Rigging for Beginners: the Spine in Maya

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  • Опубликовано: 3 фев 2025

Комментарии • 89

  • @Rajuuken
    @Rajuuken 5 лет назад +20

    I like your way you teach, it's clear and easy to follow, thank you !

  • @haley8368
    @haley8368 2 года назад +1

    You're a life saver! Your tutorials were so clear to follow along with, and I really needed the extra help for an animation class i was taking! Thank you so much:)

  • @ericbruunk9120
    @ericbruunk9120 3 года назад

    you are my favorite person. I'm having troubles with a rigging class and your videos are really helping me pull through, so thanks!

  • @arielnakamura8124
    @arielnakamura8124 4 года назад +7

    For those having issues binding the skin to the new joints, make sure that under Skin>Bind skin's settings, that "Allow multiple bind poses" is checked ! (I'm translating from Japanese Maya)

  • @Twenathee
    @Twenathee 4 года назад

    Ive been looking around for so many tutorials on how to do rigging, initially I wanted to use Quick-Rigg but didnt find a tutorial clear enough for me. This tutorial made me skip the quick rig and follow along here so much easier!! Love it :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад +1

      Glad I could help! Once you learn basic rigging, the Quick-Rigg will make more sense. :) Thank you for watching!

  • @atharvagangapurkar7688
    @atharvagangapurkar7688 5 лет назад +3

    really a great tutorial
    best rigging tutorial ever

  • @wilhelm992
    @wilhelm992 5 лет назад +4

    Love the rigging tuts, thank you so much!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +2

      You are very welcome. Thank you for watching! Keep an eye for more :)

  • @barrickfischer
    @barrickfischer Год назад

    the way you teach the spine rigging is clear and concise, albeit simple since it's a tutorial. But I wanna know the comparison between the normal spine rigging vs the IK spline one. It's like I'm still confused as to when to use simple spine rigging or IK spline rigging on spines.

  • @FeedingWolves
    @FeedingWolves 4 года назад

    Whoohoo! Got everything working perfectly! Thank you! Thank you!

  • @SaMingXiu
    @SaMingXiu Год назад

    It's vey helpful for me, thank you so much.

  • @Raquel96
    @Raquel96 4 года назад

    thank you, thank you! very clear & super helpful

  • @alkeshvnanavaty2952
    @alkeshvnanavaty2952 5 лет назад +1

    So cool! Thank! My areas of chellange, when it comes to character modeling and rigging, are clean topology and deformation order in the rig...especially for face. How to get clean set up for primary drivers, like bones, which you are nicely showing, and secondary deformers like blendshapes, mixed with bone based face rigging. I haven't used it, but I understand maya 2016.5 and higher versions have some nice improvements. Hope you cover some of facial expression and dialogue ready rigging techniques when you come up to the face in this series.

  • @emcatane
    @emcatane 9 месяцев назад +2

    Question for the spine joints why do you create 6 joints instead of just 4 like Ive seen in other spine joints?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  9 месяцев назад

      I use 6 to give the spine more flexibility. If 4 works, go for it!

    • @emcatane
      @emcatane 9 месяцев назад

      @@AcademicPhoenixPlus oh ok thank you! I am very new to rigging and its my first time making the skeleton, so I was really confused when I saw this. But this answer helped me a lot!

  • @vfxwarriors
    @vfxwarriors 4 года назад

    I love this tutorial,you and finally your voice also

  • @iwanaidris
    @iwanaidris 4 года назад

    Love this tutorial so much. Thank you!

  • @davidronalds1066
    @davidronalds1066 4 года назад

    I second Rajuuken comment. You are a very good teacher. Thank You

  • @arakoabs
    @arakoabs 9 месяцев назад

    Thank's!!!! ❤❤❤❤❤❤

  • @DIGIINFO-vv1ws
    @DIGIINFO-vv1ws Год назад

    she is best in giving a practice !

  • @aulpasm2205
    @aulpasm2205 5 лет назад +1

    I needed this, thank you so much

  • @artdoesdoug
    @artdoesdoug 5 лет назад

    What an amazing tutorial!

  • @pappushing4634
    @pappushing4634 4 года назад

    thanks for your beautiful tutorial

  • @GumbalI
    @GumbalI Год назад

    First, thank you for your tutorials they are amazing... Second, I have this silly question, my character has long hair and veils, do I have to rig them too?

  • @ernestoggg4873
    @ernestoggg4873 5 лет назад

    waiting for the arms!!!Great tutorial!

  • @samuelsparks8133
    @samuelsparks8133 21 день назад

    i noticed the root control knees aren't moving with the knees when the character is crouching.

  • @Totorus
    @Totorus 4 года назад

    Thanks for the tutorial!!!

  • @MAYA-pr1cr
    @MAYA-pr1cr 3 года назад

    Very helpful …thank you

  • @kellywithay
    @kellywithay 2 года назад

    When making control rigs, why do they need to be reshaped? Does the shape have an affect on the rig?
    I've been binge watching your videos this weekend as I do my 3D Animation class homework. Thank you for sharing these!

  • @owaishhussain5996
    @owaishhussain5996 5 лет назад +1

    Please make video on fk controls and ik-fk switch

  • @mustang31630
    @mustang31630 3 года назад

    very much helpful thank u

  • @Domzdream
    @Domzdream 3 года назад

    YOU ROCK!

  • @MrShroombot
    @MrShroombot 2 года назад

    Can the hierarchical structure of the geo be organized in a way that fits the needs for both Substance Painter exporting AND the rigging phase?

  • @ankitaggarwal384
    @ankitaggarwal384 5 лет назад

    Really i need this thnks for this tutorial

  • @daisycakes4
    @daisycakes4 4 года назад +1

    I'm having the same issue when I bind the skin in the last few minutes. I get: // Error: line 0: Selected geometry `polySurface9` is already connected to a skinCluster. The spine turns rainbow and does not connect to the mesh. The "lower spine ctrl" will move, but the mid and shoulders wont move with the body at all.

    • @chibi.samosa
      @chibi.samosa 4 года назад

      Select the body geo and delete the history

    • @kristinak.4848
      @kristinak.4848 3 года назад

      Also be aware of edit influence and add influence in the bottom of the skinning tab

    • @tarz1109
      @tarz1109 3 года назад

      It's possible your geo might be multiple meshes in a single group so it can only bind to one within the multiple, just select the particular mesh you want to bind it to in the outliner.

  • @SumroGaming
    @SumroGaming 5 лет назад +1

    Many thanks.
    I have a question.
    If we render then all these will come forward.

  • @sidarthshukla1158
    @sidarthshukla1158 4 года назад

    the last joint of the spline close to hips, will that joint be the master joint while creating the ik spline handle.

  • @yourtuts3012
    @yourtuts3012 3 года назад

    Is it necessary to create an IK spline handle for the spine?

  • @B3dshorts
    @B3dshorts 5 лет назад

    Really helpful ❣️

  • @joergentorf7920
    @joergentorf7920 5 лет назад

    Hello, your tutorials are great.
    Will tutorials about IK / FK Switch, as well as IK-spine come?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      I think that's beyond the scope of this tutorial. It's suppose to be a simple tutorial to get some simple animations done. If I have time, i might! :)

  • @sidarthshukla1158
    @sidarthshukla1158 4 года назад

    this is good, but too basic, could you please help me with a tutorial of ikfk spline with offset grps and all stuff... i am trying to find a good tutorial but still no luck,, the way you explain is awesome

  • @clarian80
    @clarian80 3 года назад

    i wish you teach at my school

  • @SWOLEX_1
    @SWOLEX_1 2 года назад

    somehow my root is not oriented.. I wonder how to re orient just the root

  • @srinivask3485
    @srinivask3485 5 лет назад

    Nice ,,,can i expect more rig videos

  • @ankitaggarwal384
    @ankitaggarwal384 5 лет назад +1

    Can you make full body rigging tutorial

  • @dasari_malleshbadra1822
    @dasari_malleshbadra1822 5 лет назад

    Good one

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Thank you Dasari! Thank you for watching :). There's more to come so keep an eye out!

  • @GAMINGXWORLD
    @GAMINGXWORLD 5 лет назад

    Nice video

  • @antarasengupta9000
    @antarasengupta9000 2 года назад

    hi your rigging tutorials helped me a lot.. thank you so much... i would be grateful if you made more human body rigging videos and for intermidiate level.. it will be a great help.

  • @kysudien
    @kysudien 5 лет назад

    thank for guide. you can guide to complete rig a character.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Thanks Art for Kids! I'm working on a series so keep an eye out :)

    • @kysudien
      @kysudien 5 лет назад

      @@AcademicPhoenixPlus thank you so much.

  • @gabbukaremore2952
    @gabbukaremore2952 4 года назад

    Do you know spline method??

  • @SumroGaming
    @SumroGaming 5 лет назад +1

    Where is the first part

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      I would follow the rigging playlist that I created. ruclips.net/p/PLbxLlP-Vyt-_c3iKFxEFAurJa9KBDHVJB Hope that helps!

    • @SumroGaming
      @SumroGaming 5 лет назад

      @@AcademicPhoenixPlusI was confused.
      thanks.

    • @SumroGaming
      @SumroGaming 5 лет назад

      Now clear.

  • @owaishhussain5996
    @owaishhussain5996 5 лет назад

    I want to learn ik-fk switch and how can we made fk ctrl's ......????

    • @sidarthshukla1158
      @sidarthshukla1158 4 года назад

      use sdk on ik blend. that will help you to create switch.

  • @timemorphs
    @timemorphs 3 года назад

    666 likes yicks - now 667, not that I'm superstitious or anything phew. I adMaya your teaching skills (well it was always going to be cursed)

  • @ЗапирУмарасхабович

    why "parent" constraint ? Why not "orient"? You'll be only rotate the spine

  • @josephbrandenburg4373
    @josephbrandenburg4373 5 лет назад

    But now she can't swing her hips left and right! You won'r be able to animate a walk without counter-rotating her spine.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Yep, it's a basic rig to get the character moving. Hopefully it helps people get their models come to life! If they want to pursue rigging, I hope this tutorial helps them get there. :)