i hate the argument that "modders can fix what's wrong with the game" because it removes the responsibility of creating a quality product from the actual, main developers and thrusts it upon people who aren't being paid to make mods and are making these mods out if passion.
It's even happening in esports. They've just released another last gen NBA 2K game for PC & modders are working to make the graphics reflect the current gen. This is the 4th game now using dated everything (a repackaged 2K20)
Imagine if they made one system with 10 planets, with ground vehicles, gameplay-based and in-atmosphere flight, and total planet exploration with no invisible walls.
Yeah - exactly the same thing happened to me playing D4. I fell asleep many times during the campaign and I played WoW and grinded that game for well over 15 years. People be coping hard.
Based off literally everything he’s saying. He didn’t past 6 hours in. And there was only 1 article saying you need to be 12 hours in before you have fun. That’s like saying World of Warcraft doesn’t get fun til 100 hours in. If you’re not having fun and don’t like open world games with story then don’t play it. I don’t mind a reviews on Starfield but he really shouldt be saying all this with less than 10 hours in a game that’s suppose to be 200 hours
@@GaryGlass1it's called bandwagoning. It's a hot topic right now so everyone is giving their very little experienced take on things that require hours to digest. It's fine. Just keep enjoying the game. People want too much new and don't appreciate the good stuff we have but then want the old ways and it goes on and on..
OSRS we like it out of Stockholm at this point, the late game is one of the worst exp grinds in any game to ever exist, it was designed in a way they thought no one would ever get a 99. They just underestimated how we get stuck into these loops.
Any time I hear that a game gets good after X amount of hours, it feels like the game is telling me that if I don’t enjoy it at its worst I don’t deserve it at its best.
nah, if im paying $70 dollars for a game, the game NEEDS to have a general consensus that the game is good. End of story. don't play dice with my $70-$100 :D@@Mirltones
It reminds me of a quote from Yahtzee Croshaw on his Zero Punctuation review of Final Fantasy XIII. "Some people have told me that FF13 gets good about 20 hours in. You know that's not really a point in its favor, right? Put your hand on a stove for 20 hours and yeah, you'll probably stop feeling the pain, but you'll have done serious damage to yourself."
I really want to see them make an incredibly condensed world, developers keep going bigger and bigger but all we actually want is something kinda big bit incredibly dense
The rise of "open world" games saw great success over a decade ago and produced some incredible games. Maybe it's not your cup of tea but take Morrowind or Oblivion for example. But now we're beating a dead horse. Same thing with the whole superhero movie thing and the "Marvel Cinematic Universe", or other things like that. The reason why the relevant industry keeps spewing out complete bullshit is because they are trying to extract the most amount of profit by endlessly repeating the same "creative" formula, which by the definition of creativity is basically a snake eating it's own tail.
I'm a fan of games that are largely linear but just give you enough choice and variety here and there to not feel like you're on rails. I just really don't have the time for massive sandbox titles anymore.
I think my favorite thing about the Starfield cope is when people bring up how many loading screens you need to sit through, the main thing they say is "Well would you wanna sit and travel through empty space for 7 hours???" Like No Mans Sky...an indie game, has figured out how to do just that thing and it not take 7 hours, and its entertaining. So tired of the abused spouse syndrome Bethesda fans have adopted.
Let's see, sit through a 3 second loading screen so you can go to a planet with hundreds of NPCs, dozens of quests, thousands of interactable objects... Or sit through a ten second loading screen in no man's sky disguised as a planet fall animation... So you can visit a planet with maybe 2 dozen NPC's, no quests, no interactable objects, no dialogue options and a handful of cut and paste structures with nothing to do in them, hmm, which one should I choose?
@@timothyarnold1679 its almost like one had an infinitely larger budget to work with and still released the game with the full intention of letting the modding community complete it for them. cope as hard as youd like Starfield is a subpar game lacking features games way under their budget have been able to complete.
@@joetatos8687 No, actually it's almost like angry playstation fan boys are bombing the reviews on this game because they're crying in their pillows that they can't play It. I effectively pointed out how your argument was dogshit and you can't, to borrow a phrase from you "cope with it".
thing is, NO bethesda game requires 12 hours to get good, this far. Some even criticized Skyrim for having a very long intro, and that's barely an hour long.
But many times those experiences that only get good after 12 hours stick with you more than the 12 hours long good games. Akin to how many hate Dark Souls at first but end getting used to it and it becomes one of their favorite games... As much as I love indies, I don't really remember many of em long I play them.
@Osama-KIN_TMZ01 the Darksouls comment is 100% accurate. My thing is, I've gotten enjoyment from sandbox indie games (zomboid using it as the example since I've just recently started playing again) for hours more than the generic releases. I haven't touched a Bethesda game since playing skyrim a few months ago. I hated FO4, and the constant skyrim rereleases are stupid af. Bethesda lost all my respect when 76 came out. Play something worth while and not 60$ of recycled garbage to just hit the nostalgia factor.
I was really hoping that Starfield would take a page out of Cyberpunks book and make the interactions with characters more conversational and intimate rather than every character giving me the "You got games on your phone" stare.
@@Agent_3141YES. It was a dumpster fire on release, but now it's a very good game. I sank about 170h in 3 playthroughs. I played without QoL mods, so it could be even better (To be clear, I bought the game this July, not on release)
@@Agent_3141yes they are about to drop their dlc adding a bunch of content that was missing. Most bugs not all "MOST" are gone if you want to experience a great story and characters I'd pick it up with the dlc
@@Agent_3141wait until you can get the game with its newest DLC at a rebate. It's a good game overall but lacked certain elements that are coming soon with the same patch that comes the day of the DLC's release.
@@JamesEatWorld7758 The entire point is to -explore- aimlessly wander around and look at shit without knowing what you are doing or care that you are doing anything at all.
7:50 In fairness having a prominent character exposed for massive corruption only for them to retain their position and face no consequences is actually extremely realistic.
I've played about 400-500 hours of Fallout 4, and although more than half of that was spent making Settlements I did get incredibly tuned to the cogs and wheels behind the game. When I began playing Starfield I immediately noticed I was playing FO4 with a space skin. Then I was introduced to that drug and found it to be Jet. Then I found a legendary weapon and realized the effects and even the effect's /names/ are exactly the same.
I dont think its like FO4 at all. In Fallout 4 there were so many interesting quests and locations. You can really just take of in any direction to encounter something interesting. My Starfield experience has been very bland as of now.
@@peterschmidt4212 sure, i also consider f4 superior game... the thing is that Starfield didnt improve anything to match or surpass other open world RPGs which were released in last 8 years. Yea there are some improvements here and there but a lot of games in last 8 years set the bar high and Starfield is not even close to consider it for wasting 100 hours there.
Their engine also just can’t handle it. The trains in Fo3 were NPCS clipping through the ground with Train “Hats” on and increased speed. I’m not joking.
@@lukewarmape603its been proven that they didn't even try because one guy alone made fully functional vehicles with actual physics in New Vegas for a mod called The Frontier which sadly is required to have the cars at all as they never got released as a stand alone mod. Oh and he managed to do that in just a few years. By himself.
@@sattlermusic2402comparing a "learning curve" to a games ability to be captivating is about the most retarded case of copium ive ever seen. Holy crap, give this shillout fanboy a gold medal 👏
There were two possible outcomes. Bethesda breaks the mold and makes a space game by Bethesda, or, Bethesda makes a Bethesda game set in space. The odds on the former happening were extremely remote.
Why are so many people eager for Bethesda to make a game that doesn’t feel like a Bethesda game? There are other studios and millions of other games. Just play something else
I think that's for the best, because the last few years are littered with studios that have tried something outside of their established wheelhouse only to fall on their face. After Fallout 76, Bethesda just needed to do what they do best and give us a big, jank game that's essentially an excellent base product for modders to go apeshit with. Essentially, the two choices were a game that can be fixed with mods and a game that can't be, and I know which one i'd pick (I have no fucking clue why you'd play any Bethesda game on a console though).
And I'm here on PlayStation praying for Bethesda to release them on the platform (aint happening I know its Microsoft now). Very unlucky because I just love their games nobody does it better
Yea, it feels like way too much padding. Flesh out 100 planets are so REALLY well instead of inundating with the same copy/past nonsense. And don't get me started on the found locations. They're exact copies of one another. "Oh- another crashed starship. I wonder what this will reveal." "Oh hey, this frozen-over underground lab looks AWFULLY familiar."
@@chriswhite3692 No man's sky kind of does the same. Massive planets full of thousands of the same dozen or so structures. I don't think art teams can put together 1000 New-Atlantis like cities in any reasonable length of time. Maybe in future procedural generation will get some more research in this direction, it should be possible.
I'm dubious of that 12 hour claim anyway. The game just came out, we don't even know whats possible in this game. Once we learn the game we could realize that half the stuff we did on the first playthrough wasn't necessary or we could just download an alternate start mod. There's just so much we arent familiar with yet. We don't know the quest resolutions, there aren't mods out, the exploits/glitches aren't known, the speedrunning scene doesn't exist yet. You can't judge a game like this based on the first playthrough out of hundreds. Like, nobody had level 100 enchanting 2 hours into their first Skyrim playthrough, but now its trivial to do that with the Dawnstar chest, fortify restoration loop, mods, console commands, whatever. But it's not like they added the ability to do that after everyone's first playthrough; power leveling enchanting was always possible, we just didn't know it yet. There's so much that's possible in Starfield, we just don't know what yet.
@@L33TxG4M3R Right, but you shouldn't have to either beat a game completely or look for guides online to figure out how to play in a way that makes it fun. It should just innately be fun.
@@L33TxG4M3RI can, I’m 5 hours in and the dialogue is garbage, the exploration is ass and the combat is mid. Graphics aren’t even good. Cyberpunk takes 10 minutes to hook you
This will never stop reminding me of "Game Design Mimetics (Or, What Happened To Game Design?)" by Kyle Kushtel. One of my favorite design articles: "Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible."
This game felt more like an economy and business sim than an exploration spaceship game. I mean I understand why it is the way that it is but man idk maybe they should have stuck with 20 planets and made them all cool
It's more of a questing game than any sim at all. It plays best when it's like mass effect, and for me the 'good after 12 hours' only kicked in because I gave up on exploring altogether and started only doing missions, really on clue why they sold the exploration so heavily given how boring and uninteresting it is to do
Have you played Elite Dangerous? In Elite Dangerous is a lot more, from politics, economics, exploration, fighting, factions, mining in astroid belts and use seismic charges to get to the rarest ores (oh the seismic charges from Eilte Dangerous and Boba Fetts seismic charges almost sound the same), understanding your ship better, if you ran out fuel you need to call in the "Fuel Rats" who are a bunch of Elite Dangerous players who help other players in the game if they ran out of fuel and transfer fuel to the player who ran out of fuel. Starfield is basically 3 games in 1: No Man Sky's, Elite Dangerous, and Star Citizen.
@@BlueCore2010 and is better than all 3 of those ED is boring, and just a space work game literally, trucking with a ship, mining, or transporting, etc. NMS quests and everything is just A-B and they won't give the community the main things they want. It's also very repetitive, and gets boring quickly. Star Citizen man that's just a mess rn, speaks for itself.
ironically, i fucking HATE the ladders especially on the ship. i refuse to use them, 3 levels is a ship redesign for me, and 2 levels i just jump pack.
yes...its unreal that bugs-as-long-as-its-not-game-breaking is the "bethesda" standard with all that time of development where did the polish even go...I mean I never expected the game to be bug free but the ones that exist really pull me out of the immersion
The state is not sad of game development in general. We have been spoiled this past year or so. Baldurs gate 3, elden ring, path of exile, armored core 6, tears of the kingdom, god of war Ragnarok, etc. The standard has been raised, Bethesda has not met it tbh.
@@RiderZer0The bugs part you can't throw BG3 into the convo. I competed the game it's great but it's like everyone ignored ACT3 which is a performance buggy cluster fuck. As well as kind of lack luster....man still likely game of the year but act 3 hurt my soul 🥲
All you babies demanding perfection before you can say anything positive is sad. Change your diapers. How is fewer bugs indicative of the sad state of things, you jaded mouth piece?
The whole "Why is there no Map for any of the major cities" completely boggles my mind. I get totally lost in all the cities b/c I'll never remember where Joes shop was next to that bar. 😞
I agree that there should 100% be maps for cities, but what happened to people learning the layout of cities and remembering them in their brain? I used to remember where everything was in major cities like Whiterun, Riften, Windhelm, etc. in Skyrim, people know the GTA map like the back of their hand. Why can't people do the same for this game?
Yeah i bought baldurs gate instead and within the first play session we accidentally killed a main character, uncovered a druid traitor and went to go kill her but before the battle started my wife was able to convince the traitor to switch side with a nat 20. The freedom of choice and the ability for failures to happen and the game to carry on feels great
I'm convinced that if Bethesda were to hire a few members of the modding community and allow them to have some creative control, they could make their games WAY better.
@@cesj1yeah cause they can add features like FOV and other basic things mere hours after first contact with the game code. A studio could never reliably do that.
I think the fact that you can’t fly your ship other than in space is my biggest beef. I understand not being able to fly everywhere continuously. But at least let us fly around and land on landing pads and stuff rather than needing to walk everywhere or take in game public transportation
I do wish u could fly on planets but flying through space would be a massive addition that nobody would use like the sailing I ac3 after a while u just wouldn't do it
I remember one RUclipsr just called it a "Beam me up Scotty" game when he described Space Travel because of the Loading Screens. You just don't do it anymore unless mission calls for it. Also one of the funniest thing I heard screamed by a streamer was "I know this is an RPG game but, I didn't want to Roleplay as a Victim" when it came to Space Battles.
one of the odd thing i found with the no emotions is when they talk to other npcs they have heaps of emotion in cutscenes as soon as they turn to your character and talk just watch all emotion leaves their face
@@TheNapster153 hahahaahah they gonna take over soon nah but i think they actually made it so the npcs puprosefully lack emotion when looking at you almost like they didn't want a repeat of mass effect 3 whacky faces so they fully toned it down
Just please god give us the next elder scrolls. No-one wants a god damn thing from Bethesda except the next elder scrolls. Stop wasting ours and your time Todd
That was my experience with Skyrim. That game was great with mods added to make the ladies prettier and have spicy grown-up fun with them. I may just wait a couple of years to get Starfield for that reason.
Starfield really makes Bethesda show its age. There are a lot of things in the game that seem out of date because it is what the developer's were comfortable. Sticking with the same game engine did not do any favors either.
You can change an engine to give you what you need, and therein becomes a different engine than used in previous games. I think the real issue is ever since Morrowind saved them from going under, they've been afraid of taking risks. Morrowind was a make or break moment for the company, so they threw everything at the wall and took risks, and created an amazing game because of it. EVERY single game since has been a more dumbed down version, while not really improving on anything, outside of combat becoming more fluid. Entirely different Genre, but I'm hoping Larian, a company NOT considered a Triple A studio, making BG3 and also breaking out of the mold and taking risks, reinvigorates these older companies to take those risks, and try to actually be innovative, or at least different takes on how they do things. It shows that taking CALCULATED risks does pay off.
@@Th1sUsernameIsNotTaken you can only mod a engine so far, look at the pc versions of the older call of duty games... decades old bugs and exploits that STILL CAN BE USED to hack into peoples PC, at some point you got to demolish the house built out of 500 year old rotting wood and make one out of brick cement and steel.
This "It's good! After 10+ hours or 10+ episodes it gets good!" argument has always amused me a bit. Maybe it's a variation of a sunk cost fallacy? I don't know. But if a large part of the work is bad, then the whole cannot be very great either.
@@brianmattei7134I mean not every game can be good at all parts and some flop the intro.Spider-man for example is panned for having stealth section but I liked them.Different strokes for different folks I guess and it's good to have variable gameplay but in starfield's case,it's just sunk cost.
I’ll be honest, the main story does significantly come together after that 12 hour mark - even then, any minor conversation in Baldur’s Gate 3 is infinitely more interesting than the best dialogue in Starfield
IMO he did the moist meter by not doing it at all. says a lot about how disappointing and boring this game is. it put me to sleep in my chair more than once
@@steveyoung2877oh you for real? The game isn't bad, it's quite entertaining once you can go wherever the fuck you want and just explore, that's what bethesda games are about, wander on a planet, find a secret explore and study it, get a fancy special item or lore. And be happy about it, honestly maybe that's my opinion because I have 8000h in kerbal space Program and I just like the whole concept of space and visiting planets, but it really isn't that boring, you still got billion of quests and 100 planets with life, you can play as whoever you want and even fuck your sister.. I feel like or you played the game with the negative thoughts in mind or you expected everything to come to you right away
@@u-crm1145 hours, 10 hours, or 100 hours the gameplay loop is exactly the same. That’s all he’s saying and if you don’t enjoy the gameplay loop obviously you wouldn’t continue playing the game. Also it isn’t a moist meter he stated that in the video
@@u-crm114 Isn't that exactly what Charlie said? He isn't going to review it because he's not going to finish it. He's exhausted of the same old Bethesda formula and as a result he can't see himself continuing to play the game.
My main issue so far is how back and forth it all is, like you'll get sent to one planet, then talk to someone just to get sent to another, and it's all way too complex for just that, like you go back to your ship, take off, in space you then fast travel, land the ship, get out, talk to someone, and back you go and do it all again, it just isn't really that fun imo :(
True, bethesda games do this a lot, but at least on Fallout for example im just fast travelling to a building, not having to go to my ship, go to space, then back to a planet, they've just drawn it out a lot which personally i dont like @@thememeilator2633
just fast travel from the planet you're on and skip a vast percentage of the back and forth lol. You dont need to even touch your ship to travel to different planets alot of the time.
Easy to iron out bugs when you've notably reduced what can happen in your engine. Simply don't let people do things besides select a handful of dialogue options or shoot things, and you'll have less going wrong.
That's a very good point. I would rather it be the buggiest game in history with things happening in it rather than a glorified screen saver simulator.
you are so fucking right... they're scared of complexity, they must have a lot of turn over if their team isn't comfortable working in the creation engine 😂😂
Alana Pearce spent 7hrs trying to fly from one planet to another and when she reached the planet it ended up being a blurry PNG that she flew straight through.
@@nathanmitchell7961there are games like that though. Like Star Citizen. It’s really buggy and might be a scam, but at least you can fly to a planet without going through loading screens.
i do get this criticism but i also dont know what people expected? hand crafted cities on all 1000 planets? its hard to make a planet feel "full" because they are planets, we have no in real life thing to go on becuase IRL planets are empty
I'm honestly very excited for modding community than the vanilla game itself. They are insane with their ability to change the game so much in a lot of ways with many quality of life changes.
@@BoogChannelI don't think starfield has enough, space travel just isn't in engine, modders will only be able to make new instances, which could be bigger than the base, but still, the layout isn't as good as skyrim with the nearly seamless gameplay. Glad my buddy lent me the game cus he got bored with it after beating it.
It shouldn’t take the modding community to make the game feel polished 😂 . Def when the starting price is at 70. The game is fun but not 70 dollars worth of fun. Bit of a let down for me personally :3 . Imo it’s not acceptable for the price they are charging.
Yeah i had so much fun with the vanguard and pirate quest. And going into the main story is sooo much less interesting. Being an inside man in a pirate outpost is so much more interesting than typical spooky alien plot
What I find even more hilarious about Charlie's description of the facial expression range (5:40) is that's pretty much the extent of the expressions which you got from characters in cutscenes in the game The Terminator: Future Shock (1995) which was, of course, created by Bethesda Softworks. It's good to know some things never change.
adopt my philosophy about this company, it makes it easier to swallow the pill. I just call them Betasda. I have never played an actual completed game they have made, every single title ever made by them isn't finished or has a lackluster amount of content or lacks it. every single one. even skyrim has significant down time. we are just beta testers for a series of games that is entirely just the culture of "Add-on" users in MMO's but also mods that really change the game. Bethesda is Betasda. even doom 3 was ass back when.
eeeh. to each their own, I went with betasda because it gives them about as much effort as they do towards Quality Assurance. I have to do less mouth movements to say it@@novatriio
@@ssantos88 I think quite a few games demand that. Soulsborne games are generally brutal until you get the hang of it which can take hours. JRPGs can be pretty slow to start. Some games reward sticking around and others burn bright from the start but fizzle quickly.
There is a map of sorts when you are in the wilderness of a world. You open your scanner and press RB on Xbox. The real annoying part is when you’re actually in a city and you want to find a specific store or location and you literally have to just aimlessly walk around or hopefully find a sign that points in the direction of whatever you’re looking for.
This. I was running around all of Jamisons 3 districts for an hour just to find the one store that sells adhesive only to find out it's in the underground district (can't remember the name) that isn't labeled at all
@@d4rkspaghett The Well, I think. I didn’t even know it existed until I found a random elevator. It’s just a really odd choice to not include something as practical and simple a map in your most ambitious game to date
@@viralarchitectthe cope is crazyyyy. I don’t understand why you can’t admit some thing as simple as missing a map from a major city is a bad design choice?
Isn't that just their standard MO? Make a passable game and then leave it to the modding community to fix all the bugs and such? Seems Fallout 76 taught them nothing about making an actual stable game before throwing it out there.
@@dannymorrow6024 Terrible inventory management, many bad UI elements and it's stuck on 30fps, performance issues with too many inventory items, outpost placement bugs, no DLSS support, terrible AI etc.. The list goes on.
I think the whole Bethesda ships broken games thing comes from Fallout 76 (which I haven't played) because I played every other game and while yes, of course, there's a million glitches of all types just because ya know, creation engine, but game breaking bugs? Played probably over 1000 hours of Fallout-Elder Scrolls and never really encountered one.
As a kid, I fell in love with the few open-world titles that were available at the time. I'd get infinitely excited when immersing myself in these worlds, thinking of all the potential and untapped potential. We no longer have the limitations we had back then, and i've yet to see any progress. As a great man once said, "good graphics are the just the sprinkles on the cupcake".
The graphics are sub-par, anyways. I genuinely reckon they are using Starfield as Vapor-ware to see if people will buy into a decade old style of game - with little to no effort sprinkled in. I’m confident they don’t want ES6 to have this kind of divisive community opinion. So they’ll legit knee cap an entirely new IP to Tee-up ES6.
Can completely agree with you here. I thought that maybe it was just because I'd grown up and no longer had that big imagination I once had. There are still a few games though that give you that same feeling, Baldurs Gate 3 is providing that similar feeling right for me right now tbf. - Love the quote at the end of your comment - He really is a great man 😂
While it hasnt been open world games ive loved, I loved a lot of genres, and sadly this is true for so many things. The release of Sons of the Forest for example, its the same as the original The Forest, but with a bad NPC companion, tedious and straighr up buggy/unfinished features. And that is excused, somehow. Even in that terrible state it got so much love from people, I dont know why. We need some actual good releases instead of the same games or new games in bad states.
@@Wataheadable weird to me the graphics easy come out on top of cyberpunk, they just sorta feel better than average for the last couple of years of games
its more the game has allot to do and at the start you think this is alright, and then after more so 4-7 hours you start to see the depth exploring things you want to partake in side quests that peek yoyur interest more than others. where as for the first 4 -7 hours your just doing totorial mistions and working things out. but i agree you cant force people to play 7 hours of sth they dont engage with, and some people just dont.
I think the idea around it getting good after 10 - 15 hours means like, you already have to be kinda enjoying it at least, and maybe just find a few things frustrating, THEN it can improve from an enjoyable experience to a really great one. But if you are over 10 hours in and having a really bad time with it, nah, it won't suddenly become great 15 hours in... It does get better, but not by enough to turn things around completely, you have to already at least find it enjoyable enough to begin with, see the potential, and just have a few niggles with it that you don't like, for things to improve greatly later on.
Yeah, I like starfield, but it's a terrible argument to ever make. It's like when my SO has tried to talk me into getting int One Piece in the past; I'm not gonna suffer through the slog to get to the good bits
@@mc9723 LMAO god bro how low are your standards. Gamers really tolerate anything AAA devs shit out on their plates huh. 12 hours to get to actually enjoyable aspects/points of the game and you justify it by saying it's "just kinda slow but still playable" When the crux of your defense is "its still playable" you really are grasping at straws to defend a game's quality.
It’s no where near to 12 hours. More like 2. It’s basically like rd2. The first 2 hours are pretty damn boring but after that you are free to do what you want.
"To get good" is actually an opinion since everyone experience different things. And also since Bethesda games are the type that people will usually play for 100++ hours anyway so the first few hours are kinda negligible TBH
I just don’t understand why they needed to add all these planets. They could’ve just limited us to like 10 really well designed planets and it would’ve been a slam dunk. Bethesda just loves to shoot them selves in the foot
With skyrim, you could walk in one direction and end up at a weird ruin with maybe some cool loot and maybe an npc with a new story line. Or a body with a note and a cool dagger. Like why is it so straight forward now
Dont forget those devs who made fallout 3 new vegas, oblivion and skyrim is no longer in bethesda. And they are replace by non creative zoomers who have absolutly no soul. Dont forget music is meh w/o jeremy soule
@@krexolsen3692 yep, thought the "Developer Cult" had finally died with the crumbling of Bioware, Bungie and Blizzard's reputation. Old-school Beth fans never worshipped the ground Bethesda stepped on. They were their most scrutinous critics if anything. But ever since the ESO mmo got big and festered this huge fanatical cult fanbase; Bethesda somehow gained Golden Calf Developer status working on Starfield, despite more red flags ever before.. That and a bunch of Xbox fans desperate for ANYTHING they could lord over Sony fans.
@@krexolsen3692 the oldest gen z are like in their mid-late 20's and probably dont decide anything in games just yet (outside of small teams and indie projects). if 20 year olds are in charge or directing anything in a big dev studio then there's a problem. The people in charge of design and writing are likely millennials with gen x'ers like Todd at the top.
The only problem I have with the game is there is NO exploration. Quests are much better than other Bethesda games but man I hate the loading screens and having to space jump places over and over
It's literally the only thing I was looking forward to from a Bethesda game, and it's the one thing that is COMPLETELY missing. Like, the gameplay loop has always been dull, the one thing that made it worth it was "the world" and getting lost in it. Without it, it's just a bunch of tedious busywork. How can anyone enjoy this? It is beyond me honestly.
@@gamble777888 This is exactly it. The joy of exploration, something that was in almost every other Beth game, is almost entirely missing in Starfield. It's fetch quest, fast travel, fetch quest, fast travel, fetch quest fast travel.
It would be much better if i didnt have to change planets every 5 minutes. Even quests i got from big settlements required me to leave the planet right away.
I've played for 14 hours and what do you mean by "good". I was enjoying myself from the first moment I left the mine and started combat. Sure the pacing is still slow, but once I had the ship and landed on New Atlantis I just did what I wanted. I eventually went back into the main quest but I was doing some side questing and traveling separately. Now after 14 hours I already have the Mantis ship because the first ship is crappy for space combat.
Any time you hear a game studio saying they're going to make procedurally generated world in a 3D environment... RUN! It's always going to be a barren and empty world to explore.
It's really overrated.. It's either every planets somehow are full of structures and aliens like No man sky or a whole bunch of emptiness if games' being a bit realistic at all.
I mean, they did say that the PG planets would be barren but full of resources and stuff. And all planets with life on them are not procedurally generated, the only ones that are PG are the ones labeled “Barren” I’m pretty sure. And there’s a lot of “Barren” planets and “Rock” planets with zero life on them, but tons of resources. Those planets are meant for dungeons, looting, resources, and outpost potential. The 100 planets that have life and tons of quests to do are clearly better than the PG planets as the ones with life are hand-crafted (mostly). I just think the vast majority of complaints about this game are about insignificant issues that Bethesda never tried to oversell in the first place. They were outright about the fact that most of the planets would be barren, procedurally generated resource/dungeon hotspots. This game had a good story, compelling and actually has some pretty significant consequences to certain decisions, something Bethesda lacked in Fallout 4. They didn’t oversell this game. They sold it as “another same old bethesda game” and what we got was another same old bethesda game. The complaints are just because if it’s a video game, no matter how good the game may be or how little the devs lied or oversold it, there’ll be some gamers who call it a flop all because you can’t get 1000 deeply detailed planets. We get 100 deeply detailed planets which is already more than astounding. The other 900 are lovely resource/loot farms. Classic bethesda fashion. They sold it like that too. A game studio can’t make an entire galaxy of detail in only 7 years. If they tried to detail every single planet, they’d likely take two goddamn decades.
@@theshinxgirl fr tho the random planet landing is just a small part of the game, that can be completely ignored yet for some reason is ruining the game?
I think part of the Bethesda formula that does not carry over to Starfield is the detail put into the world. It looks like a high percentage of the environment is procedural. They should have limited the playable areas to only what they can polish to a high level.
one of the very few things bethesda does right, one of the only things id ever play a bethesda title for, is almost completely missing from starfield. honestly i expected them to improve, but i shouldn't have.
N not put random invisible walls or made it out to seem like u can do all this “exploring”. People will take that like Skyrim then when theres no events or cool animals or discoveries they get disappointed. but hey they already paid!
@@ruski77 alot of the planets are detailed and are connected with some lenghty quests. Im 30 hrs in and am just now branching out of the first city and mars. Watched charlie at work and it was a pain
I was very displeased with starfield for about five hours and then I randomly flew to Titan around Saturn. There was no major quests here yet or anything but I had so much fun exploring the museum and talking to people. It hasn't saved the game for me but I did have a lot of fun on Titan, it put a lot of the world building into perspective and it was super enjoyable. Definitely go to Titan and check out the museum tour.
This was it for me…. New homestead. I smoked a big fat one before and didn’t expect any of this to happen. I found the lore and tour extremely immersive in this one, looked at all the old things from forgotten times and the outside walk to the ice rock did it for me. The red filter over the planet, the tour guide that you hear with a telephone filter whilst slowly walking… all this was amazing ngl and I’m quiet shocked that no one on Reddit or RUclips talks about this small lil side content. I was immersed as fuckkk
This gets me very concerned for Elder Scrolls 6. If they aren’t willing to improve their engine/systems for a brand new IP, then they aren’t likely to do it for ES6. Another big thing i’ve seen is NPC’s being basically non existent. In Skyrim you could walk up to literally anyone and they’d have a unique one liner or a dialog option. Here i’d run through a city trying to talk to every NPC running around and they would all give me “can’t talk right now”. Every single time. It just makes the world feel dead.
I’d have to imagine they’re revamping their engine with ES6. Starfield has been in development forever, I think it was the swan song to it. I only have a PS5 unfortunately, but the game seems it was a passion project and they put it all into it. I just think ES6 being full focus now allows this chapter to close and revamp it all.
I haven't bought Starfield and I may not at all, but I was a bit startled by the NPCs in some videos. The "Uncanny Valley" has become an "Uncanney Vallis Marinaris" (IE: that Giant canyon on Mars the Size of the USA, coast to coast...) creeped dafuq out of me....😮 PLUS Starfield departed from Skyrim's Pickled Prune people or Fallout's Janky Animated Gopher people and went all the way back to Oblivion's Patented Potato People!
All real solid points, and kinda what I told my friends - if you really like Bethesda experiences and want another one, then you'll like it, it's Fallout 4 in space with less rough edges. I'm enjoying it myself so far, but one of the things I like about a Bethesda sandbox is to just chill and take things slow, which this game lets you do. One correction I do have to make though; There is a map. It's just hidden away oddly, and only works on planetary locations, not in indoor cells. If you bring up the scanner, one of the contextual button options (on a DS4 it's RB) brings up the planetary map, which will show you where you are, and the topography around you, and the points of interest you have unlocked or can see on scanner nearby.
It is much better than Fallout 4, in my opinion. And the Fallout series is my favorite of all time. They screwed up with a lot of the rpg mechanics in Fallout 4, which I think they did a lot better job with here. So far I think exploration has been great, but I haven't just wandered around aimlessly on empty planets. There's so much quests/missions/activities its almost overwhelming lol.
except the contraband part.. all he had to do was literally start scan but quickly land outside the city, go drop stuff, n continue to get scanned. You can travel to n from without needing a rescan so go back and get ur stuff now. Now fly back in. fly anywhere u want on tht planet where u dont need to scan again like the city u wanted originally The Spiffing Brit has a tutorial up. He also found out how to take items without needing to pick the lock. So you get the stuff in the master locked cases when u start.
I think the part that made Skyrim really good and probably being part of why many loved it so much was that you could stand on a mountain see somethign in the distance ..and it was actually there for you to walk to and investigate. And the Skyrim map got tons of PoI quite densly packed and if it is just some campfire with some hunter. I think my main problem with SF would be that i am used to playing games like Space Engineers and Star Citizen where it feels quite satisfying to see something from orbit and then fly down towards it to investigate. When i played Empyrion back in the day that was the one big downside i had with the game.. that you had a loadingscreen when flying down to a "planet" (well flat plain with teleportation at the edges ^^) And since the persitence is running in SC you actually find stuff in random places that actually can scratch that exploration itch... i found a plushy in the middle of nowhere while mining and then was wondering who lost it there... just to find the ship wreck some 1000m farther out ..
The Charlie quote "some people think the bugs add charm" reminds of " the rips in my clothes add character" "the stain adds character". It's like a mistake or a flaw is a plus towards some ppl who really love Bethesda.
Something about that is kind of amazing that they can able reverse engineer a decade old game engine into running games that are good enough to pass as AAA you can say what you want about todd but you got to respect his ingenuity a flawed genius he is
I think it's important to have opinions like this. Rarely do we hear if a reviewer actually finished a game, and if they did finish it, how much they wanted to (or not to) finish the game or play beyond its endpoint. Most reviewers play games because it's an assignment for them and their writing reflects that. I know Charlie does it for content & views but it does seem like he genuinely wants to try to explore the new and fresh things in games, movies, and other pop culture.
I think my biggest disappointment about it so far is not being able to go underwater. But I genuinely didn't notice that no one made facial expressions in these staring contests but I might be autistic so it makes sense, lol.
The in-game emotions don’t stand out from any other game I have played. I’m not expecting cinema levels of emotion here. Video Games are still struggling to get characters to walk on each stair and recognize elevation differences in feet. We’re a long way from casual emotions…
hey, just so you know, the term 'aspergers' was a term made by and used by nazis to identify 'good' autistic people vs 'bad' autistic people (aka useful to them vs not useful to them) so a lot of people find it offensive today and encourage people to just use the term autism
Yeah I realized my outlook on life is physically different than other people's. I focus more on the environment around me over facial expressions when talking.
@@keivash2 you are not wrong. I wouldn’t be surprised to see more ambiguity in expressions with the advancement of AI and machine learning once it is implemented into video games.
What makes Skyrim so great and memorable is that you can explore for hours and find all kinds of new and cool things. Fallout New Vegas was the same, Fallout 3 and 4 were a bit repetitive and boring, but had some cool exploration. It's crazy how games have gotten less populated and cool as time has gone on.
The biggest most annoying problem I keep running into every single hour at least once or more, is weight management, the resources and crafting are so important, but there seems to be no viable way to access resources through all the different areas you can store them, there are unlimited storage container at the lodge, but those resources you store in them are not pulled at all, so for example if you want to craft something at the lodge you’d have to go and grab all resources from said container(s) then go back to the crafting stations (most likely over-encumbered) to craft something, this is also the case for outposts on far away planets, if I want to build a base and I don’t have the resources in my person or in my ship cargo, I’d have to fly (go into loading screens) back to the lodge to grab all my resources which then over-encumbers me to which I have to do this annoying run/stop to let my oxygen regen (can’t fast travel while over-encumbered) back to the ship, load back to the planet and then proceed to build the base, the ship you start with for me has been pretty much completely full within the first few hours of gameplay with exclusively resources, I really think it would be better if they made a sore rate compartment on all ships exclusively for resources that has infinite storage as this has been happening way too often, either that or just make resources weigh nothing like the few healing items and digipicks are
Also you cannot craft unlimited containers it would seem, I chose the dream home perk and had to make a chest for resources, only to discover that all craftable containers have a storage limit, I have filled two whole chests so far with just resources, is the end goal to have every square inch of that place full of limited chests full of resources? I feel as if nobody play tested this aspect of the game in the slightest. Also when I am crafting in the house, you guessed it, none of my resources from the storage chests gets pulled for crafting, every time I want to build something in the dream home I have to manually take all the resources out of the storage chests in order for them to register in the building/crafting menus, it’s insane that they overlooked this major inconvenience for such a huge aspect of the game
@@cinnamontoast9999 you're supposed to ............ manage your inventory and cargo hold if you're trying to build things. this is like people being outraged that you couldn't wear 900 rings and amulets in skyrim, the game is going to have a base level of balance to it even though it's single player. there's already a weightless resources mod so
I spent an hour getting a tour of a colony dedicated to growing vegetables and loved it, but you know might not be everyone's idea of a gripping thrill ride
Titan? i also enjoyed the tour. The quest helping the doctor there was quite unique. Also bring the companion Heller there because he used to live there and donated his mineral collection to the museum before he left for his mining job and you can show him they put them on display and was pretty wholesome.
"standard Bethesda formula" without the most important bits like proper free-form exploration, a world that feels immersive with NPC routines, and an interesting and complex setting. The game is massively reduced in scope compared to their previous efforts, because there's no actual open world. Just a series of small zones split up by loading screens you fast travel to.
5:56 “NPC’s will give you the meanest stink-eye this side of the galaxy’s ever seen. If you talk to them or walk by, they’ll hit you with-“ *”RED ROBIN-“*
The problem with the hours is that Bethesda didn't teach us how to make things. You need at least 10 hours to know how it works somehow and you still need time to learn things.
You can apply this to Tarkov as well, except for Tarkov you need a basement to sleep in and a bucket to shit in because you will need 24/7 dedication for that game. The game fucks you in the ass if you don't learn how to play it, or cheaters will depending on your own experiences and opinions with this game.
I expected to fall in love with the game instantly. The potential was there for them to blow our minds. Dry conversations, no joking around, lifeless expressions, mind numbing walk here, walk there, talk to this lifeless expressionless drone. Then load screen into space to end up load screening back to more walking. The quests have gotten better but the mind numbing still exists. I actually fell asleep while I was on a quest. Just isn't any excitement in doing most of them. Edit: I have to say that it was a rough start but several hours into the game and I have actually seen a complete change in many of the conversations. Actually interesting and some have been very comedic. All of the rest of the stuff that's a typical Bethesda stare when talking is still there but I can say I have enjoyed some of the more recent quests.
They really needed to nail the space exploration and this game could have been easily a GOTY contender. But as its stand now this game is just an inferior version of fallout spreaded in chunks separated by a loading screen.
@@tehMaloWalo I can tell you didn’t like this video with all your comments sucking on Bethesda. Why didn’t you watch a different one bozo? You special or something?
13:50 there actually is a local map. It's not good, but it's there. If you push m it will take you to the space map, but from there, there's another button which will show the local map
game is fun, its just not amazing. its basically skyrim in space(or fallout 3 in space to be more exact). its like every fallout or elder scrolls game. only in space. some people will love it, some will hate it, some will have fun and others wont. i feel like the problem is some people expected it to cure cancer or something.
There wouldn't be one tenth the divisiveness if Bethesda hadn't been purchased by Microsoft. Sure, it wouldn't be everyone's cup of tea. But you wouldn't have console trolls out in full force 24/7
@@marcosdhelenoexcept that people did love the fallout and elder scrolls games, maybe for the exception of FO4 because of its voices protagonist, linear story and bad dialogue choices, but this game fixed that, so what is going on?
@@marcosdheleno "its basically skyrim in space" Damn how to show you've literally never touched skyrim once in your life. Starfield has not a single moment in the game that makes you go "WOW!!"
@@marcosdheleno No! It's *not* Skyrim in space. It's all of Skyrim's worst parts in space. Also the game is fun *enough.* But it does not justify the $70 they're asking from most people and definitely not the $100 my friends freaking paid. Sure the game will probably become actually good after 3 to 4 years after the modders actually adds more content. But until then most people should just wait for a 75% sale because to me this isn't worth even 25% of actual good RPGs that came out this year like ToTK and Baldur's gate 3. And It isn't worth half of kinda mid games like Hogwarts Legacy and Diablo 4. So instead of embracing mediocrity, just wait and get it on a sale. Punish Bethesda for actually insulting their fans.
this! im genuinely curious if anyone was truly "excited" when todd said that there would 1000 different planets in starfield to explore. like it actually makes me more discouraged seeing that since it gives me the assumption that none of the planets are handcrafted and instead randomly generated with a few sidequests here and there.
you obviously don't work in games. Flight Sim - my job was to verify all north america continent airports to within 1 degree of actual real world listing in FAA. there was a team of us, it took years. 25 years of development? probably quite a few years of developing planets... handcrafted style like you suggested.... lol - that's literally the 3d artist's job...
@@asianartist1 and you obviously didn't look at any announcements made by Bethesda, they literally said there is a few handcrafted sections on some planets but the majority is procedurally generated. Ur eating up their marketing saying it was in development for 25 years where realistically it would have been a whiteboard idea before anything was actually done.
Imagine playing anything (especially a RPG) with no inner dialogue, just unconsciously following the markers waiting to be stimulated when your own consciousness isn’t even stimulating you.
Damn that's pretty much every rpg if you do enough mental gymnastics Like legit, you described Elden Ring, Pokemon, Yakuza, Divinity Original Sin 2, Witcher 3
@@Gamez4eveR Yeah, The original Deus ex is kind of shallow and simplistic if you look at it on a surface level, it's a janky cyberpunk shooter with stealth and hacking mechanics. But then you spend time to hack into emails, read some books, listen to some choice dialog and then it becomes amazing. It's role-playing.
I truly believe that there is no way possible game developers still use real people who play video games as game testers. Who would test play this game and not say “ayo where tf is the map?” There’s no shot game testing is a job anymore Edit: The map that’s there provides zero information and usefulness. This is just one example of something a play tester would’ve pointed out during 25 years of development lol
The strategy that’s worked for me has been to limit how much I played for the first few days and then once the story picked up and I got more immersed I found myself playing for longer periods of time. The critique that it shouldn’t take 12 hours to get into is super valid. The game itself isn’t bad but the chat gpt esqe dialogue sometimes is hilarious though.
Good take. I think if the main quest was a little bit more compelling, or urgent or threatening or challenging, many of those issues you raised would be forgivable. The main story should have been a side quest or dlc... and faction quests should've been more central and urgent... like some big looming conflict.
I think the problem with having an urgent main quest is that it kind of takes away from doing anything else but the main quest coming from a narrative standpoint, which takes away from the immersion imo. Fallout 4 had this issue, there was such a sense of urgency with that main quest that you sort of felt stupid for doing anything else BESIDES the main quest. I can see the purpose starfield’s main quest is trying to serve and can appreciate it; it really does tailor itself to allow the player to focus on OTHER things without feeling as if you’re playing the game wrong. You’re really supposed to chip away at it rather than do it all in one go, which I personally really like.
@@sattlermusic2402 I see what you mean and I've seen other people argue this before, maybe I'm missing the point of a 'rpg'... or maybe this brand of rpg is not my thing. For me fo4 was brilliant since it sets up such a dilemma that you can solve in many ways, and all the factions can somehow get involved. I also liked that I could 'finish' the game in a relatively satisfying way, while having involved much of the story in the process. I can also flat out refuse most of the factions and still complete the game. In Starfield it feels like I can completely ignore all the faction quests and complete the game. I would imagine the Terramorph drama to be a rather pressing issue, for example. And the pirates are more if a nuisance than a threat. Nothing in the game seems truly urgent and I think it would help to make for a satisfying playthrough... for me then. And I cannot refuse constellation at all, which gives me Nuka World flashbacks 🤣 at least there i could murder all the raiders and be done with it lol All in good spirit btw.
No. Bad quest design and an RPG where your decisions have no consequences whatsoever is NEVER "forgivable." It's "forgivable" to stupid gamers who want the lowest common denominator game I guess, but it shouldn't be.
I heavily disagree with that. I don't think the main quest was half as bad as many haters make it out to be but that's besides the point. Making it "more urgent" is an absolutely terrible idea in a game that is about open world and exploration. Oblivion is a prime example of this.
It's interesting that the game's NPC expressions got worse than Fallout 4 even when Bethesda has already pointed out how off their NPC facial expressions are and how much they need to improve upon it.
I think part of Bethesda's problem is that their team doesn't really seem to have evolved much. Their writing staff, creative leads, etc. are the same people who worked on Oblivion, Skyrim, Fallout, etc. Even the engine they're using is still pretty much the same way they used in 2006. That's great and all, but it can also lead to your work being a bit stagnant and out of touch.
@@AChunkyDogOblivion is so damn underrated and I Swear its because of the faces. But hey, there Graphic Mods that bring Oblivion into 2017. Thats decent. And so worth it, Oblivion is full to the brim with unique Quests
Engine doesn't really matter, to be honest that's the only area where there has been any real innovation, but yes, seems as though the bar has gotten really high and Bethesda has plateaued. As someone who knows a bit about software engineering and game development, it frustratets the hell out of me that they limit planets to a 10 minute walk, it's such and easy thing to implement with the systems they already have, the only conclusion I can come to is that the developers were unsure as to what they were doing. Nothing about this game gives off that it's been in development for 8 years, and it's ridiculous that Bethesda even tried to compare it to other games leagues above theirs like Read Dead Redemption. I could probably count with my fingers the amount of (technically) new things this game has added, the rest is just modified systems from previous games.
On the bug side, Charlie was spared by giving up so early, but there are actually world-destroying bugs that occur disturbingly frequently later on in the game where quest NPCs on ships and stations will simply float into the ceiling or sink into the floor, causing the game to consider the character both in space and in the ship at the same time, meaning they won't reset and that NPC will simply be permanently broken for the entirety of the rest of your playthrough.
I'm currently about 50 hours in, beaten the game and haven't run into any major bugs (other than my nvidia driver randomly crashing, but it seems that got fixed with the full release, just played 5 hours straight with no crashes).
The reason for the lack of vehicles Ive heard theorised is the procedural generation can't keep up with the speed of say a buggy or horse moving across the map, it starts to stutter and you'd see the load in so Bethesda dropped vehicles and went all in on fast travel, I tend to believe this as thats a very Todd solution to the problem (likely the same reason you can't fly in atmo)
I was thinking the same but I wouldn't say it's because it's impossible to do without stutter, but rather it would have been pretty janky on a console, on a computer however it would have been absolutely possible to do, but knowing Bathesda (and how most of the AAA gaming companies are lately) they would just cap it for EVERYONE rather than have a customized experience for each system (just to highlight the level of laziness we're sitting at today) And I'm willing to put my copy on the line to say that this is the actual reason why they didn't add vehicles, PLUS it would make the invisible wall issue way too concurrent since you'd run into them more often if you could physically travel fasterespecially
@@xxCrimsonSpiritxx I've always wondered why companies don't take and use procedural generation more often as a way to develop things ahead of time for games like this. Like why not use the procedural generation to get the basis of all your mudballs > Adapt the generation to adjust the structures and such before release > Fine tune > Make another pass then create another procedural generation layer to fill in any gaps and create random encounters/resources. That way you already have a fun base experience default without any procedural generation happening during gameplay as a basic structural set up is there. While the procedural generation you can add creates extra details and works to enhance the experience further. Idk if I'm just not fully in the loop on how they managed it but from what I saw the only things with a real personal touch were the important parts of the settle systems while everything else was dead with minor stuff showing up occasionally.
@@Bannith They kind of do, what most of them actually do is something internally called Assisted Procedural Generation, which is ultimately half procedural generation for a first pass, and then the other half is when a developer comes in and strikes out the art side of design into it, so what they usually do is create a tool within the engine that sorts of work like a building block systems so that the procedural generation has enough variations (that optimally make sense with one another from design standpoint) and then followed by an assisted artist to flush a pipeline out The problem is, some companies are simply and honestly lazy and cheap, they want to have best results using the a.b.s.o.l.u.t.e least amount of money possible, which more often than not end up hurting the overall quality of the game cutting just to save a few bucks, that's happens when suits make games instead of geeks, these systems make sense for enormous multiplayer projects don't get me wrong, but for singleplayer projects? This practice is just pure corporate whoredom
My problem with the exploration is that the points of interest are so boring. Like you walk 1km to get to a cave with nothing in it. In skyrim and fallout, most points of interest have unique items, quest triggers or unique enemies. I would have preferred a smaller map with more densely packed points of *interest* instead of filler space
@@ToweringPepsiMan I strongly disagree. I played Outer Worlds a decent amount and it's exploration is definitely enjoyable but it's a different type of enjoyable than what Starfield is and what is was trying to be. Outer Worlds already exists so making another one but with the Bethesda logo on it seems like a waste. I've played Starfield for a little over 50 hours at this point and like this style of exploration a lot for feelings no other games I've played can offer. There are definitely many flaws with the game, but I'm really glad they stuck with this way of doing things, I think they should improve the strengths they already have and smooth out the weak points rather than completely replace it.
"In a side quest someone high up gets exposed for corruption and nothing changes." I for one applaud this games commitment to realism.
🫃🏿
Lmao
Damn xD SAVAGE!!! but gold....
Jail Hunter and Joe 2024
@@martymcfly88mph35Do it in 2023 instead my guy.
Remember, Charlie is the guy who finished Gollum out of pure spite.
Truly one of the determinations of all time
Idk, this one seems like a tall order for him unfortunately
the man is literally fueled by awful games its his favorite pastime
i encourage you to form your own opinions on things instead of copying your thoughts and feelings from a youtube personality.
Forgot about that lol But to be fair, spite is a powerful motivator. Apathy is ... not
i hate the argument that "modders can fix what's wrong with the game" because it removes the responsibility of creating a quality product from the actual, main developers and thrusts it upon people who aren't being paid to make mods and are making these mods out if passion.
devs should make the game great modders should only be adding to that greatness. but yeah its modders fixing the game LMAO
It doesn't remove their responsibility. It's just an admission of the fact the devs can't do it.
7.5 Billion Dollar company relies on free labor to finish their product. Capitalism and its consequences have been a disaster for the human race.
it seems like that responsibility was removed like 20 years ago. Most triple AAA games suck to anyone that has played a good game and is not 14
It's even happening in esports. They've just released another last gen NBA 2K game for PC & modders are working to make the graphics reflect the current gen. This is the 4th game now using dated everything (a repackaged 2K20)
Imagine if they made one system with 10 planets, with ground vehicles, gameplay-based and in-atmosphere flight, and total planet exploration with no invisible walls.
Just play no man's sky
this would be cool but it doesnt work with this games story
A star wars game like this would be crazy.
@@atub7055it's actually on its way. But unfortunately it's being made by Ubisoft..
Star Citizen?
It's never gonna get out of Alpha, though.
The game boring him to sleep is really a powerful statement coming from the man who grinded all runescape skills to max
86 mining and I wanna paint the ceiling.
Yeah - exactly the same thing happened to me playing D4. I fell asleep many times during the campaign and I played WoW and grinded that game for well over 15 years.
People be coping hard.
Based off literally everything he’s saying. He didn’t past 6 hours in. And there was only 1 article saying you need to be 12 hours in before you have fun. That’s like saying World of Warcraft doesn’t get fun til 100 hours in. If you’re not having fun and don’t like open world games with story then don’t play it. I don’t mind a reviews on Starfield but he really shouldt be saying all this with less than 10 hours in a game that’s suppose to be 200 hours
@@GaryGlass1it's called bandwagoning. It's a hot topic right now so everyone is giving their very little experienced take on things that require hours to digest. It's fine. Just keep enjoying the game. People want too much new and don't appreciate the good stuff we have but then want the old ways and it goes on and on..
OSRS we like it out of Stockholm at this point, the late game is one of the worst exp grinds in any game to ever exist, it was designed in a way they thought no one would ever get a 99. They just underestimated how we get stuck into these loops.
Any time I hear that a game gets good after X amount of hours, it feels like the game is telling me that if I don’t enjoy it at its worst I don’t deserve it at its best.
then play it yourself instead of hearing other peoples takes to form your own opinion and to see if you get hooked onto it yourself
nah, if im paying $70 dollars for a game, the game NEEDS to have a general consensus that the game is good. End of story. don't play dice with my $70-$100 :D@@Mirltones
@@Mirltones A lot of other things I'd rather do than waste 12 hours on something mid just for a _maybe_
If a single play through can go for hundreds of hours I think it’s fair to not bombard the player with every mechanic and quest line all at once
It reminds me of a quote from Yahtzee Croshaw on his Zero Punctuation review of Final Fantasy XIII.
"Some people have told me that FF13 gets good about 20 hours in. You know that's not really a point in its favor, right? Put your hand on a stove for 20 hours and yeah, you'll probably stop feeling the pain, but you'll have done serious damage to yourself."
I really want to see them make an incredibly condensed world, developers keep going bigger and bigger but all we actually want is something kinda big bit incredibly dense
YES!
literally play morrowind
Batman Arkham City is the perfect example of this. Not the biggest map but super packed and loaded with content that makes it feel way bigger
The rise of "open world" games saw great success over a decade ago and produced some incredible games. Maybe it's not your cup of tea but take Morrowind or Oblivion for example. But now we're beating a dead horse. Same thing with the whole superhero movie thing and the "Marvel Cinematic Universe", or other things like that. The reason why the relevant industry keeps spewing out complete bullshit is because they are trying to extract the most amount of profit by endlessly repeating the same "creative" formula, which by the definition of creativity is basically a snake eating it's own tail.
I'm a fan of games that are largely linear but just give you enough choice and variety here and there to not feel like you're on rails.
I just really don't have the time for massive sandbox titles anymore.
I think my favorite thing about the Starfield cope is when people bring up how many loading screens you need to sit through, the main thing they say is "Well would you wanna sit and travel through empty space for 7 hours???" Like No Mans Sky...an indie game, has figured out how to do just that thing and it not take 7 hours, and its entertaining. So tired of the abused spouse syndrome Bethesda fans have adopted.
Let's see, sit through a 3 second loading screen so you can go to a planet with hundreds of NPCs, dozens of quests, thousands of interactable objects... Or sit through a ten second loading screen in no man's sky disguised as a planet fall animation... So you can visit a planet with maybe 2 dozen NPC's, no quests, no interactable objects, no dialogue options and a handful of cut and paste structures with nothing to do in them, hmm, which one should I choose?
@@timothyarnold1679 its almost like one had an infinitely larger budget to work with and still released the game with the full intention of letting the modding community complete it for them. cope as hard as youd like Starfield is a subpar game lacking features games way under their budget have been able to complete.
@@joetatos8687 No, actually it's almost like angry playstation fan boys are bombing the reviews on this game because they're crying in their pillows that they can't play It.
I effectively pointed out how your argument was dogshit and you can't, to borrow a phrase from you "cope with it".
@@timothyarnold1679dozens of boring chores to do, and extremely empty world to explore
@@timothyarnold1679star field is trash kid
Dunkey put it into perspective really well, how people say it takes 12 hours to get good, while a whole lot of amazing game aren't 12 hours at all.
thing is, NO bethesda game requires 12 hours to get good, this far. Some even criticized Skyrim for having a very long intro, and that's barely an hour long.
But many times those experiences that only get good after 12 hours stick with you more than the 12 hours long good games. Akin to how many hate Dark Souls at first but end getting used to it and it becomes one of their favorite games... As much as I love indies, I don't really remember many of em long I play them.
@@Osama-KIN_TMZ01 Dark Souls takes maybe an hour to become amazing if you're new. If a game takes 12 fuckin hours to get good, its not good.
amazing game
only 12 hours
no I don't have the attention span of a fruit fly if it takes 12 hours for a game to get good thats solely on you.
@Osama-KIN_TMZ01 the Darksouls comment is 100% accurate. My thing is, I've gotten enjoyment from sandbox indie games (zomboid using it as the example since I've just recently started playing again) for hours more than the generic releases. I haven't touched a Bethesda game since playing skyrim a few months ago. I hated FO4, and the constant skyrim rereleases are stupid af. Bethesda lost all my respect when 76 came out. Play something worth while and not 60$ of recycled garbage to just hit the nostalgia factor.
I was really hoping that Starfield would take a page out of Cyberpunks book and make the interactions with characters more conversational and intimate rather than every character giving me the "You got games on your phone" stare.
I've never played CyberPunk2077, is it worth playing now?
@@Agent_3141 yes yes and yes please go play it .
@@Agent_3141YES. It was a dumpster fire on release, but now it's a very good game. I sank about 170h in 3 playthroughs. I played without QoL mods, so it could be even better
(To be clear, I bought the game this July, not on release)
@@Agent_3141yes they are about to drop their dlc adding a bunch of content that was missing. Most bugs not all "MOST" are gone if you want to experience a great story and characters I'd pick it up with the dlc
@@Agent_3141wait until you can get the game with its newest DLC at a rebate. It's a good game overall but lacked certain elements that are coming soon with the same patch that comes the day of the DLC's release.
The no map thing is crazy to me… especially since Skyrim’s map at the time was one of its coolest innovations in my opinion.
Been playing it. There definitely is a map what are people talking about
It's not crazy if you believe they purposely didn't add maps to make exploring "better" and last longer.
The entire point is to explore
@@JamesEatWorld7758 The entire point is to -explore- aimlessly wander around and look at shit without knowing what you are doing or care that you are doing anything at all.
Who said there was no map? 😅
charlie is actually more expressive than starfield npcs and thats insane
hahahahahaha im new here, thats funny af.
My brother a rock is more expressive than starfield npcs.
He’s not
7:50 In fairness having a prominent character exposed for massive corruption only for them to retain their position and face no consequences is actually extremely realistic.
yeah but there isn't even dialogue changes yk
hillary clinton
@@Nigdolf rent free
If you're talking about that governer guy, he does get replaced eventually, it just takes a few days.
Yeah like Joe Biden.
Star Field seems like a Great Game to buy in a few years once modders change the entire game into the Star Wars universe
That would be hype
Like every Bethesda game ever made.
@@mrminkman952 that's just false. Deluded hater. It's just not true for Skyrim and even falloutt
That’s definitely going to happen. It is a brand new Bethesda series, very exciting to see where the mod community takes us.
Free development team and Bethesda knows this.
Charlie's face in this video had more expressions than the entire Starfield cast in 100 hours of gameplay
thats saying something when charlies videos usually have the personality of a wet mop
But but but the expressions get better after 12 hours of gameplay!
me andromeda levels of face tired?
@@antoniomadrigal9181the games good before the first 12 hours just mfs have low attention spans nowadays have a little patience y’all
I laughed out loud. Well done.
I've played about 400-500 hours of Fallout 4, and although more than half of that was spent making Settlements I did get incredibly tuned to the cogs and wheels behind the game. When I began playing Starfield I immediately noticed I was playing FO4 with a space skin. Then I was introduced to that drug and found it to be Jet. Then I found a legendary weapon and realized the effects and even the effect's /names/ are exactly the same.
Exactly. It was still cool 8 years ago and pretty cool 12 years ago, but in 2023 I dont have time for outdated 2 generations old games.
@@johnhorak2000well if you have Xbox live with gamepass its a free install. Not much risk to play since you're not dropping $75
I dont think its like FO4 at all. In Fallout 4 there were so many interesting quests and locations. You can really just take of in any direction to encounter something interesting. My Starfield experience has been very bland as of now.
@@peterschmidt4212 sure, i also consider f4 superior game... the thing is that Starfield didnt improve anything to match or surpass other open world RPGs which were released in last 8 years. Yea there are some improvements here and there but a lot of games in last 8 years set the bar high and Starfield is not even close to consider it for wasting 100 hours there.
@@peterschmidt4212 I ment specifically under the hood. Sprinting, radiation, companions, consumables, etc.
I'm guessing vehicles were not added because they would increase the amount of times players hit those invisible walls
Their engine also just can’t handle it. The trains in Fo3 were NPCS clipping through the ground with Train “Hats” on and increased speed. I’m not joking.
@@lukewarmape603wait what???
@@lukewarmape603 I would not at all be surprised if they just couldn't figure out how to make vehicle suspension work on rough terrain xD
@@lukewarmape603its been proven that they didn't even try because one guy alone made fully functional vehicles with actual physics in New Vegas for a mod called The Frontier which sadly is required to have the cars at all as they never got released as a stand alone mod. Oh and he managed to do that in just a few years. By himself.
@@rioplatsrefer to my comment cause you're right
"It gets good after XX hours" is honestly the worst excuse anyone can ever use
Played for 30 hours. Then uninstalled. I haven't been this disappointed in a game since dragon age inquisition.
@@greenwendal5056 what aspects disappointed you? I've been having a blast since the start, currently 90h in
There’s nothing wrong with a little learning curve.
it's not
@@sattlermusic2402comparing a "learning curve" to a games ability to be captivating is about the most retarded case of copium ive ever seen. Holy crap, give this shillout fanboy a gold medal 👏
There were two possible outcomes. Bethesda breaks the mold and makes a space game by Bethesda, or, Bethesda makes a Bethesda game set in space. The odds on the former happening were extremely remote.
Why are so many people eager for Bethesda to make a game that doesn’t feel like a Bethesda game? There are other studios and millions of other games. Just play something else
@charlescoryell4239 he legitimately said break the mold and make a Bethesda game, idk how you got not a Bethesda game from that
I think that's for the best, because the last few years are littered with studios that have tried something outside of their established wheelhouse only to fall on their face. After Fallout 76, Bethesda just needed to do what they do best and give us a big, jank game that's essentially an excellent base product for modders to go apeshit with. Essentially, the two choices were a game that can be fixed with mods and a game that can't be, and I know which one i'd pick (I have no fucking clue why you'd play any Bethesda game on a console though).
@@megamandrn001prey and dishonored are decent games to play on console
And I'm here on PlayStation praying for Bethesda to release them on the platform (aint happening I know its Microsoft now). Very unlucky because I just love their games nobody does it better
They should have done like.. 100 planets with 10X the content instead of the 1,000 planets
Yea, it feels like way too much padding.
Flesh out 100 planets are so REALLY well instead of inundating with the same copy/past nonsense.
And don't get me started on the found locations. They're exact copies of one another.
"Oh- another crashed starship. I wonder what this will reveal."
"Oh hey, this frozen-over underground lab looks AWFULLY familiar."
Heck I’ll take 10 content filled planets
@@chriswhite3692 No man's sky kind of does the same. Massive planets full of thousands of the same dozen or so structures.
I don't think art teams can put together 1000 New-Atlantis like cities in any reasonable length of time.
Maybe in future procedural generation will get some more research in this direction, it should be possible.
I feel like you guys went out of your way to explore the empty zones and ignore all the content the game offers on purpose lmfao
@@Gamez4eveRpretty possible they just haven't played the game and can't form an opinion on their own
"The game gets good after 12 hours" is the same as "If you drive 4 hours to another state, you can get some pizza that most would consider acceptable"
I'm dubious of that 12 hour claim anyway. The game just came out, we don't even know whats possible in this game. Once we learn the game we could realize that half the stuff we did on the first playthrough wasn't necessary or we could just download an alternate start mod. There's just so much we arent familiar with yet. We don't know the quest resolutions, there aren't mods out, the exploits/glitches aren't known, the speedrunning scene doesn't exist yet. You can't judge a game like this based on the first playthrough out of hundreds.
Like, nobody had level 100 enchanting 2 hours into their first Skyrim playthrough, but now its trivial to do that with the Dawnstar chest, fortify restoration loop, mods, console commands, whatever. But it's not like they added the ability to do that after everyone's first playthrough; power leveling enchanting was always possible, we just didn't know it yet. There's so much that's possible in Starfield, we just don't know what yet.
@@L33TxG4M3R Right, but you shouldn't have to either beat a game completely or look for guides online to figure out how to play in a way that makes it fun. It should just innately be fun.
@@L33TxG4M3RI can, I’m 5 hours in and the dialogue is garbage, the exploration is ass and the combat is mid. Graphics aren’t even good. Cyberpunk takes 10 minutes to hook you
@@alchemist9905 Cyberpunk is 🤮
@@Rob-lv3rj cyberpunk has far better writing, better combat, better seamless exploration, better graphics, what does starfield do better ?
This will never stop reminding me of "Game Design Mimetics (Or, What Happened To Game Design?)" by Kyle Kushtel. One of my favorite design articles:
"Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible."
This game felt more like an economy and business sim than an exploration spaceship game. I mean I understand why it is the way that it is but man idk maybe they should have stuck with 20 planets and made them all cool
It's more of a questing game than any sim at all. It plays best when it's like mass effect, and for me the 'good after 12 hours' only kicked in because I gave up on exploring altogether and started only doing missions, really on clue why they sold the exploration so heavily given how boring and uninteresting it is to do
Have you played Elite Dangerous? In Elite Dangerous is a lot more, from politics, economics, exploration, fighting, factions, mining in astroid belts and use seismic charges to get to the rarest ores (oh the seismic charges from Eilte Dangerous and Boba Fetts seismic charges almost sound the same), understanding your ship better, if you ran out fuel you need to call in the "Fuel Rats" who are a bunch of Elite Dangerous players who help other players in the game if they ran out of fuel and transfer fuel to the player who ran out of fuel. Starfield is basically 3 games in 1: No Man Sky's, Elite Dangerous, and Star Citizen.
@@BlueCore2010who cares
@@BlueCore2010 and is better than all 3 of those ED is boring, and just a space work game literally, trucking with a ship, mining, or transporting, etc. NMS quests and everything is just A-B and they won't give the community the main things they want. It's also very repetitive, and gets boring quickly. Star Citizen man that's just a mess rn, speaks for itself.
@k--music no it's story isn't nearly as good as mass effect which is the ONLY reason mass effect was the game it was
The fact that there’s working ladders in a Bethesda game is more impressive to me than flying in space
ironically, i fucking HATE the ladders especially on the ship. i refuse to use them, 3 levels is a ship redesign for me, and 2 levels i just jump pack.
And they're awful and awkward to use.
Oh boy, low bar eh?
Where's the ship elavators??...
@@bigfatchubbybritboy9445you mean a way to hide loading screens ala fo4? 😂
Bethesda's formula is to build a base game, and let modders keep it alive.
Except Skyrim and Fallout 4 was decently good on their own. It sounds like Starfield hasn't been keeping up with any of the industry changes.
@@XXX3155 Agreed:)
Bro the idea that starfield isn't good on its own is absurd. There are critisisms, sure, but don't be ridiculous now@@XXX3155
skyrim was good on its own but every game since has been mid at best
@@XXX3155 fallout 4 seriously? Fallout new vegas was the only good Fallout game, and Bethesda didnt even make it.
When LESS bugs is a selling point for a SEVENTY DOLLAR game that shows how sad the state of game development is
yes...its unreal that bugs-as-long-as-its-not-game-breaking is the "bethesda" standard with all that time of development where did the polish even go...I mean I never expected the game to be bug free but the ones that exist really pull me out of the immersion
The state is not sad of game development in general. We have been spoiled this past year or so. Baldurs gate 3, elden ring, path of exile, armored core 6, tears of the kingdom, god of war Ragnarok, etc.
The standard has been raised, Bethesda has not met it tbh.
@@RiderZer0The bugs part you can't throw BG3 into the convo. I competed the game it's great but it's like everyone ignored ACT3 which is a performance buggy cluster fuck. As well as kind of lack luster....man still likely game of the year but act 3 hurt my soul 🥲
@@RiderZer0 i disagree, the standard didnt got raised. those games you listed are the old/actual standard.
All you babies demanding perfection before you can say anything positive is sad. Change your diapers.
How is fewer bugs indicative of the sad state of things, you jaded mouth piece?
The whole "Why is there no Map for any of the major cities" completely boggles my mind. I get totally lost in all the cities b/c I'll never remember where Joes shop was next to that bar. 😞
Yeah it's less hand holdy... Ya mad?
I agree that there should 100% be maps for cities, but what happened to people learning the layout of cities and remembering them in their brain? I used to remember where everything was in major cities like Whiterun, Riften, Windhelm, etc. in Skyrim, people know the GTA map like the back of their hand. Why can't people do the same for this game?
@lukaspumo3498 is a map considered “hand holdy” now, why are u gatekeeping a map lmao
@@lukaspumo3498uh, no, but you clearly are lol.
U just list games with a map lmao, gta? Skyrim?
I would prefer 10 planets with 100 things to do on them than 1000 planets with 4 things to look at.
Yeah i bought baldurs gate instead and within the first play session we accidentally killed a main character, uncovered a druid traitor and went to go kill her but before the battle started my wife was able to convince the traitor to switch side with a nat 20.
The freedom of choice and the ability for failures to happen and the game to carry on feels great
@kamalaharry9514they don't hide it 😅😅 if you look in the steam page it's very clearly isometric turn based
@kamalaharry9514 you talkin about starfield or baldurs? starfield is the trash here.
@@SomeKindaSpy lmao if it ain't cod, they won't give a shit
@kamalaharry9514 Well if you were dumb enough to buy something without knowing what it was before you bought what does that make you?🤔
Aww did your parents not give you enough attention as a kid? 🥺 @kamalaharry9514
I'm convinced that if Bethesda were to hire a few members of the modding community and allow them to have some creative control, they could make their games WAY better.
Unfortunately that would lose them money. And they like money.
creating a few mods is very different from creating the base experience itself.
and some optimizers 😎
They did hire a interior modding artist to the team that's why the scenes are so details and well make
@@cesj1yeah cause they can add features like FOV and other basic things mere hours after first contact with the game code. A studio could never reliably do that.
I think the fact that you can’t fly your ship other than in space is my biggest beef. I understand not being able to fly everywhere continuously. But at least let us fly around and land on landing pads and stuff rather than needing to walk everywhere or take in game public transportation
I do wish u could fly on planets but flying through space would be a massive addition that nobody would use like the sailing I ac3 after a while u just wouldn't do it
This I agree on. We should be able to fly out if a planet and the transition be smooth. This the ONLY thing
Yes, it was really frustrating that I couldn't fly around to a different landing zone. Stopped playing after 2 hours.
Not being able to explore the planet with a vehicle was a bad decision by Bethesda.
@@dankus.memeokus4192Oh wow I guess No Mans Sky and Star Citizen never actually managed it then. What a brutal expectation lmao
I remember one RUclipsr just called it a "Beam me up Scotty" game when he described Space Travel because of the Loading Screens. You just don't do it anymore unless mission calls for it. Also one of the funniest thing I heard screamed by a streamer was "I know this is an RPG game but, I didn't want to Roleplay as a Victim" when it came to Space Battles.
one of the odd thing i found with the no emotions is when they talk to other npcs they have heaps of emotion in cutscenes as soon as they turn to your character and talk just watch all emotion leaves their face
NPC's getting self-aware by the day.
They know you. It's probably written in their recycled coding by this point.
@@TheNapster153 hahahaahah they gonna take over soon nah but i think they actually made it so the npcs puprosefully lack emotion when looking at you almost like they didn't want a repeat of mass effect 3 whacky faces so they fully toned it down
Bethesda and Ubisoft worst 2023 facial animations. They are stuck to ps3 level.
They recognise that you could quicksave and bash their face in any second if they look at you the wrong way.
You bore them and make their face tired
This game will be great after 15 years of mod support
Yeah except mods will break every time they make an update where you can buy another subpar mod in-game, and doesn't actually fix anything
Just please god give us the next elder scrolls. No-one wants a god damn thing from Bethesda except the next elder scrolls. Stop wasting ours and your time Todd
@@HenrikBgelundLavstsen ahh, the true Bethesda experience. can't wait for -horse- ship armour packs
Idk it’s pretty good on Xbox rn
But yeah that’s a good way to farm likes.
That was my experience with Skyrim. That game was great with mods added to make the ladies prettier and have spicy grown-up fun with them. I may just wait a couple of years to get Starfield for that reason.
Starfield really makes Bethesda show its age. There are a lot of things in the game that seem out of date because it is what the developer's were comfortable. Sticking with the same game engine did not do any favors either.
You can change an engine to give you what you need, and therein becomes a different engine than used in previous games.
I think the real issue is ever since Morrowind saved them from going under, they've been afraid of taking risks. Morrowind was a make or break moment for the company, so they threw everything at the wall and took risks, and created an amazing game because of it.
EVERY single game since has been a more dumbed down version, while not really improving on anything, outside of combat becoming more fluid.
Entirely different Genre, but I'm hoping Larian, a company NOT considered a Triple A studio, making BG3 and also breaking out of the mold and taking risks, reinvigorates these older companies to take those risks, and try to actually be innovative, or at least different takes on how they do things.
It shows that taking CALCULATED risks does pay off.
3rd person view💀
@@Th1sUsernameIsNotTaken you can only mod a engine so far, look at the pc versions of the older call of duty games... decades old bugs and exploits that STILL CAN BE USED to hack into peoples PC,
at some point you got to demolish the house built out of 500 year old rotting wood and make one out of brick cement and steel.
Did Bethesda also only hire three voice actors for this one too?
@@vanconojland eventually repeat when somehow said concrete has become wood once more lol. Just is the way of technology
This "It's good! After 10+ hours or 10+ episodes it gets good!" argument has always amused me a bit. Maybe it's a variation of a sunk cost fallacy? I don't know. But if a large part of the work is bad, then the whole cannot be very great either.
It 100% is sunk cost fallacy.
@@brianmattei7134I mean not every game can be good at all parts and some flop the intro.Spider-man for example is panned for having stealth section but I liked them.Different strokes for different folks I guess and it's good to have variable gameplay but in starfield's case,it's just sunk cost.
I’ll be honest, the main story does significantly come together after that 12 hour mark - even then, any minor conversation in Baldur’s Gate 3 is infinitely more interesting than the best dialogue in Starfield
I would contest that. Been playing both and i find Cutscenes and Dialogue is where Baldurs gate sucks
@@Sgt.chickensthat’s actually an insane take icl
@@Sgt.chickensno way you just said that xD
@@Sgt.chickens damn how's it feel to be so hilariously and objectively wrong every day of your life?
Yea but after u reach the Planet X you can divide the
There's only two genders in the real world wake up
Huge respect for not wanting to do the moist meter if you don't want to finish the game, showing more integrity then most 'professional' game critics
IMO he did the moist meter by not doing it at all. says a lot about how disappointing and boring this game is. it put me to sleep in my chair more than once
damn. thats a perspective i didnt consider, him not doing a moist meter review is a review of its own@@steveyoung2877
@@steveyoung2877oh you for real? The game isn't bad, it's quite entertaining once you can go wherever the fuck you want and just explore, that's what bethesda games are about, wander on a planet, find a secret explore and study it, get a fancy special item or lore. And be happy about it, honestly maybe that's my opinion because I have 8000h in kerbal space Program and I just like the whole concept of space and visiting planets, but it really isn't that boring, you still got billion of quests and 100 planets with life, you can play as whoever you want and even fuck your sister.. I feel like or you played the game with the negative thoughts in mind or you expected everything to come to you right away
@@u-crm1145 hours, 10 hours, or 100 hours the gameplay loop is exactly the same. That’s all he’s saying and if you don’t enjoy the gameplay loop obviously you wouldn’t continue playing the game. Also it isn’t a moist meter he stated that in the video
@@u-crm114 Isn't that exactly what Charlie said? He isn't going to review it because he's not going to finish it. He's exhausted of the same old Bethesda formula and as a result he can't see himself continuing to play the game.
My main issue so far is how back and forth it all is, like you'll get sent to one planet, then talk to someone just to get sent to another, and it's all way too complex for just that, like you go back to your ship, take off, in space you then fast travel, land the ship, get out, talk to someone, and back you go and do it all again, it just isn't really that fun imo :(
That is most RPGs my man
True, bethesda games do this a lot, but at least on Fallout for example im just fast travelling to a building, not having to go to my ship, go to space, then back to a planet, they've just drawn it out a lot which personally i dont like @@thememeilator2633
just fast travel from the planet you're on and skip a vast percentage of the back and forth lol. You dont need to even touch your ship to travel to different planets alot of the time.
@@ryano4784this is true but its also a negative.
Game is still a bloody load screen simulator no matter what you do.
@@thememeilator2633that might be most RPGs but that's a shitty excuse for not trying to make it more interesting imo
Easy to iron out bugs when you've notably reduced what can happen in your engine. Simply don't let people do things besides select a handful of dialogue options or shoot things, and you'll have less going wrong.
That's a very good point. I would rather it be the buggiest game in history with things happening in it rather than a glorified screen saver simulator.
you are so fucking right... they're scared of complexity, they must have a lot of turn over if their team isn't comfortable working in the creation engine 😂😂
Alana Pearce spent 7hrs trying to fly from one planet to another and when she reached the planet it ended up being a blurry PNG that she flew straight through.
NO WAY HAHA
Yea because not a space sim. Did you actually think there would be a fully detailed explorable planet? lol
In fairness…that’s on her. Why would you do that ffs 😂
@@nathanmitchell7961there are games like that though. Like Star Citizen. It’s really buggy and might be a scam, but at least you can fly to a planet without going through loading screens.
@@nathanmitchell7961 It was advertised as such !
All other space games allow it too, it's a bloody scam.
The exploration and map criticism is spot on. While the planets you are exploring are pretty to look at, they feel really empty most of the time
true
i do get this criticism but i also dont know what people expected? hand crafted cities on all 1000 planets? its hard to make a planet feel "full" because they are planets, we have no in real life thing to go on becuase IRL planets are empty
you're right zoomerbro it needs BING BING WAHOOO CARS EXPLOSIONS AND ACTION! IT NEEDS MORE MORE MORE ON ALL TE PLANETS. 1/10 too slow too barren
@@photosbyskinweird Cope
@@austinbatton4849 its not really a cope because theyre right
I'm honestly very excited for modding community than the vanilla game itself.
They are insane with their ability to change the game so much in a lot of ways with many quality of life changes.
So you aren't excited about the game coming from the developer, but random ass people. What does that say about the developer? Lmao
@@donjohnson7491It says the developer makes a good base for modders to work with, just like how Skyrim became more of a engine then a game.
@@BoogChannelno, it says the developers made a bad boring game so the random people can fix their mess and make the game semi enjoyable
@@BoogChannelI don't think starfield has enough, space travel just isn't in engine, modders will only be able to make new instances, which could be bigger than the base, but still, the layout isn't as good as skyrim with the nearly seamless gameplay. Glad my buddy lent me the game cus he got bored with it after beating it.
It shouldn’t take the modding community to make the game feel polished 😂 . Def when the starting price is at 70. The game is fun but not 70 dollars worth of fun. Bit of a let down for me personally :3 .
Imo it’s not acceptable for the price they are charging.
I did the side quests before the main qusets, and the moment I was done with those, man, the drop in quality was unreal.
Yeah i had so much fun with the vanguard and pirate quest. And going into the main story is sooo much less interesting. Being an inside man in a pirate outpost is so much more interesting than typical spooky alien plot
@@tommygunz1174do you plan on finishing the game?
@@MilesJ. I do yes, main story picked up a little and I can confidently say the main story is mid
What I find even more hilarious about Charlie's description of the facial expression range (5:40) is that's pretty much the extent of the expressions which you got from characters in cutscenes in the game The Terminator: Future Shock (1995) which was, of course, created by Bethesda Softworks. It's good to know some things never change.
Facial expressions, bugs and war. Bethesda's holy trinity of "unchangeables"
adopt my philosophy about this company, it makes it easier to swallow the pill.
I just call them Betasda.
I have never played an actual completed game they have made, every single title ever made by them isn't finished or has a lackluster amount of content or lacks it. every single one. even skyrim has significant down time.
we are just beta testers for a series of games that is entirely just the culture of "Add-on" users in MMO's but also mods that really change the game.
Bethesda is Betasda. even doom 3 was ass back when.
@@kazehascoffeeBetathesda has a better ring to it imo
eeeh. to each their own, I went with betasda because it gives them about as much effort as they do towards Quality Assurance. I have to do less mouth movements to say it@@novatriio
@@kazehascoffee lol
If a game doesn't hook me with a gratifying sense of fun in 4 hours, I move on.
Cool story, weird flex
@@whatsittoyou4153What flex? No one should be putting up 12 hours of not having fun to get to the good part.
I was 10x hooked on baldurs gate 3 then starfield. Just feels very off
@@ssantos88 I think quite a few games demand that. Soulsborne games are generally brutal until you get the hang of it which can take hours. JRPGs can be pretty slow to start. Some games reward sticking around and others burn bright from the start but fizzle quickly.
@@ssantos88yeah especially with the tiktok generation
There is a map of sorts when you are in the wilderness of a world. You open your scanner and press RB on Xbox. The real annoying part is when you’re actually in a city and you want to find a specific store or location and you literally have to just aimlessly walk around or hopefully find a sign that points in the direction of whatever you’re looking for.
This. I was running around all of Jamisons 3 districts for an hour just to find the one store that sells adhesive only to find out it's in the underground district (can't remember the name) that isn't labeled at all
@@d4rkspaghett The Well, I think. I didn’t even know it existed until I found a random elevator. It’s just a really odd choice to not include something as practical and simple a map in your most ambitious game to date
Kinda like the real world, eh? Meanwhile others complain that there are too many menus to open when you want to fast travel.
@@viralarchitectthe cope is crazyyyy. I don’t understand why you can’t admit some thing as simple as missing a map from a major city is a bad design choice?
@@jordancadiz6095 It honestly, is not. I think wandering around a city is kind of a nice change. I hate seeing a fucking ton of map markers.
it never gets good. there are highlights but the initial pacing and quality are consistent throughout
6:06 That facial expression needs to go viral
Yes
Charlie’s room is probably worth more than my entire house in terms of value
i mean the youtube button alone might
I have played 30 hours of this game and I just know that most of the time Bethesda waved issues away with "Mods'll fix it"
e
An example being?
Isn't that just their standard MO? Make a passable game and then leave it to the modding community to fix all the bugs and such?
Seems Fallout 76 taught them nothing about making an actual stable game before throwing it out there.
@@dannymorrow6024 Terrible inventory management, many bad UI elements and it's stuck on 30fps, performance issues with too many inventory items, outpost placement bugs, no DLSS support, terrible AI etc.. The list goes on.
Correction the NSFW mods will create a loyal community 😂
Ironically this is the first game from them that I run into game breaking bugs, specifically something with the objective completion triggers.
I think the whole Bethesda ships broken games thing comes from Fallout 76 (which I haven't played) because I played every other game and while yes, of course, there's a million glitches of all types just because ya know, creation engine, but game breaking bugs? Played probably over 1000 hours of Fallout-Elder Scrolls and never really encountered one.
As a kid, I fell in love with the few open-world titles that were available at the time. I'd get infinitely excited when immersing myself in these worlds, thinking of all the potential and untapped potential. We no longer have the limitations we had back then, and i've yet to see any progress. As a great man once said, "good graphics are the just the sprinkles on the cupcake".
"Great man" xDDDDDDD
Yeah) More like "The Bald man")
The graphics are sub-par, anyways.
I genuinely reckon they are using Starfield as Vapor-ware to see if people will buy into a decade old style of game - with little to no effort sprinkled in.
I’m confident they don’t want ES6 to have this kind of divisive community opinion.
So they’ll legit knee cap an entirely new IP to Tee-up ES6.
Can completely agree with you here. I thought that maybe it was just because I'd grown up and no longer had that big imagination I once had. There are still a few games though that give you that same feeling, Baldurs Gate 3 is providing that similar feeling right for me right now tbf. - Love the quote at the end of your comment - He really is a great man 😂
While it hasnt been open world games ive loved, I loved a lot of genres, and sadly this is true for so many things. The release of Sons of the Forest for example, its the same as the original The Forest, but with a bad NPC companion, tedious and straighr up buggy/unfinished features.
And that is excused, somehow. Even in that terrible state it got so much love from people, I dont know why. We need some actual good releases instead of the same games or new games in bad states.
@@Wataheadable weird to me the graphics easy come out on top of cyberpunk, they just sorta feel better than average for the last couple of years of games
Imagine watching a Netflix series and 12 hours in you can finally begin to enjoy it.
to be fair, breaking bad really opened up after s2.
@@Eviticus-Maximus EP 9 season 1, so 9 hours in.
its more the game has allot to do and at the start you think this is alright, and then after more so 4-7 hours you start to see the depth exploring things you want to partake in side quests that peek yoyur interest more than others. where as for the first 4 -7 hours your just doing totorial mistions and working things out. but i agree you cant force people to play 7 hours of sth they dont engage with, and some people just dont.
One Piece 💀
One piece
I think the idea around it getting good after 10 - 15 hours means like, you already have to be kinda enjoying it at least, and maybe just find a few things frustrating, THEN it can improve from an enjoyable experience to a really great one. But if you are over 10 hours in and having a really bad time with it, nah, it won't suddenly become great 15 hours in... It does get better, but not by enough to turn things around completely, you have to already at least find it enjoyable enough to begin with, see the potential, and just have a few niggles with it that you don't like, for things to improve greatly later on.
Niggles??? Ayo
Sounds like bait to not be able to refund.
I had to stop and process when I saw "niggles"
A few what now
Yeah, I like starfield, but it's a terrible argument to ever make. It's like when my SO has tried to talk me into getting int One Piece in the past; I'm not gonna suffer through the slog to get to the good bits
I hate how my followers never stfu. It's like "I'm gonna steal this shit and I don't need any feedback, Sarah."
The idea of playing a video game for 12 hours waiting for it to get good is insane to me.
i'd argue it's closer to 6 hours. either way the game isn't bad in the early hours it's just that it gets super good when you're further in
@@mc9723 LMAO god bro how low are your standards. Gamers really tolerate anything AAA devs shit out on their plates huh. 12 hours to get to actually enjoyable aspects/points of the game and you justify it by saying it's "just kinda slow but still playable"
When the crux of your defense is "its still playable" you really are grasping at straws to defend a game's quality.
What other people are saying. If anything it just “Turns from good to great” after that time frame. That’s why.
It’s no where near to 12 hours. More like 2. It’s basically like rd2. The first 2 hours are pretty damn boring but after that you are free to do what you want.
"To get good" is actually an opinion since everyone experience different things. And also since Bethesda games are the type that people will usually play for 100++ hours anyway so the first few hours are kinda negligible TBH
I just don’t understand why they needed to add all these planets. They could’ve just limited us to like 10 really well designed planets and it would’ve been a slam dunk. Bethesda just loves to shoot them selves in the foot
Marketing. "A thousand planets!"
Fair point, seems quite a few space games have tried to get by on quantity compared to quality.
Some gamers just soyjack when they hear "1000 planets"
excellent point
@@alphawhiskey2397Seriously though this is how it’s been with bethesda since Fo4. Todd Howard is more salesman than game designer.
With skyrim, you could walk in one direction and end up at a weird ruin with maybe some cool loot and maybe an npc with a new story line. Or a body with a note and a cool dagger. Like why is it so straight forward now
It seems like they diluted the player experience entirely to 'walk to point on compass'. Or the classic supermutant orders
Kill
Loot
Return
Dont forget those devs who made fallout 3 new vegas, oblivion and skyrim is no longer in bethesda. And they are replace by non creative zoomers who have absolutly no soul. Dont forget music is meh w/o jeremy soule
@@krexolsen3692bro the guy who did the music for starfield also did the music for fallout 3 and new Vegas
@@krexolsen3692 yep, thought the "Developer Cult" had finally died with the crumbling of Bioware, Bungie and Blizzard's reputation. Old-school Beth fans never worshipped the ground Bethesda stepped on. They were their most scrutinous critics if anything. But ever since the ESO mmo got big and festered this huge fanatical cult fanbase; Bethesda somehow gained Golden Calf Developer status working on Starfield, despite more red flags ever before.. That and a bunch of Xbox fans desperate for ANYTHING they could lord over Sony fans.
@@krexolsen3692 the oldest gen z are like in their mid-late 20's and probably dont decide anything in games just yet (outside of small teams and indie projects). if 20 year olds are in charge or directing anything in a big dev studio then there's a problem. The people in charge of design and writing are likely millennials with gen x'ers like Todd at the top.
The only problem I have with the game is there is NO exploration. Quests are much better than other Bethesda games but man I hate the loading screens and having to space jump places over and over
YES. Feels like a chore after a bit
It's literally the only thing I was looking forward to from a Bethesda game, and it's the one thing that is COMPLETELY missing. Like, the gameplay loop has always been dull, the one thing that made it worth it was "the world" and getting lost in it. Without it, it's just a bunch of tedious busywork. How can anyone enjoy this? It is beyond me honestly.
@@gamble777888 This is exactly it. The joy of exploration, something that was in almost every other Beth game, is almost entirely missing in Starfield. It's fetch quest, fast travel, fetch quest, fast travel, fetch quest fast travel.
It would be much better if i didnt have to change planets every 5 minutes. Even quests i got from big settlements required me to leave the planet right away.
@@paulw5039 And just an overwhelming amount of tedious pointless and drab dialogue.
Starfield enjoyers: How long have you played for?
Also Starfield enjoyers: Oh yeah it gets good after that +1
I don't even think that statement has to be said. The game is good from hour 1, but gets better as you acclimate to how everything works
@@jimjarsmanksyou obviously didn’t watch the video
I've played for 14 hours and what do you mean by "good". I was enjoying myself from the first moment I left the mine and started combat. Sure the pacing is still slow, but once I had the ship and landed on New Atlantis I just did what I wanted. I eventually went back into the main quest but I was doing some side questing and traveling separately. Now after 14 hours I already have the Mantis ship because the first ship is crappy for space combat.
@@hengineerI've been doing side missions aswell and have been enjoying the game
@@jimjarsmanks Glad you’re enjoying it but I’m bored to death. At least it was free on game pass. I’d have been pissed if I payed for it.
Any time you hear a game studio saying they're going to make procedurally generated world in a 3D environment... RUN! It's always going to be a barren and empty world to explore.
It's really overrated.. It's either every planets somehow are full of structures and aliens like No man sky or a whole bunch of emptiness if games' being a bit realistic at all.
Minecraft the only game that’s done this right
Thats not even true minecraft is great, but yeah that's not gonna work for a story game
I mean, they did say that the PG planets would be barren but full of resources and stuff. And all planets with life on them are not procedurally generated, the only ones that are PG are the ones labeled “Barren” I’m pretty sure. And there’s a lot of “Barren” planets and “Rock” planets with zero life on them, but tons of resources. Those planets are meant for dungeons, looting, resources, and outpost potential. The 100 planets that have life and tons of quests to do are clearly better than the PG planets as the ones with life are hand-crafted (mostly). I just think the vast majority of complaints about this game are about insignificant issues that Bethesda never tried to oversell in the first place. They were outright about the fact that most of the planets would be barren, procedurally generated resource/dungeon hotspots. This game had a good story, compelling and actually has some pretty significant consequences to certain decisions, something Bethesda lacked in Fallout 4. They didn’t oversell this game. They sold it as “another same old bethesda game” and what we got was another same old bethesda game. The complaints are just because if it’s a video game, no matter how good the game may be or how little the devs lied or oversold it, there’ll be some gamers who call it a flop all because you can’t get 1000 deeply detailed planets. We get 100 deeply detailed planets which is already more than astounding. The other 900 are lovely resource/loot farms. Classic bethesda fashion. They sold it like that too. A game studio can’t make an entire galaxy of detail in only 7 years. If they tried to detail every single planet, they’d likely take two goddamn decades.
@@theshinxgirl fr tho the random planet landing is just a small part of the game, that can be completely ignored yet for some reason is ruining the game?
I think part of the Bethesda formula that does not carry over to Starfield is the detail put into the world. It looks like a high percentage of the environment is procedural. They should have limited the playable areas to only what they can polish to a high level.
one of the very few things bethesda does right, one of the only things id ever play a bethesda title for, is almost completely missing from starfield. honestly i expected them to improve, but i shouldn't have.
N not put random invisible walls or made it out to seem like u can do all this “exploring”. People will take that like Skyrim then when theres no events or cool animals or discoveries they get disappointed. but hey they already paid!
Huh? You’ve clearly not played it is so detailed
Yeah wtf have you played it it’s incredibly detailed
@@ruski77 alot of the planets are detailed and are connected with some lenghty quests. Im 30 hrs in and am just now branching out of the first city and mars. Watched charlie at work and it was a pain
Loading screen simulator "Everybody felt that"
I didn't think real human can mimic robotic npc facial expressions but Charlie managed to nailed it...
"MaNaGeD To NaIlEd It"
@@Shepardofmanyou’re not funny
@@tristanticheloven he's not trying to be
You're trying too hard to be funny and you're really not
@@Shepardofman * cough * no bitches * cough *
I was very displeased with starfield for about five hours and then I randomly flew to Titan around Saturn. There was no major quests here yet or anything but I had so much fun exploring the museum and talking to people. It hasn't saved the game for me but I did have a lot of fun on Titan, it put a lot of the world building into perspective and it was super enjoyable. Definitely go to Titan and check out the museum tour.
Porrima galaxy is cool too 😊
This was it for me…. New homestead. I smoked a big fat one before and didn’t expect any of this to happen. I found the lore and tour extremely immersive in this one, looked at all the old things from forgotten times and the outside walk to the ice rock did it for me. The red filter over the planet, the tour guide that you hear with a telephone filter whilst slowly walking… all this was amazing ngl and I’m quiet shocked that no one on Reddit or RUclips talks about this small lil side content. I was immersed as fuckkk
@@hakanhaydin5692probably some of the better lore IMO but yeah weed definitely helps this game
“Game is good if high” bro literally playing with dirt is fun high lmao
@@certifiedsexhaver8400 who the f plays with dirt? U must be 3 years old homie.
This gets me very concerned for Elder Scrolls 6. If they aren’t willing to improve their engine/systems for a brand new IP, then they aren’t likely to do it for ES6.
Another big thing i’ve seen is NPC’s being basically non existent. In Skyrim you could walk up to literally anyone and they’d have a unique one liner or a dialog option. Here i’d run through a city trying to talk to every NPC running around and they would all give me “can’t talk right now”. Every single time. It just makes the world feel dead.
I’d have to imagine they’re revamping their engine with ES6. Starfield has been in development forever, I think it was the swan song to it. I only have a PS5 unfortunately, but the game seems it was a passion project and they put it all into it. I just think ES6 being full focus now allows this chapter to close and revamp it all.
Well just wait 40.years now 😂
I feel like eso took a lot of their resources and focus
At least that’s more than anything Cyberpunk 2077 did, lol.
I can just imagine npc's still being mannequins in 2027 when ES6's first gameplay trailer comes out
I haven't bought Starfield and I may not at all, but I was a bit startled by the NPCs in some videos. The "Uncanny Valley" has become an "Uncanney Vallis Marinaris" (IE: that Giant canyon on Mars the Size of the USA, coast to coast...) creeped dafuq out of me....😮
PLUS Starfield departed from Skyrim's Pickled Prune people or Fallout's Janky Animated Gopher people and went all the way back to Oblivion's Patented Potato People!
All real solid points, and kinda what I told my friends - if you really like Bethesda experiences and want another one, then you'll like it, it's Fallout 4 in space with less rough edges. I'm enjoying it myself so far, but one of the things I like about a Bethesda sandbox is to just chill and take things slow, which this game lets you do.
One correction I do have to make though; There is a map. It's just hidden away oddly, and only works on planetary locations, not in indoor cells. If you bring up the scanner, one of the contextual button options (on a DS4 it's RB) brings up the planetary map, which will show you where you are, and the topography around you, and the points of interest you have unlocked or can see on scanner nearby.
It is much better than Fallout 4, in my opinion. And the Fallout series is my favorite of all time. They screwed up with a lot of the rpg mechanics in Fallout 4, which I think they did a lot better job with here. So far I think exploration has been great, but I haven't just wandered around aimlessly on empty planets. There's so much quests/missions/activities its almost overwhelming lol.
I think he was talking about city maps since he mentioned the industrial district, and yeah the map in the game is completely useless in cities.
Yeah, it's just Fallout 4 only it's set in space. Honestly crazy how little they did with the spaceship travel.
except the contraband part.. all he had to do was literally start scan but quickly land outside the city, go drop stuff, n continue to get scanned. You can travel to n from without needing a rescan so go back and get ur stuff now. Now fly back in. fly anywhere u want on tht planet where u dont need to scan again like the city u wanted originally
The Spiffing Brit has a tutorial up. He also found out how to take items without needing to pick the lock. So you get the stuff in the master locked cases when u start.
@@mitchellp33this is waaay more boring than Fallout 4 to me
I think the part that made Skyrim really good and probably being part of why many loved it so much was that you could stand on a mountain see somethign in the distance ..and it was actually there for you to walk to and investigate.
And the Skyrim map got tons of PoI quite densly packed and if it is just some campfire with some hunter.
I think my main problem with SF would be that i am used to playing games like Space Engineers and Star Citizen where it feels quite satisfying to see something from orbit and then fly down towards it to investigate. When i played Empyrion back in the day that was the one big downside i had with the game.. that you had a loadingscreen when flying down to a "planet" (well flat plain with teleportation at the edges ^^)
And since the persitence is running in SC you actually find stuff in random places that actually can scratch that exploration itch... i found a plushy in the middle of nowhere while mining and then was wondering who lost it there... just to find the ship wreck some 1000m farther out ..
Playing star citizen shows how outdated Bethesda is by miles. How can they make a modern game where there are so many loading screens
@@redyokai3726I agree hell even No Man Sky did it better despite on the backlash they had and again time after time they improve and add in new stuff
@@mikeehrmantraut1899 I never enjoyed no man’s sky but it was definitely cutting edge at the time. Not boring just not for me.
@@redyokai3726 Star citizen isnt even a game, its just a tech demo lol.
@@mikeehrmantraut1899No mans sky is boring af though
The Charlie quote "some people think the bugs add charm" reminds of " the rips in my clothes add character" "the stain adds character". It's like a mistake or a flaw is a plus towards some ppl who really love Bethesda.
The fact they're still using the same engine for Starfield (2023) they used for Morrowind (2002) with all the same bugs says a lot.
Something about that is kind of amazing that they can able reverse engineer a decade old game engine into running games that are good enough to pass as AAA you can say what you want about todd but you got to respect his ingenuity
a flawed genius he is
I think it's important to have opinions like this. Rarely do we hear if a reviewer actually finished a game, and if they did finish it, how much they wanted to (or not to) finish the game or play beyond its endpoint. Most reviewers play games because it's an assignment for them and their writing reflects that. I know Charlie does it for content & views but it does seem like he genuinely wants to try to explore the new and fresh things in games, movies, and other pop culture.
I'm really trying to figure out what game Charles played?....
Because Starfield is Perfection!
@@BlueBARv5ye what did "CHARLES" play also stop defending this half baked games yall eat up whatever the devs throw at you even if it pebbles
aint no way you call this pile of shit perfection@@BlueBARv5
I think my biggest disappointment about it so far is not being able to go underwater. But I genuinely didn't notice that no one made facial expressions in these staring contests but I might be autistic so it makes sense, lol.
The in-game emotions don’t stand out from any other game I have played. I’m not expecting cinema levels of emotion here. Video Games are still struggling to get characters to walk on each stair and recognize elevation differences in feet. We’re a long way from casual emotions…
hey, just so you know, the term 'aspergers' was a term made by and used by nazis to identify 'good' autistic people vs 'bad' autistic people (aka useful to them vs not useful to them) so a lot of people find it offensive today and encourage people to just use the term autism
Yeah I realized my outlook on life is physically different than other people's.
I focus more on the environment around me over facial expressions when talking.
@@capybaraandwatermelonenjoy8208I’m far from a historian and was unfamiliar with this sentiment until a few minutes ago - thank you for educating me.
@@keivash2 you are not wrong. I wouldn’t be surprised to see more ambiguity in expressions with the advancement of AI and machine learning once it is implemented into video games.
What makes Skyrim so great and memorable is that you can explore for hours and find all kinds of new and cool things. Fallout New Vegas was the same, Fallout 3 and 4 were a bit repetitive and boring, but had some cool exploration. It's crazy how games have gotten less populated and cool as time has gone on.
And more expensive
Fyi New Vegas was developed by Obsidian not Bethesda
Edit: Honestly they kinda dropped the ball with Fallout
Fallout 3 came out before new vegas.....
i thought fallout 4 was amazing oml 😭
I would wipe my shitty ass with skyrim
"I'm not trying to dump spoilers on you like a jump scare." 🤔
I like it.
Bro was DEAD ON with the facial expressions in this game🤣
The biggest most annoying problem I keep running into every single hour at least once or more, is weight management, the resources and crafting are so important, but there seems to be no viable way to access resources through all the different areas you can store them, there are unlimited storage container at the lodge, but those resources you store in them are not pulled at all, so for example if you want to craft something at the lodge you’d have to go and grab all resources from said container(s) then go back to the crafting stations (most likely over-encumbered) to craft something, this is also the case for outposts on far away planets, if I want to build a base and I don’t have the resources in my person or in my ship cargo, I’d have to fly (go into loading screens) back to the lodge to grab all my resources which then over-encumbers me to which I have to do this annoying run/stop to let my oxygen regen (can’t fast travel while over-encumbered) back to the ship, load back to the planet and then proceed to build the base, the ship you start with for me has been pretty much completely full within the first few hours of gameplay with exclusively resources, I really think it would be better if they made a sore rate compartment on all ships exclusively for resources that has infinite storage as this has been happening way too often, either that or just make resources weigh nothing like the few healing items and digipicks are
Also you cannot craft unlimited containers it would seem, I chose the dream home perk and had to make a chest for resources, only to discover that all craftable containers have a storage limit, I have filled two whole chests so far with just resources, is the end goal to have every square inch of that place full of limited chests full of resources? I feel as if nobody play tested this aspect of the game in the slightest. Also when I am crafting in the house, you guessed it, none of my resources from the storage chests gets pulled for crafting, every time I want to build something in the dream home I have to manually take all the resources out of the storage chests in order for them to register in the building/crafting menus, it’s insane that they overlooked this major inconvenience for such a huge aspect of the game
@@cinnamontoast9999 you're supposed to ............ manage your inventory and cargo hold if you're trying to build things. this is like people being outraged that you couldn't wear 900 rings and amulets in skyrim, the game is going to have a base level of balance to it even though it's single player. there's already a weightless resources mod so
@@bennyclams this is nothing at all like people being outraged about skyrims lack of equipable jewelry
Lazy pure laziness, everybody wants everything handed to them.
just upgrade your cargo hold, it's easy and cheap
I spent an hour getting a tour of a colony dedicated to growing vegetables and loved it, but you know might not be everyone's idea of a gripping thrill ride
Titan? i also enjoyed the tour. The quest helping the doctor there was quite unique. Also bring the companion Heller there because he used to live there and donated his mineral collection to the museum before he left for his mining job and you can show him they put them on display and was pretty wholesome.
"standard Bethesda formula" without the most important bits like proper free-form exploration, a world that feels immersive with NPC routines, and an interesting and complex setting.
The game is massively reduced in scope compared to their previous efforts, because there's no actual open world. Just a series of small zones split up by loading screens you fast travel to.
5:56 “NPC’s will give you the meanest stink-eye this side of the galaxy’s ever seen. If you talk to them or walk by, they’ll hit you with-“
*”RED ROBIN-“*
The problem with the hours is that Bethesda didn't teach us how to make things. You need at least 10 hours to know how it works somehow and you still need time to learn things.
You can apply this to Tarkov as well, except for Tarkov you need a basement to sleep in and a bucket to shit in because you will need 24/7 dedication for that game. The game fucks you in the ass if you don't learn how to play it, or cheaters will depending on your own experiences and opinions with this game.
lmao the hugo martin pfp
@paparoach8850 2k hours in DayZ and I'm still learning
@@domskii_0bro for real 😂 i been playin dayz for a few years and im still finding out stuff
Yeah except Tarkov isn't a complete drag of a game at least@@paparoach007
I expected to fall in love with the game instantly. The potential was there for them to blow our minds. Dry conversations, no joking around, lifeless expressions, mind numbing walk here, walk there, talk to this lifeless expressionless drone. Then load screen into space to end up load screening back to more walking. The quests have gotten better but the mind numbing still exists. I actually fell asleep while I was on a quest. Just isn't any excitement in doing most of them.
Edit: I have to say that it was a rough start but several hours into the game and I have actually seen a complete change in many of the conversations. Actually interesting and some have been very comedic. All of the rest of the stuff that's a typical Bethesda stare when talking is still there but I can say I have enjoyed some of the more recent quests.
They really needed to nail the space exploration and this game could have been easily a GOTY contender. But as its stand now this game is just an inferior version of fallout spreaded in chunks separated by a loading screen.
then play another game? I'm having a blast with over 60 hours already.
@@tehMaloWalolmao typical overused response
@@tehMaloWalo I can tell you didn’t like this video with all your comments sucking on Bethesda. Why didn’t you watch a different one bozo? You special or something?
NMS literally had the perfect base to copy and they still failed. After failures like Cyberpunk you’d think these AAA devs would learn.
13:50 there actually is a local map. It's not good, but it's there. If you push m it will take you to the space map, but from there, there's another button which will show the local map
Todd Howard really "outdone" himself with Starfield. Even Charlie is praising it's "Greatness"
I’m better than penguinz0, My content is better!
NO WAY, I JUST MET CHARLIE ON MY RUclips! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
Yup
Todd Howard disappointed us with Fallout 76, not really surprised with the result of Starfield tbh
@Mandate_of_Heaven it's fun has a 90 on metacritic. You all just had too high of expectations thinking this would be a second life in space.
I feel like this is possibly one of the most divisive games of 2023
game is fun, its just not amazing. its basically skyrim in space(or fallout 3 in space to be more exact).
its like every fallout or elder scrolls game. only in space. some people will love it, some will hate it, some will have fun and others wont.
i feel like the problem is some people expected it to cure cancer or something.
There wouldn't be one tenth the divisiveness if Bethesda hadn't been purchased by Microsoft. Sure, it wouldn't be everyone's cup of tea. But you wouldn't have console trolls out in full force 24/7
@@marcosdhelenoexcept that people did love the fallout and elder scrolls games, maybe for the exception of FO4 because of its voices protagonist, linear story and bad dialogue choices, but this game fixed that, so what is going on?
@@marcosdheleno "its basically skyrim in space"
Damn how to show you've literally never touched skyrim once in your life. Starfield has not a single moment in the game that makes you go "WOW!!"
@@marcosdheleno No! It's *not* Skyrim in space. It's all of Skyrim's worst parts in space. Also the game is fun *enough.* But it does not justify the $70 they're asking from most people and definitely not the $100 my friends freaking paid. Sure the game will probably become actually good after 3 to 4 years after the modders actually adds more content. But until then most people should just wait for a 75% sale because to me this isn't worth even 25% of actual good RPGs that came out this year like ToTK and Baldur's gate 3. And It isn't worth half of kinda mid games like Hogwarts Legacy and Diablo 4. So instead of embracing mediocrity, just wait and get it on a sale. Punish Bethesda for actually insulting their fans.
I prefer the more compact based world with full of details and depth than empty broaded world to be fullfilled by mods.
shitfield haha
this! im genuinely curious if anyone was truly "excited" when todd said that there would 1000 different planets in starfield to explore. like it actually makes me more discouraged seeing that since it gives me the assumption that none of the planets are handcrafted and instead randomly generated with a few sidequests here and there.
you obviously don't work in games. Flight Sim - my job was to verify all north america continent airports to within 1 degree of actual real world listing in FAA. there was a team of us, it took years. 25 years of development? probably quite a few years of developing planets... handcrafted style like you suggested.... lol - that's literally the 3d artist's job...
@@asianartist1you said a lot of nothing.
@@asianartist1 and you obviously didn't look at any announcements made by Bethesda, they literally said there is a few handcrafted sections on some planets but the majority is procedurally generated. Ur eating up their marketing saying it was in development for 25 years where realistically it would have been a whiteboard idea before anything was actually done.
Imagine playing anything (especially a RPG) with no inner dialogue, just unconsciously following the markers waiting to be stimulated when your own consciousness isn’t even stimulating you.
Damn that's pretty much every rpg if you do enough mental gymnastics
Like legit, you described Elden Ring, Pokemon, Yakuza, Divinity Original Sin 2, Witcher 3
@@Gamez4eveR Yeah, The original Deus ex is kind of shallow and simplistic if you look at it on a surface level, it's a janky cyberpunk shooter with stealth and hacking mechanics. But then you spend time to hack into emails, read some books, listen to some choice dialog and then it becomes amazing. It's role-playing.
Oh I love Starfield! When he says "I hate Mondays" and proceeds to eat the lasagna, I laugh every time!
I truly believe that there is no way possible game developers still use real people who play video games as game testers. Who would test play this game and not say “ayo where tf is the map?” There’s no shot game testing is a job anymore
Edit: The map that’s there provides zero information and usefulness. This is just one example of something a play tester would’ve pointed out during 25 years of development lol
thats what people payed $60 for the privileged of bug/play testing..... i mean early access lol im pretty sure your right
Have you heard of morrowind?
@@TheParagonIsDead Morrowind didnt have arrows flashing on your face with directions to places. You had to read shit and search. Huge difference
The lack of map is probably a design desicion so people don't see how sparse and empty the game is.
@@joelhodoborgas yea, I don’t think I’ll mind the no map once I play tho
The strategy that’s worked for me has been to limit how much I played for the first few days and then once the story picked up and I got more immersed I found myself playing for longer periods of time. The critique that it shouldn’t take 12 hours to get into is super valid. The game itself isn’t bad but the chat gpt esqe dialogue sometimes is hilarious though.
Good take. I think if the main quest was a little bit more compelling, or urgent or threatening or challenging, many of those issues you raised would be forgivable. The main story should have been a side quest or dlc... and faction quests should've been more central and urgent... like some big looming conflict.
I think the problem with having an urgent main quest is that it kind of takes away from doing anything else but the main quest coming from a narrative standpoint, which takes away from the immersion imo. Fallout 4 had this issue, there was such a sense of urgency with that main quest that you sort of felt stupid for doing anything else BESIDES the main quest. I can see the purpose starfield’s main quest is trying to serve and can appreciate it; it really does tailor itself to allow the player to focus on OTHER things without feeling as if you’re playing the game wrong. You’re really supposed to chip away at it rather than do it all in one go, which I personally really like.
@@sattlermusic2402 I see what you mean and I've seen other people argue this before, maybe I'm missing the point of a 'rpg'... or maybe this brand of rpg is not my thing. For me fo4 was brilliant since it sets up such a dilemma that you can solve in many ways, and all the factions can somehow get involved. I also liked that I could 'finish' the game in a relatively satisfying way, while having involved much of the story in the process. I can also flat out refuse most of the factions and still complete the game.
In Starfield it feels like I can completely ignore all the faction quests and complete the game. I would imagine the Terramorph drama to be a rather pressing issue, for example. And the pirates are more if a nuisance than a threat. Nothing in the game seems truly urgent and I think it would help to make for a satisfying playthrough... for me then. And I cannot refuse constellation at all, which gives me Nuka World flashbacks 🤣 at least there i could murder all the raiders and be done with it lol
All in good spirit btw.
No. Bad quest design and an RPG where your decisions have no consequences whatsoever is NEVER "forgivable." It's "forgivable" to stupid gamers who want the lowest common denominator game I guess, but it shouldn't be.
I heavily disagree with that. I don't think the main quest was half as bad as many haters make it out to be but that's besides the point. Making it "more urgent" is an absolutely terrible idea in a game that is about open world and exploration. Oblivion is a prime example of this.
Charlie is so good at emulating the death stare in the game that it almost convinced me he was an npc in the game
It's interesting that the game's NPC expressions got worse than Fallout 4 even when Bethesda has already pointed out how off their NPC facial expressions are and how much they need to improve upon it.
I think part of Bethesda's problem is that their team doesn't really seem to have evolved much. Their writing staff, creative leads, etc. are the same people who worked on Oblivion, Skyrim, Fallout, etc. Even the engine they're using is still pretty much the same way they used in 2006. That's great and all, but it can also lead to your work being a bit stagnant and out of touch.
Why would they change a thing if gullible consoomers buy their crap every time anyway? Why would they even try?
Yeah but Oblivion is actually still FUN and good.
@@AChunkyDogOblivion is so damn underrated and I Swear its because of the faces. But hey, there Graphic Mods that bring Oblivion into 2017. Thats decent. And so worth it, Oblivion is full to the brim with unique Quests
Their Creation Engine they re-use is to save money because they're so greedy and cheap, eventhough they have a networth of 3 billion in 2023.
Engine doesn't really matter, to be honest that's the only area where there has been any real innovation, but yes, seems as though the bar has gotten really high and Bethesda has plateaued.
As someone who knows a bit about software engineering and game development, it frustratets the hell out of me that they limit planets to a 10 minute walk, it's such and easy thing to implement with the systems they already have, the only conclusion I can come to is that the developers were unsure as to what they were doing.
Nothing about this game gives off that it's been in development for 8 years, and it's ridiculous that Bethesda even tried to compare it to other games leagues above theirs like Read Dead Redemption. I could probably count with my fingers the amount of (technically) new things this game has added, the rest is just modified systems from previous games.
On the bug side, Charlie was spared by giving up so early, but there are actually world-destroying bugs that occur disturbingly frequently later on in the game where quest NPCs on ships and stations will simply float into the ceiling or sink into the floor, causing the game to consider the character both in space and in the ship at the same time, meaning they won't reset and that NPC will simply be permanently broken for the entirety of the rest of your playthrough.
I’ve beaten the main story plus many of the factions and only had one minor bug of an enemy getting lost in a wall until I reloaded it
Consoles are for gaming
Beat the whole story this never happened. I’m guessing ur playing on pc?
I'm currently about 50 hours in, beaten the game and haven't run into any major bugs (other than my nvidia driver randomly crashing, but it seems that got fixed with the full release, just played 5 hours straight with no crashes).
I had this bug but thankfully the npc just hit the ceiling and I wad still able to talk to them. Thanks Todd.
I think my main issue is the game feels like Bethesda just expects the Modding Community to actually make their game interesting
The reason for the lack of vehicles Ive heard theorised is the procedural generation can't keep up with the speed of say a buggy or horse moving across the map, it starts to stutter and you'd see the load in so Bethesda dropped vehicles and went all in on fast travel, I tend to believe this as thats a very Todd solution to the problem (likely the same reason you can't fly in atmo)
I was thinking the same but I wouldn't say it's because it's impossible to do without stutter, but rather it would have been pretty janky on a console, on a computer however it would have been absolutely possible to do, but knowing Bathesda (and how most of the AAA gaming companies are lately) they would just cap it for EVERYONE rather than have a customized experience for each system (just to highlight the level of laziness we're sitting at today)
And I'm willing to put my copy on the line to say that this is the actual reason why they didn't add vehicles, PLUS it would make the invisible wall issue way too concurrent since you'd run into them more often if you could physically travel fasterespecially
@@xxCrimsonSpiritxx I've always wondered why companies don't take and use procedural generation more often as a way to develop things ahead of time for games like this. Like why not use the procedural generation to get the basis of all your mudballs > Adapt the generation to adjust the structures and such before release > Fine tune > Make another pass then create another procedural generation layer to fill in any gaps and create random encounters/resources.
That way you already have a fun base experience default without any procedural generation happening during gameplay as a basic structural set up is there. While the procedural generation you can add creates extra details and works to enhance the experience further. Idk if I'm just not fully in the loop on how they managed it but from what I saw the only things with a real personal touch were the important parts of the settle systems while everything else was dead with minor stuff showing up occasionally.
@@xxCrimsonSpiritxxyou can't even play starfield on the old Gen
@@nynvib276 Technically you can, albeit it's off streaming through game pass
@@Bannith They kind of do, what most of them actually do is something internally called Assisted Procedural Generation, which is ultimately half procedural generation for a first pass, and then the other half is when a developer comes in and strikes out the art side of design into it, so what they usually do is create a tool within the engine that sorts of work like a building block systems so that the procedural generation has enough variations (that optimally make sense with one another from design standpoint) and then followed by an assisted artist to flush a pipeline out
The problem is, some companies are simply and honestly lazy and cheap, they want to have best results using the a.b.s.o.l.u.t.e least amount of money possible, which more often than not end up hurting the overall quality of the game cutting just to save a few bucks, that's happens when suits make games instead of geeks, these systems make sense for enormous multiplayer projects don't get me wrong, but for singleplayer projects? This practice is just pure corporate whoredom
My problem with the exploration is that the points of interest are so boring. Like you walk 1km to get to a cave with nothing in it.
In skyrim and fallout, most points of interest have unique items, quest triggers or unique enemies.
I would have preferred a smaller map with more densely packed points of *interest* instead of filler space
They really should've gone the Outer Wilds or Outer Worlds type route.
@@ToweringPepsiManI was literally thinking this
Walked to so many caves to find out they're barely caves, they go like 100ft into the side of a rock and have nothing in them. They feel so pointless.
Even morrowind and oblivion have more interesting points of interest. And those games are like both 20 years old.
@@ToweringPepsiMan I strongly disagree. I played Outer Worlds a decent amount and it's exploration is definitely enjoyable but it's a different type of enjoyable than what Starfield is and what is was trying to be. Outer Worlds already exists so making another one but with the Bethesda logo on it seems like a waste. I've played Starfield for a little over 50 hours at this point and like this style of exploration a lot for feelings no other games I've played can offer. There are definitely many flaws with the game, but I'm really glad they stuck with this way of doing things, I think they should improve the strengths they already have and smooth out the weak points rather than completely replace it.
Charlie: a game shouldn’t take 12 hours to get good
Persona 5 Fans: I’m gonna pretend I didn’t hear that
That games good from the get go
@@YegoKroetenyep. Epic game
@@YegoKroetenFar from good at the beginning.
Booty cheeks take
@@uhohitsatrap9989 Your right, it's a fucking banger.
Bro talked so much shit before giving it a full chance, his "friend" didn't even drop the °moist meter° good job charlie.