Backrooms - Outpost 2

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  • Опубликовано: 13 янв 2025

Комментарии • 513

  • @pacifiky
    @pacifiky 6 месяцев назад +370

    This is genuinely one of the most creative interpretations of the backrooms i've ever seen

    • @theonescratchwonder6484
      @theonescratchwonder6484 6 месяцев назад +7

      ALGORITHM COMMENT! You are welcome for the view, good video!

    • @sputumtube
      @sputumtube 6 месяцев назад +6

      Completely agree.

    • @davinheagertans4275
      @davinheagertans4275 6 месяцев назад +6

      Came in here to say exactly the same.

    • @DrymouthCWW
      @DrymouthCWW 6 месяцев назад

      Truly agree with ya here

    • @jeffstrains4014
      @jeffstrains4014 5 месяцев назад +1

      I there is some real potential to make a Stargate level show with the backrooms. I with someone would take it on

  • @dowlotistap
    @dowlotistap 6 месяцев назад +217

    i feel bad for the main character, having their hopes dashed…and the rover, too! :(
    i have to say i love the little bits of humor included in these, like the rover accidentally focusing on itself lol. ALSO THIS RENDERING IS INSANE?? THE REFLECTIONS FROM THE MIRROR ?? EVERYTHING?? OMG

    • @ndrewcreatgamer6650
      @ndrewcreatgamer6650 6 месяцев назад +8

      To work on frames with the interaction of toggle switches and levers for greater realism, so as not to fall so hard with this, then yes, this is already a new level of technology in the tessellation and deep dimming graphics! We even took into account some analogies of scientific achievements in the field of laser micro-teleportation of particles, creating a visually similar portal-door activation device to finish off the particularly picky)

    • @Man-xk9rz
      @Man-xk9rz 6 месяцев назад +8

      That's the beauty of PBR (Physically Based Rendering) textures, SSR (Screen Space Reflections) and ray tracing.

  • @spacecase13
    @spacecase13 6 месяцев назад +173

    Some serious cosmic horror. Taking an escape route and entering into an area that looks like nature and finding out that it is just window dressing around and even deeper dead end. And now it's seemingly even less likely that you will ever escape.

    • @lanchanoinguyen2914
      @lanchanoinguyen2914 6 месяцев назад +4

      if lucky enough,the intelligence center detect him and send out people to catch him.Since it's top secrer,there must be a alarm system to prevent people to get in.

    • @joshtrashcontent4237
      @joshtrashcontent4237 6 месяцев назад +7

      @@lanchanoinguyen2914if that happens he is probably dead, they will probably end up killing him or something.

    • @istankimjong-unbutcantstan3398
      @istankimjong-unbutcantstan3398 6 месяцев назад +6

      You can escape anytime you like, but you can never leave...... guitar solo.

    • @borggeddude
      @borggeddude 6 месяцев назад +2

      holy fucking shit is that an ultrakill limbo reference

    • @matejsteinhauser3974
      @matejsteinhauser3974 5 месяцев назад +5

      Cosmic Horror? This is far worse. Imagine yourself being stuck in the videogame where maps are infinite and always changing, you are under the risk of falling out of bounds. far worse than any cosmic horror. Rather being consumed by an Shimmer from Annihilation 2018 or meet the Azathoth than being stuck in some hyper-advanced Alien Videogame like rat in the maze

  • @Isaac-dc5gx
    @Isaac-dc5gx 6 месяцев назад +109

    I always appreciate that your content doesn't ruin the inherent uneasiness of the backrooms by spoiling it with monsters and chases and cheap jump scares. The reason the backrooms are horrifying is because it is, itself, the creature hiding in the dark.

    • @istankimjong-unbutcantstan3398
      @istankimjong-unbutcantstan3398 6 месяцев назад +16

      I agree. I kind of wonder if the "creature hiding in the dark" is whatever keeps generating more and more mazes of backrooms. Every time that rover drilled a hole and the outer void was revealed, suddenly more and more of the same begins appearing. I guess the rover that get attacked was "saw too much" and was therefore destroyed.

    • @m_chupon5131
      @m_chupon5131 3 месяца назад +3

      I don't mind very occasional entity stuff as long as it doesn't steal the focus. Like in Kane's Found Footage 3, one brief chase in a 45 minute video was fine. Plus that may have been an insane human rather than a "monster" anyway. But yeah, this video proves it's certainly not necessary.

    • @hypershinken
      @hypershinken 3 месяца назад

      Yes and no. What's horrifying is up to the viewer. I get burnt on people speaking their opinions as fact. This is wonderful, and I like it more than most, but comments like yours are just so self-centered.

    • @m_chupon5131
      @m_chupon5131 3 месяца назад +2

      The way I see it, "scary monsters chasing you in a scary place" is a valid kind of horror, but that can be done in a wide variety of settings. Using the Backrooms for that is like using good beer to play beer pong. It works perfectly well, but you could do better with it.

    • @Isaac-dc5gx
      @Isaac-dc5gx 3 месяца назад +2

      @@hypershinken Boo hoo.

  • @sirjanin
    @sirjanin 6 месяцев назад +86

    I love how you manage to make good scary backrooms videos without using jumspcares or monsters. Just ambience and things that look normal but at the same time out of place

  • @cheapspace
    @cheapspace 6 месяцев назад +99

    So the back rooms ( at least how I see it) doesn’t actually exist it takes a form due to being observed to make the information being observed tangible. This why I think when observing an area originally not seen the back rooms “builds” immediately upon being observed. This does appear to have limitations if one area is observed and connects with an already established area it must contort that area to make room. If that cant happen the area must collapse to protect the remaining data. Which is why the hole created was filled back.

    • @pierogiengineering
      @pierogiengineering 4 месяца назад +5

      You’re a genius, incredibly well said.

    • @edwardthegreat3
      @edwardthegreat3 4 месяца назад

      No

    • @plahty
      @plahty 3 месяца назад +5

      @@edwardthegreat3 why not?

    • @SauceOnChickens
      @SauceOnChickens 3 месяца назад

      I think it proving were in a simulation. And when your "real" body dies, we go to this weird A.I world that slowly generates.

    • @jesusisunstoppable4438
      @jesusisunstoppable4438 3 месяца назад

      Wrong

  • @JDH_MUSIC
    @JDH_MUSIC 6 месяцев назад +138

    That was disturbing when he went through emergency exit and it took him to a big room with painted walls. A cruel joke for him

    • @Vile-Flesh
      @Vile-Flesh 6 месяцев назад +25

      I could feel the CRUSHING dread when I saw that part. Most people in that situation would be beyond panic attack.

    • @Loner-eo4eu
      @Loner-eo4eu 6 месяцев назад +9

      I have to 2 theories about that, maybe it is use to fool the people who works there because why? The only engineering and the higher can allow to enter there and no one without a permission. Second it is the path to another space because it is invalid to break to another as you can see what happened to the rover 2 which is distorted space after he breaks the wall which is invalid to make another entrance I guess and they make this portal way to another.

    • @TheNoiseySpectator
      @TheNoiseySpectator 6 месяцев назад +1

      @@Loner-eo4eu It is like this is a lure to entice scientists into the Backrooms.
      So people will think there is another way out and it is safe.

  • @SteveMacSticky
    @SteveMacSticky 6 месяцев назад +94

    Excellent. The floor reflections and textures are excellent. The trees illusion is excellent. The robot tread also animates realistically to the visual static motion illusion. Overall rating of video: 100/10

  • @Vile-Flesh
    @Vile-Flesh 6 месяцев назад +78

    Holy shit, I could literally FEEL the immense crushing dread on my shoulders when he realized he wasn't out followed by indescribable emptiness as he takes in the fact he is still there. The visuals, the sounds, the ambiance.......this backrooms video and the ones leading up to this very one are beyond words. It feels like I am there with the lost character and I feel very small and so lost and don't know what the hell to do or where to go and get ever so hopeful when I see more evidence of mankind having visited an area. The sound of the wind howling when looking into the endless void, HOLY CHRIST it is so vast and EMPTY.

  • @Kian00
    @Kian00 6 месяцев назад +38

    I absolutely loved the part at 7:30 where you could see off into the void. People usually depict the backrooms as relatively claustrophobic, yet this really give off the idea that you are in an infinite empty space. Its horrifying. Love it.

  • @GeneralLegoshi
    @GeneralLegoshi 6 месяцев назад +66

    I know everyone often credits Kane Pixels as being one of the best Backrooms Creators but for me you're the best. You understand the horror of The Backrooms better than anyone, and your storytelling exemplifies that feeling of dread the original image created.

    • @lanchanoinguyen2914
      @lanchanoinguyen2914 6 месяцев назад +1

      The only drawback is the portal gates look not so realistic compare to kane's.

    • @22tfortnitevevo
      @22tfortnitevevo 6 месяцев назад +12

      yeah kanes is definitely the most realistic animator but this guy has the best interpretation of the backrooms

    • @eternalstrapstar
      @eternalstrapstar 6 месяцев назад

      could not agree more tbh best interpretation ive ever seen

    • @Gravity_studioss
      @Gravity_studioss 5 месяцев назад

      Kane has animation quality, but his take on the backrooms is lazy

    • @m_chupon5131
      @m_chupon5131 3 месяца назад

      Kane's new one is probably his best yet, still I'd put this video in the same tier, very cool stuff

  • @Deinonuchus
    @Deinonuchus 5 месяцев назад +24

    I just love how this entire mythology has spung up from a few pictures from an old furniture shop being remodeled into an RC race track. The creativity around The Backrooms is amazing.

    • @HyperMAX9001
      @HyperMAX9001 4 месяца назад

      RC game with glitchy backrooms levels would be epic. Drones, RC cars, boats, everything!

  • @sannylala926
    @sannylala926 6 месяцев назад +63

    24:08 that was insane. 😮 I love when creators understand the true Terror of the backrooms.

    • @Vile-Flesh
      @Vile-Flesh 6 месяцев назад +11

      It's like it is alive and growing and changing.

    • @Sigmaclef
      @Sigmaclef 6 месяцев назад +7

      that was the most genuinely terrifying thing ive ever seen in a Backrooms Found Footage 😭

    • @istankimjong-unbutcantstan3398
      @istankimjong-unbutcantstan3398 6 месяцев назад +7

      @@Vile-Flesh Maybe that's what "sure as hell heard you". The generator that keeps creating the endless maze of a dismal and fruitless pursuit to nowhere....

    • @TripleWhopperOfficial
      @TripleWhopperOfficial 6 месяцев назад +1

      how did it rotate tho my brain is dissapearing

    • @Sigmaclef
      @Sigmaclef 6 месяцев назад +1

      @@TripleWhopperOfficial he probably tweaked the array modificator (with Blender) :p

  • @TheFandomPaladin
    @TheFandomPaladin 6 месяцев назад +74

    19:02 That little gag with the camera focusing on the foreground for a second was a nice touch!

    • @spooks188
      @spooks188 4 месяца назад

      I don't get the reference?

  • @fronkh
    @fronkh 6 месяцев назад +162

    Wow.. these insanely huge areas where the walls stretch out into the infinite darkness.. That's something that terrifies me for some reason.

    • @20a10v
      @20a10v 6 месяцев назад +4

      I…think that’s the whole point 😂

    • @screwdajuice
      @screwdajuice 6 месяцев назад +2

      For some reason? You literally just described the reason.

    • @ContrastComparison
      @ContrastComparison 6 месяцев назад +12

      it’s cosmic horror. in regular horror there’s usually something (man/beast/entity) doing horrific things to a protagonist and while yes, that’s scary, the villain at least acknowledges the human-ness of the hero. in cosmic horror, there is no acknowledgment of humanity. we are nothing. nothing is given or taken away. the cold of the void doesn’t care that we are alive and want to continue living. and that’s otherworldly terrifying.

    • @matejsteinhauser3974
      @matejsteinhauser3974 5 месяцев назад +1

      becuase backrooms are the Computer videogame you can get stuck in it. And maps are there infinite and self generating

    • @matejsteinhauser3974
      @matejsteinhauser3974 5 месяцев назад +2

      @@ContrastComparison Cosmic horror is not something about being trapped inside a HyperAdvanced videogame such as The Backrooms, but knowing that you are nothing more than just a speck in the universe, Far less terrifying than some aliens deciding to put into their game where maps are infinite and editors are building them on their own using artificial intelligence. I would rather met the Azathoth than being trapped in someones game stuck in computer environment and risk of falling out of bounds or drown in glicthes

  • @tiko-
    @tiko- 6 месяцев назад +6

    your backrooms videos are awesome! i love your interpretation of it

  • @guestmastergod6662
    @guestmastergod6662 6 месяцев назад +164

    Finally part 2 is out

    • @OoozGoozy
      @OoozGoozy 6 месяцев назад +3

      Mhm.

    • @afonsodeportugal
      @afonsodeportugal 6 месяцев назад +25

      @guestmastergod6662
      Not sure if you know, but this is actually part 4. Here's how it goes:
      1. Backrooms - Mall Run (Dec 31, 2022)
      2. Backrooms - Outpost (Apr 18, 2023)
      3. Backrooms - Path (Aug 1, 2023)
      4. Backrooms - Outpost 2 (Jun 29, 2024)

    • @CalebMohr
      @CalebMohr 6 месяцев назад +2

      Fr

    • @guestmastergod6662
      @guestmastergod6662 6 месяцев назад +3

      @@afonsodeportugalyeah you right, I don’t watch them fully

    • @christopherreynolds4506
      @christopherreynolds4506 6 месяцев назад

      I missed part 1.

  • @struanpeat5116
    @struanpeat5116 6 месяцев назад +27

    i was wondering where this version of the backrooms had gone, your videos always have a sense of scale that no one else has managed without looking really fake

  • @theR1ddle
    @theR1ddle 6 месяцев назад +14

    First time seeing non-euclidean space used in the backrooms. I love it!

    • @dreamoftranscendence4415
      @dreamoftranscendence4415 6 месяцев назад +4

      Non euclidean?

    • @theR1ddle
      @theR1ddle 6 месяцев назад +1

      Quite so, thank you for the correction. I'll correct the typo.

  • @chocolate_maned_wolf
    @chocolate_maned_wolf 6 месяцев назад +38

    Wow, using the one way rendering of the ground as a surveillance system??? fucking CREATIVE. I would have never thought of that but have seen in in games

    • @mbcommandnerd
      @mbcommandnerd 6 месяцев назад +9

      You can do it in Minecraft, actually! Just go into Spectator Mode and noclip into the ground. It looks almost exactly the same as the view from this rover when the mirror is pointed up!

  • @thatviewer-4142
    @thatviewer-4142 4 месяца назад +5

    I love this series! I find it so much better than the usual entities and such. However, I would eventually like to see the Wanderer here find the way out. It would be very nice to see him get the satisfaction of outsmarting the backrooms. And then, maybe you could start making a series documenting another person's experience in the backrooms.

  • @DogsRNice
    @DogsRNice 2 месяца назад +2

    2:01 I love the attention to detail with the display flickering not being in sync with the camera

  • @The_AlienGhast
    @The_AlienGhast 6 месяцев назад +34

    No way I've been waiting for so long for the next backrooms animation! Your channel is way underrated you deserve more recognition. Anyway I'm gonna be watching every second of this now.

    • @Tharsis_
      @Tharsis_ 6 месяцев назад +4

      Me too. Ever since the ending of the first Outpost video, I've been eagerly anticipating a video about what the second outpost and the escape device are all about. I absolutely love Andy's take on the Backrooms since there aren't any cryptid entities that look like skins from a flash game.

  • @Mecheye
    @Mecheye 6 месяцев назад +12

    Every creator adds something unique to the potential lore the backrooms can have. I'm REALLY loving your contribution! Gorgeous and interesting architecture, great use of sound, and cool take on the Seedy Government Project. Im excited to what comes up next!

  • @MXedits_1
    @MXedits_1 4 месяца назад +2

    If you added in furniture it would be the T.V.A from the Marvel series "Loki".

  • @sakuragi_piano
    @sakuragi_piano 6 месяцев назад +58

    Liminal Space特有の「何も無い空間が無限に広がっている様子」がとても良く描写されている素晴らしい作品。モンスターやびっくりするギミックは必要ない。無限に広がる空間そのものが恐怖。

    • @tiko-
      @tiko- 6 месяцев назад +7

      わかる!

    • @twasbrillig33
      @twasbrillig33 6 месяцев назад +7

      I like both! the ones like this and the ones with the monsters if handled properly. There is plenty of room for all of it.

    • @yankeeinjapan8869
      @yankeeinjapan8869 6 месяцев назад +1

      納得

    • @sebastianvakarian9773
      @sebastianvakarian9773 6 месяцев назад +1

      @@twasbrillig33 entities are cringe and the lazy writer's copout when he can't come up with non-euclidian spaces that creep you out on a deeper level

    • @Hoyeons7
      @Hoyeons7 6 месяцев назад +3

      そうだ!むしろどこから飛び出すか分からないこんな雰囲気こそ最高のBackrooms!

  • @borggeddude
    @borggeddude 6 месяцев назад +8

    Damn, it's not everyday you see the Backrooms getting involved in issues of government surveillance and domestic security.

  • @1sh1kll91
    @1sh1kll91 6 месяцев назад +8

    This is one of the better ones. Love the painted walls “outside”. Great job

  • @ruiner_9
    @ruiner_9 6 месяцев назад +17

    Really cool out-of-the-box thinking here! I also liked the little nod to the newly released Backrooms image before the surveillance robot got "eaten." Great job!

    • @CombustibleLemon77
      @CombustibleLemon77 6 месяцев назад +2

      ah yes, the oval room...

    • @Spctre
      @Spctre 6 месяцев назад +2

      I noticed that too. A nice reference.

  • @maskedboy3839
    @maskedboy3839 6 месяцев назад +34

    Bro I love the lore so much

  • @mewregaurdhissyfit7733
    @mewregaurdhissyfit7733 6 месяцев назад +11

    Trippiest one I've see yet. And also with added information as to what all this is.
    Still......I wonder why nobodys made a motion picture about backrooms and what they really are, where they come from, how they were built............etc. I'd love to see it.

    • @LordConstrobuz
      @LordConstrobuz 6 месяцев назад +5

      kane pixels is making a backrooms movie with a24

  • @Strykertd
    @Strykertd 20 дней назад +1

    I love these backrooms videos, I wish there were more, just exploring with a story, no entities running after you, just this strange realm that exists. I've watched so many backrooms videos and since my first one, I still believe it exists and I've been there as a kid, i could feel that feeling of being in socks running on that hard kind of carpet, running, walking, sitting on it, that sound of the lights, it hit me like a brick when I seen my first video years ago, it was like pure nostalgia of an old memory, even if it doesn't, I like to think it does and have that great nostalgic feeling, that's why I love finding the videos with no monsters and add them to my playlist, I hope we can get a couple more from you like this, they are beautiful and thank you.

  • @lisaellisor4686
    @lisaellisor4686 6 месяцев назад +7

    The incorporation of the real life location is fire. This is the best backrooms series. Thank you Andy!!

  • @forwarddiscipline
    @forwarddiscipline 6 месяцев назад +15

    The track movement on the ugv was pretty damn good.

  • @markfergerson2145
    @markfergerson2145 6 месяцев назад +5

    11:03 I knew we were in for something special when you pulled that one. A very few Backrooms creators have played non-Abelian tricks (going one way through a door takes you somewhere but going back through the sane door doesn’t take you back where you began) but that’s an entirely different kind of non-Euclidean space demonstration. Very, very nice, and a completely believable impossibility.
    Same or very similar thing at 13:55 which hit different even though it’s a variation on the above.
    I was wondering about the holes with fuzzy edges (edges that MOVED AS IF THEY WERE ALIVE) through which spaces that “couldn’t” be there were visible right up until you showed us the, uh, drill drone. Watching it cut holes, then watching new spaces procedurally generate themselves on the other side… the phrase chef’s kiss is overused but you get the idea. The drill drone is such a great idea. I sincerely hope other creators take it as canon. (See, if I were ever to find myself in the Backrooms I would want at least two things- a flamethrower and a battery powered circular saw.)
    And then 24:20 hints that there’s an unrelieved torsion in the patches of spacetime on opposite sides of the wall. Damn, guys.
    I didn’t believe for an instant that the “emergency exit” actually led out of the Backrooms. No proper Low Proximity Magnetic Distortion System setup, no gigantic power generators to power it. Clearly an attempt to “tunnel” from one section of the Backrooms to another. For that reason the fakeness of the field on the other side didn’t surprise me a bit.
    This was just generally out fucking standing. The textures and so forth were clean where they needed to be and dirty where appropriate, I thought the occasional use of glossy surfaces was a nice change from the usual boring continuous matte surfaces, the lighting with no apparent source in places emphasized the essential refusal of the place to conform to our ideas about how reality works.
    I don’t know how long it took to do this but it was definitely worth the effort. Thank you.

  • @NovaQ_Music
    @NovaQ_Music 6 месяцев назад +9

    oh my god i loved this video so much. everything, from the building, all the illusion trickery, the robot was absolutely amazing. I've waited a while for the next backrooms video, and i loved every bit of it. I've been excited for this one ever since I watched Path, and i can't wait for the next one! I'm definitely seeing the growth, from video to video, your content is just getting more and more amazing. keep up the great work, andy!

  • @pierogiengineering
    @pierogiengineering 4 месяца назад +3

    Absolutely stellar. No detail overlooked and everything is thought out and refined. Thee best on RUclips, period. I’ve got an idea I’d love to share though, please consider the following. Before drones, the US military experimented with exoatmospheric kill vehicles. They would hover and move like a modern drone, but instead of propellers, they would use tiny jet thrusters. Size was quite small, roughly that of a fire extinguisher. Now, seeing that your rovers are being evolved to look further beyond the walls, such as using a mirror, the eventual step would be to enter that open space. Assuming that the timeline in these back room videos is roughly 80s/90s, it would be an awesome solution to have a rover cut the hole and deploy the ekv, since small drones didn’t exist back then. And also ties in nicely as another military aspect to the vid. I highly recommend watching a few ekv vids on RUclips, I’m certain you’ll immediately be able to envision its application to your vids. Once again, excellent work and best of luck.

  • @ArtMighty
    @ArtMighty 6 месяцев назад +46

    As far as Backroom creators go you're the best at the moment. Thank you for the quality product...please make many more 🙏🏽❤️‍🔥

  • @marcellonovak7271
    @marcellonovak7271 6 месяцев назад +6

    Finally, a creator who doesn't resort to adding monsters to make the backrooms scary

  • @projectartichoke
    @projectartichoke 3 месяца назад +1

    Truly one of the best backrooms videos in a long time! Visually stunning and disquieting. Impossible to look away.

  • @Andrecio64
    @Andrecio64 5 месяцев назад +4

    This is more a true suspense and enigmatic history than anything else, the horror doesn't come from monsters, but the whole environment gives the feeling of latent danger because the anomalous behavior of it.

  • @UnrelatedAntonym
    @UnrelatedAntonym 6 месяцев назад +3

    loving the non-euclidean spacial geometry with the layout in some areas

  • @ericfaith2810
    @ericfaith2810 6 месяцев назад +10

    I still cannot fathom why, when I watch The Backrooms vids, I feel some kind of strange dream nostalgia, like a mild form of deja vu. I can't escape the thought that I have seen this before. Subconscious? 🤔

  • @TheNoiseySpectator
    @TheNoiseySpectator 6 месяцев назад +1

    20:47 to 21:19 Is especially excellent workmanship!
    He deserves some kind of award for the artistry and attention to perspective in that !
    👏👏👏👏👏 Out of five!

  • @Шакальное_кач-во
    @Шакальное_кач-во 6 месяцев назад +6

    ВАААА 😭😭😭 СПАСИБО ОГРОМНОЕ ЗА ВАШИ СТАРАНИЯ ЛЮБЛЮ ВАШИ ВИДЕО ❤️❤️❤️ THANK U THANK U 🙏🙏🙏
    этот ужас, эта пустота, которая наполнила меня в той фальшивой комнате, это не передаваемо. Ваш проект дарит столько много эмоций, ещё раз спасибо 🙏

  • @junkoj4914
    @junkoj4914 6 месяцев назад +2

    My favorite scenes are
    5:38 Oh no!
    11:01 Wow
    11:35 No...
    13:50 Just wow!
    The quality of the whole video is so incredible.
    No entity, no jump scare, but it's the genuine nightmare.

  • @sebastianvakarian9773
    @sebastianvakarian9773 6 месяцев назад +8

    My boy Andy out here saving the Backrooms concept from the mass of entitiy-infested slop. I'm a great fan of these non-euclidian and cyclopean spaces & structures, and your take hits the right spots.

  • @suiginmigasuto3356
    @suiginmigasuto3356 5 месяцев назад +2

    All of this spawned from just a simple photo. Good stuff here. I love your use of “Show, don’t tell.” Camera work looks pretty good. And the freakin modeling and environments look great. Especially the textures.

    • @tylerpixel
      @tylerpixel 4 месяца назад

      Who would have thought a former furniture store converted into an RC racing space at 807 Oregon St, Oshkosh, Wisconsin would have spawned all this haha

  • @alisich
    @alisich 6 месяцев назад +11

    Can't wait to watch this with my friend!!! We're big fans!!!!!!

    • @alisich
      @alisich 6 месяцев назад +2

      I can say i am quite impressed! Delectable work, Andy R., Animations of course!

    • @r1sky676
      @r1sky676 6 месяцев назад +2

      @@alisich Yes very good video.

  • @chimpedout
    @chimpedout 6 месяцев назад +1

    i love how in this interpretation the character finds stuff obviously made by humans, but it’s abandoned.

  • @jtejeda94
    @jtejeda94 6 месяцев назад +4

    I love how the rover seemed to “irritate” the fabric of the Backrooms. It seemed to knot-up and create a scab around the wound.

  • @jtejeda94
    @jtejeda94 6 месяцев назад +10

    The sound design.. the cinematography.. the visuals.. this is some of the best backrooms content currently on RUclips.

  • @skyifymc2800
    @skyifymc2800 6 месяцев назад +5

    The part where they think that they escaped but it turns out that they are still in the backrooms was so cool!

  • @guestmastergod6662
    @guestmastergod6662 6 месяцев назад +10

    More realistic than before, keep up the good work 👍

  • @questtech2698
    @questtech2698 6 месяцев назад +2

    Brilliant.
    Love the direction. The optic illusion. The anomaly. The immersion. The design of the Rovers which the creator has spent hours on

  • @Deltara
    @Deltara 6 месяцев назад +4

    The story is very creative and unique. Love the concept of the government discovering this and using it to spy through the floor, quite good lore! Great job on this, I loved watching it!

  • @razeezar
    @razeezar 6 месяцев назад +2

    It's interesting that you can see the interior of the rooms through the void. Very much in the spirit of no-clipping in Doom / Doom 2.
    Also gives the impression that the rooms are useful for 'outside observation', when looking from anywhere out in the void towards the rooms. Reminiscent of how someone would observe their ant farm from outside, through its transparent walls.

  • @basquo2
    @basquo2 3 месяца назад

    This is a damn great video and a fantastic take on the back rooms. The first time I saw the lights turning on through the portals cut into the walls, I thought that they were possibly representing entities becoming aware of either a new level of existence or just being aware that something is there or even just waking up from an eternity of sleep

  • @boxheadgaming3744
    @boxheadgaming3744 2 месяца назад +2

    One of the only actually unique backrooms videos holy shit
    good job👍

  • @mistermadness677
    @mistermadness677 6 месяцев назад +3

    This is incredible work! The concept, the graphics and non-Euclidean physics are astounding!

  • @robertocarlosvillanuevaver9689
    @robertocarlosvillanuevaver9689 6 месяцев назад +3

    Thanks A TON for continuing with this series!

  • @dbb788
    @dbb788 6 месяцев назад +1

    I love this take on the backrooms. The government using it as a tool for surveillance while not fully understanding it. And something within it fighting back/getting angered with each hole opened up

  • @Steven_Yt
    @Steven_Yt 6 месяцев назад +3

    might not be the highest in graphics. but this backrooms video was def one of the most unique br vids I've ever seen. like seeing the backrooms generate more rooms was so cool

  • @tillman1697
    @tillman1697 6 месяцев назад +3

    Outstanding! A worthy successor to your earlier work! Looking forward to part 3!

  • @DOODE_DEV
    @DOODE_DEV 6 месяцев назад +4

    Honestly, this is one pf my favorite backrooms series.

    • @DOODE_DEV
      @DOODE_DEV 6 месяцев назад

      You should add some lore so matpat / film theory could make a vid on it.

  • @takis_lover6969
    @takis_lover6969 6 месяцев назад +8

    every backrooms artist please take notes, you can make scary and spooky videos by simply using the enviroment around you, no need for entities!

    • @istankimjong-unbutcantstan3398
      @istankimjong-unbutcantstan3398 6 месяцев назад +1

      I think the "entities" are the backrooms themselves as they keep growing as the protagonist enters into different areas that are just empty voids until they are entered into via a door or - in this case - the rover drilling through the walls. Then there are the flat screens that are portals to yet more and more endlessness.

    • @takis_lover6969
      @takis_lover6969 6 месяцев назад

      @@istankimjong-unbutcantstan3398 i prefer there be no cheesy monster that is purposefully scary to add suspense and horror and rather like in this one use the actual environment around you to be alive and conscious almost

  • @blips7114
    @blips7114 2 месяца назад

    Really great idea to use the standard rendering tech from video games where a camera through within walls will actually render every « inside » of the outer part of the wall thus showing the maps completely and from there combined with an hypothetical procedural engine, the backroom would need to fill in whatever the observers could be envisioning. Great work

  • @bwayne85
    @bwayne85 6 месяцев назад +2

    Unbelievable! I was thinking about this the other day wondering about an outpost 2 video. These are the best backroom videos, imo.

  • @bonesmcgeefr
    @bonesmcgeefr 6 месяцев назад +2

    bro you deserve way more attention for these top tier videos. great work man

  • @ray-kast
    @ray-kast 5 месяцев назад +1

    hell yeah! this is def my favorite backrooms video series. love seeing the continued improvements between episodes!

  • @m_chupon5131
    @m_chupon5131 3 месяца назад +1

    His best bet would be to hang out at Outpost 1 and hope the scientists return or look for a way to send a message, but now he can't even get back there. Though, there must have been some other way in/out at some point for them to build that huge fake panorama. No way they ran that whole construction project through that little doorway. Unless the huge circular room was already there and they just painted it 🤔

  • @goergeskaplan
    @goergeskaplan 6 месяцев назад +1

    Hey Andy. Oh you made my day here, been so waiting for this. Your take on the BRooms has a "je ne sais quoi" that sets it really apart from most alternatives. Your work is just awesome, truly. The visual ofc, layout and architecture, photography, colours and light, but as well the atmosphere, tension and the "narative". I love it!!!
    Mooooore please!
    And thank you very much for sharing that awesome hard work of yours. Kuddos to you.
    Cheers

  • @whoischampjohncena
    @whoischampjohncena 6 месяцев назад +1

    What a genuinely fantastic series of backrooms videos. I'm always so excited to see any of your videos.

  • @ame1997_
    @ame1997_ 5 месяцев назад +1

    I gotta say, I think you do amazing work making environments and the world feel like the backrooms, it feels so uncanny and non-euclidean, and its a headache to map out because it makes no sense in a euclidian world. Good job, man, as always, love your stuff

  • @GP22855
    @GP22855 6 месяцев назад +3

    Yesss bro!!! Thank you for releasing part 2, even if it took so long!

  • @storytimewiththecrimsondm1318
    @storytimewiththecrimsondm1318 6 часов назад

    ive always felt the backrooms was kind of a living organism itself. this is a good take on it

  • @ericfaith2810
    @ericfaith2810 6 месяцев назад +2

    Along with A-Sync and Lost in the Hyper verse, you're certainly a favorite. Very realistic and it feels like the 80's-90's. These Outpost videos are quite original in such a technologically themed style. Bravo! And encore! 👍😎👍

  • @firewolf34
    @firewolf34 4 месяца назад

    The flicker on the LED panels like it's imitating the PWM refresh rate when shot with a camera - super cool attention to detail 2:00

  • @muldie101
    @muldie101 6 месяцев назад +2

    Outpost 2, still one of my favorites... Gave this a thumbs up after 20 secondes... Structures disabled!

  • @ryuklight19
    @ryuklight19 6 месяцев назад +1

    Amazing work as always Andy, I swear you're as creative as it gets , keep them coming, cant wait for the next one, thanks for keeping the backrooms alive.

  • @jasonturner2476
    @jasonturner2476 4 месяца назад +1

    Somehow those cut circles falling away is quite satisfying.

  • @blackpagan100
    @blackpagan100 6 месяцев назад

    I was totally immersed into every second of that. The physics bending parts at 11:00 and 14:00 were an awesome touch. This whole episode was a total mindfuck after mindfuck. So well done. Gonna try to astral project to the backrooms. But avoid drilling holes!

  • @jasmineolivine
    @jasmineolivine 5 месяцев назад

    Absolutely superb. The hole torn in the wall, revealing the extent of the hallways floating in emptiness was so unsettling.

  • @beavis8167
    @beavis8167 6 месяцев назад +4

    Dude I've been waiting for part 2. Thank u

  • @SWA81
    @SWA81 6 месяцев назад +3

    I really enjoy this series. Very unique & immersion heavy

  • @Jillking45
    @Jillking45 2 месяца назад

    Love the technology being used, old school Legos Technics, with gears, & drive shafts, small powered motors.. combined with shiny lasers, treads for that thick backroom carpet, lil bad ass mechanical arms for the mirrors... the super long extension cord for the speakers playing birds chirpin'~n~singing😊 Sometimes, when exploring, lost, running for your life, or just chillin in the lazy river...
    The Backrooms...
    its the lil things

  • @eevos6
    @eevos6 6 месяцев назад +2

    Ohh i saw you working on this on stream! Glad to see the finished product.

  • @jackindustriesanimates
    @jackindustriesanimates 3 месяца назад

    I like how the backrooms at 24:19 is like "hey, I know your here and you're starting to get annoying. So GET SILENCED FOR ETERNITY-"

  • @puppygirltrish
    @puppygirltrish 6 месяцев назад +2

    YESSSSS omg literally my favorite animator. congrats and I'll catch you on live, bestie.

  • @velociwizard1495
    @velociwizard1495 5 месяцев назад

    i like that when the fly cutter on the rover cuts through a wall segment the segment rotates in the cutter before falling out. Awesome attention to detail

  • @aleksandr9481
    @aleksandr9481 6 месяцев назад +2

    Maybe the most exciting series what I've seen ever in backroom-series.

  • @EffortlessAttempt
    @EffortlessAttempt 5 месяцев назад +2

    Many of us are waiting for you to release Part 3. I got increasingly excited after I finish this one. I'm going through it again, right now.
    Edit: Emphasize those Blue Rooms, in your next release. I am certain many of us want to see what they entail. If not, at least show us what they are about in some future release.

  • @adrianinvents
    @adrianinvents 6 месяцев назад +2

    Thank you for making such a well done and entrancing work of art.

  • @abysscallstoabyss55
    @abysscallstoabyss55 5 месяцев назад +2

    I wish I could see a hand, hear breathing, dialogue…. anything to make it more engaging.
    I want to see someone who’s been in there for days break into a vending machine and eat fake food just to survive. I want to hear them exclaim in shock or terror. I want to hear them trying to figure things out or even watch as they make marks or draw out maps on walls. I’m thinking of the film Cube.
    Does it always have to be one person, why not a couple or even a group of missing?
    Couldn’t help noticing the same marks on the pavement over and over again at the start.
    Also, I feel like I’m playing Myst on my Sega Saturn for the hundredth time while I watch these.
    Take that as you will. 🤷‍♂️
    Still, this is pretty amazing and look forward to the next! Great work!!! 👌🍻

    • @abysscallstoabyss55
      @abysscallstoabyss55 5 месяцев назад

      What about animals? A dog or a cat?

    • @abysscallstoabyss55
      @abysscallstoabyss55 5 месяцев назад +1

      And the story progression doesn’t have to revolve around finding videos to explain certain things you wish to incorporate.
      That reminds me of playing cheesy Skyrim mods where the entire story is given to you via letter or note.
      For example, why would the demo video for the “Rover 2” be on the actual rover?
      Or like the video of supposed scientists jerry-building a drill press to a rover made out of K’Nex.
      This. This would’ve been the first, if anything and hopefully we don’t see a “Rover 3” anytime soon.
      This would also be a ludicrous idea for surveillance seeing as how dangerous it is.
      It looks great! It looks really really good! You do have that! 👌

    • @m_chupon5131
      @m_chupon5131 3 месяца назад

      Well, one problem is that animating realistic hands, people etc is way above the paygrade of RUclips. Kane's got those hazmat suits looking pretty good, but even on his videos you never see an exposed human hand or face.

  • @Lonestar_prod
    @Lonestar_prod 3 месяца назад +2

    This is amazing. Kane pixels take notes.

  • @quak3rjim2k7
    @quak3rjim2k7 5 месяцев назад

    This is the best backrooms animation. Much more interesting than just watching other channels that just has a dude wandering around. Sci Fi, and a bit of curiosity. I love it hope you make more like this!

  • @patrickdwyer320
    @patrickdwyer320 6 месяцев назад

    Do you guys get what the rover saw through the breach? It is literally what you would see if you were in the 3D blender/UE5 file and you bore a hole through one of the walls. Think about what a 3D level/region file looks like from a developers perspective, now imagine you had an asset within the structure breach one of the boundaries. This is pretty damn brilliant Andy.

  • @Xevf
    @Xevf 6 месяцев назад +4

    I've been waiting for this for a long time!

  • @V2tXI
    @V2tXI 6 месяцев назад +2

    Yo this is Awesome, im also a VFX Artist, or atleast i would call myself that. But your doing AWESOME work man! Keep it up 🤜🤛

  • @ame-
    @ame- 6 месяцев назад

    SO good. For me, this is the epitome of what makes the backrooms scary. It's the endless, empty, nonsensical space itself that creates the uncanny scare factor, and that elevates it above versions that just add some scary monsters that destroy the atmosphere and make it a generic horror scene.
    True liminality is.. liminal. It's a place where nothing goes on, where you're not supposed to be for long. That utter loneliness, man. That's it.