A Completely Negative Review of Starfield | Asmongold Reacts

Поделиться
HTML-код
  • Опубликовано: 18 дек 2024

Комментарии • 3,6 тыс.

  • @michaelweston804
    @michaelweston804 Год назад +1026

    Probably one of the worst things about the little side quests is when the npc says "I need you to take care of some critters close by" and then the critters are like 2000 m away

    • @NekoLilium2012
      @NekoLilium2012 Год назад +30

      Yup, especially on high gravity planet, totally nightmare.

    • @maxdefire
      @maxdefire Год назад +27

      Well, you dont want to settle within 100m of hostile critters.

    • @mystify7478
      @mystify7478 Год назад

      this

    • @SebiBubble
      @SebiBubble Год назад +12

      ​@zachster2016i mean, even just considering the scope of a normal city - 2000m is closeby

    • @billy65bob
      @billy65bob Год назад +37

      2000m has got nothing on Skyrim.
      Have had many cases of picking up a quest in say Riften, with dialogue (if any) that heavily implies it's a simple localised errand, and a marker that directs me to a dungeon in the middle of nowhere between Dawnstar and Winterhold.

  • @elmercy4968
    @elmercy4968 Год назад +975

    That's a bit odd that a laser weapon has a low accuracy. A laser hits always exactly where it is aiming.

    • @Ghorda9
      @Ghorda9 Год назад +102

      unless the glass/lens/whatever is warped or damaged.

    • @joethomas8464
      @joethomas8464 Год назад +61

      Ah, it must be the fabled triple-action mechanism. Something in the gun (the barrel itself) jiggles around a bit.

    • @ProxCQ
      @ProxCQ Год назад +16

      There is no real accuracy stat in the game. What we saw in this video was user error. He kept hitting the firing button before the gun came down from the recoil and he was shooting over the enemy's head.
      The accuracy Stat is to give you an idea of the expected accuracy during rapid and auto fire. If you carefully aim each shot just to test this, you will never miss.

    • @Ghorda9
      @Ghorda9 Год назад +216

      @@ProxCQ except lasers shouldn't have recoil.

    • @nathandrake9737
      @nathandrake9737 Год назад +6

      The laser rifle and pistol in Fallout have horrible accuracy, but at the same time it kinda makes it fun.

  • @DivusMagus
    @DivusMagus Год назад +121

    Halo is a great example of weapon variety. You got weapons that are in certain genres or categories like bullet vs plasma but they behave very differently and within those categories you have large difference between each, the plasma pistol is extremely different from a plasma rifle but both have a place and are useful in their own way.
    Edit: He mentioned Halo later.

  • @ApocalypseGuy1
    @ApocalypseGuy1 Год назад +747

    It's shocking to me that Bethesda learned absolutely nothing from Fallout New Vegas. Obsidian literally came and showed them what an amazing open-ended RPG can be created with their engine. Yet Bethesda just went and kept making generic "RPGs" without any real options in Fallout 4 and now Starfield.

    • @ryanvandoren1519
      @ryanvandoren1519 Год назад +105

      I think about this often and it makes me so upset. Literal perfect blueprint they could actually just copy, paste, and maybe change up a few things. Bethesda is a 1 trick pony, they've made the same game 7 times in a row since morrowind.

    • @vileslimeball3286
      @vileslimeball3286 Год назад +80

      They will always denounce that game, obsidian did what Bethesda cannot do, with a fraction of the time. No, the game isn’t perfect. But so many simple things this game should have added from new Vegas is absolutely insane. But Bethesdas pride always gets in the way

    • @FinnOAventureiro
      @FinnOAventureiro Год назад +18

      Lets not pretend F:NV was some kind of amazing game technically speaking. The game is remembered until today because of it's great story, characters and actual care put into the RPG part of it, something bethesda don't know what to do since oblivion (skyrim was an lighting in a bottle)

    • @abadenoughdude300
      @abadenoughdude300 Год назад +93

      @@FinnOAventureiro No one claims FNV is a technical marvel, everyone is fully aware that it's jank as all heck (frankly it's a small miracle it works at all given how pressed for time Obsidian were when making it). It's remembered so fondly because, unlike other Bethesda Fallouts, it has an excellent story and actually feels like a Fallout game (which absolutely can't be said about whatever Fallout 4 is).

    • @threestars2164
      @threestars2164 Год назад +1

      The vast majority of games do not have any real options, they are no different than those games created by telltale games.

  • @themastertater420
    @themastertater420 Год назад +550

    in morrowind, you could custom craft spells..you could make a spell that levitated someone 1000 ft in the air, set them on fire then dropped them for so much fall damage it would one shot anything.... the custom spell creation was the winning point for me...not to mention it was my first elder scrolls game.... man ... that was an awesome time to be alive.....

    • @Beyond-Horizons-
      @Beyond-Horizons- Год назад +32

      That music carried so much too I was really in imagination back then 😊now looking at Starfild I don't even want to play it.

    • @fromryuk7785
      @fromryuk7785 Год назад +25

      Yeah I can't play a melee or physical ranged class cause it's so shallow in Morrowind. But I could play as a mage basically infinitely just because of the custom spells. Working my way up to dbz levels of power where I just fly over a city and murder everyone with aoe spells in seconds is just an amazing power fantasy.

    • @xerxeslv
      @xerxeslv Год назад +14

      Yep, morrowind was good somehow, it's a surprise actually when I think about it. I do remember trying to "craft" modify\combine spells in oblivion also, but it was kinda pointless there. Morrowind was great, Oblivion was tolerable and everything after that was just garbage. I realised that when they put guns in oblivion and killed fallout series, from that point on I am just waiting to see them die, but somehow people are still getting hyped when new garbage is announced.

    • @MrWeenuk21
      @MrWeenuk21 Год назад +1

      @@fromryuk7785yeah ive heard morrowwind sucks as an rpg and its more towards meta building like an mmo

    • @scyris99
      @scyris99 Год назад +10

      Yeah Skyrim was a pretty big step backwards, No spell crafting, and exploration for gear was pointless because blacksmithing exists, why explore when you can craft better than you'd ever find? Makes me worried about Tes6 tbh. As for Oblivion if you get a mod you can make some pretty fun custom spells, not Morrowind level but still pretty fun.

  • @JaapBaap
    @JaapBaap 6 месяцев назад +126

    game is not even worth pirating

    • @husky3g
      @husky3g 4 месяца назад +14

      @CuteyBear-rr1nz My biggest regret is wasting 110GB of torrenting bandwidth for such a terrible game.
      This game is so bad modders have all but abandoned it. Even mods will never peak high enough to make this game worth playing.

    • @DarkBrandon77
      @DarkBrandon77 2 месяца назад +1

      I really tried to get into this game. I restarted like 4 times and just didn't got any vibe for it.

    • @generalgreevus8773
      @generalgreevus8773 2 месяца назад +1

      ​@@DarkBrandon77Starfield just looks so boring. My personal opinion is that Obsidian's Outer Worlds is what Todd wanted Starfield to be. Todd has been planning the game since before Morrowind. I guarantee after the 2 studios had their falling out that Obsidian wanted to beat Bethesda to the punch with a space exploration game and Obsidian did.

    • @aligmal5031
      @aligmal5031 Месяц назад +1

      @@generalgreevus8773 todd hate that ppl like new vegas and outer worlds more than fallout 4 and 76

    • @generalgreevus8773
      @generalgreevus8773 Месяц назад

      @aligmal5031 Because him and the developers at Bethesda have gotten extremely lazy over the past several years. TES6 is going to be a colossal failure and I am willing to wager that Microsoft is going to be furious when they see how badly it will fail.

  • @tommyfanzfloppydisk
    @tommyfanzfloppydisk Год назад +2913

    as a complainer myself i can indeed confirm that this man is good at complaining

    • @raphaelsouza5302
      @raphaelsouza5302 Год назад +102

      I'm a complainer too. His complaining is top notch!

    • @neutra__l8525
      @neutra__l8525 Год назад +41

      I am also, and I would like to complain that there was very little to complain about.

    • @sash1ell
      @sash1ell Год назад +17

      I only wish I could complain this well myself.

    • @Leo007619
      @Leo007619 Год назад +7

      I like complaining about RDR 2 and Elden Ring. I'm complaining about them all the time

    • @quetz6335
      @quetz6335 Год назад +8

      Complaining is my hobby, there was so much more to complain about this game he barely scratched the surface

  • @eilumial1337
    @eilumial1337 Год назад +1936

    If you play 10~20 hours and leave a negative review, they will say "Oh you can't accurately judge this type of game with so few hours played!"
    If you play 30~100+ hours and leave a negative review, they will go "You have already played so many hours so you have already gotten your money's worth, so what are you complaining about lol!"

    • @makhmal1776
      @makhmal1776 Год назад +96

      Feels good stealing comment from the main video ha?

    • @eilumial1337
      @eilumial1337 Год назад +341

      @@makhmal1776
      More like it's a very common observation of the behavior of some of these white knights' defenses for their games

    • @sola4393
      @sola4393 Год назад +14

      Currently 4k+ hours on Fo4. I just build settlements with mods, don't really care about anything else. Would have dumped Fo4 after msq if not for mods. 😂

    • @Blank55600
      @Blank55600 Год назад +19

      As someone with 50+ hours in the game
      People who say those 2 things, are to be ignored.
      You enjoy your time? Awesome!
      Play enough to go from 'wooo' to 'boo?' understandable, we all have a game like that.
      Personally still enjoying my second playthrough, now doing the side quests.

    • @toshtao1
      @toshtao1 Год назад +1

      .@@MoZz..

  • @MazeFrame
    @MazeFrame 5 месяцев назад +24

    I still do not understand how people looked at Fallout 76, saw Starfield and concluded that Starfield was going to be good.

    • @vadim6656
      @vadim6656 3 месяца назад

      Remember DO NOT pre order elderscrolls 6

  • @FluffehStuff274
    @FluffehStuff274 Год назад +700

    What's silly is that exploration in Starfield suffers from being too realistic. If we went to Mars today, we would only find rocks, but it would be cool because it is new and exciting. However in video games we can have vibrant alien worlds so the lack thereof is disappointing.

    • @nimmha6708
      @nimmha6708 Год назад +100

      Great point. Many many games suffer from realism efforts. In like 9 out of 10 times, it actually hurts fun/gameplay if devs want it to be "more realistic".

    • @salazar591
      @salazar591 Год назад +43

      But wasn't this clearly marketed this way? If you went in expecting advanced alien worlds when it's clearly a near future style game that's nit really their fault.

    • @compostsmurf5519
      @compostsmurf5519 Год назад +106

      ​@salazar591 nah they just chose to hide the game for years then show it riddled with jump cuts and ludicrous marketing bs statements.

    • @lordthruxawe504
      @lordthruxawe504 Год назад +61

      ​​@@salazar591yeah it was marketed like that and I expected most of the planets to be empty after they said the planets were procedurally generated. The thing is, for most games I feel like realism shouldn't come at the expense of fun. If most planets are empty, the part of the planet you visit should be the most interesting part. Personally, if it were up to me, I would much rather have a handful of handcrafted planets (doesn't even need to be a full planer, just a section) than a thousand mostly empty planets.

    • @ni9274
      @ni9274 Год назад +13

      Starfield is not focused on planetary exploration, it's focused on exploring locations and cities.

  • @fy7589
    @fy7589 Год назад +172

    Starfield is like 4 times more hyped than it deserves and it has like 16 times more custom mods in the first week than any other game. Todd Howard should be proud.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +11

      That is sadly not even true.
      Both Skyrim and Fallout 4 have had more mods uploaded in their first month of release than Starfield.

    • @jflanagan9696
      @jflanagan9696 Год назад +2

      IT
      JUST
      WORKS

    • @phoboskittym8500
      @phoboskittym8500 Год назад +2

      Um... No... There was barely a mod scene when Skyrim came out in 2011

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +7

      @@phoboskittym8500 Not true! There was a massive Modding Scene for Oblivion, Fallout 3 and Fallout New Vegas before Skyrim came out.
      What are you talking about?

    • @Brandelwyn
      @Brandelwyn 11 месяцев назад

      ​@@amazinghorizon8270good, modders shouldn't support this s**** game

  • @opiummuffin9438
    @opiummuffin9438 Год назад +86

    If you want anything close to an evil companion it’s the robot Vasco. He never complains about shit and even when you kill innocent non threatening beings he openly encourages you to make sure you loot their bodies.

    • @througheverything
      @througheverything Год назад +18

      So he isn’t evil he’s just neutral

    • @aaronjohnson1005
      @aaronjohnson1005 Год назад +2

      Well there is Betty the boy try hunter and the two crimson fleet members as well

  • @minty9959
    @minty9959 Год назад +843

    Seeing asmongold react to ratatoskr feels like seeing your teacher at the grocery store

    • @doorknobr
      @doorknobr Год назад +58

      I know asmon's stream is the grocery store and no one can persuade me otherwise

    • @visitante-pc5zc
      @visitante-pc5zc Год назад +5

      Why

    • @kinh0t
      @kinh0t Год назад +5

      Explain, who is the teacher?

    • @Chopzi11a
      @Chopzi11a Год назад +35

      @@kinh0t going to the grocery store is like watching asmon’s stream. Watch asmon talking about ratatoskr is like seeing your old teacher at the grocery store. Ratatoskr is the teacher.

    • @Nechrome9
      @Nechrome9 Год назад

      Same lol, feels so weird

  • @hesoyam881
    @hesoyam881 Год назад +369

    In just 1 hour of Starfield gameplay, I have experienced:
    "Wow this game is amazing"
    "This game is so boring"
    "Why is everything so far away"
    "Dude that was incredible"
    "Why did I even buy this game"
    "Hey thats kinda cool"

    • @GuardianMehmed
      @GuardianMehmed Год назад +27

      imagine what would you experience in 12 hours

    • @FireJach
      @FireJach Год назад +57

      This times 12

    • @MrScrawnjuan
      @MrScrawnjuan Год назад +54

      ​@GuardianMehmed "I'm tired of all these loading screens"
      "Why are these outposts so tedious? Why can't I just make a settlement like FO4 and slowly colonize and setup multiple trade routes"

    • @K1yoshu
      @K1yoshu Год назад +18

      16x the hours.

    • @ni9274
      @ni9274 Год назад +2

      @@MrScrawnjuan Cause it's not Fallout 4 ????

  • @SamLoki
    @SamLoki Год назад +45

    "Its so buggy it doesnt register my shots!"
    "You havent played long enough!"

  • @frankiecoss7141
    @frankiecoss7141 Год назад +65

    10:26 Holy shit, I remember now! That shit would happen sometimes in Fallout 4 as well! I think it has to do with how their engine tries to line up the trajectory of the projectile with where you are aiming at (because some engines don't spawn the projectiles at the tip of the gun) and at certain angles it fails. I think it's mostly when you are at a higher elevation and aiming at a lower elevation. Maybe it's an artifact from how the engine handles projectiles and originates from bows in TES: Marrowind, the first game that used the current Creation engine. That's one reason why Fallout had the VATS system because aiming was unreliable and in Bethesda fashion, clunky.

    • @MrSemanticprison
      @MrSemanticprison Год назад +9

      I thought it had vats because the first 2 fallout games were action point turn-based with hit percentages just like VATS.

    • @henrik1743
      @henrik1743 Год назад

      100%

    • @Raghetiel
      @Raghetiel Год назад +7

      Bethesda importing 8 year old bug. Nothing new

    • @duncanlutz3698
      @duncanlutz3698 Год назад +2

      Hitboxes. The hitboxes in F4 were miles wide on either side of a millimeter thick pipe.
      Pipes, railings, corners, walls, ledges... all of them had massive hitboxes. The rubble was among the biggest offenders as BGS was particularly lazy with those.

    • @Billy-vi8nu
      @Billy-vi8nu 4 месяца назад

      I thought it was just because of adding RNG to whether a bullet hits or not. RPG elements in a FPS.

  • @Griimory
    @Griimory Год назад +99

    The weird thing about the part where he misses the 4 shots in a row while being aimed at the head. You have the top surface of the shelf and while clearly standing over it, when aimed in, the shots come from UNDERNEATH it. Also, in 4 shots, the shots went in the exact same pattern. If a gun is 45% accurate, I would expect each of the 4 shots to go in a different direction. Its hard to say if this is a weird interaction where the shots are acting like they are encountering the surface or what.

    • @21joebloe
      @21joebloe Год назад +3

      Yeah I think the soft cover system is probably what made those shots miss

    • @mikabakker1
      @mikabakker1 Год назад +6

      The accuracy only matters with consecutive shots (basically recoil)
      Bethesda always had weird camera work where the place where the shot comes from changed depending on 1st or 3rd person or zooming in, all 3 have different places where the shot comes from its something they havent changed since FO4

    • @PandaCheeks
      @PandaCheeks Год назад +1

      Idk the pistols I find are semi automatic and they kick up a good bit,only thing that will tame it is a comp!

    • @BlancoMD
      @BlancoMD Год назад +1

      Is just lazy development to make “different guns”

    • @madbrute6204
      @madbrute6204 Год назад

      @@mikabakker1 what creates recoil on laser-weapon?

  • @The-Policy-Puls
    @The-Policy-Puls Год назад +111

    Lowkey never realized it but the ammo point is such a good one. You could probably half that number easily honestly

    • @masonlaw7628
      @masonlaw7628 Год назад +8

      Only rebuttal to ammo variety I have to say about this is for example new vegas where you had surplus, normal, armor piercing, and hollowpoint, along with a ton more for shotguns. Ammo variety can be a good thing, as long as they are differentiated. Its awesome to have to tackle different enemies with differing weaknesses, but that really isnt done here in starfield. The minute difference is in zero gravity areas where the ballistics will push you back, vut after like 25 hours of my own playthrough, I discovered a whopping zero areas like that so if they are that uncommon, it makes the difference between the categories of weapons.... completely void of meaning. Even my experience with emp weapons against robots was lack luster, still took quite a few shots to bring those bastards down, tho admittedly not as much as ballistic

    • @asmosisyup2557
      @asmosisyup2557 Год назад

      I think there's 6 different types of shotgun ammo.

    • @toraccess
      @toraccess Год назад +1

      It's feels so artificial. Starfield sucks ass

    • @scubasteve2189
      @scubasteve2189 6 месяцев назад

      Half? Try 1/4. 🤦🏻‍♂️😂

  • @SuwinTzi
    @SuwinTzi Год назад +94

    Ah, the 'projectiles" are coming from center of your character, not where the barrel is.

    • @Blaze94-k2e
      @Blaze94-k2e Год назад

      What!?Oo

    • @OmegaScy
      @OmegaScy Год назад +8

      yes a lot of weapons seem to fire to the left it seems

    • @SuwinTzi
      @SuwinTzi Год назад +1

      @@Blaze94-k2e yeah that's why he's missing. I'm pretty sure that's a bug. Bethesda probably just set the projectile to the character location.

  • @Icureditwithmybrain
    @Icureditwithmybrain Год назад +233

    Why do the laser guns in this game have recoil? That's physically impossible.

    • @iabuseartemis
      @iabuseartemis Год назад +10

      ye i was thinkin he same shit...

    • @SymbioteMullet
      @SymbioteMullet Год назад +33

      They do have recoil, but photons have so little mass that you have to shoot _loads_ of the dang things to notice it

    • @vioariton8510
      @vioariton8510 Год назад +23

      Are you the guy who asked why we can't land on gas giants?

    • @count_dcinamon
      @count_dcinamon Год назад +3

      some stuff sometimes worth sacrificing for for the rule of fun and cool.

    • @Requilith
      @Requilith Год назад +6

      ​@@am-ranth8955its a videgame so of course its not realistic at all

  • @lydellb
    @lydellb Год назад +83

    An evil companion that occasionally turn on you would be pretty badass actually. Someone who is a beast in combat, but tries to kill you every once in a while. Once you down them they yield and if you dont kill them they keep helping you until mext time. 😂

    • @AtticusKarpenter
      @AtticusKarpenter 11 месяцев назад +1

      Blood Puppy from The Binding of Isaac >:D
      Feeding on enemies and eventually becomes bloodthirsty, with much stronger attack but also aggroing on player too. Can be kept in that state or beaten back to initial, weaker but safe form

    • @Khalid-kd4fu
      @Khalid-kd4fu 10 месяцев назад +1

      Yeah like Zevran in Dragon Age Origins

    • @SergeyPupkoMusic
      @SergeyPupkoMusic 10 месяцев назад +2

      Shadow of War/Mordor... That game had amazing companion system with orcs that could turn on you, save you from a no-chance kill, even come back from the dead to either betray you or rejoin your ranks... Those guys got it so right!

    • @skysix5733
      @skysix5733 9 месяцев назад

      Man I read this right when he said it in the video. Pretty cool, I mean in the world of RUclips.

  • @GrizzleBearMAK
    @GrizzleBearMAK Год назад +84

    Halo 2 and Reach as well as Destiny have incredible gunplay and they use hitscan weapons, not all of 'em mind you, but a lot of the guns are. They play around with everything else to make them feel good to shoot. Recoil, reticle bounce and bloom, damage falloff, aim assist, reticle stickiness and friction. There's a lot that goes into it and Bethesda doesn't understand any of it.

    • @makefoxhoundgreatagain842
      @makefoxhoundgreatagain842 Год назад +24

      Imagine saying to us in 2002 that AAA games in 2023 wouldn't top gunplay of halo etc. To be fair the gunplay in halo 2 is absolutely amazing and timeless but it's kinda funny to think

    • @sk8legendz
      @sk8legendz Год назад +5

      Reach was God tier

    • @darklordshuaib
      @darklordshuaib Год назад

      Among all AAA FPS games D2 is probably the worst in terms of network problems ( in pvp). But my god, Bungie does a phenomenal job with the gunplay. The reason why I suffer with the laggy servers is because the D2 gunplay is soo fun.

    • @viejitaloca
      @viejitaloca Год назад

      csgo uses hitscan too and their gunplay is excellent

  • @Broken_Orbital
    @Broken_Orbital Год назад +23

    15:05 Snipers also have to account for the coriolis effect..so even on a day with no wind, you have to "lead" the target due to the distance the earth will rotate in the time between pulling the trigger and the bullet getting to the target.

    • @charmanit
      @charmanit Год назад +2

      How far away are these shots? I watched a video of the longest confirmed sniper hits that are a little over a mile and I don't remember them saying anything about the curvature of the earth, just bullet drop, wind and if your target will be when the bullet gets there?

    • @Broken_Orbital
      @Broken_Orbital Год назад +3

      @@charmanit as short as 1000 yards.

    • @missivory_missraine
      @missivory_missraine Год назад +2

      ​@Broken_Orbital Yea but that also shifts with elevation as well as other numerous factors.

    • @Broken_Orbital
      @Broken_Orbital Год назад +2

      @@missivory_missraine correct.

    • @missivory_missraine
      @missivory_missraine Год назад +6

      @@Broken_Orbital We're dealing with jankthesda. In a hyper realistic world. Firearms as we have them won't work in space. (You need to Ignite the powder to create the gas to propel the bullet and in space....there is no oxygen that will exist that rapidly. Therefore....no fire.)
      So we're spitballing realism into a space sim that tries to be revolutionary but realistically is half assed. (In true Bethesda fashion)

  • @lumbardo1041
    @lumbardo1041 Год назад +29

    I believe the only difference in physics between laser and ballistics is that ballistics propel the player equal and opposite to the projectile while lasers don't in zero G environments. It is unusual how starfield has physics on every item in the game besides projectiles

    • @carlito19934
      @carlito19934 9 месяцев назад +1

      The real question is when are you ever in a zero g spot? Played through the game completely forgot that was a thing

    • @lumbardo1041
      @lumbardo1041 9 месяцев назад

      @@carlito19934 yeah they don't really lean into the mechanics. Missed opportunity

  • @Neoyugi
    @Neoyugi Год назад +20

    The problem is there's ZERO incentive to be immersed. It's a fast travel simulation and 1/3 of your playtime is spent in loading screens.

    • @Mfscallmethedrink
      @Mfscallmethedrink Год назад

      ​@MicheleKalina704people like you are what's driving rational discussion down to the ground.
      Even Baldur's Gate 3 has something like choosing pronouns, but it's a masterpiece.
      Starfield's problem is a different one apparently

    • @Ziegfried82
      @Ziegfried82 Год назад

      @@Mfscallmethedrink honestly it wasn't as ham fisted in BG3 though. In Starfield the woke has to be seen to be believed.

  • @Indiana1337
    @Indiana1337 Год назад +14

    I can find katanas in space, but i can't find a lightsaber.

  • @ziongite
    @ziongite 10 месяцев назад +6

    Starfield defenders are like "If you haven't put 1000 hours into the game, then your opinion is useless".

    • @Zach_D
      @Zach_D 10 месяцев назад

      But at the same time, if you played over 10 hours you're not allowed to say anything negative because you clearly loved it more than life itself.

  • @incoggnito1667
    @incoggnito1667 Год назад +51

    How does an industry that's:
    A. been around this long,
    B. has all these tools and expertise at it's disposal,
    C. gotten this much specific and detailed feedback,
    fail to get even the basics of what it's customers want on such a constant and consistent basis??

    • @axelaxel3913
      @axelaxel3913 Год назад +7

      you are not the customers though or the targeted audience

    • @incoggnito1667
      @incoggnito1667 Год назад +18

      @@axelaxel3913 Ummm... I'm a 18 to 45 year old male with disposable income so, yes I am and yes I am. Edit: and even if I specifically weren't the point would still stand.

    • @axelaxel3913
      @axelaxel3913 Год назад

      bro what you just said made no sense to what i told you. you are not the customer for starfield it is not the game for you nor is it for asmongold and he even stated that himself numerous times. the game is for certain individuals like any other game for example not everyone likes souls like games.@@incoggnito1667

    • @ravensblade
      @ravensblade Год назад +2

      @@incoggnito1667 Well in that case i also meet that criteria and all MMO games and Racing game also fail at basics of what it's customers want because they fail at what I want.
      It's still have 73% of positive reviews. So there are a lot of people who like it, even if there is a lot of things to improve and many bad choices.
      Personally i think that developers trying to appease "broad audience" and doing games for everyone are idiots.

    • @M_CFV
      @M_CFV Год назад +19

      @@ravensblade imagine actually fucking defending bethesda with the singular argument of "the game just isnt for you". Its like you just didnt watch the video that you are commenting on, where a guy who loves Bethesda games doesnt like this one, with lots of evidence presented as to why he's objectively correct on the game being half baked

  • @user-dj9iu2et3r
    @user-dj9iu2et3r Год назад +377

    This was truly a hilarious video. Asmon’s face while watching all of those missed shots was just the best.

    • @nothisispatrick3894
      @nothisispatrick3894 Год назад +3

      Fr, I'm dying right now.

    • @noerden91
      @noerden91 Год назад +13

      yeah and that the "it just works" comment flew over his head xD

    • @jonathanpaiva7970
      @jonathanpaiva7970 Год назад

      Seriously! 🤣 If I wanted to get blue-b@lls from all those missed 97% chances to hit, I would go play XCom! 😂🤣

    • @WoonStruck
      @WoonStruck Год назад +15

      Starfield defenders won't touch this comment because they know there's no excuse.

    • @tenesenka
      @tenesenka Год назад +8

      @@WoonStruck Except there is an excuse. The game's guns have accuracy, which is actually not uncommon in FPS games, but a lot of the early guns have really low accurate around 50-60%, so the bullets stray from their path more. You can rightly complain that the base accuracy is too low, but there is a valid excuse there.

  • @orvilletootenbacher5760
    @orvilletootenbacher5760 11 месяцев назад +5

    I, for the longest time insisted on using my fists for my melee weapon. The first problem was you can't unequip a weapon from the hotkey (which was a problem in Fallout 4) so I had to go through all the layers of menus just to unequip my weapon. The hotkey is absolutely broken and it was that way in Fallout 4 as well.

  • @PbPomper
    @PbPomper Год назад +91

    Ballistics should be different for each planet though. Different gravity and atmosperic conditions. It could have been done if they properly implement physics.

    • @marcus21.
      @marcus21. Год назад +12

      That is really smart and would have been awesome if implemented

    • @draconianemanations2785
      @draconianemanations2785 Год назад +42

      @@iTzMcSnow wow, that totally discounts his point, cuz, you know, gamer opinions don't matter unless those gamers are willing to build a whole new game all on their own... /endsarcasm

    • @draconianemanations2785
      @draconianemanations2785 Год назад

      @@marcus21. yeah, would have been cool

    • @VDMWM
      @VDMWM Год назад +2

      ​@@draconianemanations2785modders would probably unironically do just that

    • @kalh5158
      @kalh5158 Год назад +2

      No thank you, it would be just a hassle to change how i aim every time i fast travel to a different planet. It's not a sim game...

  • @tatersncorn
    @tatersncorn Год назад +63

    The other thing is that the colonies have been at war for a long long time. Youd think they'd come up with some crazy effective killing utensils and combat styles.

    • @ObsceneSuperMatt
      @ObsceneSuperMatt Год назад +8

      Well they used mechs and genetically engineered creatures, and then destroyed and banned them all with the armistice.

    • @PRC533
      @PRC533 Год назад +20

      I didn't even get to fight a mech at the mech factory. Big missed opportunity there.

    • @adamvifrye2690
      @adamvifrye2690 Год назад

      They outlawed all the fucked up stuff. You should know that if you know they are at war.

    • @DestructoVic
      @DestructoVic Год назад +3

      ​@@PRC533This whole game is a missed opportunity 😂

  • @Person01234
    @Person01234 Год назад +5

    It was after a couple of those "oh I dont actually like this game" moments that I started to realise why I didn't like them, why I was playing them regardless and ultimately it brought me to the point where I decided I wasn't going to play videogames I didn't like any more. I wasn't going to sit around hoping it would get good, I wasn't going to hold on to a game that gave a few sparks of joy in an otherwise infuriating and unpleasant experience just for those moments, I wasn't going to cling on for too long trying to enjoy a game just because I adored the concept when all the game did functionally was piss me off. Although a brand holds some weight, I wasn't going to cling to the name any more just because the franchise concept was unique or the studio made good games in the past, if they put out a game or two that I didn't enjoy, the goodwill is gone and they have to convince me like anyone else.
    I think it's done a lot for my enjoyment of videogaming as a whole.

  • @moderncreep9385
    @moderncreep9385 Год назад +66

    The funny thing is, Bethesda has actually done ballistics with bows in Skyrim. They first tried it and I think either Morrowind or oblivion I don’t remember, and it was absolutely terrible, but they got it to an acceptable place in Skyrim when you have a bow equipped, you actually have to aim a little bit higher or lower depending on their distance. So why didn’t they apply that same kind of programming or whatever in Starfield?

    • @Chaostheory1980
      @Chaostheory1980 Год назад +6

      I wonder if it is to do with all the different gravity's would change all the ballistics. Like it does with jumping.

    • @lordhelmchen3154
      @lordhelmchen3154 Год назад +9

      @@Chaostheory1980 I am not a game developer but from what I know about programming and simulating physics (from a scientific and not a gaming point of view though,), adjusting for different gravity should not really be a problem. The physics are a set of equations (correct me if I am wrong please), so in a sense bullet drop should be something like "Bullet travels in a parabula. Downwards motion is depending on [different variables and constants] * g, where g is the local gravitational acceleration. So it should not be a problem to just input a different value for g.

    • @Chaostheory1980
      @Chaostheory1980 Год назад +5

      @@lordhelmchen3154 my thought was maybe the way they have programmed it was a bit to basic and on any planet that has higher than 1.2G would so negatively effect the drop it would ruin ballistic weapons. But i suspect that could have been a cool mechanic making lasers have an advantage. But this is BGS so all the weapons probably use the same ballistic framework for want of a better word. It is the problem with trying to make a game appeal to the widest audience. The depth gets gutted first.

    • @tastethecock5203
      @tastethecock5203 Год назад

      @@Chaostheory1980 Well, distances aren't that high in Bethesda games to make this drop that noticeable, besides it is the game of the future, it would also give a reason to invest into ballistics or crafting skills, to craft a ballistic computer scope with calculated drop for your gun, maybe invest into better ammo, or develop a skill for your character that would showcase bullet drop

    • @Chaostheory1980
      @Chaostheory1980 Год назад +4

      @@tastethecock5203 this is a game where you have a laser skill with barely any laser weapons and a medic skill that cannot craft medkits, trauma kits or emergency kits made for a wide not deep audience. I suspect the distances are a good point for the lack of bullet though.

  • @ikaruga24
    @ikaruga24 Год назад +154

    Baldurs Gate 2 (haven't got 3 yet) did the companion dynamics the best. Almost all of your companions could turn on you at any moment if you behaved a certain way that went against their beliefs and what they stand for. In fact party members could turn on each other and there were several famous interactions between party members that could simply completely decimate your strategy. You really had to be aware of the dynamics between them and which one would at some point escalate.

    • @sho9585
      @sho9585 Год назад +46

      baldurs gate 2 is the reason there's a companion romance in an rpg games

    • @87Sakiel
      @87Sakiel Год назад +20

      And you will never find a game doing it better than this. BG2 is the best CRPG/RPG ever created. The sound, the drawing of environment. Everything in this game is phenomenal and will probably never be done again.

    • @WraithReaper09
      @WraithReaper09 Год назад +13

      It's present in BG3. Not going to be in the same way because different developers, but you can permanently loose companions through choices you make and conflict between two of the companions does come to a head where one of them will die if you don't intervene.

    • @richardsmith5803
      @richardsmith5803 Год назад

      Which all boils down to a spreadsheet... Problem solved

    • @Acrylescent
      @Acrylescent Год назад +10

      @@WraithReaper09I can attest to this as a Dark Urge that only has hirelings lol

  • @asmosisyup2557
    @asmosisyup2557 Год назад +2

    22:00 Landmines are useless for the same reason, enemies never move towards you. they hunker down, or run further away. Even if you run away, they wont follow. Only time i found them useful was in Zero-G throwing them like grenades.
    32:00 i tried doing that since the sysdev made such a fuss about how dangerous they were, so as soon as they let me dock, i started blasting. Turns out nearly every single NPC in there is classed as "essential". All i ended up with was a bunch of angry immortal pirates. Also did the same thing with the sysdev missions, so they got angry and threw me in jail ... for 0 days because i had no bounty.

  • @DeSinc
    @DeSinc Год назад +7

    btw I am 90% sure the shooting up and to the left is a bug in the game. I had this happen to me, I dumped an entire 30 bullet mag to test it and every bullet went up and to the left. it must have something to do with things being in front of the gun when you aim or something to do with the game being open for too long causing some calculation error or something. it stopped soon after but I don't remember what I did to stop it

    • @riche1601
      @riche1601 Год назад

      who is this lol.. I am subbed to you some how

    • @riche1601
      @riche1601 Год назад +1

      ohh door stuck haha

  • @MrTbob418
    @MrTbob418 Год назад +152

    Something about enemies looking identical?
    In one of the faction quests, there are two twins in the same building. Amazing randomness.

    • @OrangeNash
      @OrangeNash Год назад +15

      Video after video on YT is "Ecliptics" or "Pirates" standing there being shot! The game should be called "Ecliptic Cull 2300".

    • @Grandsuno
      @Grandsuno Год назад +3

      @@OrangeNashyou must be playing on easy mode

    • @Saustritch
      @Saustritch Год назад +21

      ​@@Grandsunoevery Bethesda difficulty is easy mode, with varying levels of bulletspongeness

    • @mightypancake2211
      @mightypancake2211 Год назад

      3 "Pirate factions" or its a pirate faction (crimson fleet), Eclispe mercenaries, and the Va'ruun (cult faction)... but basically all the same thing. only difference is there are one or two places where Eclispe don't attack you.
      But in general no other factions to fight... unless you fight the law. Which I guess is okay since most of the other games its just bandits. Oblivion? besides bandits it was magical or demonic creatures... Skyrim. Same as Oblivion, though with the option of joining the empire or rebels.
      Here. cause there are minimal aliens here from what I have spoiled myself with. so the vast majority of enemies are only the 3 pirate factions

    • @admiraltonydawning3847
      @admiraltonydawning3847 Год назад

      "Two" twins? Try seven.

  • @Bobthebuilder1322
    @Bobthebuilder1322 Год назад +13

    I was thousands of hours into a game before I realized it was terrible. Best asmongold quote

  • @kazekagekid
    @kazekagekid Год назад +20

    I think the biggest improvement would be a mod where it replaces the map with the elite dangerous galaxy map, starfield systems placed and highlighted among the real/procedural galaxy. Maybe even the planetary landing/supercruise, too. The menus are fine, but I’m tired of loading screens when they could just freeze the camera and add an animation/effect to simulate the character doing something. Watching my ship drift towards a moon at 150m/s is cringe.

    • @harun5358
      @harun5358 Год назад +6

      I think you’re overestimating just how much of the game’s framework modders can fix

    • @casualcausalityy
      @casualcausalityy 10 месяцев назад

      Are you still wasting time on this game?

  • @DaKussh
    @DaKussh Год назад +13

    Unironically Starfield has turned out to be a poor man's No Man's Sky, they should be ashamed.

    • @fasteddyuk
      @fasteddyuk Год назад +1

      It's nothing like No Man's Sky. It's a story driven RPG.

    • @tunnelrat9548
      @tunnelrat9548 Год назад +3

      ⁠@@fasteddyuk‘story driven RPG’. 💀You already lost the argument there.

  • @JSandmangodofrock
    @JSandmangodofrock 3 месяца назад +10

    Garfield > Starfield

  • @joshua41175
    @joshua41175 Год назад +23

    I think another problem is a lot of the content that makes things feel diverse are locked behind skill walls. The rattler, for example, can equip a binary trigger making it a 2 round burst. The law gives can equip EM rounds and become a stun weapon. You didn't know that because you don't have weapon crafting high enough.
    Something that actually makes space combat not mind numbing is targeting, which is hidden behind a perk. Same with jump packs. I played the game for 20 hours not knowing I needed to take the jump pack skill to be able to use the jetpacks. I wouldn't have known jetpacks existed if I hadn't seen it on other people's games.

  • @sipofsunkist9016
    @sipofsunkist9016 Год назад +8

    about the melee in AC6 there is a stat tied to boosters. melee boost strength and melee boost EN efficiency. and thats all you need for melee stats in that game. and its damn great feeling to use a booster that maxes those out. and just play the most violent game of connect the dots as you jump from enemy to enemy lmao

  • @ryancrist9565
    @ryancrist9565 Год назад +5

    The shittiest part about this "oh it's a space game they have to use fuckin lasers n shit" is that in 0 gravity, your fucking bullets are going to go completely straight! And have infinite distance! And go faster and never lose speed! FFS! Guns would be so so so much better in space than on Earth. And yes they would still fucking fire! They don't need air to fire, how much fucking air do you think a bullet is getting jammed inside of a chamber!? Gunpowder contains oxygen in it on the molecular level. So ballistic weapons are perfect for space combat. It's such horrible bullshit that we just gloss over that when making a futuristic game and to make it FEEL arbitrarily more futuristic we have to use fucking lasers... It isn't the 70's anymore. We are smart enough to know that in the future we will still be using guns with bullets, not fucking lasers! God damn it. Bethesda disrespects our intelligence perhaps more than any other game company, other than ActiBlizz maybe.

  • @skyravens5798
    @skyravens5798 Год назад +17

    Internet: "Starfield, a discount Star Citizen that nobody wanted, and is actively proving no man's sky with less money did it better."
    Me: "you're the one dumb enough to buy it just because you didn't want to feel left out."
    Internet:" well actually.....
    Me: " booting up my $20 copy of rimworld with over 1,200 hours of playtime."

    • @draconianemanations2785
      @draconianemanations2785 Год назад +3

      🎯❤☝💯

    • @Ziegfried82
      @Ziegfried82 Год назад +1

      Eh I'd rather play Starfield than Star Citizen by far. See, I didn't throw $1000-$10,000 at Starfield only $70. Once the mods really start rolling it's gonna be a lot more fun, pity it takes modders to make Bethesda titles great.

  • @Neckromorph
    @Neckromorph Год назад +93

    You don't even need to have a bunch of hours to know that Starfield is just a bland re-skin of the last 15 years of Bethesda games.
    I don't think it's a bad game, but it 100% does not live up to the hype and "masterpiece" status that a lot of people are making it out to be.
    It's a very mid game.

    • @rexplorer.official
      @rexplorer.official Год назад +18

      It’s mostly xbox fanboys saying it.

    • @Xbox360mIRC
      @Xbox360mIRC Год назад

      @@rexplorer.official I have Xbox but no afford because I can't get gamepass for $2-$4 via CD key sites like I used to be able to find =(

    • @bushmonster1702
      @bushmonster1702 Год назад +5

      yeah t's definitely mid. You see some saying it will be game of the year lol. It has no chance.

    • @spikertaker
      @spikertaker Год назад +7

      Fallout 4 with spaceship mod.

    • @Xbox360mIRC
      @Xbox360mIRC Год назад

      @@bushmonster1702 It will be a nominee though I guarantee even though it shouldn't be. It will end up getting runner up in vote percent likely.

  • @rainbowsnek
    @rainbowsnek Год назад +1

    17:35 17:57 can someone please help me and tell me what music that is? i swear it reminds me of Okami and i've heard it a few times in random vids but everytime i notice it there's never a source in the descriptions >:/
    edit: turns out, its skyrim's Secunda lmao, welp there ya go

  • @KaianVestra
    @KaianVestra Год назад +9

    they really should just combine particle and laser into 1 perk, because right now anything other than ballistic is a trap. that would solve lasers, but heavies need more weapons cuz not many options there either

  • @TH_ANDY
    @TH_ANDY Год назад +18

    Main story is perfectly fine if your willing to accept they already laid out all the major decisions for you and that constellation is your characters main interest. If your role playing anything outside of im a member of constellation then its going to feel bad.

    • @Originalchili
      @Originalchili Год назад +2

      Lol you just proved you didn't play the game 😂 the main quest is probably the most freeing main questline in all their games... you can literally ignore the main quest and go be with the factions, building your bases, side quests... why lie about the game?

    • @JoeEver123
      @JoeEver123 Год назад +19

      @@Originalchilithats not what he said

  • @TheCarpenterUnion
    @TheCarpenterUnion Год назад +1

    The absolute worst failure imo is the resource gathering/outpost building. I'm one of the 3% of players who did the 500 resource delivery task for Steam, and there is literally zero benefit to spending any time doing the one thing you'd think is actually important for space travel. I spent the beginning of the game thinking I'd need to defend it from something, just to realize it was 5% of a quest line. It's basically a cosmetic hub.
    I also expected zenomorphs to become way more involved in game play in later level planets, but nope! And then Sarah died and you act like you barely knew her even though you got engaged.
    I really hope this game gets there someday, but I fear it has way to far to go.

  • @chrisgk7494
    @chrisgk7494 Год назад +42

    If a game makes you want to quit after 10 hours, it's not your fault. Either make the 10 first hours more enjoyable or cut them off and start from the good parts.

    • @sownheard
      @sownheard Год назад +4

      Or the game just isn't for you. 😂
      He hated Fallout and then proceeded to buy fallout in space.
      Why does he keep buying games.
      He knows he is gonna dislike.

    • @chrisgk7494
      @chrisgk7494 Год назад +12

      @sownheard I wasn't talking about a specific game, I was talking about this kind of mentality in general. The game is boring me to death or for whatever reason I had enough after 10 hours is valid criticism that's my point.

    • @geordan4951
      @geordan4951 Год назад +6

      If I’m not enjoying a game after 10 hours I’m done with it. I have pushed through way to many games over the last 30 years to force myself through games I don’t like. If other people like it that’s great but if the game isn’t good for me after all that time then that’s that.

    • @Ziggyvu
      @Ziggyvu Год назад +4

      @@sownheardhe said he got it for free at the beginning smart one 😂😂

    • @Ziegfried82
      @Ziegfried82 Год назад

      Yes and no. I've hated the beginning of games and absolutely loved them the more I played them. My first experience with this was Populous many years ago. Hated it at first, but the more I played it the more I liked it. MMORPGs can be like this too, the early game is a pointless snooze until you've got 40 hours into it in most of them. A lot of the time though if you hate the first 10 hours you'll hate the rest but I think this mostly applies to specific genres (sports games, platformers, FPS).

  • @maayu8108
    @maayu8108 Год назад +65

    it seems like starfield additionally to rng bullet spread added recoil before you shoot. So first you experience recoil and then bullet is leaving the gun and then it travels to random place. So even if you did aim at something it doesn't matter since recoil made you shot above it

    • @6DarthSion9
      @6DarthSion9 Год назад +2

      Yea noticed that when Baldy played those beautiful 'headshots' frame by frame.

    • @SuperhotdogZz
      @SuperhotdogZz Год назад +4

      I don’t know if this is a Creation engine issue. All the games with this engine have wonky gun play. It just felt so off shooting the guns.

    • @drakedragon6090
      @drakedragon6090 Год назад

      Which actually makes it more realistic 😂

    • @TheArchitectOfDreams
      @TheArchitectOfDreams Год назад +1

      Scopes are balls. Hip fire and Third person view. Just keep moving back and forth the AI doesn't know what they are doing. Put on a intimidation, watch them run away and retreat. Shotguns are the best.

    • @Katsura_ja_nai_Zura_da
      @Katsura_ja_nai_Zura_da Год назад

      For lasers too?

  • @zollof6699
    @zollof6699 Год назад +10

    The best part is watching Asmon react to the clear headshots not connecting and literally breezing right passed the enemy. 😂 So bad.

  • @Darkholow
    @Darkholow Год назад +54

    I can agree with Ratatoskr about the fact that Bethesda's best game still remains Morrowind and that with each release they have have down a spiral of mediocrity and casualization. It's unfortunate to see and they still give me a spark of wanderlust every title I play them, but that spark is fading away faster and faster with each game they release.

    • @nickm2046
      @nickm2046 Год назад +6

      bro Morrowind is soo good, the worldbuilding, mechanics, visual design, and storytelling are all so fucking amazing. All it needed was some fine tuning (especially for combat, the hit chance and stamina system are way too punishing), and we would truly got an absolutely amazing 10/10 masterpiece of an RPG

    • @ni9274
      @ni9274 Год назад +1

      No, Starfield easily beat morrowind in term of writing, worldbuilding and quest design

    • @MegaSuperAwesomeBros
      @MegaSuperAwesomeBros Год назад +23

      ​@@ni9274nice troll

    • @Darkholow
      @Darkholow Год назад

      I disagree..it's not the same with From Soft, because each of their games has improved upon the previous game and added more depth. You can't say that with anything that came after Morrowind from BGS's releases.
      On the contrary: the writing got worse, the rpg elements were more streamlined and it goes on and on. This is especially true from Oblivion > Skyrim and F3 > F4 > Starfield (I don't count F76, because it wasn't BGS that made it nor New Vegas which is the best Fallout game since Fallout 2 that wasn't made by them but by Obsidian). I don't mind QOL things like fast travel or whatever, but for me what matters most are the RPG elements and the writing and they all took a nosedive after Morrowind and you can't deny that.@@darrenronard2087

    • @ni9274
      @ni9274 Год назад +4

      @@MegaSuperAwesomeBros Argument to why Starfield doesn't beat morrowind in term of writing, Worldbuilding and quest design ?

  • @vickerykennison1335
    @vickerykennison1335 Год назад +23

    That super cool sniper rifle you found? That is the very definition of the term "very rare". To often in games a common drop becomes rare. Very rare means it might not ever drop at all. You have to get very lucky to get it. You got lucky.

  • @SkrzekuZenmasters
    @SkrzekuZenmasters Год назад

    26:22 How does it even happen? It looks like recoil is applied BEFORE shot not after XD

  • @dingodango3725
    @dingodango3725 Год назад +21

    A game with amazing ballistics which were an integral pat of how combat worked was Tribes Ascend. Shame that game is gone now.

    • @xkblxcripple
      @xkblxcripple Год назад +1

      This. Playing it on lan with CTF with Castle mode or playing Rabbit was great.

    • @JuiceStack
      @JuiceStack Год назад +3

      Reading this unlocked a core memory

  • @matejbosela9093
    @matejbosela9093 Год назад +77

    10 seconds in and we all know - this is gonna be a meme worthy experience.

  • @I_enjoy_some_things
    @I_enjoy_some_things Год назад +2

    I don’t understand how you can go through the trouble of making a game but half-ass something as important as weapons.
    It’d be so fun coming up with new weapon ideas to add to the loot pool. What do they have to lose?

  • @StigsTVP
    @StigsTVP Год назад +8

    Bethesda usually neglects laser weapons, in fallout 4 we got the laser musket and the standard laser rife could be sniper other than that not much was expanded upon. Parcticle is literally plasma from fallout which in the case of FO4 was just better than lasers due to enemies having high resist and possibly bugs. Also the hitbox issue may also be for 3rd person camera it when too close to an object and shots were going through even though he was in 1st person.

    • @MonadTransformer
      @MonadTransformer Год назад +2

      Fallout 4 world is supposed to be less technologically advanced. The human civilization has been almost wiped out before the long-range space flight and before colonizing any other planet. So most people are running around with the machetes and pipe guns. But this is the world where much of humanity has escaped and re-settled in space. They're supposed to have more advanced weaponry.

    • @vavra222
      @vavra222 Год назад

      Every time, in my 600+ hours, i replayed Fallout 4, i always ended up with a semi-auto, 50cal Combat Rifle or a Combat Shotgun (also semi-auto).
      Those were just the best choices imho, full-auto felt like a huge nerf in DPS and i used the rifle for mid-long range fights and shotgun to solve any disagreements in person.
      Of course, i liked to run around with a tricked out 10mm pistol or a minigun, but i never liked using them. The only full-auto gun i used and enjoyed was an AK from a DLC and only because it had the legendary effect doubling its damage after each consecutive bullet hit.

  • @samsonpaule4137
    @samsonpaule4137 Год назад +21

    Starfield had the opportunity to have a GREAT ballistics engine, with varying gravities affecting guns to act differently. With laser weapons not being affected by intensified gravity worlds, they would have carved a niche for themselves.

  • @Psycom5k1
    @Psycom5k1 Год назад

    16:52 😂I’m pretty sure every time the gun isn’t able to aim there because of the table like, there’s something in the way so it can’t move into position. The problem is the crosshair is just dead center the entire time, like they added in a feature for realism but didn’t account for it by having the UI change in anyway like some games do by showing your gun is obstructed or whatnot.

  • @PoppaKrunch
    @PoppaKrunch Год назад +9

    If starfield were a food it'd be breadsticks, plain old breadsticks...

    • @AIIEYESONME
      @AIIEYESONME Год назад

      Or Lasagna with many delicious layers.

  • @cursedimageseveryday5559
    @cursedimageseveryday5559 Год назад +107

    Am I the only one who got into No Man's Sky right after Starfield came out? 😅

    • @visitante-pc5zc
      @visitante-pc5zc Год назад +3

      Why

    • @Rooster832
      @Rooster832 Год назад +4

      I tried playing before SF came out but I was to bored with the game lol

    • @TEHAWSOMEMEH
      @TEHAWSOMEMEH Год назад +8

      @@MoZz.. same but I kinda treat NMS like minecraft in some way, I have a "minecraft phase" for about a week and never think about it for months even years on end and then somehow comeback and play it. And not once have I even made it to the endings of both games but I always think fondly of them whenever I think about them on the rare occasions that I do

    • @nguyendi92
      @nguyendi92 Год назад +1

      ​@@MoZz..Sure, NMS is a different experience. It is a sandbox game without a "ticking bomb" story. It is not your cup of tea , like an FPS player wouldnt enjoy turn base strategy games. The thing with NMS is that they actually delivered what the game want to do. SF is just worse than Skyrim in space, that promise way more than it delivered.

    • @xayah3943
      @xayah3943 Год назад +4

      NMS got a little bit of player boost and more recognition thanks to Midfield so that makes me happy

  • @BobBobson
    @BobBobson Год назад +1

    Starfield hooked me for about 20 hours. I did a couple of the power quests then decided to look shit up. Found out they want you to do the same fly through the light bullshit 240 times and looked up the ending. That's when I uninstalled the game and thanked the sailing gods that I didn't need to pay for that trash. Just think what Breath of the Wild or Tears of the Kingdom would've been if every single shrine was just "fly through the light slowly."

  • @paulpantorilla6121
    @paulpantorilla6121 Год назад +9

    These weapons are suppose to be amazing future tech, and they still don't shoot straight.

    • @Versace_sheets
      @Versace_sheets Год назад +1

      All just to padd out play time

    • @igorthelight
      @igorthelight Год назад +1

      It's always funny when a WWII gun would be more effective that "futuretech" in those games xD

  • @Platschu
    @Platschu Год назад +27

    They introduced alien animals, but not intelligent alien races like in Mass Effect?

    • @yourlocalhuman3526
      @yourlocalhuman3526 Год назад

      fr

    • @lordhelmchen3154
      @lordhelmchen3154 Год назад

      To be fair, this in itself is not neccessarily a bad thing. It is a conscious design decision they made and I think were transparent about. They are going for this low-tech (and low-fantasy, you could say) sci-fi "NASA feel" approach where it is about humanity taking to the stars and trying to make their lives. Other intelligent races in the same universe detract from that setting/atmosphere.
      Not saying they did that perfectly or that there might not have been other reasons to exclude advanced alien life, but the setting they went for *could* work in principle.
      There are plenty of sci-fi franchises/settings that have humans as the only intelligent species, for example Dune or Firefly and they are popular and loved by many, so it *can* work.

    • @yasminadavis9986
      @yasminadavis9986 Год назад

      For real. I'm upset I can't romance a hot alien. 😢

    • @keyamazed1038
      @keyamazed1038 Год назад +1

      That's my biggest reason for not caring about Starfield. I just want another space opera RPG where you interact with intelligent alien civilizations again. Most space games just make aliens mindless monsters to kill. It's annoying.

    • @Platschu
      @Platschu Год назад

      @@keyamazed1038 Exactly. I want to see first contacts. They should have introduced min. 4-5 major races with detailed backgrounds if they want to create a new living scifi world what they have worked on for years. We could learn about theirs culture, language, motivation, goals, religions, fractions via NPCs and race related missions. Players could shape the power balance of the galaxy with diplomacy as we could ally or declare war on them. I won't say they have to copy Mass Effect or Babylon 5, but these franchises were so detailed and convincing how we discovered the status quo between these civilizations as they had their own love and hate relationships. I also loved Ascendancy (a DOS game from 1993) as it had unique, non humanoid aliens with only a standing picture and 3-4 paragraph of background stories. Maybe Star Field could introduce aliens through future DLCs or mods, but I doubt it will be the same. We can't believe we are alone in the universe. And we know from Jurassic Park that "life finds a way" then how can it happen they showed 30+ alien animals, but none of those ecosystems evolved into an intelligent lifeforms? Every solar system got different evolutionary speed so they could be easily ahead of us without mass extinctions or climate changes. Game industry have the technology to create such unimagineable landscapes what scifi tv shows could never afford. So I really hope modder community will give us alien forests with weird looking trees or mushrooms or chrstals whatever they imagine instead of empty rocky planets.

  • @cyanide2029
    @cyanide2029 7 месяцев назад +1

    Its one thing to say "the accuracy of the weapon", its a completely different story when you can visibly see it "missing" to the bottom right, every, single, time. This is not accuracy or some sort of recoil box at that point, this is a straight up massive flaw in the games animation and tracing.

  • @xacenzx1
    @xacenzx1 Год назад +23

    It astounds me that anyone could defend such an underwhelming below average game. For such a massive fantasy game it's hilariously empty in nearly every instance. The only thing this game has in abundance is loading screens and unnecessary conversations

    • @helmutkohl6207
      @helmutkohl6207 Год назад +5

      True im worried for tes 6

    • @zuriyel5368
      @zuriyel5368 Год назад +1

      This is like a 3rd rate Mass Effect 1.

    • @winterume
      @winterume Год назад

      i reviewed SF in my steam as "how fast is your nvme/ssd simulator."

  • @ThePCgamewalkthoughs
    @ThePCgamewalkthoughs Год назад +8

    A dynamic factions mod for each solar system with events and quests would be so cool. It could be like Star Wars Battlefront Conquest mode.

    • @niekesselbrugge1132
      @niekesselbrugge1132 Год назад +3

      if bethesda does make something like that, it would be empire vs stormcloaks all over again but in fucking space. Bethesda does not know how to write factions... or to write anything good at all.

  • @sandisrekis9878
    @sandisrekis9878 10 месяцев назад +2

    I enjoyed Oblivion, F3, F:NV, Skyrim, Fallout 4.
    Never looked at or played F76 and Starfield.
    Why? There is Elden Ring. GTA5, Sleeping Dogs, Witcher 3.

  • @Korrothia
    @Korrothia Год назад +19

    Imagine if they had ID software come in completely redesign the combat. They could turn the melee system into something comparable to the glory kills. Also, without trying to spoil anything, if you play without doing the main quest up until you finish "into the unknown", it's basically like playing Skyrim and never getting shouts.

    • @Homer890
      @Homer890 Год назад +2

      Except powers are completely useless in starfield and offer nothing you can’t outperform with weapons or drugs. The powers are a knock off of Thu’ums but weaker.

    • @jordanstark5924
      @jordanstark5924 Год назад

      They power up the more temples you find

    • @MrWeenuk21
      @MrWeenuk21 Год назад +1

      ran through the game never using powers besides the zero gravity field in the terrormorph missions. theyre not useful. theyre a symptom of todd howard "going ohh, ahhh" and getting in the way of making games. just like the settement system in fallout 4.

    • @jordanstark5924
      @jordanstark5924 Год назад

      personal atmosphere is amazing@@MrWeenuk21

    • @completelyroundoak
      @completelyroundoak Год назад +1

      ​@@Homer890The most useful ones are solar flare and personal atmosphere. Personal atnosphere refills O2 and clears CO2 and keeps it full for duration allowing sprinting and shit when overencumbered. Good for loot goblins, and thats mostly it. Solar flare is useful in late game, but mainly just for saving on ammo or to get some massive ranged damage for melee build. Even then tho, its only really useful as your level continues to rise through ng+ and bulky enemies like terrormorphs become around lvl 100 since flare does percentage based damage.
      Some do have uses, but otherwise, largely forgettable shout system clone (though i like it being a recharging resource much more than the cooldowns of skyrim shouts)

  • @Level_Eleven
    @Level_Eleven Год назад +6

    14:50
    This is true. He’s talking about the coriolis effect (considering the rotation of the earth before making your shot), which is mentioned in the original Modern Warfare campaign during the sniper mission.

    • @Christopher_Roa
      @Christopher_Roa Год назад

      All ghillied up, that mission was so cool back in the day.

    • @Stolzeey
      @Stolzeey Год назад

      rotation =/= curvature

  • @rod4309
    @rod4309 Год назад +1

    7:23 hitboxes be like "Get Down Mr. President!"

  • @alexithymia6288
    @alexithymia6288 Год назад +7

    I love the physics behind ballistic performance. You have to take into account gravity's effect on the projectile, projectile velocity, barometric pressure, wind speed (or speeds, as they can vary between shooter position and target position if it's far enough away), curvature of the earth, possibly target movement calculations as well depending on if you're a military sniper shooting at people or just a gun enthusiast shooting at steel plates, and probably some more. All this just to put a piece of lead in a specific spot really far away lol. So cool.
    PUBG was awesome in this regard. I have kills with the AWP and Mk14 from almost 1000m away, and even with pistols or smgs I've dropped people at or beyond 150m. Made the game so much fun, and really gave an idea of the skill of whoever was making the shots. Granted, maybe Starfield isn't supposed to feel like that since you're just fighting NPCs, but it sure would be cool.,

  • @saurlex1368
    @saurlex1368 Год назад +5

    idk if this is RNg or coded but I noticed a pattern of different guns appearing a lot and not seeing other guns in certain "universe" play throughs. But it also could have been tied to levels as you level up through the NG+. I went from Maelstroms and Krakens to Beowulf's and Kakoda's on the enenmies. It was different but it was still excessive like the game decided that "these are the abundant weps this time around." and I think that is why you have people saying all i got was laser weps, coz they literally had a laser wep heavy universe roll.

  • @majorplothole2620
    @majorplothole2620 6 месяцев назад +2

    So. the funny weird thing with the crimson fleet quest line is it doesn't matter what crime you've committed as long as you've committed one, and get arrested for it.
    For instance;
    My wife's playthrough: "Kills 28 people with a combo of axe and shotgun, finally gets arrested after running out of ammo and getting tired of axing everyone." - The police: "We're looking for someone With your skill set."
    MY playthrough: Gets caught accidentally stealing a bottle of wine because I miss-clicked. - The police: "We're looking for someone with your skill set."
    WHAT SKILL SET?! TERRIBLY STEALING THINGS?! GETTING CAUGHT?! Feeling bad for accidentally stealing a bottle of wine in front of an old lady and so I turned myself in?! THAT skill set?! what the actual heckin' doodle, man?

  • @NeWx89
    @NeWx89 Год назад +33

    I was thinking about the viarity of weapons in the half-life series. How there are normal guns but also biological and experimental weapons. We have the crossbow shooting slow arrows, the snarks that are small creatures that attack enemies after you throw them, the tau cannon that shoots charged tau particles or something and can be used to jump with by charging it up and shooting underneath you, the gluon gun that shoots electricity (would be more fun to have it in the style of GTA2, that it acts like a testa coil from RA1 lol), the spore launcher that shoots green exploding balls, the barnacle grapple that shoots a string that hooks on to targets and either drags them to you or you drag to them depending on their size only for the barnacle to start munching on the enemy, the gravity gun, the portal gun (op4 also had the displacer cannon that acted somewhat different then the portal gun) etc.

    • @russianbot1779
      @russianbot1779 Год назад +13

      That's exactly why I say SF is stuck in 2005. It's like Bethesda devs has never played any other FPS game. SF combat is awful, I don't think no amount of modding is going to fix it. Hell duke nukem had more variety of weapons. Even Doom....

    • @HRM.H
      @HRM.H Год назад

      Cool story bro

    • @Looptroop98
      @Looptroop98 Год назад +1

      Xbot: you guys can’t help but to have a bow and arrow or crossbow in your games 😂

    • @northlyte
      @northlyte Год назад

      @@russianbot1779 not that i believe its a modders job to fixed their cobbled together game. i do have a lot more faith in modders. i hated skyrim combat, but modders completely revolutionised (i mean that within the terms of skyrim not generally) the combat within the creation engine with MCO, crazy 3rd person animations, weapons, armor the whole lot. so while i don't believe Starfield is anywhere near a top tier rpg, i do have some faith that modders will actually be able to create more of a complete and customisable experience.
      however im full of copium so who knows

    • @pete5516
      @pete5516 Год назад +1

      @@northlyteSkyrim with mods I would argue is a top tier rpg because it can be tailored to almost anyone’s experience. Skyrim is one of if not the most modded game ever to exist, no other rpg comes close in terms of customisability of the experience. Please don’t misunderstand, I don’t think Skyrim is the ‘best rpg ever’ or anything but it is certainly top tier if you take mods into account.

  • @tryten9
    @tryten9 Год назад +19

    My big issue was getting legendary OP weapons too early. I got my legendary plasma shotty at lvl5 and it's still my primary for cqb. I was and still am one shotting enemies 30 lvls above me.

    • @emilymschoener9193
      @emilymschoener9193 Год назад +1

      Same. I got all my legendary equipment before level 10 and I’m level 50 now and I have never one time changed gear. I don’t care - not at all why I play a Bethesda game.

    • @D3adR0ck3r
      @D3adR0ck3r Год назад

      @@emilymschoener9193 But imagine a world where you could have the things you love about a Bethesda game AND have the bad stuff actually be good. Yall need to stop treating these things as an either or scenario. Having a competent loot system and actual enemies with good AI would just make the game better, not worsen it.

    • @clintonhopkins1315
      @clintonhopkins1315 Год назад +1

      sounds like you need to try a difficulty harder than very easy

    • @tryten9
      @tryten9 Год назад

      @@clintonhopkins1315 Running on Normal, so that's not it.

    • @Valiyus
      @Valiyus Год назад +2

      @@tryten9 It is though. Turn it up if you are having too easy of a time. All Bethesda games are, are power trips. You get to decide on how much power you trip on.

  • @FEDsShotMOM
    @FEDsShotMOM 2 месяца назад

    A huge reason i always ended up doing stealth archer in skyrim was that shooting arrows was addictive with the ballistics. Making those long leading arc shots on a walking guard was infinitely enjoyable

  • @michaellv426
    @michaellv426 Год назад +4

    There is more variety of weapons in Syndicate Wars made in 1998, than in Starfield made in 2023

  • @garydezern5212
    @garydezern5212 8 месяцев назад

    15:11 actually, RL snipers have a spotter that feeds them that info electronically and the redical automatically adjusts and then the sniper can aim to shoot. However the spotter has to do the technical shit.

  • @sonicmarsh232
    @sonicmarsh232 Год назад +24

    also wouldn't it have been better to bring back the Mass Effect 2 system of just surveying planets from space and absorbing materials into your ship and only visiting like 1/20 planets on foot, this would also make outposts better to farm for

    • @TomTheSaintsGuy
      @TomTheSaintsGuy Год назад +5

      Definitely better than having over a thousand completely empty planets

    • @Iceman96051
      @Iceman96051 Год назад +1

      I think the way the first 3 mass effect games did optional missions was great. Every playthrough I did of those first 3 I actually enjoyed all of it. One can be kind of boring to do everything but it wasn't too extreme. I personally miss linear games. Give me controlled environments with some meaningful exploration/optional side content. I used to like trying to be somewhat completionist but it's just kind of shitty in a lot of modern games. For the record, I don't think Mass Effect 1 did great exploration either as it was a lot of copy paste and useless driving for a lot of the side content. However, it's still a great game and I could overlook that due to being an older game and it was a somewhat unique idea.

    • @jase276
      @jase276 Год назад +1

      I won't lie. It was cool at first touching down on planets and exploring them in Mass Effect but like halfway through it gets old fast because you have to actually comb through every inch of the barren and rocky planet to find one mining deposit. Multiply that by a 100. I dread surveying planets in every new playthrough of ME. ME2 on the other hand, it was like the grace of god when you didn't have to suffer through that tedious hell anymore. That being said, ME1 still had more charm, to me, than ME2. Starfield has neither. You can't drive a tank around and you can't just scan from your ship. It blows.

  • @AngeloC1988
    @AngeloC1988 Год назад +7

    Every time a new Bethesda game comes out, it makes me think of how much better Morrowind is.

    • @Originalchili
      @Originalchili Год назад

      True loved the dice roll mechanics and stiff npcs that never go to sleep, I also love how stealth doesn't work in morrowind unless you break the game by being a stealth mage lol

    • @theguylivinginyourwalls
      @theguylivinginyourwalls Год назад

      ​@@Originalchili Godd lied to you.

  • @StupidAnon-gn8ih
    @StupidAnon-gn8ih Год назад +1

    19:25 Kikaku booster with a hot-as-hell generator, you can use the lunge, and if you're really good, you can do shit like quintuple melee cancel to dodge while closing any amount of distance between you and the enemy, and hit them. You _actually_ feel like you're a goddamned Newtype from Gundam when you pull it off in pvp. It is unironically the most anime-badass thing I've ever done in a video game, and the first time I did it, I immediately wanted to put a soundtrack to the clip, like some hard shit from Mobile Report or the symphonic stuff from G-Witch.

  • @pxlpedia
    @pxlpedia Год назад +5

    I wonder if there’s still a dev room with all the items in the game + unreleased items in it like in previous Bethesda games. Would be interesting to see what could/should've been/will be in the game later

    • @yt_hatesfreespeech
      @yt_hatesfreespeech Год назад

      no, they are opening a store to sell that content like fallout76, they wont hand over that stuff for modders to release it for free

    • @RWhite_
      @RWhite_ Год назад

      @@yt_hatesfreespeech Fallout 76 also had a dev room, and one of the problems it had on launch was that people kept figuring out how to get into the dev room and duplicate the items.

  • @lilwill3337
    @lilwill3337 Год назад +5

    For all the instances of bullets not following the crosshair, there is an accuracy stat for every gun that you can upgrade with gun crafting. It's right there on the weapon stat card. I don't know how so many people have no idea this is in the game and criticize clips of bullets 'missing'

    • @404found00
      @404found00 11 месяцев назад +2

      but wouldn't inaccuracy cause the bullets or beams to fall randomly around the crosshair, instead of all of them going up and to the left in the same way like those four shots shown?

  • @ichigo9171
    @ichigo9171 Год назад +2

    The thing keeping me off starfield is the traversal. Menu fast traveling just isn't it for me. I wanna pick a direction and go.

  • @johncra8982
    @johncra8982 Год назад +27

    Rata getting a reaction from Asmongold wasn't anywhere close to being on my bingo card for this year but here we are 😂

    • @1nWaterBurning
      @1nWaterBurning Год назад +3

      He has reacted to rat multiple times before, this year even.

  • @MrAnt-hh3bp
    @MrAnt-hh3bp Год назад +19

    At this point Bethesda games just dump a truck full of sand in front of you and expect you to deal with it. Then the modding community does a sigh, rolls up the sleeves and starts sculpting the sand castle. After everyone already paid for the castle.

    • @ni9274
      @ni9274 Год назад +6

      Explain me why the modding community would decide to "fix" a game if they don't like the game from the start ? And why Starfield is being played and loved by millions of people right now if it's just "a truck full of sand" ?
      Modders that mod Starfield do it cause they love Starfield and want it to be better than it's already.

    • @MrAnt-hh3bp
      @MrAnt-hh3bp Год назад +10

      @@ni9274 no, they do it because they love Skyrim. That's where the entire modding compunity migrates from, they loved Skyrim and saw what amazing projects can be done by the community with dedication using the "Skyrim-Engine". While Starfield itself is kinda mid, the basic Bethesda formula is in there and the potential for community made masterpieces with it.

    • @Originalchili
      @Originalchili Год назад +4

      ​@@ni9274he's coping that's why, for whatever reason he hates the game/ is unable to play it, so he's in an emotional state where he can't think rationally nor does he actually care about what is true about the game and what's a lie, he's convinced himself the game is unfinished so he doesn't feel bad about not getting to play it

    • @Mfscallmethedrink
      @Mfscallmethedrink Год назад +4

      ​@@Originalchiliyou seem to be really bent over this

    • @charliem5604
      @charliem5604 Год назад +4

      ​@@OriginalchiliSounds like you might be the one coping

  • @sc0tt_p
    @sc0tt_p Год назад +1

    27:35 omfg YES! It's such a tiny thing but it happens so often and after a while it just builds until it starts to make you angry. It's just the worst, and while you can land and even goto a mission system from the cockpit, most of the traveling in this game is in the menus

    • @CallumSk8er
      @CallumSk8er Год назад +2

      yea the whole ship mechanic is honestly pointless if you think about it, apart from the ship combatr, which isnt much fun after the first few times anyway

    • @adampribula
      @adampribula Год назад +1

      Fast travel simulator.

  • @siaolang
    @siaolang Год назад +5

    From the looks of it. The shots came out after the recoil and not before the recoil. That's why he kept missing all the shots in the video. That's some shitty stuff especially in an fps shooting game.

    • @M_CFV
      @M_CFV Год назад

      wrong, it is recoiling vertically in some of the clips but the bullet is coming out to the left of the target, way to the left

  • @GravitasZero
    @GravitasZero 9 месяцев назад +3

    Telling someone they need to play over 20 hours to be "allowed" to give a negative review is insane. "Oh you just haven't gotten to the good part yet", yeah well why are the first 20 hours so shit then?
    Let's say a casual gamer plays 2 hours a day (that is actually a lot for someone with a job and/or minimal social life, so maybe a little less than that), it would take them almost 2 entire weeks of playing only that one game, of having a absolute shit experience before FINALLY being allowed to have fun. Now let's say someone just gets to play a few hours every few day, that shit experience is spread out over MULTIPLE weeks...
    Hell, even if you play 7 hours a day it would still take your no-lifing ass 3 fucking days to finally get to the good part
    If a game takes that long to finally "get good", then it DESERVES a bad review

  • @High_Key
    @High_Key Год назад +1

    5:49 lmao me too 😂 there’s wayyyyy too many ammo types for the amount of guns there are

  • @adrienmarchand5162
    @adrienmarchand5162 Год назад +23

    Asmon should do a playthough of Fallout 4 or Skyrim, or even Morrowind, using a Wabbajack modlist.

  • @STOCKHOLM07
    @STOCKHOLM07 11 месяцев назад +8

    I hate people shitting on Fallout 4, it's one of my favorite games, but I have about 40 necessary mods. Without those, it is shit.

    • @kadrick4446
      @kadrick4446 6 месяцев назад +2

      I have 500+ mods.
      They are ALL essential.

  • @TheInfidel23
    @TheInfidel23 11 месяцев назад +1

    TT was a sniper rifle in TF2, but called the Double Take.
    Now its the TT and they class it with the G7 as a marksmen rifle

  • @neverfire98
    @neverfire98 Год назад +40

    fallout 4 is definitely better than starfield

    • @DoctorPhilGud
      @DoctorPhilGud 8 месяцев назад +1

      Real
      Fallout 4 doesn't have good feeling replayability
      Starfield doesnt have good playability

    • @tonygheloster316
      @tonygheloster316 5 месяцев назад

      Starfield is just Fallout 4 with space skin

    • @tonygheloster316
      @tonygheloster316 5 месяцев назад +1

      but worse

  • @erikdrasar2643
    @erikdrasar2643 Год назад +4

    I think that the reason that at 16:49 the gun shoots to the side is bcs of the table is in the way of the gun. The real problem is that the scope is not in sync with it. Its my guess so dont take it too seriously.