Probably one of the worst things about the little side quests is when the npc says "I need you to take care of some critters close by" and then the critters are like 2000 m away
2000m has got nothing on Skyrim. Have had many cases of picking up a quest in say Riften, with dialogue (if any) that heavily implies it's a simple localised errand, and a marker that directs me to a dungeon in the middle of nowhere between Dawnstar and Winterhold.
There is no real accuracy stat in the game. What we saw in this video was user error. He kept hitting the firing button before the gun came down from the recoil and he was shooting over the enemy's head. The accuracy Stat is to give you an idea of the expected accuracy during rapid and auto fire. If you carefully aim each shot just to test this, you will never miss.
Halo is a great example of weapon variety. You got weapons that are in certain genres or categories like bullet vs plasma but they behave very differently and within those categories you have large difference between each, the plasma pistol is extremely different from a plasma rifle but both have a place and are useful in their own way. Edit: He mentioned Halo later.
It's shocking to me that Bethesda learned absolutely nothing from Fallout New Vegas. Obsidian literally came and showed them what an amazing open-ended RPG can be created with their engine. Yet Bethesda just went and kept making generic "RPGs" without any real options in Fallout 4 and now Starfield.
I think about this often and it makes me so upset. Literal perfect blueprint they could actually just copy, paste, and maybe change up a few things. Bethesda is a 1 trick pony, they've made the same game 7 times in a row since morrowind.
They will always denounce that game, obsidian did what Bethesda cannot do, with a fraction of the time. No, the game isn’t perfect. But so many simple things this game should have added from new Vegas is absolutely insane. But Bethesdas pride always gets in the way
Lets not pretend F:NV was some kind of amazing game technically speaking. The game is remembered until today because of it's great story, characters and actual care put into the RPG part of it, something bethesda don't know what to do since oblivion (skyrim was an lighting in a bottle)
@@FinnOAventureiro No one claims FNV is a technical marvel, everyone is fully aware that it's jank as all heck (frankly it's a small miracle it works at all given how pressed for time Obsidian were when making it). It's remembered so fondly because, unlike other Bethesda Fallouts, it has an excellent story and actually feels like a Fallout game (which absolutely can't be said about whatever Fallout 4 is).
in morrowind, you could custom craft spells..you could make a spell that levitated someone 1000 ft in the air, set them on fire then dropped them for so much fall damage it would one shot anything.... the custom spell creation was the winning point for me...not to mention it was my first elder scrolls game.... man ... that was an awesome time to be alive.....
Yeah I can't play a melee or physical ranged class cause it's so shallow in Morrowind. But I could play as a mage basically infinitely just because of the custom spells. Working my way up to dbz levels of power where I just fly over a city and murder everyone with aoe spells in seconds is just an amazing power fantasy.
Yep, morrowind was good somehow, it's a surprise actually when I think about it. I do remember trying to "craft" modify\combine spells in oblivion also, but it was kinda pointless there. Morrowind was great, Oblivion was tolerable and everything after that was just garbage. I realised that when they put guns in oblivion and killed fallout series, from that point on I am just waiting to see them die, but somehow people are still getting hyped when new garbage is announced.
Yeah Skyrim was a pretty big step backwards, No spell crafting, and exploration for gear was pointless because blacksmithing exists, why explore when you can craft better than you'd ever find? Makes me worried about Tes6 tbh. As for Oblivion if you get a mod you can make some pretty fun custom spells, not Morrowind level but still pretty fun.
@CuteyBear-rr1nz My biggest regret is wasting 110GB of torrenting bandwidth for such a terrible game. This game is so bad modders have all but abandoned it. Even mods will never peak high enough to make this game worth playing.
@@DarkBrandon77Starfield just looks so boring. My personal opinion is that Obsidian's Outer Worlds is what Todd wanted Starfield to be. Todd has been planning the game since before Morrowind. I guarantee after the 2 studios had their falling out that Obsidian wanted to beat Bethesda to the punch with a space exploration game and Obsidian did.
@aligmal5031 Because him and the developers at Bethesda have gotten extremely lazy over the past several years. TES6 is going to be a colossal failure and I am willing to wager that Microsoft is going to be furious when they see how badly it will fail.
If you play 10~20 hours and leave a negative review, they will say "Oh you can't accurately judge this type of game with so few hours played!" If you play 30~100+ hours and leave a negative review, they will go "You have already played so many hours so you have already gotten your money's worth, so what are you complaining about lol!"
Currently 4k+ hours on Fo4. I just build settlements with mods, don't really care about anything else. Would have dumped Fo4 after msq if not for mods. 😂
As someone with 50+ hours in the game People who say those 2 things, are to be ignored. You enjoy your time? Awesome! Play enough to go from 'wooo' to 'boo?' understandable, we all have a game like that. Personally still enjoying my second playthrough, now doing the side quests.
What's silly is that exploration in Starfield suffers from being too realistic. If we went to Mars today, we would only find rocks, but it would be cool because it is new and exciting. However in video games we can have vibrant alien worlds so the lack thereof is disappointing.
Great point. Many many games suffer from realism efforts. In like 9 out of 10 times, it actually hurts fun/gameplay if devs want it to be "more realistic".
But wasn't this clearly marketed this way? If you went in expecting advanced alien worlds when it's clearly a near future style game that's nit really their fault.
@@salazar591yeah it was marketed like that and I expected most of the planets to be empty after they said the planets were procedurally generated. The thing is, for most games I feel like realism shouldn't come at the expense of fun. If most planets are empty, the part of the planet you visit should be the most interesting part. Personally, if it were up to me, I would much rather have a handful of handcrafted planets (doesn't even need to be a full planer, just a section) than a thousand mostly empty planets.
Starfield is like 4 times more hyped than it deserves and it has like 16 times more custom mods in the first week than any other game. Todd Howard should be proud.
@@phoboskittym8500 Not true! There was a massive Modding Scene for Oblivion, Fallout 3 and Fallout New Vegas before Skyrim came out. What are you talking about?
If you want anything close to an evil companion it’s the robot Vasco. He never complains about shit and even when you kill innocent non threatening beings he openly encourages you to make sure you loot their bodies.
@@kinh0t going to the grocery store is like watching asmon’s stream. Watch asmon talking about ratatoskr is like seeing your old teacher at the grocery store. Ratatoskr is the teacher.
In just 1 hour of Starfield gameplay, I have experienced: "Wow this game is amazing" "This game is so boring" "Why is everything so far away" "Dude that was incredible" "Why did I even buy this game" "Hey thats kinda cool"
@GuardianMehmed "I'm tired of all these loading screens" "Why are these outposts so tedious? Why can't I just make a settlement like FO4 and slowly colonize and setup multiple trade routes"
10:26 Holy shit, I remember now! That shit would happen sometimes in Fallout 4 as well! I think it has to do with how their engine tries to line up the trajectory of the projectile with where you are aiming at (because some engines don't spawn the projectiles at the tip of the gun) and at certain angles it fails. I think it's mostly when you are at a higher elevation and aiming at a lower elevation. Maybe it's an artifact from how the engine handles projectiles and originates from bows in TES: Marrowind, the first game that used the current Creation engine. That's one reason why Fallout had the VATS system because aiming was unreliable and in Bethesda fashion, clunky.
Hitboxes. The hitboxes in F4 were miles wide on either side of a millimeter thick pipe. Pipes, railings, corners, walls, ledges... all of them had massive hitboxes. The rubble was among the biggest offenders as BGS was particularly lazy with those.
The weird thing about the part where he misses the 4 shots in a row while being aimed at the head. You have the top surface of the shelf and while clearly standing over it, when aimed in, the shots come from UNDERNEATH it. Also, in 4 shots, the shots went in the exact same pattern. If a gun is 45% accurate, I would expect each of the 4 shots to go in a different direction. Its hard to say if this is a weird interaction where the shots are acting like they are encountering the surface or what.
The accuracy only matters with consecutive shots (basically recoil) Bethesda always had weird camera work where the place where the shot comes from changed depending on 1st or 3rd person or zooming in, all 3 have different places where the shot comes from its something they havent changed since FO4
Only rebuttal to ammo variety I have to say about this is for example new vegas where you had surplus, normal, armor piercing, and hollowpoint, along with a ton more for shotguns. Ammo variety can be a good thing, as long as they are differentiated. Its awesome to have to tackle different enemies with differing weaknesses, but that really isnt done here in starfield. The minute difference is in zero gravity areas where the ballistics will push you back, vut after like 25 hours of my own playthrough, I discovered a whopping zero areas like that so if they are that uncommon, it makes the difference between the categories of weapons.... completely void of meaning. Even my experience with emp weapons against robots was lack luster, still took quite a few shots to bring those bastards down, tho admittedly not as much as ballistic
An evil companion that occasionally turn on you would be pretty badass actually. Someone who is a beast in combat, but tries to kill you every once in a while. Once you down them they yield and if you dont kill them they keep helping you until mext time. 😂
Blood Puppy from The Binding of Isaac >:D Feeding on enemies and eventually becomes bloodthirsty, with much stronger attack but also aggroing on player too. Can be kept in that state or beaten back to initial, weaker but safe form
Shadow of War/Mordor... That game had amazing companion system with orcs that could turn on you, save you from a no-chance kill, even come back from the dead to either betray you or rejoin your ranks... Those guys got it so right!
Halo 2 and Reach as well as Destiny have incredible gunplay and they use hitscan weapons, not all of 'em mind you, but a lot of the guns are. They play around with everything else to make them feel good to shoot. Recoil, reticle bounce and bloom, damage falloff, aim assist, reticle stickiness and friction. There's a lot that goes into it and Bethesda doesn't understand any of it.
Imagine saying to us in 2002 that AAA games in 2023 wouldn't top gunplay of halo etc. To be fair the gunplay in halo 2 is absolutely amazing and timeless but it's kinda funny to think
Among all AAA FPS games D2 is probably the worst in terms of network problems ( in pvp). But my god, Bungie does a phenomenal job with the gunplay. The reason why I suffer with the laggy servers is because the D2 gunplay is soo fun.
15:05 Snipers also have to account for the coriolis effect..so even on a day with no wind, you have to "lead" the target due to the distance the earth will rotate in the time between pulling the trigger and the bullet getting to the target.
How far away are these shots? I watched a video of the longest confirmed sniper hits that are a little over a mile and I don't remember them saying anything about the curvature of the earth, just bullet drop, wind and if your target will be when the bullet gets there?
@@Broken_Orbital We're dealing with jankthesda. In a hyper realistic world. Firearms as we have them won't work in space. (You need to Ignite the powder to create the gas to propel the bullet and in space....there is no oxygen that will exist that rapidly. Therefore....no fire.) So we're spitballing realism into a space sim that tries to be revolutionary but realistically is half assed. (In true Bethesda fashion)
I believe the only difference in physics between laser and ballistics is that ballistics propel the player equal and opposite to the projectile while lasers don't in zero G environments. It is unusual how starfield has physics on every item in the game besides projectiles
@MicheleKalina704people like you are what's driving rational discussion down to the ground. Even Baldur's Gate 3 has something like choosing pronouns, but it's a masterpiece. Starfield's problem is a different one apparently
How does an industry that's: A. been around this long, B. has all these tools and expertise at it's disposal, C. gotten this much specific and detailed feedback, fail to get even the basics of what it's customers want on such a constant and consistent basis??
@@axelaxel3913 Ummm... I'm a 18 to 45 year old male with disposable income so, yes I am and yes I am. Edit: and even if I specifically weren't the point would still stand.
bro what you just said made no sense to what i told you. you are not the customer for starfield it is not the game for you nor is it for asmongold and he even stated that himself numerous times. the game is for certain individuals like any other game for example not everyone likes souls like games.@@incoggnito1667
@@incoggnito1667 Well in that case i also meet that criteria and all MMO games and Racing game also fail at basics of what it's customers want because they fail at what I want. It's still have 73% of positive reviews. So there are a lot of people who like it, even if there is a lot of things to improve and many bad choices. Personally i think that developers trying to appease "broad audience" and doing games for everyone are idiots.
@@ravensblade imagine actually fucking defending bethesda with the singular argument of "the game just isnt for you". Its like you just didnt watch the video that you are commenting on, where a guy who loves Bethesda games doesnt like this one, with lots of evidence presented as to why he's objectively correct on the game being half baked
@@WoonStruck Except there is an excuse. The game's guns have accuracy, which is actually not uncommon in FPS games, but a lot of the early guns have really low accurate around 50-60%, so the bullets stray from their path more. You can rightly complain that the base accuracy is too low, but there is a valid excuse there.
I, for the longest time insisted on using my fists for my melee weapon. The first problem was you can't unequip a weapon from the hotkey (which was a problem in Fallout 4) so I had to go through all the layers of menus just to unequip my weapon. The hotkey is absolutely broken and it was that way in Fallout 4 as well.
Ballistics should be different for each planet though. Different gravity and atmosperic conditions. It could have been done if they properly implement physics.
@@iTzMcSnow wow, that totally discounts his point, cuz, you know, gamer opinions don't matter unless those gamers are willing to build a whole new game all on their own... /endsarcasm
The other thing is that the colonies have been at war for a long long time. Youd think they'd come up with some crazy effective killing utensils and combat styles.
It was after a couple of those "oh I dont actually like this game" moments that I started to realise why I didn't like them, why I was playing them regardless and ultimately it brought me to the point where I decided I wasn't going to play videogames I didn't like any more. I wasn't going to sit around hoping it would get good, I wasn't going to hold on to a game that gave a few sparks of joy in an otherwise infuriating and unpleasant experience just for those moments, I wasn't going to cling on for too long trying to enjoy a game just because I adored the concept when all the game did functionally was piss me off. Although a brand holds some weight, I wasn't going to cling to the name any more just because the franchise concept was unique or the studio made good games in the past, if they put out a game or two that I didn't enjoy, the goodwill is gone and they have to convince me like anyone else. I think it's done a lot for my enjoyment of videogaming as a whole.
The funny thing is, Bethesda has actually done ballistics with bows in Skyrim. They first tried it and I think either Morrowind or oblivion I don’t remember, and it was absolutely terrible, but they got it to an acceptable place in Skyrim when you have a bow equipped, you actually have to aim a little bit higher or lower depending on their distance. So why didn’t they apply that same kind of programming or whatever in Starfield?
@@Chaostheory1980 I am not a game developer but from what I know about programming and simulating physics (from a scientific and not a gaming point of view though,), adjusting for different gravity should not really be a problem. The physics are a set of equations (correct me if I am wrong please), so in a sense bullet drop should be something like "Bullet travels in a parabula. Downwards motion is depending on [different variables and constants] * g, where g is the local gravitational acceleration. So it should not be a problem to just input a different value for g.
@@lordhelmchen3154 my thought was maybe the way they have programmed it was a bit to basic and on any planet that has higher than 1.2G would so negatively effect the drop it would ruin ballistic weapons. But i suspect that could have been a cool mechanic making lasers have an advantage. But this is BGS so all the weapons probably use the same ballistic framework for want of a better word. It is the problem with trying to make a game appeal to the widest audience. The depth gets gutted first.
@@Chaostheory1980 Well, distances aren't that high in Bethesda games to make this drop that noticeable, besides it is the game of the future, it would also give a reason to invest into ballistics or crafting skills, to craft a ballistic computer scope with calculated drop for your gun, maybe invest into better ammo, or develop a skill for your character that would showcase bullet drop
@@tastethecock5203 this is a game where you have a laser skill with barely any laser weapons and a medic skill that cannot craft medkits, trauma kits or emergency kits made for a wide not deep audience. I suspect the distances are a good point for the lack of bullet though.
Baldurs Gate 2 (haven't got 3 yet) did the companion dynamics the best. Almost all of your companions could turn on you at any moment if you behaved a certain way that went against their beliefs and what they stand for. In fact party members could turn on each other and there were several famous interactions between party members that could simply completely decimate your strategy. You really had to be aware of the dynamics between them and which one would at some point escalate.
And you will never find a game doing it better than this. BG2 is the best CRPG/RPG ever created. The sound, the drawing of environment. Everything in this game is phenomenal and will probably never be done again.
It's present in BG3. Not going to be in the same way because different developers, but you can permanently loose companions through choices you make and conflict between two of the companions does come to a head where one of them will die if you don't intervene.
22:00 Landmines are useless for the same reason, enemies never move towards you. they hunker down, or run further away. Even if you run away, they wont follow. Only time i found them useful was in Zero-G throwing them like grenades. 32:00 i tried doing that since the sysdev made such a fuss about how dangerous they were, so as soon as they let me dock, i started blasting. Turns out nearly every single NPC in there is classed as "essential". All i ended up with was a bunch of angry immortal pirates. Also did the same thing with the sysdev missions, so they got angry and threw me in jail ... for 0 days because i had no bounty.
btw I am 90% sure the shooting up and to the left is a bug in the game. I had this happen to me, I dumped an entire 30 bullet mag to test it and every bullet went up and to the left. it must have something to do with things being in front of the gun when you aim or something to do with the game being open for too long causing some calculation error or something. it stopped soon after but I don't remember what I did to stop it
3 "Pirate factions" or its a pirate faction (crimson fleet), Eclispe mercenaries, and the Va'ruun (cult faction)... but basically all the same thing. only difference is there are one or two places where Eclispe don't attack you. But in general no other factions to fight... unless you fight the law. Which I guess is okay since most of the other games its just bandits. Oblivion? besides bandits it was magical or demonic creatures... Skyrim. Same as Oblivion, though with the option of joining the empire or rebels. Here. cause there are minimal aliens here from what I have spoiled myself with. so the vast majority of enemies are only the 3 pirate factions
I think the biggest improvement would be a mod where it replaces the map with the elite dangerous galaxy map, starfield systems placed and highlighted among the real/procedural galaxy. Maybe even the planetary landing/supercruise, too. The menus are fine, but I’m tired of loading screens when they could just freeze the camera and add an animation/effect to simulate the character doing something. Watching my ship drift towards a moon at 150m/s is cringe.
I think another problem is a lot of the content that makes things feel diverse are locked behind skill walls. The rattler, for example, can equip a binary trigger making it a 2 round burst. The law gives can equip EM rounds and become a stun weapon. You didn't know that because you don't have weapon crafting high enough. Something that actually makes space combat not mind numbing is targeting, which is hidden behind a perk. Same with jump packs. I played the game for 20 hours not knowing I needed to take the jump pack skill to be able to use the jetpacks. I wouldn't have known jetpacks existed if I hadn't seen it on other people's games.
about the melee in AC6 there is a stat tied to boosters. melee boost strength and melee boost EN efficiency. and thats all you need for melee stats in that game. and its damn great feeling to use a booster that maxes those out. and just play the most violent game of connect the dots as you jump from enemy to enemy lmao
The shittiest part about this "oh it's a space game they have to use fuckin lasers n shit" is that in 0 gravity, your fucking bullets are going to go completely straight! And have infinite distance! And go faster and never lose speed! FFS! Guns would be so so so much better in space than on Earth. And yes they would still fucking fire! They don't need air to fire, how much fucking air do you think a bullet is getting jammed inside of a chamber!? Gunpowder contains oxygen in it on the molecular level. So ballistic weapons are perfect for space combat. It's such horrible bullshit that we just gloss over that when making a futuristic game and to make it FEEL arbitrarily more futuristic we have to use fucking lasers... It isn't the 70's anymore. We are smart enough to know that in the future we will still be using guns with bullets, not fucking lasers! God damn it. Bethesda disrespects our intelligence perhaps more than any other game company, other than ActiBlizz maybe.
Internet: "Starfield, a discount Star Citizen that nobody wanted, and is actively proving no man's sky with less money did it better." Me: "you're the one dumb enough to buy it just because you didn't want to feel left out." Internet:" well actually..... Me: " booting up my $20 copy of rimworld with over 1,200 hours of playtime."
Eh I'd rather play Starfield than Star Citizen by far. See, I didn't throw $1000-$10,000 at Starfield only $70. Once the mods really start rolling it's gonna be a lot more fun, pity it takes modders to make Bethesda titles great.
You don't even need to have a bunch of hours to know that Starfield is just a bland re-skin of the last 15 years of Bethesda games. I don't think it's a bad game, but it 100% does not live up to the hype and "masterpiece" status that a lot of people are making it out to be. It's a very mid game.
17:3517:57 can someone please help me and tell me what music that is? i swear it reminds me of Okami and i've heard it a few times in random vids but everytime i notice it there's never a source in the descriptions >:/ edit: turns out, its skyrim's Secunda lmao, welp there ya go
they really should just combine particle and laser into 1 perk, because right now anything other than ballistic is a trap. that would solve lasers, but heavies need more weapons cuz not many options there either
Main story is perfectly fine if your willing to accept they already laid out all the major decisions for you and that constellation is your characters main interest. If your role playing anything outside of im a member of constellation then its going to feel bad.
Lol you just proved you didn't play the game 😂 the main quest is probably the most freeing main questline in all their games... you can literally ignore the main quest and go be with the factions, building your bases, side quests... why lie about the game?
The absolute worst failure imo is the resource gathering/outpost building. I'm one of the 3% of players who did the 500 resource delivery task for Steam, and there is literally zero benefit to spending any time doing the one thing you'd think is actually important for space travel. I spent the beginning of the game thinking I'd need to defend it from something, just to realize it was 5% of a quest line. It's basically a cosmetic hub. I also expected zenomorphs to become way more involved in game play in later level planets, but nope! And then Sarah died and you act like you barely knew her even though you got engaged. I really hope this game gets there someday, but I fear it has way to far to go.
If a game makes you want to quit after 10 hours, it's not your fault. Either make the 10 first hours more enjoyable or cut them off and start from the good parts.
Or the game just isn't for you. 😂 He hated Fallout and then proceeded to buy fallout in space. Why does he keep buying games. He knows he is gonna dislike.
@sownheard I wasn't talking about a specific game, I was talking about this kind of mentality in general. The game is boring me to death or for whatever reason I had enough after 10 hours is valid criticism that's my point.
If I’m not enjoying a game after 10 hours I’m done with it. I have pushed through way to many games over the last 30 years to force myself through games I don’t like. If other people like it that’s great but if the game isn’t good for me after all that time then that’s that.
Yes and no. I've hated the beginning of games and absolutely loved them the more I played them. My first experience with this was Populous many years ago. Hated it at first, but the more I played it the more I liked it. MMORPGs can be like this too, the early game is a pointless snooze until you've got 40 hours into it in most of them. A lot of the time though if you hate the first 10 hours you'll hate the rest but I think this mostly applies to specific genres (sports games, platformers, FPS).
it seems like starfield additionally to rng bullet spread added recoil before you shoot. So first you experience recoil and then bullet is leaving the gun and then it travels to random place. So even if you did aim at something it doesn't matter since recoil made you shot above it
Scopes are balls. Hip fire and Third person view. Just keep moving back and forth the AI doesn't know what they are doing. Put on a intimidation, watch them run away and retreat. Shotguns are the best.
I can agree with Ratatoskr about the fact that Bethesda's best game still remains Morrowind and that with each release they have have down a spiral of mediocrity and casualization. It's unfortunate to see and they still give me a spark of wanderlust every title I play them, but that spark is fading away faster and faster with each game they release.
bro Morrowind is soo good, the worldbuilding, mechanics, visual design, and storytelling are all so fucking amazing. All it needed was some fine tuning (especially for combat, the hit chance and stamina system are way too punishing), and we would truly got an absolutely amazing 10/10 masterpiece of an RPG
I disagree..it's not the same with From Soft, because each of their games has improved upon the previous game and added more depth. You can't say that with anything that came after Morrowind from BGS's releases. On the contrary: the writing got worse, the rpg elements were more streamlined and it goes on and on. This is especially true from Oblivion > Skyrim and F3 > F4 > Starfield (I don't count F76, because it wasn't BGS that made it nor New Vegas which is the best Fallout game since Fallout 2 that wasn't made by them but by Obsidian). I don't mind QOL things like fast travel or whatever, but for me what matters most are the RPG elements and the writing and they all took a nosedive after Morrowind and you can't deny that.@@darrenronard2087
That super cool sniper rifle you found? That is the very definition of the term "very rare". To often in games a common drop becomes rare. Very rare means it might not ever drop at all. You have to get very lucky to get it. You got lucky.
I don’t understand how you can go through the trouble of making a game but half-ass something as important as weapons. It’d be so fun coming up with new weapon ideas to add to the loot pool. What do they have to lose?
Bethesda usually neglects laser weapons, in fallout 4 we got the laser musket and the standard laser rife could be sniper other than that not much was expanded upon. Parcticle is literally plasma from fallout which in the case of FO4 was just better than lasers due to enemies having high resist and possibly bugs. Also the hitbox issue may also be for 3rd person camera it when too close to an object and shots were going through even though he was in 1st person.
Fallout 4 world is supposed to be less technologically advanced. The human civilization has been almost wiped out before the long-range space flight and before colonizing any other planet. So most people are running around with the machetes and pipe guns. But this is the world where much of humanity has escaped and re-settled in space. They're supposed to have more advanced weaponry.
Every time, in my 600+ hours, i replayed Fallout 4, i always ended up with a semi-auto, 50cal Combat Rifle or a Combat Shotgun (also semi-auto). Those were just the best choices imho, full-auto felt like a huge nerf in DPS and i used the rifle for mid-long range fights and shotgun to solve any disagreements in person. Of course, i liked to run around with a tricked out 10mm pistol or a minigun, but i never liked using them. The only full-auto gun i used and enjoyed was an AK from a DLC and only because it had the legendary effect doubling its damage after each consecutive bullet hit.
Starfield had the opportunity to have a GREAT ballistics engine, with varying gravities affecting guns to act differently. With laser weapons not being affected by intensified gravity worlds, they would have carved a niche for themselves.
16:52 😂I’m pretty sure every time the gun isn’t able to aim there because of the table like, there’s something in the way so it can’t move into position. The problem is the crosshair is just dead center the entire time, like they added in a feature for realism but didn’t account for it by having the UI change in anyway like some games do by showing your gun is obstructed or whatnot.
@@MoZz.. same but I kinda treat NMS like minecraft in some way, I have a "minecraft phase" for about a week and never think about it for months even years on end and then somehow comeback and play it. And not once have I even made it to the endings of both games but I always think fondly of them whenever I think about them on the rare occasions that I do
@@MoZz..Sure, NMS is a different experience. It is a sandbox game without a "ticking bomb" story. It is not your cup of tea , like an FPS player wouldnt enjoy turn base strategy games. The thing with NMS is that they actually delivered what the game want to do. SF is just worse than Skyrim in space, that promise way more than it delivered.
Starfield hooked me for about 20 hours. I did a couple of the power quests then decided to look shit up. Found out they want you to do the same fly through the light bullshit 240 times and looked up the ending. That's when I uninstalled the game and thanked the sailing gods that I didn't need to pay for that trash. Just think what Breath of the Wild or Tears of the Kingdom would've been if every single shrine was just "fly through the light slowly."
To be fair, this in itself is not neccessarily a bad thing. It is a conscious design decision they made and I think were transparent about. They are going for this low-tech (and low-fantasy, you could say) sci-fi "NASA feel" approach where it is about humanity taking to the stars and trying to make their lives. Other intelligent races in the same universe detract from that setting/atmosphere. Not saying they did that perfectly or that there might not have been other reasons to exclude advanced alien life, but the setting they went for *could* work in principle. There are plenty of sci-fi franchises/settings that have humans as the only intelligent species, for example Dune or Firefly and they are popular and loved by many, so it *can* work.
That's my biggest reason for not caring about Starfield. I just want another space opera RPG where you interact with intelligent alien civilizations again. Most space games just make aliens mindless monsters to kill. It's annoying.
@@keyamazed1038 Exactly. I want to see first contacts. They should have introduced min. 4-5 major races with detailed backgrounds if they want to create a new living scifi world what they have worked on for years. We could learn about theirs culture, language, motivation, goals, religions, fractions via NPCs and race related missions. Players could shape the power balance of the galaxy with diplomacy as we could ally or declare war on them. I won't say they have to copy Mass Effect or Babylon 5, but these franchises were so detailed and convincing how we discovered the status quo between these civilizations as they had their own love and hate relationships. I also loved Ascendancy (a DOS game from 1993) as it had unique, non humanoid aliens with only a standing picture and 3-4 paragraph of background stories. Maybe Star Field could introduce aliens through future DLCs or mods, but I doubt it will be the same. We can't believe we are alone in the universe. And we know from Jurassic Park that "life finds a way" then how can it happen they showed 30+ alien animals, but none of those ecosystems evolved into an intelligent lifeforms? Every solar system got different evolutionary speed so they could be easily ahead of us without mass extinctions or climate changes. Game industry have the technology to create such unimagineable landscapes what scifi tv shows could never afford. So I really hope modder community will give us alien forests with weird looking trees or mushrooms or chrstals whatever they imagine instead of empty rocky planets.
Its one thing to say "the accuracy of the weapon", its a completely different story when you can visibly see it "missing" to the bottom right, every, single, time. This is not accuracy or some sort of recoil box at that point, this is a straight up massive flaw in the games animation and tracing.
It astounds me that anyone could defend such an underwhelming below average game. For such a massive fantasy game it's hilariously empty in nearly every instance. The only thing this game has in abundance is loading screens and unnecessary conversations
if bethesda does make something like that, it would be empire vs stormcloaks all over again but in fucking space. Bethesda does not know how to write factions... or to write anything good at all.
I enjoyed Oblivion, F3, F:NV, Skyrim, Fallout 4. Never looked at or played F76 and Starfield. Why? There is Elden Ring. GTA5, Sleeping Dogs, Witcher 3.
Imagine if they had ID software come in completely redesign the combat. They could turn the melee system into something comparable to the glory kills. Also, without trying to spoil anything, if you play without doing the main quest up until you finish "into the unknown", it's basically like playing Skyrim and never getting shouts.
Except powers are completely useless in starfield and offer nothing you can’t outperform with weapons or drugs. The powers are a knock off of Thu’ums but weaker.
ran through the game never using powers besides the zero gravity field in the terrormorph missions. theyre not useful. theyre a symptom of todd howard "going ohh, ahhh" and getting in the way of making games. just like the settement system in fallout 4.
@@Homer890The most useful ones are solar flare and personal atmosphere. Personal atnosphere refills O2 and clears CO2 and keeps it full for duration allowing sprinting and shit when overencumbered. Good for loot goblins, and thats mostly it. Solar flare is useful in late game, but mainly just for saving on ammo or to get some massive ranged damage for melee build. Even then tho, its only really useful as your level continues to rise through ng+ and bulky enemies like terrormorphs become around lvl 100 since flare does percentage based damage. Some do have uses, but otherwise, largely forgettable shout system clone (though i like it being a recharging resource much more than the cooldowns of skyrim shouts)
14:50 This is true. He’s talking about the coriolis effect (considering the rotation of the earth before making your shot), which is mentioned in the original Modern Warfare campaign during the sniper mission.
I love the physics behind ballistic performance. You have to take into account gravity's effect on the projectile, projectile velocity, barometric pressure, wind speed (or speeds, as they can vary between shooter position and target position if it's far enough away), curvature of the earth, possibly target movement calculations as well depending on if you're a military sniper shooting at people or just a gun enthusiast shooting at steel plates, and probably some more. All this just to put a piece of lead in a specific spot really far away lol. So cool. PUBG was awesome in this regard. I have kills with the AWP and Mk14 from almost 1000m away, and even with pistols or smgs I've dropped people at or beyond 150m. Made the game so much fun, and really gave an idea of the skill of whoever was making the shots. Granted, maybe Starfield isn't supposed to feel like that since you're just fighting NPCs, but it sure would be cool.,
idk if this is RNg or coded but I noticed a pattern of different guns appearing a lot and not seeing other guns in certain "universe" play throughs. But it also could have been tied to levels as you level up through the NG+. I went from Maelstroms and Krakens to Beowulf's and Kakoda's on the enenmies. It was different but it was still excessive like the game decided that "these are the abundant weps this time around." and I think that is why you have people saying all i got was laser weps, coz they literally had a laser wep heavy universe roll.
So. the funny weird thing with the crimson fleet quest line is it doesn't matter what crime you've committed as long as you've committed one, and get arrested for it. For instance; My wife's playthrough: "Kills 28 people with a combo of axe and shotgun, finally gets arrested after running out of ammo and getting tired of axing everyone." - The police: "We're looking for someone With your skill set." MY playthrough: Gets caught accidentally stealing a bottle of wine because I miss-clicked. - The police: "We're looking for someone with your skill set." WHAT SKILL SET?! TERRIBLY STEALING THINGS?! GETTING CAUGHT?! Feeling bad for accidentally stealing a bottle of wine in front of an old lady and so I turned myself in?! THAT skill set?! what the actual heckin' doodle, man?
I was thinking about the viarity of weapons in the half-life series. How there are normal guns but also biological and experimental weapons. We have the crossbow shooting slow arrows, the snarks that are small creatures that attack enemies after you throw them, the tau cannon that shoots charged tau particles or something and can be used to jump with by charging it up and shooting underneath you, the gluon gun that shoots electricity (would be more fun to have it in the style of GTA2, that it acts like a testa coil from RA1 lol), the spore launcher that shoots green exploding balls, the barnacle grapple that shoots a string that hooks on to targets and either drags them to you or you drag to them depending on their size only for the barnacle to start munching on the enemy, the gravity gun, the portal gun (op4 also had the displacer cannon that acted somewhat different then the portal gun) etc.
That's exactly why I say SF is stuck in 2005. It's like Bethesda devs has never played any other FPS game. SF combat is awful, I don't think no amount of modding is going to fix it. Hell duke nukem had more variety of weapons. Even Doom....
@@russianbot1779 not that i believe its a modders job to fixed their cobbled together game. i do have a lot more faith in modders. i hated skyrim combat, but modders completely revolutionised (i mean that within the terms of skyrim not generally) the combat within the creation engine with MCO, crazy 3rd person animations, weapons, armor the whole lot. so while i don't believe Starfield is anywhere near a top tier rpg, i do have some faith that modders will actually be able to create more of a complete and customisable experience. however im full of copium so who knows
@@northlyteSkyrim with mods I would argue is a top tier rpg because it can be tailored to almost anyone’s experience. Skyrim is one of if not the most modded game ever to exist, no other rpg comes close in terms of customisability of the experience. Please don’t misunderstand, I don’t think Skyrim is the ‘best rpg ever’ or anything but it is certainly top tier if you take mods into account.
My big issue was getting legendary OP weapons too early. I got my legendary plasma shotty at lvl5 and it's still my primary for cqb. I was and still am one shotting enemies 30 lvls above me.
Same. I got all my legendary equipment before level 10 and I’m level 50 now and I have never one time changed gear. I don’t care - not at all why I play a Bethesda game.
@@emilymschoener9193 But imagine a world where you could have the things you love about a Bethesda game AND have the bad stuff actually be good. Yall need to stop treating these things as an either or scenario. Having a competent loot system and actual enemies with good AI would just make the game better, not worsen it.
@@tryten9 It is though. Turn it up if you are having too easy of a time. All Bethesda games are, are power trips. You get to decide on how much power you trip on.
A huge reason i always ended up doing stealth archer in skyrim was that shooting arrows was addictive with the ballistics. Making those long leading arc shots on a walking guard was infinitely enjoyable
15:11 actually, RL snipers have a spotter that feeds them that info electronically and the redical automatically adjusts and then the sniper can aim to shoot. However the spotter has to do the technical shit.
also wouldn't it have been better to bring back the Mass Effect 2 system of just surveying planets from space and absorbing materials into your ship and only visiting like 1/20 planets on foot, this would also make outposts better to farm for
I think the way the first 3 mass effect games did optional missions was great. Every playthrough I did of those first 3 I actually enjoyed all of it. One can be kind of boring to do everything but it wasn't too extreme. I personally miss linear games. Give me controlled environments with some meaningful exploration/optional side content. I used to like trying to be somewhat completionist but it's just kind of shitty in a lot of modern games. For the record, I don't think Mass Effect 1 did great exploration either as it was a lot of copy paste and useless driving for a lot of the side content. However, it's still a great game and I could overlook that due to being an older game and it was a somewhat unique idea.
I won't lie. It was cool at first touching down on planets and exploring them in Mass Effect but like halfway through it gets old fast because you have to actually comb through every inch of the barren and rocky planet to find one mining deposit. Multiply that by a 100. I dread surveying planets in every new playthrough of ME. ME2 on the other hand, it was like the grace of god when you didn't have to suffer through that tedious hell anymore. That being said, ME1 still had more charm, to me, than ME2. Starfield has neither. You can't drive a tank around and you can't just scan from your ship. It blows.
True loved the dice roll mechanics and stiff npcs that never go to sleep, I also love how stealth doesn't work in morrowind unless you break the game by being a stealth mage lol
19:25 Kikaku booster with a hot-as-hell generator, you can use the lunge, and if you're really good, you can do shit like quintuple melee cancel to dodge while closing any amount of distance between you and the enemy, and hit them. You _actually_ feel like you're a goddamned Newtype from Gundam when you pull it off in pvp. It is unironically the most anime-badass thing I've ever done in a video game, and the first time I did it, I immediately wanted to put a soundtrack to the clip, like some hard shit from Mobile Report or the symphonic stuff from G-Witch.
I wonder if there’s still a dev room with all the items in the game + unreleased items in it like in previous Bethesda games. Would be interesting to see what could/should've been/will be in the game later
@@yt_hatesfreespeech Fallout 76 also had a dev room, and one of the problems it had on launch was that people kept figuring out how to get into the dev room and duplicate the items.
For all the instances of bullets not following the crosshair, there is an accuracy stat for every gun that you can upgrade with gun crafting. It's right there on the weapon stat card. I don't know how so many people have no idea this is in the game and criticize clips of bullets 'missing'
but wouldn't inaccuracy cause the bullets or beams to fall randomly around the crosshair, instead of all of them going up and to the left in the same way like those four shots shown?
At this point Bethesda games just dump a truck full of sand in front of you and expect you to deal with it. Then the modding community does a sigh, rolls up the sleeves and starts sculpting the sand castle. After everyone already paid for the castle.
Explain me why the modding community would decide to "fix" a game if they don't like the game from the start ? And why Starfield is being played and loved by millions of people right now if it's just "a truck full of sand" ? Modders that mod Starfield do it cause they love Starfield and want it to be better than it's already.
@@ni9274 no, they do it because they love Skyrim. That's where the entire modding compunity migrates from, they loved Skyrim and saw what amazing projects can be done by the community with dedication using the "Skyrim-Engine". While Starfield itself is kinda mid, the basic Bethesda formula is in there and the potential for community made masterpieces with it.
@@ni9274he's coping that's why, for whatever reason he hates the game/ is unable to play it, so he's in an emotional state where he can't think rationally nor does he actually care about what is true about the game and what's a lie, he's convinced himself the game is unfinished so he doesn't feel bad about not getting to play it
27:35 omfg YES! It's such a tiny thing but it happens so often and after a while it just builds until it starts to make you angry. It's just the worst, and while you can land and even goto a mission system from the cockpit, most of the traveling in this game is in the menus
yea the whole ship mechanic is honestly pointless if you think about it, apart from the ship combatr, which isnt much fun after the first few times anyway
From the looks of it. The shots came out after the recoil and not before the recoil. That's why he kept missing all the shots in the video. That's some shitty stuff especially in an fps shooting game.
Telling someone they need to play over 20 hours to be "allowed" to give a negative review is insane. "Oh you just haven't gotten to the good part yet", yeah well why are the first 20 hours so shit then? Let's say a casual gamer plays 2 hours a day (that is actually a lot for someone with a job and/or minimal social life, so maybe a little less than that), it would take them almost 2 entire weeks of playing only that one game, of having a absolute shit experience before FINALLY being allowed to have fun. Now let's say someone just gets to play a few hours every few day, that shit experience is spread out over MULTIPLE weeks... Hell, even if you play 7 hours a day it would still take your no-lifing ass 3 fucking days to finally get to the good part If a game takes that long to finally "get good", then it DESERVES a bad review
I think that the reason that at 16:49 the gun shoots to the side is bcs of the table is in the way of the gun. The real problem is that the scope is not in sync with it. Its my guess so dont take it too seriously.
Probably one of the worst things about the little side quests is when the npc says "I need you to take care of some critters close by" and then the critters are like 2000 m away
Yup, especially on high gravity planet, totally nightmare.
Well, you dont want to settle within 100m of hostile critters.
this
@zachster2016i mean, even just considering the scope of a normal city - 2000m is closeby
2000m has got nothing on Skyrim.
Have had many cases of picking up a quest in say Riften, with dialogue (if any) that heavily implies it's a simple localised errand, and a marker that directs me to a dungeon in the middle of nowhere between Dawnstar and Winterhold.
That's a bit odd that a laser weapon has a low accuracy. A laser hits always exactly where it is aiming.
unless the glass/lens/whatever is warped or damaged.
Ah, it must be the fabled triple-action mechanism. Something in the gun (the barrel itself) jiggles around a bit.
There is no real accuracy stat in the game. What we saw in this video was user error. He kept hitting the firing button before the gun came down from the recoil and he was shooting over the enemy's head.
The accuracy Stat is to give you an idea of the expected accuracy during rapid and auto fire. If you carefully aim each shot just to test this, you will never miss.
@@ProxCQ except lasers shouldn't have recoil.
The laser rifle and pistol in Fallout have horrible accuracy, but at the same time it kinda makes it fun.
Halo is a great example of weapon variety. You got weapons that are in certain genres or categories like bullet vs plasma but they behave very differently and within those categories you have large difference between each, the plasma pistol is extremely different from a plasma rifle but both have a place and are useful in their own way.
Edit: He mentioned Halo later.
It's shocking to me that Bethesda learned absolutely nothing from Fallout New Vegas. Obsidian literally came and showed them what an amazing open-ended RPG can be created with their engine. Yet Bethesda just went and kept making generic "RPGs" without any real options in Fallout 4 and now Starfield.
I think about this often and it makes me so upset. Literal perfect blueprint they could actually just copy, paste, and maybe change up a few things. Bethesda is a 1 trick pony, they've made the same game 7 times in a row since morrowind.
They will always denounce that game, obsidian did what Bethesda cannot do, with a fraction of the time. No, the game isn’t perfect. But so many simple things this game should have added from new Vegas is absolutely insane. But Bethesdas pride always gets in the way
Lets not pretend F:NV was some kind of amazing game technically speaking. The game is remembered until today because of it's great story, characters and actual care put into the RPG part of it, something bethesda don't know what to do since oblivion (skyrim was an lighting in a bottle)
@@FinnOAventureiro No one claims FNV is a technical marvel, everyone is fully aware that it's jank as all heck (frankly it's a small miracle it works at all given how pressed for time Obsidian were when making it). It's remembered so fondly because, unlike other Bethesda Fallouts, it has an excellent story and actually feels like a Fallout game (which absolutely can't be said about whatever Fallout 4 is).
The vast majority of games do not have any real options, they are no different than those games created by telltale games.
in morrowind, you could custom craft spells..you could make a spell that levitated someone 1000 ft in the air, set them on fire then dropped them for so much fall damage it would one shot anything.... the custom spell creation was the winning point for me...not to mention it was my first elder scrolls game.... man ... that was an awesome time to be alive.....
That music carried so much too I was really in imagination back then 😊now looking at Starfild I don't even want to play it.
Yeah I can't play a melee or physical ranged class cause it's so shallow in Morrowind. But I could play as a mage basically infinitely just because of the custom spells. Working my way up to dbz levels of power where I just fly over a city and murder everyone with aoe spells in seconds is just an amazing power fantasy.
Yep, morrowind was good somehow, it's a surprise actually when I think about it. I do remember trying to "craft" modify\combine spells in oblivion also, but it was kinda pointless there. Morrowind was great, Oblivion was tolerable and everything after that was just garbage. I realised that when they put guns in oblivion and killed fallout series, from that point on I am just waiting to see them die, but somehow people are still getting hyped when new garbage is announced.
@@fromryuk7785yeah ive heard morrowwind sucks as an rpg and its more towards meta building like an mmo
Yeah Skyrim was a pretty big step backwards, No spell crafting, and exploration for gear was pointless because blacksmithing exists, why explore when you can craft better than you'd ever find? Makes me worried about Tes6 tbh. As for Oblivion if you get a mod you can make some pretty fun custom spells, not Morrowind level but still pretty fun.
game is not even worth pirating
@CuteyBear-rr1nz My biggest regret is wasting 110GB of torrenting bandwidth for such a terrible game.
This game is so bad modders have all but abandoned it. Even mods will never peak high enough to make this game worth playing.
I really tried to get into this game. I restarted like 4 times and just didn't got any vibe for it.
@@DarkBrandon77Starfield just looks so boring. My personal opinion is that Obsidian's Outer Worlds is what Todd wanted Starfield to be. Todd has been planning the game since before Morrowind. I guarantee after the 2 studios had their falling out that Obsidian wanted to beat Bethesda to the punch with a space exploration game and Obsidian did.
@@generalgreevus8773 todd hate that ppl like new vegas and outer worlds more than fallout 4 and 76
@aligmal5031 Because him and the developers at Bethesda have gotten extremely lazy over the past several years. TES6 is going to be a colossal failure and I am willing to wager that Microsoft is going to be furious when they see how badly it will fail.
as a complainer myself i can indeed confirm that this man is good at complaining
I'm a complainer too. His complaining is top notch!
I am also, and I would like to complain that there was very little to complain about.
I only wish I could complain this well myself.
I like complaining about RDR 2 and Elden Ring. I'm complaining about them all the time
Complaining is my hobby, there was so much more to complain about this game he barely scratched the surface
If you play 10~20 hours and leave a negative review, they will say "Oh you can't accurately judge this type of game with so few hours played!"
If you play 30~100+ hours and leave a negative review, they will go "You have already played so many hours so you have already gotten your money's worth, so what are you complaining about lol!"
Feels good stealing comment from the main video ha?
@@makhmal1776
More like it's a very common observation of the behavior of some of these white knights' defenses for their games
Currently 4k+ hours on Fo4. I just build settlements with mods, don't really care about anything else. Would have dumped Fo4 after msq if not for mods. 😂
As someone with 50+ hours in the game
People who say those 2 things, are to be ignored.
You enjoy your time? Awesome!
Play enough to go from 'wooo' to 'boo?' understandable, we all have a game like that.
Personally still enjoying my second playthrough, now doing the side quests.
.@@MoZz..
I still do not understand how people looked at Fallout 76, saw Starfield and concluded that Starfield was going to be good.
Remember DO NOT pre order elderscrolls 6
What's silly is that exploration in Starfield suffers from being too realistic. If we went to Mars today, we would only find rocks, but it would be cool because it is new and exciting. However in video games we can have vibrant alien worlds so the lack thereof is disappointing.
Great point. Many many games suffer from realism efforts. In like 9 out of 10 times, it actually hurts fun/gameplay if devs want it to be "more realistic".
But wasn't this clearly marketed this way? If you went in expecting advanced alien worlds when it's clearly a near future style game that's nit really their fault.
@salazar591 nah they just chose to hide the game for years then show it riddled with jump cuts and ludicrous marketing bs statements.
@@salazar591yeah it was marketed like that and I expected most of the planets to be empty after they said the planets were procedurally generated. The thing is, for most games I feel like realism shouldn't come at the expense of fun. If most planets are empty, the part of the planet you visit should be the most interesting part. Personally, if it were up to me, I would much rather have a handful of handcrafted planets (doesn't even need to be a full planer, just a section) than a thousand mostly empty planets.
Starfield is not focused on planetary exploration, it's focused on exploring locations and cities.
Starfield is like 4 times more hyped than it deserves and it has like 16 times more custom mods in the first week than any other game. Todd Howard should be proud.
That is sadly not even true.
Both Skyrim and Fallout 4 have had more mods uploaded in their first month of release than Starfield.
IT
JUST
WORKS
Um... No... There was barely a mod scene when Skyrim came out in 2011
@@phoboskittym8500 Not true! There was a massive Modding Scene for Oblivion, Fallout 3 and Fallout New Vegas before Skyrim came out.
What are you talking about?
@@amazinghorizon8270good, modders shouldn't support this s**** game
If you want anything close to an evil companion it’s the robot Vasco. He never complains about shit and even when you kill innocent non threatening beings he openly encourages you to make sure you loot their bodies.
So he isn’t evil he’s just neutral
Well there is Betty the boy try hunter and the two crimson fleet members as well
Seeing asmongold react to ratatoskr feels like seeing your teacher at the grocery store
I know asmon's stream is the grocery store and no one can persuade me otherwise
Why
Explain, who is the teacher?
@@kinh0t going to the grocery store is like watching asmon’s stream. Watch asmon talking about ratatoskr is like seeing your old teacher at the grocery store. Ratatoskr is the teacher.
Same lol, feels so weird
In just 1 hour of Starfield gameplay, I have experienced:
"Wow this game is amazing"
"This game is so boring"
"Why is everything so far away"
"Dude that was incredible"
"Why did I even buy this game"
"Hey thats kinda cool"
imagine what would you experience in 12 hours
This times 12
@GuardianMehmed "I'm tired of all these loading screens"
"Why are these outposts so tedious? Why can't I just make a settlement like FO4 and slowly colonize and setup multiple trade routes"
16x the hours.
@@MrScrawnjuan Cause it's not Fallout 4 ????
"Its so buggy it doesnt register my shots!"
"You havent played long enough!"
10:26 Holy shit, I remember now! That shit would happen sometimes in Fallout 4 as well! I think it has to do with how their engine tries to line up the trajectory of the projectile with where you are aiming at (because some engines don't spawn the projectiles at the tip of the gun) and at certain angles it fails. I think it's mostly when you are at a higher elevation and aiming at a lower elevation. Maybe it's an artifact from how the engine handles projectiles and originates from bows in TES: Marrowind, the first game that used the current Creation engine. That's one reason why Fallout had the VATS system because aiming was unreliable and in Bethesda fashion, clunky.
I thought it had vats because the first 2 fallout games were action point turn-based with hit percentages just like VATS.
100%
Bethesda importing 8 year old bug. Nothing new
Hitboxes. The hitboxes in F4 were miles wide on either side of a millimeter thick pipe.
Pipes, railings, corners, walls, ledges... all of them had massive hitboxes. The rubble was among the biggest offenders as BGS was particularly lazy with those.
I thought it was just because of adding RNG to whether a bullet hits or not. RPG elements in a FPS.
The weird thing about the part where he misses the 4 shots in a row while being aimed at the head. You have the top surface of the shelf and while clearly standing over it, when aimed in, the shots come from UNDERNEATH it. Also, in 4 shots, the shots went in the exact same pattern. If a gun is 45% accurate, I would expect each of the 4 shots to go in a different direction. Its hard to say if this is a weird interaction where the shots are acting like they are encountering the surface or what.
Yeah I think the soft cover system is probably what made those shots miss
The accuracy only matters with consecutive shots (basically recoil)
Bethesda always had weird camera work where the place where the shot comes from changed depending on 1st or 3rd person or zooming in, all 3 have different places where the shot comes from its something they havent changed since FO4
Idk the pistols I find are semi automatic and they kick up a good bit,only thing that will tame it is a comp!
Is just lazy development to make “different guns”
@@mikabakker1 what creates recoil on laser-weapon?
Lowkey never realized it but the ammo point is such a good one. You could probably half that number easily honestly
Only rebuttal to ammo variety I have to say about this is for example new vegas where you had surplus, normal, armor piercing, and hollowpoint, along with a ton more for shotguns. Ammo variety can be a good thing, as long as they are differentiated. Its awesome to have to tackle different enemies with differing weaknesses, but that really isnt done here in starfield. The minute difference is in zero gravity areas where the ballistics will push you back, vut after like 25 hours of my own playthrough, I discovered a whopping zero areas like that so if they are that uncommon, it makes the difference between the categories of weapons.... completely void of meaning. Even my experience with emp weapons against robots was lack luster, still took quite a few shots to bring those bastards down, tho admittedly not as much as ballistic
I think there's 6 different types of shotgun ammo.
It's feels so artificial. Starfield sucks ass
Half? Try 1/4. 🤦🏻♂️😂
Ah, the 'projectiles" are coming from center of your character, not where the barrel is.
What!?Oo
yes a lot of weapons seem to fire to the left it seems
@@Blaze94-k2e yeah that's why he's missing. I'm pretty sure that's a bug. Bethesda probably just set the projectile to the character location.
Why do the laser guns in this game have recoil? That's physically impossible.
ye i was thinkin he same shit...
They do have recoil, but photons have so little mass that you have to shoot _loads_ of the dang things to notice it
Are you the guy who asked why we can't land on gas giants?
some stuff sometimes worth sacrificing for for the rule of fun and cool.
@@am-ranth8955its a videgame so of course its not realistic at all
An evil companion that occasionally turn on you would be pretty badass actually. Someone who is a beast in combat, but tries to kill you every once in a while. Once you down them they yield and if you dont kill them they keep helping you until mext time. 😂
Blood Puppy from The Binding of Isaac >:D
Feeding on enemies and eventually becomes bloodthirsty, with much stronger attack but also aggroing on player too. Can be kept in that state or beaten back to initial, weaker but safe form
Yeah like Zevran in Dragon Age Origins
Shadow of War/Mordor... That game had amazing companion system with orcs that could turn on you, save you from a no-chance kill, even come back from the dead to either betray you or rejoin your ranks... Those guys got it so right!
Man I read this right when he said it in the video. Pretty cool, I mean in the world of RUclips.
Halo 2 and Reach as well as Destiny have incredible gunplay and they use hitscan weapons, not all of 'em mind you, but a lot of the guns are. They play around with everything else to make them feel good to shoot. Recoil, reticle bounce and bloom, damage falloff, aim assist, reticle stickiness and friction. There's a lot that goes into it and Bethesda doesn't understand any of it.
Imagine saying to us in 2002 that AAA games in 2023 wouldn't top gunplay of halo etc. To be fair the gunplay in halo 2 is absolutely amazing and timeless but it's kinda funny to think
Reach was God tier
Among all AAA FPS games D2 is probably the worst in terms of network problems ( in pvp). But my god, Bungie does a phenomenal job with the gunplay. The reason why I suffer with the laggy servers is because the D2 gunplay is soo fun.
csgo uses hitscan too and their gunplay is excellent
15:05 Snipers also have to account for the coriolis effect..so even on a day with no wind, you have to "lead" the target due to the distance the earth will rotate in the time between pulling the trigger and the bullet getting to the target.
How far away are these shots? I watched a video of the longest confirmed sniper hits that are a little over a mile and I don't remember them saying anything about the curvature of the earth, just bullet drop, wind and if your target will be when the bullet gets there?
@@charmanit as short as 1000 yards.
@Broken_Orbital Yea but that also shifts with elevation as well as other numerous factors.
@@missivory_missraine correct.
@@Broken_Orbital We're dealing with jankthesda. In a hyper realistic world. Firearms as we have them won't work in space. (You need to Ignite the powder to create the gas to propel the bullet and in space....there is no oxygen that will exist that rapidly. Therefore....no fire.)
So we're spitballing realism into a space sim that tries to be revolutionary but realistically is half assed. (In true Bethesda fashion)
I believe the only difference in physics between laser and ballistics is that ballistics propel the player equal and opposite to the projectile while lasers don't in zero G environments. It is unusual how starfield has physics on every item in the game besides projectiles
The real question is when are you ever in a zero g spot? Played through the game completely forgot that was a thing
@@carlito19934 yeah they don't really lean into the mechanics. Missed opportunity
The problem is there's ZERO incentive to be immersed. It's a fast travel simulation and 1/3 of your playtime is spent in loading screens.
@MicheleKalina704people like you are what's driving rational discussion down to the ground.
Even Baldur's Gate 3 has something like choosing pronouns, but it's a masterpiece.
Starfield's problem is a different one apparently
@@Mfscallmethedrink honestly it wasn't as ham fisted in BG3 though. In Starfield the woke has to be seen to be believed.
I can find katanas in space, but i can't find a lightsaber.
Starfield defenders are like "If you haven't put 1000 hours into the game, then your opinion is useless".
But at the same time, if you played over 10 hours you're not allowed to say anything negative because you clearly loved it more than life itself.
How does an industry that's:
A. been around this long,
B. has all these tools and expertise at it's disposal,
C. gotten this much specific and detailed feedback,
fail to get even the basics of what it's customers want on such a constant and consistent basis??
you are not the customers though or the targeted audience
@@axelaxel3913 Ummm... I'm a 18 to 45 year old male with disposable income so, yes I am and yes I am. Edit: and even if I specifically weren't the point would still stand.
bro what you just said made no sense to what i told you. you are not the customer for starfield it is not the game for you nor is it for asmongold and he even stated that himself numerous times. the game is for certain individuals like any other game for example not everyone likes souls like games.@@incoggnito1667
@@incoggnito1667 Well in that case i also meet that criteria and all MMO games and Racing game also fail at basics of what it's customers want because they fail at what I want.
It's still have 73% of positive reviews. So there are a lot of people who like it, even if there is a lot of things to improve and many bad choices.
Personally i think that developers trying to appease "broad audience" and doing games for everyone are idiots.
@@ravensblade imagine actually fucking defending bethesda with the singular argument of "the game just isnt for you". Its like you just didnt watch the video that you are commenting on, where a guy who loves Bethesda games doesnt like this one, with lots of evidence presented as to why he's objectively correct on the game being half baked
This was truly a hilarious video. Asmon’s face while watching all of those missed shots was just the best.
Fr, I'm dying right now.
yeah and that the "it just works" comment flew over his head xD
Seriously! 🤣 If I wanted to get blue-b@lls from all those missed 97% chances to hit, I would go play XCom! 😂🤣
Starfield defenders won't touch this comment because they know there's no excuse.
@@WoonStruck Except there is an excuse. The game's guns have accuracy, which is actually not uncommon in FPS games, but a lot of the early guns have really low accurate around 50-60%, so the bullets stray from their path more. You can rightly complain that the base accuracy is too low, but there is a valid excuse there.
I, for the longest time insisted on using my fists for my melee weapon. The first problem was you can't unequip a weapon from the hotkey (which was a problem in Fallout 4) so I had to go through all the layers of menus just to unequip my weapon. The hotkey is absolutely broken and it was that way in Fallout 4 as well.
Ballistics should be different for each planet though. Different gravity and atmosperic conditions. It could have been done if they properly implement physics.
That is really smart and would have been awesome if implemented
@@iTzMcSnow wow, that totally discounts his point, cuz, you know, gamer opinions don't matter unless those gamers are willing to build a whole new game all on their own... /endsarcasm
@@marcus21. yeah, would have been cool
@@draconianemanations2785modders would probably unironically do just that
No thank you, it would be just a hassle to change how i aim every time i fast travel to a different planet. It's not a sim game...
The other thing is that the colonies have been at war for a long long time. Youd think they'd come up with some crazy effective killing utensils and combat styles.
Well they used mechs and genetically engineered creatures, and then destroyed and banned them all with the armistice.
I didn't even get to fight a mech at the mech factory. Big missed opportunity there.
They outlawed all the fucked up stuff. You should know that if you know they are at war.
@@PRC533This whole game is a missed opportunity 😂
It was after a couple of those "oh I dont actually like this game" moments that I started to realise why I didn't like them, why I was playing them regardless and ultimately it brought me to the point where I decided I wasn't going to play videogames I didn't like any more. I wasn't going to sit around hoping it would get good, I wasn't going to hold on to a game that gave a few sparks of joy in an otherwise infuriating and unpleasant experience just for those moments, I wasn't going to cling on for too long trying to enjoy a game just because I adored the concept when all the game did functionally was piss me off. Although a brand holds some weight, I wasn't going to cling to the name any more just because the franchise concept was unique or the studio made good games in the past, if they put out a game or two that I didn't enjoy, the goodwill is gone and they have to convince me like anyone else.
I think it's done a lot for my enjoyment of videogaming as a whole.
The funny thing is, Bethesda has actually done ballistics with bows in Skyrim. They first tried it and I think either Morrowind or oblivion I don’t remember, and it was absolutely terrible, but they got it to an acceptable place in Skyrim when you have a bow equipped, you actually have to aim a little bit higher or lower depending on their distance. So why didn’t they apply that same kind of programming or whatever in Starfield?
I wonder if it is to do with all the different gravity's would change all the ballistics. Like it does with jumping.
@@Chaostheory1980 I am not a game developer but from what I know about programming and simulating physics (from a scientific and not a gaming point of view though,), adjusting for different gravity should not really be a problem. The physics are a set of equations (correct me if I am wrong please), so in a sense bullet drop should be something like "Bullet travels in a parabula. Downwards motion is depending on [different variables and constants] * g, where g is the local gravitational acceleration. So it should not be a problem to just input a different value for g.
@@lordhelmchen3154 my thought was maybe the way they have programmed it was a bit to basic and on any planet that has higher than 1.2G would so negatively effect the drop it would ruin ballistic weapons. But i suspect that could have been a cool mechanic making lasers have an advantage. But this is BGS so all the weapons probably use the same ballistic framework for want of a better word. It is the problem with trying to make a game appeal to the widest audience. The depth gets gutted first.
@@Chaostheory1980 Well, distances aren't that high in Bethesda games to make this drop that noticeable, besides it is the game of the future, it would also give a reason to invest into ballistics or crafting skills, to craft a ballistic computer scope with calculated drop for your gun, maybe invest into better ammo, or develop a skill for your character that would showcase bullet drop
@@tastethecock5203 this is a game where you have a laser skill with barely any laser weapons and a medic skill that cannot craft medkits, trauma kits or emergency kits made for a wide not deep audience. I suspect the distances are a good point for the lack of bullet though.
Baldurs Gate 2 (haven't got 3 yet) did the companion dynamics the best. Almost all of your companions could turn on you at any moment if you behaved a certain way that went against their beliefs and what they stand for. In fact party members could turn on each other and there were several famous interactions between party members that could simply completely decimate your strategy. You really had to be aware of the dynamics between them and which one would at some point escalate.
baldurs gate 2 is the reason there's a companion romance in an rpg games
And you will never find a game doing it better than this. BG2 is the best CRPG/RPG ever created. The sound, the drawing of environment. Everything in this game is phenomenal and will probably never be done again.
It's present in BG3. Not going to be in the same way because different developers, but you can permanently loose companions through choices you make and conflict between two of the companions does come to a head where one of them will die if you don't intervene.
Which all boils down to a spreadsheet... Problem solved
@@WraithReaper09I can attest to this as a Dark Urge that only has hirelings lol
22:00 Landmines are useless for the same reason, enemies never move towards you. they hunker down, or run further away. Even if you run away, they wont follow. Only time i found them useful was in Zero-G throwing them like grenades.
32:00 i tried doing that since the sysdev made such a fuss about how dangerous they were, so as soon as they let me dock, i started blasting. Turns out nearly every single NPC in there is classed as "essential". All i ended up with was a bunch of angry immortal pirates. Also did the same thing with the sysdev missions, so they got angry and threw me in jail ... for 0 days because i had no bounty.
btw I am 90% sure the shooting up and to the left is a bug in the game. I had this happen to me, I dumped an entire 30 bullet mag to test it and every bullet went up and to the left. it must have something to do with things being in front of the gun when you aim or something to do with the game being open for too long causing some calculation error or something. it stopped soon after but I don't remember what I did to stop it
who is this lol.. I am subbed to you some how
ohh door stuck haha
Something about enemies looking identical?
In one of the faction quests, there are two twins in the same building. Amazing randomness.
Video after video on YT is "Ecliptics" or "Pirates" standing there being shot! The game should be called "Ecliptic Cull 2300".
@@OrangeNashyou must be playing on easy mode
@@Grandsunoevery Bethesda difficulty is easy mode, with varying levels of bulletspongeness
3 "Pirate factions" or its a pirate faction (crimson fleet), Eclispe mercenaries, and the Va'ruun (cult faction)... but basically all the same thing. only difference is there are one or two places where Eclispe don't attack you.
But in general no other factions to fight... unless you fight the law. Which I guess is okay since most of the other games its just bandits. Oblivion? besides bandits it was magical or demonic creatures... Skyrim. Same as Oblivion, though with the option of joining the empire or rebels.
Here. cause there are minimal aliens here from what I have spoiled myself with. so the vast majority of enemies are only the 3 pirate factions
"Two" twins? Try seven.
I was thousands of hours into a game before I realized it was terrible. Best asmongold quote
I think the biggest improvement would be a mod where it replaces the map with the elite dangerous galaxy map, starfield systems placed and highlighted among the real/procedural galaxy. Maybe even the planetary landing/supercruise, too. The menus are fine, but I’m tired of loading screens when they could just freeze the camera and add an animation/effect to simulate the character doing something. Watching my ship drift towards a moon at 150m/s is cringe.
I think you’re overestimating just how much of the game’s framework modders can fix
Are you still wasting time on this game?
Unironically Starfield has turned out to be a poor man's No Man's Sky, they should be ashamed.
It's nothing like No Man's Sky. It's a story driven RPG.
@@fasteddyuk‘story driven RPG’. 💀You already lost the argument there.
Garfield > Starfield
I think another problem is a lot of the content that makes things feel diverse are locked behind skill walls. The rattler, for example, can equip a binary trigger making it a 2 round burst. The law gives can equip EM rounds and become a stun weapon. You didn't know that because you don't have weapon crafting high enough.
Something that actually makes space combat not mind numbing is targeting, which is hidden behind a perk. Same with jump packs. I played the game for 20 hours not knowing I needed to take the jump pack skill to be able to use the jetpacks. I wouldn't have known jetpacks existed if I hadn't seen it on other people's games.
about the melee in AC6 there is a stat tied to boosters. melee boost strength and melee boost EN efficiency. and thats all you need for melee stats in that game. and its damn great feeling to use a booster that maxes those out. and just play the most violent game of connect the dots as you jump from enemy to enemy lmao
The shittiest part about this "oh it's a space game they have to use fuckin lasers n shit" is that in 0 gravity, your fucking bullets are going to go completely straight! And have infinite distance! And go faster and never lose speed! FFS! Guns would be so so so much better in space than on Earth. And yes they would still fucking fire! They don't need air to fire, how much fucking air do you think a bullet is getting jammed inside of a chamber!? Gunpowder contains oxygen in it on the molecular level. So ballistic weapons are perfect for space combat. It's such horrible bullshit that we just gloss over that when making a futuristic game and to make it FEEL arbitrarily more futuristic we have to use fucking lasers... It isn't the 70's anymore. We are smart enough to know that in the future we will still be using guns with bullets, not fucking lasers! God damn it. Bethesda disrespects our intelligence perhaps more than any other game company, other than ActiBlizz maybe.
Internet: "Starfield, a discount Star Citizen that nobody wanted, and is actively proving no man's sky with less money did it better."
Me: "you're the one dumb enough to buy it just because you didn't want to feel left out."
Internet:" well actually.....
Me: " booting up my $20 copy of rimworld with over 1,200 hours of playtime."
🎯❤☝💯
Eh I'd rather play Starfield than Star Citizen by far. See, I didn't throw $1000-$10,000 at Starfield only $70. Once the mods really start rolling it's gonna be a lot more fun, pity it takes modders to make Bethesda titles great.
You don't even need to have a bunch of hours to know that Starfield is just a bland re-skin of the last 15 years of Bethesda games.
I don't think it's a bad game, but it 100% does not live up to the hype and "masterpiece" status that a lot of people are making it out to be.
It's a very mid game.
It’s mostly xbox fanboys saying it.
@@rexplorer.official I have Xbox but no afford because I can't get gamepass for $2-$4 via CD key sites like I used to be able to find =(
yeah t's definitely mid. You see some saying it will be game of the year lol. It has no chance.
Fallout 4 with spaceship mod.
@@bushmonster1702 It will be a nominee though I guarantee even though it shouldn't be. It will end up getting runner up in vote percent likely.
17:35 17:57 can someone please help me and tell me what music that is? i swear it reminds me of Okami and i've heard it a few times in random vids but everytime i notice it there's never a source in the descriptions >:/
edit: turns out, its skyrim's Secunda lmao, welp there ya go
they really should just combine particle and laser into 1 perk, because right now anything other than ballistic is a trap. that would solve lasers, but heavies need more weapons cuz not many options there either
Main story is perfectly fine if your willing to accept they already laid out all the major decisions for you and that constellation is your characters main interest. If your role playing anything outside of im a member of constellation then its going to feel bad.
Lol you just proved you didn't play the game 😂 the main quest is probably the most freeing main questline in all their games... you can literally ignore the main quest and go be with the factions, building your bases, side quests... why lie about the game?
@@Originalchilithats not what he said
The absolute worst failure imo is the resource gathering/outpost building. I'm one of the 3% of players who did the 500 resource delivery task for Steam, and there is literally zero benefit to spending any time doing the one thing you'd think is actually important for space travel. I spent the beginning of the game thinking I'd need to defend it from something, just to realize it was 5% of a quest line. It's basically a cosmetic hub.
I also expected zenomorphs to become way more involved in game play in later level planets, but nope! And then Sarah died and you act like you barely knew her even though you got engaged.
I really hope this game gets there someday, but I fear it has way to far to go.
If a game makes you want to quit after 10 hours, it's not your fault. Either make the 10 first hours more enjoyable or cut them off and start from the good parts.
Or the game just isn't for you. 😂
He hated Fallout and then proceeded to buy fallout in space.
Why does he keep buying games.
He knows he is gonna dislike.
@sownheard I wasn't talking about a specific game, I was talking about this kind of mentality in general. The game is boring me to death or for whatever reason I had enough after 10 hours is valid criticism that's my point.
If I’m not enjoying a game after 10 hours I’m done with it. I have pushed through way to many games over the last 30 years to force myself through games I don’t like. If other people like it that’s great but if the game isn’t good for me after all that time then that’s that.
@@sownheardhe said he got it for free at the beginning smart one 😂😂
Yes and no. I've hated the beginning of games and absolutely loved them the more I played them. My first experience with this was Populous many years ago. Hated it at first, but the more I played it the more I liked it. MMORPGs can be like this too, the early game is a pointless snooze until you've got 40 hours into it in most of them. A lot of the time though if you hate the first 10 hours you'll hate the rest but I think this mostly applies to specific genres (sports games, platformers, FPS).
it seems like starfield additionally to rng bullet spread added recoil before you shoot. So first you experience recoil and then bullet is leaving the gun and then it travels to random place. So even if you did aim at something it doesn't matter since recoil made you shot above it
Yea noticed that when Baldy played those beautiful 'headshots' frame by frame.
I don’t know if this is a Creation engine issue. All the games with this engine have wonky gun play. It just felt so off shooting the guns.
Which actually makes it more realistic 😂
Scopes are balls. Hip fire and Third person view. Just keep moving back and forth the AI doesn't know what they are doing. Put on a intimidation, watch them run away and retreat. Shotguns are the best.
For lasers too?
The best part is watching Asmon react to the clear headshots not connecting and literally breezing right passed the enemy. 😂 So bad.
I can agree with Ratatoskr about the fact that Bethesda's best game still remains Morrowind and that with each release they have have down a spiral of mediocrity and casualization. It's unfortunate to see and they still give me a spark of wanderlust every title I play them, but that spark is fading away faster and faster with each game they release.
bro Morrowind is soo good, the worldbuilding, mechanics, visual design, and storytelling are all so fucking amazing. All it needed was some fine tuning (especially for combat, the hit chance and stamina system are way too punishing), and we would truly got an absolutely amazing 10/10 masterpiece of an RPG
No, Starfield easily beat morrowind in term of writing, worldbuilding and quest design
@@ni9274nice troll
I disagree..it's not the same with From Soft, because each of their games has improved upon the previous game and added more depth. You can't say that with anything that came after Morrowind from BGS's releases.
On the contrary: the writing got worse, the rpg elements were more streamlined and it goes on and on. This is especially true from Oblivion > Skyrim and F3 > F4 > Starfield (I don't count F76, because it wasn't BGS that made it nor New Vegas which is the best Fallout game since Fallout 2 that wasn't made by them but by Obsidian). I don't mind QOL things like fast travel or whatever, but for me what matters most are the RPG elements and the writing and they all took a nosedive after Morrowind and you can't deny that.@@darrenronard2087
@@MegaSuperAwesomeBros Argument to why Starfield doesn't beat morrowind in term of writing, Worldbuilding and quest design ?
That super cool sniper rifle you found? That is the very definition of the term "very rare". To often in games a common drop becomes rare. Very rare means it might not ever drop at all. You have to get very lucky to get it. You got lucky.
26:22 How does it even happen? It looks like recoil is applied BEFORE shot not after XD
A game with amazing ballistics which were an integral pat of how combat worked was Tribes Ascend. Shame that game is gone now.
This. Playing it on lan with CTF with Castle mode or playing Rabbit was great.
Reading this unlocked a core memory
10 seconds in and we all know - this is gonna be a meme worthy experience.
I don’t understand how you can go through the trouble of making a game but half-ass something as important as weapons.
It’d be so fun coming up with new weapon ideas to add to the loot pool. What do they have to lose?
Bethesda usually neglects laser weapons, in fallout 4 we got the laser musket and the standard laser rife could be sniper other than that not much was expanded upon. Parcticle is literally plasma from fallout which in the case of FO4 was just better than lasers due to enemies having high resist and possibly bugs. Also the hitbox issue may also be for 3rd person camera it when too close to an object and shots were going through even though he was in 1st person.
Fallout 4 world is supposed to be less technologically advanced. The human civilization has been almost wiped out before the long-range space flight and before colonizing any other planet. So most people are running around with the machetes and pipe guns. But this is the world where much of humanity has escaped and re-settled in space. They're supposed to have more advanced weaponry.
Every time, in my 600+ hours, i replayed Fallout 4, i always ended up with a semi-auto, 50cal Combat Rifle or a Combat Shotgun (also semi-auto).
Those were just the best choices imho, full-auto felt like a huge nerf in DPS and i used the rifle for mid-long range fights and shotgun to solve any disagreements in person.
Of course, i liked to run around with a tricked out 10mm pistol or a minigun, but i never liked using them. The only full-auto gun i used and enjoyed was an AK from a DLC and only because it had the legendary effect doubling its damage after each consecutive bullet hit.
Starfield had the opportunity to have a GREAT ballistics engine, with varying gravities affecting guns to act differently. With laser weapons not being affected by intensified gravity worlds, they would have carved a niche for themselves.
yea but that requires effort which is something Bethesda lacks
Isn’t that exactly what they did?
16:52 😂I’m pretty sure every time the gun isn’t able to aim there because of the table like, there’s something in the way so it can’t move into position. The problem is the crosshair is just dead center the entire time, like they added in a feature for realism but didn’t account for it by having the UI change in anyway like some games do by showing your gun is obstructed or whatnot.
If starfield were a food it'd be breadsticks, plain old breadsticks...
Or Lasagna with many delicious layers.
Am I the only one who got into No Man's Sky right after Starfield came out? 😅
Why
I tried playing before SF came out but I was to bored with the game lol
@@MoZz.. same but I kinda treat NMS like minecraft in some way, I have a "minecraft phase" for about a week and never think about it for months even years on end and then somehow comeback and play it. And not once have I even made it to the endings of both games but I always think fondly of them whenever I think about them on the rare occasions that I do
@@MoZz..Sure, NMS is a different experience. It is a sandbox game without a "ticking bomb" story. It is not your cup of tea , like an FPS player wouldnt enjoy turn base strategy games. The thing with NMS is that they actually delivered what the game want to do. SF is just worse than Skyrim in space, that promise way more than it delivered.
NMS got a little bit of player boost and more recognition thanks to Midfield so that makes me happy
Starfield hooked me for about 20 hours. I did a couple of the power quests then decided to look shit up. Found out they want you to do the same fly through the light bullshit 240 times and looked up the ending. That's when I uninstalled the game and thanked the sailing gods that I didn't need to pay for that trash. Just think what Breath of the Wild or Tears of the Kingdom would've been if every single shrine was just "fly through the light slowly."
These weapons are suppose to be amazing future tech, and they still don't shoot straight.
All just to padd out play time
It's always funny when a WWII gun would be more effective that "futuretech" in those games xD
They introduced alien animals, but not intelligent alien races like in Mass Effect?
fr
To be fair, this in itself is not neccessarily a bad thing. It is a conscious design decision they made and I think were transparent about. They are going for this low-tech (and low-fantasy, you could say) sci-fi "NASA feel" approach where it is about humanity taking to the stars and trying to make their lives. Other intelligent races in the same universe detract from that setting/atmosphere.
Not saying they did that perfectly or that there might not have been other reasons to exclude advanced alien life, but the setting they went for *could* work in principle.
There are plenty of sci-fi franchises/settings that have humans as the only intelligent species, for example Dune or Firefly and they are popular and loved by many, so it *can* work.
For real. I'm upset I can't romance a hot alien. 😢
That's my biggest reason for not caring about Starfield. I just want another space opera RPG where you interact with intelligent alien civilizations again. Most space games just make aliens mindless monsters to kill. It's annoying.
@@keyamazed1038 Exactly. I want to see first contacts. They should have introduced min. 4-5 major races with detailed backgrounds if they want to create a new living scifi world what they have worked on for years. We could learn about theirs culture, language, motivation, goals, religions, fractions via NPCs and race related missions. Players could shape the power balance of the galaxy with diplomacy as we could ally or declare war on them. I won't say they have to copy Mass Effect or Babylon 5, but these franchises were so detailed and convincing how we discovered the status quo between these civilizations as they had their own love and hate relationships. I also loved Ascendancy (a DOS game from 1993) as it had unique, non humanoid aliens with only a standing picture and 3-4 paragraph of background stories. Maybe Star Field could introduce aliens through future DLCs or mods, but I doubt it will be the same. We can't believe we are alone in the universe. And we know from Jurassic Park that "life finds a way" then how can it happen they showed 30+ alien animals, but none of those ecosystems evolved into an intelligent lifeforms? Every solar system got different evolutionary speed so they could be easily ahead of us without mass extinctions or climate changes. Game industry have the technology to create such unimagineable landscapes what scifi tv shows could never afford. So I really hope modder community will give us alien forests with weird looking trees or mushrooms or chrstals whatever they imagine instead of empty rocky planets.
Its one thing to say "the accuracy of the weapon", its a completely different story when you can visibly see it "missing" to the bottom right, every, single, time. This is not accuracy or some sort of recoil box at that point, this is a straight up massive flaw in the games animation and tracing.
It astounds me that anyone could defend such an underwhelming below average game. For such a massive fantasy game it's hilariously empty in nearly every instance. The only thing this game has in abundance is loading screens and unnecessary conversations
True im worried for tes 6
This is like a 3rd rate Mass Effect 1.
i reviewed SF in my steam as "how fast is your nvme/ssd simulator."
A dynamic factions mod for each solar system with events and quests would be so cool. It could be like Star Wars Battlefront Conquest mode.
if bethesda does make something like that, it would be empire vs stormcloaks all over again but in fucking space. Bethesda does not know how to write factions... or to write anything good at all.
I enjoyed Oblivion, F3, F:NV, Skyrim, Fallout 4.
Never looked at or played F76 and Starfield.
Why? There is Elden Ring. GTA5, Sleeping Dogs, Witcher 3.
Imagine if they had ID software come in completely redesign the combat. They could turn the melee system into something comparable to the glory kills. Also, without trying to spoil anything, if you play without doing the main quest up until you finish "into the unknown", it's basically like playing Skyrim and never getting shouts.
Except powers are completely useless in starfield and offer nothing you can’t outperform with weapons or drugs. The powers are a knock off of Thu’ums but weaker.
They power up the more temples you find
ran through the game never using powers besides the zero gravity field in the terrormorph missions. theyre not useful. theyre a symptom of todd howard "going ohh, ahhh" and getting in the way of making games. just like the settement system in fallout 4.
personal atmosphere is amazing@@MrWeenuk21
@@Homer890The most useful ones are solar flare and personal atmosphere. Personal atnosphere refills O2 and clears CO2 and keeps it full for duration allowing sprinting and shit when overencumbered. Good for loot goblins, and thats mostly it. Solar flare is useful in late game, but mainly just for saving on ammo or to get some massive ranged damage for melee build. Even then tho, its only really useful as your level continues to rise through ng+ and bulky enemies like terrormorphs become around lvl 100 since flare does percentage based damage.
Some do have uses, but otherwise, largely forgettable shout system clone (though i like it being a recharging resource much more than the cooldowns of skyrim shouts)
14:50
This is true. He’s talking about the coriolis effect (considering the rotation of the earth before making your shot), which is mentioned in the original Modern Warfare campaign during the sniper mission.
All ghillied up, that mission was so cool back in the day.
rotation =/= curvature
7:23 hitboxes be like "Get Down Mr. President!"
I love the physics behind ballistic performance. You have to take into account gravity's effect on the projectile, projectile velocity, barometric pressure, wind speed (or speeds, as they can vary between shooter position and target position if it's far enough away), curvature of the earth, possibly target movement calculations as well depending on if you're a military sniper shooting at people or just a gun enthusiast shooting at steel plates, and probably some more. All this just to put a piece of lead in a specific spot really far away lol. So cool.
PUBG was awesome in this regard. I have kills with the AWP and Mk14 from almost 1000m away, and even with pistols or smgs I've dropped people at or beyond 150m. Made the game so much fun, and really gave an idea of the skill of whoever was making the shots. Granted, maybe Starfield isn't supposed to feel like that since you're just fighting NPCs, but it sure would be cool.,
idk if this is RNg or coded but I noticed a pattern of different guns appearing a lot and not seeing other guns in certain "universe" play throughs. But it also could have been tied to levels as you level up through the NG+. I went from Maelstroms and Krakens to Beowulf's and Kakoda's on the enenmies. It was different but it was still excessive like the game decided that "these are the abundant weps this time around." and I think that is why you have people saying all i got was laser weps, coz they literally had a laser wep heavy universe roll.
So. the funny weird thing with the crimson fleet quest line is it doesn't matter what crime you've committed as long as you've committed one, and get arrested for it.
For instance;
My wife's playthrough: "Kills 28 people with a combo of axe and shotgun, finally gets arrested after running out of ammo and getting tired of axing everyone." - The police: "We're looking for someone With your skill set."
MY playthrough: Gets caught accidentally stealing a bottle of wine because I miss-clicked. - The police: "We're looking for someone with your skill set."
WHAT SKILL SET?! TERRIBLY STEALING THINGS?! GETTING CAUGHT?! Feeling bad for accidentally stealing a bottle of wine in front of an old lady and so I turned myself in?! THAT skill set?! what the actual heckin' doodle, man?
I was thinking about the viarity of weapons in the half-life series. How there are normal guns but also biological and experimental weapons. We have the crossbow shooting slow arrows, the snarks that are small creatures that attack enemies after you throw them, the tau cannon that shoots charged tau particles or something and can be used to jump with by charging it up and shooting underneath you, the gluon gun that shoots electricity (would be more fun to have it in the style of GTA2, that it acts like a testa coil from RA1 lol), the spore launcher that shoots green exploding balls, the barnacle grapple that shoots a string that hooks on to targets and either drags them to you or you drag to them depending on their size only for the barnacle to start munching on the enemy, the gravity gun, the portal gun (op4 also had the displacer cannon that acted somewhat different then the portal gun) etc.
That's exactly why I say SF is stuck in 2005. It's like Bethesda devs has never played any other FPS game. SF combat is awful, I don't think no amount of modding is going to fix it. Hell duke nukem had more variety of weapons. Even Doom....
Cool story bro
Xbot: you guys can’t help but to have a bow and arrow or crossbow in your games 😂
@@russianbot1779 not that i believe its a modders job to fixed their cobbled together game. i do have a lot more faith in modders. i hated skyrim combat, but modders completely revolutionised (i mean that within the terms of skyrim not generally) the combat within the creation engine with MCO, crazy 3rd person animations, weapons, armor the whole lot. so while i don't believe Starfield is anywhere near a top tier rpg, i do have some faith that modders will actually be able to create more of a complete and customisable experience.
however im full of copium so who knows
@@northlyteSkyrim with mods I would argue is a top tier rpg because it can be tailored to almost anyone’s experience. Skyrim is one of if not the most modded game ever to exist, no other rpg comes close in terms of customisability of the experience. Please don’t misunderstand, I don’t think Skyrim is the ‘best rpg ever’ or anything but it is certainly top tier if you take mods into account.
My big issue was getting legendary OP weapons too early. I got my legendary plasma shotty at lvl5 and it's still my primary for cqb. I was and still am one shotting enemies 30 lvls above me.
Same. I got all my legendary equipment before level 10 and I’m level 50 now and I have never one time changed gear. I don’t care - not at all why I play a Bethesda game.
@@emilymschoener9193 But imagine a world where you could have the things you love about a Bethesda game AND have the bad stuff actually be good. Yall need to stop treating these things as an either or scenario. Having a competent loot system and actual enemies with good AI would just make the game better, not worsen it.
sounds like you need to try a difficulty harder than very easy
@@clintonhopkins1315 Running on Normal, so that's not it.
@@tryten9 It is though. Turn it up if you are having too easy of a time. All Bethesda games are, are power trips. You get to decide on how much power you trip on.
A huge reason i always ended up doing stealth archer in skyrim was that shooting arrows was addictive with the ballistics. Making those long leading arc shots on a walking guard was infinitely enjoyable
There is more variety of weapons in Syndicate Wars made in 1998, than in Starfield made in 2023
15:11 actually, RL snipers have a spotter that feeds them that info electronically and the redical automatically adjusts and then the sniper can aim to shoot. However the spotter has to do the technical shit.
also wouldn't it have been better to bring back the Mass Effect 2 system of just surveying planets from space and absorbing materials into your ship and only visiting like 1/20 planets on foot, this would also make outposts better to farm for
Definitely better than having over a thousand completely empty planets
I think the way the first 3 mass effect games did optional missions was great. Every playthrough I did of those first 3 I actually enjoyed all of it. One can be kind of boring to do everything but it wasn't too extreme. I personally miss linear games. Give me controlled environments with some meaningful exploration/optional side content. I used to like trying to be somewhat completionist but it's just kind of shitty in a lot of modern games. For the record, I don't think Mass Effect 1 did great exploration either as it was a lot of copy paste and useless driving for a lot of the side content. However, it's still a great game and I could overlook that due to being an older game and it was a somewhat unique idea.
I won't lie. It was cool at first touching down on planets and exploring them in Mass Effect but like halfway through it gets old fast because you have to actually comb through every inch of the barren and rocky planet to find one mining deposit. Multiply that by a 100. I dread surveying planets in every new playthrough of ME. ME2 on the other hand, it was like the grace of god when you didn't have to suffer through that tedious hell anymore. That being said, ME1 still had more charm, to me, than ME2. Starfield has neither. You can't drive a tank around and you can't just scan from your ship. It blows.
Every time a new Bethesda game comes out, it makes me think of how much better Morrowind is.
True loved the dice roll mechanics and stiff npcs that never go to sleep, I also love how stealth doesn't work in morrowind unless you break the game by being a stealth mage lol
@@Originalchili Godd lied to you.
19:25 Kikaku booster with a hot-as-hell generator, you can use the lunge, and if you're really good, you can do shit like quintuple melee cancel to dodge while closing any amount of distance between you and the enemy, and hit them. You _actually_ feel like you're a goddamned Newtype from Gundam when you pull it off in pvp. It is unironically the most anime-badass thing I've ever done in a video game, and the first time I did it, I immediately wanted to put a soundtrack to the clip, like some hard shit from Mobile Report or the symphonic stuff from G-Witch.
I wonder if there’s still a dev room with all the items in the game + unreleased items in it like in previous Bethesda games. Would be interesting to see what could/should've been/will be in the game later
no, they are opening a store to sell that content like fallout76, they wont hand over that stuff for modders to release it for free
@@yt_hatesfreespeech Fallout 76 also had a dev room, and one of the problems it had on launch was that people kept figuring out how to get into the dev room and duplicate the items.
For all the instances of bullets not following the crosshair, there is an accuracy stat for every gun that you can upgrade with gun crafting. It's right there on the weapon stat card. I don't know how so many people have no idea this is in the game and criticize clips of bullets 'missing'
but wouldn't inaccuracy cause the bullets or beams to fall randomly around the crosshair, instead of all of them going up and to the left in the same way like those four shots shown?
The thing keeping me off starfield is the traversal. Menu fast traveling just isn't it for me. I wanna pick a direction and go.
Rata getting a reaction from Asmongold wasn't anywhere close to being on my bingo card for this year but here we are 😂
He has reacted to rat multiple times before, this year even.
At this point Bethesda games just dump a truck full of sand in front of you and expect you to deal with it. Then the modding community does a sigh, rolls up the sleeves and starts sculpting the sand castle. After everyone already paid for the castle.
Explain me why the modding community would decide to "fix" a game if they don't like the game from the start ? And why Starfield is being played and loved by millions of people right now if it's just "a truck full of sand" ?
Modders that mod Starfield do it cause they love Starfield and want it to be better than it's already.
@@ni9274 no, they do it because they love Skyrim. That's where the entire modding compunity migrates from, they loved Skyrim and saw what amazing projects can be done by the community with dedication using the "Skyrim-Engine". While Starfield itself is kinda mid, the basic Bethesda formula is in there and the potential for community made masterpieces with it.
@@ni9274he's coping that's why, for whatever reason he hates the game/ is unable to play it, so he's in an emotional state where he can't think rationally nor does he actually care about what is true about the game and what's a lie, he's convinced himself the game is unfinished so he doesn't feel bad about not getting to play it
@@Originalchiliyou seem to be really bent over this
@@OriginalchiliSounds like you might be the one coping
27:35 omfg YES! It's such a tiny thing but it happens so often and after a while it just builds until it starts to make you angry. It's just the worst, and while you can land and even goto a mission system from the cockpit, most of the traveling in this game is in the menus
yea the whole ship mechanic is honestly pointless if you think about it, apart from the ship combatr, which isnt much fun after the first few times anyway
Fast travel simulator.
From the looks of it. The shots came out after the recoil and not before the recoil. That's why he kept missing all the shots in the video. That's some shitty stuff especially in an fps shooting game.
wrong, it is recoiling vertically in some of the clips but the bullet is coming out to the left of the target, way to the left
Telling someone they need to play over 20 hours to be "allowed" to give a negative review is insane. "Oh you just haven't gotten to the good part yet", yeah well why are the first 20 hours so shit then?
Let's say a casual gamer plays 2 hours a day (that is actually a lot for someone with a job and/or minimal social life, so maybe a little less than that), it would take them almost 2 entire weeks of playing only that one game, of having a absolute shit experience before FINALLY being allowed to have fun. Now let's say someone just gets to play a few hours every few day, that shit experience is spread out over MULTIPLE weeks...
Hell, even if you play 7 hours a day it would still take your no-lifing ass 3 fucking days to finally get to the good part
If a game takes that long to finally "get good", then it DESERVES a bad review
5:49 lmao me too 😂 there’s wayyyyy too many ammo types for the amount of guns there are
Asmon should do a playthough of Fallout 4 or Skyrim, or even Morrowind, using a Wabbajack modlist.
I hate people shitting on Fallout 4, it's one of my favorite games, but I have about 40 necessary mods. Without those, it is shit.
I have 500+ mods.
They are ALL essential.
TT was a sniper rifle in TF2, but called the Double Take.
Now its the TT and they class it with the G7 as a marksmen rifle
fallout 4 is definitely better than starfield
Real
Fallout 4 doesn't have good feeling replayability
Starfield doesnt have good playability
Starfield is just Fallout 4 with space skin
but worse
I think that the reason that at 16:49 the gun shoots to the side is bcs of the table is in the way of the gun. The real problem is that the scope is not in sync with it. Its my guess so dont take it too seriously.