Since patch 13 dropped, everybody seemed to ignore the Purgatus. It's still my go to staff exactly for the reason you said. I know a lot of people are about leading the damage boards, but I've saved people many times with its stagger, and like being able to keep a group locked up with it. Like you said, it's the only staff that can properly handle a lot of mobs that are spread out. All the other staffs effectiveness drop significantly in those situations. I'm not quite willing to go the smite route yet though, as when it comes to pugs many times they don't appreciate what I'm doing with it and just run off.
Fair take! I've found that when my teammates eff off on auric shock troop or maelstrom we generally fail regardless of what I'm running, so I've enjoyed running smite to really solidify the pub runs that stand a chance.
@@vgamefaceI play zealot, I guess you could say religiously (I’m trying the other classes but I’m still going back to zealot) and I’m finding that I have to play either: - an idol build so I can quickly boost everyone’s toughness and buy time with the stagger of the pulses ( it really helps when there is a lot of hounds) - a stealth build so I can help up my squads of randoms when they get caught out for straying too far from the group and trying to be a hero. The worst encounter I had recently was a guy charging ahead on the assassination mission right before the elevator. He jumped down ahead of the group that needed to heal and he got downed, we were getting shot from below and hit with waves of poxwalkers so we couldn’t do anything… the guy left when the run wasn’t dead if he waited a minute or two longer we would have him up. It really is a strange awkward dance of trying to babysit players who want to rush ahead and inevitably get themselves in bad situations yet seem to blame the team for not immediately throwing the run in an attempt to save them when the risk isn’t worth it. I think what bothers me the most in situations like this is the game rewards being selfish by splitting off to look for resources and grimoires but will punish the players for not staying together, it’s made worse by the fact when someone runs ahead they get to sit out for a few minutes while the team is punished by having to fight situations intended for a full squad while missing a quarter of the teams strength.
Well with patch 14? Surge staff is bugged, and getting buffs Empowered Psionics and the Smite Perks. It is ridiculous honestly. Clearing groups of elites like nothing else haha. I tried it once and was killing any elites in seconds while stopping them in their tracks. It wasn't fun though. Maybe if I tried playing on the harder difficulties yet I still have teams get wiped on difficulty 3. So yeah... I am only level 27.
If your partial channel smite instead of holding to 100 it’ll knock down almost everything that it’s currently touching for a surprisingly long time and you can quell a lot of peril before the enemies can stand back up
I actually like going for all the crit related triggers with Purgatus. When you're blasting an incoming horde you will be critting all the time. Which will give you a nice 15% damage boost basically instantly and constantly recover your toughness. Plus the immunity to ranged attacks which can be pretty hilarious. Had moments where my team just wouldn't kill ranged enemies so I just walked up to an incoming horde and stood there melting them down while tons of bullets kept whistling past me left and right. Pretty badass and fun if a little suicidal when you overdo it.
The bit about Daemon hosts resonates with me as a few days ago I had turned a corner and found one and in a panick stabbed her, luckily for me she was in her first phase so stabbing her only made her go into her more alert phase where it floats but isn’t provoked into attacking
Oh. I didn't know they had different phases! Is it possible for two to spawn on one map? Swear to God we killed one, and then avoided an other. Too many enemies to find out, so we moved onto the elevator before I could look. I did NOT want to throw the match.
@@dianapennepacker6854 not really phases per say, but like if one is on the ground you can go near her or hit her and she isn’t provoked into attacking, instead she will float in place. When floating in place attacking her will provoke her and going near will provoke her. Once provoked she will begin attacking. So in a way there is three phases to them.
@@draketurtle4169 Awesome good to know. I notice they whisper when they are floating. I've actually only seen one for a split second. They are usually chilling on the ground right? Surrounded by cultists? I got like a 5 second view just once.
@@dianapennepacker6854 I don’t think they are specifically surrounded by cultists but rather they are often where npcs are patrolling (since the Daemon being out of the way would be pointless, it forces the players into a dilemma where the best option is to take things slower and avoid the daemon host). But yeah they do whisper and it’s one of the reasons I like the game so much, audio is used to warn players of threats and give them a way to react or prevent bad situations without having to see absolutely everything.
Purgatus with Smite just seems to overlap rolls, it feels like overkill taking both at the same time. Every time you used Purg, I thought Smite would work too, and every time you used Smite I thought Purg would be fine too, not to mention faster quelling since you're using the staff. And 15:15 is where the build really falls apart, when the Monstrosity shows up. That entire skirmish you revived one, pushed a burster, and... that's it, that's all you really could do. That's what happens when you stack 2 close range horde-clearing utilities. If I had Surge staff, sure I'll take Smite to help with horde clear. With Purgatus, I'll take Brain Burst or Assail for the range. But Purgatus with Smite? Over-specialization leads to over-reliance.
Fair enough. But also at that timestamp the squad had no real issue dispatching the monstrosity. Which is sort of the idea behind the build. Most people run builds with crazy damage output but few people run with a lot of defensive capabilities. You running defense for the whole team lets the other 3 dish out maximum damage all of the time. I generally like to run builds that can do at least a little of everything, but I think helping the rest of the team do their jobs better is an undervalued skill. Smite is also pretty bad at horde clear since the damage is so low, but it makes encounters with crushers, maulers, and bulwarks a total joke. And purgatus annihilates hordes but falls short when ogryn and maulers show up. So yeah there's a level of redundancy but they both perform different functions.
@@vgamefacewith mauler and crusher, i think the smite stunning is great, but its not reducing your chance of killing them, the purg burning and your uncanny sword would do better cleaning them off than smiting them in my opinion
@@holmesholmes.8784 It depends on the situation. 3 crushers in a hallway I'll probably burn and stab them, but 10 crushers in a big room? I'll stunlock them with smite while a TH zealot and a krak vet murder them. If the team is useless I can still alternate stun and burn to whittle them all down.
Have to agree. This build is mediocre due to crippling overspecialization. It's also a win-more build which is inferior to builds that simply delete enemies outright. He would've been doing better with assail and purg. Just dump assail & purg/stagger while waiting for more assail charges. Or voidstrike/trauma & smite.
I had close to the same build but was using the voidstrike staff and loved it. I tried out the purgatus and that paired with smite is perfect for the crowd control. I miss having the range but the ability to stagger with the purgatus is going to be invaluable on the harder difficulties.
Glad you're enjoying the Purgatus! Yeah the lack of range can be troublesome but the close quarters CC you can dish out is amazing. I love Voidstrike, it's a super fun weapon and really strong. It's not really meta but using Terrifying Barrage on the Voidstrike is a fun way to incorporate some CC while still enjoying the cannonball playstyle; give it a go sometime if you haven't already.
i had it on my voidstrike but swapped it out. i did get a nice trauma staff and tested that out for the first time today. it needs some work with the uneven surfaces issues but was digging the ability to throw maulers and maniacs around until the blew up. @@vgameface
I'm using pretty much the same build but with brain burst, to have very consistent uptime with kinetic resonance. Not to mention every enemy that the flamethrower hits has a chance to brain burst and when it does, it just spreads more fire via wildfire
Yeah I've run it with brain burst too, it's a fun playstyle! The damage buff they gave it makes it feel a lot better than brain burst of old; having to hit flamers twice when your warp charges were low felt bad. No longer!
@@vgameface I kinda wanna try to make an entirely DOT focused build on psyker. Maybe a bleed knife with brain burst and perilous combustion with a good burn lasgun (cant remember the blessing name). What do you think would be the best combo to stack damage over time?
@@attackmanatee02 Hmm interesting idea. Off the top of my head I'd say a bleed dagger, brain burst, and purgatus staff would all provide dots and cover all the enemy types and situations, including a good ranged option (BB). Infernus on a lasgun as you mentioned would work as well in place of purgatus but you'd lack any meaningful horde-clear without ammo dumping. Either way I'd build out as much crit as possible to proc burns, so sticking to the right of the tree to get the crit aura and 5% crit node. Taking Scrier's Gaze for crit and damage and Empowered Psionics to boost your BB would be where I'd start!
wildfire is not giving you extra soulblaze, all it does is transfer up to 4 soulblaze in total to a random amount of enemies (up to 4 enemies with 1 soulblaze each of them), your purg has a cap of 15 soulblaze stack, so wildfire are not spreading your flame that far since your purg is already spreading more than 4 stacks in a large area around them already
Staff doenst stagger ogryns as much, also in higher difficultys smite is some sort o a get out of jail card when things go sideways. ( for example stun so a player can get revived )
The staff generates less peril and kills trash mobs faster but wont stunlock the random elite in the pack, smite generates more peril and does tend to stunlock the elites as well as the horde pack around it, so theyre both situationally different. If you have the armored mauler (2 handed guy) in a trash mob, charging flame staff and letting out a long burst of fire will stun him initially for about a second but he will walk through it and smack your ass down. if you have teammates around, stunlocking the whole group might be better since it lets them choose targets at will, and if its a big trash horde, which you get on much higher difficulties, the flame staff clears them better than smite.
Looking at the damage stat for the purgatus, it mentions that it increases the secondary action burning intensity. Would that imply that it increases the DoT?
Iirc it only affects the immediate damage that the stream does on contact, but not the damage from the DoT. And since the DoT does so much more damage than the stream itself, the damage stat ends up being pretty meh compared to the others.
@@josephsalaba8290 YUP lol it's easy to get confused, there's a lot of non-standard and under-defined terminology thrown around in the game. For example all classes but Zealot have a talent to improve their coherency range; all 3 have different descriptions but do the exact same thing.
That’s exactly what i was looking for but something i wanna know is : why Wall over Dome ? I m REALLY curious what motivated you choosing Wall over the Dome. I mean, the 360 degree range protection + the insane toughnesse regen when it’s improved are solid arguments.
The dome is a solid choice, I have nothing bad to say about it! But I mentioned in another comment that: I found that I generally wasn't needing 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime. You can also use them to sort of leap frog across large open areas, which can otherwise be hard without ranged options. The repulsion of mutants, hounds, and bursters also helps a lot in super chaotic battles. Also, it's just really damn funny to me to make mutants run face first into a wall. It makes me happy every time.
If you're using smite then the staff feels redundant, voidstaff is so strong that I can do literally everything with low risk. And for the shield bubble is a lot stronger because it covers more area and regens toughness for everyone inside. The stun ability seems nice but if youre playing right then you won't need the wall
Voidstaff is great for a cohesive team, but purgatas staff has some of the best mob control. What’s crazy is this wepaon activates a perk where you apply burn stacks to enemies when you kill an enemy with soulblaze stacks, so the dps jumps. You already can apply 4 stacks to a huge horde, so anything you apply is closer to 12. Hordes of maulers and ragers, bulwark, hounds, etc. they all take tick damage and burn quickly once you add more. I’ve saved many teams from overwhelming horde and I barely move from my spot.
Why do you run partial sheild over the bubble dome? I’ve personally found the bubble dome giving so much more value in combat, especially with someone else running a toughness boost. It’s rare special make it to the squad to where they need to be staggered (I do run a surge staff for stagger) and it’s only 10% chance on hoards. I’ve seen it a lot recently and I feel like I may be missing something about its value. Any info?
The dome is a solid, I have nothing bad to say about it. I found that the squad generally doesn't need 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime. You can also use them to leap frog across large open areas which can otherwise be difficult. Staggering trash doesn't really matter at all, but the repulsion of mutants, hounds, and bursters helps a lot in super chaotic battles. In auric missions you can have waves of dozens of mutants and bursters divebombing you while you fight off 10 ragers and a bunch of ogryn. The wall can help take some of that pressure off. I also just really like making mutants run face first into walls. Just one of those simple joys in life.
@@vgameface that a fair point I didn’t think about, on the forward fire. The leap frog is also a good strat I never thought about. I may try it. Thanks for helping me understand its value.
The dome is great for sure, totally valid pick instead. I found that I generally wasn't needing 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime. You can also use them to sort of leap frog across large open areas. The repulsion of mutants, hounds, and bursters also helps a lot in super chaotic battles.
Ok so after playing around with this build a few hours I have a question... what does the staff do that lighting can't? I noticed a bunch of times the big Ogryns and shoitgunners just ignored the streams staggger effect. Do you use lightning for those enemies and when in massive fights with loads of maulers, crushers etc and then use the staff for when 'on the move/not in heavy combat' ? Like it so far :)
Essentially! Ogryns don't really stagger in the fire and have a ton of hp to burn down, so either switch to your sword to quickly stab them down, or use smite to stun them while your team kills them. Smite does very little damage, so its best when there are a lot of ogryn or maulers, or just a lot of chaos to quell to give your team a chance to recover. And on bursters, it's essentially a super safe ranged shove. And then use the staff for clearing all the trash and medium stuff, shotgunners included. Don't forget that you can pop clusters of shotgunners or ragers with a few blasts of your short primary that does extreme stagger, then hit them with the full stream while they are recovering. Glad you're enjoying the build!
You're supposed to left click to stagger them. Pouring RMB is a waste. Left click, stagger, smack with dps. Run a debuff mod to show how many stacks you have. Once you hit 15 stacks, move on.
@@PlasticTonkaToy Yea I never really used the staff before. I only just got into the more 'advanced' things a week ago or so. Before that everything was just about damage but after playing a bunch of Auric I see damage is not everything
Heres a smite strat when you are going to reach 100% peril you should always let go before it why? Because it will stun and I think you can act quicker if you do
damn i've been playing with music off because its always too loud in every game... i just turn it to 0 when I launch any game.... but wow I've been missing out if the music here is the in game soundtrack
Oh man I could never. The music in this game is absolutely bangin! It's like half the reason I play so much lol. And yeah all the music is straight from the gameplay. Check out "Immortal Imperium" that plays during the final battle each game, chills every time.
You don't have anything against ranged damage, well okay you have the shield, which isn't even a dome, and also doesn't stay very long. Maybe change the flame staff against the void staff. Then you have something against ranged damage and you still make lots of damage.
This build isn't about having a hard counter to every threat so you can solo auric maelstrom, it's about maximizing control of the area around your team to keep them safe. Let your team kill ranged stuff while you keep them undisturbed from everything else. Dome is fantastic but don't sleep on the wall, having 2 charges with a quick cooldown allows you close pretty much any distance easily.
i don't like the changes they made to psykers warp charges, that they automatically get depleted with each ability you use. it's just bad. also i don't think the soulfire charges are necessary since they only apply by killing an elite or specialist mob. which you won't do with smite since it's the lowest dps known to man and if you use purgatus staff you won't be reliant on the extra 20 dmg ticks from that stuff. better to spec into increased damage from all warp sources by up to 20% and 10% extra health. and i don't know why but i feel like the smite and purgatus are just the same in 90% of all situations. also i'd take 5% crit aura and the talent that gives you ranged attack dodge for 1 second. with the 5%crit node and purgatus staff fire up you're nearly immune to ranged damage which i always struggled the most when playing with a purgatus.
They're supposed to have the same number of dodges so I had to test this after I read it! You're partially right, it's not infinite but with the mk5 you do seem to be able to squeeze out 4-5 more dodges than the mk4 sword. I'm pretty sure that's a glitch. Good time to use a mk5 until they patch it!
I run assail and the dome; I use to use the final middle talent at the bottom (I’ve forgot it’s name) something empowered, now I use the one on the left to gain warp charges for that extra charge speed and damage output; I’ve been tempted to try this cc build but I can’t pull myself away from the force staff because of its damage output on the secondary attack and assail and the duelling sword cover every enemy I encounter accept monstrosities although the sword can easily keep me standing during a one to one fight with one due to its mobility for dodging and fast damage output due to it’s quick attacks; I couldn’t see what benefit the fire staff has over the force one accept stun locking? And assail can easily do this to majority of enemies on first contact
Which staff are you using now? They're all force staves so I'm not sure which one you're talking about. Purgatus staff is the best crowd control staff hands down so it just depends on what you want your weapons to do.
Gonna go a bead and guess they mean void strike. I feel like flame staff and smite gives you a massive weakness to enemies at range while having double cc options… Changing out either to something else seems like it would be better. Smite can CC absolutely everything, can kill large ammounts of small enemies with some effort, so you just need some big enemy priority damage from your ranged option. Purgatus seems like it would pair very well with brain burst IMO, you can CC/Kill almost everything short of a crusher/Mauler and monstrosities with some fire, so brain burst and empowered psionics would let you quickly pop those scary targets and also have a ranged snipe availible for gunner/snipers if needed All that to say, this looks fun and viable, Just a bit over specialized in a way that’s hard to use all at once with two large peril dumps in the build that do very similar things
Honestly I just put the Purgatus staff away at this point. I feel like the Trauma w/brain burst and Surge w/smite covers the Purgatus role about as well while not sacrificing your ranged capabilities and dealing with specials and elites. Still need to get a proper Trauma staff with Blazing Spirit, but the new True Aim perk sounds pretty nice combo wise to be able to bank a crit. With brain burst and True Aim I found one enemy counts twice to your 5 weakspot hits so it's pretty easy to stockpile a guaranteed crit for burning a horde with Wildfire. The other big part for me at least is the (hopefully) unintentional team trolling Purgatus does. When I'm playing Vet or Zealot I hate Purgatus staffs when they start flash-banging me with quick fires. I understand the stagger benefits, but can't really figure out where that sniper is when all I see is white.
Pretty much Copied this build. It simply doesn't work. Died Faster than whatever build that I made up. Lesson learned kids. Don't copy and paste anything that you're not sure of. Best to Discover things on your own. It's more rewarding that way.
Sorry it didn't work for you. I guarantee it does work, my win ratio with it is quite high, it just won't be for everyone. Case in point, Helbore rifles on the Veteran and zoomy dagger builds on the Zealot are both super popular meta builds everyone loves, and I simply cannot play them and do not enjoy them at all. Luckily there are tons of options. I agree it's a ton of fun to experiment and find your own builds. Honestly I hope people copy my builds and then change them up to be just right for their own preferences and playstyles.
Since patch 13 dropped, everybody seemed to ignore the Purgatus. It's still my go to staff exactly for the reason you said. I know a lot of people are about leading the damage boards, but I've saved people many times with its stagger, and like being able to keep a group locked up with it. Like you said, it's the only staff that can properly handle a lot of mobs that are spread out. All the other staffs effectiveness drop significantly in those situations. I'm not quite willing to go the smite route yet though, as when it comes to pugs many times they don't appreciate what I'm doing with it and just run off.
Fair take! I've found that when my teammates eff off on auric shock troop or maelstrom we generally fail regardless of what I'm running, so I've enjoyed running smite to really solidify the pub runs that stand a chance.
@@vgamefaceI play zealot, I guess you could say religiously (I’m trying the other classes but I’m still going back to zealot) and I’m finding that I have to play either:
- an idol build so I can quickly boost everyone’s toughness and buy time with the stagger of the pulses ( it really helps when there is a lot of hounds)
- a stealth build so I can help up my squads of randoms when they get caught out for straying too far from the group and trying to be a hero.
The worst encounter I had recently was a guy charging ahead on the assassination mission right before the elevator. He jumped down ahead of the group that needed to heal and he got downed, we were getting shot from below and hit with waves of poxwalkers so we couldn’t do anything… the guy left when the run wasn’t dead if he waited a minute or two longer we would have him up.
It really is a strange awkward dance of trying to babysit players who want to rush ahead and inevitably get themselves in bad situations yet seem to blame the team for not immediately throwing the run in an attempt to save them when the risk isn’t worth it.
I think what bothers me the most in situations like this is the game rewards being selfish by splitting off to look for resources and grimoires but will punish the players for not staying together, it’s made worse by the fact when someone runs ahead they get to sit out for a few minutes while the team is punished by having to fight situations intended for a full squad while missing a quarter of the teams strength.
Well with patch 14? Surge staff is bugged, and getting buffs Empowered Psionics and the Smite Perks.
It is ridiculous honestly. Clearing groups of elites like nothing else haha. I tried it once and was killing any elites in seconds while stopping them in their tracks.
It wasn't fun though. Maybe if I tried playing on the harder difficulties yet I still have teams get wiped on difficulty 3. So yeah... I am only level 27.
Finally a good style of build video, I’ve subscribed because I hope there are more like it
Hey thanks, glad you like it. I have more in the works!
If your partial channel smite instead of holding to 100 it’ll knock down almost everything that it’s currently touching for a surprisingly long time and you can quell a lot of peril before the enemies can stand back up
That's a great tip!
This shows that when your weapon is fully upgraded and have enough knowledge in this game, every build is viable.
Oh I’m definitely trying this out later today, supporting the team is exactly how I want to play psyker
I always love playing support. I hope you enjoy it!
That's some quality content right there ! Thanks for sharing and keep up the good work man !
Hey I appreciate it 🙏 tyvm. So glad you're enjoying it!
Oh my god i love this build. Multiple ways to control the battlefield and provide support. Thank you for this. It was just what i was looking for.
Hey thanks for the feedback, so glad you're enjoying it! It's been one of my favorites to play!
I really appreciate you explaining the "why" of your talent choices, it's really helpful
Thanks for the feedback on the format. I'm glad it's helpful!
Great video!
Thank you! 🙏
I actually like going for all the crit related triggers with Purgatus. When you're blasting an incoming horde you will be critting all the time. Which will give you a nice 15% damage boost basically instantly and constantly recover your toughness. Plus the immunity to ranged attacks which can be pretty hilarious. Had moments where my team just wouldn't kill ranged enemies so I just walked up to an incoming horde and stood there melting them down while tons of bullets kept whistling past me left and right. Pretty badass and fun if a little suicidal when you overdo it.
Lol that does sound like fun!
The bit about Daemon hosts resonates with me as a few days ago I had turned a corner and found one and in a panick stabbed her, luckily for me she was in her first phase so stabbing her only made her go into her more alert phase where it floats but isn’t provoked into attacking
LOL yup many times. Definitely clenches the cheeks. Just earlier today I got hurled into an awake one by a Chaos Spawn
Oh. I didn't know they had different phases!
Is it possible for two to spawn on one map? Swear to God we killed one, and then avoided an other. Too many enemies to find out, so we moved onto the elevator before I could look. I did NOT want to throw the match.
@@dianapennepacker6854 not really phases per say, but like if one is on the ground you can go near her or hit her and she isn’t provoked into attacking, instead she will float in place.
When floating in place attacking her will provoke her and going near will provoke her.
Once provoked she will begin attacking.
So in a way there is three phases to them.
@@draketurtle4169 Awesome good to know.
I notice they whisper when they are floating. I've actually only seen one for a split second. They are usually chilling on the ground right? Surrounded by cultists? I got like a 5 second view just once.
@@dianapennepacker6854 I don’t think they are specifically surrounded by cultists but rather they are often where npcs are patrolling (since the Daemon being out of the way would be pointless, it forces the players into a dilemma where the best option is to take things slower and avoid the daemon host).
But yeah they do whisper and it’s one of the reasons I like the game so much, audio is used to warn players of threats and give them a way to react or prevent bad situations without having to see absolutely everything.
Purgatus with Smite just seems to overlap rolls, it feels like overkill taking both at the same time. Every time you used Purg, I thought Smite would work too, and every time you used Smite I thought Purg would be fine too, not to mention faster quelling since you're using the staff. And 15:15 is where the build really falls apart, when the Monstrosity shows up. That entire skirmish you revived one, pushed a burster, and... that's it, that's all you really could do. That's what happens when you stack 2 close range horde-clearing utilities. If I had Surge staff, sure I'll take Smite to help with horde clear. With Purgatus, I'll take Brain Burst or Assail for the range. But Purgatus with Smite? Over-specialization leads to over-reliance.
Fair enough. But also at that timestamp the squad had no real issue dispatching the monstrosity. Which is sort of the idea behind the build. Most people run builds with crazy damage output but few people run with a lot of defensive capabilities. You running defense for the whole team lets the other 3 dish out maximum damage all of the time. I generally like to run builds that can do at least a little of everything, but I think helping the rest of the team do their jobs better is an undervalued skill.
Smite is also pretty bad at horde clear since the damage is so low, but it makes encounters with crushers, maulers, and bulwarks a total joke. And purgatus annihilates hordes but falls short when ogryn and maulers show up. So yeah there's a level of redundancy but they both perform different functions.
@@vgamefacewith mauler and crusher, i think the smite stunning is great, but its not reducing your chance of killing them, the purg burning and your uncanny sword would do better cleaning them off than smiting them in my opinion
@@holmesholmes.8784 It depends on the situation. 3 crushers in a hallway I'll probably burn and stab them, but 10 crushers in a big room? I'll stunlock them with smite while a TH zealot and a krak vet murder them. If the team is useless I can still alternate stun and burn to whittle them all down.
Have to agree. This build is mediocre due to crippling overspecialization.
It's also a win-more build which is inferior to builds that simply delete enemies outright.
He would've been doing better with assail and purg. Just dump assail & purg/stagger while waiting for more assail charges.
Or voidstrike/trauma & smite.
Dude thank you, a build that isn't assail
Hah! No problem, glad you like it
I had close to the same build but was using the voidstrike staff and loved it. I tried out the purgatus and that paired with smite is perfect for the crowd control. I miss having the range but the ability to stagger with the purgatus is going to be invaluable on the harder difficulties.
Glad you're enjoying the Purgatus! Yeah the lack of range can be troublesome but the close quarters CC you can dish out is amazing. I love Voidstrike, it's a super fun weapon and really strong. It's not really meta but using Terrifying Barrage on the Voidstrike is a fun way to incorporate some CC while still enjoying the cannonball playstyle; give it a go sometime if you haven't already.
i had it on my voidstrike but swapped it out. i did get a nice trauma staff and tested that out for the first time today. it needs some work with the uneven surfaces issues but was digging the ability to throw maulers and maniacs around until the blew up. @@vgameface
I'm using pretty much the same build but with brain burst, to have very consistent uptime with kinetic resonance. Not to mention every enemy that the flamethrower hits has a chance to brain burst and when it does, it just spreads more fire via wildfire
Yeah I've run it with brain burst too, it's a fun playstyle! The damage buff they gave it makes it feel a lot better than brain burst of old; having to hit flamers twice when your warp charges were low felt bad. No longer!
@@vgameface I kinda wanna try to make an entirely DOT focused build on psyker. Maybe a bleed knife with brain burst and perilous combustion with a good burn lasgun (cant remember the blessing name). What do you think would be the best combo to stack damage over time?
@@attackmanatee02 Hmm interesting idea. Off the top of my head I'd say a bleed dagger, brain burst, and purgatus staff would all provide dots and cover all the enemy types and situations, including a good ranged option (BB). Infernus on a lasgun as you mentioned would work as well in place of purgatus but you'd lack any meaningful horde-clear without ammo dumping.
Either way I'd build out as much crit as possible to proc burns, so sticking to the right of the tree to get the crit aura and 5% crit node. Taking Scrier's Gaze for crit and damage and Empowered Psionics to boost your BB would be where I'd start!
wildfire is not giving you extra soulblaze, all it does is transfer up to 4 soulblaze in total to a random amount of enemies (up to 4 enemies with 1 soulblaze each of them), your purg has a cap of 15 soulblaze stack, so wildfire are not spreading your flame that far since your purg is already spreading more than 4 stacks in a large area around them already
@@holmesholmes.8784 tbh it may not be worth taking at all, then
I run this exact same build, but with brain burst for carapace and quick damage after popping the bubble for protection from all sides.
Sounds fun! I'll give that a whirl. Brain burst certainly helps to extend your effective range quite a bit.
for brain burst I would actually suggest going the empowered psionics route since the damage and charging increase is quite noticable
Why use Smite together with the flame staff? Isn't it redundant? Both seem to do the same (sorry, new player)
Staff doenst stagger ogryns as much, also in higher difficultys smite is some sort o a get out of jail card when things go sideways. ( for example stun so a player can get revived )
The staff generates less peril and kills trash mobs faster but wont stunlock the random elite in the pack, smite generates more peril and does tend to stunlock the elites as well as the horde pack around it, so theyre both situationally different.
If you have the armored mauler (2 handed guy) in a trash mob, charging flame staff and letting out a long burst of fire will stun him initially for about a second but he will walk through it and smack your ass down.
if you have teammates around, stunlocking the whole group might be better since it lets them choose targets at will, and if its a big trash horde, which you get on much higher difficulties, the flame staff clears them better than smite.
Thanks for the answers guys!
Looking at the damage stat for the purgatus, it mentions that it increases the secondary action burning intensity. Would that imply that it increases the DoT?
Iirc it only affects the immediate damage that the stream does on contact, but not the damage from the DoT. And since the DoT does so much more damage than the stream itself, the damage stat ends up being pretty meh compared to the others.
@@vgameface makes sense! I was just thrown off by the terminology of 'burn intensity' that they use lol
@@josephsalaba8290 YUP lol it's easy to get confused, there's a lot of non-standard and under-defined terminology thrown around in the game. For example all classes but Zealot have a talent to improve their coherency range; all 3 have different descriptions but do the exact same thing.
That’s exactly what i was looking for but something i wanna know is : why Wall over Dome ? I m REALLY curious what motivated you choosing Wall over the Dome. I mean, the 360 degree range protection + the insane toughnesse regen when it’s improved are solid arguments.
The dome is a solid choice, I have nothing bad to say about it! But I mentioned in another comment that: I found that I generally wasn't needing 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime.
You can also use them to sort of leap frog across large open areas, which can otherwise be hard without ranged options. The repulsion of mutants, hounds, and bursters also helps a lot in super chaotic battles.
Also, it's just really damn funny to me to make mutants run face first into a wall. It makes me happy every time.
is this good to use now ? heard about patch changes so was just wondering just got in the game
If you're using smite then the staff feels redundant, voidstaff is so strong that I can do literally everything with low risk. And for the shield bubble is a lot stronger because it covers more area and regens toughness for everyone inside. The stun ability seems nice but if youre playing right then you won't need the wall
Voidstaff is great for a cohesive team, but purgatas staff has some of the best mob control. What’s crazy is this wepaon activates a perk where you apply burn stacks to enemies when you kill an enemy with soulblaze stacks, so the dps jumps.
You already can apply 4 stacks to a huge horde, so anything you apply is closer to 12. Hordes of maulers and ragers, bulwark, hounds, etc. they all take tick damage and burn quickly once you add more.
I’ve saved many teams from overwhelming horde and I barely move from my spot.
Great build
Glad you like it!
Why do you run partial sheild over the bubble dome? I’ve personally found the bubble dome giving so much more value in combat, especially with someone else running a toughness boost. It’s rare special make it to the squad to where they need to be staggered (I do run a surge staff for stagger) and it’s only 10% chance on hoards. I’ve seen it a lot recently and I feel like I may be missing something about its value. Any info?
The dome is a solid, I have nothing bad to say about it. I found that the squad generally doesn't need 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime. You can also use them to leap frog across large open areas which can otherwise be difficult.
Staggering trash doesn't really matter at all, but the repulsion of mutants, hounds, and bursters helps a lot in super chaotic battles. In auric missions you can have waves of dozens of mutants and bursters divebombing you while you fight off 10 ragers and a bunch of ogryn. The wall can help take some of that pressure off.
I also just really like making mutants run face first into walls. Just one of those simple joys in life.
@@vgameface that a fair point I didn’t think about, on the forward fire. The leap frog is also a good strat I never thought about. I may try it. Thanks for helping me understand its value.
Psyker!
Psykers feel so good right now!
What made you stray away from the dome? The toughness Regen always helps me.
The dome is great for sure, totally valid pick instead. I found that I generally wasn't needing 360 degree protection, and the wall lets you take two charges so you can use it more often and have more uptime. You can also use them to sort of leap frog across large open areas. The repulsion of mutants, hounds, and bursters also helps a lot in super chaotic battles.
@@vgameface I'll probably try it out. It does seem more practical for covering corners and stuff too. Thanks for the content to!
@@arancar101 You bet!
Ok so after playing around with this build a few hours I have a question... what does the staff do that lighting can't? I noticed a bunch of times the big Ogryns and shoitgunners just ignored the streams staggger effect.
Do you use lightning for those enemies and when in massive fights with loads of maulers, crushers etc and then use the staff for when 'on the move/not in heavy combat' ?
Like it so far :)
Essentially! Ogryns don't really stagger in the fire and have a ton of hp to burn down, so either switch to your sword to quickly stab them down, or use smite to stun them while your team kills them.
Smite does very little damage, so its best when there are a lot of ogryn or maulers, or just a lot of chaos to quell to give your team a chance to recover. And on bursters, it's essentially a super safe ranged shove. And then use the staff for clearing all the trash and medium stuff, shotgunners included.
Don't forget that you can pop clusters of shotgunners or ragers with a few blasts of your short primary that does extreme stagger, then hit them with the full stream while they are recovering.
Glad you're enjoying the build!
You're supposed to left click to stagger them. Pouring RMB is a waste. Left click, stagger, smack with dps. Run a debuff mod to show how many stacks you have. Once you hit 15 stacks, move on.
@@vgameface ah yes I see that now. done a few more runs and did what you said. works wonders ! :)
@@PlasticTonkaToy Yea I never really used the staff before. I only just got into the more 'advanced' things a week ago or so. Before that everything was just about damage but after playing a bunch of Auric I see damage is not everything
Why get a staff at all? Wouldnt you be better with a revolver to proc fire then smite everything?
Interesting idea, it would probably work ok!
Heres a smite strat when you are going to reach 100% peril you should always let go before it why? Because it will stun and I think you can act quicker if you do
Nice! I was too enamored with the auto-quell down to 80 when you hit 100, but your way sounds better
damn i've been playing with music off because its always too loud in every game... i just turn it to 0 when I launch any game.... but wow I've been missing out if the music here is the in game soundtrack
Oh man I could never. The music in this game is absolutely bangin! It's like half the reason I play so much lol. And yeah all the music is straight from the gameplay. Check out "Immortal Imperium" that plays during the final battle each game, chills every time.
How to kill sniper??
Use a wall to get close or ping it for a teammate
You don't have anything against ranged damage, well okay you have the shield, which isn't even a dome, and also doesn't stay very long. Maybe change the flame staff against the void staff. Then you have something against ranged damage and you still make lots of damage.
This build isn't about having a hard counter to every threat so you can solo auric maelstrom, it's about maximizing control of the area around your team to keep them safe. Let your team kill ranged stuff while you keep them undisturbed from everything else.
Dome is fantastic but don't sleep on the wall, having 2 charges with a quick cooldown allows you close pretty much any distance easily.
Personally I prefer the dome shield as it gives you and your team massive toughness buff.
The dome is also very strong! The shield is amazing however you build it.
i don't like the changes they made to psykers warp charges, that they automatically get depleted with each ability you use. it's just bad. also i don't think the soulfire charges are necessary since they only apply by killing an elite or specialist mob. which you won't do with smite since it's the lowest dps known to man and if you use purgatus staff you won't be reliant on the extra 20 dmg ticks from that stuff.
better to spec into increased damage from all warp sources by up to 20% and 10% extra health.
and i don't know why but i feel like the smite and purgatus are just the same in 90% of all situations.
also i'd take 5% crit aura and the talent that gives you ranged attack dodge for 1 second. with the 5%crit node and purgatus staff fire up you're nearly immune to ranged damage which i always struggled the most when playing with a purgatus.
mk5 is also kinda way better because it has unlimited dodges and they go much further than any other psyker weapon.
They're supposed to have the same number of dodges so I had to test this after I read it! You're partially right, it's not infinite but with the mk5 you do seem to be able to squeeze out 4-5 more dodges than the mk4 sword. I'm pretty sure that's a glitch. Good time to use a mk5 until they patch it!
I run assail and the dome; I use to use the final middle talent at the bottom (I’ve forgot it’s name) something empowered, now I use the one on the left to gain warp charges for that extra charge speed and damage output; I’ve been tempted to try this cc build but I can’t pull myself away from the force staff because of its damage output on the secondary attack and assail and the duelling sword cover every enemy I encounter accept monstrosities although the sword can easily keep me standing during a one to one fight with one due to its mobility for dodging and fast damage output due to it’s quick attacks; I couldn’t see what benefit the fire staff has over the force one accept stun locking? And assail can easily do this to majority of enemies on first contact
Which staff are you using now? They're all force staves so I'm not sure which one you're talking about. Purgatus staff is the best crowd control staff hands down so it just depends on what you want your weapons to do.
Gonna go a bead and guess they mean void strike.
I feel like flame staff and smite gives you a massive weakness to enemies at range while having double cc options…
Changing out either to something else seems like it would be better.
Smite can CC absolutely everything, can kill large ammounts of small enemies with some effort, so you just need some big enemy priority damage from your ranged option.
Purgatus seems like it would pair very well with brain burst IMO, you can CC/Kill almost everything short of a crusher/Mauler and monstrosities with some fire, so brain burst and empowered psionics would let you quickly pop those scary targets and also have a ranged snipe availible for gunner/snipers if needed
All that to say, this looks fun and viable, Just a bit over specialized in a way that’s hard to use all at once with two large peril dumps in the build that do very similar things
I rolled run and gun 3 times on my staves. FML
😂 Yeah I seem to roll that one a lot too. Fatshark tryna get us to exercise.
there is no way I managed to snack both weapons almost exactly what you showed with less than 3k plast :'D RNG
Praise the Omnissiah!
Honestly I just put the Purgatus staff away at this point. I feel like the Trauma w/brain burst and Surge w/smite covers the Purgatus role about as well while not sacrificing your ranged capabilities and dealing with specials and elites. Still need to get a proper Trauma staff with Blazing Spirit, but the new True Aim perk sounds pretty nice combo wise to be able to bank a crit. With brain burst and True Aim I found one enemy counts twice to your 5 weakspot hits so it's pretty easy to stockpile a guaranteed crit for burning a horde with Wildfire.
The other big part for me at least is the (hopefully) unintentional team trolling Purgatus does. When I'm playing Vet or Zealot I hate Purgatus staffs when they start flash-banging me with quick fires. I understand the stagger benefits, but can't really figure out where that sniper is when all I see is white.
Yeah the purgatus cloud (or the zealots flamer for that matter) can block visibility, it's good to be conscious of where you're spraying it.
Starting to think i would rather play a support role than using my wicked ass knives lmao
Nothing quite like perma-stunning 10 crushers that would have wiped the group.
Pretty much Copied this build. It simply doesn't work. Died Faster than whatever build that I made up.
Lesson learned kids. Don't copy and paste anything that you're not sure of. Best to Discover things on your own. It's more rewarding that way.
Sorry it didn't work for you. I guarantee it does work, my win ratio with it is quite high, it just won't be for everyone. Case in point, Helbore rifles on the Veteran and zoomy dagger builds on the Zealot are both super popular meta builds everyone loves, and I simply cannot play them and do not enjoy them at all.
Luckily there are tons of options. I agree it's a ton of fun to experiment and find your own builds. Honestly I hope people copy my builds and then change them up to be just right for their own preferences and playstyles.
Can u put the build in the description like the others ? Tk
Yeah I gotchu
@@vgameface TK