Why is Maya The Best for Rigging & Animation
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- Опубликовано: 25 май 2023
- Rigging is an essential process in creating lifelike and believable characters in 3D animation.
For today's video we'll dive deeper into that, explaining why Maya is the best for rigging.
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Maya might be the best, but Blender is free and likely can do a LOT of the same things, so I'll just stick with that. :^)
I wouldn't want my animators to use Maya because it's very expensive.
you can make a video about maya and there will always be some blender fanboy crying in the comments
If you are a small business or an individual with a very low computer configuration, then I’m not sure Maya is a smart choice to create high-quality movies with low cost.
Blender is awesome and is growing each month with more and more features. People who ask me how to get into 3D I tell them to start in Blender cause it's free. But Maya is a pipeline benchmark used in many different roles, it's refined and straight to the point. The indie license is very affordable if you plan to work in the industry. Learn 3D with Blender but when your ready to work in the industry and even freelance for contract studios, switching to Maya will be a lot easier once you have learned the basics. The software is just another tool. But really-just get into 3D it's too awesome not to.
Long time ago, XSI is so much better than maya when it comes to rigging and animation
For animators software really doesn't matter, I used to animate in Maya, but it took less than one day to make switch to XSI, MAX, or Blender.
I don't no why no one is talkin about houdini am I alone here who uses houdini for literally everything.
Creating rigs in Maya, in my opinion, is one of the most inconvenient. Working with animations without scripts and plugins is also not the fastest. Joints instead of bones are also not the most intuitive solution. Maya has many other useful solutions, but for me this program has never become my favorite.
that's why i'm struggle with blender, i though it was me, but the blender still couldn't give me what i want in rigging and animation, i'll convert my religion to maya
Soft Image was beuatiful and Autodesk killed it!
I 'm going to try blender. I have used maya before and liked it.
Big fan sir
Maya is the best!!!!!
Lightwave is still being developed, new update coming this November. I use it for all of my character work.
I tried it, but found the Autodesk software to be incredibly intrusive, installing itself deep into my files to the point where it took me multiple days to get it fully uninstalled and deleted off my system. I don't think I'll be using autodesk again purely due to this reason, though if they ever change it, I'd be down to try again.
It is all choice and workflow because rigging is all math base and is highly technical. I been around 3d products since the 90s. None of them were better or easier just more known based on there pandering to schools thus max and maya known for 3d. Actually max and wavefront was better for rigging before maya.
Sad but True, was the king!
Star Wars episode 2
But Rigging is better in 3ds max than Maya. 3DS MAX has fastest viewport and built-in tools like CAT, Character Studio.