Lathrix, you do realise you can right click the underside propellers and select an option to turn of their particle effects? That would make them look better from the underside, and would reduce lag significantly.
The reason the rail launchers are more expensive than the regular launchers is because they act as a gantry and launcher at the same time. They hold missile modules on its own making it more space efficient but removing the ability to add launchers.
There's been tons of changes lately, you can't really start recording and have stuff broken or completely changed every couple of weeks. That's made it unrealistic to start a series on recently
Oh, a tankiness trick that I think might have come out after your break... certain detection systems can see through portholes, which are full structural blocks tucked away in the decorative section. Detection protected by stacked armor is /lovely/. I think it was everything other than radar and sonar? Can't really check right now. and one that blew my mind due to how long i'd missed this: one or two of the systems that i was absolutely certain didn't work underwater actually work just fine (laser tracker, if i remember right, but i think something else too?) As somebody who truly /hates/ my ships going blind, discovering those two things absolutely made my month. I really do love how much there is to this game :)
These two sailors were standing on the deck of a ship. They wanted to smoke cigarettes, but had nothing to light them with. so they threw one over the side to make the ship a cigarette lighter. [insert laughter]
Lathrix, please, PLEASE, let us see how you do armor. I know that it could be a boring video, but you could maybe upload it as an extra one, just recording while you build silently. I NEED to see how you make ships that sturdy and spacious while keeping them somewhat small.
@@sphygo already made a research and there are some generic videos that tells you how stacked, spaced and alternated armor works, but those are concepts I already know. I just want to know how he does armor, i don't know if you have played Ftd but it's incredibly difficult to make a ship that's slick and sturdy as the ones lathrix makes. I always run out of space for weapons or make mine too bulky and expensive and I can't get how to do interiors in a good, organized way like he does (300 hours in, still learning but I'm not a beginner)
@@GiveMeCarbonara Basically build the hull floorplan first then build the armour outwards, that way you dont run out of room and you can shape it as you go
Hello Lath, I'm a viewer of about 6 years now ever since you first started your From the depths lets plays back in 2014. I just wanted to thank you for all of the wit and entertainment that you've provided throughout the years. In 2014 I had a surgery (nothing dangerous really, just a spinal fusion) and was bedridden for about six months. During that time I discovered your channel and probably watched numerous days worth of your videos. It really helped me pass the time while I was stuck recuperating and I'm so glad that you've found joy in this game after so long! You are my go to guy for From The Depths and many other series! Thank you so much for putting a stupid smile on that 14 year old's face whenever something mucked up your plans in game and thank you so much for continuing to put a smile on my face even now as I approach my 21st!
I cant wait for your new campaign. Your content is interesting historically for me. When i first found you i didnt really like you, then i kept coming back, and now that i know you well (well your youtube persona) i actually really enjoy your content. I even went back and watched so many of your series. Now it is the only content i actually look forward to.
For this kind of cannon, you can use a low powered pure railgun without any gunpowder or rail casings on the shell. Which removes all cooldown. Brrrrrt as long as you have the clips filled. Cheaper shells ammo-wise too.
@@tidalgrunt If you liked the info, you can get more. There is a discord invitation under my recent videos to our Guild of Calamitous Intent. We are a nice, evil organization, who are considered stupid and toxic on the offical discord. ;)
Nice work, dude. Loving the new designs; blood for the blood god, milk for the Khorneflakes. Massive fan of 40K myself and all the references make the vids that much better and they are already freaking awesome!
You say it looks weird, but part of why I like your FtD videos so much is that your craft actually look like yours, rather than something standardized. Oh, and the rail launchers are more expensive because they also act as the first gantry, giving you missile modules on the launcher itself unlike the normal launchers.
Alpha strikes in this game miss so often even if you set the required accuracy of the weapon to 0.1 degrees because the detection averages enemy bearings and speed over time, so when vehicles first spawn in the ai detects them as not moving but before the shells manage to reach the target the ship started moving and is long gone. This is why I gravitate more towards rail guns and lasers, or at the very least higher fire rate advanced cannons. rarely use crams because the alpha strike almost always misses and you could lose 10% hp before you get another volley. Could be fixed easily if the devs added an option for an initial firing delay for weapons which only applies if the target just spawned in rather than say just putting a hard 1-2s firing delay which cripples overall fire rate.
Hey Lath! Can you make a ship with one massively powerful rail gun? I've known about this game for years and have yet to see one that can punch through entire "(large) ships. Can't wait for the campaign series!
I don't see how anyone can play From the Depths without becoming sleep deprived. I just got done playing FtD for 20+ hours, spending most of my time finally learning how to use the PiD block, cuz I wanted to make a fancy hover copter. It turned out amazing. It is so stable, it just floats there, as if it's on rails, just floating along, like there's no such things as physics or aerodynamics. I am quite pleased.
Something I found really early. If you have a problem matching cooling rate to your auto loaders just make the shell railgun casing only and don't use gunpowder. don't have to worry about cooling and only have to add as many belt fed auto loaders as possible. built one that reached 1000 rpm easy.
You should make some sort of fast flyer that detaches from a ship and flys to an enemy ship and fires a lot of close range torpedos or missiles that have a lot of damage. Also can't wait for the campaign to start!
Seriously, I am looking multiple times a day if you upload another FTD video, just wanted to tell you before watching. Now after watching the video, you could replace the HE heads with squash heads to keep it relevant against the other factions.
Is it just me or does this ship remind you of his adventure mode Ep.1 ship 😂 he's clearly got a style for cheap ships. (I don't think you'll see this but) how are you doing lath? We know you had a rough time so how are you holding up with all this quarantine stuff? Keep up the good work and I love the continuation of from the depths I was worried it would leave again (I'm looking forward to seeing the heretics crushed by the wrath of Khorne!) Lots of love from your RUclips family❤😂
*@Lathland* 30:00 -ish. I think a better test would be to hold fire until the enemy lands the first hit on you, especially since The Plunderer always fire too soon before it has aimed correctly. Because it's not a good test if the enemy are crippled long before they have aimed at you.
Railguns using no gunpowder do not trigger the barrel cooldown and are only effected by the autoloader limitations. Set that to max firerate and all the autoloaders will load and fire a shell in near instant succession and cause a burst of shots, followed by them all cooling down.
qion saber Additionally have enough rail energy storage to last an entire burst, so you don't have to wait for rail charge either. These can be very effective for APS bombers (although you'll need to use turrets since rails and 3m omnimantlets can't really coexist.)
A great way to build an armed freighter is to build the entire freighter, then slap the guns on. It would look exactly like it sounds: a ship to be mainly a freighter but has some ability to defend itself. The idea that it is a combat ship that seconds as a freighter is also a good idea. One way to do it is to pretend it was a decommissioned battleship and you could have a reason for its lack of weapons. The good thing about your ship's look is that it doesn't look sleek, but it looks like a common freighter if you were a citizen of the Lathrixian Legion.
i know this is kind of wierd but i just wanna lathrix voice is soo soothing to my ears like when i listen to him its easier for me to fall a sleep i fall a sleep twice watching this video in less then 3 minits i usually find it hard to fall a sleep thanx lathrix
I've got an idea for the lore of the campaign: The ships are toy boats, that got accidentally magnified to life-size and now want to take over the world. At least this ship looks kind of like a toy.
Lathrix: "Let's make a cargo ship. It's not going to have too much weaponry" Also Lathrix: "It's not obliterating an early game battleship fast enough, I am so disappointed" Very typical 'I want it to be able to do everything' situation
You have to armour the neck of the turret, as explosions can travel through blocks to kill sub-objects, when they would normally not penetrate beyond the first layer if the turret was part of the main object.
Man, Lahrix your one of the only large From the Depths you tubers and I love your videos, Keep on and FTD is supposed to release soon though, which should bring in a few more people to play the game.
Oi lath, if you wanna have a laugh, id suggest Hollow Point + Frag shells. I dont know if they're metta at low gauge, but the sure look fun to me! Love the content and keep up the good work mate!
Remember that fuzes are smaller than regular components, on a 500mm shell if you add a base bleeder and a fuze you can add an extra component to the shell due to the low length of fuzes and base bleeders,
That has to be the derpiest frigate I've ever seen, but it seems to work pretty well. Some form of ECM like flares or radar / sonar decoys might make it even tankier vs missiles, or maybe a small CWIS gun / SAM / AA gun superfiring over the forward autocannon.
At the end, when you talk about not wanting to out ships up against other larger ships, doing an equal cost battle could still be interesting. 3 of these against a crossbones would be interesting to see.
I don't know why I thought of this, but here it is... a ship designed like one of the crab fishing ships on "Deadliest Catch" that harpoons targets and reels them in to be torn up by short range guns or something. Something about your description of this design as "short/wide" triggered that.
Hi Lath, could you please show us a bit more of the insides of your ships ? As someone who has 1k hours in FtD I still feel clueless and would love to learn more. For example, the firepower of your vehicles, the armor layout etc etc. I love your content by the way ! Been subscribed since you had 50k subs :D
Anybody else think that the front of the larger ship looks like it was inspired by The Flying Dutchman from Pirates of the Carribean? It really does look like a futuristic jaw-like shape, it would be really cool if lathrix made this thing's front look like a an evil face.
A shell type that I absolutely adore for APS is HESH-HEAT-Frag, purely because of the absolute mishmash of damage types it does, and it still manages to be surprisingly effective
For a logistic ship she packs a hell of a punch, after all the Plunderers aren't exactly the weakest ship the DWG has in their arsenal (coupled by the fact this ship will have your drone boats as escorts at any given time)
I've noticed a strange lack of subtle reminders these last few episodes
You could have missed them. They're subtle, after all.😂😂😂
i miss them 😔😔😔👌👌👌
The lack of them seems to be a meme which reminds viewers to like. An interesting example of unintentional social engineering.
im honestly glad they are gone
@@syrusalder7795 why ?
"I wanna be the third bowl of porridge, you know?"
Lathrix 2020.
"It kinda looks like angry lego... I love lego." Lathrix 2020
Lathrix, you do realise you can right click the underside propellers and select an option to turn of their particle effects? That would make them look better from the underside, and would reduce lag significantly.
good to know
Lathrix: I’m not good at the game
Also lathrix: beats the campaign on max difficulty
And that with a ship he built while being drunk
Torpedo 0205 that’s like all his ships though...
@@thingsilike4968 true. But not every ship. Lets say 1 in 3 is built when hes sober
Aided as well by using the: "This is better, but I like big explosions" method of designing all cannons
Drunk Lathrix is better at FtD than me sober... 😅
The reason the rail launchers are more expensive than the regular launchers is because they act as a gantry and launcher at the same time. They hold missile modules on its own making it more space efficient but removing the ability to add launchers.
The campaign, it's so close I can taste it. I've been waiting for another From the Depths campaign for a while, I'm quite excited
Im just waiting for someone to draw lathrix ship-girls. It even has A.I. earings!
There's been tons of changes lately, you can't really start recording and have stuff broken or completely changed every couple of weeks. That's made it unrealistic to start a series on recently
@@redblue3951 what?
Reed Cera now I want to see it happen.
Oh, a tankiness trick that I think might have come out after your break... certain detection systems can see through portholes, which are full structural blocks tucked away in the decorative section. Detection protected by stacked armor is /lovely/. I think it was everything other than radar and sonar? Can't really check right now.
and one that blew my mind due to how long i'd missed this: one or two of the systems that i was absolutely certain didn't work underwater actually work just fine (laser tracker, if i remember right, but i think something else too?)
As somebody who truly /hates/ my ships going blind, discovering those two things absolutely made my month. I really do love how much there is to this game :)
True, the potholes are very good to keep those weak detection things safe.
These two sailors were standing on the deck of a ship. They wanted to smoke cigarettes, but had nothing to light them with. so they threw one over the side to make the ship a cigarette lighter.
[insert laughter]
Good joke lol, I might steal it ( no copyrights right?)
@@KaizerKlash111 teehee:) nah, its public domain.
My grandma would love this.
It took me a bit to get the joke ... that's so simple and funny..
15:00 “We’re almost completely dumb”
Sure lathrix, sure...
Lol
High Explosive is always good, glorious... glorious Explosions
Plan B is ALWAYS x2 the explosives as plan A
@@jaredfritsch6833 High Explosives: If they didn't solve your problem, you weren't using enough.
17:50 angry lego ready to decimate your foot
Menacing
Last time I was this early, the like requests were still very subtle! Love everything you make dude, keep it up!
Lathrix, please, PLEASE, let us see how you do armor. I know that it could be a boring video, but you could maybe upload it as an extra one, just recording while you build silently. I NEED to see how you make ships that sturdy and spacious while keeping them somewhat small.
I'm sure someone else has already done a comprehensive armor tutorial. If you poke around a bit you should find a few
@@sphygo already made a research and there are some generic videos that tells you how stacked, spaced and alternated armor works, but those are concepts I already know. I just want to know how he does armor, i don't know if you have played Ftd but it's incredibly difficult to make a ship that's slick and sturdy as the ones lathrix makes. I always run out of space for weapons or make mine too bulky and expensive and I can't get how to do interiors in a good, organized way like he does (300 hours in, still learning but I'm not a beginner)
@@GiveMeCarbonara Basically build the hull floorplan first then build the armour outwards, that way you dont run out of room and you can shape it as you go
Hello Lath, I'm a viewer of about 6 years now ever since you first started your From the depths lets plays back in 2014. I just wanted to thank you for all of the wit and entertainment that you've provided throughout the years. In 2014 I had a surgery (nothing dangerous really, just a spinal fusion) and was bedridden for about six months. During that time I discovered your channel and probably watched numerous days worth of your videos. It really helped me pass the time while I was stuck recuperating and I'm so glad that you've found joy in this game after so long! You are my go to guy for From The Depths and many other series! Thank you so much for putting a stupid smile on that 14 year old's face whenever something mucked up your plans in game and thank you so much for continuing to put a smile on my face even now as I approach my 21st!
lathrix: thats so little damage per shell.
me: sitting here with my 54 mm rotary cannon firing high explosive timed fuses.
I cant wait for your new campaign.
Your content is interesting historically for me.
When i first found you i didnt really like you, then i kept coming back, and now that i know you well (well your youtube persona) i actually really enjoy your content.
I even went back and watched so many of your series.
Now it is the only content i actually look forward to.
Ah, I can imagine the tiny triple cram ships swarming the enemies with the heavy autocannon ships behind them... beautiful.
"I just wanna be the third bowl of Porridge, ya know?"
I felt that on a personal level
A suggestion:
You could change the torpedo system with a radar system of some sort, to fully embody the idea of it being a support ship.
22:05
That's because weak shell heads (like HE) generally detonate on contact. Inertial fuses have become much less relevant
they are useful as i use armor peircing heads for extra speed without the extra barrel cooldown time of a gunpowder casing
I'm soooo looking forward to the campaign.
So am I.
Think we all are
Hay can I just say this ship looks great? You don’t give yourself enough credit with your building
I love the predreadnought layout and look of the ship. The sound of those ten inch guns going off is music to my ears.
Everybody: *gets a flagship that looks like a battleship*
Lathrix: *gets a flagship that looks like a stubby tugboat* I love LEGO.
Well there goes my time for sleep
Same
It’s still day for me
Sameeee
Sleep? Ha! I don't need sleep! I need only Lathrix!
Is everyone in Australia? It’s 5:00 in the afternoon for me!
(Joke)
For this kind of cannon, you can use a low powered pure railgun without any gunpowder or rail casings on the shell. Which removes all cooldown. Brrrrrt as long as you have the clips filled. Cheaper shells ammo-wise too.
Not who ot was meant for but thank you for it none the less, was not aware rail could fire without casings!
@@tidalgrunt If you liked the info, you can get more. There is a discord invitation under my recent videos to our Guild of Calamitous Intent.
We are a nice, evil organization, who are considered stupid and toxic on the offical discord. ;)
“You thought I was a cargo ship.... but it was i Battleship all along”
Nice work, dude. Loving the new designs; blood for the blood god, milk for the Khorneflakes. Massive fan of 40K myself and all the references make the vids that much better and they are already freaking awesome!
Lathrix: "Im just a floating brick of armour"
Me: *visible confusion
Also me: "How can a brick... float?"
Lathrixian engineering
Brick made of pumice
You say it looks weird, but part of why I like your FtD videos so much is that your craft actually look like yours, rather than something standardized.
Oh, and the rail launchers are more expensive because they also act as the first gantry, giving you missile modules on the launcher itself unlike the normal launchers.
Alpha strikes in this game miss so often even if you set the required accuracy of the weapon to 0.1 degrees because the detection averages enemy bearings and speed over time, so when vehicles first spawn in the ai detects them as not moving but before the shells manage to reach the target the ship started moving and is long gone. This is why I gravitate more towards rail guns and lasers, or at the very least higher fire rate advanced cannons. rarely use crams because the alpha strike almost always misses and you could lose 10% hp before you get another volley. Could be fixed easily if the devs added an option for an initial firing delay for weapons which only applies if the target just spawned in rather than say just putting a hard 1-2s firing delay which cripples overall fire rate.
Have you tried keeping the ai for your main guns off by default or holding fire atleast, and then turning it back on when the enemy gets up to speed?
Hey Lath! Can you make a ship with one massively powerful rail gun? I've known about this game for years and have yet to see one that can punch through entire "(large) ships. Can't wait for the campaign series!
Anybody else notice that he essentially called the ship he built an ASS? (Anti Ship Ship= ASS)
Name it a Mule!
Always nice to see these build and test videos. Almost makes me feel like I know how to play the game.
Are you going to make a pillar to transport resources like you did in one of your first campaigns. If it’s not centralized.
Centralized resources were removed
@@jdb9318 Well, don't that beat all?
@@jdb9318 I've seen no reason as to why they removed centralized resources. You have any idea?
@@MrFullCrumb01 Because the game is meant to be played with localized, centralized was only ever just a placeholder
I don't see how anyone can play From the Depths without becoming sleep deprived.
I just got done playing FtD for 20+ hours, spending most of my time finally learning how to use the PiD block, cuz I wanted to make a fancy hover copter.
It turned out amazing. It is so stable, it just floats there, as if it's on rails, just floating along, like there's no such things as physics or aerodynamics. I am quite pleased.
Something I found really early. If you have a problem matching cooling rate to your auto loaders just make the shell railgun casing only and don't use gunpowder. don't have to worry about cooling and only have to add as many belt fed auto loaders as possible. built one that reached 1000 rpm easy.
Gotta be on of the best ones you've made! Plauge guard being up there too ^^ Great work !
Im so hyped for the campaign cant wait!!!
i love how it looks like someone took a tug boat and just put weapons on it :)
You should make some sort of fast flyer that detaches from a ship and flys to an enemy ship and fires a lot of close range torpedos or missiles that have a lot of damage. Also can't wait for the campaign to start!
Seriously, I am looking multiple times a day if you upload another FTD video, just wanted to tell you before watching.
Now after watching the video, you could replace the HE heads with squash heads to keep it relevant against the other factions.
Is it just me or does this ship remind you of his adventure mode Ep.1 ship 😂 he's clearly got a style for cheap ships. (I don't think you'll see this but) how are you doing lath? We know you had a rough time so how are you holding up with all this quarantine stuff? Keep up the good work and I love the continuation of from the depths I was worried it would leave again (I'm looking forward to seeing the heretics crushed by the wrath of Khorne!) Lots of love from your RUclips family❤😂
*@Lathland*
30:00 -ish. I think a better test would be to hold fire until the enemy lands the first hit on you, especially since The Plunderer always fire too soon before it has aimed correctly.
Because it's not a good test if the enemy are crippled long before they have aimed at you.
Looking forward to you restarting the campaign, blood for the blood god, likes for the lathrix leviathan
Lath’s idea at the beginning reminds me of the venture rapid cannon. Fast firing lower explosive damage.
I love those main weapons with a burning passion. More are dearly needed
Question, how did you make those burst railgun from the adventure mode? I am trying to replicate them.
Railguns using no gunpowder do not trigger the barrel cooldown and are only effected by the autoloader limitations. Set that to max firerate and all the autoloaders will load and fire a shell in near instant succession and cause a burst of shots, followed by them all cooling down.
Thank you.
qion saber
Additionally have enough rail energy storage to last an entire burst, so you don't have to wait for rail charge either. These can be very effective for APS bombers (although you'll need to use turrets since rails and 3m omnimantlets can't really coexist.)
Love this episode
I have noticed a serious lack of discrete reminders to like the video
A great way to build an armed freighter is to build the entire freighter, then slap the guns on. It would look exactly like it sounds: a ship to be mainly a freighter but has some ability to defend itself. The idea that it is a combat ship that seconds as a freighter is also a good idea. One way to do it is to pretend it was a decommissioned battleship and you could have a reason for its lack of weapons. The good thing about your ship's look is that it doesn't look sleek, but it looks like a common freighter if you were a citizen of the Lathrixian Legion.
You’ll always be the third bowl of porridge to me😉 You keep doing you! I really enjoy your stuff
i know this is kind of wierd but
i just wanna lathrix voice is soo soothing to my ears like when i listen to him its easier for me to fall a sleep
i fall a sleep twice watching this video in less then 3 minits i usually find it hard to fall a sleep
thanx lathrix
Lathrix: I'm not that good
Also Lathrix: *_beats the campaign on max difficulty with extra self-imposed challanges/limits_*
Probably my favorite looking design yet... I don't know why but I love it
Lathrix, you are always the just right. Do what you feel like, don't worry about what people will yell at you for.
I love the shape of the hull with its extremely bulky front armour and those vertical metal peices on the side
You should put your latest fleet against one of Robbaz’s newest ships again, like you did with the Medrenguard vs Pilkington
I've got an idea for the lore of the campaign: The ships are toy boats, that got accidentally magnified to life-size and now want to take over the world. At least this ship looks kind of like a toy.
I like your content! been subbed for years :)
Hey it cuts out for a sec at around 30:25 you might wanna find out what caused it
Remember when he named his ships after a disease
You're always my 3rd bowl of porridge Lath :-)
"We'd need three of these to make the Crossbones a fair fight."
:waits excitedly:
:cries:
Lathrix: "Let's make a cargo ship. It's not going to have too much weaponry"
Also Lathrix: "It's not obliterating an early game battleship fast enough, I am so disappointed"
Very typical 'I want it to be able to do everything' situation
Sneaky like request too sneaky can't find them. Also can't wait for the campain, for the lathrixian cult all hail the emperor
I was going to sleep, but this takes priority
Watch the intro with subtitles (English) had a great laugh. Thanks laughter eggs ;)
Yay
Watching you test the Advanced Cannons reminds me of the good-ol'-days of the Eraser Gun. I miss that giant blue tube of death.
You have to armour the neck of the turret, as explosions can travel through blocks to kill sub-objects, when they would normally not penetrate beyond the first layer if the turret was part of the main object.
it looks like the worlds most adorable combat tug-boat XD
Lath to hide your turning propellers you can use a 3x3 metal duct this will also look really good since you hide them as well.
Man, Lahrix your one of the only large From the Depths you tubers and I love your videos, Keep on and FTD is supposed to release soon though, which should bring in a few more people to play the game.
I would love to see the fastest hydrofoil you can make for running materials too! Love your videos!
Oi lath, if you wanna have a laugh, id suggest Hollow Point + Frag shells. I dont know if they're metta at low gauge, but the sure look fun to me! Love the content and keep up the good work mate!
If you are going to use the cargo ship in the later parts of the campaign maybe you could switch it to EMP and kinetic instead of explosive or frag
I made my first ever thruster craft and called it sosage.
if im not mistaken you also need fuel storage for ship and transfer to other boats too
Remember that fuzes are smaller than regular components, on a 500mm shell if you add a base bleeder and a fuze you can add an extra component to the shell due to the low length of fuzes and base bleeders,
That has to be the derpiest frigate I've ever seen, but it seems to work pretty well.
Some form of ECM like flares or radar / sonar decoys might make it even tankier vs missiles, or maybe a small CWIS gun / SAM / AA gun superfiring over the forward autocannon.
Having newer variants of this craft fighting alongside older variants would be super cool
At the end, when you talk about not wanting to out ships up against other larger ships, doing an equal cost battle could still be interesting.
3 of these against a crossbones would be interesting to see.
I love this chonky boi you have created.
I love.
The cool thing about your hull designs is that they look like pre-dreadnaughts
The bridge area looks like a tugboat sitting on top of the deck.
Once you see it, you can't unsee it.
P.S. I love it!
Love the chunky hull. Similar to how I typically build mine, although I usually have stability issues.
23:01 in my country and a notifikasjon goes off. Yay for little sleep!
Day 2 of asking Lathrix to keep a workshop page of his designs for this campaign
I don't know why I thought of this, but here it is... a ship designed like one of the crab fishing ships on "Deadliest Catch" that harpoons targets and reels them in to be torn up by short range guns or something. Something about your description of this design as "short/wide" triggered that.
I nearly forgot to like without the “subtle” reminders
Hi Lath, could you please show us a bit more of the insides of your ships ? As someone who has 1k hours in FtD I still feel clueless and would love to learn more. For example, the firepower of your vehicles, the armor layout etc etc. I love your content by the way ! Been subscribed since you had 50k subs :D
Lathrix:I just wanna be the third bowl of porridge
Me: that would be a great name for the ship, "The Third Bowl Of Porridge"
this ship does look good, the wierdness is basically just that it looks like you slapped turrets on a civilian cargo vessel, which is kinda the point.
Anybody else think that the front of the larger ship looks like it was inspired by The Flying Dutchman from Pirates of the Carribean?
It really does look like a futuristic jaw-like shape, it would be really cool if lathrix made this thing's front look like a an evil face.
A shell type that I absolutely adore for APS is HESH-HEAT-Frag, purely because of the absolute mishmash of damage types it does, and it still manages to be surprisingly effective
You should make a jet made purely for taking out other flyers but useless against anything else
He made it already, one that spews a lot of tiny useless bullets
Lathrix, you absolutely deserve to be the third bowl of porridge
For a logistic ship she packs a hell of a punch, after all the Plunderers aren't exactly the weakest ship the DWG has in their arsenal (coupled by the fact this ship will have your drone boats as escorts at any given time)
Terratech has had a ton of updates and many new missions added it would be cool to see it back on the channel
Great video I'm really looking forward to the campaign