You might know this tip, or you might not! But the application is very handy for more than just doors! Ever used it? How have you used it? :) ▶️ Subscribe! ruclips.net/user/vedui42 📢 Join on Discord: discord.gg/jRytRyE ▶️ Support on Patreon: www.patreon.com/vedui42
Here's my ultimate entry/exit setup: the connection goes power source > switch > exit trigger plate > entry motion sensor > drawbridge, garage door, vault door etc or combo. To exit you step on a trigger plate. It's easy to trigger and unlike motion sensors it's also easy to avoid accidentally triggering while running around your base doing stuff. For getting back in though you want a wider coverage so a motion sensor is better and also has the no zombies (and enemies) option which is much more secure and unavailable on trigger plates. Set both timers to much more than the time needed to get in and out because as I mentioned at the start we have a master switch before everything so we can shut it all down in case of an emergency as we get back in. Bonus tip: normally you cannot use relays between the exit triggers and entry triggers but you can use other trigger plates, cameras and also trip wires as relays, you just need to make sure these don't accidentally activate everything. I love electricity in this game :)
I have returned to this video multiple times over the last two years to help remind myself how to build these types of doors and I am forever grateful to you Vedui.
@@Vedui42found this video now because I couldn't figure it out lol. As an electrician, this kinda doesn't make any sense when it comes to electricity IRL, but in the other hand this is made really easy and simple for the game
Love these vids, I do a horde every night series and with your tutorials have been surviving on survivlist even with the slowed progression of Alpha19, keeping pumping out that education my man, thx so much
Man when I do play 7d2d again (whenever they make this a near gold release version) I am for sure doing these tricks. Great video and thanks for the great tips.
Thanks for the tutorial. I had gotten my Drawbridge to work but after a restart the server wiped all wiring and I couldn't get it to work again. I think because I was using a power relay between the cameras, it was interrupting the circuit and not allowing the other camera to operate the door.
@@Vedui42 Yes, exactly! It seems that the cameras will carry a signal through each other even if not activated by motion. But if you put something I between, then it requires activation to push that signal. I wired in a red light bulb to go off when the drawbridge activates as well. :D
One thing you should have mentioned is ... between sensor1 and sensor2 there mustn't be anything like lights or relays or so, then it isn't working. So, after sensor1 you gotta connect sensor2 and then the door/gate/trap, otherwise it's not working.
@@Vedui42 No he's right, you should mention that specifically. In your basic setup a relay wasn't even a consideration so it never crossed my mind. This confused me til I saw this comment.
@@mark2220 Hi Mark. I also did not mention putting say a dart trap or a 4x4 vehicle in between also :) But it is accurate that there had been some people who were adding other things and breaking signal passthrough, so in the next video when covered this, I specifically included a mention of what relays do ... --> ruclips.net/video/4wzW_KvMo8w/видео.html :) So yes, it was a piece of information that although at the time I wasn't intending to include, ended up being useful to people to understand it more fully.
It's viable with switches too, if you don't want automated doors (since you don't actually control when the door is going to close, and cannot stand close to the door without unvoluntarily open it, I feel switches are better). All you have to do is to put a switch on each side of the wall. Connect the generator to first switch, keep it ON, connect it to the second switch, and this switch to the door. The trick with this system is that the door cannot be opened from the outside if you closed it from the inside, and vice versa
Was there an update that changed the mechanics mentioned in the video/this comment? I have tried both methods and neither work for me. It has been a huge source of frustration as I have tried a whole bunch of other orders of operation to no avail as well.
Hello CFF! Yes! A small interesting tidbit is that trigger plates USED to allow for triggering while you were in a vehicle ... but it was removed/changed in a point release (I think it was like 18.2 to 18.3) ... I remember because in my castle build back then, I JUST set it up to use a trigger plate on inside and a motion sensor outside, and then 1 day later the .3 update came out and it all broke :P So I had to rebuild with 2 motion sensors which is a bit annoying inside as just passing by the area would have everything open :D
Very nice! I also believe you can use a relay for this as well. Hook both switches up to the relay and then hook the relay up to the door :). I will have to test it
Based on my testing here is how pressure plates (pp) and motion sensors (ms) are working: One pp/ms on a "network" works like a switch. That's it. Two or more works differently. They can pass through information in the direction of the current. So if a pp/ms is connected to another pp/ms, than the one(s) that comes before can activate every pp/ms upstream. This is a one way information flow, so a pp/ms can not activate the ones that comes before it, every ms/pp only activates the ones that comes after.
I'm using the motion sensors to open my garage doors. For some reason, pressure plates didn't work when I drove a vehicle on them, only when I would step on them. I use another motion detector connected to a speaker to let me know when I have zombie visitors at my door from running my forges. My front door is two hatches side by side so I can safely kill them from my side with my steel ax
Hi Jerry. Yes. They changed trigger plates in ...a18.3 I believe. In a18.2 and earlier they would trigger for vehicles,then suddenly they changed them to require a player/zombie/mob ... which is annoying!
toatally did not know you could use signal pass thrugh with the motion detectors Thanks Vedui now i can fix that on my base was this something they changed in alpha 19 did not think you could do that in A18
@@Vedui42 yeh i never actually tried it Vedui i just assumed you couldn't don't know why i assumed that i think it was when i tried linking multiple solar banks together so you could have more wattage in the game (which i think would be cool btw) it doesn't work like that so i just randomly assumed you couldn't.. my weird brain your the best at these things btw i have learned so much about 7 Days from you Thank You for all the time you invest in these things :)
So power generation is one input :) In effect, since you can have 6 solar panels (or generators) together, you are in effect linking multiple. Still the power output is pretty weak overall, and fuel drain fast (for generators) for what it provides :)
@@Vedui42 yeh i think The Fun Pimps should overhaul all the electrics so you can connect multiple solar banks together and have the wattage stack it would look cool on my house build too. also have you tried the POI light enabler mod i think that's cool you could make a video about that mod and other cool mods like the cctv and videoplayers mod just a thought:)
Important to note that if you place a relay between the two trigger points (trigger plates, motion sensors, etc.), this does not work. Signal pass-through only works if the two triggering devices are connected directly in series (one to another, either direction). Anything connected in-between the two triggers will break the pass-through effect.
i gotta say thats nice, but that does not work with switches right? aaaaand its very vulnurable. since the motion sensors are EASY to destroy, and woops, now you cannot enter your base if it was attacked when you were outside (pvp).
You're right, the problem with switches is that they are not "buttons". So they go on, and then it won't close. Motion sensors is ok but you need to hide them so there's no spit/explosions for sure :) not always easy!
The way electricity works is a bit weird. It's not a switch on-off on an item, rather on whether electricity flows through the item. So I agree, it's a bit weird overall. Same with motion sensors, trigger plates. Normally those are triggering input, not the electricity itself :P
I'm doing this, but with 4 relays between the two cameras because they're really far apart, but it doesn't work. The outside camera works, but the inside camera says it needs power. My generator bank has 6 engines and says there's 9w available so it should be getting enough power, but for whatever reason it's not. Any idea how to fix this?
I thought this was how it worked, but I've just set up my drawbridge and it's only working off the second motion sensor. Basically it's power > motion sensor 1 > motion sensor 2 > bridge. Bridge doesn't work off either, unless I set motion sensor 1 to (always), set it off manually, then the door will only work when motion sensor 2 is triggered. What am I doing wrong? Does the game not like having relays in between or something? EDIT: Yeah apparently it doesn't work with power relays in between. However, pressure plates take up 1W of power (same as relays) and 1 square (same as relays) so was able to hide all the wiring using those instead of relays.
Hello! Yes, if you put a relay anywhere in between, it'll stop signal passthrough. So if you have say generator - motion 1 - relay - motion 2 - door, it will not work :) try without?
@@Vedui42 Hey thanks - I've worked around that problem by using 1x1 pressure plates inside my walls instead of relays. They have the same 1W power consumption as relays, and allow both of my motion sensors to work on either side.
too bad you can't use relays. unless they made them that way. such an awesome idea. just set up the draw bridge that way. would be nice to set the detection circle smaller
You can use relays if you do it "after" and not in between. If you put in between they turn it from an "OR" to "AND" ... so you can use relays to force say 2 things to trigger for it to pass electricity.
I know this video is 4 years old but I’m hoping for a reply. How do I have multiple sensors active electric fence wire traps? I have 4 sensors but only 1 activates them while the other 3 doesn’t do a thing
Hello! Of course Nicholas! I think you need to review how you've connected it. I just tested to make sure, but using the exact same setup as for a door, I had no problems having 2 motion sensors act in passthrough mode to activate an electric fence. So passthrough works just fine with traps, and you might have some wrong wiring put in place ,or perhaps the config of the sensors is wrong (ie, not triggering on zombies etc). I'd check it through, put a powered door and make sure it's working, then simply add an electric fence and it should work .. generator --> motion 1 --> motion 2 --> fence 1 --> fence 2 ... worked for me ;)
I was just wondering how to do that. I'm planning a garage door with a motion sensor outside to get in on a bike and a button inside to leave (not open when I'm walking in my base).
Button ... I wish there was! We just have the switch, which is not ideal. You should try using a trigger plate, probably the best choice...though I've said for years, we need a push button.
@@Vedui42 I ended up scrapping the garage idea and doing it with the door on the outside of my base and a pressure plate in the doorway, that way the door only opens as I'm leaving. It's chained with a motion sensor outside so I can get in but zombies can't.
Hi, I know it's been a while since this video came out, but could you please tell me how to switch to block breaking mode so fast? I want to build a big building but breaking blocks for so long makes me feel frustrated. Please answer me. Subscribed to the channel and shared the video
Hello! :) I use the digger from creative menu (f1 --> cm --> close the console... then "u" to go creative pickmenu and search for digger, tick in dev blocks/items so it shows up :D
Sounds like you've come across a bug. As garage doors (as all doors) should by default be closed, and only open when triggered. Or it could be something is triggering them to always stay open until you're in the area and somehow the sensors don't pick you up anyhow. But that sounds weird too.
How does the second sensor in the chain get power? When the first sensor isn't triggered, it doesn't feed power to the second sensor which means the second one doesn't work?
@@Vedui42 thnak you for explaining! I know I'm a year late to your reply but I just wanted to say that your video has come in handy many times over the last two years. So thanks for that as well!
So how would i have my hatches start out opened, then close behind me, then open back up. Ive tried like every connection possible. It just seems like you cant power something off once its already been triggered by something else. I just want automatic hatches that START opened, then close and then open again. Plz help :(
Sorry :D It's one of my huge frustrations with 7dtd. We got electricity in Alpha 16 and have been asking for more advanced functions, logic gates, inverters and such, and they keep saying no. Huge bummer.
Im actually quite suprised this is not common 7d2d knowledge. I Know this says a19 but its been around since before. I justed messes around with stuff on a test map until i got this yo work XD
Yep! I showed it back in Alpha 16! But the question comes up ever so often! :) I saw it on reddit the other day and thought I might as well explain it properly for people :)
You can't :) If they had a push button that resets (much like a trigger plate) then it would work, but switches are on or off, and thus it does not work with them.
Not possible sadly. Switches as they are either ON or OFF, do not allow for signal passthrough the same way. I wish they had a push button (like minecraft) as that would be a good solution!
You might know this tip, or you might not! But the application is very handy for more than just doors! Ever used it? How have you used it? :)
▶️ Subscribe! ruclips.net/user/vedui42
📢 Join on Discord: discord.gg/jRytRyE
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Here's my ultimate entry/exit setup: the connection goes power source > switch > exit trigger plate > entry motion sensor > drawbridge, garage door, vault door etc or combo. To exit you step on a trigger plate. It's easy to trigger and unlike motion sensors it's also easy to avoid accidentally triggering while running around your base doing stuff. For getting back in though you want a wider coverage so a motion sensor is better and also has the no zombies (and enemies) option which is much more secure and unavailable on trigger plates. Set both timers to much more than the time needed to get in and out because as I mentioned at the start we have a master switch before everything so we can shut it all down in case of an emergency as we get back in.
Bonus tip: normally you cannot use relays between the exit triggers and entry triggers but you can use other trigger plates, cameras and also trip wires as relays, you just need to make sure these don't accidentally activate everything. I love electricity in this game :)
Yep that is exactly how I do it as well. Motion sensors inside work, but you might accidentally open up for the zombies :P
I have returned to this video multiple times over the last two years to help remind myself how to build these types of doors and I am forever grateful to you Vedui.
How to connect doors? I have huge problem with that. I cannot connect a wire to these...
2 years later and I'm still coming back to this video every now and then... ;)
Wow, that is actually much simpler than I'd imagined haha. Thanks for sharing this info, very helpful!
Hello Rustin! It is actually! Try it out :)
@@Vedui42found this video now because I couldn't figure it out lol. As an electrician, this kinda doesn't make any sense when it comes to electricity IRL, but in the other hand this is made really easy and simple for the game
Thanks @Vedui for the mini electrical tutorial. I am just getting into wiring my bridge base.
Welcome! It's a very useful trick!
This guy
0% nonsense
100% Tutorial
Thanks!
Thank you! I do talk a lot at times trying to explain or give the background, depends on the subject :D
Very informative and to the point! Thank you, sir!
Welcome and thank you!
This video saved me so much time and was explained so easily, holy crap. Thanks. My whole game just changed.
Thank you! Yes I found so many people had issues that I just had to make a video again to show!
Love these vids, I do a horde every night series and with your tutorials have been surviving on survivlist even with the slowed progression of Alpha19, keeping pumping out that education my man, thx so much
Well that's great Dezil! Horde every night is super hectic!
Great tip and very fortunate timing for me as I have both drawbridge and garage doors to wire up. Many thanks Vedui. 😄
Great! Try it out, trigger plates or motion sensors!
Thank you so much!! I've been racking my brain for days trying to set up a motion sensor garage door set up..
Glad I could help!
I'm just learning this electricity thing in the game now in this video is just what I was looking for, thank you
Hello Marcel! I'm glad you found it useful, it's something which isn't super well known! :)
Thanks, will be able to do my drive through garage properly now!
Just don't drive through the garage doors! Painful ;)
@@Vedui42 😆 no promises
Thank goodness. I was struggling trying to get both sensors to work. Makes sense.
You're very welcome Basher! Usually what I see happen is that people put a relay in between,but that breaks signal passthrough :)
Man when I do play 7d2d again (whenever they make this a near gold release version) I am for sure doing these tricks. Great video and thanks for the great tips.
Thank you Eric! For electricity, this is one of my favorite uses, to open drawbridges!
Thanks for the tutorial. I had gotten my Drawbridge to work but after a restart the server wiped all wiring and I couldn't get it to work again.
I think because I was using a power relay between the cameras, it was interrupting the circuit and not allowing the other camera to operate the door.
You're welcome! And yes, a relay in between makes it an AND gate as opposed to OR gate :)
@@Vedui42 Yes, exactly! It seems that the cameras will carry a signal through each other even if not activated by motion. But if you put something I between, then it requires activation to push that signal. I wired in a red light bulb to go off when the drawbridge activates as well. :D
Great help again. My weekend play will go much better now. Thanks
Welcome! It's a good use of the powered doors/drawbridges!
One thing you should have mentioned is ... between sensor1 and sensor2 there mustn't be anything like lights or relays or so, then it isn't working. So, after sensor1 you gotta connect sensor2 and then the door/gate/trap, otherwise it's not working.
Which is why I say sensor sensor door :)
@@Vedui42 No he's right, you should mention that specifically. In your basic setup a relay wasn't even a consideration so it never crossed my mind. This confused me til I saw this comment.
@@mark2220 Hi Mark. I also did not mention putting say a dart trap or a 4x4 vehicle in between also :) But it is accurate that there had been some people who were adding other things and breaking signal passthrough, so in the next video when covered this, I specifically included a mention of what relays do ... --> ruclips.net/video/4wzW_KvMo8w/видео.html :) So yes, it was a piece of information that although at the time I wasn't intending to include, ended up being useful to people to understand it more fully.
It's viable with switches too, if you don't want automated doors (since you don't actually control when the door is going to close, and cannot stand close to the door without unvoluntarily open it, I feel switches are better).
All you have to do is to put a switch on each side of the wall. Connect the generator to first switch, keep it ON, connect it to the second switch, and this switch to the door.
The trick with this system is that the door cannot be opened from the outside if you closed it from the inside, and vice versa
Yeah if you don't need to open from both sides, then a switch on the inside works fine :)
Was there an update that changed the mechanics mentioned in the video/this comment? I have tried both methods and neither work for me. It has been a huge source of frustration as I have tried a whole bunch of other orders of operation to no avail as well.
Thank you so much, was stuck for quite a while trying to figure this one out :P
Glad I could help!
Thank you man I forgot about that, motion sensor is the best in my opinion cause you can open things while in a vehicle
Hello CFF! Yes! A small interesting tidbit is that trigger plates USED to allow for triggering while you were in a vehicle ... but it was removed/changed in a point release (I think it was like 18.2 to 18.3) ... I remember because in my castle build back then, I JUST set it up to use a trigger plate on inside and a motion sensor outside, and then 1 day later the .3 update came out and it all broke :P So I had to rebuild with 2 motion sensors which is a bit annoying inside as just passing by the area would have everything open :D
Thank you, I have been trying to figure out how to use a powered vault door for my storage room.
Glad I could help! It's a bit tricky as the game doesn't explain it, but superbly useful!
This was really helpful, thanks! :)
You're very welcome Jimmy!
Liked and sub. Ty for not spending an hour on hour to do this
My pleasure Travis!
Very nice! I also believe you can use a relay for this as well. Hook both switches up to the relay and then hook the relay up to the door :). I will have to test it
Yes, as long as you do not put the relay in between the two triggers, as that turns it from OR to an AND :)
Vedui awesome thank you for all the nice videos. I have used your tricks many times to survive!
Great to hear! Always here to save, and kill survivors ;)
No, you can't. Because the relays only accepts 1 entry.
Very helpful thank you!
Glad it was helpful!
Great video! You make it look so easy! :) Thank you.
My pleasure :) It's easy once you do it a couple of times! :)
Thanks so much for this!!!
You're so welcome!
Based on my testing here is how pressure plates (pp) and motion sensors (ms) are working:
One pp/ms on a "network" works like a switch. That's it.
Two or more works differently. They can pass through information in the direction of the current. So if a pp/ms is connected to another pp/ms, than the one(s) that comes before can activate every pp/ms upstream. This is a one way information flow, so a pp/ms can not activate the ones that comes before it, every ms/pp only activates the ones that comes after.
Yeah mostly people run into issues by interrupting it by putting say a relay in between :)
Great video that gave me so many ideas!
Awesome! Thank you!
I cannot like this video enough
Thank you! It's so simple, and super useful! I love using it for doors/drawbridges or hatches!
This video helped tons, thank you
Glad it helped!
Signal pass-through helps a ton in many applications
Yes. It's a super useful concept :)
very cool my dude!
My pleasure! :)
thank you so much. much needed for today.
Happy to help!
Awesome video. Thanks for the help
Glad it helped!
I'm using the motion sensors to open my garage doors. For some reason, pressure plates didn't work when I drove a vehicle on them, only when I would step on them. I use another motion detector connected to a speaker to let me know when I have zombie visitors at my door from running my forges. My front door is two hatches side by side so I can safely kill them from my side with my steel ax
Hi Jerry. Yes. They changed trigger plates in ...a18.3 I believe. In a18.2 and earlier they would trigger for vehicles,then suddenly they changed them to require a player/zombie/mob ... which is annoying!
it was much simple than what i imagine damn thank you for the tutorial man
Welcome! It's simple, once you catch on the AND OR types and you can use this for a lot of fun things!
toatally did not know you could use signal pass thrugh with the motion detectors Thanks Vedui now i can fix that on my base was this something they changed in alpha 19 did not think you could do that in A18
You could in A18 and earlier too! :) I used it, for sure! :)
@@Vedui42 yeh i never actually tried it Vedui i just assumed you couldn't don't know why i assumed that i think it was when i tried linking multiple solar banks together so you could have more wattage in the game (which i think would be cool btw) it doesn't work like that so i just randomly assumed you couldn't.. my weird brain your the best at these things btw i have learned so much about 7 Days from you Thank You for all the time you invest in these things :)
So power generation is one input :) In effect, since you can have 6 solar panels (or generators) together, you are in effect linking multiple. Still the power output is pretty weak overall, and fuel drain fast (for generators) for what it provides :)
@@Vedui42 yeh i think The Fun Pimps should overhaul all the electrics so you can connect multiple solar banks together and have the wattage stack it would look cool on my house build too. also have you tried the POI light enabler mod i think that's cool you could make a video about that mod and other cool mods like the cctv and videoplayers mod just a thought:)
thank you so much great vide , had some trouble trying to work this out in A18
Absolutely! It's essentially the same! :)
Important to note that if you place a relay between the two trigger points (trigger plates, motion sensors, etc.), this does not work. Signal pass-through only works if the two triggering devices are connected directly in series (one to another, either direction). Anything connected in-between the two triggers will break the pass-through effect.
Hi Alex. Yes that is covered in the video :)
Ah thats great info, thanks man
Glad it was helpful!
i gotta say thats nice, but that does not work with switches right?
aaaaand its very vulnurable. since the motion sensors are EASY to destroy, and woops, now you cannot enter your base if it was attacked when you were outside (pvp).
You're right, the problem with switches is that they are not "buttons". So they go on, and then it won't close. Motion sensors is ok but you need to hide them so there's no spit/explosions for sure :) not always easy!
that really should be settable as parallel/serial, which is how real switches work
The way electricity works is a bit weird. It's not a switch on-off on an item, rather on whether electricity flows through the item. So I agree, it's a bit weird overall. Same with motion sensors, trigger plates. Normally those are triggering input, not the electricity itself :P
@@Vedui42 I'm an electronics tech, and I got confused and frustrated by the 7 days system. Haven't used it much because of that
I'm doing this, but with 4 relays between the two cameras because they're really far apart, but it doesn't work. The outside camera works, but the inside camera says it needs power. My generator bank has 6 engines and says there's 9w available so it should be getting enough power, but for whatever reason it's not. Any idea how to fix this?
You can not use relays, that breaks signal passthrough :) It has to be direct.
Thanks Boss
Welcome Jolly!
I thought this was how it worked, but I've just set up my drawbridge and it's only working off the second motion sensor. Basically it's power > motion sensor 1 > motion sensor 2 > bridge. Bridge doesn't work off either, unless I set motion sensor 1 to (always), set it off manually, then the door will only work when motion sensor 2 is triggered. What am I doing wrong? Does the game not like having relays in between or something?
EDIT: Yeah apparently it doesn't work with power relays in between. However, pressure plates take up 1W of power (same as relays) and 1 square (same as relays) so was able to hide all the wiring using those instead of relays.
Hello! Yes, if you put a relay anywhere in between, it'll stop signal passthrough. So if you have say generator - motion 1 - relay - motion 2 - door, it will not work :) try without?
@@Vedui42 Hey thanks - I've worked around that problem by using 1x1 pressure plates inside my walls instead of relays. They have the same 1W power consumption as relays, and allow both of my motion sensors to work on either side.
too bad you can't use relays. unless they made them that way. such an awesome idea. just set up the draw bridge that way. would be nice to set the detection circle smaller
You can use relays if you do it "after" and not in between. If you put in between they turn it from an "OR" to "AND" ... so you can use relays to force say 2 things to trigger for it to pass electricity.
I know this video is 4 years old but I’m hoping for a reply. How do I have multiple sensors active electric fence wire traps? I have 4 sensors but only 1 activates them while the other 3 doesn’t do a thing
Hello! Of course Nicholas! I think you need to review how you've connected it. I just tested to make sure, but using the exact same setup as for a door, I had no problems having 2 motion sensors act in passthrough mode to activate an electric fence. So passthrough works just fine with traps, and you might have some wrong wiring put in place ,or perhaps the config of the sensors is wrong (ie, not triggering on zombies etc). I'd check it through, put a powered door and make sure it's working, then simply add an electric fence and it should work .. generator --> motion 1 --> motion 2 --> fence 1 --> fence 2 ... worked for me ;)
I was just wondering how to do that. I'm planning a garage door with a motion sensor outside to get in on a bike and a button inside to leave (not open when I'm walking in my base).
Button ... I wish there was! We just have the switch, which is not ideal. You should try using a trigger plate, probably the best choice...though I've said for years, we need a push button.
@@Vedui42 I ended up scrapping the garage idea and doing it with the door on the outside of my base and a pressure plate in the doorway, that way the door only opens as I'm leaving. It's chained with a motion sensor outside so I can get in but zombies can't.
Tyvm, I tried so many things and somehow didnt figure this out :D
Welcome! The usual problem I hear is when people put a relay in between :D
Thanks :)
Welcome! It's very useful for a base entrance!
Hi, I know it's been a while since this video came out, but could you please tell me how to switch to block breaking mode so fast? I want to build a big building but breaking blocks for so long makes me feel frustrated. Please answer me. Subscribed to the channel and shared the video
Hello! :) I use the digger from creative menu (f1 --> cm --> close the console... then "u" to go creative pickmenu and search for digger, tick in dev blocks/items so it shows up :D
Not sure what I do wrong.. My garage dorrs are default open, and CLOSES when I enter the sensor area
Sounds like you've come across a bug. As garage doors (as all doors) should by default be closed, and only open when triggered. Or it could be something is triggering them to always stay open until you're in the area and somehow the sensors don't pick you up anyhow. But that sounds weird too.
How does the second sensor in the chain get power? When the first sensor isn't triggered, it doesn't feed power to the second sensor which means the second one doesn't work?
It is signal passthrough. So the game checks both sensors anyhow even if it looks like the 2nd is not powered.
@@Vedui42 thnak you for explaining! I know I'm a year late to your reply but I just wanted to say that your video has come in handy many times over the last two years. So thanks for that as well!
AUUUHHH. IT SEEMS SO SIMPLE NOW. MY PROBLEM WAS I DIDNT HAVE A PASS THRU TO ACSESS BOTH SIDES OF THE DOOR
Yes! It's easy to put a relay in between and break the passthrough! :)
So how would i have my hatches start out opened, then close behind me, then open back up. Ive tried like every connection possible. It just seems like you cant power something off once its already been triggered by something else. I just want automatic hatches that START opened, then close and then open again. Plz help :(
Yeah... sorry that's not a function the game provides, even though we've requested it :)
@@Vedui42 welp there goes 6 hours of my life 🤣
Sorry :D It's one of my huge frustrations with 7dtd. We got electricity in Alpha 16 and have been asking for more advanced functions, logic gates, inverters and such, and they keep saying no. Huge bummer.
Man this a lot to take in after coming from console 😆 can't wait to figure it all out
It is! But PC version and all the electricity is really awesome. :)
Is this can be applied to A18.4?
Yes, works exactly the same way :)
thank!
You're welcome!
The sensors have to be connected directly and not via any relay!
Yes correct :)
Im actually quite suprised this is not common 7d2d knowledge. I Know this says a19 but its been around since before. I justed messes around with stuff on a test map until i got this yo work XD
Yep! I showed it back in Alpha 16! But the question comes up ever so often! :) I saw it on reddit the other day and thought I might as well explain it properly for people :)
lol was 1 week late haha, i had to figured out trying many times but i could managed
Yeah! I've covered this before in other videos, but I thought it was time to make a single video for it :D
this is so much easier on 7 days than on minecraft. no need for any type of gates like an and/or
True! We do wish we had logic gates in 7dtd too tho!
Yeah but how do you do it with switches?
You can't :) If they had a push button that resets (much like a trigger plate) then it would work, but switches are on or off, and thus it does not work with them.
@@Vedui42 Well that really blows.
@@Vedui42 It works in my bathroom.
It should be known that this only works if the switch items are directly connected. it wont work if you have a wire relay between them
Yep! Anything in between breaks signal passthrough :)
how do i use 2 switches at 1 door ?
Not possible sadly. Switches as they are either ON or OFF, do not allow for signal passthrough the same way. I wish they had a push button (like minecraft) as that would be a good solution!
@@Vedui42 aaah ok ty for the answer :)
Those idiotic developers should take an example from RUST Electricity.
3rd comment -_-
:D 3rd place? Slipping! ;)
Nice video, but the music is annoying
Thanks :) Sometimes it's so quiet that I put on some music, to make it smoother. Not to everyones liking, though neither is it if there's no sounds.
You had multiple connections that weren't being utilized to illustrate the current point so it got way confusing thumbs down
Sorry to hear that! Thousand of people have found this guide super useful :)