A tortoise flips onto its back: -Fallout 1 I want to know about the raiders Ask tortoise more about itself Agree to help Choose not to help Pickpocket tortoise (chance to fail the quest) Shoot tortoise (in eyes), putting it out of its misery I'm looking for a water chip (Reveal too much information about yourself, causing the Super Mutants to track your vault more easily) -Fallout 2 I'd like some information Agree to help Decide not to help Steal from tortoise, pisses nearby NPC off, NPC shoots you (your luck stat makes NPC miss you and kills tortoise, failing quest) Pop culture reference about the tortoise -Fallout 3 Yes, I will save the tortoise (save tortoise) Depends on the caps (save tortoise) I will not save the tortoise (negative karma gained, all NPCs in area are hostile to you) [Perception] The tortoise seems to have been put on its back intentionally (save tortoise) -Fallout New Vegas I will save the tortoise [Goodsprings: IDOLIZED] I will not save the tortoise [Barter 30] Double the caps and I'll save the tortoise [Sneak 30] Sneak past the tortoise without it seeing me [Guns 10/15] I can shoot one of the edges of the tortoise's shell to fling it back over onto its legs! (points fatman at ground) -Fallout 4 Yes (Flips tortoise) No (Flips tortoise angrily, WHERE'S SHAUN?) Sarcastic (Flips tortoise, makes pop culture reference about pubescent mutant turtles) ... (Flips tortoise)
LoZ Collector then, there isn't any role-playing in The Witcher 3 either. All you get there is the choice of being angry Geralt or apathic Geralt. But dialogue actions aren't all that makes an RPG. In fact, as a long-time GM of several tabletop RPs I would say that having the same perspective but in different shades is exactly *playing a character* in contrast to playing a blank slate. I think the problem with Fallout 4 is that, either it fails to communicate, or based on previous Fallout games, the fanbase fails to comprehend, that you're playing a *character* and not a blank slate. Which, again, could solve itself by being named something else.
Really the ultimate stupidity in Bethesda's writing for me was the kid in the fridge bit. 200 years... stuck in a tiny little fridge... he acts like he has been in there for about 10 minutes and his parents are still waiting for him.
Ich Bin the best part if you go to his parents home before bring him there. Theirs no dialog, they don't ask you to go find their kid. The quest should've been with them to find their missing child.
Ich Bin Just like when you ask the Abernathy mom questions (The game assumes you'll talk to them right at the beginning for some reason) like "Why don't we use dollars and cents" or "what's a Tato?", she responds "Those old things?" and "Fruits change to survive a nuclear fallout". Seriously? She grew up in this world that already had this stuff for 200 years, but she responds like she was using money a couple years ago and knowing which foods are post-war. She should have almost no idea that dollars and cents were a thing. Bethesda just doesn't understand how long 200 years is. Another thing thst bothered me is the Vault Tec salesman still crying over being a "hideous ghoul". Like dude, you've been a ghoul 5x longer than you've been human. Get the fuck over it. The fact that he can remember anything about his human life, let alone YOUR CHARACTER'S FACE, is well beyond ridiculous to me. If that kind of stuff was meant to be humorous I'd look the other way, but no, that's Bethesda trying to create serious conversations and characters.
Bethesda doesnt understand the concept of time. Although I kinda liked the fact the Vault Tec Salesman was reintroduced later in the game they totally missed the chance of having a cool companion that understands how he world was back then, instead they gave us a crappy settler that seems to be stuck in the past, I even wonder how he survived for 200 years. There was this nice moment when you ask the baseball bat selling dude in Diamond City about Baseball and he explains the game's rules in a completely different way. I liked that detail because it kinda showed that people would look at the old world ruins and make up stories in their minds about how things used to be, kind of like the Kings copied Elvis without knowing who he was, based only on the holotapes and pictures they found around the building. Sadly, these details are minute and overshadowed by sheer stupidity.
Sadly that seems like a perfectly logical progression from stuff that was in Fallout 3. A guy who believes he's a vampire! Two crazies pretending to be superheroes fighting! A village that's populated completely by children! It's like a list of individual concepts that someone thought sounded cool, and they just threw them in the game without caring about consistency or logic.
Lies. as a courier, I can confirm that your everyday job is going to people’s homes and blowing their heads off with a .50 cal anti material rifle before then stealing all their caps on their shelf
Yeah same. I’ve actually stumbled upon his channel (through Internet Historian’s “The fall of 76” video) during a very shitty episode in my life when my family and relationship had fallen apart and all I’ve been doing is watching long RUclips videos to fill the void in my head and soul. And now it’s kinda the same old story. Damn
They story completely fell apart for me when I arrived at The Institute. Up until then I could forgive a lot because they were clearly building up to a big reveal and I knew there was a chance that could make up for it. Shaun being your son but also an old man? Okay, cool. But then you dig through their files and find out just how many truly awful things the institute is up to. They're basically monsters. What's your character's reaction to finding these documents? Can he confront Shaun about them? Nope, nothing comes of them. Then your own son sends you on a mission to abduct someone. This is kidnapping. Your ENTIRE revenge story is based around your family being the victim of a kidnapping! Can you argue with Shaun? Can you go on the mission but then save the person from the kidnapping? Can you turn around and tell the people you came with that they can't take this guy from his home? Nope, you can't broach the issue at all with anyone. The game just takes for granted that you want to do this, despite it being potentially against everything your character stands for. So I shot the people I was sent on the mission with. This was immediately treated as me betraying the Institute, which is fine. That's how it would work. But it's awful that that was the only way to do it there. It's absurd that there's zero dialog on the subject. Oh, and to top it all off? The dude they were kidnapping gets teleported away anyway. You can't even save him. Why did they even need me in the first place if they can just steal people from their own homes via Star Trek teleports? Everything about the scenario seemed so poorly thought out, and definitely didn't feel at home in anything calling itself an RPG.
IKR. It's funny how so many miss this key breakdown. It's like you are ready to let Bethesda off the hook for putting the opening on rails. You are almost all in as a gamer at this point, and then Bethesda just throws all their hard work away for nothing. Absolutely no logic to it, on any level.
The Institute was the straw that broke the camel's back for me. The repetitive quests were grating on me, the companions weren't that great because the dialogue was shit, NPC's seemed like truly stupid conversationalists, constantly exposing their scripting as a total mess. Combat is fun, the leveling was good enough honestly but that's it... The game isn't balanced well enough for it to compare with other shooters. But the fucken institute, could've been so cool. I'd though maybe I would get some cool choices or something.... But no, it's just shit. So I put the game down and never picked it up again.
The idea that you read the comments in this thread and thought anyone had "blind hatred for Fallout 4" seems to instead indicate your blind fanboyism. People are writing reasoned arguments and your contribution is "nuh-uh, you're dumb."
Every single day, youtube puts this video at the top of my recomendations right around 4 a.m. because youtube knows I sleep with this video as background noise every day.
This is one of my go-to videos for sleeping as well. I switch it up between Joe's videos, though. Edith Finch is a really good sleep video, for example
@@petermhibbard Lately I've been doing something similar to spice up my sleeping habits. I've been cycling through The Witcher videos, the Uncharted and LOU one, Mario Oddisey and Botw. There's just something about Joe's voice that allows me to sleep while other youtubers just won't do.
"How's that possible? The war was 200 years ago." "Come on. The war was 200 years ago." "That's impossible. The war was 200 years ago". Are you kidding me Bethesda?
But despite what Billy and Bullet says, ghouls clearly do need to eat because in ghoul settlers consume resources, and in Nuka-World there is a terminal entry from a ghoul who used a cloning machine to create food to stay alive. Why would he do that if he didn't need to eat? And Necropolis in FO1 will die if you take their water chip, proving they need water also.
What about “A MAGIC BOAT RIDE?!?!?!?!?! Will there be sea monsters~?”? Like seriously, when people say that Nora is better, I show them this voiceline.
As for the Mother of the Fog, if I recall correctly there is a home with a terminal and some stealth boys that heavily implies the 'mother' is really just a person using a stealth boy to imitate the Mother
That's what the wiki says, that she was a former member of the children prior to their move from far harbor to the submarine base, her house is by haddock cove
The saddest part about the illusion of choice, dialog and having a voiced companion is that Fallout 4's base game had over 100K lines of dialog. They clearly put a ton of effort into it, but over simplified it and forced the narratives on the player instead of allowing actual choice.
@@ArcAngle1117 A lot of people love fallout 4. Personally I really enjoyed it, but I can admit that it's not as good as Fallout New Vegas, but it wasn't trying to be Fallout New Vegas either.
@@ArcAngle1117 It would be tragic if they did it for the purpose of making the game better, but I think it was for marketing. The game director was Todd Howard. On that alone I'd say its not tragic, its karmatic. What's gonna be tragic is watching the same thing that played out with fallout 4 play out with elder scrolls 6. ES6, I bet you, is gonna be the same thing as fallout 4, but with swords and magic. Prob gonna have mostly positive on steam, some people are gonna like the slop, and some are gonna complain that its worse for all the same reasons. My greatest hope is that I'm wrong and it is even half, no even just a quarter, of the spectacle that 76 was (I have no hope of it veering toward a better path).
It'd take years for someone to Frankenstein together a New Vegas-type experience into Fallout 4, but I'd love to see the game's RPG elements fully realized by modders. And I'm not talking about the community project to literally turn Fallout 4 into New Vegas, I mean that you could take Fallout 4's world and piece together another New Vegas out of it. The ingredients are there in the story, factions fighting over a relatively untouched and advanced part of the wasteland, interesting companion characters that make you appreciate certain elements of the Commonwealth or other parts of the wasteland, plenty of locations to deal in sidequests and so on. The problem is that Bethesda made an Action-Adventure game with a modern crafting and building system where as most people wanted an Immersive RPG where you could debate the true meaning of morality and sentience with a man who just found out that he's a robot. You get glimpses of that, but they're almost always overshadowed by the gameplay loop, making them the exceptions, not the norm.
Except for the fact is 76 word was not a massive collection of combat Arenas combined together as I thought it was going to be along with everyone els. and the fact they dumbed down the vats so in some ways the combat is worse than falout 4. and for the cherry on top there is no RPG mechanics so yeah except for a vary few number of quests like 4 only 4 one for each faction so yeah. (I'm so happy I didn't spend 80 dollars for skins)
TBH, all of the major design problems with Fallout 76 (removal of conversation, simplification of game loop to JUST "exploration, combat, gathering") always remind me of this video. He called it for sure, and we should heed these points in looking at Bethesda's future works.
Except they not only didn't bother with the story in F76, they didn't bother with much of anything, it seems like. And there are still some magazines out there praising fixes of major bugs as "Bethesda improving their game after release." And @Samurai Shampoo : Time doesn't stop in F4, it just slows down. It's literally the first Fallout where time doesn't stop in Vats. And while technically both are just cinematic aimbots, it's much dumber in F76 because one can just choose to ignore it in any other Fallout game, and there one uses it only on NPCs. F76 is literally a PvP-Game with a build-in aimbot, and that is what makes it so much dumber.
@En' Peacee Shekelstein hindsight? Lol. I knew it would be failure the day they announced it. They really need new CEO's at these gaming companies, or something. Idk. Clearly baby boomers don't know how video games work. They don't care if it works though, just if it sells, and that's really sad. I think 76 was a test of what they can get away with. They wanted to see if they could get away with just remaking fallout 4, but with no story whatsoever. Fallout 4 only had like 50% of a story, so they were just going all or nothing, and thankfully it failed.
37:17 I understand having a functional combat system alone is an achievement for Bethesda and that's not sarcasm either, it must of been very difficult for them to get this to work in their Frankenstein engine since it feels like an entirely new shooter rather than magically spawning bullets in front of the gun like you're casting a spell." I'm sure they're in the credits but Bethesda had to pulled the programmers off of DOOM for a few months to make a functional first person shooter combat system for FO4 because Todds team didn't have a clue where to even start. I remember seeing in a DOOM developers diary about how much they hated it not just because it interrupted the work on DOOM, which they where in full flow but how the programmers had to break FO4s engine back down to basics and rebuild _Everything_ from the ground up; how the guns are codded, animated, hit detection, AI behaviours, optimising and path finding to use the environment as cover.
This reminds me a tad of something that happened during the original DOOM's development. At one point they had to drop everything and start working on a SNES port of Wolf3D, because IIRC the person they initially hired to do it was under a contract that ended up licensing the port to Interplay (gee, what a coincidence); who demanded that the port be finished by a deadline that the original programmer couldn't meet. History repeats itself in strange ways.
Something that you might have missed. Right before the colter fight, you can find a fusion core in a generator. If you remove it like any sane person would, gage has special dialogue that colter's suit's power has dropped by 30 percent but it "still won't be enough." They went through the trouble of adding choices, but didn't make them meaningful.
@David Os it's something you can do, it changes the fight, but it's just a number tweak. It doesn't actually change anything. I don't think it's meaningful
Very good point with the "becoming boss" system. Say you become arch mage at the college of Winterhold in Skyrim. That is where the fun should start, not end.
When he said 'There has never been a Bethesda game where being the leader of a faction felt rewarding' I had to stop and think for awhile... but he's totally right. There's nothing in Morrowind, Oblivion ,Fallout 3, Skyrim or Fallout 4. Being made leader is meaningless, and it's something they do constantly. It's always the journey, the destination is that you're leader now, whatever, go do something else.
Becoming the leader of a faction for completing quests for them is pretty dumb either way. "Oh, there's that important issue, let's talk to our leader about it! Wait, our leader hasn't been here for 3 years now... well, we're fucked." The role of the player doesn't fit the leader of a faction, at least not the way it is assigned in most games. Having influence on important decisions of the leader as a champion or whatever, that works, but not being the leader. That would only work if you have a big inter-connected story line (confined to one city or smaller separate story lines in each city), not something you just do and it's over.
planescaped atleast in Morrowind your choices matter. If you joined certain factions it would make it so you couldn’t join rival ones. That is cool but it’s the rpg elements they are steering away from. I doubt that will ever come back and I think ES6 will be more of what fallout 4 was like... not a bad game just not a great rpg. Wide as an ocean deep as a puddle like he said in the video.
11:23 this vid is old but I thought it would give people a laugh to know that my dad had finished everything there was to do in Skyrim but was convinced he still had hours of gameplay left because he just kept doing those repeatable quests over and over and over to the point where he started complaining that there were so many of the same quests in the game
These dialogue options remind me of how I talk to toddlers to make them feel like they have some influence. Asking, “Do you want to take a bath first or brush your teeth first?” No matter what they answer they’re going to bathe and brush their teeth in the end. That’s what these dialogue choices do!
Yes, I was talking wwith someone and said recently that most modern role playing game's by Bethesda consist of a choice of order, rather than the order of choices most role playing games give, for no matter if players decide to give faction 1 or 2 the focus, its kund of meaningless in completion, since they will play through the same story ultimately I think in older videogames they produced E.g: (Daggerfall, Fallout 3, Morrowind) players roleplayed in two ways, one informing the other; 1 was through the obvious way, making choices in exchanges of dialogue. 2 was pretending these (no matter how impactful in context) impacted the way you walked through the world/how people percieved u... I think in Skyrim/Fallout 4 and Fallout 4 online, only the second role playing type remains; pretending... only I'm not pretending my choices mattered more than they did... I'm pretending I had choices at all, only once I reach someone unlike in Daggerfall, Fallout 3 or Morrowind...nothing matters, I have no options presented to me... nothing i've done or can do does anything, who you pretend to be in The Elder Scrolls Skyrim is unimpactful on the videogame itself only your preception of it; you can't roleplay as anyone other than the Starborn, or Glitchborn or Dragonborn. Syrim/Fallout 4 and 76 (I haven't played Starfield yet) are videogames where you pretend to roleplay, rather than roleplay something you pretended
They have plenty of smart people there. They’re doing this shit, because they know what they’re doing, they’re planning everything ahead, should they choose to make NV2, they would’ve done so (whether succeeded or not is another big question). Ever since Fallout 3 they started going the opposite way the original were going. They do this, because they can get away with it and earn far more while creating a bloated, generic game, nearly anyone can pick up and get in, than trying to make a game for narrow audience.
Yes, the player charackter IS a synth and so is the PC in skyrim. Can tell that by the fact that they have lenseflare, so they must have cameras insstead of biological eyes.
Memellyssa what are you on about? When we see Shaun get taken, that’s 60 years prior to when the Sole Survivor is released from his cryogenic pod. The child Shaun in the Institute is a synth, real Shaun is Father.
@@powfoot4946 Sorry but, and as a lover of modded skyrim, that's just kinda wrong. LONG TERM, perhaps, but Skyrim on its own smashed records and hasn't seen an attempted copycat since.
I have stopped watching T.V. All I watch is youtube content, specifically long video essay-type game critique channels have taken over for me. I love this content.
I love how this video is still getting daily comments/discussions even 4 years later. Really shows the level of excellence in Joseph’s ability to critique and spark discussion. I can’t wait for the Witcher 3 upload
Yeah that 200 year old submarine quest was such a let down.. wow a 200 year old sub with a surviving member! "Fix this so I can leave pls" "but how did you survi...." "just fix pls" So much potential wasted, like you said.
@@fulcrumthebrave5715 yeah...thats kinda the point of the issue we have with the quest. Making someone not need food to live isn't a small retcon either. If Bethesda doesn't want to even play lip service to the lore then i feel justtifed in believing that 4 and 76 are not really in the Fallout universe.
As a Bostonian the lack of depth in quests made me really disappointed. Salem had the potential to be rife with weird occult stuff and witch references, but instead there's just a deathclaw that you either kill or get something for.
Not to mention the lack of depth with the Triggermen, or rather, the absence of a simple story about a gang war between the Irish Mob, the Triad and the Bratva
Yes! and it's hilarious because there is literally no other line with emotion in the entire game with exception to perhaps 'Shaun, they took him'. as if the voice actor recorded those two lines first then couldn't be buggered anymore.
JustinNasty don’t blame them, you have to blame the direction/director. As an actor, you do as you are directed to. If the director didn’t like how the voice actors said the line then they wouldn’t have been in the game.
For real. I rewatch his videos all the time. It’s a genuine testament to his skill how good they are on multiple watches. Waiting patiently for the Witcher 3 and Cyberpunk videos 🤞🏻
Story of Fallout 7.5: Your a man who finds himself in a vault all on his own, except there are 50 babies. You raise them all 30 years before a strange mole/human subspecies raids your vault and steal all your sons and daughters. You exit your vault and embark on an epic quest to find and reclaim all 50 of your daughters and sons. But it turns out that your sons and daughters decide to join the mole race. And you are left alone in the waste, with all 50 of your children disowning you. sad....
It then becomes my mission to kill all my offspring. They don't deserve this cruel misery (hopefully the game won't be shit enough to not give me that choice, my character will be a psycho)
then you decide you must save one of them called father but he's really named shaun. then one of them turns out to be your real father despite you being older than them and you have 4 yes options to save both of them and one to save shaun. if you save shaun, you have to pass a speech check (110 intelligence+you have to have every possible buff in the game) you have to fight 10000000 molerats and once you do the game ends with a cutscene of an ant hill getting nuked and it zooms out and transforms into a vault getting nuked. war. war never changes if you choose to save father (oh yeah did i say both of them... nah) despite all of your children turning against you, he'll side with you and you run out of the vault where the end game cutscene of you running out of the vault mosaic's into you coming out of the womb and getting nuked inside a hospital. war. war never changes. then fo: van buren gets a full release and the world is fixed and everyone irl is happy asf and takes acid on the daily and no longer has to work or do anything
It’s weird to me how Fallout 4 had such a shallow story, yet Far Harbor was so close to achieving New Vegas levels of deep narrative. It almost feels like two completely different games written by different writers.
I was underwhelmed upon release... After trying a second time I found more enjoyment, but I never had to TRY with Oblivion, Fallout 3... Skyrim was the beginning of the linear quests and handholding, it stopped feeling like a sandbox. I want to be able to ruin quests by killing certain characters, I don't want invisible barriers. I want factions to react to me building a bad rep with them. I want to feel like the decisions matter. Because no matter how you play Skyrim everyone reacts to you the exact damn same.
I'm sorry, but saying you never had to try with oblivion doesn't sound right. The game forces you to grind to level efficiently so as to not get destroyed at anything above normal difficulty.
When I for the very first time stumbled upon the quest "Last Voyage of the U.S.S Constitution" and came to the section that required skill checks. I honestly thought that i had accidentally installed a mod that added that feature. This is the first time that I learned that it actually was a feature in the base game, and i asked myself "Where is the rest?".
Tobias Barbo the people behind the USS Constitution quest were the only ones who had played a Fallout game before while the rest were told what a Fallout game was.
It was so weird, wasn't it? It's like the game designers suddenly remembered they were supposed to be making an RPG, and then they forgot again right after. I almost dislike the fact that it's there because it feels out of place and it reminds me of what this game could've been.
And the first bobblehead at the same time. Ughh. And killing a deathclaw in the first hour of playing. Say what you will of Fallout 3, but it didn't make that kind of blunders.
It isn't particularly hard to repair. Everything except the torso needs only steel to repair and there's a shit load of that in every settlement. And the torso material is not hard to find either.
I’ve played it like 46 times and everytime I play I start the game and get sooo bored of loading screens and running around to find stones and tablets and shit for the first 2 hours of the game. And it’s just easy asf.
I really want to experience Bethesada at their best but I have other fantasy stories for that niche, and fallout really doesn't interest me in that way. also I'm trying to cut down the number of dragons for personal reasons. aaaaah. why must the best bethesda game (including feature bugs) be all about dragons?!
I remember playing a mod for Fallout 4 in which you could join the Enclave (new quests, areas, uniforms etc.). There the faction actually made sense. You were recruited because you are a "pure human" and naturally a "pure human" belongs with the Enclave. Then you only join them, but you don't become their leader within 10 seconds after farting on their direction. The conclusion of the mod story-line was that you couldn't join the BoS anymore (they become hostile), but your mission was to further the Enclaves goals in the Commonwealth as you see fit. Sort of like an independent covert agent. That means you can role play into taking over the Institute to to get access to their scientific advances, or lead the Minutemen and secretly build an Army for the Enclave. Something like that, I played it like 2 or 3 years ago, don't know if they've done anything with it since then. Despite it's limitations I liked the mod.
You know, I didn't get that reference until I scrolled down and saw this magnificent comment. Thank you, my sides are now in pain and I'm laughing profusely.
"They are not that bad if you just do them every now and then. It's just a way to get extra xp." -Captain- Then why not just have it a specifically designed quest and then be done with it. And then have that quest do an effect on the actual world itself.
i like how the nameless child of atom sounds out an "aagghh" death rattle right after having his head explode into mush. like, where is that noise supposed to be coming from?
Watching this in 2021. Love how at the end you casually fix some of the most significant plot holes in gaming history while also creating meta commentary on player agency while also saving the studio resources and time.
I gotta say, the most surprising thing in Fallout 4 to me was one of the thing you mentioned.... just how VERTICAL some outsides of buildings were..... There are entire networks up there
New Vegas was my favourite game that Bethesda didn't want to make... and wasn't. Aside from that it'd definitely be the Neverwinter Nights games(not the MMO) and that already was made better by the community fixing it. After that, it'd have to be Obsidian, and then Skyrim with the mods actually being allowed(as they decided to fuck that over multiple times, and the base game ruined mage-play), and they created the meme that IS bethesda from their skyrim mod BS that has lead their status to this day even. They used to just be the "release a bugged game, only play with the community mod" company and fought hard to be the "idk check if the mod works the company is fucked".
@@lifeisvanilla6047 ummm... what? Sorry, but that paragraph is really hard to follow. It's like you forgot to type in a few very important sentences and I'm lost.
Omfg the molotovs. I'm very happy you mentioned them. The enemies flick them at lightning speeds with a very quick animation you might not even notice, but they will one shot you before you can move. Frags are less scary than molotovs in that bloody game. I died in survival to molotovs more than anything else
I lost count of how many times I've watched this video. It helps me a lot through dark times and also is one of your best in my opinion. Good job, Joe.
Get into podcasts or audiobooks. They save my sanity during lockdowns, and just depression overall. Similarly to youtube videos, but these two can actually teach you something productive lmao. I live alone so without those i would definitely go insane. And i work from home too, so imagine being in lockdown and your only actual face to face human interaction being going shopping once a week and visiting your friends the same day... and thats all for another 7 days lmao.
@@aw2584 oh, I do listen to podcasts on a daily basis, actually! I also am a host of one here where I live (Brazil). But I do agree: podcasts saved me as well and taught me a lot. They were crucial to me during 2020, as was Joe's content.
Hey, I hope you are doing okay. I don't know what you are going through, but maybe professional help is the answer, or talking to a trusted friend about what you are going through. People care about you, even if it may not feel like it at times. Be safe and take care.
Interesting going back to this video after the Fallout 76 announcement, it seems as though they’ve fully embraced the cycle you talked about and ditched the rpg elements almost entirely.
It's even funnier going back to this video after it released seeing how little work they put into improving the cycle when it's basically the only thing they're trying to do.
What do you mean, "almost"? There's no NPCs to interact with, just robots and targets (sometimes one and the same). The only role playing is in the player's head.
when it comes to level design, it's not too uncommon for them to make their own quests. What I think happened was.... They sent the engineering team and game designers on a mission to create great looting and crafting materials that were balanced and AI that wasnt broken and terrible. And then for the level designers, they gave them a lot of art assets and free reign to make interesting locations... But didn't put much focus on making custom coding or scripting. Custom scripts aren't nearly as flashy as unique art, and there's so many quests it would just be impossible to do for all of them. Building a game as big as FO4 is very complicated, and if you've ever watched a speedrun of it you can tell just how breakable the quest systems are. There are a lot of quests you can access early simply by going to the right place. Bethesda has always wanted to make BIGGER games. They achieved that through modular assets and procedurally generated quests - smart shortcuts that are pretty easy to do. But this does not work for writing and quest design. Sure, some stories can have similar summaries, and even "The Hero's Journey" has an 8 step cycle at it's barest bones, but people fundamentally want to have unique experiences. This is why I've since given up on Bethesda for delivering good narratives.
I remember playing Skyrim's thieves' guild questline and in the end being asked to GIVE MY FUCKIGN SOUL to a daedric prince(ss) in exchange for some vague "thieves luck" and the only thing I could do was to say "yeah, whatev let's get on with it". Yeah, I don't mind being eternally bound to service to a deadric prince if that means helping a bunch of dudes I barely know and getting back at a man, who doesn't even care about me, I just happened to be in his way. I really couldn't play anymore, my character just stopped being real at all. Christ, Bethesda.
It's the fact that they force the whole dragonborn on your character for me. Like it's some kind of chosen one, I'm not a fan of that, what's the point of having a blank slate character if the slate isn't blank after all? (Plus it always feels weird that a Khajiit or an Altmer is a dragonborn idk)
@@projectnaiad4534 I've just created a headcanon for my character, where she never figured out that she's the dragonborn, because she was too busy keeping up with her family of three. Lol (Yes, the main quest is that unappealing to me)
@@projectnaiad4534 to be fair, they also kind of did it in Morrowind with Azura telling you " yeah you're a reincarnation of a Tribunal saint, go kill your old friends who are now pseudo gods."
I installed a mod that makes guns feel like guns, so most enemies unless in Power Armor or some kind of mutant can get killed by a single well placed bullet. It makes it much harder for the player too as you die really easily.
why is it imbalanced and unrealistic? sure i can take on like 4 magazines of. 45 acp in close range to the chest while I wear my combat armor and slacks
Sounds like a good mod - what is it? I play exclusively in Survival mode and slow my XP progression so that most of the time I can die to a single bullet or grenade or melee attack, but likewise I can usually kill an opponent in a few shots. It's refreshing to play this game and actually fear the enemy attacks.
@@GreenEyedDazzler taking multiple magazines of a heavy assault rifle and living= balanced Taking One well placed bullet to the cranium= autistic and bad You sound like a moron dude
I look at fallout 4 as an "arcade game", where you go out and earn exp, or "points" if you will, not invested in any story or characterbuilding, but just plain fun
The Minutemen are not a faction. They're a safety net. Just like Yes Man in New Vegas. They are an extension of the player character. They can't be made hostile and they'll never turn against you. No matter which of the three actual factions you choose to side with or even if you decide to just kill them all, Preston and the Minutemen will be right there beside you. If you piss off both the Railroad and the Brotherhood before getting one of them to help you build the relay that gets you to the Institute, thus breaking the game and making the main story impossible to finish, there's old Preston Gravy and his merry band of useless cannon fodder to save the day. Bringing in the raiders from Nuka-World to pillage the Commonwealth doesn't even phase them. Just a quick "Grr I'm mad at you." and then right back to work like nothing happened. Or rather you go back to work while they stand around and wait to get shot. Hell, the Fiends in New Vegas were nothing but a gang of crazed drug addicts and they were better organized and more motivated. They took over an entire section of the map, including a Vault, all by themselves. They didn't need me to do it for them. Although that does sound kind of fun.
But "Yes Man" made sense in-universe, even his "respawn" is explained, and you could completely ignore him for any of the other factions. You even could actually kill him (as in: he doesn't respawn) if you chose the right weaponry. Prenston's Pals are clearly and openly visible only there as that very same safety net. And no matter how much you try to piss them off or avoid them, they will always be there and occupy the neighboorhood you lived in and that you rebuild without your permission. I'm not even sure wether the main story progresses until you meet them. I think I would have preferred if you found blueprints and then use them to build the relay yourself (which is what ends up happening, just at different places) and if there is no human to input all the stuff in the panel, you get Codsworth. With him being a robot, it would actually make sense to be completely 100% obedient to his owner.
Yes Man is not just a safety net. Also there's a huge difference in execution here.. in the Yes Man quests, you get to influence over 5 factions to your own side through various branching quests. Meanwhile the Minutemen get you to capture settlements. That's it.
I remember singlr handedly killing Yes Man, House and Ceasar without even being asked. When I tried to kill side characters in F04 I was REALLY dissapointed
Lol I hated it, also doesn’t make sense how he says he can’t remember anything from before the bombs yet when talking with Kent Conway, the Silver Shroud guy, he clearly remembers an episode of it.
@@NotHarpoGroucho It's not a be all end all solution. This would change conversations and side quests in small ways, but it more closely fixes the issues people had with the institute. My self included.
At first I was like: "Yeah, i'll listen for like half an hour and then play games." I watched 2 hours of it and then was like:"Why the hell am I still watching?" This video was really enlightening to the peculiar feeling I had when i played Fallout 4. Thanks alot for the video!
It’s funny that Emile says “ they rip the pages out of stories to make paper airplanes” when he and the other writers continuously retcon and change lore that has been established by that point for over 15 years.
He has a lot of audacity saying, "We gave these people normal sticks to play with, but they started pretending they were swords instead >: ( " like it was the players fault they had to make their own fun. If most people aren't engaging with your story, then maybe your story is the problem, Emil.
@@Edward-Not-Elric his ego will never let him think it could be his fault. He has real contempt for the players given the many things he's said and the way he talks about them.
You take The Sims and remove the need for constant attention and pooping. You take Sim Farm and remove plagues and fence breaking cows. You take a FPS and remove the need for good reflexes. You take the previous Fallout and remove the satisfying ending. Then you keep some bugs and add expensive DLCs just keep it Bethesdaish. What you are left with is Fallout 4. aka Sim Refugee.
I don't think you've ever played ArmA 2/3 in that case, if you had you'd think differently. You might have only played the campaign, in which case you're right, the campaign is dead easy and frustrating.
FMFvideos basically, The Sims = Fallout 4 ... what a fucking circlejerk this is, you people need to get over yourselves and realise it's just a videogame. fuck off.
What if they got rid of the whole child kidnapping thing, and instead the Institute kidnapped multiple people from Vault 111 instead, your spouse among them. They opt to leave a few behind as backups, with you being one such person. As you're playing, you start to uncover evidence that one or more of these people that were kidnapped are involved with the Institute in some way. This would still make it a mystery you get entangled in, but remove the urgency that should pull you away from building settlements or running side quests...
Bingo. Mind you the settlements can suck it, I swear I never want to hear Preston again; "Hey, there's a settlement that needs your help. I've marked it on your map."
I'd take you, travel back in time and try to convince Bethesda to hire you as a writer, because this random comment I found in a RUclips comment makes for a better main story.
Rodneeey You could deliver drugs to them, but you were more just helping the Great Khans, which I don't really see as a Raider group so much as a simple tribe anymore.
Calling the New Vegas Great Khans and Powder Gangers a division of "raiders" is idiotic. If you do that you may as well count the Gunners, Forged, Talon Company and Triggermen and Children of Atom for Bethesda.
To me, New Vegas is the definitive Fallout experience, at least among the 3D ones. It's got the best story and writing by far, the most interactive in its narrative, the best world design and best RPG aspects. I know the action is better in Fallout 4, but that's pretty much it, the experience New Vegas offers is so tight that I'd take it every time
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I've just started playing it again on PC with a hundred mods. Cyberpunk has been updated and I'm like Nah I'm good with Fonv haha. That's a real game 👍
Your described three phases to the game sums it up perfectly, especially for me. As near the end of the story the game felt like a chore in areas. settlement --fight--loot repeat
Well that is the core of the progression mechanic, like i.e. a Diablo game. However, there are a lot more elements than that, which make the game much better than a Diablo game. I will draw my comparisons from: a) Fallout II, b) Fallout III, c) Modded Fallout III. For the sake of arguement let's say there is no non-linear story, which is a bummer for anyone who has played Fallout II. Because of that many people say that Bethesda Fallouts are more like the Fallout Tactics which was a spinoff and not the core franchise. Anyhow.. Immediately you get 3 advandages: 1) unique turn-based combat system OPTION (obviously hundrends of mods to tweak it to your liking), 2) mature black-humor atmosphere/theme like an adventure game or a novel, 3) open-world. And there you are at Fallout III. On top, you get most of the 3 main improvements of the mods to Fallout III (which are obviously the improvements that the community wanted for the game): 4) Playable real-time shooter (there were dozens of mods in Fallout III to make the vanilla game an adequate shooter), 5) sim-mechanics such as settlements and companions (hundrends of mods for that in Fallout III) 6) Survival-mode (countless mods for that too - all trying to balance realism with gameplay) What this means? a) That Fallout IV is actually a Fallout III with the mods built-in and b) that only modded Fallout IV will reveal what the game truly lacks. And yes there are so many mods trying to improve plot-holes and non-linearity of the story, along with enemy AI... but only a review of the Fallout IV mods will reveal the true critique of the game. Until then, please note that there are already 6 reasons that elevate the game above a simple Diablo game (also a linear game)! Sure, the pseudo-options could be skipped, but these also give modders food for thought and a way to fix things! After playing modded Fallout III I have concluded that Bethesda games have been designed to be played modded!
the way i played the game it felt like that all the time. in general i like to go slow on rpg games like skyrim or such thus i like exploring just that there isn't much to explore, not even encountering random quests. it felt like the game wanted me on a trail i didn't chose. even small details like special weapons were switched with legendary weapons which felt like a way worse diablo loot-system.
Its so painful to hear but its true :P I wish BGS just allowed Obsidian to make Fallout and they should keep TES and Starfield as their own. Bethesda clearly doesnt and has never understood Fallout
@@TheRealNobleSixx I think it could be. They are still praised for their writing. Outer Worlds might not have been a huge success but I dont think anyone can say the writing in it was bad. Id say the writing in Outer Worlds was tons better than anything in 4. Gameplay as well Obsidian could probably make it feel way more modern and less clunky
1:45:25 Actually, someone on tumblr found out that if you just pickpocket all his ammo, you can make the fight into more of a pushover than you do by using the squirt gun. Definitely not an intended route, but there’s a great sort of feeling when you find a way to play the game’s engine against it.
I never understood why does the Institute make robots that look exactly like humans, have near-human intelligence, are capable of simulating complex emotions and feelings and make them mop the floors. I guess it's because they want to be as close to slave owners as possible so that the railroad has a reason to exist.
Of course you did not understand it because you want to be invested in story but you realise it does not make sense because they did not give a shit. Everything in the video is painfully true.
pretty much, the devs forced the institute into that role when naturally they would've never done such a thing, hell all major factions look like they were forced into their roles. like who would the brotherhood ever go after the institute? most of their tech is beyond what their code calls for, and even then going after the syth's doesnt make sense.
+Thekilleroftanks The Brotherhood actually fits quite nicely into the role they were given. The Institute creates weapons and other tech that could be dangerous in the wrong hands. That being said, the massive militarization of the Brotherhood is another thing entirely and does not fit with the Brotherhood we know or Lyon's splinter group.
User Name not entirely. yes they dont like tech being in other hands, but seeing the west coast brotherhood was the most LIBERAL group, and even they didnt considered new tech to be that much of a threat... do you really believe the brotherhood would go after them? also add on the fact they're more or less committing genocide and not do the thing they are known for, taking the tech and making sure it stays out of evil people's hands... so naturally making yourself a known force, and killing all syth's on sight kinda makes finding their base impossible.
Thekilleroftanks Considering the surrounding groups were tribals and barely put together government, I'd say they had no reason to *at the time*. They didn't go after new tech because new tech was essentially scrap houses and plumbing pipe guns. When the NCR started to advance and fix up significant old world tech and start creating their own, the Brotherhood stepped in and they went to war. Then you have the Brotherhood and Enclave war, where we know for a fact that new tech was being created, but that did not deter the Brotherhood. There's a precedent for this type of action already set. What I meant was that the Brotherhood's goal in the Commonwealth is not as 'forced' as the other factions, their methods, however, are.
41:00 Deus Ex: Human Revolution actually found a solution for this problem by moving exploration-important skills deep in the skill tree while also hiding exploration-boosting items in hidden locations and rewarding XP for exploring. So you can play it as a shooter and get less XP (but still enough to get combat skills) or you can explore more and get more stuff to improve your exploring. The game is rewarding you for your style. All Beth needed was to learn from the others.
@@SaberRexZealot Honestly I'm afraid of what they're going to do with the next one, if/when we get it. Mankind Divided was straight up chopped in half so they could sell the other half as another game. Which sucks cause the gameplay is genuinely awesome and had me on a second play through just so I could get enough of it
According to their recent AMA, nothing like that is in the works or even the plans. Coupled with F4 being a success and therefore undesirable to part with, it doesn't look too good for Fallouts as rpg.
I just realized a minor plothole. When you converse with the Far Harbor Institute guy to ask whether Kasumi is a synth, he shrugs it off saying either "she's not one of ours" or "a unit that was reprogrammed". His devil may care attitude about contradicts how the Institute feels about synths: they admire them as their creations and as "the perfect machine" but are deeply fearful about their capacity for destruction and would absolutely would want to make 1000% sure she wasn't one, because a synth in the hands of someone else is a recipe for disaster. I know that he's a minor character put solely to patch over another plothole but man he's handled badly once you think about it
On PlayStation there’s a mod called “Saving Survival Mode” which adds a quick save option. I agree, survival mode is borderline unplayable without a save option. I don’t have time to lose an hour of progress over bloodbugs and Molotovs, but I love the sickness and adrenaline mechanics
Id pay 1500 CP if you could even start the game in a different manner or even starting in a faction and deciding whether you would stay and thrive in that faction or defect to another or even create you own
there's a terminal in the institute which talks about Courser Synths having what is essentially VATS without any tech, you can use VATS before picking up the Pip-Boy in Vault 111
@@Lunartic_ yes but its tied to the Pip-Boy in the lore, it even means Vault Tec Assisted Targeting System. Meaning now in Fallout 4 it is only usable by Pip-Boy users and "select" 3rd gen synths
@@thisismysuperawesomeusername It's not tied to Pip-boy in the lore. Bethesda renamed it to VATS because they can't call it "aimed shots" like it was in the original Fallout. VATS has no place in modern Fallout and it's only there because Bethesda doesn't know what makes a Fallout.
@@Lunartic_ got me there but in fairness they have re written the lore several times so this probably is a thing now as shown the the VATS video for fallout 3 as it's shown as a piece of technology or software or whatnot. You're right but who knows what Bethesda think about Fallout's lore now
I think I'm supposed to ask you all to hit some bell notification as well as subscribe now, so you can see my stuff? Maybe? It should be next to the sub button. I think. This RUclips change confuses me. Here are some answers to some questions I think some people might have: The song used at the very start is Brahms: Tragic Overture, Op. 81, taken from the in-game classical radio station. The song played a few times through the video in short clips is Train Train by Lynda Carter, or Magnolia in the game. There are links in the description of this video to my first Fallout 4 video, the presentation Emil Pagliarulo gave, and MrBTongue's video that I mention near the end. The guy I show at 1:16:35 is Steven Moffat, the writer behind BBC's Sherlock and most of the recent Doctor Who seasons. I like a lot of his work and I am cheekily poking fun at him there, because he has gone on record stating that he makes up a lot of stuff as he goes along. Which often gets himself written into a corner. Another example of what I speak about there would have been the opening of Season 5 of Breaking Bad--the writers stated that they had no explanation for a certain item a certain character was revealed to have in a "flashforward" sequence there. It worked out well for them in the end but like I said it takes balls. The mods I show briefly are: Interesting NPCs (by far the best Skyrim mod there is imo) - www.nexusmods.com/skyrim/mods/8429/? Electro City for New Vegas - www.nexusmods.com/newvegas/mods/37908/? I am extremely pleased with how this video turned out. It was hell to make and took way more hours per finished minute of video than usual. There are probably a few moments I could have cut and cleaned a bit, but I'd say there's no more than 5 minutes of superfluous stuff in the video, which is pretty good considering how long it is. There are also a few things I could have spoken in more detail about--the settlement system in particular--but to use a shitty computer analogy my brain was running out of RAM to keep all of the points together by the end. Thank you for watching and reading this. Consider giving the video a like if you enjoyed it. And this video took so long that I want to shamelessly plug my patreon. Pledging a dollar now gets you 24 hours of early access to new videos, starting with the next one on The Last Guardian. www.patreon.com/JosephAnderson
Well, I was just refreshing your channel for about an hour before the video came out (for real, no sarcasm), but I suppose I can activate notifications. Cheers man, I love the content.
Seems like they've heard you, in Fallout 76 they removed the story, NPCs, dialogue, and basically most of the RPG elements. Awesome video btw. I love bethesda games and played them for thousands ( yes not hundreds, thousands, I don't have a life ) of hours with a shitload of mods, but daaaaaamn my eyes are rolling so hard everytime I see something half-assed that it hurts. Funny to see that thousands of people come out with better ideas and plots than them to fix their shit.
@CommanderKyro 82dude, calm your tits, he's not to blame for the way Bethesda thinks and he doesn't seem to be against 76 ( and this has nothing to do with petty right or left politics)
@CommanderKyro 82 >you putting people in their "places" >Lol Who the heck do you think you are? Shiny's criticsm as well as some of your own are valid, however you putting someone in their place? You are nobody, you are nobody to me and to Shiny and you're definitely nobody to this fellow. I think you should take your own advice
"The mother of the fog" is explained. You can find a house in far harbor that contains stealth boys and letters similar to the ones you find with the CoA mother statue
Just play New Vegas, it's by far the best of the 3D Fallout games. Or Play 1 or 2 if you're into those kind of games, they're really good but not for everyone.
I just so happened to find this video and its three years later. Mr. Anderson, you are by far the most thorough, articulate, comprehensive narrator I have EVER heard! Everything you stated is what EVERY person has thought that has played Fallout 4. I could not have agreed with you more when you said at the end how Fallout 4 "could have" been the game of this generation like CD Project Red's The Witcher 3: The Wild Hunt. Every quest in that game lead to some consequence. Thank you for taking the time to say what we all were thinking. I hope the creators of F4 were listening. Maybe they will learn their lesson when Fallout 5 is thought of. Once again, I tip my hat off to you young man. Good show.
Yeah, it was developed by BGS Austin for their first game, pushed out about a year before they wanted it to, and the microtransactions are from Bethesda Publishing. I’m not sure why this is so confusing. No fucking shit it was developed by BGS.
Vice Lomberty Their other games aren’t that great either. Fallout 3 was meh and Fallout 4 was awful. Skyrim is a dumbed down oblivion which is a dumbed down morrowind. They have never been amazing we just saw them through rose-tinted glasses. Hell, just remember the horse armor.
AidenNapalm to me personally, Skyrim is my all time favorite game, fallout 4 is good, Oblivion was pretty good but quirky and awkward. And I never really got to play Morrowind but it seems good
I completely agree though as someone who doesnt really like fantasy stuff but loves Fallout and post apocalyptic stuff, I really dislike the way BGS has forced this weird balance between exploration/adventure/fps and RPG. It might have been revolutionary with 3 but they really should have learned how to properly do it like Obsidian did with New Vegas. In some way Fallout 76 is a game that they wanted to make. Its not really an rpg and leans more into the phases that they seem to want more. And then Wastelanders is clearly taking the ideas and improvements from New Vegas and its actually, in my opinion, a better game now that Fallout 4 ever was
The point you made about Power Armor/Fusion Cores is quite accurate, I feel. I'll have literally 100 Fusion cores and I'm still hesitant to use Power Armor, for some odd reason. I've been using it much more in my most recent playthrough, though.
Seriously professional quality video (better than that). Very well thought out and produced, to say the least I am extremely impressed. - The way you go about explaining your ideas are very engaging, (at least as someone who has played from Oblivion onward) and I am never left bored with what you have to say. I am watching. - A++ Editing - Every criticism is well explained, backed up and thoroughly dissected. Bethesda devs need, imo, to have a nice 3-4 hour watch and talk session about this video. Very good at what you do.
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Or like a shitty dealer they cut and stretch their product to a point where its potency it gone, 76 is the baking soda in the carpet that kinda looks like blow
Just a note: The paranormal and magic was always a thing in the fallout world. It's just very, very rare. This was since before Bethesda. You encounter real ghosts in Fallout 2 and magic there as well. There are theories that Skyrim is fallout, but in the future, but I don't believe those, exactly. But it is a theme there. I'm saying this because of what you said about Oswald, by 2:08:21.
A tortoise flips onto its back:
-Fallout 1
I want to know about the raiders
Ask tortoise more about itself
Agree to help
Choose not to help
Pickpocket tortoise (chance to fail the quest)
Shoot tortoise (in eyes), putting it out of its misery
I'm looking for a water chip (Reveal too much information about yourself, causing the Super Mutants to track your vault more easily)
-Fallout 2
I'd like some information
Agree to help
Decide not to help
Steal from tortoise, pisses nearby NPC off, NPC shoots you (your luck stat makes NPC miss you and kills tortoise, failing quest)
Pop culture reference about the tortoise
-Fallout 3
Yes, I will save the tortoise (save tortoise)
Depends on the caps (save tortoise)
I will not save the tortoise (negative karma gained, all NPCs in area are hostile to you)
[Perception] The tortoise seems to have been put on its back intentionally (save tortoise)
-Fallout New Vegas
I will save the tortoise [Goodsprings: IDOLIZED]
I will not save the tortoise
[Barter 30] Double the caps and I'll save the tortoise
[Sneak 30] Sneak past the tortoise without it seeing me
[Guns 10/15] I can shoot one of the edges of the tortoise's shell to fling it back over onto its legs! (points fatman at ground)
-Fallout 4
Yes (Flips tortoise)
No (Flips tortoise angrily, WHERE'S SHAUN?)
Sarcastic (Flips tortoise, makes pop culture reference about pubescent mutant turtles)
... (Flips tortoise)
LOL This is so accurate I love all the games even 3 and 4 but this so accurate lmao
DLC: Cook Tortoise and eat it.
Fallout 2's dialog system was just as robust as 1's, maybe even more
"points fatman at ground" I DIED LAUGHING MAN
LoZ Collector then, there isn't any role-playing in The Witcher 3 either. All you get there is the choice of being angry Geralt or apathic Geralt.
But dialogue actions aren't all that makes an RPG. In fact, as a long-time GM of several tabletop RPs I would say that having the same perspective but in different shades is exactly *playing a character* in contrast to playing a blank slate.
I think the problem with Fallout 4 is that, either it fails to communicate, or based on previous Fallout games, the fanbase fails to comprehend, that you're playing a *character* and not a blank slate.
Which, again, could solve itself by being named something else.
As a super mutant once said:
Kill
Loot
Return
Many actually
I felt that. Very strong words
You think they created "Super Mutant's Orders" intentionally to mock themselves?
@@Negniwret lmaooo
Truuuee
I don't care what anyone says, Fallout 4 will always be my favorite Call Of Duty game.
I thought it was a zelda game
Zelda does not have automatic rifles.
well, yet.
Andrew Bowers that's problem we didn't need another COD. It looks Bsoft hired some of their people, they should fired all of them.
Do Linke's double-crossbows count? I mean, how do you load them when you have two of them in your hand like twin pistols?
I was gonna like this comment but it’s at 420 so I’ll wait
As I heard it, Far Harbour was considered a low priority project so the writing was handed over to someone who actually could write.
The blind leading the sighted into a shitpit.
this comment would make more sense if Starfield didnt do what Far Harbor does but even better.
@@xBINARYGODxpretty sure starfield was written by the far harbor guy
Didn't they steal the whole idea from a mod?
@@xBINARYGODx Far Harbor is ten thousand times better than Starfield.
Really the ultimate stupidity in Bethesda's writing for me was the kid in the fridge bit. 200 years... stuck in a tiny little fridge... he acts like he has been in there for about 10 minutes and his parents are still waiting for him.
Apparently he also has been knocking on the door and calling for help the whole time. And nobody noticed during 200 years.
Ich Bin the best part if you go to his parents home before bring him there. Theirs no dialog, they don't ask you to go find their kid. The quest should've been with them to find their missing child.
Ich Bin Just like when you ask the Abernathy mom questions (The game assumes you'll talk to them right at the beginning for some reason) like "Why don't we use dollars and cents" or "what's a Tato?", she responds "Those old things?" and "Fruits change to survive a nuclear fallout". Seriously? She grew up in this world that already had this stuff for 200 years, but she responds like she was using money a couple years ago and knowing which foods are post-war. She should have almost no idea that dollars and cents were a thing. Bethesda just doesn't understand how long 200 years is. Another thing thst bothered me is the Vault Tec salesman still crying over being a "hideous ghoul". Like dude, you've been a ghoul 5x longer than you've been human. Get the fuck over it. The fact that he can remember anything about his human life, let alone YOUR CHARACTER'S FACE, is well beyond ridiculous to me. If that kind of stuff was meant to be humorous I'd look the other way, but no, that's Bethesda trying to create serious conversations and characters.
Bethesda doesnt understand the concept of time. Although I kinda liked the fact the Vault Tec Salesman was reintroduced later in the game they totally missed the chance of having a cool companion that understands how he world was back then, instead they gave us a crappy settler that seems to be stuck in the past, I even wonder how he survived for 200 years.
There was this nice moment when you ask the baseball bat selling dude in Diamond City about Baseball and he explains the game's rules in a completely different way. I liked that detail because it kinda showed that people would look at the old world ruins and make up stories in their minds about how things used to be, kind of like the Kings copied Elvis without knowing who he was, based only on the holotapes and pictures they found around the building.
Sadly, these details are minute and overshadowed by sheer stupidity.
Sadly that seems like a perfectly logical progression from stuff that was in Fallout 3. A guy who believes he's a vampire! Two crazies pretending to be superheroes fighting! A village that's populated completely by children! It's like a list of individual concepts that someone thought sounded cool, and they just threw them in the game without caring about consistency or logic.
one thing this video made me somehow realize is that in fallout 4 you work more as a courier than the actual fallout game where you are a courier
Lies. as a courier, I can confirm that your everyday job is going to people’s homes and blowing their heads off with a .50 cal anti material rifle before then stealing all their caps on their shelf
@@D00000T i guess i can't argue with that
@@D00000T damn, Amazon is paying you that little?
i Dont think amazon can afford the price of. 50 rounds for a anti material rifle. At best theyd give him a pipe wrench
dot and stripping their bloodied cloths of them so you can sell them for more caps
Says 'It's been about an hour' exactly at the hour mark.
Very nice, satisfying.
The man knows his time
*smack* Nice.
Let’s see Paul Allen’s fallout 4 review
rewatching old joseph anderson videos just to feel something
I understand your feel
my current mood
Yep! I rewatch his videos all the time because they were that good!!
@@deviantarsenal Sadly he's going to just live stream now. Thankful these videos are still up, his Uncharted and God of War series were his best ones.
Yeah same. I’ve actually stumbled upon his channel (through Internet Historian’s “The fall of 76” video) during a very shitty episode in my life when my family and relationship had fallen apart and all I’ve been doing is watching long RUclips videos to fill the void in my head and soul. And now it’s kinda the same old story. Damn
They story completely fell apart for me when I arrived at The Institute. Up until then I could forgive a lot because they were clearly building up to a big reveal and I knew there was a chance that could make up for it. Shaun being your son but also an old man? Okay, cool. But then you dig through their files and find out just how many truly awful things the institute is up to. They're basically monsters. What's your character's reaction to finding these documents? Can he confront Shaun about them? Nope, nothing comes of them.
Then your own son sends you on a mission to abduct someone. This is kidnapping. Your ENTIRE revenge story is based around your family being the victim of a kidnapping! Can you argue with Shaun? Can you go on the mission but then save the person from the kidnapping? Can you turn around and tell the people you came with that they can't take this guy from his home? Nope, you can't broach the issue at all with anyone. The game just takes for granted that you want to do this, despite it being potentially against everything your character stands for.
So I shot the people I was sent on the mission with. This was immediately treated as me betraying the Institute, which is fine. That's how it would work. But it's awful that that was the only way to do it there. It's absurd that there's zero dialog on the subject. Oh, and to top it all off? The dude they were kidnapping gets teleported away anyway. You can't even save him. Why did they even need me in the first place if they can just steal people from their own homes via Star Trek teleports? Everything about the scenario seemed so poorly thought out, and definitely didn't feel at home in anything calling itself an RPG.
IKR. It's funny how so many miss this key breakdown. It's like you are ready to let Bethesda off the hook for putting the opening on rails. You are almost all in as a gamer at this point, and then Bethesda just throws all their hard work away for nothing. Absolutely no logic to it, on any level.
The Institute was the straw that broke the camel's back for me. The repetitive quests were grating on me, the companions weren't that great because the dialogue was shit, NPC's seemed like truly stupid conversationalists, constantly exposing their scripting as a total mess.
Combat is fun, the leveling was good enough honestly but that's it... The game isn't balanced well enough for it to compare with other shooters. But the fucken institute, could've been so cool. I'd though maybe I would get some cool choices or something.... But no, it's just shit. So I put the game down and never picked it up again.
The idea that you read the comments in this thread and thought anyone had "blind hatred for Fallout 4" seems to instead indicate your blind fanboyism. People are writing reasoned arguments and your contribution is "nuh-uh, you're dumb."
This guy is just going around comment threads being a little shit like he is here. Best to just ignore him.
I agree with your opinion and think this game is paper thin in plot and motives.
Local man accidentally forgets his son's birthday.
Local man forgets to feed baby after spending hundreds of hours playing Fallout 4
Local commenter mishears anecdote.
@@arootube I actually love this game though
@@Chuked bruh
aroo Joni Jon
Every single day, youtube puts this video at the top of my recomendations right around 4 a.m. because youtube knows I sleep with this video as background noise every day.
How sweet
This is one of my go-to videos for sleeping as well. I switch it up between Joe's videos, though. Edith Finch is a really good sleep video, for example
@@petermhibbard Lately I've been doing something similar to spice up my sleeping habits. I've been cycling through The Witcher videos, the Uncharted and LOU one, Mario Oddisey and Botw. There's just something about Joe's voice that allows me to sleep while other youtubers just won't do.
@@entombedmachine1518 I just saw this comment, nice Job for a Cowboy reference in your username, that song is a (head)banger :D
@@jaji666 Haha, thanks buddy. Also, thanks for being able to take a joke :)
"However, like your mom, there's a big but"
Was NOT expecting this guy to ever make a joke like that and it got me good
Love your FF7 banner!
Thank you. 🤣
You have not seen his streams then
Epic gamer burn 360!
caught me off guard while listening to this on the background lmao
"How's that possible? The war was 200 years ago."
"Come on. The war was 200 years ago."
"That's impossible. The war was 200 years ago".
Are you kidding me Bethesda?
"Fuck you, you crazy robot".
A Very Silly Sausage Thats something a synth would say. . .
I don't know if you heard, but the war was 200 years ago.
The guy you can sell him to says ghouls don't age or have to eat
But despite what Billy and Bullet says, ghouls clearly do need to eat because in ghoul settlers consume resources, and in Nuka-World there is a terminal entry from a ghoul who used a cloning machine to create food to stay alive. Why would he do that if he didn't need to eat? And Necropolis in FO1 will die if you take their water chip, proving they need water also.
The single best voice acting line in the game is: “[emphatically and desperately] Ashes, go hoooome. Karen misses you! :((((“
And that was off putting after hearing the rest of the lines
What about “A MAGIC BOAT RIDE?!?!?!?!?! Will there be sea monsters~?”? Like seriously, when people say that Nora is better, I show them this voiceline.
nora is better bcuz she has a punani
He had more passion telling a cat to go home than the entire search for his son.
Moistens my eyes every time I get the privilege of hearing it
Tfw you fell asleep with this playing and now you gotta find the last spot you heard
Can see that happening, considering how absurdly long and lacking this video is.
Too long, the guy should have made its point within an hour or so.
@@Playcool18 just because your goldfish brain can't handle it, doesn't mean it should be shorter.
Playcool18 I mean it’s a massive in depth analysis so the point is to go over everything. So it’s gonna be long
Why are you all falling asleep to his videos, I’ve seen a ton of comments like this lmao.
i did this with his god of war video last night, just rewatched the whole vid
As for the Mother of the Fog, if I recall correctly there is a home with a terminal and some stealth boys that heavily implies the 'mother' is really just a person using a stealth boy to imitate the Mother
We do a little trolling
But then why show up to just some random stranger
@@itspice8737 trolling
That person just accidentally created a death cult with their weekend hobby
That's what the wiki says, that she was a former member of the children prior to their move from far harbor to the submarine base, her house is by haddock cove
The saddest part about the illusion of choice, dialog and having a voiced companion is that Fallout 4's base game had over 100K lines of dialog.
They clearly put a ton of effort into it, but over simplified it and forced the narratives on the player instead of allowing actual choice.
It's in the top 5 for games with the longest scripts, only beaten by visual novels
@@zulda1396 and every one hated it. That's hilarious in a tragic way.
@@ArcAngle1117 A lot of people love fallout 4. Personally I really enjoyed it, but I can admit that it's not as good as Fallout New Vegas, but it wasn't trying to be Fallout New Vegas either.
@@ArcAngle1117 It would be tragic if they did it for the purpose of making the game better, but I think it was for marketing. The game director was Todd Howard. On that alone I'd say its not tragic, its karmatic.
What's gonna be tragic is watching the same thing that played out with fallout 4 play out with elder scrolls 6. ES6, I bet you, is gonna be the same thing as fallout 4, but with swords and magic. Prob gonna have mostly positive on steam, some people are gonna like the slop, and some are gonna complain that its worse for all the same reasons. My greatest hope is that I'm wrong and it is even half, no even just a quarter, of the spectacle that 76 was (I have no hope of it veering toward a better path).
It'd take years for someone to Frankenstein together a New Vegas-type experience into Fallout 4, but I'd love to see the game's RPG elements fully realized by modders. And I'm not talking about the community project to literally turn Fallout 4 into New Vegas, I mean that you could take Fallout 4's world and piece together another New Vegas out of it. The ingredients are there in the story, factions fighting over a relatively untouched and advanced part of the wasteland, interesting companion characters that make you appreciate certain elements of the Commonwealth or other parts of the wasteland, plenty of locations to deal in sidequests and so on.
The problem is that Bethesda made an Action-Adventure game with a modern crafting and building system where as most people wanted an Immersive RPG where you could debate the true meaning of morality and sentience with a man who just found out that he's a robot. You get glimpses of that, but they're almost always overshadowed by the gameplay loop, making them the exceptions, not the norm.
23:16 "I wish Bethesda simply hadn't bothered." --- Introducing: Fallout 76
Except for the fact is 76 word was not a massive collection of combat Arenas combined together as I thought it was going to be along with everyone els. and the fact they dumbed down the vats so in some ways the combat is worse than falout 4. and for the cherry on top there is no RPG mechanics so yeah except for a vary few number of quests like 4 only 4 one for each faction so yeah. (I'm so happy I didn't spend 80 dollars for skins)
En' Peacee Shekelstein Yh Bethesda tried to lie but it was common sense how it was going to play out.
TBH, all of the major design problems with Fallout 76 (removal of conversation, simplification of game loop to JUST "exploration, combat, gathering") always remind me of this video. He called it for sure, and we should heed these points in looking at Bethesda's future works.
Except they not only didn't bother with the story in F76, they didn't bother with much of anything, it seems like. And there are still some magazines out there praising fixes of major bugs as "Bethesda improving their game after release."
And @Samurai Shampoo : Time doesn't stop in F4, it just slows down. It's literally the first Fallout where time doesn't stop in Vats. And while technically both are just cinematic aimbots, it's much dumber in F76 because one can just choose to ignore it in any other Fallout game, and there one uses it only on NPCs. F76 is literally a PvP-Game with a build-in aimbot, and that is what makes it so much dumber.
@En' Peacee Shekelstein hindsight? Lol. I knew it would be failure the day they announced it.
They really need new CEO's at these gaming companies, or something. Idk. Clearly baby boomers don't know how video games work.
They don't care if it works though, just if it sells, and that's really sad.
I think 76 was a test of what they can get away with.
They wanted to see if they could get away with just remaking fallout 4, but with no story whatsoever. Fallout 4 only had like 50% of a story, so they were just going all or nothing, and thankfully it failed.
37:17 I understand having a functional combat system alone is an achievement for Bethesda and that's not sarcasm either, it must of been very difficult for them to get this to work in their Frankenstein engine since it feels like an entirely new shooter rather than magically spawning bullets in front of the gun like you're casting a spell."
I'm sure they're in the credits but Bethesda had to pulled the programmers off of DOOM for a few months to make a functional first person shooter combat system for FO4 because Todds team didn't have a clue where to even start. I remember seeing in a DOOM developers diary about how much they hated it not just because it interrupted the work on DOOM, which they where in full flow but how the programmers had to break FO4s engine back down to basics and rebuild _Everything_ from the ground up; how the guns are codded, animated, hit detection, AI behaviours, optimising and path finding to use the environment as cover.
This reminds me a tad of something that happened during the original DOOM's development.
At one point they had to drop everything and start working on a SNES port of Wolf3D, because IIRC the person they initially hired to do it was under a contract that ended up licensing the port to Interplay (gee, what a coincidence); who demanded that the port be finished by a deadline that the original programmer couldn't meet.
History repeats itself in strange ways.
What do they actually do at Bethesda then they all seem clueless
Would you happen to have a link to the developer's diary? I'd love to read more on this.
@Dusty McTits you must of had a very sheltered childhood
Dusty McTits so lame
Something that you might have missed. Right before the colter fight, you can find a fusion core in a generator. If you remove it like any sane person would, gage has special dialogue that colter's suit's power has dropped by 30 percent but it "still won't be enough." They went through the trouble of adding choices, but didn't make them meaningful.
Wow, that's stupid.
I’m sure they meant it in an in game context
It does make the fight easier, though.
It actually makes it easier to cheese with thirst zapper or to brute force so your wrong
@David Os it's something you can do, it changes the fight, but it's just a number tweak. It doesn't actually change anything. I don't think it's meaningful
Very good point with the "becoming boss" system. Say you become arch mage at the college of Winterhold in Skyrim. That is where the fun should start, not end.
Yeah that Would Make sense
When he said 'There has never been a Bethesda game where being the leader of a faction felt rewarding' I had to stop and think for awhile... but he's totally right. There's nothing in Morrowind, Oblivion ,Fallout 3, Skyrim or Fallout 4. Being made leader is meaningless, and it's something they do constantly. It's always the journey, the destination is that you're leader now, whatever, go do something else.
Becoming the leader of a faction for completing quests for them is pretty dumb either way. "Oh, there's that important issue, let's talk to our leader about it! Wait, our leader hasn't been here for 3 years now... well, we're fucked." The role of the player doesn't fit the leader of a faction, at least not the way it is assigned in most games. Having influence on important decisions of the leader as a champion or whatever, that works, but not being the leader. That would only work if you have a big inter-connected story line (confined to one city or smaller separate story lines in each city), not something you just do and it's over.
agreed
planescaped atleast in Morrowind your choices matter. If you joined certain factions it would make it so you couldn’t join rival ones. That is cool but it’s the rpg elements they are steering away from. I doubt that will ever come back and I think ES6 will be more of what fallout 4 was like... not a bad game just not a great rpg. Wide as an ocean deep as a puddle like he said in the video.
11:23 this vid is old but I thought it would give people a laugh to know that my dad had finished everything there was to do in Skyrim but was convinced he still had hours of gameplay left because he just kept doing those repeatable quests over and over and over to the point where he started complaining that there were so many of the same quests in the game
lol
Seems nice to have a gaming dad tho.
Seems nice to have a dad
@@calebkeyes5628 I'm here for you, son
@@Dad................. 🤣🤣
Dad 💯💯🙏😂😂
The "Bethesda isn't completely in it for the money" did not age well
Yikes
Aged like milk.
@@mafiafankyl Curdled Milk🤢
@@thej823 so dumpster fire Fo4, modified insignificantly by paying? I'm so not sold.
Still not as bad as Star Citizen
These dialogue options remind me of how I talk to toddlers to make them feel like they have some influence. Asking, “Do you want to take a bath first or brush your teeth first?” No matter what they answer they’re going to bathe and brush their teeth in the end. That’s what these dialogue choices do!
I was thinking about that today hopefully Bethesda will get with the program. We'll find out in star field
@@rushpatriot2866and boy did we find out lol
@@_holy__ghost somehow, pokemon is more mature than starfield
And some nights there's no asking, no option, it's just "here's what's happening."
Yes, I was talking wwith someone and said recently that most modern role playing game's by Bethesda consist of a choice of order, rather than the order of choices most role playing games give, for no matter if players decide to give faction 1 or 2 the focus, its kund of meaningless in completion, since they will play through the same story ultimately
I think in older videogames they produced E.g: (Daggerfall, Fallout 3, Morrowind) players roleplayed in two ways, one informing the other; 1 was through the obvious way, making choices in exchanges of dialogue. 2 was pretending these (no matter how impactful in context) impacted the way you walked through the world/how people percieved u... I think in Skyrim/Fallout 4 and Fallout 4 online, only the second role playing type remains; pretending... only I'm not pretending my choices mattered more than they did... I'm pretending I had choices at all, only once I reach someone unlike in Daggerfall, Fallout 3 or Morrowind...nothing matters, I have no options presented to me... nothing i've done or can do does anything, who you pretend to be in The Elder Scrolls Skyrim is unimpactful on the videogame itself only your preception of it; you can't roleplay as anyone other than the Starborn, or Glitchborn or Dragonborn. Syrim/Fallout 4 and 76 (I haven't played Starfield yet) are videogames where you pretend to roleplay, rather than roleplay something you pretended
He straight up discussed how Bethesda wasted gazillions on recording generic dialogue. Bro they need you in those meeting rooms.
They have plenty of smart people there. They’re doing this shit, because they know what they’re doing, they’re planning everything ahead, should they choose to make NV2, they would’ve done so (whether succeeded or not is another big question). Ever since Fallout 3 they started going the opposite way the original were going.
They do this, because they can get away with it and earn far more while creating a bloated, generic game, nearly anyone can pick up and get in, than trying to make a game for narrow audience.
Tell me how many times you’ve heard the same guy say “patrollin’ the Mojave almost makes you wish for a nuclear winter”
@@Joe-my6go To be fair, New Vegas has a fraction of the budget and time 4 did, it's a miracle it turned out how it did
@@Joe-my6go that sht is so charming tho especially when you take a fnv hiatus for awhile and come back
@@greatandmightykevin nah just Bethesda makes the bar so low it makes NV look like a miracle in comparison
‘There’s a meme on 4 chan that has Todd Howard in disguises making people buy his games’
*has fallout 76 flashbacks*
Pay to play services are worse than pay to win, only marginally... can't win if you cant play Both need shunted to space.
Almost heeaaaaven-
It's called "Toddposting" if you weren't aware.
4 chan
We don't talk about that game.
Yes, the player charackter IS a synth and so is the PC in skyrim. Can tell that by the fact that they have lenseflare, so they must have cameras insstead of biological eyes.
Well shit that's logic that can't be argued with
Well, you do look human enough
Memellyssa 10 year old Shaun is a synth experiment. Father tells you that almost immediately
Memellyssa what are you on about? When we see Shaun get taken, that’s 60 years prior to when the Sole Survivor is released from his cryogenic pod. The child Shaun in the Institute is a synth, real Shaun is Father.
@@Slender_Man_186 that confuses me, did Kellogg have the synth version of shaun with him? Why would he have him??
Skyrim and FO4 really work best as playgrounds for modders to make them interesting and feel worth to play
The only reason I love Skyrim is because of the Requiem overhaul mod tbh
FACT: skyrim would not be as big or popular without the modding community
@butterizedjust do what i do with rimworld and add more mods
@butterized Add more.
@@powfoot4946 Sorry but, and as a lover of modded skyrim, that's just kinda wrong. LONG TERM, perhaps, but Skyrim on its own smashed records and hasn't seen an attempted copycat since.
I have stopped watching T.V. All I watch is youtube content, specifically long video essay-type game critique channels have taken over for me. I love this content.
Eduardo Navarro tv hasn't been good since the writers strike that spawned all the reality tv shows bcuz any hack can write a "reality" show script.
Same haha
same
I can emphasize
TV is a dying breed
The constant cutting back to that guy wrenching an empty wall killed me XD
Nuka World is basically that one episode of American Dad where they all got trapped at a theme park they were forced to fight each other.
Brooo I remember that.
Bruhhh.
which episode?
@@Sassy_Witch "Family Land"
Season 9, Episode 10
@@swaggerdagger8976 That was a good episode
I used a mod to have the Minutemen invade and kill all the raiders on your orders, it was waaay better plotline.
I love how this video is still getting daily comments/discussions even 4 years later. Really shows the level of excellence in Joseph’s ability to critique and spark discussion. I can’t wait for the Witcher 3 upload
*5 years later
@@playboyfartman57 At the time this comment was made, RUclips showed the video as 4 years old.
Can stand playing Witcher 3 anymore needs a remake
Yeah that 200 year old submarine quest was such a let down.. wow a 200 year old sub with a surviving member! "Fix this so I can leave pls" "but how did you survi...." "just fix pls"
So much potential wasted, like you said.
LewStep I know this is late but I’m new Vegas and 3 Gouls don’t need good or water
The real question is how does the sub still have power nuclear powered subs need to refuel every 25 years
@@vigil_vigil7802 In NV a ghoul specifically said it needs to eat and drink to live.
@@TiredRoman BGS retconned that with the ghoul kid in the fridge. They love messing up their lore.
@@fulcrumthebrave5715 yeah...thats kinda the point of the issue we have with the quest. Making someone not need food to live isn't a small retcon either. If Bethesda doesn't want to even play lip service to the lore then i feel justtifed in believing that 4 and 76 are not really in the Fallout universe.
As a Bostonian the lack of depth in quests made me really disappointed. Salem had the potential to be rife with weird occult stuff and witch references, but instead there's just a deathclaw that you either kill or get something for.
Not to mention the lack of depth with the Triggermen, or rather, the absence of a simple story about a gang war between the Irish Mob, the Triad and the Bratva
The male voice line to send the cat home just kills me every damn time. It is just. So over dramatic.
The female voice is the same....
Yes! and it's hilarious because there is literally no other line with emotion in the entire game with exception to perhaps 'Shaun, they took him'. as if the voice actor recorded those two lines first then couldn't be buggered anymore.
Tyche Roman y
Seriously, shame on the main characters voice actors for being absolute trash.
JustinNasty don’t blame them, you have to blame the direction/director. As an actor, you do as you are directed to. If the director didn’t like how the voice actors said the line then they wouldn’t have been in the game.
this is the holy grail, my all-time favorite youtube video. i think i'm about 1,000 of these views at this point
Me
For real. I rewatch his videos all the time. It’s a genuine testament to his skill how good they are on multiple watches. Waiting patiently for the Witcher 3 and Cyberpunk videos 🤞🏻
I love watching this video when i cant sleep
real recognize real king
Same. This is my 3rd time watching this video. I love all his Fallout videos.
Story of Fallout 7.5: Your a man who finds himself in a vault all on his own, except there are 50 babies. You raise them all 30 years before a strange mole/human subspecies raids your vault and steal all your sons and daughters. You exit your vault and embark on an epic quest to find and reclaim all 50 of your daughters and sons. But it turns out that your sons and daughters decide to join the mole race. And you are left alone in the waste, with all 50 of your children disowning you. sad....
Big Al still better and more believable than fallout 4
It then becomes my mission to kill all my offspring. They don't deserve this cruel misery (hopefully the game won't be shit enough to not give me that choice, my character will be a psycho)
then you decide you must save one of them called father but he's really named shaun. then one of them turns out to be your real father despite you being older than them and you have 4 yes options to save both of them and one to save shaun. if you save shaun, you have to pass a speech check (110 intelligence+you have to have every possible buff in the game) you have to fight 10000000 molerats and once you do the game ends with a cutscene of an ant hill getting nuked and it zooms out and transforms into a vault getting nuked. war. war never changes
if you choose to save father (oh yeah did i say both of them... nah) despite all of your children turning against you, he'll side with you and you run out of the vault where the end game cutscene of you running out of the vault mosaic's into you coming out of the womb and getting nuked inside a hospital. war. war never changes.
then fo: van buren gets a full release and the world is fixed and everyone irl is happy asf and takes acid on the daily and no longer has to work or do anything
Big Al that’ll explain all the mole rat miners I’ve had to kill....
Big Al And than you have to kill them all..
It’s weird to me how Fallout 4 had such a shallow story, yet Far Harbor was so close to achieving New Vegas levels of deep narrative. It almost feels like two completely different games written by different writers.
Carter Thompson I believe there was a new head writer for Far Harbor compared to the base game.
D R
Than that writer deserves a promotion and the one who wrote fallout 4 needs a boot
I believe 100% it had a different writer.
It'd be very easy to find this out, but I'm lazy and don't care about fallout 4 nearly enough to check.
@@silent_stalker3687 Definitely, that dude fucked up Skyrim's story as well. awful writer
I’ll agree in large part with that.
" They're thinly disguised excuses just to stick you back into 'Explore - Combat - Gather'"
Nailed it. Great video, man!
I was underwhelmed upon release... After trying a second time I found more enjoyment, but I never had to TRY with Oblivion, Fallout 3... Skyrim was the beginning of the linear quests and handholding, it stopped feeling like a sandbox. I want to be able to ruin quests by killing certain characters, I don't want invisible barriers. I want factions to react to me building a bad rep with them. I want to feel like the decisions matter. Because no matter how you play Skyrim everyone reacts to you the exact damn same.
Uhm, Oblivion was the start of handholding, but Skyrim took it further.
Play Fallout 1 or 2
@@levyata8964 overrated tbh
@darzsh got doodoo brain
I'm sorry, but saying you never had to try with oblivion doesn't sound right. The game forces you to grind to level efficiently so as to not get destroyed at anything above normal difficulty.
When I for the very first time stumbled upon the quest "Last Voyage of the U.S.S Constitution" and came to the section that required skill checks. I honestly thought that i had accidentally installed a mod that added that feature. This is the first time that I learned that it actually was a feature in the base game, and i asked myself "Where is the rest?".
Tobias Barbo the people behind the USS Constitution quest were the only ones who had played a Fallout game before while the rest were told what a Fallout game was.
It was so weird, wasn't it? It's like the game designers suddenly remembered they were supposed to be making an RPG, and then they forgot again right after. I almost dislike the fact that it's there because it feels out of place and it reminds me of what this game could've been.
Tobias Barbo LOL
Omg so true i replayed that quest line yesterday and it feels so out place and more like a Fallout 3 quest line, but in bad 😅
I loved that quest.
getting a full suit of overpowered t-45 PA right at the start was abit lame
And the first bobblehead at the same time. Ughh. And killing a deathclaw in the first hour of playing. Say what you will of Fallout 3, but it didn't make that kind of blunders.
They blew their load too early. You gotta work for that power armor. And the ability not to get raped by deathclaws.
HornetUK1 I don't see how it was overpowered as it broke quite quickly in the early parts
It isn't particularly hard to repair. Everything except the torso needs only steel to repair and there's a shit load of that in every settlement. And the torso material is not hard to find either.
It was so lame that I stopped playing the game and only came back later for another playthrough.
"In case you're one of the ten people in the world that hasn't played Skyrim..."
I'm feeling called out.
I’ve played it like 46 times and everytime I play I start the game and get sooo bored of loading screens and running around to find stones and tablets and shit for the first 2 hours of the game. And it’s just easy asf.
@@vulturee7338 about 8000 hours on my skyrim since it released, Fallout 4 has only lasted maybe 1,000 hours since it's release.
Sajirou Plays which game would u recommend?
I really want to experience Bethesada at their best but I have other fantasy stories for that niche, and fallout really doesn't interest me in that way. also I'm trying to cut down the number of dragons for personal reasons. aaaaah. why must the best bethesda game (including feature bugs) be all about dragons?!
You should feel special i mean theres only 9 more of you
I remember playing a mod for Fallout 4 in which you could join the Enclave (new quests, areas, uniforms etc.).
There the faction actually made sense. You were recruited because you are a "pure human" and naturally a "pure human" belongs with the Enclave. Then you only join them, but you don't become their leader within 10 seconds after farting on their direction. The conclusion of the mod story-line was that you couldn't join the BoS anymore (they become hostile), but your mission was to further the Enclaves goals in the Commonwealth as you see fit. Sort of like an independent covert agent. That means you can role play into taking over the Institute to to get access to their scientific advances, or lead the Minutemen and secretly build an Army for the Enclave.
Something like that, I played it like 2 or 3 years ago, don't know if they've done anything with it since then.
Despite it's limitations I liked the mod.
"balance problems"
*shows a spasming see-saw*
You sir have earned your like.
Did you know about the *SEE-SAW* effect?
You know, I didn't get that reference until I scrolled down and saw this magnificent comment. Thank you, my sides are now in pain and I'm laughing profusely.
Radiant quests are like diarrhea. Shit that never ends.
It's bad when you get sent to the iron works for every single one.
i went to that fucking factory at least 5 times before I never took another settlement quest again
"They are not that bad if you just do them every now and then. It's just a way to get extra xp." -Captain-
Then why not just have it a specifically designed quest and then be done with it. And then have that quest do an effect on the actual world itself.
Another settlement needs our help
there are some quests that also dont work
i like how the nameless child of atom sounds out an "aagghh" death rattle right after having his head explode into mush. like, where is that noise supposed to be coming from?
Soul
The other end of him as his last...breath? escapes. @:^}
Throat gurgles
Heaven?
Came from his bolls
Watching this in 2021. Love how at the end you casually fix some of the most significant plot holes in gaming history while also creating meta commentary on player agency while also saving the studio resources and time.
We need a modded to add this into the game…
Not that I disagree with Joseph but talk is cheap, things are rarely that simple when you have to work with hundreds of people.
@@Kaxology I mean sure it's all theoretical armchair development and based on 20/20 hindsight but it's cool nevertheless
I gotta say, the most surprising thing in Fallout 4 to me was one of the thing you mentioned.... just how VERTICAL some outsides of buildings were..... There are entire networks up there
"Fallout 4 wasn't the game Bethesda wanted to make." Finally fallout 76 makes sense. It's a Bethesda game.
76th like on this comment
You win a copy of Fallout 76 !
111 likes...
Lmao.
New Vegas was my favourite game that Bethesda didn't want to make... and wasn't. Aside from that it'd definitely be the Neverwinter Nights games(not the MMO) and that already was made better by the community fixing it. After that, it'd have to be Obsidian, and then Skyrim with the mods actually being allowed(as they decided to fuck that over multiple times, and the base game ruined mage-play), and they created the meme that IS bethesda from their skyrim mod BS that has lead their status to this day even. They used to just be the "release a bugged game, only play with the community mod" company and fought hard to be the "idk check if the mod works the company is fucked".
@@lifeisvanilla6047 ummm... what? Sorry, but that paragraph is really hard to follow. It's like you forgot to type in a few very important sentences and I'm lost.
"I'm already disapointed in you"
>NPC turtles inside their own neck out of anxiety
"O-oh, I'll try harder then..."
Honestly, good bug there lol
Omfg the molotovs. I'm very happy you mentioned them. The enemies flick them at lightning speeds with a very quick animation you might not even notice, but they will one shot you before you can move. Frags are less scary than molotovs in that bloody game. I died in survival to molotovs more than anything else
*Asking anybody about any of the choices they make.*
"It's too complicated. You'll never understand."
Your name is fucking legendary
I lost count of how many times I've watched this video. It helps me a lot through dark times and also is one of your best in my opinion. Good job, Joe.
Wait till you get to the Witcher vids
@@Legionaairre already gotten! Great stuff!
Get into podcasts or audiobooks. They save my sanity during lockdowns, and just depression overall. Similarly to youtube videos, but these two can actually teach you something productive lmao. I live alone so without those i would definitely go insane. And i work from home too, so imagine being in lockdown and your only actual face to face human interaction being going shopping once a week and visiting your friends the same day... and thats all for another 7 days lmao.
@@aw2584 oh, I do listen to podcasts on a daily basis, actually! I also am a host of one here where I live (Brazil). But I do agree: podcasts saved me as well and taught me a lot. They were crucial to me during 2020, as was Joe's content.
Hey, I hope you are doing okay. I don't know what you are going through, but maybe professional help is the answer, or talking to a trusted friend about what you are going through. People care about you, even if it may not feel like it at times. Be safe and take care.
Interesting going back to this video after the Fallout 76 announcement, it seems as though they’ve fully embraced the cycle you talked about and ditched the rpg elements almost entirely.
It's even funnier going back to this video after it released seeing how little work they put into improving the cycle when it's basically the only thing they're trying to do.
Even more interesting after seeimg the complete shitshow 76 has become
Interesting looking at a comment about fallout 76 that was made prerelease, before the shit storm truly took hold
What do you mean, "almost"? There's no NPCs to interact with, just robots and targets (sometimes one and the same). The only role playing is in the player's head.
when it comes to level design, it's not too uncommon for them to make their own quests. What I think happened was.... They sent the engineering team and game designers on a mission to create great looting and crafting materials that were balanced and AI that wasnt broken and terrible. And then for the level designers, they gave them a lot of art assets and free reign to make interesting locations... But didn't put much focus on making custom coding or scripting. Custom scripts aren't nearly as flashy as unique art, and there's so many quests it would just be impossible to do for all of them.
Building a game as big as FO4 is very complicated, and if you've ever watched a speedrun of it you can tell just how breakable the quest systems are. There are a lot of quests you can access early simply by going to the right place. Bethesda has always wanted to make BIGGER games. They achieved that through modular assets and procedurally generated quests - smart shortcuts that are pretty easy to do. But this does not work for writing and quest design. Sure, some stories can have similar summaries, and even "The Hero's Journey" has an 8 step cycle at it's barest bones, but people fundamentally want to have unique experiences.
This is why I've since given up on Bethesda for delivering good narratives.
unfortunately the confirmed use of similar strategies/techniques by Todd in the creation of Starfield will prove to age this point like a fine wine
I remember playing Skyrim's thieves' guild questline and in the end being asked to GIVE MY FUCKIGN SOUL to a daedric prince(ss) in exchange for some vague "thieves luck" and the only thing I could do was to say "yeah, whatev let's get on with it".
Yeah, I don't mind being eternally bound to service to a deadric prince if that means helping a bunch of dudes I barely know and getting back at a man, who doesn't even care about me, I just happened to be in his way. I really couldn't play anymore, my character just stopped being real at all.
Christ, Bethesda.
Toddy Poo will make amends for his sins with TES VI. Believe in Toddy Poo.
It's the fact that they force the whole dragonborn on your character for me. Like it's some kind of chosen one, I'm not a fan of that, what's the point of having a blank slate character if the slate isn't blank after all?
(Plus it always feels weird that a Khajiit or an Altmer is a dragonborn idk)
@@projectnaiad4534 I've just created a headcanon for my character, where she never figured out that she's the dragonborn, because she was too busy keeping up with her family of three. Lol
(Yes, the main quest is that unappealing to me)
@@ss-nu3qf Lol I love that idea!
@@projectnaiad4534 to be fair, they also kind of did it in Morrowind with Azura telling you " yeah you're a reincarnation of a Tribunal saint, go kill your old friends who are now pseudo gods."
I installed a mod that makes guns feel like guns, so most enemies unless in Power Armor or some kind of mutant can get killed by a single well placed bullet. It makes it much harder for the player too as you die really easily.
Sounds imbalanced and autistic. Perfect for Bethesda fans
I think I run that same mod
why is it imbalanced and unrealistic? sure i can take on like 4 magazines of. 45 acp in close range to the chest while I wear my combat armor and slacks
Sounds like a good mod - what is it? I play exclusively in Survival mode and slow my XP progression so that most of the time I can die to a single bullet or grenade or melee attack, but likewise I can usually kill an opponent in a few shots. It's refreshing to play this game and actually fear the enemy attacks.
@@GreenEyedDazzler taking multiple magazines of a heavy assault rifle and living= balanced
Taking One well placed bullet to the cranium= autistic and bad
You sound like a moron dude
i like how you tried to murder that Allen guy literally before even setting foot on the island
I look at fallout 4 as an "arcade game", where you go out and earn exp, or "points" if you will, not invested in any story or characterbuilding, but just plain fun
The Minutemen are not a faction. They're a safety net. Just like Yes Man in New Vegas. They are an extension of the player character. They can't be made hostile and they'll never turn against you. No matter which of the three actual factions you choose to side with or even if you decide to just kill them all, Preston and the Minutemen will be right there beside you. If you piss off both the Railroad and the Brotherhood before getting one of them to help you build the relay that gets you to the Institute, thus breaking the game and making the main story impossible to finish, there's old Preston Gravy and his merry band of useless cannon fodder to save the day. Bringing in the raiders from Nuka-World to pillage the Commonwealth doesn't even phase them. Just a quick "Grr I'm mad at you." and then right back to work like nothing happened. Or rather you go back to work while they stand around and wait to get shot. Hell, the Fiends in New Vegas were nothing but a gang of crazed drug addicts and they were better organized and more motivated. They took over an entire section of the map, including a Vault, all by themselves. They didn't need me to do it for them. Although that does sound kind of fun.
But "Yes Man" made sense in-universe, even his "respawn" is explained, and you could completely ignore him for any of the other factions. You even could actually kill him (as in: he doesn't respawn) if you chose the right weaponry.
Prenston's Pals are clearly and openly visible only there as that very same safety net. And no matter how much you try to piss them off or avoid them, they will always be there and occupy the neighboorhood you lived in and that you rebuild without your permission. I'm not even sure wether the main story progresses until you meet them.
I think I would have preferred if you found blueprints and then use them to build the relay yourself (which is what ends up happening, just at different places) and if there is no human to input all the stuff in the panel, you get Codsworth. With him being a robot, it would actually make sense to be completely 100% obedient to his owner.
Yes Man is not just a safety net. Also there's a huge difference in execution here.. in the Yes Man quests, you get to influence over 5 factions to your own side through various branching quests. Meanwhile the Minutemen get you to capture settlements. That's it.
I remember singlr handedly killing Yes Man, House and Ceasar without even being asked.
When I tried to kill side characters in F04 I was REALLY dissapointed
The idea of the main char being a synth from the start is actually a good twist if done and explained well.
Lol I hated it, also doesn’t make sense how he says he can’t remember anything from before the bombs yet when talking with Kent Conway, the Silver Shroud guy, he clearly remembers an episode of it.
@@NotHarpoGroucho It's not a be all end all solution. This would change conversations and side quests in small ways, but it more closely fixes the issues people had with the institute. My self included.
Impossible.
At first I was like: "Yeah, i'll listen for like half an hour and then play games."
I watched 2 hours of it and then was like:"Why the hell am I still watching?"
This video was really enlightening to the peculiar feeling I had when i played Fallout 4. Thanks alot for the video!
Just listen to it as background. I'm just doing some minor tasks in gta 5 while listening to it.
It’s funny that Emile says “ they rip the pages out of stories to make paper airplanes” when he and the other writers continuously retcon and change lore that has been established by that point for over 15 years.
He has a lot of audacity saying, "We gave these people normal sticks to play with, but they started pretending they were swords instead >: ( " like it was the players fault they had to make their own fun.
If most people aren't engaging with your story, then maybe your story is the problem, Emil.
@@Edward-Not-Elric his ego will never let him think it could be his fault. He has real contempt for the players given the many things he's said and the way he talks about them.
You take The Sims and remove the need for constant attention and pooping.
You take Sim Farm and remove plagues and fence breaking cows.
You take a FPS and remove the need for good reflexes.
You take the previous Fallout and remove the satisfying ending.
Then you keep some bugs and add expensive DLCs just keep it Bethesdaish.
What you are left with is Fallout 4. aka Sim Refugee.
FMFvideos if you take FPS and remove good reflexes = arma.
I don't think you've ever played ArmA 2/3 in that case, if you had you'd think differently. You might have only played the campaign, in which case you're right, the campaign is dead easy and frustrating.
FMFvideos *wheeze*
FMFvideos basically, The Sims = Fallout 4 ... what a fucking circlejerk this is, you people need to get over yourselves and realise it's just a videogame. fuck off.
What if they got rid of the whole child kidnapping thing, and instead the Institute kidnapped multiple people from Vault 111 instead, your spouse among them. They opt to leave a few behind as backups, with you being one such person. As you're playing, you start to uncover evidence that one or more of these people that were kidnapped are involved with the Institute in some way. This would still make it a mystery you get entangled in, but remove the urgency that should pull you away from building settlements or running side quests...
biostemm what’s the point of “back ups”
Bingo. Mind you the settlements can suck it, I swear I never want to hear Preston again; "Hey, there's a settlement that needs your help. I've marked it on your map."
I'd take you, travel back in time and try to convince Bethesda to hire you as a writer, because this random comment I found in a RUclips comment makes for a better main story.
@Shadow Scoundrel as- what?
@@soversetile Are you joking?
Bethesda = raiders
Obsidian = Vipers
Great khans
Powder gangers
Etc etc etc.
and in NV u could join them from the beginning.
Powder Gangers, yes, Vipers and Fiends not so much.
There were some quests where you could help fiends though if I remember correctly.
Rodneeey You could deliver drugs to them, but you were more just helping the Great Khans, which I don't really see as a Raider group so much as a simple tribe anymore.
Calling the New Vegas Great Khans and Powder Gangers a division of "raiders" is idiotic. If you do that you may as well count the Gunners, Forged, Talon Company and Triggermen and Children of Atom for Bethesda.
To me, New Vegas is the definitive Fallout experience, at least among the 3D ones. It's got the best story and writing by far, the most interactive in its narrative, the best world design and best RPG aspects. I know the action is better in Fallout 4, but that's pretty much it, the experience New Vegas offers is so tight that I'd take it every time
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I've just started playing it again on PC with a hundred mods. Cyberpunk has been updated and I'm like Nah I'm good with Fonv haha. That's a real game 👍
Your described three phases to the game sums it up perfectly, especially for me. As near the end of the story the game felt like a chore in areas. settlement --fight--loot repeat
Well that is the core of the progression mechanic, like i.e. a Diablo game. However, there are a lot more elements than that, which make the game much better than a Diablo game. I will draw my comparisons from:
a) Fallout II,
b) Fallout III,
c) Modded Fallout III.
For the sake of arguement let's say there is no non-linear story, which is a bummer for anyone who has played Fallout II. Because of that many people say that Bethesda Fallouts are more like the Fallout Tactics which was a spinoff and not the core franchise. Anyhow.. Immediately you get 3 advandages:
1) unique turn-based combat system OPTION (obviously hundrends of mods to tweak it to your liking),
2) mature black-humor atmosphere/theme like an adventure game or a novel,
3) open-world.
And there you are at Fallout III. On top, you get most of the 3 main improvements of the mods to Fallout III (which are obviously the improvements that the community wanted for the game):
4) Playable real-time shooter (there were dozens of mods in Fallout III to make the vanilla game an adequate shooter),
5) sim-mechanics such as settlements and companions (hundrends of mods for that in Fallout III)
6) Survival-mode (countless mods for that too - all trying to balance realism with gameplay)
What this means? a) That Fallout IV is actually a Fallout III with the mods built-in and b) that only modded Fallout IV will reveal what the game truly lacks. And yes there are so many mods trying to improve plot-holes and non-linearity of the story, along with enemy AI... but only a review of the Fallout IV mods will reveal the true critique of the game. Until then, please note that there are already 6 reasons that elevate the game above a simple Diablo game (also a linear game)! Sure, the pseudo-options could be skipped, but these also give modders food for thought and a way to fix things! After playing modded Fallout III I have concluded that Bethesda games have been designed to be played modded!
the way i played the game it felt like that all the time. in general i like to go slow on rpg games like skyrim or such thus i like exploring just that there isn't much to explore, not even encountering random quests. it felt like the game wanted me on a trail i didn't chose. even small details like special weapons were switched with legendary weapons which felt like a way worse diablo loot-system.
"This game would be much better if it wasn't called Fallout" I don't think you could have said it better
Its so painful to hear but its true :P I wish BGS just allowed Obsidian to make Fallout and they should keep TES and Starfield as their own. Bethesda clearly doesnt and has never understood Fallout
but its still was shit
@@TheRealNobleSixx I think it could be. They are still praised for their writing. Outer Worlds might not have been a huge success but I dont think anyone can say the writing in it was bad. Id say the writing in Outer Worlds was tons better than anything in 4. Gameplay as well Obsidian could probably make it feel way more modern and less clunky
You've no idea how much I've been looking forward to this! Yessssss!
Ditto! I have class in a few hours and haven't slept yet but honestly I can't not watch this.
Me too
Writing on Games it's really interesting to see one of your favorite RUclips channels actually enjoys another one of your favorite RUclips channels
Pat Fagan ikr
Writing on Games, Joseph Anderson and Ragnarrox, you are my lucky three
1:45:25 Actually, someone on tumblr found out that if you just pickpocket all his ammo, you can make the fight into more of a pushover than you do by using the squirt gun. Definitely not an intended route, but there’s a great sort of feeling when you find a way to play the game’s engine against it.
I never understood why does the Institute make robots that look exactly like humans, have near-human intelligence, are capable of simulating complex emotions and feelings and make them mop the floors. I guess it's because they want to be as close to slave owners as possible so that the railroad has a reason to exist.
Of course you did not understand it because you want to be invested in story but you realise it does not make sense because they did not give a shit. Everything in the video is painfully true.
pretty much, the devs forced the institute into that role when naturally they would've never done such a thing, hell all major factions look like they were forced into their roles. like who would the brotherhood ever go after the institute? most of their tech is beyond what their code calls for, and even then going after the syth's doesnt make sense.
+Thekilleroftanks The Brotherhood actually fits quite nicely into the role they were given. The Institute creates weapons and other tech that could be dangerous in the wrong hands. That being said, the massive militarization of the Brotherhood is another thing entirely and does not fit with the Brotherhood we know or Lyon's splinter group.
User Name not entirely. yes they dont like tech being in other hands, but seeing the west coast brotherhood was the most LIBERAL group, and even they didnt considered new tech to be that much of a threat... do you really believe the brotherhood would go after them? also add on the fact they're more or less committing genocide and not do the thing they are known for, taking the tech and making sure it stays out of evil people's hands... so naturally making yourself a known force, and killing all syth's on sight kinda makes finding their base impossible.
Thekilleroftanks Considering the surrounding groups were tribals and barely put together government, I'd say they had no reason to *at the time*. They didn't go after new tech because new tech was essentially scrap houses and plumbing pipe guns.
When the NCR started to advance and fix up significant old world tech and start creating their own, the Brotherhood stepped in and they went to war.
Then you have the Brotherhood and Enclave war, where we know for a fact that new tech was being created, but that did not deter the Brotherhood. There's a precedent for this type of action already set.
What I meant was that the Brotherhood's goal in the Commonwealth is not as 'forced' as the other factions, their methods, however, are.
41:00 Deus Ex: Human Revolution actually found a solution for this problem by moving exploration-important skills deep in the skill tree while also hiding exploration-boosting items in hidden locations and rewarding XP for exploring.
So you can play it as a shooter and get less XP (but still enough to get combat skills) or you can explore more and get more stuff to improve your exploring. The game is rewarding you for your style.
All Beth needed was to learn from the others.
This design solution sounds so inelegant and clever at the same time.
@@deadfr0g "Elegant" and "efficient" aren't always the same ;)
I mean, yeah, it sounds contrived but it works.
Grrrr I need the next Deus Ex game. Why can’t they push an Avengers game on any other studio?
@@SaberRexZealot Honestly I'm afraid of what they're going to do with the next one, if/when we get it. Mankind Divided was straight up chopped in half so they could sell the other half as another game. Which sucks cause the gameplay is genuinely awesome and had me on a second play through just so I could get enough of it
Great game too. Played it through three times in a row when I got it.
Fallout 3 had the same problems. Then Obsidian happened. Obsidian needs to get their hands on this engine to make another New Vegas.
According to their recent AMA, nothing like that is in the works or even the plans.
Coupled with F4 being a success and therefore undesirable to part with, it doesn't look too good for Fallouts as rpg.
That's unfortunate...
RIP elder scrolls 6 to, im so afraid of this game.
i only hope for cyberpunk 2077 for west rpg now.
Aslo most of the people that made fallout New Vegas the great game that it was have left Obsidian.
A reminder that Obsidian is making a World of Tanks clone rn, lmao. Actually this is kind of sad.
I love how William's head disappearing coincides with "Hate to burst your bubble".
Literally predicted Fallout 76
That clip of that guy using an invisible wrench on a wall will never stop being funny
Heavykiin his face makes it pure gold, like ‘yep, this shit always happens to me 😒’
I just realized a minor plothole. When you converse with the Far Harbor Institute guy to ask whether Kasumi is a synth, he shrugs it off saying either "she's not one of ours" or "a unit that was reprogrammed". His devil may care attitude about contradicts how the Institute feels about synths: they admire them as their creations and as "the perfect machine" but are deeply fearful about their capacity for destruction and would absolutely would want to make 1000% sure she wasn't one, because a synth in the hands of someone else is a recipe for disaster.
I know that he's a minor character put solely to patch over another plothole but man he's handled badly once you think about it
It’s essentially he same as the us in ww2 figuring out Germany had nukes.
On PlayStation there’s a mod called “Saving Survival Mode” which adds a quick save option. I agree, survival mode is borderline unplayable without a save option. I don’t have time to lose an hour of progress over bloodbugs and Molotovs, but I love the sickness and adrenaline mechanics
I'd pay upwards of 100 creation points for an overhaul of the story.
Chewbarta That can't even buy you one guard dog.
that's $1 buddy
LIGMA BALLZ
Chewbarta o
Id pay 1500 CP if you could even start the game in a different manner or even starting in a faction and deciding whether you would stay and thrive in that faction or defect to another or even create you own
I think I still prefer New Vegas Radio
Ean Haworth I think I still prefer New Vegas
AJ Patterson sane
AJ Patterson Ave True to Caesar
Do you prefer the JOHNNY GUITARRRR also?
3-Dog is still the top dog for me
there's a terminal in the institute which talks about Courser Synths having what is essentially VATS without any tech, you can use VATS before picking up the Pip-Boy in Vault 111
VATS isn't something that's tied to pip-boy. It's a gameplay mechanic Bethesda copied from Fallout and Fallout 2
@@Lunartic_ yes but its tied to the Pip-Boy in the lore, it even means Vault Tec Assisted Targeting System. Meaning now in Fallout 4 it is only usable by Pip-Boy users and "select" 3rd gen synths
@@thisismysuperawesomeusername It's not tied to Pip-boy in the lore. Bethesda renamed it to VATS because they can't call it "aimed shots" like it was in the original Fallout. VATS has no place in modern Fallout and it's only there because Bethesda doesn't know what makes a Fallout.
@@Lunartic_ got me there but in fairness they have re written the lore several times so this probably is a thing now as shown the the VATS video for fallout 3 as it's shown as a piece of technology or software or whatnot. You're right but who knows what Bethesda think about Fallout's lore now
think about it like this, bethesda's bug, did they really think that hard about that? or is it just a minor plot hole?
Kills legendary enemy
Gets a "legendary pipe".
Gee guess I can make my toilet have a legendary flush.
I think I'm supposed to ask you all to hit some bell notification as well as subscribe now, so you can see my stuff? Maybe? It should be next to the sub button. I think. This RUclips change confuses me.
Here are some answers to some questions I think some people might have:
The song used at the very start is Brahms: Tragic Overture, Op. 81, taken from the in-game classical radio station.
The song played a few times through the video in short clips is Train Train by Lynda Carter, or Magnolia in the game.
There are links in the description of this video to my first Fallout 4 video, the presentation Emil Pagliarulo gave, and MrBTongue's video that I mention near the end.
The guy I show at 1:16:35 is Steven Moffat, the writer behind BBC's Sherlock and most of the recent Doctor Who seasons. I like a lot of his work and I am cheekily poking fun at him there, because he has gone on record stating that he makes up a lot of stuff as he goes along. Which often gets himself written into a corner. Another example of what I speak about there would have been the opening of Season 5 of Breaking Bad--the writers stated that they had no explanation for a certain item a certain character was revealed to have in a "flashforward" sequence there. It worked out well for them in the end but like I said it takes balls.
The mods I show briefly are:
Interesting NPCs (by far the best Skyrim mod there is imo) - www.nexusmods.com/skyrim/mods/8429/?
Electro City for New Vegas - www.nexusmods.com/newvegas/mods/37908/?
I am extremely pleased with how this video turned out. It was hell to make and took way more hours per finished minute of video than usual. There are probably a few moments I could have cut and cleaned a bit, but I'd say there's no more than 5 minutes of superfluous stuff in the video, which is pretty good considering how long it is. There are also a few things I could have spoken in more detail about--the settlement system in particular--but to use a shitty computer analogy my brain was running out of RAM to keep all of the points together by the end.
Thank you for watching and reading this. Consider giving the video a like if you enjoyed it. And this video took so long that I want to shamelessly plug my patreon. Pledging a dollar now gets you 24 hours of early access to new videos, starting with the next one on The Last Guardian.
www.patreon.com/JosephAnderson
Well, I was just refreshing your channel for about an hour before the video came out (for real, no sarcasm), but I suppose I can activate notifications.
Cheers man, I love the content.
Joseph Anderson I love your channel.I hit the subscribe button as soon as im done watched one of your video.Keep up the good work
Joseph Anderson Happy Birthday!
Joe, huge fan - i was wonder if i could get a word count for your script?
Joseph Anderson The Last Guardian?! :D
i was NOT ready for the "your mom" joke
Seems like they've heard you, in Fallout 76 they removed the story, NPCs, dialogue, and basically most of the RPG elements.
Awesome video btw. I love bethesda games and played them for thousands ( yes not hundreds, thousands, I don't have a life ) of hours with a shitload of mods, but daaaaaamn my eyes are rolling so hard everytime I see something half-assed that it hurts.
Funny to see that thousands of people come out with better ideas and plots than them to fix their shit.
Don't those "Explore the Mine" quests sound so awesome! I can't wait for the "farm carrots" quest! Or even the "Buy creation club content" quests!
@CommanderKyro 82dude, calm your tits, he's not to blame for the way Bethesda thinks and he doesn't seem to be against 76 ( and this has nothing to do with petty right or left politics)
@Shiny So? does that mean this person in particular deserves to face his wrath?
@CommanderKyro 82haha, so you agree, lol
@CommanderKyro 82
>you putting people in their "places"
>Lol
Who the heck do you think you are? Shiny's criticsm as well as some of your own are valid, however you putting someone in their place? You are nobody, you are nobody to me and to Shiny and you're definitely nobody to this fellow.
I think you should take your own advice
"The mother of the fog" is explained. You can find a house in far harbor that contains stealth boys and letters similar to the ones you find with the CoA mother statue
I can't believe I watched all of this. I don't even own Fallout.
for fucking real
Aiden Ferry wtf
U live under a rock or something?! *jk*
Aiden Ferry get it it’s a good game I didn’t get bored for like a year
Try Fallout 1, 2, New Vegas and eventually 4 who knows maybe you can get into it
Just play New Vegas, it's by far the best of the 3D Fallout games. Or Play 1 or 2 if you're into those kind of games, they're really good but not for everyone.
I just so happened to find this video and its three years later. Mr. Anderson, you are by far the most thorough, articulate, comprehensive narrator I have EVER heard! Everything you stated is what EVERY person has thought that has played Fallout 4. I could not have agreed with you more when you said at the end how Fallout 4 "could have" been the game of this generation like CD Project Red's The Witcher 3: The Wild Hunt. Every quest in that game lead to some consequence. Thank you for taking the time to say what we all were thinking. I hope the creators of F4 were listening. Maybe they will learn their lesson when Fallout 5 is thought of. Once again, I tip my hat off to you young man. Good show.
@Patrick Bateman He got too many rads and is now dead
@Patrick Bateman He's not releasing a video until The Witcher review is done, a review that includes all the books and the games.
I totaly agree with you! I hope he will read your comment.
Have you played cult indie classic witcher 3 featuring Geraldo of Rivera?
The intro with thinking that turn around about how maybe Bethesda really isn't just in it for the money hasn't aged well after 76.
76 is on Bethesda Publishing not BGS
@@tharwab I'm not sure you can claim that.
@@tharwab 76 is developed by Bethesda Game Studios' division in Austin
Yeah, it was developed by BGS Austin for their first game, pushed out about a year before they wanted it to, and the microtransactions are from Bethesda Publishing. I’m not sure why this is so confusing. No fucking shit it was developed by BGS.
@@tharwab Then stop trying to sweep blame under the rug to white knight for BGS? You're the only one making it complicated.
They removed the skills which is just improving numbers, and then ruined perks by turning them into mere numbers you increase.
Based department wanted to see you
"Was this just the best they could do?" Judging by Fallout 76, yeah... it is.
Lol
Why judge by 76 when it's their only bad game. I haven't tainted my view of them with that shit.
Vice Lomberty Their other games aren’t that great either. Fallout 3 was meh and Fallout 4 was awful. Skyrim is a dumbed down oblivion which is a dumbed down morrowind. They have never been amazing we just saw them through rose-tinted glasses. Hell, just remember the horse armor.
AidenNapalm to me personally, Skyrim is my all time favorite game, fallout 4 is good, Oblivion was pretty good but quirky and awkward. And I never really got to play Morrowind but it seems good
I completely agree though as someone who doesnt really like fantasy stuff but loves Fallout and post apocalyptic stuff, I really dislike the way BGS has forced this weird balance between exploration/adventure/fps and RPG. It might have been revolutionary with 3 but they really should have learned how to properly do it like Obsidian did with New Vegas. In some way Fallout 76 is a game that they wanted to make. Its not really an rpg and leans more into the phases that they seem to want more. And then Wastelanders is clearly taking the ideas and improvements from New Vegas and its actually, in my opinion, a better game now that Fallout 4 ever was
The point you made about Power Armor/Fusion Cores is quite accurate, I feel. I'll have literally 100 Fusion cores and I'm still hesitant to use Power Armor, for some odd reason. I've been using it much more in my most recent playthrough, though.
Seriously professional quality video (better than that). Very well thought out and produced, to say the least I am extremely impressed.
- The way you go about explaining your ideas are very engaging, (at least as someone who has played from Oblivion onward) and I am never left bored with what you have to say. I am watching.
- A++ Editing
- Every criticism is well explained, backed up and thoroughly dissected.
Bethesda devs need, imo, to have a nice 3-4 hour watch and talk session about this video.
Very good at what you do.
Agreed!
Definitely: whilst it is quite a long video it was damn well worth my time
As someone once said, fallout dialogue is summarized as this:
Yes
No (yes)
Sarcastic (Yes)
Barter (Yes)
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1:07:14 dude without a head talking upside down randomly in the Acadia synth dialogue
1:47:28 he returns to grace us with his presence
Wow I realized that now.
yes
I now think Fallout 4 was just the setup for fallout 76.
That scares me
76 / 4 = 19... 2019
Coincidence? Probably.
no
I can see it
Or like a shitty dealer they cut and stretch their product to a point where its potency it gone, 76 is the baking soda in the carpet that kinda looks like blow
Just a note: The paranormal and magic was always a thing in the fallout world. It's just very, very rare. This was since before Bethesda. You encounter real ghosts in Fallout 2 and magic there as well. There are theories that Skyrim is fallout, but in the future, but I don't believe those, exactly. But it is a theme there. I'm saying this because of what you said about Oswald, by 2:08:21.
There's even eldritch artifacts and references to the supernatural in Fallout 4, specifically at the quarry and in Pickman's house.
@@moredetonation3755 Way better than the literal tribal vision the shaman projects to you in fallout 2
“Just very, very rare” *laughs at Wild Wasteland*
@@fungustheturd4004 are the things from wild wasteland cannon?
Fallout 1 has the god damn TARDIS lol