Thank you. It's really important to me that tools like this are free and open source. Hopefully this addon plays a small part in bringing more people to Blender 😊
Wow! Thank you so much for your generosity! You are the first person to donate to my work, and I want you to know that it is truly appreciated, and very encouraging. Thank you again❤
I've been starving for someone to make something like this for GP, it's been the biggest missing piece for 2D animation in Blender. Really impressive work!
I don't want to be rude but, YOU'RE MY FUCKING HERO. No more after effects rigging, animating, crashing, melting my computer induced headaches. I guess this means bye bye adobe. I hate having a cluttered PC with so many programs because each is good at one thing. Sure, theoretically they could do other things as well. But is it time consuming, not straightforward and has an unsurprising lack of online answers for that very specific thing that keeps going wrong? Yes lmao.
I keep waiting for blender to have an update where we can easily do 360 turns and light the character almost as seamlessly as 3d, this is really cool, great job!
Thank you for helping bring 2D rigged animation in Blender further to a more mature level. I think that there is a LOT of potential in Blender of 2D rigged animation and having these kinds of scripts and add-ons that help ease the setup process are a huge help for new artists. I've tried head rigs on Toonboom before and this feels like it could be a replacement of the master controller which makes me very exicted. I also think that the smart bones could be used for 3D rigs, where in Maya or Cinema you sometimes get control panels with advanced rigs you could use this to set up those kinds of control panels for 3D rigs in Blender as well.
Thank you for your kind comment. It makes me so glad to see so many people finding this tool so helpful. Regarding it's use in 3D, yes it does work. It's fairly common practice to use action constraints, for blink actions, or other facial movements, that use a lot of controls, and would be tedious without a 'master control', and this addon speeds it up, just as it does for 2D! It's very exciting to me!
Honestly, this is so kind of you to share your knowledge. As an aspiring animation director, I need to understand and practice animation, even though I don't want to be an animator in itself. Free programs like Blender are life-saving, and you sharing solutions for its use is very generous. Like, I understood all of your explanations and for real, because of people like you, I could make it in the future, even though it's hard. Again, thanks. Be proud and satisfied of you at the end of the day
Wow! It's incredible that you're offering this add-on and the characters for free. And it's a great tutorial video. I'm extremely grateful! Thank you! 🙏
I'm so glad that you like it. It's really important to me that tools like this remain free and open source, and I hope that this plays even a small part in convincing people to choose Blender and open source tools for their 2D animations 😊
This is amazing! I’ve been through soooo many animation programs looking for something like this! I primarily do all my work in blender for 3D animation. But, recently transitioned into the world of 2D. I was considering buying Moho Pro for this exact reason! But wanted to hold off just in case something else comes around like their smart bones but for blender or another software. You’re amazing! Great work and creation!
I'm so glad that you will find this tool helpful, and though moho is a great tool, I'm glad that I could save you upto $400 usd 😂 Let me know if you have any questions about 2D rigs etc!
It is a very intriguing tool and I bet it is much fun to play with it. A big update for 2D Animators. I personally can Imagine that this can come in handy to create some Character Sprites for my Godot Projects, at least reducing future amount of work creating those in many rotation-states. Of course only if I manage to understand the steps to take in blender. Blender is still very overwhelming to me. Seeing this smooth animations, I wish I would have an Idea how to export this for Godot or how to implement it for a game. It is nonetheless an absolute awesome addon, and I am thankful that people like you exist!
Hey thank you so much, your comment is so encouraging! Blender can be overwhelming, but it get easier the more you use it. I don't got to in depth but here's a video where I use Blender to create sprites for Godot, ruclips.net/video/wSoW3AQFsSo/видео.htmlsi=Ey1ehdlcSnjxnwSV Let me know if it is helpful :D Thanks again for your kindness
You are amazing! This was exactly what I've been thinking that Blender was lacking for 2D animation! You're awesome man, your willingness to teach others and provide tools to help others create things is inspiring! I would definitely love to see the whole process of you building out the blue dress girl it looks like a great character design and rig system!
Thank you so much for your kind comment, it really means a lot to me. I'm working on putting together the full process video now, and it should come out in a few weeks! so stay tuned! 😊
What a community! Thank you, Mr. Squirrel for your addon. I'll have to learn how to rig a character in Blender first of course. It's easy enough to do in After Effects, but this here Grease Pencil is on the list.
It's a magic addon but I feel the limiting factor is that the user requires a rig with a head turn. I love your rigs though, they are so smooth, you should sell those too if you're not already!
This looks really, really helpful. I had been looking for a "Blender equivalent" to the third-party script for After Effects known as Joysticks n' Sliders, and this appears to be it. I do have questions about the rigging after watching this, but it's been some time since I watched your original head-turn rig series, so I'm hopeful a rewatch will help me.
I do hope it fulfills everything you need it for. I encourage you to re-watch the head turn series if you feel that it would help, but don't hesitate to ask any questions 😊
Hi there, it should work find with a rigify rig, but you do need to create the actions that you want to control, and add the control bones, but other than that, it should just work. Let me know if you run into any problems, and I'll try to help! 😊
Can you just make video on how to deal with profile view of character I mean do I need create another GP object for that or can I adjust it in first one? Plz
This is absolutely lovely! While I'm not at the level to take real advantage of this tool, I can't help but to be fascinated by this! I do have one very "uninitiated" question: I see you use GreasePencil for drawing. Could I use this tool (and general workflow) for artwork done outside of blender? (i.e. Photoshop or other raster-based software). Once again thank you for sharing!!
Hi there, I'm so glad to see your interest. To answer your question, yes! I even have a video on how to do it: ruclips.net/video/ChqSqDGCTRA/видео.html In addition to this, I would look into COA tools, which is a set of add-ons that might help speed up the process that I demonstrate in that video. I hope you find this helpful :D
This is so cool! I'm just getting into rigged 2D animation but I haven't tried it in Blender before. Would you recommend this workflow over Moho's smartbone workflow? Thanks!
Hi there, I'm so glad that you like it! Moho and Blender are both awesome tools, and which one you should use totaly depends on your goals and values. If you want to make quick easy animations, without a huge learning curve, Moho is the better tool. If you're willing to put in a little more effort, inorder to have acess to a more flexable tool then I would recommend Blender. Personally, I am a supporter of the Open Source business model, and that also attracts me to Blender. I hope that this is helpful :D
Amazing! Any chance to include 360 transitions or mapping? For example, after it reaches a certain [north, east, south, west] maximum, it smoothly transitions/triggers the next angle's starter and image sequence? Probably have to have a seamless loop though. And diagonals are probably out of the picture unless you're able to combine the maths in someway.
I've been doing a lot of thinking on this topic, especially since I started using ToonBoom Harmony at work, and though I have yet to create a working example, my thought is that to create a new angle is as simple moving the bones into the correct position, and then adjusting the drawings on each Grease Pencil object to match the new angle. Then you can control the Drawing change with a Time Offset Modifier, with the Frame value driven by a bone. Then you would follow the same process shown in this video, but like you say, rather than stopping where we do in this video, when it gets too far, you would simply snap to the next angle. Like you say, I haven't figured out how to combine this with the up and down angles, or diagonals, but I think a 360 character rig would be more valuable than those features, and I suspect that it might be possible in one way or another, nonetheless. :D I've been very busy at work lately so I'm not sure when I'll be able to get around to it, but I'm planning for this to be my next project
@@SketchySquirrel We appreciate your work and honesty. Take your time. It can be quite a complex ordeal, but it looks like you have the concept for sure! When the time comes, it'll be amazing! If it becomes a product for sale and no longer free, I'll definitely be ready for a purchase as well! Hope to see much of your work as you progress!
Thank you for you kind words. That's a great topic to cover, in the meantime, I'll try to explain the process here. In this video, I use action constraints, attached to certain actions. It's possible to follow the same workflow for a walk cycle, but I would recommend not using a control bone like this, but rather just create a walk action, and copy the keyframes into your main action when you need it. If you want a better way, that's a little more complicated, I would recommend you find a tutorial on the NLA editor, as that allows you to mix various actions together in the way you want. I hope this is helpful :D
Hi there. As far as I'm aware, the most common tool for 2D cutout animation for games would be "Spine". For film and TV it would be "ToonBoom". Hopefully, as Blender continues to develop, it will start to be used more in both of these areas.
This is fantastic; this add-on for Blender's Grease Pencil will allow anyone to create cutout and rigging animations without having to go through the lengthy and time-consuming process of using Blender's current tools for this type of animation. But I have a question, and I apologize in advance: are there any plans to improve this addon and add features that it currently lacks, such as "Full 360 Degree Turns," similar to what you can do in other 2D animation software with rigging and cutouts, such as Toon Boom Harmony and Moho Pro? Blender's current 2D rigging and cutout tools for Grease Pencil, while present and capable of handling this type of animation, require significant improvements to match those found in Toon Boom and Moho. Again, I apologize in advance for asking this, as I understand you are extremely busy.
As it happens, I do. I made a lot of shorts, back when I was still using Moho, which you can find here ruclips.net/p/PLvrk7pBVZDRnPhR63GgFCOjCHsnioZRfX However, if you're more interested in what I've don in blender, then here is some of what I've done: 1:ruclips.net/video/2Da2rLNDnfc/видео.html 2:ruclips.net/video/2jMd6fwvI1Q/видео.html Let me know what you think 😊
I think in order to put Blender to the next level is to somehow have a feature to keyframe individual grease pencil points or an auto interpolate feature. Imagine combining it with the sculpt tool.
Yes, Moho's ability to edit and animate the various vector layers that makes up a rig was one thing that made it very powerful and easy to use. I don't know how this would be integrated in Blender. Perhaps it's better to keep the deformation and animation in armatures, but perhaps some features could be added to make rigging grease pencil objects more flexible, and easier to implements,similar to how ToonBom Harmony rigs are set up to have some really detailed control over the drawings. Thanks for the comment :D
Hi there, so sorry for taking so long to respond. Essentially, it could be possible in theory, but it would be very difficult, and it would probably be better to use software designed for that. I hope this is helpful :D
I have an issue with the corrective actions. They work but they modify the existent ones. For example, I add a corrective action in between turning up and right, and both turn up and the corrective action look good, but the action that turns the object right is distorted.
Hi there, sorry for the long delay, in short yes. Anything is possible if you spend enough time on it, however, in practice it's just not worth doing that. It's far better to rig one angle, and if you need other angles, to rig them separately. I did something similar in this video: ruclips.net/video/7GfW5RWDpnU/видео.html where the character turns from a front view into a back view, these are separate rigs. I hid the transition by animating the character moving off screen, however you can also hide this transition with some clever animation, and switching rigs at just the right moment. I hope this is helpful, and I'm sorry again about the long delay in responding :D
Hey there, when Blender 4 came out, the addon did stop working, due to the new bone collection system, but since then I have updated it on Github, so try to download it again, and see if it works now, let me know!
Hey man, can you write something like this but for image swapping? so you feed it 5 poses for low angle, high angle and low angle, each angle has one front view and 3 sideviews inbetweens for each side. and we can control this with one bone and images will swap around , this should get rid of that 3d flashgames look
I'm so glad you find it usefull. That's interesting. I haven't tried it with version 4 yet. I definetly plan to keep it up to date, and I'll let you know when I do, but in the mean time, it is open source, so if its urgent feel free to take a look and submit a pull request, if you're so inclined. Thanks again for lettingme know, and for your kind words :)
I remember looking at synfig, before I started using Moho (as it was more convinient at the time), seems like a great tool. Go open source! Let me know if you need any help, if you do decide to switch over.
Dude you have been using Synfig. That’s cool. I used to use synfig when I didn’t had a better pc. Reminded me of old days. I did a couple of projects in synfig.
Hi there, I'm not going to release a tutorial on this character, but I just released a real-time, unedited process video, so I hope you can find that helpful. ruclips.net/video/G9jfVdTImRA/видео.html
Sorry for the long delay, Essentially, it's just a simple chain of bones, so it can be animated as one block of hair. This can look a little weird, so I also added some 'tweaker' bones to the corners, which can give some variation to the shape, which would otherwise be unchanging. This explanation isn't very in depth, but the character rig is bundled in with the python script at github.com/sketchy-squirrel/smart-bones Sorry again for the long delay, and I hope you find this response helpful
I hope to post the full (unedited) video of the blue character created for this video. I also have other character creation tutorials on this channel like this one ruclips.net/video/hcTb07V2Zgk/видео.html that might help.
Thank you for point this out to me. I've taken a look, and I have a bit of work to do, but I seem to have identified the problem. In essence, the version of Blender I made this for used 'bone layers' which are currently being replaced by a more robust system of 'collections' so when my addon tries to access the layers it runs into a problem. I'll let you know when I update the GitHub page, thanks again!
No problem. I have a question. Do you think this add-on works on 3d model, i mean when you modelling 3d into 2d Grease Pencil version? @@SketchySquirrel
@@pbimagination2058 Hi there, yes, it works great with 3D. I initially developed this addon for 2D, in order to help replicate the smart bone feature in Moho, but it works anywhere that you would use an action constraint. For example, I was rigging a 3D character for my university work, and I wanted to set up a control to make the character Blink, so that I didn't need to pose the many eyelid bones, and I could do it with just one control, so I chose to use my Addon. So rather than a head turn action being driven by a control, a blink action was driven. I hope this helps!
@@SketchySquirrel Yeahh... I try something difference... Hybrid style with your add-on. Something like 3D and 2D Grease Pencil... Any issue i let's you know...
The fact that you are releasing this for free is a blessing. You are amazing! Thank you so much!
Thank you. It's really important to me that tools like this are free and open source. Hopefully this addon plays a small part in bringing more people to Blender 😊
so amzing!!!@@SketchySquirrel
@@SketchySquirrel You're a real time saver! You're doing a wonderful thing!
@@SketchySquirrel you are a great person
Thank you sir✨
Thanks!
Wow! Thank you so much for your generosity! You are the first person to donate to my work, and I want you to know that it is truly appreciated, and very encouraging. Thank you again❤
I've been starving for someone to make something like this for GP, it's been the biggest missing piece for 2D animation in Blender. Really impressive work!
I always felt the same way. I'm so glad to see so many other people feel that too, so thank you for your kind comment 😊
I don't want to be rude but, YOU'RE MY FUCKING HERO.
No more after effects rigging, animating, crashing, melting my computer induced headaches.
I guess this means bye bye adobe.
I hate having a cluttered PC with so many programs because each is good at one thing. Sure, theoretically they could do other things as well. But is it time consuming, not straightforward and has an unsurprising lack of online answers for that very specific thing that keeps going wrong? Yes lmao.
I keep waiting for blender to have an update where we can easily do 360 turns and light the character almost as seamlessly as 3d, this is really cool, great job!
This is a huge step for 2d animation.
Thanks for being a pioneer!
Great job mate!
This is the biggest improvement in 2D in blender . Very impressive 😮
Thank you for helping bring 2D rigged animation in Blender further to a more mature level.
I think that there is a LOT of potential in Blender of 2D rigged animation and having these kinds of scripts and add-ons that help ease the setup process are a huge help for new artists.
I've tried head rigs on Toonboom before and this feels like it could be a replacement of the master controller which makes me very exicted.
I also think that the smart bones could be used for 3D rigs, where in Maya or Cinema you sometimes get control panels with advanced rigs you could use this to set up those kinds of control panels for 3D rigs in Blender as well.
Thank you for your kind comment. It makes me so glad to see so many people finding this tool so helpful. Regarding it's use in 3D, yes it does work. It's fairly common practice to use action constraints, for blink actions, or other facial movements, that use a lot of controls, and would be tedious without a 'master control', and this addon speeds it up, just as it does for 2D! It's very exciting to me!
thankyou for making this addon this is the best solution for many headache your the best.
This is so crazy: I expected to pay like 5 to 15 dollars on Gumroad for this addon. You're an absolute saint
Thank you, it's important to me that tools like this are free and open source, and hopefully it brings more people to Blender 😊
Awesome man! Thank you for making this❤
Hey Dantti! Thanks for your kind comment :) Hope it will it will be helpful.
very cool tool, thanks for sharing
Thanks! That means a lot coming from you :)
I will give it a try! Thanks!
Honestly, this is so kind of you to share your knowledge. As an aspiring animation director, I need to understand and practice animation, even though I don't want to be an animator in itself. Free programs like Blender are life-saving, and you sharing solutions for its use is very generous. Like, I understood all of your explanations and for real, because of people like you, I could make it in the future, even though it's hard. Again, thanks. Be proud and satisfied of you at the end of the day
Wow, thank you so much for your kind comment :D it means a lot to me
this is EXACTLY what i've been needing 😭
Wow! It's incredible that you're offering this add-on and the characters for free. And it's a great tutorial video. I'm extremely grateful! Thank you! 🙏
I'm so glad that you like it. It's really important to me that tools like this remain free and open source, and I hope that this plays even a small part in convincing people to choose Blender and open source tools for their 2D animations 😊
It was just about time! Thank you Joel. Usability of Grease Pencil for 2D animation just doubled (IMHO) ;-)
Отлично! Выглядит как 3d и 2d одновременно ❤👍👍
I love this! 👏🏻👏🏻
Thanks for the addon!
360 tutorial next?
You are the best as always
Thank you. This is amazing. You are beyond kind.
woooooow! Greeeaaaat maaaan!
Quite an amazing explanation.
This is brilliant!
This is amazing! I’ve been through soooo many animation programs looking for something like this! I primarily do all my work in blender for 3D animation. But, recently transitioned into the world of 2D. I was considering buying Moho Pro for this exact reason! But wanted to hold off just in case something else comes around like their smart bones but for blender or another software. You’re amazing! Great work and creation!
I'm so glad that you will find this tool helpful, and though moho is a great tool, I'm glad that I could save you upto $400 usd 😂 Let me know if you have any questions about 2D rigs etc!
this is what i have been waiting forrrr
It is a very intriguing tool and I bet it is much fun to play with it. A big update for 2D Animators.
I personally can Imagine that this can come in handy to create some Character Sprites for my Godot Projects, at least reducing future amount of work creating those in many rotation-states. Of course only if I manage to understand the steps to take in blender. Blender is still very overwhelming to me.
Seeing this smooth animations, I wish I would have an Idea how to export this for Godot or how to implement it for a game.
It is nonetheless an absolute awesome addon, and I am thankful that people like you exist!
Hey thank you so much, your comment is so encouraging! Blender can be overwhelming, but it get easier the more you use it. I don't got to in depth but here's a video where I use Blender to create sprites for Godot, ruclips.net/video/wSoW3AQFsSo/видео.htmlsi=Ey1ehdlcSnjxnwSV
Let me know if it is helpful :D
Thanks again for your kindness
You are amazing! This was exactly what I've been thinking that Blender was lacking for 2D animation! You're awesome man, your willingness to teach others and provide tools to help others create things is inspiring! I would definitely love to see the whole process of you building out the blue dress girl it looks like a great character design and rig system!
Thank you so much for your kind comment, it really means a lot to me. I'm working on putting together the full process video now, and it should come out in a few weeks! so stay tuned! 😊
@@SketchySquirrel Sounds awesome!
What a community! Thank you, Mr. Squirrel for your addon. I'll have to learn how to rig a character in Blender first of course. It's easy enough to do in After Effects, but this here Grease Pencil is on the list.
this is absolutely huge ! thank you for your effort and dedication
Much appreciated! I'm so glad you like it
It's a magic addon but I feel the limiting factor is that the user requires a rig with a head turn. I love your rigs though, they are so smooth, you should sell those too if you're not already!
I'll have to try this. I made some rigs based on your grease pencil set up, and being able to speed up the process sounds amazing.
Shame less plugs: ruclips.net/video/xwQOFeVTaRY/видео.html and ruclips.net/video/pO43fx_DiZs/видео.html
Thank you very much 🌹
You are awesome!!!
U deserve millions of subscribers❤
Thank you! You're very kind
This looks really, really helpful. I had been looking for a "Blender equivalent" to the third-party script for After Effects known as Joysticks n' Sliders, and this appears to be it. I do have questions about the rigging after watching this, but it's been some time since I watched your original head-turn rig series, so I'm hopeful a rewatch will help me.
I do hope it fulfills everything you need it for. I encourage you to re-watch the head turn series if you feel that it would help, but don't hesitate to ask any questions 😊
Thank you very much for your kindness, this is of tremendous help
Keep well
Thanks for this. It is very helpfull..❤️
Jesus, ur a wizard!
Thank you for your teaching.(and sorry for my poor english)
free?? wauww... you are AMAZING.. thank you very much..
Man, again... You saved my life ❤
thank you so much buddy...
Nice !
Good job ❤
Awesome!!! Joel big help ❤ I wanna ask can i add it directly on rigify or do I need to change something
Hi there, it should work find with a rigify rig, but you do need to create the actions that you want to control, and add the control bones, but other than that, it should just work. Let me know if you run into any problems, and I'll try to help! 😊
Can you just make video on how to deal with profile view of character I mean do I need create another GP object for that or can I adjust it in first one? Plz
Oh...Moho for Blender. Love it.
Wow! Thank you so much! 🦊
oh, thank you so much, this is so close to moho , let check old video and see what i could get
Thank you so mush ❤
Impressive!
Let me know if you want to see the full, unedited process of making the character (The girl in the blue dress) seen in this video. yes
thank u for this so much. ❤
No problem! 😄
Inspired by Moho smart bones??? Either way, great work, and thanks for sharing!!!
OMG DUDE I LOVE THIS THANK YOU SO MUCH 😭🥹
I need more of grease pencil. please more rigging on grease pencil
🥰 Great work
ISTO É FANTÁSTICO!!! GRATO POR COMPARTILHAR!!!
Great video, i love it so much! Please can you tell me how you animated her hair? the simulation is So cool
This is absolutely lovely! While I'm not at the level to take real advantage of this tool, I can't help but to be fascinated by this! I do have one very "uninitiated" question: I see you use GreasePencil for drawing. Could I use this tool (and general workflow) for artwork done outside of blender? (i.e. Photoshop or other raster-based software). Once again thank you for sharing!!
Hi there, I'm so glad to see your interest. To answer your question, yes! I even have a video on how to do it: ruclips.net/video/ChqSqDGCTRA/видео.html
In addition to this, I would look into COA tools, which is a set of add-ons that might help speed up the process that I demonstrate in that video. I hope you find this helpful :D
I hope this becomes part of default Blender. Thanks!
This is so cool! I'm just getting into rigged 2D animation but I haven't tried it in Blender before. Would you recommend this workflow over Moho's smartbone workflow? Thanks!
Hi there, I'm so glad that you like it! Moho and Blender are both awesome tools, and which one you should use totaly depends on your goals and values. If you want to make quick easy animations, without a huge learning curve, Moho is the better tool. If you're willing to put in a little more effort, inorder to have acess to a more flexable tool then I would recommend Blender.
Personally, I am a supporter of the Open Source business model, and that also attracts me to Blender. I hope that this is helpful :D
Awesome !!!!!!
Amazing! Any chance to include 360 transitions or mapping? For example, after it reaches a certain [north, east, south, west] maximum, it smoothly transitions/triggers the next angle's starter and image sequence? Probably have to have a seamless loop though. And diagonals are probably out of the picture unless you're able to combine the maths in someway.
I've been doing a lot of thinking on this topic, especially since I started using ToonBoom Harmony at work, and though I have yet to create a working example, my thought is that to create a new angle is as simple moving the bones into the correct position, and then adjusting the drawings on each Grease Pencil object to match the new angle. Then you can control the Drawing change with a Time Offset Modifier, with the Frame value driven by a bone. Then you would follow the same process shown in this video, but like you say, rather than stopping where we do in this video, when it gets too far, you would simply snap to the next angle.
Like you say, I haven't figured out how to combine this with the up and down angles, or diagonals, but I think a 360 character rig would be more valuable than those features, and I suspect that it might be possible in one way or another, nonetheless. :D
I've been very busy at work lately so I'm not sure when I'll be able to get around to it, but I'm planning for this to be my next project
@@SketchySquirrel We appreciate your work and honesty. Take your time. It can be quite a complex ordeal, but it looks like you have the concept for sure!
When the time comes, it'll be amazing! If it becomes a product for sale and no longer free, I'll definitely be ready for a purchase as well!
Hope to see much of your work as you progress!
Please how i can save movement of character like walk cycle and lip sync to import next time and thank you for your amazing videos
Thank you for you kind words. That's a great topic to cover, in the meantime, I'll try to explain the process here. In this video, I use action constraints, attached to certain actions. It's possible to follow the same workflow for a walk cycle, but I would recommend not using a control bone like this, but rather just create a walk action, and copy the keyframes into your main action when you need it. If you want a better way, that's a little more complicated, I would recommend you find a tutorial on the NLA editor, as that allows you to mix various actions together in the way you want. I hope this is helpful :D
Amazing my man. I wonder what is the most used 2d software in the gaming industry for animation...
Hi there. As far as I'm aware, the most common tool for 2D cutout animation for games would be "Spine". For film and TV it would be "ToonBoom". Hopefully, as Blender continues to develop, it will start to be used more in both of these areas.
@@SketchySquirrel You're God!
This is fantastic; this add-on for Blender's Grease Pencil will allow anyone to create cutout and rigging animations without having to go through the lengthy and time-consuming process of using Blender's current tools for this type of animation.
But I have a question, and I apologize in advance: are there any plans to improve this addon and add features that it currently lacks, such as "Full 360 Degree Turns," similar to what you can do in other 2D animation software with rigging and cutouts, such as Toon Boom Harmony and Moho Pro?
Blender's current 2D rigging and cutout tools for Grease Pencil, while present and capable of handling this type of animation, require significant improvements to match those found in Toon Boom and Moho.
Again, I apologize in advance for asking this, as I understand you are extremely busy.
Thank you!
This addon is awesome! But, I'm wondering, is there a way I can turn off interpolation with the smart bones?
Do you have an animated shorts that we can watch?
As it happens, I do. I made a lot of shorts, back when I was still using Moho, which you can find here ruclips.net/p/PLvrk7pBVZDRnPhR63GgFCOjCHsnioZRfX
However, if you're more interested in what I've don in blender, then here is some of what I've done:
1:ruclips.net/video/2Da2rLNDnfc/видео.html
2:ruclips.net/video/2jMd6fwvI1Q/видео.html
Let me know what you think 😊
@@SketchySquirrel I've watched them. All looks very amazing. Thanks for the inspiration
@@micahbell7840 Thank you for your kind words. It means a lot to me :D
I think in order to put Blender to the next level is to somehow have a feature to keyframe individual grease pencil points or an auto interpolate feature. Imagine combining it with the sculpt tool.
Yes, Moho's ability to edit and animate the various vector layers that makes up a rig was one thing that made it very powerful and easy to use. I don't know how this would be integrated in Blender. Perhaps it's better to keep the deformation and animation in armatures, but perhaps some features could be added to make rigging grease pencil objects more flexible, and easier to implements,similar to how ToonBom Harmony rigs are set up to have some really detailed control over the drawings. Thanks for the comment :D
does this mean that its possible to make a live vtube model in blender or make some sort of plugin helping with it?
(amazing video btw)
Hi there, so sorry for taking so long to respond. Essentially, it could be possible in theory, but it would be very difficult, and it would probably be better to use software designed for that. I hope this is helpful :D
I have an issue with the corrective actions. They work but they modify the existent ones. For example, I add a corrective action in between turning up and right, and both turn up and the corrective action look good, but the action that turns the object right is distorted.
thank you very much.
Amazing
This is amazing! Do you think it would be possible to make a rig that allows for full 360 degree turn around for 2d characters?
Hi there, sorry for the long delay, in short yes. Anything is possible if you spend enough time on it, however, in practice it's just not worth doing that. It's far better to rig one angle, and if you need other angles, to rig them separately. I did something similar in this video: ruclips.net/video/7GfW5RWDpnU/видео.html where the character turns from a front view into a back view, these are separate rigs. I hid the transition by animating the character moving off screen, however you can also hide this transition with some clever animation, and switching rigs at just the right moment. I hope this is helpful, and I'm sorry again about the long delay in responding :D
how can i use this addon for 360 rig?
I need this for Blender 4 please!
Hey there, when Blender 4 came out, the addon did stop working, due to the new bone collection system, but since then I have updated it on Github, so try to download it again, and see if it works now, let me know!
Anyway to update it so it could use Shape Key Actions and not only bones?
Hey man, can you write something like this but for image swapping? so you feed it 5 poses for low angle, high angle and low angle, each angle has one front view and 3 sideviews inbetweens for each side. and we can control this with one bone and images will swap around , this should get rid of that 3d flashgames look
it would be great if they showed the creation of Riga from scratch, I did not understand at all how it works
Thanks for this free addon, really appreciate it and it saves so much time but it doesn't seem to be working in Blender 4.0. Do you plan to update it?
I'm so glad you find it usefull. That's interesting. I haven't tried it with version 4 yet. I definetly plan to keep it up to date, and I'll let you know when I do, but in the mean time, it is open source, so if its urgent feel free to take a look and submit a pull request, if you're so inclined. Thanks again for lettingme know, and for your kind words :)
Shut up and take my money. This is great.
Are you able to do a 360 character with this and would it export to an engine like godot?
Thanks for this. Seems it is time for me to quit Synfig since grease pencil is more capable and more versatile for animation.
I remember looking at synfig, before I started using Moho (as it was more convinient at the time), seems like a great tool. Go open source!
Let me know if you need any help, if you do decide to switch over.
Dude you have been using Synfig. That’s cool. I used to use synfig when I didn’t had a better pc.
Reminded me of old days. I did a couple of projects in synfig.
wow.. more tuto on this
Hi there, I'm not going to release a tutorial on this character, but I just released a real-time, unedited process video, so I hope you can find that helpful. ruclips.net/video/G9jfVdTImRA/видео.html
Thnx
I wish I could install this on my m1 macbook
how do i add mutplie smart bones for different angles?
👏
If I ever need to break free from Adobe Animate/create new talksprites for my vids, I'll give this a go!
This will not add in 3.6, so another rabbit hole, could you update this? Please?
hi we can do character turnaround like this?
man you are too much smart haha
How's the hair made
Sorry for the long delay, Essentially, it's just a simple chain of bones, so it can be animated as one block of hair. This can look a little weird, so I also added some 'tweaker' bones to the corners, which can give some variation to the shape, which would otherwise be unchanging. This explanation isn't very in depth, but the character rig is bundled in with the python script at github.com/sketchy-squirrel/smart-bones
Sorry again for the long delay, and I hope you find this response helpful
@@SketchySquirrel Thanks. Also could you make a rigged 2d turn around in the future 🥺
I want the full process of making character with rigging
I hope to post the full (unedited) video of the blue character created for this video. I also have other character creation tutorials on this channel like this one ruclips.net/video/hcTb07V2Zgk/видео.html that might help.
This add-on don't works in Blender 4.0.2, how i can fix it?
Thank you for point this out to me. I've taken a look, and I have a bit of work to do, but I seem to have identified the problem. In essence, the version of Blender I made this for used 'bone layers' which are currently being replaced by a more robust system of 'collections' so when my addon tries to access the layers it runs into a problem. I'll let you know when I update the GitHub page, thanks again!
No problem. I have a question. Do you think this add-on works on 3d model, i mean when you modelling 3d into 2d Grease Pencil version? @@SketchySquirrel
@@pbimagination2058 Hi there, yes, it works great with 3D. I initially developed this addon for 2D, in order to help replicate the smart bone feature in Moho, but it works anywhere that you would use an action constraint. For example, I was rigging a 3D character for my university work, and I wanted to set up a control to make the character Blink, so that I didn't need to pose the many eyelid bones, and I could do it with just one control, so I chose to use my Addon. So rather than a head turn action being driven by a control, a blink action was driven. I hope this helps!
@@SketchySquirrel Yeahh... I try something difference... Hybrid style with your add-on. Something like 3D and 2D Grease Pencil... Any issue i let's you know...
@@pbimagination2058awesome! I would love to see what you make! :D