How to get into the Video Games Industry and Stay Relevant

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  • Опубликовано: 8 мар 2016
  • CG Spectrum panel discussion from PAX AUS 2015.
    Featuring speakers:
    Brad Welch - Design Director, Halo 5: Guardians
    Greg Hird-Rutter - VFX Artist, For Honor
    Simon Warwick - Cinematic Character Animator, Batman Arkham Series
    Brandon Reimchen - Concept Artist, Disney Infinity 3: Marvel Battlegrounds
    Tony Reed - CEO of the Game Developers Association of Australia
    Garth Midgley - Managing Director, GOATI Entertainment
    www.cgspectrum.edu.au/
    Info @: www.cgspectrum.edu.au/contact
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Комментарии • 4

  • @Hayseman-zk3do
    @Hayseman-zk3do 3 года назад +1

    This had a ton of great information in it! Thank you for posting this!

  • @nerdslapper9361
    @nerdslapper9361 8 лет назад +1

    Thanks Mark, again :)

  • @ayy2193
    @ayy2193 6 лет назад +1

    Summary: We start out much less inhibited and process oriented, but with time we switch to be results focused and lose the flow. The key question is: What would you do if the result didn't matter so you can enjoy the process?
    Problem is I have no idea. Guess its just a case of trying stuff till you find something that you flow with.