Starfield Is Trash, But Bethesda Keeps Gaslighting Players..

Поделиться
HTML-код
  • Опубликовано: 8 дек 2023
  • by @YongYea • Bethesda's Bizarre Res...
    ► Asmongold's Twitch: / zackrawrr
    ► Asmongold's Twitter: / asmongold
    ► Asmongold's 2nd YT Channel: / zackrawrr
    ► Asmongold's Sub-Reddit: / asmongold
    Channel Editors: CatDany & Daily Dose of Asmongold
    If you own the copyright of content showed in this video and would like it to be removed:
    / catdanyru
  • ИгрыИгры

Комментарии • 4,9 тыс.

  • @bulldowozer5858
    @bulldowozer5858 5 месяцев назад +1850

    Users: "The game is boring"
    Devs: "Have you tried playing it more?!"

    • @_indrid_cold_
      @_indrid_cold_ 5 месяцев назад +93

      Hahaha. Yep, that’s the message I got too. Starfraud is garbage.

    • @Tomo_mo
      @Tomo_mo 5 месяцев назад +58

      Starfailed

    • @savagememes873
      @savagememes873 5 месяцев назад +5

      but they are right though. people just hate to jump on the hate bandwagon the game is pretty decent. but people just have such high expectations and no own opinions that they just hate for no reason

    • @Longknife
      @Longknife 5 месяцев назад +43

      It's always been this.
      There was a group of people who genuinely hated Skyrim and thought it was trash. What were we told? "Keep playing it gets better." "You're playing it wrong."
      The one key difference between Skyrim's core gameplay loops and Starfield's is that Skyrim at least got world-crafting and exploration right, Starfield didn't. And that's also the straw that broke the camel's back because world-crafting and exploration are *precisely* what sustained Skyrim and FO4 in the public's eyes despite people growing more accepting of how flawed the games are over the years.
      Those core gameplay systems though...? They were stale 13 years ago and they're stale now. It's only getting worse. The "you need at least 800 hours before the game gets going" crowd is just the most denialist fanboys of the community who desperately want an out to shield the game from criticism with.

    • @_indrid_cold_
      @_indrid_cold_ 5 месяцев назад +56

      @@savagememes873 for no reason? Aww no.. please don’t get me started!! How many reasons would you like? I’ve easily got to 30 good reasons why Starfield is awful. I’m not a hater, either. I love Oblivion, Skyrim and Fallout 4, I’m BGS’s dream fan come to life … if they re-released Skyrim tomorrow for £70 I’d buy it without thinking twice because I love the game. I don’t love Starfield because it’s a rotten, flawed game.

  • @machinationmachine1230
    @machinationmachine1230 5 месяцев назад +5412

    Being a Bethesda fanboy and playing Starfield is like having an alcoholic deadbeat dad show up for Christmas one year to gift you a 6 pack of tube socks from Walmart then pass out on the couch

    • @irishbob26
      @irishbob26 5 месяцев назад +677

      Thats v specific.
      Just remember we're here for you.

    • @Azmania3000
      @Azmania3000 5 месяцев назад +339

      This is me, except I don't have kids. So I just wander into someone's house full of Christmas cheer, and tube socks

    • @FetusFight
      @FetusFight 5 месяцев назад +102

      It’s more like having a GREAT father who leaves when you’re older than 10 who ends up leaving for years and then does the tubesock gift

    • @gorillapimpbeats
      @gorillapimpbeats 5 месяцев назад +40

      I’m a Bethesda fan boy but idk man… them games ain’t got the same spark as fallout4 and new Vegas anymore… :( I was hyped for starfield but the worlds seem empty ass hell

    • @dustysmoke4996
      @dustysmoke4996 5 месяцев назад +140

      @@gorillapimpbeats News flash, New Vegas wasn't even made by Bethesda... it was crafted for them by Obsidian (a far better dev, in my opinion).

  • @dovos8572
    @dovos8572 5 месяцев назад +435

    Starfield is the proof that we need to change our "biggest map" definition now from "theoretical size" to "walkable space that doesn't include empty space"

    • @sydhamelin1265
      @sydhamelin1265 5 месяцев назад +49

      Good point. "Here's my new game that's 10,000 times larger than Starfield, but it's just two rooms that you teleport between.....but they're really far away from each other, trust me."

    • @monkeytime9851
      @monkeytime9851 5 месяцев назад +15

      @@sydhamelin1265 We all should have seen this coming after Skyrim, which is well known for being as wide as an ocean and as deep as a puddle. They just took that even further. Make it as wide as the universe, and as deep as...

    • @TheOnlyGhxst
      @TheOnlyGhxst 5 месяцев назад +11

      Esecially when games like No Mans Sky or Eve Online exist that ACTUALLY have millions of planets and an entire universe to explore.

    • @sydhamelin1265
      @sydhamelin1265 5 месяцев назад +27

      @@TheOnlyGhxst And that's the crux of the problem. If you're playing Starfield for sci-fi RPG, games like Mass Effect, and even Outer Worlds, are leagues ahead.
      For open world space exploration? No Man's Sky, Elite Dangerous, Eve Online, leagues ahead.
      Starfield doesn't excel at anything, and it feels a decade behind the times.

    • @adamboise3907
      @adamboise3907 4 месяца назад +9

      So tired of locked/ empty buildings in open world/ survival games. Huge map, but only half or less is actually accessible. Cyberpunk is this huge vertical city, but you really only explore horizontally with a few exceptions. I'm an explorer... nowhere to go in starfield.

  • @TerribleTom113
    @TerribleTom113 5 месяцев назад +359

    "The real life astronauts probably weren't bored on the moon, therefore our aggressively mediocre and empty game isn't boring" is probably the silliest argument I've ever heard. 😂

    • @TheGallantDrake
      @TheGallantDrake 5 месяцев назад +33

      When I play Kerbal Space Program, the planets are barren but I’m engaged because the process of getting to another planet is a huge challenge. The real life astronauts were in a more extreme version of that.
      When you can fast travel to a planet, it kind of removes the interesting bits.

    • @sugartoothYT
      @sugartoothYT 5 месяцев назад +19

      That was the wildest effing "argument". How detached from reality do you think your playerbase is Bethesda? You know the big difference between real life astronauts and in-game ones? REAL LIFE!

    • @nathanmiller9918
      @nathanmiller9918 4 месяца назад +2

      It's f'n wild. Why didn't they just make a realistic, real time Apollo mission game, then? Because it would obviously be boring af.

    • @_Just_John
      @_Just_John 4 месяца назад +1

      Astronauts were at least able to land their ship here.

    • @davidstastny3577
      @davidstastny3577 4 месяца назад

      @@_Just_John landing a ship is not probably the greatest challenge. IMHO docking is far more difficult and dangerous. To your crew and the crew on the other ship or station.

  • @YouTubalcaine
    @YouTubalcaine 5 месяцев назад +497

    Bethesda lost all credibility with me when they said they couldn't increase the stash size in FO76 because of technical limitations, and then we discovered the technical limitation is "you have to pay a monthly subscription fee."

    • @angrypidgeon1714
      @angrypidgeon1714 4 месяца назад +11

      bethesda had little credibility to begin with, with me. Didn't play its games but had a laugh at its bugs compilations on youtube. TBH I laughed at Gothic bugs, but somehow its part of the game and I like it :)

    • @JerkandDork
      @JerkandDork 4 месяца назад +19

      With me it was the writing/story in fallout 4. Bethesda straight up told their main writer to not put effort into it because players "won't care anyways". They've completely lost the plot.

    • @superbad8008
      @superbad8008 4 месяца назад +2

      If that’s what FO76 players are dealing with, then that game is worse than I thought.

    • @davidstastny3577
      @davidstastny3577 4 месяца назад

      @@JerkandDork And they were correct. Many players don't care about the main quest. YT is full of evidence to support it.

    • @darthbrooks4933
      @darthbrooks4933 4 месяца назад +1

      So them completely botching the release didn’t do it for you? Lol

  • @yellowraincoat.
    @yellowraincoat. 5 месяцев назад +494

    Me: Hey, this food tastes terrible...
    Bethesda: Try eating it out of a different bowl! Use a plastic spoon instead, you'll feel like you're eating an entirely different meal!

    • @markwashington5128
      @markwashington5128 5 месяцев назад +18

      Lol, it's dogshit though, they'll say put whipped cream on it.

    • @wiredshadowfury569
      @wiredshadowfury569 5 месяцев назад +23

      When children in Africa ate this food they certainly didn’t think it tasted terrible

    • @Pico_444
      @Pico_444 5 месяцев назад +6

      Turn the plate half a rotation and it's like a whole new meal!

    • @Paandaas
      @Paandaas 5 месяцев назад +12

      ​@@wiredshadowfury569I didn't realize that starving African children were Xbox fanboys.

    • @birdsteak9267
      @birdsteak9267 5 месяцев назад +1

      Meanwhile the plastic spoon is toxic and bad for our health, just like this game are.

  • @gregmartin847
    @gregmartin847 4 месяца назад +238

    Player with 100 hours: "The game is boring"
    Dev: "No its not"

    • @davidstastny3577
      @davidstastny3577 4 месяца назад +1

      players with 700+ hours: "The game keeps to surprise me" 🤷‍♂

    • @OccamAsylum
      @OccamAsylum 4 месяца назад +1

      But in a game that alleges scale, does spending a significant amount of time in it not provide you with the perspective that something isn't really that good? If someone played for 10 hours and said it's trash it will be less valuable than someone who spent 60 hours to really get to know the game and tell me it's bad.

    • @gregmartin847
      @gregmartin847 4 месяца назад +6

      @@OccamAsylum Yes, that was my point exactly. Players with 100+ hours should be able to tell you if something is fun or not.

    • @eddiesix27
      @eddiesix27 4 месяца назад +5

      -It smells funny in there.
      -No, it doesn't.

    • @ryman1933
      @ryman1933 4 месяца назад +5

      ​@@davidstastny3577 nobody has ever said that

  • @gnatfelton4117
    @gnatfelton4117 5 месяцев назад +134

    Remember how in Spore, players could create creatures and share them? They should make a space game where players can make their own planets, and then submit them for other users to review and share- and the game should populate users galaxies with the top user rated ones

    • @natmarelnam4871
      @natmarelnam4871 5 месяцев назад +14

      sounds like a good mod idea. Bethesda's strategy is to do as little as possible, let modders make their games worth playing, and then break those mods to sell more broken DLC that changes source codes for no reason.

    • @Tobizard1
      @Tobizard1 5 месяцев назад +1

      I would totally play a game like that

    • @marlie7989
      @marlie7989 5 месяцев назад

      i love this idea

    • @Dhakhar
      @Dhakhar 5 месяцев назад +7

      The game you are looking for is called Space Engineers. Craft-able planets, ships, bases, outposts. Actual ships you build yourself and fly, from the planets surface into space, with orbital physics etc. Not a single loading screen.

    • @TheOnlyGhxst
      @TheOnlyGhxst 5 месяцев назад +2

      There are already games like that that exist. Including an MMO that I forgot the name of.

  • @mikeferry903
    @mikeferry903 5 месяцев назад +467

    You know a game has failed when the developer responses are, “This is how you are supposed to play.”

    • @blackice9088
      @blackice9088 5 месяцев назад +53

      "And how you're supposed to feel about it!" 😂

    • @juul854
      @juul854 5 месяцев назад +9

      Thanks for telling me how to play a RPG.. lmao yeah Bethesda kinda lost there place after fallout 4

    • @a.ILLAGER.Speaks
      @a.ILLAGER.Speaks 5 месяцев назад +3

      The true failed game is wokeverine coming in 2026

    • @davidhujik3422
      @davidhujik3422 5 месяцев назад +2

      ​@@a.ILLAGER.SpeaksI didn't know starfield has salt mines to. Don't work yourself to death you won't be doing it yourself

    • @k_kubes
      @k_kubes 5 месяцев назад +2

      ​@@a.ILLAGER.Speaks Bad bait

  • @MrGedem
    @MrGedem 5 месяцев назад +456

    Bethesda successfully gaslighted people into thinking that you have to play 10 hours, 100 hours, 200 hours in bad game before you can say the game is bad.

    • @watersnortmoment3734
      @watersnortmoment3734 5 месяцев назад +38

      If I can’t tell if it’s good or not in the first 2 hours (refund period lol), it’s probably not a very good game.

    • @GhostofJamesMadison
      @GhostofJamesMadison 5 месяцев назад +19

      I refused to accept this for anime and I refuse it for games. Time is precious, there's too many things that are good in the first 10 hours.

    • @GeanAmiraku
      @GeanAmiraku 5 месяцев назад +7

      It happens, on occasion. FF14 was for me a good example of "gets good after ~50 hours", but that's a lot of hours and the only reason I went through it was because I trusted my friends. It had free trial at least, so I could suffer though the slog that's early game for free and only pay for it when I decided that I do enjoy the game.
      It shouldn't be that way though. Again, 50h is a long time. Hells, even 10h is a long time. A lot of good games can be finished in 10 hours, do I have to play them ten times to decide that they were good? If you need 10+ hours to say if a game is bad then I want to be able to have my money back after 10 hours of playing if it's turns out to be bad. If you need 200h to tell how good or bad the game is, then I don't want to pay for those 200h, thank you very much. If you are lucky, you may have ~400,000 hours to live (not including sleep), out of which half will be school and work (again, if you are lucky). They want you to spend hundreds of hours deciding if a game is good but you have to pay for it in advance, lol.

    • @evanvannatta5350
      @evanvannatta5350 4 месяца назад +14

      If you don’t play it enough, you’re not allowed to say it’s bad. If you play it past a certain point, you can’t say it’s bad because you MUST have enjoyed it to play long enough. It’s like a paradox you’re just never allowed to say it’s bad

    • @shellderp
      @shellderp 4 месяца назад +4

      If a game is well designed it will hook you in the first few minutes. If you made a game thats boring for an entire hour, that's pathetic and no one should be playing it

  • @zeldacrafter4578
    @zeldacrafter4578 4 месяца назад +46

    the "first boss fight" can also be killed with a single grenade
    what a great "boss"

  • @frontrangejrs
    @frontrangejrs 5 месяцев назад +22

    On his point of the engine, Laurian has used a contract of the same creation engine from Oblivion for BG3 they worked on since DivinityOS1. The difference is they have IMPROVED the engine on their end! You can see the effort in their cinematics, textures and models. My god the character model difference between BG3 and Starfield is night and day and they are based on the same engine!

    • @monkeytime9851
      @monkeytime9851 5 месяцев назад +11

      Its really the difference between an up and coming studio passionate about its work and respectful to its customers, and a well established studio coasting off its past reputation and seeking to cash in on unweary customers.

    • @Jiub_SN
      @Jiub_SN 4 месяца назад +2

      @@monkeytime9851exactly. Laurian will become the same if they survive that long, could be in a few years or 10 but it'll happen

    • @PimpinIncPro
      @PimpinIncPro 4 месяца назад +1

      The best Bethesda games were made by Obsidian….

    • @Tritriumchannel
      @Tritriumchannel 2 месяца назад +1

      Larian uses their own inhouse engine for their games, divinity engine, at the very least for the last 10 years or so.
      Source: RL friend worked there the last 10 years.

  • @cassieudy5718
    @cassieudy5718 5 месяцев назад +1075

    - NPC schedules and homes GONE
    - Trespassing mechanic GONE
    - NPC reactions to aggression or player collision GONE
    - Investing in merchants GONE
    - Pickpocketing unique/useful items GONE
    - Swimming and underwater environments GONE
    - Viable melee combat GONE
    - Stealth executions GONE
    - Visible damage on robots GONE
    - Location damage (shooting legs to cripple etc) GONE
    - Dismemberment GONE
    - Healing/stimpak animation GONE
    - Boss enemies GONE
    - Basic enemy variety/behaviours GONE

    • @theguylivinginyourwalls
      @theguylivinginyourwalls 5 месяцев назад +235

      They threw out _all_ the babies and just kept the bathwater.

    • @spikertaker
      @spikertaker 5 месяцев назад +49

      @@theguylivinginyourwalls
      If it's Belle Delphine bath water...

    • @skydivingbird
      @skydivingbird 5 месяцев назад +31

      crippling and a few other mechanics came back as a skill, but i get the point, its a pretty bad downgrade allb the way

    • @nebbyscumbold
      @nebbyscumbold 5 месяцев назад +51

      @@spikertaker Yes. It smells of cheap perfume and fanny cheese.

    • @doolbro
      @doolbro 5 месяцев назад +64

      Damn. When you list it like this... Wild. How far they've fallen. Fallout3 was legitimately one of my favorite games of all time.

  • @Dungeoneer710
    @Dungeoneer710 5 месяцев назад +530

    I knew this was going to happen when Bethesda claimed there would be "1000 planets" huge red flag, alot of people dont understand how hard it would be to handcraft 1000 planets. I've been saying from the very beginning I'd rather have 3 or 4 detailed planets than 1000 boring ones

    • @mac1bc
      @mac1bc 5 месяцев назад +46

      I'm not a game designer and I figured as much myself

    • @danielsmith7324
      @danielsmith7324 5 месяцев назад +75

      That’s a huge problem with games now, it’s all quantity over quality

    • @theroldan8675
      @theroldan8675 5 месяцев назад +5

      problem is not 1000 planets.. problem is you cannot land on none

    • @alanandconnielast
      @alanandconnielast 5 месяцев назад

      3 or 4 inst enough and 1000 with nothing on them is a scam...

    • @TheRestedOne
      @TheRestedOne 5 месяцев назад +8

      Somehow Spore managed to make their space stage with decent replayability 15 years ago. You can have 1000 planets, just make the available minigames sandboxey enough for players to enjoy long enough before they notice it's a chore.

  • @DustyCrop
    @DustyCrop 5 месяцев назад +10

    I have 141 hours into the game. I beat the main quest in the first 48 hours and then grinded the main story running through every single artifact collection mission until I restarted the story 10 times in a row to get the final armor. There has never been a game that has required so much work for so little reward. There is absolutely no point beating the main quest more than once.

  • @rubrfox
    @rubrfox 4 месяца назад +14

    As a programmer, I can't blame the creation engine for feature or design problems. So many people assume that if it was made in unreal or unity it would fix missing features, or bad design decisions.
    Too many people think that a different engine would allow seamless space-planet traversal, but here is the thing, that is not a native feature for any engine. Hello Games had to develop that feature for No Man's Sky, if Bethesda is not willing to put in the time it won't happen.
    A different engine won't change the bad design decision such as poor UI design (which was mostly fixed by mods immediately after release). Or the incomplete combat design (I know it was designed by a different studio but it was not integrated well). Or the skill tree design, which locked players out from activities by having too many requirements on top of a leveling system and tree. I can go on.
    I haven't even touched on the story or the amount of content made for the procedural generator to place.

    • @volundrfrey896
      @volundrfrey896 2 месяца назад +1

      Yeah and the issues with the creation engine is not that it was first built decades ago, the problem is that the continuous development hasn't been enough. It has huge technical debt which seemingly there's no interest to address. But it's their engine, they're the experts on it, they can develop the features they need assuming they have the resources to do so.
      But ultimately the engine is not what makes a game good or bad.

    • @teaser6089
      @teaser6089 26 дней назад +2

      Yeah they basically chose to make Skyrim in space, but didn't ask themselves if Skyrim in space would work.

  • @muffaloswolja8654
    @muffaloswolja8654 5 месяцев назад +496

    Starfield is exactly the game we expected if we’re being truly honest with ourselves. The moment they said 1000 planets.

    • @krzysztof4802
      @krzysztof4802 5 месяцев назад +46

      well, No Many Sky has milions planets and still they are way more imersive and fun that this piece of sh.

    • @Madchris8828
      @Madchris8828 5 месяцев назад +14

      I literally Lol'd hard when I read that. I genuinely said "yeah, right". Then wrote it off nearly entirely 😂

    • @stupidlizard4764
      @stupidlizard4764 5 месяцев назад +20

      The moment I saw first gameplay trailer and after literally 15 seconds when I saw pixelated 2d sprites of smokes from spaceship engines I knew that there's little if no hope.
      And yeah, Todd Howard basically didn't lied to us. What he showed is what we got.

    • @desertdude540
      @desertdude540 5 месяцев назад +16

      All of this just works.

    • @_BlackenedSun
      @_BlackenedSun 5 месяцев назад

      And spider mid 2 earn every single award it got at the game awards which is zero…just starfield 😮

  • @paksoldat
    @paksoldat 5 месяцев назад +203

    Love how it pads the gameplay loop by always landing you 500 yards from POIs and making you WALK. Like your character made a conscious decision to waste time after mandatory fast travel loading screens.

    • @SonGoku5363
      @SonGoku5363 5 месяцев назад +4

      i havent played starfield or heard much about it, can u really not just fly your ship accross the planet and land wherever?

    • @ICCUWANSIUT
      @ICCUWANSIUT 5 месяцев назад +28

      ​@@SonGoku5363you can't even fly your ship.
      Imagine the COD tank missions. Then imagine the connection those had to the infantry missions, and you've already got a better connected world than Starfield.

    • @SonGoku5363
      @SonGoku5363 5 месяцев назад +24

      yikes , i just started looking it up after i made that comment. I was expecting it to be no mans sky type of flying/exploration but its just docking at a station > loading screens lol i absolutely HATE that about space games. That shit was okay in 2008 but now its just embarrassing @@ICCUWANSIUT

    • @TheMirandalorian
      @TheMirandalorian 5 месяцев назад +5

      This!! I literally felt like they were trying to waste my time, and it was infuriating.. I don't wanna "land" at the location and still be FORCED to run!

    • @pdraggy
      @pdraggy 5 месяцев назад +3

      Not sure why it lands you FAR away from where you want to go SOMETIMES. Most time, this is HARDLY the case but in the most rural side quests like looking for a cave or rural outpost or something. But it's actually typical, landscapes like that are DIFFICULT to land a 700 meter ship at- you may need to touch down 1/2 a mile from where your heading. Missions in cities or more developed places tend to have landing pads or places you can land closer nearby.
      I hope they put landing vessels/ shuttle craft in that can put you a few meters from your destination instead, in the future.

  • @mughug9616
    @mughug9616 5 месяцев назад +16

    Going back to 2003 and playing Star Wars Galaxies, I really felt small and insignificate exploring the 'original' planets (up to 100 sq miles) before speeders were added and before SoE added the 'themepark' planets. There is no way in hell that Starfield in 2023 (20 years later) can even come close to recreating that feeling. And there was a lot more to do on all the planets.

    • @dextokuyasu
      @dextokuyasu 5 месяцев назад +1

      Knowing that as a Gunslinger/Musician/Trader I knew there was rare minerals on Dathomir, and that roaming rancors were around there was actually nerve wracking. Always watching all around as I dropped the Medium Harvesters, then racing back to the Star port were awesome times.
      From what I’ve seen, Starfiled has nothing to match that visceral feeling of helplessness I felt then.

    • @mughug9616
      @mughug9616 5 месяцев назад

      @@dextokuyasu Yep, as a MCH and Scout I would spend so much time out in the wilds camping, hunting down rares to tame and meat, etc. to sell to crafters. Heard rumor that SoE dumbed down the game mechanics/classes etc. due to the complexity of maintaining such code. Not sure if that was one of the reason for making it WoW in space. One would think they could recreate in2023 what made it special instead of all these pretty looking but simplistic MMO/RPGs (exclude BG3).

    • @MATCHLESS93
      @MATCHLESS93 4 месяца назад

      ​@@mughug9616unfortunately the audience for this type of game sis no there anymore. I didn't play SWG but I loved Ultima Online and Lineage 2 (less similar, but very political - open world FFA PvP, clans, alliances, rivalries, sabotage, betrayal and so on).

    • @Cessna172SNavIII
      @Cessna172SNavIII 4 месяца назад

      Try Elite Dangerous if you really want to feels small

    • @mughug9616
      @mughug9616 4 месяца назад

      Agree and love it. Just comparing a game 10 years older then Starfield and how little some so-called space games with planets to explore (and do something) have developed. :(@@Cessna172SNavIII

  • @milos84mj
    @milos84mj 4 месяца назад +5

    Don't bullshit Zack comparing Skyrim with Cyberpunk 15 years difference. Skyrim in time when its go out was revolutionary gameplay.

  • @maxvitor7023
    @maxvitor7023 5 месяцев назад +419

    Funny thing is that even in Skyrim the enemy humanoids have more variety on them.
    The afflicted can just puke acid on you instead of just swinging a blade, the falmer have insects to annoy you and the forsworn have exposed hearts that you can steal and outright insta kill them.
    Even as limited by its engine as Skyrim was, it still managed to be brilliantly unique and varied.

    • @Telleelle
      @Telleelle 5 месяцев назад +9

      Yeah, Skyrim made the hype for Starfield bigger, so they did not need to make a real game in order to sell insane amount of copies, before players realized it was a scam.

    • @SpopySpider
      @SpopySpider 5 месяцев назад +38

      Not to mention skyrim actually makes you feel like you a part of a large and thribing world, complete with an afterlife and strange eldritch dimensions. AND skyrim is just a part Nirn which is much, much bigger and any older fan of the elder scrolls know this. When you simply compare the scale of skyrim landscape vs empty sphere number 5 that we call planet, the winner is obvious.

    • @allhopeabandon7831
      @allhopeabandon7831 5 месяцев назад +15

      That was pre-ESG and DEI...you can't champion those things and expect anything good to come from a company, bc they aren't hiring the best, they are checking boxes, in both the imagined world, and the real world...

    • @agamersjournal
      @agamersjournal 5 месяцев назад +6

      Yeah if this game would have included alien races with tons of lore, this game would have been way more interesting imo

    • @hassosigbjoernson5738
      @hassosigbjoernson5738 5 месяцев назад +5

      "even in Skyrim the enemy humanoids have more variety on them" ... now they do.
      just wait like 5 - 8 years and Starfield hopefully has, too.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch 5 месяцев назад +936

    The general problem with Starfield is the things NPCs asked you to do would only make sense in a medieval setting. Those "talk to [person]" quests where you travel to another planet, talk to [person], and travel back to the 1st planet, would only make sense in a future where phones somehow don't exist.

    • @Harrison11106
      @Harrison11106 5 месяцев назад +206

      For me it was the crowd thing. Did you see the AngryJoeShow review of the game? You know the saying of how once you see certain things, you can't UNsee them? My thing was the crowds in Starfield. In CP 2077 I shoot a gun in the street (not necessarily AT anyone), & the crowd around me runs away in fear & maybe the cops show up. I do the same thing in Starfield & nothing happens. Folks are saying the loading screens take them out of the games immersion, for me it's the crowds non-reaction to things you do.

    • @StoganNZ
      @StoganNZ 5 месяцев назад +15

      How would a phone call connect to another planet reliably? I think this would a thing that would actually be required if we lived across multiple galaxies, especially if you didn't want the call to be intercepted.

    • @0potion
      @0potion 5 месяцев назад +203

      ​​@@StoganNZYou realize the signals that we use for cell phones on Earth now would still work in space we would just need to set up fucking relays to send the messages. Yes there would be a delay between messages so you wouldn't be able to have an actual like phone call. But there is absolutely no reason you would have to send a person across the Galaxy to talk to someone and then send them back to yourself. That makes absolutely no sense. Also every mode of communication that we have is easily interceptible. So you talking about being worried about privacy is ridiculous considering the fact that we don't have any already.

    • @jaydub2546
      @jaydub2546 5 месяцев назад +76

      ​@@StoganNZIn the future it would be highly possible seeing as you have comms lol

    • @ZombieLover84
      @ZombieLover84 5 месяцев назад +104

      ​@StoganNZ It's a damn sci-fi fantasy set way in the future. They could explain it and make it work easy

  • @sydhamelin1265
    @sydhamelin1265 5 месяцев назад +11

    That's a HUGE problem with a lot of dialogue tags, is that they take you down a cul-de-sac, and the conversation will never start, or end, differently, regardless of the tags you have.
    I think that's one reason BG3 got so huge, is that your dialogue tags can result in entirely different gameplay.

    • @ivanaleksandartsanev1693
      @ivanaleksandartsanev1693 5 месяцев назад +1

      Cyberpunk also had some dynamic dialogue situations and your perks, abilities and experience points actually mattered. If you were way too overpowered in terms of strength, enemies could get intimidated and run away. I entered some cafe and a robbery encounter happened, I flexed my tech to the 3 robbers and they dipped LMAO. 🤣

    • @sydhamelin1265
      @sydhamelin1265 5 месяцев назад +1

      @@ivanaleksandartsanev1693 It's funny because I usually don't compare CP77 to Starfield, because it's just too unfair heh. While it had a rough launch CP77 now feels like one of the more cutting edge current gen games, while Starfield feels like an old last gen.
      So the game I usually compare it to is the AA title, Outer Worlds, and even Outer Worlds had dialogue with real consequence. And skill based options. I also loved that you could alter your reputation based on those choices, so you may opt to use a skill based dialogue, but you know you'll still be hurting your reputation with a faction. And again, that's a AA game from 5 years ago.
      With CP77, they're just not even in the same league. Conversations have such a different flow in CP77, you know, they feel real. Not just someone always standing at attention, giving you a blank stare.
      I also love the little details, like when you first meet Evelyn at Lizzie's, when you approach the bar, she's talking with Judy, who then leaves, and this is all before you even know who either of them are. That's immersion.

    • @ivanaleksandartsanev1693
      @ivanaleksandartsanev1693 5 месяцев назад +2

      @@sydhamelin1265 Or the first time seeing Panam and Nash in the Afterlife, without knowing the story. Meeting all the different characters like Rogue, all with different personalities, vibes and like you said, encounters always feeling natural. CP2077 came at the worst time in my opinion, because I personally don't remember such a weird time for technology, having very old and very new-gen tech at the same time and trying to cater to everyone, which is literally impossible. If they had discarded old-gen, the game would have never had such a bad release, in my opinion.

    • @sydhamelin1265
      @sydhamelin1265 5 месяцев назад +1

      @@ivanaleksandartsanev1693 Yeah, that's another really great moment. It speaks to why the game is worth replaying over and over.
      And definitely good point about the timing. Releasing a game during a gen upgrade is going to be impossible to please both sides.

    • @ultimaterecoil1136
      @ultimaterecoil1136 6 дней назад

      Yeah Larian does dialogue tags mattering well. Heck divinity 2 you can’t even Ally with the void unless you are undead so you just can’t get that ending if you chose to be a female lizard because you wanted to flirt with that one guard

  • @gabrielboorom2683
    @gabrielboorom2683 3 месяца назад +4

    *"The game isn't bad. You are."* -words NO gaming company should ever say to a player, even a dissatisfied one. Fans can say it, but the developers and anyone who worked on it should let the game speak for them.

  • @Dominian1
    @Dominian1 5 месяцев назад +153

    I like how Todd had to sit through 3,5hrs of the Game Awards and wasn't given a single one for this piece of shit, that's literally worse than everything Bethesda has ever made.

    • @Alucard171
      @Alucard171 5 месяцев назад +4

      Must have been even worse for the creators of Spiderman 2

    • @Klikoderat
      @Klikoderat 5 месяцев назад +11

      @@Alucard171 Armored Core chads, we can't stop winning.

    • @zach942
      @zach942 5 месяцев назад

      a game available for one console, thats mostly rehashing everything from the first game with slightly better graphics isn't really mindblowing frl @@Alucard171

    • @Ar17778
      @Ar17778 5 месяцев назад +4

      ⁠@@Alucard171how come? They didn’t win anything and it wasn’t a life changing game but at least that game is pretty well received and it has a 92% on metacritic from players starfield is a 60% game and everyone shits on it lol

    • @smurfdaddy420
      @smurfdaddy420 5 месяцев назад +5

      ​@@Ar17778AC6 genuinely deserves it. Fromsoft never ceases to disappoint. The Japanese way of creating games is soooo much different than the American way.

  • @BigDanGaming
    @BigDanGaming 5 месяцев назад +1015

    Honestly I love Bethesda devs just going off the deep end and responding to Steam reviews. It's hilarious 😂

    • @SillyTwister739
      @SillyTwister739 5 месяцев назад +34

      Love your content Big Dan

    • @fifikid23
      @fifikid23 5 месяцев назад +6

      Love your content

    • @Futu06
      @Futu06 5 месяцев назад +52

      I can't help but to feel this is sort of like having to explain your Halloween costume. Like at this point I don't really care how good it is after you explain it, if you couldn't make it clear from the start and communicate it to the player effectively, you still failed, dumdums.

    • @Cadichon-wf5xd
      @Cadichon-wf5xd 5 месяцев назад +9

      At this point I wouldn't even be surprised when the responds are generated from an AI

    • @zwmmbrl7974
      @zwmmbrl7974 5 месяцев назад +10

      I've also received a comment but I'm fairly sure it's written by AI, not an actual person. It didn't understand the comment thoroughly and offered non-solutions to my critic.

  • @shodan6401
    @shodan6401 5 месяцев назад +2

    Remember HOW MANY reviewers were sponsored, flown to events, and otherwise monetarily incentivized. There's been a growing disparity between Metacritic scores and User Reviews.
    The game is objectively mediocre at best. The graphics are simply atrocious by today's standards.
    And the lack of any attempt to develop a modern game engine, or even use something like Unreal, just demonstrates a contempt for their audience. An outright lack of care or concern for their player base. Contempt.
    And the whole justification for the "need to upgrade your PCs" is NOT because they are presenting an incredible, modern graphical experience, as Todd has claimed.
    The need to upgrade your PC is required to overcome their completely incompetent, outdated, unoptimized game engine that runs like a one-legged grandpa with emphysema - with visually disturbing NPCs in an environment covered in a piss-filter.
    It's just a shitty game, and there are soooo many good and great games out there, why would anyone waste their time on this dumpster fire?
    Go play that GREAT game in your back catalog that you never got around to. Play some of the other new games that are a thousand times better. Play, or even re-play Baldur's Gate 3 and have a fantastic time.
    Play f'king Morrowind with the Combat Fix mod for crying out loud. A billion times better than this trash. Why would anyone waste their time or money? I know that I won't....

  • @papapillcosby
    @papapillcosby 5 месяцев назад +6

    Bethesda out here acting like nobody has ever played a video game before star-field 😂

  • @just_a_turtle_chad
    @just_a_turtle_chad 5 месяцев назад +627

    Todd Howard is the master of overselling and under delivering. He's made it an art.

    • @rokpepeshogun
      @rokpepeshogun 5 месяцев назад +17

      Fntastic surely took him as inspiration

    • @Skm00n
      @Skm00n 5 месяцев назад +4

      the bob ross of scams

    • @traincore1955
      @traincore1955 5 месяцев назад +19

      Imagine how his wife feels

    • @Kronosdoesshit
      @Kronosdoesshit 5 месяцев назад +9

      @@traincore1955He has a wife?

    • @trenaceandblackmetal5621
      @trenaceandblackmetal5621 5 месяцев назад +7

      Gaymers are easy to convince

  • @BZoogz
    @BZoogz 5 месяцев назад +571

    Everyone: Starfield is bad, this is what’s wrong with it
    Bethesda: NU UHH

    • @captainpandabear1422
      @captainpandabear1422 5 месяцев назад +5

      There is a bit of truth to that. Though "bad" is not accurate. Starfield is deeply flawed, like a gem dipped in shit. For some reason Bethesda refuses to wash off the shit and wants to leave that to modders.

    • @ethun6563
      @ethun6563 5 месяцев назад +2

      Good for them they can lose money and fans while we laugh

    • @shaoronmd
      @shaoronmd 5 месяцев назад +1

      a principal skinner moment

    • @iwankazlow2268
      @iwankazlow2268 5 месяцев назад +22

      ​@@captainpandabear1422But that's the thing, it's not a gem, you can smear all the shit around and eat it, you will not find a gem in there.
      Skyrim was a great sandbox for modders. It was more than good enough to attract hoards of people even as the base game. I played Daggerfall, and can say that it looks like they thought you know what let's combine the worst of all our games, let us make a procedurally generated game with tons of loading screens, and those loading screens load nothing but, and while we are at it, let's use the most dumbed down rpg system without any custom spells and features, and how about making 10 steps back regarding combat while we are at it, let's just make 2 guns and reskin them 500 times. Oh, I almost forgotten, don't let us forget to make the least interesting stories, remove enemy variety, let us make the game with "high graphical fidelity"™ but let's make the characters look hideous and uncanny so they are an insult to the people they are modeled after!
      Enough of my rant. I don't expect that modders will save the game, there are better games there. Yes, even Skyrim. There were a lot of reasons to switch from Oblivion to Skyrim but there is nothing Starfield brings to the table.

    • @RandySavag
      @RandySavag 5 месяцев назад +19

      ​@@captainpandabear1422bruh there ain't a single gem to be found in the ankle deep ocean of diarrhea that is starfield.

  • @JayV27
    @JayV27 5 месяцев назад +4

    I don't think i ever played starfield sober. I was stoned every single time and it was still boring

  • @hogkill64
    @hogkill64 5 месяцев назад +2

    The engine alone is certainly enough to make it bad because I didn't even make it 2 hours in, so I didn't even get a chance to get turned off by the story. Literally in the opening scene they have people in a mine lasering the walls but there are no damage effects to the wall whatsoever. And I don't mean they didn't have destructible walls, there's no bump mapping or even textures to show the mining lasers do anything. Goldeneye for the N64 had better wall damage effects. Then you have the same janky AI we've been seeing for 22 years now, and loading screens, physics, inventory management. It's unacceptable. I didn't even like Skyrim that much because I was such a huge Oblivion fan I'd already seen it all before, just like Morrowind fans didn't think Oblivion was that impressive. It's the same Bethesda BS that's been going on forever, but it just isn't acceptable in 2023, not with the other games it has to compete with. Even if Star citizen is a bit janky, the stuff they have done with it is absolutely insane, literally flying from any part on one planet to any part of another, server meshing, and gameplay physics being the same throughout every aspect of the game. You can also leave a hotdog on one planet and a day later another player can fly down to the same spot you left it and eat it. And for FPS and action it is a sh!tstain on the boot of Cyberpunk's gameplay. For people calling it mid I don't know what crappy games you are playing that are worse. I haven't played a game as bad as Starfield in years.

  • @BoxLaneProductions
    @BoxLaneProductions 5 месяцев назад +90

    19:07 "you'll essentially just phase through a jpeg"
    Bethesda: "Its a PNG!!!😠"

  • @Dominichunter5
    @Dominichunter5 5 месяцев назад +274

    1:24 It is still CRAZY to me how hard game reviewers/journalists/podcasters were trying to avoid saying negative things about Starfield before it was "safe" to do so. Go back and look at the initial wave of post-launch coverage. Listen to them desperately talk wide circles around the game's shortcomings and put a nervous spin on all of its flaws. Starfield has made me more cynical about games media than any other game in the past decade.

    • @fionnmaccuill415
      @fionnmaccuill415 5 месяцев назад +49

      They are all paid off or afraid of not getting keys

    • @charlesreid9337
      @charlesreid9337 5 месяцев назад +41

      theyre 100% bought and paid for..same as movie reviewers. Criticise and your company doesnt get ad money. And you dont get flown out to conventions and recieve free games etc

    • @msventurelli
      @msventurelli 5 месяцев назад +29

      Nobody is paid off. They are afraid of the audience.

    • @mikeharding9396
      @mikeharding9396 5 месяцев назад +23

      @@msventurellifinally someone gets it! These reviewers don’t pander to the devs, they pander to their audiences!

    • @joefoulger3510
      @joefoulger3510 5 месяцев назад

      @@msventurelli They most definitely are paid off lmfao. It was proven earlier this year. They get paid anywhere from $50-100 per positive review. They don't give 2 fucks about the consumers. They just want to line their pockets

  • @Angelfyre.
    @Angelfyre. 5 месяцев назад +25

    There was only 1 good main quest it was the research lab where your jumping between dimensions, it felt unique and actually thought out. In terms of shipbuilding the only complaint I have is ladder placement & not being able to choose where they are and what direction they face.

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 4 месяца назад +1

      You mean the same gimmick that has already been done before?

    • @jaroslavsvaha6065
      @jaroslavsvaha6065 4 месяца назад +9

      That was literally stolen from Titanfall 2, where it was done infinitely better I might add

    • @gearhound75
      @gearhound75 3 месяца назад

      There's actually a bunch of good quests.

    • @NuclearNuke41
      @NuclearNuke41 2 месяца назад

      Found a Starfield defender.@@gearhound75

  • @RorytheRomulan
    @RorytheRomulan 5 месяцев назад +3

    Dialogue choice in Tyranny: Sparta kick an enemy off of the top of a tower, to their death.
    Dialogue choice in The Elder Slop: Jedi mind tricks, +1 +1 +1 +1 +1 +1

  • @kss_2277
    @kss_2277 5 месяцев назад +61

    I just can't believe that Bethesda finally had the chance, in over 20 years, to make something that wasn't either Elder Scrolls or Fallout related, and THIS is what they settled with

    • @Fine_i_set_the_handle
      @Fine_i_set_the_handle 4 месяца назад +4

      They shouldn't make anything that isn't TES or fallout though. And they sure as hell should have not chose a space game. They lost their minds releasing crap like starfield into a realm of games like warframe, star citizen, mass effect trilogy, and destiny.

  • @ExireHG
    @ExireHG 5 месяцев назад +395

    I always felt Starfield's quality would be a decent indicator for TES VI. I am now terrified for Elder Scrolls.

    • @saryn1829
      @saryn1829 5 месяцев назад +72

      Bethesdas ego thought they could handle multiple ips at once when they can’t even release a bug free stable game once a decade. No hope for es6. Starfield was a massive waste of the past decade+ to satiate their egos. Which would’ve been fine if it was fucking good

    • @Lisa45423
      @Lisa45423 5 месяцев назад +40

      This game made me lost all interest in the upcoming game. I just can't look past the flaws anymore looking forward to The Witcher 4 tho.

    • @Radbiker33357
      @Radbiker33357 5 месяцев назад +41

      People been saying Bethesda has been on the decline since Skyrim (because compared to morrowind, Skyrim doesn’t have a lot of roleplay, too much handholding, dumbing down of skills/experience/quests). Where tf yall been at?

    • @Baniq1986
      @Baniq1986 5 месяцев назад +19

      Yep. If you think Elder Scrolls 6 won;t have a loading screen when you enter a house or a dungeon you're out of you mind.

    • @OneTwoMark
      @OneTwoMark 5 месяцев назад +6

      I still have hope for TES, as its one big open world. A lot of the faults from Starfield don't translate to it.

  • @SunBearDabs
    @SunBearDabs 5 месяцев назад +7

    If there were more factions in the game along with maybe repercussions for being with certain factions then it would've added so much depth to the game. I feel like the only "repercussions" you have in the story is if you side with the Fleet then people will talk bad about you subtly but nothing changes really. They made like 3 interesting towns/ planets but everything felt so segmented to me. I kind of enjoyed the story the first time but after ng+ it's so much more boring than Skyrim or FO4

    • @StevenTLawson
      @StevenTLawson 4 месяца назад

      I ended up doing those missions to sabotage the space pirates, I got on the ship and was being shown around and standing there as they blathered on to each other because it wasn't as if the game was going to have them say anything useful in these expository scenes, I had a thought. "I'm right here with all the leaders of the space pirates and I have enough guns and bombs to level Israel." so I started blasting and mowed down every npc in my path, except for the leaders, it turns out they are essential and can't die, so there was no choice in what you can do, you can't just kill them, you can't take them into custody, blow up the Space Pirate Headquarters and then bring an end to the entire faction right then and there, no you have to play it the Bethesda way.
      It's like that in EVERY. SINGLE. MISSION. You play them the scripted way and you don't get to make any choices because none of it matters.
      And everyone is such a whiny bitch, you join the main plot faction, can't even remember what they are called and they talk about how you have freedom to get things done, they have a space pirate and psycho snake cultist in their group but all of them get pissy if you do anything illegal.

  • @miguelito2361
    @miguelito2361 5 месяцев назад +10

    15:28 It looks like Skyrim in space
    Most people were too dazzled by Skyrim's scenery to realize how bad the combat was

    • @Have_some_plasma
      @Have_some_plasma 2 месяца назад +1

      There's a reason why Stealth Archer is the perfect build in Skyrim. The enemies are just too dumb to notice you and you can just... remote shank them.

    • @jj-ij1kz
      @jj-ij1kz Месяц назад

      Which ES game has the best combat? I’ve only played Skyrim

    • @miguelito2361
      @miguelito2361 Месяц назад +1

      @@jj-ij1kz Not sure! There is probably video footage of each game on RUclips, so you could probably figure it out

    • @jj-ij1kz
      @jj-ij1kz Месяц назад

      @@miguelito2361 yeah should’ve done that before ig lol

  • @younahmsayin
    @younahmsayin 5 месяцев назад +200

    I was so blown away by Daggerfall and Morrowind. No other company was making games like this. That's the basis of love for their games, and the rest of the catalogue slowly leeched it out of me over the last 15 years or so

    • @JudgeBreddUK
      @JudgeBreddUK 5 месяцев назад +46

      I've complained about how much they dumbed down the experience in Oblivion, Skyrim and Fallout 4 but they've gone off the deep end with this one, Starfield is just so devoid of actual content unlike their old games.

    • @younahmsayin
      @younahmsayin 5 месяцев назад +22

      @@JudgeBreddUK i used to set aside days to play new Bethesda studio games. It was a great time, it's sad that they didn't evolve.

    • @JudgeBreddUK
      @JudgeBreddUK 5 месяцев назад +16

      @@younahmsayin agreed completely, it's so sad how far they've fallen and to see them defending it is really weird

    • @jamesharrison2763
      @jamesharrison2763 5 месяцев назад +22

      Daggerfall and Morrowind was innovative, daring, highly inspired and had masses of passion within it.
      It slowly bled away with each release, But Fallout 3, oblivion and Skyrim was all fantastic games, no doubt about that.
      Fallout 4 was controversial but still a brilliant game that I enjoyed.
      But this has just fallen so far now. It's empty, it's devoid of passion and creativity, it's UI is awful.
      It's just plain and boring.
      It's a mediocre game at best but for a Bethesda game it is utterly terrible and very worrying for ES6

    • @watersnortmoment3734
      @watersnortmoment3734 5 месяцев назад

      @JudgeBreddUK Bethesda is the king of marketing games that aren’t RPGs in any traditional sense as traditional RPGs. That may be a large chunk of why every Bethesda game seems somewhat underwhelming to me. I want more games like Kenshi where it’s an open ended story you craft where you could just kill every faction leader and create chaos if you want.

  • @alexkogan9755
    @alexkogan9755 5 месяцев назад +81

    All Starfield did for me was reaffirm and vindicate my appreciation for the original Mass Effect game and its planetary exploration.

    • @Guknowit
      @Guknowit 5 месяцев назад +1

      Hell yeah!

    • @Lizards_Lounge
      @Lizards_Lounge 5 месяцев назад +2

      I went and played Skyrim and New Vegas

    • @rave6577
      @rave6577 5 месяцев назад

      Indeed

    • @spiraljumper74
      @spiraljumper74 5 месяцев назад +6

      I always found ME1 exploration to be super chill and atmospheric. There were a couple of real pain in the ass planets but I also could’ve been less stubborn about driving directly up mountains.

    • @alexkogan9755
      @alexkogan9755 5 месяцев назад +1

      @@spiraljumper74 the general atmosphere and different vibes of a lot of the planets honestly kept me invested even despite the “wasteland” criticism. And not to mention there was always something interesting on most of those worlds that made the investment worth it.

  • @ecgart620
    @ecgart620 5 месяцев назад +19

    30:58 OMG Asmon thank you, finally someone has the same thought as me how the game will be so boring if they make it as realistic as real life, because we play games we want to forget about real life, to have fun, and experience something impossible in real life

    • @viy4581
      @viy4581 5 месяцев назад +8

      Yup. Some degree of realism is good but when they do too much it just becomes tedious and boring very often

    • @jaroslavsvaha6065
      @jaroslavsvaha6065 4 месяца назад

      I don't think that's a given, it's all about direction and vision. Project Zomboid is a very realistic game in many aspects, you have to monitor not only your food and drink, but also temperature, illnesses, boredom etc. You improve your skills by doing them. Vehicles have separate parts that break down and can be replaced. Different injuries require different treatments, like stitches or tweezers to extract glass shards. I'd say it's probably the best zombie survival game out there, and with 94% positive reviews, some would agree.

  • @theghostoftom9916
    @theghostoftom9916 5 месяцев назад +3

    I was going to the kitchen and my roommate was in the living room playing Starfield. He looked at me like he just got out of a bad relationship and said "I can't do it anymore dude, I can't do! It's so fucking boring! Im going back to playing no man's sky."

  • @kohotokun
    @kohotokun 5 месяцев назад +167

    "The bugs are better than the story" It's actually funny how true this is, my companion I would take him with me and the bugs kept getting worse and I made the inside joke to my friends that the space demons were possessing my companion and getting more and more control of him as the bugs got worse 🤣🤣 I found my companions possession story more compelling than any of the quest I did

    • @westernjustice3824
      @westernjustice3824 5 месяцев назад +6

      I want a game like that now where the story is about you completely buggy companion lol

    • @kohotokun
      @kohotokun 5 месяцев назад +6

      @@westernjustice3824 Yes and you spend the game trying to cure him of the bugs and he ends up being the final boss 👀👀👀

    • @westernjustice3824
      @westernjustice3824 5 месяцев назад +4

      @@kohotokun or second option through dialog choices you can pull a screen from mass effect and have them off themself or purely save them

    • @C4TC4T
      @C4TC4T 5 месяцев назад +2

      Fallout 76?

    • @CharlotteML1
      @CharlotteML1 5 месяцев назад +1

      ​@@westernjustice3824 It's not exactly what you're suggesting, but Buddy Simulator 1984 kinda has a similar idea to it.

  • @sinonim4ever
    @sinonim4ever 5 месяцев назад +98

    I remember when people use to complain about those who would only play a game for a few hours and criticize a game. They would instantly be shouted down for not experiencing the full package. Now we got people putting in dozens of hours and criticizing the game and now being accused of being delusional.

    • @Simon-xi7lb
      @Simon-xi7lb 5 месяцев назад +14

      Well, damned if you do, damned if you don't. If you've got only a couple hours, it's like, "You've barely played the game! You can't criticize it, shut up!" while if you've got a few hundred, it's, "You played the game that much and you're telling other people not to play it?? LOL! What a clown!"
      People on Steam are just brainless, at the end of the day. If I ever want to feel a little better about my own intelligence, all I have to do is open a popular game's review page and look at the comments on a negative review, lol

    • @darkfoxx87
      @darkfoxx87 5 месяцев назад

      If you play a game for 100 hours then obviously you got your money's worth

    • @Simon-xi7lb
      @Simon-xi7lb 5 месяцев назад +5

      @@darkfoxx87 aaaabsolutely not. this implies that the only value a game has is in *wasting your time*, which is complete horsecrap

    • @darkfoxx87
      @darkfoxx87 5 месяцев назад

      @user-gt7vi9jm9m no, if you buy a 60 dollar game and play it for 10p hours then you got your money's worth or you are crazy

    • @sinonim4ever
      @sinonim4ever 5 месяцев назад +1

      @darkfoxx87 the question was "is the game bad?" I made it to ng+ and decided it was not a good game. Mid at best.

  • @jackshanahan9897
    @jackshanahan9897 2 месяца назад +3

    Halo Guns cooler than all the weapons in Starfield:
    Energy sword
    Fuel rod cannon
    Gravity hammer
    Needler
    Plasma Pistol
    Heatwave
    Boltshot
    SRS99C(sniper rifle)

  • @dr.schultz4616
    @dr.schultz4616 3 месяца назад +3

    Exploration in Starfield kinda seems like exploration in Mass Effect 1. A game from 2007.

  • @bediahvandougaljones
    @bediahvandougaljones 5 месяцев назад +361

    If Starfields caves and labs are engaging gameplay, then Elden Rings caves and catacombs are masterpieces of game design that should be studied and used as a baseline for what side content looks like.

    • @Deadsnake989
      @Deadsnake989 5 месяцев назад +24

      Remnant 2's side dungeons might be my favorite side dungeon design in the last...5 years.

    • @bediahvandougaljones
      @bediahvandougaljones 5 месяцев назад +30

      @@Deadsnake989 true they were really good. I was just comparing Elden rings because those were admittedly a bit of a slog, but nowhere near as repetitive and empty as starfield.

    • @Deadsnake989
      @Deadsnake989 5 месяцев назад +18

      @@bediahvandougaljones I picked up on what you were saying. I just wanted to comment about how well I thought Remnant 2 did as an example of really good design. Honestly I thought the ER dungeons were alright for the most part, aside from a few exceptions that were awful. Your initial comment was spot on though. Elden Ring's dungeons, even the bad ones, are masterpieces when compared to Starfield dungeons.
      There was one repeatable Starfield dungeon I did find cool though, the research tower. I thought it was well designed because it focused around a central hub area, that was a fun combat arena. As you progressed through the POI, that central area would have new doors open and new enemies flooded in. It got annoying seeing it literally 5 times in the same star system. But out of all the dungeons in that game, it's the only one I didn't hate running for loot. Mainly because it was so short.

    • @foobar2027
      @foobar2027 5 месяцев назад +13

      If starfields labs and caves are engaging gameplay then Bloodbornes Chalice dungeons is the pinnacle of gaming and all games should have chalice dungeons. A lot of chalice dungeons. Maybe in the future bethesda will release a game that is only chalice dungeons strung together with no end.

    • @IHateYoutubeHandles79
      @IHateYoutubeHandles79 5 месяцев назад

      @@foobar2027 wait... isnt that just fucking starfield outposts except waaaaaay worse?

  • @Rubycheckers
    @Rubycheckers 5 месяцев назад +45

    I don't believe for a second that Bethesda didn't know they were releasing a bad game.

    • @Ukaran
      @Ukaran 5 месяцев назад +11

      They thought the mod community would fix it for them.

    • @joseftrendevski7470
      @joseftrendevski7470 5 месяцев назад +1

      That is just sad, if it's true lol@@Ukaran

    • @RickReasonnz
      @RickReasonnz 5 месяцев назад +9

      I think so. But the crew were also aware that this is Todd's pet project, so they daren't say anything bad about it, and go out of their way to justify its shortcomings.

    • @joshs.1760
      @joshs.1760 5 месяцев назад

      ​@@RickReasonnzMicrosoft should have delayed it. Hope they kept the receipt!

  • @ConcreteAdvisory
    @ConcreteAdvisory Месяц назад +1

    Sadly, I have ONE SINGLE good thing to say about Starfield and it’s subjective… : I really really loved the color grading and general ambiance and tech design they went for. A bit too repetitive at times, but that kind of high fine tech, spacecore, sometimes somewhat retrofuture design was exactly what I was waiting for. And the noisy washed out image seemed like a old sci-fi space movie and I loved it. Along with some of the musics, I sometimes really enjoyed some feelings it gave me. « NASA punk » as they said, I loved that. But that’s purely subjective.
    But that’s literally all… that’s important, but as everything else is falling apart, it’s not enough at all.
    I agree, loading screens didn’t kill the game at all. No weapon crafting (only accessories, not even that interesting for most of them), annoying skill tree progression, boring exploration, boring combat most of the time, annoying xp progression, boring af main story, not enough different dugeons at all.
    Man for dungeons it’s literally playing the same 5-6 same dungeons again and again… when you see how many there was in Skyrim that’s depressing. They somewhat made it more boring than No Mans Sky which has less dungeons… I don’t know how they did that, that’s actually pretty impressive lol.

  • @Kabrinsky1
    @Kabrinsky1 4 месяца назад +3

    I love how the responses from the Devs all sound like investor meeting talking points... Explanations by people who don't play games to people who also don't play video games...

  • @joshuakim5240
    @joshuakim5240 5 месяцев назад +303

    Starfield's infuriating lack of roleplay options and choice-based outcomes is so weird because its NG+ system is explicitly designed for replaying the game with choice variance. However, because there's almost no roleplaying options nor choice-based outcomes that change anything, there's no reason to go to NG+ because there's nothing different to do or choose.

    • @carrrrrrrlos3306
      @carrrrrrrlos3306 5 месяцев назад +17

      So true. No decision trees, no player impact on the world.

    • @aesop2733
      @aesop2733 5 месяцев назад +15

      I'm not attempting to justify anything, but I think what happened is that because Skyrim was carried so far with the mod community that they were hoping that whatever they did the users would just keep it running indefinitely. A sandbox is only good if it has the toys to play in it.

    • @benjamindavis2475
      @benjamindavis2475 5 месяцев назад +22

      ​@@aesop2733Skyrim had a lot of problems but it was commercially successful because they watered down the rpg elements so much from previous games that anyone could play it. This is just them continuing that trend to an extreme level

    • @LazyBuddyBan
      @LazyBuddyBan 5 месяцев назад +21

      They built in New-Game Plus into the story, yet forgot to add the reason for player to do it lol

    • @savagememes873
      @savagememes873 5 месяцев назад

      there is ton of roleplay options though... and decisions that have consequences... maby not in the actual campaign quest but other quests do. it proves my point about how none of you actually play the game and just jump on bandwagons

  • @scurvy135
    @scurvy135 5 месяцев назад +394

    Starfield, a realistic depiction of space and the emptiness of it. True immersion. The ultimate experience. You will feel like you're actually in empty space, everywhere you go.

    • @user-oj4ll2bf6k
      @user-oj4ll2bf6k 5 месяцев назад +26

      Only this is not a real space. This is a game that should be interesting and exciting. And I’m sure that a real flight to boring, deserted, dull Mars would be a thousand times more exciting than a trip to Mars in Starfield.

    • @DiiGiiTAL
      @DiiGiiTAL 5 месяцев назад +13

      yeah a cutscene every 5 seconds is super realistic fam.

    • @zero5496
      @zero5496 5 месяцев назад +13

      more like nihilism simulator, you constantly question why you even play this game

    • @KnowToChill
      @KnowToChill 5 месяцев назад

      Theres allready a HumanBase or a Cave with a Human Treasure in it on every Planet😂What the Peopel mean with Empty in StarField ..is more like Empty Emersion ...Zero Emersion for an SpaceThemed RPG full of Wannabe Realism ....it starts with Water and Face Physics..and ends with shooting with a PumpGun inside a SpaceShip 😂Feel the Emptyness of an RPG when it just play like a weak LootShooter with LoadingScreens for every Door..to load more Emptiness of BugTester "GameDesgin "Idias.

    • @carcharodonto
      @carcharodonto 5 месяцев назад

      But there are settlement bases all over the place.

  • @hektikheck
    @hektikheck 3 месяца назад +3

    Starfield is the only game in my 40 years of gaming that I ACTUALLY hate. I will not be purchasing The Elder Scrolls VI because of it, or any other game released by Bethesda or has Todd associated with it, like Indiana Jones...

  • @ThatGuyyApollo
    @ThatGuyyApollo 23 дня назад +2

    I still won’t forget the trailer said “25 years in the making”
    So it took you guys 25 years to make something mediocre? They game is not the worse ever, but it’s no GOTY…

    • @cokeweasel1064
      @cokeweasel1064 18 дней назад +1

      I'm sure that was just a straight up lie

  • @Foxaris
    @Foxaris 5 месяцев назад +110

    I was thinking about playing it on release, but then I read what others had to say about it, and thus I never played it. A very good decision.

    • @DirtyNinez
      @DirtyNinez 5 месяцев назад +7

      It'll be a good game to pirate and mod in a year or so, besides that I doubt Bethesda will improve it.

    • @ponjun3970
      @ponjun3970 5 месяцев назад +1

      You probably had to use that decision again in future AAA games, especially the next TES 6.

    • @LabelsAreMeaningless
      @LabelsAreMeaningless 5 месяцев назад +1

      Never go by others. You'll end up missing a ton of good games simply because some streamer made it popular to whine about a given game. If you don't want to buy the game blind, then get a month of gamepass to try it out first for minimum cost. Or wait till people do lets plays and watch an episode (never watch the first episode if you want to minimize spoilers for yourself) What others think means next to nothing. What you think matters. Never ever base what you think on others opinions of something.

    • @hawkeyedsentinel4648
      @hawkeyedsentinel4648 5 месяцев назад

      ​@@ponjun3970TES6 is in development a year before starfield's release so that means it is still using the creation engine 💀

    • @Foxaris
      @Foxaris 5 месяцев назад +8

      @@LabelsAreMeaningless Buy? Nah I was gonna pirate it, but I felt it wasn't even worth pirating. The stuff that people didn't like was things that I wouldn't have liked either. For example I didn't play Cyberpunk on release because others said it was a buggy mess, and I agreed, so I waited a year until they fixed the bugs and then I had a great time with it.

  • @pridefall3304
    @pridefall3304 5 месяцев назад +47

    I love Borderlands 2. I always play Gaige. I always give her the same skillset. I still enjoy playing it over and over. Changing your character and skillset are not gonna fix a boring ass game

    • @treasonabledoubt7251
      @treasonabledoubt7251 5 месяцев назад +3

      This guy Gaiges!
      Also my favourite to play by far, and of the dozen or so times I've played Borderlands 2 I've almost always been Gaige or Axton. I've tried everyone else but it just doesn't click the same.

    • @spiraljumper74
      @spiraljumper74 5 месяцев назад +2

      I always play Krieg, always on his ultra-psycho melee build. I’ve been doing it for years. Borderlands 2 is such a cozy game for me.

  • @Lmwpitt
    @Lmwpitt 4 месяца назад +4

    I've zero sympathy for people that feel their money/time were wasted by Starfield.
    This shouldn't have been a surprise to anyone. Bethesda is all hype, and no substance.

  • @Beasticus999
    @Beasticus999 5 месяцев назад +9

    I thought it was so cool to see a ronin class with the possibility (I thought) to be a space Ninja. There is like only one samurai sword in the entire game and stealth (in my opinion) is garbage. I constantly failed to stay undetected even without companions. This just made me not want to play another class because they couldn't get this one right. But who knows. Maybe I misunderstood the ronin class or had too high of hopes?

    • @conche8021
      @conche8021 5 месяцев назад +7

      Todd knows, and he says you played his game wrong and need to put in another 100 hours with a new character to make the game feel completely different, that's when it gets good trust me.
      You may have had high hopes and flown too close to the sun, but Bethesda was the one who told you how high to fly, and they designed the wings.

    • @davidstastny3577
      @davidstastny3577 4 месяца назад

      Funny. There are actually two swords. And a few other melee weapons in the game. And you might be doing it wrong as I play a stealth melee build with a lot of success. Now, if Bethesda were to implement things that people here complain about, that build and quite a lot of related skills would become pointless. Do we really want that in BGS games?

  • @ashellus9151
    @ashellus9151 5 месяцев назад +53

    I finished Starfield's main story and a load of side quests into new game plus 3 or 4 on two characters. The dev comment about it being different and better is pure gaslighting. Starfield makes Fallout 4 look like a masterpiece. I'm glad I got access via Game Pass.

    • @MrTaylork1
      @MrTaylork1 5 месяцев назад +1

      That is time you’ll never get back

    • @vladislavhosek1383
      @vladislavhosek1383 5 месяцев назад +3

      "Starfield makes Fallout 4 look like a masterpiece." Holy shit

    • @ryanc7438
      @ryanc7438 5 месяцев назад

      @@MrTaylork1think about how much of your life you wasted making these comments. Its the exact same thing monkey🤣

    • @ashellus9151
      @ashellus9151 5 месяцев назад

      Very true

  • @michaelb2547
    @michaelb2547 5 месяцев назад +1

    My biggest gripe was having so much junk, no way to disassemble it like o was able to in fallout 4 for resources used in crafting, and vendors limited to how many credits they have in a 24+ hour waiting period. Not including the sitting animation. Cause standing and waiting was just too much to add in.

  • @ojisankusai
    @ojisankusai 5 месяцев назад +1

    I cannot agree with the idea that "Bethesda games are all about that 'fun factor', of being able to go anywhere and find something interesting going on". This hasn't been true for over a decade. What Bethesda game has had _any_ success with an open world since Skyrim? There's a reason Skyrim has been released over, and over, and over, and over, and over again: It's to keep people remembering what Bethesda could do at their absolute best; and that's saying something considering how janky the Elder Scrolls series has _always_ been.
    There should be no reason why people can't understand why it's taken so long for Elder Scrolls 6 to come out: Bethesda simply can't measure up to the fictional levels of "greatness" that Skyrim players have in mind, with their rose-colored glasses. Just look at literally every single release that they've churned out since Skyrim was released: bloated, mid-to-low-level efforts on all fronts. I don't understand the insane ability of most gamers to just forget how 90% of _every_ Bethesda game turns out. You have Fallout New Vegas, Skyrim and _maybe_ Fallout 3 in terms of games that I would consider objectively above average to pretty good. All of which came out so long ago that it's nuts people still give Bethesda every pass in the world.
    Anyone who has known about Bethesda releases since Morrowind should have known Starfield was going to be trash the moment they said they were allowing full mod support behind it. They've _never_ done that, and to do so meant they were mainly going to rely on player modding to effectively "finish" the game. It's why it's so f'n _bland_ - to create a game with the idealized ambition behind a space-roaming, "open world" RPG like the elevator pitch for Starfield, you're going to need a hell of a lot more time and effort than Bethesda has _ever_ given a game.
    TL;DR - People need to stop jumping on the Bethesda hype bandwagon the moment they announce anything that sounds like it would have any effort put into it. Because that's never going to happen.

  • @ericyost8562
    @ericyost8562 5 месяцев назад +61

    asmon hit the nail on the head at the end here. exactly what i've been saying for years. its the ppl that went thru "game design school" with 0 actual creative ability that have turned gaming into what it is today.

    • @rshs5821
      @rshs5821 5 месяцев назад +2

      I don't know, maybe. I do think most of the problems with modern gaming come from the higher ups. Not the devs.

    • @GeebusCrust
      @GeebusCrust 5 месяцев назад

      I don't think that's completely true. When you have hundreds of people working on a single product you end up with a sort of auteur project where a small handful of project leads provide a vision for everyone else to follow, and while yes, those people come up from the development team, they're still beholden to the wants of an executive suite that wants to control budget and timelines, and that leads to crunch and unfinished products. And some of that is unavoidable, especially in smaller studios where money is tighter. That's definitely not the case here, but I do believe many of these devs would have preferred to push back release until they had something worth people's money, but they don't have any say, especially in a big studio like Bethesda. Thor from Pirate Software has talked about how awful a work environment Blizzard was under Activision. And one of the things that made it so awful is that there was an atmosphere of "you are replaceable, you make dogshit wages because this was your dream job, and someone else wants it if you don't."
      Plus, legitimately qualified creatives keep leaving big studios either on their own, or are pushed out because they're too expensive, which leads to run-of-the-mill developers getting pushed up beyond their capability, to become the new creative minds of the studio when they objectively aren't ready or able.

    • @paulw5039
      @paulw5039 5 месяцев назад +7

      Have a look at Bethesda dev group photos from Morrowind/Oblivion days. Then look at dev group photos now. You'll see a glaring difference. The modern obsession with 'inclusivity' rather than passion and talent has included a whole bunch of Karens, who kill creativity with their finger-wagging neo-puritanism. It's the elephant in the room. You'll see exactly the same trend with every single franchise that has been 'safe spaced' and made boring in the past decade or so. "Put a chick in it and make her gay, and lame".

    • @Rubycheckers
      @Rubycheckers 5 месяцев назад +2

      @paulw5039 if this is true, it explains a lot, because the same happened to Blizzard with Diablo and WoW.

  • @xl_Co-Pilot_lx
    @xl_Co-Pilot_lx 5 месяцев назад +127

    They should have kept it in the "sol system" like the expanse. Made each planet or moon you can land on have good details and have I different vib about each place. I think that would've worked much better. And felt a bit more like a bethesda game.

    • @smellylettuce
      @smellylettuce 5 месяцев назад +17

      I was thinking this as well the other day. A much tighter focus and locations that people know and are interested in visiting. 98% of Starfield locations are pointless and a waste of time.

    • @NotSoSerious69420
      @NotSoSerious69420 5 месяцев назад +4

      Bro literally just described no man’s sky lmao.

    • @slicedtopieces
      @slicedtopieces 5 месяцев назад +11

      Could you imagine The Expanse: The Game (but done in a way where it's not just some crappy film tie in). Like a proper action RPG between three major factions. The two large ones at war and the smaller one caught in the middle vying for independence. Honestly, it's like Fallout New Vegas in space. Then you have alien stuff as the mysterious x-factor. Damn. If only Starfield had been something like that.

    • @TwirlingFern
      @TwirlingFern 5 месяцев назад +7

      This is what outer wilds did. Each planet was cool. Instead there are 1000 trash planets.

    • @Sniperbear13
      @Sniperbear13 5 месяцев назад +1

      1000 planets at first sounds far more appealing then 10 planets. 10 planets sounds like its only a few hours of Fun, while 1000 planets sounds like Hundreds of hours of fun.

  • @cosmic2750
    @cosmic2750 5 месяцев назад +1

    The biggest concern in this situation is the realization that Bethesda just won't listen to fans and fix their games. Yeah, NMS was not great at launch, Cyberpunk 2077 wasn't great at launch. But you know why they're good today? Because the devs listened. NMS devs went silent for a long time and kept working on updates to make the game better. CD Projekt Red said, "We're sorry players don't like Cyberpunk", and then went silent and came back with the 2.0 and completely remade the game essentially. They didn't try to play mind-tricks with the fanbase trying to justify the game's shortcomings. They didn't say "oh the lack of vehicle combat is by design because it's realistic", "oh there is a lot of tech needed to render each and every NPC AI properly". They just acknowledged the bad release, and went to working on it to fix it.
    Bethesda just doesn't wanna listen to criticism. All these years of putting Todd on a pedestal has ensured that they're convinced they can do no wrong. Which is why now, when they HAVE done something wrong, they just try to play mind-games and loops to somehow convince the player that the problem is the player not the game.
    What a damn mess.

    • @ConcreteAdvisory
      @ConcreteAdvisory Месяц назад

      Cyberpunk was bugged as hell for too many people at launch, but the game didn’t change much before the DLC update. And even, aside from the skill tree not a lot has completely changed.
      But NMS is a good example yeah. CP too but not as much.

  • @cataphracts123
    @cataphracts123 5 месяцев назад +2

    What the better premise for a game is is something like Star Trek where every plant you go to has something interesting in it or about it. It doesn't have to be much, but exploring a planet to find out it's entirely dead wastes your time.
    Imagine if the variety of planet investigation in Stellaris was similarly dense in Starfield.

  • @zackimus
    @zackimus 5 месяцев назад +186

    I wonder how Starfield would have been if they just focused on the Sol system. You fly between plants manually or with fast travel, every planet has an extremely unique aesthetic or biome, and Earth is the primary civilization where you'd find all the best vendors and stuff

    • @jcalle2
      @jcalle2 5 месяцев назад +54

      It would have still sucked because the writing is insultingly condescending and lame.

    • @shemsuhor8763
      @shemsuhor8763 5 месяцев назад +13

      Starfield should've told only the story about how somehow, a singular Earth government united the planet enough to create a spacefleet, house and leave the planet. There is so many obvious story threads there for an amazing game. Factions that simply refuse to leave (and potentially can be visited later, having survived), your character having to choose to snuff them out or otherwise pacify them in order to create the "unified" message. Obviously the entire Earth's population couldn't have been transported. What about those that wanted to go, but couldn't (ala vaults in Fallout)? Would the USA//Israeli government REEAAAAALLY be all that interested in flying Muslims to space with them? etc, etc, etc. I mean even IN GAME - surely your character doesn't believe that a "few ships" of people who went missing magically created an entire civilization of their own, worshipping a space snake, that was able to go to war with the remaining surviving ships (I believe it was 3 ships that went missing, out of 10 total ships?) and actually threaten them meaningfully even post-terraforming and extended population growth after the exiting said ships. There is so much obvious room for subterfuge and "things aren't as they seem" like in Fallout but Starfield has... none. Everything is completely at face value. It's baffling.
      The fact they wrote a shockingly convoluted "space magic" plot for the game that takes place **AFTER** a bunch of extremely interesting events is comically frustrating. Apart form the fact that Starfield is a game no one wanted, that has no target audience, and no draw. It was never a high-tech next-gen game. It isn't a voxel-baxed creator game, it isn't Elder Scrolls, and it isn't brave enough to do anything interesting like above in a way that Cyberpunk or Deus Ex has in the past. The game was made for no one, and people unironically bought this piece of shit AND still have the gall to tell me that it's good. lmao. Keep CONSOOMING, losers.

    • @Saiputera
      @Saiputera 5 месяцев назад +10

      No man sky does this way better then Starfield evendo hello games studio is very small when compare to Bethesda

    • @orbit1894
      @orbit1894 5 месяцев назад +2

      Still, Bethesda once again showed how horribly untalented they are when it comes to story telling. Sol or 1k planets doesnt matter. They can continue writing trash apolitical stories all they want.

    • @Metallijosh100
      @Metallijosh100 5 месяцев назад +2

      They could've made it akin to The Expanse universe slightly altered. Have each of the (not extremely hostile) moons and planets be colonized, have Mars be terraformed, all kinds of interesting solar politics and wars and stuff, and then some alien twist in the story

  • @ThatPCGuy2023
    @ThatPCGuy2023 5 месяцев назад +90

    The key takeaway for gam devs behind games like Starfield and No Man's Sky is that sometimes bigger maps arent better. A well developed playing area is key to a good gaming experience.

    • @Tuilelen
      @Tuilelen 5 месяцев назад +10

      I really hope gaming as a whole starts moving away from open world. If you don't have anything worth putting in that big space, don't fucking have the space at all. I'd rather have a good, focused linear narrative than vast fields of nothing with the occasional crafting supply to dot the landscape.

    • @charlesreid9337
      @charlesreid9337 5 месяцев назад +4

      yup this. Even bethesda abandoned endless autogenerated worlds early in the elder scrolls

    • @Orodreth888
      @Orodreth888 5 месяцев назад +5

      Open world like Skyrim? Yes. Open world limited to a few hundert meters per cell with a lucky singular POI out of 5 available which don't even provide small differences, no story and no reason to be there? No.
      It's 2023. Two people working on a low budget game solve this better than Bethesda did.

    • @yin3229
      @yin3229 5 месяцев назад +10

      tbf modern NMS doesnt market itself like starfield did. NMS knows its empty but its map is absolutely gigantic so its still fun just going to star-systems to see what cool planets there are. Starfield not only doesnt have a map big enough to justify the lack of content but all the planets suck and don't have the same effect that seeing a 10 meter big dinosaur bird fly around a radioactive mountain does in NMS.

    • @zzzzzzzzzz_me
      @zzzzzzzzzz_me 5 месяцев назад +10

      Deus Ex handled it with the opposite approach: take a city block or two, and stuff it with life. Small map, but there's so much to do you tend to overlook or ignore it

  • @ambassador8524
    @ambassador8524 5 месяцев назад +1

    22:05 I have that same retro looking sniper. Everything,very hard mode, is starched w/2-3 shots. I’m mad I can’t do a few main missions because I left them to gear up. Their glitched on XboxX. There’s no free fly to planets you have to land which is a loading screen. I know because I spent 45 min flying to a close planet and went right through a JPeg. I still enjoy the game.

  • @joshmcnair4150
    @joshmcnair4150 21 день назад +2

    I mean spore did this concept fairly well, some planets even had they’re own civilizations and you could go to war with those developed nations

  • @InsanelyIrish
    @InsanelyIrish 5 месяцев назад +59

    It's funny how starfield only gains attention again by people saying how bad it still is.

    • @LabelsAreMeaningless
      @LabelsAreMeaningless 5 месяцев назад +5

      It's simply a trend that people are jumping on. Most of the noise comes from people copying whatever their chosen streamer said. Just watch. Whenever a streamer decides to dump on any game with a hot take, everyone piles on. Most have never even played.

    • @jaydub2546
      @jaydub2546 5 месяцев назад +28

      ​@@LabelsAreMeaninglessNah the game is genuinely boring and lazy

    • @x0Fang0x
      @x0Fang0x 5 месяцев назад +2

      @@jaydub2546 he's not wrong though. The game is bad yeah but that doesn't mean he's wrong. Most people didn't play the game because it was bad and people trashed on it which became a trend. Which is normal.

    • @AD3SPG
      @AD3SPG 5 месяцев назад +1

      Yeah I spent a good 100 hours and the new game Plus and felt robbed of currency and guns taken away I kept playing, and was at the point where I wanted to play straight evil and couldn't do that at certain times, then yes I was bored after that.

    • @NotSoSerious69420
      @NotSoSerious69420 5 месяцев назад +2

      @@LabelsAreMeaninglessignore ALL the reviews with hundred(s) of hours saying it’s bad. Nah gotta be the streamers fault.

  • @zukabazuka
    @zukabazuka 5 месяцев назад +32

    The main quest pretty much tell people that don't bother building a base, a spaceship or care about the people on the planet. Because you lose everything when go to a new system. All the things you collected is gone, the weapon you built is gone. So you really should ignore everything in the main story because its just not worth saving it.

  • @RaycastAF
    @RaycastAF 2 месяца назад +1

    I logged 120 hours on Starfield in the first two weeks. I’ve never even completed the main story. I got totally lost in the vehicle ship building trying to build the coolest and strongest ship possible. Most of my time was spent in the builder or the menus trying to get to places. I finally built this awesome ship and spent 4 hours trying to find a ship fight. And then it was just over in 10 seconds. And then I asked myself… am I having fun? No… and I uninstalled the game and haven’t touched it since launch.

  • @raptorprimal1077
    @raptorprimal1077 5 месяцев назад +1

    A realistic space game isn't a bad idea. The issue is starfield even fails at that. And people can enjoy realistic games, there are military sims like arma. Imagine if starfield focused on the realism to make it more tense where you have to like maintain your space suit, making sure the oxygen levels and other stuff is good and maybe you could have a hole in your space suit and have to tape it up to stop leaks. And having to take off your space suit to do certain tasks like eating and others. Could be a great tense game having to constantly watch out for the dangers of space itself. Imagine also each space suit having very unique stats like some heavy space suits are slower to take off because of their cumbersome nature and then slimmer space suits that have less armour but are taken off quicker and how you take off your spacesuit could add to the tension. Imagine shooting a hole accidentally in a window and the room is running out of air and your only space suit nearby is a heavy one so your character has to try maybe rush putting the suit on, it's a race against time before you run out of air and maybe the quicker you rush putting a suit on, the higher risk of accidentally tearing or causing small breakages in the suit. Like yeah it'd be tense and alot but a whole lot better than the safe bland game we got. Hell i think that would've made it above NMS in one regard because it would be like what if NMS what a tense space thriller. Like imagine also your character if they're not careful could bump into a crater's side and break a bit of their suit. And imagine if you could find derelict ships or your ship could become derelict if someone invaded it and killed all your staff but only you survived because you hid somewhere and when the invaders leave, you leave your hiding place and now you're alone drifting in space with a dead crew trying to survive. Man I'd kill for a game like that. Even if there weren't aliens, just a game that makes space alone terrifying is amazing

  • @sarkzar
    @sarkzar 5 месяцев назад +28

    I loved skyrim because I could run around and cause problems blowing up NPCs with fireballs, hoarding cheese wheels, watching goofy ass npc ragdoll physics, and generally just head out and do my own thing for hours on end and slowly complete the quests. The bar for experimentation was pretty low and you could do a lot in the open world that had NO LOADING SCREENS. It wasn't complicated, it wasn't difficult, but it was still fun to play around in.

  • @Alpha_Runaway
    @Alpha_Runaway 5 месяцев назад +40

    I think the issue is the game philosophy as a whole. The game was made with modders in mind and while a sandbox is a great idea, it’s almost like the game was reliant on mods in general. Skyrim of course would eventually be modded but the game is still fundamentally a good game with good story, a timeless landscape, and amazing atmosphere that just draws you to get lost in. I NEVER felt that way with Starfield. It’s as if Bethesda was banking on the idea that the game would be “finished” with mods. I still regularly play Skyrim often but sad to say I haven’t touched Starfield since it’s second week. I thought one mission was alright but there’s genuinely nothing that’s keeping me motivated to return to the game in any way

    • @TheGallantDrake
      @TheGallantDrake 5 месяцев назад +3

      The lead writer Emil thinks he’s smart for saying that “gamers don’t care about a complex story” as though that’s a valid reason to not try.

    • @spaghettisploitation1029
      @spaghettisploitation1029 5 месяцев назад +2

      ​@@TheGallantDrake'Member, the GoTY had a shit bland story Emil, you 'member???

  • @mceru
    @mceru 5 месяцев назад

    you missed the bugs, kinda you can kill quest related npcs before you even encourter then on the questline or npc dissapearing making you unable to progress or deliver a quest XD

  • @volundrfrey896
    @volundrfrey896 2 месяца назад +1

    The astronauts on the moon weren't dropped their though a cut scene and then left to stand around for a few hours before taking another cut scene home. They actually had shit to do the whole time. You can't compare the two like what the fuck.

  • @The10thX
    @The10thX 5 месяцев назад +33

    Also, i love how they're going about telling players how they should feel while ignoring their feedback, pure arrogance from the developers.

  • @Ratspressoh
    @Ratspressoh 5 месяцев назад +42

    So, instead of them taking accountability that their game sucks, we can expect the same level and care and quality going forward with their future projects? Nice, now I can basically totally give up on them as devs.

    • @hardlo7146
      @hardlo7146 5 месяцев назад +4

      If you didn't give up after Skyrim, Fallout 4, and Fallout 76, why quit now. 😂, it's not like Starfield is that much worse than any of these

    • @DanMProductionsBois
      @DanMProductionsBois 5 месяцев назад +6

      ​@@hardlo7146 skyrim was good, fo4 was decent, fo76 was garbage. I didn't try starfield and won't.

    • @yoMXTT
      @yoMXTT 5 месяцев назад +1

      I mean, After Fallout 76 I wrote them off.

    • @RedStarGypsy
      @RedStarGypsy 5 месяцев назад

      ​@@hardlo7146 skyrim is goated are you cooked?

    • @vydrakkzorxe
      @vydrakkzorxe 5 месяцев назад

      Anyone who played morrowind and oblivion realized that those were the last two good games, skyrim felt like a half assed remake of oblivion set in winter with not even half its original features.@@RedStarGypsy

  • @Soulatheunholy
    @Soulatheunholy 4 месяца назад +2

    I didnt need to understand how games were made in 2008.. I just enjoyed them from the get-go.. Bring back CDs if that's what it takes to make good games.. I'd gladly go back to "Insert: disc 3" if that's what it takes for me to get a game that works when I buy it.
    As a machinist, imagine how fucked up the world would be. If every shaft or fitting wasn't made right when the client received it. The cylinders in your engine dont work? well, we'll work on that and make a shaft that is within tolerance in the next DLC... Fuck off, do your job, make a product, and charge money for a finished product.

  • @eon2330
    @eon2330 5 месяцев назад +1

    Starfield issues.
    Godmod. At some point, your either a boosted bonobo with a gun and get 1 tapped by basic mobs, or your an absolute chad God that makes others bow before your impenetrable army.
    Bugs. TONS of bugs. Health not regening in combat even with the perk. Etc.
    Weapons... yeah... either 1 tap every enemy, or drop 9k bullets on the same enemy. Good loot is too good and bad loot is too terrible. Luck be on your side.
    Armors. Rng luck roles that can be abused (after about 50 retrys, I gave up rerolling the mantis armor for what I actually wanted).
    Overweight. SOOOOO much overweight.
    Game feels... like its empty, your decisions are meaningless, and the world is pointless(Thats what they wanted right? gj You got it).
    Waiting times and base building working to experience farm and money farm. Essentially its just a insta win button to make a base.

  • @rw0dyxer012
    @rw0dyxer012 5 месяцев назад +34

    One of the biggest issues I have with exploring planets is that there is only ever ONE or TWO interesting areas to explore but they are like almost a kilometer away from point A to B and you cant fly your ship to even get there. You are forced to just go by foot and Bethesda stated they will never add land vehicles cause you already have one which is your ship and that is so dumb to me.

    • @Lufanos
      @Lufanos 5 месяцев назад +5

      It's so obvious that this is just a cashgrab. And now they're defending their title to avoid lawsuits. All because they wanted easy money.

    • @sugartoothYT
      @sugartoothYT 5 месяцев назад

      ​@@Lufanoswhat would there be to sue over? Are they guilty of false marketing?

    • @Jiub_SN
      @Jiub_SN 4 месяца назад +2

      @@Lufanosno it's just out of touch devs. They clearly did a fuck ton of work and it just isn't good. There isn't some big conspiracy other than half truths by marketing

  • @guyinreallife6035
    @guyinreallife6035 5 месяцев назад +17

    I was thinking about playing a bit today, I still have it installed with about 15 mods, and I was looking over Nexus for ship mods and thought about downloading one for cool looking custom ship habs, sounds cool right? make your own luxury yacht in the game, decorate it with the house/outpost tools.... well, except, I mean, think about it: why do you need a ship? literally, in a space game, WHY does it even have space ships? and that may seem like a stupid question, I mean, its a space game, right? except no. the ship is a fast travel beacon and thats it. you board your ship, go right to the bridge, sit down, warp to your location, and, hell, if its a spot on a planet youve been to, like the New Atlantis shipyard, you just appear outside your already landed ship. think about it, you'll NEVER sleep in the captains quarters, you'll NEVER use your ships work benches, you literally cant interact with the items in the ship anyway, the monitors are purely decorative, you cant turn the fans on or off, you cant lift weights.... no, you board your ship, hit fast travel, and thats it.
    mods cant fix that. this game CANT EVEN be saved by the mods because all a mod can do is enhance whats in the game, its fundamentally broken and feature absent to the point where new or different after market content cant help it. I mean, take the ship example and expand it to EVERY aspect of the game; you cant enhance a procedurally generated generic moon, you cant enhance a useless outpost system and make outposts somehow relevant.
    no, they did the impossible, make a game so hollow and shit WE cant even help it. its utterly DOA

  • @phild8238
    @phild8238 5 месяцев назад +2

    I was playing Lego Worlds with my son and we took off from a planet and it actually showed the ship launch and land while the game loaded. I’m like “wow this is better than Starfield”

  • @Mischievous_Moth
    @Mischievous_Moth 5 месяцев назад +1

    I put a solid 80ish hours into Starfield because I kept telling myself "maybe it gets interesting in the new game +"
    All you get in new game + is the only space suit in the game that doesn't look like absolute shit and an absolutely garbage ship.
    I spent a lot of that time building ships though, and the crimson fleet quest was less boring than the others.
    Hell, I joined the crimson fleet and allied with the hunter purely because the "good guys" were some of the most boring and milquetoast characters I've ever had the displeasure of dealing with.
    I finally stopped playing when I cleared out a badass ship in ng+ and couldn't steal it despite having maximum piloting because I just wasn't allowed to.

  • @libaconil
    @libaconil 5 месяцев назад +127

    I played a lot of starfield and the biggest problem to me is I can't find the hand crafted content, just repeated space bandit camps with no unique weapons or items and just empty space where you run around and watch your stamina metar drain until you give up and fast travel back to your ship

    • @MrRafagigapr
      @MrRafagigapr 5 месяцев назад +15

      Morrowind had so many cool hidden items , how did they fuck it up so badly

    • @hawkeyedsentinel4648
      @hawkeyedsentinel4648 5 месяцев назад +5

      ​@MrRafagigapr and morrowind had an excellent story. It is me or is Bethesda's games get worse in quality of writing over each game? Morrowind being the best then oblivion being good. Everything after is average.

    • @sihTdaeRtnaCuoY
      @sihTdaeRtnaCuoY 5 месяцев назад +5

      @@MrRafagigapr Money. It's really as simple as that. It took a while for money people to understand video games enough to get in to the industry after it had grown to billions. But now they have, and there is no passion or creativity involved in their decisions. They don't treat it as a creative work, they treat it as a product that is mass-produced in a factory. And Starfield exemplifies this concept. Totally bland, and missing anything that makes you feel any sort of attachment to the game, but still somewhat of a functioning product.

    • @DavidRosensteel
      @DavidRosensteel 5 месяцев назад +3

      Exactly! From Morrowind through Skyrim, the design seemed more focused on world building which leads to immersive gameplay. StarField feels more gameified on multiple levels. Like they took the scan idea from NMS, but it doesn't fit the NASA-punk theme at all. Every world has bandits or bugs everywhere so the player has something to fight. You rarely find amazing hand-crafted vistas like you would find all over Skyrim. It feels like the scope just may have been way too much for giving it the Elder Scrolls or even Fallout treatment. They literally reached for the stars when they probably should have just started with a single well-crafted planet and then expanded from there with DLC.

    • @starscream6629
      @starscream6629 5 месяцев назад

      They expected modders to complete their game

  • @cazabrow1967
    @cazabrow1967 5 месяцев назад +32

    i love how the dev feedback to REVIEWS is basically the sales pitch for people who haven't played the game.

  • @Tobsson
    @Tobsson 4 месяца назад +1

    I feel like, even if I might be alone in this, if you want to make this massive space game you need people to create every individual planet in closed rooms with free hands to keep things interesting. Different mobs, different feels, different colors, like really high fantasy/sci-fi where everything is possible. You travel to a planet and die instantly because it's habitats are giants, others are colorfull djungles, some are high tech cities and everything in between. When traveling space? Woa, here is a battlefield between two planets. There is a reason for what pieces you put on your ship. Is your ship big and easy to hit? Is it quick? Do you have guns to fight back? You'll also need a lot of space politics where you can solve issues and get immersed in this universe where there is a thread between MANY planets. Might even be different parts of the universe with different politics. You deciede what race will be the overlord. Some planets are left outside with just wild life. Caves to explore, boss fights that match the setting of the planet you're on. Loot with colors and special abilities to match the setting from that planet. Like if a planet is made of water, first you need to find something somewhere else to stay alive under water, the enemies are matching that setting, the boss is some giant fish or whatever and you'll get a whip made out of water that's able to shot deadly drops of water (this might just be silly, but just an idea of what it should be). All this probably costs more than any game dev company can get and turn into profit. But that's what's needed to keep one of this games interesting.

  • @jamesharrison2763
    @jamesharrison2763 5 месяцев назад +1

    I didnt appreciate a massive studio like bethesda stealing a lot of creative ideas from no mans sky.
    It felt fucking hollow, devoid of passion, the world building/story telling is the most unispired and boring creation they have ever made.
    Its looking like elder scrolls six will be the biggest disappointment in gaming history at this rate.

  • @chrisg4305
    @chrisg4305 5 месяцев назад +281

    As someone who has recently got back into playing Morrowind, its so sad to see how far Bethesda has fallen. They used to make such amazing games.

    • @EricMalette
      @EricMalette 5 месяцев назад +40

      I reinstalled The Outer Worlds and Skyrim just to make sure I wasn't hallucinating. Those games are so much better than Starfield, it's just bonkers.

    • @HO1ySh33t
      @HO1ySh33t 5 месяцев назад +48

      @@EricMalette Wasn't The Outer Worlds made by Obsidian, not Bethesda?

    • @DozleZabi
      @DozleZabi 5 месяцев назад +49

      Morrowind is the only game bethesda has made that could be considered good

    • @whiteobama3032
      @whiteobama3032 5 месяцев назад +32

      ​@@DozleZabithats it. They made one good game 25 years ago and they're still trying to run the same schtick. They didnt even change the engine since then, thats how much they live in the past

    • @EricMalette
      @EricMalette 5 месяцев назад +7

      @@HO1ySh33t Of course. But just in terms of the evolution of RPG gaming, I reinstalled it to get a feel for how it compared to Starfield. It really is the closest in terms of its setting and genre.

  • @ibrobaifett7493
    @ibrobaifett7493 5 месяцев назад +81

    I’ve never had second hand embarrassment this badly for a dev studio. At least blizzard had the wherewithal to drop to their knees and apologize, even if it was just to save face.

    • @bloodimagic
      @bloodimagic 5 месяцев назад +2

      Hey what about bioware with Andromeda ? Same shit and now this company DEAD

    • @derederekat9051
      @derederekat9051 5 месяцев назад +5

      "Don't u guys all have RTX5090?"
      -Blizzard Executives...

    • @Skelterbane69
      @Skelterbane69 5 месяцев назад +1

      Bro just casually taught me a new word

  • @3vilSuperman
    @3vilSuperman 5 месяцев назад +1

    People were hoping that Starfield would be a more approachable and easier to get into version of Star Citizen. They needed planets to feel unique from each other, and they needed to expand on the space aspect of the game. Space could have been this games greatest aspect but it's one of it's biggest weaknesses.

  • @threestars2164
    @threestars2164 4 месяца назад +2

    Palworld has 1.8 million players, while scamfield does NOT! LMAO @ everyone who said this would be the "RPG of the decade"!

  • @Omili
    @Omili 5 месяцев назад +52

    biggest problem for me was that I am forced to be this awesome happy hero with happy people around me and even enemies are good guys. I want to turn the world into Warhammer and be the damn emperor in it.

    • @lou35500
      @lou35500 5 месяцев назад +1

      Nha why not go full BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

    • @thestardustman5374
      @thestardustman5374 5 месяцев назад

      Satan... Is that you?

  • @sihTdaeRtnaCuoY
    @sihTdaeRtnaCuoY 5 месяцев назад +91

    The developer responses are like those responses you see from the brand on Amazon products. But instead of the brand apologizing and trying to solve your issue, it's the engineer of the product replying to tell you that you just don't understand how great their can opener is, even if the wheel doesn't turn, you get extra play time from poking each hole individually and it also has a fold out corkscrew on the handle.

    • @Deadsnake989
      @Deadsnake989 5 месяцев назад +9

      For all the flaws Fallout 4 had, and it had many, often glaring ones. I still had a lot of fun playing it. I'd often just be roaming the world and seeing what crazy nonsense would happen. Things like traveling through a section of Boston I knew were hotspots for events. And often times just walking into 2-3 factions spawning events at the same time, resulting in a huge firefight. I've never really experienced any emergent gameplay like that from Starfield. It's always the same 4 scripted pirate events I've seen 20 other times.

    • @FriedChairs
      @FriedChairs 5 месяцев назад +7

      They are getting close to gaslighting in their responses if you ask me.

    • @SeventhSolar
      @SeventhSolar 5 месяцев назад +2

      Hey, question: Do they not seem AI-generated to anyone else? Is it just me?

    • @Jamgcy
      @Jamgcy 5 месяцев назад +5

      This are also very common on googleplay store, developers often respond to the negative comments on their shitty p2w mobile game. They will comment saying such as "I'm sorry that our product didn't meet your expectation. We will continue to improve and do better." It's a strategy to downplay the negative comments and to show they acknowledge the problem and fix them. No they don't care about the negative comments, it's just all smokes.
      In Bestheda case, it's worse. They aren't there smokes the new players, they literally saying "you are wrong, we are not fixing the game and here is how you should play it". They made unhappy players having less hope for their next title. Also Driving away new players with their attitude.

    • @message2god
      @message2god 5 месяцев назад +2

      @@SeventhSolar This is very likely a AI response but there is now way to prove it absolutely.

  • @se7ente3n
    @se7ente3n 4 месяца назад +1

    crazy how the glowing sea in fallout 4 feels more completed and exciting than all of star field. you know, the area of the map that is supposed to have borderline nothing but green goo, yeah that’s more enjoyable than star field

  • @ziongite
    @ziongite 4 месяца назад +1

    The claim that going to the moon wasn't boring doesn't even make sense. Because those astronauts did that in real life, they weren't doing it in a video game. It was something never done before, and it was very dangerous.
    So the dev using that as an example of why you should enjoy starfield's empty worlds is just absurd, because you aren't really there, you are just looking at some nonsense game through your screen, at some procedurally generated world that you know is going to be empty anyway.

  • @spiraljumper74
    @spiraljumper74 5 месяцев назад +41

    The world-building in Starfield is so haphazard and bizarre. I saw a funny twitter thread of people just throwing out all these random elements of civilization and culture that they just hadn’t thought to include.

    • @acourierofourhopesandaamer8303
      @acourierofourhopesandaamer8303 5 месяцев назад +13

      Like the first city having no walls it just... ends. Literally skyscrapers in a forest lmao.

    • @michaelreddington658
      @michaelreddington658 5 месяцев назад +2

      @@acourierofourhopesandaamer8303I posted something like this on a Reddit the other day….New Atlantis is meant to be the peak of human technology and civilisation but it’s just buildings surrounded by wilderness. Like did we not bother to populate this planet!? 😂