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How to Play Warhammer 40k 10th Edition | Part 1 - Core Rules
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- Опубликовано: 15 авг 2024
- #Warhammer40k #tutorial #howtoplay
Big thanks to Vox Link for sponsoring this video: voxlink.app/pa...
More TacticalTortoise: linktr.ee/tact...
More in-depth rule breakdowns here: • Playlist
New Player tutorials here: • Warhammer 40k New Play...
Timestamps:
00:00 Intro
01:33 Core Concepts
06:37 Vox Link
07:50 Beginning a Game
09:17 Turn Structure
11:13 The Movement Phase
16:33 The Shooting Phase
30:34 The Charge Phase
33:02 The Fight Phase
41:53 End of A Turn
44:43 Outro
It’s insane that the only person actually _explaining how to play the game in general_ is like 40 results down.
I have the space marines codex, I need to know what _wounds_ *mean*, what an objective *is*, etc…
Thank you for making this video!
Being 40 results down for a 40k video is thematically appropriate tho ;)
I love this, exactly what I need as a newcomer trying to understand the nuances of the game (and not get tabled). Well done!
Glad to help!
40k has SO many rules. For me, I have to play more games to internalize this
Great video. I like to go back through rules during an edition to make sure i have the basics down. Cant wait for 11th ed
🤣🤣🤣
Hopefully they revert the god awful power level system
Great video indeed!
Thank you, I hope this series does well enough that it makes sense for you to keep making it. I told you I'd pay for a membership for this kind of stuff and here it is, I just subscribed.
Thanks so much! ❤️
It was a great video for ppl like me who are just getting into the game. There were only two questions I had. 1) How are models in a unit selected to 'die'? Is it the attacker or defender that chooses which models go and which stay? And 2) How do you keep track of which units are wounded?
I love the way you explain these, showing the models in TTS helps a lot
Glad you like them!
thnx a bunch for these vids Trev, i go back to them pretty regularly as a new player
Wounds not spilling over other models is rough. I feel like a las cannon should simulate penetrating the target and hitting additional models. (I havnt played since 7th)
I always find it interesting that its literally impossible to explain gw rules without losing mostly everyone
It makes sense to me because i already know, but i doubt most people who havnt played would make it 5min into this vid without being confused
And its not because the way trevy is saying it is confusing. No matter how well you explain it, that is always the outcome
The rules lose people because they are over complex and over written. Its not that they dont work, its that they need extra effort to make them work and the game is very demanding of mental load. Its simply offputting because, as the use of tabletop simulator shows, this is more like a system that should be run in the background on a computer while the players make the movement decisions and roll the dice, rather than a system thats going to create a fun memorable game, that wasnt hours and hours of pointlessly remembering numbers when a simpler system would never have asked you to.
@@johnwhite9461 A big part of the problem is that they write like a textbook, not an instruction manual, so it's hard and convoluted to follow because it's written in this superfluous language. Also, they tend to word things in a strange way that leaves a lot of tactical nuance unsaid but something that people just "know"
@@Nobleshield earlier editions were written with the aim of helping you actually understand the rules in plain language, not this tournament legalesse the rules are written in now. We used to get FAQ's, but go back and look at the old 3rd/4th edition FAQ's. Very little of it was actually explaining rules more because it genuinely wasnt clear in the rule book. Mostly, it was confirming the obvious way the rules read was the right one and players were getting all bent out of shape trying to see the opposite of what was intened, and needed an FAQ to spell it out for them and make them drop it, or FAQ's were expanding the game with new rules for making your own vehicles or new ways to play, rules for the community to PLAYTEST, stuff like that.
Taking the swing at the real hard content. Didnt have to, but did it anyway
love your channel - looking forward to pt 2 😁
Appreciate your time and effort into putting this video together. This is BY FAR the most coherent/non rambling "how to" video i have seen. Trust me i;ve been through a ton. I would definitely suggest this particular video to someone who is just starting out. Well done, brother. REPENT, FOR TOMORROW, YOU DIE.
Cheers! Glad you found it helpful :)
Best explanation I've seen!!
Was really helpful thanks a lot !
Absolutely fantastic tutorial
Cheers :)
I believe the rule is whoever wins the roll is the attacker. You don't have a choice. Same for who goes first once the game begins. You don't get a choice.
Dude I was just going to ask about this in your Twitch chat last night. Thanks a ton.
You were going to ask to explain the entire core rules in twitch chat while he was playing a game?
@@Wes-xk6hl I was going to ask if he was going to do a video on this following topic. That and if you were actually watching he was not playing he was covering a game. So yah I was going to ask him....dick.
some of the initial steps seem to be glossed over. When and how is the mission selected? the deployment zones didn't just magically determine themselves. There are other similar gloss-overs. If this is for beginners, it should cover these
You deserve a lot more subs and views!!
Still cant find a videp showing how to actually set up a mission board even before terrain or anything else
Where do I put objective markers
The mission cards tell you where they go - it'll all be in my video on missions
I feel like models out of cover should have to be allocated wounds first. Why would the attacker shoot at the guys in cover first 🤷🏻
This is great!
Yup!
Where you said about rolling to see who is attacking and defending. Who ever wins that roll automatically is attacking you don’t get to pick.
In Leviathan games the winner of the first rolloff chooses; the first player is automatically the winner of the second rolloff however.
Page 57 in the core rules says:
“Players roll off and the winner is the Attacker”.
That makes it sound like you can’t choose. And then page 59 of the rules says,
“Players then alternate deploying their units, one at a time, starting with the Attacker” but your video says the defender deploys first. I’m confused, am I missing something?
Thank you so much for the great content!
@orodriguez0429 the Leviathan Games rules differ from core rules for missions outside Open War. You can find them in the Leviathan card set.
Are you using a workshop mod in TTS?
I recently pick up a couple box's of space marines and am.not sure what books I need I have the codex for space marines. Any tips on what I need to get started
what Map is this on tabletop?
For whatever reason the terrain/ruin rules constantly confuse me and I'm not sure why. Every time I see the rules it feels like GW overcomplicated it while at the same time making it so everyone only wants to use ruins.
I started with admech 😐it hurts
Question:
it says a unit have to be completely inside a ruin for it to ignore its blocking.
but when shooting you do it per model.
so if a unit is not completely inside a ruin but some models are, can the single models inside the ruin shoot as the whole unit is inside ??
Any model touching the footprint of a ruin allows LOS to be drawn to it (assuming TLOS can be drawn ofc).
What happens in movement if a leader has more movement than the unit itself ie. typhus and pox walkers?
Each individual model moves up to its own M characteristic - they just must maintain coherency
So models and weapons shots in a unit can be split between different targets, but can a weapon split its shots between different targets. Like a rifle has 4 attacks, can I split those 4 shots to different targets?
Nope; all attacks from a ranged weapon have to be directed at the same target.
Melee attacks can be split amongst enemies in engagement range however
Awesome thanks, just found your channel today, love the content!@@TacticalTortoise
What happens to the Captain's melee if the tactical marines kill the models whose bases he was touching? Does he still get to fight?
Charging models can be selected to fight even if they have no enemies in engagement range
Hi quick queston about the fight phase. If I have been charged and I decide to pull away the front models to take my unit out of engangement range, could I not pile in when I fight back? This would be to stop my sqad needing to fallback next turn. My other question is if I do this can the oppoent consolidate into me anyway? which would defeat the point...Thoughts would be appreciated
If your unit remains within 4" of the enemy after they've attacked they'd be able to consolidate into you.
If they don't and your unit isn't within 1", it won't be able to be selected to fight since you didn't charge that turn.
Thanks for this, make sense!
With pile in do you have to if you can??
@@JWTurner1997no.
I have a cognitive disability and trying to learn this game is so frustrating :,(. I have three units of world eaters (jakhals, berzerkers, and kharn) and really want to play but just blank out and can never grasp it. Any tips?
Understandable; come hang out in the discord if you have any questions! We also have faction-specific channels for tactics n' such :)
discord (dot) com/invite/rBhVKrt
nice
So nice
"...Best edition released so far." 👀👀👀
Yeah I lol'd at that.
10th is great. No other edition has got me to play more Age of Sigmar
@@connorclifford having played off and on for 25 years It has good parts but I think they stripped away all of the flavor to make it more bland and generic for competitive players
Trust me. Competitive players don't want this. While detachments and stratagems being more broad was less limiting the reduction in rules and invalidating points for weapons and having to full reinforce a unit just feels like a dumbed down game. Also rules like towering, devastating, anti, and lethal feel out of place. Rules that invalidate other rules are risky even when done well.
@@Nobleshield this is arguably the worst edition for competitive play
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15 minutes just to explain the shooting phase. cripes. Not a criticism of the presenter, he did his best! Just seems massively overcomplicated.
Believe it or not this is the simplest it’s ever been, though it’s not too hard once you understand how it all works together
Finally, somebody that knows 40k that isnt british
Nvm. You said "forty thousand" and not "for-E KAY."
Garbage.
FIRST
Seriously
I'm so proud 😉
At 4:10 you say you need to measure each unit separately but in the rules it specifically states if one model in a unit can see you all of them can, meaning you dont worry about meaauring per model, you just measure the closest 2 models and then all the weapons hit as long as the distance between the 2 does not exceed the max distance of any weapon in the unit. How do i know this? Ive been to two official tournaments at the official warhammer store both of which went by this rule
Unfortilunately Warhammer stores aren't a great source for rules knowledge; the rules are extremely clear that range and LOS for attacks are measured from each model in a unit individually, and for each one enemy must be in both LOS and range.
I think that's an old misconception from 7th edition.