This game really does take everything great about the first game and amps it up. The puzzles only get more and more complicated as you go and they really never have any repetition from the first game. Its outstanding
The intro simulation and the museum have puzzles taken directly from TP1. There is repetition, but it is very intentional. They're supposed to actually be the same and ground both games into the same universe.
The editing of the story playing in the background while Tyler walks to the next puzzle to see the scenery is so subtle and so genius! If you’re here only for the puzzles, then you get that, and if you’re here for both story and puzzles, you get that too!
I love the 'For me, that's error 704' which is an error code for the server refusing the connection. It's a fancy computer way to say 'Nope, leave me out of that harder puzzles stuff.'
And in the prologue in the exploring the city part there was a text which said something like: "our ancestors - biological humans have felt pain which is similar to code 704 and codes..." (I don't remember the exact quote, but it went something like that) So... Yakut effectively said that he gets a headache from puzzles
@@valhunter97 All character in this game feel so human, I forget that they all 'robot AI' after 2 hours of gameplay. And after 40 hours almost all are my best friends.
Just want to throw out there, this is the rare puzzle game where I'm actually waiting until I play it before I come back and watch your videos on it. Hoping you enjoy it, I'm excited to watch this later!
@@bengoodwin2141 I'm not a puzzle expert by any means and I completed pretty much every base puzzle without unlocking the achievement for taking over 20 minutes to solve one. so It isn't that hard, mind you i'm yet to unlock the secret harder puzzles once you 100% the base game. good fun since there's about 150 puzzles in the story aspect of the game
28:07 The sheer wheezing I emitted when Aliensrock did all this ingenious workaround instead of wondering if he can just grab the box from under the RGB converter. Still, his brain was happy, so there's that.
Knowing how you are with blinding looking around for new puzzles, I would definitely recommend turning in the compass in the HUD. It doesn’t tell you exactly where everything is, but it helps with exploration a LOT.
There are some achievements for completing certain puzzles in specific ways, like a puzzle coming up in a little bit will have 2 connectors but if you beat the puzzle with one you an achievement
I was stuck on a puzzle called loop for so long then when I finally beat it I got the achievement to beat loop in only 1 loop. I don’t even know how I was supposed to do it otherwise lol.
If you are interested in completing the lost levels or stars, you almost certainly need to turn the ingame compass back on. The sheer size of the map makes it very hard to find the locations required.
Agreed. It doesn’t point to everything (examples: that tricycle and yellow projection audio log), but it does help with finding everything main-puzzle related. A nice way to say “you have found everything gameplay related” while still letting people explore and find Easter Eggs/additional lore. I’m so glad I turned it on.
Daylight savings is at different dates in different parts of the world and some countries don't do it at all so around this time you should expect anything online to potentially be an hour off
highly recommend turning the compass on! It'll show every important landmark in the area which will stop you from wandering around forever because these maps get BIG
I went back to watch Talos Principle 1 (had to find your stream archive channel) before this episode came out. I don't think I appreciated Talos Principle 1 enough back then. This sequel really seems better in every way. I hope you enjoy this, Tyler, because I really am!
The environment design in this is really cool, definitely helps make the transition areas between the puzzle rooms way more interesting. The first game was already pretty good with that, but the bigger variety here goes a long way. In general I love the combo of mythological/religious designs and the more brutalist and futuristic architecture.
I feel so old after watching this. I remember the first Talos Principle when it came out.. the year after I graduated. I loved this game so badly, and seeing it got a sequel, it makes me happy.
Cool mechanical puzzles, amazing graphics, and philosophy too! This game was made for me. I'm pacing myself so it isn't over too soon but I am absolutely loving this game!
there is actually a guy in the city that asks him what 1k what his name is, to which you can respond as either "they call me 1k" or "I haven't decided yet"
Ha! You're in for a treat then. The Talos Principle has always been about deep thoughts. About the meaning of being human, existence itself and the consciousness. This is one of those games that tries to get you to think about some hard questions as much as it does it's puzzles lol.
Interesting fact; the Pandora star in the demo had a much, much more involved jaunt across the area, because the specific puzzle you can get it here from is not accessible in the demo.
I've been playing this game and I'm about halfway through so far. I've been loving it. It really doesn't disappoint, either in the story or the puzzle design. I'm excited to watch you play!
@@garyroach4942 I think I was at about 8 hours when I was halfway through. But when I say halfway, that doesn't include the gold puzzles which I haven't unlocked yet, so who knows how long that will take
btw tyler this is something that you would've learned in the first game you can take the box out from under the connectors and itll keep the connections fine
18:15 wasn’t the whole point of Zeus keeping hope in the box so that humans would continue to suffer but not give up as they would always have hope to drive them forward
For the last one you could have simply picked the box from the converter. Also I can't believe I've missed a Straton recording after exploring this area for a few hours.
You know, I just realized you don't have a series for Outer Wilds OR Obra Dinn on your channel yet, which I highly recommend both since you liked Chants of Senaar. They aren't puzzles like Talos, but they are two of the best detective-ish games out there.
I'm pretty sure he's played Outer Wilds (offcamera) since I think there were references to it in some videos, although that could have been from the editors, I guess
24:48 Tyler talks here about "learning from the mistakes of the past", but that's not what the text is about. the Akkadian empire isn't described as falling because of a 'mistake', but because of natural aridification that dried up the rivers they relied on for food and water. in fact, it's almost explicitly stated that they were powerless in the situation, neither to cause the event nor to remedy it. in other words, they fell due to an Act of God. fitting, for a game with so many religious references already.
i am in the second to last puzzle sprint of the game and i must say, it is a cool puzzle game and the first game that i’ve played that actually has philosophical discussions and yeah it’s cool, some guy talks about what flora you see yourself as, i chose root vegetable. cause of the options it made sense for me. i saw the first like 5 minutes of the first video you’ve done before buying and binging the game. it’s GOOD
17:35 interesting. A sort of self-standardized way of thinking about it. I tend to think about it on a broader scale, simply put when someone creates something that is a piece of them, but not their whole, so the creations is always less than the creator. The reception of a creation can become greater, but that's a different topic altogether I feel.
think of it like this: someone invented the natural number system: 1,2,3,4,... it is very basic but does everything it was designed to do. therefor it is perfect
@@greenyxd7298 well it wasnt invented, it was essentially discovered, not designed. It works perfectly, but because it was already perfect. Its not like the natural number system had other attempts that dont function properly until one day someone invented one that works. From the beginning numbers have always been how they are. In fact I think for something to be perfect it must also be timeless.
@@Yipper64 sure the encoding was discovered but the system is designed. i guess if you separate the two and just look at the systems design you could say that a flaw is that the number 4 is written inconsistently, which makes it imperfect
@@greenyxd7298 well that isnt a design of a system that's a symbol associated with the concept. Binary is still the same system and that is only 1 and 0. There or not. Its more conceptual in nature, the symbols are just a way to write it out. Really math is a factor of existence, and the nature of something existing or not existing.
I feel like if you get shat on again an again, all you have left is hope. Hope isn’t passive though, you don’t just sit around and hope things get better. Hope has to be active, to be hopeful is to act toward achieving that which gives you hope. So I guess I see it like you said, a high skill virtue, but for different reasons. But this is just my opinion
There are a lot of little touches, like how the windows you jam thriugh have bars so you can't just put the jammer through the window; that wasnt an option in the simulation, but in the real world, that's not a limitation
28:10 btw you can take boxes even if a connector/convertor/other things i wont spoil is on it, it will make it fall to the ground but will stillcontinue what it was doing.
Those are terminals, kinda like the computer terminals in the first game. You can't chat with anyone in there (that's what the Social Media and talking to the expedition is for, anyway), but you can still access text files and, sometimes, even voice logs.
hey tyler id like to inform you that the playtest of Islands of Insight is now available once again but this time i think its here to stay as its been released as a demo now! GO PLAY IT THERE ARE MORE 7 PIPS TO FIND
13:37 Am I missing something? I don't see any reason why you couldn't just connect to the final green target from right where the converter is sitting. I don't see why it needs to be flying other than to directly connect to the red source, freeing up the connector to use elsewhere, but I don't see why that's needed. There's no other beams in the way of connecting to that target that would cause a stream crossing problem. There doesn't seem to be a limit to the angle of entry for the beam targets as shown in other puzzles. Are the beams not allowed to pass through a fence? That doesn't make any logical sense to me. Someone please explain to me what I'm missing here.
@Aliensrock I'm not sure what you mean. After finishing the rest of the video, I now see that the converter needed to fly to hit the green target outside the puzzle, but excluding that and only looking within the puzzle itself, I'm not understanding why the flying converter was needed. At exactly 13:38, it looks like there's a straight path to the target from the converter through a fence. If the beam can't pass through a fence, that just seems like subpar design to me. If that's the case, I feel like it would've better communicated that if it was a solid wall rather than a fence.
*Lasers* cannot pass through a fence with mostly vertical fence posts. Lasers can, however, pass through fences with _horizontal_ fence posts. Different puzzle elements interact with these two types of fences in different ways as well. A jammer, for example, is blocked by both types of fences. The reason for the fence in this puzzle is that you can set a connection for a laser through a fence of either type, so it makes setting up the required connections a big easier. There are later puzzles where a key part of the puzzle is simply setting the connections properly, but not this puzzle.
This game really does take everything great about the first game and amps it up. The puzzles only get more and more complicated as you go and they really never have any repetition from the first game. Its outstanding
And the thing is that everything was already great in the first game x)
The intro simulation and the museum have puzzles taken directly from TP1. There is repetition, but it is very intentional. They're supposed to actually be the same and ground both games into the same universe.
@@RManPthe1stThe Simulation is the same for all new people, so they build monuments for The Simulation that raised them, copying its puzzles
@@LazeRiT55 exactly, it's so cool that the devs thought of details like that
It also doesn't have mines (as far as i know being halfway through), those were the reason i couldn't finish the first one
The editing of the story playing in the background while Tyler walks to the next puzzle to see the scenery is so subtle and so genius! If you’re here only for the puzzles, then you get that, and if you’re here for both story and puzzles, you get that too!
That is why he is the best puzzle game youtuber, cus he know what parts that makes puzzle game boring to watch.
There's definitely parts of the story the editing is missing. Not much and not the main plot, but some.
That part when they clap your ass for wanting hard puzzles was hilarious asf
I love the 'For me, that's error 704' which is an error code for the server refusing the connection. It's a fancy computer way to say 'Nope, leave me out of that harder puzzles stuff.'
And in the prologue in the exploring the city part there was a text which said something like: "our ancestors - biological humans have felt pain which is similar to code 704 and codes..." (I don't remember the exact quote, but it went something like that)
So... Yakut effectively said that he gets a headache from puzzles
@@Glalev7xx HTTP error codes don't exist.
@@GlalevWhat kind of error code? Never seen that before and couldn't find anything about it from googling
@@valhunter97 All character in this game feel so human, I forget that they all 'robot AI' after 2 hours of gameplay. And after 40 hours almost all are my best friends.
5:42 "Yay harder puzzles" legit made me burst in laughter
Calling out Aliensrock with that meta humor
"Hope is a high skill virtue." These are the insights I come to this channel for, Tyler!
Just want to throw out there, this is the rare puzzle game where I'm actually waiting until I play it before I come back and watch your videos on it. Hoping you enjoy it, I'm excited to watch this later!
I'm also considering this! It doesn't seem too difficult
I do the same to watch it he do maybe some puzzles differents.
@@bengoodwin2141 I'm not a puzzle expert by any means and I completed pretty much every base puzzle without unlocking the achievement for taking over 20 minutes to solve one. so It isn't that hard, mind you i'm yet to unlock the secret harder puzzles once you 100% the base game. good fun since there's about 150 puzzles in the story aspect of the game
28:07 The sheer wheezing I emitted when Aliensrock did all this ingenious workaround instead of wondering if he can just grab the box from under the RGB converter.
Still, his brain was happy, so there's that.
Knowing how you are with blinding looking around for new puzzles, I would definitely recommend turning in the compass in the HUD. It doesn’t tell you exactly where everything is, but it helps with exploration a LOT.
I second this. BIG TIME
There are some achievements for completing certain puzzles in specific ways, like a puzzle coming up in a little bit will have 2 connectors but if you beat the puzzle with one you an achievement
I was stuck on a puzzle called loop for so long then when I finally beat it I got the achievement to beat loop in only 1 loop. I don’t even know how I was supposed to do it otherwise lol.
Same. I still don't have any idea what the loop was even supposed to be
"We're not collecting Tetris Pieces anymore."
*2 minutes later*
"Oh, we are collecting Tetris Pieces."
If you are interested in completing the lost levels or stars, you almost certainly need to turn the ingame compass back on. The sheer size of the map makes it very hard to find the locations required.
Agreed. It doesn’t point to everything (examples: that tricycle and yellow projection audio log), but it does help with finding everything main-puzzle related. A nice way to say “you have found everything gameplay related” while still letting people explore and find Easter Eggs/additional lore.
I’m so glad I turned it on.
the editing to show the group call and the gameplay ath the same time was flawless. gigachad dan solo editor
Will the uploads be at 11:00am est now? Or was this a bug or something due to day lights savings?
Probably daylights savings, he made a big announcement the kast time he changed the date.
Lol
Yea because from my perspective it uploaded at same time as the new normal
Yeah that confused me too, but I figured it was savings
Daylight savings is at different dates in different parts of the world and some countries don't do it at all so around this time you should expect anything online to potentially be an hour off
highly recommend turning the compass on! It'll show every important landmark in the area which will stop you from wandering around forever because these maps get BIG
I went back to watch Talos Principle 1 (had to find your stream archive channel) before this episode came out. I don't think I appreciated Talos Principle 1 enough back then. This sequel really seems better in every way. I hope you enjoy this, Tyler, because I really am!
The environment design in this is really cool, definitely helps make the transition areas between the puzzle rooms way more interesting. The first game was already pretty good with that, but the bigger variety here goes a long way.
In general I love the combo of mythological/religious designs and the more brutalist and futuristic architecture.
I feel so old after watching this. I remember the first Talos Principle when it came out.. the year after I graduated. I loved this game so badly, and seeing it got a sequel, it makes me happy.
Cool mechanical puzzles, amazing graphics, and philosophy too! This game was made for me. I'm pacing myself so it isn't over too soon but I am absolutely loving this game!
5:43 I was wondering if anyone would comment on the player actively wanting puzzles lol
I like how nobody even bothered to ask 1K if he wanted an actual name.
I’m sure everyone is called by their number until they decide on a name.
there is actually a guy in the city that asks him what 1k what his name is, to which you can respond as either "they call me 1k" or "I haven't decided yet"
"It's a high skill virtue" 18:52
Imagine somebody tells you they are hopeless and you reply with skill issue lol
7:18 wow clever editing
25:10 Tyler dropping some deep wisdom in a gaming video, here for it
Ha! You're in for a treat then.
The Talos Principle has always been about deep thoughts.
About the meaning of being human, existence itself and the consciousness.
This is one of those games that tries to get you to think about some hard questions as much as it does it's puzzles lol.
I was stuck on level 4 for an hour because I didn't realize "Keep connections" was an option lmao
28:15 you could've just taken the box from under the RGB connector :D
Interesting fact; the Pandora star in the demo had a much, much more involved jaunt across the area, because the specific puzzle you can get it here from is not accessible in the demo.
I've been playing this game and I'm about halfway through so far. I've been loving it. It really doesn't disappoint, either in the story or the puzzle design. I'm excited to watch you play!
How many hours is it?
@@garyroach4942 I think I was at about 8 hours when I was halfway through. But when I say halfway, that doesn't include the gold puzzles which I haven't unlocked yet, so who knows how long that will take
btw tyler this is something that you would've learned in the first game
you can take the box out from under the connectors and itll keep the connections fine
18:15 wasn’t the whole point of Zeus keeping hope in the box so that humans would continue to suffer but not give up as they would always have hope to drive them forward
For the last one you could have simply picked the box from the converter.
Also I can't believe I've missed a Straton recording after exploring this area for a few hours.
5:44 that genuinely sounds like Tyler lmao
"he's going mirabussy mode!" - editor
You know, I just realized you don't have a series for Outer Wilds OR Obra Dinn on your channel yet, which I highly recommend both since you liked Chants of Senaar. They aren't puzzles like Talos, but they are two of the best detective-ish games out there.
IIRC he played Obra Dinn on stream at one point. Don't know if its on youtube, but it may be only a single video if it is
@@samfriend3675 I searched both the RUclips and Twitch channels and couldn't find anything, but I could definitely still be missing it somewhere
I'm pretty sure he's played Outer Wilds (offcamera) since I think there were references to it in some videos, although that could have been from the editors, I guess
he has played outer wilds on his own time (rated it 10/10) and return of the obra dinn is currently being voted for the next patreon series
24:48 Tyler talks here about "learning from the mistakes of the past", but that's not what the text is about. the Akkadian empire isn't described as falling because of a 'mistake', but because of natural aridification that dried up the rivers they relied on for food and water. in fact, it's almost explicitly stated that they were powerless in the situation, neither to cause the event nor to remedy it. in other words, they fell due to an Act of God.
fitting, for a game with so many religious references already.
i am in the second to last puzzle sprint of the game and i must say, it is a cool puzzle game and the first game that i’ve played that actually has philosophical discussions and yeah it’s cool, some guy talks about what flora you see yourself as, i chose root vegetable. cause of the options it made sense for me. i saw the first like 5 minutes of the first video you’ve done before buying and binging the game. it’s GOOD
I just completed the game and its one of my favorite puzzle games. Now to go back and complete everything I missed
25:11 I love this man
the B E A M makes a return, it was destined to happen.
That looked too much like Starfield in the beginning 😂
Damn this game is going to be MASSIVE, looking forward to it
20:23 thought we wouldnt notice the cut in the face cam.
Yep we definitely need to keep this train rolling!
I'm so excited about this series!
This is the playthrough i've been waiting for
Ok, I feel like I'm gonna really enjoy this series!
18:52 my man really just said "skill issue"
17:35 interesting. A sort of self-standardized way of thinking about it. I tend to think about it on a broader scale, simply put when someone creates something that is a piece of them, but not their whole, so the creations is always less than the creator.
The reception of a creation can become greater, but that's a different topic altogether I feel.
think of it like this: someone invented the natural number system: 1,2,3,4,... it is very basic but does everything it was designed to do. therefor it is perfect
@@greenyxd7298 well it wasnt invented, it was essentially discovered, not designed.
It works perfectly, but because it was already perfect. Its not like the natural number system had other attempts that dont function properly until one day someone invented one that works. From the beginning numbers have always been how they are.
In fact I think for something to be perfect it must also be timeless.
@@Yipper64 sure the encoding was discovered but the system is designed. i guess if you separate the two and just look at the systems design you could say that a flaw is that the number 4 is written inconsistently, which makes it imperfect
@@greenyxd7298 well that isnt a design of a system that's a symbol associated with the concept. Binary is still the same system and that is only 1 and 0. There or not. Its more conceptual in nature, the symbols are just a way to write it out.
Really math is a factor of existence, and the nature of something existing or not existing.
It seems that the first video under-performed but I hope it doesn't become a trend because I really want to see this series to the end!
Bro did not change his upload time for daylight savings
Thank you Aliensrock!
I feel like if you get shat on again an again, all you have left is hope. Hope isn’t passive though, you don’t just sit around and hope things get better. Hope has to be active, to be hopeful is to act toward achieving that which gives you hope. So I guess I see it like you said, a high skill virtue, but for different reasons. But this is just my opinion
i do love a good B E A M in my puzzle games
The game is definitely a must play if you liked the original.
Philosophy is just the puzzle game of the universe
16:50
the bitrate killer elevator
I was so excited for the B E A M
this game is so fun. Thanks Tyler
Praise for the editors!!
Edit at 7:20 was white nice, I really liked that one guys :-)
When did puzzle games get so advanced? Or am I just missing out?
Fantastic video!
Lmao i farded right after him 4:30
“Yay harder puzzles”
Lmao they got you
oh my word am i enjoying this!
That meta puzzle was so satisfying..
great series, keep it up pls!
I recommend playing creeper world 4, it might be fun to watch you play it
There are a lot of little touches, like how the windows you jam thriugh have bars so you can't just put the jammer through the window; that wasnt an option in the simulation, but in the real world, that's not a limitation
17:42 Now ik what this means bc I was learning abt the gods in social studies lol.
11:28 he sounds like the FNaF 1 phone guy meme.
The beam is giving me witness vibes
24:50 4.2k year is reference to warhammer 42k?
you should play backpack battles! its like backpack hero but multiplayer. its different enough to be unique though
Did you see? Island of insight is now on early access
it... isn't? unless I'm missing something the game is still "coming soon" and there weren't any updates since the playtest
"3 other robots" there are 4 other robots my dude. Unless you can get one of them to stay behind?
0:32 "why would there be a puzzle" who's gonna tell him 🤭
You didn't have enabled the gps map of the location of the things to do on the map?
So many games recently I’ve really wanted to watch but the title is right :(
This video is 1 hour earlier for me because I live in Canada and we just had the time change
oh damn hour earlier video than usual (11 am instead of 12 pm)
B E A M reminds me of the witness
28:10 btw you can take boxes even if a connector/convertor/other things i wont spoil is on it, it will make it fall to the ground but will stillcontinue what it was doing.
What’s the hand things besides the entrances to some puzzles?
Those are terminals, kinda like the computer terminals in the first game. You can't chat with anyone in there (that's what the Social Media and talking to the expedition is for, anyway), but you can still access text files and, sometimes, even voice logs.
hey tyler id like to inform you that the playtest of Islands of Insight is now available once again but this time i think its here to stay as its been released as a demo now! GO PLAY IT THERE ARE MORE 7 PIPS TO FIND
BEAM!!!!!!!!
For that last optional puzzle you couldn’t just taken the box from underneath the rgb connector and it would’ve been fine
this game is so fucking good holy
youtube compression really does not like this game
Is there an episode missing?
I feel like it should be called an RGB inverter instead
the issue with that is that a tool tyler will find later is called the inverter
Beautiful game :O
"i'm not crazy yet"
you sure?
love this gamies
Can someone tell me please where can I watch all the episodes of aliensrock the talos principle 1?
I really enjoy watching these videos but i also want to play the game myself i dont know what to do
Stop watching. Play the game. Trust me, it’s worth it
hell yes!
13:37 Am I missing something? I don't see any reason why you couldn't just connect to the final green target from right where the converter is sitting. I don't see why it needs to be flying other than to directly connect to the red source, freeing up the connector to use elsewhere, but I don't see why that's needed. There's no other beams in the way of connecting to that target that would cause a stream crossing problem. There doesn't seem to be a limit to the angle of entry for the beam targets as shown in other puzzles. Are the beams not allowed to pass through a fence? That doesn't make any logical sense to me. Someone please explain to me what I'm missing here.
There’s no available connectors if you try it that way.
@Aliensrock I'm not sure what you mean. After finishing the rest of the video, I now see that the converter needed to fly to hit the green target outside the puzzle, but excluding that and only looking within the puzzle itself, I'm not understanding why the flying converter was needed. At exactly 13:38, it looks like there's a straight path to the target from the converter through a fence. If the beam can't pass through a fence, that just seems like subpar design to me. If that's the case, I feel like it would've better communicated that if it was a solid wall rather than a fence.
*Lasers* cannot pass through a fence with mostly vertical fence posts. Lasers can, however, pass through fences with _horizontal_ fence posts. Different puzzle elements interact with these two types of fences in different ways as well. A jammer, for example, is blocked by both types of fences.
The reason for the fence in this puzzle is that you can set a connection for a laser through a fence of either type, so it makes setting up the required connections a big easier. There are later puzzles where a key part of the puzzle is simply setting the connections properly, but not this puzzle.
@jmr5125 Hmm...Sounds like odd design choices to me, but if that's the way it is, then so be it. Thank you for explaining the mechanics.
He should do a stream on city skylines 2
Hi Tyler❤
awesome