Thank you guys so much for 20,000 subscribers, These videos would not be possible without your support! I've also decided to make a discord server! Come stop by ☺ discord.gg/HMDYpfVa8p
4:00 It's funny how the entity was supposed to be scary and powerful, dangerous, and that stuff And he only passed in front of the door and just "dyed" (laugh)
I wouldn’t worry about lore with the back rooms, the lore is so all over the place it really should just be everyone’s choose your own journey with this facet of media. I really enjoy this interpretation you did wonderful work here
@@rouxbywest2546 if im to make a backrooms level i stick to the liminal space aspect, like say level 188 or level 1 e.g t, those are good examples towards the liminal space
what i like about this guy is that he actually makes the guy react to the backrooms, not just silently walking around the backrooms and running away from some monsters, this guy actually makes his cameraman more alive, for example when he saw that glitched level he actually reacted to it by saying "what the hell" instead of just standing there silently and walking away
@@Wayhoo yeah but not that much, like how in pitfalls they didnt react to there being a whole outside to the backrooms still inside the backrooms somehow
This honestly incredible. Usually the hub is completely safe for humans, but I really love the idea that entities that see you can chase you back to the hub
I love the idea of all hell breaking lose in the backrooms as the hub starts breaking apart letting monsters be able to travel through various levels freely, as the only sense of order being the levels and the fact they have specific monsters is gone as anything can exist anywhere
Backrooms level you can see in this Video besides the Hub 1:20 Level 0 1:41 Level 1 2:55 Level 9.1 3:25 Level 94 3:43 Probably Level 404 4:25 The Whiteout 4:28 Level 188 4:37 Probably a Ballpit from level Fun
I love the amount of personality there is to this! Commonly a lot of Backrooms videos have the person just be dead silent, or with half-assed voice acting. The fact you went the extra mile not only with his personable dialogue, but the crossovers into the environment just give a whole other layer of humanity to the Cosmic, existentially deteriorating nature of the Backrooms. It really feels like you're following a Human Being, and not some lost husk!
@❀Lex❀ I apologize with the wording. I don't think at all it's a bad thing when there isn't dialogue, and I can see the term half-assed coming off more abrupt or generally enforced. There's a lot of great videos that makes those efforts that I think are very niche and fun, it was to point out the fraction that kind of toss it in. My bad if it came off like I had malice with my comment. I wouldn't wish for that.
1:43 - Lesson 1: _Never_ rely on the flickering lights. Also, it would be nice to know the door to the Level 3999 in that Hub, as well. 'Cause it would be nice to know "a certain" place to go when you want to leave that entire world.
I love how high quality it looks! This is amazing .The textures make it look like this is a real life recording, combined with the motion blur, and the distinct VHS Filter, it is simply the best backrooms video I have ever watched. 20/10! Will definitely check out more videos on your channel.
I love how while noclipping, you can see the actual outside of the backrooms (an endless void) and a really good detail is that when he picked up the camera to record this level or something he was shaking like if he’s really scared because of the fall.
That’s why level “The Void” exists If the person misses to noclip to the level and land on the ground because of something they will be sent to The Void
This was an amazing interpretation of the Backrooms lore; I genuinely like the chaos of what happened here. It addresses and references different parts of the backrooms, it took a "cool more than terrifying" approach (which I liked a lot), and you imagined how different facets of the Backrooms would interact with each other, which is so cool! The ending felt like something like a massive containment breach from SCP, and I think it's cool for that. Overall, well done! I like this!
@@showalk What are you talking about? The original post literally warned about the threat of entities, making them sound as alien and hostile as possible.
@@korthalas7776 The post said "God save you if you hear something wandering around nearby, because it sure as hell has heard you." It's the possibility of there being something that's more frightening. When you start naming visible creatures like they're SCPs and numbering "levels" it completely destroys any mystery. Horror comes more from the unknown than the known. Seeing, naming, and labeling everything has the opposite effect. And really, this stupid "Smiler" thing looks like it was made by a 12 year old who saw that edited picture of a husky from years ago (Smile Dog) and thought it was the most terrifying thing to ever exist.
@@showalk "Horror comes more from the unknown than the known." This is often true... up to a point. You can only tug at the strings of mystery for so long. If there isn't eventually something that actually happens, the fear gradually relaxes itself. Now, I do have to _partially_ agree that the Backrooms wiki often overdescribes things, which is exactly why I agree with the comment that triggered these replies; the "lore" that a bunch of people arbitrarily assigned doesn't matter. Only the liminal, eldritch feel of the Backrooms matters. But if you just keep _eluding_ to the presence of a threat without ever making good on that promise, there will be little fear. As for the Smiler, the design is actually quite intelligent, given the context. It plays off of our instinctual fears very well. Given that we can't see well in the dark, and the things that have always wanted to eat us do, we are innately frightened by the prospect of a creature skulking in the shadows, its eyes glowing due to the reflected light. Smilers take that to the absolute extreme by being creatures with bodies that absorb most of the light, making them quite literally cloaked in shadow, while having bioluminescent facial features. Combining this with a hatred of light, and you have a materialized fear of the dark. There is nothing "stupid" or childish about Smilers; they are creatures that could theoretically exist given our knowledge of biology, and their features are designed to scare the shit out of their prey.
@@korthalas7776 Obviously the Smiler would be terrifying IRL, but to me it's just a PNG of a silly face. If any creature is going to be made, it should fit the atmosphere a little better. One such "entity" was the Guardian of the "Playrooms" (Escape the Backrooms: Playrooms by GeoNosiS). It barely let itself be known, and was well-integrated as more of a manipulator of the backrooms than anything. (This is not to be confused with the knight-like Guardian which is possibly one of the stupidest Backroom things I've read about.) Which brings me to my next point - the backrooms as an "entity" in and of themselves is a much more interesting concept to me than a slew of creatures with lore and whatnot. Are the backrooms simply a metaphysical phenomenon? If the backrooms change due to this phenomenon, is there potential danger in these changes? Or are the backrooms created by some kind of organization? Unknown being? Are they being controlled? Are the backrooms themselves sentient? Are they or their controller(s) hostile? Are they aware of your presence? Is there anywhere safe from their awareness? Those questions, to me, are FAR more intriguing than "there's a glowy knight on level 8000 that doesn't do much to you and is friends with this other entity on another level for some reason oh and also there's a thing that sTeAls sKiN!!1!"
@@Gigachad-xv2tt I know. Not just all the primary 9223372036854775807 levels, but sub-levels and negative levels. As well as one of these doors leading to one of the three possible ways out of the backrooms...
I like the idea of the camera glitching out more and more as he runs deeper into the level. It’s a neat detail of how unstable the back rooms really is
I love how accurate this is to the actual hub level! But here’s a quick thing abt the hub level, it’s said that the moment a harmful entity that comes into the hub level instantly disappears
I do love the personality given to the protagonist, it's really nice to see real humanistic reactions, I especially started noticing it after the "nope" reaction
Amazing work. Wow, so many creative people have really taken this backrooms concept to amazing places. I think one of the scariest things for me is that some of these "monsters" feel so alien that you have no idea what kind of torture they have in store for you. I really love where you took this one.
You should make a backrooms choose your own adventure where at the end of each vid, you get a choice of which vid to go to next, which again, goes to another vid with more options at the end. I’m sure people would enjoy playing a choose your own adventure with you as the creator! Also, great vid, I love the amount of effort you put into your vids.
This was fun. So many other videos try so hard to be the next Kane Pixels that they lose any sense of creativity and personality. The backrooms is like SCP, it's an opportunity for people to tell structured stories in an almost limitless environment. The Backrooms as a concept will live or die based on the creativity of the content creators, you are fighting the good fight by ignoring the "established lore" and just making something cool.
More like the creator of this vid is "fighting another fight". That "fight" also happens to be good as well. What I mean is that the other ppl creating backrooms vids that adhere to lore etc... are by no means being "un-creative". They are expounding upon the universe that is being made by the community. And as we know, story universes have lore to them. No matter what if you are able to add to that and adhere to lore, that takes a degree of creativity. This creator just so happens to be making his own backrooms "universe". Which is good as well. It's all creative fiction in the end, do with it what you will.
What's worse is that there IS NO established lore for the backrooms! xD It's just like you said. A limitless environment with limitless possibilities for our imagination/creativity!
Backrooms is a cool concept but it's got a hella long way to go before it comes close to matching the creativity and execution SCPs, the top 10% of which are fantastic and either mind-blowingly clever or utterly terrifying or both. Then again SCPs have been around much longer and have an established system which encourages quality (such as draft consultations on the site). It's also a lot less constrained so probably not a fair comparison. Backrooms has potential though.
1:20 The lobby 1:41 Habitable Zone 2:55 crimson field 3:43 motion 3:43 level -9223372036854775808 4:25 the whiteout 4:28 The Courtyard of windows 4:37 a ballpit from level fun
I love this, I seriously hope they keep our bro alive so that we can go through the backrooms with him on this journey. It would be cool to have a backrooms video with our camera man not dieing and actually making it out.
This is great, a lot of these backrooms videos have some flaws in the design but you are one of the few people to make one that’s exceptionally good. Great job!
I love that this starts all normal with the character falling into The Hub and turns into a Smiler chasing the character with all the walls being destroyed because of a huge creature from before breaking in and then all leading up to the fall into that ball pit triggering the end of the video. Honestly this is perfect.
thank you for not using the ASync logo! i hate all of these people stealing from Kane’s work. it’s a great setting to tell your OWN story and i’m glad you’re doing that.
I also ove the fact that this level is like an endless void outside while no clipping but when you’re inside there’s suddenly levels everywhere. Reality’s shifting there. And also the fact that this could actually be the core of every level from the backrooms.
This was really creative and well done! Particularly when the creature threw a piece of something and it broke a section of the wall which revealed a weird cartoon house on a landscape, and when the colorful spider sucked into the wall, creating a hole.
My G we need you back, you're *easily* the best backrooms creator on this platform! *unless you have things to take care of which you probably do then take care is all I can say, but still, for the sake of making sure that you *know* you're the best backrooms creator, I had to express myself that way.*
The glitch room is one of THE most hard places to get out of its nearly impossible (not like it is possible) everything’s made of glitch walls air floor
@@worlds_worst_tf2_player ....at 3:45 thought thats what the Negative rooms is supposed to be. Like if there's Level 10 then it has a Negative -10 counterpart, just very glitchy.
I love that this one connects so many worlds together and is so realistic! For example, I got a fright by the sound in 2:55 since normally people don't add the sound detail when they go up or down a ledge the voice acting is also great the screams and echoes were so good
really silly thing to point out but THANK YOU for making the camera point on the floor when he's running for his life I REFUSE to believe mfs run away from monsters and still remember to hold up the camera in perfect position
Please make more, this is like the best found footage video ever. I really like how the character actually reacts to things, it makes it way more realistic and alive
0:07 *nocliping to the HuB* 0:25 cameraman: hello? *Echo* 1:18 *opens the door that leads to level 0 the lobby * cameraman: nope 1:38 *opens the door that leads to level 0 the habitibal area* 2:00 cameraman: hello? Is some one there... *Echo* *Smiler appears* smiler: UGH AHUAHH UUUUAAA! 2:57 *sees a weird looking ahh entity in the feilds* 3:11 *runnin'* camera man oh sheet 3:23 *entity launched door at level 94 area*
If someone wants a backstory of the hub, well here’s my best explanation: The Hub. A level that’s supposed to be peaceful. It is essentially the lobby of all levels. Every level can be accessed from this singular point. You just need to find a special key which is in every level, hidden very well. It’s a giant concrete tunnel just like in the video. There are frequent supplies, and humans go there all the time. There’s no entities there, and if there are, they’re always passive. (Canon) I think it was pretty cool to see the huge attack on the hub, since it wasn’t expected, really awesome!
This is the most coolest backrooms found footage i have ever seen of a level called "the hub", i honestly do not care about the accurate version when i saw this, it was like true matrix! Amazing work dude, i'd love to see more!
Out of all of the people doing backrooms videos there's only a handful of standouts with that over the top realism. This is definitely one of them, good job man.
Without a doubt I think that of many videos of this style and theme, this is one of my favorites by far, it gives me the feeling again of a place without logic, where everything can happen where you don't know what to expect, a place where even the same backrooms are unpredictable and can even go crazy for the simple purpose of destroying your mind, great job, let's go back to unknown backrooms again!
Other than the "hElLo" thing this was one of the best Backrooms video I've seen in a while, you got all in there: a chase scene, humor, surprise, ambiance(wich is done to perfection), a big "OH F_" moment and the best of it all, no "in your face" jumpscares. Loved it! 9.9/10!
This is good content Keep up the good work! The fact that you made it seem like it was like entry ways in other places and hoe the monster broke through them was incredible.
This rocked!!! I liked that it shows how an entity from one level can be a victim of another level. This video is the first of its kind I've seen. Great accomplishment!
Didn't know how to feel initially but once i got your tone i actually quite liked it lol. So far you're the only person i seen that doesn't take things so seriously and is just having fun with the idea of the backrooms. It works for you
This is a perfect example of how there are different rooms and environments in the backrooms. The whole atmosphere can change based on going through one door.
This is very very cool. I liked the opportunity to see a bunch of different levels in a realistic way. The graphics were great and the protag really did have realistic reactions. I also thought the detail of entities leaving one level and coming to others was a nice touch. The smiler was done in a very creepy way also.
Wait the white glowing door I think that was one of those portals to the real world he should have gone through that door. Great job btw! I really liked this video with the different doors leading to different places
Dude that was aweosme. What a clever way to show off several levels and entities as well This is the stuff I've been waiting for... As well as finally getting to see waht the MEG bases look like, and the bntg
MAN this looks great! I especially loved the hub itself and level 1, they both looked so realistic! Well done with the voice acting too, it sounded really genuine! Good job!
bro, i absolutely love your style and the voice lines, normally people just have camera footage with just like a "hello is anyone there" and thats the rest of it but you went above and beyond with the sounds! :D
This was absolutely awesome. The quick "nope" at the first door opened, the editing and design... I also love the concept of entities being able to follow you back through an open door into the hub, rather than disappearing. It makes for an even more brutal and near-impossible Backrooms but that fits the Backrooms anyway, and I think I like the idea of a Backrooms that doubles down even more on the impossibility of any level actually being genuinely safe, or even close to it. Imagine the amount of carnage that just one or two open doors could lead to, given enough time. Maybe entities in the hub get "cleaned" out of it periodically instead of instantly, so it can't accidentally become a total deathtrap but you never know for sure if someone accidentally or even deliberately let hostile entities in. The whimsical, cold truth of infinity. Anyway regardless of possible alternate canons I loved this a lot. Easily one of the best of this type of Backrooms video, focuses more on the terror and broken physics than on deep lore, but still ties into known material too. The more canon there is for the Backrooms the less interesting I find it, so a really well-executed divergence from the (sometimes dubious) existing canon like this is perfect. It returns an element of foreignness that's always at risk of fading in the broader Backrooms canon, I guess, and you just did so damn well at literally every part of it, too
At first i thought it was a Negative level backroom but looks like its an obscure backroom that failed to render properly & glitched until it went haywire & is very turbulent hence the booming stormy sound.
your videos are sooo good, I usually love all the backrooms found footages but your work is so incredible, they're some of my fav tbh, keep up the good work, hope to see more of these! :D
Thank you guys so much for 20,000 subscribers, These videos would not be possible without your support! I've also decided to make a discord server! Come stop by ☺ discord.gg/HMDYpfVa8p
ok
ok
ok
terrible bro
ok
4:00
It's funny how the entity was supposed to be scary and powerful, dangerous, and that stuff
And he only passed in front of the door and just "dyed" (laugh)
He got sucked into it also that level is an instant kill
Level -92239483728374737 was just like “OOOH,SPIDER ENTITY!”
Level 404*
Level -92233 looks different
@@HEYITSMEMARIO thats not 404 or -92233 it's TH3 BR0K3N
I wouldn’t worry about lore with the back rooms, the lore is so all over the place it really should just be everyone’s choose your own journey with this facet of media. I really enjoy this interpretation you did wonderful work here
Like literally some people turn it into ark survival evolved
yeah man i turned mines into No Man's Sky
I like to think that every interpretation of the backrooms is 100% cannon due to how vast they are.
@@rouxbywest2546 if im to make a backrooms level i stick to the liminal space aspect, like say level 188 or level 1 e.g t, those are good examples towards the liminal space
@@rouxbywest2546 well, you can choose whats canon and what isnt since no company or anyone owns the backrooms, no copyright
what i like about this guy is that he actually makes the guy react to the backrooms, not just silently walking around the backrooms and running away from some monsters, this guy actually makes his cameraman more alive, for example when he saw that glitched level he actually reacted to it by saying "what the hell" instead of just standing there silently and walking away
*sees unknown horrors beyond my comprehension* "Oh lmao wtf bruh"
Or when he sees level 0, he just like "nope"
Kane already did that
@@Wayhoo yeah but not that much, like how in pitfalls they didnt react to there being a whole outside to the backrooms still inside the backrooms somehow
When audible confusion amounts to silence.
I love how he saw level 0 and was just like "nope!" Even though it was probably the safest out of all the levels he visited.
It's level 1. It's safer. With bases and stuff
@@thedictationofallah what
@@EmkayZ0 Read the wiki, ideally the wikidot
@@thedictationofallah no i thought you were confusing level 1 for 0 but nevermind
what @@thedictationofallah that
This honestly incredible. Usually the hub is completely safe for humans, but I really love the idea that entities that see you can chase you back to the hub
I mean it makes sense I just think Meg will kill them
@@Bonniebelle_00__ whos meg?
@@siljeflemming5510 bro just entered level 1
@@vinny829 prtty muchos
@@Bonniebelle_00__ nah bro Nathaniel B already handled them
I love the idea of all hell breaking lose in the backrooms as the hub starts breaking apart letting monsters be able to travel through various levels freely, as the only sense of order being the levels and the fact they have specific monsters is gone as anything can exist anywhere
Backrooms level you can see in this Video besides the Hub
1:20 Level 0
1:41 Level 1
2:55 Level 9.1
3:25 Level 94
3:43 Probably Level 404
4:25 The Whiteout
4:28 Level 188
4:37 Probably a Ballpit from level Fun
Also 2:55 Is the crimson fields
@@unintelligible-synapse complety forgot about that sublevel
@@unintelligible-synapse goofy ahh
It’s not level 404 it’s the glitch too
S
3:43 is -8 bit integer limit
I love the amount of personality there is to this! Commonly a lot of Backrooms videos have the person just be dead silent, or with half-assed voice acting. The fact you went the extra mile not only with his personable dialogue, but the crossovers into the environment just give a whole other layer of humanity to the Cosmic, existentially deteriorating nature of the Backrooms. It really feels like you're following a Human Being, and not some lost husk!
yes true
@❀Lex❀ I apologize with the wording. I don't think at all it's a bad thing when there isn't dialogue, and I can see the term half-assed coming off more abrupt or generally enforced. There's a lot of great videos that makes those efforts that I think are very niche and fun, it was to point out the fraction that kind of toss it in. My bad if it came off like I had malice with my comment. I wouldn't wish for that.
It’s better silent in my opinion but good VAing is cool
If i went to the backrooms i won't say anything to dont risk XD
*opens backrooms door* "nope..."
This was insane! I love how the videos continue the same story. Please don't leave this series!
Imagine waking up in a place like that and just wondering how many millions did they spend building that huge complex just to scare you? 😳
billions
a blink of an eye
nah this would be trillions
@@astroduckiee No its actually endless, so there are unlimited
No one made it, it’s a alternate universe made by parts of the earth and other planets
1:43 - Lesson 1: _Never_ rely on the flickering lights.
Also, it would be nice to know the door to the Level 3999 in that Hub, as well. 'Cause it would be nice to know "a certain" place to go when you want to leave that entire world.
Lesson 2: Never yell for anyone for company. People are scarce in almost every video in existence.
u need the levekl key
Why would you rely on lights, I don’t understand.
@@lyonidus3073 smilers are scared of lights, but they are so incredibly quick, that they might be able to reach you in a single flicker if not careful
@@lyonidus3073 usually in level 1 lighs means safety, because sometimes they turn off and entities literally SPAWN
I love how high quality it looks! This is amazing .The textures make it look like this is a real life recording, combined with the motion blur, and the distinct VHS Filter, it is simply the best backrooms video I have ever watched. 20/10! Will definitely check out more videos on your channel.
Thanks! 🙏
@@BackroomsMerchant posts more vids
I love how while noclipping, you can see the actual outside of the backrooms (an endless void) and a really good detail is that when he picked up the camera to record this level or something he was shaking like if he’s really scared because of the fall.
That’s why level “The Void” exists
If the person misses to noclip to the level and land on the ground because of something they will be sent to The Void
I really like the way the tunnel serves as a connection between all the levels of the backrooms. Like a level selector.
I heard its called the frontrooms
@@seanfunniman902 no its called the hub, frontrooms is reality/earth
That’s legit what it is in the wiki
@@average_youtube_user8906 theres a wiki?
@@n1etr056 yes
This was an amazing interpretation of the Backrooms lore; I genuinely like the chaos of what happened here. It addresses and references different parts of the backrooms, it took a "cool more than terrifying" approach (which I liked a lot), and you imagined how different facets of the Backrooms would interact with each other, which is so cool! The ending felt like something like a massive containment breach from SCP, and I think it's cool for that.
Overall, well done! I like this!
The lore doesn't matter, you just gotta go with the vibes. If you get the backrooms vibes right nothing else matters.
Almost nothing with "entities" or "levels" fits the vibes of the original Backrooms post...
@@showalk What are you talking about? The original post literally warned about the threat of entities, making them sound as alien and hostile as possible.
@@korthalas7776 The post said "God save you if you hear something wandering around nearby, because it sure as hell has heard you." It's the possibility of there being something that's more frightening. When you start naming visible creatures like they're SCPs and numbering "levels" it completely destroys any mystery. Horror comes more from the unknown than the known. Seeing, naming, and labeling everything has the opposite effect.
And really, this stupid "Smiler" thing looks like it was made by a 12 year old who saw that edited picture of a husky from years ago (Smile Dog) and thought it was the most terrifying thing to ever exist.
@@showalk "Horror comes more from the unknown than the known."
This is often true... up to a point. You can only tug at the strings of mystery for so long. If there isn't eventually something that actually happens, the fear gradually relaxes itself.
Now, I do have to _partially_ agree that the Backrooms wiki often overdescribes things, which is exactly why I agree with the comment that triggered these replies; the "lore" that a bunch of people arbitrarily assigned doesn't matter. Only the liminal, eldritch feel of the Backrooms matters. But if you just keep _eluding_ to the presence of a threat without ever making good on that promise, there will be little fear.
As for the Smiler, the design is actually quite intelligent, given the context. It plays off of our instinctual fears very well. Given that we can't see well in the dark, and the things that have always wanted to eat us do, we are innately frightened by the prospect of a creature skulking in the shadows, its eyes glowing due to the reflected light. Smilers take that to the absolute extreme by being creatures with bodies that absorb most of the light, making them quite literally cloaked in shadow, while having bioluminescent facial features. Combining this with a hatred of light, and you have a materialized fear of the dark.
There is nothing "stupid" or childish about Smilers; they are creatures that could theoretically exist given our knowledge of biology, and their features are designed to scare the shit out of their prey.
@@korthalas7776 Obviously the Smiler would be terrifying IRL, but to me it's just a PNG of a silly face.
If any creature is going to be made, it should fit the atmosphere a little better.
One such "entity" was the Guardian of the "Playrooms" (Escape the Backrooms: Playrooms by GeoNosiS). It barely let itself be known, and was well-integrated as more of a manipulator of the backrooms than anything. (This is not to be confused with the knight-like Guardian which is possibly one of the stupidest Backroom things I've read about.)
Which brings me to my next point - the backrooms as an "entity" in and of themselves is a much more interesting concept to me than a slew of creatures with lore and whatnot. Are the backrooms simply a metaphysical phenomenon? If the backrooms change due to this phenomenon, is there potential danger in these changes? Or are the backrooms created by some kind of organization? Unknown being? Are they being controlled? Are the backrooms themselves sentient? Are they or their controller(s) hostile? Are they aware of your presence? Is there anywhere safe from their awareness?
Those questions, to me, are FAR more intriguing than "there's a glowy knight on level 8000 that doesn't do much to you and is friends with this other entity on another level for some reason oh and also there's a thing that sTeAls sKiN!!1!"
Damn... So much for secure and devoid of entities. Those Followers of Jerry gotta stop leaving doors open before more leggy bois get through! 😆🤣
😂😂
hey it's all of the room including level 9 trillion something
@@Gigachad-xv2tt I know. Not just all the primary 9223372036854775807 levels, but sub-levels and negative levels. As well as one of these doors leading to one of the three possible ways out of the backrooms...
@@BackroomsMerchant 😀😃😄😁😆😅😁😀😛☹️🌚🌜🤐😬
@@BackroomsMerchant hi
I like the idea of the camera glitching out more and more as he runs deeper into the level. It’s a neat detail of how unstable the back rooms really is
I love how when the main character gets chased, they don't just run for their lives, but they try to interact with the objects to evade attacks.
I love how accurate this is to the actual hub level! But here’s a quick thing abt the hub level, it’s said that the moment a harmful entity that comes into the hub level instantly disappears
So either
A: the creator of the video didn’t know or didn’t consider it
B: the entities weren’t harmful
@@MemeWasNotTaken the smiler is certainly hostile
its their interpretation, read description
I prefer the idea that no entity can naturally, or want to naturally enter the hub but will to hunt prey
You don't need to use any logic in the backrooms lol
dude what accurate representation of the canon levels and entities! and with your own twist on the lore! Love it!!!!
Thanks ☺️
i mean 2 of them are canon but still
I do love the personality given to the protagonist, it's really nice to see real humanistic reactions, I especially started noticing it after the "nope" reaction
Love the idea of an endless tunnel backrooms level that is like a middle point to all other levels, you excecuted it perfectly
It's a "canon" backrooms level lmao
“The Hub” is a “canon” gateway for a ton of floors, and has no entities.
Bro it’s the hub not a fanmade level
@@Zyxl- Ik I'm just saying it's a cool concept and he made it look exactly what I imagined it to be
@@leetheidiot technically still fanmade as every backrooms level is, but yknow i get what you mean. its widely accepted
Amazing work. Wow, so many creative people have really taken this backrooms concept to amazing places. I think one of the scariest things for me is that some of these "monsters" feel so alien that you have no idea what kind of torture they have in store for you. I really love where you took this one.
You should make a backrooms choose your own adventure where at the end of each vid, you get a choice of which vid to go to next, which again, goes to another vid with more options at the end. I’m sure people would enjoy playing a choose your own adventure with you as the creator! Also, great vid, I love the amount of effort you put into your vids.
That's actually a great idea
Or a vote, that might also work
Like the Frank videos!
This is a great idea!
Exactly!
This was fun. So many other videos try so hard to be the next Kane Pixels that they lose any sense of creativity and personality. The backrooms is like SCP, it's an opportunity for people to tell structured stories in an almost limitless environment. The Backrooms as a concept will live or die based on the creativity of the content creators, you are fighting the good fight by ignoring the "established lore" and just making something cool.
More like the creator of this vid is "fighting another fight". That "fight" also happens to be good as well.
What I mean is that the other ppl creating backrooms vids that adhere to lore etc... are by no means being "un-creative". They are expounding upon the universe that is being made by the community. And as we know, story universes have lore to them. No matter what if you are able to add to that and adhere to lore, that takes a degree of creativity.
This creator just so happens to be making his own backrooms "universe". Which is good as well. It's all creative fiction in the end, do with it what you will.
It's not an SCP shut up bozo
What's worse is that there IS NO established lore for the backrooms! xD
It's just like you said. A limitless environment with limitless possibilities for our imagination/creativity!
Backrooms is a cool concept but it's got a hella long way to go before it comes close to matching the creativity and execution SCPs, the top 10% of which are fantastic and either mind-blowingly clever or utterly terrifying or both. Then again SCPs have been around much longer and have an established system which encourages quality (such as draft consultations on the site). It's also a lot less constrained so probably not a fair comparison. Backrooms has potential though.
I love how he does his work, the animation is incredible, and it also looks terrifying and tense, what can I say, it's beautiful
That was incredible, honestly one of if not the best Backrooms video I've ever seen. Well done!
@TufKookie yeah because I saw this video and wanted to recommend it to him ☺️
1:20 The lobby
1:41 Habitable Zone
2:55 crimson field
3:43 motion
3:43 level -9223372036854775808
4:25 the whiteout
4:28 The Courtyard of windows
4:37 a ballpit from level fun
You missed level 94
3:26 motion
That "nope" got me more than it should have
Honestly this is one of the best backrooms videos I’ve seen and you can tell a lot of effort went into this
I love this, I seriously hope they keep our bro alive so that we can go through the backrooms with him on this journey. It would be cool to have a backrooms video with our camera man not dieing and actually making it out.
Or he escapes and immediately gets hit by a bus and dies in the real world
they did for 2 episodes before this
This is great, a lot of these backrooms videos have some flaws in the design but you are one of the few people to make one that’s exceptionally good. Great job!
Definitely cool seeing the hub level and a bunch of other spaces connected to it. Nice video.
I love that this starts all normal with the character falling into The Hub and turns into a Smiler chasing the character with all the walls being destroyed because of a huge creature from before breaking in and then all leading up to the fall into that ball pit triggering the end of the video. Honestly this is perfect.
you literally just summarized the whole video into once sentence
r/youngpeopleyoutube type comment
Exacly i think that is like the level fun
y'know........... i watched the video, i didnt need someone to summarize it 💀
I feel like that ball pit might be somewhere in level Fun
thank you for not using the ASync logo! i hate all of these people stealing from Kane’s work. it’s a great setting to tell your OWN story and i’m glad you’re doing that.
That “Nope” sent me. 😂
Glad to see a Backrooms Explorer with some personality.
I also ove the fact that this level is like an endless void outside while no clipping but when you’re inside there’s suddenly levels everywhere. Reality’s shifting there. And also the fact that this could actually be the core of every level from the backrooms.
good concept but the hub is just a safe place where you can go many levels
nice
This was really creative and well done!
Particularly when the creature threw a piece of something and it broke a section of the wall which revealed a weird cartoon house on a landscape, and when the colorful spider sucked into the wall, creating a hole.
Absolutely insane animation and plot
4:37 NOOOO WRONG DOOR
My G we need you back, you're *easily* the best backrooms creator on this platform!
*unless you have things to take care of which you probably do then take care is all I can say, but still, for the sake of making sure that you *know* you're the best backrooms creator, I had to express myself that way.*
The most variety I've ever seen in one single backrooms video. Absolutely incredible
3:43 Level 404 "My dearly fragmented"
Its level -922 yeah you get what I'm saying
It's the lowest backrooms leve
It's level -92233...
@@jamesgreen4139it’s -100
@@westonrussell8139-100
“ there’s no way that thing can get through there” famous last words
The glitch room is one of THE most hard places to get out of its nearly impossible (not like it is possible) everything’s made of glitch walls air floor
You die moments after entering because you can't comprehend it and it kills you
it's the lowest possible backrooms level, there aren't any walls or floor, it's just an endless void of glitches
@@worlds_worst_tf2_player ....at 3:45 thought thats what the Negative rooms is supposed to be. Like if there's Level 10 then it has a Negative -10 counterpart, just very glitchy.
I love that this one connects so many worlds together and is so realistic!
For example, I got a fright by the sound in 2:55 since normally people don't add the sound detail when they go up or down a ledge
the voice acting is also great the screams and echoes were so good
really silly thing to point out but THANK YOU for making the camera point on the floor when he's running for his life I REFUSE to believe mfs run away from monsters and still remember to hold up the camera in perfect position
I just love how well done this video was made, it’s so realistic and I love the part where the huge monster gets sucked into the glitch room!
Please make more, this is like the best found footage video ever. I really like how the character actually reacts to things, it makes it way more realistic and alive
0:07 *nocliping to the HuB*
0:25 cameraman: hello? *Echo*
1:18 *opens the door that leads to level 0 the lobby * cameraman: nope
1:38 *opens the door that leads to level 0 the habitibal area* 2:00 cameraman: hello? Is some one there... *Echo*
*Smiler appears* smiler: UGH AHUAHH UUUUAAA!
2:57 *sees a weird looking ahh entity in the feilds*
3:11 *runnin'* camera man oh sheet
3:23 *entity launched door at level 94 area*
If someone wants a backstory of the hub, well here’s my best explanation: The Hub. A level that’s supposed to be peaceful. It is essentially the lobby of all levels. Every level can be accessed from this singular point. You just need to find a special key which is in every level, hidden very well. It’s a giant concrete tunnel just like in the video. There are frequent supplies, and humans go there all the time. There’s no entities there, and if there are, they’re always passive.
(Canon)
I think it was pretty cool to see the huge attack on the hub, since it wasn’t expected, really awesome!
This is the most coolest backrooms found footage i have ever seen of a level called "the hub", i honestly do not care about the accurate version when i saw this, it was like true matrix! Amazing work dude, i'd love to see more!
1:24 "nope" same bro
This looks mad realistic you're probably one of the best backrooms found footage makers out there.
I love how he opens that first door and just instantly goes "nope"
definitely one of the best backrooms videos ive watched yet! love your take on the lore!
Out of all of the people doing backrooms videos there's only a handful of standouts with that over the top realism. This is definitely one of them, good job man.
Well done! This is what I like to see! How the backrooms all fits together cohesively! So great. Not to mention these vfx are top notch!
So you are creating the story of this wanderer that goes trough different levels, very cool!
Without a doubt I think that of many videos of this style and theme, this is one of my favorites by far, it gives me the feeling again of a place without logic, where everything can happen where you don't know what to expect, a place where even the same backrooms are unpredictable and can even go crazy for the simple purpose of destroying your mind, great job, let's go back to unknown backrooms again!
Other than the "hElLo" thing this was one of the best Backrooms video I've seen in a while, you got all in there: a chase scene, humor, surprise, ambiance(wich is done to perfection), a big "OH F_" moment and the best of it all, no "in your face" jumpscares. Loved it! 9.9/10!
This is good content Keep up the good work!
The fact that you made it seem like it was like entry ways in other places and hoe the monster broke through them was incredible.
I like that this cameraman is actually speaking, not only breathing or so
This rocked!!! I liked that it shows how an entity from one level can be a victim of another level. This video is the first of its kind I've seen. Great accomplishment!
I hope you keep doing videos like this one, your very good :D
Didn't know how to feel initially but once i got your tone i actually quite liked it lol. So far you're the only person i seen that doesn't take things so seriously and is just having fun with the idea of the backrooms. It works for you
What a twist. I love it. Really beautiful peace right here. I love the choreography, the editing and your acting.
Imagine the backrooms being a museum and you're being the night watch. This is what this video feels like
BRUH THE HE COULD HAVE GOTTEN THERE!
3:26
but if that thing followed him there?
Motion
Yeah he could jump through the 94th wall
4:20 when i step a lego peace:
When you spell piece wrong:
@@stupling29 breh
@@Marble_marzofficialYTI can relate
piece
definitely my best backrooms video ever, it’s probably the 4th time I see this video, and it’s still amaze me, pls continue bro!
Wow this is absolute genius!!! Can’t wait for the next one!!!
This is a perfect example of how there are different rooms and environments in the backrooms. The whole atmosphere can change based on going through one door.
This is amazing the effects and voices and soundeffects are amazing! How do you make it look so real, it's also so funny how the dude reacts!
I love how he saw that level and he’s like “Yeah I rather die then go there”
2:09 his reaction Would be Mine if i see a smiler too That shit is creepy as hell Good work
This is very very cool. I liked the opportunity to see a bunch of different levels in a realistic way. The graphics were great and the protag really did have realistic reactions. I also thought the detail of entities leaving one level and coming to others was a nice touch.
The smiler was done in a very creepy way also.
Wait the white glowing door I think that was one of those portals to the real world he should have gone through that door. Great job btw! I really liked this video with the different doors leading to different places
Maybe it could've lead to 404 but I think the courtyard level (188) could've been the best choice as of now (or 95)
Or LVL 12
The hub only leads you to sub levels and most levels, but not the front rooms (reality)
This is amazing! I haven’t been glued to my screen for a Backrooms video in a long time. Amazing job!
3:03 IS THAT THE MIND FLAYER?!
Dude that was aweosme. What a clever way to show off several levels and entities as well This is the stuff I've been waiting for... As well as finally getting to see waht the MEG bases look like, and the bntg
MAN this looks great! I especially loved the hub itself and level 1, they both looked so realistic! Well done with the voice acting too, it sounded really genuine! Good job!
i think this is the best backrooms ive ever seen
bro, i absolutely love your style and the voice lines, normally people just have camera footage with just like a "hello is anyone there" and thats the rest of it but you went above and beyond with the sounds! :D
This was absolutely awesome. The quick "nope" at the first door opened, the editing and design... I also love the concept of entities being able to follow you back through an open door into the hub, rather than disappearing. It makes for an even more brutal and near-impossible Backrooms but that fits the Backrooms anyway, and I think I like the idea of a Backrooms that doubles down even more on the impossibility of any level actually being genuinely safe, or even close to it.
Imagine the amount of carnage that just one or two open doors could lead to, given enough time. Maybe entities in the hub get "cleaned" out of it periodically instead of instantly, so it can't accidentally become a total deathtrap but you never know for sure if someone accidentally or even deliberately let hostile entities in. The whimsical, cold truth of infinity.
Anyway regardless of possible alternate canons I loved this a lot. Easily one of the best of this type of Backrooms video, focuses more on the terror and broken physics than on deep lore, but still ties into known material too. The more canon there is for the Backrooms the less interesting I find it, so a really well-executed divergence from the (sometimes dubious) existing canon like this is perfect. It returns an element of foreignness that's always at risk of fading in the broader Backrooms canon, I guess, and you just did so damn well at literally every part of it, too
This is so underrated the world should know this there's alot of effort put in this video
1:24 😂😂😂😂😂
4:30
That just fucking sucks a lot almost dying twice just to go to a death zone
Smiler:*Corrupted Minecraft Zombie Noises*
3:18 Comical.
Bro who put mind flayer in the backrooms💀 2:58
Bro this was amazing
Much appreciated 😇
4:25 I think is 5th dimension space
At first i thought it was a Negative level backroom but looks like its an obscure backroom that failed to render properly & glitched until it went haywire & is very turbulent hence the booming stormy sound.
Ain't that one of the white portals from level origin
This is really amazing i hope baznotreal will react to this video
2:00 he made an scp-939 reference
Glad someone else noticed that
your videos are sooo good, I usually love all the backrooms found footages but your work is so incredible, they're some of my fav tbh, keep up the good work, hope to see more of these! :D
This felt like something you could dream about. Well done
Oh, boy. Finally high quality video with true unpredictable environment and camera - person move. Feels fxkn AMAZING! Thank you!