Deepest Regions of the Backrooms

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  • Опубликовано: 20 сен 2023
  • The Backrooms stretch far beyond any physical limits we can imagine. Our units of measurement are simply inadequate to quantify their size.
    For the vast majority they consist of nothing more than endless halls and rooms. Monotonous buzzing lights, faded wallpaper and cheap industrial carpet. Arranged in a manner that imperfectly mimic human structures..
    However there is far more to The Backrooms than this. Within what seems to be their limitless expanse exist unique regions. Areas that defy logic or purpose. To call them constructions would be to suggest they were once constructed.
    Liminal Spatial Constructs has collected a library of footage from The Backrooms. Discovered on old VHS cassettes, inside unused folders on obsolete computers and in the middle of 8mm films dug from the back of dusty archives. Who is behind each camera is unknown at this time and of little importance.
    Footage is categorised according to the media on which it was originally discovered. The codes on each title frame correspond to these media:
    bvc - Betamax Video Cassette
    vvc - VHS Video Cassette
    dvf - Digital Video File
    emf - Exotic Media File
    fr - Film Reel
    -r indicates the original footage was reversed in play direction
    -non_variant indicates the location appears in identical form in more than one piece of footage
    It should be noted that in all the archive footage held by the foundation, there is no indication of any entities or living beings in the footage. There are active phenomena that defy categorisation, however these are believed to be emergent properties of the architecture itself rather than evidence of biological processes.
    Indeed there is little evidence that sheds any light on the recorders of the footage themselves..
    One theory held by the Foundation is that the Backrooms don't actually exist. Since the only evidence for them is in recorded media, there is no physical evidence or eye witness to attest to their existence. This theory suggests that the videos themselves are mere artifacts, extraneous information produced as a leftover from the entropic processes of the universe.
    Another theory pushes in the opposite direction, suggesting that the Backrooms are the true nature of reality, existing in a higher dimension. Our reality is an emergent result of the geometry of the Backrooms, in the same way threads can be woven around a supporting structure.
    There are many theories as the Foundation has members however, and neither of these two are given much serious consideration given their entirely theoretical nature.
    Four of the clips in this collection come via our exchange program with the Musée Entropique.
    For correspondence with the Museum please address mail to:
    Musée Entropique
    1729 Rue d'Auseil
    Carcosa
  • КиноКино

Комментарии • 191

  • @gass_buitar
    @gass_buitar 9 месяцев назад +178

    I love the idea, that the deeper you go in level 0, the more weird and not level 0 like it becomes

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  9 месяцев назад +38

      That's true, but the 'normal' parts of the Backrooms out number parts like these by a million to one.

    • @nutzeeer
      @nutzeeer 8 месяцев назад +12

      @@liminalspatialconstructs7522i dont know if there is outnumbering in seeming infinity, but weird areas can hardly be explored. or at least shouldnt be.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад +25

      @@nutzeeer You are correct, if the Backrooms are truly infinite then these special regions would be infinite in number as well. Let’s just say they are less densely distributed.

    • @stokastixx762
      @stokastixx762 8 месяцев назад

      @@liminalspatialconstructs7522sounds like topology here : so what would be the closure of level 0 then? If these weird part are dense in level 0 then their closure is level 0 itself. 😳

    • @mkdoz
      @mkdoz 8 месяцев назад +2

      It’s not real😂

  • @LIMINAL_LANDSCAPE
    @LIMINAL_LANDSCAPE 8 месяцев назад +21

    Holy... THIS IS ONE OF THE BEST BACKROOMS VIDEOS! Who sleeping in THE CHUTE? I am.

  • @ChrisNihilus
    @ChrisNihilus 8 месяцев назад +101

    This is by far the best concept for the Backrooms I've seen so far.
    Not different levels with other themes and silly spooky monsters, but the same backrooms just becoming weirder.
    Perfect, this should be canon.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад +7

      Thank you

    • @xxsuperproductionsxx138
      @xxsuperproductionsxx138 8 месяцев назад +3

      yeah!

    • @spartancamo
      @spartancamo 8 месяцев назад +2

      except for the fact there is absolutely nothing liminal about it. It feels more like his interpretation of the backrooms is some computer simulation that glitches out the farther you go like the Minecraft Badlands. But that's not it in the slightest. There's no reason for this to be canon as there is nothing about it that's the backrooms except for color scheme and textures. Cool idea, but not and should not be canon for the backrooms.

    • @zapp5er284
      @zapp5er284 8 месяцев назад +3

      ​@@spartancamothe whole millions of levels charade that most people take as canon aint so liminal either

  • @samuelkuhn4067
    @samuelkuhn4067 8 месяцев назад +42

    Love this idea! I love the idea that the rooms get progressively more and more alien the further down you go. Perhaps if one were to go deep enough, you would plunge into an abyss where the fabric of reality is an unrecognizable chaotic mess.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад +17

      There is footage in our archives of areas far stranger than these, many of which are entirely impassable for humans. What lies beyond those? Perhaps something like you describe.

    • @NightmarePoliceX
      @NightmarePoliceX 8 месяцев назад +10

      @@liminalspatialconstructs7522 I absolutely love the concept! Please stay open to new ideas, and in your creativity. God bless you whoever you are!

    • @deeeeeeeeeeeeeeeeeeeeeeeee6925
      @deeeeeeeeeeeeeeeeeeeeeeeee6925 8 месяцев назад

      @@liminalspatialconstructs7522 now THIS has become one of my favorite Backrooms interpretations, please keep up the amazing work!

    • @changsangma1915
      @changsangma1915 8 месяцев назад +1

      Yes, it's called the Negative backrooms.

  • @agent_beta420
    @agent_beta420 8 месяцев назад +27

    I love how the backrooms feel almost subconscious the way they take realistic settings and twist them into something unnatural. All of this exemplifies that really well. Bloody good show

  • @1gnore_me.
    @1gnore_me. 8 месяцев назад +14

    I love how the backrooms are this ever-expanding lore that we're all collaborating to make

  • @austinmorrison6953
    @austinmorrison6953 8 месяцев назад +16

    Another spectacular Backrooms video. I just love how the further down you go and the further from reality you get, the more bizarre and alien things get to the point where it’s almost like the Backrooms itself is alive in a way.

  • @waltdistel716
    @waltdistel716 8 месяцев назад +11

    This is such a great take on the backrooms (as was your previous video). As other's mentioned the feeling of "instability" by going deeper into the backrooms and the architecture getting weirder and weirder really builds up the environmental horror. Without having to resort to common tropes like having a million levels, entities, jumpscares. This captures the true essence of liminal horror imo. I really like the idea that the backrooms are mostly static and could be researched, mapped, explored and categorized, but never really understood due to it sheer size and oddness making it an impossibly monumental task. It feels so close to a dream yet it is unmalleable and seems part of the fabric of the actual universe.

    • @NightmarePoliceX
      @NightmarePoliceX 8 месяцев назад +1

      There is a SCP like this. The Architect I believe.

  • @WillButtlerYeets
    @WillButtlerYeets 8 месяцев назад +6

    For some reason the Metropolis section makes me feel like I want to sit on top of one of the structures and just take a nap. It looks soft. If there was no entities it would seem like a sleep dimension.

  • @jtejeda94
    @jtejeda94 8 месяцев назад +39

    Wow one of the best backrooms vids I’ve seen in awhile. I can’t describe how much I love the analytical approach to the stranger manifestations of the backrooms. Like an anomalous documentary. Please keep making these!!!!

  • @y_yy_2844
    @y_yy_2844 8 месяцев назад +23

    How world-shattering it would have been for humans to have really stumbled upon the backrooms in the early 90s like these videos suggest through their style. Our entire lives and careers would have been focused on this massive structure of structures, never knowing more than a speck of it. It would have swallowed up our attention and likely driven humanity mad.

    • @TheMagicianCat
      @TheMagicianCat 8 месяцев назад +2

      That would most likely happen because humans are very curious creatures, even if they find something entirely out, they still want to know more.

    • @changeyouryoutubechannelna1434
      @changeyouryoutubechannelna1434 8 месяцев назад +3

      Welcome to the concept of the infinite universe.

    • @y_yy_2844
      @y_yy_2844 8 месяцев назад +6

      @@changeyouryoutubechannelna1434 Right. I guess it's the distortion of the familiar that makes it so horrifying. There is normal Earth-like gravity, normal air, proper lighting, carpeting, etc. except it just. never. ends.

    • @johnnason5787
      @johnnason5787 7 месяцев назад

      ​@@y_yy_2844Problem is the air is toxic from what I have been told. Why all humans are wearing hazmat suits. Plus no food, no animals, not even rodents or insects in these places. Sure it's free real estate, free home for the taking. But you're going to be trapped forever in these rooms with no food, way to communicate with the outside world, and no exit.

    • @manToaster45
      @manToaster45 5 месяцев назад

      It could end up being some sort of national park

  • @Hologhoul
    @Hologhoul 8 месяцев назад +5

    That place is seriously eerie, I am in no rush to visit

  • @Legion1367
    @Legion1367 8 месяцев назад +15

    My god, Manifold is probably the scariest level I've ever seen - and that's without those boring, stupid monsters!

    • @horsepowermultimedia
      @horsepowermultimedia 6 месяцев назад +1

      The fact that the manifold literally tries to kill the wanderer for turning back really shows how dangerous the backrooms can be, even without any entities.

  • @ConceptJunkie
    @ConceptJunkie 8 месяцев назад +22

    Excellent work. I felt it was time for someone to add something new to the Backrooms aesthetic and you have done a great job!

  • @cbennett2194
    @cbennett2194 9 месяцев назад +9

    Love the variations on the typical level 0 backroom. Eerie, unsettling, creative.

  • @Philip-du9uc
    @Philip-du9uc 8 месяцев назад +33

    i absolutely love this, the music, the graphics, the concept, i love it, it is perfect, and also the idea of there being some kind of far-lands like in pre-beta 1.8 minecraft is epic, it would be intresting to see what other level's "Deepest Regions" would look like

  • @Kallichore09
    @Kallichore09 6 месяцев назад +1

    Again, amazing job. Those "outside-view" renders were honestly kinda intimidating, showing just how massive and convoluted the Backrooms' layout is.
    The ending was also really neat. Those two holes _really_ felt like they were created by something massive, and the static thing at the end probably confirms it.
    Outstanding Job², 10/10

  • @nutzeeer
    @nutzeeer 8 месяцев назад +7

    infinite also means infinite variety.. some places might not be traversable by person.
    I really like this, much further from reality, more random

  • @dmitrymakarov3687
    @dmitrymakarov3687 9 месяцев назад +16

    I am also struck by the monumentality of the Backrooms, and here are some ideas for the next similar video:
    1. The Great Backrooms Canyon is a huge incision extending in length, width, and height from several meters to billions of kilometers on both sides of which is the space of procedurally generated rooms ...
    2. The Great Backrooms Void is a monumental huge empty black space with a diameter of trillions of kilometers, around which is the space of procedurally generated rooms.
    3. The great failure of the Backrooms - Represents how huge a black funnel in the floor of billions of kilometers in size, as a rule, it is assumed that huge holes in the Backrooms lead to some deep levels, but this funnel is so huge that it leads apparently to a very huge level.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  9 месяцев назад +4

      There is actually one a bit like your Canyon suggestion. Trouble is gigantic, relatively featureless spaces don't come across too well in 2D video.

    • @dmitrymakarov3687
      @dmitrymakarov3687 8 месяцев назад

      ​@@liminalspatialconstructs7522 In fact, there are many ways to reflect huge spaces in blender, for example, you can just make a blurry blur in the distance, you can just add fog, or add an infinite perspective in which the lines converge at one point at infinity.

    • @dmitrymakarov3687
      @dmitrymakarov3687 Месяц назад

      ​@@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling.

    • @dmitrymakarov3687
      @dmitrymakarov3687 Месяц назад

      ​@@liminalspatialconstructs7522 Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help....

    • @dmitrymakarov3687
      @dmitrymakarov3687 Месяц назад +1

      @@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling. Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help.

  • @cavalryow
    @cavalryow 8 месяцев назад +3

    1:23 He is there like " I am looking at you " in the right corner

  • @xx_rustam_xx465
    @xx_rustam_xx465 8 месяцев назад +3

    It's incredibly well done but I would suggest either removing the strokes from the walls or making them less visible and adding VHS effect, and then it will be absolutely PERFECT.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад +1

      These have actually already had a fair amount of VHS effects digitally cleaned up and removed. Check our latest community post for some further AI enhanced stills. If you would like to see the videos and their( lack of) quality we can post some examples.

  • @MrBROTHERFELDER
    @MrBROTHERFELDER 8 месяцев назад +11

    The backrooms of the backrooms?

  • @oblybion7879
    @oblybion7879 8 месяцев назад +2

    Love the 3D ilustration of a whole level, i't just so unerving to see how complex and huge only Level 0 can be, the same goes for the ilustration of the "anomalyes" shown here, great concept

  • @chrisclarke1965
    @chrisclarke1965 8 месяцев назад +4

    I figured this space would stack on eachother continuously expanding randomly

  • @astraeus_BACKROOMS
    @astraeus_BACKROOMS 5 месяцев назад +3

    Dude, THIS IS AMAZING! As a backrooms content creator myself, I am already very interested at the beginning. Probably my only criticism is to work on the camera movement a bit more so it looks less like video game movement.

  • @robbe4711
    @robbe4711 8 месяцев назад +2

    The idea of the backrooms is so great. Loved it from the first sight.

  • @XientoLaron
    @XientoLaron 9 месяцев назад +8

    That a was a great watch! are you planning any more content soon?

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  9 месяцев назад +8

      Thanks! These take quite a bit of time to put together but yes I'd like to release more.

  • @MaureenTheTemp
    @MaureenTheTemp 9 месяцев назад +12

    You earned a sub from me, this was so incredibly creepy. I loved the detail in the Manifold of the wanderers heartbeat racing - please create more!!!!

  • @toadstool7270
    @toadstool7270 4 месяца назад +2

    What a fascinating interpretation of the backrooms, I’ve always love the more extreme form of liminal spaces and non euclidian geometry. I especially love the format of a data archive for footage related to backrooms exploration. Keep up the good work!! I’m very excited to see more 😁

  • @FleurYoupi
    @FleurYoupi 8 месяцев назад +2

    A unique work of liminal art (and documentary)

  • @kathyinwonderlandl.a.8934
    @kathyinwonderlandl.a.8934 9 месяцев назад +5

    What a great treat that was. Looking forward to more🌟

  • @arbok1312
    @arbok1312 8 месяцев назад +2

    It's like reaching the border of a video game, everything starts to break down as you travel beyond the playable area

  • @jtotheroc
    @jtotheroc 8 месяцев назад +2

    Man the nucleus messed with me. Like I knew the space was a lot taller than the cameraman, just didn't expect him to have the viewpoint of a cat walking around.

  • @micmul23
    @micmul23 9 месяцев назад +5

    There were some pretty creative design ideas in this and the recent video. Subscribed.

  • @Akenatyl
    @Akenatyl 8 месяцев назад +10

    😢 it's so sad you have so little subscribers, you deserve so many more.! This rendition of the levels closest to the middle of the anomalous universe is very very creative. I like the instability of it all. Very unsettling, nice lights, camera movements, textures, and sounds. Keep up the good work fam

  • @jeffr3773
    @jeffr3773 8 месяцев назад +3

    This is what we need, exploring the fringe aspects of how the backrooms are created, areas like this where the dimensional algorithm or whatever isn't finely tuned yet or something. It messes with your imagination and sense of uncanny when you can tell the mechanism is attempting to create something purposeful but can't and doesn't know how. There's one video that applies the concept to sound, like the AI is trying to create music but doens't know what music is, so it's just manufacturing strange notes and non-harmonies.

  • @allyouracid
    @allyouracid 8 месяцев назад +1

    7:07 iYouÄre not even there (how could you, it's not physical, lmao), but seeing this scenery is enough for you to get a perfect idea not only on how that space with its weird walls and everything feels, but also how it smells.
    Perfect transportation of impressions in this rendering, and it's just the right dose of what you expect when you think "backrooms" and a tad of insanity to make it compelling. Very well done, imo.

  • @DragonFruitXVI
    @DragonFruitXVI 9 месяцев назад +4

    Well made.

  • @ValensBellator
    @ValensBellator 8 месяцев назад +1

    It’s an excellent idea that it gets gradually less and less recognizable, consistent and logical as you move further into it. It makes the exploration more interesting and challenging imo. Cool video!

  • @jwcrsmith
    @jwcrsmith 8 месяцев назад +4

    Very cool man! Subbed ✊️

  • @labbit3574
    @labbit3574 8 месяцев назад +2

    It starts out as some bug in terraria generation, and ends at a terrain generation seemingly created by an unnatural force that can bend the back rooms itself

  • @SkylabBeats
    @SkylabBeats 8 месяцев назад +3

    quite realistic, can't wait to see what you come up with next!

  • @Edhilues
    @Edhilues 8 месяцев назад +2

    This is new idea of backroom design I haven't seen in other channels, love the concept!

  • @xxsuperproductionsxx138
    @xxsuperproductionsxx138 8 месяцев назад +3

    this. is. AMAZINGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!! i love how instead of just being like "lol scary monsters" it acually is just level 0 getting weirder and weirder! i love it!

  • @MrHFAlucard
    @MrHFAlucard 9 месяцев назад +5

    This was amazing. Finaly some new ideas. Liked and subscribed.

  • @RichInternationalAir
    @RichInternationalAir 8 месяцев назад +3

    Liked and subscribed! Nicely done.

  • @XientoLaron
    @XientoLaron 9 месяцев назад +3

    Woah! Your views are off the roof top for 13 subs! that's crazy!

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  9 месяцев назад +2

      Links to this were posted in a fair few places so I imagine people are coming in from there.

  • @nutzeeer
    @nutzeeer 8 месяцев назад +4

    maybe the backrooms are infinitely varied. just be ware of rooms where the walls dont align with space time folds. you dont want to be cut by space time itself.

    • @coleozaeta6344
      @coleozaeta6344 8 месяцев назад +1

      If the universe had a diameter of a googol meters, it would by definition have copies of entire cubic meters of particle configurations. If this place is bigger, we should expect more of this.

  • @wrockage
    @wrockage 8 месяцев назад +1

    yaaaaassss this is so good. i love it and your description write-up is amazing. thanks for sharing!

  • @hamix0137
    @hamix0137 8 месяцев назад +3

    so these are basically farlands of backrooms

  • @spooks188
    @spooks188 8 месяцев назад +2

    Reminds me of how the terrain generators of some games (namely beta Minecraft) stop working properly due to floating point precision errors after traveling too far out in the world.

  • @gwingcommander
    @gwingcommander 8 месяцев назад +2

    super cool. i like that the maps of the backrooms look like mc escher drawings. lots of cool world building ideas in there. subbed.

  • @SandmanDP
    @SandmanDP 8 месяцев назад +2

    The camera movement could use a little bit of work but the spaces are phenomenal, keep it up

  • @Alt3R
    @Alt3R 8 месяцев назад +3

    This is amazing, you've earned my sub! Just like your other video, I absolutely love this style of video that simply documents strange and uncanny architecture.

  • @dharkbizkit
    @dharkbizkit 8 месяцев назад +6

    loved to see a 3d outside map of the backrooms. sure theres no law in how it has to look, but the way you designed it, ist exactly, how i imagined the backrooms to look like from the outside. the size there isnt infinite, but do we know for sure if they are infinit? but even that, what is shown, looks menacingly huge.also, great creative design on your part.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад

      The outside structure is definitely maddeningly complex, seeming neither organic or human designed.

    • @dharkbizkit
      @dharkbizkit 8 месяцев назад +1

      no, but randomly, without puprose or direction.. it just expended from a central point like a computer would do it.. because it reminds me of the old pipe creation screensaver on windows 98. i like it. videos from the backrooms always show a smal part (obviously) but seeing maps like this, gives it a whole different dimension. the realisation, that the 30 minutes youve spend on level 0 and the feeling of never finding a way, gets a whole lot worse, when a map like this would show you "ye, and youve only been in 0,1% of the complex so far". hope to see more of this ;) but... i wonder who mapped this out.. seems to be a lifetime goal for several people to provide data to compile this map for it ^^ (btw, did you create it by hand? or some sort of algorythm?)@@liminalspatialconstructs7522

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад

      @@dharkbizkit By hand would have been a hell of a task...

    • @changsangma1915
      @changsangma1915 8 месяцев назад

      I'd like to think of it like a multiplying cancerous structure extending in all directions, hence the sense of expanse within the Backrooms.

  • @jcrogers3854
    @jcrogers3854 9 месяцев назад +3

    My Fav Backroom channel has another amazing upload thank you !!!!

    • @XientoLaron
      @XientoLaron 9 месяцев назад +5

      I haven't even watched the first one! thanks for letting me know there's another!

    • @jcrogers3854
      @jcrogers3854 9 месяцев назад

      @@XientoLaron this is one of the most creative and visionary Backrooms channels it’s crazy how it’s got low subs it needs to blow up the creator is fantastic with his ideas !

  • @MWCDawson
    @MWCDawson 8 месяцев назад +2

    That first area looked like solid nap material

  • @01What10
    @01What10 8 месяцев назад +2

    That representation of the Backrooms kinda reminded me of Kowloon Walled City. (If you don't know what that is, it's worth doing some research. It was a city in China that was "organically" built over time. It became almost an organism unto itself. Facinating story.)

  • @timgrez
    @timgrez 8 месяцев назад +2

    I really like the fractal nature of the overall structure

  • @sputumtube
    @sputumtube 9 месяцев назад +4

    Subscribed but only seeing two videos. Am I missing something?

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  9 месяцев назад +4

      No it just takes a long time to put these videos together, and they don't generate a huge amount of interest so it's a labor of love.

    • @sputumtube
      @sputumtube 8 месяцев назад

      @@liminalspatialconstructs7522 Well this one was just about the best I've seen. Thanks.

  • @emanuelelabarbera9283
    @emanuelelabarbera9283 8 месяцев назад +2

    amazing and super interesting! One of the best concept ever seen... Well done

  • @opvndz
    @opvndz 8 месяцев назад +1

    This is the best backrooms vid I’ve seen in a very long time.

  • @Ller-LLLLL
    @Ller-LLLLL 14 дней назад +1

    Nice job man, your video is now Level 0.99

  • @ivannirta4676
    @ivannirta4676 17 дней назад

    Love your concepts! I hope to see more

  • @BadTeacherUA
    @BadTeacherUA 8 месяцев назад

    Manifold is reaaaally good! Great job!

  • @sazz1975
    @sazz1975 9 месяцев назад +3

    The ending reminded me of poltergeist the 1983 movie weird

  • @StephenOliver001
    @StephenOliver001 8 месяцев назад

    Some of these scenes brought back memories of dreams i had decades ago... good job

  • @matthewwagner47
    @matthewwagner47 8 месяцев назад

    Interesting, I like the scale view showing the entire area. Pretty cool video. Would like to see more life this friend.

  • @Chris9183
    @Chris9183 2 месяца назад

    this video sortof reflects my headcanon about the backrooms, that there is a center of somewhat normalcy, and the further out it spreads the more disjointed and impossible it becomes

  • @Invalidcookie-bv4cx
    @Invalidcookie-bv4cx 4 месяца назад

    I love the intro, very metroidvaina. showing what they've mapped out thus far.

  • @electricwizard3000
    @electricwizard3000 8 месяцев назад

    What a weird concept: fear generated by mere interior architecture. Take away the eerie soundtrack, tediously monochromatic wallpaper, occasional flash-lighted passage, and walls closing in, these are basically just fun and imaginative interiors.

  • @ricefieldmanager9088
    @ricefieldmanager9088 8 месяцев назад +2

    these parts 2:19 - 4:23 - 8:00 literally look like from a game. you got those mouse-moving like turns, and the same constant walking speed

  • @a-ragdoll
    @a-ragdoll 8 месяцев назад +2

    just found my fav backrooms youtuber !! pls make more pls pls please pretty please

  • @Gacidicy
    @Gacidicy 16 дней назад

    I like how you did the vhs filter, It's not crazy overpowering like other video's to where you can't see anything in good detail.

  • @1sh1kll9
    @1sh1kll9 8 месяцев назад +2

    I’d love to explore this place for reals

  • @Wishbone1977
    @Wishbone1977 8 месяцев назад

    The image quality is spot on. It really does look like footage from 80s/90s analog video equipment. The animation needs work though, but I imagine that's the most difficult part to get right. Might I suggest recording actual test footage where you go through the same motions as the characters, and then try to replicate those camera movements as closely as possible? I think particularly the "climbing a tall step" animation looked very off. That might be a good place to start.

  • @Vextrove
    @Vextrove 8 месяцев назад +3

    Love the uncanny geometry

  • @tailssexe
    @tailssexe 8 месяцев назад +2

    Gotta say wow I really like this and its satisfying suspense

  • @rangerfluffyboi.
    @rangerfluffyboi. 8 месяцев назад

    I would be perfectly happy if this channel would just document strange terrain and genortation based oddity of the backrooms

  • @ultralaggerREV1
    @ultralaggerREV1 8 месяцев назад +1

    0:35 it’s like reaching the farlands in Minecraft

  • @SootyGrouse
    @SootyGrouse 8 месяцев назад +1

    I always think: the worst part of the backrooms would be my inevitable dehydration.

    • @liminalspatialconstructs7522
      @liminalspatialconstructs7522  8 месяцев назад +1

      What if you don't need to eat, drink or sleep in the Backrooms? What if you can't even die in there?

    • @SootyGrouse
      @SootyGrouse 8 месяцев назад +1

      @@liminalspatialconstructs7522 That’s rough. On top of that, what if you can’t sleep and don’t even need to sleep.

  • @JohnTitor-yh7gu
    @JohnTitor-yh7gu 8 месяцев назад +2

    Constructive comment: it seems like something pretending to be real but not as something real. Decreasing quality helps

  • @spanglestein66
    @spanglestein66 8 месяцев назад

    One of the best BACKROOMS videos……are all these games of mainly films ❤

  • @MrClawt
    @MrClawt 8 месяцев назад +1

    Can you imagine how much static electricity you would build up going down a carpeted slide like the chute?

  • @ThomasGrillo
    @ThomasGrillo 8 месяцев назад +2

    Very dream like. Thanks.

  • @evanabbott2737
    @evanabbott2737 8 месяцев назад +4

    Is that “being” at the end the one responsible for the backrooms?🤷‍♂️

  • @jeremylindemann5117
    @jeremylindemann5117 8 месяцев назад

    It's like inorganic, man-made constructs have taken on a progressively organic structure. To look on it is bizarre, fascinating and eerie because it feels unnatural at in instinctive level.

  • @votpavel
    @votpavel 8 месяцев назад +1

    cool main map and music

  • @vaporchickenwave6980
    @vaporchickenwave6980 8 месяцев назад +2

    wow the final entity is so cool... is like something you cant record with your camera

  • @Deny534
    @Deny534 4 месяца назад +1

    Это было очень красиво и необычно. Появились объекты с закруглёнными краями, как у мягкой мебели. Появились новые пространства. Мне очень понравилось, я бы хотел жить на этом уровне. Спасибо 🙏 вам наиогромнейшее за интересные видео. Желаю вам побольше новых и интересных видео. 🥰👍❤️

  • @bruhdotmpthree2792
    @bruhdotmpthree2792 8 месяцев назад +2

    The deepest part looks like it hasn't rendered properly

  • @etzool
    @etzool 8 месяцев назад

    This is cool, but at points I think it deviates a bit far from the uncanny familiarity the most effective Backrooms projects use. In particular, shifting geometry makes the whole thing less ominous; it's much more unsettling when there's simply no explanation for what's going on, and whoever's filming is fundamentally unimportant, rather than the environment itself directly reacting to a character.

  • @mosessellman5557
    @mosessellman5557 8 месяцев назад

    I actually felt creeped out that I would one day fall asleep and wake up in the backrooms....I feel like that place can take you to another dimension

  • @GreenSonic4975
    @GreenSonic4975 8 месяцев назад

    now this is how i imagine the backrooms! i had a dream a year ago where i was in the backrooms, there was dark fog, but it wasn't the backrooms anyone imagines, flat terrain? no, there were stairs up and down, hills and all of that like in this video!

  • @-bugbite
    @-bugbite 8 месяцев назад +3

    This reminds me of infinity train

  • @polos_i
    @polos_i 8 месяцев назад +2

    Make this canon
    Also kevel manifold holy that is TERRIFYING

  • @foxu7380
    @foxu7380 8 месяцев назад

    its the Manifold for me, literal "oh shit, I'm gonna die and there's nothing I can do about it" moment 😱real talk though, I'm super interested in this depiction! The Backrooms doesn't always have to be about multiple liminal spaces that house hostile entities, or just the Wanderer wandering around aimlessly in the rooms themselves. The Backrooms' secondary (if secondary, please educate me if not) name is called "the Complex" for a reason. yeah its made up of many different liminally structured rooms or even zones, but that's exactly what a complex is. In your interpretation, it gets presented as such excellently. a complex that actually is.... *complex* beyond human comprehension, except its just so real and so familiar in unexplainable ways that we both can and cannot fathom being in such a place that does and doesn't replicate our world, but is also as, if not more dangerous than ours, because if its not the entities that are against you, its most definitely this world and its rooms, and it brings the impression that we're just not meant to be there...yet here we are, experiencing it. Seriously though, just in love with this concept dude, stellar craftsmanship, please keep up the good work!

  • @zerep1231
    @zerep1231 8 месяцев назад +3

    This remind me so much of NaissanceE

  • @celestemapachiraliruma6192
    @celestemapachiraliruma6192 8 месяцев назад

    More videos about deepest level 0, please.

  • @kylethecaregiver4050
    @kylethecaregiver4050 8 месяцев назад

    Imagine the smell of old musty carpet while you watch this 😅 it certainly adds some depth.