The Jackal Rework - Monday Mailbox - Rainbow Six Siege
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- Опубликовано: 26 авг 2024
- Today's Mailbox I discuss reworking Jackal in Rainbow Six Siege.
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I think they should keep the scan on jackal but only for him so it would require more communication to get the defender
Finally people with sense
Nah
Agree, I have been thinking the same for a long time
Jackal was never overpowered in this game, he was just annoying to play against especially for roamers
In the right hands Jackal is very powerful. I have fought against many skilled and stupid Jackal players.
@@rascoehunter3608 Dude any operator can be powerful if in the right hands.
@@rascoehunter3608 there no skilled gap on scanning footprint bro
@@socksslides2072 true. But it depends on how the player responds after the scan.
Socks & slides there is no skill gap for a lot of the gadgets because they aren’t supposed to be for the most part. The skill gap comes from how you play with everything else BUT the gadget lol
I remember when no one complained about jackal for a whole year or 2
cookieman then they added pick and ban
addition of pick and ban was the worst thing that happend to this game imo
No one complained until he got nerfed now he’s banned every game
Jan Gutkowski same I really wish they would bring the old ranked back. I doubt that will ever happen though.
until lion and dokkabi came xD
Lets be honest. With a change like this no one will ever play jackal and we'll be back here talking about how to buff him.
Nioshadow nah he has one of the best guns on offense people will still play him. And since you’d be able to track a defender without them knowing coordinated 5 stacks could absolutely destroy roamers
@@jamieo.3435 dude before pick and ban no one was playing him he was constantly buffed
@@jPlanerv2 exactly the point that I make. I NEVER heard about jackal being such a problem before pick and ban. There were vids on how he is underrated but as soon as pick and ban comes people treat him like the original blackbeard.
Jan Gutkowski I started playing in Phantom Sight but I never really saw anyone complaining about him before.
Nioshadow no one plays him now because he’s banned 99% of the time
I feel like removing Jackal’s pings is too much. How about make it to where only Jackal can see pings but to take it a step further, only allow him to see pings with his gadget activated. This would make him and only him the anti-roamer. This would remove the stress of being tracked by the whole enemy team which I believe is what is so annoying. Keeping the pings would also let the player know that Jackal is after them so that they wouldn’t just be snuck up on by a random Jackal. I believe if you’re rework is used properly, it would be more annoying to die to the unknown than the known.
I like the idea. A drone would just be to easy to take out and very easily countered, and it would make him go from annoying and op to below average.
Or maybe put it on a 15 second cool down that only pings once so jackel has to be constantly following you to get the tracks
Monday mailbox: *reworking jackal*
Me: "Again?! 😂"
These "ROAMERS" are SOFT
@@greensleavesgaming8505right, they didn't really rework him but that at least in my opinion is because the only way he is used well is if your team is doing a really good roam clear, which most people don't from my experience and so now instead of using his scans against him it is just easier for people to cry for a nerf/rework. Plus reworking would most likely kill his original intent.
I’ve seen a level 200 in ranked who only has recruit and it just surprised me with how you can only play recruit. Attachments don’t mean shit if this van was able to go 7-1
Wat about if he just scans foot prints to his self
No
No
And no
@@vseodbornik very good arguments
VšeOdborník why reason ?
How bout only allowing jackal to see the pings while the other attackers can’t
Thats what ive been saying. Cuts down on frustration become now the whole team can't hunt you down and encourages teamwork because jackel would need to call out his pings
MastaSquishy Exactly what I was thinking
will only create hell on teams without comms, while doing no actual impact of higher ranks where simple calls are understood by everyone
@alex alamangos on ranked I agree but on casual or unranked I completely disagree
@alex alamangos in my experience of quick match and unranked with random,95% of the match no one is using comms or they dont speak English
sometimes you just get queque jn a match where you dont understand what they're saying, this nerf will only hurt those cases
Do you think they should buff Warden by making it so that he doesn't need to stand still to see through smoke?
absolutely he has one of the worst guns in the game if you dont aim for the head. and you have to be completely still to see through the smoke.
Spaz yes or atleast make him be able to move a few feet and still be able to see through smoke
Moving slow negates the standing still slightly
@@scottfowler3405 did you really just call the mpx trash
Yes
The game's already defender sided, we don't need to give defenders any more prep time.
Prep time isn’t the problem the problem is that it is way easier to hold a spot then push it
@@goducks4861 Yeah, but adding more prep time would be like the icing on the cake of the defenders' advantages.
Good players are usually done putting down gadgets, reinforcing and making rotations by the time the round starts. If anyone took 30 seconds into the round to finish whatever it is they needed to do, they were AFK.
ednegroni true but some characters take a lot of setup time
They should add prep time but add the extra minute back to the stacking phase
"How to balance Jackal"
Give him other counters and stop messing with his gadget.
Like if he scans an Alibis footprints it gives a false location.
@@michealboyle8555 exactly. Or you could set it up so that something like stepping on a Lesion/Ela mine while the pings are going clears the pings or removes one. Or add Vigil to the counter list similar to Cav, since his gadget is countering more than drones lately.
@@Insain_rocker or make it so only 3 speeds can be tracked.
@@Insain_rocker or only sprinting leaves tracks
Mute is a counter to him if you was in the range of the jamer
Also cav counter him when she active her ability
"People don't like going against him". That's how an enemy works.
Sunday Mailbox:
What do you think about a system where Ubi can adjust the amount of secondary gadgets an operator has if they are too strong / too weak? I think it was really cool how Bandit used to have 3 barbed wire, it made him stand out more and I feel like diversifying this more could make for some interesting nerfs / buffs for the ops who may need it?
That actually sound interesting. I could see a defender come in with 2 sheilds or maybe 2 barbed wire.. Just to mix it up
BamBam 642 exactly, i think it would be cool to see how they could play w it and maybe if an operators primary gadget isn’t as powerful as others, they could be compensated with an extra set of barbed wire, or on attack, 3 smokes or something along those lines
Recruit used to have three bards too
Knowing ubi, writing more than 2 lines of code is too hard for them in a given day.
I think just making the markers appear to him instead of the whole team would be a good nerf.
Yeah, that would be better, it would make Jackal have to give callouts for where someone was so it would take more knowledge, teamwork and communication from the whole team to really be as effective and if there was no teamwork or communication then it would just be Jackal tracking you.
@@takingday Someone with no mic playing Jackal would be fucking useless then. Having an operator that relies on you having equipment outside of the game is extremely wrong.
Cool, so if you wanna do that to jackal then it should be the same for lion and cav, hell let’s do it to cams and drones as well, only generate pings for yourself
@@Apietlock1 but with lion, you have a direct counter: dont move.
With cav, i dont know... it is so risky to get an interrogation. It's a high risk high reward ability (compare to jackal low risk, kinda high reward).
@@Apietlock1 That's a strawman my dude.
And how does Iana’s drone fly on the moon when there is no atmosphere?
Nicholas Nelson big facts
Lack of gravity and micro jets....
allowing his drone to see the footsteps then whats the point of him even being in the game?
Buddy Mode exactly! If they take away his ability to scan, he would be pretty much useless and his drone would be him pretty much and you don’t need him anymore
For him to be banned in the Pick/Ban phase
dickmedownbootyhole lol
Al l you’re better off just using a regular drone then lmao
I love how you couldn’t play Jackal in the background because he’s constantly banned in ranked :)
I always look forward to these
Relatable
Yessssss
Same!!
Sunday Mailbox:
What do you think of Ubisoft adding an arcade gamemode where every operator is brought back to their most OP state? 800 hp Blackbeard, 51 round mag Ela, 4 stun Zofia, 4 cams Valk, etc.
#MondayMailbox do you prefer Monday Mailbox or Sunday Mailbox?
If they remove the scan pinging, they should at least let him scan to know the identity of the defender.
Should Ubisoft add another lobby on console for m&k or somehow add cross platform? M&k on console is currently ruining siege.
Zain Ahmad they can’t detect it :(
Zain Ahmad there is no way to track it, so unfortunately I wouldn’t get your hopes up
They should just take away the port altogether. It ruins the console experience
@@guccisucc7356 and now you have to charge the controller from the wall.
Booper Dooper no usb storage extenders?
People treat Jackal like his gadget automatically adds three points to the opposing team
Jackal: I have a new drone that can see defenders footprints
Twitch: But my drone still can't jump? Oh.
jackal isn’t overpowered ppl just suck at dealing with him 🤣
ok imagine you are a completely different room far from obj you hear someone is tracking you then you see footstep big footsteps lots of footsteps like there are five people on you, you say to yourself why am I roaming as wamai I should be anchoring then silence. but wait you hear ying's candelas go into your room you wonder why me. YOUR FLASHED you cant see then what is that shit I'm downed, then you scream where is my team, then you hear the placing of a breaching charge. BOOM! now you can look at the cameras early :)
ah yes, let me start levitating.
Jackal is truly easy to counter. It is IMPOSSIBLE TO COUNTER HIS ABILITY
Jackal: good guns go pew pew and i see footprints that gave me the exact location of the doc in their team
Random dum dum people: He'S eAsY tO cOuNtEr
Monday Mailbox:
What do u think about Bikini´s idea to give Warden smoke impacts?
Stop
That’s would be epic
@@rumblingend8443 ?
I have a idea, remove the pick ban system
Alert alert we have a bronze player
R u serious
agree
No
I still expect: Gaming or battlefield related questions
I like how jackal was barely picked a year ago , and now that he gets banned , everyone says he's op...
Nobody says he is "op" people just hate playing against him.
Rubin McCack People do say he’s op and that’s the problem...The guy you responded to didn’t call him op he just said others call him op
@@ThatsOk83 the real problem is that everyone likes to play roamers. therefore no one wants jackal to be good because he will be a counter to roaming
@@ThatsOk83 the real problem is that everyone likes to play roamers. therefore no one wants jackal to be good because he will be a counter to roaming
The reason people ban Jackle is cause they only think "me gonna roam so ban the annoying guy" unless you have a really good reason for banning him like specific maps he doesn't matter too much and your wasting a ban in which you could take Ying, a hard breacher, Thatcher, or Black Beard someone who affects things on a greater level
Roaming can be suprisingly affective alot of the time.. that would be a good reason
Im saying this and i dont even roam myself i just see my friends do it and turn the game into a 4v1 within the first 20 seconds
Your idea of the jackal rework is amazing because as a defender you could also walk backwards to trick the jackal or prone altogether.
Monday mailbox:
Should Ubisoft do a test server for hypothetical changes that they aren’t really gonna put in the game but to test how different things would work. Like maybe a test server where no one has an acog, one where everyone has an acog, one where the diffuser is quicker to plant and it has less time to be deactivated. They could test different ideas for balancing to decide which course of action is best for the live build.
Overwatch has already implemented something like this, I think it would be a good idea for Siege as well.
James Hyder yes I miss it too
I remember the days when people said jackals gadget was OP and unrealistic. Still stays the same 3 years later
While watching the video I thought about a better rework for jackal. When jackal scans someone he has to wait 3-5 seconds for the jackal to locate them like a lion does and will alert the defender that they are going to get scanned in the next 3-5 seconds so the defenders have a heads up. It will still track them but at least the defenders can call out that they are being tracked before being tracked
Mailbox idea:
Attempt 8 - Let Kali's lance break mira windows. Kali is underpicked and Mira is over-banned. So this wouldn't be overpowered, the lance has to be very close to the actual canister itself, and you can shoot the lance before it detonates in order to stop the window from being opened.
Two problems solved with a very easy to understand, and balanced way of playing it.
Sunday Mailbox:
How about a Glaz rework that allows him to take members of the opposing team into a gulag? He would have a tranquilizer dart and he would drag a player into a Russian camp and they would have to 1 v 1 Tachanka to escape.
I would pay for that to be added
The best counter is to give warden the ability to see and scan the offense foot steps being that he can’t really move like glass while using his ability to see through smoke/ having a heat sensor. That will allow players to have their number called.
Hi mat, recently I had a balancing idea for Iana during a ranked game and ended up coming up with some Balancing "Patch notes" and i would love your opinion on some of these
Iana: Replaced Frag's with Claymore. (This is to give her more of the supporting role she is supposed to be)
Kali: Adjusted scope reticle to match other custom scope reticles ((Like Kaid's pistol or M249 scope,) quality of life improvement)
Jäger: Removed one ADS or reduced projectile destroy count or reduced effective radius. Reverted 2/2 change back to 1/3 (Allowing him to take less shots to kill while also nerfing Jäger and making Wamai more appealing)
Caviera: Silent step makes slightly more noise. Added activation sound that can be heard by enemies. (This is to make caviera less of a pain to deal with while also hoping to make her ban rate go down)
Mozzie: Removed one pest, reduced range of pest to 2m (down from 3), gaining super shorty OR replaced nitro cell for impact grenades (This is to reduce Mozzie’s effectiveness while also giving him more of a supporting role with secondary weapons/gadgets)
Blitz: Reduced range of flash shield to 3 meters, down from 5. (This is hopefully to make Blitz less of a pain to deal with and make it so that he has to be very close to flash someone)
They could make it so that when you scan foot prints, it makes the print trail visible to teammates for a brief period of time. Still technically reveals the location of the defender, but doesn't pin-point and still benefits the whole team.
Best weekly video these always slap!!
Just like my daily routine with my wife!
what if instead of tracking the person, he gives everyone on your team the ability to see footprints for 10-15 sec and on a cooldown.
That would likely be even more op and we don't need anymore Global's in the game
useless
I think an interesting attacking op that could be added to the game would be one that could seal up (a limited amount, maybe 2 or 3 tops) doors just like defenders do with barricades. That kind of functionality would make it difficult for defenders to flank you without making noise and having to spend time breaking said attacker blockade.
what would be a nice workaround would be to remove the scan but allow him to know what OP made those footprints for an example instead of it pinging the enemy when he scans them it just tells him whos the opp so he can give the information to his team Vigil is upstairs Cav is downstairs etc
Why doesn’t Mute stop his tracking ability
HE DOES...
🤦
I think Matimi0s jackal rework is a great idea. It makes the jackal player have to think and actually drone out defenders, and a nerf to his gadget isn’t bad because he has a really strong primary gun, a secondary shotgun for soft destruction, and smoke grenades.
Monday Mailbox: what do you think about allowing the timer to go past 0:00 when diffusing the diffuser just like when plating the diffuser?
You mean deffusing after the time has run out?
@@friendlyslav8839 yeah so if you're diffusing and the timer runs out you can still diffuse as long as you don't stop just like planting
@@zoetaylor399 Well, when the time runs out the bombs are defused, meaning that they can't realese the gas, so they're unusable - mission failed. It would also mean that there wouldn't be moments where the attackers hold of defenders until the last few seconds so they can't defuse in time.
That would make winning on defense even easier, and defense is already easier than offense.
Giving jackals drone the ability to see foot prints would just be the equivalent of normally droning
Do you think to counter Jackal, Vigils abilty when active makes his footprint invisible?
Why don’t they just return jackal to his original state and just make it so he can only scan peoples footprints once?
Great idea with jackal's scan. My opinion is to remove scanning, so he has to actually track players. Never thought about the drone, interesting idea.
A Jackal, Jackal, it's a Jackal! It looks like a Jackal! Jackal?!
we could cut reinforce time by half, would give you couple more seconds without extending prep phase
Should a “rank-loss prevention system” be made to protect solo que players from cheaters (keyboard, modded controllers), leaving players, throwers, etc?
Ok hear me out this may be long, but first idea for jackal rework is have everything stay the same but when he scans it sets off a noise on people’s phones like dokkaebi but maybe a different noise, like a louder noise or just different. Second idea is give jackal 1 or 2 shields that mount on his gun like Blackbeard. They would be smaller and differently shaped maybe both. If you break his shields you lose the ability to scan. With the same thing happen with the scan that the phone goes off.
I really like the Jackal idea
I think scanning the footprints to see who it is and maybe give those a different color would be cool. That way you can try to "track" one operator at a time, but without pinging.
I think that jackal's eyenox shouldn't scan, but the footprints should become WAY brighter and more obvious, maybe even accompanied by a line that shows where the roamer walked.
Make it easier to follow the footprints while staying alert about your surroundings.
I don’t think he needs a full rework, but I believe footprints should decide how often you get pinged, i believe footprints disappear after 45 seconds, changing colour from red to yellow at 15 seconds, from yellow to green at 30 seconds, and then disappearing at 45. I believe if he scans a green footprint you should get pinged once, if he scans a yellow you should get pinged twice, and if he scans red you should be pinged 3 times, this would help as unless you’re roaming super heavily, it’ll be hard for him to scan your footprints super close, but it would also give incentive to follow your tracks to find your more recent prints.
To buff Castle, they could have him gain a new castle barricade every 20 seconds like Lesion or Wamai’s gadget. He would still have his three barricades at the start of the round. This would make him a lot more useful when teammates are always tearing them down or enemies are destroying them at the start of the round
You can’t extend the prep phase without giving the attackers something in exchange like a longer action phase timer. You just can’t give the defenders something like that when the game is heavily defender favored
That drone idea still makes him strong af
What do you think of a nerf for jackal, which as to have it so the footprints only last 30-45 seconds, before disappearing. This way, he can still do his job, but limits how well he does it.
That would be nice just for people who are playing Kapkan or getting a hatch since there's no counter besides don't leave the objective.
My eardrums shake whenever Matimi0 ends a word
Have favorites for charms and skins and you can also make categories of what you want in it.
making the prep phase longer will also give defenders more time to set up intricate spawnpeeks
The problem with jackal is that no matter how hard you nerf him or rework him, his gadget is broken by nature... people just need to deal with him that way
I just switched to pc and tried playing newcomer. I came upon many smurfs who made the game unenjoyable yet quick match I felt evenly matched. Should they get rid of Newcomer?
No because then youd met the same people anyone without restriction
Lol fuck you stop being a crybabe and learn how to play the fucking game noob
@@axelravanello7914 Calm down. You started as a noob too.
Axel Ravanello fuck you dickhead
I think it would be enough to reduce the time footprints are visable and Jackel is only allowed to scan yellow footprints. So he also has to hunt the Person for a scan
I the scan to be removed, but for him to have a way to see how recent the footprint was, like the brighter the color the newer the footprint is
Jackal was never an issue before pick and ban. He was in castle territory for a few seasons
Never had issue with jackal until pick and ban
I think the prep phase should be the same length but placing things like reinforcements should be accelerated slightly Bc the roamers (mostly) have the most gadgets to put down (rook vs. jager) and then they have to leave the obj to roam so I think the reinforcements have to be placed quicker somehow to let roamers leave the obj
For the Mailbox:What if they introduced an operator who could just place down a munitions box, kinda like the ones from T-hunt. It would have 5 charges like Rook’s plates. It can refil only secondary gadgets and refill the ammo of guns.
What do you think of a new operator who's gadget deploys a static vapour cloud, kind of like Smoke's gadget, except it does less damage and slows you down as well - it stays up until you shoot the static dispenser thing, after which it will disappear after a few seconds?
If jackel was a radar,scans footprints and then it will put him in a certain mode where it will have a light beeping the footprints will be still there and then when you get closer the defender the beeping gets louder. Like Marco Polo
You are the best at this content
The recruit change was good. When I first got siege I only had ash and smoke for quite some time. By the time I was in ranked I didn’t know I could buy new operations with renown (though siege was a pay to win game) so I had to mainly play recruit in ranked and it wasn’t fun.
What if jackal’s headset wasn’t a scanner but more of a sensors enhancer? What if it was an ability that allows you to see foot prints, makes enemy footsteps louder, and gives a faint outline of enemies you have line of sight on. That way he can still be a powerful roam clearer, but his potential will be dependent on the players core skills.
One of the reasons I never play Frost or Kapkan is because how little time in prep I have to set up intelligent traps. I love putting mats near windows far from site cause nobody expects them there and 90% of the mats I get are those ones. However I usually have to skip on reinforcing or come back instead of roam around my traps. I understand Siege is slow, but I feel I shouldn't have to choose between good trap placements and being helpful with reinforcing.
Monday mailbox: What do you think if making Fuzes gadget deployable like hibanas x-kairos so he can fuze rooms from bellow or from a far through reinforcements to help him be more diverse?
What if he saw the footprints but wasn’t able to track the player just follow the footprints that’d actually be cool
what if jackal could still scan but instead of lining their location it told you how far away they were from the scan
I have an operator idea. What if you had a defender with a throwable reinforcement. They would get 2 throwable reinforcements instead of the regular ones, and you can throw them onto soft walls or hatches. Just think of this for hatches on the roof that you can’t reinforce because you can’t get on the roof. You would now be able to reinforce them from the bottom
atleast old recruit allowed u to experience most of the guns.
I personally think they need to add a doorway denial for attackers like a riot foam grenade or trap that blocks gunfire slowing roamers return to obj or block off rotations
They should increase gadget placement speed during prep by 20%. Especially helpful for Kapkan who has the most arduous prep phase in the game.
Nice to know this guy makes his videos just 10 minutes so he can track in that money
xACE TKOYx we got that corona
If he didn’t have the scan and the footprints were within 10 seconds, it would help without definitely knowing, but would give a good idea as to where roamers are
For jackel I think they should give him a drone like gadget kinda like a mozzie but it follows the footsteps and then pings when it finds the defender but you can shoot it while it runs to the defender and it pings the defender when it in a close range of the defender the way you would do it is activate the headgear he has now and shoot the drone onto the footsteps and it runs to find them and he can’t scan with his headgear anymore
Jackel's problem partly has to do with the fact that the scanning makes him brainless. I would be content with him just having the ability to see footprints as he do now, but just delete the scan so that people have to engage their brains when using his ability.
Okay, building on your idea of a jackal rework, what if he could scan footprints infinitely, but instead of doing what it does now, what if it
- Highlighted the selected trail of footprints, akin to how Geralt from the witcher uses his witcher sense, or Morgan from RDR 2 uses his hunting vision?
- and it tells you who's tracks it is. That way, you can easily track your prey, and find out who it is you're chasing.
Slow the vid to 0.75 and he sound normal
I think people ban him because he is a comfort ban, with more ying band I’ve noticed he isn’t that amazing
I feel like adding extra time to prep phase would be really helpful to specific ops like Kapkan and mozzie, and if they don’t add it to the main modes, they should consider adding it to newcomers
Sunday mailbox:
What do you think about eliminating operator ban from ranked entirely, it would drive pick rates for jackal and Mira go up. Jackal isn’t overpowered but people just don’t like dealing with him.
What do you think about a finka buff, where her gadget wont change the sound of the game? I think people will choose her more because of it.
Monday Mailbox: What if there were a 3 armor 1 speed defender that has a vigil affect, only turning him into a 3 speed 3 armor operator.
Love it! My one worry is that it could be too overpowered.
So bandit gives rook some cocaine? I like it
What I wanna see from an operator is having a pistol primary. Like, no shields tacked on. I would thing the BFR chambered in .45-70 would be an interesting yet fitting primary pistol. With lots of recoil but massive damage capability would be cool to see. 5 heavy hitting rounds and an attachable laser and scope similar to capatão and gridlock’s lmg acogs. Kind of long, I’m sorry, but I would like to know your thoughts!
45 seconds to place down 4 jammers, a bullet proof cam, make rotations and reinforce is nowhere near enough
drgiorhodes defenders already have an advantage though
thats what teammates and communications are for.
That’s why you have 5 people on defenders
safwan both defenders and attacking have that though.
Just remove the scan ability. You’ll know if they’re near by the color of the footprints