Smart-Bones🦴 Addon for Blender! - Great for Grease Pencil Workflow!

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  • Опубликовано: 28 дек 2024

Комментарии • 195

  • @thegeekclub8810
    @thegeekclub8810 Год назад +200

    The fact that you are releasing this for free is a blessing. You are amazing! Thank you so much!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +53

      Thank you. It's really important to me that tools like this are free and open source. Hopefully this addon plays a small part in bringing more people to Blender 😊

    • @shiyang-
      @shiyang- Год назад +3

      so amzing!!!@@SketchySquirrel

    • @SparkFrogAnimation
      @SparkFrogAnimation Год назад +2

      @@SketchySquirrel You're a real time saver! You're doing a wonderful thing!

    • @hossein18
      @hossein18 Год назад +1

      @@SketchySquirrel you are a great person
      Thank you sir✨

  • @mcdgvaliente
    @mcdgvaliente Год назад +10

    Thanks!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +6

      Wow! Thank you so much for your generosity! You are the first person to donate to my work, and I want you to know that it is truly appreciated, and very encouraging. Thank you again❤

  • @MattBixler
    @MattBixler Год назад +90

    I've been starving for someone to make something like this for GP, it's been the biggest missing piece for 2D animation in Blender. Really impressive work!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +8

      I always felt the same way. I'm so glad to see so many other people feel that too, so thank you for your kind comment 😊

  • @dio_hoestar_4204
    @dio_hoestar_4204 Год назад +14

    I don't want to be rude but, YOU'RE MY FUCKING HERO.
    No more after effects rigging, animating, crashing, melting my computer induced headaches.
    I guess this means bye bye adobe.
    I hate having a cluttered PC with so many programs because each is good at one thing. Sure, theoretically they could do other things as well. But is it time consuming, not straightforward and has an unsurprising lack of online answers for that very specific thing that keeps going wrong? Yes lmao.

  • @Adrienaline-Rushed-Art
    @Adrienaline-Rushed-Art Месяц назад +2

    I keep waiting for blender to have an update where we can easily do 360 turns and light the character almost as seamlessly as 3d, this is really cool, great job!

  • @robfrydryck127
    @robfrydryck127 Год назад +29

    This is a huge step for 2d animation.
    Thanks for being a pioneer!

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN Год назад +4

    Great job mate!

  • @secondtv7292
    @secondtv7292 Год назад +4

    This is the biggest improvement in 2D in blender . Very impressive 😮

  • @Wolfnimations
    @Wolfnimations Год назад +30

    Thank you for helping bring 2D rigged animation in Blender further to a more mature level.
    I think that there is a LOT of potential in Blender of 2D rigged animation and having these kinds of scripts and add-ons that help ease the setup process are a huge help for new artists.
    I've tried head rigs on Toonboom before and this feels like it could be a replacement of the master controller which makes me very exicted.
    I also think that the smart bones could be used for 3D rigs, where in Maya or Cinema you sometimes get control panels with advanced rigs you could use this to set up those kinds of control panels for 3D rigs in Blender as well.

    • @SketchySquirrel
      @SketchySquirrel  Год назад +3

      Thank you for your kind comment. It makes me so glad to see so many people finding this tool so helpful. Regarding it's use in 3D, yes it does work. It's fairly common practice to use action constraints, for blink actions, or other facial movements, that use a lot of controls, and would be tedious without a 'master control', and this addon speeds it up, just as it does for 2D! It's very exciting to me!

  • @capturemoments
    @capturemoments Год назад +3

    thankyou for making this addon this is the best solution for many headache your the best.

  • @Nkanyiso_K
    @Nkanyiso_K Год назад +10

    This is so crazy: I expected to pay like 5 to 15 dollars on Gumroad for this addon. You're an absolute saint

    • @SketchySquirrel
      @SketchySquirrel  Год назад +5

      Thank you, it's important to me that tools like this are free and open source, and hopefully it brings more people to Blender 😊

  • @Dantti
    @Dantti Год назад +9

    Awesome man! Thank you for making this❤

    • @SketchySquirrel
      @SketchySquirrel  Год назад +4

      Hey Dantti! Thanks for your kind comment :) Hope it will it will be helpful.

  • @SouthernShotty
    @SouthernShotty Год назад +2

    very cool tool, thanks for sharing

  • @ERSMUSICARTSTUDIO
    @ERSMUSICARTSTUDIO Год назад +3

    I will give it a try! Thanks!

  • @cynabre1327
    @cynabre1327 Год назад +10

    Honestly, this is so kind of you to share your knowledge. As an aspiring animation director, I need to understand and practice animation, even though I don't want to be an animator in itself. Free programs like Blender are life-saving, and you sharing solutions for its use is very generous. Like, I understood all of your explanations and for real, because of people like you, I could make it in the future, even though it's hard. Again, thanks. Be proud and satisfied of you at the end of the day

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      Wow, thank you so much for your kind comment :D it means a lot to me

  • @rockstarultima
    @rockstarultima Год назад +3

    this is EXACTLY what i've been needing 😭

  • @KevinCBurke
    @KevinCBurke Год назад +8

    Wow! It's incredible that you're offering this add-on and the characters for free. And it's a great tutorial video. I'm extremely grateful! Thank you! 🙏

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      I'm so glad that you like it. It's really important to me that tools like this remain free and open source, and I hope that this plays even a small part in convincing people to choose Blender and open source tools for their 2D animations 😊

  • @ruslopuslo
    @ruslopuslo Год назад +3

  • @RisteSekuloski
    @RisteSekuloski Год назад +4

    It was just about time! Thank you Joel. Usability of Grease Pencil for 2D animation just doubled (IMHO) ;-)

  • @Mika_Mino
    @Mika_Mino Год назад +4

    Отлично! Выглядит как 3d и 2d одновременно ❤👍👍

  • @heycaseywattsup
    @heycaseywattsup Год назад +2

    I love this! 👏🏻👏🏻

  • @ravanin
    @ravanin Год назад +3

    Thanks for the addon!
    360 tutorial next?

  • @micahbell7840
    @micahbell7840 Год назад +3

    You are the best as always

  • @septaanis
    @septaanis Год назад +2

    Thank you. This is amazing. You are beyond kind.

  • @luca_franca
    @luca_franca Год назад +3

    woooooow! Greeeaaaat maaaan!

  • @ManishBhartiya
    @ManishBhartiya 4 месяца назад +2

    Quite an amazing explanation.

  • @madstanch
    @madstanch Год назад +3

    This is brilliant!

  • @Joryclipz
    @Joryclipz Год назад +14

    This is amazing! I’ve been through soooo many animation programs looking for something like this! I primarily do all my work in blender for 3D animation. But, recently transitioned into the world of 2D. I was considering buying Moho Pro for this exact reason! But wanted to hold off just in case something else comes around like their smart bones but for blender or another software. You’re amazing! Great work and creation!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      I'm so glad that you will find this tool helpful, and though moho is a great tool, I'm glad that I could save you upto $400 usd 😂 Let me know if you have any questions about 2D rigs etc!

  • @Yoonbum-ie
    @Yoonbum-ie Год назад +1

    this is what i have been waiting forrrr

  • @Chareidos
    @Chareidos Год назад +2

    It is a very intriguing tool and I bet it is much fun to play with it. A big update for 2D Animators.
    I personally can Imagine that this can come in handy to create some Character Sprites for my Godot Projects, at least reducing future amount of work creating those in many rotation-states. Of course only if I manage to understand the steps to take in blender. Blender is still very overwhelming to me.
    Seeing this smooth animations, I wish I would have an Idea how to export this for Godot or how to implement it for a game.
    It is nonetheless an absolute awesome addon, and I am thankful that people like you exist!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Hey thank you so much, your comment is so encouraging! Blender can be overwhelming, but it get easier the more you use it. I don't got to in depth but here's a video where I use Blender to create sprites for Godot, ruclips.net/video/wSoW3AQFsSo/видео.htmlsi=Ey1ehdlcSnjxnwSV
      Let me know if it is helpful :D
      Thanks again for your kindness

  • @TeiPerez
    @TeiPerez Год назад +6

    You are amazing! This was exactly what I've been thinking that Blender was lacking for 2D animation! You're awesome man, your willingness to teach others and provide tools to help others create things is inspiring! I would definitely love to see the whole process of you building out the blue dress girl it looks like a great character design and rig system!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      Thank you so much for your kind comment, it really means a lot to me. I'm working on putting together the full process video now, and it should come out in a few weeks! so stay tuned! 😊

    • @TeiPerez
      @TeiPerez Год назад +1

      @@SketchySquirrel Sounds awesome!

  • @brucerobertson9489
    @brucerobertson9489 Год назад +2

    What a community! Thank you, Mr. Squirrel for your addon. I'll have to learn how to rig a character in Blender first of course. It's easy enough to do in After Effects, but this here Grease Pencil is on the list.

  • @loatheroach
    @loatheroach Год назад +3

    this is absolutely huge ! thank you for your effort and dedication

  • @TommyLikeTom
    @TommyLikeTom Год назад +2

    It's a magic addon but I feel the limiting factor is that the user requires a rig with a head turn. I love your rigs though, they are so smooth, you should sell those too if you're not already!

  • @andrewblawson
    @andrewblawson Год назад +2

    I'll have to try this. I made some rigs based on your grease pencil set up, and being able to speed up the process sounds amazing.

    • @andrewblawson
      @andrewblawson Год назад

      Shame less plugs: ruclips.net/video/xwQOFeVTaRY/видео.html and ruclips.net/video/pO43fx_DiZs/видео.html

  • @yassmeenmohmoud8686
    @yassmeenmohmoud8686 Год назад +2

    Thank you very much 🌹

  • @aaronsr7793
    @aaronsr7793 Год назад +2

    You are awesome!!!

  • @user28786
    @user28786 9 месяцев назад +1

    U deserve millions of subscribers❤

  • @CravenLovelace
    @CravenLovelace Год назад +3

    This looks really, really helpful. I had been looking for a "Blender equivalent" to the third-party script for After Effects known as Joysticks n' Sliders, and this appears to be it. I do have questions about the rigging after watching this, but it's been some time since I watched your original head-turn rig series, so I'm hopeful a rewatch will help me.

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      I do hope it fulfills everything you need it for. I encourage you to re-watch the head turn series if you feel that it would help, but don't hesitate to ask any questions 😊

  • @4U4U7
    @4U4U7 Год назад +1

    Thank you very much for your kindness, this is of tremendous help
    Keep well

  • @ishanvimukthi2474
    @ishanvimukthi2474 Год назад +3

    Thanks for this. It is very helpfull..❤️

  • @arachne6065
    @arachne6065 Год назад +2

    Jesus, ur a wizard!

  • @落花魂
    @落花魂 6 месяцев назад

    Thank you for your teaching.(and sorry for my poor english)

  • @gepin-n2e
    @gepin-n2e 7 месяцев назад

    free?? wauww... you are AMAZING.. thank you very much..

  • @coragem8048
    @coragem8048 8 месяцев назад

    Man, again... You saved my life ❤

  • @jayakumarseenivasan
    @jayakumarseenivasan Год назад +3

    thank you so much buddy...

  • @PEZ-fg6hy
    @PEZ-fg6hy Год назад +3

    Nice !

  • @udeshikasadamali452
    @udeshikasadamali452 Год назад +3

    Good job ❤

  • @yogeshvirdhe5162
    @yogeshvirdhe5162 Год назад +4

    Awesome!!! Joel big help ❤ I wanna ask can i add it directly on rigify or do I need to change something

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      Hi there, it should work find with a rigify rig, but you do need to create the actions that you want to control, and add the control bones, but other than that, it should just work. Let me know if you run into any problems, and I'll try to help! 😊

    • @yogeshvirdhe5162
      @yogeshvirdhe5162 Год назад +1

      Can you just make video on how to deal with profile view of character I mean do I need create another GP object for that or can I adjust it in first one? Plz

  • @coinopanimator
    @coinopanimator 6 месяцев назад +1

    Oh...Moho for Blender. Love it.

  • @vulpespraxi6048
    @vulpespraxi6048 Год назад +1

    Wow! Thank you so much! 🦊

  • @ashdalat.
    @ashdalat. Год назад

    oh, thank you so much, this is so close to moho , let check old video and see what i could get

  • @kashyapp23
    @kashyapp23 Год назад +1

    Thank you so mush ❤

  • @analogman9697
    @analogman9697 Год назад +1

    Impressive!

  • @natrajkamboj
    @natrajkamboj Год назад +1

    Let me know if you want to see the full, unedited process of making the character (The girl in the blue dress) seen in this video. yes

  • @evesjeanz
    @evesjeanz 9 месяцев назад +2

    thank u for this so much. ❤

  • @gcharb2d
    @gcharb2d 7 месяцев назад

    Inspired by Moho smart bones??? Either way, great work, and thanks for sharing!!!

  • @LeNaiki
    @LeNaiki Год назад +1

    OMG DUDE I LOVE THIS THANK YOU SO MUCH 😭🥹

  • @unaddan
    @unaddan 5 месяцев назад

    I need more of grease pencil. please more rigging on grease pencil

  • @pocketanimation6158
    @pocketanimation6158 4 месяца назад

    🥰 Great work

  • @GilCARTUNISTA
    @GilCARTUNISTA Год назад +2

    ISTO É FANTÁSTICO!!! GRATO POR COMPARTILHAR!!!

  • @jaramotion4302
    @jaramotion4302 Год назад

    Great video, i love it so much! Please can you tell me how you animated her hair? the simulation is So cool

  • @dantekaoz
    @dantekaoz Год назад +1

    This is absolutely lovely! While I'm not at the level to take real advantage of this tool, I can't help but to be fascinated by this! I do have one very "uninitiated" question: I see you use GreasePencil for drawing. Could I use this tool (and general workflow) for artwork done outside of blender? (i.e. Photoshop or other raster-based software). Once again thank you for sharing!!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Hi there, I'm so glad to see your interest. To answer your question, yes! I even have a video on how to do it: ruclips.net/video/ChqSqDGCTRA/видео.html
      In addition to this, I would look into COA tools, which is a set of add-ons that might help speed up the process that I demonstrate in that video. I hope you find this helpful :D

  • @NateHeroic
    @NateHeroic Год назад +1

    I hope this becomes part of default Blender. Thanks!

  • @raffdraws
    @raffdraws Год назад +4

    This is so cool! I'm just getting into rigged 2D animation but I haven't tried it in Blender before. Would you recommend this workflow over Moho's smartbone workflow? Thanks!

    • @SketchySquirrel
      @SketchySquirrel  Год назад +5

      Hi there, I'm so glad that you like it! Moho and Blender are both awesome tools, and which one you should use totaly depends on your goals and values. If you want to make quick easy animations, without a huge learning curve, Moho is the better tool. If you're willing to put in a little more effort, inorder to have acess to a more flexable tool then I would recommend Blender.
      Personally, I am a supporter of the Open Source business model, and that also attracts me to Blender. I hope that this is helpful :D

  • @haxidenti6001
    @haxidenti6001 Год назад +1

    Awesome !!!!!!

  • @Bahamamos
    @Bahamamos 2 месяца назад

    Amazing! Any chance to include 360 transitions or mapping? For example, after it reaches a certain [north, east, south, west] maximum, it smoothly transitions/triggers the next angle's starter and image sequence? Probably have to have a seamless loop though. And diagonals are probably out of the picture unless you're able to combine the maths in someway.

    • @SketchySquirrel
      @SketchySquirrel  2 месяца назад +1

      I've been doing a lot of thinking on this topic, especially since I started using ToonBoom Harmony at work, and though I have yet to create a working example, my thought is that to create a new angle is as simple moving the bones into the correct position, and then adjusting the drawings on each Grease Pencil object to match the new angle. Then you can control the Drawing change with a Time Offset Modifier, with the Frame value driven by a bone. Then you would follow the same process shown in this video, but like you say, rather than stopping where we do in this video, when it gets too far, you would simply snap to the next angle.
      Like you say, I haven't figured out how to combine this with the up and down angles, or diagonals, but I think a 360 character rig would be more valuable than those features, and I suspect that it might be possible in one way or another, nonetheless. :D
      I've been very busy at work lately so I'm not sure when I'll be able to get around to it, but I'm planning for this to be my next project

    • @Bahamamos
      @Bahamamos 2 месяца назад

      ​@@SketchySquirrel We appreciate your work and honesty. Take your time. It can be quite a complex ordeal, but it looks like you have the concept for sure!
      When the time comes, it'll be amazing! If it becomes a product for sale and no longer free, I'll definitely be ready for a purchase as well!
      Hope to see much of your work as you progress!

  • @asaadlamrani
    @asaadlamrani Год назад

    Please how i can save movement of character like walk cycle and lip sync to import next time and thank you for your amazing videos

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Thank you for you kind words. That's a great topic to cover, in the meantime, I'll try to explain the process here. In this video, I use action constraints, attached to certain actions. It's possible to follow the same workflow for a walk cycle, but I would recommend not using a control bone like this, but rather just create a walk action, and copy the keyframes into your main action when you need it. If you want a better way, that's a little more complicated, I would recommend you find a tutorial on the NLA editor, as that allows you to mix various actions together in the way you want. I hope this is helpful :D

  • @AndJobs
    @AndJobs Год назад

    Amazing my man. I wonder what is the most used 2d software in the gaming industry for animation...

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Hi there. As far as I'm aware, the most common tool for 2D cutout animation for games would be "Spine". For film and TV it would be "ToonBoom". Hopefully, as Blender continues to develop, it will start to be used more in both of these areas.

    • @AndJobs
      @AndJobs Год назад +1

      @@SketchySquirrel You're God!

  • @johnuhlemann8917
    @johnuhlemann8917 5 месяцев назад

    This is fantastic; this add-on for Blender's Grease Pencil will allow anyone to create cutout and rigging animations without having to go through the lengthy and time-consuming process of using Blender's current tools for this type of animation.
    But I have a question, and I apologize in advance: are there any plans to improve this addon and add features that it currently lacks, such as "Full 360 Degree Turns," similar to what you can do in other 2D animation software with rigging and cutouts, such as Toon Boom Harmony and Moho Pro?
    Blender's current 2D rigging and cutout tools for Grease Pencil, while present and capable of handling this type of animation, require significant improvements to match those found in Toon Boom and Moho.
    Again, I apologize in advance for asking this, as I understand you are extremely busy.

  • @ronaldpugay3140
    @ronaldpugay3140 10 месяцев назад +1

    Thank you!

  • @SparkFrogAnimation
    @SparkFrogAnimation Год назад

    This addon is awesome! But, I'm wondering, is there a way I can turn off interpolation with the smart bones?

  • @micahbell7840
    @micahbell7840 Год назад +4

    Do you have an animated shorts that we can watch?

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      As it happens, I do. I made a lot of shorts, back when I was still using Moho, which you can find here ruclips.net/p/PLvrk7pBVZDRnPhR63GgFCOjCHsnioZRfX
      However, if you're more interested in what I've don in blender, then here is some of what I've done:
      1:ruclips.net/video/2Da2rLNDnfc/видео.html
      2:ruclips.net/video/2jMd6fwvI1Q/видео.html
      Let me know what you think 😊

    • @micahbell7840
      @micahbell7840 Год назад +2

      ​@@SketchySquirrel I've watched them. All looks very amazing. Thanks for the inspiration

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      @@micahbell7840 Thank you for your kind words. It means a lot to me :D

  • @ConcavePgons
    @ConcavePgons Год назад +2

    I think in order to put Blender to the next level is to somehow have a feature to keyframe individual grease pencil points or an auto interpolate feature. Imagine combining it with the sculpt tool.

    • @SketchySquirrel
      @SketchySquirrel  Год назад +2

      Yes, Moho's ability to edit and animate the various vector layers that makes up a rig was one thing that made it very powerful and easy to use. I don't know how this would be integrated in Blender. Perhaps it's better to keep the deformation and animation in armatures, but perhaps some features could be added to make rigging grease pencil objects more flexible, and easier to implements,similar to how ToonBom Harmony rigs are set up to have some really detailed control over the drawings. Thanks for the comment :D

  • @scrungly_hank
    @scrungly_hank Год назад +1

    does this mean that its possible to make a live vtube model in blender or make some sort of plugin helping with it?
    (amazing video btw)

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Hi there, so sorry for taking so long to respond. Essentially, it could be possible in theory, but it would be very difficult, and it would probably be better to use software designed for that. I hope this is helpful :D

  • @oscarmauricioibietamoreno7634
    @oscarmauricioibietamoreno7634 Месяц назад

    I have an issue with the corrective actions. They work but they modify the existent ones. For example, I add a corrective action in between turning up and right, and both turn up and the corrective action look good, but the action that turns the object right is distorted.

  • @Skurriversum
    @Skurriversum 7 месяцев назад

    thank you very much.

  • @jozro_k
    @jozro_k 3 месяца назад

    Amazing

  • @malcolmkariuki2499
    @malcolmkariuki2499 Год назад +1

    This is amazing! Do you think it would be possible to make a rig that allows for full 360 degree turn around for 2d characters?

    • @SketchySquirrel
      @SketchySquirrel  Год назад +3

      Hi there, sorry for the long delay, in short yes. Anything is possible if you spend enough time on it, however, in practice it's just not worth doing that. It's far better to rig one angle, and if you need other angles, to rig them separately. I did something similar in this video: ruclips.net/video/7GfW5RWDpnU/видео.html where the character turns from a front view into a back view, these are separate rigs. I hid the transition by animating the character moving off screen, however you can also hide this transition with some clever animation, and switching rigs at just the right moment. I hope this is helpful, and I'm sorry again about the long delay in responding :D

  • @alireza_salimian
    @alireza_salimian Год назад +2

    how can i use this addon for 360 rig?

  • @rindolfo
    @rindolfo 8 месяцев назад +1

    I need this for Blender 4 please!

    • @SketchySquirrel
      @SketchySquirrel  8 месяцев назад +1

      Hey there, when Blender 4 came out, the addon did stop working, due to the new bone collection system, but since then I have updated it on Github, so try to download it again, and see if it works now, let me know!

  • @DatYouTubeGuy
    @DatYouTubeGuy Месяц назад

    Anyway to update it so it could use Shape Key Actions and not only bones?

  • @bWWd0
    @bWWd0 4 месяца назад

    Hey man, can you write something like this but for image swapping? so you feed it 5 poses for low angle, high angle and low angle, each angle has one front view and 3 sideviews inbetweens for each side. and we can control this with one bone and images will swap around , this should get rid of that 3d flashgames look

  • @denifx7651
    @denifx7651 4 месяца назад

    it would be great if they showed the creation of Riga from scratch, I did not understand at all how it works

  • @TheArmageddon1998
    @TheArmageddon1998 11 месяцев назад

    Thanks for this free addon, really appreciate it and it saves so much time but it doesn't seem to be working in Blender 4.0. Do you plan to update it?

    • @SketchySquirrel
      @SketchySquirrel  11 месяцев назад

      I'm so glad you find it usefull. That's interesting. I haven't tried it with version 4 yet. I definetly plan to keep it up to date, and I'll let you know when I do, but in the mean time, it is open source, so if its urgent feel free to take a look and submit a pull request, if you're so inclined. Thanks again for lettingme know, and for your kind words :)

  • @ritageraghty3261
    @ritageraghty3261 Год назад +1

    Shut up and take my money. This is great.

  • @be3469
    @be3469 Год назад

    Are you able to do a 360 character with this and would it export to an engine like godot?

  • @Masda.X
    @Masda.X Год назад +3

    Thanks for this. Seems it is time for me to quit Synfig since grease pencil is more capable and more versatile for animation.

    • @SketchySquirrel
      @SketchySquirrel  Год назад +4

      I remember looking at synfig, before I started using Moho (as it was more convinient at the time), seems like a great tool. Go open source!
      Let me know if you need any help, if you do decide to switch over.

    • @iam.psycho
      @iam.psycho Год назад +1

      Dude you have been using Synfig. That’s cool. I used to use synfig when I didn’t had a better pc.
      Reminded me of old days. I did a couple of projects in synfig.

  • @jeremy3ddave422
    @jeremy3ddave422 Год назад +2

    wow.. more tuto on this

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Hi there, I'm not going to release a tutorial on this character, but I just released a real-time, unedited process video, so I hope you can find that helpful. ruclips.net/video/G9jfVdTImRA/видео.html

  • @SimpHarderPlz
    @SimpHarderPlz 10 месяцев назад +1

    Thnx

  • @BrandonFarley
    @BrandonFarley Год назад

    I wish I could install this on my m1 macbook

  • @fun3game241
    @fun3game241 Год назад

    how do i add mutplie smart bones for different angles?

  • @pile333
    @pile333 Год назад +3

    👏

  • @PictoBear
    @PictoBear 6 месяцев назад

    If I ever need to break free from Adobe Animate/create new talksprites for my vids, I'll give this a go!

  • @garymankey6186
    @garymankey6186 Год назад +1

    This will not add in 3.6, so another rabbit hole, could you update this? Please?

  • @adarshma345
    @adarshma345 8 месяцев назад

    hi we can do character turnaround like this?

  • @pollloxxx
    @pollloxxx 4 месяца назад

    man you are too much smart haha

  • @J-0-Y
    @J-0-Y Год назад +1

    How's the hair made

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      Sorry for the long delay, Essentially, it's just a simple chain of bones, so it can be animated as one block of hair. This can look a little weird, so I also added some 'tweaker' bones to the corners, which can give some variation to the shape, which would otherwise be unchanging. This explanation isn't very in depth, but the character rig is bundled in with the python script at github.com/sketchy-squirrel/smart-bones
      Sorry again for the long delay, and I hope you find this response helpful

    • @J-0-Y
      @J-0-Y Год назад +1

      @@SketchySquirrel Thanks. Also could you make a rigged 2d turn around in the future 🥺

  • @virat651
    @virat651 Год назад

    I want the full process of making character with rigging

    • @SketchySquirrel
      @SketchySquirrel  Год назад +1

      I hope to post the full (unedited) video of the blue character created for this video. I also have other character creation tutorials on this channel like this one ruclips.net/video/hcTb07V2Zgk/видео.html that might help.

  • @pbimagination2058
    @pbimagination2058 10 месяцев назад +1

    This add-on don't works in Blender 4.0.2, how i can fix it?

    • @SketchySquirrel
      @SketchySquirrel  10 месяцев назад +2

      Thank you for point this out to me. I've taken a look, and I have a bit of work to do, but I seem to have identified the problem. In essence, the version of Blender I made this for used 'bone layers' which are currently being replaced by a more robust system of 'collections' so when my addon tries to access the layers it runs into a problem. I'll let you know when I update the GitHub page, thanks again!

    • @pbimagination2058
      @pbimagination2058 10 месяцев назад

      No problem. I have a question. Do you think this add-on works on 3d model, i mean when you modelling 3d into 2d Grease Pencil version? @@SketchySquirrel

    • @SketchySquirrel
      @SketchySquirrel  10 месяцев назад

      @@pbimagination2058 Hi there, yes, it works great with 3D. I initially developed this addon for 2D, in order to help replicate the smart bone feature in Moho, but it works anywhere that you would use an action constraint. For example, I was rigging a 3D character for my university work, and I wanted to set up a control to make the character Blink, so that I didn't need to pose the many eyelid bones, and I could do it with just one control, so I chose to use my Addon. So rather than a head turn action being driven by a control, a blink action was driven. I hope this helps!

    • @pbimagination2058
      @pbimagination2058 10 месяцев назад +1

      @@SketchySquirrel Yeahh... I try something difference... Hybrid style with your add-on. Something like 3D and 2D Grease Pencil... Any issue i let's you know...

    • @SketchySquirrel
      @SketchySquirrel  10 месяцев назад

      @@pbimagination2058awesome! I would love to see what you make! :D