You can put the barricades down at the very end of the rightmost path instead of at the beginning, and the orcs will travel alllll the way down, realize there’s a barricade, and have to turn back all the way. Can help spread out the waves
I see your using arcane brimstone and then tar, does the upgrade for tar that increases fire damage to unit that are on fire on it. Does that affect arcane?
Probably lingering slow tar. Because with so many other traps it would be a waste to sacrifice the slow for a bit more damage(and also considering there is more than only fire damage in this setup)
I'm curious about the rationale of using double-wide barriers, unless the pricing is different here. Your screen shows they cost 1300, but on the XBox Series X at least, the normal-width barriers are 500, so putting 2 normal ones together is cheaper at 1000 then a stretched on at 1300 ?
Did you full block their path? did you stand near the barricade or put any guardian near it? Doing any of this would trigger enemy to attack the barricade...thought I have not played this game for some time, which one is troll?, if you are referring to the sapper, you need to kill them first by putting brimstone or any instant damaging trap as they can sprint pass slow reaction trap. Killing them using a weapon is viable too
@@nahruz.w3044 WELL my dumb ass me trying to puzzle block them using barriers. its fine when use no slow effect like tar or ice bolts. because when the effect trigger, the tall troll (not dynomite sapper) will attack the barriers.
So this is why cygnus is considered the most OP war mage
Wow, this is insane.
I love how you'd just have Cygnus sleep during half the game to flex 😂😂😂😂😂😂
Great job, tho! You should definately do more.
Would you do this for other stages also ? This was just incredible to watch
You can't on normal stages.
@@mmkm78aaa oh why not
@@artygnat3806 those towers are for war scenario levels only
@@smitty1647 oh ok
bro i knew this gonna be sick when i saw that first set up with the saw blades at 1:02
You can put the barricades down at the very end of the rightmost path instead of at the beginning, and the orcs will travel alllll the way down, realize there’s a barricade, and have to turn back all the way. Can help spread out the waves
then you lose 1 skull cuz of time
this is how you do it as a pro!! niceeee
I see your using arcane brimstone and then tar, does the upgrade for tar that increases fire damage to unit that are on fire on it. Does that affect arcane?
Probably lingering slow tar. Because with so many other traps it would be a waste to sacrifice the slow for a bit more damage(and also considering there is more than only fire damage in this setup)
Nice!
You could have just flipped them all over the water like a normal person lol.
Amazing
Whats all the upgrades for the traps
I'm curious about the rationale of using double-wide barriers, unless the pricing is different here. Your screen shows they cost 1300, but on the XBox Series X at least, the normal-width barriers are 500, so putting 2 normal ones together is cheaper at 1000 then a stretched on at 1300 ?
it's 500 with the level upgrades that reduce cost. with those the 2-block barricade costs 800
😎😎😎🤙🤙👍👍👍👍
😎😎👍👍👍👍🤙🤙😎
You stopped using coins towards the end. Does that increase your final score if you have more in the bank?
I think no
I've heard that it does in other games but I can't really say.
There is no point in having the butterflies imbetween the towers? Otherwise cool build
bull shit. the troll keep detroying my barriers.
Did you full block their path?
did you stand near the barricade or put any guardian near it?
Doing any of this would trigger enemy to attack the barricade...thought I have not played this game for some time, which one is troll?, if you are referring to the sapper, you need to kill them first by putting brimstone or any instant damaging trap as they can sprint pass slow reaction trap.
Killing them using a weapon is viable too
The emote he uses also keeps him from being seen as a target, it seems.
@@nahruz.w3044 WELL my dumb ass me trying to puzzle block them using barriers. its fine when use no slow effect like tar or ice bolts. because when the effect trigger, the tall troll (not dynomite sapper) will attack the barriers.
difficulty?
Rift Lord
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