How To Make The Perfect Fallout Game

Поделиться
HTML-код
  • Опубликовано: 28 сен 2024
  • Fallout games have been around for over two decades, and in that time, we've seen some brilliant new ideas, and suffered through some awful ones too. So let's look at the whole Fallout franchise, figure out what worked (and what didn't), and create a recipe for the perfect Fallout game...
    Follow us on Twitter / manyatruenerd
    Support us on Patreon / manyatruenerd
    Join our Discord - / discord
    Find us on Reddit / manyatruenerd
    Find us on Facebook / manyatruenerd
    Fanfare for Space, Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons...

Комментарии • 3,1 тыс.

  • @Wyrmshield
    @Wyrmshield 4 года назад +408

    Don't forget the best part about the 76 photo mode: Your loading screen slides actually use the photos you took! So not only do you get to capture those memories or cool shots, but the game will automatically show them to you as you play without needing to go to the gallery.

    • @redleader_5
      @redleader_5 3 года назад +41

      Really? That is one of the coolest uses of photo mode I've ever seen

    • @Reishadowen
      @Reishadowen 3 года назад +12

      I still have this sick red/blue inverted filter of my mutton-stached dweller in a beer-drinker helmet, doing a salute while standing off the edge of a rocket 30 feet in the air at a carnival. Good times....

  • @Violaetor
    @Violaetor 4 года назад +4341

    Uhh... "Take All" button, greatest and most underappreciated gaming invention of all time.

    • @Scarabola
      @Scarabola 4 года назад +263

      But it's so easy to accidentally hit when you don't mean to, which brings its own share of problems.

    • @Usernamewhatever1443
      @Usernamewhatever1443 4 года назад +402

      @@Scarabola Flashbacks to hitting loot all on my bases storage chest and having to spend time putting everything back for 10 minutes. Edit: games that have loot all should also have deposit all.

    • @patrickwilliamson29
      @patrickwilliamson29 4 года назад +107

      @@Usernamewhatever1443 true dat, the amount of time I've spent putting back all those useless legendaries I collected...

    • @bgggsht
      @bgggsht 4 года назад +79

      Even better - useful,weightless and stacked items are taken with one click and not one by one.

    • @thnkng
      @thnkng 4 года назад +57

      To prevent what happens in this comment section, there could be multiple take alls
      -Take All Scrap (crafting things, and also ammo)
      -Take All Caps (just takes money off the corpse)
      -Take All (take everything else)
      Usually people never pick up armour from an enemy

  • @transonicfob2293
    @transonicfob2293 4 года назад +1851

    Remember that quest in Fallout NV, where you were given a camera with film rolls and had to take a picture of the sarsaparilla factory? I loved just walking around and taking pictures of random stuff I liked with the extra film, I would even have my companions stand in the pictures like how tourists and old timey pictures are in real life, even though I couldn’t see the pictures I took I just liked to think my character keeper them and would look back on them from time to time, I would love that as a real mechanic in games.

    • @theunholycrusader517
      @theunholycrusader517 4 года назад +32

      I didnt play Fallout NW (but after Fallout 4 I play it) but it sounds cool

    • @vidoxi
      @vidoxi 4 года назад +68

      thats a really cute idea and now i really want that lol. have you played any of the yakuza games? in yakuza kiwami 2 you have a digital camera and can take photos including selfies and sometimes characters youre with will pose for you when you point the camera at them. its just a silly throwaway feature but i'd love to see it in other games.

    • @xevinsjaegernaut1414
      @xevinsjaegernaut1414 4 года назад +53

      It’s a mechanic on F76

    • @scuzzlebutt2477
      @scuzzlebutt2477 4 года назад +55

      i have - no joke - 300 hours put into that game, yet i’ve never done the Sarsaparilla quest. there’s just so much to do. but now i wanna do that quest just to get the camera.

    • @scuzzlebutt2477
      @scuzzlebutt2477 4 года назад +5

      Xevins Jaegernaut yeah. and no story, no worthy NPCs

  • @masterzombie161
    @masterzombie161 4 года назад +1702

    I think there should be music tapes out there to find so you can give it to the Radio host so that way you not listening to the same 10 songs throughout the damn game.

    • @SneedyKetler
      @SneedyKetler 4 года назад +111

      That’s actually be interesting!

    • @pbh81
      @pbh81 4 года назад +30

      Brilliant idea

    • @cl3mb0t
      @cl3mb0t 4 года назад +28

      They even had at least one mod like that for New Vegas.... Wave Radio maybe?

    • @davo_9673
      @davo_9673 4 года назад +126

      What do you mean you don't like listening to atom bomb baby, and civilization for 10 hours straight ?

    • @user-wc3kn7he2l
      @user-wc3kn7he2l 4 года назад +31

      @@davo_9673 atom bomb baby little atom bomb

  • @Usernamewhatever1443
    @Usernamewhatever1443 4 года назад +1782

    I do dislike how the random legendaries in FO4 often drop from radroaches and other creatures, it feels really dumb and gamey when that bloatfly had a massive minigun stronger than any weapon the wasteland has seen before.

    • @Usernamewhatever1443
      @Usernamewhatever1443 4 года назад +235

      and the random legendary system is also not integrated at all, they felt really disconnected from the game. If legendaries came from the end of dungeon chests they might have felt more earned, or you could find a dead body with a note from someone seeking a legendary weapon in a dungeon, something to make the game acknowledge these often OP items. they could still be random and bethesda could use the radient systems they are so fond of and everything.

    • @GardinerAlan
      @GardinerAlan 4 года назад +80

      Yeah, anything you get should be something from the enemy's body or that they could carry/use. I'd love to see enemies drop unique mods based off their bodies - i.e. radroach glue mod for sticky grenades/ones that stick the enemy in place so you can flank, bloatfly/scorpion poison tip bullet mod, molerat/dog teeth mod to make special spiked melee weapons, ghouls dropping rad gun mods that make people temporarily berzerk, etc. Then you could choose which weapons to make legendary yourself.

    • @FriskyD.
      @FriskyD. 4 года назад +36

      Here's a fun example from my time with the game: a gaus rifle from some worm in a mine became my main weapon

    • @codsworth3996
      @codsworth3996 4 года назад +50

      @@Usernamewhatever1443 That's just unique weapons with extra steps lol. But yes, I believe unique weapons are better than rng-dependent legendary weapons.

    • @AgentTasmania
      @AgentTasmania 4 года назад +32

      For me, both the weapon modding and legendaries were good ideas slapped on without the proper polish and nuance. Almost nothing in them actually makes for choice while shrinking the real pool of weapons available and almost completely removing named weapons of any interest.
      Settlements similar, with only a couple of preset communities with significant writing in the entire map

  • @christianrogers8297
    @christianrogers8297 4 года назад +263

    I totally agree with what you said about Fallout 4 settlements. You could build the greatest city to exist, something so advanced and awesome that everyone who lived there was happy, but the world would completely ignore it and Diamond City would still be the crown jewel of the Commonwealth.

    • @jayj7463
      @jayj7463 2 года назад +18

      I think the only time your settlements get noticed is as soon as you become general, Travis mentions how great sanctuary is even if you have 5 settlers a turret and a water purifier

    • @handleonafridge6828
      @handleonafridge6828 2 года назад +6

      They could add a system for when settlement happiness and amount of settlers go up, the more publicity it gets from random dialogue and Travis. Or if you’re settlement is unhappy people will talk about how bad it is to live there and Travis can go “well… it doesn’t seem to be doing… really well… maybe. But that’s just what I heard. Not saying you should *not* go there, but I heard it’s not really good, **awkward laugh**. Anyways, um, back to the music I guess”

    • @handleonafridge6828
      @handleonafridge6828 2 года назад +3

      Another idea, after Confidence Man you can ask Travis to advertise a settlement so your don’t have to build a beacon wherever you go and could be nice alternative to charisma in getting the most amount of settlers possible

    • @thebiolibrary5572
      @thebiolibrary5572 Год назад +1

      A way I see settlements could work is that they and the towns and cities that exist throughout the wasteland are all in a sort of town system, the latter starting with a predetermined reputation depending on how they're perceived publicly, and what happens in these settlements influences this public perception, with people acknowledging and bringing it up, like "Your settlements rival even Diamond City, you should be proud of your achievements" or "Hot tip, stop trying to make a city, just stick to shooting bad guys because you're actually not bad at that" and your settlements would eventually able to interact with other settlements, like establishing a trade route or lending your manpower for a request. This way, it makes it feel as if your settlements are actually on par with the others.

    • @SubjectDelta20
      @SubjectDelta20 Год назад

      I use a mod that lets me use Raider resources outside of Nuka world so I can keep my settlements at 100% happiness by putting 25-50 chem machine's. Just keep em doped up and they're good,lol

  • @Not-Great-at-Gaming
    @Not-Great-at-Gaming 4 года назад +918

    Fallout 76 did have diverse geographies, however the enemies didn't seem to respect those differences. For instance, in Skyrim you only see frost trolls in snowy areas. Fallout 76 has a Grafton Monster, which you see... everywhere. I think the first one I saw was on the complete opposite side of the map, near the Nuka Cola plant. Note that Jon is fighting a Flatwoods Monster in the Cranberry Bog. Even the unique enemies from Far Harbor, which are supposedly a product of the fog are just randomly scattered around WV.

    • @Gorbz
      @Gorbz 4 года назад +74

      I agree. My time playing 76 felt very much like the game just had a list of monsters to pull from that players would recognise from previous games or the marketing, roll a die, and tell you "this monster has shown up here"

    • @ramel684
      @ramel684 4 года назад +52

      Yep, and and it was worse with the assest ppulled from other games in the series. Like WTF were fog crawlers, mutant mantis shrimp from the sae near Maine, doing up a fecking hill in West Virginia?

    • @TheChartreuseLeprechaun
      @TheChartreuseLeprechaun 4 года назад +38

      The same diverse geographies with almost no crossover exists in Subnautica. I think a better system would be some overlapping of the area edges. Like a sort of slow dwindling of creature A appearances as you move deeper into creature B territory, with a threshold where creature A no longer appears. Much more natural concept, IMO.

    • @mysterio1967
      @mysterio1967 4 года назад +6

      Gorbz The mire did respect it for the most part

    • @Keloot
      @Keloot 4 года назад +18

      "Far Harbor, which are supposedly a product of the fog are just randomly scattered around WV."!
      no they are not they only apear in the cramberrybog and the mire
      "Fallout 76 has a Grafton Monster, which you see... everywhere."
      lol no

  • @blackhawk3975
    @blackhawk3975 4 года назад +503

    As soon as you mentioned Fallout 3 being an anarchic battleground, I remembered running into an Enclave unit, almost dying to it, the Outcasts showing up to relieve some pressure, and then Enclave reinforcements showed up. It's definitely an anarchic battleground

    • @LucyWest370
      @LucyWest370 Год назад +20

      I remember one time I was getting chased by a Yao Guai, low on stimpaks and ammo and a random group of radscorpions decided to show up and take him on. Fallout 3’s wasteland is just great like that.

    • @WhoopsISuck
      @WhoopsISuck Год назад +8

      Reminds me of the time in Skyrim when I was bravely running away from a random vampires VS Vigilants encounter and ended up with the Old Orc charging in to save my sorry under-levelled arse

    • @SubjectDelta20
      @SubjectDelta20 Год назад +5

      That's awesome,lol. You know how In FNV when assassin's come after you they always come in packs of 3? Well I was leaving a safehouse and somehow 9 legionaries ambushed me, first 6 and then another 3. Somehow 3 different sets of assassin's got spawned for me. I chopped them all up into bits and put the pile in the middle of the road

    • @kx7500
      @kx7500 Год назад +1

      Anarchy means no rulers, not no rules

    • @blackhawk3975
      @blackhawk3975 Год назад

      @@kx7500 you understood what I meant enough to feel the need to correct me, so, shut up.

  • @landonhagan450
    @landonhagan450 4 года назад +567

    The very existence of the "unique uniques" mod illustrates another thing we should bring back: visually distinct legendary weapon variants. I liked their implementation of it, too: where the aesthetic of a unique weapon is localized to a single part, so you can customize the weapon without destroying the uniqueness.

    • @winterweasel425
      @winterweasel425 3 года назад +21

      And then stick half a dozen unique weapons together into your own personal device of doom.

    • @Jenosaido841
      @Jenosaido841 3 года назад +25

      I wouldn't mind them keeping, and expanding, the legendary system. BUT they should also have very interesting, iconic, Unique weapons that have cool mods you can't get on legendaries.

    • @standinginaweofamonument
      @standinginaweofamonument 3 года назад +9

      @@Jenosaido841 These exist in FO4! Do you remember Far Harbor's Striker, the Fat Man that shoots bowling balls instead of Mini Nukes?

    • @Jenosaido841
      @Jenosaido841 3 года назад +11

      @@standinginaweofamonument i know. But I'd like to see more. They were pretty neat.

    • @standinginaweofamonument
      @standinginaweofamonument 3 года назад +6

      @@Jenosaido841 Fair point, I agree! Though it's a difficult balancing point. If there were a great number of unique legendaries, they wouldn't be very special anymore

  • @Grim_Pinata
    @Grim_Pinata 4 года назад +171

    Love this comment section btw. Really reflects the channel itself.
    As someone who loves Fallout 4 despite its (admittedly fucking massive and widespread) shortcomings, it's really hard to go anywhere on RUclips where it's mentioned because speaking it's praises in any way at all would lead to me being absolutely demolished by people who hate it.
    But this comment section is full of people just sharing their opinions without obnoxiously putting down others for what they enjoy, and i love that. Thanks, commenters. And thanks Jon for fostering people like this by being a great content creator.

    • @angelo8304
      @angelo8304 3 года назад +19

      This comment is relatable

    • @bocobipbrookiebradgaming7838
      @bocobipbrookiebradgaming7838 3 года назад +23

      Welcome to the MATN community,where people respect other’s opinions

    • @uwumann0634
      @uwumann0634 3 года назад +18

      Bruh fallout 4 was my first fallout game and I still love it. I love the build mode even though it’s super shit and buggy and that’s why I keep on playing the game

    • @CIintB3ASTW0oD
      @CIintB3ASTW0oD 3 года назад +12

      That's unfortunate that people feel the need to attack you for your opinion. While not my favorite FO game, FO4 has some of my favorite innovations in the series; The top two that come to mind are the gunplay and power armor (it really _feels_ like a weapon in-of-itself). While the atmosphere, and companions were really enjoyable, and the quests that they took the time to make unique really shined, like they did in FO3. The Silver Shroud (especially the unique dialog that was available if you wore the custom even if you weren't doing that specific quest) is one of my favorites quests in any of the games. Sooo good.
      There was a lot to be enjoyed in that game.

    • @aidanderson53X
      @aidanderson53X 3 года назад +3

      I mean fallout 4 isn't bad, it's just got a lot of issues like the main quest being very meh, the lack of moral ambiguity from all the factions (the minutemen are objectively good compared to new Vegas where all the main factions have flaws for example), and the settlement building can be very hit or miss for people if you're not playing on survival mode.

  • @dawidkomora582
    @dawidkomora582 4 года назад +375

    i like the dynamic of the rivals-to-lovers hbomb and jon are growing over the "Fallout 3 is garbage and here's why" and "fallout 3 is better than you think". makes you excited for where the plot of this anime will go

    • @levygaming3133
      @levygaming3133 4 года назад +54

      Things are heating up in the Fallout fandom.

    • @dmas7749
      @dmas7749 4 года назад +18

      i'm hoping hbomber gets to that as teased in pathologic
      i don't even play FO i just want this huge nerdy back and forth between two fans

    • @abelardadebayor5642
      @abelardadebayor5642 3 года назад +4

      Apparently MATN only made that fallout 3 video to get bethesda invitation and he prefers nv to f3

    • @b3nl555
      @b3nl555 3 года назад +7

      @@abelardadebayor5642 Proof?

    • @b3nl555
      @b3nl555 3 года назад +9

      @@abelardadebayor5642 Proof?

  • @Charles_Anthony
    @Charles_Anthony 4 года назад +2618

    Fallout 5: The hunt for Grandpa. I'm calling it right now.

    • @tttobi-
      @tttobi- 4 года назад +131

      I am just commenting now to be notified when people gonna start noticing how right you were

    • @TheQuilavaQueen
      @TheQuilavaQueen 4 года назад +22

      @@tttobi- what he said

    • @thievingdisc779
      @thievingdisc779 4 года назад +12

      Schom Schom what he said about him saying something

    • @TheySchlendrian
      @TheySchlendrian 4 года назад +115

      Twist: He's going to be much younger then you expected

    • @bombtwenty3867
      @bombtwenty3867 4 года назад +10

      The media usually push the same fear agendas at the same time. So finding a vaccine for a disease or alien threat / invasion

  • @boscojokey3829
    @boscojokey3829 3 года назад +406

    Another bad thing about New Vegas is its constant use of invisible walls

    • @burn5014
      @burn5014 2 года назад +42

      Constant? On the mountains you mean? A lot of fnv is not invisible walled off. They used physical walls to wall off the world, Bethesda have the invisible ‘you can’t go that way’

    • @boscojokey3829
      @boscojokey3829 2 года назад +80

      @@burn5014 If it wasn't for the invisible walls you could skip the entire deathclaw quarry section by just climbing around it. I also recall a lot of invisible walls on other mountains and even some hill that are just there to make you go the long way around, but I can't really recall very many invisible walls in Bathesda games aside from the one behind the magic barrier preventing you from reaching Parthanax early.

    • @unclesam326
      @unclesam326 Год назад +24

      @@boscojokey3829 I think he was talking about the literal map edge borders which is kinda a stupid thing to be picky about. I mean there’s not really any fucking mountains in Washington D.C. or Boston that you can throw in to block the edges of the map unlike Las Vegas which has the Rocky’s mountains everywhere.

    • @LucyWest370
      @LucyWest370 Год назад +8

      @@unclesam326 yeah but thats not what the op was talking about

    • @stm7810
      @stm7810 Год назад +9

      @@boscojokey3829 it's not roleplay to climb those mountains, it's a roleplaying game, sometimes the game master just has to say "no, that's boring and out of character, you're not a mountain goat, you can't climb there.

  • @redraptorwrites6778
    @redraptorwrites6778 4 года назад +225

    "They just sort of weirdly accepted that you made dumb remarks all the time". My social life in a nutshell

    • @Jay_Sullivan
      @Jay_Sullivan 4 года назад +9

      That’s how I find friends.

  • @davidlarson4227
    @davidlarson4227 4 года назад +173

    I remember finding an explosive double barrel in Fallout 4. It literally made me want to change my entire character build to keep using it.

    • @RestingJudge
      @RestingJudge 4 года назад +17

      Got a plasma infused combat rifle. Shit stayed with me forever.

    • @whovo3059
      @whovo3059 4 года назад +4

      In my current playful have a wounding double barrel. As luck with have it I'm specing into rifles. Way back in my 1st play though I spaced in to pistols. Right when I got the deliver it caused me to become more vats focused build and was a main-style right up in till that save sadly became corrupt.

    • @BradTheAmerican
      @BradTheAmerican 4 года назад +15

      I didn't really like the legendary stuff because a lot of it felt too much like Skyrim magic and out of place. Most of the legendary weapon effects could have been made into proper craftable mods though. The infinite ammo magazine for example would have worked well as a high tier Science mod for energy weapons. Explosive (or Incendiary) rounds could have been a special receiver (as if you put in a different ammo type) that required Demolitions Expert. Plasma infused could have been a Science muzzle for conventional ammo based guns. All of the +50% damage to things could have individually been a fancy technobabble muzzle modulator for Energy guns. On a side note: perhaps the biggest sin of all was not giving the double barrel shotgun more barrel/ammo capacity, like turning it into a quad-barrel shotgun.

    • @weed3728
      @weed3728 4 года назад +3

      BradTheAmerican the legendary stuff was really trash and the “unique” weapons felt like another legendary weapon

    • @winstonchurchill624
      @winstonchurchill624 4 года назад

      David Larson I got a two shot hunting rifle

  • @jabobofweebs
    @jabobofweebs 4 года назад +342

    I feel like the companion system of them being immortal is flawed, but is currently the best way to go. A better system would have a cooldown for companions after they're wounded like if they get knocked out, after the fight they would walk up and say they need a few days to heal and rest, adding no permanent risk, but also making sure the player keeps an eye on them and make sure no unneccessary risks are taken.

    • @BoroMirraCz
      @BoroMirraCz 4 года назад +83

      Just as many things, it should be optional. I for one would reload instantly on companion death, so I would turn on immortal companions is a heartbeat. In general Fallout needs to accept more axes of difficulty settings, besides just Easy, Normal, Hard. Survival needs to be separate. Fast travel on/off too. Quest markers as well. If someone wants to play easy survival with immortal companions and quest markers, but no fast travel, they should be able to do so...

    • @nohi3619
      @nohi3619 4 года назад +17

      Jj the strawb
      Also would really like the ability to have more than one companion. Besides from teetering the gameplay difficultly a bit on the easy side, I don’t see any reason why having more than one follower is off the table. I think it’s just so much fun having like an actual party, like something from Final Fantasy or any traditional RPG for that matter lol
      Having more followers would decrease the amount of encounters, as groups would be wary of attacking an entire posse of armed peeps, while the remaining encounters would be more difficult, as the groups or people who would be crazy enough to attack a group of gun bois would probably have a reason and justification for doing so (like weak bandits would mind their way, but bandits with energy guns or an entire caravan of baddies would totally wreck shop with you and your crew)

    • @stm7810
      @stm7810 4 года назад +3

      @@BoroMirraCz Yes! just have more accessability in general, give my Pipboy and terminals a screen reader, I'm blind and want to play properly. have a good font size for captions, colour blind modes etc.

    • @stm7810
      @stm7810 4 года назад +7

      @@nohi3619 Yes, and have who will travel with you impacted by who else is with you, like an enclave guy and brotherhood guy, or brotherhood and a ghoul or rich person and follower of the apocalypse won't get along. On the otherhand 2 soldiers who know each other well will support each other better or someone might only travel with you because of your cute dog.

    • @theolwinkledink
      @theolwinkledink 4 года назад +7

      If companions had better ai I would be more open to having then be killable. They die at the drop of a hat, walk into obvious traps, and don't use cover very well. Also if we could assign them a "default" weapon (within reason) that want the one they come with. Like, in fo4 Cait is a better companion then Piper in combat because a shot gun is infinitely better than an unmodded 9mm

  • @User-lb3fk
    @User-lb3fk 4 года назад +72

    I honestly likes how fallout 3 and even new Vegas handled special weapons where there was only one-off for every weapon but it was super powerful

    • @burn5014
      @burn5014 2 года назад +1

      There’s 4 one off powerful weapons in fo3,
      There’s 79 unique uniques in fnv.. lol
      (8 in fo4)

    • @absolutezerochill2700
      @absolutezerochill2700 Год назад +5

      ​@@burn5014there are NOT only 8 uniques in F4
      I think your definition of a Unique is messed up

  • @risinghonor7
    @risinghonor7 4 года назад +71

    I love how fallout 76 uses ur photos as loading screens

    • @jacobr6712
      @jacobr6712 4 года назад +5

      Especially when u take a picture of wasteland hit ler smiling next to a teddy bear with a pike thru his chest

    • @basselwehbe8412
      @basselwehbe8412 4 года назад +3

      That’s genius

    • @Sorrin7274
      @Sorrin7274 4 года назад

      I think it just reminds me that I take way to many pictures......

  • @clearspira
    @clearspira 4 года назад +400

    1) Meaningful choices. That's it.
    The reason why Fallout 4 was so polarising with its conversation wheel and removal of the karma system is that conversation paths were limited and consequences were non-existent. Be good, be evil, be charismatic, be rude; it doesn't matter. Try that in Fallout 2 and see how long you last.

    • @LucyWest370
      @LucyWest370 4 года назад +13

      clearspira wait so if you just tuned out during the new vegas end slides it would be a bad game?

    • @143__rd3
      @143__rd3 4 года назад +1

      Skywalking Studioz 500 subs pls? Yeah basically.

    • @theprofessionalfence-sitter
      @theprofessionalfence-sitter 4 года назад +74

      You can have meaningful choices without a karma system. I'd argue that having a karma system can even take away choices: It turns questions of "what do I think is the right thing to do in this situation" into "what sort of karma points do I want". This was especially bad in the mass effect games where you were essentially forced to mindlessly click only the good or only the bad choices, because doing anything else would very much screw you over.

    • @theunheardvoice007
      @theunheardvoice007 4 года назад +2

      A lot of people claim that they don't have the time to replay a game and therefore choices that alter the game world take content away from players that only play once.

    • @zoltar0205
      @zoltar0205 4 года назад +8

      @@theprofessionalfence-sitter The solution is faction karma.

  • @random_me666
    @random_me666 4 года назад +453

    In a nutshell, this: Fallout 4's gunplay, Fallout 3's feeling of a wasteland, it felt like a wasteland the most, Fallout New Vegas 1 and 2 amount of detail and story.
    Put those together, you get a very good Fallout game.

    • @lambsauce5312
      @lambsauce5312 3 года назад +47

      So.... New Vegas?

    • @NoraNekos7
      @NoraNekos7 3 года назад +108

      @@lambsauce5312 Gunplay issue still present

    • @mikeyvesperlick6982
      @mikeyvesperlick6982 3 года назад +18

      @@lambsauce5312 fallout 1 has like 4 times the detail

    • @_KillerD_
      @_KillerD_ 3 года назад +6

      Rework VATS

    • @sadmanpranto9026
      @sadmanpranto9026 3 года назад +79

      Fallout 3 wasteland is one of the most under appreciated thing in the entire franchise.

  • @royalbandit8106
    @royalbandit8106 4 года назад +538

    Idea: keep the fallout 4 speech system...
    But only for characters with low speech (socialy inept).

    • @masonmurphy2679
      @masonmurphy2679 4 года назад +88

      That's genius

    • @Talynen
      @Talynen 4 года назад +91

      Lol min charisma meatheads get baby's first dialogue system.

    • @Fyre_Rose
      @Fyre_Rose 4 года назад +26

      That’s a great idea lol

    • @CommissarMitch
      @CommissarMitch 4 года назад +19

      Ok I like this. I like this a lot.

    • @lordjustinian2913
      @lordjustinian2913 4 года назад +27

      Hmm this would be a cool idea for a low Charisma build, like take the low Intelligence speech options in Fallout 1, 2 and New Vegas and you get a unique roleplay experience. Just imagine low Charisma for roleplay purposes, you don't know how to really talk that well and what better way to represent that than the wheel speech system. It wouldn't be speech cause speech is a skill.

  • @poofbomb-minecraftmore1883
    @poofbomb-minecraftmore1883 4 года назад +596

    I always love Jon’s video essays.

    • @lkim100
      @lkim100 4 года назад +2

      ah yes, all one of them.

    • @oldfridge5059
      @oldfridge5059 4 года назад +11

      lkim100 wrong

    • @famoussession7426
      @famoussession7426 4 года назад +1

      lkim100 He’s done one on Fallout 3 and Fallout 76 (twice)

    • @cherryoctopie
      @cherryoctopie 4 года назад +15

      @@lkim100 This one, Fallout 3 is Better Than You Think, Fallout: the History of V.A.T.S., Fallout 76 - What Went Wrong and How to Fix It, Batman: Arkham Asylum is a Perfect Game, and Fallout 76: the Full Story of the Atom Shop. Give 'em a look. :)

    • @jemal999
      @jemal999 4 года назад

      +

  • @velocity1852
    @velocity1852 3 года назад +18

    The fun thing about speeching out the master is it feels like you’re proving him wrong and he’s shocked by it. The other antagonists are just like, “damn alright bye”.

  • @lemonsarelemonade4439
    @lemonsarelemonade4439 4 года назад +26

    One of the things I liked about the newer games was how they used real historical locations and local legends and gave them a purpose. Adding the many West Virginian cryptids and the historical Boston places were awesome. I would love to see a civil war area, Texas, or atleast somewhere were the devs use the history and culture of this area in the game.

  • @indi1769
    @indi1769 4 года назад +50

    I'd like to contest the point of "Nothing would happen to Novac if the Courier didn't come along" - there's an ending slide for if you don't complete "Come Fly With Me" where Novac is overrun by ghouls, specifically *due* to them fighting off Legion on the other side. Nothing may happen while playing the game, but it does show in the ending.
    If the point you were making was that nothing happens to Novac *before* the ending, then I would assume that would directly contradict your complaint about Fallout 1 and its invisible timers - and furthermore, as long as the Legion is held back at Hoover Dam (so, until the ending), Novac isn't weakened enough for ghouls to overrun it (as it's pointed out in the ending that the ghouls were able to overrun it due to multiple people being killed while fending off Legion), so there would have to be a timer on the ending itself, too, and... long story short, that just wouldn't work.

    • @DJWeapon8
      @DJWeapon8 4 года назад +10

      My idea is to make sidequest timers tied to the main questline. So when getting to a certain point in the main questline, certain sidequests would progress whether you've taken them or not.
      This way, it gaves players a lot more breathing room compared to a flat out timer. Since sidequest are the ones only affected by this timer and most players would complete sidequests before taking on the main questline.

    • @gordonross3270
      @gordonross3270 3 года назад +14

      I think his point is that the npcs have NO plan on what to do expect to wait for the hero to solve the problem. They just acknowledge that there is a problem, but them dont come up with any solutions for themselves. You come along and they just express their needs but never talk about what they were planning on doing before you came around.

    • @LucyWest370
      @LucyWest370 Год назад +1

      @@gordonross3270 exactly, a good fallout protagonist would be completely replacable, you just happened to stumble on the situation and get paid to take care of it.

  • @candidat25
    @candidat25 4 года назад +331

    I really would have include how fallout 2 manage radiation; instead of just being a malus that alter your hp (like fallout 4) or lower your stats (like fallout 3/NV), radiation was truly a threat that has to be cured the quickest way possible, or you would have real problems, problems that the game does not alert you about and that can lead you to a slow death. I mean, you are in an irradiated wasteland ! This should be a major gameplay element and not just a disease.
    Anyway, love your vids as always and let's hope that Bethesda will, one day, understand what makes a Fallout really a Fallout.

    • @JohnSmith-gz4fs
      @JohnSmith-gz4fs 4 года назад +12

      If the game does not alert you about it it could grow frustrating

    • @candidat25
      @candidat25 4 года назад +32

      @@JohnSmith-gz4fs Well of course but it's logical; in fallout 2 you needed to use a geiger counter to check if a place was irradiated, it wasn't included in your Pip-boy ; I don't want radiation to be a pain in the ass, I just want it to be more important in future Fallouts.

    • @vicarus2728
      @vicarus2728 4 года назад +9

      @Mao Drakère
      Shouldn't this system more accurately be addressed to Fallout 1 since in terms of gameplay Fallout 2 is nearly identical to that of the first game, radiation included?
      Besides i argue that in Fallout 2 radiation is quite underutilized. Sure, you can drink the waters from wells of Gecko or Vault City if you want to for whatever reason, and for caves near Clamat the rad protection is absolutely required but in the game's main story there is no point where you shall cross the heavily irradiated place that without rad-x or Power Armor you will fry in near seconds.
      And then we compare that to trip to the Glow...

    • @Gorbz
      @Gorbz 4 года назад +5

      I liked that, in Fallout 1 and 2, you had no idea how many rads you had until you found or purchased a geiger counter. It was not a function built into the pip-boy.

    • @gambetamaster9804
      @gambetamaster9804 4 года назад +3

      In Fallout 1 and 2 there is a message in the bottom left window every time your characters gets irradiated. Of course, you don't know how many rads are those, but in the character stats screen you can see if you're suffering from rad poisoning.

  • @ScottB1775
    @ScottB1775 4 года назад +86

    One thing that I would like to see with companions is them helping you with skill checks or encounters. For example if you don't have enough points in science for a skill check but you had a sciencey companion they could butt into the conversation and help you pass the check. Probably at a reduced xp reward. I know some games give you a boost to skills when you have a companion, but I think it would be more interesting to have the companion do it if you choose to "ask for help."
    Another thing would be companions being able to influence quests with their faction appropriate knowledge. Let's say that in one quest you are approached by an NCR officer that asks you to take out a Legion spy. You go and take out the target only to find out they weren't a spy and the "officer" that gave you the quest was the real. Now if you had Boone as a companion he could pull you aside and say that he feels something is off or tells you that the officer used certain words a real NCR officer wouldn't. Then the player could make a decision to pursue or ignore the information given.

    • @MrVisualHigh
      @MrVisualHigh 4 года назад +8

      Outer Worlds had some good ideas on using companions for checks, though it was limited in its implementation. I agree that it would be cool for special speech options to open up based on companions that are in the party.

    • @jazzyjeff7515
      @jazzyjeff7515 3 года назад +1

      I immediately thought of the Outer Worlds when I read this

    • @louisvaught2495
      @louisvaught2495 3 года назад +2

      This was actually a thing in Fallout 4!
      But, like most of the game, it was an idea that's clearly there and doesn't have very tight integration.

    • @EvilParagon4
      @EvilParagon4 2 года назад +1

      That would definitely make me use companions more.
      I really just never use them because everything they can do I can do better.
      But if I could specialise more and be less generic good, allowing myself to rely on them, that'd be amazing.

    • @unluckytourist
      @unluckytourist 2 года назад +4

      That was in Fallout 2. You could use companions to pass science checks you couldn't do. I also liked (sort of) that in the first two Fallout games you could gather a whole party of companions, and really it was sort of necessary because the enemies were so hard that you couldn't do it yourself, really.

  • @tealshift
    @tealshift 4 года назад +168

    Weapon condition: Ye or nay?
    For me, it just seemed fair that my favorite weapon would degrade so I'd eventually be forced to adapt to alternatives.
    Plus, when it was removed I always felt weird just leaving behind countless perfectly good weapons which, in theory, could be used for parts/repair if I couldn't spare the weight capacity. On the other hand simply "merging" weapons on the go seemed a tiny bit too convenient.

    • @BradTheAmerican
      @BradTheAmerican 4 года назад +39

      Exactly. I prefer item condition as it makes the "economy" of the game more important. Do I wanna sell this? Or do I keep it for repairs? You take one from the equation and now the entire looting aspect of the game is less important. In Fallout 4, once you find a Fatman, there is little point in ever picking one up again, whereas in Fallout 3 and NV it was almost always as important as the first time. While never having to be concerned about your best weapon breaking down, you can just spam it with no drawback. Having to conserve weapons in the previous games made it more special when you actually did use them. You no longer save your best weapon for the toughest enemies. You just use the one best gun 90% of the time unless ammo gets low. With that being said, I would not be opposed to repairs only happening at workbenches, with the exception of also having the option of portable workbenches (with some sort of limitation) and even repair kits.

    • @rstriker21
      @rstriker21 4 года назад +5

      I don’t like it in 4/76 because you need the exact kind of weapon, you can’t even use laser rifles to repair Gatling lasers

    • @ogokuru
      @ogokuru 4 года назад +18

      Maybe a system where a random component of a weapon breaks, where it would cause different effecs on the weapon itself and you would have to look for a weapon with said component, making every weapon in good condition you found be important. Also, if only one part of the weapon is working, there's no point carrying the whole thing arround and not just take the part that you will eventually need.

    • @NorfolkTears
      @NorfolkTears 4 года назад +23

      Nay as it's normally impletmented in a boring forced gamey way rather than by someone who has ever had to maintain a weapon or tool.
      You could grade the weapons/parts by quaility and then have them degrade depending on said quaility requiring a trip to a armourer or if you have the skill and tools find a workbench to clean , repair , put edge back on etc. For ranged weapons quailty could set a base mifired chance modified by the wear/dirt , for melee edge weapons lose damage linear to how dull the edge is and blunts could have the advantage of not needing an edge but are either lower damage of more easy to resist. This would allow you to introduce more enivromental effects to your gear and spare weapons could be broken done into spare parts or looted for a component to upgrade your favourite weapon.

    • @ogokuru
      @ogokuru 4 года назад +5

      @@NorfolkTears I'd say the important bit of this mechanic would be to make the weapons you find to be important things to salvage rather than something you completely ignore like the ones in fallout 4. When I played RDR2 I always let my weapons degrade because there was nothing to make me remember it. But I always repaired them in fallout 3 because looting is an important gameplay mechanic. And when you find a weapon you can use to repair you end up remembering it.

  • @futseb
    @futseb 4 года назад +139

    I'm surprised that you managed to keep this video to 48 minutes long considering the title.

    • @SevCaswell
      @SevCaswell 4 года назад +2

      why? all you need to say is that Bethesda should give the IP back to Obsidian.

    • @BoroMirraCz
      @BoroMirraCz 4 года назад +5

      @@SevCaswell And mess it up like Outer Worlds? Compared to that shit even 76 has master writing....

    • @rezonan3520
      @rezonan3520 4 года назад

      @@BoroMirraCz I think I was because of fallout 76 drama that it was overhyped

  • @renespireng5238
    @renespireng5238 4 года назад +95

    I’m not gonna lie, if fallout 76 was single player, with the settlement building mechanics from fo4 and the npc mechanics from from NV, it would be damn great game

    • @renespireng5238
      @renespireng5238 4 года назад +1

      Quarantini Olini true but the 76 multiplayer is boring as players essentially play the game in single player, but on a server with another 10-20 players who are doing the exact same thing. And the events are no help for multiplayer either as they just get players together but after the event is over, they just all run off in their own directions.... but that’s just my point of view as I am more of a single player kind of guy

    • @SubjectDelta20
      @SubjectDelta20 Год назад +1

      I saw in a video recently that Fallout 5 will be out in like 10 years or so, 2032 or something,lol. Hopefully the Great War won't have started by then

    • @fish5671
      @fish5671 Год назад

      @@SubjectDelta20insert china will destroy the world by then comment here:

  • @LordNexusTheFir
    @LordNexusTheFir 4 года назад +320

    We will likely never have an antagonist like The Master or Legate Stone Face.

    • @LucyWest370
      @LucyWest370 4 года назад +24

      Darth Nexus is that supposed to be good or bad because you picked two polar opposites.
      The best and the worst.

    • @deprogramclips4409
      @deprogramclips4409 4 года назад +33

      @@LucyWest370 Nah, Horrigan, Kellog and Father are worse.

    • @FilmsNerf2
      @FilmsNerf2 4 года назад +41

      I liked how hyped Lanius was. A man feared across the Mojave as the toughest S.O.B in the Legion. But his fight isn't all that impressive. Just plant a bunch of C4 and watch him fly.

    • @Chizzle69420
      @Chizzle69420 4 года назад +34

      @@FilmsNerf2 I really wish Lanius was able to be fleshed out more. Like Jon mentioned in the video, you should have to talk him down with hard facts and experiences you encountered through your experiences. And if you fight him he's just a dumbo with a big stabby stab. And he's not even too interesting to talk to, especially the first play though where players may not quite remember or know all of what he says. If he had 1/10th the interesting writing of Mr. Bandage Graham, the Think Tank, Father Elijah, or Ulysses he would've at least come close to the hype the game have him

    • @LucyWest370
      @LucyWest370 4 года назад +19

      Jefin Majo Horrigan did stuff before the game ends, actually has a consistent backstory, and is the toughest enemy you have to face, and there is no way to talk him down because he is that devoted to the enclave.
      The Legate is a dude in a mask who is good and smashing people with his sword.

  • @Jim90117
    @Jim90117 4 года назад +213

    Give me the world building and atmosphere of a Bethesda game, the RPG elements of Obsidian, we can keep the music exactly the same.

    • @lebronjames1472
      @lebronjames1472 4 года назад +19

      I don’t want the atmosphere of 4 or 76

    • @Sorrin7274
      @Sorrin7274 4 года назад +49

      BallsIn MyFace aight mate 76 is fair but I am so sick of people trashing on 4 it is not that friggen bad look at Nick Valentine one of the best companions in all of fallout is Good ol Nicky (Dont at me), the gunplay is pretty good, the settlement building is a cool unique mechanic that if your good enough can be used to make cities, Dogmeat, the enhanced crafting system allowing you to make greater customization to your weapons and armor, power armor is friggen sweet, you can put a hat on codsworth, and last that I can think of is the character customization is amazing I have never made a more ugly or beautiful character in fallout ever.

    • @deathbyunicorn5213
      @deathbyunicorn5213 4 года назад +33

      @@lebronjames1472 fallout 4 is a fine game. Idk what you mean

    • @MrAmbition774
      @MrAmbition774 4 года назад +12

      AquaRaven I disagree and I think people who really love 4, only love it because that’s the newest choice for a fallout. Otherwise it is a pretty shit FALLOUT game 🤷🏾‍♂️

    • @ED-EMyLove
      @ED-EMyLove 4 года назад +4

      Ey now that microsoft owns Bethesda and obsidian your dream could come true because fallout has always sold really good on Xbox so I don't think they will let fallout go

  • @guycrew728
    @guycrew728 3 года назад +75

    You forgot the best part of Fallout 2! Telling your companions to "Get the hell out of my way!" Truly a life changer.

    • @fish5671
      @fish5671 Год назад +1

      me in fallout 2 when pushing a cow out of my way while trying to go through a door: 😎

  • @Gustav_Kuriga
    @Gustav_Kuriga 4 года назад +31

    The issue with Fallout 1 having exploration at "your own pace" is that it wasn't actually at your own pace, it was dependant on getting the water chip within a certain amount of time.

    • @BoroMirraCz
      @BoroMirraCz 4 года назад +5

      In F1, this time limit had some sense. The whole story starts by you being sent out to find the water chip. It made sense and the limit was quite generous. It were the other time limits that were awefull. They were hidden and sometimes made little sense. It's exactly what shouldn't be in an RPG - the Witcher-style of seemingly random outcomes. The player needs to know what effect his actions have. It totally ruins any RPG if you choose a good solution and the game goes "SIKE! Bad outcome for you!". Or what FNV Dead Money did with Dead Domino - he turns on the players based on a random line several hours prior. That is total bullshit.

    • @nicholasreiss7077
      @nicholasreiss7077 4 года назад +1

      Mirra But you won’t always know what will happen in reality. It shouldn’t just be they give you “this is the good ending for good guy” and “this is the bad for the bad guys”. You just make your own decision to see what seems the best.

    • @matthewostry9339
      @matthewostry9339 4 года назад +2

      Nicholas Reiss I think he’s talking about how short the timers were. Of course you won’t know how long you have, but the amount of time we were given was too short.

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 4 года назад +20

    22:38 I really like Kingdom Come: Deliverance's area markers. When someone gives you an objective, they often tell you the general area they think it is located, (which are often quite big,) and you have to find your way to that area and then search it for what you want. I have probably the best example of it, but it is a bit of a spoiler from the early game that you might want to experience yourself, as the moment is so exciting and cool, so be warned:
    After hunting rabbits and befriending the young nobleman, Sir Hans Capon, you come together, but, you spot a boar. Capon tries to shoot it with his bow, ignoring Henry (the protagonist) who is telling him he needs a spear. When the boar runs off with an arrow in it's side, Capon chases after it, too fast for you to follow. Now, you have to find Capon in the wilderness, to make sure he's okay, or see if he got the boar. You are given a quest marker, which encompasses a decent portion of the forest you are hunting in, and you need to look around for where Capon went.

  • @tshelle8580
    @tshelle8580 4 года назад +274

    I'm a little confused about the fact he didn't talk about fallout 4 power armor how you could customize every part of it. What type it, the strength, what it does, and much more.
    Edit: how has this comment become a debate between power armor in fallout.
    Second edit: im am honestly surprised on how mature these points are. Also I originally commented this as more of a joke and never thought it would have so many people liking it.

    • @Shaun_Jones
      @Shaun_Jones 4 года назад +71

      I definitely think that the FO4 power armor is the best way to go. It certainly feels better that it’s more like a person-shaped light tank than just another set of armor with better stats.

    • @zer0_886
      @zer0_886 4 года назад +8

      Fallout new Vegas and 3 power armor is better even though it doesn’t make you feel like a tank you feel armored I just wish you could get into it like fo4 power armor and it’s on a frame as well cause that will make power armor viable and better

    • @tshelle8580
      @tshelle8580 4 года назад +19

      @@zer0_886 well this is your personal opinion and yes I think it is ok however I like the ability to customize armor. However if you like the other one that's ok.

    • @zer0_886
      @zer0_886 4 года назад +3

      Well what if you could customize fallout 3 and new vegas power armor

    • @Sorrin7274
      @Sorrin7274 4 года назад +40

      Orochimaru _ I don’t mean to be rude but so your saying you want fallout 3/NV power armor but you want it to function exactly like fallout 4 power armor you just don’t want customization....your point confuses me.

  • @CrimsonFox36
    @CrimsonFox36 3 года назад +43

    "Lost to the Ages" is one of my favorite quests in Skyrim because to do it you need to compare your pause menu map to a map you find in a journal to find the resting place of several ancient artifacts.
    I want more quests like that; quests where I have to write down details and directions.

  • @courier6960
    @courier6960 4 года назад +16

    Here’s one minor idea that I have that I really like:
    In fallout new Vegas most quests are named after songs: “ain’t that a kick in the head”, “heartache by the number”, “bye bye love”, the list goes on
    What if they kept that, but after you complete the quest, the radio system would actually start to PLAY the song, providing not only good ambiance along with the radio person commenting on your actions, but also further incentivizing side quests

  • @sandwichboy1268
    @sandwichboy1268 4 года назад +14

    Quest markers are best when used sparingly. If somebody knows exactly where something is, mark it. If somebody only knows that what they're looking for is west of their town, put a marker on the town until/unless you see the structure you're looking for if it's obvious it's what you're looking for

    • @LucyWest370
      @LucyWest370 Год назад +2

      I remember one time in Fallout 3 i stumbled upon a random encounter of a bunch of wastelanders arguing about how to get to Oasis to rob it, then specifically said they didnt want me cashing in and attacked, yet Oasis got marked on my map anyway. Like, just knowing about its existence shouldnt mark it on my map.

  • @callmeswivelhips8229
    @callmeswivelhips8229 2 года назад +6

    @41:00 My first strong memory of Fall Out 3 is when you first exit the vault and the cave it's in to see daylight for the first time. The sun blinds you for a moment and the music swells. You've just finished the tutorial so it's thematically appropriate, and this is your character's first foray into the real world outside the vault. So it's narratively appropriate too. And the vista your have from that vantage point is really cool too. You can look out in different directions and see how big the world is and how much there is to do in it. When I think of Fallout 3, I think of that moment, and it hits me the way I believe it was intended to hit me. And this happens after the great introduction you have to game that is the vault too. It's like the game itself is saying, "Yea, all that fun stuff you just did inside that vault? Now you get to do it all over again, but out here. Have fun!"

  • @MrRadik94
    @MrRadik94 4 года назад +405

    I'm just here to point out to Todd Howard, in case he's watching, how often Jon said "singleplayer" when talking about the ideal for a Fallout 5. SINGLEPLAYER, Todd! SINGLE. PLAYER. Make Fallout 5 SINGLEPLAYER and I'm sure we'll all rebuy Skyrim on the PS5 and Xbox Series X.

    • @wesleyeberly228
      @wesleyeberly228 4 года назад +40

      Co-op at the most also maybe a sort of DS style multiplayer

    • @nohi3619
      @nohi3619 4 года назад +40

      Babitat 7
      Second. A co-op Fallout sounds like a lot of fun, and what Fallout 76 should’ve really been from the start

    • @liamryan2207
      @liamryan2207 4 года назад +18

      STFU people begged for multiplayer fallout so it’s not his fault for doing that but it’s still a trash game and people thinking multiplayer was a good idea were wrong

    • @keulron2290
      @keulron2290 4 года назад +14

      Single player with co-op. That's what's needed. Apparently that's what 76 was originally. A co-op thing for Fallout 4.

    • @keulron2290
      @keulron2290 4 года назад +6

      @@liamryan2207 What if I told you Interplay did it? But had to abandon around the time Bethesda saved the franchise.

  • @naethanc764
    @naethanc764 4 года назад +53

    I really want craftable and different ammo varients back. It's such a cool and unnapreciated feature in New Vegas.

    • @Matt-td8xw
      @Matt-td8xw 3 года назад +7

      They already broght that back in 76.

    • @HeyYaaaaaaaa
      @HeyYaaaaaaaa 3 года назад +1

      @@Matt-td8xw that doesn’t count

    • @Matt-td8xw
      @Matt-td8xw 3 года назад +7

      @@HeyYaaaaaaaa if you say so.

    • @HeyYaaaaaaaa
      @HeyYaaaaaaaa 3 года назад +1

      @@Matt-td8xw I do

    • @ItsRevival
      @ItsRevival 3 года назад

      @@Matt-td8xw hopefully they'll keep it for FO5, but I'm not gonna get my hopes up a ton

  • @ZetaByt
    @ZetaByt 4 года назад +43

    Three things I sort of came up with:
    ~Make Fallout 76's "no pause while in Pip-Boy or other menus" thing a toggle setting for future games (of course not including the pause menu itself)
    ~Instead of just outright removing quest markers, have a more 'customizable' HUD that lets the player disable/enable various parts of it to fit their preferences.
    ~Change the quest tab so it doesn't look like a basic chore list for each quest. I'd personally love to see them use TES style writing (thinking some mix between Oblivion/Skyrim) for quest objectives/quest descriptions.

    • @henry7486
      @henry7486 4 года назад +4

      Those would be some nice quality of life changes!

    • @DJWeapon8
      @DJWeapon8 4 года назад +6

      No pause in pip boy should be for hardcore, or a custom difficulty mode.

    • @DJWeapon8
      @DJWeapon8 4 года назад +3

      They should also write quests so that NPCs give out more detail in what they want you to do, thr things you can do, and where the location they want you to go is located at. As well as being able to review that information. Either through in-game quest menu, or have NPCs repeat the details so the player can write it down.

    • @kekfreedomheritage5633
      @kekfreedomheritage5633 4 года назад

      What if a player could make a specialized upgraded modded PipBoy through a DIY project in the game? Hmmmmm would that not be like what a survivalist would do? Would that not be realistic?

    • @stm7810
      @stm7810 4 года назад

      not just toggleable, but slidable, let the Pip Boy slow time whilst using, since I want to rush through the Pipboy for stuff without my blindness fucking me over as I zoom in on the words for the right thing.

  • @realpatriot1769
    @realpatriot1769 4 года назад +89

    1. Obsidian writes the story
    2. Bethesda designs the world
    That's literally it

    • @someone-jx2ei
      @someone-jx2ei 3 года назад +10

      1. Bethesda gives obsidian the resources they need to design a game
      That's literally it

    • @AshleyBlackwater
      @AshleyBlackwater 3 года назад +16

      ​@@someone-jx2ei I think that really understates the amount of (good) work bethesda has actually done/does. There's more to a game than just the writing and game design, and even then its not like bethesda is awful at it (Obsidian have just done writing better for the most part). Bethesda's amazing art staff and their work come to mind.
      Both studios have their strengths.

    • @DJWeapon8
      @DJWeapon8 3 года назад +5

      @@AshleyBlackwater obsidian still did world building better.
      Fallout 3 had no crops or plant life.
      New Vegas showed plenty of farms and edible plant life in the Mojave.
      A *desert* has more life than the swampland of D.C. in the Fallout games. Because bethesda.
      Fallout 4 there are only two actual settlements. Diamond City and Goodneighbor. Yet they are surrounded on all sides by super mutants and the city itself is a warzone. How are they able to trade with caravans if the caravans are going to get killed after 2 minutes of setting foot in the city?
      New vegas shows most of its roads being safe. With the ones that aren't explained as being recent incursions by raider gangs, mutants, etc due to the conflict of the NCR and Legion.

    • @samsargent284
      @samsargent284 3 года назад

      Rockstar writes the story

    • @AshleyBlackwater
      @AshleyBlackwater 3 года назад +1

      @@DJWeapon8 Yeah, Fallout 3 had alot of issues, but I think you can blame most of them on it being bethesda's first step in the IP.
      They at least seemed to keep stuff like that in mind with the few fallout 4 settlements there where.
      But 4 was also a rushed out unfinished game, so its eh.

  • @swine13
    @swine13 4 года назад +62

    ● You see: Scrub
    ● You see a short, stocky man.
    ● You cannot get there.
    Feel the _drama_ in that line...

  • @Darek_B52
    @Darek_B52 4 года назад +111

    He says “even that one” I’m not sure if he means 76 or brotherhood of steel...that weird action game they tried making.

    • @Chizzle69420
      @Chizzle69420 4 года назад +36

      We don't talk about the BoS game lol. Its like the Avatar: The Last Airbender movie. Just forget they exist

    • @Waffleman00
      @Waffleman00 4 года назад +6

      I was thinking about tactics and I was about to say that games ok then I realized which one you were talking about and I was like “why does this game have to be in my memory”

    • @laurelkromer5756
      @laurelkromer5756 4 года назад +5

      I think he means “that one” in whichever one you don’t think measures up (usually 76, sometimes 4)

    • @pandorianpanda2686
      @pandorianpanda2686 4 года назад +3

      I think he meets 76, the game play changes when he says “even that one”. from nv about how a great game has a flaw, or how a bad game has great aspects (changed to 76)

    • @Wyrmshield
      @Wyrmshield 4 года назад +13

      @@pandorianpanda2686 folks, the footage changes to the game he is talking about for each instance. He talks about how every game has something bad, even that one [shows New Vegas], and every game has something great in it, even that one [shows 76]. It's some nice editing work!

  • @j_fitz6913
    @j_fitz6913 4 года назад +16

    That shade at hbomerguy caught me off guard. I nearly chocked on my drink a bit from the sudden laugh.

    • @BoroMirraCz
      @BoroMirraCz 4 года назад +4

      Well, that video sadly cannot get deleted from youtube, so disproving is the next best step we can take...

    • @stukablyat7136
      @stukablyat7136 6 месяцев назад

      @@BoroMirraCzdisproving? most of what he said was completely valid.

  • @malcolmfitzgerald6801
    @malcolmfitzgerald6801 4 года назад +18

    I love that Fallout 4 had a very clearly defined food chain because of the animal traps.

  • @crane8819
    @crane8819 4 года назад +52

    For Fallout 5's armor system Bethesda needs to take a long hard look at the Armorsmith Extended mod for Fallout 4. Vanilla F4 almost did it right but they just didn't go far enough with it. I don't know why but I like cobbling together my armor so that my character looks like someone who scavenged their gear out of a scrap heap and the Armorsmith Extended mod lets me do that with any armor/clothing combo. Even something as simple as equipping a helmet with a gas mask makes you look 10x more badass.
    The mod can make the game a bit unbalanced, especially for an experienced player who can find crafting items easily, but the freedom it allows makes up for that imo and I'd like to see that same freedom in Fallout 5.
    Also since it will probably be 2030 before Fallout 5 is even announced I hope we will no longer need loading screens to enter towns/buildings lol.

    • @BradTheAmerican
      @BradTheAmerican 4 года назад +8

      I got that Armosmith mod just so my character would stop unequpping an entire shirt just because I put a shoulder piece on. I'd rather have the ugly clipping of armor pieces than annoyingly unequip gear that really shouldn't get in the way of other gear I'm trying to wear. And hell yes, wearing a gas mask with a helmet is my preferred look. I haven't played the game in probably a year, and I hadn't updated it or any of the mods for like a year before that, so I wonder what kind of cool features that mod has now.

    • @matthewostry9339
      @matthewostry9339 4 года назад

      For Fallout 5, I pray they get rid of the stat boosts on clothes, except for strength. It’s too easy to raise your carisma by taking a mentat and wearing pajamas, it’s so stupid.

    • @stm7810
      @stm7810 4 года назад +2

      @@matthewostry9339 have it so different people like different looks e.g. a business suit for traiding, spiked armour for intimidation, nudity for horny people.

    • @ShadowsofYesterday
      @ShadowsofYesterday 4 года назад +1

      Loading screens are becoming more of a problem with the series, not less. It was odd for me going back and playing Fallout 3 and New Vegas again after playing so much Fallout 4, because you click on a load door and... you just appear on the other side of that load door, and that's it. It happens in an instant, there is no ungodly load time. I have 3 and NV installed on a standard HDD, and they load areas/saves almost instantaneously, whereas Fallout 4 on my NVMe SSD still usually takes at least a good 10 to 15 seconds for each load (which doesn't sound like much, but it's just enough to be annoying, and it adds up during a play session). Before I had an SSD, load times upward of two minutes were not at all out of the ordinary, and that's just atrocious. I imagine Fallout 5 is going to be even worse, due to the inescapable market trend of having more stuff in a cell, bigger cells, higher poly counts, higher resolution textures, etc.

    • @kekfreedomheritage5633
      @kekfreedomheritage5633 4 года назад

      Hopeful Pts To Consider: Many stories and improvements within Fallout Universe are yet to be discovered. How players can help create unique stories and lay foundations for plausible lore are possible. New future options of either Fallout 76, or a new Fallout X may allow for advanced role playing, or story telling, or unique base - camp builds, or unique faction role playing that hold up even after logging off. Think about the ideas of Fallout in that the past games / sims and the present Fallout 76 are only scratching the surface of what can occur in the premise and possibilities of Fallout's universe. For example, where are all the military bases? Where are the private rich luxury bunkers? What can be done by teams to prevent nukes to be made by other teams? What can a player do to make a cure for either mutations, or short life, or radiation? How can a player find romance in the wasteland? How can a player rebuild civilization? And many more goals that can be options. Maybe time to organize a customer / players organization dedicated to quality of Fallout, something like, "Brave Supporters of Fallout Games & Ideals of Freedom ".

  • @BaronSterling
    @BaronSterling 4 года назад +10

    I'm glad he brought up how wildly varied the "sarcastic" responses in Fallout 4 were.
    I don't remember the exact details since its been so long since I played, but there was a moment in my first playthrough that stuck out more than any other interaction in the entire game. I was having a regular conversation with Nick Valentine, my favorite companion, and seeing as I was playing a sarcastic jokester on my first character, I chose the sarcastic option. Instead of some witty retort like I was expecting, my character essentially spit in his face and called him a glorified toaster. I was absolutely baffled by how out of left field it was, and Nick was _furious_ about it and I lost a ton of affinity with him.
    If anyone knows which dialogue I'm thinking of here, please let me know.

    • @Jay_Sullivan
      @Jay_Sullivan 4 года назад +2

      His example was actually an example of sarcasm, though.

    • @stm7810
      @stm7810 4 года назад +3

      I was not expecting that, they should have at least given that option the right label of "speciesism" or "racism" if they refuse to have actual dialogue lists. at least the game didn't pause in dialogue like you're the G man.

    • @DualAnalogReviews
      @DualAnalogReviews 4 года назад

      @@Jay_Sullivan haha I noticed that too. It wasn't funny but it was sarcasm.

  • @Gdsryrox
    @Gdsryrox 3 года назад +4

    One thing I don't think fallout 3 gets enough credit for is literally being able to play your characters backstory. Sure being in the vault limits a lot of things but being able to grow up roleplaying how your character acts, weather they are nice or mean, crafty of brute force was amazing. You could leave the vault already as a psychopathic murder and then blow up megaton and it be entirely in line with your character.

  • @NRaah
    @NRaah 4 года назад +80

    As far along in the video I am, I must say: whether quest markers are removed or not, I would like sequence breaking to remain at large. If there is a quest to find a ring and I have to talk to thirty people to find out where it is but I know where it is because it's my second playthrough... well, I want to walk straight there and jump over the tedious parts. I would still have the choice to do it, but also the choice to skip it.
    BTW, I noticed how you had to praise NV as the best thing ever just so people don't jump down your throat.

    • @anyotherdayortime
      @anyotherdayortime 4 года назад +27

      Jon praised NV as the best thing ever, probably because he believes it's the best thing ever. This isn't the first time he's mentioned how much he likes the game, and given how many times he's had full playthroughs of it and the dlc, if he didn't like it he'd probably have played something else for those hundreds of recorded and edited hours.

    • @NotHarpoGroucho
      @NotHarpoGroucho 4 года назад +4

      Yeah, Deus Ex is a way better game than any Fallout game could ever hope to be, you can tell Fallout 3/NV actually borrow a lot from it as well as many modern games borrowing from despite it coming out in 2000. Like New Vegas is great but it’s nowhere near the best game ever territory. Just overhyped by fans and if you don’t agree with them they attack you.

    • @Gorbz
      @Gorbz 4 года назад +8

      I once tried to skip straight to Kellogg in Fallout 4, but the game would not let me. Sure, it populated the map with synths to fight, but the lift down to him had a piece of wood over it. The game *told* me that I need to go to Diamond City, meet Piper and Valentine, and namedrop Dogmeat, before I was allowed to just wander into the building where Kellogg is.

    • @LucyWest370
      @LucyWest370 4 года назад +3

      antiheathen says the person who is wrong...
      He’s also done many full playthroughs of Fallout 3 and also made a video on why it’s good. He does like it but it ain’t the best thing ever

    • @LucyWest370
      @LucyWest370 4 года назад +4

      Gorbz that’s because canonically Kellogg wasn’t called there to fight you by the institute. Don’t know why you can’t rush to Virgil though doesn’t make much sense

  • @parkerbair7965
    @parkerbair7965 4 года назад +11

    A subtle thing I noticed in fallout 1 and 2 that I felt was a cool addition to the world was that each area had it's own unique, fitting soundtrack which added to the atmosphere very well

  • @brettd2308
    @brettd2308 4 года назад +21

    15:00 While sitting here watching this, I was just playing through the Temple of Trials and getting supremely frustrated as 99% of my melee attacks kept missing these damn bugs. Imagine my delight when you called this out.

  • @yourstruly4817
    @yourstruly4817 4 года назад +315

    I wish somebody made a Sims 3 Vault mod with genetics, family trees, problem of genetic diversity etc. Fallout Shelter isn't that good imo. Feel free to steal my idea :-)

    • @LucyWest370
      @LucyWest370 4 года назад +21

      Yours Truly the only good thing about shelter was the ability to customize dwellers, and the quests, *especially* the four horsemen quest.

    • @trevoreklof1088
      @trevoreklof1088 4 года назад +21

      I always have my fallout shelter vaults commit massive incest so this would be interesting

    • @legion999
      @legion999 4 года назад +4

      Sounds like a eugenics nightmare

    • @Shananaginsinthenow
      @Shananaginsinthenow 4 года назад +4

      Have you heard of MyNameisKevin?? Jim Pickins perhaps?

    • @s7robin105
      @s7robin105 4 года назад +1

      A fallout sims clone would be pretty fun

  • @BS-nw1qr
    @BS-nw1qr 4 года назад +93

    We had non-hostile wildlife before Skyrim: in Oblivion.
    Granted, it was limited to an occasional deer, but it was the first precedent.

    • @ShardtheWolf
      @ShardtheWolf 4 года назад +3

      I mean, it existed in games long before oblivion. That might be the first bethesda game though.

    • @phoenixchase9271
      @phoenixchase9271 4 года назад +5

      We did have radstags and Brahmin which were usually non aggressive

    • @hayescausey9941
      @hayescausey9941 4 года назад +11

      I mean, mudcrabs and scuttles were pretty much harmless in Morrowind as long as you left them alone. Granted, they became hostile if you got too close, so I don’t know if that counts.

    • @Duchess_Van_Hoof
      @Duchess_Van_Hoof 4 года назад +8

      And most kwama were harmless as well.

    • @lukeclapp499
      @lukeclapp499 4 года назад +2

      it was really bad in oblivion, it felt like creature just waited on the road for someone to come by but skyrim made them feel real

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 4 года назад +3

    Surprised you didn't mention the intro to Fallout 3. The FO3 intro meant that you could shape your character since they were a child, rather than starting from a character with no life before you began the game, you watch your whole life unfold, and that makes you feel so much more connected to your character. They were and are more real because you get to see and shape their life before leaving the vault.

  • @saag024
    @saag024 4 года назад +239

    Just put Jon in the lead of the project.... there you go.

    • @ManyATrueNerd
      @ManyATrueNerd  4 года назад +200

      I'm very confident I'd be AWFUL at leading a team making a Fallout game - the franchise just means so much to me that I'd end up frustrated by any perceived imperfections, not matter how slight - I suspect my Fallout would be one of the infamous games that get trapped in development hell for 10 years.

    • @joshuabentley8272
      @joshuabentley8272 4 года назад +1

      YESSSSSS! What this human has said.

    • @AgentofChaos315
      @AgentofChaos315 4 года назад +38

      @Jonathan Daly Duke Nukem Forever wants to have a word.

    • @legion999
      @legion999 4 года назад +3

      I hate to be rude, but considering what Jon said about F76 I don't think I'd trust his judgement as a fallout project lead.

    • @ArgandTabletop
      @ArgandTabletop 4 года назад +1

      @Jonathan Daly Or Vampire: the Masquerade - Bloodlines. Such a shame Activision rushed Troika so much. At least Paradox aren't making the same mistake with Bloodlines 2.

  • @lughadhheapes9447
    @lughadhheapes9447 4 года назад +49

    Man really should monetize vids like these seeing as these usually get massive view counts. These brilliant well thought out vids just genuinely deserve the money it earns

  • @BadgerOff32
    @BadgerOff32 2 года назад +4

    I've only recently started playing Fallout 76 after avoiding it for years, and one of the cool things about the photo system is that the photos you've taken actually get used as your loading screen pictures. That's a nice touch! I keep finding myself trying to take the coolest looking photos I can, just because I know I'll see them pop up on load screens later on.

  • @kasuraga
    @kasuraga 4 года назад +10

    Fallout 4s dialogue was Yes, Yes, Sarcastic Yes, and No, but yes later

  • @notapplicable7292
    @notapplicable7292 4 года назад +16

    The fo76 dialogue should have been one of the points moved into fo5. Its a step up from practically any Bethesda made fallout I have seen.

    • @BoroMirraCz
      @BoroMirraCz 4 года назад +9

      It's a step up even from FNV. The amount of dialogue checks is really insane. And the addition of "low checks" (e.g. you must have Int 3 or less to pass) is brilliant!

  • @AsterixCodix
    @AsterixCodix 2 года назад +3

    Fallout 5: You have to get the Water Chip back from Benny so you can help your old man reactivate a mass water purifier to save your tribe, whilst hunting down your son who, it turns out, hired Benny to kill you.

  • @ShaydisandGoggles
    @ShaydisandGoggles 4 года назад +53

    Aw. And here I was expecting Fallout Tactics and Brotherhood of Steel to get a dissection too.

    • @lennartnielsenclausen8165
      @lennartnielsenclausen8165 4 года назад +1

      Yeah i was wondering where they where, but i think he has never played them.

    • @GardinerAlan
      @GardinerAlan 4 года назад +17

      I mean, I love Tactics but unless they changed VATS in F5 to allow you to turn firefights full XCOM or had a special game mode that did that (which I'd be all up for), it's not really relevant. And let's just keep pretending BoS never happened...

    • @jackmaney4276
      @jackmaney4276 4 года назад +2

      @@lennartnielsenclausen8165 He did a one-off on Tactics, I believe.

    • @LucyWest370
      @LucyWest370 4 года назад

      The Superior Scouts Gaming was there anything good about brotherhood of steel? Genuinely asking.

    • @ShaydisandGoggles
      @ShaydisandGoggles 4 года назад

      @@lennartnielsenclausen8165 He did a couple of videos on Tactics, but its really brutal and I think the trouble he had was trying to be a generalist build too much, rather than specialized. So, he stopped playing pretty quick.

  • @VAULT-TEC_INC.
    @VAULT-TEC_INC. 4 года назад +43

    I still run into level 5 characters in Fallout 76 who tell me they have “no idea what to do” and are punching enemies with their bare hands because their starting weapon broke and they don’t know how to equip a new one (or repair the broken one). And FO76 Wastelanders is the most handholding game ever.

    • @gerrychaplin5773
      @gerrychaplin5773 4 года назад +9

      You market to morons.....

    • @Intr0vertical
      @Intr0vertical 4 года назад +4

      @@gerrychaplin5773 people who want to play with their friends are morons now?

    • @ramel684
      @ramel684 4 года назад +9

      @@Intr0vertical Only the ones who want to play with their friends in 76, instead of one of the thousands of much better mutplayer games that have been produced

    • @jean-lucm9115
      @jean-lucm9115 4 года назад +9

      @Nagaraja oh don't be an asshole. Me and friends got plenty of fun out of 76 and it definitely has elements worth keeping

    • @scyobiempire4450
      @scyobiempire4450 4 года назад

      I preordered it at full price. I was disappointed so gave it to my brother who hates fallout.

  • @angelicsprnkles5454
    @angelicsprnkles5454 4 года назад +11

    22:28 I played a game (Kingdom Come: Deliverance) a while ago that actually had a really good solution to the problem of quest markers. The thing that they pretty much always did was to create a quest marker and then put an area around it. Essentially they said "hey, to complete this quest, you need to go to this town or to this forest, but to find the specific characters and items you need, you'll have to rely on NPC dialogue and journal entries to comb the area for them." It meant that, while the areas between spots of interest were beautifully crafted and ridden with potential threats, they could really double down on the areas where the quests happened since they knew that most players would explore the vast majority of that area in an effort to complete the quest. It manages the frustration that cryptic clues can often lead to while also providing the player with the freedom and incentive to take their time and really appreciate the world that exists around them.

  • @Kelis98
    @Kelis98 4 года назад +36

    I don’t have a problem with quest markers, I understand why some don’t like them, but I’ve never had a problem with them.
    NV is a great game, but it isn’t the only great game.
    I never had a problem with NV’s immortal companions, though they do help with gameplay.

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 4 года назад +7

      For either of those features to be removed the would need to be some fundamental change to the design.
      For example making the companions mortal would require that the AI doesn't just mash all the characters into each other like a child playing with a bunch of action figures.

    • @BradTheAmerican
      @BradTheAmerican 4 года назад +4

      I both love and hate immortal followers. I mean, it made me watch out for them more in FO3 which made things more intense and it helped bond with them, but it was also frustrating when the AI randomly shit to bed and they seemingly disappeared for 20 minutes and then died. There were also times in FO3 where they just walk off a ledge and fall to their deaths instead of following me like a normal person. And do not under any circumstances bring your FO3 followers onto those giant road overpasses or else they will repeatedly yeet themselves. As the main character, you should be the Chosen One, not the Babysitter.

    • @BradTheAmerican
      @BradTheAmerican 4 года назад +2

      @@casanovafunkenstein5090 NPCs being able to jump would be pretty great. I don't play FO76 so Idk if they do in that game, but FO3 followers sure love stepping off ledges to their deaths when the pathing gets confused and there's a small step they otherwise can't use to get back up to where we came from.

    • @weed3728
      @weed3728 4 года назад +2

      Companions in NV aren’t immortal if you play on hardcore

    • @fabriciofazano
      @fabriciofazano 4 года назад +2

      I think question marks is exactly when too much realism becomes bad. Dude, I hardly ever play a videogame for more than 4 hours straight, and when I'm playing, I want to get things done, to enjoy my experience. I don't want to spend an hour wandering around the map looking for a fucking sidequest location. Question marks are convenient, and if that's what it takes to make a game enjoyable, then I'm ok with it. But I also get people who think playing without question marks is more fun, there should be also an option to turn them off for those people

  • @gaiusjuliuspleaser
    @gaiusjuliuspleaser 4 года назад +50

    "You give the license to Obsidian. But in the meantime, I've been Jon, this has been Many A True Nerd, and this has been "How To Make The Perfect Fallout Game". Thank you very much, and goodbye."

    • @LucyWest370
      @LucyWest370 4 года назад +8

      Sacha Daenens I disagree, Bethesda can make things look cooler and more dramatic with more flair. The only problem is that they can do whatever they want and get money hungry, so being perfectly honest if Obsidian has worked on New Vegas longer it might’ve gotten worse
      Anyway Inlike all the fallout games equally so bye

    • @CrankyWizard26
      @CrankyWizard26 4 года назад +3

      @@LucyWest370 well said my dood

    • @LucyWest370
      @LucyWest370 4 года назад +1

      Ovi Walker yeah, like for example Rivet city. There is no reason for their to be a bridge there at all. It’s not even that cool. But Bethesd tried their best to make it look dramatic.

    • @legion999
      @legion999 4 года назад +1

      Yeah. They'll figure it out.

    • @legion999
      @legion999 4 года назад +4

      @@LucyWest370 Yeah that's what fallout is about right? The spectacle, being dramatic and cool and having flair. Not about good writing and interesting characters. Ffs...

  • @diegobrando_
    @diegobrando_ Год назад +1

    that little slide show of your moments in Fallout 76 was truly wholesome

  • @jamesbautista4694
    @jamesbautista4694 4 года назад +14

    I'd love to see them make a modern version of fallout 1/2.

  • @HidingSleeper
    @HidingSleeper 4 года назад +132

    "New Reno was designed by Chris Avellone and Tome French. Both of them are sexual GODS." Wow. That didn't age well at all for Mr. Avellone, did it?

    • @Nuibuddy
      @Nuibuddy 4 года назад +9

      I need context to understand this comment.

    • @AgentofChaos315
      @AgentofChaos315 4 года назад +52

      @@Nuibuddy Chris Avellone has been accused of sexual harassment.

    • @legion999
      @legion999 4 года назад +2

      @Chris Not at all :(

    • @hopin8krzys
      @hopin8krzys 4 года назад +41

      @@AgentofChaos315 Was there something bigger out of this case? Was he found guilty?
      Everyone can be accused of everything by everyone, that doesnt mean much

    • @Hazz3r
      @Hazz3r 4 года назад +46

      @@hopin8krzys Multiple accusations and multiple apologies from Chris on Twitter.

  • @samueleveleigh2767
    @samueleveleigh2767 3 года назад +3

    in regards to the time limit i think a soft approach is best, instead of having a hard "do x by time y" you could have a settlement that is undersiege or is running out of resources.
    If you dont help those people fix the issue then the lack of supplies could make prices skyrocket, or their lack of bullets means they cant patrol the surrounding area making it more dangerous.

  • @Mega-Brick
    @Mega-Brick 4 года назад +84

    Fallout's desperately due for a Halo: Infinite style comeback, where they stop and re-evaluate _every game up to that point_ and begin anew.
    EDIT: Yes, Infinite isn't out yet. Yes, we don't know if it'll be a comeback. BUT - nothing will EVER guarantee a game is good. This is still a very healthy and great step.

    • @rhymenoceros3303
      @rhymenoceros3303 4 года назад +2

      Begin Again, in another...

    • @mr.funnyman9765
      @mr.funnyman9765 4 года назад +3

      Halo Infinite still hasn't even released yet, so we'll see if it's a good comeback later. Stepping back to analyze every prior entry in the series is a good thing, but it didn't guarantee that the game will actually be good

    • @eagle2896E28
      @eagle2896E28 4 года назад +1

      We basically know nothing about halo infinite at this point. I would preserve judgment until we at least see gameplay.

    • @aydenbianchi9093
      @aydenbianchi9093 4 года назад

      We still have to see if it’ll have a comeback

    • @Mega-Brick
      @Mega-Brick 4 года назад

      @@mr.funnyman9765 Nothing will ever guarantee a game is good. This is still a very healthy and necessary step.

  • @DigitalVirusX2
    @DigitalVirusX2 4 года назад +25

    About the Legendary Weapons, I wouldn't mind if this system returns in Fallout 5 under one condition... Unique weapons, I absolutely despise how most "Unique" weapons in Fallout 4 are just regular guns with a legendary prefix, New Vegas once again did this perfectly where each and every unique weapon not only had a unique effect but more importantly looked unique.
    Sure Fallout 4 had a handful of actual unique weapons like the fat-man that shoots bowling balls, but where's the laser/plasma rifles that shoot different colored shots, or power fist/shotgun hybrids? A rifle with a flag on it similar to Paciencia or an old powerful nearly broken down rifle with awesome lore behind it like the Survivalists Rifle?

    • @courier6960
      @courier6960 4 года назад +1

      DigitalVirusX2
      I loved fallout new Vegas’s unique weapon system, but I also liked the few “experimental/super weapons” in fallout 3 (the unique power armor in the military fort and operation anchorage, the experimental MIRV, the unique Chinese pistol that fired firey bullets etc.). Weapons that were more like secrets, puzzles, and opportunities that you had to REALLY work through to get.
      New Vegas even does it a little bit to with some of its weapons/armor (remnants power armor, the unique grenade launcher “mercy”, and even the ghost people uniform and stealth suit from old world blues to some extent)
      I also would like to see the return of “super weapons” (Fallout 3’s ICBM in the fort, the alien Deathray, and space nuke launcher from broken steel, etc.) I just felt like they were cool additions that made the world feel like a hyperweaponized and destructive future

    • @levygaming3133
      @levygaming3133 4 года назад +1

      You should check out the mod unique uniques.

  • @Little_Milk120
    @Little_Milk120 4 года назад +2

    So glad I found your chanel all those years ago. You are one of the few channels that actually understand the complexity and depth of Fallout. And you are very pleasant and entertaining to watch. Love the channel home boy.

  • @destinedlight606
    @destinedlight606 4 года назад +34

    Jon, you should really try kenshi, it has that dynamic world feel that you mention alot during this bit, aswell as it having a good many mods to further improve the dynamic world system

    • @EdwardR
      @EdwardR 4 года назад +8

      Check his channel. It's one of his One-Offs.

    • @jamesbautista4694
      @jamesbautista4694 4 года назад +2

      Edward R Yep, he probably raged quit the game though for dying so many times xD

  • @ArgonPlasma
    @ArgonPlasma 4 года назад +3

    The first location I visited in my first run of Fallout 3 was Grayditch and getting mauled to death by Fire Ants after wasting all my ammo without aiming at their antennas and encouraging infighting

  • @callumhole1851
    @callumhole1851 4 года назад +9

    Another thing I would like from the next fallout is a higher difficulty through things like lack of supplies in order to compliment the new Vegas style multiple ways to solve a problem. My biggest issue with new Vegas is that it is way too easy, like mentioned in this video when you need to rescue the primm deputy there are many ways to access the shortcut straight to him but it's all kind of pointless when even on very hard difficulty with like 20 points in Melee weapons all the gang members go down in 4 hits with my lead pipe and even early on your given more weapons, ammo, stimpacks and caps than you could ever need. The running trend through new Vegas is you can make your life easier with various options but it's all for its own sake instead of it being necessary because the world is harsh.

    • @stm7810
      @stm7810 4 года назад

      I play on survival exclusively, for roleplay reasons, I saved the deputy only for him to die once outside from a random encounter, I blame myself, I took all his gear so I could watch him walk around naked.

  • @nikbol43below
    @nikbol43below 4 года назад +69

    16:39 about Chris Avellone hits kinda different nowadays...

    • @jimmym3352
      @jimmym3352 4 года назад +2

      don't get this reference. Is he gay or something?

    • @ButchDelorian
      @ButchDelorian 4 года назад +3

      Hes still a great writer

    • @spoopybat7880
      @spoopybat7880 4 года назад +16

      I'm currently having a difficult time separating art from the artist on this one since NV is one of my favorite games, even though I know making games is a collaborative process. But he was head writer on the DLCs and was a big contributor to the game as a whole, so the news of his sexual assaults hits closer to home.

    • @Synthgamer
      @Synthgamer 4 года назад +2

      Has he gotten worse in his writing? He still gets countless praise.

    • @flakes1972
      @flakes1972 4 года назад +1

      @@Synthgamer He gets by on his reputation these days. A lot of projects hire him just so their games will sell better. Meaning Chris has a bunch of games (Especially lately) on his resume' that he hasn't even worked on.

  • @morticianflame
    @morticianflame 4 года назад +5

    Even though I love the legendary weapom system in 4, one of my biggest problems with it is that it makes named and unique weapons less speacial. Like take the pipe wrench Big Jim for example, it a pipe wrench with the crippling effect, but finding a pipe wrench off a legendary enemy is pretty easy, so the only real unique thing about Big Jim is the name, but even then you can rename weapons so special names become redundant. Thats why I wish named unique weapons would also come with a unique look, like Big Jim could be a darker color or be stained red with blood. To use The Gainer as an example it would be cool if on the gun barrel it have a flame decals on it, not only would it look cool but it would visually show of whats unique about, having the incendiary effect. Or the Overseers Guardian which you can buy in Vault 81, it would make the gun more unique and special if it where to have a Vault Tec paint job with the Vault 81 logo on the side of the gun, not only would it make it more special and unique but also would show off where you got it

    • @LucyWest370
      @LucyWest370 Год назад

      Yeah honestly theres nothing special between Righteous Authority and a Lucky laser rifle, they couldve at least changed the damage or clip size a bit without mods to make them more unique like in 3 and new vegas.

  • @lilbluecaboose
    @lilbluecaboose 4 года назад +7

    20:37 Ah, the graceful and academic burn of a man who knows what he's doing.

  • @thunderbolts9
    @thunderbolts9 4 года назад +39

    12:34 If anyone is interested in a game series that is arguably the best at world building that doesn’t revolve around the protagonist all the time, check out the Trails series. Hundreds of named characters that are living their own lives. Some are just day to day matters but others often involve multiple characters and are quite deep.

    • @LucyWest370
      @LucyWest370 4 года назад +4

      thunderbolts9 this is why I don’t give Bethesda Slack for it.
      It’s the world building

    • @legion999
      @legion999 4 года назад +8

      Too bad the dialogue and plot feels like from a third-rate anime. Like almost the whole cast is anime archetypes.

    • @LucyWest370
      @LucyWest370 4 года назад +1

      legion999 for the main quest voice acting is alright and so is plot for 3. For 4 voice acting is on point but the writing is wooden and the story is eh

    • @thunderbolts9
      @thunderbolts9 4 года назад +1

      legion999 can I get an example of a couple characters from the Trails series that you find especially archetypal? Because I will grant you that some of the supporting cast is like that but for the main cast and most of the supporting cast you will find that they are actually extremely nuanced and well developed. You just have to put in the effort to find out. The Trails series rewards you for talking to every NPC, completing quests, and reading the in game books and newspapers with more information on its characters and its world.

    • @LucyWest370
      @LucyWest370 4 года назад +2

      thunderbolts9 that’s this guys problem he doesn’t look beyond face value with things
      I mean I do too but that’s not the point

  • @CalobAdamsInfamous913
    @CalobAdamsInfamous913 4 года назад +2

    I agree with every point and I’m especially glad you did not rip on a voice protagonist as that isn’t the problem, it was the lack of dialogue options. They gotta do it better next time and the voice protagonist will only enhance the game’s narrative

    • @gelationousskin835
      @gelationousskin835 4 года назад +1

      I agree with your point, however a voiced protagonist can potentially limit the potential of modding which is why I can still play Skyrim.

    • @CalobAdamsInfamous913
      @CalobAdamsInfamous913 4 года назад

      Harshard Seminar true, but I think Elder scrolls can stay with a silent protagonist and let Fallout just continue the voiced protagonists but improved dialogue system

    • @gelationousskin835
      @gelationousskin835 4 года назад

      @@CalobAdamsInfamous913 I think it's ultimately a matter of taste, where I prefer to create the character's voice in my head as I develop a personality of sorts. I can see voiced being pretty nice though because at times it's a lot of people find it unimpressive to have a telepathic man putting dialogue into characters and then getting reactions.

  • @nessesaryschoolthing
    @nessesaryschoolthing 4 года назад +7

    The real shame with Fallout 4's dialogue wheel is that there are moments that prove it COULD have worked. Just make one of the spokes of the wheel [More Options] and you're no longer restricted to 4 choices. You could easily have 6 options be a regular thing, even more if you need them. But the writing and the quest design decided to be even MORE restrictive than the 4 spoke wheel implies with most dialogue.

    • @killfordosh1
      @killfordosh1 4 года назад +4

      The FO4 dialogue system feels like it was trying to imitate the conversation flow achieved with the Mass Effect dialogue wheel without really understanding what really worked about the dialogue wheel.

    • @Waskomsause
      @Waskomsause 4 года назад

      @@killfordosh1 Eh, it felt more like it was trying for FO1 level speech, keeping things vague while having full lines was a step up from that however. I do gotta give it credit for making it fun to see multiple options if you happen to die before the next time you remember to save. I spoke to one person 5 times and never ended up being bored because I picked a new combo of speech options each time. Even if it IS limited in what you can say, it at least does sort of well with the limits.

  • @Ex_Caseus_Fortis
    @Ex_Caseus_Fortis 4 года назад +7

    This is a great video. I still hold out for a Fallout 4: Kill Everone They Let You.

  • @MegaN00B1
    @MegaN00B1 2 года назад +1

    I think a important addition to the map marker thing is games need quick loading maps so you can check where you are and going to navigate. My best example for this is the metro games, the comes up quick, doesn't pause the game and you can move with it out, easy navigation that the player does themselves.

  • @melancholyxxx202
    @melancholyxxx202 4 года назад +76

    I fell like a "hey I know something you don't or something you don't want me to know" would be so much better than the "hey I say words good" speech system, like you gather information on previous quests that you use to persuade someone. Like if you have completed a previous quest you can bring that up in future conversations. Would love opinions on this!

    • @courier6960
      @courier6960 4 года назад +17

      The Weeb Man
      Fallout new Vegas did this to some extent with some of its side missions and main quest, when Benny or Swank asks how you tracked Benny, you can show the, the lighter he left behind in Boulder City

    • @rya3190
      @rya3190 4 года назад +6

      at some point it may be tedious to keep up with too many quests, but, like what Kevin mentioned, previous leading quests (or that random "I've killed things out of this world, you think you have a chance?") might work every once and a while.

    • @stm7810
      @stm7810 4 года назад +4

      I want a mix, in a panic knowing how to de-escalate will do a lot of good to prevent someone shooting you, or using dialectical materialism to explain to Ceaser why he's wrong and should end his sexist, racist slaving system, combining speach and INT. when some bandit threatens you, you should be allowed to just show them the remains of a death claw you carry around, or as the games already do a lot, use the skill of your current weapon to treaten someone or reassure someone you're protecting they'll be safe.

    • @NoraNekos7
      @NoraNekos7 3 года назад

      @@stm7810 I always thought speech should be INT stat. Or INT and CHA at the same time

    • @stm7810
      @stm7810 3 года назад

      @@NoraNekos7 I'm happy if they want to change what the main stats are since Int isn't a real thing and charisma is subjective, e.g. smooth talking is great to some people but grading or snobish to others, in fact different social forms would be interesting.

  • @tigger62
    @tigger62 3 года назад +4

    Player choice would be a good addition in the form of toggles. Especially for things like survival mode. Some people who actually liked survival mode hated the save system. Modders offered ways to toggle certain things so the player could customize the experience. I like to think of toggles as a more detailed difficulty setting system. They could even have presets for the traditional Easy, Normal, Hard, etc., modes if you didn’t want to bother with precise toggling. Player choice 😋

    • @CIintB3ASTW0oD
      @CIintB3ASTW0oD 3 года назад

      Exactly. I was thinking about this the other day while playing FNV on survival mode. I didn't realize how much more enjoyment I got out of managing my food/water/rads/sleep. It just adds another element for me. On FO4 there was a mod where it took it to the next level, where a gunshot wound could get infected, and you'd actually have to "use the bathroom" otherwise you could get a kidney infection. While that's too much for most people, it really added realism and made it feel like a survival game. A toggle would allow people to adjust that to their enjoyment while leaving the options there for people who like that challenge.
      Two side notes; One) I thought the "well rested" mechanic was absolutely stupid the way it's implemented. You should be able to sleep on a couch or sleeping bag as well as you sleep in a post apocalyptic bed. And Two) rads should have a permanent affliction. You should have a means to reduce taking them in, or negating taking them in all together, but when you don't the build up shouldn't be erased, only halted. As far as negative effects go, it could be a permanent decrease of HP where if you let it get bad enough you either have next to zero HP or it just straight up kills you. Or something like that. Being able to go through completely radiated zones and just pop rad-a-way like pez always felt cheap.

  • @micah4993
    @micah4993 4 года назад +8

    “Junk the most valuable commodity in the game” laughs in legacy items.

  • @IctivGoka
    @IctivGoka 4 года назад +7

    For Fallout 3's quest marker problem, I have to disagree on the "this is definitely not a well known route" thing. I think at one point designers worked off the assumption that players would be playing without a quest marker, because literally before you say it, on the metro entrance, there is a Brotherhood of Steel marker with an arrow, along with what I'm pretty sure is "GNR" scribbled on. All along the tunnel as you go, there are GNR and Brotherhood of Steel markings on this particular quest, it's just that the actual dialogue didn't set up much for you on how to navigate to the first marking (the metro entrance), so the player might not even be looking for pointers by the time they get there.
    It's definitely too little for the entire game, but given that they picked a metro system with metro maps all over the damn place as one of their main movement hubs, I wouldn't at all be surprised if it was at least initially in the designers' mind to either not have quest markers, or have them be opt-outable.

    • @LucyWest370
      @LucyWest370 Год назад

      Nope, the brotherhood insignia is deeper down the tunnel. Jury street metro is not a well known route to GNR.

  • @JTL1776
    @JTL1776 3 года назад +6

    I REALLY WISH THAT BETHESDA INSTEAD OF MAKING A NEW GAME FROM SCRATCH THEY WOULD MAKE A REMAKE OF FALLOUT .1. AND .2. IN A 3D WORLD WITH MODERN GRAPHICS AND GAMEPLAY.

    • @RaphH_
      @RaphH_ 3 года назад +1

      they are. It's called project arroyo. They have a discord.

    • @jazzyjeff7515
      @jazzyjeff7515 3 года назад +1

      @@RaphH_ that's a mod, not an official thing

    • @JTL1776
      @JTL1776 3 года назад +1

      @@RaphH_ THAT IS NOT BETHESDA.
      but fallout VAULT 13.
      AND
      FALLOUT PROJECT ARROYO.
      are fans remaking fallout 1 and 2 in fallout 4 engine.

  • @natetruehart7562
    @natetruehart7562 4 года назад +4

    Something that has always stuck with me about New Vegas is the fact that Jon was able to complete nearly the entire main game without killing anyone or anything. I’ve never played another role play game which allows a pacifist play style to be utilized for the whole of the game. The game is so diverse in the amount of play styles it offers, of which there truly seems to be an infinite amount. The only other game I could think of with this level of variety is Morrowind.

    • @NotHarpoGroucho
      @NotHarpoGroucho 4 года назад +3

      All 3 of the original Thief games. Pretty sure the original Deus Ex as well. System Shock 2, it’s difficult but possible. A lot of games can be pacifist the whole game. Mostly old games.

    • @bebo2629
      @bebo2629 4 года назад +1

      Wait? I love Morrowind but you can not play Morrowind in a pacifist way. Morrowinds quests do not even have different endings most of the time. And you can probably play Oblivion and Fallout 3 more pacifistic than Morrowind

    • @ViViVex
      @ViViVex 4 года назад

      Tomte Calm spell for passive and there’s a few quests that don’t force you to fight. I’m pretty sure there’s a good amount of telvanni quests that don’t require fighting. As for quests with different endings there’s a few telvanni quests, a mugger quest, a few thieves guild and fighters guild quests, the tax collector quest in the beginning of the game, and a few quests in both expansions

  • @Maikeru3078
    @Maikeru3078 3 года назад +2

    It’d be pretty cool if there was like an ending or side quest that’d show what the world of fallout is like in the future, such as everyones dead or they rebuilt and are civilized again

    • @wikz8480
      @wikz8480 3 года назад

      Sooo what NV did but in a playable quest instead of cutscene ?

  • @screenwolf
    @screenwolf 4 года назад +12

    My negative on FO:NV would have been the map, specifically the way the game really really wants you to take the long semi-circle way around to get to New Vegas itself. For those of us whose first play through involved slowly sneaking past the cazdores and hitting Vegas early, that whole southern semi-circle felt like it was angry with me for not playing fair. While some NPC's do update their dialogue it can't be avoided noticing that there are a whole load of events and quests around that portion of the map that seem to really want you to approach it in a counter-clockwise fashion and before you've hit Vegas itself (and the rewards for getting involved later seem barely worth it outside of role playing). Indeed I take issue with that initial set up. Here you are, there is vegas, but yeah you can't just walk there (except of course you can and many did), you've got to take the longest possible root there.... It really made a good portion of the game feel like a linear tutorial. I much preferred the more open map of the other games. Yeah I get they didn't want you to hit Vegas right away, but perhaps they could have just started you further away.

    • @DualAnalogReviews
      @DualAnalogReviews 4 года назад +1

      Couldn't agree more. I hope they let you start in the center of the next fallout and let you organically branch out from there (like in zelda botw).

    • @nigelnash7516
      @nigelnash7516 4 года назад

      I never snuck past the cazadores, I'd grab a couple of stealth boys and sneak past the deathclaws, as long as you make it to the station platform a little further down, you're fine

  • @XxNightmare128xX
    @XxNightmare128xX 3 года назад +1

    Reputation is, and will continue to be, my favorite feature of any Roleplaying game. Knowing that who I align myself with changes my relationships with other people, changes how the world interacts with me, and how general nobodies on the street view me gets me HOOKED.

  • @really.rhino12
    @really.rhino12 3 года назад +4

    Things I want in fallout 5
    1: S I N G L E P L A Y E R
    2: Driveable vehicles. If the brotherhood of steel can fix up vertibirds, why can't we?
    3: building wherever you want and being able to scrap whatever you want. Maybe using the fallout 76 C.A.M.P system.

  • @IndigoRose13
    @IndigoRose13 4 года назад +5

    Kind of surprised that you talked about the issues with companions in New Vegas without mentioning the fact that in order to get some of the companions' personal quest, you had to earn enough 'points' from bringing them along to certain places at certain times or doing certain things while traveling with them, with many of these opportunities for 'points' being permanently missable if you brought the wrong companion with you to a certain event. Like, I can see what the intention behind that system was, but in practice all it did was make it feel like you had to play the game with a walkthrough in hand to make sure you don't lock yourself out of a companion quest. It was, in my opinion, one of the worst things about the design of New Vegas.

  • @skumomcbee1255
    @skumomcbee1255 4 года назад +1

    I totally agree about the "breadcrumb" trail! BOTW was a liberating experience in open-world where only a few times did I feel boxed in to follow a set path.

  • @justasgriskevicius3492
    @justasgriskevicius3492 3 года назад +1

    So i pretty much agree with everything you said Jon except for one thing - when you talked about New Vegas and the way they always have a solution for you if you don't meet the skill requirements. While that certainly should be the case, it shouldn't be that obvious all the time. For example i really enjoyed the way Morrowind blocked you from joining guilds if you didn't have the skill requirements: you're bad with magic - too bad, can't join the mages guild. There should also be certain quests where if you don't have a certain skill requirement - you're done. Then maybe you go back and find someone who specialises in that skill, maybe some friends you've made along the way through questing. Or if you're a murdering psycho you could hire someone but it would be incredibly expensive so now you're thrown into this open world with the goal to make money however you want - joining certain groups, working or whatever. OR you kidnap the specialist and threaten to kill his family if he doesn't help you. Sounds extreme but it would totally fit in a Fallout universe. I like this because it makes it so that you can't just go around doing every quest in the game - there should be some quests that you simply can't do, that you must fail, UNLESS you work with other people. I never liked how even with intelligence 1 you can still pretty much figure out every situation and complete every quest in the game

  • @therowdyjames
    @therowdyjames 4 года назад +55

    Been a while since I dropped EVERYTHING this quickly