Prey - A Critique of the Mind Game
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- Опубликовано: 10 сен 2024
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Theres a mission in prey where you add psy to the water supply meaning that when you drink from fountains you regain 20 psy, basically giving you infinite psy
20 was too much, IMO. It should be just like the HP restored by drinking water, 1 point
@@EvilTim1911 would still be basically infinite psy it would just take longer it accomplishes the same thing
@@warbossbonesmasha3751 Yeah but regaining 100 psi would take like 5 minutes of just standing in front of a sink and spamming the drink button, with the few seconds of delay between sips, so you'd be really unlikely to do that each time you needed some psi. With it being 20, you can refill 100 psi in just 5 sips so I think it's OP. Maybe a good enough middle ground would be 5 psi per sip
That’s what it was? I thought is was just poison
@@EvilTim1911 And that's why you're not a game developper.
"I did three preythroughs of this game"
oh you
Heard it 2
*Oh Yu
FTFY
Lmao
so casually too
@@epithet052 very nice
Oh shit the "The Escape pods are fake" moment just sent a chill down my spine wow
There's an audiolog of the guy whose corpse is near the sign asking a coworker what would he do if he knew a thing that everybody should know but that would get him in trouble if he decided to tell everyone. Then the coworker suggest to hack the sign.
damn why did i decide to read the comments before finishing the video
God when I got to that moment ib the game I cannot DESCRIBE how chilled to the core I was. Moments like this make Prey one of my favorite games despite its faults.
But I had to laught when I found the fake cook trying to escape with one of the pods.
I joined him, disarmed his recycle charge, shot him in his stupid face and then ate his Cookies.
@@bobuscesar2534 ...Well, I bet Danielle was happy with you.
The original Name for Prey was Psychoshock, the name was found in the files. They were likley forced to use the name Prey as Bethesda would have lost the rights to the name if they didn’t use it after 3 years!
Source?
There's an Arkane documentary hee on yt where they say were "asked" to use the Prey name by bethesda, a couple of years into development. They talk about all their games and studio progress, how they wanted to keep the immersive sim genre on the late 90s alive, since all their games are in that genre. Prey was to be an unofficial sequel or sucessor to system shock 2, so Psychoshock would definitely be a nice choice, although it could have a negative impact to marketing, as it would be associated easily as a ripoff of bioshock.
Still the game was praised by critics and players, and even if it didn't sell huge, it did enough to have an expansion and a vr showcase and multiplayer. Truly wish they make a sequel.
Man Psychoshock sounds way better but that just sucks knowing that it's impossible to put the name in
i mean, you kind of are like prey to the typhon, except, you can fight back. I mean all the other humans are just mind controlled puppets or dead, they couldn't do anything, but you are the only animal that the typhon are threaten by.
@@therainbowimp1930 But if Bethesda hasn't used the name "Prey" in a game they would have lost all rights to it so they just slapped it onto it. The games code even calls itself Psychoshock, which is fitting as it is so close to games like Bioshock and Systemshock
I think it makes sense that the simulation doesn't end immediately after you do something unempathetic. You don't need to begin empathetic, you need to end empathetic.
Except they judge you based on what you did along the way, not where you ended up.
@@gsofficial Those two things are exactly one and the same.
Agreed entirely. I first thought he had a point, but the test is to see if you can show empathy by the end, with each of the 4 major characters and Alex
@@chidzhustle3570 It is basically a variation of the same systems we are "all" used to in school. Evaluated in each of many activitiees -> Final evaluation somehow combines those results -> Single final result. Surprised to see it go unreckognized
@@gsofficial Except in the secret ending.
I noticed something was wrong when on my first playthrough I carried the mechanics light to the helicopter, and tried to carry it on. I just threw it down outside the door though, and it was there when the helicopter landed
That’s actually super cool
Interesting find, but that probably was just a developer oversight and unintentional. You weren't expected to carry items and perform tests. You could do the same thing with the "elevator" if you wanted to. Put an item down, activate the "elevator," then exit and notice the item is still there, despite the fact that you're supposed to be on a different floor.
@@rileylawca7524 elevators are usually loading screens, but hopefully next gen that is no more. Nvme optimized games baby
@@rileylawca7524 How could it be an oversight? It makes totally sense.
@@rileylawca7524
Considering what the helicopter ACTUALLY was, there is no way it was an oversight. For those that kinda messed around, it was a dead giveaway for what would occur...in the same way the jig would be up from just the smallest slip up in a real scenario like that.
Posting this in 2019 to say a lot of the bugs you mentioned have been fixed
Thank you for that, was concerned about it bcs I wanted to buy it!
Can confirm that this is true. Just finished it last night
3rd vouch. Seemed really polished when I went through it.
@@gerryl7659 Just finished it after getting it on release, quitting, and then picking it back up 2 weeks ago, very slick and bug-free, i only had one npc glitch through a couch the whole playthrough lmao
Polished except for saving the kirk dude mission which bugged out on me
Imagine investing into hacking when you can just carry around an apple
I fucking love this game, lol
I don't understand, how can you circumvent hack-blocked things like chests with an apple?
@@Witchydragon thing is, there are very few chests and terminals that can only be hacked, and the rewards tend to be pretty underwhelming considering the cost of the later hacking skills.
That being said, if you rush for hack 2 at the start of the game, you can get hold of a shotgun before even entering Morgan's office via going into IT and nabbing the security station keycard so there's that
@@wesleysnipes7492 you don't even need hack 2 to do that. You can just use the Gloo Gun to get the Floor 2 in the neuromod division and use a maintenance hatch I think to get to the security area.
@@Witchydragon there is a power that allows you to turn into an object, an apple is arguably the best as its small enough to get through gaps and is round which makes it easier to move around when mimicking.
Something that wasn't brought up: throughout the entire simulation, Morgan never speaks. You hear his/her voice in audio logs and in January but he/she never utters a word. It makes you question things early on, that and combined with the occasional glimpses of the present, with you (the Phantom) in the operating chair surrounded by the Operators and Alex. Key things like them referring to you as "it." And January constantly referring to you as human. Foreshadowing-cool stuff.
nice i never thought of it like that smart
I remember playing it and finding that really odd, people speak at you and you never respond, but they voice Morgan in the video and audio logs. The bit Joseph mentions with the cook would be great to add a "Hey, what the heck is going on here?" prompt but to me I don't think the devs failed to include that, the Typhoon doesn't know HOW to ask about it, you know what I mean?
It's just another layer of foreshadowing to me.
Yeah. And oddly enough I loved it. The voice you hear during the Typhon flashes ("Morgan"?) as well, it made very well "WAIT WHAT" moments in-game. Damn I love this game. XD
@@somedragonbastard what are you talking about?
@@somedragonbastard lmfao, you have issues. He/she is how it is in reality. Your delusional fantasy cannot be forced onto us, sorry.
I didn't realise that the tutorial was even tutorial... This is how all games should be
I highly agree! Every bit of "handholding" in this game was done perfectly! The weapon info boxes when you first encounter them,the environmental hints as to what the weapons do when you first find them like the gloo cannon and Q-beam as well as the recycle grenades(forgot their name)
Though I wish they explained that charging your wrench attacks increased power
@@rinnnnnnnnnnrin I thought it was obvious that charging an attack would increase its strength, there's no other reason an attack would be charged
@@rinnnnnnnnnnrin it's explicitly stated in the game, prefaced by an "IMPORTANT:" and it's even shown in the video. It's really not something you can miss, I didn't get that whole part of the review.
@@zakatalmosen5984 when there's a game this good you have to nitpick to find complaints
This absolute legend wrote a 60 paragraph essay about prey for our entertainment. God bless.
probs more than 60
There were about 180 excluding the one sentence paragraphs for emphasis. Triple that 60 number. All for free. What a legend...
I know this was about a year ago but... This same legend did a just shy 5 hour long review of The Witcher. All for free (I mean patreon is a thing so the man gotta eat some how). Dude works hard as hell.
First time?
RUclips needs more content with a fraction of the effort this absolute legend puts in
"it's all about bringing the right tool for the job"
And that tool is _turrets_
_Lots_ of turrets.
and if that don't work, use more gun.
and if that don't work, use more gun.
The first time I ran into two enemies I deployed three or four turrets and they all died within like two seconds, both targets were still alive. rip
@@nickkohlmann that was strange to me too. The first time I tried using one was on a phantom in the hardware labs and he just shot a kinetic blast and destroyed it instantly. I found out the turrets were useful but ONLY if you fortified them in the cargo bay
"Are you still there?"
Sorry, wrong game
**shudder**
I just wish you mentioned how the whole "neuromods remove your memory" makes it so easy for you as a player to project yourself onto "blank slate morgan" as a character, the way you played a memory loss character with no voice trying to figure out what the motives of his executive scientist self was so engaging, i truly felt like i was that version of morgan all throughout the game, and thus all the character interaction were so much more meaningfull to me.
I loved finding out all these tidbits, figuring out that you and mikhaila had a short relationship and how you helped her cover up her paraplexis were really meaningful to me. These sort of engagements really made the game stand out to me more.
The lesbian couple is what stuck with me the most, especially the fun-loving, pro-social, game master girl that works in sanitation who's already dead when you arrive... their story was so sweet and tragic Dx
Also Sho singing for the neuromod demonstration.... I play it over several times. It made me so sad for her and the rest of the crew. Something so very human about the npcs (alive and dead) in Talos 1 that many games can't even achieve for one or two main characters.
@@bsh819 exactly, this game has the best and most engaging npc's i've seen in ages.
I don't think he says it so explicitly but he definitely touches on it.
He talks about "explaining why you [as a player avatar] don't have access to Morgan's memories from before the game starts", but he might have been referring specicially to the Typhon twist.
I also love how they lean into that, and write it into the lore. Morgan no matter the path you take had been drifting personality for some time,but still ultimately the same person. Not only are you, the player, able to project onto them but in the same vein you have to deal with what your old selves did. I wish more games used memory loss to push the player rather than as mere set dressing.
But at the same time, the past Vlogs from Morgan ... alter the perception of the character.
Fun fact: If you use powers to disable to imposter-chef’s final suicide recycler charge, he laughs until he suddenly dies
He was bleeding and there was a dead phantom nearby he probably fought. He just died from wounds. Not so sudden.
Absolute Human Maybe, but it’s was still pretty weird and funny to watch it actually happen
You've been struck by- You've been hit by- mesothelioma, if you or a loved one has had complications while working on Talos one due to Typhon or Typhon products you may be entitled to financial compensation
Another fun fact: I waited a bit before going in on my first playthrough and he literally says: "I'll die soon. I'm not dangerous." (or something among the lines).
That's weird, when i met him i disabled it and he started pleading with me that if i let him live he'll let me come with him in the escape pod.
Lorenzo Calvino's memory loss is due to old age and senility rather than neuromod use and extraction. It's an artistic and creative way to deconstruct an in-universe affliction by comparing it to a real world problem.
I enjoy the irony of the neuromods. On the of the things you can spec into is just better overall health, which is accompanied by a long life expectancy. But how many years of your life you will functionally lose when the neuromod is removed?
@@kairos-049 The strength the lifespan mods were just there for gameplay, Anderson himself brings of the strange logic of experience somehow improving strength.
The mimics were just such a cool enemy type. i don't know how they coded it but the fact they don't immediately attack you when your close really adds to the paranoia. I remember when i was walking through an office in an early part of the game i kinda figured out the fact you can intuit when a mimic is in the room by looking at duplicate items in a cubical. I spotted 2 coffee cups sitting on a desk close to each other, i walked slowly over to them and readied a swing. I struck them both and they were both just cups. i laughed out loud as the tension left me. I decided to check out any messages on the computer to get a better idea of what was going on. As i clicked on the first email a sudden realization hit me...."why are their 2 office chairs in this cubical" and sure enough a mimic ambushed me as i turned to inspect the chair killing me. Truly an incredible moment that i have never felt in all the years I've played games.
It's too bad the game often spoils the suprise of mimics by playing the "scare" sound when one of them moves somewhere in the vicinity or outright shows a mimics healthbar when they're hiding. Robbed so many good scares by that. A genius enemy nonetheless.
@@unityofvitality-5875 Yeah, but wouldn't that create some issues with combat though? You'd have no idea how much damage you're doing to an enemy then. It's pretty key info knowing if you'd run out of ammo before killing a big Typhon.
@@falcoon_f_zero9450 The psychoscope also has to be the worst feature of the game ruining all the fun mimics provide while also being tedious as you have to pull it up in every new room
@@plugshirt1762 i know it's a bad argument but you don't really have to install the mimic detection chip and use it. On my second playthough i didn't use it at all, which improved my experience with mimics
@@conceptualization.6617yeah it’s entirely up to you if you want to detect them
Even with its problems. Prey 2017 is one of the best games I've ever played and will forever hold a special place in my heart.
Same
Same
same
Same
Same. Also how I feel about chrono cross. Flawed game but will always be one of my top 5.
The plothole of the military operators isn't a plothole. They're being printed from 3d printers, so you could say that Talos-1 only had the blueprints for the non-military operators. But, when Dahl came to the station, he had his little helper operator hack into the station, and use pre-owned blueprints to start printing them off. They didn't have to change the hardware, because it wasn't the hardware that was stopping Alex and Morgan, or other people on the station, from printing military operators. it was a lack of the software necessary to do the task.
Nice video, btw
and the blackbox quest literally explains this
Why didn't Talos-1 just have that software then? Seems like an on demand printable army would have worked wonders stopping the typhon takeover. Was Transtar too lazy to equip their most advanced space station with the latest security features?
@@frontier64 If u play the Blackbox quest it was something along the lines of Josh and Lane developing the military operators and being in contact secretly with william yu. So id imagine morgan and alex weren't aware of their existence .
@@moltenfall6730 I don't remember too much of the quest, but I definitely remember Josh e-mailed a bunch of people with the details of how Lane stole his work. He even threatens to go up the chain and speak to Alex. If it was a super secret operation how is he able to tell so many people about it? Him threatening to tell Alex about the intellectual property theft is almost 100% implying that Alex knows about the Blackbox project already.
@@frontier64 for the same reason you had to locate and learn the blueprints to weapons and other things, each printer only prints things the current user has permission to print, and as a research station, none of the people there would have access to US military blueprints, even if they were blueprints commissioned from this very company.
What if you
Went to heaven
But God said
*[DOOR LOCKED]*
Well... What about that random though?
God isn't real.
@@Gankstomper Neither are you.
@@iamnotinvolved1309 Uh.. ok. I guess.
Zovioh _FGC We all aren’t real. We’re all part of a simulation.
Recently playing the game I never realized that one of the audio logs you pick up actually talks about putting typhons in simulations. Kind of a nice foreshadow that I never picked up on originally.
More so, it's Morgan who proposes to simulate experiences for Typhon. Quite ironic. That being said, while I think that audio log is a nice addition, it may give out the big twist ending for some.
@@giorgialadashvili4771 It did for me. Still enjoyed the heck out of this masterpiece game
The tutorial is hilarious once you know what you were expected to do. Hiding behind a chair, lol.
yup
actually you're supposed to mimic the chair with your typhon ability which you didn't have in the intro, you can go back to do the tests with the required typhon abilities and get an achievement for it
@@gandalf7345 That's what the commenter meant. I think he just said "hiding behind a chair" because he found it funny that it was what most players did on their first playthrough.
Shotgun maxed out. I call it the problem solver.
Just beat prey a few hours ago and was essentially the Doom Slayer of talos one with that near 100 damage spread
space shotgun aint no joke
@@avenger813 *clicks shot shell out* problem sloved.
No joke. The first time I saw the Nightmare it made me run like a coward, I even had a pretty beefy shotgun at that point. Then the 2nd time it showed up I figured "fuck it, might as well try" so I ran up into its face and took it out without needing to reload. From that point on I just ran right into every monsters face to blow said face off.
@@redzeppelin6 Yup, mod max health + max shotgun and then facecheck every room
@@Jake-cv4si doom 2016
I’m playing in March 2020 and it seems like all of the suspected glitches were indeed bugs and have been patched out.
I've just finished it, the came immediately watch the video, it's indeed a masterpiece.
Dr. Cool is that like a characters birthday or something?
Or when it takes place? I’m pretty bad about remembering dates
Dr. Cool ah ok thanks, I forgot cause I haven’t played since I finished it
@Dr. Cool I just beat it, I experienced most of the bugs that he mentioned. Nothing game breaking though.
playing in Nov 2020.... shocked how I let this one slip by... this game has become my top 5 games of this gen easily.. truly a masterpiece... yesterday I literally opened up a door by using my boltcaster nerf gun, and shot a dart at the computer terminal hitting the button, opening it up... I also turned myself into a chair to avoid a Phantom.. and then at the same time. used my telepathy to repair, then turn on a turrent gun from far away to make my escape.. turn around last min and throw a recycler to kill it clean...
truly a stunning game... when I was out in space and floated over to the shuttle out of curiosity..... only to be greeted with more secrets and exploration... so so good... game ISNT for run and gunners.. its a thinkers journey.. run and gun you die. lol learned that early on... the experimentation in this is lovely
I think the gloo gun might be my favorite gun from a game, ever. It reminds me of the saying "if you give someone a hammer, every problem starts to look like a nail", but instead of a hammer it's a gloo gun. You can solve so many things with it and it makes me happy
I love it, it’s iconic and reminds me of the gravity gun from half life. Just a brilliant design idea
arkane studios has always excelled at world and level design in all of their games and it showed in prey. their worlds feel alive and realistic in a way that most video games never capture. both dishonored and prey are also great at giving the player freedom to play how they want with intuitive and interesting gameplay that varies widely on player choice
I'm really glad this game didnt turn out like dishonored cause the overall feel and atmosphere of prey are just so much better than my experience with dishonored. I still havent played 2 yet cause money though
Exactly and these are the games I am great at
@@rinnnnnnnnnnrin I absolutely adored the setting and world of Dishonered. I felt the story and gameplay let it down.
The world they created for Dishonored would far better suit a fleshed out RPG than an action game.
Rin Onishi I love both Prey and dishonoured but honestly Dishonour has a much better story, world, and gameplay loop to me I love the grim dark tone of both but one does it better
@@Darkneonflame13 so true i liked dishonored but i hated pray its so slow and boring
It should have been called Neuroshock
Or TyphonShock, anything other than Prey, really. -.-
Was literally just thinking of that
i think Psychoshock is more apt
name it tge station it takes place in?
The parent company wanted to use the franchise rights of the original Prey, or else it would've gone to waste. So had they never acquired Prey's IP, Arkane Studios probably would've named it something better.
THANK YOU FOR THE STROBE WARNING! It's such a small thing, but it's incredibly helpful. There's so much gaming, TV, RUclips, etc. that one cannot participate in when you have a seizure disorder. A friend informed me that this video was mostly safe due to the strobe warning and I'm glad to have watched it. I wish more content creators would think of doing the same. Not that you need it with 180K subscribers and over 1K Patreon supporters, but you've earned yourself another subscription and Patreon supporter here.
5
uu
I'm sorry to hear about your diabetes 😥
what the fuck are these stupid replies
@@_vsnwprintf_s_l ffrhrg4325?
How do you play videogames?
Another cool detail is that when you are on the space station, Morgan flips his wrench to pull it out. But he does not do this in space.
this combined with the scarcity of ammo, meant I played through most of the game using only the wrench.
My monke brain refused to use precious resources on manufacturing ammo, kinda caught me off guard when I saw him unloading pistol shots
@@Chipey2000 depends how you decide to play. You could have turned health items and armour into ammo, and relied on a larger damage output to kill the aliens before they damage you. There were also combos that did extra damage, so like if you gloo an enemy before unloading a shotgun, it's more ammo efficient.
...
You could also spend time piling up all the dead bodies and objects in an area into a big pile and throwing a recycling grenade in the middle of it.
@Chipey2000 recycle many items, fabricate lots of bullets, and rip and tear until it is done
@@lwdrd Weird hearing people not play like this. Idk why they would gimp themselves by not crafting ammo
@@BigDavoNorriwong Im nearing the endgame on my second run after a year or so (24h playtime) and i have over 120 shotgun shells and 300+ pistol ammo with a lot of neuromod shit installed (so i can kill nightmare with just powers if i want). If you are a loot goblin like myself and going to places you ware previously just to clean them out of typhon and check again if you did not miss some shit (you/i always do) then this game is phenomenal but some people just play this as a shooter i guess thus exploring stuff only once (and you will miss stuff if you check the room once coz stuff can be hidden behind desks, on top of shelves/pipes so just seeing a room once will not be enough to really get as much as possible. Also streamers get distracted by their viewers so good luck finding shit then. Like i seen 2 people that had missed the shotgun untill much, much later in game, as they simply ware distracted and never returned to see if they see anything new.).
So long story short people don't have ammo because they do not loot enough (and possibly don;'t build their character well enough as in damage first. Which will save ammo/hypo in the long run).
This game was so fucking good, even if it is a bit difficult regardless of the chosen setting (at least in the beginning depending on how you choose to play)
These games are called Immersive Sims btw, Systemshock, Bioshock, Thief, Dishonored, etc.
It seemed very easy on the easy setting. The next setting up was a different ballpark where you could not screw around at all. It almost felt like 2 different games because it forces you to pick a completely different set of upgrades just to survive.
@@shawn576 I never tried easy, I went with normal and it was brutal. Beating the game without neuromods would be way too hard, I'll never even attempt it. I get you're not playing as a badass soldier and enemies are intentionally brutal, but they took it too far imo.
@@arbiter- I literally was not able to beat this game on Story difficulty, but watching this now I'm realizing I really must have gone about it the wrong way.
I played the game on hard and didn't struggle with it that much, but that's probably because I picked up on the games combat pretty quick
@Irritable Down syndrome Not mutually exclusive. They share a LOT of mechanics, despite having a slightly different focus. They are definitely all immersive sims.
I assume someone pointed out way back when that the machines were actually secretly weapons-grade-operator-enabled the whole time- the robots refer to themselves as "Black Box Operators," there is a quest that uncovers the secret part of the lab where they are designing them, I believe explicitly without Alex or Morgan's knowledge. Either way it's not actually a plot hole. I was relieved to discover the black box quest bc this was really bugging me lol. Anyway excellent video, sorry for a possibly redundant and definitely late addition.
Good catch. I just assumed that the Operator Dispensers could fabricate anything, but only had one Plan. Fabricators operate using Plans, so the Dispensers should too. Kaspar simply gave the Dispensers a new Plan: the Military Operators.
imo those dispensers were rigged by the council back on Earth, so if SHTF they could have an easy plan to clear out the station of witnesses. But of course, no one could know about this and the access to this would be restricted to remote activation by the council (or their hitman Dahl)
My only gripe about the military operators is that they spawn WAY more operators than you are able to yourself. You are limited to three operators per station, and I thought it would've been better to only spawn military grade operators according to how many are left for that particular station. This, of course, opens up exploitation (just spawn three operators at literally every station in the game, but there are methods the designers could add to counter-act this option), but your first time through, you wouldn't know that.
I assume someone pointed out way back when that the machines were actually secretly weapons-grade operator enabled the whole time-- the robots refer to themselves as "Black Box Operators," there is a quest that uncovers the secret part of the lab where they are designing them, I believe without Alex or Morgan's knowledge. Either way it's not actually a plot hole. I was relieved to discover the black box quest bc this was really bugging me lolm Anyway excellent video, sorry for a possibly redundant and definitely late correction.
Thank you for pointing this out. Its not a plot hole, the Yus simply didn't know or have the ability to run the Operator fabricators to produce the Blackbox Operators. That is my problem with this review, it is overly critical on points that I think actually made the game what it was. The crazy amount of ways to do EVERYTHING. Arkane are geniuses. He claimed the main plot was weak, I completely disagree. That was what kept me in the game, trying to figure out what the hell was going on
I bought this game after watching the first two minutes so I could play it with no spoilers, purely because you said it was better than Bioshock.
I wasn't at all disappointed, in fact I actually found that some of your major gripes about the game weren't present for me at all, such as the inventory stacking problem, or doors bugging out. Either they were patched out over this seemingly random weekend, or the experience you had isn't fully consistent with others somehow.
Anyway, I love what you do, and I appreciate the recommendation here.
Food for thought: We do not know by the end of the game if the real Morgan Yu is still alive or not, only that we have been through a simulation based on his memories. With that in mind it is possible that the real Morgan Yu died, and also possible that you are not just playing as a random caught typhon but as a reanimated Morgan Yu who is a typhon through phantom genesis. Obviously this is just a theory and there is no way to confirm this, but I think it would make sense that if Alex was trying to make the connection between humans and typhon through Morgan's experiences, that he could be trying to access the human side of typhon who used to be corpses, specifically his brother. It would kinda explain the way that Alex still speaks to you like you are Morgan if you choose to not kill them all at the end ("were gonna shake things up, like old times."), Also i think it would be fairly in character for Alex considering he was keeping Morgan in simulations and experiments for a considerably long time when he was alive and maybe still even after he dies to explore human typhon relations. Aaaaanyway I think that my favorite Prey theory!
I like the theory, but I don't think Alex would be so willing to kill Morgan/Phantom, if Morgan decided to escape via the pod during the simulation. He even says "We failed. This isn't the ONE". So I believe we actually do play as some random caught Typhon. As for real Morgan Yu, I am almost certain she/he is dead.
@@giorgialadashvili4771 Maybe they just remove the human neuromod and install a new one instead of killing. I think it was never said that you are killed
Thanks matpat
@@sovietpotato9797 I think you’ll like this
ruclips.net/video/jlyQDWyPoeI/видео.html
In the "bad" ending where you use Alex's escape pod, they say something along the lines of "this is not the one", so I don't imagine it's a reanimated phantom of M. Yu. I'd imagine they're testing many phantoms.
Me: "Hey, nice in depth review, probably nothing new for me, though"
Also me: "YOU CAN ACTUALLY OPERATE TOUCH SCREENS WITH THE XBOW?!"
It was told in the short tutorial that popped up, AND the schematics and emails regarding the Boltcaster and the foam darts was said to have a capacitive tip that could work on touchscreens.
Also manual buttons.
I usually will search for a small hole and use the mimic ability to go through
@@DavidRamirez-lq2co I never realized that you could do that. I just used mimic to hide, now I want to do another playthrough......
@@provalone you know, there is always a tiny gap in the security offices were they should talk or give some papers, and you always have a can or a bag of chips in your inventory 🙃😏
Prey is a first person real time strategy game
Or a first person "Existencial crisis of how many options there are" game
0451 or just immersive sim.
Or just "existencial crisis" game
Thief 1998 was also referred to as a first person strategy game back in a day too.
first person rts? come the fuck on lmao
"I did three PREYthroughs of the game"
nice
The opening sequence of Prey was so damn cool that I forced my brother, my girlfriend at the time, and several of my friends to sit down and play through it up to the part where you smash through the window. The sudden realization, the WTF moment, it was just so good.
good boy
I was absolutely hooked by that “Jacob’s ladder” of a sequence, and to think that even then we were only climbing further down another ladder towards the real ending blows my mind. For all the hate this story gets I think it’s one of the best in modern gaming history.
Lol i did the same.
That was the only time in my entire time I've gamed, where my jaw was on the floor. I never understood that saying until my mouth was just agape.
it reminds of similar moment in darkwood with how great it is but I also hate it because it exposes how bad I am at noticing small details lol
19:54 "but where the game gets a bit cruel is that it doesn't make it clear how much more effective the wrench is if you hold the attack button down to gather your strength for a second"
*loading screen saying "Important: Press and hold [Mouse 1] to charge your attack for maximum damage"*
PEBCAK
I think he meant the game doesn't make it clear that the damage/stamina ratio when charged is better(i could be wrong but that's what i understood). Because if it was the same or close to it, there would be no point in charge attacking on most fights.
I completed this game 4 times and until he said it, i didn't notice that the charged attack doesn't use up more stamina (i facepalmed myself so hard for not realizing that after playing it as much as i did)
To be fair, many interesting tidbits in games nowadays are relegated to the loading screens, which may end up lasting only one second depending on how good the rig is.
@@romad6963 No, not prey's loading screens. if you miss those then im suprised if you can make it past neurmod-labs in the beginning xD
@Linda Niemkiewicz le luls
@Liam Toye I read the message about the charged wrench attack, but I assumed it used more stamina so I stopped using it after a few experimental attempts. It wasn't until I watched this video, that I found out that it uses the same amount of stamina. That should have been included in the message, as stamina management is very important when using the wrench. Running out of stamina in the middle of a battle while using the wrench is rough. However, I also didn't know that I could switch to another weapon... I also assumed that being out of stamina would affect my ability to fire a weapon. So this video added a lot of information I didn't learn from the game.
I thought calvino’s forgetting things was down to some sort of alzheimers or dementia, not because of the neuromods. it’s interesting to see how other people interpreted that
I thought (early in the game) that it had something to do with mimics trapped in his office and driving him mad by shifting around.
It says on some emails in the marketing/sales department that trying to remove a neuromod will also wipe all memories made since it was injected. Which is how they managed to keep Morgan in the dark for so long.
@@matteovukoja1240 Different context
I interpreted it as an effect of the typhon presence. There are numerous emails, transcribe messages and conversations that hint at people have mental breakdowns, severe psychological exhaustion and nightmares, all related to "looking into the void of space and feeling something looking back at you".. Felt really Lovecraftian which is awesome.. God, I want a sequel to this.
@@theocan no? He was just a senile old man, nothing mysterious there.
I don't know how many updates came since then, but I played through the entire game without any quest markers and it was simply amazing. Everyone gives clear directions and the whole station of Talos I has an exceptional design. There are plaques with names and directions of places throughout the whole station, and the puzzles, and treasure hunts just became even better. It gave me such a Deus Ex exploration vibe. I do the same with Dishonored, since Arkane really nails it.
Dishonored is so far from being this game their not similar at all i loved dishonored but i hated this game
@@hamzix6599 they do share some similarities, but they're overall very different. I just mentioned dishonored because I play the game and explore in a similar way (except there isn't stealth in Prey)
@ Uh, you can play stealthy in Prey. A ghost preythrough is not possible but you can definetly sneak past enemies or ambush them.
@@michimatsch5862 Yeah, you can definitely do that. It's pretty satisfying too, when you manage to get a surprise attack on a bunch of mimics with that blackhole grenade thing.
Good video. Here's a tip for those who want to thoroughly explore the station: When you reach the point in the story where Alex asks you to go scan a couple things on the exterior, don't advance the main story any further. It's like a 'soft point of no return'.
Thanks! I stopped progressing in my recent new game+ just before Alex asks you to “meet him” in the office, I wanted to find every single crew mate before doing anything else, stopped playing for the night but I’ll continue with the contraband side mission, still haven’t figured out how to find the things tho
It's frustrating that these points are usually not well communicated. Often times communicating them is not an option for story reasons, though. I dodged a massive one when I stopped my Witcher 3 playthrough right before the cutoff point for the two DLC opening quests, coincidentally.
You can go outside at any time until the end though.
My favorite thing I ever saw in this game was my first time playing the demo, I just got out of the starting area and into the main foyer. I went to climb a flight of stairs but a trash can rolled down the flight of stairs. I slapped it once but it was fine. I got to the top of the stairs and saw a trash can stood up exactly where it should be even though I just saw a trash can fall down the stairs. I charged up a wrench smack and was proven right in a moment of pure catharsis.
tl;dr a mimic replaced a trash can and the evidence fell right in front of me and I felt cool for figuring it out
Too bad its a scripted moment
@@023Whiplash I've played the game multiple times and it only happened once. Might be scripted, but it's rare.
@@shybandit521 no, it happens every playthrough
@@cryptox1469 it only happened once for me and I've played it on multiple systems.
@@shybandit521 it should happen every single playthrough. Its scripted
My favorite part of Prey is how weak the player is. Every typhon on its own is stronger than the player, you have to use every tool available to you to gain an advantage against them.
But it's kinda like us? I mean humans on their own are pretty weak, our tools are what help us.
I like how they did it like this. No matter how many of those Technopaths or Telepaths I kill, its still suicidal to take them head-on without planning ahead. I love how all the grenades in this game can be used as proximity mines, was very helpful at taking down phantoms and larger Typhons.
@@Razgriz_01 I played on normal so maybe my experience is different from yours but by the time I got to the end of the mid-game I was a god, nothing really posed much threat to me and I saw a bunch of comments on steam and reddit where people had similar experiences.
@that1dude0092 it's a shame the nightmares were such disappointing enemies just go somewhere high or on the other side of a door they cant get into shoot them like 40 times with your pistol and they dead
@@misternich4935 Or just hide in a bathroom stall and wait for them to leave
"There could have been a large-scale network of hidden paths between levels"
*Cuts to scene from the GUTS*
Yeah, I sighed pretty heavily at that. I think Joseph is really smart and fair so it sucks that he missed that.
No Name to be fair that’s really not a hidden network of paths. It’s one long mostly bland huge corridor I think what he’s suggesting would be little pathways between areas that you have to discover by searching or something
@@lachlancrimmings2235 As a rebuttal to that, there are vents and little corridors in GUTS. I understand what he really means, but I still think it had sufficient vietcong simulator gameplay
Yeah but Guts is a slog because of the zero gravity
Hipster Goggles true I suppose I do like the way the guts serves as a cool little hidden tunnel connecting the rest of the ship, But even though I really love the game one of its biggest flaws to me is how much backtracking you have to do through the elevator, especially at the end once you’ve visited the entire station it can be a real slog. It would’ve definitely been better in my opinion if you could unlock pathways that directly led from say the arboretum to the power station in a single load screen, I guess that’s the purpose of the air locks but they’re still a really slow transport.
One of my favorite things is in psychotronics you can find an audio log of a conversation between Alex and Morgan about an idea about injecting typhons with human memories.
23:22 - "I did three preythroughs of this game"
Best joke in the video!
He says preythroughs like 4 times.
Almost as good as 3:31 "Yu then meet"
We can dream
I also heared what he did there.
34:46 and again a little later
48:15, the neuromods don't just give you memories of skills that you wish to acquire. You are injecting typhon material into the player character. If a neuromod can be used to help you change your physical organism into a coffee cup then common sense suggests that it can also be used to modify your muscular structure. Regarding the quantity of neuromods required for a skill, they could have made it so that only one could be needed but then they would have had to find a way to limit the total number of neuromods in the game without impacting skill progression. Making them uber rare would be a good way to increase the hype factor for when you find them. But since they would be so rare, most people would simply just google all the neuromod locations and get to a certain spot in the skill tree and probably be stuck there for the rest of the game.
Except that Mimics don't change their physical state and molecular structure. They exchange places with a copy of the object that exists within a parallel reality.
@@varsoonhks3211 that's very creepy because recently i've glanced over something about there being a reverse universe out there, because there HAS to be some kind of symmetry. perhaps those typhoids are higher dimensional beings (makes sense because they're silhouette like , which is exactly what a 3rd dimensional being would perceive a 4th dimensional being), who can tap into that anti-universe. That would also explain how the phantoms can 'teleport' and dash around.
@@silverhawkroman aaaaaaaaaaaaAAAAAAAAAA
I'm not happy about this revelation at all
As someone not entirely experienced with Prey, or System Shock titles...this review was really helpful in telling me that it's likely still not a game that's for me...but having a better understanding of why that is is really important and I thank you for that.
nerdSlayer I beg of you to give it a playthrough. I promise you, it is worth your time.
I'm seconding Ryan, it's a pretty good game overall. Yes, it has it's flaws, but the combat design and amazing amount of effort put into making Talos I a plausible space station is worth the purchase. I mean for Pete's sakes, they went as far as naming every single employee on the Station, and it's definitely more than 200 people!
Just wait until you can grab it during a Steam Sale if you don't want to get it at full price.
I never played the original "prey", but it seems this game is not a sequel or reboot of that, it's a completly different thing. I played system shock 1 and 2 and bioshock 1 and infinite, those are great games and if this game is anything like system shock or bioshock, then it's a good game and it deserves a chance.
system shock 1 is the best in my opinion, then bioshock 1 and infinite. for some reason I don't like system shock 2 as much as everybody else.
System Shock 2 have been the most horrific game I have ever played... I mean... I was scared while playing xD
I like your work.
I'm 36 years old and it's been nearly 20 years since I'm not leaving my apartment to play a game 12 hours in row. Believe me this game is the best thing that happened to us since Half life 1-2. (playing for the second time to finish all the side missions.)
@@gohom3882 get a hobby kid
I've never seen a someone put THIS much time and dedication into a game before reviewing it. You pointed out every tiny little detail, awesome work mate keep it up.
It worries me that i am so used to being handfed a story that i dont really think about it. I literally didnt even get that the prisoners are there to replicate the typhon...
@Sardonicus It is also shown the moment you escape the part of neuromod devision where the simulation was. While you stay in airlock, a mimic kills a guard then splits into four.
Yeah, there is a big problem with immersive sims that you can't possibly know if what you see looks wrong because the developers are giving you a clue or because the game isn't perfect. I really wonder if there were some people who figured out Morgan isn't actually him by how he lost his engineer and hacking skills and how do those people look at need to use up to eight neuromods for one skill.
What are you talking about? The game does handfeed you that information, it's in a bunch of the audio logs/emails in that section. If you are paying the least bit of attention you will find out that they are having prisoners shipped to the station to be used as experimental subjects with the typhon. You find out how the typhon, at least the mimics, reproduce by draining the life from a person very shortly after you exit the simulation area in the tutorial; like, the first live human you see after you break out of the simulation is you being behind a locked glass door and watching him bang on the door to try and get in before a mimic gets him and then you see it split in four afterwards.
This isn't "I'm used to games handfeeding me the story" and more "I didn't play with my eyes open."
@@Shenaldrac I dont think audiologs are handfeeding because i dont have to listen to them or read the mails(which btw i didnt do because of that). Handfeeding is a cutscene or something else thats not avoidable
@@tostupidforname So you literally just didn't pay any attention. Again, this says less about video game handholding and more about you not paying attention to the game. And again, you *have* to see that one guy getting killed by Mimics and them dividing in the early game, pretty much unless you purposefully look away. Prey's a great game and I loved playing it, but it's hardly a masterpiece in show don't tell because *you* weren't paying attention. Your comment doesn't make Prey look good, it makes you look bad.
I recently got my dad prey for christmas because I had watched this video a while back and was trying to think of gift ideas for him. He had been wanting to play it when it first came out, but it wasn't available on anything that we owned. Well, he's finally got a new xbox, the series X, and he can finally play it. He had forgotten all about it when I gifted it to him for christmas (it was on sale for 8 dollars). I was worried that he might not like it, but he ended up getting addicted to it! He finished the whole game in about 68 hours over the course of a month, and he loved it :D He thought the ending was fantastic, and he was really proud of himself for managing to save so many humans throughout his playthrough. He even finished the game without a single typhon ability, he was committed to getting the best ending that he could. I'm glad I saw this video all those years ago and remembered this game again at christmas time :>
Easily one of the best games I've ever played, I love how it actually feels you are on the ship, going back to old areas to find different things and all the random side things! The story is really good aswell, the only game I have finished 4 times and still want to play again
The title of this game kept me from playing it. I only played it after I found this video. And I only watched the first few seconds of the video before I realized I should play this game. People often recommend the Bioshock games, but I am not a fan of Steampunk, so I have never played any of those games. But a sci-fi story, set in space, with aliens? And I can fight the aliens? Sign me up!
I have read a lot of science fiction over the years and I was stunned by the story in this game. This game delivers an excellent story which is also an excellent sci-fi story. Writing good sci-fi is apparently hard, and translating those stories into video games seems nearly impossible. The only other game I have played that did as good a job as Prey was Subnautica. The other sci-fi games I have played have very predictable plots. In Fallout 4, as soon as I found out about people being kidnapped and replaced by synths, I knew my son was going to be either in charge of whatever organization was responsible or at least heavily involved. So playing a game like Prey and reaching the final scene with Alex and the Operators was genuinely a refreshing change. The game telegraphs this possibility in every way possible, but it still manages to keep you guessing by presenting so much conflicting information.
I played the game on Easy Mode (After getting stuck trying to play on Normal Mode) and this game me a lot more time to read all the lore. Combined with all of the information provided from interactions with January and other NPCs and the way the game made me suspicious of all information I received, I genuinely did not know who or what to believe. So I went with my personal instincts: Try to save as many people as possible, no matter what happened. For all I knew, the self-destruct sequence would fail, or some other surprise would be revealed. I killed one human in the greenhouse because I didn't know I could avoid combat with mind-controlled humans and I didn't know killing the Telepath first would save all the humans. Otherwise, I was able to save a lot of people, even though I'm bad at games and really bad at this game.
But the story was so good that I played this game for 24 hours straight, just so I could reach the ending. I felt the same way I used to feel when reading really good sci-fi, except I got to be the main character and make the decisions.
I played on easy and it took me 54 hours lol to complete. Did you do all the side missions like I did?
@@TokyoKazama I did everything. I said I played 24 hours straight, but my total game time was over 50 hours.
You might enjoy SOMA
@Joshua Bull The architecture might be Art Deco, but the technology is Steampunk. Bioshock was on Game Pass and I tried playing the first one, but it was exactly what I feared: Steampunk.
@Leo Watley The art style might be Art Deco, but the technology is Steampunk.
26:32 How to dodge any attack by any enemy: jump + glide to the side. Combine that with the Artrax propulsion gen 2 chipset and speed boost neuromods and you become a literal ninja.
Also I noticed that on Nightmare mimics jump around to dodge your attacks much more than on Normal. I guess numbers aren't the only difference after all
Prey is arguably one of the most underrated modern games of all time. I usually find it hard to finish games completely because I lose interest usually like half way or 3/4th's through, but I never got bored with Prey, I enjoyed it so much that I played the DLC afterwards too. Such excellent gameplay. My only complaint is there could have been more visual variety with the enemies and that I really disliked the Nightmare. Even on the hardest difficulty I could deal with it, but it just felt like an annoying distraction compared to all the other enemies which are fun to deal with.
I also think they could have improved the exploration greatly by removing the hacking ability entirely and instead just replacing the safes that needed to be hacked with safes that needa password to open. Hacking feels like the one ability that really feels out of place for reasons explained in this video. Maybe you can use an explosion to get into a new area, or turn into a mimic, or use your crossbow to hit a switch, or use a recycle grenade, etc, etc, but some safes can only be unlocked with hacking, which really undermines such a wonderful system that they created. Hacking feels like it completely contradicts the ideas they had planned for the exploration in this game.
I once got locked in a single big room with the nightmare by bad luck. I was low on ammo and health packs, with elemental typhons in the room too. I legit couldn't escape so I had to go to a different save.
I think there's this misconception that you need to loot all the time. The first run I played I had an insane amount of resources by the end, then on my no-mods hardest difficulty run, I did the game in under 2 hours, mainly using the gloo gun to avoid combat and create safe pathways through the station.
Ngl when you’re on low resources and don’t have many places to hide or fight back, the Nightmare Typhon can be a big threat, unless you got every single neuromod (mainly typhon modifications and some of the security modifications.)
Innit
Prey is one of the few games that i've played till the end credits in years.
I liked how the scientists were acting like something was wrong in the "tutorial" at first I was like,"I am doing what you said, how would you do it?" I realize now that he wanted me to use typhon powers to complete the tests
Yea, I knew prey was gold an hour in.... And it held that to finish. Completely under rated
ehh, the ending is weak. those robot things where no fun to fight, i ended up just sprinting through the whole last part of the game.
@DrTheKay hmm, thats pretty cool, but i was actually talking about those military drones with the lazers.
I agree firmly with OP. I think Prey is something really special, if poorly named
One thing that really confused me when playing was how well animated the “chef” was in first meeting him. Every interaction after that felt like a simple set of preset animations, including lip syncing
16:50 if you are an evil person who thinks evil thoughts you could make it so that when you pick up a mimic it doesnt transform, but instead will have a chance to pop out of your inventory when you are fighting something else (or when you try to use/recycle the item)
Brent Ramsten oh that would have been heart attack inducing
I was actually stricken by how much the game references and shows mimics not reacting immediately when a human was nearby--from the coffee cup at the start all the way to when someone picked up a mimicked gadget and stuck it in a power station only to be baffled when it was fried.
@@varsoonhks3211 or that lab where everything that's "not a mimic" has a post-it note stuck on it only for one of those items to indeed turn out to be a mimic.
@@jeffumbach it would have been pretty cool if one of the notes would have been a mimick
Even if the missions themselves weren't imaginative, the world building, game feel, and emergent gameplay made it so worth it. The actual story is the things you're feeling and doing. Many details mentioned in this video, I didn't experience or even know existed during my first playthrough. Yet that was my story, and it was breathtaking because of that. I think this is exactly how video game storytelling should operate. Because yes, while the opening left me speechless, the rest of the game did that even more. If it was as on rails as the opening, none of it would've hit me this hard.
the station just felt so lived in and alive, even if there was so many shady things, the crew-quarters, for example, they had a d&d game going on, or something like it, it was such a cool easter egg that really made the entire thing seem way more alive
I'll have to play Prey before I give this a watch, considering you give it such a high recommendation, but thanks a whole bunch for the shout-out at the end. That shit put a huge smile on my face.
When's that No Man's Sky video coming?
I'd play it just on behalf of his recommendation but it's $60
No mans sky is a great idea!
No man's sky video is damn challenging and hard but not for you turbo
Why not go to No Mans Sky for vacation this year?
you are honestly the best content creator on this platform. I really dont care how long it takes you to make a review, you refine and carefully analyse every factor.
also one question will you be covering breath of the wild's dlc when they all come out?
He really is :)
Joseph Anderson and Mathewmatosis are the two gods of gaming critics.
NotSimplyCake i would love that
LemonsGuy He is pretty good but to be honest he needs to factcheck his botw video. For example he said it was a flaw that you could run into a lynel early on and not have enough weapons to kill it, and Said he wished they would have included a way to kill it if you were skilled enough. The game actually includes these things Joseph criticised it for, the lynel for example is supposed to be mounted at opportune moments. Weapon durability does not decrease whilst mounted, and likewise against guardians you can parry their attacks with your shield, taking away no durability. A simple Google search could have shown him this, and it is included in the game however with a game as big as botw I understand its impossible or atleast inconvenient to find every single NPC to figure this out.
Matthewmatosis is fantastic though have to give it to him
Perhaps not since nintendo will probably de-monatize it. That is why has been using skyrim footage when he talks about botw.
Just wanted to chime in that of all the reviews and analyses of Prey, I think this is the only one that really gets it right, and it's because all the other reviewers have made their reviews on the assumption that Prey is designed to be a run and gun 1st person shooter, which, like you, I did play it that way once, just to see how it turned out, but only once of the few times I've played it. And as far as the name goes, I felt while I was playing it the first time that it should have been named Xenoshock.
Kamiel Foskey I think XenoShock is my favorite alternate name I've seen. It would have been really nice for the ___shock naming convention to have lived on, but maybe it's trademarked
@Bethesda sucks, but Zerglings still are cute. goodness you are annoying
Psychoshock
Prey 2 should be xenoshock when you go to earth as a typhon and dole out justice
From what I’ve heard about the original idea behind prey 2 is that we’ve missed out on one of the most ambitious sci-fi shooters :/
@Bethesda sucks, but Zerglings still are cute. why do you have such a long stick up your ass? If you don't like the game, then stop being a salty little bitch about some run-and-gun game never getting a sequel and Bethesda forcing Arkane to use that game's name.
Remember, they didn't want to use your "precious" game's name.
I actually loved the spoiler in the december ending, because you can find some logs in psychotronics where they discuss the idea of putting human empathy into a typhon, and Morgan specifically suggests using simulated experiences to train and test it. After hearing that I immediately realized that I was infact the typhon, however I thought the starting sims were the simulations Morgan suggested, so it was a surprise, but not totally out of nowhere, when I tried the december ending to see what would happen and got the twist revealed early.
I absolutely loved this game. It's definitely in the vein of Bioshock and System Shock, two of my all-time faves. Ultimately, I think its commercial failure came down to Bethesda's dumbfounding decision to release it on the backbone of the Prey IP, a game distinctly different, both in theme and in gameplay. Especially after the way they handled its sequel, and its subsequent cancellation. Prey 2 was well into its development at the time, and had managed to garner a loyal following. A following that to this day is very vocal in its derision of this title. This game should never have been attached to the Prey franchise. It could have and should have easily succeeded on its own merits. If you're a fan of Bioshock and System Shock, do yourself a favour and buy it. It's already hitting bargain bins. You won't be disappointed, and maybe an uptick in sales will convinced those idiots at Bethesda to keep this story going.
so you're saying that just because of the universally-reviled naming decision, you'd never touch this game despite enjoying other similar games such as bioshock? what if this game was called something like Neuroshock, would you consider it then?
I guess it makes sense that somebody that's still upset about Google Plus, of all things, would be upset that they never got a sequel to a mediocre and forgotten shooter from 2006.
EA sucks, but Zerglings still are cute. Sorry man but your whole statement and stance is idiotic.
EA sucks, but Zerglings still are cute. Oh, you ARE an idiot.
Bethesda sucks, but Zerglings still are cute.
You. You get it.
These Prey2017 fans, like the game they adore, reek of pretension. At least someone else knows to avoid the half-hearted successor to SS.
News flash, everyone: Dead Space is a better follow-up. That's not saying much.
57:12 I remember the audio log by him talking to another person about how to send a message to everyone, and the other guy responded to the effect of "I don't know, maybe put it on the billboard." I never even went to check the billboard... :( I wish I had that "Oh shit." moment.
I wish I was curious enough to go far enough to check it out.
I hated the exterior.
Worst part about going out there is that you cannot be at rest relative to the billboard. I know the circular orbit motion would cause some divergence but having to manually go 5m/s to grab stuff off a corpse was annoying.
I really hope there’s a sequel of some kind to this game, apart from the DLC. I’m honestly not sure how well it would pan out or how the cool aspects of the story in this one will carry over since it looks like it would just be Typhon!Morgan saving the earth from the takeover.
Also I totally hear you on how cool it would be to break the simulation and escape it early after learning the full truth from a first preythrough. It definitely would be asking a lot of the devs but it would just fit so perfectly with the themes of restarting with amnesia and relearning things as Morgan. Like how a lot of the secrets and codes and puzzles are always the same every time you play, so really playing the game once and remembering it all is kind of like Morgan leaving his future amnesiac self a video explaining what to do. I can almost imagine a sort of progression system where every time you do something you couldn’t possibly know about without having played the whole game already, you get closer to a new meta ending.
I’m a couple years too late commenting, but I just beat the game first time and it’s weighing on my mind now lol. Awesome vid
You have the word record for longest comment ever
that voice ❌🧢 ur right
Would love to see a sequel to this in VR. Half Life Alyx has shown what the medium is capable of and this game would have in-fucking-credible in VR. It doesn't even need to be a direct sequel plot wise, just give us a new story set in the same world and I'd be happy.
@@Connor-db1mg nope, some dude named P B a year ago posted a longer comment
@@Connor-db1mg Not even close, actually
I just finished my first playthrough of the game, and I find myself agreeing with most of your points. I came to the exact same conclusion about the level 2 lock hacks, and the overlapping dialogue, etc. What I really liked most about the game, besides that amazing opening level, is how ALONE you are for much of the game. The first NPC I met was the cook, and of course he was hidden behind a security grate. Then no one for awhile until, in a scene that took my breath away, Danielle Sho comes drifting into view in front of a window, and you share a brief conversation with her.
I thought I was going to get bored by the audio logs, but the way the game keeps building certain people's individual stories through these logs, I actually got swept up by them, and I even found myself getting emotional over Danielle and A. Foy. I think the isolation that dominates the first half of the game really makes you thirsty for human interaction.
Definitely a great (or maybe terrible) game to play in a pandemic.
I had that exact feeling of isolation while playing the game. The scene where you talk to Danielle through the window was so refreshing since it's one of the few moments where you interact with another human (before the cargo bay level of course). It's a shame you can't save her.
Prey is certainly one of the greatest games I have ever played.
The second best 2017 for me, for sure, but i don't know if i would say ever..
It's a long time, ya know.
Соɾу ℛ. I couldn't agree more. Prey is one special, special, unique fucking experience. If you are a hardcore gamer, you need to feel this story. It's...something fresh and new. It's worth your time.
Google+ Sucks! My opinion, is that your opinion, is absolute fucking trash.
Google+ Sucks! And I was talking to you.
Google+ Sucks! The game is far from a piece of trash man. It's very well written and very well put together actually. The mechanics, characters and environment were crafted with care. The old prey is gone, and it is never coming back. People have to accept that and move on already, because it's not gonna change. I feel fans of the old prey are so incredibly hung up on the name, they refuse to see the rather well made game the name is attached to. It's a shame.
An hour and a half huh? Should have been longer. It's irritating to have to keep hitting the replay button so often.
MrNinjaBurger if your watching on pc you can right-click the video and click loop
юрий бочаров this is why people use ur
u're
Benjamin Jungs best comment ever
It's a simple and obvious difference. You are = you're
Just finished the game an hour ago. This is easily one of the best games of the generation. No, it’s not perfect. But what it sets out to do and what it accomplishes is impressive, and more importantly, FUN. Joseph Anderson dwells on a lot of negatives here, which is fair, however, this game needs to be hyped more. Go into Prey expecting Bioshock or Deus Ex and you’ll be pleasantly surprised.This game is eerily similar to MGS V in context. Both Prey and MGS V could have spent more time in the oven. You notice it by the end of each game. The story feels rushed and many mechanics don’t crescendo as you’d expect them to. But the meat of what’s there is expertly crafted.
People, spread the news. Prey 2 could be a masterful game - you can feel the passion Arkane had for crafting this story. A sequel to Prey 2017 could potentially lead to the best immersive sim ever made. The only thing holding it back is Bethesda’s awful marketing. The good news is that the more Joseph Anderson and other content creators point out the strong bones in place, the more likely it isv we’ll get a sequel.
That’s kinda his brand, harshly criticizing a game and say only negative things about it for like half an hour and then end the video with “it’s a really good game that I highly recommend” lmao
Check the Prey DLC "Mooncrash", what a gem ! Clever, challenging, enjoyable. Prey was my favorite game of 2017, still in 2018 thanks to Mooncrash.
Finishing a game and rushing to the internet to see what people say about it. Thats me just now :D
This such an amazingly written and paced review that I still watch it 3 years later every time it comes up
I finished Prey last night and I'm now watching your critique. Still at the beginning but I already agree with you. It's System Shock 3 to me. Prey is a masterpiece!
This new Prey needs a sequel. Seriously, it was the game for me, it spoke to me on so many levels.
I really hope we will get DLC for it, if this happens a sequel will be possible.
But as it stands it and Dh2 sold extremly badly, so it is uncertain, sadly.
Blz Ahz Its a pain to google sadly
@@bazzy5644 what is dh2?
Dishonored 2
The blackbox quest disproves this, sadly. The military operators (blackboxes) were designed and built on Talos 1 before their plans were sent to earth.
Loved your review! Just wanted to note that Dahl's killer robots where created by whats called the "Black Box Project" in the engineering bay. If you're able to access the black box laboratory, you'll find out that the killer robot design was commissioned in secrecy by William Yu. This explains why Alex or Sara didn't have access to these machines when Dahl did, and furthers the family story of mistrust a little bit.
I do feel like the chef also has some personality traits form the real cheff and that is why he wants his prized cooking award. It's a heavy topic in the game and I am surprised you didn't mention it, that when you use the neuromods it's not only the skill that transfers, but some of the human personality from the people killed by the mimics, or the person lending their skill to be recorded. Which would also explain why the fake chef is not right in the head presumably from other tests.
Or the sudden shifts in Morgan's morality. Simply erasing the experience of the experiment doesn't explain this at all.
oh damn, so fake chef actually had neuromods from the real chef, which maybe explains why he specifically sought him out and took his identity, I never even considered that.
@@Chipey2000 Not to ruin dreams, but he was prisoner 37(that much is made clear), and considering they are using prisoners to get typhon matter to produce neurmods, it makes little sense to give him a neuromod. So no, he just became the chef because he probably stumbled onto his corpse at some point. Notes you find make it clear that 37 was always a bit strange but totally lost his mind when they tried to feed him to the typhons and the typhons refused to eat him. He bit off the fingers of one of the researchers next they tried to interact with him.
There is also a line he says somewhere about how how once he has killed you he will impersonate you and go back to earth.(though realistically he is killing you with recyler charges so... not much left to impersonate, but he is insane)
Looking at the wiki, it does state he got the neuromods for culinary, so maybe I am just wrong, would need to see the ingame note where its mentioned because seems weird to me. Its not like he tries to poison us with cooking or his "skills" are relevant in any way or form.
They didn't make the head chef into a neuromod... that makes no sense.
There's nothing worse than seeing that you uploaded a new video, starting to watch it, and then letting you convince me that I would love the game and I should avoid spoilers... now I'm afraid to watch. We'll see.
Pc Version is already at 25 bucks last time i saw it, some said even 15 were possible, but please do not use g2a if you want to support the devs!
pixlark I really liked it
Probably too late a comment, but Prey is by far one of the better games I've played this year or in a long time really. Just, such an intriguing narrative that gives you so much to think about and overall a really fun game too.
pixlarkc
Have you played it yet? If you haven't, I think you should. I think it's my favourite game from 2017.
youre like game theory but with an actual brain
And less memes.
senpie~ and better content
senpie~ dude, this is more along the lines of game reviews
Am I the only one who feels a tumour develop every time I hear that Game Theory guys nasally, bland voice ?
senpie~ n e n e c c h i
I liked PREY. Arkane Studios is a Underated game studios. It was a nice reboot. Its a shame that people didnt enjoy the game, becuase i did.
Ascended Life Form I can kind of see how they thought linking Prey 2017 as a reboot - Essentially, its about an unknown alien race with other-worldly abilities using humans as a method to propogate more of their own kind. Prey 2007 was about this, Prey 2017 still is.
For all intents and purposes - you are their prey.
I can see why someone would say "theyre completely unrelated, theres nothing that would tie them together." - but my argument to that is *Prey 2 (the cancelled version) was completely unrelated to Prey 2007 anyway - * So why does Prey 2017 get so much shit for using the same name, if the initial sequel was equally unrelated to Prey 2007?
Personally found Prey 2007's story unbearable.. Its about a Native american protagonist using magic that has been thrown into some alien ship which performs grotesque experiments - the twist? - The person behind it is a human who was given god-like abilities from yet another alien thousands of years ago.
Yet people insist its a good game from a story perspective, god knows why.
Arkane are really bad at characters and interesting story telling however. Gameplay is always top-notch and polished but they lack massively in worldbuilding (maybe not in Prey) and the aformentioned aspects. Damn shame.
Dark Messiah was okay story-wise but felt unfinished. Also you had no real feeling about the world or story or what exactly is going on.
Dishonored 1 had a fucking interesting premise but by gooood the story was predictable and boring. The world also never gets expanded upon.
Dishonored 2...well....more of the same except the story was even worse for me. A whole 1 min and you're betrayed by some sister of some sort who is never mentioned before and no forshadowing happened. Whatsoever. Pathetic.
Hanfgurkenhasser Deliliah is mentioned in a dlc of Dishonored 1. Dishonored 1 wasn't made with a story in mind, it is there and it works but it was centered around gameplay. The format went well with reviewers - the ones that weren't bought out for their review - and was redone with 2. I don't think dishonored 2 worked well. You end up with either too little or too much. I ended up only using Blink and agility my first play through. After playing 400 hours of Dishonored 1 I can remember getting my thousandth playthrough started and didn't want to use the other powers. Dishonored 2 and Prey require much more planning to get actual enjoyment.
I stand corrected on that point then - never played the DLCs for D1.
EDIT: Read through a short plot analysis. Fair enough, with this build-up it makes sense. But if you take D2 as a standalone game the intro is lacking heavily. Even then it feels rushed - why did everyone plot against me without me ever noticing? Corvo didn't seem to be prepared either.
Hanfgurkenhasser Deliliah is a witch with plot defying powers. I think Arkanes answer to the not noticing the takeover earlier would be the focus on the memorial of the old Empress. Now that emily and corvo have voices and feelings, their emotions can be used to greater effect in their story. But that doesn't happen sadly. And if it does they aren't particularly memorable.
this is one of the most underrated games of all time
28:23 that fluent reload transition. masterpiece
Thankful someone else noticed
Sometimes I go on Twitch just to watch people break the balcony door at the beginning. Making the fish tank breakable was a huge design flaw, because almost half of the players I’ve watched don’t get the amazing door reveal.
Well, so ifter i realised it all was a fake and saw the emails my first instinct was to run out of the main door. Thats where i find the body and the wrench, and I can see the fish tank. From the very first time I saw It i knew there was something wrong with It... The rest its history
I didn't even think to hit the balcony until I wanted back IN. The fish tank was just so obviously placed; especially since I thought I needed to use that specific hallway to escape. I assumed the fish tank was an actual fish tank but hoped there was a cubby hole to crawl around in.
The devs chose to also make the fishbowl breakable, because during playtesting a lot of people still didnt get that you needed to break the window in your room. They purposefully added bright and colorful fish to the tank too, to try to bring eyes to it and encourage a thwack. Noclip has some really good interviews with the devs on YT that give a lot of cool insight into the creation of the whole intro bit.
Actually if you get superthermal neuromod you can incinerate mimics with a snap of your fingers in a column of fire. They become harmless insects like roaches and you are the exterminator. Psychoshock does that too
Thankfully we can see that the game slowly developped into a fan favorite within the genre of immersive sims, from what I've been seeing in the past five years or so, the game will definitely go on to become a cult classic, these things happen, you get a movie like blade runner, sells poorly at first, gets no love in comparison to star wars, but later on, people end up loving it more because of how unique it is, that's pretty much Prey 2017, the kore time passes the more love it'll get, the views in this video proves it.
Joseph Anderson: Please don't spoil the ending of system shock 2 by looking it up.
Me: ...Nah.
Everything aside, I appreciate the measured and thoughtful way you approach your own opinions. You examine and analyze yourself before you make a statement, and explain yourself very well. That's very rare in game reviewers.
Nowadays I pretty much just stick to Joseph Anderson when it comes to game reviews. It may sound stupid, but he feels like the only one I can really trust to tell me as it is.
this game would've been a 10 if the mirrors worked. I mean, they got looking glasss to work, but no mirrors?
Same in the last Deus Ex, why the hell put them even in there if the consoles can't handle reflection, which would be hilarious just don't put them in there at all.
This is probably a crazy reach, but maybe the mirrors don't work so that Morgan can't see itself.
....yeah, it was probably a technical thing, but at the same time I don't see why reflections would be a problem when the looking glass probably works very similarly.
I mean, when you think about it, the mirrors could have just *been* the same thing as the Looking Glass tech. Just do what a lot of really old games did and build a replica room with another Morgan Yu making mirrored movements on the other side.
Because good working mirrors are a very complex thing in gaming, because your POV is not really realistic, esp when you are holding weapons.
It can't be a POV or "things look weird when you view your character doing first-person animations in third-person" thing because you can still see the (somewhat) stiff and wonky animations by looking at your own shadow.
I recently recovered from this thing called Dissociative Identity Disorder, and this part of the script REALLY resonated with me. Can confirm, it’s TERRIFYING to question every object in your house and whether it was there of not before, if it’s important or could bring you danger if ignored. Where did it com from? Who put it there? This seems like such a cool mind trick to see, so exactly and uniquely expressed, in a horror game:
“Remember at the beginning, when you woke up in the apartment for the second time and some of the stuff was in different places? ....You start to question anything that’s out of place. Was that lamp on the floor before? Was that garbage can in that position? ....You can go into an office and see that there are one too many chairs. You can figure it out just like that. Or you can feel paranoid when something else...turns out to be benign-like there’s a mind game being played on you.”
Lovely. My grandfather has two personalities and two lives and I seem to be taking after him. The way to win this game is to focus on something pragmatic always and ignore the sinister and strange.
funnily enough there is actually a book where this is a major element early on, the main character noticing objects in his home having been moved or replaced with identical copies.
Even more funny is that the name of the book is, 'PREY' by michael chricton, some other elements and themes are kind of translated into the game. Read the book years ago and only an hour into the game did I make the connection, not certain it was intentional but it definitely feels that way.
Your a freak
I think my first run of this game was rather unique. I quickly picked up that this is MY giant spacestation, and it is the only one of it's kind.
So when Robot-Me gave me a Video of myself telling me to blow it up and kill everyone, I was already looking at it strange.
The way January always tells you what to think gave me "yeah I follow that for now..." feel while I was looking for a way to save the place.
Right at the end when Alex and January face off, I didn't even let him speak and blasted him with my shotgun after half a line.
>uses recycler
>doesn't pick up materials
muh ocd
I feel same
Just played this in 2020 and it's an incredibly good game that deserved better than it got. Yes, they're are some 3rd act story issues, but the overwhelming majority of the game is exceptionally good.
Prey does Art Deco better than the original Bioshock does.
Prey is one of the best games i've ever played. The story, the interface, the gameplay. God, you're on the spot in putting this game along the lines of Bioshock series. It's not your typical FPS space horror except from gameplay, though after neuromods and the entire lore behind it, that facade quickly fades away.
Edit: you're right, freedom of exploration. There's two or three ways to open a door. Even, in the most disadventageous position, you can still find a way to pass through it. The game prides itself in this, as you can see them telling us basically that after the first stage of the tutorial.
This is just the immersive sim genre. Highly recommend system shock, Bioshock, and Thief series.
Also for a more modern take (or postmodern, really), I recommend Cruelty Squad
“I keep having this dream.”
Like, is any of this for real or not?
After seeing that cutscene I actually had to google if it was intended to be that short, because it felt like a bug skipped part of it
35:54
The devs must have updated the game quite a bit since release. I always got the 'Press [L] to listen to the transcribe' (or whatever it was, not sure) and you could change the L to whatever letter or button on your keyboard that you wanted. Items always stack properly now, no more buggy stacking, at least that I've seen in my playthrough of the game. Overall I saw a lot less bugs than what you appear to have seen...
40:50-41:30
You mention that you have to use Neuromods to access the stuff in the back of shuttle, and how you have to decide whether or not it's worth it to backtrack to the areas it unlocked from beforehand. I think, rather, this put a bigger tension on you regarding your choices - whether the risk is worth the reward. I thought, rather, that the choice given to me by the game was its way of creating a sort of option-based tension - in the same vein of options a lot of morally ambiguous games like Fallout capitalize on and take advantage of. I think that rather than being tedious, it gives you a reason to explore more, remember details of the places you've been, but had not fully explored yet. I guess I see the gripe, but at the same time, do not fully agree.
Regarding the powerful Weaver guarding the shuttle, it could easily be snuck by - I did it in my playthrough of the game.
I suppose I can see why you included it in this particular section of the video.
Also, I don't think you gave enough emphasis to just how well fleshed out the side quests were. Maybe that's just me. I truly enjoyed how well the characters were fleshed out, through emails, transcribes, sticky notes, etc. The side quests in my opinion were what really made the game amazing. They pull you in multiple different directions, giving you a need to prioritize what you want to do to help people out on the station.
I'm not trying to dismiss all of the problems you had with the game or call it perfect in any way. I totally agree that you kind of 'discover' how to beat each enemy and from there they become less enjoyable to fight, with the occasional mishap shaking things up. I found the problem you had with the Nightmare even more broken than you seemed to - by the way you described it. All I did was get to high ground, because it couldn't jump, hide slightly far behind a pillar to avoid its explosions, and use a typhon ability and a silenced pistol to kill it from afar. It became so easy to beat that by the second time I encountered it, I didn't even take damage from it.
I really quite enjoyed your video, and subbed because of it. I really enjoy quality content like this; stuff like this has become so hard to find on RUclips due to its new algorithm that favors watch time (anything that's popular, and generally becomes overblown, leading to clickbait being abused) over the quality of the content. That's also why I liked your recommendation of Turbo button. Thank you.
I completely agree with basically everything you said. It's amazing how well the world building around Talos 1 and it's inhabitants is done. It is some of the best I've seen in any game and i honestly can't really think of one that comes close.
Morgan Yu...
"Yu"
I love the not-so-subtle storytelling
I have suggested two people prey as a game. They are both interested in the game but hopelessly overwhelmed.
One is only used to FIFA and CoD and the other has played 2 games in her life.
So we have someone who only knows blunt hitting and someone who does not know the rules of interaction with the video game world.
Watching them both play is incredibly educational and shows how necessary some help is. That the beginning is so limited is essential! The two would have no chance if more of the station was accessible. Even now I am regularly contacted if I can not support via stream.
The two are also not idiots or average IQ people. Specifically, she is an A+ student, so your prior knowledge and experience analyzing games gives you extreme advantages.
That there are no more ways to switch between areas is important, because the players then also know and notice. I have just changed the area. Otherwise the station would be an even bigger chaos
So the disadvantages are only disadvantages for the experienced people. At least these two
For some unknown to me reason I like coming back to this video. I've rewatched this too many time that I'd like to admit. I want to say thank you. I wish you the best!
Thank you for this review and explaining how wonderful this game is. I happened to pick it up a couple months ago, not knowing anything about it. I ended up having one of the most fun and engaging gameplay experiences I've had in a long time.
It really allowed me to figure out how to play and conquer its challenges in my own way, and I was having a blast coming up with seemingly random and weird ways to complete objectives.
Thankfully, I think a lot of the issues you mentioned in this video were patched out when I played it, because it was very solid overall. My biggest issue with the game were the egregious load times between areas.
Thanks again for giving this awesome game some love and coverage!
Hey man, I know this video is crazy old, and I’m not in any place to tell you what’s right and wrong, but I just thought I’d mention a few things: the “invisible” phantoms are actually poltergeists, not sure if you realized that and intentionally called them that or not. They don’t seem to share many similarities, so I thought I’d mention it. This, as well as the fact that I believe that the strobe effect that happens during combat is actually because of the Typhon’s abilities. During the end credits that show Talos 1 right as it’s getting assaulted by the Typhon, any electronics in any part of the room that has a typhon enemy in it (usually the phantoms) show a malfunction and flicker. This goes for lights and informational boards with maps. Asides from those two things, this video is great. I considered Prey when it came out, and didn’t get it because of it’s price and my lack of interest. I watched this video back in February of 2019 I believe, saw Prey in a hole in the wall shop for a rather low price and decided to grab it because of this video. Because of this video, I’ve found possibly one of my favorite games of all time, following hollow knight, the witness, and layers of fear (2 of the 3 I played, and found your channel through) and because of this, I have 2 things left to say. I really respect you and your videos, and I think you do a great job of going through as much as possible, while not losing my interest, and that a game you might want to consider playing and making a video on: Layers if Fear. I’m sure you’ve heard of it, it’s a horror game based on a delusional/haunted artist and his hunt for “The Perfect Painting” his Magnum Opis. Really great game, with tons of interesting secrets that I’m sure you would have fun diving into. I look forward to your future videos (I watch them even if I have no intent to play, or have heard of them) and wish you luck on your future prospects.
~Orpharax
Nice to see someone else having Prey and Hollow Knight up there as one of their all time favourites. It's a rare combination I guess, but same here.
*Magnum Opus
I went from hating this game. Uninstalling it. Confused why it got so much love,.to absolutely loving it and completing the game 5 times over.