One more thing about the glowing sea: I really liked the fact that most of the glowing sea is off the map. It really adds to the feeling that you're not supposed to be there and that's it's full of crazy secret stuff, it really adds to the foreboding and mystery.
having it down in the corner and largely off the map is a very nice little touch to it like your exploring something extra that is getting into that grey area definitely.
@@mantistoboggan1503 Bring some power armour, and an Automatron made Sentry Bot like I did, and it's a walk in the park. Just that the 'park' is heavily irradiated.
I was the same way with cars and Saints Row and Gta. Ooh! There's a Mockingbird. I should jack that. I need the cash and respect. Then I would blink and go "No. That is a Toyota. And I want Funyuns. This is real life."
Not gonna lie, my mom once stopped at a red light, and the next thing I knew my hand was bumping glass because I had unconsciously tried to reach for some roadside flora that greatly resembled Skyrim's Blue Mountain Flowers. Gotta craft those health potions, man...
The human mind is pretty fucking remarkable in that way. It learns by repetition, and the more you repeat a basic action, the more likely your brain is to take the wheel and do it on autopilot.
For me, the fact that I could build bases on different settlements was the selling point for me. I think I've spent more time building in my settlements than playing the campaign.
i find it funny how a lot of people hate settlements, i love them. if Bethesda didn't put them in people probably would have said oh fallout doesn't have enough to it.
@@demonpride1975 The thing is, its rather intrusive, the introduction to settlement building is poor and the pacing is off. So it doesnt blend in well with rest of the game and its quests, it, to me feels like an afterthought or a last minute idea.
Mutfruit, Corn, Tato then cook on a Cooking Bench "Vegetable Starch". Unlimited adhesive. You can also create oil on the chemical bench using a myriad of items. The hardest to come by being bone, but with the DLC's you can craft mole rat traps for their teeth.
I discovered FO4 in May, 2019. To date I have played every difficulty level (including vanilla Survival and several harder versions of Survival) in the default Commonwealth, have ventured to Far Harbour and Nuka-World, have played in Horizon mode, and am thinking about trying FROST. I am approaching my 75th. birthday (November) and have been around computer games since the mid 1980's, both casually and professionally (retail and development). For all its faults....and there are some which irritate the hell out of me....Fallout 4 is the most engrossing, captivating and overall enjoyable PC game that I have played to date.....and I now have almost 4,000 hours tallied up playing this game. It's not better than I think....because I think it's brilliant. You can't get better than that! :)
have you played any of the other fallout games? I found fallout 4 the hardest to grip my interest actually, had to come back multiple times and mod it to enjoy it for more than a few hours. I actually went back to fallout new Vegas multiple times after getting frustrated by... well lots of things. the main story for one. I don't know how many hours I've put into it but I've never completed the whole main story, it's just so weak and uninspired. I have seen full playthroughs though. as a side note if you're a firearm enthusiast like myself all the ridiculously designed guns will drive you insane. every bolt action is lefty? come on man. that's just the tip of the iceberg too. all this crafting and no reloading bench. the weapon customization was a step backwards, how does swapping out a receiver and not changing calibre make a firearm more powerful? let alone keeping a .308 barrel on a hunting rifle and using a .50 reciever and ammo, even if it could chamber a round you now have a grenade when you do fire it. don't get me started on the "magic weapons" that convert regular ammunition into explosive rounds etc. new Vegas had that too, it's called actual different ammunition. I know the series has always been a bit goofy but the guns were pretty damn reasonable for the most part. until fallout 3. new Vegas had the best in my opinion. sorry for the rant, it is nice to hear I'm not too old for video games at the ripe age of 32 though haha. I am interested in what other games stand out to you seeing as you've been around the scene longer than myself
I tip my hat to you Mr. Newell. I’m 52 and have played video games since the early 80’s. My first game had pong, breakout & squash. Prior to the release of FO4 I mainly played sports and FPS games. I saw Bethesda’s E3 of FO4 in 2015 & decided to buy the game. I played it for about a week & lost interest. I started playing it again a few months later, and have been playing it ever since. At the time I had both a PS4 and an XB1. I initially purchased it for PS4, and later purchased it for XB1 for the mods (they weren’t on PS4 yet). I enjoyed the mods so much that I bought a gaming PC, and bought FO4 a third time on Steam. I’ve played FO New Vegas and Skyrim, but FO4 is by far my favorite game. Yes, it has its flaws, but overall no other game has been able to keep my interest anywhere near this long.
rigg new vegas story isnt that good neither. Go to anyone who has never heard of fallout and ask about the story of being shot in the head for a chip and reclaiming it to decide the fate of wasteland. Explorations and decision making makes up for it, 4 is strong on exploartion side while new vegas is strong on the latter.
@@guji369 Its good. Its kinda stupid premise for a story, but it well executed. Much bigger problem is fnv fanboys, who see this game as second coming of Christ and refuse to aknowlege that other fallout games did some things better, or even just good. Its probably ther worst online community i have seen in my life and this is counting shitholes like undertale or witcher fandoms and they actively ruin reputation of their beloved game by being assholes about it
@@rigg4146 "have you played any of the other fallout games?"..... Yes, FO3 and FO: NV and also FO: DUST. But nowhere near the length of time over which I have played FO4.....and *AFTER* I had already spent considerable time in FO4. I just couldn't like them as much and I am sure it's because of the graphics and interaction via text. It was like going backwards for me because I never progressed through them. Also FO'76 is not on my list as I don't play multiplayer. My involvement with FO4 has, as mentioned, encompassed the vanilla, totally-default game, right through to what I am now playing, which is a modded game but where those mods are aimed towards trying to lessen the amount of fantasy and create a leaning towards contextual realism. I'll give an example.....or maybe a few:- 1. I don't use energy weapons....no lasers, no plasmas. Ballistic only. And I don't use VATS. 2. I don't use power armour. (I'll collect the fusion cells so that I can sell them). 3. I only level-up with perks which could be acquired through learning skills and/or further training. No fantasy perks at all. In essence my perks are aimed at lock-picking, hacking computers, modifying weaponry and explosives, increased medical knowledge and the basic S.P.E.C.I.A.L. attributes, which I have increased over time to maximum. So that's a broad-brush look at how I approach the game. :)
I like how in fallout 4, deathclaws have an unusual weak point. Crippling their legs can stop them, but it heals quickly. However, their tail is big, and easy to target. Taking the tail makes them slower, and stumble all over the place, because just like real reptiles, the tail is used for stabilization. So naturally, taking the tail out makes the deathclaw disoriented
I love the Super Mutant with the mini nuke, because how I deal with them is very situational. If he's surrounded by other mutants and/or I'm fairly early in the game and still kind of weak, I'm going to hit the nuke to take out as many enemies as I can. But later in the game, I might prefer to take out the guy without hitting the nuke because he then drops a nuke that you can sell or use with your own fat man launcher. I've probably picked up 15 or 20 mini nukes that way in my current playthrough
A couple of days ago I was facing some super mutants and the sneakers were quite controlled, until Piper fell to the ground. followed by the beep that the mini nuke makes. The worst part? I didn't know where the super mutant was, I didn't see it...he was behind me, approaching at full speed, they cornered me and I didn't realize it lol
I tried to do a playthrough of FO4. The funniest thing I ever saw in game, was a group of Brotherhood and Supermutants fighting. Two power-armor clad Brotherhood guys were around one corner of a building and this Supermutant with a mini-nuke is running up the other side of the building. They can't see each other. The supermutant runs around the corner, right into the two Brotherhood guys and spikes the mini-nuke on the ground like a football player scoring a touchdown, killing all three. The Brotherhood guys were completely surprised and didn't even fire a shot. I got a lot of new power armor parts that day.
I couldn't help but utilize Cait and have her as a companion. Unfortunately, she's been the victim of the last few mutant nuke carriers... *stimpak Cait*
And promptly afterwards an extremely concerning amount of rage as I realise I have 5 of them in my inventory and i need to drop _SOMETHING_ to make room for the legendary I just picked up before I take crippling damage
That's a consequence of RPG systems taken to their extreme, and earlier games were *much* worse for that. In Fallout 1 and 2, explosions are quieter if you crouch. Clarifying edit: That's not a whataboutism, the point I was trying to make is that Fallout 4 can have ludonarrative dissonance but still be working in the right direction. You aren't going to fix every problem overnight.
My main beef with fallout 4 is the dialogue. There are so few dialogue choices and oftentimes they are the same choices or black and white choices. I don’t have much of a say in what I want to say. It’s very frustrating.
That is probably the biggest problem tbh. The tangibility of the Brotherhood coming in is contrasted with the lack of tangibility in many of the quests, which is a frequent complaint I've seen. However, I think the trade-offs are worth it. If Fallout 76 wasn't such a disappointment, they easily could have iterated on this issue, while keeping many of Fallout 4's stellar design choices.
To be honest the black and white dialogue choices were not a problem for mainly because I can never bring myself to be a bad person in a fallout game other than when I test out an option than reload a previous save
18:00 Fallout 2 is probably my favorite CRPG of all time. One of the most mortifying things about that game is that I'm finally about to hit the age limit in the character creation. I started playing this game when I was 11. 35 is the age limit. Soon my character will be younger than me, no matter what.
I know the feeling . I bought Fallout 2 in a stack (same stack I got my other favorite game VtM:BLoodlines) at a yardsale in 2005 when I was 14 and it was my first fallout. I'm just past 32 and the creep is getting to me even more than the aging of my own children.
@Jason Voorhees Horrible? Do you not find any redeeming qualities to either game whatsoever? Fallout 1 is my favorite game, so I'm always curious to hear from people with different perspectives what they dislike about it.
When Fallout 4 announce their settlement building features. Me: I probably won't build settlements. Also me: Oh no, I forgot the carpets, and I need lights, my settlers can't see in the dark.
I kind of came to hate the settlement building system, because I enjoyed it too much. Lots of missions and story to get through, but I'd spend DAYS maybe even WEEKS worth of real world time just working on settlements.
@@dropsofmarsarchives1823 Same. I eventually had to forcibly put myself into my character's shoes to get moving again. "I can't leave these people with nothing, so I'll provide the basics and move on - I have a son to rescue."
My problem with the building system in both 4 and 76 is that it feels like it takes away from being a Fallout game. Jon and Bethesda would both probably say it's totally optional, but there are numerous quests in both where the only answer is to build your settlement. It also takes away from roleplay immersion if you didn't want to do settlement building. Like am I really going to leave all of these people without basic necessities? It's just how I personally feel, but if you had asked me if I would have preferred more time spent on fun locations, exploring, running, shooting, npcs, etc. or If I would prefer yet another house building simulator, I would have been much more happy with less settlements/camps and that effort put elsewhere,
@@stormtrooper7177 The constant need for tending to settlements and some of the little bugs are why I have some playthroughs where I purposely skip getting into settlements if I can help it. But even with that said I can never helping picking one place (usually not Sanctuary because it eventually gets NPC's) That i turret up heavily and put a few other things in and turn into a player home. Other settlements get built up only on games where I have that going on and only as I make sure that I can cover them in like 20 turrets so that the help alerts rarely go off if at all so I only ahve to check on them once in a while. And then I put a heck of a lot of work into them making sure that they have everything that they need. That many of the settlements have unique feels to them. That they in some way feel kept up and maintained rather than overly rundown like most settlements or building centric settlements tend to feel and all of that.
If you applied 4's gunplay, graphics, and build mechanics to New Vegas's writing, character creation freedom, and overall themes, you would have the BEST fallout game to date, and a very very tough campaign to beat.
@@markusala-turkia3079 Come on, fallout 3's world is so much more thematically interesting to explore. I get that new vegas is supposed to be a desert, but even then some of the locations feel unfinished
@@joeg2jerry20 oh course some locations feel unfinished, they only had 18 months to do everything. Fallout 3s world also has a ton of locations that just don't have anything.
I have spent literally thousands of hours playing through every possible ending and maxing out settlements and searching for every piece of lore in the game and I still get a kick when I press that new game button. Love this game.
I've watched tons of videos about the older fallout games but never played a single one. I love fallout 4 I've put thousands of hours in it also and can't wait until fallout 5. I can't stand online games so 76 is a no for me unless they made it offline and changed it to resemble fallout 4
as a person new to the fallout franchise who started with fo4, i must say i found it hilarious when jon mentioned that finding a desk fan generates a slightly concerning amount of joy. i experienced exactly that :D
Im level 20 and ive been having a blast. Ive made many mistakes but i swiftly learned and corrected them lol. I also hate night time and love skipping time till its light out before traveling lolol
Not nearly enough Fallout 4 fans will get this comment but it’s gold! The Restoration Mod for FO2 is amazing because after you jerk around the Comms Officer from Poseidon Energy, you’ll run into an Enclave Patrol you have to persuade in order to escape without violence.
When i hear a vertibird in fo4 i always run to help them because these idiots are gonna die from fighting like two ghouls that just throw their pre-war shit at them
I think my only issue with settlements is that it affected the actual quantity of populated places to visit in favor of the player making their own. I wanted more goodsprings and Megatons in fallout 4 but it seems like they want you to build those things but im not very good at building and random settler 46 won't be as interesting as any of those minor settlement characters.
i don't get the point to wanting places like good springs or primm, not to be that guy but they weren't all that interesting, all they did was give you a tutorial. but you had 1 quest and that's it, after that you would never go back there again. after i left primm and finished the quest there, i never went back. that's not fun that one space is being used all the time vegas, where as 4 uses everything, and there is point to going back to all settlements.
I absolutely loved the settlement building but I do think they could have done more with it. There’s a mod called sim settlements which is really cool because you can build normally, lay plots out and have your settlers build something on that plot or assign a settlement manager to just build the settlement. It was cool to go back to settlements to see what they had built themselves. I hope we still have settlement building in the next game but maybe have some of those things elements we find in that mid, so if you don’t like building you still have more of a reason to go back to those settlements and see what your people are up to.
@@austinwalker240 i think what Bethesda should have done, is allow us to remove every building in the settlements, and not just specific one. coastal cottage is a perfect example why.
@@QueenFondue Yeah so what are you a detective or something buddy. Btw i been trying to reach you dad. He didn't give me a reach-around last booty call. Very ungentle-man like. no respect.
Talking about the enemies, robots, and other games' "bullet sponges", I was recalling one thing that made Fallout 4 stand out to me apart from 3 or NV, in one example in particular. I began to fear the Sentry bots. Y'know, those big, tanky, devastating things that could shred you in five seconds if you're not careful? In the other games, to me at least, they were just... tougher robots. In 3, my reaction was to pull out my assault rifle and hope I had enough ammo- but the same was true for most enemies. New Vegas, my strategy was to sneak around and Robotics Expert it into shutting it down- again, also my strat for ALL robots. In Fallout 4, I saw this thing in action, and my thoughts were, "Oh f***, I need to book it." It was big. It was intimidating. It wasn't just another robot, it was a piece of mobile and semi-sentient artillery! It was different to anything else in the game, and I LOVED it! Robots were all the same to me until 4 came around. It made each one unique and interesting... and then they did even MORE! The Mechanist DLC gave robots even more layers, advantages, strategies, and personalities than I could have imagined possible from just playing the other games.
I didn't take that route when I ran into one the first time, I instead said "yeah I've got the bullets!" I got smeared halfway across the Commonwealth.....
The sentry and the assaultron for me. The first time I came across one was "oh, a humanoid robot, this'll be easy" and saw how fast they were and that freakin laser absolutely annihilated me. I was dumbstruck. When I came across the one in Goodneighbor I was like "better not piss this one off" xD
Yeah, robots definately have a unique spin or quirk more so than the old verisons in 3 and NV. Hell I didn't even know Protectrons had an arm weakness strat till this vid.
The conversation part is important to me, it made the walls of text a character may say actually meaningful to listen to. A individual may say 50 lines of dialogue but it is also important that one knows their surroundings while doing this.
I find that mechanic more irritating than anything else. Having to constantly restart conversations because an NPC wont stand still or another NPC pushes the one im talking to away breaking the conversation forcing a restart. Yeah, lets pretend this is the first time we've spoken...for the third time.
@@SvendleBerries It is possible to use this to your advantage though. There are multiple points in the game where talking to someone could lock you into diologue choices that make someone go hostile. If you start a conversation by accident, or realize you are currently not in fighting shape for whatever reason (something that can be extremely frustrating in survival) you can interrupt the conversation and often either walk away entirely (which doesn't always make sense, but there are instances where i have done it to get out of a fight with someone who would become hostile had i finished the conversation) or at least have time to enter the pip boy and equip proper gear/weapons/use chems, something you could realistically do while a person is talking.
@@FestorFreak And while most people may not think to simply walk away from conversations most of the time (as they've been conditioned by other games to go through with the conversation), walking away actually sometimes leads to unique quest conclusions, or interesting dialogue from NPCs.
I do love that conversations happen in real-time now. It can be a bit irritating (or immersive, depending on your outlook), but even though the dialogue is simpler and less meaningful, Fallout 4's conversations are a lot more fun.
Another detail I love about the death claws is that they zigzag around trying to avoid getting shot to close in space and they have animations where they can pick you up and stab you or throw you on the ground
@@telphex4471 that's why I find it a good thing to periodically bump up the difficulty level of the game when builds start picking up steam , that way the game can keep a degree of fun and challenge while you also don't have to slog through an early game where every enemy's stats are bloated above reason
I thought the AI wasn't very good until I started getting flanked and pinned down by other raiders. Turning the difficulty up is worth it for intense gun battles and creature encounters.
@@AlexT7916 That's why I like survival mode, enemies are as powerful as they ought to be, a raider can kill you in 4 shots, but you can kill a raider in 3, deathclaws can one shot you and are appropriately tanky and deadly, super mutants are dangerous but stupid, so outplaying them makes them a piece of cake. Only the automaton DLC is poorly balanced in my opinion.
@thychozwart2451 agreed. Specially in the Mechanist dungeon. There's a stupid amount of robots and the fact that there's almost no cover and no stim packs or aid ítems to loot make the dungeon even More frustrating. When i reached the final part, i had to almost glitch myself into a corner and try to take the hordes of bots from there bc i ran out of stims. And i took like 30 with me!
"Now correct me if I'm wrong, but I think this is the only biome that Bethesda have ever created that's specifically designed to get you to not enter it and then chase you out if you make the foolish decision to come in regardless." You forgot about Morrowinds Red Mountain which functions almost exactly the same at the Glowing Sea. Oppressive, stormy environment that is hazardous just to stand in and is full to the brim with dangerous enemies yet also hides some great loot and dungeons. Both games also require you to venture into said environment to complete the main story.
Marrowind was really good, in it's day. I tried to play it, but it was just too hard to get into the mechanics that disappeared after it. Like the no quest markers, I kept getting lost making the game so very difficult.
Socucius Ergalla I have the feeling that you are desecrating the image of Lord Dagoth with that disgusting imperial dog’s face Jokes aside, getting into the Red Mountain region unintentionally because of the tunnel path to it from Sixth house stronghold you raid in the main quest was surreal to me. It’s quite a nightmarish area
Gilhelmi if you haven’t played (and loved) Morrowind back in the day, then it will be really hard to get into it. If you did play it and love it, then you can get used to it pretty quickly. The no quest marker thing is rarely a problem. NPCs don’t move around much and most quests give you such a specific description or the area in question is usually so small, that usually you won’t have a problem with finding what you are looking for.
the thing i didnt like about Fo4 is the "go here and massacre everyone quests", having the minutemen as the failsafe faction, not enough skill/special checks. otherwise i liked the game
Yea I completely agree Those are the same things I don’t like as well I also don’t like that they removed karma and didn’t put in reputation so you can do something against a settlement then the next day they won’t try to kill you and will just forgot it so there aren’t consequences for some things except in the main missions
urmamaisnoob yea you are right it would be perfect. Now that I think about it with Bethesda being owned by Microsoft and Obsidian also being owned by Microsoft there is are higher chance of that happening or at least I hope
the end is rubbish.. i did it twice and now i never bother finishing the game.. in fact the commonwealth is more interesting with all the factions alive and therefore i never go past that bunker hill battle..
Close to 3000 hours and I still haven't finished the main quest either... game-breaking bugs always end up forcing me to restart. Why have I played it for so long? I don't know, why do people stay in abusive relationships?
This video made me give fallout 4 another chance after getting bored during valentine's quest and boy, Jon really knows how to make you exited to discover and fight through the commonwealth. Hats off to you sir!
Oh you mean when you have to collect all those tapes in order to find Eddie winter? Yeah I agree that one was extremely tedious. Nick valentine is my favorite companion in the game but that quest really irritated me. However that’s the curse with every fallout game. Each one has to have that annoying back and forth fetch quest. The worst one for me was the brotherhood quest line in new Vegas. Don’t get me started on the vault layouts in the game. Ugh I get a migraine just thinking about it lol 😂
The weakness of F4 is the dialogue. The amount of times all dialogue options lead to the same thing is frustrating. There’s way fewer options in dialogue and they are much less meaningful
I disagree. Fallout 4's dialogue is about giving you character a personality and attitude toward things they experience traveling the common wealth. Most of the choices you make in F4 are done in actions not dialogue.
Not just dialogue, the roleplay aspects are barebones, from the perks and level cap, to the main character itself, it gives little room along with the lack of consequences.
When Jon said that he would get to some parts of the brotherhood later, i was confused cause there didnt seem like enough of the video left to talk in depth about it...but now i see, very sneaky Jon.
I mean this in the best way possible, you make every game you play so fun, and I bought Vampire Survivors, Legacy of the Rogue Two, got Tale of Two Wastelands set up by the end of my first watching of your first episode of it, and you always say such compelling, thoughtful, and positive stuff backed up by facts that I can't help going back to the Fallout Series or Skyrim. It's beautiful and I'm just so glad to have been subbed for probably ten years now (maybe 7-8 but it's been AWHILE) and thank you for the mountain sized catalogue of your content that I can enjoy, from your video essas, to your playthroughs of everything from Bethesda main streams to Crusader Kings, I love it all. Thank you and much love
I'm gonna say what might just be a hot take and say that I'm fine with Bethesda porting over Skyrim to literally everything that can manage it (Skyrim for Android when Todd?) Because well, that's pretty much just getting the game out to everyone. I don't think it's a scummy business decision, since well, nobody is forcing you to buy the exact same game again for two different platforms, and I don't think it's an egregious fan decision since well, Skyrim is really fucking fun. If you bought the exact same game on your NVIDA smart toaster and iTissue Box and complained "WHY IS TODD HOWARD SO EVIL!?" then frankly, I don't think Todd is ripping you off so much as you're an idiot with no self control. What the fuck did you expect was gonna be different between Skyrim for the Phillips CDI and Skyrim for Arcade? Nobody ever stopped to think "Hmmm, I already have Skyrim for PC and that's perfectly fine, so I don't need to buy it for my Lego set"?
I have bought Skyrim 4 different times & have 5 versions on 4 different platforms. 2 on PC because SE came for free from owning the original on PC. Original on 360 & SE on XB1. & then I bought the Switch version for portable. I don't regret it one bit. Also, ironically enough, I own more copies of the game than the amount of times I have actually finished the main quest. Alduin is still out there somewhere.
@@TheGloriousLobsterEmperor the problem is they haven't released a new elder scrolls game in 10 years but they are releasing a 10 year old game again and again... then they released a shitty mmo that is just not good at all.
@@plp5953 that's because those two genre's were so indistinct and tossed together initially that it can be hard to tell them apart. Even now that they are more defined they still overlap to varying degrees. So as often as not in some way the answer just tends to be "yes"
Action adventure is the genre name. Original zelda was one allready. There were more. Zelda 2 was as it was (partially side scrolling) because sidescrolling action adventures were hip in those days and nintendo jumped on the bandwagon. Zelda 2 is VERY far from being one of the first, there's many years of action adventures being released before that.
I’m playing this for the first time since it was released, and I’ve realised I missed so much the first time round. It’s such a huge game, I’m 200 hours in and I’m no where near finished, I didn’t realise just how big the world is! I love the gun mods, building settlements, and just exploring the huge world. The only issue I’m having is it keeps crashing on my series S, it’s so frustrating because I love this game so much and it’s been great to play it at 60 fps, but the crashing is killing me.
My issue was that I was way into settlement building and they just got to big for the game to handle. The frame rate would drop to nothing or just straight up crash. I could not *at all* fast travel to or from Sanctuary or Red Rocket with the game crashing.
i managed to alleviate a surprising amount of crashing by making sure i don't use the quicksave feature and instead manually saving in the same save file. idk why or how this worked but it reduced the crashes a LOT for me.
I was fine with the dialogue system, I just hate how despite having a negative or refusal dialogue option, the answer will still always be yes. You have no actual choices. Someone asks you to do something, you hit the negative/refusal option, you still have to do it anyway.
Honestly my biggest complaint too. The voice acting is terrible, the voices are dull and most of the time they don't sound like they care about what is going on around them. I'm so salty we didn't get more Ron Perlman voice acting. He should have been the Male voice and Katy Sagal for female lead lmao!
I've never noticed with Jon's videos as I've never needed them but, wow, I'm surprised he didn't enable them; it's just a list containing the language and dialect for RUclips's closed caption generator to listen for. Super easy for him to set.
I might play Fallout New Vegas with a fresh perspective if they made a remaster for PS5. Fallout New Vegas is my least favorite game compared to Fallout 3 and 4. Mainly because Fallout 3 and 4 are hated by The Fallout New Vegas community. I love Fallout 3 it's the first one I ever played
They are far more detailed in 4 too. Like random encounter missions can span numerous encounters like the Caravan random encounter where a Caravanar has trouble with one of her guards that has an addiction to Jet and how he can be a ticking time bomb if he continues using that chem.
@@redseagaming7832 hahaha what a pathetic, petty and immature way to live your life. Fnv is good regardless of your opinion of the fanbase. Fo3 is also pretty good regardless of anyones opinion. Fo4 is pretty terrible regardless of anyones opinion. You shouldn’t hate something just because you have a weird emotional attachment to fo4 and the fans hate it.
@Mark Jones Ok I just don't get how so little of the mojave is forgettable to you. The fort, the strip, Hoover Dam, big MT, zion, the divide just to name a few are all very memorable for me and much of the community.
I fell in love with 4 because I started playing it during a severe bout of depression in my life (to the point where I was thinking of joining the choir eternal). The underlying message of hope kind of got to me and starting to sink in. After I installed an alternate start mod, I created a character who was also in a dark point in her life, being an escaped slave, that it kind of started making me want to continue on as well. I've played Fallouts 2 through 76 (excepting Brotherhood of Steel and Tactics), and while I view them all as good in their own way, 4 holds a special place in my heart for that experience.
Remember everyone: "Better than you think" does not mean "best in the franchise." Jon said that the video is to help develope a new sense of appreciation for Fallout 4's strengths. Just felt like that clarification is needed for some potential dislikers. Edit: If you disagree with the video's points then power to you. I did not say anyone is forced to agree with Jon. I must emphasize again that I was focusing on the title's actual meaning as well as the purpose of the video itself. Knowing how "passionate" fans of this franchise is including myself. I wanted to add the additional clarification in the comments, because we all know that one guy who would completely misinterpret what is being said.
In support of Jon’s point about the Brotherhood actually doing things: load up the game, start a new character, and visit the airport during Act 1. What do you find there? It literally is crawling with ghouls. When you get to Act 2, one of the BoS quests focuses on a scribe suffering ptsd from the Brotherhood combating those ghouls when they show up.
They are also a faction that starts out very small. Appears in force at a certain point in the storyline with effects in different parts of the map. And then depending on your faction often actually diminishes greatly in presence toward the end of the game. The Minute men are another "organic" faction that the more settlements you get to ally and build up on their behalf and build mortars in. The more minute men patrols start showing up all over the map and the more places you can call in mortar strikes to aid you across the map. And all factions participate in the checkpoint system after the end of the main game based upon which one you side with.
I wanted to see if this battle could actually be seen. So, on my latest run, I went for full AP. I sprinted and swam like a maniac to keep up with the Prydwen as soon as it arrived. I was sorely disappointed.
Bart Something to be fair why would they risk crashing the game and frame drops for a fight that you’re never suppose to see, it would’ve been a nice feature but I can’t let that ruin my experience
@@daytonfoster5565 Oh I wasn't *really* dissapointed. I had no expectations. I was merely curious what it'd look like when they arrive. They have their entire base set up. Also, what is funny - you can finish Kellog's Quest without the brotherhood ever showing up. The Prydwen event triggers on the rooftop, so if you (accidentally) go out the way you came, they'll never show up,. Diamond City residents and so forth still comment on the prydwen and BoS, however.
Bart Something ya that’s another thing ur not suppose to do, it’s crazy when u do weird shit like that you get weird results. However I did here about how after the Kellogg quest the brotherhood still comes even if you don’t help Danse get the transmitter, there is a mod to fix this and other minor weird things that weren’t planned.
The minuteman are my favorite faction and I wish they had more unique missions and the settlements can become places like Diamond City. I also wish they would be stronger end game and that the castle walls would automatically repair to it’s former glory. I also think that if a settlement has a lot of defense, then their would be no quest to hunt down a raider base
Can I just say, I love the enemy variants in Fallout 4, and how some of them are only encountered after hitting a certain level and always scale with you. Even if you're level 300, seeing a Dusky Yao Gui or a Deathclaw Matriarch is still an awesome experience every time
Personally I've never liked that. "Remember that enemy you were fighting at level 1? Now that you're level 50, you'll never have to worry about it again. Instead, here's an enemy that's identical except it has a lot more hit points and deals a lot more damage."
@@jpuroila I meant more in terms of the different appearances and names and such, but yeah I see your point. Although it is good that some enemies scale with you, so no matter how op you are, there's always a bit of challenge. I more meant that instead of just having Deathclaws, you have Deathclaw Matriarchs, Glowing Deathclaws, Alpha Deathclaws, and so on. Makes the enemy selection feel more interesting
24:45 I really enjoy settlement building and doing all of that, I just wish it had more effect on the game. I'll build on Sanctuary or Starlight Drive In bigger that Diamond City, but nothing ever changes. Would have been nice to have NPCs comment on it.
The starting settlers you can get out of concord sort of do comment on it, but that might also be from completing the very first quests to spruce up Sanctuary Hills
@@simple-commentator-not-rea7345 Literally dude, someone made a fallout 4 reference on the comment section of a video about new vegas, and people just started dissing the game out as though it lacked anything good
Jon, this Video: "You'll find yourself very relived when you hear the sound of an approaching Vertiberd." Jon, in Fallout 4 YOLO: "Oh cocking hell not another vertiberd! Go away you exploding bastard!!"
Naosi Stephan Good luck if you ever try the hardest difficulty in Kingdom Come: Deliverance. That difficulty mode doesn't tell you where you are on a map and there's also no compass. This means if you get lost in a forest, you'd have to be familiar with which way the river goes up/downstream or where the sun is to know which way goes back to civilization.
No matter what is said about the various Fallout games I can say something for certain. I've played with mods, without mods, DLC, no DLC and spent many 100s of hours and had fun.
Exactly. Even if 4 has some disappointing aspects, people say they hate it because it's in vogue, but have all likely out hundreds of hours into it. It's like this with every Bethesda game: "Skyrim is actually shallow garbage" *has played 700 hours*
My third playthrough was on Survival and by far my favourite. I'd played a melee power armour and stealthy sniper, but I barely did the settlement building. I went all in and won back the wasteland not through strength in arms, but by commerce and technology. 10 INT 10 CHA at character creation, it was a meme spec to be sure, but an awesome playthrough. So many levels achieved by crafting and building my bases, so much money earned by my water production in Sanctuary and building shops, creating power and wealth through the prosperity of the land and it's people. Even though I was relatively weak in combat for my level, I was often ahead of the curve of areas by the time I got there, and my advanced weapons and armour carried me through the game. I'm just impressed Bethesda essentially gave us the means to achieve "civilizational victory" in this post-apocalyptic franchise.
OOF! plus 5 bonus for burn damage. Even I'm willing to admit Fallout 4 is a good game but.....well I think jospeh anderson said it best "fallout 4 is 2 games, one is an rpg, the other is a open world shooter" something to that effect his video does it better. That said it has its major flaws, dialoge system, the main story being so forgettable that angry joes skit in his review is 90% accurate, PRESTON ANOTHER SETTLEMENT NEEDS YOUR HELP GARVY! Y THE FUCK DO WE RESTORE THE MINIUTEMEN RAIDO STATION IF PRESTION STILL INSISTS ON GIVEN US QUESTS! on top of that preston actully has spesific quests (the ones where you place the radio beacon after clearing a settlement). That is the ONE instant where the whole "narrative harmoney" argument falls apart, otherwise jon in correct in that regard.
"Finding a desk fan generates a slightly concerning amount of joy" as someone who has just started playing FO76, I go nuts when I find fans and would fight my friends over them.
The difference is, in FO4 finding a desk fan means you can upgrade your weapon. In FO76, it means you can finally repair your broke ass weapon and broke ass armor.
I am sad to say. I have murdered a death claw simply because it was between me and a pair of desk fans. I should not be thinking a pair of fans is worth murdering death claws.
My thoughts while watching: 1. Really liked the quotes being set in writing along an in-game wall. It just added a nice extra touch. 2. I love your in-jokes; the fan worship is funny for a newbie to your channel, but has a wonderful depth for long-time fans. 3. The best compliment I can give to this is that I'm going to go re-play FO:4. 4. Why was your character named 'Captain 28?'
I never finished Fallout 4. Like Skyrim, I get distracted. Walking down a street, you spot a door. Or a broken wall. Or a weird shadow at the end of an alley. Or a light on a roof. I'll get there eventually... One day... Maybe. I have folks like Jon to fill me in on where the main plot was supposed to go before I spotted that fifth desk fan and had to lug my trash back to Sanctuary, only to be distracted again... :D
In some of my playthroughs, the sound of a vertibird approaching is a welcome boon that further solidifies my chances of winning the current engagement. Other characters get a chill down their spine as they ready themselves to go to to toe against the most competent military in the commonwealth (even more so with tougher vertibird mods). I really enjoy their presence in the world, except for when they glitch out and do weird things... but then that could be said of almost any aspect of the game.
Jon: Fallout 4 has better factions than New Vegas. Comment section: *THE CAESAR HAS MARKED YOU FOR DEATH, AND THE LEGION OBEYS. READY YOURSELF FOR BATTLE!!*
But fallout 4 power armor layout is better than fallout 3 any day and new vagas just needs a whole of America world eg if ya know you know the story tellers travels
@@averyaustin1 *voice over* and as the legion marched off to search for a new target, they were never heard from again, the last anyone saw of them was a half dead legionnaire speaking of gods attacking from the sky, he passed shortly after, due to his wounds. (Sorry couldnt help it, might have been a bit long winded lol)
I like how the Brotherhood of Steel is a perfect example of imperialism. "I see your community has some cool stuff, so we've decided you can't be trusted having it."
BoS aren't capitalists. Imperialism is about forced expansion and growth into new capitalist markets. BoS whole mission is to limit growth to avoid another nuclear war. You're just calling them imperialist because they're not PC and imperialist is a PC scary word. We can dislike their behavior but that doesn't make it imperialist.
@@ChevalierdeJohnstone not quite true BoS want to limit the growth of any other faction, but they want their own Faction to Expand and be the only one with technology as only they can be "Trusted" with it. its might not be capitalism of money they are after, but the want the monody of technology for themselves. there is a pretty decent chance the Prydwens own power source was stolen from Rivet City making an entire community homeless and or trapped in the Carrier.
@@ChevalierdeJohnstone You can have an empire without capitalism. You can have a command economy empire like U.S.S.R. Or a bandit empire like the Mongols which is somewhat similar to the Brotherhood
You know what you feel like doing after writing and performing an 1hr and a half long video essay... Another even longer more indepth analysis. Thanos: They said I was a Madman...
Unfortunately, the next one is supposed to mostly be him talking about his issues with the game. Personally, I’d prefer him to just be entirely positive like he was with Fallout 3.
@@franzsanders9573 I just wish that Bethesda improved their quest writing and design as well as they improved their Gameplay instead of doing the opposite.
CyberNinjaZero ...They kinda did, at least for most quests in my experience. It’s just that most of the better quests are now faction-specific and easy to be missed depending on your playthrough - For instance, “Plugging a Leak” is a really great & interesting quest involving the Institute, but you literally can’t access it if you join the Railroad first.
@@franzsanders9573 I've played the Brotherhood, Minutemen and parts of the Railroad storyline. I have to say Fallout 3's quests and setting where far better overall. I think 4 did companions better but I agree with the common sentiment that the voiced companion led to a knock on effect that ruined the rest of the game. Fallout 4 started on a bad foot by having the character heavily disconnected from the player by having that character make 3 major choices without the player (4 if you're playing a female). The main character buys a house, gets married and has a child all without the player (female players also have chosen a career where as you could argue that the male was drafted). People gave similar criticism to Fallout 3 because it gave you a preset backstory but the difference was that everything was "happening" to the PC they weren't making a decision without you. The PC (and by extension the player) where ambushed with a surprise birthday party, they were forced to take a test (and even then you can choose to get out of it). And finally they had no choice but to leave the Vault as the Overseer would kill them otherwise. Not to mention the fact that their personality is entirely in the hands of the player all throughout the game. The player can be an absolute jerk who still does the right thing, a silver tongued devil or good/bad to the bone. Fallout 4's protagonist is much more preset with none of the decisions made in creating them mattering at all in the quests where as 3 had skill and attribute checks. Wastelanders 76 at least shows how 4 could've managed it's system better. I think criticism of Bethesda games is often misplaced people talk about mechanics getting reworked as "dumbing down" but I think that the reason the games have felt less like RPGs lately is that the writing has been on constant downturn. Fallout 4 is mechanically excellent but it's also attached to a sanitized world. People complained about Fallout 3 being a desolate wasteland despite the amount of time that has passed and as a consequence Fallout 4 barely seems to be a post apocalypse with life having mostly normalized. That's fine but 4 went the extra mile to "scrub" the world of anything "edgy" (I mean when I'm walking around the destitute Goodneighbout and can't find a single prostitute it's clear that immersion took a back seat). Immersion was a secondary consideration (if it was a consideration) in Fallout 4 which makes it the worst RPG in the series.
Finally someone who LOVES Fallout 4 as much as me, literally as deep as you're willing to get into or as shallow as you want to be, any play style is supported. I've played through where I dived into the settlement features and built up thriving independent communities with crazy structures and a robot security force and then just waited for an attack so I could watch the mayhem, booby traps insane robot guards, settlers in combat armor with high end munitions and then call in a minutemen airstrike. So much fun, then I've gone the opposite direction and just played it as a looter shooter and ran through it as fast as possible and everything in between.
Its the same cycle with skyrim. Nostalgia!Play like a madman, realize it's all the same shit again, wonder why you wasted a ton of drive space to play for six hours and give it up again.
@@spacecadet0 this is where the mod scene comes in lol. I just finished organizing a load order for 100+ mods on my xbox one, and I've played heavily modded skyrim before. It breathes new life into it.
@@gabesmith5662 yessir lol. A few graphics mods, some quality of life mods, a few new weapons and retextures, and some mods tailored towards whatever playstyle you're going for and the game can almost feel like a sequel. Bonus points for going with a perk overhaul and/or realistic survival modes, but I'm not that crazy lol. Give me a few reskins, enhanced textures and NPCs, some unique expansion quests, and some build-tailored mods and I'll be good to replay the whole thing lol.
41:00 When the RPG crowd says we want "difficult choices that lead to meaningful consequences," we aren't talking about character building. We're talking about tangible effects on the game world. There's a reason the RPG heavy crowd all flock to New Vegas. That's not to speak negatively about FO4. It's just that the way you build your character only affects how you get from A to B. Some of us are trying to get from A to C, D, or E.
An honest question: Exactly what supposedly tangible things in NV are really felt as you continue to play? I mean, I understand (but cant verify) that NV is supposedly the superior here, however I hear that NV has no post-ending playability, so whatever the final confrontation is about you'll not see its aftermath, just hear it in legend-style narration (I guess?). The first town where you have the gangers attack is, from what I understand, idle afterwards and just some place you visited. I understand there is somewhere that allows you to launch missiles? but then what happens? Possibly more examples of these, so out of genuine curiosity: when you say "tangible" I assume there are things where a significant change means something beyond the moment where it happens. For clarification: I've started NV way back, but never really continued it past the first town and going a bit south...
I've been playing it but also watching a lot of videos. It's a story driven game, where you can determine the ending based on specific choices. @skorpion7132 The FNV crowd focuses so much on the main story that I feel they miss the open ended wandering aspect of F04. Bethesda specializes in open world wandering style game. FNV is not that. The map is designed in such a way that it prevents all but the experienced min maxxer from doing that. Most of the new vegas fan boys are experienced min maxxers already, which you can do the same in f04
@@hengineer The type of game Bethesda makes is one where you actively ignore the main story to do side-content a janitor who got fired years ago comes up with. This is present in literally every game they make.
@@skorpion7132a couple months late but: Destroying the monorail Eliminating cottonwood cove via radiation Releasing the vault 34 inhabitants Saving or conquering goodsprings Rebuilding the boomers plane Destroying the bunker of the brotherhood Helping the brotherhood become aligned with ncr Doing birds of a feather Boone's companion quest Cass's companion quest Arcade's companion quest Dealing with Benny Dealing with House Dealing with the great Khan's Giving the legion spare howitzer parts Killing Caesar in et tumor Brute? Putting Hardin in charge of the brotherhood Getting a sheriff for Primm Getting consorts for the atomic wrangler Doing come fly with me Killing some vipers on the west side of the map. Destroying the Omerta's guns Doing beyond the beef These are the things that came to the top of my head.
The more I replay New Vegas alongside the the other Fallouts the more I've realized the "choices & consequences" argument really doesn't make much sense, because I very large portion of the world remains static regardless of what you've done until the Battle of Hoover Dam. I recently did a run-through of New Vegas again and most of the consequences tie into the ending... in a game with no postgame content. Outside of a few specific faction-related areas the game largely sits still as you engage with one piece after another. Clear out quarry junction? The workers never move back in. Help the NCR take back the NCRCF? Never reoccupied. The roads between Primm and the Mojave are exactly the same whether you help Ranger Jackson clear the roads. There are some some notable occurrences such as how you handle Veronica's quest potentially wiping out The Followers and locking you out of their potential quests and doing Ghost Town Gunfight making sure the powder gangers never let you in the NCRCR to do a handful or tiny quests, but more often than not regardless of your choice in dealing with a quest the greater Mojave doesn't react or change much: -Regardless of how you deal with the ghouls at Repconn there is no tangible change in Novac until the ending credits. -Regardless of whether you encourage violence or peace between Freeside locals and squatters, nothing really changes in the area. Thing never look noticeably better or worse. -Regardless of who you elect sheriff in Primm, the town looks the same and the only minor difference is Johnson either giving you a discount or having better inventory. -Regardless of who you divert power to in Lucky Old Sun, none of the regions are really impacted gameplay wise and you're never locked out of anything. -Whether you side with or against Eddie in I Fought The Law, the place gets stormed. And yet, they still respawn in all their usual camps afterwards -Steal the Gun Runners schematics for Crimson Caravan? Their business never suffers and you can still buy from them. This is why The Living Desert is a such a popular mod for New Vegas, it creates real consequences based on how you handle quests, from making the highways more lively if you clear the roads for Jackson, disabling Powder Gang spawn points if you complete I Fought the Law, shifting where fiends tend to spawn after you've completed Three Card Bounty, making a prospector merchant spawn if you peacefully settle Come Fly with Me or causing ferals to attack Nipton if you sabotage the rockets, making Primm get plastered with NCR propaganda if you have them take over the town, etc. I love New Vegas but let's be honest, the world is quite static. The primary "consequence" people praise is you can kill NPC's whenever you wish and automatically fail any quests that they had which... yay for missing out on content?
Or hearing them while your in the middle of a fight and looking around to see if they are dropping in on your engagement or if they've found something else nearby to get their attention when you've pissed them off. It can be annoying dealing with a large group of something and then suddenly having the enemy get power armored reinforcements dropped into the fray since they all prioritize you over each other.
Disappointed the building system wasn’t covered even more. Whole communities of builders still do unique and cool builds. I even built a Dance Dance Revolution game in Fallout 4. It keeps score and gives out prizes. Not terribly lore friendly but I’m damn proud of it. Edit: I still enjoyed this video immensely. FO4 is my favorite in the franchise. Aside from building, I was unable to put my finger on why. Jon could teach master classes on game design.
@@Luci_Diavol The size limit is almost trivial to circumvent, even in Vanilla. If you drop weapons and stuff in a settlement and store them in the workshop from workshop mode, it reduces size amount even though originally dropping them didn't increase it. You can repeat this endlessly for arbitrary settlement complexity, though obviously you would eventually get to a point of a lot of lag.
Also, the building system is the ultimate RPG feature. Little roleplaying features allows so much expression as the settlement building. What you build for the settlement reflects what character you are playing. Small settlements or big? Nice locations or cramped bunkhouses? Clean or dirty?
Chase B. It’s pretty easy to bypass the size limit. Eventually you do get frame rate drops or crashes if you glitch it too many times. But you can EASILY get 3x the normal size bar in most locations.
Honestly, as someone who played the previous Fallout Games but wasn't a slavish fan of the gameplay elements in the previous titles the changes to the mechanics didn't bother me that much. What did bother me was more related to the lack of choice in the story and the very limited ability to role play as different types of characters. Or more specifically to make my character the character I wanted him to be and have his choices effect the game world accordingly. DLC and mods helped a little bit but it was the number one failure for me and a major step down from FO3 and New Vegas.
100% agree. The shooting mechanics are much better, the base building is neat, the area looks nice but the story and dialogue options are just so bad. The points made in this video are all fair enough but the role playing he is talking about is when you make your own meta-story about who your character is. The actual story is horribly written and the dialogue options (Yes, Sarcastic Yes, No, Clarify) is just pathetic when compared to NV.
I don't entirely understand. You mean in terms of missions and dialog choices? Because I feel like the settlement building aspect of the game gives you a huge amount of freedom over what you want your character to be like.
@Kyro Sinclair If I have to explain to you how none of the things you just mentioned are aspects of playing a "role" in the traditional sense then this conversation is not going to go anywhere. The Fallout Frontier mod for New Vegas added in drivable vehicles. While that does allow for new gameplay mechanics that doesn't really enhance roleplay by itself. The fact that I can mod my weapons and build a settlement doesn't actually tell me anything about what type of character I am in the narrative sense. If you can't tell the difference, in the narrative sense, between the level of choice from New Vegas to Fallout 4, again not sure how constructive this will be.
Imagine thinking about scavenging instead of being a hoarder, looting every building you cross, backtracking to your base to dump it all, and having looted 50 locations on your way to the original quest destination you wanted to go to. Just a funny though because of how I played my first time, literally crept across the map searching every corner and chest, had tons of resources, eventually did run low on aluminum as I started to use and upgrade and repair power armor, then I went to that fishing factory on the top right, ez. And yes, the junk is way better system in fo4 then anything previous, although I dislike how shit prewar money is, and even gold/silver, or bartering in general, the prices feel really whack.
It was realistic. If you or I woke up in the apocalypse we would take everything we could find and carry, and if we wanted something heavy we would drag it for miles. I know I would. Unlike my player I would get a car going though.
Yeah, in my opinion, Fo4 is less of a "Fallout" game than the others, but it's a fantastic game as a whole. The mechanics, the story, the weapon system, the glitches, all bring together an often overlooked game.
@@mrbiggsofficial "Mechanics" and "weapon system" as in the poorly implemented Settlement Building system? Or the very broken progression where the rest of the game is a literal cakewalk by level 10? Nearly useless perks that take up the already limited perk slots like leadbelly? Or perhaps, the lack of weapon variety, one useless weapon class, and a rather underwhelming selection of weapon modifications to end it? Oh and by "story" you mean a downgraded amalgamation of 3 and NV's approaches to their stories? Character with a definitive backstory more so in Fallout 4, as well as choosing different factions. Although anyone with a brain can tell that the Institute and Railroad are nonsensical to side with as one organization kidnaps and replaces Commonwealth citizens with Android counterparts and destroyed whole towns. And the other doesn't even give a shit about anything but The Synths, which they end up destroying their only source of making more of themselves. While in NV's case, it is probable you wouldn't side with Caesar in real life, at least there was some coherent reasoning to why a character you'd roleplay as could possibly side with him. 4 is mediocre at best. Not the worst game ever by far but not very good either.
@@olivialee1102 It is greatly incompetent. Now I'm not saying I didn't have fun here and there, but if you think all of the poor optimization, game breaking bugs, and broken mechanics while the team having years of working on that game....then I'm afraid you're mistaken.
That’s proving the point my friend. As wide as an ocean and as deep as a puddle. There’s an awful lot to see and do, but it barely has any depth to it.
@@NotoriousMinion only it doesn't at all. You're grasping at straws really, really hard right now but you need validation that you're right, correct? Skyrim and Fallout 4 are fantastic games and too many people shit on them simply because it's the popular thing to do. They're both deep games, just in a different way than the previous games are. They may not have the same complex dialouge system in place but the combat, the world, vats, armor system, gun customization, the perk system, are all deeper now. (Not all of them just off the top of my head) With all this said, please know that we know, you're wrong when you say these games aren't deep. Keep trying to convince us though 🥴 we're here for it.
@@coryhamilton936 Nice red herring, you didn’t even attempt to address my points. I’m talking about the world and quests, not game mechanics. So yes, you have proved my point. Get back to the conversation. Also the perks in FO4 are straight trash, all that was done better in FNV. Where are the traits that have trade offs? The world is bigger, but again has absolutely no depth to it whatsoever. Power armor being modular… that’s that much of a plus? You’re stretching there. Also VATS has been dumbed down since FO2 my friend. Nonetheless this is all a red herring since we are talking about the world, which has absolutely nothing to it. Also, you gotta stop talking like the most stereotypical troll ever. It’s really quite pitiful. Saying ‘we’ and ‘us’ when you’re the only one here on your side makes you sound schizophrenic for example.
@@coryhamilton936 Also, calling the combat ‘deep’ in Skyrim and FO4 is an absolute joke. You get a weapon and use it on an enemy, there’s no depth. Also, Fallout is a series about its deep world, quests, role-playing, choices, and dialogue. FO4 isn’t actually Fallout, it’s an action-exploration game. Doesn’t make it a bad game, but a terrible Fallout game. You don’t know what you’re talking about so I’m unsurprised you don’t know what Fallout is whatsoever.
@@NotoriousMinion Then don't like them man, good for you. This is like arguing with a child, one that can't handle anyone having a different opinion. I think both games are fantastic so I could honestly care less if you ever decide to play them again or not, I know I will be. Have a great day 😀
I mean, I get that was the intention. But it never had that effect on me. Seemed super pretentious to me. Yeah, I get it. It's a Fallout game. Of course the Brotherhood will show up.
I think the factions are written fine. They were poorly exectuted. Garvey and Co have an excellent personal story, there just isn't much interaction with anyone, besides being scolded by Marcy, whined to by Mama Murphy or getting settlement quests from a person whose voice acting is more robotic than that of your average robot. I rather dislike that no one *ever* asks or discusses with you, the big reveal about Shaun, visiting the boogeyman faction that might has well have been on The USS Enterprise. Not one character in the entire game asks about it. I rather dislike how you are railroaded into a faction no questions asked. Helped Tenpines Bluff? General. Visited Institute? President Elect. Helped Danse (or encounter him after the Prydwen is there, he'll act as if you did and you will just play along)? Knight. That part is just iffensively bad. "I am promoting you to knight." - So what's the BoS, anyhow? "You'll figure it out."
These are very good points. Tbf I don't think any of the other Fallout games do this (or not very well), but it's something that must change. Fallout 4 does have this sprinkled a little bit, but considering the player has seen so much, you'd expect a lot more curiosity and acknowledgement from main faction NPCs.
you cant encounter danse if you didnt help him can you? You get to the prydwyn from the top of the police roof, so at the very least you first have to meet him there and then fly over to the prydwyn.
I conversation i once had ended up a brainstorm of how to do minutemen better. Simple really. Make the settlements you're helping into existing minutemen groups under their own colonels, each with their own issues and problems that mean they're unable to spare the resources to help others. Instead of becoming general by helping a set of random settlements you rebuild the minutemen by first becoming colonel of Preston's group and then go about rendering aid to other colonels/eliminating rouge groups (eg libertaliia) the quests wouldn't be deeper and more complex than just clearing a location. More like proper quests. The promotion to general happens after enough colonels come together and vote you in as General. In short it takes the burden off Preston to be repetitive quest man, a makes the minutemen into an albeit struggling but actual faction and not one man and some refugees.
George- I agree. I wasn't comparing it to older Fallout titles, truth be told. All titles handle factions in different ways. Whilst I prefer having to work to get a decent standing with a faction like in NV, I merely pointed out how it didn;t really work for me in this particular game on its own. Wayzz: Yes, you can. He'll be inside the Police station now, any interaction with him further - unless you're at war with BoS - is as if you did help him. Edit: Also, if you now head into Arcjet Systems, all enemies will be dead. Free synth components galore! Nathaniel: I love it. Yeah, that would be great, as now, you also could have had to utilize the community leader perk; seeing as minutemen are the ' charisma faction' . Having to navigate different groups and possibly getting increased difficulty with satisfying the BoS' needs and possibly go to warwhen you finally [or immediately, lol] tell them to sod off and feed their own troops.... Do that with or without your supporters.... That would've been perfect.
@@georgehh2574 I was going to say the same thing. F4 at least have a feel that you have more influence in any given faction. You are treated as an errand boy in NV with all factions from start to finish. At least there is fluff in F4 that kinda says you're an important asset.
If you want a better fallout experience: stop fast traveling everywhere, dont use the wait feature unless you are sleeping in a bed, dont make the game so easy, play survival. Survival mode is probably the best thing to happen to fallout 4. If youre a casual player you probably won't like it but I used to be casual and Ive noticed a big difference in game play.
I love the Fallout 4 Deathclaws so much. They act in the best way to try to defeat you. They know they can only hurt things that are near them and they know you can hurt them from a distance and they are too big to hide and ambush if you have a bead on them. So, in addition to protecting their weakpoint by putting their armored parts forward, they also zigzag. They can see you aiming at them and will make an attempt to evade. Human enemies do it too, but seeing an animal displaying that behavior, and the almost ballet-like animations they have in spite of their powerful frames is a beautiful as it is threatening.
In Fallout 1-2-3-NW, Deathclaws are fearsome until you get to the end game. Fallout 3 even has Reavers that were way too strong and should be dodged whenever you can until you hit that sweet high level. Fallout 4 has bullet sponges, but they don't hit that hard or move that fast so you can survive for long enough to kill them
@@Her_Imperious_Condescension we propably have different opinions on what is considered difficult, but the deathclaw is a push over. just stand where it can't reach you (because the ai is realy bad) and shoot it with aformentioned minigun
Conn Benn Dragons in Skyrim are not end game enemies and they scale depending on your level. That first dragon you fight can end up being even an ancient dragon if you start the quest at a high level
Kind of a counterpoint to the whole "factions in F04 are better than New Vegas" thing; My issue with the Factions in 4 is that aside from the Minutemen, they don't *feel* like they're part of the world. The Institute and the Railroad thrive in secrecy, meaning they keep to themselves, and unless you run missions with them, you won't see much of them out in the world. Outside of their Headquarters, you're unlikely to find locations or settlements that are filled with their people, or that are strategically important to them. The Brotherhood does better by patrolling the commonwealth, but barring that they kind of keep to The Prydwyn, and the Boston Airport. Danse and crew hang out at the Cambridge police station until the Prydwyn comes, but ditch it after that. So they're still kind of like the Institute and Railroad in that it really *feels* like they keep to themselves unless a quest needs doing. Compare that to New Vegas where practically the whole map is dictated by who controls what towns. You have NCR outposts left and right, you have the Sharecroppers farm, you have the Crimson Caravan outpost, and many others all allied by or protected by the NCR. You've also got Legion controlled towns like Nelson, or towns they've totally fucked like Nipton, as well as various camps throughout. You have Powder gangers that patrol around the areas near the NCRCF. Or the Fiends terrorizing people outside of Vegas, and being a constant annoyance to Camp McCarran, and thus another problem the NCR has to worry about. The Great Khans who play an integral role in both the main story, and the lore of Boone and the rest of the NCR. The Brotherhood and the Boomers keep to themselves, sure, but we're given good reason for that, and they themselves are even connected to the world previously in their own ways. The Brotherhood having recently had a battle with the NCR over Helios One, and the various patrols we find dead throughout the wastes after they've gone into lockdown, and the Boomers originally being Vault Dwellers from Vault 34, which is an actual place we can go to and learn about. Even the isolationist factions feel like they're a part of the world, because they are, even when and in fact especially when juxtaposed with the rest of it. While 3 of the 4 core factions in Fallout 4 don't even treat the Commonwealth like it's their home. One of them is a newcomer, and the other two don't even want you to know they exist. And that's not even touching the individual and uniquely interesting characters that each faction has, and their relationship to that faction. You don't have anyone like Veronica or Cass in Fallout 4. Someone who's extremely loyal to their faction, but at the same time extremely outspoken and critical of the direction they're headed. The best you get is Deacon saying in passing that he wishes the Railroad could help more people. So I never find myself getting attached to any of the factions in Fallout 4, because I rarely have any sense of how they connect with the world around them. They feel like Plot Points. Not People. I hate to be the RUclips comments section essay guy, but uhh... Yeah.
I pretty much completely agree with what you've said, but I think you're kind of underselling the brotherhood. At least in survival mode, I'm always approaching super mutant camps or something and a vertibird will roll in, or I'll be exploring the wilderness and see a brotherhood patrol. In my games at least they do show up a lot.
@@theobargery6358 I dont mean to undersell them because they are the least of all the offenders. And to an extent yeah, they do feel like a part of the world, but the fact that they're newcomers and their only like... home locations are the Prydwyn and the airport, they still kinda feel detached from the whole thing. Not that they really need to change that for the game, because in the plot they're newcomers, so it makes sense. But imagine if the Railroad was a little bigger and had a few more bases. Or towns that supported them. Or if the Institute had some satellite labs separate from their main headquarters. Or if there were a couple of small towns, or even a vault that had been totally taken over by and ran by The Institute. But they don't do things like that because those factions are committed to secrecy, and that's kind of my problem. If you're a settler in Diamond City, and you don't know what a Synth is, the Institute and the Railroad might as well not even exist. In fact I don't think the settlers in places like Vault 81 even know about either of them. So why do they care if one or both of them were to be wiped out?
CeeBee Kid Tbf the Railroad basically functions like the Thieves Guild from TES in that they are a legitimate faction in the world they inhabit in (they have very good memory and intel on the layouts of their regions) and their operations are mainly in the Commonwealth (as foreshadowed by Fo3). I get what you mean though as their ideals have no clear impact on the Commonwealth as a whole
I would argue that this is intentional. The institute and the brotherhood are groups that work against the world of the commonwealth not with them. They have no reason to occupy towns: rather the brotherhood will force towns to give them food while they patrol the wasteland killing raiders and synths and the institute will use synths (who many chatacters actually are in game) to protect their interests. By the same token the railroad really only uses the settlement systems for 'safehouses' for synths. Similar to the institute synths they also have many secret agents scattered throughout the map. The only faction that occupies and works with towns is the minutemen.
I start a new FO4, I get bored in a couole of days. The gunplay tightened up a lot from FO3/NV, but the gun variety is very limited, so it makes it feel... less exciting.
I think one of the most beautiful details of the glowing sea is that the vast majority of the still standing trees all stand at the same angle, pointing closely to the crater where the bomb fell. Subtle, but something that I absolutely loved.
Regardless of the overall story and lacklustre writing fallout 4 is one of my favourite games ever because of the huge, detailed world. I've spent hours just exploring the commonwealth with my dog and I love it! There's so much to find and discover and I haven't experienced that to the same degree in ANY game before or since. The world of fallout 4 is incredible
People always complain about the writing in this game, and it truly baffles me, because the story is super interesting. The Institute plotline was so amazing on the first playthrough, when you don't know what it is, or why they operate. The factions constantly battling each other felt just like New Vegas. I really don't get why people think the writing here sucks. The writing is awesome.
@@monkeysk8er33 I don't get it either. People say 3 and 4 have a bad story but I loved them both. New Vegas is my favorite but 3 and 4 are great games with great stories.
Honestly I like Fallout 4. The issue I think that is glaring is Fallout 4 feels like it is the victim of content being cut too much in key areas. So a lot of the story feels like it is missing parts to it. Whether this is due to time constraints or technological hurdles that just couldn't be overcome it is there.
The entire civil war questline, that city in cyrodiil, the whole other half of the province of Morrowind... they do that sometimes. I guess Fallout 4 really has the civil war problem specifically, though. The characters and writing just feel overshadowed by all the shiny new dopamine delivery systems at this point. Biggest irony being the systems that support their writing/world building are still, even today, their most novel and interesting creations.
@@zarteen Far Harbor and Nuka World seem to have improved upon the base of Fallout 4, but that's a personal take on it. I don't expect masterpieces I expect a fun gaming experience. But then again the dregs of the "Fallout Fanbase" will come out and decry anything created by Bethesda bad, regardless of what they do with the franchise. I mean, no "true fan" seems to remember the shit direction that Interplay was taking Fallout to begin with with the Tactics and Brotherhood of Steel games, but for some fucking reason, everyone loves to claim Fallout 3, 4 and 76 were the worst things to happen to Fallout.
@@ChampionSheWolf I've seen snippets, though have yet to get to either in my playthroughs. They seemed like solid enough story content to me, but the game has a way of distracting me until I get burnt out. Still putting my hat in for the next title to be more about that but not crossing my fingers... which is ultimately fine, just a little disappointing. Excited to see the next iteration of the CK -- really a win - win+ I guess. Yeah people to me seem way up their own asses in regards to Bethesda. Generally no concept of the difficulty of making a game, especially at the scope and mechanical density of their titles... how business works at an even fundamental level, or how to even treat Bethesda employees like human beings. Though the memes are all in good fun, there's some great shit out there mhm. Yeah idk. I don't know if Interplay would have made things better or worse. Plenty can happen. And the direction I suppose doesn't matter much if you still have the original titles laying about. Something the Howard says often, if you recall. Pretty true though. FF7 is a good example. Pretty fantastic modding community there. Oh yeah and Morrowind is getting a full, modern engine re-implementation in the form of OpenMW. Plus bells and whistles. I guess... no direction ever dies, so. Yeah, the question isn't ever how can anyone else do anything better -- it's probably how you yourself can. Shit man I better not forget I posted this wow this is inspirational I'm so proud today
I have a couple of things about this video. Something that isn’t brought up is Fallout 4 is the first Fallout game to set markers ON marked locations. Also if you cripple the tail of a Deathclaw, it’ll fall off and make him move more staggered. The Checkpoints Post-Endgame are fun and only Fallout 3 had something close to it. The Modular Armor is as interesting as guns, with Shadowed and the secondary mods being so varied. Danse and Strong both having higher carru weight than the other companions compared to 3 and New Vegas having the same capacity for all (excluding Rex and Ed-E. Great Video Jon.
JStyxx I never knew about the death claw tail thing! That’s so cool, interesting, weird, and almost borderline useless! I like that they added it but in terms of gameplay... lol not too useful
@@DIEGhostfish The NV system is needlessly complicated. And there are ways to make it basically almost entirely pointless. I get what they were trying to do with it. But it is rather flawed. Specially once some of the Gun Runners stuff was mixed in.
@@LucyWest370 It actually slows them down somewhat. Though that may not be too comforting with the effort it might have taken you to take the tail off in the first place. But there are actually a lot of nice limb severing interactions to different creatures in fallout 4. Cripple a radscorpions tail for example and even the meanest of them become a whole lot easier to deal with. most robots if you have perks to penetrate their shells or the right kinds of weapons will go berserk and some will suicide if you take out their inhibitor chips. Power Armor core's can be shot out with the same perks or by getting behind them. Everybody knows about shooting the nuke's on the suiciders. i forget what happens to human enemies. They usually go down so quick that I haven't tried in a while. Ghouls if you take their legs off just crawl feebly on the ground and you can beat on them or execute them at your liesure if they don't just outright die.
100% so immersed and cared about everything I wanted to do. I would plan out trips to locations and think about how I wanted to handle the enemies there, how many at stimpaks and food items I would need etc.
@Aaronjoined only hard thing about survival mode was bethesdas unstable game combined with no manual saves meaning you can loose an hour worth of gameplay
When it first came out, I was blown away by all the new features. I was surprised to see that people didn't like it that much. I loved it like any other Fallout game.
@@ziadnabil403 The RPG mechanics are good. Level up to face new enemies to get new loot to level up again and face even stronger enemies and better loot. What else do you want?
@@alw2839 Honestly, even though it's on the weaker side, nothing gets me more in the zone than chewing up the scenery with a hi-cap auto pipe rifle in shootouts with raiders. I ain't even mad if i'm not hitting much. The dakka is its own reward xD .
My Kneecapping Pipe SMG is still the best thing I ever found. Cheap rounds, rapid fire, nothing gets to take two steps towards me before falling to the ground. Any creature or melee enemy just became free EXP after I found that! Best gun in the game.
In an era where the Bethesda Fallouts receive so much hate, it's hugely refreshing to find someone who actually defends them and argues on their behalf
seeing fallout 4 without playing the previous games made it one of my favorite games. I didnt have the same perspective as someone who played new vegas first and got dissapointed. I later played new vegas and i also love it probably just as much as fallout 4 now. The far harbor dlc for fallout 4 was incredible though, and thats something we can all agree on.
@@slaughterround643 HE did say that. And I got a laugh at him finishing the quote. And at you for acting superior without merit. So good job all around.
36:10 I don't actually find this scenario too bad. I see SPECIAL as representing being "naturally" good or bad at something, whereas perks represent practice and dedication. Like in life, you can be naturally bad at something (lockpicking), but eventually become competent through training and practice. You can also have it the other way around where people are naturally suited to something, but don't put the work in.
Exactly what I thought! Plus irl fist fighting is much less about strength than it is about technique, accuracy with a gun is much less about agility than it is precision. Medical, herbal, computer and mechanical knowledge does not just come from natural intelligence but from education, being charismatic and charming does not naturally make you good at persuading others and haggling prices. On the contrary, MATN saying that perks based on SPECIAL stats is better than perks based on skill stats is kinda stupid in my opinion.
That small effect of the more talented individual putting in less training is actually realistic, even if unintended. My non-charismatic characters spend a lot more time reading speech magazines and failing, or 'practicing' their talking skills
I don’t give a damn what anybody says says, fo4 is one of the best games ever. The settlement system, and building in general, is genius. Being able to literally change the world I’m playing in and create my own back-stores and lore etc was so cool.
Yes it is similar to that of DayZ type of RPG, it all depends on how much "YOU" create the character and interact with the world. The faction interaction isn't as strong as FNV but beside that there isn't that much restrictions really like in dayZ, if you go around and you feel it's empty, then you haven't really invested yourself into the potential endless opportunities for deep self-created RPG and F4 is a big enough world to do that.
The "we are the minutemen" mod on nexusmods is fantastic for this. The thing with fo4 is, if there's a shortcoming to be mentioned, chances are the community has fixed it.
@@Hadgerz i think it's a tad op, there's plenty of areas where I feel like a patrol can clear them if you get lucky, when they really shouldn't have that capability, like gunner's plaza. It's a step in the right direction, but perhaps too far. I still prefer it to vanilla, but I think it'd really benefit from a settings holotape
@@meeperdudeify The problem is people mod the Minutemen into being the Brotherhood of Steel, which isn't what the faction is about. They're farmers coming together to protect each other. The problem with the Minutemen is the lack of storyline and the lack of leadership you have over a faction that you're supposed to be the leader of - so turning them into the Brotherhood doesn't fix it.
@@maximo_lopez I agree! I do think that the minutemen need a better story line, but I still think it's ridicululous how weak minuteman patrols are, and I find that We are the Minutemen is a mod that fixes it best.
@@Gbag34 he’s praising the implementation, not that mechanic dude. That’s like telling people who praise New Vegas’ implementation of choice and consequence that it’s not something to be praised because “games have had multiple endings/quest paths since the 90s, choice and consequence is nothing praise worthy.”
@@prodbycxrlos That’s a bit of a false equivalence. Weather has zero impact on an open world RPG in comparison to choice and consequence. It would be different if it functioned with hardcore mode like frostfall and campfire do in Skyrim, but it’s purely just skybox aesthetic. Regardless, Fallout 4 has weather but almost zero choice and consequence. I know which I’d rather have in my Fallout game and it’s definitely not rain.
@@Gbag34 So you argue that it’s a false equivalence because one thing affects the gameplay and the other affects the gameplay. I see. Very clever use of semantics indeed, yes. And I already know you’re going to respond by saying that the fog doesn’t contribute AS MUCH but that’s not the argument here.
It has the mildest RPG elements of the series, but I still adore it despite the flaws. People tend to say "it sucked" but then admit they spent 750 hours playing it. It's like this with every Bethesda game.
Well it may have sucked, but it's also the only choice for new fallout content for a long time and you've already bought the game... Just checked steam and I got 250 hours into it despite permanently falling out of love with it after ~40. I think it was by far the worst of the 3d fallouts because it killed my immersion and joy despite any mechanical improvements.
@@farmerboy916 I dont understand how you could last 250 hours playing a game if you truly think it sucked though? I've bought games, playing ~20 hours before getting bored, and it becomes a chore to play, so I don't anymore.
What it did was push the RPG gameplay elements into other places (customizing your weapon, making your build, using VATS if that's what you go for) - instead of making character skill a gate that you had to play with, since that would alienate the people who wanted player skill to matter. And let's face it, everyone wants player skill to matter somewhere - it's just that old school RPGers mostly want it kept away from combat. But nobody would play a game where no matter what the player did the same result happened, or where the game was literally just a series of dice rolls you couldn't influence. But there's still VATS - which is ridiculously powerful when built right - if you want to do character skill based gameplay, so it's not like you're forced to use player skill here. There might be a better argument that the new system wouldn't be as friendly for non-combat RPG gameplay, except that such gameplay was largely missing from the modern Fallouts in the first place, and is frankly very hard to make meaningful in an RPG with no GM to adjudicate. The primary way non-combat skills came into play in RPGs are: 1) the ability to "skip over" certain encounters or areas, 2) extra rewards from quests, 3) convenience, or 4) crafting or modifying gear in place of having to acquire it from combat gameplay (writ large - this includes purchasing things from shops with loot gathered from combat gameplay). #1 briefly makes you feel clever for having done something nifty, but unless you're on a challenge run mostly involves deliberately depriving yourself of one of the core gameplay elements. #2 is bribery - it's not making skills useful for their own sake, but because you need a certain amount to get something that's useful for you in the gameplay elements that are "fleshed out". #3 is quite frankly insulting - don't make the game inconvenient and then make me build my character a particular way to get around it. and #4 is almost always horrendously balanced - it's either noticeably more powerful than anything you can get in a dungeon, or it's useless and ignored. I don't mind Fallout 4 minimizing this aspect of the game in favor of other things There are plenty of other popular RPGs that minimize non-combat RPG mechanics (Might & Magic, anything Final Fantasy, Witcher 3). I think it's mostly the story/characterization issues that cause many people to see Fallout 4 as a non-RPG. The most common criticism is about the dialogue system, with multiple ways to say something but no choice in where the conversation really goes, the inability to completely design your character including backstory (you're stuck as ex-soldier or ex-lawyer), a single game ending, or lack of choice in solving quests. The problem with these criticisms is you can level them against many good RPGs. You can't choose your background in Baldur's Gate 2, not in any meaningful game-supported way. Many RPGs feature pre-created characters you "step into". Witcher 3 gives you very little dialogue choice, and the vast majority of those don't actually make the conversation end in a different result - they either loop back or they express the same thing a slightly different way. The same is true for the other items on the list. The problem is not so much that Fallout 4 does these unspeakable things, it's that it does them badly. It's a pleasure to listen to Geralt's lines and the VO's delivery in Witcher 3, so we mostly don't notice the conversations are just as linear. Fallout 4 doesn't rise to that level. And in one sense it lands in an awkward place between having a defined character with a relatively consistent and interesting personality you can maybe tweak a bit with your dialogue and giving you a complete blank slate.
@@taraphelan3727 Tbh I didn't think I'd gotten anywhere near that amount in it. I still don't know how; to be fair, I probably did leave it on while afk for long enough to inflate it slightly, but IDK where most of those came from. Maybe playing with the vault-tec and automatron dlcs? I enjoyed those a lot. Exploring was genuinely cool because the environment rocked, outside of how it'd always try and suck you into lame samey combat. But the simple answer is that just because I think something sucks and could have been way, way better (how people tend to measure things in their minds) doesn't mean I don't find some entertainment in it or don't like some parts. A _lot_ of that was probably settlement building and getting materials for settlement building, I never even finished the main quest or got into act 3(?). But really just making the best out of what Fo4 was, because that's all I was going to get despite how bad it was in ways that mattered to me more than the mechanical improvements touted in this video; same after I realized that 76 wasn't going to be something I liked (pretty early on in its hype) and wouldn't buy, but still wanted something fallout-y, so I went back to 4 and put in a bit more time instead. I didn't have much else going on at the time either.
That I definately agree with you, if they had sorted out the dialogue BIGTIME and made a more interesting main story (imo, institute should've been side quest or something) If they also sorted out the beginning to be more streamlines and that it makes a bit more sense or more meaningful. For the remainder I like what FO4 did on most of the aspects. And maybe the most important thing here: Stating that FO4 could've been more at least keeps the discussion on FO4. What I don't understand is the immediate hate and the automatic comparison with explicitly NV.
My issue with the legendary system was it's imbalance, not it's lootershooter elements. The loot table had no real balance to it, so despite my character using mostly rifles, I only ever had one legendary I used. Why? Because the legendaries it was spawning in, where almost exclusively melee weapons. By the time I finished nuka world, I counted 34 legendary rolling pins. This is a personal experience, but it's one that entirely colored my perspective of that system. Even when I eventually made a melee character, I ended up not using any legendary items, because it never dropped ones that worked with my build on that character either. It wasn't until I got a mod that allowed me to remove legendary enchantments from gear, that I moved onto using them. Because NOW I could actually do something with it. My main character had an assault rifle of bleeding, amongst 5 playthroughs, that remained the singular legendary drop that was actually useful without be ripping the mod off and putting it on something else
Yah the legendary system was a slot machine that rarely paid out. So it made fighting legendary enemies feel bad because 99% of the time they had junk. And sometimes you had the opposite problem of finding the perfect legendary and you would just use that gun for the rest of the game.
that and also most legendary effects were underwhelming or useless, knowing two shot and explosive effects exist makes the 50% more damage to robots effect look like trash
I think I know what mod you're talking about. I only downloaded it to make a never ending mini nuke launcher. Did that cause my game to crash? Yes. Was it worth it? Absolutely.
@@michaeltorruella188 topic is the same, but he focuses more on solid writing and You can learn a bit about how story can be good without sacrificing gameplay.
@@MindBlowerWTF isn't wrong. Joseph has amazingly in depth reviews that are generally very fair. His vids are like a longform version of Jon's. 9/11 would recommend
I still think Fallout 4 is the most enjoyable to play. There is so much scope to try new things on each play through. I love the building side of the game, but also the fact that it's not necessary to progress the game! I think the weapon, modding and legendary drops keeps the game fresh. Is it perfect? No...but I certainly don't think 3 or NV are either, and Fallout 4 is the one I always go back to.
One more thing about the glowing sea:
I really liked the fact that most of the glowing sea is off the map. It really adds to the feeling that you're not supposed to be there and that's it's full of crazy secret stuff, it really adds to the foreboding and mystery.
having it down in the corner and largely off the map is a very nice little touch to it like your exploring something extra that is getting into that grey area definitely.
I've basically stopped playing fallout 4 bc I am too scared to go into the glowing sea
@@mantistoboggan1503
Bring some power armour, and an Automatron made Sentry Bot like I did, and it's a walk in the park. Just that the 'park' is heavily irradiated.
You're off the edge of the map, mate. Here, there be monsters!
@@mantistoboggan1503 in normal mode its not too scary. In survival mode ? Pray you will see sun again
I am not saying that I agree or disagree with you, but I surely appreciate the fact that you can make me see things from another point of view.
Kings and Generals commenting on...a video by Jon? A surprise to be sure, but a welcome one.
Favourite history channel meets favourite gaming one. Game recognises game.
@@flynn659 love his videos. The podcast, too :-)
Lmao wild
@@KingsandGenerals You guys should partner on a Total war video or something!!! Or a podcast on Ancient Greece!!!
The Fallout 4 release ruined my life for a while. Wherever I went I constantly saw real life items as screws, springs, circuitry and aluminium.
I was the same way with cars and Saints Row and Gta.
Ooh! There's a Mockingbird. I should jack that. I need the cash and respect. Then I would blink and go "No. That is a Toyota. And I want Funyuns. This is real life."
Not gonna lie, my mom once stopped at a red light, and the next thing I knew my hand was bumping glass because I had unconsciously tried to reach for some roadside flora that greatly resembled Skyrim's Blue Mountain Flowers. Gotta craft those health potions, man...
LMAO
The human mind is pretty fucking remarkable in that way. It learns by repetition, and the more you repeat a basic action, the more likely your brain is to take the wheel and do it on autopilot.
My SO has a green ammo container just like the ones in game. I can't walk by it without thinking there's some loot in there.
For me, the fact that I could build bases on different settlements was the selling point for me. I think I've spent more time building in my settlements than playing the campaign.
Me too which is why I dread starting a new playthrough. I spent so much time patching up those roofs in Sanctuary.
Fun fact, there is a FO3 mod that was made before FO4 came out that allows base building
i find it funny how a lot of people hate settlements, i love them. if Bethesda didn't put them in people probably would have said oh fallout doesn't have enough to it.
@@demonpride1975 The thing is, its rather intrusive, the introduction to settlement building is poor and the pacing is off. So it doesnt blend in well with rest of the game and its quests, it, to me feels like an afterthought or a last minute idea.
@@orbit1894 i disagree, what i will agree with is there is to many settlements.
One thing I learned about Fallout 4 is. You can never have too much adhesive.
Alaways bring industrial glue to school.
This is taken to a new level in 76, lmao.
Unless you build your settlements based on adhesive farms
Mutfruit, Corn, Tato then cook on a Cooking Bench "Vegetable Starch". Unlimited adhesive.
You can also create oil on the chemical bench using a myriad of items. The hardest to come by being bone, but with the DLC's you can craft mole rat traps for their teeth.
Or screws!
I discovered FO4 in May, 2019.
To date I have played every difficulty level (including vanilla Survival and several harder versions of Survival) in the default Commonwealth, have ventured to Far Harbour and Nuka-World, have played in Horizon mode, and am thinking about trying FROST.
I am approaching my 75th. birthday (November) and have been around computer games since the mid 1980's, both casually and professionally (retail and development).
For all its faults....and there are some which irritate the hell out of me....Fallout 4 is the most engrossing, captivating and overall enjoyable PC game that I have played to date.....and I now have almost 4,000 hours tallied up playing this game.
It's not better than I think....because I think it's brilliant. You can't get better than that! :)
have you played any of the other fallout games? I found fallout 4 the hardest to grip my interest actually, had to come back multiple times and mod it to enjoy it for more than a few hours. I actually went back to fallout new Vegas multiple times after getting frustrated by... well lots of things. the main story for one. I don't know how many hours I've put into it but I've never completed the whole main story, it's just so weak and uninspired. I have seen full playthroughs though.
as a side note if you're a firearm enthusiast like myself all the ridiculously designed guns will drive you insane. every bolt action is lefty? come on man. that's just the tip of the iceberg too. all this crafting and no reloading bench. the weapon customization was a step backwards, how does swapping out a receiver and not changing calibre make a firearm more powerful? let alone keeping a .308 barrel on a hunting rifle and using a .50 reciever and ammo, even if it could chamber a round you now have a grenade when you do fire it. don't get me started on the "magic weapons" that convert regular ammunition into explosive rounds etc. new Vegas had that too, it's called actual different ammunition. I know the series has always been a bit goofy but the guns were pretty damn reasonable for the most part. until fallout 3. new Vegas had the best in my opinion.
sorry for the rant, it is nice to hear I'm not too old for video games at the ripe age of 32 though haha. I am interested in what other games stand out to you seeing as you've been around the scene longer than myself
I tip my hat to you Mr. Newell. I’m 52 and have played video games since the early 80’s. My first game had pong, breakout & squash. Prior to the release of FO4 I mainly played sports and FPS games.
I saw Bethesda’s E3 of FO4 in 2015 & decided to buy the game. I played it for about a week & lost interest. I started playing it again a few months later, and have been playing it ever since. At the time I had both a PS4 and an XB1. I initially purchased it for PS4, and later purchased it for XB1 for the mods (they weren’t on PS4 yet). I enjoyed the mods so much that I bought a gaming PC, and bought FO4 a third time on Steam.
I’ve played FO New Vegas and Skyrim, but FO4 is by far my favorite game. Yes, it has its flaws, but overall no other game has been able to keep my interest anywhere near this long.
rigg new vegas story isnt that good neither. Go to anyone who has never heard of fallout and ask about the story of being shot in the head for a chip and reclaiming it to decide the fate of wasteland. Explorations and decision making makes up for it, 4 is strong on exploartion side while new vegas is strong on the latter.
@@guji369 Its good. Its kinda stupid premise for a story, but it well executed. Much bigger problem is fnv fanboys, who see this game as second coming of Christ and refuse to aknowlege that other fallout games did some things better, or even just good. Its probably ther worst online community i have seen in my life and this is counting shitholes like undertale or witcher fandoms and they actively ruin reputation of their beloved game by being assholes about it
@@rigg4146 "have you played any of the other fallout games?".....
Yes, FO3 and FO: NV and also FO: DUST. But nowhere near the length of time over which I have played FO4.....and *AFTER* I had already spent considerable time in FO4.
I just couldn't like them as much and I am sure it's because of the graphics and interaction via text. It was like going backwards for me because I never progressed through them. Also FO'76 is not on my list as I don't play multiplayer.
My involvement with FO4 has, as mentioned, encompassed the vanilla, totally-default game, right through to what I am now playing, which is a modded game but where those mods are aimed towards trying to lessen the amount of fantasy and create a leaning towards contextual realism.
I'll give an example.....or maybe a few:-
1. I don't use energy weapons....no lasers, no plasmas. Ballistic only. And I don't use VATS.
2. I don't use power armour. (I'll collect the fusion cells so that I can sell them).
3. I only level-up with perks which could be acquired through learning skills and/or further training. No fantasy perks at all. In essence my perks are aimed at lock-picking, hacking computers, modifying weaponry and explosives, increased medical knowledge and the basic S.P.E.C.I.A.L. attributes, which I have increased over time to maximum.
So that's a broad-brush look at how I approach the game. :)
I like how in fallout 4, deathclaws have an unusual weak point. Crippling their legs can stop them, but it heals quickly. However, their tail is big, and easy to target. Taking the tail makes them slower, and stumble all over the place, because just like real reptiles, the tail is used for stabilization. So naturally, taking the tail out makes the deathclaw disoriented
The tail, Arisen! Attack the tail!
@@ananousous my ptsd just kicked in
@@mike-7684 the tail is severed!
@@ananousous what an underrated game
@@mike-7684 fr. A damn shame we got a NF adaptation instead of a proper sequel...
A damn shame...
I love the Super Mutant with the mini nuke, because how I deal with them is very situational. If he's surrounded by other mutants and/or I'm fairly early in the game and still kind of weak, I'm going to hit the nuke to take out as many enemies as I can. But later in the game, I might prefer to take out the guy without hitting the nuke because he then drops a nuke that you can sell or use with your own fat man launcher. I've probably picked up 15 or 20 mini nukes that way in my current playthrough
dope
Even in the late game I can’t resist to blow him up
A couple of days ago I was facing some super mutants and the sneakers were quite controlled, until Piper fell to the ground. followed by the beep that the mini nuke makes. The worst part? I didn't know where the super mutant was, I didn't see it...he was behind me, approaching at full speed, they cornered me and I didn't realize it lol
I tried to do a playthrough of FO4. The funniest thing I ever saw in game, was a group of Brotherhood and Supermutants fighting. Two power-armor clad Brotherhood guys were around one corner of a building and this Supermutant with a mini-nuke is running up the other side of the building. They can't see each other. The supermutant runs around the corner, right into the two Brotherhood guys and spikes the mini-nuke on the ground like a football player scoring a touchdown, killing all three. The Brotherhood guys were completely surprised and didn't even fire a shot. I got a lot of new power armor parts that day.
I couldn't help but utilize Cait and have her as a companion. Unfortunately, she's been the victim of the last few mutant nuke carriers... *stimpak Cait*
"a desk fan now generates a slightly concerning amount of joy" I admit, I've had that experience lol.
Playing fallout 4 who hasn’t i see screws in something or adhesive my friends look at me odd at how exited I am
I take photos of desk fans in 76. I love me desk fans.
And promptly afterwards an extremely concerning amount of rage as I realise I have 5 of them in my inventory and i need to drop _SOMETHING_ to make room for the legendary I just picked up before I take crippling damage
@@Hadgerz this is one of the most painful things you will ever need to do in a video game
Your banner concerns me
my man's talking about ludonarrative harmony in fallout 4 while doing a stealth mission in power armor with a flames paintjob
That's a consequence of RPG systems taken to their extreme, and earlier games were *much* worse for that.
In Fallout 1 and 2, explosions are quieter if you crouch.
Clarifying edit: That's not a whataboutism, the point I was trying to make is that Fallout 4 can have ludonarrative dissonance but still be working in the right direction. You aren't going to fix every problem overnight.
Never change Jon
@@louisvaught2495 your character makes the sounds
Well I never knew you could attack the fusion cores for extra damage...I just would shoot everything in the head thinking that was Max damage..lol
Louis Vaught how the heck do you crouch in Fallout 1 and 2?
My main beef with fallout 4 is the dialogue. There are so few dialogue choices and oftentimes they are the same choices or black and white choices. I don’t have much of a say in what I want to say. It’s very frustrating.
Accurate name is accurate.
That is probably the biggest problem tbh. The tangibility of the Brotherhood coming in is contrasted with the lack of tangibility in many of the quests, which is a frequent complaint I've seen.
However, I think the trade-offs are worth it. If Fallout 76 wasn't such a disappointment, they easily could have iterated on this issue, while keeping many of Fallout 4's stellar design choices.
that is a product of having every choice voiced
It's pretty similar in 3 from what I remember, you can generally be just an asshole and most people think you're swell
To be honest the black and white dialogue choices were not a problem for mainly because I can never bring myself to be a bad person in a fallout game other than when I test out an option than reload a previous save
18:00 Fallout 2 is probably my favorite CRPG of all time. One of the most mortifying things about that game is that I'm finally about to hit the age limit in the character creation. I started playing this game when I was 11. 35 is the age limit. Soon my character will be younger than me, no matter what.
When you have kids they will carry on the tradition
I know the feeling . I bought Fallout 2 in a stack (same stack I got my other favorite game VtM:BLoodlines) at a yardsale in 2005 when I was 14 and it was my first fallout. I'm just past 32 and the creep is getting to me even more than the aging of my own children.
Fallout 1 and 2 is horrible, idc what all these boomers say.
@Jason Voorhees Horrible? Do you not find any redeeming qualities to either game whatsoever? Fallout 1 is my favorite game, so I'm always curious to hear from people with different perspectives what they dislike about it.
@@jasonvoorhees5518 Why do you think they are horrible?
"Oh no...."
OH YEAH! (nukacola colored power armor pain-trains through the wall)
Hahahah!
10/10
That was way funnier than it deserved to be XD
digifalc0087
Who cares? Laughter is good to spread.
@@zander2190 i wasn't stating a problem
When Fallout 4 announce their settlement building features.
Me: I probably won't build settlements.
Also me: Oh no, I forgot the carpets, and I need lights, my settlers can't see in the dark.
I kind of came to hate the settlement building system, because I enjoyed it too much. Lots of missions and story to get through, but I'd spend DAYS maybe even WEEKS worth of real world time just working on settlements.
@@dropsofmarsarchives1823 I came to hate it when the settlement happiness bug starts happening.
@@dropsofmarsarchives1823 Same. I eventually had to forcibly put myself into my character's shoes to get moving again. "I can't leave these people with nothing, so I'll provide the basics and move on - I have a son to rescue."
My problem with the building system in both 4 and 76 is that it feels like it takes away from being a Fallout game. Jon and Bethesda would both probably say it's totally optional, but there are numerous quests in both where the only answer is to build your settlement. It also takes away from roleplay immersion if you didn't want to do settlement building. Like am I really going to leave all of these people without basic necessities? It's just how I personally feel, but if you had asked me if I would have preferred more time spent on fun locations, exploring, running, shooting, npcs, etc. or If I would prefer yet another house building simulator, I would have been much more happy with less settlements/camps and that effort put elsewhere,
@@stormtrooper7177 The constant need for tending to settlements and some of the little bugs are why I have some playthroughs where I purposely skip getting into settlements if I can help it. But even with that said I can never helping picking one place (usually not Sanctuary because it eventually gets NPC's) That i turret up heavily and put a few other things in and turn into a player home. Other settlements get built up only on games where I have that going on and only as I make sure that I can cover them in like 20 turrets so that the help alerts rarely go off if at all so I only ahve to check on them once in a while. And then I put a heck of a lot of work into them making sure that they have everything that they need. That many of the settlements have unique feels to them. That they in some way feel kept up and maintained rather than overly rundown like most settlements or building centric settlements tend to feel and all of that.
If you applied 4's gunplay, graphics, and build mechanics to New Vegas's writing, character creation freedom, and overall themes, you would have the BEST fallout game to date, and a very very tough campaign to beat.
And fallout 3s open and amazing world
@@SisyphusMMA Ahahaha, no.
@@markusala-turkia3079 Come on, fallout 3's world is so much more thematically interesting to explore. I get that new vegas is supposed to be a desert, but even then some of the locations feel unfinished
@@joeg2jerry20 because is it
@@joeg2jerry20 oh course some locations feel unfinished, they only had 18 months to do everything. Fallout 3s world also has a ton of locations that just don't have anything.
I have spent literally thousands of hours playing through every possible ending and maxing out settlements and searching for every piece of lore in the game and I still get a kick when I press that new game button. Love this game.
I've watched tons of videos about the older fallout games but never played a single one. I love fallout 4 I've put thousands of hours in it also and can't wait until fallout 5. I can't stand online games so 76 is a no for me unless they made it offline and changed it to resemble fallout 4
@@nathanwhughestoo bad you'll probably wait until 2040 for fo5
@@MacrWesthopefully by then Bethesda makes a new game engine. The creation engine needs to be put down 😭
@@alexthewrecker4666the engine has nothing to do with how the game comes out.
“Every possible ending” man there’s 3 and they’re the same 😂
as a person new to the fallout franchise who started with fo4, i must say i found it hilarious when jon mentioned that finding a desk fan generates a slightly concerning amount of joy. i experienced exactly that :D
I found myself seeing a fan IRL and getting the strong urge to pick it up.
@@Safetytrousers I had the same feeling when I saw a pack of duct tape in my friends garage
Same 😆
@@Safetytrousers ooh adhesive!!!I stare at anti freeze bottles now
@Ben Daniels 😆 Same then get angry at the game psychics because it's being stupid then the spawn in 🙄🙄
Even 5 years later, I'm having a heck of a time with that game
if it had the writing of New Vegas it would be one of the best fallout games
@@casualbeluga2724 It’s moreso the writing than the system, although that matters too.
Yup
I agree, F4 is arguably my top replay game. It's still fun to me over 5 years later
Im level 20 and ive been having a blast. Ive made many mistakes but i swiftly learned and corrected them lol. I also hate night time and love skipping time till its light out before traveling lolol
"you'll feel relieved when you hear a vertbird"
Fallout 2 npcs: YOU WON'T
Not nearly enough Fallout 4 fans will get this comment but it’s gold!
The Restoration Mod for FO2 is amazing because after you jerk around the Comms Officer from Poseidon Energy, you’ll run into an Enclave Patrol you have to persuade in order to escape without violence.
You will feel relieved when you hear a lightsaber
Battle droids: YOU WONT
Fallout 1 and 2 would be perfect games for a remaster :)
When i hear a vertibird in fo4 i always run to help them because these idiots are gonna die from fighting like two ghouls that just throw their pre-war shit at them
“Hey, we’re looking for some asshole who shit talked our CO over the radio, did you see him around here?”
“Oh I wouldn’t know anything about that.”
I think my only issue with settlements is that it affected the actual quantity of populated places to visit in favor of the player making their own. I wanted more goodsprings and Megatons in fallout 4 but it seems like they want you to build those things but im not very good at building and random settler 46 won't be as interesting as any of those minor settlement characters.
But it’s supposed to be post nuclear. Having a lot more settlements in need of repairing makes some narrative sense than a populated well built world.
@@crittykat then there's me: survival playthrough spending dozens upon dozens of hours building strong communities in settlements hehe
i don't get the point to wanting places like good springs or primm, not to be that guy but they weren't all that interesting, all they did was give you a tutorial. but you had 1 quest and that's it, after that you would never go back there again. after i left primm and finished the quest there, i never went back. that's not fun that one space is being used all the time vegas, where as 4 uses everything, and there is point to going back to all settlements.
I absolutely loved the settlement building but I do think they could have done more with it. There’s a mod called sim settlements which is really cool because you can build normally, lay plots out and have your settlers build something on that plot or assign a settlement manager to just build the settlement. It was cool to go back to settlements to see what they had built themselves. I hope we still have settlement building in the next game but maybe have some of those things elements we find in that mid, so if you don’t like building you still have more of a reason to go back to those settlements and see what your people are up to.
@@austinwalker240 i think what Bethesda should have done, is allow us to remove every building in the settlements, and not just specific one. coastal cottage is a perfect example why.
All together now....
*"I've had my eye on this one for a while!"*
Like, this video has been so long coming. I love these video essays.
He did not say that. So you just posted cringe bro.
Robin der Gerechte? Is everything okay man? Do you need to talk to somebody?
@@CARILYNF Take is Easy dude. Did i insult your mother?
@@MrVonSir Nah, you just posted cringe.
@@QueenFondue Yeah so what are you a detective or something buddy. Btw i been trying to reach you dad. He didn't give me a reach-around last booty call. Very ungentle-man like. no respect.
Talking about the enemies, robots, and other games' "bullet sponges", I was recalling one thing that made Fallout 4 stand out to me apart from 3 or NV, in one example in particular.
I began to fear the Sentry bots. Y'know, those big, tanky, devastating things that could shred you in five seconds if you're not careful? In the other games, to me at least, they were just... tougher robots. In 3, my reaction was to pull out my assault rifle and hope I had enough ammo- but the same was true for most enemies. New Vegas, my strategy was to sneak around and Robotics Expert it into shutting it down- again, also my strat for ALL robots.
In Fallout 4, I saw this thing in action, and my thoughts were, "Oh f***, I need to book it." It was big. It was intimidating. It wasn't just another robot, it was a piece of mobile and semi-sentient artillery! It was different to anything else in the game, and I LOVED it! Robots were all the same to me until 4 came around. It made each one unique and interesting... and then they did even MORE! The Mechanist DLC gave robots even more layers, advantages, strategies, and personalities than I could have imagined possible from just playing the other games.
Yeah that's 1 thing like about 4 different ro ots equal different strategies
Shit, Fallout 4 made the _protectrons_ (especially the legendary / high level models) intimidating
I didn't take that route when I ran into one the first time, I instead said "yeah I've got the bullets!" I got smeared halfway across the Commonwealth.....
The sentry and the assaultron for me. The first time I came across one was "oh, a humanoid robot, this'll be easy" and saw how fast they were and that freakin laser absolutely annihilated me. I was dumbstruck. When I came across the one in Goodneighbor I was like "better not piss this one off" xD
Yeah, robots definately have a unique spin or quirk more so than the old verisons in 3 and NV. Hell I didn't even know Protectrons had an arm weakness strat till this vid.
"You can exit out of VATS"...
And conversations! Seriously, that is great. There's another settlement tha... see ya Preston!
The conversation part is important to me, it made the walls of text a character may say actually meaningful to listen to. A individual may say 50 lines of dialogue but it is also important that one knows their surroundings while doing this.
I find that mechanic more irritating than anything else. Having to constantly restart conversations because an NPC wont stand still or another NPC pushes the one im talking to away breaking the conversation forcing a restart. Yeah, lets pretend this is the first time we've spoken...for the third time.
@@SvendleBerries It is possible to use this to your advantage though. There are multiple points in the game where talking to someone could lock you into diologue choices that make someone go hostile. If you start a conversation by accident, or realize you are currently not in fighting shape for whatever reason (something that can be extremely frustrating in survival) you can interrupt the conversation and often either walk away entirely (which doesn't always make sense, but there are instances where i have done it to get out of a fight with someone who would become hostile had i finished the conversation) or at least have time to enter the pip boy and equip proper gear/weapons/use chems, something you could realistically do while a person is talking.
@@FestorFreak And while most people may not think to simply walk away from conversations most of the time (as they've been conditioned by other games to go through with the conversation), walking away actually sometimes leads to unique quest conclusions, or interesting dialogue from NPCs.
I do love that conversations happen in real-time now. It can be a bit irritating (or immersive, depending on your outlook), but even though the dialogue is simpler and less meaningful, Fallout 4's conversations are a lot more fun.
Another detail I love about the death claws is that they zigzag around trying to avoid getting shot to close in space and they have animations where they can pick you up and stab you or throw you on the ground
Just they had more health and damage to go along with that. They’re so hyped up in the gamr but then they die to a couple shots to the belly
@@telphex4471 that's why I find it a good thing to periodically bump up the difficulty level of the game when builds start picking up steam , that way the game can keep a degree of fun and challenge while you also don't have to slog through an early game where every enemy's stats are bloated above reason
I thought the AI wasn't very good until I started getting flanked and pinned down by other raiders. Turning the difficulty up is worth it for intense gun battles and creature encounters.
@@AlexT7916 That's why I like survival mode, enemies are as powerful as they ought to be, a raider can kill you in 4 shots, but you can kill a raider in 3, deathclaws can one shot you and are appropriately tanky and deadly, super mutants are dangerous but stupid, so outplaying them makes them a piece of cake. Only the automaton DLC is poorly balanced in my opinion.
@thychozwart2451 agreed. Specially in the Mechanist dungeon. There's a stupid amount of robots and the fact that there's almost no cover and no stim packs or aid ítems to loot make the dungeon even More frustrating. When i reached the final part, i had to almost glitch myself into a corner and try to take the hordes of bots from there bc i ran out of stims. And i took like 30 with me!
"Now correct me if I'm wrong, but I think this is the only biome that Bethesda have ever created that's specifically designed to get you to not enter it and then chase you out if you make the foolish decision to come in regardless." You forgot about Morrowinds Red Mountain which functions almost exactly the same at the Glowing Sea. Oppressive, stormy environment that is hazardous just to stand in and is full to the brim with dangerous enemies yet also hides some great loot and dungeons. Both games also require you to venture into said environment to complete the main story.
smaller but vault 87 I think was the same concept, fallout 3
Marrowind was really good, in it's day.
I tried to play it, but it was just too hard to get into the mechanics that disappeared after it. Like the no quest markers, I kept getting lost making the game so very difficult.
Socucius Ergalla I have the feeling that you are desecrating the image of Lord Dagoth with that disgusting imperial dog’s face
Jokes aside, getting into the Red Mountain region unintentionally because of the tunnel path to it from Sixth house stronghold you raid in the main quest was surreal to me. It’s quite a nightmarish area
Fallout 1 had a rad hole and a cyonic death maze
Gilhelmi if you haven’t played (and loved) Morrowind back in the day, then it will be really hard to get into it. If you did play it and love it, then you can get used to it pretty quickly. The no quest marker thing is rarely a problem. NPCs don’t move around much and most quests give you such a specific description or the area in question is usually so small, that usually you won’t have a problem with finding what you are looking for.
the thing i didnt like about Fo4 is the "go here and massacre everyone quests", having the minutemen as the failsafe faction, not enough skill/special checks. otherwise i liked the game
Yea I completely agree
Those are the same things I don’t like as well I also don’t like that they removed karma and didn’t put in reputation so you can do something against a settlement then the next day they won’t try to kill you and will just forgot it so there aren’t consequences for some things except in the main missions
@@parkypoo45 if they can combine fo4 mechanics & gameplay with NVs questline and narrative it would be a goddamn masterpiece i tell ya
urmamaisnoob yea you are right it would be perfect. Now that I think about it with Bethesda being owned by Microsoft and Obsidian also being owned by Microsoft there is are higher chance of that happening or at least I hope
@@parkypoo45 oh shit! i totally missed that fact. im all aboard the hype train now
Not enough options
Over 800 hours into fallout 4. Still don't know how it ends.
the end is rubbish.. i did it twice and now i never bother finishing the game.. in fact the commonwealth is more interesting with all the factions alive and therefore i never go past that bunker hill battle..
Oof
I've got about 800 hours in it, and i just finished the main quest for the first time.
@@RetroRockGamer i finished the game for the first time at level 35 with 4 days of time in the save
Close to 3000 hours and I still haven't finished the main quest either... game-breaking bugs always end up forcing me to restart.
Why have I played it for so long? I don't know, why do people stay in abusive relationships?
This video made me give fallout 4 another chance after getting bored during valentine's quest and boy, Jon really knows how to make you exited to discover and fight through the commonwealth. Hats off to you sir!
Oh you mean when you have to collect all those tapes in order to find Eddie winter? Yeah I agree that one was extremely tedious. Nick valentine is my favorite companion in the game but that quest really irritated me. However that’s the curse with every fallout game. Each one has to have that annoying back and forth fetch quest. The worst one for me was the brotherhood quest line in new Vegas. Don’t get me started on the vault layouts in the game. Ugh I get a migraine just thinking about it lol 😂
He knows how to dishonestly lie and manipulate an argument.
@@caspy-fnhow to say you didn't watch the video without actually saying it:
@@MirrorHall_Clay I watched the whole video. He poisons the well and uses straw man’s to defend his argument.
@@MirrorHall_Clay I also have 3000 hours in FO4. I am very qualified to shit on the game
The weakness of F4 is the dialogue. The amount of times all dialogue options lead to the same thing is frustrating. There’s way fewer options in dialogue and they are much less meaningful
Definitely, in one of the interesting sidequests both charisma option led to the character committing suicide. Felt totally robbed
Yeah, what it gained in gameplay freedom/gun upgrade etc, it lost in story, dialogue etc :/
I disagree. Fallout 4's dialogue is about giving you character a personality and attitude toward things they experience traveling the common wealth. Most of the choices you make in F4 are done in actions not dialogue.
Yes, this put a huge damper on the entire game for me. It made it feel shallow.
Not just dialogue, the roleplay aspects are barebones, from the perks and level cap, to the main character itself, it gives little room along with the lack of consequences.
When Jon said that he would get to some parts of the brotherhood later, i was confused cause there didnt seem like enough of the video left to talk in depth about it...but now i see, very sneaky Jon.
There's one good reason, and that is:
_THEY CALL ME THE WANDERER, YEEEEAH THE WANDERER, I ROAM AROUND AROUND AROUND AROUND AROUND AROUNDAH_
I ROAM FROM TOWN TO TOWN
@@izukurinnvarris7797 AND I'M AS HAPPY AS A CLOWN
@Jimothy Michaelz No doubt about it my dude
@Jimothy Michaelz Ye when NV was out it was BIG IRON ON HIS HIIIIIP
Goddamn i wish Fo4 had RP elements from NV
A wanderer isn't always lost
I mean this in the best way possible, you make every game you play so fun, and I bought Vampire Survivors, Legacy of the Rogue Two, got Tale of Two Wastelands set up by the end of my first watching of your first episode of it, and you always say such compelling, thoughtful, and positive stuff backed up by facts that I can't help going back to the Fallout Series or Skyrim. It's beautiful and I'm just so glad to have been subbed for probably ten years now (maybe 7-8 but it's been AWHILE) and thank you for the mountain sized catalogue of your content that I can enjoy, from your video essas, to your playthroughs of everything from Bethesda main streams to Crusader Kings, I love it all. Thank you and much love
"You can get stale by staying in one spot." Says the man who has sold me Skyrim enough times that it should embarrass both of us.
I'm gonna say what might just be a hot take and say that I'm fine with Bethesda porting over Skyrim to literally everything that can manage it (Skyrim for Android when Todd?) Because well, that's pretty much just getting the game out to everyone. I don't think it's a scummy business decision, since well, nobody is forcing you to buy the exact same game again for two different platforms, and I don't think it's an egregious fan decision since well, Skyrim is really fucking fun. If you bought the exact same game on your NVIDA smart toaster and iTissue Box and complained "WHY IS TODD HOWARD SO EVIL!?" then frankly, I don't think Todd is ripping you off so much as you're an idiot with no self control. What the fuck did you expect was gonna be different between Skyrim for the Phillips CDI and Skyrim for Arcade? Nobody ever stopped to think "Hmmm, I already have Skyrim for PC and that's perfectly fine, so I don't need to buy it for my Lego set"?
but they are not making a new game, they are just enhancing an already existing game, he is referring to making a new game, and it being very samy.
I have bought Skyrim 4 different times & have 5 versions on 4 different platforms. 2 on PC because SE came for free from owning the original on PC. Original on 360 & SE on XB1. & then I bought the Switch version for portable. I don't regret it one bit. Also, ironically enough, I own more copies of the game than the amount of times I have actually finished the main quest. Alduin is still out there somewhere.
@@BraddahSpliff you and I are kindred spirits
@@TheGloriousLobsterEmperor the problem is they haven't released a new elder scrolls game in 10 years but they are releasing a 10 year old game again and again... then they released a shitty mmo that is just not good at all.
A single tear of happiness falls down Todd Howard’s face.
Which he wipes away with a handful of money.
Can't wait for him to add Skyrim as a Pip-Boy holo-game inside the next Fallout.
“Now they see... that it Just Works....”
@@SkandiTV You need to ask Microsoft about that now... :)
Someone needs to show Todd this on Twitter or somehow..
Blew my mind with that comment about Zelda 2 being one of the first action RPG's.
I never thought about it that way but man's got a point.
its a great point
"Is TLOZ an RPG or an action game?" is one of the oldest debates in gaming.
@@plp5953 that's because those two genre's were so indistinct and tossed together initially that it can be hard to tell them apart. Even now that they are more defined they still overlap to varying degrees. So as often as not in some way the answer just tends to be "yes"
The first Action RPG was world war 1
Action adventure is the genre name.
Original zelda was one allready. There were more.
Zelda 2 was as it was (partially side scrolling) because sidescrolling action adventures were hip in those days and nintendo jumped on the bandwagon.
Zelda 2 is VERY far from being one of the first, there's many years of action adventures being released before that.
I’m playing this for the first time since it was released, and I’ve realised I missed so much the first time round. It’s such a huge game, I’m 200 hours in and I’m no where near finished, I didn’t realise just how big the world is! I love the gun mods, building settlements, and just exploring the huge world.
The only issue I’m having is it keeps crashing on my series S, it’s so frustrating because I love this game so much and it’s been great to play it at 60 fps, but the crashing is killing me.
My issue was that I was way into settlement building and they just got to big for the game to handle. The frame rate would drop to nothing or just straight up crash. I could not *at all* fast travel to or from Sanctuary or Red Rocket with the game crashing.
i managed to alleviate a surprising amount of crashing by making sure i don't use the quicksave feature and instead manually saving in the same save file. idk why or how this worked but it reduced the crashes a LOT for me.
When I switched to pc, the crashing stopped.
The only thing I did not like about Fallout 4 is the dialoge system. I thought that it is a bit too...simple. I preferred the one in New Vegas.
And thats why there's mods
Evidently Bethesda agreed, looking at Fallout 76.
Yes. If I'm playing an idiot character, then the dialogue should change the reflect that. Also, the limit of only 4 answers seems stupid.
I was fine with the dialogue system, I just hate how despite having a negative or refusal dialogue option, the answer will still always be yes. You have no actual choices. Someone asks you to do something, you hit the negative/refusal option, you still have to do it anyway.
Honestly my biggest complaint too. The voice acting is terrible, the voices are dull and most of the time they don't sound like they care about what is going on around them. I'm so salty we didn't get more Ron Perlman voice acting. He should have been the Male voice and Katy Sagal for female lead lmao!
Jon: I've requested it in the past, I'll request it now: please, please, PLEASE turn on the auto-subtitles for hard-of-hearing people like me!
Yes! I agree 🖤🤘🏻
Be warned, theyre apparently removing the feature completely soon. For some stupid fucking reason, because RUclips is stupid.
You might want to send him a email he will problay read that for sure.
@@LianaSunburster Community subtitles not auto
I've never noticed with Jon's videos as I've never needed them but, wow, I'm surprised he didn't enable them; it's just a list containing the language and dialect for RUclips's closed caption generator to listen for. Super easy for him to set.
the random occurrences in FO 3 made me feel like the world existed whether I was there or not - really loved that!
I might play Fallout New Vegas with a fresh perspective if they made a remaster for PS5. Fallout New Vegas is my least favorite game compared to Fallout 3 and 4. Mainly because Fallout 3 and 4 are hated by The Fallout New Vegas community. I love Fallout 3 it's the first one I ever played
@@redseagaming7832 I would absolutely LOVE to see a remastered Fallout NV for PS5 and Series X/S!
They are far more detailed in 4 too. Like random encounter missions can span numerous encounters like the Caravan random encounter where a Caravanar has trouble with one of her guards that has an addiction to Jet and how he can be a ticking time bomb if he continues using that chem.
@@redseagaming7832 hahaha what a pathetic, petty and immature way to live your life.
Fnv is good regardless of your opinion of the fanbase.
Fo3 is also pretty good regardless of anyones opinion.
Fo4 is pretty terrible regardless of anyones opinion.
You shouldn’t hate something just because you have a weird emotional attachment to fo4 and the fans hate it.
@Mark Jones Ok I just don't get how so little of the mojave is forgettable to you. The fort, the strip, Hoover Dam, big MT, zion, the divide just to name a few are all very memorable for me and much of the community.
I fell in love with 4 because I started playing it during a severe bout of depression in my life (to the point where I was thinking of joining the choir eternal). The underlying message of hope kind of got to me and starting to sink in. After I installed an alternate start mod, I created a character who was also in a dark point in her life, being an escaped slave, that it kind of started making me want to continue on as well. I've played Fallouts 2 through 76 (excepting Brotherhood of Steel and Tactics), and while I view them all as good in their own way, 4 holds a special place in my heart for that experience.
My experience with hope faded away after 4 hours of setelment biulding and forgetting the main story
@@khornebeserker798 Bumer
If you ever find yourself in that dark place again PLEASE remember. We need you.
Remember everyone: "Better than you think" does not mean "best in the franchise."
Jon said that the video is to help develope a new sense of appreciation for Fallout 4's strengths.
Just felt like that clarification is needed for some potential dislikers.
Edit: If you disagree with the video's points then power to you. I did not say anyone is forced to agree with Jon. I must emphasize again that I was focusing on the title's actual meaning as well as the purpose of the video itself.
Knowing how "passionate" fans of this franchise is including myself. I wanted to add the additional clarification in the comments, because we all know that one guy who would completely misinterpret what is being said.
Fallout 4 is better than I thought.....it's still terrible but y'know, now it's slightly above dumpster fire.
I straight up disagree with the legendary system and leveling system tho.
It's better than fallout 3 at least.
YEA it's gud fun
Lol ok Boomer, New Vegas go Brrrrrrrrrrrrrrr
"...Because that would be ridiculous, and it would take a whole other video essay just to- oh, no..." RIP.
In support of Jon’s point about the Brotherhood actually doing things: load up the game, start a new character, and visit the airport during Act 1. What do you find there? It literally is crawling with ghouls. When you get to Act 2, one of the BoS quests focuses on a scribe suffering ptsd from the Brotherhood combating those ghouls when they show up.
They are also a faction that starts out very small. Appears in force at a certain point in the storyline with effects in different parts of the map. And then depending on your faction often actually diminishes greatly in presence toward the end of the game.
The Minute men are another "organic" faction that the more settlements you get to ally and build up on their behalf and build mortars in. The more minute men patrols start showing up all over the map and the more places you can call in mortar strikes to aid you across the map. And all factions participate in the checkpoint system after the end of the main game based upon which one you side with.
I wanted to see if this battle could actually be seen. So, on my latest run, I went for full AP. I sprinted and swam like a maniac to keep up with the Prydwen as soon as it arrived. I was sorely disappointed.
Bart Something to be fair why would they risk crashing the game and frame drops for a fight that you’re never suppose to see, it would’ve been a nice feature but I can’t let that ruin my experience
@@daytonfoster5565 Oh I wasn't *really* dissapointed. I had no expectations. I was merely curious what it'd look like when they arrive. They have their entire base set up.
Also, what is funny - you can finish Kellog's Quest without the brotherhood ever showing up. The Prydwen event triggers on the rooftop, so if you (accidentally) go out the way you came, they'll never show up,. Diamond City residents and so forth still comment on the prydwen and BoS, however.
Bart Something ya that’s another thing ur not suppose to do, it’s crazy when u do weird shit like that you get weird results. However I did here about how after the Kellogg quest the brotherhood still comes even if you don’t help Danse get the transmitter, there is a mod to fix this and other minor weird things that weren’t planned.
The minuteman are my favorite faction and I wish they had more unique missions and the settlements can become places like Diamond City. I also wish they would be stronger end game and that the castle walls would automatically repair to it’s former glory. I also think that if a settlement has a lot of defense, then their would be no quest to hunt down a raider base
Can I just say, I love the enemy variants in Fallout 4, and how some of them are only encountered after hitting a certain level and always scale with you. Even if you're level 300, seeing a Dusky Yao Gui or a Deathclaw Matriarch is still an awesome experience every time
Unless you have a wounding or explosive shotgun. Then everything is a snore
it all kind lost its terror when I was able to oneshot or onepunch every single being in FO4.
@@chellejohnson9789 Not even in terms of difficulty. I'm talking about encountering different and fresh variants that are cool even if they are easy
Personally I've never liked that. "Remember that enemy you were fighting at level 1? Now that you're level 50, you'll never have to worry about it again. Instead, here's an enemy that's identical except it has a lot more hit points and deals a lot more damage."
@@jpuroila I meant more in terms of the different appearances and names and such, but yeah I see your point. Although it is good that some enemies scale with you, so no matter how op you are, there's always a bit of challenge. I more meant that instead of just having Deathclaws, you have Deathclaw Matriarchs, Glowing Deathclaws, Alpha Deathclaws, and so on. Makes the enemy selection feel more interesting
24:45 I really enjoy settlement building and doing all of that, I just wish it had more effect on the game. I'll build on Sanctuary or Starlight Drive In bigger that Diamond City, but nothing ever changes. Would have been nice to have NPCs comment on it.
The starting settlers you can get out of concord sort of do comment on it, but that might also be from completing the very first quests to spruce up Sanctuary Hills
Having Preston actually acknowledge what you've done would've made him less of a meme, I think
You might want to check out Sim Settlements 2. I can't even start to describe how much this mod changed the way I play Fallout.
@@AsterixCodix or if missions were given by all settlers from concord
It should be key npcs move to your town, faction leaders come to you to cooperate. Voice lines indicating your town is a big deal and has history.
After playing fallout 4, I get concerningly excited when I see a roll of duct tape.
Wait, you just praised something about Fallout 4. New Vegas fans say that's illegal
@@simple-commentator-not-rea7345 lmao
@@simple-commentator-not-rea7345 Literally dude, someone made a fallout 4 reference on the comment section of a video about new vegas, and people just started dissing the game out as though it lacked anything good
That game really made junk into more than just junk
@@nickrustyson8124 I feel if it's one thing the game did perfect it was that scrap actually had a point.
Jon, this Video: "You'll find yourself very relived when you hear the sound of an approaching Vertiberd."
Jon, in Fallout 4 YOLO: "Oh cocking hell not another vertiberd! Go away you exploding bastard!!"
Everything changes during a YOLO.
I've put countless hours into fallout 4 and yet I still keep getting lost on my way to Diamond City or Good neighbor when I don't use the map.
Yeah atleast until I get to swan’s pond. Then you can use the freedom trail to find goodneighor.
@@awesomechainsaw Hehe, that's how I find goodneighbour, find swan, then work from there.
Yeah, Good Neighbor is REALLY tucked in there!!! To this day it is still an effort to get to.
Naosi Stephan Good luck if you ever try the hardest difficulty in Kingdom Come: Deliverance. That difficulty mode doesn't tell you where you are on a map and there's also no compass. This means if you get lost in a forest, you'd have to be familiar with which way the river goes up/downstream or where the sun is to know which way goes back to civilization.
@@jazy921 that sounds irritating and dumb
No matter what is said about the various Fallout games I can say something for certain. I've played with mods, without mods, DLC, no DLC and spent many 100s of hours and had fun.
I'm sure we can all agree on that!!
It's Fallout in every way. Which makes it so great.
Exactly. Even if 4 has some disappointing aspects, people say they hate it because it's in vogue, but have all likely out hundreds of hours into it. It's like this with every Bethesda game: "Skyrim is actually shallow garbage" *has played 700 hours*
My third playthrough was on Survival and by far my favourite. I'd played a melee power armour and stealthy sniper, but I barely did the settlement building. I went all in and won back the wasteland not through strength in arms, but by commerce and technology. 10 INT 10 CHA at character creation, it was a meme spec to be sure, but an awesome playthrough. So many levels achieved by crafting and building my bases, so much money earned by my water production in Sanctuary and building shops, creating power and wealth through the prosperity of the land and it's people. Even though I was relatively weak in combat for my level, I was often ahead of the curve of areas by the time I got there, and my advanced weapons and armour carried me through the game. I'm just impressed Bethesda essentially gave us the means to achieve "civilizational victory" in this post-apocalyptic franchise.
Preach Fellow Capitalist!
🎩
👨⚖️👍💵
and the sad part, hardcore on nv was kind of it's weakest point. you could do it on the easiest difficulty, and just felt like an afterthought.
it's just unfortunate how settlement building had almost no large-scale impact on the world.
I sunk 200+ hours into Fallout 4. It's a great addition to the franchise.
Doc Mitchell: "I'm slow to embrace new ideas"
"
Us fallout fans: Strongly agree
Lowco5 Love the Caesar Legion pfp because their ideology is both a new idea but also an old one at the same time
OOF! plus 5 bonus for burn damage. Even I'm willing to admit Fallout 4 is a good game but.....well I think jospeh anderson said it best "fallout 4 is 2 games, one is an rpg, the other is a open world shooter" something to that effect his video does it better. That said it has its major flaws, dialoge system, the main story being so forgettable that angry joes skit in his review is 90% accurate, PRESTON ANOTHER SETTLEMENT NEEDS YOUR HELP GARVY! Y THE FUCK DO WE RESTORE THE MINIUTEMEN RAIDO STATION IF PRESTION STILL INSISTS ON GIVEN US QUESTS! on top of that preston actully has spesific quests (the ones where you place the radio beacon after clearing a settlement). That is the ONE instant where the whole "narrative harmoney" argument falls apart, otherwise jon in correct in that regard.
Monke Man ya I love Caesar legion because it reminds me of The imperium of man from warhammer
Just because an idea is new doesn't mean its better.
Lucious Well if I say that about politics, I am deemed a bad guy
"Finding a desk fan generates a slightly concerning amount of joy" as someone who has just started playing FO76, I go nuts when I find fans and would fight my friends over them.
Sweet Jesus ,I have genuine joy when I find a source of gears
@@theoneandonlydetraebean8286 never forget the starvation of copper
Or the excitement at finding typewriters for parts
The difference is, in FO4 finding a desk fan means you can upgrade your weapon. In FO76, it means you can finally repair your broke ass weapon and broke ass armor.
I am sad to say. I have murdered a death claw simply because it was between me and a pair of desk fans. I should not be thinking a pair of fans is worth murdering death claws.
My thoughts while watching:
1. Really liked the quotes being set in writing along an in-game wall. It just added a nice extra touch.
2. I love your in-jokes; the fan worship is funny for a newbie to your channel, but has a wonderful depth for long-time fans.
3. The best compliment I can give to this is that I'm going to go re-play FO:4.
4. Why was your character named 'Captain 28?'
4 was probably because 28 special points
I think captain 28 refers to how many points you have when you create a character
If you're going to replay FO4, I cannot recommend survival more enough. It's like a whole different game.
Spray & Pray and maxed out automatic weapons and demo expert perks make every playthrough fun, if a bit easy. That’s my 2 Cents.
I never finished Fallout 4. Like Skyrim, I get distracted. Walking down a street, you spot a door. Or a broken wall. Or a weird shadow at the end of an alley. Or a light on a roof. I'll get there eventually... One day... Maybe. I have folks like Jon to fill me in on where the main plot was supposed to go before I spotted that fifth desk fan and had to lug my trash back to Sanctuary, only to be distracted again... :D
In some of my playthroughs, the sound of a vertibird approaching is a welcome boon that further solidifies my chances of winning the current engagement. Other characters get a chill down their spine as they ready themselves to go to to toe against the most competent military in the commonwealth (even more so with tougher vertibird mods). I really enjoy their presence in the world, except for when they glitch out and do weird things... but then that could be said of almost any aspect of the game.
When I hear vertibirds, I sit back and watch it inevitably crash to the ground within the next few minutes
@@EmperorAmbroseIt's good for a laugh whenever you just wanna watch the pilot try to Pearl Harbor a Bloodbug.
Jon: Fallout 4 has better factions than New Vegas.
Comment section: *THE CAESAR HAS MARKED YOU FOR DEATH, AND THE LEGION OBEYS. READY YOURSELF FOR BATTLE!!*
But fallout 4 power armor layout is better than fallout 3 any day and new vagas just needs a whole of America world eg if ya know you know the story tellers travels
It's okay, I have speech 100, I'll just talk them down
*Fallout Community:*
Reputation- Vilified
Haro Yemon [Success] Fine, we’ll leave you be for now. But we’re keeping our eye on you, never forget that!
@@averyaustin1 *voice over* and as the legion marched off to search for a new target, they were never heard from again, the last anyone saw of them was a half dead legionnaire speaking of gods attacking from the sky, he passed shortly after, due to his wounds. (Sorry couldnt help it, might have been a bit long winded lol)
I like how the Brotherhood of Steel is a perfect example of imperialism.
"I see your community has some cool stuff, so we've decided you can't be trusted having it."
The whole world shall know of our peaceful ways, BY FORCE.
BoS aren't capitalists. Imperialism is about forced expansion and growth into new capitalist markets. BoS whole mission is to limit growth to avoid another nuclear war. You're just calling them imperialist because they're not PC and imperialist is a PC scary word. We can dislike their behavior but that doesn't make it imperialist.
@@ChevalierdeJohnstone not quite true BoS want to limit the growth of any other faction, but they want their own Faction to Expand and be the only one with technology as only they can be "Trusted" with it. its might not be capitalism of money they are after, but the want the monody of technology for themselves.
there is a pretty decent chance the Prydwens own power source was stolen from Rivet City making an entire community homeless and or trapped in the Carrier.
@@ChevalierdeJohnstone You can have an empire without capitalism. You can have a command economy empire like U.S.S.R. Or a bandit empire like the Mongols which is somewhat similar to the Brotherhood
@@klaykid117 tell that to the Romans.
Dear god he’s actually about to continue this. Absolute lunatic, but I love it.
You know what you feel like doing after writing and performing an 1hr and a half long video essay... Another even longer more indepth analysis.
Thanos: They said I was a Madman...
Unfortunately, the next one is supposed to mostly be him talking about his issues with the game. Personally, I’d prefer him to just be entirely positive like he was with Fallout 3.
@@franzsanders9573 I just wish that Bethesda improved their quest writing and design as well as they improved their Gameplay instead of doing the opposite.
CyberNinjaZero ...They kinda did, at least for most quests in my experience. It’s just that most of the better quests are now faction-specific and easy to be missed depending on your playthrough - For instance, “Plugging a Leak” is a really great & interesting quest involving the Institute, but you literally can’t access it if you join the Railroad first.
@@franzsanders9573 I've played the Brotherhood, Minutemen and parts of the Railroad storyline. I have to say Fallout 3's quests and setting where far better overall. I think 4 did companions better but I agree with the common sentiment that the voiced companion led to a knock on effect that ruined the rest of the game.
Fallout 4 started on a bad foot by having the character heavily disconnected from the player by having that character make 3 major choices without the player (4 if you're playing a female). The main character buys a house, gets married and has a child all without the player (female players also have chosen a career where as you could argue that the male was drafted). People gave similar criticism to Fallout 3 because it gave you a preset backstory but the difference was that everything was "happening" to the PC they weren't making a decision without you. The PC (and by extension the player) where ambushed with a surprise birthday party, they were forced to take a test (and even then you can choose to get out of it). And finally they had no choice but to leave the Vault as the Overseer would kill them otherwise. Not to mention the fact that their personality is entirely in the hands of the player all throughout the game. The player can be an absolute jerk who still does the right thing, a silver tongued devil or good/bad to the bone.
Fallout 4's protagonist is much more preset with none of the decisions made in creating them mattering at all in the quests where as 3 had skill and attribute checks. Wastelanders 76 at least shows how 4 could've managed it's system better.
I think criticism of Bethesda games is often misplaced people talk about mechanics getting reworked as "dumbing down" but I think that the reason the games have felt less like RPGs lately is that the writing has been on constant downturn.
Fallout 4 is mechanically excellent but it's also attached to a sanitized world. People complained about Fallout 3 being a desolate wasteland despite the amount of time that has passed and as a consequence Fallout 4 barely seems to be a post apocalypse with life having mostly normalized. That's fine but 4 went the extra mile to "scrub" the world of anything "edgy" (I mean when I'm walking around the destitute Goodneighbout and can't find a single prostitute it's clear that immersion took a back seat). Immersion was a secondary consideration (if it was a consideration) in Fallout 4 which makes it the worst RPG in the series.
Finally someone who LOVES Fallout 4 as much as me, literally as deep as you're willing to get into or as shallow as you want to be, any play style is supported. I've played through where I dived into the settlement features and built up thriving independent communities with crazy structures and a robot security force and then just waited for an attack so I could watch the mayhem, booby traps insane robot guards, settlers in combat armor with high end munitions and then call in a minutemen airstrike. So much fun, then I've gone the opposite direction and just played it as a looter shooter and ran through it as fast as possible and everything in between.
I already enjoy Fallout 4, but this made me appreciate it so much more.
Facts
Playing threw the 3 games rn and 4 is the funniest
this comment is not sponsored
Already got 1600 hours, this made me wanna make it over 3000, a legendary play time.
@@Half-Vampire of the 3 big ones 4 is definitely the I had the longest play threws
Outstanding. I put 400 hours into Fallout 4 and haven't played it in years. But heck if this doesn't make me want to boot it up again!
Its the same cycle with skyrim. Nostalgia!Play like a madman, realize it's all the same shit again, wonder why you wasted a ton of drive space to play for six hours and give it up again.
Dude same
@@spacecadet0 this is where the mod scene comes in lol. I just finished organizing a load order for 100+ mods on my xbox one, and I've played heavily modded skyrim before. It breathes new life into it.
@@tannerchaffin9235 yesssss that's the way to go
@@gabesmith5662 yessir lol. A few graphics mods, some quality of life mods, a few new weapons and retextures, and some mods tailored towards whatever playstyle you're going for and the game can almost feel like a sequel. Bonus points for going with a perk overhaul and/or realistic survival modes, but I'm not that crazy lol. Give me a few reskins, enhanced textures and NPCs, some unique expansion quests, and some build-tailored mods and I'll be good to replay the whole thing lol.
I'm looking forward to this one
Me toooo 🖤
Didn't expect to see you here Patterz
wow, didn't think you liked this channel. glad to see you do
yes
And the next one too?
41:00 When the RPG crowd says we want "difficult choices that lead to meaningful consequences," we aren't talking about character building. We're talking about tangible effects on the game world. There's a reason the RPG heavy crowd all flock to New Vegas. That's not to speak negatively about FO4. It's just that the way you build your character only affects how you get from A to B. Some of us are trying to get from A to C, D, or E.
An honest question: Exactly what supposedly tangible things in NV are really felt as you continue to play? I mean, I understand (but cant verify) that NV is supposedly the superior here, however I hear that NV has no post-ending playability, so whatever the final confrontation is about you'll not see its aftermath, just hear it in legend-style narration (I guess?).
The first town where you have the gangers attack is, from what I understand, idle afterwards and just some place you visited. I understand there is somewhere that allows you to launch missiles? but then what happens? Possibly more examples of these, so out of genuine curiosity: when you say "tangible" I assume there are things where a significant change means something beyond the moment where it happens.
For clarification:
I've started NV way back, but never really continued it past the first town and going a bit south...
I've been playing it but also watching a lot of videos. It's a story driven game, where you can determine the ending based on specific choices. @skorpion7132
The FNV crowd focuses so much on the main story that I feel they miss the open ended wandering aspect of F04. Bethesda specializes in open world wandering style game. FNV is not that. The map is designed in such a way that it prevents all but the experienced min maxxer from doing that. Most of the new vegas fan boys are experienced min maxxers already, which you can do the same in f04
@@hengineer The type of game Bethesda makes is one where you actively ignore the main story to do side-content a janitor who got fired years ago comes up with. This is present in literally every game they make.
@@skorpion7132a couple months late but:
Destroying the monorail
Eliminating cottonwood cove via radiation
Releasing the vault 34 inhabitants
Saving or conquering goodsprings
Rebuilding the boomers plane
Destroying the bunker of the brotherhood
Helping the brotherhood become aligned with ncr
Doing birds of a feather
Boone's companion quest
Cass's companion quest
Arcade's companion quest
Dealing with Benny
Dealing with House
Dealing with the great Khan's
Giving the legion spare howitzer parts
Killing Caesar in et tumor Brute?
Putting Hardin in charge of the brotherhood
Getting a sheriff for Primm
Getting consorts for the atomic wrangler
Doing come fly with me
Killing some vipers on the west side of the map.
Destroying the Omerta's guns
Doing beyond the beef
These are the things that came to the top of my head.
The more I replay New Vegas alongside the the other Fallouts the more I've realized the "choices & consequences" argument really doesn't make much sense, because I very large portion of the world remains static regardless of what you've done until the Battle of Hoover Dam. I recently did a run-through of New Vegas again and most of the consequences tie into the ending... in a game with no postgame content. Outside of a few specific faction-related areas the game largely sits still as you engage with one piece after another. Clear out quarry junction? The workers never move back in. Help the NCR take back the NCRCF? Never reoccupied. The roads between Primm and the Mojave are exactly the same whether you help Ranger Jackson clear the roads. There are some some notable occurrences such as how you handle Veronica's quest potentially wiping out The Followers and locking you out of their potential quests and doing Ghost Town Gunfight making sure the powder gangers never let you in the NCRCR to do a handful or tiny quests, but more often than not regardless of your choice in dealing with a quest the greater Mojave doesn't react or change much:
-Regardless of how you deal with the ghouls at Repconn there is no tangible change in Novac until the ending credits.
-Regardless of whether you encourage violence or peace between Freeside locals and squatters, nothing really changes in the area. Thing never look noticeably better or worse.
-Regardless of who you elect sheriff in Primm, the town looks the same and the only minor difference is Johnson either giving you a discount or having better inventory.
-Regardless of who you divert power to in Lucky Old Sun, none of the regions are really impacted gameplay wise and you're never locked out of anything.
-Whether you side with or against Eddie in I Fought The Law, the place gets stormed. And yet, they still respawn in all their usual camps afterwards
-Steal the Gun Runners schematics for Crimson Caravan? Their business never suffers and you can still buy from them.
This is why The Living Desert is a such a popular mod for New Vegas, it creates real consequences based on how you handle quests, from making the highways more lively if you clear the roads for Jackson, disabling Powder Gang spawn points if you complete I Fought the Law, shifting where fiends tend to spawn after you've completed Three Card Bounty, making a prospector merchant spawn if you peacefully settle Come Fly with Me or causing ferals to attack Nipton if you sabotage the rockets, making Primm get plastered with NCR propaganda if you have them take over the town, etc.
I love New Vegas but let's be honest, the world is quite static. The primary "consequence" people praise is you can kill NPC's whenever you wish and automatically fail any quests that they had which... yay for missing out on content?
Jon: hears brotherhood and feels safe
Me: runs for dear life after being murdered by crashing vertibirds 20 too many times
Me: *immediately pulls out guided missle launcher and sprints like a mad man to shoot it down before it drops troops.*
I like hearing virtibirds cause it means free power armor,fusion cores(pickpocketing),and target practice.
I kinda love and hate how much they fall out of the sky. on one hand its stupid as hell. on the other hand, it looks cool in fights. idk
I didn’t even know that was possible
Or hearing them while your in the middle of a fight and looking around to see if they are dropping in on your engagement or if they've found something else nearby to get their attention when you've pissed them off. It can be annoying dealing with a large group of something and then suddenly having the enemy get power armored reinforcements dropped into the fray since they all prioritize you over each other.
Disappointed the building system wasn’t covered even more. Whole communities of builders still do unique and cool builds. I even built a Dance Dance Revolution game in Fallout 4. It keeps score and gives out prizes. Not terribly lore friendly but I’m damn proud of it.
Edit: I still enjoyed this video immensely. FO4 is my favorite in the franchise. Aside from building, I was unable to put my finger on why. Jon could teach master classes on game design.
Was that done with the size limit?
@@Luci_Diavol The size limit is almost trivial to circumvent, even in Vanilla. If you drop weapons and stuff in a settlement and store them in the workshop from workshop mode, it reduces size amount even though originally dropping them didn't increase it. You can repeat this endlessly for arbitrary settlement complexity, though obviously you would eventually get to a point of a lot of lag.
Also, the building system is the ultimate RPG feature. Little roleplaying features allows so much expression as the settlement building. What you build for the settlement reflects what character you are playing. Small settlements or big? Nice locations or cramped bunkhouses? Clean or dirty?
Chase B. It’s pretty easy to bypass the size limit. Eventually you do get frame rate drops or crashes if you glitch it too many times. But you can EASILY get 3x the normal size bar in most locations.
Lauren Smith yes exactly. I like building settlements with background stories. Ghoul slavers, a cannibal church, a renovated boardwalk, etc.
Honestly, as someone who played the previous Fallout Games but wasn't a slavish fan of the gameplay elements in the previous titles the changes to the mechanics didn't bother me that much. What did bother me was more related to the lack of choice in the story and the very limited ability to role play as different types of characters. Or more specifically to make my character the character I wanted him to be and have his choices effect the game world accordingly. DLC and mods helped a little bit but it was the number one failure for me and a major step down from FO3 and New Vegas.
Agreed! This is the same complaint I’ve seen on many comment threats. It’s the story/plot that most people consider the “problem” with Fallout 4.
100% agree. The shooting mechanics are much better, the base building is neat, the area looks nice but the story and dialogue options are just so bad. The points made in this video are all fair enough but the role playing he is talking about is when you make your own meta-story about who your character is. The actual story is horribly written and the dialogue options (Yes, Sarcastic Yes, No, Clarify) is just pathetic when compared to NV.
I don't entirely understand. You mean in terms of missions and dialog choices? Because I feel like the settlement building aspect of the game gives you a huge amount of freedom over what you want your character to be like.
@Kyro Sinclair If I have to explain to you how none of the things you just mentioned are aspects of playing a "role" in the traditional sense then this conversation is not going to go anywhere. The Fallout Frontier mod for New Vegas added in drivable vehicles. While that does allow for new gameplay mechanics that doesn't really enhance roleplay by itself. The fact that I can mod my weapons and build a settlement doesn't actually tell me anything about what type of character I am in the narrative sense. If you can't tell the difference, in the narrative sense, between the level of choice from New Vegas to Fallout 4, again not sure how constructive this will be.
@Kyro Sinclair If you just referenced DND as the litmus test for real roleplaying, I think its you who should STFU. Played any more legit TTRPGs?
It’s nice to see a positive take on fallout 4. I feel like the game for all it’s flaws also has a lot of strengths that are rarely talked about
Imagine thinking about scavenging instead of being a hoarder, looting every building you cross, backtracking to your base to dump it all, and having looted 50 locations on your way to the original quest destination you wanted to go to.
Just a funny though because of how I played my first time, literally crept across the map searching every corner and chest, had tons of resources, eventually did run low on aluminum as I started to use and upgrade and repair power armor, then I went to that fishing factory on the top right, ez.
And yes, the junk is way better system in fo4 then anything previous, although I dislike how shit prewar money is, and even gold/silver, or bartering in general, the prices feel really whack.
It was realistic. If you or I woke up in the apocalypse we would take everything we could find and carry, and if we wanted something heavy we would drag it for miles. I know I would. Unlike my player I would get a car going though.
@@kingofthegrill very true, fo2 car is cool storage space, or at least a sled
@Madam Meouff I would play the hell out of that, that's brilliant tbh
Play on Survival Mode with one Strength :P
@@moongirl786 why? I dont understand what you mean by saying that
Jon: The Brotherhood Knights are useful in a fight:
1:21:50 Brotherhood Knight: Drowns himself
Well actually he was in power armor, so he'll just walk out of the water... eventually.
F
Rip
@cinna banana apparently they have mods that make them better for that
Even as a fan of it with all achievements and a few hundred hours, I was impressed to have learned to appreciate it more.
Yeah, in my opinion, Fo4 is less of a "Fallout" game than the others, but it's a fantastic game as a whole. The mechanics, the story, the weapon system, the glitches, all bring together an often overlooked game.
Nice gatekeeping there, Bob.
@@mrbiggsofficial I always say, Fallout 4 is a competent and good Elder Scrolls game
@@mrbiggsofficial
"Mechanics" and "weapon system" as in the poorly implemented Settlement Building system? Or the very broken progression where the rest of the game is a literal cakewalk by level 10? Nearly useless perks that take up the already limited perk slots like leadbelly?
Or perhaps, the lack of weapon variety, one useless weapon class, and a rather underwhelming selection of weapon modifications to end it?
Oh and by "story" you mean a downgraded amalgamation of 3 and NV's approaches to their stories?
Character with a definitive backstory more so in Fallout 4, as well as choosing different factions. Although anyone with a brain can tell that the Institute and Railroad are nonsensical to side with as one organization kidnaps and replaces Commonwealth citizens with Android counterparts and destroyed whole towns. And the other doesn't even give a shit about anything but The Synths, which they end up destroying their only source of making more of themselves.
While in NV's case, it is probable you wouldn't side with Caesar in real life, at least there was some coherent reasoning to why a character you'd roleplay as could possibly side with him.
4 is mediocre at best. Not the worst game ever by far but not very good either.
@@olivialee1102
It is greatly incompetent. Now I'm not saying I didn't have fun here and there, but if you think all of the poor optimization, game breaking bugs, and broken mechanics while the team having years of working on that game....then I'm afraid you're mistaken.
People say Skyrim and Fallout are as deep as a puddle but I've never had more fun just exploring the world than I have with these 2 games.
That’s proving the point my friend. As wide as an ocean and as deep as a puddle. There’s an awful lot to see and do, but it barely has any depth to it.
@@NotoriousMinion only it doesn't at all. You're grasping at straws really, really hard right now but you need validation that you're right, correct? Skyrim and Fallout 4 are fantastic games and too many people shit on them simply because it's the popular thing to do. They're both deep games, just in a different way than the previous games are. They may not have the same complex dialouge system in place but the combat, the world, vats, armor system, gun customization, the perk system, are all deeper now. (Not all of them just off the top of my head) With all this said, please know that we know, you're wrong when you say these games aren't deep. Keep trying to convince us though 🥴 we're here for it.
@@coryhamilton936 Nice red herring, you didn’t even attempt to address my points. I’m talking about the world and quests, not game mechanics. So yes, you have proved my point. Get back to the conversation.
Also the perks in FO4 are straight trash, all that was done better in FNV. Where are the traits that have trade offs? The world is bigger, but again has absolutely no depth to it whatsoever. Power armor being modular… that’s that much of a plus? You’re stretching there. Also VATS has been dumbed down since FO2 my friend. Nonetheless this is all a red herring since we are talking about the world, which has absolutely nothing to it.
Also, you gotta stop talking like the most stereotypical troll ever. It’s really quite pitiful. Saying ‘we’ and ‘us’ when you’re the only one here on your side makes you sound schizophrenic for example.
@@coryhamilton936 Also, calling the combat ‘deep’ in Skyrim and FO4 is an absolute joke. You get a weapon and use it on an enemy, there’s no depth.
Also, Fallout is a series about its deep world, quests, role-playing, choices, and dialogue. FO4 isn’t actually Fallout, it’s an action-exploration game. Doesn’t make it a bad game, but a terrible Fallout game. You don’t know what you’re talking about so I’m unsurprised you don’t know what Fallout is whatsoever.
@@NotoriousMinion Then don't like them man, good for you. This is like arguing with a child, one that can't handle anyone having a different opinion. I think both games are fantastic so I could honestly care less if you ever decide to play them again or not, I know I will be. Have a great day 😀
The Prydwen’s arrival scene gave me chills the first time I saw it
“Our Arrival is Peaceful. We. Are The Brotherhood of Steel.”
@@MudstarAwesome come literally guns blazing "WeCoOmEInNPeaCeE" just glorious
yeah that really was a cool scene
I mean, I get that was the intention. But it never had that effect on me. Seemed super pretentious to me.
Yeah, I get it. It's a Fallout game. Of course the Brotherhood will show up.
@@Amins88 I kinda hoped they wouldn't show up to be honest.
He did it! The madman.
A man with a mission!
Oh no! A second part in an indeterminate amount of time to come!
HOW DARE YOU DOUBT JON 🤣
@@nickferra7487 with his ability to overlook obvious things I will always doubt Jon.
man just painted a big target on his bum lmao
I think the factions are written fine. They were poorly exectuted. Garvey and Co have an excellent personal story, there just isn't much interaction with anyone, besides being scolded by Marcy, whined to by Mama Murphy or getting settlement quests from a person whose voice acting is more robotic than that of your average robot. I rather dislike that no one *ever* asks or discusses with you, the big reveal about Shaun, visiting the boogeyman faction that might has well have been on The USS Enterprise. Not one character in the entire game asks about it. I rather dislike how you are railroaded into a faction no questions asked. Helped Tenpines Bluff? General. Visited Institute? President Elect. Helped Danse (or encounter him after the Prydwen is there, he'll act as if you did and you will just play along)? Knight.
That part is just iffensively bad. "I am promoting you to knight." - So what's the BoS, anyhow?
"You'll figure it out."
These are very good points. Tbf I don't think any of the other Fallout games do this (or not very well), but it's something that must change. Fallout 4 does have this sprinkled a little bit, but considering the player has seen so much, you'd expect a lot more curiosity and acknowledgement from main faction NPCs.
you cant encounter danse if you didnt help him can you? You get to the prydwyn from the top of the police roof, so at the very least you first have to meet him there and then fly over to the prydwyn.
I conversation i once had ended up a brainstorm of how to do minutemen better.
Simple really. Make the settlements you're helping into existing minutemen groups under their own colonels, each with their own issues and problems that mean they're unable to spare the resources to help others.
Instead of becoming general by helping a set of random settlements you rebuild the minutemen by first becoming colonel of Preston's group and then go about rendering aid to other colonels/eliminating rouge groups (eg libertaliia) the quests wouldn't be deeper and more complex than just clearing a location. More like proper quests.
The promotion to general happens after enough colonels come together and vote you in as General.
In short it takes the burden off Preston to be repetitive quest man, a makes the minutemen into an albeit struggling but actual faction and not one man and some refugees.
George- I agree. I wasn't comparing it to older Fallout titles, truth be told. All titles handle factions in different ways. Whilst I prefer having to work to get a decent standing with a faction like in NV, I merely pointed out how it didn;t really work for me in this particular game on its own.
Wayzz: Yes, you can. He'll be inside the Police station now, any interaction with him further - unless you're at war with BoS - is as if you did help him. Edit: Also, if you now head into Arcjet Systems, all enemies will be dead. Free synth components galore!
Nathaniel: I love it. Yeah, that would be great, as now, you also could have had to utilize the community leader perk; seeing as minutemen are the ' charisma faction' . Having to navigate different groups and possibly getting increased difficulty with satisfying the BoS' needs and possibly go to warwhen you finally [or immediately, lol] tell them to sod off and feed their own troops.... Do that with or without your supporters.... That would've been perfect.
@@georgehh2574 I was going to say the same thing. F4 at least have a feel that you have more influence in any given faction. You are treated as an errand boy in NV with all factions from start to finish. At least there is fluff in F4 that kinda says you're an important asset.
If you want a better fallout experience: stop fast traveling everywhere, dont use the wait feature unless you are sleeping in a bed, dont make the game so easy, play survival. Survival mode is probably the best thing to happen to fallout 4. If youre a casual player you probably won't like it but I used to be casual and Ive noticed a big difference in game play.
Fast travel is good, actually.
I love the Fallout 4 Deathclaws so much. They act in the best way to try to defeat you. They know they can only hurt things that are near them and they know you can hurt them from a distance and they are too big to hide and ambush if you have a bead on them. So, in addition to protecting their weakpoint by putting their armored parts forward, they also zigzag. They can see you aiming at them and will make an attempt to evade. Human enemies do it too, but seeing an animal displaying that behavior, and the almost ballet-like animations they have in spite of their powerful frames is a beautiful as it is threatening.
unless you stand inside a store, throw a molotov, they run away, you step outside and back in, throw another molotov...
@Conn Benn
Have you tried fighting that first Deathclaw on Survival? It's not easy.
In Fallout 1-2-3-NW, Deathclaws are fearsome until you get to the end game.
Fallout 3 even has Reavers that were way too strong and should be dodged whenever you can until you hit that sweet high level.
Fallout 4 has bullet sponges, but they don't hit that hard or move that fast so you can survive for long enough to kill them
@@Her_Imperious_Condescension we propably have different opinions on what is considered difficult, but the deathclaw is a push over. just stand where it can't reach you (because the ai is realy bad) and shoot it with aformentioned minigun
Conn Benn Dragons in Skyrim are not end game enemies and they scale depending on your level. That first dragon you fight can end up being even an ancient dragon if you start the quest at a high level
Kind of a counterpoint to the whole "factions in F04 are better than New Vegas" thing;
My issue with the Factions in 4 is that aside from the Minutemen, they don't *feel* like they're part of the world. The Institute and the Railroad thrive in secrecy, meaning they keep to themselves, and unless you run missions with them, you won't see much of them out in the world. Outside of their Headquarters, you're unlikely to find locations or settlements that are filled with their people, or that are strategically important to them. The Brotherhood does better by patrolling the commonwealth, but barring that they kind of keep to The Prydwyn, and the Boston Airport. Danse and crew hang out at the Cambridge police station until the Prydwyn comes, but ditch it after that. So they're still kind of like the Institute and Railroad in that it really *feels* like they keep to themselves unless a quest needs doing.
Compare that to New Vegas where practically the whole map is dictated by who controls what towns. You have NCR outposts left and right, you have the Sharecroppers farm, you have the Crimson Caravan outpost, and many others all allied by or protected by the NCR. You've also got Legion controlled towns like Nelson, or towns they've totally fucked like Nipton, as well as various camps throughout. You have Powder gangers that patrol around the areas near the NCRCF. Or the Fiends terrorizing people outside of Vegas, and being a constant annoyance to Camp McCarran, and thus another problem the NCR has to worry about. The Great Khans who play an integral role in both the main story, and the lore of Boone and the rest of the NCR. The Brotherhood and the Boomers keep to themselves, sure, but we're given good reason for that, and they themselves are even connected to the world previously in their own ways. The Brotherhood having recently had a battle with the NCR over Helios One, and the various patrols we find dead throughout the wastes after they've gone into lockdown, and the Boomers originally being Vault Dwellers from Vault 34, which is an actual place we can go to and learn about. Even the isolationist factions feel like they're a part of the world, because they are, even when and in fact especially when juxtaposed with the rest of it. While 3 of the 4 core factions in Fallout 4 don't even treat the Commonwealth like it's their home. One of them is a newcomer, and the other two don't even want you to know they exist.
And that's not even touching the individual and uniquely interesting characters that each faction has, and their relationship to that faction. You don't have anyone like Veronica or Cass in Fallout 4. Someone who's extremely loyal to their faction, but at the same time extremely outspoken and critical of the direction they're headed. The best you get is Deacon saying in passing that he wishes the Railroad could help more people. So I never find myself getting attached to any of the factions in Fallout 4, because I rarely have any sense of how they connect with the world around them. They feel like Plot Points. Not People.
I hate to be the RUclips comments section essay guy, but uhh... Yeah.
I pretty much completely agree with what you've said, but I think you're kind of underselling the brotherhood. At least in survival mode, I'm always approaching super mutant camps or something and a vertibird will roll in, or I'll be exploring the wilderness and see a brotherhood patrol. In my games at least they do show up a lot.
@@theobargery6358 I dont mean to undersell them because they are the least of all the offenders. And to an extent yeah, they do feel like a part of the world, but the fact that they're newcomers and their only like... home locations are the Prydwyn and the airport, they still kinda feel detached from the whole thing. Not that they really need to change that for the game, because in the plot they're newcomers, so it makes sense. But imagine if the Railroad was a little bigger and had a few more bases. Or towns that supported them. Or if the Institute had some satellite labs separate from their main headquarters. Or if there were a couple of small towns, or even a vault that had been totally taken over by and ran by The Institute. But they don't do things like that because those factions are committed to secrecy, and that's kind of my problem. If you're a settler in Diamond City, and you don't know what a Synth is, the Institute and the Railroad might as well not even exist. In fact I don't think the settlers in places like Vault 81 even know about either of them. So why do they care if one or both of them were to be wiped out?
CeeBee Kid Tbf the Railroad basically functions like the Thieves Guild from TES in that they are a legitimate faction in the world they inhabit in (they have very good memory and intel on the layouts of their regions) and their operations are mainly in the Commonwealth (as foreshadowed by Fo3). I get what you mean though as their ideals have no clear impact on the Commonwealth as a whole
I would argue that this is intentional. The institute and the brotherhood are groups that work against the world of the commonwealth not with them. They have no reason to occupy towns: rather the brotherhood will force towns to give them food while they patrol the wasteland killing raiders and synths and the institute will use synths (who many chatacters actually are in game) to protect their interests. By the same token the railroad really only uses the settlement systems for 'safehouses' for synths. Similar to the institute synths they also have many secret agents scattered throughout the map. The only faction that occupies and works with towns is the minutemen.
Also the institute has plenty of synth patrols walking throughout the wasteland; University point and that elderly care area are perfect examples.
Fallout 4 is the fallout game I see myself going back and playing after awhile away. I don’t know how many times I’ve played through the game
Same here. In fact, I started a new Fallout 4 playthrough four or five days ago. I have not played Fallout 4 in over a year too.
@@adamgray1753 They has been me a few times. It really feels fresh after not playing it for a long while.
I've played like 3 full and 3 partial playthroughs so far 😆
I’m actually replaying now
I start a new FO4, I get bored in a couole of days. The gunplay tightened up a lot from FO3/NV, but the gun variety is very limited, so it makes it feel... less exciting.
I think one of the most beautiful details of the glowing sea is that the vast majority of the still standing trees all stand at the same angle, pointing closely to the crater where the bomb fell.
Subtle, but something that I absolutely loved.
Regardless of the overall story and lacklustre writing fallout 4 is one of my favourite games ever because of the huge, detailed world. I've spent hours just exploring the commonwealth with my dog and I love it! There's so much to find and discover and I haven't experienced that to the same degree in ANY game before or since. The world of fallout 4 is incredible
Just wait till you play the even better predecessor!
People always complain about the writing in this game, and it truly baffles me, because the story is super interesting. The Institute plotline was so amazing on the first playthrough, when you don't know what it is, or why they operate. The factions constantly battling each other felt just like New Vegas. I really don't get why people think the writing here sucks. The writing is awesome.
@@monkeysk8er33 I don't get it either. People say 3 and 4 have a bad story but I loved them both. New Vegas is my favorite but 3 and 4 are great games with great stories.
Play Skyrim . 10 times more details
@@monkeysk8er33 fallout 4 is like metallica... people just like to dislike it :D
Honestly I like Fallout 4. The issue I think that is glaring is Fallout 4 feels like it is the victim of content being cut too much in key areas. So a lot of the story feels like it is missing parts to it. Whether this is due to time constraints or technological hurdles that just couldn't be overcome it is there.
Bethesda was just really small for a triple A studio.
Plus all the stress the fans were probably giving them
The entire civil war questline, that city in cyrodiil, the whole other half of the province of Morrowind... they do that sometimes. I guess Fallout 4 really has the civil war problem specifically, though. The characters and writing just feel overshadowed by all the shiny new dopamine delivery systems at this point. Biggest irony being the systems that support their writing/world building are still, even today, their most novel and interesting creations.
@@zarteen Far Harbor and Nuka World seem to have improved upon the base of Fallout 4, but that's a personal take on it. I don't expect masterpieces I expect a fun gaming experience. But then again the dregs of the "Fallout Fanbase" will come out and decry anything created by Bethesda bad, regardless of what they do with the franchise.
I mean, no "true fan" seems to remember the shit direction that Interplay was taking Fallout to begin with with the Tactics and Brotherhood of Steel games, but for some fucking reason, everyone loves to claim Fallout 3, 4 and 76 were the worst things to happen to Fallout.
@@ChampionSheWolf I've seen snippets, though have yet to get to either in my playthroughs. They seemed like solid enough story content to me, but the game has a way of distracting me until I get burnt out. Still putting my hat in for the next title to be more about that but not crossing my fingers... which is ultimately fine, just a little disappointing. Excited to see the next iteration of the CK -- really a win - win+ I guess.
Yeah people to me seem way up their own asses in regards to Bethesda. Generally no concept of the difficulty of making a game, especially at the scope and mechanical density of their titles... how business works at an even fundamental level, or how to even treat Bethesda employees like human beings. Though the memes are all in good fun, there's some great shit out there mhm.
Yeah idk. I don't know if Interplay would have made things better or worse. Plenty can happen. And the direction I suppose doesn't matter much if you still have the original titles laying about. Something the Howard says often, if you recall. Pretty true though.
FF7 is a good example. Pretty fantastic modding community there. Oh yeah and Morrowind is getting a full, modern engine re-implementation in the form of OpenMW. Plus bells and whistles.
I guess... no direction ever dies, so. Yeah, the question isn't ever how can anyone else do anything better -- it's probably how you yourself can.
Shit man I better not forget I posted this wow this is inspirational I'm so proud today
I have a couple of things about this video.
Something that isn’t brought up is Fallout 4 is the first Fallout game to set markers ON marked locations.
Also if you cripple the tail of a Deathclaw, it’ll fall off and make him move more staggered.
The Checkpoints Post-Endgame are fun and only Fallout 3 had something close to it.
The Modular Armor is as interesting as guns, with Shadowed and the secondary mods being so varied.
Danse and Strong both having higher carru weight than the other companions compared to 3 and New Vegas having the same capacity for all (excluding Rex and Ed-E.
Great Video Jon.
JStyxx I never knew about the death claw tail thing! That’s so cool, interesting, weird, and almost borderline useless!
I like that they added it but in terms of gameplay... lol not too useful
That tail thing is super cool!
@Benjamin Middleton unless you give him sentry bot legs
@@DIEGhostfish The NV system is needlessly complicated. And there are ways to make it basically almost entirely pointless. I get what they were trying to do with it. But it is rather flawed. Specially once some of the Gun Runners stuff was mixed in.
@@LucyWest370 It actually slows them down somewhat. Though that may not be too comforting with the effort it might have taken you to take the tail off in the first place.
But there are actually a lot of nice limb severing interactions to different creatures in fallout 4. Cripple a radscorpions tail for example and even the meanest of them become a whole lot easier to deal with. most robots if you have perks to penetrate their shells or the right kinds of weapons will go berserk and some will suicide if you take out their inhibitor chips. Power Armor core's can be shot out with the same perks or by getting behind them. Everybody knows about shooting the nuke's on the suiciders. i forget what happens to human enemies. They usually go down so quick that I haven't tried in a while. Ghouls if you take their legs off just crawl feebly on the ground and you can beat on them or execute them at your liesure if they don't just outright die.
The stunted VR version is also quite a treat. Once you get used to the controls it really embellishes the experience.
Fallout 4 on Survival Mode was some of the most fun I've had in an RPG.
100% so immersed and cared about everything I wanted to do. I would plan out trips to locations and think about how I wanted to handle the enemies there, how many at stimpaks and food items I would need etc.
@Aaronjoined only hard thing about survival mode was bethesdas unstable game combined with no manual saves meaning you can loose an hour worth of gameplay
@@The_Yukki ahhh Nacy I knew I'd find you
@@madmanwithaplan1826 no idea what you're on about
Yukki I think he was referring to the attitude towards Bethesda game stability.
When it first came out, I was blown away by all the new features. I was surprised to see that people didn't like it that much. I loved it like any other Fallout game.
Yeah fuck story consistency and writing just look at them visual effects.
New Vegas snobs hate Fallout 4 but normal folk love it because its great.
@@sarahjessicafarter7383 the writing and RPG mechanics aren't great
@@ziadnabil403 The RPG mechanics are good. Level up to face new enemies to get new loot to level up again and face even stronger enemies and better loot. What else do you want?
@@plasmicats2000 leveling up and looting aren’t rpg mechanics
"There is no best mod ever." * bewildered I look at my explosive bullets *
Rapid fire pipe rifle goes dakkadakkadakka.....
@@Musabre love it. Spray and pray with high accuracy 💘.
@@alw2839 Honestly, even though it's on the weaker side, nothing gets me more in the zone than chewing up the scenery with a hi-cap auto pipe rifle in shootouts with raiders. I ain't even mad if i'm not hitting much. The dakka is its own reward xD .
Alexander Wilder lmao no spread?
My Kneecapping Pipe SMG is still the best thing I ever found. Cheap rounds, rapid fire, nothing gets to take two steps towards me before falling to the ground. Any creature or melee enemy just became free EXP after I found that! Best gun in the game.
In an era where the Bethesda Fallouts receive so much hate, it's hugely refreshing to find someone who actually defends them and argues on their behalf
Yeah, I'm so tired of the obsidian shill neckbeard horde
seeing fallout 4 without playing the previous games made it one of my favorite games. I didnt have the same perspective as someone who played new vegas first and got dissapointed. I later played new vegas and i also love it probably just as much as fallout 4 now. The far harbor dlc for fallout 4 was incredible though, and thats something we can all agree on.
Same bro
I've been thinking about finally aquiring far harbor. Seen the trailers it looks great.
Far Harbor is a top-tier DLC, up there with Honest Hearts, Old World Blues, and, to a lesser extent, the Pitt.
@@refusingtoconform if the entire game was like far harbor it would have been as good as new vegas
Feels like I'm wearing nothing at all.
Stupid sexy Flanders!
Yeah, he sure did say that! Well done!
Nothing at all, nothing at alll, nothing, nothing at alllllll! "Curse you sexy Flanders".
@@slaughterround643 HE did say that. And I got a laugh at him finishing the quote. And at you for acting superior without merit. So good job all around.
Came here to say exactly that!
36:10
I don't actually find this scenario too bad. I see SPECIAL as representing being "naturally" good or bad at something, whereas perks represent practice and dedication. Like in life, you can be naturally bad at something (lockpicking), but eventually become competent through training and practice. You can also have it the other way around where people are naturally suited to something, but don't put the work in.
Exactly what I thought!
Plus irl fist fighting is much less about strength than it is about technique, accuracy with a gun is much less about agility than it is precision. Medical, herbal, computer and mechanical knowledge does not just come from natural intelligence but from education, being charismatic and charming does not naturally make you good at persuading others and haggling prices.
On the contrary, MATN saying that perks based on SPECIAL stats is better than perks based on skill stats is kinda stupid in my opinion.
That small effect of the more talented individual putting in less training is actually realistic, even if unintended. My non-charismatic characters spend a lot more time reading speech magazines and failing, or 'practicing' their talking skills
I don’t give a damn what anybody says says, fo4 is one of the best games ever. The settlement system, and building in general, is genius. Being able to literally change the world I’m playing in and create my own back-stores and lore etc was so cool.
W..what?
@@ElMachoMucho I said, what I said. Xoxo 5 star reviews
@@ElMachoMucho it's called having an opinion different than the internet hivemind
I agree...ignore the haters and play the game you love the way you want to play
Yes it is similar to that of DayZ type of RPG, it all depends on how much "YOU" create the character and interact with the world. The faction interaction isn't as strong as FNV but beside that there isn't that much restrictions really like in dayZ, if you go around and you feel it's empty, then you haven't really invested yourself into the potential endless opportunities for deep self-created RPG and F4 is a big enough world to do that.
"[the bos] they're the only people in the world that seem to be making an impact on the world..." RIP all my minutemen patrols
The "we are the minutemen" mod on nexusmods is fantastic for this.
The thing with fo4 is, if there's a shortcoming to be mentioned, chances are the community has fixed it.
@@Hadgerz i think it's a tad op, there's plenty of areas where I feel like a patrol can clear them if you get lucky, when they really shouldn't have that capability, like gunner's plaza. It's a step in the right direction, but perhaps too far. I still prefer it to vanilla, but I think it'd really benefit from a settings holotape
@@meeperdudeify The problem is people mod the Minutemen into being the Brotherhood of Steel, which isn't what the faction is about. They're farmers coming together to protect each other. The problem with the Minutemen is the lack of storyline and the lack of leadership you have over a faction that you're supposed to be the leader of - so turning them into the Brotherhood doesn't fix it.
@@maximo_lopez I agree! I do think that the minutemen need a better story line, but I still think it's ridicululous how weak minuteman patrols are, and I find that We are the Minutemen is a mod that fixes it best.
RIP synth patrols you will be missed
I actually slept rather than finish a quest because it was so foggy that I couldn’t see the enemies. I wasn’t even mad, it impressed me so much.
yep fog in 4 kinda puts you on edge, and if you are playing survival mode, it makes it that much more tense.
Having basic weather mechanics in an open world game isn’t really a revolutionary thing. Hard to believe this is praiseworthy.
@@Gbag34 he’s praising the implementation, not that mechanic dude. That’s like telling people who praise New Vegas’ implementation of choice and consequence that it’s not something to be praised because “games have had multiple endings/quest paths since the 90s, choice and consequence is nothing praise worthy.”
@@prodbycxrlos That’s a bit of a false equivalence. Weather has zero impact on an open world RPG in comparison to choice and consequence. It would be different if it functioned with hardcore mode like frostfall and campfire do in Skyrim, but it’s purely just skybox aesthetic. Regardless, Fallout 4 has weather but almost zero choice and consequence. I know which I’d rather have in my Fallout game and it’s definitely not rain.
@@Gbag34 So you argue that it’s a false equivalence because one thing affects the gameplay and the other affects the gameplay.
I see. Very clever use of semantics indeed, yes.
And I already know you’re going to respond by saying that the fog doesn’t contribute AS MUCH but that’s not the argument here.
It has the mildest RPG elements of the series, but I still adore it despite the flaws.
People tend to say "it sucked" but then admit they spent 750 hours playing it. It's like this with every Bethesda game.
Well it may have sucked, but it's also the only choice for new fallout content for a long time and you've already bought the game...
Just checked steam and I got 250 hours into it despite permanently falling out of love with it after ~40. I think it was by far the worst of the 3d fallouts because it killed my immersion and joy despite any mechanical improvements.
@@farmerboy916 I dont understand how you could last 250 hours playing a game if you truly think it sucked though? I've bought games, playing ~20 hours before getting bored, and it becomes a chore to play, so I don't anymore.
Lol I don’t really dislike 76, but it’s clear that before 76 people didn’t know how good we had it.
What it did was push the RPG gameplay elements into other places (customizing your weapon, making your build, using VATS if that's what you go for) - instead of making character skill a gate that you had to play with, since that would alienate the people who wanted player skill to matter. And let's face it, everyone wants player skill to matter somewhere - it's just that old school RPGers mostly want it kept away from combat. But nobody would play a game where no matter what the player did the same result happened, or where the game was literally just a series of dice rolls you couldn't influence. But there's still VATS - which is ridiculously powerful when built right - if you want to do character skill based gameplay, so it's not like you're forced to use player skill here.
There might be a better argument that the new system wouldn't be as friendly for non-combat RPG gameplay, except that such gameplay was largely missing from the modern Fallouts in the first place, and is frankly very hard to make meaningful in an RPG with no GM to adjudicate. The primary way non-combat skills came into play in RPGs are: 1) the ability to "skip over" certain encounters or areas, 2) extra rewards from quests, 3) convenience, or 4) crafting or modifying gear in place of having to acquire it from combat gameplay (writ large - this includes purchasing things from shops with loot gathered from combat gameplay). #1 briefly makes you feel clever for having done something nifty, but unless you're on a challenge run mostly involves deliberately depriving yourself of one of the core gameplay elements. #2 is bribery - it's not making skills useful for their own sake, but because you need a certain amount to get something that's useful for you in the gameplay elements that are "fleshed out". #3 is quite frankly insulting - don't make the game inconvenient and then make me build my character a particular way to get around it. and #4 is almost always horrendously balanced - it's either noticeably more powerful than anything you can get in a dungeon, or it's useless and ignored. I don't mind Fallout 4 minimizing this aspect of the game in favor of other things There are plenty of other popular RPGs that minimize non-combat RPG mechanics (Might & Magic, anything Final Fantasy, Witcher 3).
I think it's mostly the story/characterization issues that cause many people to see Fallout 4 as a non-RPG. The most common criticism is about the dialogue system, with multiple ways to say something but no choice in where the conversation really goes, the inability to completely design your character including backstory (you're stuck as ex-soldier or ex-lawyer), a single game ending, or lack of choice in solving quests. The problem with these criticisms is you can level them against many good RPGs. You can't choose your background in Baldur's Gate 2, not in any meaningful game-supported way. Many RPGs feature pre-created characters you "step into". Witcher 3 gives you very little dialogue choice, and the vast majority of those don't actually make the conversation end in a different result - they either loop back or they express the same thing a slightly different way. The same is true for the other items on the list. The problem is not so much that Fallout 4 does these unspeakable things, it's that it does them badly. It's a pleasure to listen to Geralt's lines and the VO's delivery in Witcher 3, so we mostly don't notice the conversations are just as linear. Fallout 4 doesn't rise to that level. And in one sense it lands in an awkward place between having a defined character with a relatively consistent and interesting personality you can maybe tweak a bit with your dialogue and giving you a complete blank slate.
@@taraphelan3727 Tbh I didn't think I'd gotten anywhere near that amount in it. I still don't know how; to be fair, I probably did leave it on while afk for long enough to inflate it slightly, but IDK where most of those came from. Maybe playing with the vault-tec and automatron dlcs? I enjoyed those a lot. Exploring was genuinely cool because the environment rocked, outside of how it'd always try and suck you into lame samey combat.
But the simple answer is that just because I think something sucks and could have been way, way better (how people tend to measure things in their minds) doesn't mean I don't find some entertainment in it or don't like some parts. A _lot_ of that was probably settlement building and getting materials for settlement building, I never even finished the main quest or got into act 3(?).
But really just making the best out of what Fo4 was, because that's all I was going to get despite how bad it was in ways that mattered to me more than the mechanical improvements touted in this video; same after I realized that 76 wasn't going to be something I liked (pretty early on in its hype) and wouldn't buy, but still wanted something fallout-y, so I went back to 4 and put in a bit more time instead.
I didn't have much else going on at the time either.
Fallout 4 is fun to play as a causal game. It’s great to play with mods.
It’s still a step backwards from what it should have been
Yea, that’s how i see it. I really like the game, but when you play it you release the missed potential
That I definately agree with you, if they had sorted out the dialogue BIGTIME and made a more interesting main story (imo, institute should've been side quest or something) If they also sorted out the beginning to be more streamlines and that it makes a bit more sense or more meaningful.
For the remainder I like what FO4 did on most of the aspects.
And maybe the most important thing here: Stating that FO4 could've been more at least keeps the discussion on FO4. What I don't understand is the immediate hate and the automatic comparison with explicitly NV.
The video isn’t THAT long, the Great War lasted longer by like 30 minutes.
It's part 1....
If only I’d known that an hour and 32 minutes ago when I made this comment.
I know that this has been 3 years since But umm 🤓☝🏻 The Great war lasted for 2 hours
My issue with the legendary system was it's imbalance, not it's lootershooter elements. The loot table had no real balance to it, so despite my character using mostly rifles, I only ever had one legendary I used. Why? Because the legendaries it was spawning in, where almost exclusively melee weapons. By the time I finished nuka world, I counted 34 legendary rolling pins. This is a personal experience, but it's one that entirely colored my perspective of that system. Even when I eventually made a melee character, I ended up not using any legendary items, because it never dropped ones that worked with my build on that character either. It wasn't until I got a mod that allowed me to remove legendary enchantments from gear, that I moved onto using them. Because NOW I could actually do something with it. My main character had an assault rifle of bleeding, amongst 5 playthroughs, that remained the singular legendary drop that was actually useful without be ripping the mod off and putting it on something else
Yah the legendary system was a slot machine that rarely paid out. So it made fighting legendary enemies feel bad because 99% of the time they had junk. And sometimes you had the opposite problem of finding the perfect legendary and you would just use that gun for the rest of the game.
that and also most legendary effects were underwhelming or useless, knowing two shot and explosive effects exist makes the 50% more damage to robots effect look like trash
I think I know what mod you're talking about. I only downloaded it to make a never ending mini nuke launcher. Did that cause my game to crash? Yes. Was it worth it? Absolutely.
That genuinely sucks
I've never gotten a legendary rolling pin.
I’m a computer game design major and I consider watching Jon’s essays a kind of research tbh.
That sounds cool.
Are You familiar with Joseph Anderson?
I am not, do they make similar content?
@@michaeltorruella188 topic is the same, but he focuses more on solid writing and You can learn a bit about how story can be good without sacrificing gameplay.
@@MindBlowerWTF isn't wrong. Joseph has amazingly in depth reviews that are generally very fair. His vids are like a longform version of Jon's.
9/11 would recommend
I still think Fallout 4 is the most enjoyable to play. There is so much scope to try new things on each play through. I love the building side of the game, but also the fact that it's not necessary to progress the game!
I think the weapon, modding and legendary drops keeps the game fresh.
Is it perfect? No...but I certainly don't think 3 or NV are either, and Fallout 4 is the one I always go back to.
I always go back to 3