Every game with unlockable skills got the: - +5% poison resistance while in water. - Movement upgrade that makes replaying the game a drag until you unlock it again. - Two skills that are really powerful together because two different devs came up with them.
@@greenoftreeblackofblue6625 i was literally thinking of "hold B to run", infamous from the early Pokemon games, locking the early game to a snails pace, and makes for terrible replayability
Relatedly, superpowered weapon that is unlocked after doing everything in a game, and there's no New Game+ option, so after proving that you could beat the game with nothing but a stick, your reward is to one-tap the final boss...
I'll always hate Rooted from Fallout 4. "25% more damage resistance and melee damage while standing still." There are actual suicide bombers in this game. I am NOT standing still while swinging my baseball bat.
Jack from Borderlands Pre-sequel (the playable body double) had the skill Inspire in his 'The Hero of this Story' tree. Inspire occasionally has Handsome Jack give the player words of affirmation, or insult players after a respawn. Mechanically, it does absolutely nothing.
A personal pick for me is the ability to aim in Just Cause 3. Yes, the ability to AIM. In Just Cause 2, you could do it by default, but for some reason they decided it should be an unlockable skill in the next game. Keep in mind this is the game series where you fly around with a grappling hook and wingsuit and you have ludicrously strong auto-aim anyway, and the unlockable aim removes that aim assist. Especially bad when you compare it to other skills like ALL vehicles getting a nitrous boost + jump, planted explosives becoming rockets, making your grapple hook strong enough to down helicopters, and the DLC even gives you rocket engines on your parachute. Doom 2016 has some pretty bad ones as well. Mainly the praetor suit upgrades. Ooh, a damaging burst after a powerup wears off, that'll be good for all like 6 powerups in the game. Especially when half of them are berserk powerups that give you insta-kill anyway. Made even worse when a later upgrade makes the powerup last longer, guaranteeing you'll have killed every enemy before it runs out and does the burst. Or the weapon upgrades. A scope on the assault rifle, or the sniper mode of the gauss rifle. Compared to mini-rockets or siege mode, the single strongest upgrade that melts anything in 1-2 shots. (And can get infinite ammo with specific runes)
oh, that reminds me of an absurd "armor mod" i saw in an early version of Warframe. it causes you to make a damaging explosion if you drop to the ground from high enough up. why is that bad? because you can get a similar effect from ANY height JUST by pressing the Melee Attack button in mid-air! also, a weapon mod that boosts the critical hit rate...BY A PERCENTAGE OF ITS BASE CHANCE. so, if you equipped it on a machine gun that normally has a 5% chance of a RANDOM crit, it would go up to a 10% chance! but it WAS handy when i got hold of a "dread bow", which normally has a 50% chance of a random crit...
Very similar to Spyro 2, which gives you unlimited fire breath after you've 100% the game. Now enemies do respawn but there's really no reason to play the game since you've already 100%-ed it, might as well just start the game fresh again
Some more awards should go to the Hotline Miami unlockable secret masks, including: - Two that make the game harder. - One that turns up the gore and does nothing else. - One that gives you a weapon which is slightly LESS effective than your bare fists.
They are added for fun and or challenge, usually for people who already mastered the game and don't need the crutches of other masks. Not an uncommon thing in games
In South Park: The Stick of Truth, the perk "Let It Slide" seems useful, as it makes debuffs last one less turn than usual, until you realize that the Cure Potion does that instantly and is $1 at the City Wok, and Tweek Bros. Coffee, and is pretty common being found in most chests and enemy drops, even technically being free if you count buying your supplies from Canada, as they use a different currency there,
I say this in the best way possible, this gives the energy of early top 10’s RUclips videos, the delivery as well as how you introduce the next unlockable (showing the in game menu and letting the viewer read it instead of you giving a voice over right away), keep up the good work!
Literally could fill this entire list with all the perks that the Journalist gives you in Persona 5 (both the original AND Royal versions of the game).
When you mentioned Fallout, I thought we were gonna talk about the Animal Friends perk. Didn't know there was another perk that literally didn't work. The Animal Friends perk itself is useful, making animals passive to you or whatever, but upgrading it is worthless. At least specifically the upgrade that makes them attack your enemies. Hostile animals that would help you with this perk are already hostile to pretty much everything else and will attack them anyway. While there are a few instances where it might be useful, it is by no means worth the perk investment. Mind you this is for Fallout 3 and Fallout New Vegas. In Fallout 4 there are some buildable DLC items like the inhibitor so that animals/deathclaws/etc. don't attack you which require the Animal Friends perk to be fully upgraded, but beyond that, it's mostly unnecessary and you can always just find a mod that removes the perk requirement.
Me when I levelled up a total of ~8 times for the Charisma stat and then Rank 1 of the 2 different animal taming related perks to then build the item to pacify pets in a base for an achievement... I mean I did, but fortunately I got pretty much all the excess levels needed having fun and wrapping up other achievements.
I'm a big Deep Rock Galactic enjoyer, so my pick for a useless unlockable perk is "It's A Bug Thing". The game has these harmless creatures called Loot Bugs that just crawl around and are kinda cute, but they drop a bit of resources on death. Good as a last resort, but not much else. It's a Bug Thing makes them die instantly upon you walking to them, meaning no ammo lost. This would be pretty okay, but you only have 3 passive perk slots. If you took Bug Thing, you couldn't use: Vampire: Health on melee kills Resupplier: Resupply ammo faster and resupply more ammo Sweet Tooth: Mining the ore that heals you, Red Sugar, heals more and gives speed Born Ready: reloads weapons automatically when they're put away for a few seconds In exchange for one of those, you get to not spend ammo to kill a passive creature for a bit of resources. By the way, you can just hit them with a melee a few times, which also uses no ammo. This perk is in the last tier of the perk tree, by the way. It's not entirely useless, but it might as well be.
I still think that perk should make you automatically hoover up all the minerals the loot bugs drop. That would make me actually want to take it on lower hazards.
For the Shadow of Mordor, I thought you were gonna mention the Shadow Mount for the reason, but the fact they just didn't exist in the last gen versions is much funnier.
One of the great things about Noita is that because of how deep and customizable the game is, there are no truly useless spells or perks... Ok, that's a lie, there is one. No tinkering with wands. You lose the ability to customize your wands. So if you have a potential OP combo, you can't make it. Even worse, there are a lot of wands that you first obtain them, their spells and the order they're in are basically suicide sticks! So you can't even take what could be a great wand with deadly spells, and rearranged them so they don't immediately blow up that propane tank that would be summoned right in front of your face. What do you get in exchange? Some healing sometimes when you kill enemies. So you lose one of the most important and powerful features in the game for healing. Or... you can not take the perk, and actually make a wand that can heal you. And this is a game where stuff like nolla (spells have a duration of zero, ie they instantly disappear 1 frame after casting) null shot (modifier that makes spell do no damage) and anti-homing (projectiles actively avoid enemies) have actual clever uses. Like... nolla, null shot, and omega black hole makes for an unusual digging tool that won't overdig, or kill you. Just make a big hole right in front of your character. Probably. Don't be surprised if this actually kills you due to some miscalculation.
You could argue that the crane style in the game Judgement is useless as a whole. Basically, in Judgement, you have two fighting styles: tiger and crane. Tiger is meant to used against singular enemies, and crane is for crowd control. Now, you would think that a style centered around beating up whole groups of enemies would be op, but it's actually the other way around. You do less damage with crane, even with heavy attacks, and you really don't get any abilities to give it more utility beyond what you start the game with. By contrast, you do way more damage with tiger, and unlock plenty of moves that can help against groups of enemies anyway. Plus, if you position them right, you can just hit multiple enemies in tiger, and have the added damage benefit. The only real use crane can have is when you go into ex boost, since you actually do real damage, and the ex action attached to it takes out multiple enemies, but to build said ex gauge, you're better off in the tiger style. TL;DR: Crane is highly situational at best with its utility as a fighting style, leaving tiger to be the more practical one.
Nah, Crane had value in Judgment. Wall grabs with it and such did make it handy for crowds still. The problem Crane has comes from Yakuza 6. Bouncing off blocks. Suddenly the sweeping strikes of Crane suck as you get staggered while Tiger just smashes through their block in a few hits.
Crane's running heavy and EX combo are the best moves you've got for it in JE, excluding shared moves like Tiger Drop and the EX actions. This is coming from someone who's done a Crane-only run and put way too much time into this game lol
I don't think it's a trap. Unless I am wrong, there's an achievement for not collecting a single coin/scrap(forgot what it's called exactly) in the whole level.
@@Y-Chan_NekoVera there's special chests in risk of rain 2 that spawn in ~3rd region that you cannot open if your run took longer than 10 minutes by the time you get to that chest
@kamilslup7743 there is a similar thing in a game called Dead Cells but you can open them after every level you manage to beat the level in a certain amount of time or get a big kill streak without taking damage
If you want to go full on technical, wrath of cortex was indeed officially called crash 4, but only in japan. Same goes for twinsanity, which also followed the numbering system. Weirder enough, both of the titans games also were named crash 6 and 7 back there.
Only defence I really have for the Sneak Shoes is that the Super Belly Flop wasn't any better, it did have a neat animation though and as a fan of flavour that certainly helps it, granted it also replaced the regular Belly Flop entirely so you'd also see it more than like 2 times in weirdly specific scenarios :b
In Shining Armor isn't a base game perk, it's a perk from the Dead Money dlc. The reason Obsidian never patched it was due to PS3/360 limitations. If I remember correctly, they couldn't patch dlc for said consoles. They'd basically have to have players install the entire dlc again with the fix taking up huge amounts of storage.
Yes the channel that somehow only has 20k subs when it’s produces some of the best content on RUclips has posted. Time to watch it on repeat six times.
No matter how bad the game was at launch for Cyberpunk 2077 I always have enjoyed it since December 10th, 2020 (yes I played it since launch & on PS4) such an amazing game glad it unburied itself from the broken state it was formerly in. I Love Cyberpunk 2077
@@bernardgaming1384 Well yeah, that's the main issue behind it. I still find it so bullshit they didn't give Obsidian a bonus because they only got 84 on Metacritic instead of 85. If only they actually had the proper time to develop it.
The Shadow Kill ability in the first Dishonored game comes to mind. In theory, it's supposed to help you by disintegrating the bodies of anyone you killed if they weren't aware of your presence (at least when unupgraded). In practice, it's just a waste of runes since a) if you're going lethal, you're usually not gonna care about whether the body is found or not (unless you're roleplaying in a specific way), and b) the only use it has in a non-lethal run is making sure you don't accidentally kill someone you knocked out...which you can already do since looking at a body tells you if they're unconscious or dead and you'll likely stuff bodies in safe location after knocking them out anyways. Dishonored 2 at least gave Shadow Kill an upgrade that made it useful in a specific lethal build, but it's still largely useless (and potentially detrimental if fully upgraded) outside of that build.
I can’t believe the company behind Shadow of Mordor put a patent on a video game mechanic while taking the core gameplay of other games… When does that legally expire anyways?
Shin Megami Tensei Devil Survivor has the RACE-D and RACE-O skills, they give 25% defense or damage against enemies of the same race, kinda useless because you can just use elemental resistances skills instead, and it is especially useless when used in human characters, since this game is a TTRPG, most teams with humans have a human and two demons, and the teams with 3 humans are easy to kill or give you a game over if you kill them (some missions will force you to spare them). Persona 3-5 has the counterstrike skills, which become instantly useless the moment you can use physical repel. SMT 3 Has the might skill, which increase critical rate, but dark might and bright might garantees critical hits on new moon and full moon respectively, and they are available at the start of the game, with lvl 8 jackfrost having dark might.
One that comes to my mind is the sensor in Splatoon 3 Alterna. It points out enemies and eggs (currency). But in practice it clusters your screen with markers that are more distracting than helpful, and the sound every time one appears becomes mind numbing after just a few levels. It also makes one of the bosses a joke as the battle is all about determining the real boss from decoys and the sensor gives it away.
a personal favorite of mine is fnaf security breach’s hoodie item, which claims to increase stealth. for a variety of reasons, this wouldn’t really be a particularly useful perk to begin with (even though it really should be, given the stealth-based nature of much of the game) but in my admittedly limited knowledge, i don’t believe the way by which it “increases stealth” is actually known, or if the method of stealth increase is actually properly implemented, which it very well might not be, cause dear god security breach was a buggy launch
Shout outs to the Judgement and Lost Judgement skills that make you heal more when you eat, therefore making it harder to actually eat everything on the menu: an act that gives you skill points.
Also, Payday 2's Hitman perk deck. It... makes your armor recover faster, and gives you bonuses to akimbo weapons (that you can get with normal skills). Bearing in mind that most other perk decks involve rapid health regen, up to and including the ability to self-revive yourself after going down...
That's more power creep. Hitman still has the guaranteed armour regen, and the akimbo benefits stack with the skills. If you're talking damn near useless Yakuza is the key. It's used in stealth for the movespeed but you'll never see anybody using it loud except to challenge themselves.
@@coolpizzacook It got powercrept by decks that were in the game before it. And Yakuza... well yeah, but stealth utility is a lot more valuable than it sounds, given there's a grand total of four stealth decks.
Actively bad selectable perks can be a sign of good game design. It shows that there's room for experimentation, both from the user and, less strongly, the developer. If there are no bad choices, there's less engagement from the player, since you can just yadda yadda through them. I'd not count Crash 4 on that list though, since it's not a selected perk, it's just a new mechanic past a certain point.
It can be fun having some really janky crap abilities or items that encourage a player to then embark upon bizarre challenge runs. This list doesn't have many of those bug it's still fun.
Lost Odyssey has the Eternal Magic Engine item which grants the Zero MP Consumption skill. Sounds good, right? Being able to throw out the most powerful spells with reckless abandon? You get this item when you've likely completed everything else, drops from the boss of the DLC dungeon. Well that's fine, just take it into New Game Plus right? Nope, items and skills don't carry over for some reason.
4:45 You missed an excellent chance to stick in the infamous MW2 Commando perk. 14:14 Honestly, I'd argue that that crown belongs to Lego Lord of the Rings. While playing TSS I was constantly thinking that this was just a bigger LLOTR with a Star Wars paint.
oh hey Shadow of Mordor mention time for me to obligatorily mention my experience with the Nemesis System where one guy just WOULD NOT stay dead & I love it. Legit it went from a few back & forths of "oh shit you're still alive" (one of his "deaths" I distinctly remember was exploding him with a campfire & he came back with burn scars & a head mask) to by the end of the game me going "oh hey man how's the family?" *stab* No joke pretty sure that guy was still actually alive by the end of the story.
I would like to add another useless perk, Dagger Dealer, pre-1.5, where throwing a knife just got rid of the knife, leaving you with an empty weapon slot and 1 knife down now throwing knives is base kit, thankfully
I'm so happy i found this channel, it gives me a wierd nostalgia of my childhood where I'd watch top 10s of different games and other related content as a replacement for my desire to play said games. thanks for the amazing content!
For Lego Star Wars I’d imagine you’d get the cosmetics because every other upgrade is an incremental one that makes an already easy children’s game even easier.
If you're actually reading the comments: This presentation style is so corporate and fake, I actually skipped in 30 seconds increments, waiting for the exposition to end, but you kept going. This is the equivalent of a recipe page that won't stop providing exposition about how their grandma used to cook this recipe for everyone, just get to the point. This is not a dissertation where you're afraid your professor will cut points for "unclear presentation", this is entertainment, and you've been so verbose that you just lost me. These 20 minutes are inflated. But of course, this is just how I feel about it. Do whatever you want with it. (But hey, at least you got the "engagement positive" comment.)
I'll add my personal pet peeve useless ability: My Time at Sandrock: More efficient fertilizer So, lil exposition: in that game, among all things there are farming mechanics, including growing plants + you have s skill tree, so you need spend at least one point in skill that you don't need currently (or at all) to get to some stuff BUT in that game specifically you only need water to keep plants growing Fertilizer doesn't raise amount of product you'll receive, at least on basics doesn't seem to make it growing faster There IS a quality system, though, but if commission/quest asks for, idk, tea leaves, they NEVER demand higher than default "common" Making fertilizer more a leftover from previous game (My Time at Portia) where you DO need to level of fertilizer (or higher) varied from plant to plant to keep it growing
I have a special distaste for upgrades that give you powerful abilities as a reward for 100%, but I've got a special bone to pick with Mega Man 11. After beating the game, you can purchase the ability to get unlimited weapon energy and power gear usage. And they are _expensive._ You might think they'll make the bonus challenges easier, but you can't use your upgrades in challenges and they don't carry over to other playthroughs. So you're basically grinding purely for the sake of buying everything from the shop. And a special shout-out to the spike boots which don't give you immunity to spikes as they would imply. They give you a resistance to "icy surfaces." *There's a single ice stage and none of the other stages have slippery floors.*
5:30 I'm reminded of the original Deus Ex, which had a swimming skill that was almost useless as very little of the game takes place around water. I think taking it may let you go a back route in some mission or another but for the most part there's better things to spend your upgrades on.
Should have included the infinite fireball in Spyro 2 that you get after getting 100% in the game. Anything it would be used on is already gone and with the exception of NPCs, the levels are almost completely barren when you revisit them.
if you want useless perks in Fallout, how about Combat Medic which you gain once you reach maximum affinity with Curie, which is only possible after completing her quest Emergent Behaviour now in theory it sounds great, "Once a day the player character can heal 100 Hit Points if their current number of Hit Points is below 10%." unfortunately the perk just doesn't work. according to the Fallout wiki there was a coding error which means it triggers at 10.0 or 1000% health instead of at 0.1 or 10% this also has never been fixed as far as I'm aware
Such an amazing easy call out would have not been just 1 perk but 9 whole perks with the entirety of the Lockpicking skill tree. A mini game that functions the same at lv1 and lv81 Oh wax key gives you copy of a lock's key if it has one which most of the repeatedly locking door are on the lower end and if you get copies of higher level locks you just got rid of a method to level up lock picking. Unbreakable lock picks is useless because by the time you unlock you either have the skeleton key or 999 lockpicks Making locks easier to pick goes without saying but if you need thst you just have a skill issue.
Blaze, Torrent, and Overgrow are pretty useless in this regard. Sure, we can talk about Truant and Defeatist and all that, but if we’re talking useless, as in, what sounds good to begin with, but become pretty niche or not worth the risk, than yeah, the starter abilities. This ability makes pokemon at 1/3 of the health 50% stronger than normal with their attack and special attack stats. Sounds good, but being around that health isn’t very good, considering that you’re pretty much dead if you get hit at that point, if you already didn’t die. Or, there’s the alternative where your opponent should be dead in one to two hits. I think to top it all off, while a pretty catchy way to describe it, the description of the ability simply saying, “powers up (type) moves in a pinch,” is super vague and with how subtle the ability actually is, not a lot of players will actually take full effect of it. It especially sucks when the starters’ hidden abilities usually have something that matches the pokemon even better.
The very first Fallout's Mental Block. It's a perk that can be acquired from Lv.15 forwards (in a game that, on vanilla settings, your level caps at 21), and it makes your Playable Character immune to psychic attacks. Which in any other game would definitely be an OP, or a must-have passive, but here... 1) only one single enemy, The Master, can use said attacks in the entirety of the game. While he is one of the two Big Bad Evil Guys of the game, and said attacks can easily instantly kill you without so much as a chance to defend yourself, the fact that you have to waste three level-ups for that kind of protection that WILL become useless as soon as you defeat that guy is very apparent 2) said boss is NOTORIOUS among the fans of the series for being able to be defeated through dialogue alone. Yes you can completely bypass him through speech checks, and all you'd suffer to get to that point would be some concerning system messages that do absolutely nothing to you 3) in the very same level where this boss resides, you can find a piece of equipment, the Psychic Nullifier, that just like the name implies, grants the very same Mental Block perk to you as long as you have it in your inventory. Not even equipped in any slot in place of something more useful, just letting it chill in your backpack is enough for it to take effect! 4) and failing all that, you can once again skip said boss entirely by simply taking a detour to a very visible elevator down another level, defeat a couple of grunts, the very same ones you've been shooting dead on your way to that place, which are guarding a godsforsaken WARHEAD there, and... Activating it. Right under the boss' nose. Then, of course, haul ass from that place before the incoming fireball kills you too. Absolute waste of memory and space, that thing, especially with much better options available
In Shadow of War, some enemies drop treasure after being defeated. There are a lot of useful perks in the game, but there is a perk that makes it so that you automatically collect treasure from defeated enemies. All it does is remove you having to press the button to pick it up. It is not worth it especially compared to things like being able to store more energy meter or being able to ride dragons
BTD6 has the Cross the Streams monkey knowledge that spawns pools of plasma where 2 Plasma Accelerator beams intersect. A single Plasma Accelerator costs 20,000 dollars, and the pools deal a grand total of 2 damage over the span of 2 seconds.
Pikmin 4 hides it's final upgrade behind a series of sidequests you can only unlock after beating the final dungeon.. and it's just the ability to swarm Pikmin like from 1 & 2.
I was fully willing to accept Graug Hunter as a terrible perk without even knowing that about the last gen versions of shadow of war, because it’s just completely overshadowed. There’s a perk that allows you to mount and instantly dominate a graug with shadow strike, for the cost of… two arrows. Arrows that are absolutely EVERYWHERE in-game. It also doesn’t require the QTE!
I forgot the name of it but in dying light there's a skill that lets you bounce off walls and it's killed me more than it's been useful and if I wouldve known I wouldn't have gotten it
I can think think of 1 instance where Cyberpunk's Commando could come it useful, and it is an NCPD scanner hustle, in Watson, right at the beginning of the game, way before you're likely to cool of 14(!) needed for commando
Minor disagreement with your assessment of in shining armor if it worked, Energy weapons have built in armor penetration, with in shining armor you are essentially more than negating that usual penetration, which is great for any build that uses heavy armor, especially a melee build that can more than handle all that weight. It eliminates what would be the only normal weapon type that could partially ignore your armor, making exposives the only real threat to you.
my take on a useless perk: The Energy Balancer which debuted in Mega Man 6 is a fairly useful item that automatically refills the weapon with the lowest energy when picking up a weapon capsule; this as opposed having to select a specific weapon first. The mechanic was basically made standard in all the Mega Man X games. But the one game where it is most useless is Mega Man 8. The item itself works fine, but the devs made it pointless for 2 reasons: 1) your weapons refill every time you die (something they didn't do in any previous titles) and, 2) the end of EVERY stage has a item box that drops a giant weapon capsule which fully refills all your weapons regardless if you have the balancer or not.
If u do a part 2 I have an entry. I can't remember the perks name but in Shadow of War there is an ability that allows u to explode the heads of every friendly Uruk/Flag nearby. It's entire purpose is to terrify the nearby enemies which I guess gets u a few seconds of stun OR for very specific randomly generated foes it will force them to flee because they are highly afraid if this But this also kills ur captains so if u had a group of legendary captains nearby during a siege ud just kill them all Edit: Damn u talked about it like a minute later after I typed this lmao I'm shocked u didn't roast it that perk is Hella useless
Shovel Knight let's you buy a glamourous set of armor that does nothing but generate particle effects. In Kingdom Rush,the Paladins you get from the Barracks can heal.But it's better to get Barbarians,who have a ranged attack where they throw their axes.Regular soldiers are also cheaper. In Dungeons & Dragons,being a barbarian who doesn't have Bear Totem. Team Fortress 2 has the Pomson. SWIMMING in Deus Ex.You don't need good swimming to get to that boat,you can just float to the ladder,or hack a ramp to get to jump onto the deck. Stellaris has slaves.Montu Plays went into more detail,but TLDR: slaves can't be specialists like scientists or artisans,which are really needed to even PROGRESS in the game,& mining or farmhand slaves can just be replaced by dumb robots who don't rebel. P0rnography games count too!In Corruption of Champions,all "black magic" skills raise your exaustion AND your h0rniness,thus leaving you stunned & unable to act.Made worse by a robe that let's you use your HP instead of your maximum exaustion,thus making you more likely to die. If you want more,Tvtropes has the page "useless useful skill".Go over there.
can we talk about the roll "upgrade" in horizon zero dawn that makes it not spammable and makes moving around the game without a mount a giant pain in the ass after you get it? Oh and theres no way to reset the skilltree since you can get everything and they're all "upgrades"
1:57 the far cry series does a pretty good job when handling skill trees Meanwhile Far Cry 6 with no skill tree whatsoever and abilities unlocked through equipment for some reason 🤦♂️
The fallout 4 equivalent of the perk from the one mentioned from New Vegas also doesn't work (for the same exact reason too). Reflecting coating/skin I think, not sure
my parents call me a useless unlockable as well
Damn it you earned my like lmao
@@cshift620 hahahaha thanks man can I get a pin?
Nah, man, you're just the prerequisite to late game abilities down the tree.
Too bad for you kid.
I clicked onto this video, scrolled down slightly and almost immediately spit my drink all over my screen 😭
Every game with unlockable skills got the:
- +5% poison resistance while in water.
- Movement upgrade that makes replaying the game a drag until you unlock it again.
- Two skills that are really powerful together because two different devs came up with them.
- hold B to run
@@WrappedinhairA.K.A -basic movement mechanic locked behind a ability slot
@@greenoftreeblackofblue6625 i was literally thinking of "hold B to run", infamous from the early Pokemon games, locking the early game to a snails pace, and makes for terrible replayability
Relatedly, superpowered weapon that is unlocked after doing everything in a game, and there's no New Game+ option, so after proving that you could beat the game with nothing but a stick, your reward is to one-tap the final boss...
I'll always hate Rooted from Fallout 4. "25% more damage resistance and melee damage while standing still." There are actual suicide bombers in this game. I am NOT standing still while swinging my baseball bat.
Jack from Borderlands Pre-sequel (the playable body double) had the skill Inspire in his 'The Hero of this Story' tree. Inspire occasionally has Handsome Jack give the player words of affirmation, or insult players after a respawn. Mechanically, it does absolutely nothing.
That sounds on par with Borderlands though lol
Wdym? That sounds totally worth it
Sounds like the Shooty McShootface
To be fair, it was only unlockable way into the skill tree. So you'd have many different skills to compensate by then.
What do you mean, its the best skill in the game. Moral support goes a long way ya know.
Skyrim has a perk that gives you a copy of a key to a lock that you've unlocked. Why would I want a copy of s key to a lock I've already unlocked.
Stealing in houses, they re-lock when the owner uses it
@@IC-xk4gi But by the time you can get that perk, you've got so much invested in lockpicking that just re-picking that lock would be trivial.
Memories 😌
@@LeoUchiha812 Especially when you get the unbreakable lockpick perk
The entire lockpicking skill tree is useless to me. I could pick master level lock with only some tries at the start of the game.
A personal pick for me is the ability to aim in Just Cause 3. Yes, the ability to AIM. In Just Cause 2, you could do it by default, but for some reason they decided it should be an unlockable skill in the next game. Keep in mind this is the game series where you fly around with a grappling hook and wingsuit and you have ludicrously strong auto-aim anyway, and the unlockable aim removes that aim assist. Especially bad when you compare it to other skills like ALL vehicles getting a nitrous boost + jump, planted explosives becoming rockets, making your grapple hook strong enough to down helicopters, and the DLC even gives you rocket engines on your parachute.
Doom 2016 has some pretty bad ones as well. Mainly the praetor suit upgrades. Ooh, a damaging burst after a powerup wears off, that'll be good for all like 6 powerups in the game. Especially when half of them are berserk powerups that give you insta-kill anyway. Made even worse when a later upgrade makes the powerup last longer, guaranteeing you'll have killed every enemy before it runs out and does the burst. Or the weapon upgrades. A scope on the assault rifle, or the sniper mode of the gauss rifle. Compared to mini-rockets or siege mode, the single strongest upgrade that melts anything in 1-2 shots. (And can get infinite ammo with specific runes)
oh, that reminds me of an absurd "armor mod" i saw in an early version of Warframe.
it causes you to make a damaging explosion if you drop to the ground from high enough up.
why is that bad?
because you can get a similar effect from ANY height JUST by pressing the Melee Attack button in mid-air!
also, a weapon mod that boosts the critical hit rate...BY A PERCENTAGE OF ITS BASE CHANCE.
so, if you equipped it on a machine gun that normally has a 5% chance of a RANDOM crit, it would go up to a 10% chance!
but it WAS handy when i got hold of a "dread bow", which normally has a 50% chance of a random crit...
Psychonauts 2 gives you unlimited ability cooldowns... after you've killed everything and 100%'d the game. Enemies do not respawn.
Very similar to Spyro 2, which gives you unlimited fire breath after you've 100% the game. Now enemies do respawn but there's really no reason to play the game since you've already 100%-ed it, might as well just start the game fresh again
Some more awards should go to the Hotline Miami unlockable secret masks, including:
- Two that make the game harder.
- One that turns up the gore and does nothing else.
- One that gives you a weapon which is slightly LESS effective than your bare fists.
They are added for fun and or challenge, usually for people who already mastered the game and don't need the crutches of other masks. Not an uncommon thing in games
Don't forget the mask that makes the game French
these are not useless man
and then there's tony, destroyer of worlds
They are still good
In South Park: The Stick of Truth, the perk "Let It Slide" seems useful, as it makes debuffs last one less turn than usual, until you realize that the Cure Potion does that instantly and is $1 at the City Wok, and Tweek Bros. Coffee, and is pretty common being found in most chests and enemy drops, even technically being free if you count buying your supplies from Canada, as they use a different currency there,
There's also the fact that you can use an item and act in the same turn, meaning that you can just heal and attack with zero drawbacks.
@@Hugelag Thats what I'm saying
I mean does using a potion cost an action?
@@cosmicspacething3474 In your turn you can use a potion (or use your partners special move, Like Kyles Rally) and attack
I say this in the best way possible, this gives the energy of early top 10’s RUclips videos, the delivery as well as how you introduce the next unlockable (showing the in game menu and letting the viewer read it instead of you giving a voice over right away), keep up the good work!
It's like Steve Here and Larson are still with us
Literally could fill this entire list with all the perks that the Journalist gives you in Persona 5 (both the original AND Royal versions of the game).
When you mentioned Fallout, I thought we were gonna talk about the Animal Friends perk. Didn't know there was another perk that literally didn't work.
The Animal Friends perk itself is useful, making animals passive to you or whatever, but upgrading it is worthless. At least specifically the upgrade that makes them attack your enemies.
Hostile animals that would help you with this perk are already hostile to pretty much everything else and will attack them anyway. While there are a few instances where it might be useful, it is by no means worth the perk investment. Mind you this is for Fallout 3 and Fallout New Vegas. In Fallout 4 there are some buildable DLC items like the inhibitor so that animals/deathclaws/etc. don't attack you which require the Animal Friends perk to be fully upgraded, but beyond that, it's mostly unnecessary and you can always just find a mod that removes the perk requirement.
Me when I levelled up a total of ~8 times for the Charisma stat and then Rank 1 of the 2 different animal taming related perks to then build the item to pacify pets in a base for an achievement...
I mean I did, but fortunately I got pretty much all the excess levels needed having fun and wrapping up other achievements.
I'm a big Deep Rock Galactic enjoyer, so my pick for a useless unlockable perk is "It's A Bug Thing". The game has these harmless creatures called Loot Bugs that just crawl around and are kinda cute, but they drop a bit of resources on death. Good as a last resort, but not much else. It's a Bug Thing makes them die instantly upon you walking to them, meaning no ammo lost. This would be pretty okay, but you only have 3 passive perk slots. If you took Bug Thing, you couldn't use:
Vampire: Health on melee kills
Resupplier: Resupply ammo faster and resupply more ammo
Sweet Tooth: Mining the ore that heals you, Red Sugar, heals more and gives speed
Born Ready: reloads weapons automatically when they're put away for a few seconds
In exchange for one of those, you get to not spend ammo to kill a passive creature for a bit of resources. By the way, you can just hit them with a melee a few times, which also uses no ammo. This perk is in the last tier of the perk tree, by the way. It's not entirely useless, but it might as well be.
I was going to mention “It’s a Bug Thing”. Pretty fun to piss off Loot Bug conservationists though.
I don’t kill loot bugs at all, but it does mean more resources (though I haven’t seen many this season)
I still think that perk should make you automatically hoover up all the minerals the loot bugs drop. That would make me actually want to take it on lower hazards.
0:00 intro
1:47 Throw Back, Fry Cry 5
4:08 Commando, Cyberpunk 2077
6:55 Graug Hunter, Middle Earth: Shadow of Mordor
10:41 Sneak Shoes, Crash Bandicoot: The Wrath of Cortex
14:01 Crafty, LEGO Star Wars: The Skywalker Saga
18:26 In Shining Armor, Fallout: New Vegas
Had to skip that long ass intro, what's with youtubers taking exactly 1:50 to get to the actual video??
For the Shadow of Mordor, I thought you were gonna mention the Shadow Mount for the reason, but the fact they just didn't exist in the last gen versions is much funnier.
One of the great things about Noita is that because of how deep and customizable the game is, there are no truly useless spells or perks...
Ok, that's a lie, there is one. No tinkering with wands.
You lose the ability to customize your wands. So if you have a potential OP combo, you can't make it. Even worse, there are a lot of wands that you first obtain them, their spells and the order they're in are basically suicide sticks! So you can't even take what could be a great wand with deadly spells, and rearranged them so they don't immediately blow up that propane tank that would be summoned right in front of your face.
What do you get in exchange? Some healing sometimes when you kill enemies. So you lose one of the most important and powerful features in the game for healing.
Or... you can not take the perk, and actually make a wand that can heal you.
And this is a game where stuff like nolla (spells have a duration of zero, ie they instantly disappear 1 frame after casting) null shot (modifier that makes spell do no damage) and anti-homing (projectiles actively avoid enemies) have actual clever uses. Like... nolla, null shot, and omega black hole makes for an unusual digging tool that won't overdig, or kill you. Just make a big hole right in front of your character. Probably. Don't be surprised if this actually kills you due to some miscalculation.
16:09 holy hell calm down, man 💀💀💀
I’m dying bruh I did not expect that😂
That got a sub from me because what the hell bruh 💀 😂
I dropped my phone in the sink right before you started coughing. I yanked it out and you started coughing I started laughing so hard.
You could argue that the crane style in the game Judgement is useless as a whole.
Basically, in Judgement, you have two fighting styles: tiger and crane. Tiger is meant to used against singular enemies, and crane is for crowd control.
Now, you would think that a style centered around beating up whole groups of enemies would be op, but it's actually the other way around.
You do less damage with crane, even with heavy attacks, and you really don't get any abilities to give it more utility beyond what you start the game with.
By contrast, you do way more damage with tiger, and unlock plenty of moves that can help against groups of enemies anyway. Plus, if you position them right, you can just hit multiple enemies in tiger, and have the added damage benefit.
The only real use crane can have is when you go into ex boost, since you actually do real damage, and the ex action attached to it takes out multiple enemies, but to build said ex gauge, you're better off in the tiger style.
TL;DR: Crane is highly situational at best with its utility as a fighting style, leaving tiger to be the more practical one.
Nah, Crane had value in Judgment. Wall grabs with it and such did make it handy for crowds still.
The problem Crane has comes from Yakuza 6. Bouncing off blocks. Suddenly the sweeping strikes of Crane suck as you get staggered while Tiger just smashes through their block in a few hits.
Lost Judgment is real for making it way better, with its own animations too.
Crane's running heavy and EX combo are the best moves you've got for it in JE, excluding shared moves like Tiger Drop and the EX actions. This is coming from someone who's done a Crane-only run and put way too much time into this game lol
I love the Hi-Fi Rush perk that removes the item magnetism from your dash. Its thete as a deliberate trap to see if you're reading descriptions 😂
I don't think it's a trap. Unless I am wrong, there's an achievement for not collecting a single coin/scrap(forgot what it's called exactly) in the whole level.
Next video should be "Useful Lockables in Video Games"
that would actually be kinda interesting :0 like missable content that locks you out of certain achievements and stuff
@@Y-Chan_NekoVera The entire list would be missables from Final Fantasy and other RPGs.
@@patnewbie2177 Or Leaf Bracer
@@Y-Chan_NekoVera there's special chests in risk of rain 2 that spawn in ~3rd region that you cannot open if your run took longer than 10 minutes by the time you get to that chest
@kamilslup7743 there is a similar thing in a game called Dead Cells but you can open them after every level you manage to beat the level in a certain amount of time or get a big kill streak without taking damage
If you want to go full on technical, wrath of cortex was indeed officially called crash 4, but only in japan. Same goes for twinsanity, which also followed the numbering system.
Weirder enough, both of the titans games also were named crash 6 and 7 back there.
DRG's "It's a bug thing" is useless since none of the arachnophobes made it that far
Only defence I really have for the Sneak Shoes is that the Super Belly Flop wasn't any better, it did have a neat animation though and as a fan of flavour that certainly helps it, granted it also replaced the regular Belly Flop entirely so you'd also see it more than like 2 times in weirdly specific scenarios :b
In Shining Armor isn't a base game perk, it's a perk from the Dead Money dlc. The reason Obsidian never patched it was due to PS3/360 limitations. If I remember correctly, they couldn't patch dlc for said consoles. They'd basically have to have players install the entire dlc again with the fix taking up huge amounts of storage.
The swimming perk was a thing because they originally had police chases a thing (easy get-away)
Yes the channel that somehow only has 20k subs when it’s produces some of the best content on RUclips has posted. Time to watch it on repeat six times.
No matter how bad the game was at launch for Cyberpunk 2077 I always have enjoyed it since December 10th, 2020 (yes I played it since launch & on PS4) such an amazing game glad it unburied itself from the broken state it was formerly in. I Love Cyberpunk 2077
21:26 *you mean by Obsidian. Bethesda were just the publishers, not developers. That's why a lot of people prefer it over the other Fallout games lol
it's still Bethesda fault they gave the team a very short time to finish the game so they never got around to fixing stuff
@@bernardgaming1384 Well yeah, that's the main issue behind it. I still find it so bullshit they didn't give Obsidian a bonus because they only got 84 on Metacritic instead of 85. If only they actually had the proper time to develop it.
The Shadow Kill ability in the first Dishonored game comes to mind. In theory, it's supposed to help you by disintegrating the bodies of anyone you killed if they weren't aware of your presence (at least when unupgraded). In practice, it's just a waste of runes since a) if you're going lethal, you're usually not gonna care about whether the body is found or not (unless you're roleplaying in a specific way), and b) the only use it has in a non-lethal run is making sure you don't accidentally kill someone you knocked out...which you can already do since looking at a body tells you if they're unconscious or dead and you'll likely stuff bodies in safe location after knocking them out anyways.
Dishonored 2 at least gave Shadow Kill an upgrade that made it useful in a specific lethal build, but it's still largely useless (and potentially detrimental if fully upgraded) outside of that build.
I can’t believe the company behind Shadow of Mordor put a patent on a video game mechanic while taking the core gameplay of other games…
When does that legally expire anyways?
about 2035/6 pretty sure
It wasn’t the devs it was the publisher Warner bros
Shin Megami Tensei Devil Survivor has the RACE-D and RACE-O skills, they give 25% defense or damage against enemies of the same race, kinda useless because you can just use elemental resistances skills instead, and it is especially useless when used in human characters, since this game is a TTRPG, most teams with humans have a human and two demons, and the teams with 3 humans are easy to kill or give you a game over if you kill them (some missions will force you to spare them).
Persona 3-5 has the counterstrike skills, which become instantly useless the moment you can use physical repel.
SMT 3 Has the might skill, which increase critical rate, but dark might and bright might garantees critical hits on new moon and full moon respectively, and they are available at the start of the game, with lvl 8 jackfrost having dark might.
With the counter skills, it's more like they're useless as soon as you can get Null Physical.
21:27 Why are complaining that Bethesda didn’t patch an energy weapon damage perk in a game they didn’t even develop?
One that comes to my mind is the sensor in Splatoon 3 Alterna. It points out enemies and eggs (currency). But in practice it clusters your screen with markers that are more distracting than helpful, and the sound every time one appears becomes mind numbing after just a few levels.
It also makes one of the bosses a joke as the battle is all about determining the real boss from decoys and the sensor gives it away.
That last part sounds extremely useful though😂
I definitely remember using Throwback in FC5… but I have no idea how many times. 🤷♀️
16:07 I was not expecting that 😂
a personal favorite of mine is fnaf security breach’s hoodie item, which claims to increase stealth. for a variety of reasons, this wouldn’t really be a particularly useful perk to begin with (even though it really should be, given the stealth-based nature of much of the game) but in my admittedly limited knowledge, i don’t believe the way by which it “increases stealth” is actually known, or if the method of stealth increase is actually properly implemented, which it very well might not be, cause dear god security breach was a buggy launch
Who else remembers the "climb ladders faster" upgrade in megaman?
Shout outs to the Judgement and Lost Judgement skills that make you heal more when you eat, therefore making it harder to actually eat everything on the menu: an act that gives you skill points.
Also, Payday 2's Hitman perk deck.
It... makes your armor recover faster, and gives you bonuses to akimbo weapons (that you can get with normal skills).
Bearing in mind that most other perk decks involve rapid health regen, up to and including the ability to self-revive yourself after going down...
That's more power creep. Hitman still has the guaranteed armour regen, and the akimbo benefits stack with the skills.
If you're talking damn near useless Yakuza is the key. It's used in stealth for the movespeed but you'll never see anybody using it loud except to challenge themselves.
@@coolpizzacook It got powercrept by decks that were in the game before it.
And Yakuza... well yeah, but stealth utility is a lot more valuable than it sounds, given there's a grand total of four stealth decks.
@@anon9469 If you said launch Hitman I would have agreed. Current Hitman is... Fine.
I don’t know what your worried about the cazadors for. They’re completely docile
10:19 The captions saying IRS is funnier than it should be
Actively bad selectable perks can be a sign of good game design. It shows that there's room for experimentation, both from the user and, less strongly, the developer.
If there are no bad choices, there's less engagement from the player, since you can just yadda yadda through them.
I'd not count Crash 4 on that list though, since it's not a selected perk, it's just a new mechanic past a certain point.
It can be fun having some really janky crap abilities or items that encourage a player to then embark upon bizarre challenge runs.
This list doesn't have many of those bug it's still fun.
Lost Odyssey has the Eternal Magic Engine item which grants the Zero MP Consumption skill.
Sounds good, right? Being able to throw out the most powerful spells with reckless abandon?
You get this item when you've likely completed everything else, drops from the boss of the DLC dungeon.
Well that's fine, just take it into New Game Plus right?
Nope, items and skills don't carry over for some reason.
4:45 You missed an excellent chance to stick in the infamous MW2 Commando perk.
14:14 Honestly, I'd argue that that crown belongs to Lego Lord of the Rings. While playing TSS I was constantly thinking that this was just a bigger LLOTR with a Star Wars paint.
Commando is mandatory on Tactical Knife loadouts, maybe not amazing, but it has it's place so isn't useless by any means.
8:54 I think we are still in this for the current generation, after 4 years
oh hey Shadow of Mordor mention time for me to obligatorily mention my experience with the Nemesis System where one guy just WOULD NOT stay dead & I love it. Legit it went from a few back & forths of "oh shit you're still alive" (one of his "deaths" I distinctly remember was exploding him with a campfire & he came back with burn scars & a head mask) to by the end of the game me going "oh hey man how's the family?" *stab* No joke pretty sure that guy was still actually alive by the end of the story.
I would like to add another useless perk, Dagger Dealer, pre-1.5, where throwing a knife just got rid of the knife, leaving you with an empty weapon slot and 1 knife down
now throwing knives is base kit, thankfully
I'm so happy i found this channel, it gives me a wierd nostalgia of my childhood where I'd watch top 10s of different games and other related content as a replacement for my desire to play said games. thanks for the amazing content!
I have one: The Earthquake Technique from Tears of the Kingdom. There's never any situation where you'd want to unequip your weapon to use it.
For Lego Star Wars I’d imagine you’d get the cosmetics because every other upgrade is an incremental one that makes an already easy children’s game even easier.
If you're actually reading the comments:
This presentation style is so corporate and fake, I actually skipped in 30 seconds increments, waiting for the exposition to end, but you kept going. This is the equivalent of a recipe page that won't stop providing exposition about how their grandma used to cook this recipe for everyone, just get to the point. This is not a dissertation where you're afraid your professor will cut points for "unclear presentation", this is entertainment, and you've been so verbose that you just lost me. These 20 minutes are inflated.
But of course, this is just how I feel about it. Do whatever you want with it.
(But hey, at least you got the "engagement positive" comment.)
The sneak shoes make literally no sense too because they are supposed to explode on contact, no matter what, walking slow wouldn't mean anything
This is the first video of yours and i gotta say it was super enjoyable. Good work man
The last upgrade for Dead Eye in Red Dead Redemption 2 allows you to see vital points, as if nobody knew headshots were fatal!
Cyberpunk's old knife throwing ability was worse than useless, it was actively detrimental.
I'll add my personal pet peeve useless ability:
My Time at Sandrock: More efficient fertilizer
So, lil exposition: in that game, among all things there are farming mechanics, including growing plants
+ you have s skill tree, so you need spend at least one point in skill that you don't need currently (or at all) to get to some stuff
BUT in that game specifically you only need water to keep plants growing
Fertilizer doesn't raise amount of product you'll receive, at least on basics doesn't seem to make it growing faster
There IS a quality system, though, but if commission/quest asks for, idk, tea leaves, they NEVER demand higher than default "common"
Making fertilizer more a leftover from previous game (My Time at Portia) where you DO need to level of fertilizer (or higher) varied from plant to plant to keep it growing
the grenade joke took me out 😂 amazing channel
I have a special distaste for upgrades that give you powerful abilities as a reward for 100%, but I've got a special bone to pick with Mega Man 11. After beating the game, you can purchase the ability to get unlimited weapon energy and power gear usage. And they are _expensive._ You might think they'll make the bonus challenges easier, but you can't use your upgrades in challenges and they don't carry over to other playthroughs. So you're basically grinding purely for the sake of buying everything from the shop.
And a special shout-out to the spike boots which don't give you immunity to spikes as they would imply. They give you a resistance to "icy surfaces." *There's a single ice stage and none of the other stages have slippery floors.*
super well-produced video! people are sleeping on this channel
5:30 I'm reminded of the original Deus Ex, which had a swimming skill that was almost useless as very little of the game takes place around water. I think taking it may let you go a back route in some mission or another but for the most part there's better things to spend your upgrades on.
Should have included the infinite fireball in Spyro 2 that you get after getting 100% in the game. Anything it would be used on is already gone and with the exception of NPCs, the levels are almost completely barren when you revisit them.
God damn man some of these jokes are top notch
if you want useless perks in Fallout, how about Combat Medic which you gain once you reach maximum affinity with Curie, which is only possible after completing her quest Emergent Behaviour
now in theory it sounds great, "Once a day the player character can heal 100 Hit Points if their current number of Hit Points is below 10%."
unfortunately the perk just doesn't work. according to the Fallout wiki there was a coding error which means it triggers at 10.0 or 1000% health instead of at 0.1 or 10%
this also has never been fixed as far as I'm aware
Such an amazing easy call out would have not been just 1 perk but 9 whole perks with the entirety of the Lockpicking skill tree.
A mini game that functions the same at lv1 and lv81
Oh wax key gives you copy of a lock's key if it has one which most of the repeatedly locking door are on the lower end and if you get copies of higher level locks you just got rid of a method to level up lock picking.
Unbreakable lock picks is useless because by the time you unlock you either have the skeleton key or 999 lockpicks
Making locks easier to pick goes without saying but if you need thst you just have a skill issue.
The background music from Bully took me right back. Great game
Blaze, Torrent, and Overgrow are pretty useless in this regard. Sure, we can talk about Truant and Defeatist and all that, but if we’re talking useless, as in, what sounds good to begin with, but become pretty niche or not worth the risk, than yeah, the starter abilities. This ability makes pokemon at 1/3 of the health 50% stronger than normal with their attack and special attack stats. Sounds good, but being around that health isn’t very good, considering that you’re pretty much dead if you get hit at that point, if you already didn’t die. Or, there’s the alternative where your opponent should be dead in one to two hits. I think to top it all off, while a pretty catchy way to describe it, the description of the ability simply saying, “powers up (type) moves in a pinch,” is super vague and with how subtle the ability actually is, not a lot of players will actually take full effect of it. It especially sucks when the starters’ hidden abilities usually have something that matches the pokemon even better.
The very first Fallout's Mental Block. It's a perk that can be acquired from Lv.15 forwards (in a game that, on vanilla settings, your level caps at 21), and it makes your Playable Character immune to psychic attacks. Which in any other game would definitely be an OP, or a must-have passive, but here...
1) only one single enemy, The Master, can use said attacks in the entirety of the game. While he is one of the two Big Bad Evil Guys of the game, and said attacks can easily instantly kill you without so much as a chance to defend yourself, the fact that you have to waste three level-ups for that kind of protection that WILL become useless as soon as you defeat that guy is very apparent
2) said boss is NOTORIOUS among the fans of the series for being able to be defeated through dialogue alone. Yes you can completely bypass him through speech checks, and all you'd suffer to get to that point would be some concerning system messages that do absolutely nothing to you
3) in the very same level where this boss resides, you can find a piece of equipment, the Psychic Nullifier, that just like the name implies, grants the very same Mental Block perk to you as long as you have it in your inventory. Not even equipped in any slot in place of something more useful, just letting it chill in your backpack is enough for it to take effect!
4) and failing all that, you can once again skip said boss entirely by simply taking a detour to a very visible elevator down another level, defeat a couple of grunts, the very same ones you've been shooting dead on your way to that place, which are guarding a godsforsaken WARHEAD there, and... Activating it. Right under the boss' nose. Then, of course, haul ass from that place before the incoming fireball kills you too.
Absolute waste of memory and space, that thing, especially with much better options available
In Shadow of War, some enemies drop treasure after being defeated. There are a lot of useful perks in the game, but there is a perk that makes it so that you automatically collect treasure from defeated enemies. All it does is remove you having to press the button to pick it up. It is not worth it especially compared to things like being able to store more energy meter or being able to ride dragons
"Smash hard to reach boxes," has so many meanings... 😏
BTD6 has the Cross the Streams monkey knowledge that spawns pools of plasma where 2 Plasma Accelerator beams intersect. A single Plasma Accelerator costs 20,000 dollars, and the pools deal a grand total of 2 damage over the span of 2 seconds.
This has better production quality than some million dollar companies shit out. 10/10 keep it up
Borderlands the pre sequal has a perk that makes you talk more in combat.
Pikmin 4 hides it's final upgrade behind a series of sidequests you can only unlock after beating the final dungeon.. and it's just the ability to swarm Pikmin like from 1 & 2.
when i think of useless perks i alaways think of those so called skill trees that just give you stat bonuses like Cyberpunk before the 2.0 Update.
Bro you have hit on a splendid set of series ideas.
I was fully willing to accept Graug Hunter as a terrible perk without even knowing that about the last gen versions of shadow of war, because it’s just completely overshadowed. There’s a perk that allows you to mount and instantly dominate a graug with shadow strike, for the cost of… two arrows. Arrows that are absolutely EVERYWHERE in-game. It also doesn’t require the QTE!
I forgot the name of it but in dying light there's a skill that lets you bounce off walls and it's killed me more than it's been useful and if I wouldve known I wouldn't have gotten it
I can think think of 1 instance where Cyberpunk's Commando could come it useful, and it is an NCPD scanner hustle, in Watson, right at the beginning of the game, way before you're likely to cool of 14(!) needed for commando
5:40 I've played the CP2077 Campaign and didnt even know he could swim XD
that destiny joke. I'm so happy I subbed.
bro's catching strays everywhere
Minor disagreement with your assessment of in shining armor if it worked, Energy weapons have built in armor penetration, with in shining armor you are essentially more than negating that usual penetration, which is great for any build that uses heavy armor, especially a melee build that can more than handle all that weight. It eliminates what would be the only normal weapon type that could partially ignore your armor, making exposives the only real threat to you.
The worst part? They never fixed it
my take on a useless perk: The Energy Balancer which debuted in Mega Man 6 is a fairly useful item that automatically refills the weapon with the lowest energy when picking up a weapon capsule; this as opposed having to select a specific weapon first. The mechanic was basically made standard in all the Mega Man X games. But the one game where it is most useless is Mega Man 8. The item itself works fine, but the devs made it pointless for 2 reasons: 1) your weapons refill every time you die (something they didn't do in any previous titles) and, 2) the end of EVERY stage has a item box that drops a giant weapon capsule which fully refills all your weapons regardless if you have the balancer or not.
Fucking hell, Disney Infinity really takes me back.
The throwback perk actually got me killed more on my infamous run,so it's even less useful there
I think being able to refund recently spent perk points or having a way to respec all together should be included in every game
If u do a part 2 I have an entry.
I can't remember the perks name but in Shadow of War there is an ability that allows u to explode the heads of every friendly Uruk/Flag nearby.
It's entire purpose is to terrify the nearby enemies which I guess gets u a few seconds of stun OR for very specific randomly generated foes it will force them to flee because they are highly afraid if this
But this also kills ur captains so if u had a group of legendary captains nearby during a siege ud just kill them all
Edit:
Damn u talked about it like a minute later after I typed this lmao I'm shocked u didn't roast it that perk is Hella useless
i discovered your channel relatively recently and it's absolutely fantastic! great video as always :D
Those jokes a fire! "Wilson, I really hope you meant to say Tigger"
Shovel Knight let's you buy a glamourous set of armor that does nothing but generate particle effects.
In Kingdom Rush,the Paladins you get from the Barracks can heal.But it's better to get Barbarians,who have a ranged attack where they throw their axes.Regular soldiers are also cheaper.
In Dungeons & Dragons,being a barbarian who doesn't have Bear Totem.
Team Fortress 2 has the Pomson.
SWIMMING in Deus Ex.You don't need good swimming to get to that boat,you can just float to the ladder,or hack a ramp to get to jump onto the deck.
Stellaris has slaves.Montu Plays went into more detail,but TLDR: slaves can't be specialists like scientists or artisans,which are really needed to even PROGRESS in the game,& mining or farmhand slaves can just be replaced by dumb robots who don't rebel.
P0rnography games count too!In Corruption of Champions,all "black magic" skills raise your exaustion AND your h0rniness,thus leaving you stunned & unable to act.Made worse by a robe that let's you use your HP instead of your maximum exaustion,thus making you more likely to die.
If you want more,Tvtropes has the page "useless useful skill".Go over there.
New vegas has a perk that literally doesn't work because of an oversight when naming attacks
can we talk about the roll "upgrade" in horizon zero dawn that makes it not spammable and makes moving around the game without a mount a giant pain in the ass after you get it? Oh and theres no way to reset the skilltree since you can get everything and they're all "upgrades"
15:59 YO IS THAT KRIS DELTARUNE IN THE BACKGROUND?
1:57 the far cry series does a pretty good job when handling skill trees
Meanwhile Far Cry 6 with no skill tree whatsoever and abilities unlocked through equipment for some reason 🤦♂️
Vans isn’t completely useless… actually yeah the effect is useless but the +2 PER at the second rank is awesome for vats builds.
Ni no kuni 2 has a sneaking mechanic in the tutorial... thats it. You never need it again
The fallout 4 equivalent of the perk from the one mentioned from New Vegas also doesn't work (for the same exact reason too). Reflecting coating/skin I think, not sure
Every skill in Cyberpunk 2077
What if instead of Far Cry 5 it was called Far Cry Freaky and Throwback was called Throw it Back? (It'd be a lot more fun to use at least)
Im locking in my bet this will cover VANS in fallout 4
Also, as far as I know, players in Disney Infinity get revived as soon as they die, so the first ability is even more useless