Aside from Kane's work. This is the only Backrooms channel where the character has an objective while providing us with a journey through liminal space from destination to destination without the entities (which I do like but on rare occasions). I do hope you're encouraged to continue this series!
@@andyranimations wants to partner, I already have a scenario and characters ready, but I have to see if it works or not. The problem is that it's hard to do it alone, but I'm thinking about the possibility of going back
The "void" of the backrooms is quite interesting, you can hear constant noises in the background when he walks by the void as if there was some suspended power converter station keeping the lights on or maybe it's the backrooms generating itself in the far distance. What's even scarier is that there is an atmosphere present in the void, as you can hear slight wind when he walks by the void(and he isn't getting sucked out into the void). I like the idea of some cosmic entity lingering in the void, ever watching and ever present; manipulating and creating the backrooms as if it's only purpose but you'll never see or be aware of it. Andy does a good job with this take on the backrooms, and brings it to the next level of "well what is OUTSIDE the backrooms?".
I like to think it's sokeind of superdimensional creature which just creates trap for 3d dimensional creatures- quite like fly trap, but very complex or that backrookms is creature itself.
I'm not sure that WAS the void. The walls and floor surrounding the darkness didn't have the undulating tears like the rest of the videos. And the walls where the viewer was looking get cut off at some point; You cant see the rest of the structure connected to it through the void like in other places. So there must have been a wall extending around the entire scene sealing it in FROM the void. I have a feeling that was just a very VERY large room! I have no idea what the noise could be from. The wind is wind yeah there must be a pressure gradient in that room somewhere, but the electric hum? Good question. The void is typically silent so whatever was making that noise was some kind of generated structure that the backrooms made. We heard that same hum a little bit prior to this scene when the viewer was running on a tile bridge across a huge body of water. As the viewer got closer to the door on the other side, that hum got louder, then it got quiet again when the viewer got through the door. Whatever was making that noise must have been in the same room that the body of water was. I love the sound design here. It really adds to the mystery of wtf can be out there
This series genuinely makes it feel like the "backrooms" adhere and operate within their own laws of reality, with the non-euclidean space and the ways that area just disintegrates revealing the other hallways, like no-clipping in G mod. Makes this one of the best backrooms series on RUclips. Please, keep up the excellent work.
Actually seeing the "shift" up close was absolutely terrifying. It was one thing, watching video footage of it in a secure lab, but when it happened right in front of the character, you start to realize how dangerous this place really is. The sheer scale of your backrooms blows my mind.
I've been waiting for someone to play with the idea of non-euclidean space within the backrooms and I am pleased to see it finally come to pass. It just meshes so well with the base concept of liminal spaces that it needed to be done. I'm also very pleased that the environment itself was the focus and not a bunch of entities jumping out of the shadows. I'm not against the idea of entities, but feel the better use of them would be as something seen very rarely and from afar. Leaving it to question whether or not they are hostile or a threat, like seeing a bear from a distance who is staring back at you. Something you'd naturally avoid approaching and giving you that uncertainty of whether or not it will just calmly go on its own way or start coming after you the moment your back is turned.
this should be shown at an art film festival. it's unbelievably well made. creative, eerie, realistic looking. movement and pace are on point. I like the subtle horror of the protagonist losing track of the line... kinda weird to me they found it again, would've been scariest for them to become more and more lost. but that's the only mildly negative thing i can say about this work of art. amazeballs
12:48 see, this is how you do entities in backrooms videos. The far-off susurrations of some unknowable horror. The lurking presence of something unseen. Ambience is key to these kinds of videos.
the way that you just somehow appear on the other side of a void and change which directions you're standing when you turn a couple corners is so trippy and makes the backrooms seem even more infinite somehow
This guy has only made three videos though. But the production and quality is EXCELLENT. He has 13k followers compared to Kane Pixel’s 2 million. His views are astronomical in comparison
I like the non-euclidian take on the backrooms. I also like that the focus is on the eerie familiarity of the backrooms rather than just dropping in a monster and calling it a day. The long periods of overwhelming silence broken by a sudden loud indistinct noise is far scary to me.
This one was awesome, playing with the idea of space occupying occupied space, really cool locations, the upside down areas and evolving backrooms, really unique!
This rendition of the Backrooms is definitely a gem among many, way less-effort takes on it. It doesn't try to portray the Backrooms as a set of levels like in some RPG games, it doesn't try to scare you with entities. Its aim is not to terrify you but to to make you agonise from solitude, to make you run around from desperation and realisation of total loneliness in this desolate netherland, purgatory that won't provide you with any kind of answer. Besides, it seems like the Backrooms itself here is a living being, a living space-time that regenerates, metamorphoses, transfigures itself LIVE, and the points of such transfigurations are unexpected, unpredictable and totally chaotic. This volatility and fickleness of this take make it stand out from the rest. It's simply a different perception of that original post. It makes you feel lost. Just lost and totally dispirited.
Amazing video, from beginning to end! It didn't even feel like 23 minutes! The nonsensical perspective when turning corners, the upside-down house, the "teleporting" between different points in space, the creepy sound right in the middle of the crossing of the "bridge", the collapsing of the corridor... this is how the backrooms should be made! No stu... entities, no gratuitous jump-scares, just the pure horror of the liminal spaces themselves! Well done, Sir! Thank you! You and Lost in the Hyperverse are my favorite backrooms creators right now, the only ones who really get it. It's a shame you have so few subscribers!
I don't really understand the hatred of the entities. I've seen other videos like that, where people will be like "thank god there's no entities". if you read the lore there are other creatures that live in the backrooms. some of them can even be helpful.
@@willw1991 The entities are either childish characters (smileys, partygoers, Mr Kitty, etc) or too horror/fantasy inspired (entity 666, moths, clumps, skin-stealers, etc). Either way, they ruin the liminal character of the backrooms, as they create either a cartoonish environment or a B-movie horror atmosphere. The original picture that led the creation of the Backrooms had nothing to do with that. It was about being lost in an unknown place, unaware of why and how, and not knowing how to get out. I am not totally against entities, but they have to be very well placed and very well done in order to work. As for the lore, I absolutely hate it. I don't recognize it as canon. As far as I'm concerned, only the original picture is canon.
@@afonsodeportugal Well personally I really like the facelings. I think they're really neat! if i was in the backrooms i'd love to be friends with them! c:
Outstanding work! I loved every minute of your Found Footage from start to finish, and with the details put in, the work is incredible! The upside down region at the start was very well done, to the twisting corridor leading us to the amazing looking Poolrooms. 6:17 and 8:30 as the Wanderer moved around the pillar was absolutely INCREDIBLE! Very Backroom feel to that! As the Wanderer made way across that platform that stretched across the amazing calm water, followed by a terrifying howl was very unnerving! What was that sound and was it a terrifying entity? Then 17:17 and 21:31 you can see the different areas the Wanderer was in looking back. That was so cool! The ending left me in suspense as the environment looked very expansive and amazing at the same time. Can't wait for more Footage from you!
God man, again with the insane quality of videos. These backrooms videos aren’t like quite any that I have seen. Other repetitive backrooms content always has entities, loads of unnecessary and uncannon entities. That isn’t what the backrooms is about at all. The backrooms is about the terror of how big and empty it is and that is supposed to terrify you, not low quality jumpscares every 5 seconds you walk into a dark space. Your video shows how unbelievably big and unique the liminality of the backrooms is with each unique room/level branching on into endless and complex ways. It shows how unique it all is. It makes me scared watching this and there are no entities! Just the empty space and different specific noises to get you going. And it’s all just rooms. You are so impressive Andy, your talent is extreme!
Oh god when they lost the path… I would’ve just lost my mind. This is the greatest, scariest backrooms video I’ve ever seen and the perfect followup to outpost
my favourite part is 12:16. I love the look of this room so much, it’s so calming yet strange. I also love the concept of the void, how you can see the actual rooms generating in front of you. Amazing job on this video!! Can’t wait for the next one
bro this is a work of art, PLEASE keep more of this coming! the foreshadowing of looking over a cliff at a path below only to then go through a non-euclidean hallway to end up where you were looking at from above, was just fucking *chef's kiss*, and then again from the dark blue poolrooms looking up at the upside down path on the ceiling of the brown squares carpet, then to later hear that menacing hum again when you're walking on the brown squares carpet and look out and see the upside down poolrooms... just truly next level stuff here!!!
Gentlemen, this is definitely the most creative backrooms video I've ever seen... The work you put into creating this masterpiece was well worth it. This video really stirred my phobias; something no other video has ever touched. I don't even know how to explain it, but in some moments of the video it even looked a lot like a dream... having experienced this experience was incredible, congratulations to those involved!
Litterally just saw "The Mall" & "The Outpost". I am starting to get addicted and I need to watch this as well. I can already tell for sure that I'm awaiting the episode after Path. Andy your creations are incredible! Such an amazing piece of work! Keep it up!
I really love your videos. As an audio engineer I would recommend you add reverb to the camera sfx as well as footsteps and any sound the character makes. Especially in tiled rooms or large voids. Even carpeted empty rooms have a ringy short burst of a reverb. You can get Impulse Responses (IR) of any imaginable room for free. Just need a convolution reverb plugin.
OMG! GIVE THIS MAN AN AWARD! Other Backrooms creators have hinted at non-Euclidean geometry, but he SHOWS it. I love it. This video ups the meaning of A-game for Backrooms videos.
Super cool! I really love the invisible hallways that appear around a corner. Also the film quality is really accurate, not overly filtered.. And not much camera shake, only a reasonable amount. Great work Andy!
I only found this channel recently and am glad I did. I love that not only are you telling an actual story, but that you are taking it in a different direction from Kane Pixel's lore. These days most Backrooms videos consist of walking down a hallway, encountering an entity, getting chased by an entity, and getting killed by an entity, all usually in the span in a minute. You're one of the few who gets it that what made the concept fascinating in the first place was the isolation, the monotony, the confusion, and the occasional throwing of physics out the window. Great job!
There's a certain dread of jumping down into a new area, You are stuck with the choice you made, You can't go back up. In a way this would drive me insane because I like to think a lot and if I was in the backrooms I would try to mentally comprehend all paths and perhaps try the ones that I don't have to commit to. Jumping down is a commitment into the unknown. Which is ironic because everything in the backrooms is the unknown. As a human you would feel safe in the areas that have been established as safe. You would build a mental framework of the layout assuming you aren't just going into one direction constantly. Jumping down is cutting yourself off from that framework, Like an astronaut being cut loose into space, Or a boat that has no paddle being pulled out into the sea. I'm not saying the video gets human psychology wrong, I just think most people wouldn't throw themselves into a pit that they have no clue whats inside or if there's a way out of said pit. The coward in me would think "What if I jump down at 16:12 and its just an empty room with no doors"
(re-watching these because outpost 2 was released) I think about this a lot: lots of times, in backrooms games/viedos, when you look and can see in the distance an area inaccessible from where you are, there's a very high chance that continuing down it will lead to - trying to form coherent words here - massive rooms of fucked up architecture with literally no way to traverse through it (which is why it is inaccessible). we see some of these rooms in games like Pools and animators like Lost in the Hyperverse
YESSS !!! Superb work as usual and this one was really sinister and dark you have to be brave to push on in the backrooms . All the non Euclidian Geometry and how the path had changed by the backrooms since it was drawn by the robot crawler ... Loving these outposts just hooked up to the backrooms energy to survive and placed in amazing settings ! (Im assuming its outpost 2 we arrived at ?? ) Love this version of the backrooms light years ahead of the copy Kane Pixals gang and an amazing story it should all be in a feature film and many many films to come !! Brilliant thank you for all your hard work and vision Andy =0)
I feel like i'm dreaming. It's incredible. The way it feels like you're always moving forward, or that you're looking for something you know the way too, but which always just keeps going. The balance of highly detailed, blown out oversaturated lighting, empty, non euclidean, wide open, yet enclosed spaces, and somehow blurry, unclear, and wobbly lines, that are at the same time sharp but without definition. The scene with the indoor hour facade, with the massive ceiling with unneven lights. The twisted hallway that feels like you're being squeezed. The empty desolate pool tiled rooms. The massive black moat reflecting cold pure white lights. That last scene in the department store really felt familiar. I could taste and smell the carpet, drywall, musty cold air, and hot lights.
Seeing your new upload being out now just made me giddy with excitement! I love your work so much Andy. The storytelling and visuals you do for this series is top notch and this is what deserves a movie adaptation, it's mind-blowing!
Excellent work! I love the contrast between the small corridoelrs and the huge open spaces, and the twisting and morphing of the environment. That bridge across that void, the slicker, more urban industrial look, and the noises that suggest you’re not alone when you are. And that sound at the end (I won’t spoil it). It’s more psychological and there’s a dark dream-like quality to it that re-awakens feelings from dreams I had long ago.
weird i missed this video after the first previous outpost vid. Glad we got a orange path vid and it was really compelling!!! No monsters but scary i love it. Cant wait to see what he does at the second outpost.
It’s really amazing the vastness of the back rooms, it just goes on and on. It’d be terrifying just to be lost in this “void”, let alone encountering terrifying entities. Well done!
I appreciate the amazing production quality and unique take. I can tell that this is a labor of love and a lot of thought went into it. However, I'm not sure this is the backrooms content for me. The entities of other backrooms videos (like Kane's bacteria or the many others of the collaborative lore) may cheapen the experience when overused or otherwise done poorly, but they do provide a constant sense of anticipation, of 'being watched' and needing to look into every dark corner. It's horror's bread and butter, IMO. This content has no entities, but it does have a sense of 'shock and awe', at the strangeness of the backrooms. You have a non-euclidian space, non conformal gravity, building shifts, regenerating walls and literal noclip vision. It's a very interesting environment, and a far cry from the more standard backrooms content which are just bland, endless empty rooms. Instead of being their own unique space with their own rules, they're merely the setting for stalker dramas straight out of 'Alien'. But outside of the environment, I get the feeling as a viewer that I'm not sure what I'm supposed to be paying attention to. Our wanderer can be seeing following a straight line in the backrooms, with only the occasional strange happenings provided by the setting to break up the monotony. With nothing to captivate my interest, keep me guessing or looking around the corners, I find myself mashing the forward button to get through the video's runtime until the wanderer reaches their destination. I think I can see what this video was at least attempting to convey to me. This video, and especially the previous one "Outpost", reminded me a lot of the first "Myst" game, where the player is set to wander empty realities in search for clues. Despite having little to no reason to perceive a threat, you can't help but feel a little unnerved at these abandoned spaces that feel just a little bit 'incomplete' and 'off'. However, what made the "Myst" series work is the constant puzzles and, er, 'myst'-ery (har har) that kept your mind captivated as you traversed the levels. You were never quite sure what had happened to the family residing on the island. There were always unknowns to keep you guessing and observant of your environment. However, in this series, there is little for me to speculate on. The wanderer follows a line on the ground to an outpost, where they're shown the self-healing, almost skin-like nature of the backrooms, and a potential way out. Cool, so we have an objective. And this video has the wanderer following the line directly to that objective. Key to a mystery is a question that I the viewer am supposed to ask. E.g., in a murder mystery, you ask "whodunnit?" In "Myst" there were several questions, to the trustworthiness of the brothers, to what had transpired on the island, to how to return home. In this story, any question is removed because the exposition tells you everything you want to know. "What's going on with the walls?" they're alive. done. "How do I escape?" way ahead of you. It's at the end of the orange line. There are many questions you could ask, like who set up the bases, what happened to them, who created this reality, etc etc but none of these questions are given any weight by the narrative. An interesting moment does arrive, in a form of the shift that blocks the path, but any sense of stakes are removed in short order by the wanderer requiring it shortly after. Furthermore, as the viewer, I wasn't even that unnerved by the occurrence as the narrative established no urgency to the wanderer's desire to escape. With no entity to flee from or some kind of limited resource like food or water that'll run short, or friend or ally that they've separated from, this diversion lacks any sense of horror and is merely a curious diversion. There's no suspense because, of course, you know the wanderer is going to find the orange line again, as without it the story has nowhere to progress and no mysteries to solve. Perhaps if the protagonist had previously been subjected to a shift that permanently separated them from a valuable ally, location, or item, there might have been some suspense. However, there was no hint of this aside from some brief exposition in "Mall Run" with the reality shift warning signs. Contrast this with Kane Pixel's videos. Not every excursion into the backrooms contains the bacteria monster. However, all of them add to a complex lore regarding the Async group, the various researcher characters and their fates, ongoing disappearances, attempts to expand into and ultimately monetize the space. Throughout the videos, you're presented with a great feeling of suspense, a constant question of what's going to happen next that drives the viewer to answer the underlying mysteries of the mysterious a-sync and their researchers. These videos lack that, and IMHO, suffer from it greatly. It's especially bad because, the production quality, and the conceptual effort that went into improving the setting is obvious. However, these aspects are used as a crutch to cover for the near total absence of character, mystery, and plot. No setting, regardless of how eerie and awe-inspiring, can completely abrogate the need for a narrative. The 'oh no spoopy monsters' may be cliche, but at least they do provide an antagonist to create tension and story flow. This story has no antagonist. It has potential to have one, in the form of the backrooms itself, but the lack of stakes makes it feel like a cold and indifferent fact of life rather than a challenge to the protagonist. Production 10/10. 11/10 for daring to provide behind the scenes work to uplift fellow creators. Concept work 10/10. You made the backrooms feel alive in a way that no creator I have seen has done. Kudos. Narrative & plot 3/10. Feels like the backrooms equivalent of a poorly written text adventure fetch quest. If you actually read this, I do hope you didn't take to it too badly. FWIW, seems like a lot of people really enjoy this take, so this could be a matter of me not 'getting it', or not being in the right niche crowd. I do think the next video has a great opportunity to pay off all the aspects of the backrooms you set up, especially the potential horror of building shifts. Genuinely, I'm excited to see where it goes, even if these first three videos did drag on for me. I hope this comment has given you a few things to think about, and I wish you luck.
I will agree that not much advances the plot in this specific episode, but these last three have been setting up the next video, Outpost 2. The next one will have a LOT more lore and plot advancement, but be patient because it's probably going to take a month or 2 to complete. I will admit this one was more of a test video for a poolroom environment and the non-Euclidian rooms as well as a new VCR conversion technique. I am always trying to improve the quality of my videos, so thanks for the constructive criticism
Hi, what is the trick for non-ecludian geometry on 6:23? As far as I know Blender doesn't have support for this. Could you elaborate if this was compositing trick or something else?
I started watching your series on a whim when I was browsing random found footage backrooms stuff just a few days ago. Instantly fell in love with your "Outpost" entry. I was pleasantly surprised to see this one posted fairly recently! I'm enjoying the series and this person's journey. Excited for the next entry!
Non euclidean backrooms is a great idea, this gives the backrooms superpowers and makes sense why people get lost there, incredible work, you just inject the backrooms with new life, thank you
What I really like about this series is it taps into what really makes the backrooms scary: its infinite scale and maze-like structure with the sense that getting lost is basically a death sentence. Having the 'lifeline' of the tape, although we've seen it before in other backrooms stuff, is a really nice narrative tool to lead us through different areas and share with the protagonist some sense of structure and safety. Which also makes it neat when you take it away, which really hammers home that without it you're really screwed this deep into the backrooms. Looking forward to the next episode, Outpost 2 I presume! If the character got out now and we just got some lore/tech bits and bobs, I'd be more than happy with this as a finished series, it showcases this concept very well. Good stuff!
One thing that really sticks out to me about this piece is the incredible attention to material choices, the materials for the walls and tiles and various surfaces are really smartly done, obviously some are from source material that kind of belongs to liminal spaces but the interpretation is really subtle and perfectly done. So many of these materials look like the "fun industrial" design of the late 90's/early 00's. Superb work and incredible addition to the ongoing series
This the BEST Backrooms video I HAVE EVER SEEN !!!! I love the reality/gravity morphing effects. Made my skin crawl. I love this video. Watching it again right now. 🤗
I love the way that you show everything and I like how you portray the backrooms in how its mainly the environment and how linear and nonsensical some of the geometry is and I love how you didn’t spam us with goofy monsters every ten seconds I love your work and I can’t wait to see what comes next.
I fucking love backrooms of this style. No entities. Atmosphere and paranoia of self and isolation is enough of horror. The calmness of your surroundings. Great job as always. I can't wait to see the next one. Please take as long as you need.
Oh wow. I never delved very deep into the backrooms or what it was, but watching this it's amazing how it captures the sense of hopelessness and hope at the same time. The sense of terror without being scary. This was an experience! Pure anxiety! Just awesome :D
When we lose the markings I found myself holding my breath. I like the idea of being pursued by a non human like entity however I think it’s scarier not seeing them due to the childlike versions we have had so far. I loved the space itself feeling more alive than in other concepts.
Outpost, now Path... can't wait to know what happened next! Imagery is astonishingly beautiful, very good work, and I loved this no-entity non-euclidean interpretation - it feels a lot more organic when the world itself is playing with you. Perfect!
Ive been following Kane Pixels and i love his versions, but i gotta say the backrooms changing shape and form right in front of you is a nice touch. I always imagined thats how it would be if you move too fast through them.
I have an idea for some backroom shenanigans, it would be very interesting if things in the backrooms carried potential inertia, kinda like the things there were some bugged out props from gmod and whenever you interact with something on the backrooms they just bug out, like you unplug a cable from a outlet and it just releases a trillion voults of energy, you break a wall and it releases heat radiation or maybe if you find some food on a fridge or something, when you touch the food it has the chance of just disintegrating to dust. That would be very interesting and it would also make the backrooms actually dangerous, with no need to add dumb squiggly monsters like the other people do. I think it would be also cool for the backrooms to change in real time, kinda like what was done in the video but more like a Ai generation in real time.
This is so incredibly cool. You've taken the backrooms concept and made it your own. This might be my favorite episode. Absolutely loving the perspective tricks and the continuity between each video. This is seriously making me consider getting into blender.
man i gotta hand it to you i have seen a fair share of backrooms rendering and this specific episode had me GLUED. You have a gift, please continue with your videos.
The Non-euclidean aspect makes this a lot more terrifying for the concept of becoming lost. It also creates a very different connotation of "mapping things out". Well, it makes it even more impossible since the shape and even the rules of physics can change. That initial line through the building was tampered with clearly. No human does that.
I'm always so excited when I see a new backrooms found footage omg this one is so good too! no entities really gives the backrooms the existential dread that you are supposed to feel. Pure loneliness
Watching the backrooms shift reminded me of a large creature moving through water and the disruption to the backrooms was like it's wake as it passed through the material pulling and leaving bits of reality swirling together
Wonderful visualization of non-euclidean dimensions. Forward progression and backtracking remain the same as irl spacial reality, however here, its not so straightforward as walking around the corner to see whats on the side. No no, here.... there may be an entirely new building right where you just walked... scary 😮
This really is an interesting backrooms series. It feels good just seeing all sorts of obscure things that you can tell makes some kind of sense to this lore.
I love this, and honestly seeing the environment change right in front of your eyes really leans into a theory I've picked up that the backrooms is a physical manifestation of a subconscious mind trying to make sense of our world without understanding the why or how of our world.
I had never felt that scared of something Backrooms related until that part of the bathroom hallways with the flickering lights. My god! My heart was racing, I think it somehow hit too close home.
Dude, this is so creepy... I wonder if the guy made it back out of the backrooms (at least the camera did - because otherwise we would not see this footage) :D But all jokes aside - this is incredible! It looks so realistic, and somehow it is really nerve racking because in every dark corner there might be lurking someone (or something? ...) Keep up the great work! You definitely deserve many more subscribers ;)
A little late but I watched this around when it was released and I remember it being one of the best Backrooms vids I’ve seen. Really love how you go about portraying the Backrooms, it reminds me of how it felt to watch Backrooms stuff back in 2020.
Epic.. i love werd sh*t and this goes deeper down the rabbit hole than anything else I've seen.. truly epic work here. Im a design engineer.. CAD stuff which means i know something about making these kinds of models.. i have no idea how you did the house and pool rooms with intersecting room like that .. mind blowing 🤯
Incredible take on backrooms. Echoing what a lot of other comments have said before, love the style of the backrooms being the intrigue and horror itself, and not monsters chasing you. Thank you also for the fascinating video on how you make everything in blender/resolve! the non-euclidean stuff is so well done!
What I love about Andy’s work is that there’s no entities, and let’s backrooms do the talking
Yea that’s what a lot of backroom videos mess up. It’s scarier when there’s nothing
monsters ruined the entire concept of backrooms and turned them into generic gen z horror
He said that he needs to stand out from all the other backrooms videos and thats how he does it
What was that at 12:50, then?
Yeah also the backrooms look like a good place to meditate if You can go back to the frontrooms
Aside from Kane's work. This is the only Backrooms channel where the character has an objective while providing us with a journey through liminal space from destination to destination without the entities (which I do like but on rare occasions). I do hope you're encouraged to continue this series!
Thanks!
@@andyranimations wants to partner, I already have a scenario and characters ready, but I have to see if it works or not. The problem is that it's hard to do it alone, but I'm thinking about the possibility of going back
yessss i completely agree with you
Seeing the actual Backrooms evolve into a seemingly living creature is absolutely where Backrooms lore needs to go. This is phenomenal.
I love how non-Euclidean this version of the Backrooms is, and watching it evolve in real time is really cool.
The "void" of the backrooms is quite interesting, you can hear constant noises in the background when he walks by the void as if there was some suspended power converter station keeping the lights on or maybe it's the backrooms generating itself in the far distance. What's even scarier is that there is an atmosphere present in the void, as you can hear slight wind when he walks by the void(and he isn't getting sucked out into the void). I like the idea of some cosmic entity lingering in the void, ever watching and ever present; manipulating and creating the backrooms as if it's only purpose but you'll never see or be aware of it. Andy does a good job with this take on the backrooms, and brings it to the next level of "well what is OUTSIDE the backrooms?".
I like to think it's sokeind of superdimensional creature which just creates trap for 3d dimensional creatures- quite like fly trap, but very complex or that backrookms is creature itself.
I like that feature as well. I feel like it's the backrooms coming to life, as if the backrooms itself IS the entity.
@@HahdesuWell, in this version of the backrooms, in the second video you can see that the backrooms are a conscious entity.
Holy shit thats such a good concept the generating of the backrooms being heard while in a certain room males the void of the backrooms more scarier
I'm not sure that WAS the void. The walls and floor surrounding the darkness didn't have the undulating tears like the rest of the videos. And the walls where the viewer was looking get cut off at some point; You cant see the rest of the structure connected to it through the void like in other places. So there must have been a wall extending around the entire scene sealing it in FROM the void. I have a feeling that was just a very VERY large room!
I have no idea what the noise could be from. The wind is wind yeah there must be a pressure gradient in that room somewhere, but the electric hum? Good question. The void is typically silent so whatever was making that noise was some kind of generated structure that the backrooms made.
We heard that same hum a little bit prior to this scene when the viewer was running on a tile bridge across a huge body of water. As the viewer got closer to the door on the other side, that hum got louder, then it got quiet again when the viewer got through the door. Whatever was making that noise must have been in the same room that the body of water was.
I love the sound design here. It really adds to the mystery of wtf can be out there
This series genuinely makes it feel like the "backrooms" adhere and operate within their own laws of reality, with the non-euclidean space and the ways that area just disintegrates revealing the other hallways, like no-clipping in G mod. Makes this one of the best backrooms series on RUclips. Please, keep up the excellent work.
Actually seeing the "shift" up close was absolutely terrifying. It was one thing, watching video footage of it in a secure lab, but when it happened right in front of the character, you start to realize how dangerous this place really is. The sheer scale of your backrooms blows my mind.
I've been waiting for someone to play with the idea of non-euclidean space within the backrooms and I am pleased to see it finally come to pass. It just meshes so well with the base concept of liminal spaces that it needed to be done. I'm also very pleased that the environment itself was the focus and not a bunch of entities jumping out of the shadows. I'm not against the idea of entities, but feel the better use of them would be as something seen very rarely and from afar. Leaving it to question whether or not they are hostile or a threat, like seeing a bear from a distance who is staring back at you. Something you'd naturally avoid approaching and giving you that uncertainty of whether or not it will just calmly go on its own way or start coming after you the moment your back is turned.
this should be shown at an art film festival. it's unbelievably well made. creative, eerie, realistic looking. movement and pace are on point. I like the subtle horror of the protagonist losing track of the line... kinda weird to me they found it again, would've been scariest for them to become more and more lost. but that's the only mildly negative thing i can say about this work of art. amazeballs
The art of horror! No screamers at all, but still 25 minutes of goosebumps 😬
You know how to keep tension, great work 👏🏻
Holy shit that’s a lot of money
It's $2.26 (USD). 😊
12:48 see, this is how you do entities in backrooms videos. The far-off susurrations of some unknowable horror. The lurking presence of something unseen. Ambience is key to these kinds of videos.
Exactly.
the way that you just somehow appear on the other side of a void and change which directions you're standing when you turn a couple corners is so trippy and makes the backrooms seem even more infinite somehow
Let's go been waiting forever for this underrated backrooms series keep up the good work
This guy has only made three videos though. But the production and quality is EXCELLENT. He has 13k followers compared to Kane Pixel’s 2 million. His views are astronomical in comparison
Same
severely underrated
Your channel is by far one of my new favourites, I think you do the best Backroom videos, no monsters, just weirdness, love it
You're portraying the backrooms in ways that have never been thought of before. Pretty cool!
what are you talking about this has been over done by so many people.
@@Grinningfartking6969 actually it may seem the same but its not... i feel it kinda different from the others
I like the non-euclidian take on the backrooms. I also like that the focus is on the eerie familiarity of the backrooms rather than just dropping in a monster and calling it a day. The long periods of overwhelming silence broken by a sudden loud indistinct noise is far scary to me.
This one was awesome, playing with the idea of space occupying occupied space, really cool locations, the upside down areas and evolving backrooms, really unique!
Imagine having an E-bike ! You could really cover some ground and have a blast 😆
This rendition of the Backrooms is definitely a gem among many, way less-effort takes on it. It doesn't try to portray the Backrooms as a set of levels like in some RPG games, it doesn't try to scare you with entities. Its aim is not to terrify you but to to make you agonise from solitude, to make you run around from desperation and realisation of total loneliness in this desolate netherland, purgatory that won't provide you with any kind of answer. Besides, it seems like the Backrooms itself here is a living being, a living space-time that regenerates, metamorphoses, transfigures itself LIVE, and the points of such transfigurations are unexpected, unpredictable and totally chaotic. This volatility and fickleness of this take make it stand out from the rest. It's simply a different perception of that original post. It makes you feel lost. Just lost and totally dispirited.
Amazing video, from beginning to end! It didn't even feel like 23 minutes!
The nonsensical perspective when turning corners, the upside-down house, the "teleporting" between different points in space, the creepy sound right in the middle of the crossing of the "bridge", the collapsing of the corridor... this is how the backrooms should be made! No stu... entities, no gratuitous jump-scares, just the pure horror of the liminal spaces themselves! Well done, Sir! Thank you!
You and Lost in the Hyperverse are my favorite backrooms creators right now, the only ones who really get it. It's a shame you have so few subscribers!
The "creepy sound" I think is very similar to something Kane used in Hidden View part 3. It really is creepy. (I love it. :D )
I don't really understand the hatred of the entities. I've seen other videos like that, where people will be like "thank god there's no entities". if you read the lore there are other creatures that live in the backrooms. some of them can even be helpful.
@@willw1991 The entities are either childish characters (smileys, partygoers, Mr Kitty, etc) or too horror/fantasy inspired (entity 666, moths, clumps, skin-stealers, etc). Either way, they ruin the liminal character of the backrooms, as they create either a cartoonish environment or a B-movie horror atmosphere.
The original picture that led the creation of the Backrooms had nothing to do with that. It was about being lost in an unknown place, unaware of why and how, and not knowing how to get out.
I am not totally against entities, but they have to be very well placed and very well done in order to work.
As for the lore, I absolutely hate it. I don't recognize it as canon. As far as I'm concerned, only the original picture is canon.
@@afonsodeportugal Well personally I really like the facelings. I think they're really neat! if i was in the backrooms i'd love to be friends with them! c:
@@willw1991 What exactly do you like about them?
Outstanding work! I loved every minute of your Found Footage from start to finish, and with the details put in, the work is incredible! The upside down region at the start was very well done, to the twisting corridor leading us to the amazing looking Poolrooms. 6:17 and 8:30 as the Wanderer moved around the pillar was absolutely INCREDIBLE! Very Backroom feel to that! As the Wanderer made way across that platform that stretched across the amazing calm water, followed by a terrifying howl was very unnerving! What was that sound and was it a terrifying entity? Then 17:17 and 21:31 you can see the different areas the Wanderer was in looking back. That was so cool! The ending left me in suspense as the environment looked very expansive and amazing at the same time. Can't wait for more Footage from you!
Thanks!
God man, again with the insane quality of videos. These backrooms videos aren’t like quite any that I have seen. Other repetitive backrooms content always has entities, loads of unnecessary and uncannon entities. That isn’t what the backrooms is about at all. The backrooms is about the terror of how big and empty it is and that is supposed to terrify you, not low quality jumpscares every 5 seconds you walk into a dark space. Your video shows how unbelievably big and unique the liminality of the backrooms is with each unique room/level branching on into endless and complex ways. It shows how unique it all is. It makes me scared watching this and there are no entities! Just the empty space and different specific noises to get you going. And it’s all just rooms. You are so impressive Andy, your talent is extreme!
Oh god when they lost the path… I would’ve just lost my mind.
This is the greatest, scariest backrooms video I’ve ever seen and the perfect followup to outpost
my favourite part is 12:16. I love the look of this room so much, it’s so calming yet strange. I also love the concept of the void, how you can see the actual rooms generating in front of you. Amazing job on this video!! Can’t wait for the next one
12:50 even tho this backrooms vid is mostly the feeling of loneliness but for a second, it sure seems like something is there.
bro this is a work of art, PLEASE keep more of this coming! the foreshadowing of looking over a cliff at a path below only to then go through a non-euclidean hallway to end up where you were looking at from above, was just fucking *chef's kiss*, and then again from the dark blue poolrooms looking up at the upside down path on the ceiling of the brown squares carpet, then to later hear that menacing hum again when you're walking on the brown squares carpet and look out and see the upside down poolrooms... just truly next level stuff here!!!
Gentlemen, this is definitely the most creative backrooms video I've ever seen... The work you put into creating this masterpiece was well worth it. This video really stirred my phobias; something no other video has ever touched. I don't even know how to explain it, but in some moments of the video it even looked a lot like a dream... having experienced this experience was incredible, congratulations to those involved!
Litterally just saw "The Mall" & "The Outpost". I am starting to get addicted and I need to watch this as well. I can already tell for sure that I'm awaiting the episode after Path.
Andy your creations are incredible! Such an amazing piece of work! Keep it up!
I will never get bored of backrooms.
Awesome concepts here, and I love the attention to sound.
best one yet dude i'm FULLY invested lol!
why isnt there comments on this, hello?
ikr@@V2doesthingsorwhatever
YUB of the year goes to this comment!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
YUB??
You were the last person I expected to see here!
Andy, i’ve gotta say that these backrooms interpretations are like Kane-tier originality, i love it
I really love your videos. As an audio engineer I would recommend you add reverb to the camera sfx as well as footsteps and any sound the character makes. Especially in tiled rooms or large voids. Even carpeted empty rooms have a ringy short burst of a reverb.
You can get Impulse Responses (IR) of any imaginable room for free. Just need a convolution reverb plugin.
I Love your work so much more then any others , the lack of stupid chasing screaming entities makes it so much more intense
OMG! GIVE THIS MAN AN AWARD! Other Backrooms creators have hinted at non-Euclidean geometry, but he SHOWS it. I love it. This video ups the meaning of A-game for Backrooms videos.
The level of detail you put into this is purely amazing! This is one of my favourite Backroom videos so far! Keep up the tremendous work!
One of the more sinister poolrooms videos ive seen, awesome job as always
Super cool! I really love the invisible hallways that appear around a corner. Also the film quality is really accurate, not overly filtered.. And not much camera shake, only a reasonable amount. Great work Andy!
I only found this channel recently and am glad I did. I love that not only are you telling an actual story, but that you are taking it in a different direction from Kane Pixel's lore. These days most Backrooms videos consist of walking down a hallway, encountering an entity, getting chased by an entity, and getting killed by an entity, all usually in the span in a minute. You're one of the few who gets it that what made the concept fascinating in the first place was the isolation, the monotony, the confusion, and the occasional throwing of physics out the window. Great job!
There's a certain dread of jumping down into a new area, You are stuck with the choice you made, You can't go back up. In a way this would drive me insane because I like to think a lot and if I was in the backrooms I would try to mentally comprehend all paths and perhaps try the ones that I don't have to commit to.
Jumping down is a commitment into the unknown. Which is ironic because everything in the backrooms is the unknown. As a human you would feel safe in the areas that have been established as safe. You would build a mental framework of the layout assuming you aren't just going into one direction constantly.
Jumping down is cutting yourself off from that framework, Like an astronaut being cut loose into space, Or a boat that has no paddle being pulled out into the sea.
I'm not saying the video gets human psychology wrong, I just think most people wouldn't throw themselves into a pit that they have no clue whats inside or if there's a way out of said pit.
The coward in me would think "What if I jump down at 16:12 and its just an empty room with no doors"
Indeed. It's a hideous prospect.
(re-watching these because outpost 2 was released)
I think about this a lot: lots of times, in backrooms games/viedos, when you look and can see in the distance an area inaccessible from where you are, there's a very high chance that continuing down it will lead to - trying to form coherent words here - massive rooms of fucked up architecture with literally no way to traverse through it (which is why it is inaccessible). we see some of these rooms in games like Pools and animators like Lost in the Hyperverse
YESSS !!! Superb work as usual and this one was really sinister and dark you have to be brave to push on in the backrooms . All the non Euclidian Geometry and how the path had changed by the backrooms since it was drawn by the robot crawler ... Loving these outposts just hooked up to the backrooms energy to survive and placed in amazing settings ! (Im assuming its outpost 2 we arrived at ?? ) Love this version of the backrooms light years ahead of the copy Kane Pixals gang and an amazing story it should all be in a feature film and many many films to come !! Brilliant thank you for all your hard work and vision Andy =0)
I feel like i'm dreaming. It's incredible.
The way it feels like you're always moving forward, or that you're looking for something you know the way too, but which always just keeps going.
The balance of highly detailed, blown out oversaturated lighting, empty, non euclidean, wide open, yet enclosed spaces, and somehow blurry, unclear, and wobbly lines, that are at the same time sharp but without definition.
The scene with the indoor hour facade, with the massive ceiling with unneven lights.
The twisted hallway that feels like you're being squeezed.
The empty desolate pool tiled rooms.
The massive black moat reflecting cold pure white lights.
That last scene in the department store really felt familiar. I could taste and smell the carpet, drywall, musty cold air, and hot lights.
Love the rolling shutter effect on the flashing lights.
You made a good choice using an actual VHS camera pointed at your TV.
Seeing your new upload being out now just made me giddy with excitement! I love your work so much Andy. The storytelling and visuals you do for this series is top notch and this is what deserves a movie adaptation, it's mind-blowing!
Excellent work! I love the contrast between the small corridoelrs and the huge open spaces, and the twisting and morphing of the environment.
That bridge across that void, the slicker, more urban industrial look, and the noises that suggest you’re not alone when you are. And that sound at the end (I won’t spoil it).
It’s more psychological and there’s a dark dream-like quality to it that re-awakens feelings from dreams I had long ago.
the upside down house and the curved path felt unsettling af. keep up the amazing work
Yooooo, "falling" onto the ceiling was excellent. What a perspective shift. All of your videos are fantastic
weird i missed this video after the first previous outpost vid. Glad we got a orange path vid and it was really compelling!!! No monsters but scary i love it. Cant wait to see what he does at the second outpost.
It’s really amazing the vastness of the back rooms, it just goes on and on. It’d be terrifying just to be lost in this “void”, let alone encountering terrifying entities. Well done!
I appreciate the amazing production quality and unique take. I can tell that this is a labor of love and a lot of thought went into it. However, I'm not sure this is the backrooms content for me. The entities of other backrooms videos (like Kane's bacteria or the many others of the collaborative lore) may cheapen the experience when overused or otherwise done poorly, but they do provide a constant sense of anticipation, of 'being watched' and needing to look into every dark corner. It's horror's bread and butter, IMO.
This content has no entities, but it does have a sense of 'shock and awe', at the strangeness of the backrooms. You have a non-euclidian space, non conformal gravity, building shifts, regenerating walls and literal noclip vision. It's a very interesting environment, and a far cry from the more standard backrooms content which are just bland, endless empty rooms. Instead of being their own unique space with their own rules, they're merely the setting for stalker dramas straight out of 'Alien'.
But outside of the environment, I get the feeling as a viewer that I'm not sure what I'm supposed to be paying attention to. Our wanderer can be seeing following a straight line in the backrooms, with only the occasional strange happenings provided by the setting to break up the monotony. With nothing to captivate my interest, keep me guessing or looking around the corners, I find myself mashing the forward button to get through the video's runtime until the wanderer reaches their destination.
I think I can see what this video was at least attempting to convey to me. This video, and especially the previous one "Outpost", reminded me a lot of the first "Myst" game, where the player is set to wander empty realities in search for clues. Despite having little to no reason to perceive a threat, you can't help but feel a little unnerved at these abandoned spaces that feel just a little bit 'incomplete' and 'off'. However, what made the "Myst" series work is the constant puzzles and, er, 'myst'-ery (har har) that kept your mind captivated as you traversed the levels. You were never quite sure what had happened to the family residing on the island. There were always unknowns to keep you guessing and observant of your environment.
However, in this series, there is little for me to speculate on. The wanderer follows a line on the ground to an outpost, where they're shown the self-healing, almost skin-like nature of the backrooms, and a potential way out. Cool, so we have an objective. And this video has the wanderer following the line directly to that objective. Key to a mystery is a question that I the viewer am supposed to ask. E.g., in a murder mystery, you ask "whodunnit?" In "Myst" there were several questions, to the trustworthiness of the brothers, to what had transpired on the island, to how to return home. In this story, any question is removed because the exposition tells you everything you want to know. "What's going on with the walls?" they're alive. done. "How do I escape?" way ahead of you. It's at the end of the orange line. There are many questions you could ask, like who set up the bases, what happened to them, who created this reality, etc etc but none of these questions are given any weight by the narrative.
An interesting moment does arrive, in a form of the shift that blocks the path, but any sense of stakes are removed in short order by the wanderer requiring it shortly after. Furthermore, as the viewer, I wasn't even that unnerved by the occurrence as the narrative established no urgency to the wanderer's desire to escape. With no entity to flee from or some kind of limited resource like food or water that'll run short, or friend or ally that they've separated from, this diversion lacks any sense of horror and is merely a curious diversion. There's no suspense because, of course, you know the wanderer is going to find the orange line again, as without it the story has nowhere to progress and no mysteries to solve. Perhaps if the protagonist had previously been subjected to a shift that permanently separated them from a valuable ally, location, or item, there might have been some suspense. However, there was no hint of this aside from some brief exposition in "Mall Run" with the reality shift warning signs.
Contrast this with Kane Pixel's videos. Not every excursion into the backrooms contains the bacteria monster. However, all of them add to a complex lore regarding the Async group, the various researcher characters and their fates, ongoing disappearances, attempts to expand into and ultimately monetize the space. Throughout the videos, you're presented with a great feeling of suspense, a constant question of what's going to happen next that drives the viewer to answer the underlying mysteries of the mysterious a-sync and their researchers.
These videos lack that, and IMHO, suffer from it greatly. It's especially bad because, the production quality, and the conceptual effort that went into improving the setting is obvious. However, these aspects are used as a crutch to cover for the near total absence of character, mystery, and plot. No setting, regardless of how eerie and awe-inspiring, can completely abrogate the need for a narrative. The 'oh no spoopy monsters' may be cliche, but at least they do provide an antagonist to create tension and story flow. This story has no antagonist. It has potential to have one, in the form of the backrooms itself, but the lack of stakes makes it feel like a cold and indifferent fact of life rather than a challenge to the protagonist.
Production 10/10. 11/10 for daring to provide behind the scenes work to uplift fellow creators. Concept work 10/10. You made the backrooms feel alive in a way that no creator I have seen has done. Kudos.
Narrative & plot 3/10. Feels like the backrooms equivalent of a poorly written text adventure fetch quest.
If you actually read this, I do hope you didn't take to it too badly. FWIW, seems like a lot of people really enjoy this take, so this could be a matter of me not 'getting it', or not being in the right niche crowd. I do think the next video has a great opportunity to pay off all the aspects of the backrooms you set up, especially the potential horror of building shifts. Genuinely, I'm excited to see where it goes, even if these first three videos did drag on for me. I hope this comment has given you a few things to think about, and I wish you luck.
I will agree that not much advances the plot in this specific episode, but these last three have been setting up the next video, Outpost 2. The next one will have a LOT more lore and plot advancement, but be patient because it's probably going to take a month or 2 to complete. I will admit this one was more of a test video for a poolroom environment and the non-Euclidian rooms as well as a new VCR conversion technique. I am always trying to improve the quality of my videos, so thanks for the constructive criticism
Hi, what is the trick for non-ecludian geometry on 6:23? As far as I know Blender doesn't have support for this. Could you elaborate if this was compositing trick or something else?
I started watching your series on a whim when I was browsing random found footage backrooms stuff just a few days ago. Instantly fell in love with your "Outpost" entry. I was pleasantly surprised to see this one posted fairly recently!
I'm enjoying the series and this person's journey. Excited for the next entry!
Non euclidean backrooms is a great idea, this gives the backrooms superpowers and makes sense why people get lost there, incredible work, you just inject the backrooms with new life, thank you
What I really like about this series is it taps into what really makes the backrooms scary: its infinite scale and maze-like structure with the sense that getting lost is basically a death sentence. Having the 'lifeline' of the tape, although we've seen it before in other backrooms stuff, is a really nice narrative tool to lead us through different areas and share with the protagonist some sense of structure and safety. Which also makes it neat when you take it away, which really hammers home that without it you're really screwed this deep into the backrooms. Looking forward to the next episode, Outpost 2 I presume! If the character got out now and we just got some lore/tech bits and bobs, I'd be more than happy with this as a finished series, it showcases this concept very well. Good stuff!
One thing that really sticks out to me about this piece is the incredible attention to material choices, the materials for the walls and tiles and various surfaces are really smartly done, obviously some are from source material that kind of belongs to liminal spaces but the interpretation is really subtle and perfectly done. So many of these materials look like the "fun industrial" design of the late 90's/early 00's. Superb work and incredible addition to the ongoing series
Andy R needs a promotion and a pay raise.
These are my canon backrooms. The foley for this is absolutely incredible, i have no idea how you achieved it
The way this is a full video tape is epic, this is what all backrooms videos should be like. Added with the realism this is just perfect.
This is amazing. I love the spatial and geometric anomalies, the inside of the house being upside down was very clever
This the BEST Backrooms video I HAVE EVER SEEN !!!! I love the reality/gravity morphing effects. Made my skin crawl. I love this video. Watching it again right now. 🤗
Really dig how twisted the space is in this. Great work.
I love the way that you show everything and I like how you portray the backrooms in how its mainly the environment and how linear and nonsensical some of the geometry is and I love how you didn’t spam us with goofy monsters every ten seconds I love your work and I can’t wait to see what comes next.
Loved this, the turning of corners into a fourth dimensional space were cool and that distant splash into the water at 12:50 😱
I’ve subscribed 👍🏾
Even though this induces a state of fear inside of me, it is a absolutely incredible!
I fucking love backrooms of this style. No entities. Atmosphere and paranoia of self and isolation is enough of horror. The calmness of your surroundings. Great job as always. I can't wait to see the next one. Please take as long as you need.
Oh wow. I never delved very deep into the backrooms or what it was, but watching this it's amazing how it captures the sense of hopelessness and hope at the same time. The sense of terror without being scary. This was an experience! Pure anxiety! Just awesome :D
I posted a comment 'do a flip' on one of your livestreams so you literally flipped the backrooms upside down. This is the trippiest backrooms so far.
When we lose the markings I found myself holding my breath. I like the idea of being pursued by a non human like entity however I think it’s scarier not seeing them due to the childlike versions we have had so far. I loved the space itself feeling more alive than in other concepts.
Outpost, now Path... can't wait to know what happened next! Imagery is astonishingly beautiful, very good work, and I loved this no-entity non-euclidean interpretation - it feels a lot more organic when the world itself is playing with you. Perfect!
The way you manage to disorient and simultaneously creep out is so impeccable. This has such dream logic. It’s beautiful.
Ive been following Kane Pixels and i love his versions, but i gotta say the backrooms changing shape and form right in front of you is a nice touch. I always imagined thats how it would be if you move too fast through them.
This is a masterpiece! it seems so realistic and the sound effects are on point. It gives you some weird vibes... Congrats Andy💥
I have an idea for some backroom shenanigans, it would be very interesting if things in the backrooms carried potential inertia, kinda like the things there were some bugged out props from gmod and whenever you interact with something on the backrooms they just bug out, like you unplug a cable from a outlet and it just releases a trillion voults of energy, you break a wall and it releases heat radiation or maybe if you find some food on a fridge or something, when you touch the food it has the chance of just disintegrating to dust.
That would be very interesting and it would also make the backrooms actually dangerous, with no need to add dumb squiggly monsters like the other people do.
I think it would be also cool for the backrooms to change in real time, kinda like what was done in the video but more like a Ai generation in real time.
that idea actually sounds so good, and makes it so that you truly are alone, like how the backrooms originally was
This is so incredibly cool. You've taken the backrooms concept and made it your own.
This might be my favorite episode. Absolutely loving the perspective tricks and the continuity between each video. This is seriously making me consider getting into blender.
10:10 UK Electric hum sound like in my dream were me and my friend went to UK
man i gotta hand it to you i have seen a fair share of backrooms rendering and this specific episode had me GLUED. You have a gift, please continue with your videos.
The Non-euclidean aspect makes this a lot more terrifying for the concept of becoming lost. It also creates a very different connotation of "mapping things out". Well, it makes it even more impossible since the shape and even the rules of physics can change. That initial line through the building was tampered with clearly. No human does that.
That first part in the house really caught me off guard lmao amazing work
True horror right here. Keep up the good work!
I'm always so excited when I see a new backrooms found footage omg this one is so good too! no entities really gives the backrooms the existential dread that you are supposed to feel. Pure loneliness
One of the greatest backrroms videos ever. Congrats!
1:18 this reminds me of Luigi’s mansion, Sue Pea’s bedroom. Everything was upside down
ok this is one of the best Backrooms creators... can't wait to see next episode.
This series is so good, I'm not sure if I can handle another 3-4 month wait for part 3
6:27 was a jaw drop moment , love seeing new ideas conveyed in backrooms medium cause yaknow waterslides and such
Great work! Awesome visuals, animations, and sounds!
The end scene looks great!
Can we appreciate how Andy kept on following the line, no matter what to get this amazing footage.
This backrooms video is the best all year!
lovely. I really liked the 'parking garage' structure at the end.
Watching the backrooms shift reminded me of a large creature moving through water and the disruption to the backrooms was like it's wake as it passed through the material pulling and leaving bits of reality swirling together
Amazing work as always!
Indeed 👌
Wonderful visualization of non-euclidean dimensions. Forward progression and backtracking remain the same as irl spacial reality, however here, its not so straightforward as walking around the corner to see whats on the side. No no, here.... there may be an entirely new building right where you just walked... scary 😮
This really is an interesting backrooms series. It feels good just seeing all sorts of obscure things that you can tell makes some kind of sense to this lore.
I love this, and honestly seeing the environment change right in front of your eyes really leans into a theory I've picked up that the backrooms is a physical manifestation of a subconscious mind trying to make sense of our world without understanding the why or how of our world.
When will part 4 be released?
Loved how you played with the extra dimensional space. The flickering lights with the popping ballast was a great touch.
I had never felt that scared of something Backrooms related until that part of the bathroom hallways with the flickering lights. My god! My heart was racing, I think it somehow hit too close home.
Dude, this is so creepy... I wonder if the guy made it back out of the backrooms (at least the camera did - because otherwise we would not see this footage) :D
But all jokes aside - this is incredible! It looks so realistic, and somehow it is really nerve racking because in every dark corner there might be lurking someone (or something? ...) Keep up the great work! You definitely deserve many more subscribers ;)
A little late but I watched this around when it was released and I remember it being one of the best Backrooms vids I’ve seen. Really love how you go about portraying the Backrooms, it reminds me of how it felt to watch Backrooms stuff back in 2020.
Epic.. i love werd sh*t and this goes deeper down the rabbit hole than anything else I've seen.. truly epic work here. Im a design engineer.. CAD stuff which means i know something about making these kinds of models.. i have no idea how you did the house and pool rooms with intersecting room like that .. mind blowing 🤯
Criminally underrated!
Nice Hollywood filming❤ Love your Thrill style 👍🏻 How big is the production budget?!😅
Incredible take on backrooms. Echoing what a lot of other comments have said before, love the style of the backrooms being the intrigue and horror itself, and not monsters chasing you. Thank you also for the fascinating video on how you make everything in blender/resolve! the non-euclidean stuff is so well done!