A Completely Negative Review of Starfield | Asmongold Reacts
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- Опубликовано: 15 сен 2023
- Starfield is definitely a game.
by @ratatoskr6324 • A (Completely) Negativ...
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Bethesda spent 7 years building half a game and now we have to wait for modders to build the other half.
Only because too many gamers keep buying this shit, and put up with waiting on the mods to finish it. Ppl need to stop buying it, quit playing half-finished games, stop encouraging these companies. Why waste your money.
The game has everything needed for a game. But needs multiplayer.
@@TheArchitectOfDreamscuz fallout 76 went so well. Games just boring
You probably bought the game. That’s problem number one. Having a dedicated modding community complete your game for free is not a selling point.
@@TheArchitectOfDreamsYup, no, everything is half assed, the only people who love this game are the people who love Fallout, if they put more time in the little things, yes this would be a game, right now is a half game at most, and they want too update it extensively, that was the idea with it, they didn't finish the game and will milk people for the other half who stay long enough in the coming years... it's like Cyberpunk when it came out, but that game got a big backslash because of the amount of game breaking bugs, this game has no bugs that make the game unplayable,and that is the only difference between the two... This is mostly a Fallout copy paste in space right now, that is the only reason why people who love Fallout think this game is Good, it's mediocre and playable and that is, this video is spot on with everything.
If you play 10~20 hours and leave a negative review, they will say "Oh you can't accurately judge this type of game with so few hours played!"
If you play 30~100+ hours and leave a negative review, they will go "You have already played so many hours so you have already gotten your money's worth, so what are you complaining about lol!"
Feels good stealing comment from the main video ha?
@@makhmal1776
More like it's a very common observation of the behavior of some of these white knights' defenses for their games
Currently 4k+ hours on Fo4. I just build settlements with mods, don't really care about anything else. Would have dumped Fo4 after msq if not for mods. 😂
As someone with 50+ hours in the game
People who say those 2 things, are to be ignored.
You enjoy your time? Awesome!
Play enough to go from 'wooo' to 'boo?' understandable, we all have a game like that.
Personally still enjoying my second playthrough, now doing the side quests.
.@@MoZz..
That's a bit odd that a laser weapon has a low accuracy. A laser hits always exactly where it is aiming.
unless the glass/lens/whatever is warped or damaged.
Ah, it must be the fabled triple-action mechanism. Something in the gun (the barrel itself) jiggles around a bit.
There is no real accuracy stat in the game. What we saw in this video was user error. He kept hitting the firing button before the gun came down from the recoil and he was shooting over the enemy's head.
The accuracy Stat is to give you an idea of the expected accuracy during rapid and auto fire. If you carefully aim each shot just to test this, you will never miss.
@@ProxCQ except lasers shouldn't have recoil.
The laser rifle and pistol in Fallout have horrible accuracy, but at the same time it kinda makes it fun.
in morrowind, you could custom craft spells..you could make a spell that levitated someone 1000 ft in the air, set them on fire then dropped them for so much fall damage it would one shot anything.... the custom spell creation was the winning point for me...not to mention it was my first elder scrolls game.... man ... that was an awesome time to be alive.....
That music carried so much too I was really in imagination back then 😊now looking at Starfild I don't even want to play it.
Yeah I can't play a melee or physical ranged class cause it's so shallow in Morrowind. But I could play as a mage basically infinitely just because of the custom spells. Working my way up to dbz levels of power where I just fly over a city and murder everyone with aoe spells in seconds is just an amazing power fantasy.
Yep, morrowind was good somehow, it's a surprise actually when I think about it. I do remember trying to "craft" modify\combine spells in oblivion also, but it was kinda pointless there. Morrowind was great, Oblivion was tolerable and everything after that was just garbage. I realised that when they put guns in oblivion and killed fallout series, from that point on I am just waiting to see them die, but somehow people are still getting hyped when new garbage is announced.
@@fromryuk7785yeah ive heard morrowwind sucks as an rpg and its more towards meta building like an mmo
Yeah Skyrim was a pretty big step backwards, No spell crafting, and exploration for gear was pointless because blacksmithing exists, why explore when you can craft better than you'd ever find? Makes me worried about Tes6 tbh. As for Oblivion if you get a mod you can make some pretty fun custom spells, not Morrowind level but still pretty fun.
as a complainer myself i can indeed confirm that this man is good at complaining
I'm a complainer too. His complaining is top notch!
I am also, and I would like to complain that there was very little to complain about.
I only wish I could complain this well myself.
I like complaining about RDR 2 and Elden Ring. I'm complaining about them all the time
Complaining is my hobby, there was so much more to complain about this game he barely scratched the surface
Probably one of the worst things about the little side quests is when the npc says "I need you to take care of some critters close by" and then the critters are like 2000 m away
Yup, especially on high gravity planet, totally nightmare.
Well, you dont want to settle within 100m of hostile critters.
"Well if you think about the scope of the galaxy, 2000m is relatively close by" -starfield simp
this
@@zachster2016i mean, even just considering the scope of a normal city - 2000m is closeby
Halo is a great example of weapon variety. You got weapons that are in certain genres or categories like bullet vs plasma but they behave very differently and within those categories you have large difference between each, the plasma pistol is extremely different from a plasma rifle but both have a place and are useful in their own way.
Edit: He mentioned Halo later.
If you want anything close to an evil companion it’s the robot Vasco. He never complains about shit and even when you kill innocent non threatening beings he openly encourages you to make sure you loot their bodies.
So he isn’t evil he’s just neutral
Well there is Betty the boy try hunter and the two crimson fleet members as well
It's shocking to me that Bethesda learned absolutely nothing from Fallout New Vegas. Obsidian literally came and showed them what an amazing open-ended RPG can be created with their engine. Yet Bethesda just went and kept making generic "RPGs" without any real options in Fallout 4 and now Starfield.
I think about this often and it makes me so upset. Literal perfect blueprint they could actually just copy, paste, and maybe change up a few things. Bethesda is a 1 trick pony, they've made the same game 7 times in a row since morrowind.
They will always denounce that game, obsidian did what Bethesda cannot do, with a fraction of the time. No, the game isn’t perfect. But so many simple things this game should have added from new Vegas is absolutely insane. But Bethesdas pride always gets in the way
Lets not pretend F:NV was some kind of amazing game technically speaking. The game is remembered until today because of it's great story, characters and actual care put into the RPG part of it, something bethesda don't know what to do since oblivion (skyrim was an lighting in a bottle)
@@FinnOAventureiro No one claims FNV is a technical marvel, everyone is fully aware that it's jank as all heck (frankly it's a small miracle it works at all given how pressed for time Obsidian were when making it). It's remembered so fondly because, unlike other Bethesda Fallouts, it has an excellent story and actually feels like a Fallout game (which absolutely can't be said about whatever Fallout 4 is).
The vast majority of games do not have any real options, they are no different than those games created by telltale games.
Starfield is like 4 times more hyped than it deserves and it has like 16 times more custom mods in the first week than any other game. Todd Howard should be proud.
That is sadly not even true.
Both Skyrim and Fallout 4 have had more mods uploaded in their first month of release than Starfield.
IT
JUST
WORKS
Um... No... There was barely a mod scene when Skyrim came out in 2011
@@phoboskittym8500 Not true! There was a massive Modding Scene for Oblivion, Fallout 3 and Fallout New Vegas before Skyrim came out.
What are you talking about?
@@amazinghorizon8270good, modders shouldn't support this s**** game
An evil companion that occasionally turn on you would be pretty badass actually. Someone who is a beast in combat, but tries to kill you every once in a while. Once you down them they yield and if you dont kill them they keep helping you until mext time. 😂
Blood Puppy from The Binding of Isaac >:D
Feeding on enemies and eventually becomes bloodthirsty, with much stronger attack but also aggroing on player too. Can be kept in that state or beaten back to initial, weaker but safe form
Yeah like Zevran in Dragon Age Origins
Shadow of War/Mordor... That game had amazing companion system with orcs that could turn on you, save you from a no-chance kill, even come back from the dead to either betray you or rejoin your ranks... Those guys got it so right!
Man I read this right when he said it in the video. Pretty cool, I mean in the world of RUclips.
Lowkey never realized it but the ammo point is such a good one. You could probably half that number easily honestly
Only rebuttal to ammo variety I have to say about this is for example new vegas where you had surplus, normal, armor piercing, and hollowpoint, along with a ton more for shotguns. Ammo variety can be a good thing, as long as they are differentiated. Its awesome to have to tackle different enemies with differing weaknesses, but that really isnt done here in starfield. The minute difference is in zero gravity areas where the ballistics will push you back, vut after like 25 hours of my own playthrough, I discovered a whopping zero areas like that so if they are that uncommon, it makes the difference between the categories of weapons.... completely void of meaning. Even my experience with emp weapons against robots was lack luster, still took quite a few shots to bring those bastards down, tho admittedly not as much as ballistic
I think there's 6 different types of shotgun ammo.
It's feels so artificial. Starfield sucks ass
What's silly is that exploration in Starfield suffers from being too realistic. If we went to Mars today, we would only find rocks, but it would be cool because it is new and exciting. However in video games we can have vibrant alien worlds so the lack thereof is disappointing.
Great point. Many many games suffer from realism efforts. In like 9 out of 10 times, it actually hurts fun/gameplay if devs want it to be "more realistic".
But wasn't this clearly marketed this way? If you went in expecting advanced alien worlds when it's clearly a near future style game that's nit really their fault.
@salazar591 nah they just chose to hide the game for years then show it riddled with jump cuts and ludicrous marketing bs statements.
@@salazar591yeah it was marketed like that and I expected most of the planets to be empty after they said the planets were procedurally generated. The thing is, for most games I feel like realism shouldn't come at the expense of fun. If most planets are empty, the part of the planet you visit should be the most interesting part. Personally, if it were up to me, I would much rather have a handful of handcrafted planets (doesn't even need to be a full planer, just a section) than a thousand mostly empty planets.
Starfield is not focused on planetary exploration, it's focused on exploring locations and cities.
Seeing asmongold react to ratatoskr feels like seeing your teacher at the grocery store
I know asmon's stream is the grocery store and no one can persuade me otherwise
Why
Explain, who is the teacher?
@@kinh0t going to the grocery store is like watching asmon’s stream. Watch asmon talking about ratatoskr is like seeing your old teacher at the grocery store. Ratatoskr is the teacher.
Same lol, feels so weird
I believe the only difference in physics between laser and ballistics is that ballistics propel the player equal and opposite to the projectile while lasers don't in zero G environments. It is unusual how starfield has physics on every item in the game besides projectiles
The real question is when are you ever in a zero g spot? Played through the game completely forgot that was a thing
@@carlito19934 yeah they don't really lean into the mechanics. Missed opportunity
I hate people shitting on Fallout 4, it's one of my favorite games, but I have about 40 necessary mods. Without those, it is shit.
In just 1 hour of Starfield gameplay, I have experienced:
"Wow this game is amazing"
"This game is so boring"
"Why is everything so far away"
"Dude that was incredible"
"Why did I even buy this game"
"Hey thats kinda cool"
imagine what would you experience in 12 hours
This times 12
@GuardianMehmed "I'm tired of all these loading screens"
"Why are these outposts so tedious? Why can't I just make a settlement like FO4 and slowly colonize and setup multiple trade routes"
16x the hours.
@@MrScrawnjuan Cause it's not Fallout 4 ????
The sad part is making and balancing these weapons is really easy on their engine.
It's also generally one of the early mods that shows up in a bethesda game, a complete weapon / ammo overhaul.
Yup. One thing I learned to mod on my own was to remove the constant spread or missing like in this game. If I miss I know it's on me. Not the game.
Due to them not making a new engine
Testing procedural gen items across an openworld with level-bound regions apparently was not easy and they did not do a great job.
The shittiest part about this "oh it's a space game they have to use fuckin lasers n shit" is that in 0 gravity, your fucking bullets are going to go completely straight! And have infinite distance! And go faster and never lose speed! FFS! Guns would be so so so much better in space than on Earth. And yes they would still fucking fire! They don't need air to fire, how much fucking air do you think a bullet is getting jammed inside of a chamber!? Gunpowder contains oxygen in it on the molecular level. So ballistic weapons are perfect for space combat. It's such horrible bullshit that we just gloss over that when making a futuristic game and to make it FEEL arbitrarily more futuristic we have to use fucking lasers... It isn't the 70's anymore. We are smart enough to know that in the future we will still be using guns with bullets, not fucking lasers! God damn it. Bethesda disrespects our intelligence perhaps more than any other game company, other than ActiBlizz maybe.
22:00 Landmines are useless for the same reason, enemies never move towards you. they hunker down, or run further away. Even if you run away, they wont follow. Only time i found them useful was in Zero-G throwing them like grenades.
32:00 i tried doing that since the sysdev made such a fuss about how dangerous they were, so as soon as they let me dock, i started blasting. Turns out nearly every single NPC in there is classed as "essential". All i ended up with was a bunch of angry immortal pirates. Also did the same thing with the sysdev missions, so they got angry and threw me in jail ... for 0 days because i had no bounty.
Ah, the 'projectiles" are coming from center of your character, not where the barrel is.
What!?Oo
yes a lot of weapons seem to fire to the left it seems
@@Blaze143 yeah that's why he's missing. I'm pretty sure that's a bug. Bethesda probably just set the projectile to the character location.
This was truly a hilarious video. Asmon’s face while watching all of those missed shots was just the best.
Fr, I'm dying right now.
yeah and that the "it just works" comment flew over his head xD
Seriously! 🤣 If I wanted to get blue-b@lls from all those missed 97% chances to hit, I would go play XCom! 😂🤣
Starfield defenders won't touch this comment because they know there's no excuse.
@@WoonStruck Except there is an excuse. The game's guns have accuracy, which is actually not uncommon in FPS games, but a lot of the early guns have really low accurate around 50-60%, so the bullets stray from their path more. You can rightly complain that the base accuracy is too low, but there is a valid excuse there.
"Its so buggy it doesnt register my shots!"
"You havent played long enough!"
I, for the longest time insisted on using my fists for my melee weapon. The first problem was you can't unequip a weapon from the hotkey (which was a problem in Fallout 4) so I had to go through all the layers of menus just to unequip my weapon. The hotkey is absolutely broken and it was that way in Fallout 4 as well.
Why do the laser guns in this game have recoil? That's physically impossible.
ye i was thinkin he same shit...
They do have recoil, but photons have so little mass that you have to shoot _loads_ of the dang things to notice it
Are you the guy who asked why we can't land on gas giants?
Bro forget recoil, why don't they melt people in their suits? A laser weapon that small, besides needing a ton of power, would need to fire multi-gigawatt beams in order to damage targets if I recall the physics correctly. Being hit by that should do much worse, but it doesn't. Plus, there should be cooling and recharge ideally rather than reloadable cells, among other things.
some stuff sometimes worth sacrificing for for the rule of fun and cool.
How does an industry that's:
A. been around this long,
B. has all these tools and expertise at it's disposal,
C. gotten this much specific and detailed feedback,
fail to get even the basics of what it's customers want on such a constant and consistent basis??
you are not the customers though or the targeted audience
@@axelaxel3913 Ummm... I'm a 18 to 45 year old male with disposable income so, yes I am and yes I am. Edit: and even if I specifically weren't the point would still stand.
bro what you just said made no sense to what i told you. you are not the customer for starfield it is not the game for you nor is it for asmongold and he even stated that himself numerous times. the game is for certain individuals like any other game for example not everyone likes souls like games.@@incoggnito1667
@@incoggnito1667 Well in that case i also meet that criteria and all MMO games and Racing game also fail at basics of what it's customers want because they fail at what I want.
It's still have 73% of positive reviews. So there are a lot of people who like it, even if there is a lot of things to improve and many bad choices.
Personally i think that developers trying to appease "broad audience" and doing games for everyone are idiots.
@@ravensblade imagine actually fucking defending bethesda with the singular argument of "the game just isnt for you". Its like you just didnt watch the video that you are commenting on, where a guy who loves Bethesda games doesnt like this one, with lots of evidence presented as to why he's objectively correct on the game being half baked
19:25 Kikaku booster with a hot-as-hell generator, you can use the lunge, and if you're really good, you can do shit like quintuple melee cancel to dodge while closing any amount of distance between you and the enemy, and hit them. You _actually_ feel like you're a goddamned Newtype from Gundam when you pull it off in pvp. It is unironically the most anime-badass thing I've ever done in a video game, and the first time I did it, I immediately wanted to put a soundtrack to the clip, like some hard shit from Mobile Report or the symphonic stuff from G-Witch.
Starfield defenders are like "If you haven't put 1000 hours into the game, then your opinion is useless".
But at the same time, if you played over 10 hours you're not allowed to say anything negative because you clearly loved it more than life itself.
10:26 Holy shit, I remember now! That shit would happen sometimes in Fallout 4 as well! I think it has to do with how their engine tries to line up the trajectory of the projectile with where you are aiming at (because some engines don't spawn the projectiles at the tip of the gun) and at certain angles it fails. I think it's mostly when you are at a higher elevation and aiming at a lower elevation. Maybe it's an artifact from how the engine handles projectiles and originates from bows in TES: Marrowind, the first game that used the current Creation engine. That's one reason why Fallout had the VATS system because aiming was unreliable and in Bethesda fashion, clunky.
I thought it had vats because the first 2 fallout games were action point turn-based with hit percentages just like VATS.
100%
Bethesda importing 8 year old bug. Nothing new
Hitboxes. The hitboxes in F4 were miles wide on either side of a millimeter thick pipe.
Pipes, railings, corners, walls, ledges... all of them had massive hitboxes. The rubble was among the biggest offenders as BGS was particularly lazy with those.
The weird thing about the part where he misses the 4 shots in a row while being aimed at the head. You have the top surface of the shelf and while clearly standing over it, when aimed in, the shots come from UNDERNEATH it. Also, in 4 shots, the shots went in the exact same pattern. If a gun is 45% accurate, I would expect each of the 4 shots to go in a different direction. Its hard to say if this is a weird interaction where the shots are acting like they are encountering the surface or what.
Yeah I think the soft cover system is probably what made those shots miss
The accuracy only matters with consecutive shots (basically recoil)
Bethesda always had weird camera work where the place where the shot comes from changed depending on 1st or 3rd person or zooming in, all 3 have different places where the shot comes from its something they havent changed since FO4
Idk the pistols I find are semi automatic and they kick up a good bit,only thing that will tame it is a comp!
Is just lazy development to make “different guns”
@@mikabakker1 what creates recoil on laser-weapon?
I love the physics behind ballistic performance. You have to take into account gravity's effect on the projectile, projectile velocity, barometric pressure, wind speed (or speeds, as they can vary between shooter position and target position if it's far enough away), curvature of the earth, possibly target movement calculations as well depending on if you're a military sniper shooting at people or just a gun enthusiast shooting at steel plates, and probably some more. All this just to put a piece of lead in a specific spot really far away lol. So cool.
PUBG was awesome in this regard. I have kills with the AWP and Mk14 from almost 1000m away, and even with pistols or smgs I've dropped people at or beyond 150m. Made the game so much fun, and really gave an idea of the skill of whoever was making the shots. Granted, maybe Starfield isn't supposed to feel like that since you're just fighting NPCs, but it sure would be cool.,
The problem with aiming is the 3rd person animations cause the aim to go off. Makes me realize why CDPR did what they did with First person perspective in Cyberpunk.
The problem is there's ZERO incentive to be immersed. It's a fast travel simulation and 1/3 of your playtime is spent in loading screens.
@@SashaSyrup001people like you are what's driving rational discussion down to the ground.
Even Baldur's Gate 3 has something like choosing pronouns, but it's a masterpiece.
Starfield's problem is a different one apparently
@@bcanimacoes6280 honestly it wasn't as ham fisted in BG3 though. In Starfield the woke has to be seen to be believed.
Halo 2 and Reach as well as Destiny have incredible gunplay and they use hitscan weapons, not all of 'em mind you, but a lot of the guns are. They play around with everything else to make them feel good to shoot. Recoil, reticle bounce and bloom, damage falloff, aim assist, reticle stickiness and friction. There's a lot that goes into it and Bethesda doesn't understand any of it.
Imagine saying to us in 2002 that AAA games in 2023 wouldn't top gunplay of halo etc. To be fair the gunplay in halo 2 is absolutely amazing and timeless but it's kinda funny to think
Reach was God tier
Among all AAA FPS games D2 is probably the worst in terms of network problems ( in pvp). But my god, Bungie does a phenomenal job with the gunplay. The reason why I suffer with the laggy servers is because the D2 gunplay is soo fun.
csgo uses hitscan too and their gunplay is excellent
on the laser weapon point, thats so true, i found like maybe 5 different ballistics weapons on 3 different planets, but at the same time walk away with 67 equinoxes XD
It was after a couple of those "oh I dont actually like this game" moments that I started to realise why I didn't like them, why I was playing them regardless and ultimately it brought me to the point where I decided I wasn't going to play videogames I didn't like any more. I wasn't going to sit around hoping it would get good, I wasn't going to hold on to a game that gave a few sparks of joy in an otherwise infuriating and unpleasant experience just for those moments, I wasn't going to cling on for too long trying to enjoy a game just because I adored the concept when all the game did functionally was piss me off. Although a brand holds some weight, I wasn't going to cling to the name any more just because the franchise concept was unique or the studio made good games in the past, if they put out a game or two that I didn't enjoy, the goodwill is gone and they have to convince me like anyone else.
I think it's done a lot for my enjoyment of videogaming as a whole.
I can find katanas in space, but i can't find a lightsaber.
If a game makes you want to quit after 10 hours, it's not your fault. Either make the 10 first hours more enjoyable or cut them off and start from the good parts.
Or the game just isn't for you. 😂
He hated Fallout and then proceeded to buy fallout in space.
Why does he keep buying games.
He knows he is gonna dislike.
@sownheard I wasn't talking about a specific game, I was talking about this kind of mentality in general. The game is boring me to death or for whatever reason I had enough after 10 hours is valid criticism that's my point.
If I’m not enjoying a game after 10 hours I’m done with it. I have pushed through way to many games over the last 30 years to force myself through games I don’t like. If other people like it that’s great but if the game isn’t good for me after all that time then that’s that.
@@sownheardhe said he got it for free at the beginning smart one 😂😂
Yes and no. I've hated the beginning of games and absolutely loved them the more I played them. My first experience with this was Populous many years ago. Hated it at first, but the more I played it the more I liked it. MMORPGs can be like this too, the early game is a pointless snooze until you've got 40 hours into it in most of them. A lot of the time though if you hate the first 10 hours you'll hate the rest but I think this mostly applies to specific genres (sports games, platformers, FPS).
I was thousands of hours into a game before I realized it was terrible. Best asmongold quote
That is a very good point.. almost everyone's gameplay is different.. my walkthrough is 80-90% different from my friends walkthrough.. I remember getting an OP gun early on.. and my new game + gameplay I got only limited melee weapons and laser weapons.. (I hardly got any laser weapons in 1st game, 1st walkthrough I got an op pistol and mini gun, and 2nd game almost all laser weopons) but it's still compelling enough to keep playing and see what happens next and what I can unlock or get.
The other thing is that the colonies have been at war for a long long time. Youd think they'd come up with some crazy effective killing utensils and combat styles.
Well they used mechs and genetically engineered creatures, and then destroyed and banned them all with the armistice.
I didn't even get to fight a mech at the mech factory. Big missed opportunity there.
They outlawed all the fucked up stuff. You should know that if you know they are at war.
@@PRC533This whole game is a missed opportunity 😂
Ballistics should be different for each planet though. Different gravity and atmosperic conditions. It could have been done if they properly implement physics.
That is really smart and would have been awesome if implemented
Oh sure. If you're shooting kilometers aways every single time that is.
@@iTzMcSnow wow, that totally discounts his point, cuz, you know, gamer opinions don't matter unless those gamers are willing to build a whole new game all on their own... /endsarcasm
@@marcus21. yeah, would have been cool
@@draconianemanations2785modders would probably unironically do just that
I don’t understand how you can go through the trouble of making a game but half-ass something as important as weapons.
It’d be so fun coming up with new weapon ideas to add to the loot pool. What do they have to lose?
There is a difference with the ballistic vs lasers depending on the enemy in my play through. Especially aliens.
The funny thing is, Bethesda has actually done ballistics with bows in Skyrim. They first tried it and I think either Morrowind or oblivion I don’t remember, and it was absolutely terrible, but they got it to an acceptable place in Skyrim when you have a bow equipped, you actually have to aim a little bit higher or lower depending on their distance. So why didn’t they apply that same kind of programming or whatever in Starfield?
I wonder if it is to do with all the different gravity's would change all the ballistics. Like it does with jumping.
@@Chaostheory1980 I am not a game developer but from what I know about programming and simulating physics (from a scientific and not a gaming point of view though,), adjusting for different gravity should not really be a problem. The physics are a set of equations (correct me if I am wrong please), so in a sense bullet drop should be something like "Bullet travels in a parabula. Downwards motion is depending on [different variables and constants] * g, where g is the local gravitational acceleration. So it should not be a problem to just input a different value for g.
@@lordhelmchen3154 my thought was maybe the way they have programmed it was a bit to basic and on any planet that has higher than 1.2G would so negatively effect the drop it would ruin ballistic weapons. But i suspect that could have been a cool mechanic making lasers have an advantage. But this is BGS so all the weapons probably use the same ballistic framework for want of a better word. It is the problem with trying to make a game appeal to the widest audience. The depth gets gutted first.
@@Chaostheory1980 Well, distances aren't that high in Bethesda games to make this drop that noticeable, besides it is the game of the future, it would also give a reason to invest into ballistics or crafting skills, to craft a ballistic computer scope with calculated drop for your gun, maybe invest into better ammo, or develop a skill for your character that would showcase bullet drop
@@tastethecock5203 this is a game where you have a laser skill with barely any laser weapons and a medic skill that cannot craft medkits, trauma kits or emergency kits made for a wide not deep audience. I suspect the distances are a good point for the lack of bullet though.
Unironically Starfield has turned out to be a poor man's No Man's Sky, they should be ashamed.
It's nothing like No Man's Sky. It's a story driven RPG.
@@fasteddyuk‘story driven RPG’. 💀You already lost the argument there.
I love that the shots don't even line up they are hitting two different places no where near him. in that sequence at 10:20 they seem to cross streams.
The best part is watching Asmon react to the clear headshots not connecting and literally breezing right passed the enemy. 😂 So bad.
15:05 Snipers also have to account for the coriolis effect..so even on a day with no wind, you have to "lead" the target due to the distance the earth will rotate in the time between pulling the trigger and the bullet getting to the target.
How far away are these shots? I watched a video of the longest confirmed sniper hits that are a little over a mile and I don't remember them saying anything about the curvature of the earth, just bullet drop, wind and if your target will be when the bullet gets there?
@@charlesrhodes2759 as short as 1000 yards.
@Broken_Orbital Yea but that also shifts with elevation as well as other numerous factors.
@@missivory_missraine correct.
@@Broken_Orbital We're dealing with jankthesda. In a hyper realistic world. Firearms as we have them won't work in space. (You need to Ignite the powder to create the gas to propel the bullet and in space....there is no oxygen that will exist that rapidly. Therefore....no fire.)
So we're spitballing realism into a space sim that tries to be revolutionary but realistically is half assed. (In true Bethesda fashion)
I think the biggest improvement would be a mod where it replaces the map with the elite dangerous galaxy map, starfield systems placed and highlighted among the real/procedural galaxy. Maybe even the planetary landing/supercruise, too. The menus are fine, but I’m tired of loading screens when they could just freeze the camera and add an animation/effect to simulate the character doing something. Watching my ship drift towards a moon at 150m/s is cringe.
I think you’re overestimating just how much of the game’s framework modders can fix
Are you still wasting time on this game?
16:52 😂I’m pretty sure every time the gun isn’t able to aim there because of the table like, there’s something in the way so it can’t move into position. The problem is the crosshair is just dead center the entire time, like they added in a feature for realism but didn’t account for it by having the UI change in anyway like some games do by showing your gun is obstructed or whatnot.
“I think there’s more ammo types than weapons” HAHA that made me LOL. So true
Baldurs Gate 2 (haven't got 3 yet) did the companion dynamics the best. Almost all of your companions could turn on you at any moment if you behaved a certain way that went against their beliefs and what they stand for. In fact party members could turn on each other and there were several famous interactions between party members that could simply completely decimate your strategy. You really had to be aware of the dynamics between them and which one would at some point escalate.
baldurs gate 2 is the reason there's a companion romance in an rpg games
And you will never find a game doing it better than this. BG2 is the best CRPG/RPG ever created. The sound, the drawing of environment. Everything in this game is phenomenal and will probably never be done again.
It's present in BG3. Not going to be in the same way because different developers, but you can permanently loose companions through choices you make and conflict between two of the companions does come to a head where one of them will die if you don't intervene.
Which all boils down to a spreadsheet... Problem solved
@@WraithReaper09I can attest to this as a Dark Urge that only has hirelings lol
about the melee in AC6 there is a stat tied to boosters. melee boost strength and melee boost EN efficiency. and thats all you need for melee stats in that game. and its damn great feeling to use a booster that maxes those out. and just play the most violent game of connect the dots as you jump from enemy to enemy lmao
27:35 omfg YES! It's such a tiny thing but it happens so often and after a while it just builds until it starts to make you angry. It's just the worst, and while you can land and even goto a mission system from the cockpit, most of the traveling in this game is in the menus
yea the whole ship mechanic is honestly pointless if you think about it, apart from the ship combatr, which isnt much fun after the first few times anyway
Fast travel simulator.
i use the orion alot and watching this was painful, in my experience you have to make the orion have the stealth lasers in order for it to be accurate at all. i think they were trying to make it like how ballistic weapons are more accurate with a silencer attached but for whatever reason the orion is just inaccurate 100% without the stealth lasers, the difference is night and day
They made its so ballistic weapons in the game are more accurate with silencers attached? That goes to show how stupid they are I guess
I hit 10 loading screens in 1 mission. About 10 mins of gameplay. That's when I just gave up and uninstalled the game.
I'm so lucky that I've seen this shit from afar and didn't buy a game.
Yup, that was my biggest problem too, and the 2nd is walking... the stamina system in this game is the most garbage shit I ever see in a game :)) like they made it sure you can't go fast anywhere long enough, so you don't hit the end of the map... because they knew how limited everything around you is it.
@@UmbraWeiss hohoho my sweet summer child, people already waiting realistic stamina mods due to your payload xD
@UmbraWeiss Clearly never built real patience playing new Vegas.. walking at literally walking pace for hundreds of meters. You are picking the wrong game to get mad at walking lmao. It takes 2 perks to have almost unlimited walking in starfield.
Lol. Playing on series x. Loading screen half a second
These weapons are suppose to be amazing future tech, and they still don't shoot straight.
All just to padd out play time
It's always funny when a WWII gun would be more effective that "futuretech" in those games xD
Aniverary Edition of SKyrim broke half the mods and then you had to use some of the Aniversary version mods, Some are Special edition and some are patches to amke aniversary / special edition mods work and my favourite is the the mod to help you roll back your spical edition version back to pre Aniversary Edition so you can get your mods working again : (
if balistic physics are based on gravity, then you would have to change how you aim for every plannet you go to... it makes sense why they didnt include it. maybe they could have a setting for it or something
If starfield were a food it'd be breadsticks, plain old breadsticks...
Or Lasagna with many delicious layers.
they really should just combine particle and laser into 1 perk, because right now anything other than ballistic is a trap. that would solve lasers, but heavies need more weapons cuz not many options there either
It sucks that I can't buy enough grenades. A trader got 3-5 or so if you are lucky. I love throwing grenades, especially around corners or tricky throws that bounce.
fallout 4 is definitely better than starfield
Real
Fallout 4 doesn't have good feeling replayability
Starfield doesnt have good playability
Something about enemies looking identical?
In one of the faction quests, there are two twins in the same building. Amazing randomness.
Video after video on YT is "Ecliptics" or "Pirates" standing there being shot! The game should be called "Ecliptic Cull 2300".
@@OrangeNashyou must be playing on easy mode
@@Grandsunoevery Bethesda difficulty is easy mode, with varying levels of bulletspongeness
3 "Pirate factions" or its a pirate faction (crimson fleet), Eclispe mercenaries, and the Va'ruun (cult faction)... but basically all the same thing. only difference is there are one or two places where Eclispe don't attack you.
But in general no other factions to fight... unless you fight the law. Which I guess is okay since most of the other games its just bandits. Oblivion? besides bandits it was magical or demonic creatures... Skyrim. Same as Oblivion, though with the option of joining the empire or rebels.
Here. cause there are minimal aliens here from what I have spoiled myself with. so the vast majority of enemies are only the 3 pirate factions
"Two" twins? Try seven.
Main story is perfectly fine if your willing to accept they already laid out all the major decisions for you and that constellation is your characters main interest. If your role playing anything outside of im a member of constellation then its going to feel bad.
Lol you just proved you didn't play the game 😂 the main quest is probably the most freeing main questline in all their games... you can literally ignore the main quest and go be with the factions, building your bases, side quests... why lie about the game?
@@Originalchilithats not what he said
No speed in the world keeps an object from falling, when its momentum is directed parallel to the ground ( if it has no "wing-shape" that pushes it upward against the air). Some people think if you shoot something fast enough, it wont fall as fast, but the projectile just travels further in that same falling time for the object to reach the ground. Shoot parallel to the ground and at the same hight let a bullet drop out of your hand when you pull the trigger, the bullets reach the ground at the same time (on level ground at same hight). If the object is very fast, it might fall "behind the horizon" in which case you would have to consider the earth curvature, i have no idea about that irl though, but im sure at railgun-velocity we have to consider that and those we have (the US at least).
TT was a sniper rifle in TF2, but called the Double Take.
Now its the TT and they class it with the G7 as a marksmen rifle
They introduced alien animals, but not intelligent alien races like in Mass Effect?
fr
To be fair, this in itself is not neccessarily a bad thing. It is a conscious design decision they made and I think were transparent about. They are going for this low-tech (and low-fantasy, you could say) sci-fi "NASA feel" approach where it is about humanity taking to the stars and trying to make their lives. Other intelligent races in the same universe detract from that setting/atmosphere.
Not saying they did that perfectly or that there might not have been other reasons to exclude advanced alien life, but the setting they went for *could* work in principle.
There are plenty of sci-fi franchises/settings that have humans as the only intelligent species, for example Dune or Firefly and they are popular and loved by many, so it *can* work.
For real. I'm upset I can't romance a hot alien. 😢
That's my biggest reason for not caring about Starfield. I just want another space opera RPG where you interact with intelligent alien civilizations again. Most space games just make aliens mindless monsters to kill. It's annoying.
@@keyamazed1038 Exactly. I want to see first contacts. They should have introduced min. 4-5 major races with detailed backgrounds if they want to create a new living scifi world what they have worked on for years. We could learn about theirs culture, language, motivation, goals, religions, fractions via NPCs and race related missions. Players could shape the power balance of the galaxy with diplomacy as we could ally or declare war on them. I won't say they have to copy Mass Effect or Babylon 5, but these franchises were so detailed and convincing how we discovered the status quo between these civilizations as they had their own love and hate relationships. I also loved Ascendancy (a DOS game from 1993) as it had unique, non humanoid aliens with only a standing picture and 3-4 paragraph of background stories. Maybe Star Field could introduce aliens through future DLCs or mods, but I doubt it will be the same. We can't believe we are alone in the universe. And we know from Jurassic Park that "life finds a way" then how can it happen they showed 30+ alien animals, but none of those ecosystems evolved into an intelligent lifeforms? Every solar system got different evolutionary speed so they could be easily ahead of us without mass extinctions or climate changes. Game industry have the technology to create such unimagineable landscapes what scifi tv shows could never afford. So I really hope modder community will give us alien forests with weird looking trees or mushrooms or chrstals whatever they imagine instead of empty rocky planets.
Internet: "Starfield, a discount Star Citizen that nobody wanted, and is actively proving no man's sky with less money did it better."
Me: "you're the one dumb enough to buy it just because you didn't want to feel left out."
Internet:" well actually.....
Me: " booting up my $20 copy of rimworld with over 1,200 hours of playtime."
🎯❤☝💯
Eh I'd rather play Starfield than Star Citizen by far. See, I didn't throw $1000-$10,000 at Starfield only $70. Once the mods really start rolling it's gonna be a lot more fun, pity it takes modders to make Bethesda titles great.
I use Betty as my companion. She hangs out, blows people up, and makes no judgements.
The thing keeping me off starfield is the traversal. Menu fast traveling just isn't it for me. I wanna pick a direction and go.
idk if this is RNg or coded but I noticed a pattern of different guns appearing a lot and not seeing other guns in certain "universe" play throughs. But it also could have been tied to levels as you level up through the NG+. I went from Maelstroms and Krakens to Beowulf's and Kakoda's on the enenmies. It was different but it was still excessive like the game decided that "these are the abundant weps this time around." and I think that is why you have people saying all i got was laser weps, coz they literally had a laser wep heavy universe roll.
btw I am 90% sure the shooting up and to the left is a bug in the game. I had this happen to me, I dumped an entire 30 bullet mag to test it and every bullet went up and to the left. it must have something to do with things being in front of the gun when you aim or something to do with the game being open for too long causing some calculation error or something. it stopped soon after but I don't remember what I did to stop it
who is this lol.. I am subbed to you some how
ohh door stuck haha
Maybe, they will add to the lasers.., I hope 😮 I didn't know there was only 3 before I took the perk 😢
He does know you can mod the guns right ? 😂 you need to do the main quest though..NG+ should be dope!
The only thing that matters in almost every game is how a weapon is utilized and how much damage it does. What does it matter if it's classified as something else? What matters is fire rate, recoil, range, damage, aoe, etc. Once you start getting into types of damage vs damage resistances like in League of Legends or hell even Pokemon then the type of damage you're doing, maybe from a specific class of weapon that can only do that damage, is when it starts to matter.
Am I the only one who got into No Man's Sky right after Starfield came out? 😅
Why
I tried playing before SF came out but I was to bored with the game lol
@@MoZz.. same but I kinda treat NMS like minecraft in some way, I have a "minecraft phase" for about a week and never think about it for months even years on end and then somehow comeback and play it. And not once have I even made it to the endings of both games but I always think fondly of them whenever I think about them on the rare occasions that I do
@@MoZz..Sure, NMS is a different experience. It is a sandbox game without a "ticking bomb" story. It is not your cup of tea , like an FPS player wouldnt enjoy turn base strategy games. The thing with NMS is that they actually delivered what the game want to do. SF is just worse than Skyrim in space, that promise way more than it delivered.
NMS got a little bit of player boost and more recognition thanks to Midfield so that makes me happy
Bethesda usually neglects laser weapons, in fallout 4 we got the laser musket and the standard laser rife could be sniper other than that not much was expanded upon. Parcticle is literally plasma from fallout which in the case of FO4 was just better than lasers due to enemies having high resist and possibly bugs. Also the hitbox issue may also be for 3rd person camera it when too close to an object and shots were going through even though he was in 1st person.
Fallout 4 world is supposed to be less technologically advanced. The human civilization has been almost wiped out before the long-range space flight and before colonizing any other planet. So most people are running around with the machetes and pipe guns. But this is the world where much of humanity has escaped and re-settled in space. They're supposed to have more advanced weaponry.
Every time, in my 600+ hours, i replayed Fallout 4, i always ended up with a semi-auto, 50cal Combat Rifle or a Combat Shotgun (also semi-auto).
Those were just the best choices imho, full-auto felt like a huge nerf in DPS and i used the rifle for mid-long range fights and shotgun to solve any disagreements in person.
Of course, i liked to run around with a tricked out 10mm pistol or a minigun, but i never liked using them. The only full-auto gun i used and enjoyed was an AK from a DLC and only because it had the legendary effect doubling its damage after each consecutive bullet hit.
After looking at the spiffing brits video that showed that the ai for space ship combat is stuck to only target the center of the ship and this meant you could build some crazy ships where it has super long extensions so then the mid part of the ship becomes that extension which in turn makes the ai try to attack that tiny extension which makes your space ship almost unhitable or how you can glitch through everywhere and for some reason vendors keep all their stock in boxes in the floor that you can then loot feels like such a bethesda game. I honestly have no idea why it's become somewhat of a standard that they release early access games that needs a year or more to become at least less bugged :D
That's how shops worked in Skyrim too. Invisible chests for merchants. Some players found them
See I found a really good katana super early on and have been rocking that melee weapon for a long time it’s super good lol and then I found the matching knife later it’s pretty sick
A dynamic factions mod for each solar system with events and quests would be so cool. It could be like Star Wars Battlefront Conquest mode.
if bethesda does make something like that, it would be empire vs stormcloaks all over again but in fucking space. Bethesda does not know how to write factions... or to write anything good at all.
I wonder if there’s still a dev room with all the items in the game + unreleased items in it like in previous Bethesda games. Would be interesting to see what could/should've been/will be in the game later
no, they are opening a store to sell that content like fallout76, they wont hand over that stuff for modders to release it for free
@@yt_hatesfreespeech Fallout 76 also had a dev room, and one of the problems it had on launch was that people kept figuring out how to get into the dev room and duplicate the items.
the curvature of earth variable is called the Coriolis effect, applies with making a mile shot or farther maybe shorter or longer depending on other variables
I like how the mines have the same mine/grenade sounds from fallout 4
I can agree with Ratatoskr about the fact that Bethesda's best game still remains Morrowind and that with each release they have have down a spiral of mediocrity and casualization. It's unfortunate to see and they still give me a spark of wanderlust every title I play them, but that spark is fading away faster and faster with each game they release.
bro Morrowind is soo good, the worldbuilding, mechanics, visual design, and storytelling are all so fucking amazing. All it needed was some fine tuning (especially for combat, the hit chance and stamina system are way too punishing), and we would truly got an absolutely amazing 10/10 masterpiece of an RPG
No, Starfield easily beat morrowind in term of writing, worldbuilding and quest design
@@ni9274nice troll
I disagree..it's not the same with From Soft, because each of their games has improved upon the previous game and added more depth. You can't say that with anything that came after Morrowind from BGS's releases.
On the contrary: the writing got worse, the rpg elements were more streamlined and it goes on and on. This is especially true from Oblivion > Skyrim and F3 > F4 > Starfield (I don't count F76, because it wasn't BGS that made it nor New Vegas which is the best Fallout game since Fallout 2 that wasn't made by them but by Obsidian). I don't mind QOL things like fast travel or whatever, but for me what matters most are the RPG elements and the writing and they all took a nosedive after Morrowind and you can't deny that.@@darrenronard2087
@@MegaSuperAwesomeBros Argument to why Starfield doesn't beat morrowind in term of writing, Worldbuilding and quest design ?
A game with amazing ballistics which were an integral pat of how combat worked was Tribes Ascend. Shame that game is gone now.
This. Playing it on lan with CTF with Castle mode or playing Rabbit was great.
Reading this unlocked a core memory
in your example all 3 bullets will hit the ground at the same time, different distances unless you aim up and arc the path
I think this Steam review sums up Starfield perfectly:
"Bethesda Game Studios is a company that broke ground on some truly revolutionary games like The Elders Scrolls: Arena, and its sequel Daggerfall. However a long line of commercial failures afterwards pushed the company to the brink of bankruptcy. Its next game had to be a success to save the company, and the result was TES: Morrowind, a truly fantastic game of incredible creativity, set in a world unlike any seen before. It captured my attention like few other games have when it released in 2002.
Then they released the next game, TES: Oblivion. And they played it safe. Utterly safe. Gone was the fantastic creativity of Morrowind, replaced instead by the most bog standard fantasy world you could possibly create. All elements that could offend anyone were removed or heavily toned down. But it still worked, the joy of freely exploring such a vast fantasy world still held up even if the world was comparatively shallow. And with their next series of games, Fallout 3, TES: Skyrim, and Fallout 4, the formula held up. Successful, but increasingly safe, shallow games plagued by weak writing and increasingly inconsistent lore, held up primarily by the freedom of their open world and the endless modders supporting the games for decades after release.
That brings us to Starfield, the latest game from Bethesda, their first new IP in ages, and the final destination of their increasingly lazy, uninspired and utterly "safe" game design. Though I fail to understand why they were so hell bent on creating a "new" IP when they did absolutely nothing original with it. Starfield does absolutely nothing new, it's just a long series of sci-fi tropes done better by others without adding anything, or putting an interesting new spin on anything. With the recent Elder Scrolls and Fallout games they had the luxury of copying the homework of the great talents that created those franchises, but with Starfield they had to learn to walk on their own, and they faceplant right out of the gate.
The main story is the most tedious, derivative and repetitive slog I've ever experienced in a Bethesda game. Most quests are simple fetch quests, the EXACT SAME fetch quest, repeated for hours on end. The story takes forever to build any kind of momentum, and it barely reaches the pace of a gentle jog before it reaches its final unsatisfying end. It opens to a far inferior version of Mass Effect's inciting event, before going into some pseudo-religious claptrap and ultimately devolving into the most overdone sci-fi trope that has been plaguing popular culture in recent years. You'll know it when to get there, trust me. I can barely describe how much I hated the main story, and it certainly didn't help that I predicted most of the big story reveals along the way.
But what about the open world? It's always carried Bethesda games before. 1000 planets of adventure must be something, right? No. Bethesda dropped the ball here monumentally. The open world is basically a lie, an illusion of content. In truth the worlds you visit are little more than vast empty expanses of open terrain with the occasional copy/pasted structure dotted around. And it's extremely obvious how lazy it is, every "random" structure is identical down to the placement of every last item, enemy, and decoration. Worse yet is the fact that you can't fly directly to the structures, nor are there any kinds of mounts or vehicles available so you'll spend vast amounts of time walking to things. At least you can fast travel back, and good god you have to fast travel a lot in this game. Enjoy the loading screens.
The worldbuilding is some of the worst I've ever seen. There's no depth to anything. In playing it safe, every faction is just a generic stock entity, "space law enforcement", "space bank", "space bandits", "space pirates". Every character is a basic cardboard cutout, with terrible facial animations and wooden acting to boot. All animal and plant life across the galaxy is basically the same models, just with different names. It's all so bland and repetitive I can barely remember the names of any of the characters I encountered. There's nothing to distinguish one person or place from any other. Every area is equally diverse, with no distinguishing features to set them apart from any other. The worst example of this I experienced is when I found a 200 year old generation ship, launched at sublight speed from Earth to colonize another planet, and I discovered the people born and raised on said ship all spoke with clearly distinct Earth accents like Russian, African, English etc. Are you joking? Did the Africans isolate themselves in a ghetto in Cargo Bay 3 for two centuries? Did the Russians conquer and establish a fiefdom on deck 9? Bethesda's writers have clearly never experienced a truly multicultural society, because it doesn't work like this. After growing up together in a community sealed inside a spaceship they should speak the same English accent, and probably a strange form of English that distinctly diverged from what everyone else speaks after two centuries in isolation. But that idea was just too clever for Bethesda.
Then there are the bugs, of which there are many. This is pretty much part and parcel of any Bethesda game, but needs to be addressed. I've personally experienced a plethora of minor irritants such as t-posing corpses, wild physics and poorly scripted quests and triggers. This on top of many, many crashes and freezes. Save often is my advice. Hard saves, so that you can revert if necessary.
Beyond bugs there are also endless little irritating quirks that makes the game a pain to play. There are no local or interior maps, so finding your way around cities or buildings becomes irritating. Particularly in cities which have been built around long detours to get to anything, most likely to hide how small they really are.
The "skill challenges" you have to complete to progress character skills. It's just another system meant to slow the game down, to pad out the time it takes to get anything done. And the challenges are never anything interesting like, breaking into the secure vault of a band of religious zealots, or hunt a lethal predator loose on a space station that's falling into a black hole. No, it's just a grind. Do X thing Y number of times. I particularly hated having to grind space combat to pump up my Piloting skill so that I could use a ship with longer jump range.
Then there are escort quests, thankfully I haven't found many, but trying to keep a character with the survival skills of a clinically depressed lemming alive is never fun, especially with the sheer number of bloodthirsty aliens the game throws at you.
Ultimately a lot of the game's issues beside the stale writing and uninspired worldbuilding, boil down to engine limitations. The game is built on the back of the aging Creation Engine, which itself is an evolution of the Gamebryo Engine Bethesda has been using since Morrowind, over 20 years ago. Please Bethesda, let it rest. It can go no further.
To conclude, Starfield is all the bad connotations of the word "Bethesda" distilled into one game. This is the final destination for all of the lazy choices, overhyped features, stale writing, and "vast but shallow" design philosophy that Bethesda is known for. What else can I say but this? Bethesda. This isn't good enough any more! Your lazy, half-assed efforts aren't good enough. You had the unmitigated gall to ask 100$ for early access to this uninspired piece of shit, the worst product you have ever cobbled together. If we are to have any hope of a decent Fallout or Elder Scrolls game in the future, there has to be a serious shakeup at Bethesda. And I doubt Todd Howard is the only problem as some have suggested. For a game to so utterly fail in so many aspects takes a considerable team effort. I can only hope that this game's failure is a wake up call and that the future will see some positive changes.
Final score: Bethesda / 10"
This game should prove to you that some people literally delude themselves into an alternate universe.
it seems like starfield additionally to rng bullet spread added recoil before you shoot. So first you experience recoil and then bullet is leaving the gun and then it travels to random place. So even if you did aim at something it doesn't matter since recoil made you shot above it
Yea noticed that when Baldy played those beautiful 'headshots' frame by frame.
I don’t know if this is a Creation engine issue. All the games with this engine have wonky gun play. It just felt so off shooting the guns.
Which actually makes it more realistic 😂
Scopes are balls. Hip fire and Third person view. Just keep moving back and forth the AI doesn't know what they are doing. Put on a intimidation, watch them run away and retreat. Shotguns are the best.
For lasers too?
At this point Bethesda games just dump a truck full of sand in front of you and expect you to deal with it. Then the modding community does a sigh, rolls up the sleeves and starts sculpting the sand castle. After everyone already paid for the castle.
Explain me why the modding community would decide to "fix" a game if they don't like the game from the start ? And why Starfield is being played and loved by millions of people right now if it's just "a truck full of sand" ?
Modders that mod Starfield do it cause they love Starfield and want it to be better than it's already.
@@ni9274 no, they do it because they love Skyrim. That's where the entire modding compunity migrates from, they loved Skyrim and saw what amazing projects can be done by the community with dedication using the "Skyrim-Engine". While Starfield itself is kinda mid, the basic Bethesda formula is in there and the potential for community made masterpieces with it.
@@ni9274he's coping that's why, for whatever reason he hates the game/ is unable to play it, so he's in an emotional state where he can't think rationally nor does he actually care about what is true about the game and what's a lie, he's convinced himself the game is unfinished so he doesn't feel bad about not getting to play it
@@Originalchiliyou seem to be really bent over this
@@OriginalchiliSounds like you might be the one coping
I think the laser weapons don't push you back in zero-g, its super annoying with a machine gun. Same concept as a rocket, you need mass to expel to push you forward.
29:45 describing Star Wars Knights of the Old Republic KEKW
I was thinking about the viarity of weapons in the half-life series. How there are normal guns but also biological and experimental weapons. We have the crossbow shooting slow arrows, the snarks that are small creatures that attack enemies after you throw them, the tau cannon that shoots charged tau particles or something and can be used to jump with by charging it up and shooting underneath you, the gluon gun that shoots electricity (would be more fun to have it in the style of GTA2, that it acts like a testa coil from RA1 lol), the spore launcher that shoots green exploding balls, the barnacle grapple that shoots a string that hooks on to targets and either drags them to you or you drag to them depending on their size only for the barnacle to start munching on the enemy, the gravity gun, the portal gun (op4 also had the displacer cannon that acted somewhat different then the portal gun) etc.
That's exactly why I say SF is stuck in 2005. It's like Bethesda devs has never played any other FPS game. SF combat is awful, I don't think no amount of modding is going to fix it. Hell duke nukem had more variety of weapons. Even Doom....
Cool story bro
Xbot: you guys can’t help but to have a bow and arrow or crossbow in your games 😂
@@russianbot1779 not that i believe its a modders job to fixed their cobbled together game. i do have a lot more faith in modders. i hated skyrim combat, but modders completely revolutionised (i mean that within the terms of skyrim not generally) the combat within the creation engine with MCO, crazy 3rd person animations, weapons, armor the whole lot. so while i don't believe Starfield is anywhere near a top tier rpg, i do have some faith that modders will actually be able to create more of a complete and customisable experience.
however im full of copium so who knows
@@northlyteSkyrim with mods I would argue is a top tier rpg because it can be tailored to almost anyone’s experience. Skyrim is one of if not the most modded game ever to exist, no other rpg comes close in terms of customisability of the experience. Please don’t misunderstand, I don’t think Skyrim is the ‘best rpg ever’ or anything but it is certainly top tier if you take mods into account.
I think another problem is a lot of the content that makes things feel diverse are locked behind skill walls. The rattler, for example, can equip a binary trigger making it a 2 round burst. The law gives can equip EM rounds and become a stun weapon. You didn't know that because you don't have weapon crafting high enough.
Something that actually makes space combat not mind numbing is targeting, which is hidden behind a perk. Same with jump packs. I played the game for 20 hours not knowing I needed to take the jump pack skill to be able to use the jetpacks. I wouldn't have known jetpacks existed if I hadn't seen it on other people's games.
I was mad when i found out that headshots doesnt break a characters helmet, causing them to suffocate because of the lack of air. Instead all you get is a dialog line saing "fuck i cant see"
I wish this game had Yog Sogoth like Space Cuthulu monsters you would have to fight in your space ship.
'this guy really went through the fuckin ringer for this video'
the fact that its just a comment on completing the main story is so goddamn funny
10 seconds in and we all know - this is gonna be a meme worthy experience.
15:11 actually, RL snipers have a spotter that feeds them that info electronically and the redical automatically adjusts and then the sniper can aim to shoot. However the spotter has to do the technical shit.
you also have the bullet drift due to the spin of the bullet. but that being said how games do it is like you said earlier. it is just calculating projectile speed and arch.