Useless Unlockable Abilities in Gaming

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  • Опубликовано: 27 сен 2024

Комментарии • 482

  • @catboy60420
    @catboy60420 3 месяца назад +1180

    my parents call me a useless unlockable as well

    • @cshift620
      @cshift620  3 месяца назад +118

      Damn it you earned my like lmao

    • @catboy60420
      @catboy60420 3 месяца назад +23

      @@cshift620 hahahaha thanks man can I get a pin?

    • @drewb1979
      @drewb1979 3 месяца назад +12

      Nah, man, you're just the prerequisite to late game abilities down the tree.

    • @dennissinned6299
      @dennissinned6299 3 месяца назад +3

      Too bad for you kid.

    • @DarkBelial
      @DarkBelial 3 месяца назад +7

      I clicked onto this video, scrolled down slightly and almost immediately spit my drink all over my screen 😭

  • @photophone5574
    @photophone5574 3 месяца назад +953

    Every game with unlockable skills got the:
    - +5% poison resistance while in water.
    - Movement upgrade that makes replaying the game a drag until you unlock it again.
    - Two skills that are really powerful together because two different devs came up with them.

    • @Wrappedinhair
      @Wrappedinhair 3 месяца назад +83

      - hold B to run

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 3 месяца назад +91

      ​@@WrappedinhairA.K.A -basic movement mechanic locked behind a ability slot

    • @Wrappedinhair
      @Wrappedinhair 3 месяца назад +64

      @@greenoftreeblackofblue6625 i was literally thinking of "hold B to run", infamous from the early Pokemon games, locking the early game to a snails pace, and makes for terrible replayability

    • @migueeeelet
      @migueeeelet 3 месяца назад +57

      Relatedly, superpowered weapon that is unlocked after doing everything in a game, and there's no New Game+ option, so after proving that you could beat the game with nothing but a stick, your reward is to one-tap the final boss...

    • @tornadophantom4027
      @tornadophantom4027 3 месяца назад +38

      I'll always hate Rooted from Fallout 4. "25% more damage resistance and melee damage while standing still." There are actual suicide bombers in this game. I am NOT standing still while swinging my baseball bat.

  • @mathybrain8
    @mathybrain8 3 месяца назад +379

    Jack from Borderlands Pre-sequel (the playable body double) had the skill Inspire in his 'The Hero of this Story' tree. Inspire occasionally has Handsome Jack give the player words of affirmation, or insult players after a respawn. Mechanically, it does absolutely nothing.

    • @migueeeelet
      @migueeeelet 3 месяца назад +98

      That sounds on par with Borderlands though lol

    • @cosmicspacething3474
      @cosmicspacething3474 3 месяца назад +71

      Wdym? That sounds totally worth it

    • @2SNgaming
      @2SNgaming 3 месяца назад +5

      Sounds like the Shooty McShootface

    • @spartan113ish
      @spartan113ish 3 месяца назад +6

      To be fair, it was only unlockable way into the skill tree. So you'd have many different skills to compensate by then.

    • @Latias38
      @Latias38 3 месяца назад +24

      What do you mean, its the best skill in the game. Moral support goes a long way ya know.

  • @DogOfWar64
    @DogOfWar64 3 месяца назад +1308

    Skyrim has a perk that gives you a copy of a key to a lock that you've unlocked. Why would I want a copy of s key to a lock I've already unlocked.

    • @IC-xk4gi
      @IC-xk4gi 3 месяца назад +165

      Stealing in houses, they re-lock when the owner uses it

    • @LeoUchiha812
      @LeoUchiha812 3 месяца назад +407

      @@IC-xk4gi But by the time you can get that perk, you've got so much invested in lockpicking that just re-picking that lock would be trivial.

    • @VixstraLarge
      @VixstraLarge 3 месяца назад +34

      Memories 😌

    • @Saturnfanboy
      @Saturnfanboy 3 месяца назад +96

      @@LeoUchiha812 Especially when you get the unbreakable lockpick perk

    • @KuroDCupu
      @KuroDCupu 2 месяца назад +93

      The entire lockpicking skill tree is useless to me. I could pick master level lock with only some tries at the start of the game.

  • @Winasaurus
    @Winasaurus 3 месяца назад +141

    A personal pick for me is the ability to aim in Just Cause 3. Yes, the ability to AIM. In Just Cause 2, you could do it by default, but for some reason they decided it should be an unlockable skill in the next game. Keep in mind this is the game series where you fly around with a grappling hook and wingsuit and you have ludicrously strong auto-aim anyway, and the unlockable aim removes that aim assist. Especially bad when you compare it to other skills like ALL vehicles getting a nitrous boost + jump, planted explosives becoming rockets, making your grapple hook strong enough to down helicopters, and the DLC even gives you rocket engines on your parachute.
    Doom 2016 has some pretty bad ones as well. Mainly the praetor suit upgrades. Ooh, a damaging burst after a powerup wears off, that'll be good for all like 6 powerups in the game. Especially when half of them are berserk powerups that give you insta-kill anyway. Made even worse when a later upgrade makes the powerup last longer, guaranteeing you'll have killed every enemy before it runs out and does the burst. Or the weapon upgrades. A scope on the assault rifle, or the sniper mode of the gauss rifle. Compared to mini-rockets or siege mode, the single strongest upgrade that melts anything in 1-2 shots. (And can get infinite ammo with specific runes)

    • @ericb3157
      @ericb3157 3 месяца назад +6

      oh, that reminds me of an absurd "armor mod" i saw in an early version of Warframe.
      it causes you to make a damaging explosion if you drop to the ground from high enough up.
      why is that bad?
      because you can get a similar effect from ANY height JUST by pressing the Melee Attack button in mid-air!
      also, a weapon mod that boosts the critical hit rate...BY A PERCENTAGE OF ITS BASE CHANCE.
      so, if you equipped it on a machine gun that normally has a 5% chance of a RANDOM crit, it would go up to a 10% chance!
      but it WAS handy when i got hold of a "dread bow", which normally has a 50% chance of a random crit...

  • @stevemarston2936
    @stevemarston2936 3 месяца назад +94

    Psychonauts 2 gives you unlimited ability cooldowns... after you've killed everything and 100%'d the game. Enemies do not respawn.

    • @NotLordAsshat
      @NotLordAsshat Месяц назад

      Very similar to Spyro 2, which gives you unlimited fire breath after you've 100% the game. Now enemies do respawn but there's really no reason to play the game since you've already 100%-ed it, might as well just start the game fresh again

  • @anon9469
    @anon9469 3 месяца назад +280

    Some more awards should go to the Hotline Miami unlockable secret masks, including:
    - Two that make the game harder.
    - One that turns up the gore and does nothing else.
    - One that gives you a weapon which is slightly LESS effective than your bare fists.

    • @dumbyoshi
      @dumbyoshi 3 месяца назад +98

      They are added for fun and or challenge, usually for people who already mastered the game and don't need the crutches of other masks. Not an uncommon thing in games

    • @coolpizzacook
      @coolpizzacook 3 месяца назад +60

      Don't forget the mask that makes the game French

    • @lucasgraeff5391
      @lucasgraeff5391 3 месяца назад +11

      these are not useless man

    • @HydraKittten
      @HydraKittten 3 месяца назад +7

      and then there's tony, destroyer of worlds

    • @cevatkokbudak6414
      @cevatkokbudak6414 3 месяца назад

      They are still good

  • @TheIntrovertedPikachu
    @TheIntrovertedPikachu 3 месяца назад +115

    In South Park: The Stick of Truth, the perk "Let It Slide" seems useful, as it makes debuffs last one less turn than usual, until you realize that the Cure Potion does that instantly and is $1 at the City Wok, and Tweek Bros. Coffee, and is pretty common being found in most chests and enemy drops, even technically being free if you count buying your supplies from Canada, as they use a different currency there,

    • @Hugelag
      @Hugelag 3 месяца назад +27

      There's also the fact that you can use an item and act in the same turn, meaning that you can just heal and attack with zero drawbacks.

    • @TheIntrovertedPikachu
      @TheIntrovertedPikachu 3 месяца назад +5

      @@Hugelag Thats what I'm saying

    • @cosmicspacething3474
      @cosmicspacething3474 3 месяца назад +4

      I mean does using a potion cost an action?

    • @TheIntrovertedPikachu
      @TheIntrovertedPikachu 3 месяца назад +8

      @@cosmicspacething3474 In your turn you can use a potion (or use your partners special move, Like Kyles Rally) and attack

  • @SumGuyLIVE
    @SumGuyLIVE 3 месяца назад +24

    I say this in the best way possible, this gives the energy of early top 10’s RUclips videos, the delivery as well as how you introduce the next unlockable (showing the in game menu and letting the viewer read it instead of you giving a voice over right away), keep up the good work!

    • @SonOfMeme
      @SonOfMeme 2 месяца назад

      It's like Steve Here and Larson are still with us

  • @jacobwansleeben
    @jacobwansleeben 2 месяца назад +7

    Literally could fill this entire list with all the perks that the Journalist gives you in Persona 5 (both the original AND Royal versions of the game).

  • @Lucifronz
    @Lucifronz 3 месяца назад +22

    When you mentioned Fallout, I thought we were gonna talk about the Animal Friends perk. Didn't know there was another perk that literally didn't work.
    The Animal Friends perk itself is useful, making animals passive to you or whatever, but upgrading it is worthless. At least specifically the upgrade that makes them attack your enemies.
    Hostile animals that would help you with this perk are already hostile to pretty much everything else and will attack them anyway. While there are a few instances where it might be useful, it is by no means worth the perk investment. Mind you this is for Fallout 3 and Fallout New Vegas. In Fallout 4 there are some buildable DLC items like the inhibitor so that animals/deathclaws/etc. don't attack you which require the Animal Friends perk to be fully upgraded, but beyond that, it's mostly unnecessary and you can always just find a mod that removes the perk requirement.

    • @jaeusa160
      @jaeusa160 2 месяца назад

      Me when I levelled up a total of ~8 times for the Charisma stat and then Rank 1 of the 2 different animal taming related perks to then build the item to pacify pets in a base for an achievement...
      I mean I did, but fortunately I got pretty much all the excess levels needed having fun and wrapping up other achievements.

  • @flaflaflamingo
    @flaflaflamingo 3 месяца назад +48

    I'm a big Deep Rock Galactic enjoyer, so my pick for a useless unlockable perk is "It's A Bug Thing". The game has these harmless creatures called Loot Bugs that just crawl around and are kinda cute, but they drop a bit of resources on death. Good as a last resort, but not much else. It's a Bug Thing makes them die instantly upon you walking to them, meaning no ammo lost. This would be pretty okay, but you only have 3 passive perk slots. If you took Bug Thing, you couldn't use:
    Vampire: Health on melee kills
    Resupplier: Resupply ammo faster and resupply more ammo
    Sweet Tooth: Mining the ore that heals you, Red Sugar, heals more and gives speed
    Born Ready: reloads weapons automatically when they're put away for a few seconds
    In exchange for one of those, you get to not spend ammo to kill a passive creature for a bit of resources. By the way, you can just hit them with a melee a few times, which also uses no ammo. This perk is in the last tier of the perk tree, by the way. It's not entirely useless, but it might as well be.

    • @pepperonipizza8200
      @pepperonipizza8200 3 месяца назад +7

      I was going to mention “It’s a Bug Thing”. Pretty fun to piss off Loot Bug conservationists though.

    • @da703
      @da703 3 месяца назад +2

      I don’t kill loot bugs at all, but it does mean more resources (though I haven’t seen many this season)

    • @MadSwedishGamer
      @MadSwedishGamer 3 месяца назад +3

      I still think that perk should make you automatically hoover up all the minerals the loot bugs drop. That would make me actually want to take it on lower hazards.

  • @VegardMyklebust
    @VegardMyklebust 3 месяца назад +22

    0:00 intro
    1:47 Throw Back, Fry Cry 5
    4:08 Commando, Cyberpunk 2077
    6:55 Graug Hunter, Middle Earth: Shadow of Mordor
    10:41 Sneak Shoes, Crash Bandicoot: The Wrath of Cortex
    14:01 Crafty, LEGO Star Wars: The Skywalker Saga
    18:26 In Shining Armor, Fallout: New Vegas

    • @zeta_noir
      @zeta_noir 2 месяца назад +2

      Had to skip that long ass intro, what's with youtubers taking exactly 1:50 to get to the actual video??

  • @frogace55
    @frogace55 3 месяца назад +52

    For the Shadow of Mordor, I thought you were gonna mention the Shadow Mount for the reason, but the fact they just didn't exist in the last gen versions is much funnier.

  • @nerdicusdorkum2923
    @nerdicusdorkum2923 3 месяца назад +12

    One of the great things about Noita is that because of how deep and customizable the game is, there are no truly useless spells or perks...
    Ok, that's a lie, there is one. No tinkering with wands.
    You lose the ability to customize your wands. So if you have a potential OP combo, you can't make it. Even worse, there are a lot of wands that you first obtain them, their spells and the order they're in are basically suicide sticks! So you can't even take what could be a great wand with deadly spells, and rearranged them so they don't immediately blow up that propane tank that would be summoned right in front of your face.
    What do you get in exchange? Some healing sometimes when you kill enemies. So you lose one of the most important and powerful features in the game for healing.
    Or... you can not take the perk, and actually make a wand that can heal you.
    And this is a game where stuff like nolla (spells have a duration of zero, ie they instantly disappear 1 frame after casting) null shot (modifier that makes spell do no damage) and anti-homing (projectiles actively avoid enemies) have actual clever uses. Like... nolla, null shot, and omega black hole makes for an unusual digging tool that won't overdig, or kill you. Just make a big hole right in front of your character. Probably. Don't be surprised if this actually kills you due to some miscalculation.

  • @couch_potato9355
    @couch_potato9355 3 месяца назад +43

    16:09 holy hell calm down, man 💀💀💀

    • @waun11
      @waun11 2 месяца назад +6

      I’m dying bruh I did not expect that😂

    • @carlwheezer623
      @carlwheezer623 2 месяца назад +4

      That got a sub from me because what the hell bruh 💀 😂

  • @MrSmurfBurger
    @MrSmurfBurger 3 месяца назад +16

    I dropped my phone in the sink right before you started coughing. I yanked it out and you started coughing I started laughing so hard.

  • @joshdavis8381
    @joshdavis8381 3 месяца назад +17

    You could argue that the crane style in the game Judgement is useless as a whole.
    Basically, in Judgement, you have two fighting styles: tiger and crane. Tiger is meant to used against singular enemies, and crane is for crowd control.
    Now, you would think that a style centered around beating up whole groups of enemies would be op, but it's actually the other way around.
    You do less damage with crane, even with heavy attacks, and you really don't get any abilities to give it more utility beyond what you start the game with.
    By contrast, you do way more damage with tiger, and unlock plenty of moves that can help against groups of enemies anyway. Plus, if you position them right, you can just hit multiple enemies in tiger, and have the added damage benefit.
    The only real use crane can have is when you go into ex boost, since you actually do real damage, and the ex action attached to it takes out multiple enemies, but to build said ex gauge, you're better off in the tiger style.
    TL;DR: Crane is highly situational at best with its utility as a fighting style, leaving tiger to be the more practical one.

    • @coolpizzacook
      @coolpizzacook 3 месяца назад +3

      Nah, Crane had value in Judgment. Wall grabs with it and such did make it handy for crowds still.
      The problem Crane has comes from Yakuza 6. Bouncing off blocks. Suddenly the sweeping strikes of Crane suck as you get staggered while Tiger just smashes through their block in a few hits.

    • @DerpySnake
      @DerpySnake 3 месяца назад +2

      Lost Judgment is real for making it way better, with its own animations too.

    • @amberhernandez
      @amberhernandez 3 месяца назад +3

      Crane's running heavy and EX combo are the best moves you've got for it in JE, excluding shared moves like Tiger Drop and the EX actions. This is coming from someone who's done a Crane-only run and put way too much time into this game lol

  • @boateye
    @boateye 3 месяца назад +7

    I love the Hi-Fi Rush perk that removes the item magnetism from your dash. Its thete as a deliberate trap to see if you're reading descriptions 😂

    • @lukasvokurka9224
      @lukasvokurka9224 День назад

      I don't think it's a trap. Unless I am wrong, there's an achievement for not collecting a single coin/scrap(forgot what it's called exactly) in the whole level.

  • @HoboHunterRik
    @HoboHunterRik 3 месяца назад +68

    Next video should be "Useful Lockables in Video Games"

    • @Y-Chan_NekoVera
      @Y-Chan_NekoVera 3 месяца назад +13

      that would actually be kinda interesting :0 like missable content that locks you out of certain achievements and stuff

    • @patnewbie2177
      @patnewbie2177 3 месяца назад +11

      @@Y-Chan_NekoVera The entire list would be missables from Final Fantasy and other RPGs.

    • @VixstraLarge
      @VixstraLarge 3 месяца назад +2

      ​@@patnewbie2177 Or Leaf Bracer

    • @kamilslup7743
      @kamilslup7743 3 месяца назад +4

      @@Y-Chan_NekoVera there's special chests in risk of rain 2 that spawn in ~3rd region that you cannot open if your run took longer than 10 minutes by the time you get to that chest

    • @webikiru_
      @webikiru_ 2 месяца назад

      ​@kamilslup7743 there is a similar thing in a game called Dead Cells but you can open them after every level you manage to beat the level in a certain amount of time or get a big kill streak without taking damage

  • @Hatsworthful
    @Hatsworthful 3 месяца назад +7

    If you want to go full on technical, wrath of cortex was indeed officially called crash 4, but only in japan. Same goes for twinsanity, which also followed the numbering system.
    Weirder enough, both of the titans games also were named crash 6 and 7 back there.

  • @thelemonsheep7257
    @thelemonsheep7257 3 месяца назад +11

    DRG's "It's a bug thing" is useless since none of the arachnophobes made it that far

  • @vulpinitemplar5036
    @vulpinitemplar5036 3 месяца назад +5

    Only defence I really have for the Sneak Shoes is that the Super Belly Flop wasn't any better, it did have a neat animation though and as a fan of flavour that certainly helps it, granted it also replaced the regular Belly Flop entirely so you'd also see it more than like 2 times in weirdly specific scenarios :b

  • @absollum
    @absollum 3 месяца назад +10

    In Shining Armor isn't a base game perk, it's a perk from the Dead Money dlc. The reason Obsidian never patched it was due to PS3/360 limitations. If I remember correctly, they couldn't patch dlc for said consoles. They'd basically have to have players install the entire dlc again with the fix taking up huge amounts of storage.

  • @Diablos666brat
    @Diablos666brat 3 месяца назад +4

    The swimming perk was a thing because they originally had police chases a thing (easy get-away)

  • @RCSSpurlock
    @RCSSpurlock 3 месяца назад +15

    Yes the channel that somehow only has 20k subs when it’s produces some of the best content on RUclips has posted. Time to watch it on repeat six times.

  • @TheThirdStreetSaints133
    @TheThirdStreetSaints133 3 месяца назад +4

    No matter how bad the game was at launch for Cyberpunk 2077 I always have enjoyed it since December 10th, 2020 (yes I played it since launch & on PS4) such an amazing game glad it unburied itself from the broken state it was formerly in. I Love Cyberpunk 2077

  • @cluckendip
    @cluckendip 3 месяца назад +24

    21:26 *you mean by Obsidian. Bethesda were just the publishers, not developers. That's why a lot of people prefer it over the other Fallout games lol

    • @bernardgaming1384
      @bernardgaming1384 3 месяца назад +3

      it's still Bethesda fault they gave the team a very short time to finish the game so they never got around to fixing stuff

    • @cluckendip
      @cluckendip 3 месяца назад +2

      @@bernardgaming1384 Well yeah, that's the main issue behind it. I still find it so bullshit they didn't give Obsidian a bonus because they only got 84 on Metacritic instead of 85. If only they actually had the proper time to develop it.

  • @Felnal
    @Felnal 2 месяца назад +1

    The Shadow Kill ability in the first Dishonored game comes to mind. In theory, it's supposed to help you by disintegrating the bodies of anyone you killed if they weren't aware of your presence (at least when unupgraded). In practice, it's just a waste of runes since a) if you're going lethal, you're usually not gonna care about whether the body is found or not (unless you're roleplaying in a specific way), and b) the only use it has in a non-lethal run is making sure you don't accidentally kill someone you knocked out...which you can already do since looking at a body tells you if they're unconscious or dead and you'll likely stuff bodies in safe location after knocking them out anyways.
    Dishonored 2 at least gave Shadow Kill an upgrade that made it useful in a specific lethal build, but it's still largely useless (and potentially detrimental if fully upgraded) outside of that build.

  • @cosmicspacething3474
    @cosmicspacething3474 3 месяца назад +36

    I can’t believe the company behind Shadow of Mordor put a patent on a video game mechanic while taking the core gameplay of other games…
    When does that legally expire anyways?

    • @taco2188
      @taco2188 3 месяца назад +2

      about 2035/6 pretty sure

    • @Stormfire1777
      @Stormfire1777 2 месяца назад +5

      It wasn’t the devs it was the publisher Warner bros

  • @BleedForTheDancer
    @BleedForTheDancer 3 месяца назад +4

    Shin Megami Tensei Devil Survivor has the RACE-D and RACE-O skills, they give 25% defense or damage against enemies of the same race, kinda useless because you can just use elemental resistances skills instead, and it is especially useless when used in human characters, since this game is a TTRPG, most teams with humans have a human and two demons, and the teams with 3 humans are easy to kill or give you a game over if you kill them (some missions will force you to spare them).
    Persona 3-5 has the counterstrike skills, which become instantly useless the moment you can use physical repel.
    SMT 3 Has the might skill, which increase critical rate, but dark might and bright might garantees critical hits on new moon and full moon respectively, and they are available at the start of the game, with lvl 8 jackfrost having dark might.

    • @Felnal
      @Felnal 2 месяца назад

      With the counter skills, it's more like they're useless as soon as you can get Null Physical.

  • @GoneFishingAmalgam
    @GoneFishingAmalgam 3 месяца назад +2

    21:27 Why are complaining that Bethesda didn’t patch an energy weapon damage perk in a game they didn’t even develop?

  • @X-35173
    @X-35173 2 месяца назад +1

    One that comes to my mind is the sensor in Splatoon 3 Alterna. It points out enemies and eggs (currency). But in practice it clusters your screen with markers that are more distracting than helpful, and the sound every time one appears becomes mind numbing after just a few levels.
    It also makes one of the bosses a joke as the battle is all about determining the real boss from decoys and the sensor gives it away.

    • @waun11
      @waun11 2 месяца назад

      That last part sounds extremely useful though😂

  • @Paradox-es3bl
    @Paradox-es3bl 3 месяца назад +3

    I definitely remember using Throwback in FC5… but I have no idea how many times. 🤷‍♀️

  • @Jakaryy
    @Jakaryy 2 месяца назад +1

    16:07 I was not expecting that 😂

  • @lemonlemonlemonlemon7494
    @lemonlemonlemonlemon7494 3 месяца назад +1

    a personal favorite of mine is fnaf security breach’s hoodie item, which claims to increase stealth. for a variety of reasons, this wouldn’t really be a particularly useful perk to begin with (even though it really should be, given the stealth-based nature of much of the game) but in my admittedly limited knowledge, i don’t believe the way by which it “increases stealth” is actually known, or if the method of stealth increase is actually properly implemented, which it very well might not be, cause dear god security breach was a buggy launch

  • @9th_Place_In_5_Man_Competition
    @9th_Place_In_5_Man_Competition 3 месяца назад +4

    Who else remembers the "climb ladders faster" upgrade in megaman?

  • @Robin_Robout
    @Robin_Robout Месяц назад

    Shout outs to the Judgement and Lost Judgement skills that make you heal more when you eat, therefore making it harder to actually eat everything on the menu: an act that gives you skill points.

  • @anon9469
    @anon9469 3 месяца назад +3

    Also, Payday 2's Hitman perk deck.
    It... makes your armor recover faster, and gives you bonuses to akimbo weapons (that you can get with normal skills).
    Bearing in mind that most other perk decks involve rapid health regen, up to and including the ability to self-revive yourself after going down...

    • @coolpizzacook
      @coolpizzacook 3 месяца назад +2

      That's more power creep. Hitman still has the guaranteed armour regen, and the akimbo benefits stack with the skills.
      If you're talking damn near useless Yakuza is the key. It's used in stealth for the movespeed but you'll never see anybody using it loud except to challenge themselves.

    • @anon9469
      @anon9469 3 месяца назад

      @@coolpizzacook It got powercrept by decks that were in the game before it.
      And Yakuza... well yeah, but stealth utility is a lot more valuable than it sounds, given there's a grand total of four stealth decks.

    • @coolpizzacook
      @coolpizzacook 3 месяца назад

      @@anon9469 If you said launch Hitman I would have agreed. Current Hitman is... Fine.

  • @Zarkness25
    @Zarkness25 2 месяца назад +2

    I don’t know what your worried about the cazadors for. They’re completely docile

  • @cosmicspacething3474
    @cosmicspacething3474 3 месяца назад +5

    10:19 The captions saying IRS is funnier than it should be

  • @AnInnocuousBlueCube
    @AnInnocuousBlueCube 3 месяца назад +11

    Actively bad selectable perks can be a sign of good game design. It shows that there's room for experimentation, both from the user and, less strongly, the developer.
    If there are no bad choices, there's less engagement from the player, since you can just yadda yadda through them.
    I'd not count Crash 4 on that list though, since it's not a selected perk, it's just a new mechanic past a certain point.

    • @jaeusa160
      @jaeusa160 2 месяца назад

      It can be fun having some really janky crap abilities or items that encourage a player to then embark upon bizarre challenge runs.
      This list doesn't have many of those bug it's still fun.

  • @Bennijin
    @Bennijin 3 месяца назад +1

    Lost Odyssey has the Eternal Magic Engine item which grants the Zero MP Consumption skill.
    Sounds good, right? Being able to throw out the most powerful spells with reckless abandon?
    You get this item when you've likely completed everything else, drops from the boss of the DLC dungeon.
    Well that's fine, just take it into New Game Plus right?
    Nope, items and skills don't carry over for some reason.

  • @patnewbie2177
    @patnewbie2177 3 месяца назад +3

    4:45 You missed an excellent chance to stick in the infamous MW2 Commando perk.
    14:14 Honestly, I'd argue that that crown belongs to Lego Lord of the Rings. While playing TSS I was constantly thinking that this was just a bigger LLOTR with a Star Wars paint.

    • @Bladius_
      @Bladius_ Месяц назад

      Commando is mandatory on Tactical Knife loadouts, maybe not amazing, but it has it's place so isn't useless by any means.

  • @nebulousrascal
    @nebulousrascal 3 месяца назад +1

    8:54 I think we are still in this for the current generation, after 4 years

  • @Triforce_of_Doom
    @Triforce_of_Doom 2 месяца назад

    oh hey Shadow of Mordor mention time for me to obligatorily mention my experience with the Nemesis System where one guy just WOULD NOT stay dead & I love it. Legit it went from a few back & forths of "oh shit you're still alive" (one of his "deaths" I distinctly remember was exploding him with a campfire & he came back with burn scars & a head mask) to by the end of the game me going "oh hey man how's the family?" *stab* No joke pretty sure that guy was still actually alive by the end of the story.

  • @motalux
    @motalux Месяц назад

    I would like to add another useless perk, Dagger Dealer, pre-1.5, where throwing a knife just got rid of the knife, leaving you with an empty weapon slot and 1 knife down
    now throwing knives is base kit, thankfully

  • @mrhawar193
    @mrhawar193 3 месяца назад +1

    I'm so happy i found this channel, it gives me a wierd nostalgia of my childhood where I'd watch top 10s of different games and other related content as a replacement for my desire to play said games. thanks for the amazing content!

  • @station428
    @station428 3 месяца назад +1

    I have one: The Earthquake Technique from Tears of the Kingdom. There's never any situation where you'd want to unequip your weapon to use it.

  • @TheFloodFourm
    @TheFloodFourm Месяц назад

    For Lego Star Wars I’d imagine you’d get the cosmetics because every other upgrade is an incremental one that makes an already easy children’s game even easier.

  • @TrojenMonkey
    @TrojenMonkey 3 месяца назад +2

    If you're actually reading the comments:
    This presentation style is so corporate and fake, I actually skipped in 30 seconds increments, waiting for the exposition to end, but you kept going. This is the equivalent of a recipe page that won't stop providing exposition about how their grandma used to cook this recipe for everyone, just get to the point. This is not a dissertation where you're afraid your professor will cut points for "unclear presentation", this is entertainment, and you've been so verbose that you just lost me. These 20 minutes are inflated.
    But of course, this is just how I feel about it. Do whatever you want with it.
    (But hey, at least you got the "engagement positive" comment.)

  • @TroboTicTac
    @TroboTicTac 3 месяца назад +5

    The sneak shoes make literally no sense too because they are supposed to explode on contact, no matter what, walking slow wouldn't mean anything

  • @Sopjies
    @Sopjies 3 месяца назад +1

    This is the first video of yours and i gotta say it was super enjoyable. Good work man

  • @justrandomstuff6828
    @justrandomstuff6828 27 дней назад

    The last upgrade for Dead Eye in Red Dead Redemption 2 allows you to see vital points, as if nobody knew headshots were fatal!

  • @TheZanzibarMan
    @TheZanzibarMan 17 дней назад

    Cyberpunk's old knife throwing ability was worse than useless, it was actively detrimental.

  • @сільськаприбахана
    @сільськаприбахана 2 месяца назад

    I'll add my personal pet peeve useless ability:
    My Time at Sandrock: More efficient fertilizer
    So, lil exposition: in that game, among all things there are farming mechanics, including growing plants
    + you have s skill tree, so you need spend at least one point in skill that you don't need currently (or at all) to get to some stuff
    BUT in that game specifically you only need water to keep plants growing
    Fertilizer doesn't raise amount of product you'll receive, at least on basics doesn't seem to make it growing faster
    There IS a quality system, though, but if commission/quest asks for, idk, tea leaves, they NEVER demand higher than default "common"
    Making fertilizer more a leftover from previous game (My Time at Portia) where you DO need to level of fertilizer (or higher) varied from plant to plant to keep it growing

  • @Ramej
    @Ramej 2 месяца назад

    the grenade joke took me out 😂 amazing channel

  • @Hugelag
    @Hugelag 3 месяца назад +3

    I have a special distaste for upgrades that give you powerful abilities as a reward for 100%, but I've got a special bone to pick with Mega Man 11. After beating the game, you can purchase the ability to get unlimited weapon energy and power gear usage. And they are _expensive._ You might think they'll make the bonus challenges easier, but you can't use your upgrades in challenges and they don't carry over to other playthroughs. So you're basically grinding purely for the sake of buying everything from the shop.
    And a special shout-out to the spike boots which don't give you immunity to spikes as they would imply. They give you a resistance to "icy surfaces." *There's a single ice stage and none of the other stages have slippery floors.*

  • @Dom-tw3xo
    @Dom-tw3xo 3 месяца назад +1

    super well-produced video! people are sleeping on this channel

  • @Errickfoxy27
    @Errickfoxy27 3 месяца назад +1

    5:30 I'm reminded of the original Deus Ex, which had a swimming skill that was almost useless as very little of the game takes place around water. I think taking it may let you go a back route in some mission or another but for the most part there's better things to spend your upgrades on.

  • @MrThat0neperson
    @MrThat0neperson Месяц назад

    Should have included the infinite fireball in Spyro 2 that you get after getting 100% in the game. Anything it would be used on is already gone and with the exception of NPCs, the levels are almost completely barren when you revisit them.

  • @revdev5511
    @revdev5511 3 месяца назад +3

    God damn man some of these jokes are top notch

  • @robertcain7630
    @robertcain7630 25 дней назад

    if you want useless perks in Fallout, how about Combat Medic which you gain once you reach maximum affinity with Curie, which is only possible after completing her quest Emergent Behaviour
    now in theory it sounds great, "Once a day the player character can heal 100 Hit Points if their current number of Hit Points is below 10%."
    unfortunately the perk just doesn't work. according to the Fallout wiki there was a coding error which means it triggers at 10.0 or 1000% health instead of at 0.1 or 10%
    this also has never been fixed as far as I'm aware

  • @IC-23
    @IC-23 3 месяца назад +1

    Such an amazing easy call out would have not been just 1 perk but 9 whole perks with the entirety of the Lockpicking skill tree.
    A mini game that functions the same at lv1 and lv81
    Oh wax key gives you copy of a lock's key if it has one which most of the repeatedly locking door are on the lower end and if you get copies of higher level locks you just got rid of a method to level up lock picking.
    Unbreakable lock picks is useless because by the time you unlock you either have the skeleton key or 999 lockpicks
    Making locks easier to pick goes without saying but if you need thst you just have a skill issue.

  • @Kid_illithid
    @Kid_illithid Месяц назад

    The background music from Bully took me right back. Great game

  • @BlankPapers
    @BlankPapers 2 месяца назад

    Blaze, Torrent, and Overgrow are pretty useless in this regard. Sure, we can talk about Truant and Defeatist and all that, but if we’re talking useless, as in, what sounds good to begin with, but become pretty niche or not worth the risk, than yeah, the starter abilities. This ability makes pokemon at 1/3 of the health 50% stronger than normal with their attack and special attack stats. Sounds good, but being around that health isn’t very good, considering that you’re pretty much dead if you get hit at that point, if you already didn’t die. Or, there’s the alternative where your opponent should be dead in one to two hits. I think to top it all off, while a pretty catchy way to describe it, the description of the ability simply saying, “powers up (type) moves in a pinch,” is super vague and with how subtle the ability actually is, not a lot of players will actually take full effect of it. It especially sucks when the starters’ hidden abilities usually have something that matches the pokemon even better.

  • @Exorian
    @Exorian 3 месяца назад

    The very first Fallout's Mental Block. It's a perk that can be acquired from Lv.15 forwards (in a game that, on vanilla settings, your level caps at 21), and it makes your Playable Character immune to psychic attacks. Which in any other game would definitely be an OP, or a must-have passive, but here...
    1) only one single enemy, The Master, can use said attacks in the entirety of the game. While he is one of the two Big Bad Evil Guys of the game, and said attacks can easily instantly kill you without so much as a chance to defend yourself, the fact that you have to waste three level-ups for that kind of protection that WILL become useless as soon as you defeat that guy is very apparent
    2) said boss is NOTORIOUS among the fans of the series for being able to be defeated through dialogue alone. Yes you can completely bypass him through speech checks, and all you'd suffer to get to that point would be some concerning system messages that do absolutely nothing to you
    3) in the very same level where this boss resides, you can find a piece of equipment, the Psychic Nullifier, that just like the name implies, grants the very same Mental Block perk to you as long as you have it in your inventory. Not even equipped in any slot in place of something more useful, just letting it chill in your backpack is enough for it to take effect!
    4) and failing all that, you can once again skip said boss entirely by simply taking a detour to a very visible elevator down another level, defeat a couple of grunts, the very same ones you've been shooting dead on your way to that place, which are guarding a godsforsaken WARHEAD there, and... Activating it. Right under the boss' nose. Then, of course, haul ass from that place before the incoming fireball kills you too.
    Absolute waste of memory and space, that thing, especially with much better options available

  • @cheeseboi588
    @cheeseboi588 3 месяца назад

    In Shadow of War, some enemies drop treasure after being defeated. There are a lot of useful perks in the game, but there is a perk that makes it so that you automatically collect treasure from defeated enemies. All it does is remove you having to press the button to pick it up. It is not worth it especially compared to things like being able to store more energy meter or being able to ride dragons

  • @DeathMetalDerf
    @DeathMetalDerf Месяц назад

    "Smash hard to reach boxes," has so many meanings... 😏

  • @Geleheddon
    @Geleheddon 2 месяца назад

    BTD6 has the Cross the Streams monkey knowledge that spawns pools of plasma where 2 Plasma Accelerator beams intersect. A single Plasma Accelerator costs 20,000 dollars, and the pools deal a grand total of 2 damage over the span of 2 seconds.

  • @Rainman_games
    @Rainman_games 3 месяца назад

    This has better production quality than some million dollar companies shit out. 10/10 keep it up

  • @JimXUltima
    @JimXUltima 2 месяца назад

    Borderlands the pre sequal has a perk that makes you talk more in combat.

  • @bread7259
    @bread7259 3 месяца назад

    Pikmin 4 hides it's final upgrade behind a series of sidequests you can only unlock after beating the final dungeon.. and it's just the ability to swarm Pikmin like from 1 & 2.

  • @MrWabaki
    @MrWabaki 14 дней назад

    when i think of useless perks i alaways think of those so called skill trees that just give you stat bonuses like Cyberpunk before the 2.0 Update.

  • @LeoStaley
    @LeoStaley Месяц назад

    Bro you have hit on a splendid set of series ideas.

  • @Skel_fgc
    @Skel_fgc 3 месяца назад

    I was fully willing to accept Graug Hunter as a terrible perk without even knowing that about the last gen versions of shadow of war, because it’s just completely overshadowed. There’s a perk that allows you to mount and instantly dominate a graug with shadow strike, for the cost of… two arrows. Arrows that are absolutely EVERYWHERE in-game. It also doesn’t require the QTE!

  • @sethyboizzzz
    @sethyboizzzz 2 месяца назад

    I forgot the name of it but in dying light there's a skill that lets you bounce off walls and it's killed me more than it's been useful and if I wouldve known I wouldn't have gotten it

  • @motalux
    @motalux Месяц назад

    I can think think of 1 instance where Cyberpunk's Commando could come it useful, and it is an NCPD scanner hustle, in Watson, right at the beginning of the game, way before you're likely to cool of 14(!) needed for commando

  • @phlosen7854
    @phlosen7854 Месяц назад

    5:40 I've played the CP2077 Campaign and didnt even know he could swim XD

  • @ATalkingShark
    @ATalkingShark 3 месяца назад +3

    that destiny joke. I'm so happy I subbed.

    • @elanv
      @elanv 3 месяца назад

      bro's catching strays everywhere

  • @tiazoh
    @tiazoh 3 месяца назад

    Minor disagreement with your assessment of in shining armor if it worked, Energy weapons have built in armor penetration, with in shining armor you are essentially more than negating that usual penetration, which is great for any build that uses heavy armor, especially a melee build that can more than handle all that weight. It eliminates what would be the only normal weapon type that could partially ignore your armor, making exposives the only real threat to you.

    • @osets2117
      @osets2117 3 месяца назад

      The worst part? They never fixed it

  • @alanfinck5595
    @alanfinck5595 3 месяца назад

    my take on a useless perk: The Energy Balancer which debuted in Mega Man 6 is a fairly useful item that automatically refills the weapon with the lowest energy when picking up a weapon capsule; this as opposed having to select a specific weapon first. The mechanic was basically made standard in all the Mega Man X games. But the one game where it is most useless is Mega Man 8. The item itself works fine, but the devs made it pointless for 2 reasons: 1) your weapons refill every time you die (something they didn't do in any previous titles) and, 2) the end of EVERY stage has a item box that drops a giant weapon capsule which fully refills all your weapons regardless if you have the balancer or not.

  • @ShockInazuma
    @ShockInazuma 2 месяца назад

    Fucking hell, Disney Infinity really takes me back.

  • @chessemchesse3676
    @chessemchesse3676 3 месяца назад

    The throwback perk actually got me killed more on my infamous run,so it's even less useful there

  • @ddddsasawwfdwafaw
    @ddddsasawwfdwafaw 3 месяца назад

    I think being able to refund recently spent perk points or having a way to respec all together should be included in every game

  • @papasalvo
    @papasalvo 11 дней назад

    If u do a part 2 I have an entry.
    I can't remember the perks name but in Shadow of War there is an ability that allows u to explode the heads of every friendly Uruk/Flag nearby.
    It's entire purpose is to terrify the nearby enemies which I guess gets u a few seconds of stun OR for very specific randomly generated foes it will force them to flee because they are highly afraid if this
    But this also kills ur captains so if u had a group of legendary captains nearby during a siege ud just kill them all
    Edit:
    Damn u talked about it like a minute later after I typed this lmao I'm shocked u didn't roast it that perk is Hella useless

  • @nintendomhour
    @nintendomhour 3 месяца назад +1

    i discovered your channel relatively recently and it's absolutely fantastic! great video as always :D

  • @him7676
    @him7676 2 месяца назад

    Those jokes a fire! "Wilson, I really hope you meant to say Tigger"

  • @BrunoMaricFromZagreb
    @BrunoMaricFromZagreb 3 месяца назад +7

    Shovel Knight let's you buy a glamourous set of armor that does nothing but generate particle effects.
    In Kingdom Rush,the Paladins you get from the Barracks can heal.But it's better to get Barbarians,who have a ranged attack where they throw their axes.Regular soldiers are also cheaper.
    In Dungeons & Dragons,being a barbarian who doesn't have Bear Totem.
    Team Fortress 2 has the Pomson.
    SWIMMING in Deus Ex.You don't need good swimming to get to that boat,you can just float to the ladder,or hack a ramp to get to jump onto the deck.
    Stellaris has slaves.Montu Plays went into more detail,but TLDR: slaves can't be specialists like scientists or artisans,which are really needed to even PROGRESS in the game,& mining or farmhand slaves can just be replaced by dumb robots who don't rebel.
    P0rnography games count too!In Corruption of Champions,all "black magic" skills raise your exaustion AND your h0rniness,thus leaving you stunned & unable to act.Made worse by a robe that let's you use your HP instead of your maximum exaustion,thus making you more likely to die.
    If you want more,Tvtropes has the page "useless useful skill".Go over there.

  • @lavenderpsycho
    @lavenderpsycho 12 дней назад

    New vegas has a perk that literally doesn't work because of an oversight when naming attacks

  • @neonoir__
    @neonoir__ 3 месяца назад

    can we talk about the roll "upgrade" in horizon zero dawn that makes it not spammable and makes moving around the game without a mount a giant pain in the ass after you get it? Oh and theres no way to reset the skilltree since you can get everything and they're all "upgrades"

  • @cosmicspacething3474
    @cosmicspacething3474 3 месяца назад

    15:59 YO IS THAT KRIS DELTARUNE IN THE BACKGROUND?

  • @finegentleman9461
    @finegentleman9461 2 месяца назад

    1:57 the far cry series does a pretty good job when handling skill trees
    Meanwhile Far Cry 6 with no skill tree whatsoever and abilities unlocked through equipment for some reason 🤦‍♂️

  • @mmmapplesauce1673
    @mmmapplesauce1673 3 месяца назад +4

    Vans isn’t completely useless… actually yeah the effect is useless but the +2 PER at the second rank is awesome for vats builds.

  • @TheWrongPrototype
    @TheWrongPrototype 2 месяца назад

    Ni no kuni 2 has a sneaking mechanic in the tutorial... thats it. You never need it again

  • @T4nkE-ng1ne
    @T4nkE-ng1ne 23 дня назад

    The fallout 4 equivalent of the perk from the one mentioned from New Vegas also doesn't work (for the same exact reason too). Reflecting coating/skin I think, not sure

  • @themultiverse5447
    @themultiverse5447 Месяц назад

    Every skill in Cyberpunk 2077

  • @nathanblackburn1193
    @nathanblackburn1193 Месяц назад

    What if instead of Far Cry 5 it was called Far Cry Freaky and Throwback was called Throw it Back? (It'd be a lot more fun to use at least)

  • @julianlaresch6266
    @julianlaresch6266 3 месяца назад

    Im locking in my bet this will cover VANS in fallout 4

  • @bxdiamond_
    @bxdiamond_ 3 месяца назад

    Also, as far as I know, players in Disney Infinity get revived as soon as they die, so the first ability is even more useless