He got a taste of his own medicine after making a level lol, Im glad he realised how infuriating it is to work so hard and publish something only for random people in the community to only point out the nitpicks and bad in your level
just a bad take. gd cologne didnt intend for it to be rated (or even a good level), since he literally wanted to recreate the ripoff mario games that you would see in the flash era. He never hated on community made levels, other than the really bad ones (dorabae levels, gen retro) The reason he hated so much on robtop, is that robtop _literally made the game_, its his job to create a good standpoint, which he failed at in some ways @aftershokke
Okay but the final rating in the conclusion being a parody of the 2.2 release date announcement only for said rating to go down just because of the god awful blue coin located ironically in the EXACT SAME section is such a clever bit that perfectly summarizes like half of this video. Great job👍
Colon is genuinely a master of his craft, like I'm trying to pay more attention to the little ways that his videos are structured to stay interesting and explain things well... and man there's SO much thought put into it all.
@lesnt4449 it's a reference to a previous gd colon video where he looked at the 2.2 trailer and joked about the crates near the blue coin in the sewers being a "crate that floats up and down trigger"
my problem with the lack of checkpoints in many, MANY difficult platformer levels is a fun thing called artificial difficulty. if you dont make checkpoints, the level gets harder, as you cant start from the beginning of the room or something like that. eventually we may end up with top 1 platformers just being 30+ minutes long with tons of awful timings with absolutely zero checkpoints.
Yep, checkpoints directly influence how hard a level is. As mentioned in the video, the creator needs to make the surprisingly tough decision of figuring out if it's a good idea or not. Less checkpoints = More thrill, but it comes at the cost of forcing players to do the same thing over and over again. But it matches the way classic GD works a lot more closely
@GDColon In my opinion, all non-demon platformers are the same difficulty with minimum tight gaps and puzzles, and it is the amount of checkpoints that determines the difficulty, while demon platformers are based more on tough gameplay and discovering more about the level. Also, they are less forgiving and usually have less checkpoints as a result. I'm pretty sure people don't know really which difficulty their level deserves when they upload it because it's more tedious to tell, really. It's obvious when it comes to basically the first month of rated platformers, as most of them had the comments going wild about how they were the completely incorrect difficulty. An example could even be Super GD Gem Hunt 64, because it got really negative feedback due to the low rating at first.
@wilh3lmmusicJust wait until you find out the original style of levels cannot let you have checkpoints (unless you use persistent items to create a workaround, but still), and you'll need to rethink this mindset if you want to enjoy them. And even then, there's a difference between criticism and harassment, so be careful with the words you are using to express your opinions.
yes indeed, something annoying doesnt make something hard in a good way, just hard in a bad way, which is not fun nor fair, i barely had used practice in a plat. because i just want to see what the level is trying to do and if it is worth the time for the orbs, if a level fails to retain my attention, maybe its the levels fault and i have the right to express my discontent.
If he were to actually talk for that long i bet he'd have to like tell us the entire story of how shigeru myamoto made the first platformer games or something and compare that to the tower
Another Colon banger I don't know how you do it, but your videos are actually so rewatchable and this is no exception. I WILL be watching this video ten times in the next week 👍
0:16 WHY DOES COLON'S SONA LOOK SO CUTE IN THIS STYLE ALRJELGJIWIE I LOVE HIS SONA SO CUTE ALSO I LOVE THE LITTLE DETAIL OF RANDOM STUFF PLAYING ON THE TV ON THE BACKGROUND IT'S SO AWESOME 17:06 also i could ramble on for hours about how cute and awesome this whole bit is
This might be just me, but i personally always enjoyed your "yap sessions." While i still thought this video was both insightful and entertaining. It felt like you had a lot more to say on the tower, but didn't do so on the fear of "yapping to much" about useless things. From my perspective it never felt overdone and It's clear that you're passionate on GD, so we wouldn't mind hearing more extensive thoughts from you. It's part of what made your content unique. Tdlr: i don't think you should fear making your videos longer, since i always felt like your insight has valuable. Even if some others think you're over analyzing.
tbh I made this one shorter because I feel like it didn't NEED to be long - it just makes it more annoying to edit down the road. I said everything I wanted to say. If I was willing to yap more I probably would have reviewed each individual blue coin, but it felt unnecessary for this video so I just did so with text.
19:27 damn I made a whole level like this and wasnt used for this bit Great vid as always, it was really interesting to see your thoughts about a lot of stuff here
Thank God, Colon finally said something about the tiktok users who comment, "ADD MORE CHECKPOINTS." Hopefully, his cult followers will see that Colon thinks too many checkpoints are a bad thing, and they stop commenting to add more on perfectly fine levels. I felt like I was completely alone on this until this video. But fr, how is a community based off of a game with no checkpoints mad at levels for have slighty less than 1 checkpoints per 2 jumps.
I’ve been playing this game for years. I’ll start with this: classic GD and platformer GD are very different, and should be treated differently. Often a lack of checkpoints doesn’t make a level more different or more intense, it just makes it ANNOYING and NOT FUN. (I am speaking from much experience, not just in GD). Of course this is true of many platformer levels (and criticizing their lack of checkpoints is deserved as long as it is done respectfully) but I sometimes feel this way in classic levels too. And saying “just use practice mode” is a terrible counterargument because it misunderstands both the problem that occurs from lack of checkpoints and the purpose of practice mode.
I think it's a remnant of the fact that there was no practice mode in platformers shortly after the update, so people got used to only having access to checkpoints placed by the creator.
completely agree with just about everything, mentioned. the tower was the first thing i played when 2.2 released, and the more i played it, the more I paid attention to the detail, and the more i loved all the levels in general. i love all four of these levels and can't wait for floor two to be released, because i can't wait to see even better levels then
Phenomenal review, relatively _short_ yet really thorough. A Colon video doesn't always have to be 50 minutes of dunking on stupid spider parts and stuff, it can be shorter yet still equally well-crafted review video, and this one does it really well. The editing is just as zany and creative as always, *20:09* _that ending bloody killed me it's so awesome!_ Great job Cologne Man GD, you'd make a great Schaffrillas Productions-esque film/game reviewing channel... Which you basically already are. We need more people like you in the content creation community...
I think it's really interesting that the platformer gamemode doesn't just simply give the player right/left controls, but also introduces more traditional platformer elements such as checkpoints, collectables (*good* collectables, that is), and coyote time. It's kind of cool that the new gamemode is also being used as an oppurtunity to go over the game as a whole and tweak some mechanics to be more user-friendly, which was certainly a problem in GD leading up to 2.2
I fell like Rob should take some inspiration from Kirby collectables. The door is super obvious, but it leads into a unique challenge that can be really fun.
The excitement for 2.2 is very infectious from this video. This is definitely the thing I love most about 2.2, the creativity and freedom to do ANYTHING is really amazing. You've summarized a lot of what I love about the tower, and platformer mode as a whole. :)
I had to start again when i die even with a check point but one day Pov me: I FOUND IT THE SETTING FOR CHECK POINTS TO WORK wait when was it on NVM I FOUND IT YAYYY
I love the Tower. The progression feels so good, starting off with a pretty short introductory level and ending with a pretty difficult (but not too difficult) final level that includes a bossfight at the end. Honestly I can't wait to see what RobTop does with floor 2!
7:09 Thank you so much for mentioning this, my first ever rated level got disliked bombed coz people wanted checkpoints in EVERY ROOM. I ended up caving in and adding more after so much hate D:
The fact Colon stuck with his word of positive vibes is very cool
Nobody talks about sub zero
Yeah I like positive Colon never go back
@Od1nMthat was 7 years ago
He got a taste of his own medicine after making a level lol, Im glad he realised how infuriating it is to work so hard and publish something only for random people in the community to only point out the nitpicks and bad in your level
just a bad take. gd cologne didnt intend for it to be rated (or even a good level), since he literally wanted to recreate the ripoff mario games that you would see in the flash era.
He never hated on community made levels, other than the really bad ones (dorabae levels, gen retro)
The reason he hated so much on robtop, is that robtop _literally made the game_, its his job to create a good standpoint, which he failed at in some ways @aftershokke
No way you actually liked something
That impossible 🤯
imposible
Impopable
He said dash the answer to dash being good is not yes it’s absolutely
0-0
Okay but the final rating in the conclusion being a parody of the 2.2 release date announcement only for said rating to go down just because of the god awful blue coin located ironically in the EXACT SAME section is such a clever bit that perfectly summarizes like half of this video. Great job👍
Colon is genuinely a master of his craft, like I'm trying to pay more attention to the little ways that his videos are structured to stay interesting and explain things well... and man there's SO much thought put into it all.
Thank you!! That was actually one of the first bits of footage I recorded for the video because I was really excited by how well the idea worked out.
yea that _is_ good
@Rakib_2indeed
@JamAttack Hello
12:57 Holy crap I didn’t even notice the jetpack guy in the background of the elevator, thats so cool
C'mon, Vortrox needs a Like :)
imma slap that jetpack guy like a fly watch me
Hey vortrox
Jetpack go vroom vroom
Yooo it's vortrox 🎉
13:47
"Robtop has truly perfected all of these little things"
*Sees* *coin*
"Almost all of these little things
And at the end, when he sees a coin, he changes the rating from 9/10 to 8.5/10.
😭😭
That is crazy
@TheCaregiverSITMOB LOL
5:11 _Sikky wants to know your location._
His face rn 😑
The saws
Not the devil vortex reference
🌚
i cant believe i didnt see that
Cant wait for the 80 minute explanation about the placement of the dash orb on level 2
Fr
...there's a secret fourth blue coin?
what dash orb
@flixplaysgames I was thinking the same thing
@flixplaysgamesits right after the part with the sawblades after the teleportal
5:11 That has to be a devil vortex reference
Oh my god I just realized.
Yes it is!
dang youre smart
What
It is.
13:00 I love the crate that floats up and down trigger, it single-handedly revolutionised the entire game
the what.
yeah I don't get it either
nice reference
@lesnt4449 it's a reference to a previous gd colon video where he looked at the 2.2 trailer and joked about the crates near the blue coin in the sewers being a "crate that floats up and down trigger"
15:33 "You know,, one of the __raisons__"
one of those raisins
The amount of times I didn’t know what to expect watching this really is really fitting for the vibes of The Tower
my problem with the lack of checkpoints in many, MANY difficult platformer levels is a fun thing called artificial difficulty. if you dont make checkpoints, the level gets harder, as you cant start from the beginning of the room or something like that. eventually we may end up with top 1 platformers just being 30+ minutes long with tons of awful timings with absolutely zero checkpoints.
Yep, checkpoints directly influence how hard a level is. As mentioned in the video, the creator needs to make the surprisingly tough decision of figuring out if it's a good idea or not. Less checkpoints = More thrill, but it comes at the cost of forcing players to do the same thing over and over again. But it matches the way classic GD works a lot more closely
@GDColonSpeaking from much experience, it is not “more thrill”, it is just more annoying and less fun.
@GDColon In my opinion, all non-demon platformers are the same difficulty with minimum tight gaps and puzzles, and it is the amount of checkpoints that determines the difficulty, while demon platformers are based more on tough gameplay and discovering more about the level. Also, they are less forgiving and usually have less checkpoints as a result. I'm pretty sure people don't know really which difficulty their level deserves when they upload it because it's more tedious to tell, really. It's obvious when it comes to basically the first month of rated platformers, as most of them had the comments going wild about how they were the completely incorrect difficulty. An example could even be Super GD Gem Hunt 64, because it got really negative feedback due to the low rating at first.
@wilh3lmmusicJust wait until you find out the original style of levels cannot let you have checkpoints (unless you use persistent items to create a workaround, but still), and you'll need to rethink this mindset if you want to enjoy them.
And even then, there's a difference between criticism and harassment, so be careful with the words you are using to express your opinions.
yes indeed, something annoying doesnt make something hard in a good way, just hard in a bad way, which is not fun nor fair, i barely had used practice in a plat. because i just want to see what the level is trying to do and if it is worth the time for the orbs, if a level fails to retain my attention, maybe its the levels fault and i have the right to express my discontent.
cant wait for colon to yap about the 3rd blue coin in the sewers
this aged well
Especially the ending lol.
@DashSpiderJumpscares DashSpiderJumpscareJumpscare
Finally he noticed me.
yo bro look at the wine it's aged amazingly
9:49 When you're at the eye doctor
Edit: I completely forgot about this
FR
its an optician btw
underrated comment
19:34 HYPIXEL SKYBLOCK SCARF IS GOATED
29:38:22 the moment when colon finally finished discussing the first frame of the first level of the tower
don't lie, it would actually be on 128:12:29
you're wrong, that's actually when he finished discussing the name "the tower"
If he were to actually talk for that long i bet he'd have to like tell us the entire story of how shigeru myamoto made the first platformer games or something and compare that to the tower
I'm at 63:18:55 , and he didn't even talk about the first obstacles yet
@davisdf3064 damn he must've went really off the rails with the mario 64s and sonic 3 &knuckles
19:31 peak visual gag
HYPIXEL SKYBLOCK MENTIONED🗣🗣🔥🔥🔥🗣🗣🔥🗣🔥WHAT THE HELL IS A SOCIAL LIFEEE!!🗣🔥🗣🗣🔥🔥🗣RAAAAAAHR!!🔥🗣🔥🔥🔥🗣🗣🗣
@lorenzogiardina7378 wha
scarf getting one-shotted
17:09 omg i love how gd colon sings it
F U L L V E R S I O N
he kinda sounds like kermit
This is the towel
16:05 the second blue coin also has a different sound effect than the other two
hopefully we dont have a repeat of the dash spider this time
Please don't complain on a part and become a meme 🙏🙏
Another Colon banger
I don't know how you do it, but your videos are actually so rewatchable and this is no exception. I WILL be watching this video ten times in the next week 👍
omg sd slayer
6 likes and 1 reply? Wow. Ima change that.
The SD of the Slayers
Y
i put his videos on repeat when i play games
17:09 “bom bom bom bom bom bom bom bom”
-
Yes Craig, of course you do. 7:41
9:56: waiting simulator got me dying
Labodomy simulator
Good job, Craig.
Now review every single yellow coin.
LOL
3 seconds later
"Rating Every Yellow & Blue Coin in The Tower"
wow you really stole my comment 💀
0:16 WHY DOES COLON'S SONA LOOK SO CUTE IN THIS STYLE ALRJELGJIWIE I LOVE HIS SONA SO CUTE
ALSO I LOVE THE LITTLE DETAIL OF RANDOM STUFF PLAYING ON THE TV ON THE BACKGROUND IT'S SO AWESOME
17:06 also i could ramble on for hours about how cute and awesome this whole bit is
the power of the :3 face and its consequences
@aydenator27 I will welcome those consequences with open arms
gay
@laprueba6521 maybe
@aydenator27 REAL
6:41 That's been the whole Geometry Dash experience
7:48 oh hi im in YOUR WALLS TO
15:43 “I’ve Soiled My Pants” 💀
OH NO
“And these blue ones, which made me realize I’m not the only thing hidden in your walls” 💀
0:31 bro made a 2.2 short
12:00 "...as long as you have enough rubies."
Lamp Oil, Rope, Bombs!
coaster mountain and flipswap factory are PEAK
11:58
Whatever your make, it's yours my friend...
as long as you have enough rubies.
Knowing colon he probably did that on purpose
i was literally searching for this.
sorry link, i can't GIVE secret coins.
come back when you're a little mmmmm, richer.
exactly what i was thinking
Morshu?
I read rubies as rabies
This might be just me, but i personally always enjoyed your "yap sessions." While i still thought this video was both insightful and entertaining. It felt like you had a lot more to say on the tower, but didn't do so on the fear of "yapping to much" about useless things. From my perspective it never felt overdone and It's clear that you're passionate on GD, so we wouldn't mind hearing more extensive thoughts from you. It's part of what made your content unique.
Tdlr: i don't think you should fear making your videos longer, since i always felt like your insight has valuable. Even if some others think you're over analyzing.
tbh I made this one shorter because I feel like it didn't NEED to be long - it just makes it more annoying to edit down the road. I said everything I wanted to say.
If I was willing to yap more I probably would have reviewed each individual blue coin, but it felt unnecessary for this video so I just did so with text.
@GDColon Get me out of the Basement pls 😅😅😅 i'm sorry i said you yapped to much.
Tower better then Dash, because there's no jumpscare in it
robtop should add one in the second floor
True
idk that fire in the hole in the sewers is pretty terrifying
Anger
than*
13:00 thats the legendary "crate that floats up and down" trigger
Iykyk
"which reminds me that im not the only one hidden inside ur walls"
me: pls i wont put any more bad coinssss
19:27 damn I made a whole level like this and wasnt used for this bit
Great vid as always, it was really interesting to see your thoughts about a lot of stuff here
5:11 Devil Vortex music triggers 💀💀
Sound vortex
ITS ALREADY BEEN A YEAR 😭😭😭
Yeah
tes
Yes
12:15 "These platformer levels can do ANYTHING" me: oh boi
Missed opportunity to say the Cursed Thorn is Lycantrophy from Jsab
National Geographic:
Rare sight of a species called GD Colon actually liking a official level
Scientific name: geometricaldasinator cologneial
National GeometryDashic
But he liked Dash, despite the criticisms? I get your point, though
Thank God, Colon finally said something about the tiktok users who comment, "ADD MORE CHECKPOINTS." Hopefully, his cult followers will see that Colon thinks too many checkpoints are a bad thing, and they stop commenting to add more on perfectly fine levels. I felt like I was completely alone on this until this video.
But fr, how is a community based off of a game with no checkpoints mad at levels for have slighty less than 1 checkpoints per 2 jumps.
I think because the flood of new players coming after 2.2 aren't used to the no checkpoint nature of geometry dash
I’ve been playing this game for years.
I’ll start with this: classic GD and platformer GD are very different, and should be treated differently.
Often a lack of checkpoints doesn’t make a level more different or more intense, it just makes it ANNOYING and NOT FUN. (I am speaking from much experience, not just in GD). Of course this is true of many platformer levels (and criticizing their lack of checkpoints is deserved as long as it is done respectfully) but I sometimes feel this way in classic levels too. And saying “just use practice mode” is a terrible counterargument because it misunderstands both the problem that occurs from lack of checkpoints and the purpose of practice mode.
I think it's a remnant of the fact that there was no practice mode in platformers shortly after the update, so people got used to only having access to checkpoints placed by the creator.
19:14 - My first platformer demon: Maethrillan
19:31 the fact that there is a connection between skyblock and geometry dash still surprises me to this day 😂
Just became a member of your channel! Glad to be a member!
20:05 Colon, you are a *bwomp* ing genius.
4:35 The spike is over there
0:17 WELL MET
The rating part at the end was really good created
1:15 Chapter 3 C-side please stop haunting me
the first time cologne is not mad at rob
19:31 I don't know why but one shotting Scarf with a Terminator was really funny 😅
i'll forward this to my friend who recorded the footage
@GDColon Lemme guess Hellcastle
@STNDDhellcastle isn’t high enough cata for that kind of dps
@21sm Probably arithemonkey
very funny indeed
0:16 BROWN BRICKS
I haven't had time to watch this yet, since I'm still confused-
why does he sound drunk in 0.45x speed😂😂
the cursed thorn
the blursed those
the blessed rose
platformer boss trio !! !
9:53 fr the 2nd blue coin in the sewers is so fun and good
Agreed. It’s so fun
That last part was 🔥😂!
7:48 ohh that’s what the noises are
14:00 thats the funniest explanation of the gd lore ive ever heard😂😂
completely agree with just about everything, mentioned. the tower was the first thing i played when 2.2 released, and the more i played it, the more I paid attention to the detail, and the more i loved all the levels in general. i love all four of these levels and can't wait for floor two to be released, because i can't wait to see even better levels then
Phenomenal review, relatively _short_ yet really thorough. A Colon video doesn't always have to be 50 minutes of dunking on stupid spider parts and stuff, it can be shorter yet still equally well-crafted review video, and this one does it really well. The editing is just as zany and creative as always, *20:09* _that ending bloody killed me it's so awesome!_
Great job Cologne Man GD, you'd make a great Schaffrillas Productions-esque film/game reviewing channel... Which you basically already are. We need more people like you in the content creation community...
thank you so much!!
Now review every single yellow coin@GDColon
this guy is true, geometry dash cologne kitsune colon guy, ur cool
0:29 "OOPS I MISSED THE COIN"
You have not win
You
DIED!
JA JA JA
I think it's really interesting that the platformer gamemode doesn't just simply give the player right/left controls, but also introduces more traditional platformer elements such as checkpoints, collectables (*good* collectables, that is), and coyote time. It's kind of cool that the new gamemode is also being used as an oppurtunity to go over the game as a whole and tweak some mechanics to be more user-friendly, which was certainly a problem in GD leading up to 2.2
I fell like Rob should take some inspiration from Kirby collectables. The door is super obvious, but it leads into a unique challenge that can be really fun.
12:58 that’s a jet pack?
Ah yes, floor 2 of the Catacombs, featuring Scarf as the final boss.
5:11 the moment when you see it
GD cologne not hating 2.2?? Impossible
The excitement for 2.2 is very infectious from this video. This is definitely the thing I love most about 2.2, the creativity and freedom to do ANYTHING is really amazing. You've summarized a lot of what I love about the tower, and platformer mode as a whole. :)
7:47 too true 💀
I had to start again when i die even with a check point but one day
Pov me: I FOUND IT THE SETTING FOR CHECK POINTS TO WORK wait when was it on NVM I FOUND IT YAYYY
Fun fact: 2.2 came out on my ninth birthday
I love the Tower. The progression feels so good, starting off with a pretty short introductory level and ending with a pretty difficult (but not too difficult) final level that includes a bossfight at the end. Honestly I can't wait to see what RobTop does with floor 2!
Yo, great job on your “The Tower” Speedrunning video!
4:53 what about the laugh
17:18, it's a platformer mode. It's seemingly impossible to sync the music with the gameplay. I mean, did we have any rhythm platformer games before?
20:10 THAT IS PROBABLY THE BEST JOKE YOUVE EVER DONE
9:49 rude buster YAY
7:09 Thank you so much for mentioning this, my first ever rated level got disliked bombed coz people wanted checkpoints in EVERY ROOM. I ended up caving in and adding more after so much hate D:
These people are shit :3
Yeah, I see a lot of genuinely good platformer levels get dissed just because there isn't enough checkpoints to someone's desire
That’s stupid I’m sorry you had to go through that
18:05 nah you just yap as a habit
The tower is really good.
I hope there will be the Monster from Glubfub's basement as the last boss of The Tower's last floor.
We NEED full breakdown of the tower
My honest reaction:
⬛🟧🟧🟧🟧🟧
⬛ ⬇️ 🟧
⬛ ⬅️🟧
⬛ 🕷️ 🏔️🏔️🟧
⬛🟧🟧⬛⬛🟧
lol
7:47 Wow Scary 😢
Hewo Grimm
11:17 me when i hit jcak cycle
The ending was LEGENDARY. I love your editing colon!
Is it just me or when I get to the cursed thorn bossfight it bugs halfway
2:17 me when I accidentally turned on disable checkpoints
Happened to me
the cursed thorn is the new dash spider part 😭💀
2:10 🔥🔥🔥🔥🔻🔻🔻🔻🕳️🕳️🕳️🕳️
Tbh the tower levels are Still one the best plataform levels yet
Now i want to make more platformer
0:01 This is the tower
*Always have been*