Abyssal Deadspace in EVE is New Player Friendly

Поделиться
HTML-код
  • Опубликовано: 15 май 2024
  • #eve #eveonline #abyssaldeadspace
    A quick follow-up on my previous video regarding abyssal deadspace. I've done it in a frigate and found that new players can certainly dip their toes into this gameplay.
    Get 1 Million Free Eve Online Skill points
  • ИгрыИгры

Комментарии • 20

  • @Dark_Morning
    @Dark_Morning 2 месяца назад +7

    To add to this: the frigate version of this is considered the “hardest” version of the three options by the game. It’s meant to be run by three people so the rewards are also better. But the way it actually plays out in the lower tiers, you are best off doing it solo in frigates for the easiest time with the best rewards - as you discovered.

  • @umadbroimatroll7918
    @umadbroimatroll7918 2 месяца назад +5

    The thing i hate about abyss is the high tier ones especially, since cruisers are the biggest ship and the gap from t0 to t6 is insane. You need to risk a 3 billion+ ship and another billion+ pod and nearly maxed skills for said ship.
    But even with all of that due to the randomness of abyss you still might get a room that will kill you 100%. Even after spending 5b+ and years of training 😂 tbh its about the same cost as a capital ship and capitals can make about the samw amount of isk but much safer if you have a group, and much more consistent.

    • @bucklinfondue
      @bucklinfondue  2 месяца назад +2

      That sounds brutal

    • @umadbroimatroll7918
      @umadbroimatroll7918 2 месяца назад +1

      @@bucklinfondue indeed!

    • @theDackjanielz
      @theDackjanielz 2 месяца назад

      Yeah its bizarre the cruiser one is by far the most difficult and jesus let alone doing "calm" filaments, not only does it lie about it being calm but it also lies about it being "easy" as a difficulty - frigs n destroyers is holidays by comparison its bizarre, didn't anyone notice this during play testing? Who knows.

    • @neimanhao5541
      @neimanhao5541 Месяц назад

      Literally not true. The rational for high tier abyss is often to fly clean pods and not mega expensive ships. Abyss is DESIGNED to introduce factors that CAN kill you if you make a mistake on a semi-regular but not every abyss basis. Those rooms wake you up, and you remember them when you barely survive or die because you made a mistake and learn from it. High tier Abyss also assumes you KNOW how to fly, and not the press orbit kind of flying. The payouts are calibrated to assume a level of attrition and still be very worthwhile to do. The "problem" EVE has is giant risk adverse crybabies that can't deal with slight setbacks while obviously still in the black. Especially since these risk adverse crybabies for whatever reason sell literally every item they own to buy that super expensive ship with their last .01 isk and then fly it without the game knowledge to use it and then have a thermonuclear meltdown when something bad happens. Human nature since the game came out. Battleship I, Large guns I, no gunnery support skills, no fitting skills, no drone skills... PERFECT lets buy a battleship and do a level IV mission! WAAAAAAAAAH! Something is wrong with this game!

    • @umadbroimatroll7918
      @umadbroimatroll7918 Месяц назад

      @@neimanhao5541 you definitely dont do t6 or even t5 abyss. Unless you have a 3b+ ship and 2b+ pod you wont survive the first room even. And yes there are rooms that even a 10b fully blinged best in slot officer fit gila cant do because of RNG. For the cost of t6 abyss and risk of rolling a bad room is much better to just dual box marauder rat in a c5 wormhole since it costs the same with less actual risk if done right.

  • @asdassssfffs9682
    @asdassssfffs9682 29 дней назад +1

    You should look at captain benzie's t1 abyss punisher. I run something similar on my alpha account to great success. Abyss is pretty cool and you can surely do them as a new player at t0 or t1. Destroyers are also good enough for that starting from day 1.

  • @Nabekukka
    @Nabekukka Месяц назад +1

    Punisher is actually one of the best ships for starter abyssals, especially T0 Electrics, very low SP requirements, and it can just wreck the abyssal in less than 10 mimutes, my average was probably around 5 - 6 minutes per run, and when you have better skills and equipment, it can run T1 Electrics as well fairly reliably. There's a couple waves that might get you screwed, an unlucky wrecking shot from the Drifter battleship might instapop you but fortunately they are rare enough that if you know what you're doing, a Punisher is still very viable in running those T1's.
    The good thing is that T1 filaments are much cheaper than T0's, and the loot is generally better as well at the cost of a slight uptick in difficulty, and skill requirement

    • @bucklinfondue
      @bucklinfondue  Месяц назад

      Is it possible to do a tier higher in the punisher solo?

    • @theDackjanielz
      @theDackjanielz Месяц назад

      Agreed the amarr ships do well with this content, i'm hesitant to even try with minmatar.

    • @asdassssfffs9682
      @asdassssfffs9682 29 дней назад

      @@bucklinfondue tier 1 frigates like the punisher should not be taken above tier 1.

  • @LvLUpLegend
    @LvLUpLegend Месяц назад

    If you put the fits in description would help new players even more but great video!

  • @theDackjanielz
    @theDackjanielz 2 месяца назад

    oh nice one man i didn't think to do a frigate - great stuff! - i did try a "calm" filament with both a destroyer and a cruiser and i got rekt unfortunately.
    I don't understand why but the difficulty ramps up so sharply, i was immediately faced with a battleship against my cruiser and i thought wow really? already? - i did manage to kill him but it took a full 10 minutes to do so, then ofc the problems with tracking to hit targets was an issue and i lost my maller. Lesson learned eh lol thanks for another video!

    • @bucklinfondue
      @bucklinfondue  2 месяца назад +1

      Same! I tried calm and died twice.

    • @BeaverTails0991
      @BeaverTails0991 2 месяца назад +1

      cruisers will wreck frigates if you equip enough application, surving battleships is more about piloting transversal than numbers

    • @darkarcanum1814
      @darkarcanum1814 Месяц назад +1

      The formula seems to filament based... cruiser gets 1 share of said tier of loot, destroyer requires 2 filaments to get in so 2x the loot of a cruiser and your beloved Punisher frigate 3x loot for 3 filaments. You can bring two buddies in with you for frigates.

  • @joseph.cotter
    @joseph.cotter 28 дней назад

    It's not about making it easy for new players, it's about "right sizing" your ship to the challenge. Smaller ships have their own advantages inherently. They are faster, provide a smaller target, etc... If you understand the different dynamics and take advantage of them you will of course do much better and it will be much easier. If you don't understand but luck into a good fit for a particular challenge, you will also do much better and it will be much easier. Eve is not 'bigger is better bruh!" It's very much about understanding all of the dynamics at play. "Bigger is better!" Is checkers thinking when Eve is using chess thinking.

    • @joseph.cotter
      @joseph.cotter 28 дней назад

      To clarify a bit, a smaller ship with more skills fitted to it in a challenge that contains like sized ships will almost always beat a larger ship with less skills fighting against smaller and more nimble ships. Also, a smaller ship can take down a bigger ship if the ship has been configured to take advantage of it's specific advantages and the pilot knows what s/he is doing. Of course there are break points where smaller just won't cut it anymore (unless in a specialized small ship doing specialized tasks) and therefore one needs to upsize their ship. Finally (for my point here, not overall) this is a game of tradeoffs. The trick is to get as many advantages in your particular configuration for the challenge at hand, while keeping the disadvantages in the 'doesn't matter for my config and/or for this challenge' column. A simple example is using a shield configured ship in a challenge or environment that punishes armor, or focusing thermal and ignoring em protection in an environment where you know the npc's don't do any (or little) em damage, mostly thermal. As another example, for frigates, there is a 'speed tank' category of configuration that capitalizes on their inherent speed and small signature.