Very nice guide with some good info! I learned a several new things (such as the thing about checkpoints and barricades and some of the endless stuff)!
23:47 As fire trap arrow wall is way better. Cheap , easy to place, nice AoE damage, huge range, bigger enemies take more arrows. Imo Fire upgrade in this trap is first choice to spend skulls even before weapon. Don't need to but this trap that mean you unlock faster unique upgrade. Until fire units (map 12) this trap is powerful universal choice.
I think arrow wall is good but floor scorcher burns everything where arrow walls only burn things the arrow touch. Arrow wall has more potential but scorcher is more consistent. plus there are other great wall traps vs floor traps
Very nice job, I hope many people get a chance to see this. getting tired of the amount of post claiming that there is a bug with barricades and about ogres destroying them. no matter how much you explain in text that it next to have a 2x2 path, they always think that they do.
There actually is a bug though with large enemies attacking cades. Not every time and not predictably on specific levels, but I've had it happen a few times. I don't use narrow paths, but the times I have noticed were on long side routes blocked by a clean line of barricades flush with walls. I messed around with this when it happened, and it seems that adding another barricade can "fix" the AI temporarily and get them back to the unblocked path. The added barricade can be in the center, sides or wherever as long as it's physically attached to the others, and for some reason it will do the trick and the ogres will walk away back to the clear route. Just to be clear, I am NOT trying to make a narrow path or killbox route with bad corners, this is a rare occurrence on maps with long side routes fully blocked with cades in line of sight to the rift(if that matters somehow). Try it out on Dragon Boneyard, I see it most often there on the right side of the rift(right next to the bit in this video at 4:15) if you block the right side off and make your killbox in the center path.
I have found a particular barricade layout on coastal highways that breaks orcs pathing making 50% (ish) of orcs that leave 2 of the spawns and head directly to the other spawn, hide around the corner behind the purple fog making them impossible to kill. Not had much time to experiment with this but will have more time over the weekend/next week, I want to try pathing them around the pillar with the environmental trap to try kill them before they hide in spawn lol. Also I've not tried this post patch so it could be fixed
@@MotoManDan1 I have found this to be repeatable (in this 1 location only ATM, I've looked at other locations on this map and other maps) I was hoping this may become useful for endless games, but with no apparent way to kill/unstick stuck orcs it's just a bug with no benefits. I don't stream or make videos but I would be happy to show you in coop If you want to play around with the mechanics of it
Nice video guy, especially for the combos. Could you do a set of videos in each one u explain how to use wall trap (which one, why, what it's important to know about the trap) then floor trap...
Sorry the message was in Held for review for some reason. If you've not come across it I have 2 videos to check out, the trap tier list and the more updated all things tier list. Both of these give some guide into how/where to use traps.
You have a couple of good options. 1. Decoy barricade with brimstone with a 1 tile gap in front of it. 2. Briar patch trap, however it will need to grow a few tiles to take care of sappers. 3. Ceiling Lasers, but ceiling space is the smallest amount of space so it might not always be possible. 4. And my fav, gravity pillars with damage upgrade.@@Dima666Air
@@MotoManDan1 thx i play 1 and 2 OMD and always see sappers like "no fun allowed" enemy you play game you have fun and in the last wave you miss some supper and they brake barricade and its not fun anymore
Do traps lose their original element if you get a upgrade that does elemental dmg? Like for the ceiling lazors. Will it still electrify enemies while also dealing fire dmg, or will it always only be one or the other?
I would recommend joining the omd3 discord and searching in the LFG chat there. 1 it's currently not cross platform 2 the search game lobby is region locked
I don't get the point of war traps as all the war maps you want to build small traps for kill boxes, I get 100% all war maps without using any war traps
Yes, they are mostly for some fun and variation. On Front Lawn I could use giant flip traps, bank of archers and the boom barrel launcher to good and hilarious effect. 😁
you get an additional skull every 5 or 10 waves after. its not a good way to farm skulls though. its more of testing your knowledge of how well you can trap up see how long you can last. its just bragging rights really
Dan the Man flexin with 5 Skulls on every apprentice map at start. 💪🏻
Very nice guide with some good info! I learned a several new things (such as the thing about checkpoints and barricades and some of the endless stuff)!
awesome!
23:47 As fire trap arrow wall is way better. Cheap , easy to place, nice AoE damage, huge range, bigger enemies take more arrows. Imo Fire upgrade in this trap is first choice to spend skulls even before weapon. Don't need to but this trap that mean you unlock faster unique upgrade. Until fire units (map 12) this trap is powerful universal choice.
I think arrow wall is good but floor scorcher burns everything where arrow walls only burn things the arrow touch. Arrow wall has more potential but scorcher is more consistent. plus there are other great wall traps vs floor traps
What weapon is best in endless? for waves above 50
Egans double jump, x3 combo and frees up a space in inventory for another trap
Very nice job, I hope many people get a chance to see this. getting tired of the amount of post claiming that there is a bug with barricades and about ogres destroying them. no matter how much you explain in text that it next to have a 2x2 path, they always think that they do.
Yeah the cade thing got me for a while, coming from unchained you could push things down a half square.
There actually is a bug though with large enemies attacking cades. Not every time and not predictably on specific levels, but I've had it happen a few times. I don't use narrow paths, but the times I have noticed were on long side routes blocked by a clean line of barricades flush with walls. I messed around with this when it happened, and it seems that adding another barricade can "fix" the AI temporarily and get them back to the unblocked path. The added barricade can be in the center, sides or wherever as long as it's physically attached to the others, and for some reason it will do the trick and the ogres will walk away back to the clear route.
Just to be clear, I am NOT trying to make a narrow path or killbox route with bad corners, this is a rare occurrence on maps with long side routes fully blocked with cades in line of sight to the rift(if that matters somehow). Try it out on Dragon Boneyard, I see it most often there on the right side of the rift(right next to the bit in this video at 4:15) if you block the right side off and make your killbox in the center path.
@@Diditallforthexp I have also experienced this from time to time on switchbacks when cading around the rift
I got a few orcs glitching through a barricade for no reason even though the path next to it was big enough for any enemy to go through
I have found a particular barricade layout on coastal highways that breaks orcs pathing making 50% (ish) of orcs that leave 2 of the spawns and head directly to the other spawn, hide around the corner behind the purple fog making them impossible to kill. Not had much time to experiment with this but will have more time over the weekend/next week, I want to try pathing them around the pillar with the environmental trap to try kill them before they hide in spawn lol. Also I've not tried this post patch so it could be fixed
Well that is interesting lol
@@MotoManDan1 I have found this to be repeatable (in this 1 location only ATM, I've looked at other locations on this map and other maps)
I was hoping this may become useful for endless games, but with no apparent way to kill/unstick stuck orcs it's just a bug with no benefits.
I don't stream or make videos but I would be happy to show you in coop If you want to play around with the mechanics of it
Nice video guy, especially for the combos. Could you do a set of videos in each one u explain how to use wall trap (which one, why, what it's important to know about the trap) then floor trap...
Sorry the message was in Held for review for some reason. If you've not come across it I have 2 videos to check out, the trap tier list and the more updated all things tier list. Both of these give some guide into how/where to use traps.
@@MotoManDan1 yeah I saw them ty
@@MotoManDan1what best way to deal with kobold sapper?
You have a couple of good options.
1. Decoy barricade with brimstone with a 1 tile gap in front of it.
2. Briar patch trap, however it will need to grow a few tiles to take care of sappers.
3. Ceiling Lasers, but ceiling space is the smallest amount of space so it might not always be possible.
4. And my fav, gravity pillars with damage upgrade.@@Dima666Air
@@MotoManDan1 thx
i play 1 and 2 OMD and always see sappers like "no fun allowed" enemy
you play game
you have fun
and in the last wave you miss some supper and they brake barricade and its not fun anymore
Do traps lose their original element if you get a upgrade that does elemental dmg? Like for the ceiling lazors. Will it still electrify enemies while also dealing fire dmg, or will it always only be one or the other?
The damage type changes
With Barricades I like to bring the Trap Trinket (I don’t remember), so it can repair the Barricades and reset the traps faster.
Ah yes, a good combo indeed
I want to play online with people. But I can never find a lobby
I would recommend joining the omd3 discord and searching in the LFG chat there.
1 it's currently not cross platform
2 the search game lobby is region locked
I don't get the point of war traps as all the war maps you want to build small traps for kill boxes, I get 100% all war maps without using any war traps
yeah, they look cool!?
Yes, they are mostly for some fun and variation. On Front Lawn I could use giant flip traps, bank of archers and the boom barrel launcher to good and hilarious effect. 😁
The bank of archers clean maps and can be put far away ..they are always in my war maps because it makes it so much faster
Wait, so to get 5 skulls on endless you need to beat 25 waves?
Yes
you get an additional skull every 5 or 10 waves after. its not a good way to farm skulls though. its more of testing your knowledge of how well you can trap up see how long you can last. its just bragging rights really
How did you get the overlord bladestaff i don't remember having it
Pre Order
I hate that u cant play endless wars.
You can with mods! But only on steam. There is also glitch to do it on stadia but rip stadia