To anyone else who is thinking of doing tutorials - do what this guy did. Go step by step. Don't go too fast. If you are going to call it a tutorial for beginners, don't assume your audience knows anything. Don't tell me how to do one thing two or three different ways. If you make a mistake, and start jumping around, go back and redo that section. Provide a simple model that is correct. I'm completely new to computer animation, old, and not someone who likes anything to do with computers, but I was able to follow this tutorial. Good job Envato Tuts+. Thank you!
Hey man, just wanted to say Thank you. Thanks to you I am now able to do something I've wanted to for many years, and thus I've acquired a skill I'm in love with. Some of the 2D animations I've created have gotten huge praise from the community I'm part of. For the first time in my life, I learned and worked on something, and got praise for it, which has given me a feeling happiness and achievement I have never experienced before. You've literally opened a whole world to me. Thank you!🥰
I know @94leonidas it's been 5 months since you posted that - I hope things are going well, and I wanted to say... you don't need anyone's praise. I hope you're just doing things because it feels good to you, and you're living in the moment. Not really caring about what other people think. Feedback is fine, but ultimately, you do you!
Great tutorial! Heaps of fun learning to do this. Just 2 tips for anyone watching: at 27:37 he mentions going to 'Edit Mode' but you'll notice that he stays in 'Object Mode'. As I found out the hard way, making changes to the ball in Edit Mode causes some complications in the animation (the ball doesn't scale smoothly); so stay in Object Mode like he does. Also, when he's adjusting the speed of the animation at 32:12, make sure to click and drag the mouse to select all the keyframes before pressing the s key. Hope this helps!
when i stretch the ball around 28:00 mark, all of my keyframes that after are stretched. (Example) After I stretched the ball for keyframe 5, every keyframe afterwards is stretched like the ball in keyframe 5. In the video all of the keyframes after keep their original shape. Any ideas or help would greatly be appreciated :)
Thank you for creating and sharing this step by step tutorial to create basic 2d animation using grease pencil. Very useful for starting from scratch with no prior knowledge about Blender.
Thanks for the video! It's a good starter project. One issue I ran into was I was in EDIT mode when I went to change the keyframes, and you need to be in OBJECT mode, or it won't animate between keyframes (in case anyone else runs into this issue).
Yeah, for anyone who knows blender as a 3D software this makes sense. The reason is that while you are in edit mode you are changing object's data, while in object mode you're just changing the object's relation to the world, or in 2d space the screen. For anyone else who's curious.
Best tutorial on RUclips on how to make a 2d animation in Blender for beginners. PS: hint: put "how to use easings" into the title, You answer how in the video, and this was actually what I was looking for :-) Nice work champ, nice work
Hi! Thanks a lot for the awesome feedback! 😊 I’m glad the tutorial helped. And that’s a great suggestion about the easing topic - will definitely keep that in mind for future videos! Cheers!
The first animation I ever did in Blender (and ever, for that matter), was also a bouncing ball. However, I used onion skinning and it yielded better results (in my opinion). Will you be doing a tutorial on onion skinning as well? Would love to see it!
(around 28:00) when i stretch the ball in keyframe 5, all of the rest of my keyframes have also been stretched like the ball in keyframe 5. In the video, after he stretches the ball in keyframe 5 , the ball is back to it's original shape by keyframe 10. Why is the ball now stretched out for every keyframe, when I do it? Why doesn't it go back to it's original shape by keyframe 10, like the video? Any ideas or help would greatly be appreciated :)
I had the same problem as you, but I'm also new so I'm not entirely sure how I got mine to work. My guess is that you can only change one property for each keyframe, unless you add them, otherwise any changes will just be applied generally. So what seems to work is: - Change the Editor Type to Timeline, the button to change it should be on the top far left corner of the animation panel at the bottom. Click the Keying option, near where you changed the editor type - Under Active Keying Set, choose “Location, Rotation & Scale,” and click the key icon with a plus sign to add the keyset. - The Timeline will show 9 new keyframes for each property under Object Transforms in the left panel, and there should also be an info log message at the very bottom saying that you “successfully added 9 keyframes for keying set Location, Rotation & Scale.” - Also, you have to set the properties for the first keyframe and adjust the shape, or it will be skipped. Something I'm not sure of is if you have to apply it to every keyframe, since if one frame has the keyset, it also starts to work for the previous and following keyframe. I added it to all of my keyframes, just in case. It also seems to automatically apply it to any future projects, which might be why it wasn't a problem in the video. I hope this works for you guys.
using one of the more recent version blender and the layout for material properties looks very different, i was able to figure out the add portion but it didn't not automatically add the black hue to my object. lol feeling kinda dumb about having trouble with such an easy tutorial right now,
I've run into an issue where the balls movement is not going in between frame properly . I tried deleting the keyframe to try and correct it but it's not working
when i clock on material properties after i make the 2 circles, there isnt a "new" button for me. it already shows "solid stroke square stroke, solid fill, sots stroke" does anyone know whats wrong?
hi, I have a problem (around 28:00) when i stretch the ball in keyframe 5, all of the rest of my keyframes have also been stretched like the ball in keyframe 5. In the video, after he stretches the ball in keyframe 5 , the ball is back to it's original shape by keyframe 10. Why is the ball now stretched out for every keyframe, when I do it? Why doesn't it go back to it's original shape by keyframe 10, like the video?...@Envato Tuts+
Hi! It sounds like the issue might be with how the keyframes are being set. In Blender, when you stretch the ball at keyframe 5, make sure that you’re creating a new keyframe for the ball’s original shape at keyframe 10. If you don’t add a keyframe with the ball’s original shape, Blender will carry the stretched shape across all keyframes. Try adding a keyframe at keyframe 10 where the ball is back to its original shape, and it should work as expected. Hope this helps, cheers!
i use blender 4.1, how do you put the key frames and make it automatically interpolate (so it looks smooth) instead of it instantly teleporting to the spot other than using interpolation sequence which divides all the key frames and makes it hard to see, for example i have 2 key frames of a circle, when i move it, once the timeline hits the second key frame it instantly teleports instead of being smooth, how do i fix this so it’s smooth and interpolated?
Great video really enjoyed it. I'm fairly new to Blender and still coming up the learning curve. I can't get the animation to work for me. I'm not doing the bouncing ball example but a very simple animation of a stick drawing using a grease pen. I can create keyframes but when I move the frame pointer to the next keyframe and then move my stick object accordingly. the object appears to get set in all my keyframes, not just the keyframe that I placed the keyframe pointer in. Is there a step in there that I'm missing? Am I supposed to click some where to register the object's location in the key frame? I watched the video closely comparing all of the settings in your UI to my UI and everything appears to be exactly the same except for one subtle thing. At the 19:14 point in the video, the highlight of the Ball object in the Scene Collection window suddenly gets an extra little squiggly added to it. But it didn't appear as if you clicked on anything to make that happen, and you didn't say anything that might lead to causing the squiggly line to appear. I don't get one in my UI, which leaves me to wonder if this is why I'm having problems getting the keyframing to work for me. Any help from anyone would be greatly appreciated. Cheers, Mark
I'm in Blender 4.2 and I'm pulling my hair out at 10:13. I would never recommend to anyone a job in IT because every program that you use is such a moving target that changes overnight with each update. Buttons that you used to know like the back of your hand disappear overnight.
Hi! We totally feel you-those constant updates can be a real challenge. Hang in there, though! Once you get past these changes, it’ll feel like second nature again. 💪 Cheers!
Could be that you need to increase the strength of your pencil in draw mode. Its default is around 0.6, but in the tutorial its around 0.9 and I experienced that that transfers to the material as well.
Hi! Thank you for the tutorial, this will bring more talented people into using blender! Your explanations very clear and easy to follow; however, I would like to point out some inaccuracy in this explanation. The key frames that was created in "Edit Mode" has nothing to do with transformations that was done in "Object Mode". Object Mode transformations apply to basic object class (displayed in orange colour in Outliner), this kind transformations you can see in Object Properties (displayed as orange box icon). Transformations was auto key-framed into separate key-frames (thank to enabled Auto Keying feature). Those key-frames can be found in different Editing context of Dope Sheet and have name. To see them in layout from video, one can choose from drop-box menu in key frames area that has pencil icon and name "Grease Pencil" item "Dope Sheet". And if we want to convert Object Transformations into actual Grease Pencil object animation as drawing, we should "Bake Object Transform to Grease Pencil".
I've followed this up to applying the color (fill) and the color is not applying. Alpha is up, I'm on the correct layer, everything seems to be correct but my ball is still just an empty circle
Hi! The shapes can be found in the "Grease Pencil" tool settings. You can access them through the "Tool" tab in the left toolbar, under the "Grease Pencil" section. Let me know if this helps! Cheers! 😊
Hi! It sounds like the scaling transformation might be affecting all keyframes because of how the keyframes are set up. To ensure that changes only affect the specific keyframe: Check Keyframe Types: Make sure you're not accidentally applying a global transformation. Verify if you're using "Scale" in the keyframe settings or if there's a default setting affecting all keyframes. Use Different Keyframe Layers: If you have keyframes on different layers or parts of your animation, try isolating the keyframes by using different layers for each stage of your animation. Check for Linked Keyframes: Ensure that your keyframes aren’t linked in a way that makes them behave the same across all frames. Adjust the Graph Editor: You can use the Graph Editor to fine-tune the animation curves and make sure that scaling adjustments are only applied where intended. Hope this helps, cheers!
hey, its a very good tutorial. but when i wanted to create my own animation, I imported a picture from a ball. but I cant animate him. he isnt at the timeline. can you help me? sorrry, my english isnt so gut, I am from Germany
wait until you delete keyframes from your timeline but that does not delete the animation. or you create an animation that places No keyframes on the timeline. you will be digging around in the dope sheet and right clicking your object in the outliner to 'clear animation data'. and if you are lucky it 'might' work. blender's animation tools are confusing imo. and i swear i've encountered many instances where the same operation returned different results.
Here are some steps to troubleshoot and potentially resolve the issue: Update Blender: Ensure you're using the latest version of Blender. Sometimes, bugs that cause crashes are fixed in newer versions. You can download the latest version from the Blender website. Check System Requirements: Make sure your computer meets the minimum system requirements for Blender. If your hardware is struggling, it might cause the program to crash. Update Graphics Drivers: Outdated or incompatible graphics drivers can cause crashes. Update your GPU drivers to the latest version available from your GPU manufacturer's website (NVIDIA, AMD, Intel). Launch Blender in Factory Settings: Reset Blender to its factory settings to see if a specific setting is causing the crash: Open Blender, and before doing anything, go to File > Defaults > Load Factory Settings. Then try accessing the 2D option again. Check for Add-ons: Sometimes, add-ons can cause conflicts. If you have installed any third-party add-ons, try disabling them and see if the issue persists. Run Blender with Debug Mode: You can run Blender in debug mode to get more information on why it crashes: Open a command prompt (Windows) or terminal (Mac/Linux). Navigate to the directory where Blender is installed. Run Blender with the command: blender --debug-gpu. Try to reproduce the issue and see if any error messages appear in the command prompt/terminal. Check for System Conflicts: Sometimes other software or background processes can conflict with Blender. Try closing other applications, especially those that use a lot of system resources, and see if Blender runs smoothly. Hope this helps!
Great video! However, it is still extremely frustrating if one doesn't want to do exactly what you're doing. I hate it :D I just want to make simple pictograms of persons and not waste all my Saturday. Anyway, great video!
Is it possible to get some additional support via private chat or email regarding this video? Unfortunately, some of the things shown in the video do not work neither look the same in my Blender
I am trying to describe the issue but my reply disappears when I refresh the page. I do not know why. Maybe it is too long or maybe becuae it consist of link to print screens.
Ok, I will try without links to pictures 1. It looks like when I am creating a circle in the drawing mode the stroke is automatically created in my Blender whilst in you video there is only a drawing created In your video, you can see that in pencil settings strap, next to the pin is blank black In my blender, there is a "black" name in the same spot created automatically- black stroke I assume 2. When you create the circle, in the bottom lefo corner, next to the timline there are below names of layers visible starting from top: -Summary -GPencil - Primitives In my Blender, instead of name "Primitives", there is a name "GP_Layer". Is this a problem and will this cause me issues in further works? 3. Another difference is noted when creating the material (clicking on material icon) You will know what I mean when you see the pictures. In your video there is no material created and in my Blender it is automatically there: the stroke material created.
Hi! I’m sorry to hear you’re having trouble following the tutorial. I’ll do my best to help you out here. It sounds like your Blender is automatically creating a stroke when you draw, which might be due to the material settings. Make sure you’re using the right tool settings under the Grease Pencil tool to avoid automatic stroke creation. You can adjust or remove the stroke in the Materials tab. The difference in layer names (e.g., "Primitives" vs. "GP_Layer") shouldn’t cause any major issues. The names can vary depending on how the layers are created or named in your project. Just make sure the layer structure matches the intended hierarchy in the video, and you should be fine. If a stroke material is automatically created in your Blender, it might be a default setting. You can either use this material or create a new one as shown in the video. The key is to ensure that the materials are set up according to your needs. Hope this helps, cheers!
You never finished talking about the object from the beginning. You just said "okay select add then blank". I wanted to know how to use multiple objects.
Great tutorial, however sometimes you repeat yourself a lot. There's no need for that, since it's a video format, people can just skip back a bit if they're lost. Aside from that, perfect!
mate when you begin to animate the ball throughout key frames; you skipped mentioning the origin the starting point! doing so you make peoples confused...
Hi! Thanks for the feedback! We appreciate you pointing that out, and we'll make sure to clarify the starting point in future tutorials. Your input really helps us improve! Cheers!
Gurdeep I am waiting with great excitement and anticipation for your animation tutorial! I assume you have had ‘10 years of experience’ or more if we are ever so lucky, which will enable us to see how it’s done ‘properly’. Judging by the fact that you are not the one doing this tutorial and indeed I assume not working for Envato that you did not do your animation ‘properly’ either. If you had then maybe we would know who you are. Instead we can merely perceive you as an arrogant and rude know it all who obviously has some sort of respect issue. Bounce off Gurdeep you fool. And make you sure you bounce off ‘properly’
To anyone else who is thinking of doing tutorials - do what this guy did. Go step by step. Don't go too fast. If you are going to call it a tutorial for beginners, don't assume your audience knows anything. Don't tell me how to do one thing two or three different ways. If you make a mistake, and start jumping around, go back and redo that section. Provide a simple model that is correct. I'm completely new to computer animation, old, and not someone who likes anything to do with computers, but I was able to follow this tutorial. Good job Envato Tuts+. Thank you!
Hey man, just wanted to say Thank you.
Thanks to you I am now able to do something I've wanted to for many years, and thus I've acquired a skill I'm in love with.
Some of the 2D animations I've created have gotten huge praise from the community I'm part of. For the first time in my life, I learned and worked on something, and got praise for it, which has given me a feeling happiness and achievement I have never experienced before.
You've literally opened a whole world to me. Thank you!🥰
Glad I could help!
I know @94leonidas it's been 5 months since you posted that - I hope things are going well, and I wanted to say... you don't need anyone's praise. I hope you're just doing things because it feels good to you, and you're living in the moment. Not really caring about what other people think. Feedback is fine, but ultimately, you do you!
Great tutorial! Heaps of fun learning to do this. Just 2 tips for anyone watching: at 27:37 he mentions going to 'Edit Mode' but you'll notice that he stays in 'Object Mode'. As I found out the hard way, making changes to the ball in Edit Mode causes some complications in the animation (the ball doesn't scale smoothly); so stay in Object Mode like he does. Also, when he's adjusting the speed of the animation at 32:12, make sure to click and drag the mouse to select all the keyframes before pressing the s key. Hope this helps!
when i stretch the ball around 28:00 mark, all of my keyframes that after are stretched. (Example) After I stretched the ball for keyframe 5, every keyframe afterwards is stretched like the ball in keyframe 5. In the video all of the keyframes after keep their original shape. Any ideas or help would greatly be appreciated :)
@@Holloworld2 I have the same issue. I'm trying to figure it out myself.
Have been struggling with the basics on grease pencil and this is the biggest help. Thank you.
You are so welcome!
Thank you for creating and sharing this step by step tutorial to create basic 2d animation using grease pencil. Very useful for starting from scratch with no prior knowledge about Blender.
My teacher sent me this video and you explained it in a way that was so understanding. Thanks so much for the video.
Glad it was helpful!
First day of learning animation and got so much information in just 30 minutes. Amazing!!!
Thanks for the video! It's a good starter project. One issue I ran into was I was in EDIT mode when I went to change the keyframes, and you need to be in OBJECT mode, or it won't animate between keyframes (in case anyone else runs into this issue).
Yeah, for anyone who knows blender as a 3D software this makes sense. The reason is that while you are in edit mode you are changing object's data, while in object mode you're just changing the object's relation to the world, or in 2d space the screen.
For anyone else who's curious.
Best tutorial on RUclips on how to make a 2d animation in Blender for beginners. PS: hint: put "how to use easings" into the title, You answer how in the video, and this was actually what I was looking for :-) Nice work champ, nice work
Hi! Thanks a lot for the awesome feedback! 😊 I’m glad the tutorial helped. And that’s a great suggestion about the easing topic - will definitely keep that in mind for future videos! Cheers!
The first animation I ever did in Blender (and ever, for that matter), was also a bouncing ball. However, I used onion skinning and it yielded better results (in my opinion). Will you be doing a tutorial on onion skinning as well? Would love to see it!
19:38 you can also use the Arc or Curve tools when you get used to these tools :)
27:45 He was meant to say Object Mode I think.
(around 28:00) when i stretch the ball in keyframe 5, all of the rest of my keyframes have also been stretched like the ball in keyframe 5. In the video, after he stretches the ball in keyframe 5 , the ball is back to it's original shape by keyframe 10. Why is the ball now stretched out for every keyframe, when I do it? Why doesn't it go back to it's original shape by keyframe 10, like the video?
Any ideas or help would greatly be appreciated :)
same issue here, any tips?
Same issue, have you found a solution?
I had the same problem as you, but I'm also new so I'm not entirely sure how I got mine to work. My guess is that you can only change one property for each keyframe, unless you add them, otherwise any changes will just be applied generally.
So what seems to work is:
- Change the Editor Type to Timeline, the button to change it should be on the top far left corner of the animation panel at the bottom. Click the Keying option, near where you changed the editor type
- Under Active Keying Set, choose “Location, Rotation & Scale,” and click the key icon with a plus sign to add the keyset.
- The Timeline will show 9 new keyframes for each property under Object Transforms in the left panel, and there should also be an info log message at the very bottom saying that you “successfully added 9 keyframes for keying set Location, Rotation & Scale.”
- Also, you have to set the properties for the first keyframe and adjust the shape, or it will be skipped.
Something I'm not sure of is if you have to apply it to every keyframe, since if one frame has the keyset, it also starts to work for the previous and following keyframe. I added it to all of my keyframes, just in case. It also seems to automatically apply it to any future projects, which might be why it wasn't a problem in the video. I hope this works for you guys.
Same here, any solution?
using one of the more recent version blender and the layout for material properties looks very different, i was able to figure out the add portion but it didn't not automatically add the black hue to my object. lol feeling kinda dumb about having trouble with such an easy tutorial right now,
I am very satisfied with your lessons, you explain everything in great detail, perfect for beginners like me.
Hi! We're so happy to hear the lessons are helping you! Thanks for watching and sticking with it-you're doing great!
Cheers!
this is very detailed and easy to follow ^^ thank you for the video!
Best teacher ever! God bless you!
Goosebumps😱
You explained fundamentals of using Grease Pencil very clearly. Thank you. I will look forward to more such Blender tutorials from you. Best wishes.
Glad it was helpful!
Very good.... I am satisfied with the way you explained with each and every thing in details and step by step... THANKS BRO... Thanks a lot....
11:29 if you are using Blender 3.4, the add new layer button is now on the right hand side above the viewport transform.
Thanks for the tutorial :)
Thanks for that!
What about add material at 9:49
f'ing thankyou so much
I've run into an issue where the balls movement is not going in between frame properly . I tried deleting the keyframe to try and correct it but it's not working
Hi, thank you for this very clear video! It would be nice to have a tutorial on how to animate without the autokeying!
when i clock on material properties after i make the 2 circles, there isnt a "new" button for me. it already shows "solid stroke square stroke, solid fill, sots stroke" does anyone know whats wrong?
Thank you very much sir for your great work
Hi! We appreciate your kind words! Thanks for following along with the tutorial! Cheers! 🎉👋
hi, I have a problem (around 28:00) when i stretch the ball in keyframe 5, all of the rest of my keyframes have also been stretched like the ball in keyframe 5. In the video, after he stretches the ball in keyframe 5 , the ball is back to it's original shape by keyframe 10. Why is the ball now stretched out for every keyframe, when I do it? Why doesn't it go back to it's original shape by keyframe 10, like the video?...@Envato Tuts+
Hi! It sounds like the issue might be with how the keyframes are being set. In Blender, when you stretch the ball at keyframe 5, make sure that you’re creating a new keyframe for the ball’s original shape at keyframe 10. If you don’t add a keyframe with the ball’s original shape, Blender will carry the stretched shape across all keyframes. Try adding a keyframe at keyframe 10 where the ball is back to its original shape, and it should work as expected.
Hope this helps, cheers!
@@envatotuts thanks mate...It worked 🤓🤓
Excellent work, dude, this was a huge help and I'm looking forward to your future videos!
You're a really beginner friendly.Good job brother.
Thanks a lot💚
i use blender 4.1, how do you put the key frames and make it automatically interpolate (so it looks smooth) instead of it instantly teleporting to the spot other than using interpolation sequence which divides all the key frames and makes it hard to see, for example i have 2 key frames of a circle, when i move it, once the timeline hits the second key frame it instantly teleports instead of being smooth, how do i fix this so it’s smooth and interpolated?
Solution?
Perfect reception into Blender community. Thanks for the video. ❤
Glad you liked it!
best tutorial gonna save it when i get a better cause my current one cant run blender it freezes whenever i change the modes
THANK YOU SO SO SO SO MUCH!
Hi! Thanks for checking it out! 🎉 Cheers!
thanks.. could we simulate pencel write with two layers interaction ?
Wow, this was fun. So cool. Thanks!
Glad you enjoyed it!
Great video really enjoyed it. I'm fairly new to Blender and still coming up the learning curve. I can't get the animation to work for me. I'm not doing the bouncing ball example but a very simple animation of a stick drawing using a grease pen. I can create keyframes but when I move the frame pointer to the next keyframe and then move my stick object accordingly. the object appears to get set in all my keyframes, not just the keyframe that I placed the keyframe pointer in. Is there a step in there that I'm missing? Am I supposed to click some where to register the object's location in the key frame?
I watched the video closely comparing all of the settings in your UI to my UI and everything appears to be exactly the same except for one subtle thing. At the 19:14 point in the video, the highlight of the Ball object in the Scene Collection window suddenly gets an extra little squiggly added to it. But it didn't appear as if you clicked on anything to make that happen, and you didn't say anything that might lead to causing the squiggly line to appear. I don't get one in my UI, which leaves me to wonder if this is why I'm having problems getting the keyframing to work for me.
Any help from anyone would be greatly appreciated. Cheers, Mark
Nice and Easy to learn step by step without any doubt. Thanks a lot Sir.
You are most welcome
I'm in Blender 4.2 and I'm pulling my hair out at 10:13. I would never recommend to anyone a job in IT because every program that you use is such a moving target that changes overnight with each update. Buttons that you used to know like the back of your hand disappear overnight.
Hi! We totally feel you-those constant updates can be a real challenge. Hang in there, though! Once you get past these changes, it’ll feel like second nature again. 💪
Cheers!
Hello, the part where you select a material for the ball, yours is darker, and Mine is very light...
What'd I do?
Could be that you need to increase the strength of your pencil in draw mode. Its default is around 0.6, but in the tutorial its around 0.9 and I experienced that that transfers to the material as well.
Hi! Thank you for the tutorial, this will bring more talented people into using blender! Your explanations very clear and easy to follow; however, I would like to point out some inaccuracy in this explanation. The key frames that was created in "Edit Mode" has nothing to do with transformations that was done in "Object Mode". Object Mode transformations apply to basic object class (displayed in orange colour in Outliner), this kind transformations you can see in Object Properties (displayed as orange box icon). Transformations was auto key-framed into separate key-frames (thank to enabled Auto Keying feature).
Those key-frames can be found in different Editing context of Dope Sheet and have name. To see them in layout from video, one can choose from drop-box menu in key frames area that has pencil icon and name "Grease Pencil" item "Dope Sheet".
And if we want to convert Object Transformations into actual Grease Pencil object animation as drawing, we should "Bake Object Transform to Grease Pencil".
Thanks. I was so confused here.
cant wait
What if at a certain point of the scene you want to change scene with different items in It?
Thank you for the knowledge shared, hi I'm Lan from MALAYSIA.
I want to create the most amazing "something" that even Aliens will be amazed at..... Want and Will are also 2 separate entities :)
Pleaae Clear my doubt as I am streching the ball the lines are not getting streched only red colour is streching what should i do??
Great course. Very clear and easy to follow 👍
Glad it was helpful!
I've followed this up to applying the color (fill) and the color is not applying. Alpha is up, I'm on the correct layer, everything seems to be correct but my ball is still just an empty circle
Thank you very much!!
You're welcome!
Where are you finding the shapes in this new version?... using Blender 4.3.0
Hi! The shapes can be found in the "Grease Pencil" tool settings. You can access them through the "Tool" tab in the left toolbar, under the "Grease Pencil" section. Let me know if this helps! Cheers! 😊
@@envatotuts I only have brush, erase, fill, box, trim, eyedropper, and interpolate in the left toolbar
bruh i need this kindda patience in my life
nice tutorial
very good
thx helpd a lot
when I am scaling the size of ball in 1 keyframe then, it is making the same changes in all other keyframes. any suggestions how to fix it?
Hi! It sounds like the scaling transformation might be affecting all keyframes because of how the keyframes are set up. To ensure that changes only affect the specific keyframe:
Check Keyframe Types: Make sure you're not accidentally applying a global transformation. Verify if you're using "Scale" in the keyframe settings or if there's a default setting affecting all keyframes.
Use Different Keyframe Layers: If you have keyframes on different layers or parts of your animation, try isolating the keyframes by using different layers for each stage of your animation.
Check for Linked Keyframes: Ensure that your keyframes aren’t linked in a way that makes them behave the same across all frames.
Adjust the Graph Editor: You can use the Graph Editor to fine-tune the animation curves and make sure that scaling adjustments are only applied where intended.
Hope this helps, cheers!
hey, its a very good tutorial. but when i wanted to create my own animation, I imported a picture from a ball. but I cant animate him. he isnt at the timeline. can you help me? sorrry, my english isnt so gut, I am from Germany
HEYYY MENN VERY THANKS YOUUU
I love you thank you
Thanks I subbed
Awesome! Thanks for subscribing! We're glad to have you on board.
Cheers! 🎉
Thanks for the tutorial. Just subs
hey, thank you.
💚
When i stretch the ball on suppose frame 5, the size of the ball on all the frames remain same :/. Help please
I am also facing same issue. you got any solution?
wait until you delete keyframes from your timeline but that does not delete the animation. or you create an animation that places No keyframes on the timeline. you will be digging around in the dope sheet and right clicking your object in the outliner to 'clear animation data'. and if you are lucky it 'might' work. blender's animation tools are confusing imo. and i swear i've encountered many instances where the same operation returned different results.
Thanks bro
Welcome
When I enter the 2D option in Blender, the program disappears, then I enter it again and it exits again
Here are some steps to troubleshoot and potentially resolve the issue:
Update Blender:
Ensure you're using the latest version of Blender. Sometimes, bugs that cause crashes are fixed in newer versions. You can download the latest version from the Blender website.
Check System Requirements:
Make sure your computer meets the minimum system requirements for Blender. If your hardware is struggling, it might cause the program to crash.
Update Graphics Drivers:
Outdated or incompatible graphics drivers can cause crashes. Update your GPU drivers to the latest version available from your GPU manufacturer's website (NVIDIA, AMD, Intel).
Launch Blender in Factory Settings:
Reset Blender to its factory settings to see if a specific setting is causing the crash:
Open Blender, and before doing anything, go to File > Defaults > Load Factory Settings.
Then try accessing the 2D option again.
Check for Add-ons:
Sometimes, add-ons can cause conflicts. If you have installed any third-party add-ons, try disabling them and see if the issue persists.
Run Blender with Debug Mode:
You can run Blender in debug mode to get more information on why it crashes:
Open a command prompt (Windows) or terminal (Mac/Linux).
Navigate to the directory where Blender is installed.
Run Blender with the command: blender --debug-gpu.
Try to reproduce the issue and see if any error messages appear in the command prompt/terminal.
Check for System Conflicts:
Sometimes other software or background processes can conflict with Blender. Try closing other applications, especially those that use a lot of system resources, and see if Blender runs smoothly.
Hope this helps!
my ball stayed in stretched mod please help. there is no transition in shapes
same problem
Great video! However, it is still extremely frustrating if one doesn't want to do exactly what you're doing. I hate it :D I just want to make simple pictograms of persons and not waste all my Saturday.
Anyway, great video!
please do more of these type of videos
😍😍
Thanks for this, it's helpful
Glad it was helpful!
Is it possible to get some additional support via private chat or email regarding this video? Unfortunately, some of the things shown in the video do not work neither look the same in my Blender
Hello! Please describe your issue so we can see how we can assist you here.
@@envatotuts It would be too long to explain. IS it possible to connect somewhere else?
I am trying to describe the issue but my reply disappears when I refresh the page. I do not know why. Maybe it is too long or maybe becuae it consist of link to print screens.
Ok, I will try without links to pictures
1. It looks like when I am creating a circle in the drawing mode the stroke is automatically created in my Blender whilst in you video there is only a drawing created
In your video, you can see that in pencil settings strap, next to the pin is blank black
In my blender, there is a "black" name in the same spot created automatically- black stroke I assume
2. When you create the circle, in the bottom lefo corner, next to the timline there are below names of layers visible starting from top:
-Summary
-GPencil
- Primitives
In my Blender, instead of name "Primitives", there is a name "GP_Layer".
Is this a problem and will this cause me issues in further works?
3. Another difference is noted when creating the material (clicking on material icon)
You will know what I mean when you see the pictures. In your video there is no material created and in my Blender it is automatically there: the stroke material created.
Hi! I’m sorry to hear you’re having trouble following the tutorial. I’ll do my best to help you out here.
It sounds like your Blender is automatically creating a stroke when you draw, which might be due to the material settings. Make sure you’re using the right tool settings under the Grease Pencil tool to avoid automatic stroke creation. You can adjust or remove the stroke in the Materials tab.
The difference in layer names (e.g., "Primitives" vs. "GP_Layer") shouldn’t cause any major issues. The names can vary depending on how the layers are created or named in your project. Just make sure the layer structure matches the intended hierarchy in the video, and you should be fine.
If a stroke material is automatically created in your Blender, it might be a default setting. You can either use this material or create a new one as shown in the video. The key is to ensure that the materials are set up according to your needs.
Hope this helps, cheers!
You never finished talking about the object from the beginning. You just said "okay select add then blank". I wanted to know how to use multiple objects.
TImestamp?
Great tutorial, however sometimes you repeat yourself a lot. There's no need for that, since it's a video format, people can just skip back a bit if they're lost.
Aside from that, perfect!
over a DECADE of expeiance - makes you sound cooler
I thought it would be more about drawing the frames than using interpolation
if i know anything in this world is that this is WILLJUM, rust player willjum its ur voice 101& match
💖
mate when you begin to animate the ball throughout key frames; you skipped mentioning the origin the starting point! doing so you make peoples confused...
Hi! Thanks for the feedback! We appreciate you pointing that out, and we'll make sure to clarify the starting point in future tutorials. Your input really helps us improve!
Cheers!
It took 5 minutes to draw a grey floor…😐
HI
Hi!!!
"Over 10+ years experience "
Creates a bouncing ball animation not even done properly🗿
Gurdeep I am waiting with great excitement and anticipation for your animation tutorial! I assume you have had ‘10 years of experience’ or more if we are ever so lucky, which will enable us to see how it’s done ‘properly’. Judging by the fact that you are not the one doing this tutorial and indeed I assume not working for Envato that you did not do your animation ‘properly’ either. If you had then maybe we would know who you are. Instead we can merely perceive you as an arrogant and rude know it all who obviously has some sort of respect issue. Bounce off Gurdeep you fool. And make you sure you bounce off ‘properly’
This tutorial isn't oriented to other experts but to beginners. Not doing things properly can be good to start grabbing concepts.
Could you elaborate, please?