Nice video! I was a level designer on Prey. Although it isn't indicated to players, all of Dahl's operators are fabricated on Talos via the standard operator dispensers. You can use the GLOO gun to seal as many of these as you like, effectively depriving Dahl of the ability to project force.
Thanks for your hard work!!! The level design is masterful! I thought I heard an operator dispenser release Dahls operators. I had no idea you could jam it with the gloo gun!
There is fantastic work, stellar work and Prey. When during my 1st spacewalk figured I could check the whole exterior and use different bays it blew my mind. The level design is probably the closest to perfection we ever got. In fact it was so good that the story took a backseat during my playthrough because I had to explore. I felt the NEED to explore. I got it on Steam on a whim because it was on discount. I could never imagine it'd be one of the greatest games ever. I really do hope we get to see a sequel or something someday. Keep being awesome!
Seeing a Nightmare squeeze its way through the office door had to have been the most terrified I've ever been in a game. I thought the office was my safe place, then a 3-story alien shimmies though the 6 foot doorway and proceeds to curbstomp my lifeless body
The thing that really seals this game for me as one of the greatest of all time is the level design. Arcane created an ENTIRE space station, and every single square inch of its interior AND EXTERIOR is completely accounted for. You can find and learn the story of every single crew member, you can kill every person you meet and still beat the game. They dreamt up a single setting and fully realized it better than any other game I can think of. No skyboxes or fast traveling, what you see is what you get, and you can break it all down into materials to make stuff you need. I mean. It’s genius.
@@OhYeah_ did I say that? Don’t remember saying that. Prey doesn’t rely on grand sweeping vistas or overly busy backgrounds. The exterior of Talos I is relatively stark compared to other 2017 game settings. You get the moon rotating in the background, otherwise everything is a real asset you can interact with.
Side note on the tutorial: I threw a bottle on the floor next to the helicopter before I got in and it was floating with the scenery during the entire intro. I chalked it up to a goofy glitch where it bound the bottle object to the chopper or something, but I quickly learned that it was not in fact the case. It was a mind blowing experience, to say the least.
That’s actually amazing, never even thought of doing something like that (just to mess around with the sim). Both surprised and not surprised that that “works”.
I brought the lamp the engineer at the start had to the landing place and when I got out it was still there. Really fun how funny stuff like this can foreshadow a twist.
Also, there's a note or something in the tutorial showing that you passed those tests beforehand and this was the ONE test you failed, which is why the researchers were so confused. Also confirms pretty damn early on a lot about the game. The designers weren't afraid to spoil major parts of the game if you looked and thought hard enough. Fr my favorite opening of any game I've played
What I like about the intro to the game is that, even before you break the window of your apartment there’s so many hints to what’s going on, for example if you keep talking to the lady fixing the pipes, she’ll tell you you’ll get her in trouble and tells you where to go (as if she’s ran out of script) and refuses to talk to you any more
@@Nemesis-222 to be fair, since that was included in the sim, that must actually have been how Morgan's elevator works, which implies that the elevators have a computer system that knows who you are and where you ought to be going, with the ability to only present those options to you and is so mundane as to be in both his apartment elevator and the Transtar elevator.
Yeah, I had a feeling something was going on from the first moment. The apartments seemed too perfect. It's like waking up in Heavy Rain without the messy parts of the apartement.
The physical part of the test at the beginning of the game is meant to test Typhon neuromod abilities. The room about removing the boxes from the circle is meant to coax you into using a psi kinetic blast, The hiding room is meant to use mimic material, and the “get from one side to the other” room is meant to use a phantom shift. I only realized this on my 4th playthrough and it is such incredible foreshadowing and writing. And yet, I hear nobody talk about it!
thought the blue button room was supposed to be telekinesis, pushing the button across the room in the most intuitive possible way. If I recall correctly, there was a note or email somewhere saying it was a test for 'spooky action.'
There is an in-game memo where Alex remarks how cool it was to see morgan lifting *all the boxes at once* with levitation, and how after that his personality started to shift.
I'd imagine that being sandwiched between two back-to-back Dishonored releases didn't help Prey maintain relevancy. Especially because those Dishonored games were fairly controversial.
There's so many hints like that I noticed a lot on my second playthrough like how the convict that you can kill if you open the door and talk to him he warns you about the crazy chef
I absolutely love the small details in this game. The fact that you can even see the floors have scuff marks from the moving walls... like urghhh. These guys are genius game designers.
yeah but they got that idea from Dishonored 2 from the clock work mansion. I was though intrigue for there first time working with 0 gravity in Space and it didn't disappoint.
@@javierlandaverde4108 there is a LOT of similarities between prey and dishonored 2. Traveling through vents and up in the ceilings, the moving walls, the way the characters look, secret stash spots and hidden bodies, having to do little tasks like turning on the power or fixing the oxygen etc in order to complete bigger tasks, doing favors for NPCs, sneaking around enemies to plan how to take them down, the strategy and look of it all is extremely similar to dishonored and I happen to love that. Dishonored 2 is my favorite game ever so I was very pleased with how Prey turned out. I got the Arkane/Bethesda collection for my birthday a few years ago and didn’t even play Prey until now. I’m not really into horror games and that’s the vibe that I got from it when I first turned it on so I immediately stopped playing not realizing that it’s so much more than that. It’s definitely underrated and under appreciated for sure.
There was two moments that made me fall in love with this game. The first one was the realization that I could go through the whole game without ever installing a nuromod. The moment I fell in love with the game was when I was stuck on this door and couldn't find the keycard to get in. I spent a good hour trying to figure something out, until I noticed there was a hole through the window in sight of the button. I tried using the nerf gun to push the button and it worked. Right there I was like this game is a masterpiece.
One of those rare games where they really allow your own intelligence to dictate your ownership of the environment. I’ve played through at least 3 times now, just finished a play through last month. Coming back to this game understanding the rules and possibilities is empowering like nothing else. ANY situation can be overcome with lateral thinking.
@@henseltbrumbleburg3752 the poor Nightmare when it sees me now 😂 combat focus > psychoshock > kinetic blast > static discharge > q beam > shotgun and the poor thing is GONE in a matter of seconds
I don't think so... I kinda understand why folks like this game, but the premise fail to me... I never felt any dread, any horror with this game, in fact i just the only memorable parts to me is the very beginning and the ending. And thats it, The whole science fiction plot is fine, but beyond that the game simply become uninteresting to me. Way too repetitive, way to boring in my opinion. After that i played Alien: Isolation, and damn... That was a completely different experience, and far more terrifying too...
@@efxnews4776 that’s a fair point, it’s not for everyone that’s for sure. It’s a slow burn that leads up to that twist ending that did it for me. I’ll even admit at certain points it felt like a drag, but I still loved it. Same with isolation, now that’s a true horror experience. This was more just kind of like hey we’re in space there’s aliens go nuts
Just played it a few months ago for the first time, it's an awesome game with not much hand holding. Didn't Todd Howard call Prey a 'tech demo' in some interview? Makes you wonder, now Starfield is on the horizon.
Also, it's not established that Aaron Ingram, the prisoner in Psychotronics committed any of the crimes on his rap sheet. It's intimated that the rap sheets and their contents could be cooked up in order to ease the conscience of staff who operated the exotic material mill that enabled Neuromod production. (As the designer, I also wanted to increase the likelihood that at least some players would process Ingram.)
I paused at this part of the video immediately checked comments to see if someone mentioned this. A game dev no less xD I caught onto that possible moral quandary. It's a really well designed situation. On the one hand, the guy could actually be a horrible person, on the other the company could have just as easily made that stuff up. On the other other hand it brings up another moral quandary that the very scientists were forced with "are you okay with killing a person? Being the judge and exicutioner? " And then all that is weighed against personal interest and survival. "Do I want his help... Can I trust his help? Do I just kill him to make myself more powerful so I can save everyone else? Do the ends justify the means? Heck, you can just choose to ignore him, but is that just dooming him to die anyhow? Is that our fault? Should we feel responsible? It's honestly one of the more compelling and organic moral dilemmas I've ever had in a videogame. The fact that it's made evident his rap sheet could be false and the company likely conflated crimes in order to make it easier to experiment and kill the prisoners, is such a great design choice. Had we a way to definitively know what Igram did or didn't do, it would color our decision and ultimately the entire complexity of the moral delima is lost and reduced to just "am I okay with killing a bad person or not"
It was a lie from the beginning, a simulation things could be edited to have a better outcome Also you, the mimic, understad perfect english just because you have some human dna inside
If you want to not free Arron while also getting the truesure in the side room, you could always shoot the huntress bolt caster through the window at the lock override button. Arron says " I was gonna give you the code if you let me out, but looks like you got in anyway." they added voice acting to a solution that the average player might not solve. this game is amazing
Dude Prey made me feel like such a giga genius sometimes lmao. Like when you had to get into the morgue for one reason or another I remembered from earlier from the very first phantom those windows were breakable; I just broke it and fired a bolt at the button and boom! Instant dopamine that I didn’t have to wait for an operator or keycard!
I remember I got that dialogue from him in one of my many play throughs of this game... no matter how many times you play this game there's always something new to discover. I love little details like that.
I think preys strongest feature was the players ability to actually solve problems differently, when I wanted to get into a room that’s blocked by a heavy object I decided that I could mimic something small and squeeze my way in and out, whilst my friend used a recycler charge, I’ve also used enemies attacks to move things around or even my own attacks to get places
I used the skill to move heavy stuff, but I only invested in the first level of it because you can move the level 2 heavier objects by wedging a level 1 heavy object against it.
I think a pretty underrated aspect of Prey is its subtle influence from cosmic horror. The typhon in general are amorphous, alien creatures whose motivations and goals are completely unknowable and whose behavior and psychology is so far removed from humanity that trying to understand it is like trying to explain what ultraviolet light looks like to a blind person. The largest of the typhon in particular, the apex, could be argued as being something approximating a great old one.
I've been playing it this week, and thinking about how (in game) they discuss whether or not Typhon are evil or can feel empathy. Some of the phantoms are walking around saying things that other characters have said in transcribe logs (it's easier to pick up with subtitles on, like "I used to wish we weren't alone in the universe" always stuck out to me). Then you get to the crew quarters section where there is a telepath mind controlling people and making them run at you, so that their heads explode, while they profusely apologise "I'm not doing this! It's not me!".
If anyone is curious who the female singer is for Semi-Sacred Geometry is, it's Mae Whitman, Matt Piersall composed the song alongside Raphael Colantonio (one of the writers and the director of game). I think the reason she isn't on the main credits for the song is because she's listed as "Guest vocals" which is kinda dumb imo.
I remember seeing the crease in the wall at the beginning where the wall moves to block the passage to your room and thought, "ugh, stupid lazy developers not bothering to line up the wall properly..." Then when I found out it was a simulation and that was actually a hint, well, I was 100% on the ride all the way.
About Dahl- I find info on him intresting. On few ocassions you can get some information on how he goes about his work. He pops a Neuromod before the mission, gets briefing, does the wet work and uninstalls the Neuromod. He constantly vipes is memories of the missions he does for money, wiping himself of guilt of being a hired gun. Essentially- he is like Morgan durring the testing, but he embraced the memory wipes. And about both Prey and Prey:Mooncrash story- I have a theory. I think both outbreaks happened at the same time and my idea is that the Typhons became more active because the Apex (creature that arrives near end of Prey) was getting closer to the Earth. It's something like the Tyranids- Apex seems to be either the Synapse Creature or central Hive Mind for Typhons, so it's pressence might be making them more coordinated.
Well you’re on to something - while you play as Director Yu, you have communication with Alex and he tells you he’s putting Talos into lockdown - which of course you see in the main game.
"I'm told I'm listed as an HR expense in the company books. It's true. I do solve people problems." He absolutely does not feel remorse for his actions and I imagine the neuromod protocol is for the sake of corporate secrecy
@@crystalrain3334 and it's not even a sequel, it's implied to be going on at the same time as the base game I think. I could be wrong on that however.
@@obelix8492did you even play the game? SPOILERS The typhoons infected the whole earth and you wake up as an actual typhoon that has Morgan yu memories, how can't you not make a sequel out of that? How old are you?
Great video man. Personally, I think the biggest problem with Prey, was that it was called Prey. If they had called Neroshock or something along those lines, I think it would have gotten more recognition from the start. But because they reused a title from a previously popular game, which also signified that any hope for that game becoming a franchise being destroyed in the process, really hurt the game's perception. Thankfully since I had no ties to the original game, I didn't care, and have beaten this game multiple times with different character builds. Great fun!
I fully agree. I remember the backlash this game got for its name prior to release. Fans of Prey 2006 were very unhappy at what Bethesda did to Human Head Studios, and somehow thought Arkane was also implicated. Bethesda did not help by initially implying that Prey 2017 was somehow a spiritual sequel to the original, and refusing to outright say that it had NOTHING to do with that game. As a result, non-fans of Prey 2006 didn’t want to play what they thought was a sequel to a game they didn’t care about, and fans of Prey 2006 actively avoided it out of either dislike of Bethesda’s shenanigans or because they felt it would be a poor sequel to their beloved classic game.
I downloaded this game for free from the epic game store and Your review really made me play this. I haven’t played a game like this in a while. The way the game gives you options to tackle different problems is something I haven’t experienced since portal. The game is so immersive and it makes you want to explore your environment and rewards you for doing so. I’ve never been immersed with read every email and book to understand more about the world of Prey. I’m just a few hours in but I’m hoping they make a Prey 2. Your sir have earned a new subscriber
I love Prey, I'm sad I didn't hear about it when it launched or I would have supported it because it was actually so cool and different. Really wish there could have been a sequel, it's def an underrated gem.
Prey is a lot of things for me. My favorite immersive sim, my favorite Arkane studio game. And it had my absolute favorite "video game moment" with the bar fight.
Prey is easily one of my favorite games and I place Mooncrash in my top DLCs right next to Minerva's Den for Bioshock 2. Also, there is another reason it didn't sell well and that's fan backlash over the game being called Prey. This is because Human Head Games had announced a sequel to Prey (2006) that looked amazing about being a space bounty hunter. Many people were excited but when they fell on hard times, Zenimax bought the rights. Human Head Games were working on it but Zenimax made their lives a living hell and in the end canceled the game. So when this Prey (2017) was announced people were rightfully angry. Even thou both games have their own style and are both damn good.
I'm glad this game is beginning to get the recognition it deserves, it's such an incredibly well written story and the amount of replay ability is nothing to laugh at. My favorite game of all time
Prey is a yearly replay for me. One of the very few pieces of media that will probably stay with me my entire life -- and not for a nostalgia reason (I don't really care for that), but because it's a truly phenomenal game. I hold maybe less than 10 games, total, in this category.
I just beat prey. I’m also part of the crowd that for some reason over looked it on launch. But what a masterpiece! I love the Dishonored games as well as I recently went back and played Dishonored 2 first time, prompting me to try Prey. Excellent video!
I hope arcane understand how much prey was loved so much to the point every youtube game reviewer praises the game to be one of the best immersive sims, and that making another would be so much appreciated, probably get more sales if they change the name that would attract players like with bioshock/systemshock, and better marketing.
I’ve always absolutely loved this game. I think people sleep on all the Arkane games. Even though D1 was critically acclaimed, I hate how people dismiss D2. I understand it had technical issues, but it’s such an amazing game now. Some of the coolest level design I’ve ever played. Prey is the same, it’s so underrated.
I was still kid when I played d1 but in my memory it wasn't very popular either, atleast not as popular as some of the otger games, assassin's cod and so on
I played through this gem 4 or 5 times already and love how it messes with your head. I am still playing Mooncrash too, as I haven't beaten it with everyone yet. I just love the crazy freedom we get to get through/past obstacles Truly a criminally underrated, wicked awesome experience. It would be nothing less than epic if Arkane ever decided to do a sequel.
I absolutely loved Prey and it's DLC Prey Mooncrash. I played it on PS4, spent tens of hours on the base game getting literally everything and obviously getting the Platinum. And then once fully completed I bought the Mooncrash DLC, unlocked all Characters, did all of their Story Objectives, installed every single Neuromod to each Character, did all the Objectives, got the Ending and hell even found every single item Blueprint and their Variants (Standard, Advanced & Elite) so basically 100% it as well. In total I must have spent 200 - 250+ hours on the game. And I loved every single part of it. Its been so many years since I last played it. This is truly one of the best games I have ever played and probably the best game that I have played on PS4!
As an aged gamer, Prey was the only game of recent years that made me feel the way I did as a kid. That is to say, I couldn’t wait to put the kids to bed and play it. Masterful
It’s honestly one of my favourite games I’ve ever played, I’ve played it through to completion and am playing it again and am enjoying it more than the first time
So underrated. Easily in my top 5 games of all time. It has everything that scratches an oddly specific itch in my brain. It has survival horror, atmospheric story telling, incredible lore, exploration, intricate and interconnected level design, etc etc etc. It achieved exactly what it intended and did so perfectly.
Prey was incredible, how we went from this to deathloop baffles me, so many steps backwards. I hope they get back on track for their next game, but based off the ridiculous reviews for deathloop I'd be surprised.
Everyone I know has been saying deathloop is a pretty good game though, it sure looks quite good, haven't really seen any concrete reason for it to be called bad
Deathloops basically mooncrash dumbed down.. It actually makes ABSOLUTE sense, also Deathloop was made by Arkane Lyon who are good but it's the AUSTIN team that made D1, Prey, and now Redfall.. They're the best and honestly the A team of Arkane..
I played prey when launched, still cannot forget about this exceptional game. I left aside another triple A game fo weeks because prey just caught all my attention. Give it a try
The best thing about the intro is that multiple playthroughs, you can actually test different things that give you hints that intro isn't real and a simulation. Like if you keep talking to the plumber lady outside your "apartment" she eventually runs out of things to say and goes off the script and even says " please leave me now" lol. If you take something outside to the helipad, get on the helicopter and get off at the testing facility, that same object you put on your rooftop will be on the testing rooftop as well. This game is honestly a masterpiece and I'm glad I was able to play it, might go back to it at some point as well.
Indeed. This game took me by surprise. I was like, why isn’t everyone talking about this game? It has that kind of perfect from start to finish feel that Bioshock did.
I love replaying this game. Every single time I play I like to make up little challenges, or anticipate what paths I’ll take. And it just feels good when you get stronger and better equipped. I think around the point when you reach the psychoscope is when the whole strategizing meta is completely absorbed by the player. There are sooo many different way to approach every situation and it’s so much fun.
I just recently replayed prey after getting so frustrated the first time with its difficulty that I quit. Originally, I only tried to play it like an fps and obviously ran into a lot of trouble. I'm so glad I came back to it and put in the effort to learn how to play it. What a fantastic game.
I had the same experience, minus the whole "came back and appreciated it" part. I just couldn't get into the game at all, especially at the beginning when it doesn't feel like you actually have any options, and it really soured me on the game as a whole.
I’ve been a fan of Prey since I bought it at release. Love the environment, and I wish there had been more attention put to the game. Like you said, the environment and story show there was a lot of love put into the game down to details of the map having a lived in look. Great review.
I doubt I’m alone in this, but I had no idea that the glass breaking scene in the beginning was even a thing. I left through the fish tank and only broke the glass once I came around the other side. This game was great!
For anyone having issues with the military operators, heres a tip that makes them laughably easy: mimic lvl3. You can turn into them, you get a new health bar, you can fly and you have access to their weapons, it's annoying to aim but it kills the operators and typhon very fast or just fly straight past them. Its genuinely makes the end very easy
Thank you for making this. This game deserved better. I didnt know the music composer was the same for doom. I should have known that. I wish they had done more with the vr element in the ps4 version. Would have been an amazing port to pc if you could play the game in vr.
Normally I'm not a fan of horror games, but when I saw Prey shown at a game store, I was somehow hooked. I can safely say that Prey is one of my top favorite games of all time and I'm upset how the game isn't as popular as I feel it should be.
I was in your shoes too, saw it on gamepass one day and figured I'd just try it and fell in love. I would describe gameplay as equal parts half-life and bioshock. Really good.
One of my favourite tricks was using the mimic ability to go through tight spaces like the security stations, honestly one of the best experiences in gaming
I've never explored any game map as thoroughly as I did Talos 1. 100% achievements, 7 playthroughs, referred it to soooo many friends. Prey is definitely one of the best survival horror games released of its decade
The fact that Prey was the first game Arkane actually wanted to make, and they made it one of the best games of all time, just for it to be ignored. It's truly tragic
My absolute favorite genre of RUclips video is "person discovers the genius of prey and goes deep into explaining exactly why its genius" I love this game finally getting its flowers. Thanks arkane. Y'all are ok by me.
This game is top 5 all-time for ME. This was my first game in this genre. I became so immersed in this game. So they hit the nail on that one. God, I love this game.
When this first came out I watched a playthrough of it. Thought it was really interesting, but never thought it would be a game I played. But after watching through your video its just sparked an interest in exploring this world. Great video!
Brilliant game, just replayed it through to the end enjoyed it even more as I noticed more details and picked up on aspects of the story I missed first time.
I'm so glad you made this video! Every few years I find myself coming back to replay this game bc the world they built, atmosphere, and gameplay itself is just so incredible and fun to get lost in! I'm currently playing through for the 3rd time, & I'm still finding new things or ways to do things I hadn't before. This game is a masterpiece!!
Arkane are masters of environmental storytelling. Dishonored 2's levels are so detailed and dense with stories... it's unreal. Till date I haven't played a game so artistic and detailed wrt it's utterly beautiful handcrafted levels. Prey is just as beautiful, consistent and practical wrt it's location. Too bad we live in a tldr age with "gamers" having short attention spans to actually marvel at what these 2 games have achieved wrt their environments.
currently finishing up my first run, and it's such an incredibly good immersive sim. I put off playing it for years because I'm a huge system shock 2 fan, and I worried it would be a typical bethesda dumbing down of a genre. But NO! Everything is so well done. Affective, realistic writing and dialogue, fantastic art direction, mechanics that are deep but accessible (I particularly admire the recycling/fabricating loop), just... a sterling example of what games can be. Abigail and Danielle's relationship and that whole RPG questline was so heartbreaking yet satisfying.
Absolute classic and one of my fav of all time, ive tried to get so many people to play this and all i ever hear is "its boring, i dont know what im meant to do" then i realise why everything is a fucking battle royal brainless shooter these days.
Unfortunately, there is truth to your words. I’m not saying you have to be a genius to appreciate prey, but an appreciation of what Prey is does require a degree of intellectual curiosity that either some do not have, or do not want to use when playing games. I don’t want to accuse everyone who didn’t like Prey of being stupid, but I do think that your average 15 year old, mountain-dew guzzling, COD-addicted teenage boy with the gamer tag “xXpu55yslayahXx69” would fail to appreciate this game.
Just played this game and it’s such a good representation of what to do with an “open” world game. Being able to fly around in space was the most fun thing for me. Exploring all the areas and finding the bodies / people.
I recently stumbled upon your channel and just wanted to say what superb work you've done - keep it up! Now, despite having played it through to completion half a dozen times, I'm going to play PREY again.
This game is amazing, finally got around to a new game plus playthrough and the amount of details and areas and all kinds of things I missed is mind blowing, would love to see a sequel personally
Prey was easily one of my favorite experiences in gaming. The level design was brilliant, the world actually felt lived in and it was a lot of fun trying different builds with all the variety of powers you could unlock. Then they released mooncrash and I probably sunk 100 hours into that. Seriously just an amazing game.
You’re talking about half life Alyx, right? I agree with you. Honestly one of the pioneering games in the VR genre in terms of sheer game quality and storytelling.
I own this game, but just couldn't get into it. You talked me into trying it again (I used to say the same thing about Dark Souls until a friend made me try it again, and now I've beaten the whole series). So maybe the second try will be the charm :).
Prey for me was a game I’d beat, uninstall, then a year later reinstall to beat it with a different ending and build, then uninstall. I would continue that process for years… speaking of which, time to beat it once again. Love this damn game.
Genuinely my favorite game. Played it years after release too, and have tried to urge all of my friends to get into it. If only they would have called it NeuroShock. 😬 A perfect title for Prey. Deathloop was a massive disappointment though. I don't exactly have the same love for Arkane after that. All my fingers are crossed for Mundfish with Atomic Heart. Mick Gordon is coming back for that one aswell. 🙌
One of my favorite games of all time. I remember buying this shortly after launch and then dropping it only coming back a year later to realize what a mistake it was to stop playing.
I wish next half life game being more like this like a metroidvania and with a semi open world it was a complete mastepiece and i would recommend it to everyone
Im glad you mentioned the "play your own way" approach to things, as when i recently played through the game i didnt know the full use of the Boltcaster as i had acquired Mimic Matter and just kind of bypassed alot of locked rooms by sliding under them with a mug or something, Prey is such a unique experience and i loved my time playing it.
I absolutely love the care that was put into Prey, and it came so close to greatness, I really do think a couple of small changes would have made Prey perfect, one of the biggest issues I have with Prey is how Danielle Sho's body can never be found outside Talos I, other than that, the rest are just nitpicks really.
@@wind2536 Yeah i should have said "Those things would have made Prey great for me" rather than claiming it as a whole, they are nitpicks but they did kinda ruin my experience
a KASMA spy shuttle picked her up before she ran out of oxygen (and some Typhon material) and escaped to the secret research base on Mars, where things went great, I hear.
Prey truly was an immersive sim where stealth is actually optional, I've played some immersive sim like og DE, HR MD, Dishonored 1, 2, DotO, and the core is immersive sim, but felt like 'being passive' is more of the focus. Maybe it's the way I've played it, but Prey let you play the way you wanted, whether stealth focused or use guns and typhon skill, or straight up 'tank everything and let the turrets do the work because I am an Pacifist and the turrets were there by accident, thus relieving me of any cause of harm or responsibility'
I played it on hard and it fell apart a little at the end for me since I had way more pistol and shotgun ammo than I knew what to do with(also laser) . So anyway I started blasting.
Yeah, Prey is at its best when you feel super resource starved, makes it really stressful haha. Especially when the nightmare starts hunting you and you are totally not prepared for it! (why yes, I did pick up tons of Typhon powers haha)
Nice video! I was a level designer on Prey. Although it isn't indicated to players, all of Dahl's operators are fabricated on Talos via the standard operator dispensers. You can use the GLOO gun to seal as many of these as you like, effectively depriving Dahl of the ability to project force.
Thanks for your hard work!!! The level design is masterful!
I thought I heard an operator dispenser release Dahls operators. I had no idea you could jam it with the gloo gun!
That's so cool I never would have thought to even do that!
There is fantastic work, stellar work and Prey. When during my 1st spacewalk figured I could check the whole exterior and use different bays it blew my mind. The level design is probably the closest to perfection we ever got. In fact it was so good that the story took a backseat during my playthrough because I had to explore. I felt the NEED to explore. I got it on Steam on a whim because it was on discount. I could never imagine it'd be one of the greatest games ever. I really do hope we get to see a sequel or something someday. Keep being awesome!
Oh, whut? I was always trying to place furniture in front of them - to various degrees of success.
Well done man, you went above and beyond
Seeing a Nightmare squeeze its way through the office door had to have been the most terrified I've ever been in a game. I thought the office was my safe place, then a 3-story alien shimmies though the 6 foot doorway and proceeds to curbstomp my lifeless body
The thing that really seals this game for me as one of the greatest of all time is the level design. Arcane created an ENTIRE space station, and every single square inch of its interior AND EXTERIOR is completely accounted for. You can find and learn the story of every single crew member, you can kill every person you meet and still beat the game. They dreamt up a single setting and fully realized it better than any other game I can think of. No skyboxes or fast traveling, what you see is what you get, and you can break it all down into materials to make stuff you need. I mean. It’s genius.
I agree, but man I wish there was a way for faster travel
Why are you saying “no skyboxes” as if it’s a bad thing when games have cool skyboxes?
@@OhYeah_ did I say that? Don’t remember saying that. Prey doesn’t rely on grand sweeping vistas or overly busy backgrounds. The exterior of Talos I is relatively stark compared to other 2017 game settings. You get the moon rotating in the background, otherwise everything is a real asset you can interact with.
@@Andidrew4ty2 ah sorry I may have misinterpreted what you said
Yeah the exploration is unrivaled imo
Side note on the tutorial: I threw a bottle on the floor next to the helicopter before I got in and it was floating with the scenery during the entire intro. I chalked it up to a goofy glitch where it bound the bottle object to the chopper or something, but I quickly learned that it was not in fact the case. It was a mind blowing experience, to say the least.
That’s actually amazing, never even thought of doing something like that (just to mess around with the sim). Both surprised and not surprised that that “works”.
I brought the lamp the engineer at the start had to the landing place and when I got out it was still there. Really fun how funny stuff like this can foreshadow a twist.
It works with the elevrator just before the helicopter ride too!
Also, there's a note or something in the tutorial showing that you passed those tests beforehand and this was the ONE test you failed, which is why the researchers were so confused. Also confirms pretty damn early on a lot about the game. The designers weren't afraid to spoil major parts of the game if you looked and thought hard enough. Fr my favorite opening of any game I've played
Thats so cool. You think its a glitch but its a plot clue. I imagine they have to think ahead of that and code it into the game. Absolutely wild.
What I like about the intro to the game is that, even before you break the window of your apartment there’s so many hints to what’s going on, for example if you keep talking to the lady fixing the pipes, she’ll tell you you’ll get her in trouble and tells you where to go (as if she’s ran out of script) and refuses to talk to you any more
My suspicions were raised as I entered the elevator, only two buttons?
@@Nemesis-222 to be fair, since that was included in the sim, that must actually have been how Morgan's elevator works, which implies that the elevators have a computer system that knows who you are and where you ought to be going, with the ability to only present those options to you and is so mundane as to be in both his apartment elevator and the Transtar elevator.
Yeah, I had a feeling something was going on from the first moment. The apartments seemed too perfect. It's like waking up in Heavy Rain without the messy parts of the apartement.
The physical part of the test at the beginning of the game is meant to test Typhon neuromod abilities. The room about removing the boxes from the circle is meant to coax you into using a psi kinetic blast, The hiding room is meant to use mimic material, and the “get from one side to the other” room is meant to use a phantom shift. I only realized this on my 4th playthrough and it is such incredible foreshadowing and writing. And yet, I hear nobody talk about it!
Yeah, that makes the researchers' reactions a lot funnier.
"Why is this dumbass hiding behind the chair"
thought the blue button room was supposed to be telekinesis, pushing the button across the room in the most intuitive possible way. If I recall correctly, there was a note or email somewhere saying it was a test for 'spooky action.'
There is an in-game memo where Alex remarks how cool it was to see morgan lifting *all the boxes at once* with levitation, and how after that his personality started to shift.
Also you can see the big SIMULATION Lab sign during the test partly, lol
I’m gonna be honest, Prey is IMO one of the best games ever made and it frustrates the hell out of me how far it flew under the radar.
@Rubi Also a fun game, I wouldn't call it top tier but its like Doom 3 but in a flesh planet.
Same. Its really frustrating
Agreed.
I'd imagine that being sandwiched between two back-to-back Dishonored releases didn't help Prey maintain relevancy. Especially because those Dishonored games were fairly controversial.
@@tTaseric The only controversy I remember was the VOID Engine debacle with Dishonored 2, apart from that it was really chill.
It's crazy that the test at the start is a hint that the rest of the game is basically one big personality test
There's so many hints like that I noticed a lot on my second playthrough like how the convict that you can kill if you open the door and talk to him he warns you about the crazy chef
Never thought of that. Cheers
No spoiler alert bruh
Bro please put a spoiler warning I didn’t know this 😭
@@tonyz8512 wdym? The game is just a massive morality game, there’s nothing said about any endings
I absolutely love the small details in this game. The fact that you can even see the floors have scuff marks from the moving walls... like urghhh. These guys are genius game designers.
yeah but they got that idea from Dishonored 2 from the clock work mansion. I was though intrigue for there first time working with 0 gravity in Space and it didn't disappoint.
@@javierlandaverde4108 there is a LOT of similarities between prey and dishonored 2. Traveling through vents and up in the ceilings, the moving walls, the way the characters look, secret stash spots and hidden bodies, having to do little tasks like turning on the power or fixing the oxygen etc in order to complete bigger tasks, doing favors for NPCs, sneaking around enemies to plan how to take them down, the strategy and look of it all is extremely similar to dishonored and I happen to love that. Dishonored 2 is my favorite game ever so I was very pleased with how Prey turned out. I got the Arkane/Bethesda collection for my birthday a few years ago and didn’t even play Prey until now. I’m not really into horror games and that’s the vibe that I got from it when I first turned it on so I immediately stopped playing not realizing that it’s so much more than that. It’s definitely underrated and under appreciated for sure.
@@javierlandaverde4108 "they got that idea from..." incorrect. They are the same devs, they used their own idea 2 times in 2 different games.
Imagine being a fan of Prey (2017) and not knowing the same people made the dishonored series lol.... there's a reason they share similarities
@@javierlandaverde4108maybe it's because both games are from the same studio?
There was two moments that made me fall in love with this game.
The first one was the realization that I could go through the whole game without ever installing a nuromod.
The moment I fell in love with the game was when I was stuck on this door and couldn't find the keycard to get in. I spent a good hour trying to figure something out, until I noticed there was a hole through the window in sight of the button. I tried using the nerf gun to push the button and it worked. Right there I was like this game is a masterpiece.
One of those rare games where they really allow your own intelligence to dictate your ownership of the environment. I’ve played through at least 3 times now, just finished a play through last month. Coming back to this game understanding the rules and possibilities is empowering like nothing else. ANY situation can be overcome with lateral thinking.
@@Andidrew4ty2 100%, Re-playability is really where these games shine.
@@henseltbrumbleburg3752 the poor Nightmare when it sees me now 😂 combat focus > psychoshock > kinetic blast > static discharge > q beam > shotgun and the poor thing is GONE in a matter of seconds
@@Andidrew4ty2 How the mighty have fallen XD
That was literally the only use I found for the nerf gun lol, shooting through windows to get into rooms.
Such a shame that this game flew under so many peoples radar. Was one of my favorite games of that year
I don't think so...
I kinda understand why folks like this game, but the premise fail to me...
I never felt any dread, any horror with this game, in fact i just the only memorable parts to me is the very beginning and the ending.
And thats it,
The whole science fiction plot is fine, but beyond that the game simply become uninteresting to me.
Way too repetitive, way to boring in my opinion.
After that i played Alien: Isolation, and damn... That was a completely different experience, and far more terrifying too...
@@efxnews4776 that’s a fair point, it’s not for everyone that’s for sure. It’s a slow burn that leads up to that twist ending that did it for me. I’ll even admit at certain points it felt like a drag, but I still loved it. Same with isolation, now that’s a true horror experience. This was more just kind of like hey we’re in space there’s aliens go nuts
@@efxnews4776 have you playing Mario Bros New on the DS?
I penalty love this game top 5 for me
Just played it a few months ago for the first time, it's an awesome game with not much hand holding. Didn't Todd Howard call Prey a 'tech demo' in some interview? Makes you wonder, now Starfield is on the horizon.
Also, it's not established that Aaron Ingram, the prisoner in Psychotronics committed any of the crimes on his rap sheet. It's intimated that the rap sheets and their contents could be cooked up in order to ease the conscience of staff who operated the exotic material mill that enabled Neuromod production. (As the designer, I also wanted to increase the likelihood that at least some players would process Ingram.)
Wait, what? You were the quest designer?? Aren't you working on the new BioShock at the moment?? Why is this comment getting ignored lol
@@OurFantasyLife Ha, I am indeed!
@@shawnelliott7367 Good luck and well wishes/thanks from this random internet person😅
I paused at this part of the video immediately checked comments to see if someone mentioned this. A game dev no less xD
I caught onto that possible moral quandary. It's a really well designed situation.
On the one hand, the guy could actually be a horrible person, on the other the company could have just as easily made that stuff up.
On the other other hand it brings up another moral quandary that the very scientists were forced with "are you okay with killing a person? Being the judge and exicutioner? "
And then all that is weighed against personal interest and survival. "Do I want his help... Can I trust his help?
Do I just kill him to make myself more powerful so I can save everyone else? Do the ends justify the means?
Heck, you can just choose to ignore him, but is that just dooming him to die anyhow? Is that our fault? Should we feel responsible?
It's honestly one of the more compelling and organic moral dilemmas I've ever had in a videogame. The fact that it's made evident his rap sheet could be false and the company likely conflated crimes in order to make it easier to experiment and kill the prisoners, is such a great design choice.
Had we a way to definitively know what Igram did or didn't do, it would color our decision and ultimately the entire complexity of the moral delima is lost and reduced to just "am I okay with killing a bad person or not"
It was a lie from the beginning, a simulation things could be edited to have a better outcome
Also you, the mimic, understad perfect english just because you have some human dna inside
If you want to not free Arron while also getting the truesure in the side room, you could always shoot the huntress bolt caster through the window at the lock override button. Arron says " I was gonna give you the code if you let me out, but looks like you got in anyway." they added voice acting to a solution that the average player might not solve. this game is amazing
Dude Prey made me feel like such a giga genius sometimes lmao. Like when you had to get into the morgue for one reason or another I remembered from earlier from the very first phantom those windows were breakable; I just broke it and fired a bolt at the button and boom! Instant dopamine that I didn’t have to wait for an operator or keycard!
Late, but the way I got in was that I carried a small piece of debris to the window, then mimicked the debris and rolled past the window
I remember I got that dialogue from him in one of my many play throughs of this game... no matter how many times you play this game there's always something new to discover. I love little details like that.
@@raccoon8743 wait, you could've used an operator?! I use the rubber bolt method all the time.
@@raccoon8743I did the same thing but instead I turned into a prop and rolled through the broken window, it was awesome figuring that out lmao
Prey is so underrated. The soundtrack is especially great.
And the DLC Mooncrash a gem within a gem. Crazy awesome game.
Soundtrack was actual trash, from someone who loved the game
@@pisssommelier768 nobody agrees with you
@@markusmitchell8585 yea
Y
I think preys strongest feature was the players ability to actually solve problems differently, when I wanted to get into a room that’s blocked by a heavy object I decided that I could mimic something small and squeeze my way in and out, whilst my friend used a recycler charge, I’ve also used enemies attacks to move things around or even my own attacks to get places
I used the skill to move heavy stuff, but I only invested in the first level of it because you can move the level 2 heavier objects by wedging a level 1 heavy object against it.
I think a pretty underrated aspect of Prey is its subtle influence from cosmic horror. The typhon in general are amorphous, alien creatures whose motivations and goals are completely unknowable and whose behavior and psychology is so far removed from humanity that trying to understand it is like trying to explain what ultraviolet light looks like to a blind person. The largest of the typhon in particular, the apex, could be argued as being something approximating a great old one.
I've been playing it this week, and thinking about how (in game) they discuss whether or not Typhon are evil or can feel empathy. Some of the phantoms are walking around saying things that other characters have said in transcribe logs (it's easier to pick up with subtitles on, like "I used to wish we weren't alone in the universe" always stuck out to me). Then you get to the crew quarters section where there is a telepath mind controlling people and making them run at you, so that their heads explode, while they profusely apologise "I'm not doing this! It's not me!".
Prey is one of those games i wish i could lose the memory of playing it, so i can play it again
Gonna need to mess around with neuromods for that. But idk man... did you see how long those syringes are on the injector?! lmao
Take a neuromod when you play the game, finish it, make a note saying to use new game+, then uninstall
oh, I kinda did that :))). I played it when it came out and then played it again this year. 5 years distance seems to do the tricks :)))
@@Puppy_Puppington haha I had the same thought
Just like a great song/band.
If anyone is curious who the female singer is for Semi-Sacred Geometry is, it's Mae Whitman, Matt Piersall composed the song alongside Raphael Colantonio (one of the writers and the director of game). I think the reason she isn't on the main credits for the song is because she's listed as "Guest vocals" which is kinda dumb imo.
Daniel Sho was my fav character in Prey. Def helped that she was voiced by Katara herself.
I thought that song was corny as hell during the combat scene but when it came on during the credits I somehow loved it 😂😂😂
I K N E W HER VOICE SOUNDED FAMILIAR!!
I remember seeing the crease in the wall at the beginning where the wall moves to block the passage to your room and thought, "ugh, stupid lazy developers not bothering to line up the wall properly..." Then when I found out it was a simulation and that was actually a hint, well, I was 100% on the ride all the way.
About Dahl- I find info on him intresting.
On few ocassions you can get some information on how he goes about his work. He pops a Neuromod before the mission, gets briefing, does the wet work and uninstalls the Neuromod. He constantly vipes is memories of the missions he does for money, wiping himself of guilt of being a hired gun.
Essentially- he is like Morgan durring the testing, but he embraced the memory wipes.
And about both Prey and Prey:Mooncrash story- I have a theory.
I think both outbreaks happened at the same time and my idea is that the Typhons became more active because the Apex (creature that arrives near end of Prey) was getting closer to the Earth. It's something like the Tyranids- Apex seems to be either the Synapse Creature or central Hive Mind for Typhons, so it's pressence might be making them more coordinated.
Well you’re on to something - while you play as Director Yu, you have communication with Alex and he tells you he’s putting Talos into lockdown - which of course you see in the main game.
"I'm told I'm listed as an HR expense in the company books. It's true. I do solve people problems."
He absolutely does not feel remorse for his actions and I imagine the neuromod protocol is for the sake of corporate secrecy
This game should get a sequel 100% One of the best games ever made imo
@@crystalrain3334 its a dlc kid
Even if this gets a sequel , it's now in the hands of Mickeysoft....what would we expect ?
@@crystalrain3334 and it's not even a sequel, it's implied to be going on at the same time as the base game I think. I could be wrong on that however.
I have 0 idea what can they can add to sequel or expand the story and who would even care about a sequel to game Noone cared about?
@@obelix8492did you even play the game? SPOILERS
The typhoons infected the whole earth and you wake up as an actual typhoon that has Morgan yu memories, how can't you not make a sequel out of that? How old are you?
Great video man. Personally, I think the biggest problem with Prey, was that it was called Prey. If they had called Neroshock or something along those lines, I think it would have gotten more recognition from the start. But because they reused a title from a previously popular game, which also signified that any hope for that game becoming a franchise being destroyed in the process, really hurt the game's perception. Thankfully since I had no ties to the original game, I didn't care, and have beaten this game multiple times with different character builds. Great fun!
I fully agree. I remember the backlash this game got for its name prior to release. Fans of Prey 2006 were very unhappy at what Bethesda did to Human Head Studios, and somehow thought Arkane was also implicated. Bethesda did not help by initially implying that Prey 2017 was somehow a spiritual sequel to the original, and refusing to outright say that it had NOTHING to do with that game.
As a result, non-fans of Prey 2006 didn’t want to play what they thought was a sequel to a game they didn’t care about, and fans of Prey 2006 actively avoided it out of either dislike of Bethesda’s shenanigans or because they felt it would be a poor sequel to their beloved classic game.
@@JohnSmith-ef2rn More evidence in the incompetence that is bethesda
@@brianboulter1180Nahh you trippin, NeuroShock goes harddd plus the game is already a homage to BioShock in many aspects
@@brianboulter1180 oops I meant system shock but bio shock was a partial inspiration as well
@@ProGamer-lk9qwThe director doesn't like Neuroshock, but Typhon is his choice.
I downloaded this game for free from the epic game store and Your review really made me play this. I haven’t played a game like this in a while. The way the game gives you options to tackle different problems is something I haven’t experienced since portal. The game is so immersive and it makes you want to explore your environment and rewards you for doing so. I’ve never been immersed with read every email and book to understand more about the world of Prey. I’m just a few hours in but I’m hoping they make a Prey 2. Your sir have earned a new subscriber
I never knew about the glass breaking moment! I escaped through the fish tank and never even thought about the windows in the apartment.
Same here!
You can escape via the Fish tank ?
I love Prey, I'm sad I didn't hear about it when it launched or I would have supported it because it was actually so cool and different. Really wish there could have been a sequel, it's def an underrated gem.
You can still support it by buying it for yourself and as gifts ;)
Hey Maxx, there is now a sequel
@@Woodkin007 Really? Omg, I gotta look that up, I was just replaying Prey too lol
There is nothing underrated about it, it's a mediocre game
@@roodinverse so said the lord of games. Decision made. All else are wrong.
Prey is a lot of things for me. My favorite immersive sim, my favorite Arkane studio game. And it had my absolute favorite "video game moment" with the bar fight.
Prey is easily one of my favorite games and I place Mooncrash in my top DLCs right next to Minerva's Den for Bioshock 2. Also, there is another reason it didn't sell well and that's fan backlash over the game being called Prey. This is because Human Head Games had announced a sequel to Prey (2006) that looked amazing about being a space bounty hunter. Many people were excited but when they fell on hard times, Zenimax bought the rights. Human Head Games were working on it but Zenimax made their lives a living hell and in the end canceled the game. So when this Prey (2017) was announced people were rightfully angry. Even thou both games have their own style and are both damn good.
Yeah shame on them doing that to human head, I never thought making videogames could be so.. political
also bethesda judicially forced the studio behind "prey for the gods" to change their title because guess fucking what?it had fucking "prey" in it
I'm glad this game is beginning to get the recognition it deserves, it's such an incredibly well written story and the amount of replay ability is nothing to laugh at. My favorite game of all time
Prey is a yearly replay for me.
One of the very few pieces of media that will probably stay with me my entire life -- and not for a nostalgia reason (I don't really care for that), but because it's a truly phenomenal game. I hold maybe less than 10 games, total, in this category.
"Everythings is going to be ok" means a lot to me personally, and Prey overall ist such an amazing game
I just beat prey. I’m also part of the crowd that for some reason over looked it on launch. But what a masterpiece! I love the Dishonored games as well as I recently went back and played Dishonored 2 first time, prompting me to try Prey. Excellent video!
I hope arcane understand how much prey was loved so much to the point every youtube game reviewer praises the game to be one of the best immersive sims, and that making another would be so much appreciated, probably get more sales if they change the name that would attract players like with bioshock/systemshock, and better marketing.
I’ve always absolutely loved this game. I think people sleep on all the Arkane games. Even though D1 was critically acclaimed, I hate how people dismiss D2. I understand it had technical issues, but it’s such an amazing game now. Some of the coolest level design I’ve ever played. Prey is the same, it’s so underrated.
d2 still has technical issues, but it's a phenomenal game. death of the outsider is imho even better.
I was still kid when I played d1 but in my memory it wasn't very popular either, atleast not as popular as some of the otger games, assassin's cod and so on
Rest in peace arkane, you got the bullfrog treatment on this one, although more appropriately, you got the Visceral games treatment.
I played through this gem 4 or 5 times already and love how it messes with your head. I am still playing Mooncrash too, as I haven't beaten it with everyone yet. I just love the crazy freedom we get to get through/past obstacles
Truly a criminally underrated, wicked awesome experience.
It would be nothing less than epic if Arkane ever decided to do a sequel.
I absolutely loved Prey and it's DLC Prey Mooncrash. I played it on PS4, spent tens of hours on the base game getting literally everything and obviously getting the Platinum. And then once fully completed I bought the Mooncrash DLC, unlocked all Characters, did all of their Story Objectives, installed every single Neuromod to each Character, did all the Objectives, got the Ending and hell even found every single item Blueprint and their Variants (Standard, Advanced & Elite) so basically 100% it as well. In total I must have spent 200 - 250+ hours on the game. And I loved every single part of it. Its been so many years since I last played it. This is truly one of the best games I have ever played and probably the best game that I have played on PS4!
As an aged gamer, Prey was the only game of recent years that made me feel the way I did as a kid. That is to say, I couldn’t wait to put the kids to bed and play it. Masterful
It’s honestly one of my favourite games I’ve ever played, I’ve played it through to completion and am playing it again and am enjoying it more than the first time
So underrated. Easily in my top 5 games of all time. It has everything that scratches an oddly specific itch in my brain. It has survival horror, atmospheric story telling, incredible lore, exploration, intricate and interconnected level design, etc etc etc. It achieved exactly what it intended and did so perfectly.
Prey was incredible, how we went from this to deathloop baffles me, so many steps backwards. I hope they get back on track for their next game, but based off the ridiculous reviews for deathloop I'd be surprised.
Go woke go broke.
Everyone I know has been saying deathloop is a pretty good game though, it sure looks quite good, haven't really seen any concrete reason for it to be called bad
@@TheCreepyArchives deathloop was straight up made by a different studio (arkane lyon), same one that made dishonored 2
Deathloops basically mooncrash dumbed down.. It actually makes ABSOLUTE sense, also Deathloop was made by Arkane Lyon who are good but it's the AUSTIN team that made D1, Prey, and now Redfall.. They're the best and honestly the A team of Arkane..
Yeah well there is that too
I played prey when launched, still cannot forget about this exceptional game. I left aside another triple A game fo weeks because prey just caught all my attention. Give it a try
The blow-by-blow of your final run of Mooncrash had me punching the air. Im gonna replay that game right hecking now. You got a new subscriber
In 10 years, I'd love to see this masterpiece remade as a VR game.
The best thing about the intro is that multiple playthroughs, you can actually test different things that give you hints that intro isn't real and a simulation. Like if you keep talking to the plumber lady outside your "apartment" she eventually runs out of things to say and goes off the script and even says " please leave me now" lol. If you take something outside to the helipad, get on the helicopter and get off at the testing facility, that same object you put on your rooftop will be on the testing rooftop as well. This game is honestly a masterpiece and I'm glad I was able to play it, might go back to it at some point as well.
Yeah they should totally release more of the tracks for the game.
Indeed. This game took me by surprise. I was like, why isn’t everyone talking about this game? It has that kind of perfect from start to finish feel that Bioshock did.
I love replaying this game. Every single time I play I like to make up little challenges, or anticipate what paths I’ll take. And it just feels good when you get stronger and better equipped. I think around the point when you reach the psychoscope is when the whole strategizing meta is completely absorbed by the player. There are sooo many different way to approach every situation and it’s so much fun.
One of the best games in recent memory. I wish I could go back and play it again for the first time.
I just recently replayed prey after getting so frustrated the first time with its difficulty that I quit. Originally, I only tried to play it like an fps and obviously ran into a lot of trouble. I'm so glad I came back to it and put in the effort to learn how to play it. What a fantastic game.
So true.
I play it like ded spac
@@racerwilson152 Dead Space is really easy though...
I had the same experience, minus the whole "came back and appreciated it" part. I just couldn't get into the game at all, especially at the beginning when it doesn't feel like you actually have any options, and it really soured me on the game as a whole.
Playing prey now and it's really fun. It's puzzles are still hard enough to feel accomplished, but not too complicated to be not worth it.
I’ve been a fan of Prey since I bought it at release. Love the environment, and I wish there had been more attention put to the game. Like you said, the environment and story show there was a lot of love put into the game down to details of the map having a lived in look. Great review.
I doubt I’m alone in this, but I had no idea that the glass breaking scene in the beginning was even a thing. I left through the fish tank and only broke the glass once I came around the other side. This game was great!
For anyone having issues with the military operators, heres a tip that makes them laughably easy: mimic lvl3.
You can turn into them, you get a new health bar, you can fly and you have access to their weapons, it's annoying to aim but it kills the operators and typhon very fast or just fly straight past them.
Its genuinely makes the end very easy
I had hacking fully upgraded. EMP's and the goo gun to knock them down... Walk up and hack. They work for you now!
The end is just plain very easy.
That's so cool you can turn into them
This game was an absolute treat to play, hopefully it can get the praise it deserves someday
Prey is definitely one of the games I had the most fun in
Thank you for making this. This game deserved better. I didnt know the music composer was the same for doom. I should have known that. I wish they had done more with the vr element in the ps4 version. Would have been an amazing port to pc if you could play the game in vr.
Normally I'm not a fan of horror games, but when I saw Prey shown at a game store, I was somehow hooked. I can safely say that Prey is one of my top favorite games of all time and I'm upset how the game isn't as popular as I feel it should be.
I was in your shoes too, saw it on gamepass one day and figured I'd just try it and fell in love. I would describe gameplay as equal parts half-life and bioshock. Really good.
One of my favourite tricks was using the mimic ability to go through tight spaces like the security stations, honestly one of the best experiences in gaming
I've never explored any game map as thoroughly as I did Talos 1. 100% achievements, 7 playthroughs, referred it to soooo many friends. Prey is definitely one of the best survival horror games released of its decade
prey is one of the most underrated games of the decade, it’s just so great
the goosebumps i got the first time i broke out onto the balcony were unreal, i would give anything to experience this game for the first time again
The fact that Prey was the first game Arkane actually wanted to make, and they made it one of the best games of all time, just for it to be ignored. It's truly tragic
a phantom spawned even at that "safe" elevator you mention at 22min for me - NO PLACE IS SAFE
This channel needs more subscribers. Good editing and very entertaining content.
My absolute favorite genre of RUclips video is
"person discovers the genius of prey and goes deep into explaining exactly why its genius"
I love this game finally getting its flowers. Thanks arkane. Y'all are ok by me.
Just finished it, absolutely great game.
This game is top 5 all-time for ME. This was my first game in this genre. I became so immersed in this game. So they hit the nail on that one. God, I love this game.
When this first came out I watched a playthrough of it. Thought it was really interesting, but never thought it would be a game I played. But after watching through your video its just sparked an interest in exploring this world. Great video!
Brilliant game, just replayed it through to the end enjoyed it even more as I noticed more details and picked up on aspects of the story I missed first time.
I'm so glad you made this video! Every few years I find myself coming back to replay this game bc the world they built, atmosphere, and gameplay itself is just so incredible and fun to get lost in! I'm currently playing through for the 3rd time, & I'm still finding new things or ways to do things I hadn't before. This game is a masterpiece!!
Prey is one of the best immersive games I've ever played, alongside Bioshock and the Metro games. I hope it gets a sequel.
A top ten game for me, watched a few of your vids now and subbed, very well made docos.
Arkane are masters of environmental storytelling.
Dishonored 2's levels are so detailed and dense with stories... it's unreal.
Till date I haven't played a game so artistic and detailed wrt it's utterly beautiful handcrafted levels.
Prey is just as beautiful, consistent and practical wrt it's location.
Too bad we live in a tldr age with "gamers" having short attention spans to actually marvel at what these 2 games have achieved wrt their environments.
currently finishing up my first run, and it's such an incredibly good immersive sim. I put off playing it for years because I'm a huge system shock 2 fan, and I worried it would be a typical bethesda dumbing down of a genre. But NO! Everything is so well done. Affective, realistic writing and dialogue, fantastic art direction, mechanics that are deep but accessible (I particularly admire the recycling/fabricating loop), just... a sterling example of what games can be.
Abigail and Danielle's relationship and that whole RPG questline was so heartbreaking yet satisfying.
No Gravity is an amazing track for the game.
The fishtank was how I always escaped. Never even thought of the other big window
Absolute classic and one of my fav of all time, ive tried to get so many people to play this and all i ever hear is "its boring, i dont know what im meant to do" then i realise why everything is a fucking battle royal brainless shooter these days.
Unfortunately, there is truth to your words. I’m not saying you have to be a genius to appreciate prey, but an appreciation of what Prey is does require a degree of intellectual curiosity that either some do not have, or do not want to use when playing games. I don’t want to accuse everyone who didn’t like Prey of being stupid, but I do think that your average 15 year old, mountain-dew guzzling, COD-addicted teenage boy with the gamer tag “xXpu55yslayahXx69” would fail to appreciate this game.
Just played this game and it’s such a good representation of what to do with an “open” world game. Being able to fly around in space was the most fun thing for me. Exploring all the areas and finding the bodies / people.
I bought Prey on release but didn’t get around to actually playing it until this year for various reasons. Loved both it and it’s DLC.
I recently stumbled upon your channel and just wanted to say what superb work you've done - keep it up! Now, despite having played it through to completion half a dozen times, I'm going to play PREY again.
This game is amazing, finally got around to a new game plus playthrough and the amount of details and areas and all kinds of things I missed is mind blowing, would love to see a sequel personally
I'm glad you touched on some of the less obvious parts. This game has a killer horror vibe to it that never goes away. 10/10 atmosphere
Dishonored series is amazing and I replay it a lot but Prey 2017 took the immersive sim genre forward as a whole imo
Two years later and I am here to tell you, I love your channel and I am so much looking forward to your dishonored video!
If they called it Neuroshock it would have been lauded as game of the year
Prey was easily one of my favorite experiences in gaming. The level design was brilliant, the world actually felt lived in and it was a lot of fun trying different builds with all the variety of powers you could unlock. Then they released mooncrash and I probably sunk 100 hours into that. Seriously just an amazing game.
This was basically the next half life for me, one of my favorite games.
You’re talking about half life Alyx, right? I agree with you. Honestly one of the pioneering games in the VR genre in terms of sheer game quality and storytelling.
I was looking for a quick gameplay synopsis of this game, but couldn't draw myself away from the incredibly detailed review. Sub earned
I own this game, but just couldn't get into it. You talked me into trying it again (I used to say the same thing about Dark Souls until a friend made me try it again, and now I've beaten the whole series). So maybe the second try will be the charm :).
So, did You?
Prey for me was a game I’d beat, uninstall, then a year later reinstall to beat it with a different ending and build, then uninstall. I would continue that process for years… speaking of which, time to beat it once again. Love this damn game.
Genuinely my favorite game.
Played it years after release too, and have tried to urge all of my friends to get into it.
If only they would have called it NeuroShock. 😬 A perfect title for Prey.
Deathloop was a massive disappointment though. I don't exactly have the same love for Arkane after that.
All my fingers are crossed for Mundfish with Atomic Heart. Mick Gordon is coming back for that one aswell. 🙌
One of my favorite games of all time. I remember buying this shortly after launch and then dropping it only coming back a year later to realize what a mistake it was to stop playing.
I wish next half life game being more like this like a metroidvania and with a semi open world it was a complete mastepiece and i would recommend it to everyone
Thanks for sharing mate. Yeah I just got into this game about a week ago and can't stop playing it. It's fun..
Go back to sim labs and get the shock gun from above to blue box after breakout :) (rhs next to the wiped dry erase board)
Im glad you mentioned the "play your own way" approach to things, as when i recently played through the game i didnt know the full use of the Boltcaster as i had acquired Mimic Matter and just kind of bypassed alot of locked rooms by sliding under them with a mug or something, Prey is such a unique experience and i loved my time playing it.
4:37 that small flash is one of my favourite eggs in a game 😅
I absolutely love the care that was put into Prey, and it came so close to greatness, I really do think a couple of small changes would have made Prey perfect, one of the biggest issues I have with Prey is how Danielle Sho's body can never be found outside Talos I, other than that, the rest are just nitpicks really.
Well she isn't real so I guess they didn't bother
Those all sound like nitpicks. Prey is absolutely great, it doesn't just merely come close to greatness.
@@wind2536 Yeah i should have said "Those things would have made Prey great for me" rather than claiming it as a whole, they are nitpicks but they did kinda ruin my experience
a KASMA spy shuttle picked her up before she ran out of oxygen (and some Typhon material) and escaped to the secret research base on Mars, where things went great, I hear.
Prey truly was an immersive sim where stealth is actually optional, I've played some immersive sim like og DE, HR MD, Dishonored 1, 2, DotO, and the core is immersive sim, but felt like 'being passive' is more of the focus. Maybe it's the way I've played it, but Prey let you play the way you wanted, whether stealth focused or use guns and typhon skill, or straight up 'tank everything and let the turrets do the work because I am an Pacifist and the turrets were there by accident, thus relieving me of any cause of harm or responsibility'
I played it on hard and it fell apart a little at the end for me since I had way more pistol and shotgun ammo than I knew what to do with(also laser) . So anyway I started blasting.
Yeah, Prey is at its best when you feel super resource starved, makes it really stressful haha. Especially when the nightmare starts hunting you and you are totally not prepared for it! (why yes, I did pick up tons of Typhon powers haha)
I'm A resource whore so I had a bunch of ammo at the end too