Again, amazing job. Those "outside-view" renders were honestly kinda intimidating, showing just how massive and convoluted the Backrooms' layout is. The ending was also really neat. Those two holes _really_ felt like they were created by something massive, and the static thing at the end probably confirms it. Outstanding Job², 10/10
This is by far the best concept for the Backrooms I've seen so far. Not different levels with other themes and silly spooky monsters, but the same backrooms just becoming weirder. Perfect, this should be canon.
except for the fact there is absolutely nothing liminal about it. It feels more like his interpretation of the backrooms is some computer simulation that glitches out the farther you go like the Minecraft Badlands. But that's not it in the slightest. There's no reason for this to be canon as there is nothing about it that's the backrooms except for color scheme and textures. Cool idea, but not and should not be canon for the backrooms.
A riff on this inspired work: Backrooms levels are a human construct. There are no levels as such. The backrooms is just the backrooms, a liminal space endlessly generating environments for no one... Eventually, the recursion would conceivably break down, departing from the semblance of reality as we know it and terminating into nonsense like a dying mind losing contact with the world around it... Thank you for once again plunging me into the backrooms. I've escaped before, but lost once more in the belly of the beast, I've no sense that I'll ever be able to escape again...
@@liminalspatialconstructs7522i dont know if there is outnumbering in seeming infinity, but weird areas can hardly be explored. or at least shouldnt be.
@@nutzeeer You are correct, if the Backrooms are truly infinite then these special regions would be infinite in number as well. Let’s just say they are less densely distributed.
@@liminalspatialconstructs7522sounds like topology here : so what would be the closure of level 0 then? If these weird part are dense in level 0 then their closure is level 0 itself. 😳
Dude, THIS IS AMAZING! As a backrooms content creator myself, I am already very interested at the beginning. Probably my only criticism is to work on the camera movement a bit more so it looks less like video game movement.
What a fascinating interpretation of the backrooms, I’ve always love the more extreme form of liminal spaces and non euclidian geometry. I especially love the format of a data archive for footage related to backrooms exploration. Keep up the good work!! I’m very excited to see more 😁
Another spectacular Backrooms video. I just love how the further down you go and the further from reality you get, the more bizarre and alien things get to the point where it’s almost like the Backrooms itself is alive in a way.
This is such a great take on the backrooms (as was your previous video). As other's mentioned the feeling of "instability" by going deeper into the backrooms and the architecture getting weirder and weirder really builds up the environmental horror. Without having to resort to common tropes like having a million levels, entities, jumpscares. This captures the true essence of liminal horror imo. I really like the idea that the backrooms are mostly static and could be researched, mapped, explored and categorized, but never really understood due to it sheer size and oddness making it an impossibly monumental task. It feels so close to a dream yet it is unmalleable and seems part of the fabric of the actual universe.
Love this idea! I love the idea that the rooms get progressively more and more alien the further down you go. Perhaps if one were to go deep enough, you would plunge into an abyss where the fabric of reality is an unrecognizable chaotic mess.
There is footage in our archives of areas far stranger than these, many of which are entirely impassable for humans. What lies beyond those? Perhaps something like you describe.
For some reason the Metropolis section makes me feel like I want to sit on top of one of the structures and just take a nap. It looks soft. If there was no entities it would seem like a sleep dimension.
Wow one of the best backrooms vids I’ve seen in awhile. I can’t describe how much I love the analytical approach to the stranger manifestations of the backrooms. Like an anomalous documentary. Please keep making these!!!!
I love how the backrooms feel almost subconscious the way they take realistic settings and twist them into something unnatural. All of this exemplifies that really well. Bloody good show
How world-shattering it would have been for humans to have really stumbled upon the backrooms in the early 90s like these videos suggest through their style. Our entire lives and careers would have been focused on this massive structure of structures, never knowing more than a speck of it. It would have swallowed up our attention and likely driven humanity mad.
@@changeyouryoutubechannelna1434 Right. I guess it's the distortion of the familiar that makes it so horrifying. There is normal Earth-like gravity, normal air, proper lighting, carpeting, etc. except it just. never. ends.
@@y_yy_2844Problem is the air is toxic from what I have been told. Why all humans are wearing hazmat suits. Plus no food, no animals, not even rodents or insects in these places. Sure it's free real estate, free home for the taking. But you're going to be trapped forever in these rooms with no food, way to communicate with the outside world, and no exit.
Love the 3D ilustration of a whole level, i't just so unerving to see how complex and huge only Level 0 can be, the same goes for the ilustration of the "anomalyes" shown here, great concept
I am also struck by the monumentality of the Backrooms, and here are some ideas for the next similar video: 1. The Great Backrooms Canyon is a huge incision extending in length, width, and height from several meters to billions of kilometers on both sides of which is the space of procedurally generated rooms ... 2. The Great Backrooms Void is a monumental huge empty black space with a diameter of trillions of kilometers, around which is the space of procedurally generated rooms. 3. The great failure of the Backrooms - Represents how huge a black funnel in the floor of billions of kilometers in size, as a rule, it is assumed that huge holes in the Backrooms lead to some deep levels, but this funnel is so huge that it leads apparently to a very huge level.
@@liminalspatialconstructs7522 In fact, there are many ways to reflect huge spaces in blender, for example, you can just make a blurry blur in the distance, you can just add fog, or add an infinite perspective in which the lines converge at one point at infinity.
@@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling.
@@liminalspatialconstructs7522 Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help....
@@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling. Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help.
Reminds me of how the terrain generators of some games (namely beta Minecraft) stop working properly due to floating point precision errors after traveling too far out in the world.
The fact that the manifold literally tries to kill the wanderer for turning back really shows how dangerous the backrooms can be, even without any entities.
i absolutely love this, the music, the graphics, the concept, i love it, it is perfect, and also the idea of there being some kind of far-lands like in pre-beta 1.8 minecraft is epic, it would be intresting to see what other level's "Deepest Regions" would look like
It’s an excellent idea that it gets gradually less and less recognizable, consistent and logical as you move further into it. It makes the exploration more interesting and challenging imo. Cool video!
This is what we need, exploring the fringe aspects of how the backrooms are created, areas like this where the dimensional algorithm or whatever isn't finely tuned yet or something. It messes with your imagination and sense of uncanny when you can tell the mechanism is attempting to create something purposeful but can't and doesn't know how. There's one video that applies the concept to sound, like the AI is trying to create music but doens't know what music is, so it's just manufacturing strange notes and non-harmonies.
😢 it's so sad you have so little subscribers, you deserve so many more.! This rendition of the levels closest to the middle of the anomalous universe is very very creative. I like the instability of it all. Very unsettling, nice lights, camera movements, textures, and sounds. Keep up the good work fam
this. is. AMAZINGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!! i love how instead of just being like "lol scary monsters" it acually is just level 0 getting weirder and weirder! i love it!
This is amazing, you've earned my sub! Just like your other video, I absolutely love this style of video that simply documents strange and uncanny architecture.
Man the nucleus messed with me. Like I knew the space was a lot taller than the cameraman, just didn't expect him to have the viewpoint of a cat walking around.
It's incredibly well done but I would suggest either removing the strokes from the walls or making them less visible and adding VHS effect, and then it will be absolutely PERFECT.
These have actually already had a fair amount of VHS effects digitally cleaned up and removed. Check our latest community post for some further AI enhanced stills. If you would like to see the videos and their( lack of) quality we can post some examples.
I find this highly interesting. You took the Backrooms, then went on a hypothetical of what it would look like in the deepest reaches. Uneven landscapes and all. Good work. I think I speak for a lot of us on RUclips when I say, I hope we get more content from you and you perfect your craft. I have seen a few people start off on this lore, end up in a great place because they iterated on their content.
loved to see a 3d outside map of the backrooms. sure theres no law in how it has to look, but the way you designed it, ist exactly, how i imagined the backrooms to look like from the outside. the size there isnt infinite, but do we know for sure if they are infinit? but even that, what is shown, looks menacingly huge.also, great creative design on your part.
no, but randomly, without puprose or direction.. it just expended from a central point like a computer would do it.. because it reminds me of the old pipe creation screensaver on windows 98. i like it. videos from the backrooms always show a smal part (obviously) but seeing maps like this, gives it a whole different dimension. the realisation, that the 30 minutes youve spend on level 0 and the feeling of never finding a way, gets a whole lot worse, when a map like this would show you "ye, and youve only been in 0,1% of the complex so far". hope to see more of this ;) but... i wonder who mapped this out.. seems to be a lifetime goal for several people to provide data to compile this map for it ^^ (btw, did you create it by hand? or some sort of algorythm?)@@liminalspatialconstructs7522
@@XientoLaron this is one of the most creative and visionary Backrooms channels it’s crazy how it’s got low subs it needs to blow up the creator is fantastic with his ideas !
It starts out as some bug in terraria generation, and ends at a terrain generation seemingly created by an unnatural force that can bend the back rooms itself
The image quality is spot on. It really does look like footage from 80s/90s analog video equipment. The animation needs work though, but I imagine that's the most difficult part to get right. Might I suggest recording actual test footage where you go through the same motions as the characters, and then try to replicate those camera movements as closely as possible? I think particularly the "climbing a tall step" animation looked very off. That might be a good place to start.
Это было очень красиво и необычно. Появились объекты с закруглёнными краями, как у мягкой мебели. Появились новые пространства. Мне очень понравилось, я бы хотел жить на этом уровне. Спасибо 🙏 вам наиогромнейшее за интересные видео. Желаю вам побольше новых и интересных видео. 🥰👍❤️
This is a masterpiece…a memory of a memory of a memory that acutally never happened. A mix of a nostalgic childhood memory/imagination and nightmare! Loved it!
That representation of the Backrooms kinda reminded me of Kowloon Walled City. (If you don't know what that is, it's worth doing some research. It was a city in China that was "organically" built over time. It became almost an organism unto itself. Facinating story.)
maybe the backrooms are infinitely varied. just be ware of rooms where the walls dont align with space time folds. you dont want to be cut by space time itself.
If the universe had a diameter of a googol meters, it would by definition have copies of entire cubic meters of particle configurations. If this place is bigger, we should expect more of this.
@@liminalspatialconstructs7522 That is pretty much my headcanon for most Backroom videos. Basically another version of purgatory, but adapted to the modern world lol
this video sortof reflects my headcanon about the backrooms, that there is a center of somewhat normalcy, and the further out it spreads the more disjointed and impossible it becomes
all right here's my theory every video you see about the back rooms is a different dimension a lot of videos are the same half the time everyone is seeing something completely different than would that mean their own universe looks difrent then other explorers if this would be the case the rest of these backrooms videos are people from other 2D 3D 4D 5D an so on our just diffrent from everyone an thats why some of them look like monster to other its just a guess for now somone help me here if im wrong!
What a weird concept: fear generated by mere interior architecture. Take away the eerie soundtrack, tediously monochromatic wallpaper, occasional flash-lighted passage, and walls closing in, these are basically just fun and imaginative interiors.
It's like inorganic, man-made constructs have taken on a progressively organic structure. To look on it is bizarre, fascinating and eerie because it feels unnatural at in instinctive level.
This is cool, but at points I think it deviates a bit far from the uncanny familiarity the most effective Backrooms projects use. In particular, shifting geometry makes the whole thing less ominous; it's much more unsettling when there's simply no explanation for what's going on, and whoever's filming is fundamentally unimportant, rather than the environment itself directly reacting to a character.
Again, amazing job. Those "outside-view" renders were honestly kinda intimidating, showing just how massive and convoluted the Backrooms' layout is.
The ending was also really neat. Those two holes _really_ felt like they were created by something massive, and the static thing at the end probably confirms it.
Outstanding Job², 10/10
This is by far the best concept for the Backrooms I've seen so far.
Not different levels with other themes and silly spooky monsters, but the same backrooms just becoming weirder.
Perfect, this should be canon.
Thank you
yeah!
except for the fact there is absolutely nothing liminal about it. It feels more like his interpretation of the backrooms is some computer simulation that glitches out the farther you go like the Minecraft Badlands. But that's not it in the slightest. There's no reason for this to be canon as there is nothing about it that's the backrooms except for color scheme and textures. Cool idea, but not and should not be canon for the backrooms.
@@spartancamothe whole millions of levels charade that most people take as canon aint so liminal either
A riff on this inspired work:
Backrooms levels are a human construct. There are no levels as such.
The backrooms is just the backrooms, a liminal space endlessly generating environments for no one...
Eventually, the recursion would conceivably break down, departing from the semblance of reality as we know it and terminating into nonsense like a dying mind losing contact with the world around it...
Thank you for once again plunging me into the backrooms. I've escaped before, but lost once more in the belly of the beast, I've no sense that I'll ever be able to escape again...
I love the idea, that the deeper you go in level 0, the more weird and not level 0 like it becomes
That's true, but the 'normal' parts of the Backrooms out number parts like these by a million to one.
@@liminalspatialconstructs7522i dont know if there is outnumbering in seeming infinity, but weird areas can hardly be explored. or at least shouldnt be.
@@nutzeeer You are correct, if the Backrooms are truly infinite then these special regions would be infinite in number as well. Let’s just say they are less densely distributed.
@@liminalspatialconstructs7522sounds like topology here : so what would be the closure of level 0 then? If these weird part are dense in level 0 then their closure is level 0 itself. 😳
It’s not real😂
Dude, THIS IS AMAZING! As a backrooms content creator myself, I am already very interested at the beginning. Probably my only criticism is to work on the camera movement a bit more so it looks less like video game movement.
What a fascinating interpretation of the backrooms, I’ve always love the more extreme form of liminal spaces and non euclidian geometry. I especially love the format of a data archive for footage related to backrooms exploration. Keep up the good work!! I’m very excited to see more 😁
Another spectacular Backrooms video. I just love how the further down you go and the further from reality you get, the more bizarre and alien things get to the point where it’s almost like the Backrooms itself is alive in a way.
This is such a great take on the backrooms (as was your previous video). As other's mentioned the feeling of "instability" by going deeper into the backrooms and the architecture getting weirder and weirder really builds up the environmental horror. Without having to resort to common tropes like having a million levels, entities, jumpscares. This captures the true essence of liminal horror imo. I really like the idea that the backrooms are mostly static and could be researched, mapped, explored and categorized, but never really understood due to it sheer size and oddness making it an impossibly monumental task. It feels so close to a dream yet it is unmalleable and seems part of the fabric of the actual universe.
There is a SCP like this. The Architect I believe.
Holy... THIS IS ONE OF THE BEST BACKROOMS VIDEOS! Who sleeping in THE CHUTE? I am.
for real, that's what I thought best backrooms video I've seen
Love this idea! I love the idea that the rooms get progressively more and more alien the further down you go. Perhaps if one were to go deep enough, you would plunge into an abyss where the fabric of reality is an unrecognizable chaotic mess.
There is footage in our archives of areas far stranger than these, many of which are entirely impassable for humans. What lies beyond those? Perhaps something like you describe.
@@liminalspatialconstructs7522 I absolutely love the concept! Please stay open to new ideas, and in your creativity. God bless you whoever you are!
@@liminalspatialconstructs7522 now THIS has become one of my favorite Backrooms interpretations, please keep up the amazing work!
Yes, it's called the Negative backrooms.
For some reason the Metropolis section makes me feel like I want to sit on top of one of the structures and just take a nap. It looks soft. If there was no entities it would seem like a sleep dimension.
Wow one of the best backrooms vids I’ve seen in awhile. I can’t describe how much I love the analytical approach to the stranger manifestations of the backrooms. Like an anomalous documentary. Please keep making these!!!!
I love how the backrooms feel almost subconscious the way they take realistic settings and twist them into something unnatural. All of this exemplifies that really well. Bloody good show
I love how the backrooms are this ever-expanding lore that we're all collaborating to make
How world-shattering it would have been for humans to have really stumbled upon the backrooms in the early 90s like these videos suggest through their style. Our entire lives and careers would have been focused on this massive structure of structures, never knowing more than a speck of it. It would have swallowed up our attention and likely driven humanity mad.
That would most likely happen because humans are very curious creatures, even if they find something entirely out, they still want to know more.
Welcome to the concept of the infinite universe.
@@changeyouryoutubechannelna1434 Right. I guess it's the distortion of the familiar that makes it so horrifying. There is normal Earth-like gravity, normal air, proper lighting, carpeting, etc. except it just. never. ends.
@@y_yy_2844Problem is the air is toxic from what I have been told. Why all humans are wearing hazmat suits. Plus no food, no animals, not even rodents or insects in these places. Sure it's free real estate, free home for the taking. But you're going to be trapped forever in these rooms with no food, way to communicate with the outside world, and no exit.
It could end up being some sort of national park
Excellent work. I felt it was time for someone to add something new to the Backrooms aesthetic and you have done a great job!
That place is seriously eerie, I am in no rush to visit
1:23 He is there like " I am looking at you " in the right corner
Love the variations on the typical level 0 backroom. Eerie, unsettling, creative.
The camera movement could use a little bit of work but the spaces are phenomenal, keep it up
Love the 3D ilustration of a whole level, i't just so unerving to see how complex and huge only Level 0 can be, the same goes for the ilustration of the "anomalyes" shown here, great concept
I am also struck by the monumentality of the Backrooms, and here are some ideas for the next similar video:
1. The Great Backrooms Canyon is a huge incision extending in length, width, and height from several meters to billions of kilometers on both sides of which is the space of procedurally generated rooms ...
2. The Great Backrooms Void is a monumental huge empty black space with a diameter of trillions of kilometers, around which is the space of procedurally generated rooms.
3. The great failure of the Backrooms - Represents how huge a black funnel in the floor of billions of kilometers in size, as a rule, it is assumed that huge holes in the Backrooms lead to some deep levels, but this funnel is so huge that it leads apparently to a very huge level.
There is actually one a bit like your Canyon suggestion. Trouble is gigantic, relatively featureless spaces don't come across too well in 2D video.
@@liminalspatialconstructs7522 In fact, there are many ways to reflect huge spaces in blender, for example, you can just make a blurry blur in the distance, you can just add fog, or add an infinite perspective in which the lines converge at one point at infinity.
@@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling.
@@liminalspatialconstructs7522 Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help....
@@liminalspatialconstructs7522 Or alternatively, make a B.I.G center in backrooms where there is some kind of rapid activity, as if a whole huge city in backrooms where life is boiling. Although I'm probably writing late, it's been 7 months now, but I'm still passionate about this idea, and I still have a bunch of ideas... If anything, I can help.
super cool. i like that the maps of the backrooms look like mc escher drawings. lots of cool world building ideas in there. subbed.
Reminds me of how the terrain generators of some games (namely beta Minecraft) stop working properly due to floating point precision errors after traveling too far out in the world.
My god, Manifold is probably the scariest level I've ever seen - and that's without those boring, stupid monsters!
The fact that the manifold literally tries to kill the wanderer for turning back really shows how dangerous the backrooms can be, even without any entities.
i absolutely love this, the music, the graphics, the concept, i love it, it is perfect, and also the idea of there being some kind of far-lands like in pre-beta 1.8 minecraft is epic, it would be intresting to see what other level's "Deepest Regions" would look like
It’s an excellent idea that it gets gradually less and less recognizable, consistent and logical as you move further into it. It makes the exploration more interesting and challenging imo. Cool video!
infinite also means infinite variety.. some places might not be traversable by person.
I really like this, much further from reality, more random
This is what we need, exploring the fringe aspects of how the backrooms are created, areas like this where the dimensional algorithm or whatever isn't finely tuned yet or something. It messes with your imagination and sense of uncanny when you can tell the mechanism is attempting to create something purposeful but can't and doesn't know how. There's one video that applies the concept to sound, like the AI is trying to create music but doens't know what music is, so it's just manufacturing strange notes and non-harmonies.
That first area looked like solid nap material
😢 it's so sad you have so little subscribers, you deserve so many more.! This rendition of the levels closest to the middle of the anomalous universe is very very creative. I like the instability of it all. Very unsettling, nice lights, camera movements, textures, and sounds. Keep up the good work fam
Thanks!
i mean hes only uploaded 2 videos lol. give him some time to grow.
You earned a sub from me, this was so incredibly creepy. I loved the detail in the Manifold of the wanderers heartbeat racing - please create more!!!!
There were some pretty creative design ideas in this and the recent video. Subscribed.
this. is. AMAZINGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!! i love how instead of just being like "lol scary monsters" it acually is just level 0 getting weirder and weirder! i love it!
This is amazing, you've earned my sub! Just like your other video, I absolutely love this style of video that simply documents strange and uncanny architecture.
amazing and super interesting! One of the best concept ever seen... Well done
Man the nucleus messed with me. Like I knew the space was a lot taller than the cameraman, just didn't expect him to have the viewpoint of a cat walking around.
It's incredibly well done but I would suggest either removing the strokes from the walls or making them less visible and adding VHS effect, and then it will be absolutely PERFECT.
These have actually already had a fair amount of VHS effects digitally cleaned up and removed. Check our latest community post for some further AI enhanced stills. If you would like to see the videos and their( lack of) quality we can post some examples.
I find this highly interesting. You took the Backrooms, then went on a hypothetical of what it would look like in the deepest reaches. Uneven landscapes and all. Good work. I think I speak for a lot of us on RUclips when I say, I hope we get more content from you and you perfect your craft. I have seen a few people start off on this lore, end up in a great place because they iterated on their content.
The idea of the backrooms is so great. Loved it from the first sight.
Same
This is new idea of backroom design I haven't seen in other channels, love the concept!
This is the best backrooms vid I’ve seen in a very long time.
What a great treat that was. Looking forward to more🌟
That a was a great watch! are you planning any more content soon?
Thanks! These take quite a bit of time to put together but yes I'd like to release more.
This was amazing. Finaly some new ideas. Liked and subscribed.
I really like the fractal nature of the overall structure
Nice job man, your video is now Level 0.99
loved to see a 3d outside map of the backrooms. sure theres no law in how it has to look, but the way you designed it, ist exactly, how i imagined the backrooms to look like from the outside. the size there isnt infinite, but do we know for sure if they are infinit? but even that, what is shown, looks menacingly huge.also, great creative design on your part.
The outside structure is definitely maddeningly complex, seeming neither organic or human designed.
no, but randomly, without puprose or direction.. it just expended from a central point like a computer would do it.. because it reminds me of the old pipe creation screensaver on windows 98. i like it. videos from the backrooms always show a smal part (obviously) but seeing maps like this, gives it a whole different dimension. the realisation, that the 30 minutes youve spend on level 0 and the feeling of never finding a way, gets a whole lot worse, when a map like this would show you "ye, and youve only been in 0,1% of the complex so far". hope to see more of this ;) but... i wonder who mapped this out.. seems to be a lifetime goal for several people to provide data to compile this map for it ^^ (btw, did you create it by hand? or some sort of algorythm?)@@liminalspatialconstructs7522
@@dharkbizkit By hand would have been a hell of a task...
I'd like to think of it like a multiplying cancerous structure extending in all directions, hence the sense of expanse within the Backrooms.
Woah! Your views are off the roof top for 13 subs! that's crazy!
Links to this were posted in a fair few places so I imagine people are coming in from there.
yaaaaassss this is so good. i love it and your description write-up is amazing. thanks for sharing!
Outstanding work - incredibly imaginative and captures what the backrooms should be all about.
Liked and subscribed! Nicely done.
just found my fav backrooms youtuber !! pls make more pls pls please pretty please
It's like reaching the border of a video game, everything starts to break down as you travel beyond the playable area
I figured this space would stack on eachother continuously expanding randomly
A unique work of liminal art (and documentary)
quite realistic, can't wait to see what you come up with next!
Constructive comment: it seems like something pretending to be real but not as something real. Decreasing quality helps
My Fav Backroom channel has another amazing upload thank you !!!!
I haven't even watched the first one! thanks for letting me know there's another!
@@XientoLaron this is one of the most creative and visionary Backrooms channels it’s crazy how it’s got low subs it needs to blow up the creator is fantastic with his ideas !
It starts out as some bug in terraria generation, and ends at a terrain generation seemingly created by an unnatural force that can bend the back rooms itself
Very cool man! Subbed ✊️
The image quality is spot on. It really does look like footage from 80s/90s analog video equipment. The animation needs work though, but I imagine that's the most difficult part to get right. Might I suggest recording actual test footage where you go through the same motions as the characters, and then try to replicate those camera movements as closely as possible? I think particularly the "climbing a tall step" animation looked very off. That might be a good place to start.
Это было очень красиво и необычно. Появились объекты с закруглёнными краями, как у мягкой мебели. Появились новые пространства. Мне очень понравилось, я бы хотел жить на этом уровне. Спасибо 🙏 вам наиогромнейшее за интересные видео. Желаю вам побольше новых и интересных видео. 🥰👍❤️
This is a masterpiece…a memory of a memory of a memory that acutally never happened. A mix of a nostalgic childhood memory/imagination and nightmare! Loved it!
The deepest part looks like it hasn't rendered properly
these parts 2:19 - 4:23 - 8:00 literally look like from a game. you got those mouse-moving like turns, and the same constant walking speed
That representation of the Backrooms kinda reminded me of Kowloon Walled City. (If you don't know what that is, it's worth doing some research. It was a city in China that was "organically" built over time. It became almost an organism unto itself. Facinating story.)
Gotta say wow I really like this and its satisfying suspense
Some of these scenes brought back memories of dreams i had decades ago... good job
wow the final entity is so cool... is like something you cant record with your camera
Maybe it's the monster from lost?
The backrooms of the backrooms?
Interesting, I like the scale view showing the entire area. Pretty cool video. Would like to see more life this friend.
Manifold is reaaaally good! Great job!
maybe the backrooms are infinitely varied. just be ware of rooms where the walls dont align with space time folds. you dont want to be cut by space time itself.
If the universe had a diameter of a googol meters, it would by definition have copies of entire cubic meters of particle configurations. If this place is bigger, we should expect more of this.
Well made.
I always think: the worst part of the backrooms would be my inevitable dehydration.
What if you don't need to eat, drink or sleep in the Backrooms? What if you can't even die in there?
@@liminalspatialconstructs7522 That’s rough. On top of that, what if you can’t sleep and don’t even need to sleep.
@@liminalspatialconstructs7522 That is pretty much my headcanon for most Backroom videos. Basically another version of purgatory, but adapted to the modern world lol
so these are basically farlands of backrooms
Is that “being” at the end the one responsible for the backrooms?🤷♂️
I love the intro, very metroidvaina. showing what they've mapped out thus far.
Love the uncanny geometry
I like how you did the vhs filter, It's not crazy overpowering like other video's to where you can't see anything in good detail.
Love your concepts! I hope to see more
this video sortof reflects my headcanon about the backrooms, that there is a center of somewhat normalcy, and the further out it spreads the more disjointed and impossible it becomes
all right here's my theory every video you see about the back rooms is a different dimension a lot of videos are the same half the time everyone is seeing something completely different than would that mean their own universe looks difrent then other explorers if this would be the case the rest of these backrooms videos are people from other 2D 3D 4D 5D an so on our just diffrent from everyone an thats why some of them look like monster to other its just a guess for now somone help me here if im wrong!
This reminds me of infinity train
These like Minecraft caves.
Very dream like. Thanks.
The ending reminded me of poltergeist the 1983 movie weird
Make this canon
Also kevel manifold holy that is TERRIFYING
What a weird concept: fear generated by mere interior architecture. Take away the eerie soundtrack, tediously monochromatic wallpaper, occasional flash-lighted passage, and walls closing in, these are basically just fun and imaginative interiors.
Was the entity at 8:59 censored from the footage, or was its image interpreted by the camera as white noise?
Nothing has been censored, it seems that this phenomenon has an adverse effect on the recording process.
This remind me so much of NaissanceE
I would be perfectly happy if this channel would just document strange terrain and genortation based oddity of the backrooms
Can you imagine how much static electricity you would build up going down a carpeted slide like the chute?
Subscribed but only seeing two videos. Am I missing something?
No it just takes a long time to put these videos together, and they don't generate a huge amount of interest so it's a labor of love.
@@liminalspatialconstructs7522 Well this one was just about the best I've seen. Thanks.
This was amazing!
It's like inorganic, man-made constructs have taken on a progressively organic structure. To look on it is bizarre, fascinating and eerie because it feels unnatural at in instinctive level.
One of the best BACKROOMS videos……are all these games of mainly films ❤
I’d love to explore this place for reals
This is cool, but at points I think it deviates a bit far from the uncanny familiarity the most effective Backrooms projects use. In particular, shifting geometry makes the whole thing less ominous; it's much more unsettling when there's simply no explanation for what's going on, and whoever's filming is fundamentally unimportant, rather than the environment itself directly reacting to a character.
Definitely the deeper you go into these places the more weird it seems to get