15 Starfield Ship Building Tips & Tricks you NEED to know

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  • Опубликовано: 28 июн 2024
  • The Ultimate ship building guide - How to build a ship in Starfield! Complete beginner's guide to ship building for Xbox & PC!
    00:00 Intro
    00:27 Unlocking ship modules
    01:20 Shipyards
    04:17 Connections
    06:14 Other controls
    07:48 Module Power
    10:17 Starter ship
    12:06 Loops & Corridors
    16:33 Portholes
    17:44 Unattached Modules
    18:37 Ship Inventory
    19:36 Best Ship Weapons
    21:27 Mass and Manoeuvrability
    23:10 How to rename your ship
    23:34 Key skills and how to level them
    25:44 Outro
    TotalXclipse - Doors, loops & ladders
    • Placing Doors, Loops a...
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Комментарии • 125

  • @frankiechan9651
    @frankiechan9651 8 месяцев назад +16

    Just for the blue square as weapon mount alone this was worth it for me. I knew about the arrow and regular joiner - but could not work out why sometimes weapons would not stick.
    Then I'd have to go buy some weapon mounts.
    Be careful of using too many Hopetech joiners - those things are HEAVY - and can mess up mobility real fast.
    If we could choose where to punch a door through I'd be such a happy person - random doors and ladders is really annoying.
    I'd also love to be able to walk through a design to check it out prior to locking it in.

  • @andyk1115
    @andyk1115 8 месяцев назад +5

    Nice informative video but you get a better selection going inside to see the sales person in hopetown instead of the ship technitian (more cockpits)

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад +2

      Great to know, will test that, thanks!

  • @anarchywon4170
    @anarchywon4170 5 месяцев назад +3

    I appreciate you taking the time to make this video. Helped me a lot. Cheers!

  • @thechamp9696
    @thechamp9696 8 месяцев назад +5

    Awesome tips! A full ship build video would be cool to see. I have lots of hours into the game but haven’t really focused on ship building at all yet

  • @juanbrito-nina2877
    @juanbrito-nina2877 8 месяцев назад +2

    Definitely do the whole ship video!!!!

  • @dustfan
    @dustfan 8 месяцев назад +2

    I always use 3 weapons with EM as my third. That way I leave them powered down in most situations until I want to board a ship I can then just power down one of my other weapons and still leave everything else maxed out.

  • @michaelstryker72
    @michaelstryker72 8 месяцев назад +1

    Weapon placement I found you can go 3,3,4 or 4,3,3. If using auto turrets and guns and one set that you have fire either RT or Y.

  • @infernas
    @infernas 8 месяцев назад +6

    I already know stuff about ship building, but I watched anyway thinking I might learn a thing or two from you, and sure enough I did! Thanks for the clear and thorough explanation.
    All I want in life is a way to tell the game where I want my doors and ladders, dammit. I made the mistake of making a big ship (like the game tells me I couldn't add more parts lol) and getting through that maze is a headache. I just always "go to cockpit" when I go in and "exit ship" when I go out, I don't bother walking through the decks of that abomination at all lmao.

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад +3

      Glad you enjoyed it! Yea being able to manually place/remove doors and ladders would make it so much better, that and being able to look inside the ship before confirming everything.

    • @kuhhnt
      @kuhhnt 8 месяцев назад +2

      I do love me a no-ladder build. 2 levels, with stairs at the cockpit. Clean!

    • @GaryBeilby
      @GaryBeilby 8 месяцев назад +3

      @@kuhhnt I'm more at peace with the ladders now I've realised it's far quicker and easier to traverse them just with jumping/boosting. It's not that different to going up stairs.

    • @kuhhnt
      @kuhhnt 8 месяцев назад +2

      To be fair, at this point, so long as my workshop is right next to the landing bay door, and under-mounted slim docker, and cockpit, i'm good. I don't even wander through the rest of my ship unless i need to talk to a companion who's crewing it.

    • @aaronmurphy9353
      @aaronmurphy9353 4 месяца назад +1

      Yeah, within a two hour period I boarded 4 Varum ships and found a confusing maze of passages... After all that irritating time, ship was a C Class... no skill points to bump up either. 4 ships...

  • @pastyman3247
    @pastyman3247 6 месяцев назад +1

    Lots of tips that were not obvious to most players.
    Nice vid👌

  • @TrUbY_XD
    @TrUbY_XD 2 месяца назад +1

    Thruster turning... game changer 🤯👍🏻

  • @kenmitchell7848
    @kenmitchell7848 8 месяцев назад +1

    Clearest and most succinct explanation of this process that I have seen ... well done!

  • @robertfrancke7994
    @robertfrancke7994 8 месяцев назад +1

    One of the best ship building tips videos I have seen. Well done!

  • @silverjohn6037
    @silverjohn6037 8 месяцев назад +3

    1. If you take the Bounty Hunter background you can capture the Crimson Fleet Ghosts that attack you during the tutorial. At the time I'm writing this though (31 Oct 23) the Ghost seems to be bugged and, if you alter it, it will occasionally revert back to it's base appearance and can't be used. You can "enter" it but you'll be stuck in the deck and unable to interact with anything.
    2. In addition to the salesroom on Neon, Stroud Eklund also has a shipyard in the Narion system (the one you start out in during the tutorial) orbiting Deepala. The salesman is a bit hard to find but check behind the office style privacy screen and he'll be the one in the vest.
    3. Until you do the Vanguard quest the 3300 particle beam cannon (sold by the technician on New Atlantis) is pretty potent. You can only fit 4 of them as they need 3 power but, combined, they'll do 48 damage. The rate of fire is slow unless fully powered but if you can keep them powered they won't ever pause for the reload/cooldown that other weapon systems have to deal with so they can be handy for long fights.

    • @tzxazrael
      @tzxazrael 7 месяцев назад

      capture the ghosts, and then just sell them. ghosts are ugly and weak, plus you can't get stuck in the deck of a ship you no longer own.... xD

    • @IvanGrasp
      @IvanGrasp 7 месяцев назад

      I changed my 3300 for the PBO-30 Auto Electron Beam (Level 12 needed). I noticed a slight increase in DPS. For certain combats you can have only 1 pip and that's enough charge to take down 1 ship.

  • @lessonzlrnd
    @lessonzlrnd 8 месяцев назад +1

    Make the Event Horizon ship!!!
    That would be epic!! Thanks for the info!! Now, to build!

  • @Robtaff
    @Robtaff 8 месяцев назад

    This is the video I needed. Thank you for this great and clear guide. Complete build video would be superb.

  • @thedarkside7508
    @thedarkside7508 7 месяцев назад

    Omg, this was SO helpful!!! Thank you!

  • @JasonArter
    @JasonArter 8 месяцев назад

    Excellent information, Ben. Thanks!

  • @richardmilliken149
    @richardmilliken149 8 месяцев назад

    Thank you soooo much .. I've not found a lot of explanation for xbox controls to ship building on YT!!

  • @GamerSquib
    @GamerSquib 8 месяцев назад +6

    The best C class starter ship to use when making an end game ship is the Kepler R.
    Not only is the ship free, but it also unlocks the best C class engines in the game, of which you can attach SIX of them.

    • @tzxazrael
      @tzxazrael 7 месяцев назад +1

      the engines should be unlocked by the main quest prior to getting the kepler quest ("all that money can buy", on neon, with walter). the kepler R is... ugly AF, but it's got some good pieces. the kepler S, which is the other option... is much less ugly... but doesn't have any weapons, or the top-end pieces.

    • @kalonem5719
      @kalonem5719 3 месяца назад

      Actually this is true and if you want to edit your ship besides your outpost you go to Stroud show room in neon.

    • @steverye8872
      @steverye8872 16 дней назад

      Yeah I build convoluted nonsense but the Kepler is too much for even me. I like that it's cheap to build on top of since there are so many modules to start with though.

  • @barrynelson5347
    @barrynelson5347 5 месяцев назад

    Thank you for the idea to rank up Starship Design by adding/removing unique items to a 'junk' ship. Perfect. I've been struggling to rank up that skill.

  • @ikeduno7973
    @ikeduno7973 8 месяцев назад

    Great vid, really useful hab door management. Will try these tips on my next build. Thanks so much!

  • @uzetaab
    @uzetaab 5 месяцев назад

    An option to consider regarding weapons is having a 3rd weapon, but powered off. The idea being that you could have a set of EM guns that you can switch to when you want to capture instead of kill. There will be a small penalty to mass and mobility though.

  • @StarfieldInformationNetwork
    @StarfieldInformationNetwork 6 месяцев назад

    Your video has been added to the Starfield Tips & Tricks playlist on the Starfield Information Network's RUclips and social media pages. Thank you for producing such fantastic content. We believe that by sharing your content on our platforms, other members of the Starfield community will appreciate your creations as much as we did. If you have additional content you'd like us to feature, please don't hesitate to reach out. Have a wonderful day!

  • @billseventy6825
    @billseventy6825 7 месяцев назад

    Thank you so much for the Video ,very informative .. I've been trying to figure out how to do some of the things you mention in your vid ,by myself for the last few times I've played but your Video "nailed" all the particular things that has been plaguing me ,, lol !!! Big Kudos from me !!!

  • @apcsox
    @apcsox 8 месяцев назад +3

    Don’t forget speciality equipment. If you need shielded cargo or scan jammers (and haven’t done any of the crimson fleet questline or sided with Sysdef at the end), you can get them from the vendor at the Red Mile
    Second. This is good for early on freebie credits. Anytime you edit your ship, it refills all the random junk as well. So whenever you modify your ship, go to a vendor/kiosk, go to your ships inventory, and sell all the misc junk repeatedly.

    • @jere7bear792
      @jere7bear792 8 месяцев назад

      I was going to say the same thing.
      Having Living quarters and mess halls are great for getting 2k-5k extra loot to sell at almost any vender. Aside from the dumbbells, they also dont take up much cargo space. And you can modify multiple ships to stack the loot for when you run low on cash.

    • @JP-st9hn
      @JP-st9hn 7 месяцев назад +3

      It’s handy but I hope they remove it. It’s just ridiculous really…

  • @shanewoosley8303
    @shanewoosley8303 7 месяцев назад

    So useful!!!!! Thank you

  • @ChaoticSixXx
    @ChaoticSixXx 5 месяцев назад

    You can utilize the mechanic where everything inside your ship goes into cargo by editing it because it will overflow your cargo hold.

  • @sherazade82
    @sherazade82 8 месяцев назад +4

    Grav drives perform the same regardless if you have 1 power or 12 power assigned to it. So you can leave it at 1 power and use the rest of the power on a 3rd weapon type. It will still jump the same distance.
    Also, power level does not affect weapon damage or fire rate. It only affects weapon reload rate. So if you use auto weapons, these have magazines and will fire at full speed and dmg even at partial power, but when the magazine empties, it will reload slower in one big slow reload. (Do note diff auto weapons have diff magazine sizes, from 26 to 33). If you use semi auto weapons (these are 1.5 fire rate), then a lower power will mean each shot is slower because it will reload after every single shot but the slow down is only marginal, although it will add up because it is every shot. So you need to consider whether you prioritize burst fire damage or avg damage over time. Your choice of auto vs semi auto weapons and power allocation will be determined by your priority. Personally, once you get to Obliterator Alpha Beams, burst fire is enough to destroy most ships and then reload while you switch targets.
    Also, if you find controlling and aiming and shooting very difficult, then particle beam turrets are a godlike quality of life improvement for you. These turrets will auto aim and shoot on their own. They fire even when you cannot see the ship yet. I have 2 facing behind me and I've killed many ships without even looking at them. Also particle beams have insane 3km range and deal high dmg to both shields and hull. So you don't need to even switch weapons. But it will make space combat easy to the point of boring and boarding ships become impossible because you cannot control where and when the weapon fires. So if you want to board, you need to kill the turret by powering it down to zero power and using a manual weapon like EM Suppressors.
    Also, shields are always maxed, because you want maximum shields.
    Also, one more Skill to have is the Aneutronic fusion skill (Vasco has this at level 1) as it will add up to 5 extra power to your reactor at max skill level. So you can have up to 46 power (Vasco +1 and yourself +5)
    Just some things to consider when playing around with power allocation and ship design.

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад

      Good stuff there, thanks for sharing.
      More power if grav drive does make it activate slightly quicker, but yea generally you can just stick 1 power in it when you need to use it unless you are in a serious hurry.

    • @XoRandomGuyoX
      @XoRandomGuyoX 8 месяцев назад +1

      While it isn't technically extra power, you do get a free pip of power in Engines and Shields by having Sam Coe and Omari Hassan assigned to your ship's crew, respectively. So combined with A. Fusion it functions like having 48 power. And, as you said, auto weapons with magazines, and missile launchers in general, can be left at lower power without effecting their burst damage. Grav drives are fine at 1 power as well unless you need a quick escape.

    • @sherazade82
      @sherazade82 8 месяцев назад

      @@TheBeardGuys Well, hope the info helps.
      And yeah, that's true.

    • @sherazade82
      @sherazade82 8 месяцев назад

      @@XoRandomGuyoX Yeah. For me, I tend to max out shields regardless, so I get more than 100% shield.

  • @UncleManuel
    @UncleManuel 7 месяцев назад +1

    With ship weapons it is actually more important how much damage you can deliver per second. That's why the Vanguard Obliterator Autoprojector is so damn good: because you can put 6 on your ship and deliver massive hull & shield damage up to 3000 meters away. 🤟
    Same but shorter range (880 meters): Vanguard Hellfire Autocannon. I use 6 of these as backup or finisher at closer range. Because I don't like missile launchers (take too long to reload, sometimes misses enemy completely). And the best part: both guns are available at level 1. 😎

  • @greeny2002uk
    @greeny2002uk 8 месяцев назад

    Helpful, thanks 👌

  • @jeffmartin8955
    @jeffmartin8955 8 месяцев назад

    tyvm mate.

  • @maitotechlab9035
    @maitotechlab9035 8 месяцев назад +1

    Tip: tayio has some top an boton hab with no conections on sides so, on can make side by side room with no conection. Also, stroud has some 1x1 habs with conection on one side only, didnt found any use for those but theres the option.

  • @shadowtheimpure
    @shadowtheimpure 7 месяцев назад +1

    I really wish Bethesda had bothered explaining some of this shit in-game. I appreciate the tutorial, now I know what I'm doing with that ship builder.

  • @plugspud421
    @plugspud421 8 месяцев назад

    Another cracking video 💪

  • @muldersxfiles
    @muldersxfiles 5 месяцев назад

    Good stuff

  • @bugnazbinnyking1198
    @bugnazbinnyking1198 8 месяцев назад +4

    To prevent ladders where you don't want them (assuming there is another pathway available) you can put an Equipment Plate on top of the Hab unit - this should stop a ladder from being created there.
    I've tried doing this with structural pieces (Thruster Array, Horizon Weapon Mount, Deimos Wing D) single and on both sides and despite modelling these pieces inside the ship, it still creates a door...
    You can also put Portholes in the floor, which strangely pleases me.

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад

      Ah good to know, thanks. I want to have more of a play with corridors and ladder blocking with my next build

    • @dkindig
      @dkindig 8 месяцев назад

      @@TheBeardGuys Portholes are a common way to prevent doors/passageways from being created, using the flipping placement glitch to get habs to butt up against each other even though they're not connecting. Companionways are an excellent way to force ladders at specific points. You can use a stack of 1x1 companionways to force a ladder from your landing bay up through all your levels to your docking port ( for that single-ladder build) and they also work to stagger spacing for habs too, like a spine/brace.

  • @devynhardison7422
    @devynhardison7422 8 месяцев назад +2

    PLEASE DO A FULL VIDEO BREAKDOWN!

  • @JUSTCUROIUS
    @JUSTCUROIUS 5 месяцев назад

    You can snap the Sal engines to 3 points instead of 4 by copying and it will auto snap overlapping one another to only take up 3 points instead of 4. I think it only works above and below. You can also blend and cover some structural components by cycling through the options. Example is the nova wing. If an object is preventing you from snapping the full wing but you can fit a half wing. Snap the half wing then cycle to the full wing and it will snap blending or covering the object.

  • @theGzusMan
    @theGzusMan 8 месяцев назад +1

    As an xbox player I wish the length,height,width limit was just a tad bit more 😅 ugh its still so fun and addicting to let my creative side run rampant in this game!

  • @marylinbradford8603
    @marylinbradford8603 8 месяцев назад +1

    You never have to put power in the gravity drive it will automatically put how many power pips you have left in you're main bar which is great I always distribute my power then leave however many you want in the main bar then automatically jump without having to move power in and out of the gravity drive manually, when the game does it automatically.

  • @AndrewJohnson-oy8oj
    @AndrewJohnson-oy8oj 7 месяцев назад

    2:25 At Hopetown you actually have to go into the HopeTech lobby and speak to the saleswoman to get access to all the specialist parts. The tech outside does not have them all.

  • @speedyben
    @speedyben 8 месяцев назад

    Good tips here especially the elusive xbxo controls 😅

  • @PappaLezlie
    @PappaLezlie 8 месяцев назад

    I'd add that the full Stroud-Eklund selection can be find in the Narion system on the Stroud-Eklund Staryard

  • @XoRandomGuyoX
    @XoRandomGuyoX 8 месяцев назад +1

    Yeah, getting 40 unique ship modules for Starship Design 4 seems daunting if you're building a 'natural' ship. So it's probably best to go to the unique shipyard locations, attach some giant 3x3 hab to the side of your ship and plaster it with structural decorations, then rinse and repeat at all 5 locations. It's worth it for those final ship part unlocks. Otherwise you have to rely on capturing or purchasing ships with 1 or 2 of those parts...

    • @tzxazrael
      @tzxazrael 7 месяцев назад

      "unique" in tihs case only means "a piece you haven't gotten credit for this skill previously"... so just spam a bunch of cheap structurals to burn through it. each different cowling or wing, etc (for example) will work, but flipped/alternate versions don't count. deimos belly aft could count... but then the deimos belly fore (flipped version of the same) won't count.
      and once you've gotten it, feel free to go back and delete, to recover a decent bit of what it cost.

  • @jamesthomas8481
    @jamesthomas8481 5 месяцев назад

    DUPLICATE YOUR PARTS INTO OTHERS TO SAVE ROOM!
    If you copy a part you will notice it may overlap your current part. This may change position due to angle that you duplicate it at or if you have connecting pieces adjacent from the duplicated original. Therein you will get an option that leaves your duplicated part in green with the adjacent attachment point. Attach it. And now you've learned how to make your ship more compact.

  • @gyderian9435
    @gyderian9435 7 месяцев назад

    About ship building in Neon, do the individual vendors have something unique as opposed to the Neon ship services technician on the landing pad? He has stroud-eklund and taiyo parts

  • @jamesthomas8481
    @jamesthomas8481 7 месяцев назад

    I found that most of the parts are available through your outpost shipyard however there ARE special parts that require you to visit the actual home base of the individual makers.

  • @pdraggy
    @pdraggy 8 месяцев назад

    Lol i recognize your ship i made the exact same one based on a derelict bireme i found and fixed lol. You can move your bay up one square to give you a little more room in the belly of the ship :)
    I changed the cockpit/ bridge to the cabot too and put the cargo on the top in the same way. Lol i even have a very similar color scheme!

  • @rhoderfps6514
    @rhoderfps6514 3 месяца назад

    A good ship weapon I run are the suppressors good for boarding ships

  • @BrokenSoul79x
    @BrokenSoul79x 8 месяцев назад +31

    do NOT trust the game to move loose or contained items from your ship to your inventory..more often then not kiss those items goodbye. i have lost hundreds of thousands of resources and was unable to reload, more than once. now i NEVER leave things loose or in containers if i'm going to work on the ship in ANY way. full manual clean out of any and all items worth caring about.

    • @matthewwebster3143
      @matthewwebster3143 8 месяцев назад +3

      I have never lost anything from my ships , ever... You need to be more careful and check for those "lost" items, I promise you they are safe

    • @sherazade82
      @sherazade82 8 месяцев назад

      IINM, anything in captain's locker and on display (display cases, weapon cases, etc) are not part of ship cargo. So you need to make sure you clear them out before you sell ships. Everything else in cargo or just lying around gets moved to the new home ship.

    • @conflictkid0x16
      @conflictkid0x16 8 месяцев назад

      I find you can get the resources back easy from blown up ships and random outposts

    • @infernas
      @infernas 8 месяцев назад +2

      ​@@matthewwebster3143they're safe if you put them in the cargo hold, but players have reported losing items that they've put in containers or the armory racks for example.

    • @matthewwebster3143
      @matthewwebster3143 8 месяцев назад +1

      @@infernas so the items that disappear from the armor racks and weapon cases go into your cargo hold.. I was within the first few people to immediately report this as i thought that had happened to me but I didn't lose anything. Now it's fixed I have the nova armory which has two mannequins and even switched around ships and I have had no problems. I do understand not everyone has the same experience just check in your cargo hull for your lost items

  • @OldManGamer65
    @OldManGamer65 7 месяцев назад

    I have a question.
    I built up a longsword II, I had all levels full in the system. Then when I took it on a test run. My system levels are low. Any ideals
    I have a pic

  • @kuhhnt
    @kuhhnt 8 месяцев назад +1

    Can't say i've ever had the Neon ship technician vanish. He's usually sitting down inside that building on the landing pad, at his desk, right next to the trade authority kiosk

    • @XoRandomGuyoX
      @XoRandomGuyoX 8 месяцев назад

      So many people mention it that I'm afraid he'll be missing from that building one day. If he does go missing I hope he'll just be swimming down below. Despite how scary Chasmbass look, and the fact that there are sharks down there, they're both 'peaceful' in disposition, so he should be safe swimming down there...

    • @kuhhnt
      @kuhhnt 8 месяцев назад

      Next they'll be saying the Akila one can't be found anywhere. 😂

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад

      He has literally never been present in any of my games, it's a very common bug. Might have be patched potentially for new saves I suppose. www.reddit.com/r/Starfield/comments/16kvee9/where_is_the_ship_technician_on_neon/

    • @kuhhnt
      @kuhhnt 7 месяцев назад

      @@TheBeardGuys I think it was more the inference that I got from the video, that you were expecting him to be on the landing pad, or wandering around on it, somewhere.

  • @nathangregory_
    @nathangregory_ 7 месяцев назад

    What I need help understanding is the placement on weapons. For example, one placement will take the MKE-4 Gauss gun but not the MKE-9 Gauss gun. It's the same weapon (class) just upgraded, but the game will not allow me to upgrade that placement. Instead, it wants to place that weapon where I would have, missile placements, which makes no sense at all.

  • @princealexi25
    @princealexi25 Месяц назад

    Did we get better smaller spine connections yet?

  • @viciouscreate
    @viciouscreate 8 месяцев назад

    If you don't have a Skill Point in Targeting, you can use the EM Suppression weapons to disable ships. I don't have any Skill Points in Targeting, but I have stolen ships with the Suppression Weapons. Some may be weak with shields, so disable shields then use suppression weapons.

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад

      Interesting, good to know. I do find targeting just generally is very useful for ship combat though.

    • @viciouscreate
      @viciouscreate 8 месяцев назад

      @@TheBeardGuys I do agree targeting is useful. But my weaponry is too powerful. So when I learned about suppression weapons, I didn't have a need to downgrade. Lol My main weapon is the Particle beams then Missiles. And there were other skills I wanted, so I decided not to use Targeting.
      However sharing the info may be useful for those that may want to do the same and spend points elsewhere. And your content focuses on info, so I wanted to share here.

    • @dkindig
      @dkindig 8 месяцев назад +1

      I always map my EM weapons to W2 so it's an easy go-to in the thick of things with everything else on a trigger (PC w/controller).

    • @viciouscreate
      @viciouscreate 8 месяцев назад

      @@dkindig I use the left trigger, because it's easier for me to drift circles around the ships and disabling it.
      But thinking about the controller setup, I wonder if I can change settings around and get the ship to fly more like how I fly jets in Battlefield.

  • @cclark2021
    @cclark2021 7 месяцев назад

    Who sells the best of what equipment?

  • @Gunner6000WarZ
    @Gunner6000WarZ 8 месяцев назад

    I love the “Lego” style interchangeable pieces they went with.
    I don’t like that I can’t preview walkthrough my ship at the shipbuilder.
    I hate hate HATE that I can’t choose where doors and ladders go/spawn.
    I’ve heard that the doors and ladders will spawn in a way that it creates the fastest route to both the cockpit and exits(docker and bay) from the placed hab. But either that just isn’t true or the game thinks I’m a rat searching for cheese in my ship.

  • @cclark2021
    @cclark2021 7 месяцев назад

    Where's the best tractor to buy, need all the power for my new wright III

  • @steverye8872
    @steverye8872 16 дней назад

    Ship building is the only reason I play this game anymore. I do dungeons just for more money, that is when Im not selling hijacked ships with the ship switch glitch. I came to this game after about 500 hours in SE, and Im a big fan of the shipbuilder for a totally different more casual building experience. If Shittered Space doesnt add new manufacturers or at least new modules for the existing ones, I shall be beyond pissed.

  • @baso0311
    @baso0311 8 месяцев назад

    wanna see a good build off the Razorleaf

  • @OldManGamer65
    @OldManGamer65 7 месяцев назад

    How do you move modules up and down on pc?

    • @jaygyver7213
      @jaygyver7213 5 месяцев назад +1

      For those that haven't found it yet, look on the right side of the screen and it should have a vertical graph with a letter on top and bottom. I kinda get frustrated too fast to spend time with it as some times it showed and sometimes it didn't.

  • @DrIzZiT501
    @DrIzZiT501 8 месяцев назад

    thank you. very much helpful

  • @ljohn3239
    @ljohn3239 8 месяцев назад

    Hey Ben,
    How are you liking Starfield so far?

    • @TheBeardGuys
      @TheBeardGuys  8 месяцев назад +1

      Hey John. Really enjoying it, though it's badly in need of a lot of updates. It's barely scratched the surface of it's potential and needs some serious updates to give it the longevity and replayability of something like Fallout 4.

  • @ZZC88
    @ZZC88 8 месяцев назад +1

    The Mass is always the problem for me 😩🤣

    • @jere7bear792
      @jere7bear792 8 месяцев назад

      Structure components add more mass than you would expect. But cargo is the biggest contributor.
      If you made it really flashy with a ton of wings and nose caps, try to take a few off for performance.
      Cargo has different levels that have less storage but also less weight. Two 260 storage components may be less mass than 1 unit that holds 550, for example.
      But if you need maximum storage, you can have a maxed cargo freighter and a separate fighter. When you need to add to the cargo hold, make the heavy ship your home ship, add it the items to cargo, then make your fighter your home again. You still have full access to the cargo items to take things out, but wont be able to add more until you switch again with the higher cargo limit.

  • @rameaseshaw3245
    @rameaseshaw3245 6 месяцев назад

    What are you talking about the Obliterator is great even late game if you have all 6 allowed due to the max power of 2 that is 6 guns x11 damage x6.65 fire rate. Few weapons come close.

  • @modelmickey
    @modelmickey 8 месяцев назад

    So where does the cash go if you buy the ship parts from yourself at your own landing pad?

    • @davidwatts6003
      @davidwatts6003 8 месяцев назад

      The factory the yard bought the parts from

    • @maitotechlab9035
      @maitotechlab9035 8 месяцев назад

      It actualy stay at the landing pad, you can then recover it by selling ships to the landing pad.

  • @gyderian9435
    @gyderian9435 7 месяцев назад

    The ship builder was awesome but after I finished my ship there was no reason to go touching it again. Kinda wish all the manufacturers weren't available from start or something like that. There was so much choices I ended spending a looooooooooooot of time designing my dream ship. Tho on the plus side I've been able to progress the game on an awesome ship that feels like my own. Tl;dr I love ship designing but have no reason to do it anymore, sadge

  • @BrettDavidson-km8ku
    @BrettDavidson-km8ku Месяц назад

    Careful when stealing ships and you have maxed out to 10 already. Every so often when I board the ship, it will take off and after killing the crew I can't take over the ship because I'm at max. And I can't leave the ship because it's in orbit.

  • @dirtbiker08josh
    @dirtbiker08josh 7 месяцев назад

    I can’t wrap my mind around it. I’m not a creative person and the fact that I have to go to different places to get different items throws me off because I don’t know what is where

  • @halfcirclehranch6877
    @halfcirclehranch6877 7 месяцев назад

    Something really annoying I had happen when I built a ship... the connections between habs were placed really wrong... including two doorways placed behind tables, so you can't pass through. Made it impossible to reach the cockpit.

  • @DrVenture45
    @DrVenture45 3 месяца назад

    I really don’t care for the overly complicated ship/outpost build system. I’m not saying that in staunch criticism, it’s just that there’s “accompaniment” and then there’s “mundane” and Starfield doesn’t quite strike a good balance within the two to me. After 634 hrs and 31 minutes of gameplay, I’m still on the fence about building a base or ship from the ground up, but at least it offers the freedom of not having to.

  • @dennyb9717
    @dennyb9717 8 месяцев назад

    Nice. informative Tutorial.. Talks and works to fast

  • @vandan1842
    @vandan1842 26 дней назад

    Oh also do t trust the guy in new Atlanta. Because if you register the ship before you modify and dont modify n exit out you'll have to register it again but take yr credit anyhow and have to load to get yr credit back.

  • @zeljkoklepac3180
    @zeljkoklepac3180 5 дней назад

    Nice. For free ideas and Unique Starfield Ships Designs up for free grabs i invite you to update your ships collection from my 300 + free ships Designs. No likes or subs needed. Thx again for your videos. Big like.

  • @denniswilliams1513
    @denniswilliams1513 7 месяцев назад

    Build one from scratch.
    Im so fucken lost

  • @ryanbrandt3374
    @ryanbrandt3374 6 месяцев назад

    I hate the ship building on console. Moving around sucks star balls

  • @DanaDark
    @DanaDark 6 месяцев назад +1

    Highly misleading title. Clickbait.

  • @Alden4
    @Alden4 7 месяцев назад

    "Starfield Ship Building Guide for Beginners" - So misleading! The opening minutes immediately mention obtaining skills! You do not need any skills from any tree to start building a decent and capable ship. You can find and use Class A parts from all the ship vendors and build a strong ship. That will last you up to level 30. (I have seen playthroughs with Class A ships only up to level 30. After level 30, all the playthroughs I have seen start using Class B parts because they have used all the Class A parts.
    It is quite annoying watching these 'shipbuilding' guides and they always talk about obtaining skills or being at a minimum level. That is wrong. I have never played this game but I have watched a few playthroughs now. You do not need to be at a certain level to build a strong ship.
    I stopped playing games years ago. If I was playing Starfield, I would never watch these guides! Playing the game is the only guide you will ever need. I only visit these guides to see if they are correct and not misleading. This video is not correct and is misleading. It is based partly on the opinion of the channel owner and his own experience.
    My suggestion for anyone playing the game is to ignore these 'guides' and build a ship at the level you want. Only you will know if your ship is good enough by the way you play the game and the crew you use. Not a video on RUclips. Everyone plays the game differently.
    I stopped watching this video at 1:37.