The Jabbers knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the Jabbers from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the Jabbers is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the Jabbers must also know where it was. The Jabbers guidance computance scenario works as follows: Because a variation has modified some of the information the Jabbers has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
That's not as confusing as i feared it might be, just like everything else in the tomcat it's just slightly harder to work with initially. I guess they've gotta make the RIO earn their pay somehow!
Great guide! a week ago, we started flying together with a friend. I sat down at the RIO and couldn't figure out what the A/G mode was for. Now everything is clear! Very convenient mode. Thank you so much for the simple explanation of how it works. I didn't find this information anywhere else.
y'all don't realize it but this system was for something called vector logics back in the evil empire days of the cold war when the carrier battle groups were defending against bear bombers this was a very efficient system the tomcats used to defend the carrier (good luck finding someone who will explain it to you though)
So I was told by a tomcat crew chief today that its main usage purpose was for CAP, and being able to stick a virtual tacan where ever they wanted. Typically done yes, around the battle group, so likely fleet defense. So i did find someone to explain it to me :)
@@Jabbers - ha! that's great :) but I meant vector logics the system described is very efficient at communicating where the threat is coming from so all the other tomcats can head in the right direction, report leakers, etc he was right - but there's much more to it :) its fascinating really
Maybe this will clear it up, maybe my understanding of it blinds me from the difficulty of understanding it. www.heatblur.se/F-14Manual/general.html#navigation-command-and-control-grid-nav-grid
@@RelaxSimmer maybe it will work best for you if you go for a 2 sector, 90 degrees angle setting. That way you get a kind of cartesian coordinates system for half of the sky - preferably the half from witch enemy contacts are expected.
So, with NAVGRID, every Tomcat is it's own cute little Darkstar? Neat, but seems unnecessary with good BRA calls. How do the NAVGRID lines themselves help with communication, I suspect the main feature is the ability to coordinate targets with the talk codes? With the grid as reference for the "receiving" aircraft?
@@AmechiAmanugi i used this technique when i manually entered fixed points to act as a quasi bulls myself. Generally you are good enough with the degrees and the tens of minutes.
I think the actual use case was fleet defense. So you would put it on top of where your fleet was, heading out toward the enemy direction. So only 1 direction was really needed at the time.
Very good video. The radial nature of the grid caught me completely by surprise, i was expecting a more traditional square one. This is supposed to be available from the next OB, but if memory serves, ED decided to postpone it for one week, so it's not yet available, right? P.S. i've been itching for a bullseye indicator quite a while now. I used all kind of improvisational techniques to simulate one. Good to see we finally have one. When you go to ground stab (Jester or RIO), is the reference point always centered on the TID by default? Or is the TID plane centered?
The reference point (YY) is positioned on the edge of the TID by default in gnd stab mode, until you use the TID offset function. So (without TID offset) the center of the TID is basically positioned half the TID range away from YY, in the direction of the configured nav grid heading. When using TID offset (which requires a spot/location hook), the TID is repositioned so that own aircraft appears on the spot hook location.
@@ilejovcevski79 Not Jester as such, the RIO can make a spot (aka location) hook by using TID cursor full action on an empty space on the TID. This will cause the cursor to stick on that location, and subsequently pressing TID offset will "pan" the TID such that the aircraft is on that position on screen. Jester menu for navgrid has an option to center the aircraft on TID, which uses the TID offset functionality.
@@nicgyrovague853 ah, roger that. So there is no way of doing it in single player without switching to the RIO seat, and no way at all in multi player without a human RIO.
So is the nav grid unique to the aircraft? Because doesn't that mean you'd have to sync up the grids with your flight to make sure the callouts are accurate?
@@nicgyrovague853 - right that's not a problem though - the carrier will stay in a general vicinity as it turns into and out of the wind to launch and recover aircraft
Im still very confused, it was very detailed but maybe too detailed to understand. Pilots are like 5 year olds and rios are 10 yearolds. Treat us as such haha
Maybe this will clear it up, maybe my understanding of it blinds me from the difficulty of understanding it. www.heatblur.se/F-14Manual/general.html#navigation-command-and-control-grid-nav-grid
aaah i guess i must set my nav grid on bullseye coordinates 6 sector 180 degree and heading will be pop-up group bra from bullseye ... and if i hook to contacts , TID will show me heading to bandits and range from me ? Did i understand true ?
I am watching the video tutorials to learn a module I have stupidly purchased for 55 US dollars only to realise that I dont even understand the language being spoken! I am fucked and I will never ever in this life learn anything about this. I am screwed 😢
Gods yet another reason im glad i never bought the tomcat. i wonder if they decided to scrap it because you needed to become an elder god to understand it
You don't need to show how to enter the coordinates key by key every time you make a video involving CAP, it's distracting and wasting time, you stop the explanation and play with the keyboard for 2 minutes. Other than that, great video.
The Jabbers knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the Jabbers from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the Jabbers is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the Jabbers must also know where it was. The Jabbers guidance computance scenario works as follows: Because a variation has modified some of the information the Jabbers has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
That's not as confusing as i feared it might be, just like everything else in the tomcat it's just slightly harder to work with initially. I guess they've gotta make the RIO earn their pay somehow!
Ya, also, NAVGRID seems transitionary as I think later they really ironed out the whole "Bullseye" thing...
It have something... Soviet... In its conception in my opinion... It's like learning the cockpit of the Mi-8 or Ka-50 xD
Great guide! a week ago, we started flying together with a friend. I sat down at the RIO and couldn't figure out what the A/G mode was for. Now everything is clear! Very convenient mode. Thank you so much for the simple explanation of how it works. I didn't find this information anywhere else.
y'all don't realize it but this system was for something called vector logics
back in the evil empire days of the cold war when the carrier battle groups were defending against bear bombers
this was a very efficient system the tomcats used to defend the carrier
(good luck finding someone who will explain it to you though)
So I was told by a tomcat crew chief today that its main usage purpose was for CAP, and being able to stick a virtual tacan where ever they wanted. Typically done yes, around the battle group, so likely fleet defense. So i did find someone to explain it to me :)
@@Jabbers - ha! that's great :)
but I meant vector logics
the system described is very efficient at communicating where the threat is coming from so all the other tomcats can head in the right direction, report leakers, etc
he was right - but there's much more to it :)
its fascinating really
Now we're getting nice and deep into this module! Good to see you back on the tutorials Jabbers.
I'm more confused after I watched the video than before I started watching the video.
Really? About what?
Maybe this will clear it up, maybe my understanding of it blinds me from the difficulty of understanding it. www.heatblur.se/F-14Manual/general.html#navigation-command-and-control-grid-nav-grid
@@Jabbers That grid, I know it's suppose to help with bullseye calls but It just looks weird as fk.
Well it was also during a time when bullscalls were new ;)
@@RelaxSimmer maybe it will work best for you if you go for a 2 sector, 90 degrees angle setting. That way you get a kind of cartesian coordinates system for half of the sky - preferably the half from witch enemy contacts are expected.
So good to see you back!
So, with NAVGRID, every Tomcat is it's own cute little Darkstar? Neat, but seems unnecessary with good BRA calls. How do the NAVGRID lines themselves help with communication, I suspect the main feature is the ability to coordinate targets with the talk codes? With the grid as reference for the "receiving" aircraft?
BRA calls or for individuals SA, BULLZ calls are for everyone's SA. You would have to coordinate with everyone to input the same YY reference point
Looking at the Maykop chart I have no idea where you are getting the coordinates of the airfield. They don't seem to match what's on the chart.
Matches 1 of the runways, all you really need, i probably should have pointed it out. I also rounded, it doesnt need to be exact.
@@Jabbers Ahhh! Thank you! I thought that was the case but I just wasn't sure.
@@AmechiAmanugi i used this technique when i manually entered fixed points to act as a quasi bulls myself. Generally you are good enough with the degrees and the tens of minutes.
why the navgrid only show at its maximum 180 degree instead of 360 degree?
I think the actual use case was fleet defense. So you would put it on top of where your fleet was, heading out toward the enemy direction. So only 1 direction was really needed at the time.
Very good video. The radial nature of the grid caught me completely by surprise, i was expecting a more traditional square one. This is supposed to be available from the next OB, but if memory serves, ED decided to postpone it for one week, so it's not yet available, right?
P.S. i've been itching for a bullseye indicator quite a while now. I used all kind of improvisational techniques to simulate one. Good to see we finally have one. When you go to ground stab (Jester or RIO), is the reference point always centered on the TID by default? Or is the TID plane centered?
The reference point (YY) is positioned on the edge of the TID by default in gnd stab mode, until you use the TID offset function. So (without TID offset) the center of the TID is basically positioned half the TID range away from YY, in the direction of the configured nav grid heading. When using TID offset (which requires a spot/location hook), the TID is repositioned so that own aircraft appears on the spot hook location.
@@nicgyrovague853 good info, thanks! Spot i assume is related to using Jester to offset the TID?
@@ilejovcevski79 Not Jester as such, the RIO can make a spot (aka location) hook by using TID cursor full action on an empty space on the TID. This will cause the cursor to stick on that location, and subsequently pressing TID offset will "pan" the TID such that the aircraft is on that position on screen. Jester menu for navgrid has an option to center the aircraft on TID, which uses the TID offset functionality.
@@nicgyrovague853 ah, roger that. So there is no way of doing it in single player without switching to the RIO seat, and no way at all in multi player without a human RIO.
So is the nav grid unique to the aircraft? Because doesn't that mean you'd have to sync up the grids with your flight to make sure the callouts are accurate?
Correct and knowing your bullz location is something you should sync
That is the whole point of Bullseye, its a coordinate that everyone knows.
Hey, can you set coordinates with the navgrid?
There is a difference between a heading and a bearing.
Awesome vid as always Jabbers!
Now, wheres the navgrid for the pilot's seat?! :D
I need to get the BULLS call capabilities!
Hi @Jabbers, what do you use to be able to draw on your screen like that? That's very cool!
Epic Pen
How do you use the HCU to move around in the TID?
HCU Half Action
@@Jabbers can Jester do it as well?
cant wait FOR UR JF 17 VIDEO
Don't expect much, I've only been given a week to learn it before it releases
@@Jabbers that's fine still Intertaning
what is your video editor?
Adobe premiere
what about a new video about the mirage 2000 and the new cockpit .. please ..
Haven't flown that thing in a while ... might have to give it a go!
@@Jabbers haha must be full of dust that jet
@@Jabbers "That Thing" :D :D :D :D that bad huh?! lol
can that nav grid be centered on the carrier?
does anybody know??
Yes. You can center the navgrid wherever you want.
Yes, you can set its "starting point" wherever you like, and mostly it was used like that, going out from the carrier group/ fleet.
Yes, but not automatically updated as the carrier moves. You can set YY (navgrid reference point) to any coordinate.
@@nicgyrovague853 - right
that's not a problem though - the carrier will stay in a general vicinity as it turns into and out of the wind to launch and recover aircraft
@@SDsc0rch Yup, just wanted to note that in case people think it magically follows the carrier precisely.
Im still very confused, it was very detailed but maybe too detailed to understand. Pilots are like 5 year olds and rios are 10 yearolds. Treat us as such haha
Maybe this will clear it up, maybe my understanding of it blinds me from the difficulty of understanding it. www.heatblur.se/F-14Manual/general.html#navigation-command-and-control-grid-nav-grid
aaah i guess i must set my nav grid on bullseye coordinates
6 sector 180 degree and
heading will be pop-up group bra from bullseye ...
and if i hook to contacts , TID will show me heading to bandits and range from me ? Did i understand true ?
My head just exploded :/
I am watching the video tutorials to learn a module I have stupidly purchased for 55 US dollars only to realise that I dont even understand the language being spoken! I am fucked and I will never ever in this life learn anything about this. I am screwed 😢
Gods yet another reason im glad i never bought the tomcat. i wonder if they decided to scrap it because you needed to become an elder god to understand it
Have you seen F-14D like at all or are you trolling?
You don't need to show how to enter the coordinates key by key every time you make a video involving CAP, it's distracting and wasting time, you stop the explanation and play with the keyboard for 2 minutes. Other than that, great video.
Except that maybe people who never saw my other videos might not know, fast forward exists for your reasoning :)
Also it like 45 seconds of you life, I think you'll live 😂