I remember someone at locals asking people what they wanted to play so he could make a list specifically designed to counter them. I asked if he wanted to face my orks list, he brought a good 2000 points of anti-infantry units and I arrived with a lovely 2000 points of Death Guard to give him a little taste of karma :)
This would bug the hell out of me. I have a small group i've got going at my place with my bros, myself, and a friend. And luckily we can all trust eachother to not be jerks. We're a bit iffy on going to the gamestore about 40 miles away cause of this, though.
If anybody has multiple armies to the point that they can run counter lists that well just feel bad for them. They're addicted, they're sick. They've likely spent more than $3, 000 on plastic, that's worth $200 by weight
Had a teenager pick up and walk off with my Imperial Knight while we were in the middle of a game. I had stepped away to assist a younger kid with a Guard question and came back to a kid off by his parents showing them my Knight. Our GW manager stepped in though and corrected them. Probably for the best. I was pissed.
The note about magnetized models reminded me of a hilarious indecent with my Khorne Daemonkin a few years ago. I was running 3 maulerfiends, and they are fully magnetized for all Maulerfiend/Forgefiend option. When one dies, I can push down on the top carapace and the legs pop out of their sockets so the model lays down on its base, but if you push at just the right angle, it basically explodes the legs, tendrals and head off in different directions, but no actual harm is done. After a game where I'd done the "death" pose on one earlier, then popped it back upright when cleaning up, someone from another table came over to look at it, and reached down and pushed on it at that "just right" angle. The panicked expression on his face was priceless.🤣 Sadly, it was his last week in town before moving away, or I'd have made a little "Don't smash me bro!" sign to hang around the Maulerfiend's neck for the next time we were playing.
I had a similar effect with my captains. Their jumppacks were magnetised - strong enough to hold the model but if you picked them up too quick they'd get an inch above the table and then give way. Both their arms were magnetised as well. Several times an opponent would pick up the model too quickly, it'd lift up about an inch, hit the table, and disintegrate. The horror on their face as they stood their holding just a jump pack was hilarious.
Pleased to say that my main 40k buddy is extremely honourable. We started playing together as kids in 2nd and 3rd ed and got back into the hobby together in 8th. We disclose obvious gotchas before they happen and discuss whether we think models are in or out of line of sight as we deploy/move them. The game is much more fun when it is played on a civilised and open way.
I’m horrible new to playing 40k, and I finally got to field my knights in a 2000 pt game. This was right when the csm codex game out and the guy who offered to play me brought a meta chasing list with abadon. He slaughtered every single one of my models one by one, while my dice rolls would cheer him on. Another guy watching confronted him and asked why he brought such a curb stomping list against the new guy, and his answer? “It was fun for me”. Wasn’t fun for me I’ll tell you what
I've felt that. Specially the feeling of finally finishing your army, feeling proud and then watch the other player just play alone while you see your hard worked moddels banish off the table.
I have a friend who's new and we decided to do a game 600 Points of Death Guard (Me) vs 600 Points of Necrons (My friend borrowing my Necrons) and the whole time he would bitch and moan about how unfair Death Guard are (Just their Durability alone was annoying him, and I was just using stuff that gave Durability because Necrons (Especially how I built mine) have Long Range, Damage, and AP which could chew through Death Guard without much effort). What he didn't realize was every death I took, that was literally almost 3 of his soldiers avenged (A Blightlord Terminator is 42 points where Immortals are only 16 Points, and Deathmarks are 15 points). At the end of the game I just put all my models away and just told him "Finish building your Chaos Marines then we'll do Death Guard vs Chaos" and he tried pulling the "No, Necrons Vs Chaos Marines". I just smiled and said "Just because you lost with Necrons against Death Guard doesn't mean Necrons aren't a good army, you just gotta learn how to better use them"
I would add one more to the list. Not reminding an opponent to do something they clearly set up to do. An example from one of my games: My opponent moved his Vanguard Vets to charge my badly positioned Farseer, but that unit was now behind a wall. Then, after he was done with his shooting phase declared that his turn was over. I kindly reminded him that he has a unit he forgot about behind that wall, eyeing my Farseer.
Definitely! I'm even happy to "go back" quite far if no further decisions have been made based on (or even then if those decisions are easy to reverse and no dice have been rolled). This is often the case with deepstrikes or charges or whatever. I go to start my turn and realise "hang on, this unit's still alive, weren't you going to charge and kill them?" "Oh shit, yeah just do it now, it's all cool".
I've been on the receiving end of that move. Not cool. I made it a point when going to larger events to shower, shave, wear deodorant and clean clothes, changing those as needed, and tried to set a good example... then get to the event and can't even enter some rooms for the stench.
@@markdorn8873 I went to a couple of Fantasy GT's in Seattle back in the early 2000's. Aside from the rampant cheating by the top tables (weighted dice) the biggest "that guy" move was actually by a gal. She dressed like a cheap hooker and would pout and try to talk her opponents into letting her basically cheat if she was losing, while shaking her boobs across the table... When a guy finally didn't take her shit and destroyed her, she withdrew from the tournament.
There was a guy who smelled so bad at a game store I went to He actually made it an in-house rule that anyone coming into the store had to be clean before they walked in the door. I think the sign had something cute and snarky like you can worship nergal in the comfort of your own home but not in this store
@@brandonspivey5282 I bring a new stick of deodorant to matches just for this reason. If the person stinks I tell them to put it on or I won't play the match. I refuse to have my nostrils beaten down for a few hours because someone can't figure out how hygiene works.
When I first started I was blown away repeatedly. I started asking my buddy to show me the rolls and declare what they were for (mainly because I was new and was learning and connecting things, but secondly because he miraculously rolled wonders) and unironically our games quickly became much more even form then on out. I could tell by his frustration that I had in a way called out his cheating but fortunately I was able to skate by without straight out pointing a finger at him. Dont cheat ever. Not fun for opponent. Not fun for yourself. If you want to cheat just dont play.
I have a friend like that but as he had played the game for far longer he had quite a few armies and would often only use certain armies against my one (which surprise, was often a heavy counter without being too obnoxious) both in fantasy and 40k. So I started to get models in secret and insist on using terrain (he loves using dwarf gunlines). Miraculously, I started to blow him away as I got more tricksy with my lists and diversifying. He does that in MtG too. His probing into what new things I got I realized weren’t just friendly hype and enthused hobbying but for more meta reasons which is disappointing to say the least. Now I throw him curveballs (“oh, forgot to mention I got xyz,” “changed my mind before I left the house/drive over,” “I haven’t run necrons in aaaaaaaages”)
Yhea we have a friend like that in our gaming group and since he has had a reputation for rolling a bit too well in other games like d&d, we decided early on that when we play 40k, any roll that is not in the dice tray doesn't count lol
Yeah, 40k rules as written very much needs you to be very declarative in your dice rolls. If your opponent doesnt say what they were rolling for before they see the result, you're un your right to ask for a re-roll. If you want to get really picky, you're even technically supposed to roll re-rollable dice one by one so you dont have an unfair amount of info, but people will normally let you fudge that one if you're in the double digits in dice.
I had a dude when I was first learning how to play who was just blatantly cheating (giving his librarians a storm shield or exaggerating what certain units did) and then when I’d miss read a rule or get engagement range wrong (on like my second ever game) he’d get angry and accuse me of cheating. Thankfully I had a guy who came over and played space marines and chaos who helped me out and called him out on it. I never saw that dude again
I think something very important to also point out is that some players are very new to the game and or hobby, so be forgiving and teaching to newer players and teach them in a kind way aka not condescending. Stands out to me as only recently having gotten into the game
I show/tell my opponents the the best way to beat my army if they are new to the game. I prefer to give my opponent sound tactical advice (if they want it) so we both have a fun game.
@@jimmysmith2249 This, it's also a pretty good way to teach yourself I suppose. The best way to learn your army is try to devise how you would butcher it, and switching sides briefly to try to figure that out is a great way to go about it. Admittedly, I wouldn't go too far if I knew the other player wasn't a complete noob, but the occasional tactical jab isn't the worst thing (though read your opponent, some really don't like you doing this).
Playing appropriate to the situation generally. Going hard on those who can take it and maybe doing stuff that you wouldn't do if you know they aren't all that experienced or having a very bad time. Example I remember was with my guard against space wolves. He was fairly new and had a pretty naff list but seemed to enjoy playing it. Had Grimnar, 6 blade guard, 6 eradicators, 5 wolf guard terminators and 7 wolfen. The termies and wolfen came in from reserve and failed their charges and he definitely unimpressed given he failed 2 9" charges rerolling both of them. So, in a friendly and fun move, I charged both of them with a squad of guardsmen each. Lost me the game though his army atleast got to do something. In the end he was actually encouraging me to table him. Led to the last roll being my company Commander punching out Logan with a power fist
@@jimmysmith2249 Exactly how I do it. Rather than going for "gotcha's" I'll say "You can deepstrike here, however I have x stratagem that will let me shoot you, so you might not want to do that." Basically helping their way through the game and making sure there's no nasty surprises I accidentally unleash on em.
A decade ago (5th edition era) I used to run a wargames club at a toy shop (which later closed). Most of the people were kids in the 14-16 age group, but there was an adult who went and consistantly performed a combination of List Tailoring and Proxying... ...and usually based on the latest Tournament winning army list he'd found on the internet! One time he turned up with the newly released Blood Angels codex with a green army of non-chapter Space Marines (if they were painted at all). In that codex, you could take 6 Dreadnoughts, and even a 7th if you took the Librarian or Chaplain Dreadnought as the HQ choise. He used coke cans for Dreadnought Drop Pods and dropped them in trhe second turn right in front of the kid's deployment zone... knowing full well that (at the time) Imperial Guard lasguns couldn't penetrate a Dreadnoughts armour!! It was totally unfair too, because he knew that not only would most of his opponents weapons be useless against 6 Dreadnoughts... but that kids generally don't have enough pocket money to counter someone pulling a massively armoured army list! I got revenge for the kid though... because after seeing what he'd done, I challenged him for a game the following weekend using my Imperial Guard. He turned up with a 6x Dreadnought army list with the expectation of me turning up with a bunch of tanks. I turned up with a 108 trooper army with NO tanks at all... but TWELVE Heavy Weapon Teams, and every squad had a (proxied, because he liked proxying) Melta-gun!!! By the end of turn 2, every Dreadnought had been destroyed... and in turn 3, everything else had been too!! After that game, I told him that he had to bring balanced army lists because it wasn't fair on the kids to bring something they had no possible means to combat against. It changed his behaviour for the better, and the kids liked playing with him after that, where they'd dreaded it previously.
Thats the kind of story I like. He changed his behaviour (with 'encouragement') for the better, everyone had a good time as a result. Mind boggling stuff.
@@yannickgrignon2473 That's why I own three Drop Pods, which covers pretty much any deep strike needs I'll ever need.... though I could do with a single Dreadnought Drop Pod!
Here’s one that I didn’t realize I fell victim to until I told my more experienced friend about those games: When a more experienced player “helps” you set up the field only for it to be skewed toward their side. For example, I played against someone using admech in my fifth ever game and I didn’t realize the board was set up to give his skitarii line of sight on my whole army turn one. Since I play sisters, I couldn’t reach him but he had no issues reaching me.
had a similar experience in a fairly informal league, many years ago. Guy goes "hey - do you mind playing on the short side of the [4x8] table" "erm... ok?". "BTW, with the terrain we have, you mind putting all this in the middle, not in the deployment zones" - "erm...what? no cover in the deployment" "hm, okay - no, you can have it". Little did I know that he was aware I used a lot of infiltrating troops and he wanted a clear area around so he would be out of their range - and most egregiously, all his squads hand long-range weapons so everything with the typical 24 in range would have nothing to shoot at for a few turns. Lots of lascannons, terminators with heavy weapons, etc. Fricking miserable game. Single most boring and rule-lawyer game I had. I never played the game again in WH40k. I did have the opportunity to play him in card games but he had zero leeway with anything after that experience.
This might honestly just come down to a difference in opinion. How much terrain and how many/big firing lanes you want on a table is highly individual. So sure it sucks being the short-range/melee guy on an open table, bit it's just as bad if you play a dense table as tau or admech. Feels kind of pointless bringing a bunch of 36+ in guns if you can't fire at the khorne berzerker until they are in charging range because the table is full of crap. And that's not when mentioning playing knights and barley being able to move because your bases are to big. ^^ Not sure this is what happened to you, but it might be.
@@marcuskarlsson8535 Yeah, this tension always exists when a shooty army owner and a melee army owner take turns placing terrain. I think one solution could be to have some “standard” board layouts that GW has play tested for balance.
I heard a story from some guys at the local warhammer store, some kid had been playing in a game and getting unusually high dice rolls, and when his mom came to pick him up, she asked "Oh is that why you were microwaving your dice?" right in front of everybody
@@ericzion9590 I heard it heats up the interior of the dice which then settles at the bottom while cooling, so you microwave them with the 6s facing up. I'm sceptical about it actually working.
We had a dude in my old games store, where we could also play games, that constantly did the "soft" cheating in that he moved the tape measure along so that he gained an inch or two extra. It got so bad that noone wanted to play with him, and he was eventually barred from the store for cheating in games.
how about accidentally doing it, sometimes it's hard to mark exact inch so you can miss abit like 0.25 inch or so? I got told this sometimes and sometimes when reameasured I'm right
@@anneliseolsen6896 the problem I have with it, even when it is accidental, is when it's done because the player is too lazy to measure properly and just shifts their models to vaguely where they should be. 80% of the time it doesn't matter too much, but if they gain an extra half inch of movement that shortens a charge or gets them on an objective, it doesn't feel good.
We had a guy like that but he would cheat on his list and specifically went after noobs. He started to have ‘watchers’ that would babysit a game and while they would small talk and give some lowkey pointers they were mainly there to covertly ‘correct accidents.’ Guy eventually stopped going as the new players learned to stay away from him and he wouldn’t do too well against the vets
I still remember my very first game of Warhammer I was playing Custodes and had finished painting my models and I was very proud of my paint jobs and the person I was playing against picked up one of my models and said that my paint job was "utterly disgusting and I had ruined a perfectly good model“ long story short he is still banned from my 4 local GW stores and my local tabletop clubs.
That dude was overreacting. Even the most beginner looking paintjobs on custodes look good. You can just spray them with retributor gold, pick out weapons with black, cloths with red, and then cover it in a wash and.... you have pretty solid looking dudes. Obviously not like "wowe" level but they'll look good. Custodes are great for beginner painters, even if you go a non-traditional route. A wash can cover up most mistakes since there's so many details and recesses for them to settle into.
@@uncle_pappy_sam9983 He treated everyone the same, even the staff. This is what got him banned he was playing a game at the store against someone who used to be friends with him he was the only one but he is friends with everyone he is an amazing guy he has Aspergers but is an encyclopedia of Ultramarine lore and general Space Marine lore and has read all the Horus heresy books and can quote any page from the books verbatim and he brought a Warlord titan because they planned a 10k Apocalypse game in-store the managers said they could I think the game was Tyranids vs Ultramarines the person playing nids was the person who got banned and the person who was playing UM being his friend so I’ll call them Nids and UM. From what I heard UM was obliterating Nids in one turn UM killed two Bio titans and his swarm lord and a bunch of other units because of good roles this angered Nids because he was rolling badly the staff said it was one of those days but Nids said he was using loaded dice but they were using the same dice the next turn UM killed another bio titan which sent Nids over the edge and he grabbed the Warlord titan and smashed it on the floor then grabbed his chair and threw it at the table breaking most of the models this caused UM to breakdown crying which angered one of the staff members who saw this happen he ran over and pinned Nids to the wall and was shouting in his face then Nids said he deserves it anyway because his autistic and no one actually likes him this pissed off the staff member who then shouted at Nids until he started to cry then another member of staff who was coming back from his break seen what was happening intervened gave Nids a life ban phoned up the local stores in the area and said to ban him as well and sent a photo over from security footage and they gave UM a 99% discount because for some reason they couldn’t give a 100% discount for his army but the staff member that pinned nids against the wall payed the rest of it for him the only thing they couldn’t do is give him a discount for forge world so he couldn’t buy a Warlord Titan but luckily enough only one of the arms was broken but he managed to fix it so you can’t really tell unless you inspect it but the store put up a secret donation pot to buy him a new Warlord titan that was professionally painted buy siege studios which he got on his birthday last week. So long story short, don’t be a C*NT when playing Warhammer or in life generally and at the end of the day we only play with plastic figures. It’s not going to change your life if you win or lose. Just have fun.
Because 40k has so many layers of rules, and because I play a very decision intensive army (thousand sons), I walk my opponent through most of my decisions like “my intent is to do X so that I can Y” or “I have these strats”. And I almost always have the cabal points page open in the codex when using them to explain how much they cost and how I’m using them so it’s not a “wait what” moment
This sounds almost exactly like me, I'm always using warp sight along with pact from beyond in tandem with the increasing warp charge value of smite, so when Ahriman casts a super smite from around a corner without even rolling to manifest and my opponent is like "Wait what?" and I need to explain basically the entire codex to them lol
This is something I really like about 40k actually, like when you're playing chess you never take a 5 minute timeout to tell your opponent how you're going to surprise and ambush them, but 40k is much less of that hyper competitive type of game and much more of a type of game you'd play while having a casual conversation. I think having an average of 4 rulebooks per match really helps reinforce that
@@arbiters487 yeah, but even though chess is super-complex in interactions and possibilities, the rules are very simple and consistent. You really need a full tutorial on every faction to be proficient at WH40k - and have it refreshed every balance update (I used to be a national-level chess player with way more aspirations than capacity).
@@jamesscarano7843 I don’t think cabal points is the straw that breaks it to be honest. It works for me because I just set out some d6 indicating how many I have, so it’s fully viewable to both parties what I generated, and as I walk through expenditure we can both easily track it. And since it’s use it or lose it, they just get picked up end of psychic phase. No confusion, full transparency.
I fear becoming "that guys" so I actively do the opposite of some of these things. I cheer on my opponent during their dice rolls, I try to make sure I have quick references on hand to save time and I bring extra deodorant. Just because I am a sweaty nerd, doesn't mean I should smell like one.
I put my dice tray in plain view halfway across the table (usually in some clear area of the battlefield) and tell my opponent at the beginning that I'll reroll anything that bounces out.
One house rule I learned from some local Flames of War guys was "declared intent". With the weirdness is terrain and model sculpts and rules and so on, when we take game actions we declare what the purpose is within reason is the confounding factors. Like if you move a model and measure it out so it's at specific ranges from a few other things. But later after a few bumps of the board and measuring tools, say the items have shifted, then whatever the last declared intent is the true state. We've used that house rule in several games systems and it always helps.
Yeah we often do the same at our hobby shop, if we put down a unit 9” from another unit we don’t bother “re measuring” for shooting and charging against that second unit (unless one of those units took a casualty from the shortest line between them) because we KNOW it’s a 9”, charge, regardless of bumped tables or stray dice strikes or whatnot.
I've had one and two get combined. He messed up too, so when he started his turn and smugly went "Alright! Now that my necrons are out of engagement range--" I looked him dead in the eyes and said "Nope." He had failed to cheat his minis away the full inch.
My horror story happened a few years ago when I was getting into warhammer: I was playing a 1000 points game using knights, and there was this one model, a knight-valiant. I had spent over 200 hours painting it to a heavy metal standard using tutorial. So, i was completely destroying this other guy: he had neglected to read all the abilities for his space wolves so by turn 4 he hadnt used any command points (he was also new). On turn 5, i basically got a load of mortal wounds on him, and destroy half his army in one swoop. He picked up my knight valiant and stomped on it. The place i was playing in, a local games workshop instantly banned him until he bought me a new one AND an extra £60 for the paintjob
@@sherrix6881 Don't know why people have such a hard time believing this stuff. Awful people exist and some of them play warhammer, realize it. And relatively few people will even see the comment so it's not like he's doing it for clout.
I was at a tournament yesterday where I was playing tau against Eldar. Everything was going smoothly on his turn 1 but when my turn rolled around he spent 15minutes arguing how markerlights work and questioning every stratagem I used. Through all his questioning only 2 turns were played between us I've the course on about 3hrs. This was a 1000 pt game btw and meant that we had a draw even though we figured I would've won. I then versed a super chill death guard player next round so it wasn't all bad.
I would have added, 'accusing your opponent of cheating when they haven't'. Being accused of something even relatively minor (that you didn't do), such as rolling the wrong number of dice AFTER you've already picked them up and there's no way to prove it either way, is the worst feeling in the world. Given how small Warhammer communities often are, it's just straight up character assassination and it's the only form of bad behavior that can have lasting consequences.
one guy absolutely refused to believe that my tau commander could have both an onager gauntled and a thermoneutronic projector and get attacks with both (projector special rule). Pointed it written as is in the codex, even the TO agreed with me, dude would not back down
That happened in my LGS current escalation league. The guy waited a couple days after his match, openly (and wrongly) accused another player of cheating in the LGS discord channel, and demanded a rematch. Thankfully, the guy apologized after the accused provided a link and screenshots to the rules in question.
"It's the only form of bad behavior that can have lasting consequences." Even if we're just talking about the sort of 'bad behavior' that's covered in this video, your statement is really lacking credulity. Are you speaking from experience? Do you get accused of cheating on a regular basis?
So I found the miasma of pestilence very personal as I was playing against a friend with a death guard army on april fools. he decided to give them a pre-game spray of fart spray, it eventually stank up the room so much that we ended early
I remember being told I was being a "That Guy" and I sat for a long time wondering why. I was playing a all kroot army at the time. I went and talked to a couple people at the games store I was frequenting and I asked them about it, turns out, he was that guy. He just didn't like losing.
You forgot one "That Guy" move: Accusing others of all of these things baselessly. He is losing? You must be cheating. Using a stratagem for the fourth time that game? Such a gotcha! You rolled slightly above average? Let's check to see if you are using weighted dice. You display any sign of happiness or satisfaction because you won? You are a sore winner. Note that I am specifically talking about cases where you specifically are innocent of these behaviours.
I always will remember that a former friend used to be such a sore loser back in 4th that he used to move my Monolith to be out of range of his strong stuff saying "I measured wrong" when the model moved 6 inches, and I would measure very carefully on all of my moves. He also would have a fit if my guys couldn't stand up on some sort of uneven terrain - despite showing him the rule in the rulebook about wobbly model syndrome. Needless to say our group stopped inviting him after a few games of this, and to this day we still always talk about the "hedge rule" whenever someone makes a petty complaint
Not a personal story but one from a friend, he got into 40k because his friend invited him, friend told him to buy the ork patrol ‘because Orks are fun!’ Turns out his friend just bought a plague burst and just wanted to use it to steamroll him for three games straight. Friend decided to switch to tau, bought a surge (and a whole army for tau) and killed the burst in his first turn in the name of vengeance.
This gives me mixed feelings. On one hand good on the dude for coming back and enacting vengeance. On the other hand Orks are my #1 so hearing he convinced someone to get them for an easy steamroll is disheartening. *sigh*
I've never understood the sore winner or loser thing, the whole game plays out a narrative. I love when something crazy happens, even if it happens to me and playing it up to my opponent "oh man those Kroot just butchered my marines - what a badass ambush those guys must be Kroot special forces or something"
As a Necrons player, I always enjoy having to trigger the Phase Out special rule when we're simulating "Fog of War" by moving "hidden units" when the opponent isn't watching. Obviously requires a lot of trust, but it's always amusing to me to see how the enemy tries to figure out what's going on when they've already won if they aren't keeping super track of points destroyed/don't know the special rule lol
Well, many people don't care about the narrative at all, they're just playing a game to win. Many people, across *all* types of games (not just wargames), have been conditioned to think that winning is the fun part, not the playing itself.
This 100 percent! When my guard lose (Catachans) I write it up as a heroic last stand thats saved lives somewhere else on the planet. Theres no shame in losing, as long as everyone has fun
Exactly right. I used to play narrative style games constantly, but stopped playing because one dude was win hunting with near meta lists. Narrative style matches are the best, hands down. I remember the end of one match was my lone Terminator hunting down my friends last remaining mortar squad through rubble. I lost the game, sure, but that Terminator did get those mortars.
Well... when you spend several hours playing and nearly all of your roles are at 3 or lower there isnt much of a narrative to spin. At some point you just have to question if you annoyed Fortuna or some other deity...
Once I was playing a game with a friend and a guy that was watching started talking about his ork army and suddenly in the middle of our game the guy slammed his army box in de middle of the table and started pulling out minis, we stayed for a good half an hour before he let us continue playing and when he took out the army box we realised he had crushed 2 of my pteraxii
one of my biggest pet peeves is when im losing really badly to the point of basically just watching my opponent play is that when i do get to roll dice against something, they just remove the minis and move on because "it wasnt worth the time they were gonna be wiped no matter what" really makes the game a true one player experience, i could have lent you my minis and stayed home
I had a friend who wanted to do DG vs Necrons, using both of my armies I said sure, he picked up my Necrons and I took my DG and we battled at my local store... I almost don't want to play with him at the store because he couldn't be bothered to look through their Codex and Equip them with what he felt would be effective and fun to use (His excuse, he doesn't like to read books) so I just equipped a Durability WL Trait to my Captain and we started. He shot down my drone first turn (115 Points GONE) but then would bitch whenever I killed any of his stuff, even if he managed to reanimate half of what I killed, he'd bitch about how much stronger my DG are and how he can't kill them (I tried telling him that maybe he should've looked in the Codex and saw there was a Dynasty for the way my Necrons are built where they get lots of buffs when shooting, like +1 AP at Half Range and wound rolls of 6 giving another +1 to AP). When we finished the game (He charged my Captain, only landed 2 wounds and my captain clapped back and beat the hell out of his Captain, killing him and ending the game) he sits there and starts accusing me of cheating and playing unfairly. I just told him "Hey, I gave you the chance to pick my Death Guard and I would've given you a list that would've been fun and durable to play with, but you just said to pick whatever so I took my pick and you can't complain"
@Chris Kay There's a lot of things wrong with this friend that I try to play with and honestly don't want to play with anymore part of it is that he doesn't pay attention to what is actually going on and is always on his phone or otherwise, Not only that but me and three other people have tried to teach him the game but it seems like everything is just going in one ear and out the other
if I could add one, it would be not to noob hunt. There was this guy who hung out at my local GW, he would seem welcoming and invite the new players for a game, and then smash them into dust with his forgeworld knights. He got a kick out of crushing new players who didn't know all the rules, and coming off like some kind of gaming god. experienced players didn't want to play him, and he would maintain to the new guys that its because they don't want to lose to him. Super "that guy" material....
What I learned, from my own "beginner experience" and also whenever a new player joins the store or our casual group, explaining what you do in a detailed way so that they can follow it. Offering to read the listrules if needed. Helping them out if they forget something or aren't sure with anything. This hobby is all about the community. It's already hard enough to get new players going. Painting and building plastic miniatures isn't exactly everyones dream. And it's pricey as well. So it won't help if a new player doesn't feel welcome or doesnt get any help.
My very first tournament ever was a local more friendly tournament and my first opponent was nice but when I got to my second opponent he was just awful I was nervous about playing people I didn’t know and this guy brought his super competitive list to the friendly tournament and as the game went on any time I’d try and tell him what I was doing he’d interrupt me and say “I know what it does” and h moved my models for me without asking on occasion and basically just didn’t want me to talk or play he just wanted to win the tournament and when it was all over he tabled me and I killed like 2 of his models and I felt like shit because I barely made it out of my deployment zone and he cleaned up and then looked at me and said do you want to know what you did wrong? He was by far the wors opponent I’ve ever had he stank just as a side note and I haven’t seen him at anymore tournaments so I think he got asked not to attend
40k is actually a really funny thing foe me in terms of wins/losses. Most of the time I get pretty disappointed when I lose games, but so far I've lost all 3 of the games I've ever played and I actually came out smiling and laughing cause they were all fun. Warhammer is a game of strategy and luck, and sometimes you just get outplayed or get super unlucky. It's nothing to really dwell on, and I come out learning things every time.
For place number nine: what i always do when i want to look at someone‘s model is, of course, ask first. After that i actually put on gloves and handle the model with the upmost care. People might look strange at me but i do it because i respect them and their work.
List tailoring made me give up competitive miniature games for a long time. I went to a game store after someone offered on Facebook for the store to teach me the game. They saw my basic, out of the start kit space marine list, and proceeded to pick everything that would hard counter everything I had. They also talked very loudly about how they were doing this, laughing about it like it was perfectly acceptable. I have social anxiety issues, so I just quietly accepted it and spent the next 3 hours being destroyed by a stranger. I still haven't gone back to regular 40k since, sticking to Kill Team and Underworlds.
Don’t let people ruin it for you my friend. I don’t have anxiety personally but my girlfriend does and I know it’s super hard, hopefully you can find some decent people.
God damn. That guy was truly shoving his issues onto someone else. I’m sorry that happened to you. Honestly, if someone does that to you, you should always leave. Don’t give them the satisfaction they crave. And don’t feel ashamed - they are the ones who deserve the shame in the first place.
when the judge doesn't allow me to play my joy toy dreadnaught as a proxy for my imperial knight and now have to field in my non comically unit instead of my big ass dreadnaught. even if the other player allowed it.
I remember starting out playing a pickup game in my local GW. My army was basically what I had, a few different squads of marines and a couple of dreadnoughts, and my opponent had a power list of Thunderwolf cavalry (brand new at the time) and due to sheer luck I absolutely smoked him and its the saltiest I have ever saw someone be over the table
I used to be really salty about bad dice rolls. It felt like no matter how I tried I always managed to roll bad. I learned not to take the game so serious anymore, it wasn't fun to lose an important tournament game due to bad rolls rather than bad tactics so I just stayed away from it and it made me a happier gamer :)
The biggest “That Guy Move” I had was when an opponent complained it was hard to determine which models were my characters- cause my army was fully painted, and he only had 2 colors on just his favorite character model. Guy ran a Solitaire right into my Judicar and got bitch-slapped so hard that the guy stopped running Harlequinns into me. Fair point- I make sure to announce what each unit is when I deploy them on the battlefield with relics/powers. And yes, my army is WYSIWYG.
The first one reminds me of a 40k Knights exclusive game I played this year at a GW Store. A guy moved one of my downed Porphyrion Knights off the table without asking me if he could and he managed to drop the knight off the table, resulting in it exploding on the ground into about 2 dozen different parts. Luckily none of the parts were damaged beyond paint chips. Full on shouted at him and to be fare to him he offered to replace the entire knight if anything was snapped or damaged. Think the GW staff were expecting a full on brawl to kick off lol. But yeh, don't pick up other people's models... Let alone large and expensive ones
@@yourfriendlyneighborhoodla2091 as much as I wanted to, having already shouted and swore at him, plus having the shop manager as a good friend I don't think that would have gone down too well. Having said that, the entire game floor went silent for about 10mins and I think everyone was expecting me to hit him after the torrent of curse words. The Knight is still in the repair cradle until I get a moment to work on it
I was the new guy with my Tyranid 8th edition list vs a dude who was playing Imperial Guard and Space Wolves. He claimed that he could equip multiple chainswords on units and thus give his scions 4 attacks each, as well as give his assault marines 5 each. This is far before shock assault and any improvements to the shite characteristics that came with 8th edition. He deepstruck his -entire- army and almost wiped me turn 2. Then got mad at me when I said my Mawloc did 1d3 mortal wounds to each "unit" (i thought models were units) so I was dishing out around 5 Mortal Wounds to Space marine squads (while they had 1 wound per model). I had two of them and about halfway through the turn, the store owner came around and very politely corrected my mistake, knowing this was my first game. I immediately offered to do it all over again but you could see the seethe and defeat in my opponent's eyes after I barely killed two units (which we re-calculated post-correction). I was kinder than Jesus Christ to this man, and he was acting like I was telling him that I had burned his house deliberately. He was forever known as "that guy" after he did this to multiple new people at our store. He ragequit around turn 3 to one of the new guys because he was an avid rulebook reader during a tournament. He just packed up and walked out. He likely could have won if he wasn't lying about his rules the entire time. One day about halfway through 8th edition, about 8 of us showed up at a tournament outside of our town to a huge tournament. He showed up. By the end of the first game he had packed up. No idea who or what he had faced, but that was the last I ever saw of the guy. He looked like he was on the brink of crying. I even went out of my way to compliment the creativity that he used in his models. He kitbashed excellently. But he could never see the hobby as just that, a hobby. I follow one rule as stringent as the golden rule; You cannot reroll rerolls. That is; This game is a leisurely activity, thus, you play this game as a leisurely activity, or you don't play with me at all.
Plenty of "incidents" like that happen, mainly during competitive environments. I recall one tourney game where my Necron opponent kept dragging his turns out and when time was called he'd had five turns to my four. He leaned across to shake my hand and said good game, my reply was short and sweary and I got my turn five in. We'd even discussed having a round five before his turn started and he agreed to it. Game ended as a Guard victory.
"And if you damage stuff, apologize A LOT." 🤣🤣🤣 The most common follow-up from a mild or shrugging or genuine apology that I've ever witnessed is, "Do you want some glue for that?" 😅
I’ve been playing this game since it first started. I have several armies. It’s always fun for me to play an opponent and say, “Man, I’ve never played against Eldar before (I have over 5,000 points) and then let them start to invent stratagems, modify rules, etc…I’ll always say “Are you sure? I saw on a Tabletop Tactics Batrep that you rolled for Battle Focus, it wasn’t an auto 6” move?” Or something similar.
Have a friend who plays ALOT at a local store. He's a turbo nerd (but my turbo nerd) who somehow knows almost all of the rules for most everything. Whenever he plays against someone new to the store he always plays dumb to see what bullshit they do or don't make up and then spreads his conclusions to all the other regulars on a discord they share so they know who's a good sport and who to avoid.
Ah yes, the 'and now you can't move anything else.' Remember it well on twitch. Las Vegas semi finals? It happened to him in the final and the net went euphoric for swift karma. The guy even said 'I just saw you do this in the last game, so I can't give you a break'.
I will say about the list tailoring thing, me and my brother got into warhammer and we played against each other a bunch. We didn’t really want to spend money so we’d just cut paper out or print some 3d models since we have a 3d printer so we could pretty much choose any models we wanted so we would list tailor since we’d tell each other army what we were playing, but what we found as we got better is it made games extraordinarily swingy because our attacks are super strong against our enemies so we started each choosing 3 options (ie I tell him I’m playing tyranids, dark angles, or chaos daemons) so we were forced to take a broader range of profiles to help tone down the 2 or 3 turn army wipes.
Proxying can be drawback for you as well. I had a game where i had to proxy some guards as guards with vox-casters after the free wargear update. They slipped out of my mind and i ended up leaving one of them out of cover turn 1. Of course his squad, with only him and one or two other models from the unit visible to the rest of my opponents army, got shot and i had to kill him to keep the rest of the squad safe.
For something like this I'd say find a way to mark the bases and write it down. Maybe a bit of colored tape so if you build "Rule of Cool" but want to mix things up from time to time without either magnets (which can be a pain at times) or buying a bunch more(which can get either expensive or take up too much space).
I do the polite thing when playing casual games with people who also are sort of new. I’ve gotten pretty good with my Novitates for Kill Team. And I play against a friend of mine quite a bit. But I’m always throwing out “hey this character is very likely to do x so before you make your move just remember that.” Now if I’m playing some sort of tournament where I’m trying to win. I’m not saying any of my steps ahead. And I definitely am building my team to counter them.
As someone who's armies are almost all proxy (printed using Patreon models) a few things to make sure. -Make sure all base sizes are correct -Try to make it at least somewhat resemble the desired model -If taking a squad, either run all same weapons, or if different than WYSIWYG mark the bases (Red tape base is Auto bolt, green is stalker, plain is normal) -Write down everything needed. If using the marked base write down who has what, if a monster has weapons not physically attached make sure it's written down. -If you model is not 100% height accurate, give leeway on terrain rules (proxy marine is 3cm tall and under the wall, admit that it's over since a marine is 4cm)...probably best to write down a models actual height and measure if there's doubt. -Last and most important, do not get annoyed if opponent asks what something is. You brought the proxies, you answer their questions. (honestly even if against a WYSIWYG opponent I'd still be asking what something is. I have hard enough time remembering all my armies rules, let alone theirs) There's probably some other things to keep in mind if you use proxies, but these are the big ones I can think of atm. At the end of the day we all just want to have fun with our hobby, and that goes for your opponent too, so make it less confusing for them where you can.
Yea that height thing also applies to conversions. In my case I have some VV's that have some rather scenic posing with rocks and whatnot. Some are literally x2 the height of a standard marine. It's kinda appreciated if you use normal heights when shooting at them, even though rules as written say you don't (also on a few I have a little marker on the base that is the proper height). Another thing to really fix debates is to have just a standard version of one to stand in if someone is getting really pissy about it. Also as just a house rule, because I am pretty sure Rules as Written say to count them, but anything sticking out that it's reasonable the model could tuck in if taking cover (say that heroically raised sword) I wouldn't count that for LoS purposes. The inverse is true if say you have a dude laying down, but that is kinda getting into soft cheating.
As an IG player I can say that your last rule is something that doesn't just apply to proxied models, but to all models. Like your opponent shouldn't be expected to somehow spot the difference between a veteran guardsman and guardsmen
@@sherrix6881 I mean the question is do you want to buy a 3d printer and the material to make literally hundreds of tanks for 200, or do you want to buy 1 land raider for 200
This goes back to I think 4th edition. I had a group of friends that played with one that had to win at all cost. Besides him we were all casual or me I was more into the painting. He played an army that would just pin every round. So I would just stand there ever turn unless I was lucky. After a wile I just gave up playing and stuck to painting. Found out later that no one in the group would play him and he was stuck to tournaments. I just started playing again. My new group now’s I’m horrible and try to help me play. And I help them all with using their painting. We thing it’s a good trade. Lol.
Had to concede a match at the bottom of the 2nd round since we had already been playing 4 hours at that point. My opponent was so crestfallen, and I felt bad, but the game wasn't going to move any faster. Part of it was because I didn't have any unit rules memorized, and the other part is my opponent was hosting games and didn't assemble an army until we were paired. I think it was a faux pas on both of us.
At my local club its not allowed to have bottles of water or any kind of liquid that can spill over the table. I think its a good rule.. and is something not everybody think could happen in a match, specially if by accident you apill a hole bottle of coke over the oponent minis...
Yeah. I only ever drink from closable bottles after a guy at my lgs "accidentally" spilled my can of coke. Guy was a syphilitic dickend, though, and no one blamed me. I offered to pay for the drycleaning of the playmat for the store, but they forgave me. Nice folks. Lesson learned? Always be ready for stupid people to do stupid things; including yourself!
Very sensible rule, we run a "containers stay below the play surface" rule ourselves. In addition to your models, a lot of terrain and some table surfaces are water-sensitive - spill a soda into a sand table at some point and see how much fun that is to clean up.
As a relatively new player who bounces back and forth between Legion and 40K I worry so much about accidentally measuring from front of base to back of base in 40K, since that is how measuring is done in Legion.
My biggest pet peeve is a melee heavy army moving their units an extra 3 inches or so. I caught a world eater trying to six inch turn one charge me using the terminators pregame move. Deployment being 24” across i made him move his models back
I can be a bit of a poor loser at times, when the dice aren't with me. I'm working on it. But in my defense my every opponent I've had the past 4 months have offered to buy me all new dice out of pity. So I have witnesses to my consistently horrid rolls. Also fun little story, had a meta chaser call our friendly game on his turn 1 when he knew I drove 4 and a half hours to come play because his first turn didn't go how he wanted.
I also have anger issues, sir, and am working on it. My friends are a great help, they keep me in check. Sorry about the long drive, he should have at least offered to re-start a new game.
Hope someone else offered you a game when they were done. I too have had my times where I've let my emotions get the better of me although not directly lashing out but making me more passive aggressive which I kinda feel is worse in most respects, both to myself and everyone else. That said, I've been sorting on it and hopefully I'll be alright. 40k has been with me most of my life so it's a tough pill to swallow
I've conceded on turn 2 multiple times. My normal opponent runs small tournament level lists and calls the friendly lists, he also reliability rolls above average the first couple turns of the game. In many cases removing 1/2 my army by turn two for the loss of two or three models. I do the math, let him slaughter the unit he wants to then call the game. I don't see the point of dragging out a game that he wins after asking me not to run a list that would actually stand a chance against what he runs.
My problem with the list tailoring thing is that if i know im going up against knights, i know a lot of my units are gonna be completely useless, but etiquette demands i pretend i dont. So how many of my points am i expected to give up for free in the name of sportsmanship? Just a lot of awkward questions. I feel like this is only really an issue with very binary factions like knights too
My advice would be to tailor your army to stomp whichever faction you want to crush the most. Me, I've hated the ultraMarines since 4th Ed so I always tailor my army to stomp those guys in particular. I never tailor to anything else which means my non-SM opponents have a fair shot
I've actually always gotten around this by trying to build lists that are generally all-purpose. Even though I know my most common opponent uses 30 wraithblades as his entire list I still try to build Marine lists that I feel comfortable with taking on Knights, IG, or other Marines, for example I also buy models firstly off aesthetics and secondly for their actual game use. So I'm not a terribly competitive player per se lol
Bit of a long one but, It was my first warhammer game, Age of sigmar specifically, and the other three players (it was a 2 1v1s) were great people, even if they were like twice my age and they all catched on to the fact I was new The that guy was actually the guy running the shop, but anyway, I then realised that I had forgotten my phone, which had the rules on it and all I had was a small copy of the core rules. The owner/that guy offered to print the rules for me, after some teasing of course. However, the paper he printed for me was the points cost (I had already calculated) the wounds, bravery, move and save you might have noticed that I didn't mention the weapons. Well, that's cause they weren't there. When I brought this up, they simply said that he would tell me when I needed it. So when combat rolled around, there was always that awkward moment were I had to ask for the weapons rules, which he allways teased me about, saying that the weapon was one dice, 6 to hit, 6 to wound and did ten damage. For every. Single. Time. The guy I was against actually wrote down my weapons stats so I wouldn't have to keep asking. They all so left out all abilities I had so I missed alot of potential. Other than that, I really enjoyed the game, with my nighthaunt vs his disciples of tzeenech. (If your wondering, I won the game despite it being cut to 3 rounds for reasons later. Pointwise not survival wise) my mum eventually came to pick me up, which is what cut the game short, and began talking to the guy running the store cause my brother was interested in the extrimes starter set. Think 40k command addition but age of sigmar. The guy was then verry connersending, say that we should just pick up the box on the webstore and being generally unhelpful my mum has actually refused to return to that shop in particular because of this and the massive contact with the staff of the less local store in Nottingham who were really kind and helpful. Anyway that's all. Might not fit with the video's topic but still a important point that the people running the events can still be 'that guys' Cheers!
Back in my active days i proxed droppods with 0,33 Liters Astra-Beerbottles (a german beerbrand). This bottle has nearly the exact same measurments as a original droppod from GW. Whenever i finished a beer i had a new droppod available that could shock onto the battlefield in my next turn. Fun memories.
@@americankid7782 It was back in 2nd Edition. You basically put down a 2" blast marker and anything partially under that had to roll a 5+ or die. Then, any model that died could pass the virus on, so every model within d6 inches had to roll a 4+ or die, and then _those_ dead models pass it on d6", and so on and so on. Even if a model survived one roll they could still get infected if they were within range of a second or third model, so armies like Orks were in huge trouble because some models might have to make handfuls of saves.
@@pappy374 Reminds me of a 1st edition (RT) game I had. I was using genestealers, my friend had a squad of space marine carrying toxin gas grenades. Models hit by toxin gas are "instantly slain" if they are not in "sealed clothing". Very short game.
I'll interject here: Virus outbreak didn't effect anyone in terminator armour, power armour, aspect armour or vehicles. Didn't work against daemons, tyranids or necrons. Didn't work against orks because you always had a painboy with vaccine squig (utter fool if you didn't). So, how many players ran eldar guardian only armies, squats, genestealer cults or full infantry imperial guard lists? Hardly anyone, because they were either very expensive to buy or didn't have a proper codex, or both. Virus outbreak card / virus bomb wargear could be utterly devastating, but over all was basically a nothing event because of the very small subset of armies and players it actually could work against effectively. Also, in a White dwarf Chapter Approved article, Andy Chambers told everyone to 'tear up their virus outbreak card' so it was really dead from then onwards. It could very occasionally ruin a game or have absolutely no impact whatsoever most of the time.
the way we avoid soft cheating at our table is by simply asking the opponent on their input if you're unsure of something "hey would you say this is 5 inches?" "do you think this turn is possible or nah?" if it's fine it's fine, if not then you adjust accordingly
iv had a few "That guy Moments" one was at a large tournament where he was running three different tyranid hive fleets and while the paint schemes were different it was not obvious at all. i also cought him cheating once with his rules for when one of his big boys degraded and only knew of it because i just played another very nice nid player. he was the sort of competitive player that would know when his stuff brackets so im sure he fudged other rules in that game. Another one is we had a guy at our local games store whos nickname was scoups. If he did bad in the first round of a tournament he would drop out. not a huge deal in a very large tournament but very frustrating fo us in our 16 to 20 person ones.
at a tournament several years ago, had a guy drop out of the tournament after the first game... A guy that had just shown up mainly to watch the tournament and hopefully maybe a pick up game on an unused table. got asked if he wanted to join the tournament free of charge. he did and had a hell of a day, they let him count as having had a draw in the first game
Sometimes I'll pick up (with permission) or brush someone's model and an arm will fall off, and I'll have a brief moment of intense panic before I realize it was magnetized and they just stick it back on
I heard a story somewhere about someone who made a magnetised model that split apart as if it was blown up by a bolter, his friend picked it up and it exploded and he panicked massively until the guy just magnetised it back together immediately 😂
When I returned to 40k in 9th ed after barely touching 8th, one of the first games I played was with a group at a locals who were interested in a casual game, 2v2, 1000pts per player. I made it known that I was relatively new to the game and knew none of the intricate interactions of my army. Three of us brought fluffy lists, including me. The last guy said he'd also bring a fluffy list... Then proceeded to table my partner and I with the most obnoxious double hive tyrant/hive guard spam, shooting behind buildings in the corners of the table which were placed in such a way that nobody could shoot in, and charging was almost impossible. Honestly, being humbled like that was ok, it was just a game, but the most frustrating thing about it was when I asked that player what I could've done better: the response I got essentially I received from them boiled down to "there was nothing you could do, your army didn't stand a chance". It was so condescending. Put me off 40k for a long time.
I can add one to this list and I think it fits as a variant of list tailoring. Making lists that are technically legal (generally specific themed lists from White Dwarf or something) but that no competitive list you encounter could possibly manage to win against. For example there was a Warhammer Fantasy Orc chariot list that entered a reasonably large local tournament that allowed any list GW published to be on the table. That list won because it ran over every single army it faced. Chariots being very hard to damage without war machines or armor piercing shooting meant no one brought enough firepower to bring down more than the typical 1-2 chariots you might expect to face. With most normal melee and shooting requiring 6s to wound chariots and there being 21 of them on the board, everyone else lost and everyone else was pissed because we all knew the outcome of tournament before the first army even deployed. Coupled with the fact that the old terrain set up rules said you take turns setting up terrain he'd take all the hills (hills allowed missile units to fire with an additional rank) and if you took one his next move was to place a woods directly in front, literally in contact with it, so it had no line of sight to anything and was big on "gotcha" rules, he was not popular. It was very common for people to be "busy" on league nights where he was your scheduled opponent. Personally, one time my opponent didn't show for league night and his was "busy" again, I elected to watch other games than play against him.
I've thankfully been blessed with precious few games where I played against "That Guy", mind you they were all unfortunately very early into my start in the hobby, but the opponent in question was a Space Wolf main who was very fond of 'making a quick change' to his list after you laid out your own at his most benign. The highlights that immediately come to mind are things like; Assuring a model couldn't be seen during deployment and then immediately firing upon the 'hidden' model because he could see 'part of it', Arguing that his wulfen definitely got a 1+ save because of how the rules worked so he doesn't need to roll, Armor of Russ ... just ... claiming AoR let him do so very many things it doesn't.
My LGS has a very, very ingenious rule. It's called the 25/25 rule. If your model cannot see 25% of the enemy model (with both players agreement), then same goes for your opponent to your model, even if one of the models can objectively see more than the other from any perspective.
@@jackalcoyote8777 Kind of - most of the time the guy bringing the Sons of Russ to the table IS bad news, but isn't "that guy". In my experience, the guys who can paint a decent looking army of Space Wolves bring a decent amount of experience to the table along with them, which bodes ill for your chances.
Did a small, local doubles tournament as my wife’s first tournament. First game in and we told our opponent she’s new (playing custodes so not many units anyway) and he put her on a chess clock
Many years ago I had a 'friend' I played 3rd edition with. We both had already played a number of games either at the store or together. One time I was trying to explain unit coherency to him and he decided to interpret this as a super-move buff for his units in which a model would move 6 inches, and another model would be placed a further 2 inches from that, and the next yet another further 2 inches, and so on. I tried explaining this blatantly was not what I meant, but he wouldn't back down. It didn't just sour the game, it soured me on wanting anything to do with that guy ever again.
Few things.. i play a very casual community and I’m newer to the game, they almost expect me to tailor a list (even if I still loose), I always re-roll a dice if my opponent says it looks sus (just good game etiquette), and I forgot things as a new player so most of my community is willing to forgive 1 or 2 (but i am willing to say if I lost then it is fine).
This is why you always roll dice in a box. It makes cocked die far more obvious and also less likely. Rolling it on the table is just asking for it to land ever so slightly crooked on scenery and be ALMOST flat but not quite.
I have a friend that always complains I take too long during my turn cause I play tau and use markerlights. Like dude you're space marines.. you have a whole psychic phase and actually charge into combat unlike me. I think its because he tends to take a small amount of expensive units that don't hold up too well to a riptide and broadside so he gets frustrated.
I knew a guy who was so paranoid about people cheating and was such a poor sport while playing. he wouldn't let anyone use a tray to roll in because he swore people only use them with magnets. if you started beating him, he would throw a fit and make sure no one had fun. I played him once in Blood Bowl and knew I was in for a bad time because that was my game and I knew I was going to win. he needed to read every rule multiple times because he thought I was trying to cheat. it didn't matter how many times the same rule came up, he would spend 5+ minutes searching all the rules for it. he was, unsurprisingly, a person who list tailored against everyone he played.
My biggest issue is proxying. A lot of my models are second hand, as I don't -really- have the finances to play, but desire to. So alot of the time I'll not have wysiwyg. Like, "those tactical marine flamers are actually melta." And "the Sargent is shown with a power sword but actually had a power fist." I usually always remind my opponents about it when the unit is brought up though.
I'm very new to Warhammer only played 3 games. I've only won one so far. I'd been working on my army for a while and finally felt I had a good 1000 point army. Asked a worker at the lgo if he wanted to play as he had played against me in my other two. I got first turn and blasted away most of his biggest units in my shooting phase. I had been rolling well and glad my army was working as intended. His turn one comes and we both can already see that most likely I'm going to win in my next turn. He thinks he has a small chance but is very demoralized. While making his moves I use a gotcha stratagem ( I didn't know it was common practice to state these kind of stratagems pregame). He immediately concedes the game and sulks about the state of 40k basically hitting every point made in the video except my army being overpowered. I ended up leaving feeling quite down but this video made me realize that although we both acted like "that guy" at times, maybe I should've been a bit happier about the victory.
I used to have a friend who liked to play hard counter lists to his opponents. My very first time playing he supplied me an army that he chose the points to and then supplied his own army. (He had like 3 or 4 armies) I don't remember what I was playing, but I do remember he was playing Tyranids. He proceeded to curbstomp me, a brand new player. It became very apparent to me that he had intentionally done this, so I managed to move a unit up on top of a map obstacle that was just big enough for the unit and not big enough for his units to also get on. I managed to win by slow attrition and he conceded that he could not destroy my last remaining model and gave up. I know full well in hindsight that he did not intend to let me win (because "used to have a friend" is relevant} and I savor that particular victory because he wanted it so much and did a shitty thing to me. One of the big reasons he is a former friend is because I had put a lot of money into an ork army I wanted to build. Well I was young and the spending was ill-advised because I had a personal situation come up where I needed money quickly. I couldn't return the models despite the fact they were still unassembled and unpainted. Basically brand new. Queue former friend who knows I'm in a tight spot, asks me how much I want for the orks army. I gave him a realistic number based on what I spent and the condition they were in. He counter offered a quarter of what I paid and refused to budge on any back and forth haggling. I was desperate for the money and ended up accepting, but basically have cut contact with him since. Got tons of stories about that guy, but thats the one that always sticks out the most to me. Really good friends with his younger brother though, they are night and day opposites of each other, and he was always shitty to his brother so we kind of have a common loathing for the guy. Thanks for coming to my ted talk. Edit: Havent played warhammer in almost 10 years now. One of these days, now that I am a financially stable adult, Im going to build my glorious ork army just because I was always sad about that situation.
Win, lose or draw, I think a great way to approach the game is one my sons use: "We play 40k to tell epic stories about the worldframe with our friends." Moments of heroism, like a unit of scouts holding off CSM's for 3 turns in melee, or survival, like one grot that would not die (his name is now "Snazza", and yes, his model got a repaint) Or even just absurd moments like SGT Gauge, the imperial guard model on a 25mm base who ended up being used to measure one inch distances.
I think it’s pretty interesting when people use the “gotcha” stuff. I want to get better so I usually don’t mind it. If I didn’t know something, I didn’t know. I know it’s toy soldiers but if you frame it as “my squad, army, whatever didn’t know the enemy could do that but they know for next time” it could make your outlook on the game slightly better. Who knows, if they take the game THAT seriously, it might be the only win they get lol I had my teeth kicked in when I played my Imperial Fists vs the Castodes and it was rough. Only got one model of the table, but the next time I was able to get 4 (a squad and a guy of something). The guy I played is really good but he was also helping me a long too. We both have a military background and after the first game he told me what I could do better and it helped. Now to try and go against an army that isn’t so…. Golden
I think another one to hit is the army points addition. In casual pay people often don't go over the actual list in depth. This can be an honest math mistake but one time there was a guy at the local shop who had 2-300 points extra in his army. I think the one common theme for a lot of these is that they're hard to prove or call out. Several of these really depend on intent and the people who abuse them rely on that.
I'm guilty of something that you didn't put on your list. I always thought the fluff was Dumb and I know why Space Marines are one solid bright color. But regardless of that I painted all of my Space Marines in camo fatigues. It pisses off everyone I play with, my response to them is I bought the models I'll paint them how I like. It only affects me if I play in a tournament. But I haven't played in tournament in years to be fair
Sounds like cap, it's pretty well agreed that you can paint your dudes however you want, and even the large chapters are known to use camo to blend in with their current environment.
Early edition marines had camo and honestly any veteran would tell you not to play anyone who complains about colour scheme. Your models your artistic expression
Another one is when you agree to just have a fun narrative game with someone, nothing too serious, and then they either; 1: Bring a competitive army list, especially one designed to blast your fluffy army set-up off the table on Turn 1. 2: Immediately murder the cool new unit you were really looking forward to trying out before you can even move it. 3: When there looks to be a cool moment about to happen you'll be able to reminisce over, the opponent uses a strategem or ability to completely negate the chance that that play could possibly resolve because they still want to win when you agreed to just play for fun. Of course Warhammer is a game with a clear winner and loser, but sometimes you just want to see how the dice land and tell a story about how your Salamanders strove to fight off an invading Necron force from a space station under the protection of Nocturn, or how an entire WAAAAAGH!! of Orks raided a space hulk crawling with Tyranids and how they would handle fighting in the unfamiliar environment of a Boarding Actions mission, and be able to enjoy talking about what happened afterwards, even if you lost in the end - nothing kills that kind of fun than someone who agrees to play a narrative game and still focus more on winning than allowing for cool story moments to occur, it makes that opponent look anything but someone who is only there for a stress-free narrative game. Sometimes the rule of cool just trumps the actual rules as written.
More than a handful of games I have lost when I reminded my opponent that they have an invuln save or a feel no pain to mortal wounds. They always seem so surprised that I tell them and I usually have people saying “you shouldn’t have told them”. It’s just a game though and that’s how the army is designed to work, especially if they’re new to it. It helps create a more friendly game where you both try and catch anything you miss instead of hoping they forget their rules.
I think tailoring can be divided into two. Soft and Hard tailoring. Soft is where you guess what your opponent is going to take and try to include some counters. For example taking some VC Tyranid Warriors to deal with tanks. Hard is where you deliberately find out what your opponent commonly fields and designing a near enough perfect list to hard counter everything they field.
I'm so glad you included the last one. I was ready to comment about it being hard to believe, but issues with personal hygiene are remarkably common among wargaming groups. It's the kind of thing that you don't really understand until you go to your first tournament.
@@scopedog9197 yeah I know it's sound bad, but I do know when you smell really bad or sweating. I'm much easily get cold easily hence no sweat that cause me to be smelly or anything. 1 point to know, is when you smell you gonna smell a bit of fragant of sweat then that fragant is magnified like 3-5 times to other people. if you wondering if it's true just remember children used to not smell until they have armpit hair. ps: there bullshit theory that call it to attract mating patner, I was thinking that more like to shoo away possible mating patner or even friend
What pisses me off more than anything else is when I'm playing with my buddies and one of them walks up to the table and says something along the lines of "Wow, you aren't doing so good are you?" Yes. I'm aware. Half my army and my Primarch are dead. Please stop reminding me five times a game.
I've been guilty of the sore loser point before. Does it get counterbalanced though, if your opponent fits one or more of the other roles? Situation: I had a small Tau army in 3rd edition, my opponent would be able to pick his Tyranids around my army build, since he had a ton of models, while I couldn't afford more and barely reached the points limit he wanted to play. In one game he wanted to let someone else try the game against me, so he gave him his list and helped him set up. During the first round, he'd keep his synapse creatures behind the swarms and argued I wasn't able to target them with my heavy weapons. When I tried to ask after the Tyranid specific "Shoot the big ones" rule, he stated that it didn't exist and let the other guy just rush into melee unmolested. The round after that he said he'd just realized the rule did exist, but as "compensation" he wouldn't shoot any targets his next round (when already in melee). When I told him, that that's a stupid concession to make after essentially cheating out a victory in round one, they both told me to stop complaining and killing the vibe. I'm still unsure if he was just trying to give the new player an epic win as a start in 40k, but to me it feels weird to be put in the same category as a cheater for calling their bullshit.
For me, the only part about proxying that I like to have as a rule is the size of the base (or hull) should be as close as possible as the model it's proxying as. It could literally be a small tissue box for all I care, just as long as that tissue box is as close to the size of the model it's supposed to be. The size of models are just as important as their loadout.
The base sizes are actually the most important thing in the game considering that's what you measure everything to. You could literally play Warhammer with nothing but bases and the names of units written on them. So if someone's proxying then they need to at least use the same base sizes as the stuff they're replacing. So Intercessors can stand in for Hellblasters but can't stand in for Terminators. And if a model doesn't have a base then yeah, just use something as close to the model's size as possible.
Never concede too early. Was playing a small 500pts battle to get back into 40k during 8th as Iron Warriors and Cultists alongside an allied Renegades and Heretics Basilisk vs my buddys Necrons who were basically Warrior spam. Got shafted by his Necrons and it looked hopeless but thanks to the brave crew of my Basilisk charging into melee and tarpitting the main Necron squad a lone CSM managed to grab the objective and end the match in a draw with everything else in my army dead. And *please* read up at least somewhat on the rules first, at least for your own army/stratagems etc. Second 500pts match with another player that day took around 4 hours, sure we were playing in 8th for the first time since 5th ED but there had been plenty of time to read up on his army-rules while the other two of us were playing the previous match as mentioned above., and we pretty much hade the core rules nailed down at that point. Doing my turns in a few moments and then having to wait 20-30min for the opponent to reread his stratagems and mull over using one etc. every single turn really took the joy out of playing.
At a FLGS back casual tournament in 6/7E, I was running Marines against an eldar player. I had some scouts up on the 2nd story of a building. My opponent moves his Wraithknight up next to the building (which is as tall as it is), then proceeds to put the Stomp template above my scouts, because RAW that's how it works. He later started fuming when I bogged down his Eldrad with another squad of scouts in melee for like 3 turns.
Bitching about Proxies is a bit elitist as it invariably comes down to cost, be it time or money. Now the only viable complaint one could have against it is when proxies aren't Clearly Defined. Such as "All Plasmaguns are Meltaguns for this match."
Reminds me of a reason I quit WH40K. Back in the '90s, GW was really good at publishing codexes that always overpowered the current favorite. After one game too many where rule lawyers were bringing up the most recent errata, I realized it wasn't worth shelling out so much to GW.
Had a friend who i got into 40k with me. He bought an army when people were saying they were too good this edition. Then, when other factions were being promoted as the new best option, he suddenly wanted to switch his army. Hes currently the best player I know just becaue he insists on being a tryhard. When trying to teach our new friend to play, he 'accidentally' tabled him by board blocking so new guy couldnt bring in reserves. He's singlehandedly ruined the tabletop game for me.
One thing that kind of ticked me off was when I was going 2v1 vs my friends with one being about on-par skill/experience wise, I said before my turn that I wanted to deploy my wraithguard but I would probably forget so remind me if I do. My turn rolls around and I get to the end of my shooting phase and realize I forgot my wraithguard, I ask to place them and they say no that it was the end of my shooting phase and i never specified I wanted to deploy them THAT turn. It was a super casual game, I said sure and I wouldn’t place them after they insisted, I’m 90% sure that that was the reason I lost as dropping them to take out an exposed HQ was key to taking an objective from them and at the end of the game I lost by like 10 VP. I don’t mind loosing but it felt annoying to loose to that
well take this as a lesson rather. its not your mates responsibility to remind you to play your models. they already have to think about all the things they cant forget about their own army so its a bit much to ask of them to remember your stuff aswell. this is the type of thing you just learn by experience. all of us forget the deep strike models at least a few times
@@zaganim3813 It was a casual game with his friends. If you ask them to remind you something and they accept, they should let you do your thing if it isn't too late, there is nothing like "a lesson" to learn from a situation like that. Maybe in this scenario it was a bit late to deploy them, but what he described is also not cool coming from his friends.
I have a Stormhammer superheavy I was showing a friend of mine. The upper central hull with the turrets was removable so I store dice and a tape measure in there. For some inexplicable reason, my friend though it would be cool to see if it was water tight and emptied half a can of ginger ale into my tank. Suffice it to say, it actually was, but I was PISSED.
My worst is when someone knows you are new so they say "don't worry, ill bring an easy army for you to play against" then turn up with a meta chasing tournament level army and you get thrashed turn one
I remember someone at locals asking people what they wanted to play so he could make a list specifically designed to counter them. I asked if he wanted to face my orks list, he brought a good 2000 points of anti-infantry units and I arrived with a lovely 2000 points of Death Guard to give him a little taste of karma :)
This would bug the hell out of me. I have a small group i've got going at my place with my bros, myself, and a friend. And luckily we can all trust eachother to not be jerks. We're a bit iffy on going to the gamestore about 40 miles away cause of this, though.
Designing counter lists is just lame
You win the chad-crusher award
counter lists can be fine when you face insane skews. feels bad to have lascannons against green tide with no lascannons.
If anybody has multiple armies to the point that they can run counter lists that well just feel bad for them.
They're addicted, they're sick.
They've likely spent more than $3, 000 on plastic, that's worth $200 by weight
Had a teenager pick up and walk off with my Imperial Knight while we were in the middle of a game. I had stepped away to assist a younger kid with a Guard question and came back to a kid off by his parents showing them my Knight. Our GW manager stepped in though and corrected them. Probably for the best. I was pissed.
Bro, I'd be fucking livid.
@@jamesscarano7843 I was after the initial shock of it had worn off. Couldn't believe it at first.
teenager is too old to be doing shit like that lol
Thats a paddlin’
That’s an expensive unit…I wouldn’t be happy either!
The note about magnetized models reminded me of a hilarious indecent with my Khorne Daemonkin a few years ago.
I was running 3 maulerfiends, and they are fully magnetized for all Maulerfiend/Forgefiend option.
When one dies, I can push down on the top carapace and the legs pop out of their sockets so the model lays down on its base, but if you push at just the right angle, it basically explodes the legs, tendrals and head off in different directions, but no actual harm is done.
After a game where I'd done the "death" pose on one earlier, then popped it back upright when cleaning up, someone from another table came over to look at it, and reached down and pushed on it at that "just right" angle.
The panicked expression on his face was priceless.🤣
Sadly, it was his last week in town before moving away, or I'd have made a little "Don't smash me bro!" sign to hang around the Maulerfiend's neck for the next time we were playing.
That’s awesome you did that with magnets though
Quite impressive you managed to get a magnet repulsion with such force
@@hammer1349 It wasn't something I intended when I built them!🤣
Everything about that is just fantastic 😅 I'd love to do that with my leman russ tanks
I had a similar effect with my captains.
Their jumppacks were magnetised - strong enough to hold the model but if you picked them up too quick they'd get an inch above the table and then give way.
Both their arms were magnetised as well.
Several times an opponent would pick up the model too quickly, it'd lift up about an inch, hit the table, and disintegrate.
The horror on their face as they stood their holding just a jump pack was hilarious.
Pleased to say that my main 40k buddy is extremely honourable. We started playing together as kids in 2nd and 3rd ed and got back into the hobby together in 8th. We disclose obvious gotchas before they happen and discuss whether we think models are in or out of line of sight as we deploy/move them. The game is much more fun when it is played on a civilised and open way.
A holy grail of wargaming
What a great thing to hear!
I’m horrible new to playing 40k, and I finally got to field my knights in a 2000 pt game. This was right when the csm codex game out and the guy who offered to play me brought a meta chasing list with abadon. He slaughtered every single one of my models one by one, while my dice rolls would cheer him on. Another guy watching confronted him and asked why he brought such a curb stomping list against the new guy, and his answer? “It was fun for me”. Wasn’t fun for me I’ll tell you what
That's the achilles heel of this hobby. People who have to compensate their own inadequacies on the tabletop.
Ultimately it’ll hurt him because people will know that and won’t want to play with him in future.
I've felt that. Specially the feeling of finally finishing your army, feeling proud and then watch the other player just play alone while you see your hard worked moddels banish off the table.
I have a friend who's new and we decided to do a game 600 Points of Death Guard (Me) vs 600 Points of Necrons (My friend borrowing my Necrons) and the whole time he would bitch and moan about how unfair Death Guard are (Just their Durability alone was annoying him, and I was just using stuff that gave Durability because Necrons (Especially how I built mine) have Long Range, Damage, and AP which could chew through Death Guard without much effort). What he didn't realize was every death I took, that was literally almost 3 of his soldiers avenged (A Blightlord Terminator is 42 points where Immortals are only 16 Points, and Deathmarks are 15 points). At the end of the game I just put all my models away and just told him "Finish building your Chaos Marines then we'll do Death Guard vs Chaos" and he tried pulling the "No, Necrons Vs Chaos Marines". I just smiled and said "Just because you lost with Necrons against Death Guard doesn't mean Necrons aren't a good army, you just gotta learn how to better use them"
@@Doc_The_Outlaw_XIV Good to see he's starting out on the right foot, guy sounds like he needs some enlightening
I would add one more to the list. Not reminding an opponent to do something they clearly set up to do. An example from one of my games: My opponent moved his Vanguard Vets to charge my badly positioned Farseer, but that unit was now behind a wall. Then, after he was done with his shooting phase declared that his turn was over. I kindly reminded him that he has a unit he forgot about behind that wall, eyeing my Farseer.
Definitely!
I'm even happy to "go back" quite far if no further decisions have been made based on (or even then if those decisions are easy to reverse and no dice have been rolled).
This is often the case with deepstrikes or charges or whatever.
I go to start my turn and realise "hang on, this unit's still alive, weren't you going to charge and kill them?" "Oh shit, yeah just do it now, it's all cool".
As someone new to 40k with awful ADHD, thank you for doing the Emperor's work.
"Never interrupt your enemy when he is making a mistake." -Sun Tzu
@@coolerthanyou9548 I don't have enemies during a game, I have an opponent
@@gergely6142 that’s what my coach used to tell me in school
If you're going to use the "Miasma of Pestilence move, you have to also make sure that you have the fan at your back and blowing towards the opponent.
I've been on the receiving end of that move. Not cool. I made it a point when going to larger events to shower, shave, wear deodorant and clean clothes, changing those as needed, and tried to set a good example... then get to the event and can't even enter some rooms for the stench.
@@markdorn8873 I went to a couple of Fantasy GT's in Seattle back in the early 2000's. Aside from the rampant cheating by the top tables (weighted dice)
the biggest "that guy" move was actually by a gal. She dressed like a cheap hooker and would pout and try to talk her opponents into letting her basically cheat if she was losing, while shaking her boobs across the table... When a guy finally didn't take her shit and destroyed her, she withdrew from the tournament.
There was a guy who smelled so bad at a game store I went to He actually made it an in-house rule that anyone coming into the store had to be clean before they walked in the door. I think the sign had something cute and snarky like you can worship nergal in the comfort of your own home but not in this store
@@brandonspivey5282 I bring a new stick of deodorant to matches just for this reason. If the person stinks I tell them to put it on or I won't play the match. I refuse to have my nostrils beaten down for a few hours because someone can't figure out how hygiene works.
@@combatcustodianb506 amen to that man. I will never understand why ppl don't think they have to observe basic hygiene
When I first started I was blown away repeatedly. I started asking my buddy to show me the rolls and declare what they were for (mainly because I was new and was learning and connecting things, but secondly because he miraculously rolled wonders) and unironically our games quickly became much more even form then on out. I could tell by his frustration that I had in a way called out his cheating but fortunately I was able to skate by without straight out pointing a finger at him. Dont cheat ever. Not fun for opponent. Not fun for yourself. If you want to cheat just dont play.
@@michaelstrange2285 we reroll anything that isnt on the table or in a dice tray, cuts out all those shenanigans
I have a friend like that but as he had played the game for far longer he had quite a few armies and would often only use certain armies against my one (which surprise, was often a heavy counter without being too obnoxious) both in fantasy and 40k. So I started to get models in secret and insist on using terrain (he loves using dwarf gunlines). Miraculously, I started to blow him away as I got more tricksy with my lists and diversifying.
He does that in MtG too. His probing into what new things I got I realized weren’t just friendly hype and enthused hobbying but for more meta reasons which is disappointing to say the least. Now I throw him curveballs (“oh, forgot to mention I got xyz,” “changed my mind before I left the house/drive over,” “I haven’t run necrons in aaaaaaaages”)
Yhea we have a friend like that in our gaming group and since he has had a reputation for rolling a bit too well in other games like d&d, we decided early on that when we play 40k, any roll that is not in the dice tray doesn't count lol
Yeah, 40k rules as written very much needs you to be very declarative in your dice rolls. If your opponent doesnt say what they were rolling for before they see the result, you're un your right to ask for a re-roll. If you want to get really picky, you're even technically supposed to roll re-rollable dice one by one so you dont have an unfair amount of info, but people will normally let you fudge that one if you're in the double digits in dice.
I had a dude when I was first learning how to play who was just blatantly cheating (giving his librarians a storm shield or exaggerating what certain units did) and then when I’d miss read a rule or get engagement range wrong (on like my second ever game) he’d get angry and accuse me of cheating. Thankfully I had a guy who came over and played space marines and chaos who helped me out and called him out on it. I never saw that dude again
Exactly what my very first "that guy" was as well. Left a comment about it.
There’s always one, unfortunately
I think something very important to also point out is that some players are very new to the game and or hobby, so be forgiving and teaching to newer players and teach them in a kind way aka not condescending.
Stands out to me as only recently having gotten into the game
I show/tell my opponents the the best way to beat my army if they are new to the game. I prefer to give my opponent sound tactical advice (if they want it) so we both have a fun game.
@@jimmysmith2249 This, it's also a pretty good way to teach yourself I suppose. The best way to learn your army is try to devise how you would butcher it, and switching sides briefly to try to figure that out is a great way to go about it.
Admittedly, I wouldn't go too far if I knew the other player wasn't a complete noob, but the occasional tactical jab isn't the worst thing (though read your opponent, some really don't like you doing this).
Playing appropriate to the situation generally. Going hard on those who can take it and maybe doing stuff that you wouldn't do if you know they aren't all that experienced or having a very bad time.
Example I remember was with my guard against space wolves. He was fairly new and had a pretty naff list but seemed to enjoy playing it. Had Grimnar, 6 blade guard, 6 eradicators, 5 wolf guard terminators and 7 wolfen. The termies and wolfen came in from reserve and failed their charges and he definitely unimpressed given he failed 2 9" charges rerolling both of them. So, in a friendly and fun move, I charged both of them with a squad of guardsmen each. Lost me the game though his army atleast got to do something. In the end he was actually encouraging me to table him. Led to the last roll being my company Commander punching out Logan with a power fist
@@jimmysmith2249 thats a cool thing to do for newer players, ima try that when i teach my friend tomorrow
@@jimmysmith2249 Exactly how I do it. Rather than going for "gotcha's" I'll say "You can deepstrike here, however I have x stratagem that will let me shoot you, so you might not want to do that." Basically helping their way through the game and making sure there's no nasty surprises I accidentally unleash on em.
A decade ago (5th edition era) I used to run a wargames club at a toy shop (which later closed).
Most of the people were kids in the 14-16 age group, but there was an adult who went and consistantly performed a combination of List Tailoring and Proxying...
...and usually based on the latest Tournament winning army list he'd found on the internet!
One time he turned up with the newly released Blood Angels codex with a green army of non-chapter Space Marines (if they were painted at all).
In that codex, you could take 6 Dreadnoughts, and even a 7th if you took the Librarian or Chaplain Dreadnought as the HQ choise.
He used coke cans for Dreadnought Drop Pods and dropped them in trhe second turn right in front of the kid's deployment zone... knowing full well that (at the time) Imperial Guard lasguns couldn't penetrate a Dreadnoughts armour!!
It was totally unfair too, because he knew that not only would most of his opponents weapons be useless against 6 Dreadnoughts... but that kids generally don't have enough pocket money to counter someone pulling a massively armoured army list!
I got revenge for the kid though... because after seeing what he'd done, I challenged him for a game the following weekend using my Imperial Guard.
He turned up with a 6x Dreadnought army list with the expectation of me turning up with a bunch of tanks.
I turned up with a 108 trooper army with NO tanks at all... but TWELVE Heavy Weapon Teams, and every squad had a (proxied, because he liked proxying) Melta-gun!!!
By the end of turn 2, every Dreadnought had been destroyed... and in turn 3, everything else had been too!!
After that game, I told him that he had to bring balanced army lists because it wasn't fair on the kids to bring something they had no possible means to combat against.
It changed his behaviour for the better, and the kids liked playing with him after that, where they'd dreaded it previously.
Thats the kind of story I like. He changed his behaviour (with 'encouragement') for the better, everyone had a good time as a result. Mind boggling stuff.
"...where they'd dreaded it previously."
Pun clearly intended.
Some people just need to get checked. Always nice when they change for the better.
If you're gonna run a list that dickish, at least buy the models involved. Using pop cans is just insult to injury at that point.
@@yannickgrignon2473 That's why I own three Drop Pods, which covers pretty much any deep strike needs I'll ever need.... though I could do with a single Dreadnought Drop Pod!
Here’s one that I didn’t realize I fell victim to until I told my more experienced friend about those games: When a more experienced player “helps” you set up the field only for it to be skewed toward their side.
For example, I played against someone using admech in my fifth ever game and I didn’t realize the board was set up to give his skitarii line of sight on my whole army turn one. Since I play sisters, I couldn’t reach him but he had no issues reaching me.
had a similar experience in a fairly informal league, many years ago.
Guy goes "hey - do you mind playing on the short side of the [4x8] table" "erm... ok?". "BTW, with the terrain we have, you mind putting all this in the middle, not in the deployment zones" - "erm...what? no cover in the deployment" "hm, okay - no, you can have it".
Little did I know that he was aware I used a lot of infiltrating troops and he wanted a clear area around so he would be out of their range - and most egregiously, all his squads hand long-range weapons so everything with the typical 24 in range would have nothing to shoot at for a few turns. Lots of lascannons, terminators with heavy weapons, etc. Fricking miserable game.
Single most boring and rule-lawyer game I had. I never played the game again in WH40k. I did have the opportunity to play him in card games but he had zero leeway with anything after that experience.
Condolences.
This might honestly just come down to a difference in opinion.
How much terrain and how many/big firing lanes you want on a table is highly individual.
So sure it sucks being the short-range/melee guy on an open table, bit it's just as bad if you play a dense table as tau or admech.
Feels kind of pointless bringing a bunch of 36+ in guns if you can't fire at the khorne berzerker until they are in charging range because the table is full of crap.
And that's not when mentioning playing knights and barley being able to move because your bases are to big. ^^
Not sure this is what happened to you, but it might be.
@@marcuskarlsson8535 I've seen this a lot from both melee armies wanting a lot of terrain and shooting armies wanting a lot less.
@@marcuskarlsson8535 Yeah, this tension always exists when a shooty army owner and a melee army owner take turns placing terrain. I think one solution could be to have some “standard” board layouts that GW has play tested for balance.
I heard a story from some guys at the local warhammer store, some kid had been playing in a game and getting unusually high dice rolls, and when his mom came to pick him up, she asked "Oh is that why you were microwaving your dice?" right in front of everybody
Wait, what das microwaving dice do?
@@ericzion9590 I heard it heats up the interior of the dice which then settles at the bottom while cooling, so you microwave them with the 6s facing up.
I'm sceptical about it actually working.
I've heard the same but for ovens.
His rolls were on fire i guess lol
his mom probably knew, and blew his entire "cover" intentionally lmfao
We had a dude in my old games store, where we could also play games, that constantly did the "soft" cheating in that he moved the tape measure along so that he gained an inch or two extra.
It got so bad that noone wanted to play with him, and he was eventually barred from the store for cheating in games.
how about accidentally doing it, sometimes it's hard to mark exact inch so you can miss abit like 0.25 inch or so? I got told this sometimes and sometimes when reameasured I'm right
If it's accidental, then it's not cheating. But the above-mentioned dude did it constantly, and got, well, argumentative when he was called out on it.
@@anneliseolsen6896 oh, honestly that argumentative is out of line. no wonder he got kick especially intentionally doing it all times.
@@anneliseolsen6896 the problem I have with it, even when it is accidental, is when it's done because the player is too lazy to measure properly and just shifts their models to vaguely where they should be. 80% of the time it doesn't matter too much, but if they gain an extra half inch of movement that shortens a charge or gets them on an objective, it doesn't feel good.
We had a guy like that but he would cheat on his list and specifically went after noobs. He started to have ‘watchers’ that would babysit a game and while they would small talk and give some lowkey pointers they were mainly there to covertly ‘correct accidents.’ Guy eventually stopped going as the new players learned to stay away from him and he wouldn’t do too well against the vets
I still remember my very first game of Warhammer I was playing Custodes and had finished painting my models and I was very proud of my paint jobs and the person I was playing against picked up one of my models and said that my paint job was "utterly disgusting and I had ruined a perfectly good model“ long story short he is still banned from my 4 local GW stores and my local tabletop clubs.
It takes effort being an arsehole, it takes alot of effort to be enough of one to get banned from that many stores.
Jesus he has done well
Gotta spill the beans, what did he do to get banned? Just rude or did he do somthing else?
That dude was overreacting. Even the most beginner looking paintjobs on custodes look good. You can just spray them with retributor gold, pick out weapons with black, cloths with red, and then cover it in a wash and.... you have pretty solid looking dudes. Obviously not like "wowe" level but they'll look good. Custodes are great for beginner painters, even if you go a non-traditional route. A wash can cover up most mistakes since there's so many details and recesses for them to settle into.
@@uncle_pappy_sam9983 He treated everyone the same, even the staff. This is what got him banned he was playing a game at the store against someone who used to be friends with him he was the only one but he is friends with everyone he is an amazing guy he has Aspergers but is an encyclopedia of Ultramarine lore and general Space Marine lore and has read all the Horus heresy books and can quote any page from the books verbatim and he brought a Warlord titan because they planned a 10k Apocalypse game in-store the managers said they could I think the game was Tyranids vs Ultramarines the person playing nids was the person who got banned and the person who was playing UM being his friend so I’ll call them Nids and UM.
From what I heard UM was obliterating Nids in one turn UM killed two Bio titans and his swarm lord and a bunch of other units because of good roles this angered Nids because he was rolling badly the staff said it was one of those days but Nids said he was using loaded dice but they were using the same dice the next turn UM killed another bio titan which sent Nids over the edge and he grabbed the Warlord titan and smashed it on the floor then grabbed his chair and threw it at the table breaking most of the models this caused UM to breakdown crying which angered one of the staff members who saw this happen he ran over and pinned Nids to the wall and was shouting in his face then Nids said he deserves it anyway because his autistic and no one actually likes him this pissed off the staff member who then shouted at Nids until he started to cry then another member of staff who was coming back from his break seen what was happening intervened gave Nids a life ban phoned up the local stores in the area and said to ban him as well and sent a photo over from security footage and they gave UM a 99% discount because for some reason they couldn’t give a 100% discount for his army but the staff member that pinned nids against the wall payed the rest of it for him the only thing they couldn’t do is give him a discount for forge world so he couldn’t buy a Warlord Titan but luckily enough only one of the arms was broken but he managed to fix it so you can’t really tell unless you inspect it but the store put up a secret donation pot to buy him a new Warlord titan that was professionally painted buy siege studios which he got on his birthday last week.
So long story short, don’t be a C*NT when playing Warhammer or in life generally and at the end of the day we only play with plastic figures. It’s not going to change your life if you win or lose. Just have fun.
Because 40k has so many layers of rules, and because I play a very decision intensive army (thousand sons), I walk my opponent through most of my decisions like “my intent is to do X so that I can Y” or “I have these strats”. And I almost always have the cabal points page open in the codex when using them to explain how much they cost and how I’m using them so it’s not a “wait what” moment
This sounds almost exactly like me, I'm always using warp sight along with pact from beyond in tandem with the increasing warp charge value of smite, so when Ahriman casts a super smite from around a corner without even rolling to manifest and my opponent is like "Wait what?" and I need to explain basically the entire codex to them lol
Bookkeeping in 9th is so bad, I almost don't play my TS because of the extra "cabal points" gimmick.
This is something I really like about 40k actually, like when you're playing chess you never take a 5 minute timeout to tell your opponent how you're going to surprise and ambush them, but 40k is much less of that hyper competitive type of game and much more of a type of game you'd play while having a casual conversation. I think having an average of 4 rulebooks per match really helps reinforce that
@@arbiters487 yeah, but even though chess is super-complex in interactions and possibilities, the rules are very simple and consistent. You really need a full tutorial on every faction to be proficient at WH40k - and have it refreshed every balance update (I used to be a national-level chess player with way more aspirations than capacity).
@@jamesscarano7843 I don’t think cabal points is the straw that breaks it to be honest. It works for me because I just set out some d6 indicating how many I have, so it’s fully viewable to both parties what I generated, and as I walk through expenditure we can both easily track it. And since it’s use it or lose it, they just get picked up end of psychic phase. No confusion, full transparency.
I fear becoming "that guys" so I actively do the opposite of some of these things. I cheer on my opponent during their dice rolls, I try to make sure I have quick references on hand to save time and I bring extra deodorant. Just because I am a sweaty nerd, doesn't mean I should smell like one.
The Flesh is Weak, but deeds endure. You do the chapter proud, brother.
"The flesh may be weak, but the odor can be strong sometimes"
- Those dudes from mars
@@Motorius9000 Just like Vulkan said!
I put my dice tray in plain view halfway across the table (usually in some clear area of the battlefield) and tell my opponent at the beginning that I'll reroll anything that bounces out.
@codeforge3301 That's a common thing in my area, too.
One house rule I learned from some local Flames of War guys was "declared intent". With the weirdness is terrain and model sculpts and rules and so on, when we take game actions we declare what the purpose is within reason is the confounding factors. Like if you move a model and measure it out so it's at specific ranges from a few other things. But later after a few bumps of the board and measuring tools, say the items have shifted, then whatever the last declared intent is the true state. We've used that house rule in several games systems and it always helps.
Yeah we often do the same at our hobby shop, if we put down a unit 9” from another unit we don’t bother “re measuring” for shooting and charging against that second unit (unless one of those units took a casualty from the shortest line between them) because we KNOW it’s a 9”, charge, regardless of bumped tables or stray dice strikes or whatnot.
I've had one and two get combined. He messed up too, so when he started his turn and smugly went "Alright! Now that my necrons are out of engagement range--" I looked him dead in the eyes and said "Nope." He had failed to cheat his minis away the full inch.
My horror story happened a few years ago when I was getting into warhammer: I was playing a 1000 points game using knights, and there was this one model, a knight-valiant. I had spent over 200 hours painting it to a heavy metal standard using tutorial. So, i was completely destroying this other guy: he had neglected to read all the abilities for his space wolves so by turn 4 he hadnt used any command points (he was also new). On turn 5, i basically got a load of mortal wounds on him, and destroy half his army in one swoop. He picked up my knight valiant and stomped on it. The place i was playing in, a local games workshop instantly banned him until he bought me a new one AND an extra £60 for the paintjob
wow that's insane
Never happened
@@sherrix6881 Don't know why people have such a hard time believing this stuff. Awful people exist and some of them play warhammer, realize it. And relatively few people will even see the comment so it's not like he's doing it for clout.
Was that done by a grown adult? Wow...
Oh wow, that's horrible. Did he ever buy it back to you? what a total jerk, hopefully he stubs his toe on everything he passes by.
I was at a tournament yesterday where I was playing tau against Eldar. Everything was going smoothly on his turn 1 but when my turn rolled around he spent 15minutes arguing how markerlights work and questioning every stratagem I used. Through all his questioning only 2 turns were played between us I've the course on about 3hrs. This was a 1000 pt game btw and meant that we had a draw even though we figured I would've won.
I then versed a super chill death guard player next round so it wasn't all bad.
Haha ofc a death guard player would be chill.
I would have added, 'accusing your opponent of cheating when they haven't'. Being accused of something even relatively minor (that you didn't do), such as rolling the wrong number of dice AFTER you've already picked them up and there's no way to prove it either way, is the worst feeling in the world. Given how small Warhammer communities often are, it's just straight up character assassination and it's the only form of bad behavior that can have lasting consequences.
one guy absolutely refused to believe that my tau commander could have both an onager gauntled and a thermoneutronic projector and get attacks with both (projector special rule). Pointed it written as is in the codex, even the TO agreed with me, dude would not back down
That happened in my LGS current escalation league. The guy waited a couple days after his match, openly (and wrongly) accused another player of cheating in the LGS discord channel, and demanded a rematch. Thankfully, the guy apologized after the accused provided a link and screenshots to the rules in question.
@@jazzj2 You gotta love those people that continue to argue, faced with facts. Flat earther?
"It's the only form of bad behavior that can have lasting consequences." Even if we're just talking about the sort of 'bad behavior' that's covered in this video, your statement is really lacking credulity. Are you speaking from experience? Do you get accused of cheating on a regular basis?
@@ramseydoon8277 wha wha wha
So I found the miasma of pestilence very personal as I was playing against a friend with a death guard army on april fools. he decided to give them a pre-game spray of fart spray, it eventually stank up the room so much that we ended early
I was wondering if it would be funny to make a smelly Deathguard army. Sounds like it might not be the best idea. 😆
That’s actually a great story haha gives me an idea to do the same
I actually bleed on each and every one of my world eaters
I remember being told I was being a "That Guy" and I sat for a long time wondering why. I was playing a all kroot army at the time. I went and talked to a couple people at the games store I was frequenting and I asked them about it, turns out, he was that guy. He just didn't like losing.
You forgot one "That Guy" move: Accusing others of all of these things baselessly.
He is losing? You must be cheating.
Using a stratagem for the fourth time that game? Such a gotcha!
You rolled slightly above average? Let's check to see if you are using weighted dice.
You display any sign of happiness or satisfaction because you won? You are a sore winner.
Note that I am specifically talking about cases where you specifically are innocent of these behaviours.
Our group calls that one 'pulling a Mar-a-Lago'.
@@B__C__ huh what that mean?
@@B__C__ Er, dude, can we just keep the politics out, please?
@@B__C__ touch grass
@@B__C__ Go outside some more
I always will remember that a former friend used to be such a sore loser back in 4th that he used to move my Monolith to be out of range of his strong stuff saying "I measured wrong" when the model moved 6 inches, and I would measure very carefully on all of my moves. He also would have a fit if my guys couldn't stand up on some sort of uneven terrain - despite showing him the rule in the rulebook about wobbly model syndrome. Needless to say our group stopped inviting him after a few games of this, and to this day we still always talk about the "hedge rule" whenever someone makes a petty complaint
Not a personal story but one from a friend, he got into 40k because his friend invited him, friend told him to buy the ork patrol ‘because Orks are fun!’ Turns out his friend just bought a plague burst and just wanted to use it to steamroll him for three games straight. Friend decided to switch to tau, bought a surge (and a whole army for tau) and killed the burst in his first turn in the name of vengeance.
This gives me mixed feelings. On one hand good on the dude for coming back and enacting vengeance. On the other hand Orks are my #1 so hearing he convinced someone to get them for an easy steamroll is disheartening. *sigh*
Looks like the Tau won the battle but games workshop won the war 😂
I've never understood the sore winner or loser thing, the whole game plays out a narrative. I love when something crazy happens, even if it happens to me and playing it up to my opponent "oh man those Kroot just butchered my marines - what a badass ambush those guys must be Kroot special forces or something"
As a Necrons player, I always enjoy having to trigger the Phase Out special rule when we're simulating "Fog of War" by moving "hidden units" when the opponent isn't watching. Obviously requires a lot of trust, but it's always amusing to me to see how the enemy tries to figure out what's going on when they've already won if they aren't keeping super track of points destroyed/don't know the special rule lol
Well, many people don't care about the narrative at all, they're just playing a game to win. Many people, across *all* types of games (not just wargames), have been conditioned to think that winning is the fun part, not the playing itself.
This 100 percent! When my guard lose (Catachans) I write it up as a heroic last stand thats saved lives somewhere else on the planet. Theres no shame in losing, as long as everyone has fun
Exactly right. I used to play narrative style games constantly, but stopped playing because one dude was win hunting with near meta lists. Narrative style matches are the best, hands down. I remember the end of one match was my lone Terminator hunting down my friends last remaining mortar squad through rubble. I lost the game, sure, but that Terminator did get those mortars.
Well... when you spend several hours playing and nearly all of your roles are at 3 or lower there isnt much of a narrative to spin. At some point you just have to question if you annoyed Fortuna or some other deity...
Once I was playing a game with a friend and a guy that was watching started talking about his ork army and suddenly in the middle of our game the guy slammed his army box in de middle of the table and started pulling out minis, we stayed for a good half an hour before he let us continue playing and when he took out the army box we realised he had crushed 2 of my pteraxii
that's disgusting
That hurts man
what the fvck dude
Given I've seen pteraxii, that's two totalled models, not just broken but destroyed 😢
That’s your fault for not explaining to him how funny he was gonna look eating corn on the cob with no mother fucking teeth.
one of my biggest pet peeves is when im losing really badly to the point of basically just watching my opponent play is that when i do get to roll dice against something, they just remove the minis and move on because "it wasnt worth the time they were gonna be wiped no matter what" really makes the game a true one player experience, i could have lent you my minis and stayed home
I had a friend who wanted to do DG vs Necrons, using both of my armies I said sure, he picked up my Necrons and I took my DG and we battled at my local store... I almost don't want to play with him at the store because he couldn't be bothered to look through their Codex and Equip them with what he felt would be effective and fun to use (His excuse, he doesn't like to read books) so I just equipped a Durability WL Trait to my Captain and we started. He shot down my drone first turn (115 Points GONE) but then would bitch whenever I killed any of his stuff, even if he managed to reanimate half of what I killed, he'd bitch about how much stronger my DG are and how he can't kill them (I tried telling him that maybe he should've looked in the Codex and saw there was a Dynasty for the way my Necrons are built where they get lots of buffs when shooting, like +1 AP at Half Range and wound rolls of 6 giving another +1 to AP). When we finished the game (He charged my Captain, only landed 2 wounds and my captain clapped back and beat the hell out of his Captain, killing him and ending the game) he sits there and starts accusing me of cheating and playing unfairly. I just told him "Hey, I gave you the chance to pick my Death Guard and I would've given you a list that would've been fun and durable to play with, but you just said to pick whatever so I took my pick and you can't complain"
Jeez thats rough
@Chris Kay There's a lot of things wrong with this friend that I try to play with and honestly don't want to play with anymore part of it is that he doesn't pay attention to what is actually going on and is always on his phone or otherwise, Not only that but me and three other people have tried to teach him the game but it seems like everything is just going in one ear and out the other
Most of those problems can be found also in my cousin, who's 6 yrs old by the way
if I could add one, it would be not to noob hunt. There was this guy who hung out at my local GW, he would seem welcoming and invite the new players for a game, and then smash them into dust with his forgeworld knights. He got a kick out of crushing new players who didn't know all the rules, and coming off like some kind of gaming god.
experienced players didn't want to play him, and he would maintain to the new guys that its because they don't want to lose to him.
Super "that guy" material....
What I learned, from my own "beginner experience" and also whenever a new player joins the store or our casual group, explaining what you do in a detailed way so that they can follow it. Offering to read the listrules if needed. Helping them out if they forget something or aren't sure with anything.
This hobby is all about the community. It's already hard enough to get new players going. Painting and building plastic miniatures isn't exactly everyones dream. And it's pricey as well. So it won't help if a new player doesn't feel welcome or doesnt get any help.
My very first tournament ever was a local more friendly tournament and my first opponent was nice but when I got to my second opponent he was just awful I was nervous about playing people I didn’t know and this guy brought his super competitive list to the friendly tournament and as the game went on any time I’d try and tell him what I was doing he’d interrupt me and say “I know what it does” and h moved my models for me without asking on occasion and basically just didn’t want me to talk or play he just wanted to win the tournament and when it was all over he tabled me and I killed like 2 of his models and I felt like shit because I barely made it out of my deployment zone and he cleaned up and then looked at me and said do you want to know what you did wrong? He was by far the wors opponent I’ve ever had he stank just as a side note and I haven’t seen him at anymore tournaments so I think he got asked not to attend
Against someone like that I'd roll all my attacks individually and make sure to explain each and every one of them.
40k is actually a really funny thing foe me in terms of wins/losses. Most of the time I get pretty disappointed when I lose games, but so far I've lost all 3 of the games I've ever played and I actually came out smiling and laughing cause they were all fun. Warhammer is a game of strategy and luck, and sometimes you just get outplayed or get super unlucky. It's nothing to really dwell on, and I come out learning things every time.
For place number nine: what i always do when i want to look at someone‘s model is, of course, ask first. After that i actually put on gloves and handle the model with the upmost care. People might look strange at me but i do it because i respect them and their work.
List tailoring made me give up competitive miniature games for a long time. I went to a game store after someone offered on Facebook for the store to teach me the game. They saw my basic, out of the start kit space marine list, and proceeded to pick everything that would hard counter everything I had. They also talked very loudly about how they were doing this, laughing about it like it was perfectly acceptable. I have social anxiety issues, so I just quietly accepted it and spent the next 3 hours being destroyed by a stranger. I still haven't gone back to regular 40k since, sticking to Kill Team and Underworlds.
Don’t let people ruin it for you my friend. I don’t have anxiety personally but my girlfriend does and I know it’s super hard, hopefully you can find some decent people.
God damn. That guy was truly shoving his issues onto someone else. I’m sorry that happened to you. Honestly, if someone does that to you, you should always leave. Don’t give them the satisfaction they crave. And don’t feel ashamed - they are the ones who deserve the shame in the first place.
guy took 3 hours to beat a beginner with a hard counter list? Sounds like he was awful at the game. You can be proud of that performance
when the judge doesn't allow me to play my joy toy dreadnaught as a proxy for my imperial knight and now have to field in my non comically unit instead of my big ass dreadnaught. even if the other player allowed it.
If it is on the correct size base and is about the right hight, I would not see an issue.
I remember starting out playing a pickup game in my local GW. My army was basically what I had, a few different squads of marines and a couple of dreadnoughts, and my opponent had a power list of Thunderwolf cavalry (brand new at the time) and due to sheer luck I absolutely smoked him and its the saltiest I have ever saw someone be over the table
I used to be really salty about bad dice rolls. It felt like no matter how I tried I always managed to roll bad. I learned not to take the game so serious anymore, it wasn't fun to lose an important tournament game due to bad rolls rather than bad tactics so I just stayed away from it and it made me a happier gamer :)
The biggest “That Guy Move” I had was when an opponent complained it was hard to determine which models were my characters- cause my army was fully painted, and he only had 2 colors on just his favorite character model.
Guy ran a Solitaire right into my Judicar and got bitch-slapped so hard that the guy stopped running Harlequinns into me.
Fair point- I make sure to announce what each unit is when I deploy them on the battlefield with relics/powers. And yes, my army is WYSIWYG.
The first one reminds me of a 40k Knights exclusive game I played this year at a GW Store. A guy moved one of my downed Porphyrion Knights off the table without asking me if he could and he managed to drop the knight off the table, resulting in it exploding on the ground into about 2 dozen different parts. Luckily none of the parts were damaged beyond paint chips. Full on shouted at him and to be fare to him he offered to replace the entire knight if anything was snapped or damaged. Think the GW staff were expecting a full on brawl to kick off lol. But yeh, don't pick up other people's models... Let alone large and expensive ones
Holy shit on a stick im surprised you didn't deck him
@@yourfriendlyneighborhoodla2091 as much as I wanted to, having already shouted and swore at him, plus having the shop manager as a good friend I don't think that would have gone down too well. Having said that, the entire game floor went silent for about 10mins and I think everyone was expecting me to hit him after the torrent of curse words. The Knight is still in the repair cradle until I get a moment to work on it
RIP knight
Edit: at least the guy was chill enough to offer to replace the knight if anything was severely damaged
@@gibbscp I'm here to check on the knight. Is he ok? Did he make out alive? Can he still play the piano?
I was the new guy with my Tyranid 8th edition list vs a dude who was playing Imperial Guard and Space Wolves.
He claimed that he could equip multiple chainswords on units and thus give his scions 4 attacks each, as well as give his assault marines 5 each.
This is far before shock assault and any improvements to the shite characteristics that came with 8th edition.
He deepstruck his -entire- army and almost wiped me turn 2.
Then got mad at me when I said my Mawloc did 1d3 mortal wounds to each "unit" (i thought models were units) so I was dishing out around 5 Mortal Wounds to Space marine squads (while they had 1 wound per model).
I had two of them and about halfway through the turn, the store owner came around and very politely corrected my mistake, knowing this was my first game. I immediately offered to do it all over again but you could see the seethe and defeat in my opponent's eyes after I barely killed two units (which we re-calculated post-correction).
I was kinder than Jesus Christ to this man, and he was acting like I was telling him that I had burned his house deliberately.
He was forever known as "that guy" after he did this to multiple new people at our store.
He ragequit around turn 3 to one of the new guys because he was an avid rulebook reader during a tournament. He just packed up and walked out. He likely could have won if he wasn't lying about his rules the entire time.
One day about halfway through 8th edition, about 8 of us showed up at a tournament outside of our town to a huge tournament. He showed up. By the end of the first game he had packed up.
No idea who or what he had faced, but that was the last I ever saw of the guy. He looked like he was on the brink of crying.
I even went out of my way to compliment the creativity that he used in his models. He kitbashed excellently. But he could never see the hobby as just that, a hobby.
I follow one rule as stringent as the golden rule; You cannot reroll rerolls. That is;
This game is a leisurely activity, thus, you play this game as a leisurely activity, or you don't play with me at all.
Plenty of "incidents" like that happen, mainly during competitive environments. I recall one tourney game where my Necron opponent kept dragging his turns out and when time was called he'd had five turns to my four. He leaned across to shake my hand and said good game, my reply was short and sweary and I got my turn five in. We'd even discussed having a round five before his turn started and he agreed to it. Game ended as a Guard victory.
"And if you damage stuff, apologize A LOT." 🤣🤣🤣 The most common follow-up from a mild or shrugging or genuine apology that I've ever witnessed is, "Do you want some glue for that?" 😅
I’ve been playing this game since it first started. I have several armies. It’s always fun for me to play an opponent and say, “Man, I’ve never played against Eldar before (I have over 5,000 points) and then let them start to invent stratagems, modify rules, etc…I’ll always say “Are you sure? I saw on a Tabletop Tactics Batrep that you rolled for Battle Focus, it wasn’t an auto 6” move?” Or something similar.
Have a friend who plays ALOT at a local store. He's a turbo nerd (but my turbo nerd) who somehow knows almost all of the rules for most everything. Whenever he plays against someone new to the store he always plays dumb to see what bullshit they do or don't make up and then spreads his conclusions to all the other regulars on a discord they share so they know who's a good sport and who to avoid.
Ah yes, the 'and now you can't move anything else.'
Remember it well on twitch. Las Vegas semi finals? It happened to him in the final and the net went euphoric for swift karma. The guy even said 'I just saw you do this in the last game, so I can't give you a break'.
I will say about the list tailoring thing, me and my brother got into warhammer and we played against each other a bunch. We didn’t really want to spend money so we’d just cut paper out or print some 3d models since we have a 3d printer so we could pretty much choose any models we wanted so we would list tailor since we’d tell each other army what we were playing, but what we found as we got better is it made games extraordinarily swingy because our attacks are super strong against our enemies so we started each choosing 3 options (ie I tell him I’m playing tyranids, dark angles, or chaos daemons) so we were forced to take a broader range of profiles to help tone down the 2 or 3 turn army wipes.
Proxying can be drawback for you as well. I had a game where i had to proxy some guards as guards with vox-casters after the free wargear update. They slipped out of my mind and i ended up leaving one of them out of cover turn 1. Of course his squad, with only him and one or two other models from the unit visible to the rest of my opponents army, got shot and i had to kill him to keep the rest of the squad safe.
For something like this I'd say find a way to mark the bases and write it down. Maybe a bit of colored tape so if you build "Rule of Cool" but want to mix things up from time to time without either magnets (which can be a pain at times) or buying a bunch more(which can get either expensive or take up too much space).
I do the polite thing when playing casual games with people who also are sort of new. I’ve gotten pretty good with my Novitates for Kill Team. And I play against a friend of mine quite a bit. But I’m always throwing out “hey this character is very likely to do x so before you make your move just remember that.”
Now if I’m playing some sort of tournament where I’m trying to win. I’m not saying any of my steps ahead. And I definitely am building my team to counter them.
As someone who's armies are almost all proxy (printed using Patreon models) a few things to make sure.
-Make sure all base sizes are correct
-Try to make it at least somewhat resemble the desired model
-If taking a squad, either run all same weapons, or if different than WYSIWYG mark the bases (Red tape base is Auto bolt, green is stalker, plain is normal)
-Write down everything needed. If using the marked base write down who has what, if a monster has weapons not physically attached make sure it's written down.
-If you model is not 100% height accurate, give leeway on terrain rules (proxy marine is 3cm tall and under the wall, admit that it's over since a marine is 4cm)...probably best to write down a models actual height and measure if there's doubt.
-Last and most important, do not get annoyed if opponent asks what something is. You brought the proxies, you answer their questions. (honestly even if against a WYSIWYG opponent I'd still be asking what something is. I have hard enough time remembering all my armies rules, let alone theirs)
There's probably some other things to keep in mind if you use proxies, but these are the big ones I can think of atm. At the end of the day we all just want to have fun with our hobby, and that goes for your opponent too, so make it less confusing for them where you can.
Yea that height thing also applies to conversions. In my case I have some VV's that have some rather scenic posing with rocks and whatnot. Some are literally x2 the height of a standard marine. It's kinda appreciated if you use normal heights when shooting at them, even though rules as written say you don't (also on a few I have a little marker on the base that is the proper height). Another thing to really fix debates is to have just a standard version of one to stand in if someone is getting really pissy about it. Also as just a house rule, because I am pretty sure Rules as Written say to count them, but anything sticking out that it's reasonable the model could tuck in if taking cover (say that heroically raised sword) I wouldn't count that for LoS purposes.
The inverse is true if say you have a dude laying down, but that is kinda getting into soft cheating.
As an IG player I can say that your last rule is something that doesn't just apply to proxied models, but to all models. Like your opponent shouldn't be expected to somehow spot the difference between a veteran guardsman and guardsmen
@@arbiters487 Fully agreed. As I said, I have a hard enough time with my models and their rules, let alone an army I've never looked into.
Or just buy the actual models to avoid jumping through stupid hoops like nearly everyone else does
@@sherrix6881 I mean the question is do you want to buy a 3d printer and the material to make literally hundreds of tanks for 200, or do you want to buy 1 land raider for 200
This goes back to I think 4th edition. I had a group of friends that played with one that had to win at all cost. Besides him we were all casual or me I was more into the painting. He played an army that would just pin every round. So I would just stand there ever turn unless I was lucky. After a wile I just gave up playing and stuck to painting. Found out later that no one in the group would play him and he was stuck to tournaments. I just started playing again. My new group now’s I’m horrible and try to help me play. And I help them all with using their painting. We thing it’s a good trade. Lol.
Had to concede a match at the bottom of the 2nd round since we had already been playing 4 hours at that point. My opponent was so crestfallen, and I felt bad, but the game wasn't going to move any faster. Part of it was because I didn't have any unit rules memorized, and the other part is my opponent was hosting games and didn't assemble an army until we were paired. I think it was a faux pas on both of us.
At my local club its not allowed to have bottles of water or any kind of liquid that can spill over the table.
I think its a good rule.. and is something not everybody think could happen in a match, specially if by accident you apill a hole bottle of coke over the oponent minis...
Yeah. I only ever drink from closable bottles after a guy at my lgs "accidentally" spilled my can of coke. Guy was a syphilitic dickend, though, and no one blamed me.
I offered to pay for the drycleaning of the playmat for the store, but they forgave me. Nice folks.
Lesson learned? Always be ready for stupid people to do stupid things; including yourself!
Very sensible rule, we run a "containers stay below the play surface" rule ourselves. In addition to your models, a lot of terrain and some table surfaces are water-sensitive - spill a soda into a sand table at some point and see how much fun that is to clean up.
Oh Jesus this is horrible, I think about 4 waterbottles per game
The number of irl plague marines I've encountered over the years...
As a relatively new player who bounces back and forth between Legion and 40K I worry so much about accidentally measuring from front of base to back of base in 40K, since that is how measuring is done in Legion.
My biggest pet peeve is a melee heavy army moving their units an extra 3 inches or so. I caught a world eater trying to six inch turn one charge me using the terminators pregame move. Deployment being 24” across i made him move his models back
I can be a bit of a poor loser at times, when the dice aren't with me. I'm working on it. But in my defense my every opponent I've had the past 4 months have offered to buy me all new dice out of pity. So I have witnesses to my consistently horrid rolls.
Also fun little story, had a meta chaser call our friendly game on his turn 1 when he knew I drove 4 and a half hours to come play because his first turn didn't go how he wanted.
I also have anger issues, sir, and am working on it. My friends are a great help, they keep me in check. Sorry about the long drive, he should have at least offered to re-start a new game.
Hope someone else offered you a game when they were done. I too have had my times where I've let my emotions get the better of me although not directly lashing out but making me more passive aggressive which I kinda feel is worse in most respects, both to myself and everyone else. That said, I've been sorting on it and hopefully I'll be alright. 40k has been with me most of my life so it's a tough pill to swallow
I don't lash out, just use the phrase "mother fucker" alot more. I also will never quit games early. Table me or we go to round 5
@@tbone11x I've rarely quit, like probably count the number of times I've done it on one hand over my 15 years in the hobby. Good on you sir
I've conceded on turn 2 multiple times. My normal opponent runs small tournament level lists and calls the friendly lists, he also reliability rolls above average the first couple turns of the game. In many cases removing 1/2 my army by turn two for the loss of two or three models. I do the math, let him slaughter the unit he wants to then call the game. I don't see the point of dragging out a game that he wins after asking me not to run a list that would actually stand a chance against what he runs.
My problem with the list tailoring thing is that if i know im going up against knights, i know a lot of my units are gonna be completely useless, but etiquette demands i pretend i dont. So how many of my points am i expected to give up for free in the name of sportsmanship? Just a lot of awkward questions. I feel like this is only really an issue with very binary factions like knights too
My advice would be to tailor your army to stomp whichever faction you want to crush the most. Me, I've hated the ultraMarines since 4th Ed so I always tailor my army to stomp those guys in particular. I never tailor to anything else which means my non-SM opponents have a fair shot
You have to remember Knights feel the same way about fighting Guards or Sisters. Knights are REALLY boom or bust.
I've actually always gotten around this by trying to build lists that are generally all-purpose. Even though I know my most common opponent uses 30 wraithblades as his entire list I still try to build Marine lists that I feel comfortable with taking on Knights, IG, or other Marines, for example
I also buy models firstly off aesthetics and secondly for their actual game use. So I'm not a terribly competitive player per se lol
Bit of a long one but,
It was my first warhammer game, Age of sigmar specifically, and the other three players (it was a 2 1v1s) were great people, even if they were like twice my age and they all catched on to the fact I was new The that guy was actually the guy running the shop, but anyway, I then realised that I had forgotten my phone, which had the rules on it and all I had was a small copy of the core rules. The owner/that guy offered to print the rules for me, after some teasing of course. However, the paper he printed for me was the points cost (I had already calculated) the wounds, bravery, move and save you might have noticed that I didn't mention the weapons. Well, that's cause they weren't there. When I brought this up, they simply said that he would tell me when I needed it. So when combat rolled around, there was always that awkward moment were I had to ask for the weapons rules, which he allways teased me about, saying that the weapon was one dice, 6 to hit, 6 to wound and did ten damage. For every. Single. Time. The guy I was against actually wrote down my weapons stats so I wouldn't have to keep asking. They all so left out all abilities I had so I missed alot of potential. Other than that, I really enjoyed the game, with my nighthaunt vs his disciples of tzeenech. (If your wondering, I won the game despite it being cut to 3 rounds for reasons later. Pointwise not survival wise) my mum eventually came to pick me up, which is what cut the game short, and began talking to the guy running the store cause my brother was interested in the extrimes starter set. Think 40k command addition but age of sigmar. The guy was then verry connersending, say that we should just pick up the box on the webstore and being generally unhelpful my mum has actually refused to return to that shop in particular because of this and the massive contact with the staff of the less local store in Nottingham who were really kind and helpful.
Anyway that's all. Might not fit with the video's topic but still a important point that the people running the events can still be 'that guys'
Cheers!
Back in my active days i proxed droppods with 0,33 Liters Astra-Beerbottles (a german beerbrand). This bottle has nearly the exact same measurments as a original droppod from GW.
Whenever i finished a beer i had a new droppod available that could shock onto the battlefield in my next turn. Fun memories.
I’d just laugh like nahh bruh
Never forget that there used to be a Virus Bomb stratagem that could kill the entire enemy army before they had even moved if they lost Initiative.
That sounds like a horror story
@@americankid7782 It was back in 2nd Edition. You basically put down a 2" blast marker and anything partially under that had to roll a 5+ or die. Then, any model that died could pass the virus on, so every model within d6 inches had to roll a 4+ or die, and then _those_ dead models pass it on d6", and so on and so on. Even if a model survived one roll they could still get infected if they were within range of a second or third model, so armies like Orks were in huge trouble because some models might have to make handfuls of saves.
@@pappy374 Reminds me of a 1st edition (RT) game I had. I was using genestealers, my friend had a squad of space marine carrying toxin gas grenades. Models hit by toxin gas are "instantly slain" if they are not in "sealed clothing". Very short game.
@@marasmusine Yeah, back then Space Marines just straight ignored so many rules. Heck, Terminators had a 2+ save on 2d6!
I'll interject here:
Virus outbreak didn't effect anyone in terminator armour, power armour, aspect armour or vehicles. Didn't work against daemons, tyranids or necrons. Didn't work against orks because you always had a painboy with vaccine squig (utter fool if you didn't).
So, how many players ran eldar guardian only armies, squats, genestealer cults or full infantry imperial guard lists? Hardly anyone, because they were either very expensive to buy or didn't have a proper codex, or both.
Virus outbreak card / virus bomb wargear could be utterly devastating, but over all was basically a nothing event because of the very small subset of armies and players it actually could work against effectively.
Also, in a White dwarf Chapter Approved article, Andy Chambers told everyone to 'tear up their virus outbreak card' so it was really dead from then onwards. It could very occasionally ruin a game or have absolutely no impact whatsoever most of the time.
the way we avoid soft cheating at our table is by simply asking the opponent on their input if you're unsure of something
"hey would you say this is 5 inches?"
"do you think this turn is possible or nah?"
if it's fine it's fine, if not then you adjust accordingly
iv had a few "That guy Moments" one was at a large tournament where he was running three different tyranid hive fleets and while the paint schemes were different it was not obvious at all. i also cought him cheating once with his rules for when one of his big boys degraded and only knew of it because i just played another very nice nid player. he was the sort of competitive player that would know when his stuff brackets so im sure he fudged other rules in that game. Another one is we had a guy at our local games store whos nickname was scoups. If he did bad in the first round of a tournament he would drop out. not a huge deal in a very large tournament but very frustrating fo us in our 16 to 20 person ones.
at a tournament several years ago, had a guy drop out of the tournament after the first game... A guy that had just shown up mainly to watch the tournament and hopefully maybe a pick up game on an unused table. got asked if he wanted to join the tournament free of charge. he did and had a hell of a day, they let him count as having had a draw in the first game
Sometimes I'll pick up (with permission) or brush someone's model and an arm will fall off, and I'll have a brief moment of intense panic before I realize it was magnetized and they just stick it back on
I heard a story somewhere about someone who made a magnetised model that split apart as if it was blown up by a bolter, his friend picked it up and it exploded and he panicked massively until the guy just magnetised it back together immediately 😂
When I returned to 40k in 9th ed after barely touching 8th, one of the first games I played was with a group at a locals who were interested in a casual game, 2v2, 1000pts per player. I made it known that I was relatively new to the game and knew none of the intricate interactions of my army. Three of us brought fluffy lists, including me. The last guy said he'd also bring a fluffy list... Then proceeded to table my partner and I with the most obnoxious double hive tyrant/hive guard spam, shooting behind buildings in the corners of the table which were placed in such a way that nobody could shoot in, and charging was almost impossible. Honestly, being humbled like that was ok, it was just a game, but the most frustrating thing about it was when I asked that player what I could've done better: the response I got essentially I received from them boiled down to "there was nothing you could do, your army didn't stand a chance". It was so condescending. Put me off 40k for a long time.
I can add one to this list and I think it fits as a variant of list tailoring. Making lists that are technically legal (generally specific themed lists from White Dwarf or something) but that no competitive list you encounter could possibly manage to win against.
For example there was a Warhammer Fantasy Orc chariot list that entered a reasonably large local tournament that allowed any list GW published to be on the table. That list won because it ran over every single army it faced. Chariots being very hard to damage without war machines or armor piercing shooting meant no one brought enough firepower to bring down more than the typical 1-2 chariots you might expect to face. With most normal melee and shooting requiring 6s to wound chariots and there being 21 of them on the board, everyone else lost and everyone else was pissed because we all knew the outcome of tournament before the first army even deployed. Coupled with the fact that the old terrain set up rules said you take turns setting up terrain he'd take all the hills (hills allowed missile units to fire with an additional rank) and if you took one his next move was to place a woods directly in front, literally in contact with it, so it had no line of sight to anything and was big on "gotcha" rules, he was not popular. It was very common for people to be "busy" on league nights where he was your scheduled opponent. Personally, one time my opponent didn't show for league night and his was "busy" again, I elected to watch other games than play against him.
I've thankfully been blessed with precious few games where I played against "That Guy", mind you they were all unfortunately very early into my start in the hobby, but the opponent in question was a Space Wolf main who was very fond of 'making a quick change' to his list after you laid out your own at his most benign. The highlights that immediately come to mind are things like; Assuring a model couldn't be seen during deployment and then immediately firing upon the 'hidden' model because he could see 'part of it', Arguing that his wulfen definitely got a 1+ save because of how the rules worked so he doesn't need to roll, Armor of Russ ... just ... claiming AoR let him do so very many things it doesn't.
My LGS has a very, very ingenious rule. It's called the 25/25 rule. If your model cannot see 25% of the enemy model (with both players agreement), then same goes for your opponent to your model, even if one of the models can objectively see more than the other from any perspective.
I keep hearing anyone who plays space wolves is bad news. Maybe it's true?
@@jackalcoyote8777 My favorite opponent is a space wolves player so not all bad eggs
@@jackalcoyote8777 Kind of - most of the time the guy bringing the Sons of Russ to the table IS bad news, but isn't "that guy". In my experience, the guys who can paint a decent looking army of Space Wolves bring a decent amount of experience to the table along with them, which bodes ill for your chances.
Did a small, local doubles tournament as my wife’s first tournament. First game in and we told our opponent she’s new (playing custodes so not many units anyway) and he put her on a chess clock
Many years ago I had a 'friend' I played 3rd edition with. We both had already played a number of games either at the store or together. One time I was trying to explain unit coherency to him and he decided to interpret this as a super-move buff for his units in which a model would move 6 inches, and another model would be placed a further 2 inches from that, and the next yet another further 2 inches, and so on. I tried explaining this blatantly was not what I meant, but he wouldn't back down. It didn't just sour the game, it soured me on wanting anything to do with that guy ever again.
Few things.. i play a very casual community and I’m newer to the game, they almost expect me to tailor a list (even if I still loose), I always re-roll a dice if my opponent says it looks sus (just good game etiquette), and I forgot things as a new player so most of my community is willing to forgive 1 or 2 (but i am willing to say if I lost then it is fine).
This is why you always roll dice in a box. It makes cocked die far more obvious and also less likely. Rolling it on the table is just asking for it to land ever so slightly crooked on scenery and be ALMOST flat but not quite.
@@brianhall4182 agreed
@@brianhall4182 Or you can have an agrement with the others players. Like "any dice that is not exactly flat has to be rerolled" And no problem.
Lmao once I heard “Don’t Stink, it’s not that hard.” I was floored lol great T-shirt idea and soooo true. Great content and delivery lol
I have a friend that always complains I take too long during my turn cause I play tau and use markerlights. Like dude you're space marines.. you have a whole psychic phase and actually charge into combat unlike me. I think its because he tends to take a small amount of expensive units that don't hold up too well to a riptide and broadside so he gets frustrated.
I knew a guy who was so paranoid about people cheating and was such a poor sport while playing. he wouldn't let anyone use a tray to roll in because he swore people only use them with magnets. if you started beating him, he would throw a fit and make sure no one had fun. I played him once in Blood Bowl and knew I was in for a bad time because that was my game and I knew I was going to win. he needed to read every rule multiple times because he thought I was trying to cheat. it didn't matter how many times the same rule came up, he would spend 5+ minutes searching all the rules for it.
he was, unsurprisingly, a person who list tailored against everyone he played.
If someone list tailors then lie to them. They will bring the absolute worst army that was designed to beat the fake army.
My biggest issue is proxying. A lot of my models are second hand, as I don't -really- have the finances to play, but desire to. So alot of the time I'll not have wysiwyg. Like, "those tactical marine flamers are actually melta." And "the Sargent is shown with a power sword but actually had a power fist." I usually always remind my opponents about it when the unit is brought up though.
I'm very new to Warhammer only played 3 games. I've only won one so far. I'd been working on my army for a while and finally felt I had a good 1000 point army. Asked a worker at the lgo if he wanted to play as he had played against me in my other two. I got first turn and blasted away most of his biggest units in my shooting phase. I had been rolling well and glad my army was working as intended. His turn one comes and we both can already see that most likely I'm going to win in my next turn. He thinks he has a small chance but is very demoralized. While making his moves I use a gotcha stratagem ( I didn't know it was common practice to state these kind of stratagems pregame). He immediately concedes the game and sulks about the state of 40k basically hitting every point made in the video except my army being overpowered. I ended up leaving feeling quite down but this video made me realize that although we both acted like "that guy" at times, maybe I should've been a bit happier about the victory.
I used to have a friend who liked to play hard counter lists to his opponents. My very first time playing he supplied me an army that he chose the points to and then supplied his own army. (He had like 3 or 4 armies) I don't remember what I was playing, but I do remember he was playing Tyranids. He proceeded to curbstomp me, a brand new player. It became very apparent to me that he had intentionally done this, so I managed to move a unit up on top of a map obstacle that was just big enough for the unit and not big enough for his units to also get on. I managed to win by slow attrition and he conceded that he could not destroy my last remaining model and gave up. I know full well in hindsight that he did not intend to let me win (because "used to have a friend" is relevant} and I savor that particular victory because he wanted it so much and did a shitty thing to me.
One of the big reasons he is a former friend is because I had put a lot of money into an ork army I wanted to build. Well I was young and the spending was ill-advised because I had a personal situation come up where I needed money quickly. I couldn't return the models despite the fact they were still unassembled and unpainted. Basically brand new. Queue former friend who knows I'm in a tight spot, asks me how much I want for the orks army. I gave him a realistic number based on what I spent and the condition they were in. He counter offered a quarter of what I paid and refused to budge on any back and forth haggling. I was desperate for the money and ended up accepting, but basically have cut contact with him since. Got tons of stories about that guy, but thats the one that always sticks out the most to me.
Really good friends with his younger brother though, they are night and day opposites of each other, and he was always shitty to his brother so we kind of have a common loathing for the guy.
Thanks for coming to my ted talk.
Edit: Havent played warhammer in almost 10 years now. One of these days, now that I am a financially stable adult, Im going to build my glorious ork army just because I was always sad about that situation.
Win, lose or draw, I think a great way to approach the game is one my sons use: "We play 40k to tell epic stories about the worldframe with our friends." Moments of heroism, like a unit of scouts holding off CSM's for 3 turns in melee, or survival, like one grot that would not die (his name is now "Snazza", and yes, his model got a repaint) Or even just absurd moments like SGT Gauge, the imperial guard model on a 25mm base who ended up being used to measure one inch distances.
Bringing a powerful named character like Mortarion or Abaddon against a new player.
I think it’s pretty interesting when people use the “gotcha” stuff. I want to get better so I usually don’t mind it. If I didn’t know something, I didn’t know. I know it’s toy soldiers but if you frame it as “my squad, army, whatever didn’t know the enemy could do that but they know for next time” it could make your outlook on the game slightly better. Who knows, if they take the game THAT seriously, it might be the only win they get lol
I had my teeth kicked in when I played my Imperial Fists vs the Castodes and it was rough. Only got one model of the table, but the next time I was able to get 4 (a squad and a guy of something). The guy I played is really good but he was also helping me a long too. We both have a military background and after the first game he told me what I could do better and it helped. Now to try and go against an army that isn’t so…. Golden
I think another one to hit is the army points addition. In casual pay people often don't go over the actual list in depth. This can be an honest math mistake but one time there was a guy at the local shop who had 2-300 points extra in his army. I think the one common theme for a lot of these is that they're hard to prove or call out. Several of these really depend on intent and the people who abuse them rely on that.
I'm guilty of something that you didn't put on your list. I always thought the fluff was Dumb and I know why Space Marines are one solid bright color. But regardless of that I painted all of my Space Marines in camo fatigues. It pisses off everyone I play with, my response to them is I bought the models I'll paint them how I like. It only affects me if I play in a tournament. But I haven't played in tournament in years to be fair
Just make a custom chapter and tell them to smoke your pole.
Why would that piss people off? Are they all mega lore nerds or something?
Sounds like cap, it's pretty well agreed that you can paint your dudes however you want, and even the large chapters are known to use camo to blend in with their current environment.
Early edition marines had camo and honestly any veteran would tell you not to play anyone who complains about colour scheme. Your models your artistic expression
God people can be such sticklers. I'd just be impressed by a job well done.
Another one is when you agree to just have a fun narrative game with someone, nothing too serious, and then they either;
1: Bring a competitive army list, especially one designed to blast your fluffy army set-up off the table on Turn 1.
2: Immediately murder the cool new unit you were really looking forward to trying out before you can even move it.
3: When there looks to be a cool moment about to happen you'll be able to reminisce over, the opponent uses a strategem or ability to completely negate the chance that that play could possibly resolve because they still want to win when you agreed to just play for fun.
Of course Warhammer is a game with a clear winner and loser, but sometimes you just want to see how the dice land and tell a story about how your Salamanders strove to fight off an invading Necron force from a space station under the protection of Nocturn, or how an entire WAAAAAGH!! of Orks raided a space hulk crawling with Tyranids and how they would handle fighting in the unfamiliar environment of a Boarding Actions mission, and be able to enjoy talking about what happened afterwards, even if you lost in the end - nothing kills that kind of fun than someone who agrees to play a narrative game and still focus more on winning than allowing for cool story moments to occur, it makes that opponent look anything but someone who is only there for a stress-free narrative game.
Sometimes the rule of cool just trumps the actual rules as written.
More than a handful of games I have lost when I reminded my opponent that they have an invuln save or a feel no pain to mortal wounds. They always seem so surprised that I tell them and I usually have people saying “you shouldn’t have told them”. It’s just a game though and that’s how the army is designed to work, especially if they’re new to it. It helps create a more friendly game where you both try and catch anything you miss instead of hoping they forget their rules.
Hate it when my opponent spends most of the match on their phones, not even paying attention to the game.
$100 says the "that guy' stock photo is AT's most recent selfie from a family gathering...
stay mad noob
I think tailoring can be divided into two. Soft and Hard tailoring. Soft is where you guess what your opponent is going to take and try to include some counters. For example taking some VC Tyranid Warriors to deal with tanks. Hard is where you deliberately find out what your opponent commonly fields and designing a near enough perfect list to hard counter everything they field.
I've been accused of fudging my dice rolls before. That was until they watched me roll, like, 20+ saves with Haarkan
I'm so glad you included the last one. I was ready to comment about it being hard to believe, but issues with personal hygiene are remarkably common among wargaming groups. It's the kind of thing that you don't really understand until you go to your first tournament.
Funny enough my dad once up against a mtg player and had dirty fingernails but didn’t smell
Oh god, the smell sometimes...
@@scopedog9197 should use soap when bathing on armpit and prob cut the hair and you're prob good
@@carval51 🥺
@@scopedog9197 yeah I know it's sound bad, but I do know when you smell really bad or sweating. I'm much easily get cold easily hence no sweat that cause me to be smelly or anything.
1 point to know, is when you smell you gonna smell a bit of fragant of sweat then that fragant is magnified like 3-5 times to other people.
if you wondering if it's true just remember children used to not smell until they have armpit hair.
ps: there bullshit theory that call it to attract mating patner, I was thinking that more like to shoo away possible mating patner or even friend
What pisses me off more than anything else is when I'm playing with my buddies and one of them walks up to the table and says something along the lines of "Wow, you aren't doing so good are you?"
Yes. I'm aware. Half my army and my Primarch are dead. Please stop reminding me five times a game.
Hey...your leader died turn 1....should probably have collected Nids instead, you'd be winning now. XD
Jeez tell me you're a sore loser without telling me you're a sore loser haha
Lose more gracefully : )
I've been guilty of the sore loser point before. Does it get counterbalanced though, if your opponent fits one or more of the other roles?
Situation: I had a small Tau army in 3rd edition, my opponent would be able to pick his Tyranids around my army build, since he had a ton of models, while I couldn't afford more and barely reached the points limit he wanted to play. In one game he wanted to let someone else try the game against me, so he gave him his list and helped him set up. During the first round, he'd keep his synapse creatures behind the swarms and argued I wasn't able to target them with my heavy weapons. When I tried to ask after the Tyranid specific "Shoot the big ones" rule, he stated that it didn't exist and let the other guy just rush into melee unmolested. The round after that he said he'd just realized the rule did exist, but as "compensation" he wouldn't shoot any targets his next round (when already in melee). When I told him, that that's a stupid concession to make after essentially cheating out a victory in round one, they both told me to stop complaining and killing the vibe.
I'm still unsure if he was just trying to give the new player an epic win as a start in 40k, but to me it feels weird to be put in the same category as a cheater for calling their bullshit.
For me, the only part about proxying that I like to have as a rule is the size of the base (or hull) should be as close as possible as the model it's proxying as. It could literally be a small tissue box for all I care, just as long as that tissue box is as close to the size of the model it's supposed to be. The size of models are just as important as their loadout.
The base sizes are actually the most important thing in the game considering that's what you measure everything to. You could literally play Warhammer with nothing but bases and the names of units written on them. So if someone's proxying then they need to at least use the same base sizes as the stuff they're replacing. So Intercessors can stand in for Hellblasters but can't stand in for Terminators. And if a model doesn't have a base then yeah, just use something as close to the model's size as possible.
**pulls out tissue box**
"What's that?"
"Oh, that's my baneblade. Cool huh?"
ye man this is my new Hive Fleet Tiisuu Bohx
Never concede too early. Was playing a small 500pts battle to get back into 40k during 8th as Iron Warriors and Cultists alongside an allied Renegades and Heretics Basilisk vs my buddys Necrons who were basically Warrior spam. Got shafted by his Necrons and it looked hopeless but thanks to the brave crew of my Basilisk charging into melee and tarpitting the main Necron squad a lone CSM managed to grab the objective and end the match in a draw with everything else in my army dead.
And *please* read up at least somewhat on the rules first, at least for your own army/stratagems etc. Second 500pts match with another player that day took around 4 hours, sure we were playing in 8th for the first time since 5th ED but there had been plenty of time to read up on his army-rules while the other two of us were playing the previous match as mentioned above., and we pretty much hade the core rules nailed down at that point. Doing my turns in a few moments and then having to wait 20-30min for the opponent to reread his stratagems and mull over using one etc. every single turn really took the joy out of playing.
At a FLGS back casual tournament in 6/7E, I was running Marines against an eldar player. I had some scouts up on the 2nd story of a building. My opponent moves his Wraithknight up next to the building (which is as tall as it is), then proceeds to put the Stomp template above my scouts, because RAW that's how it works. He later started fuming when I bogged down his Eldrad with another squad of scouts in melee for like 3 turns.
Bitching about Proxies is a bit elitist as it invariably comes down to cost, be it time or money. Now the only viable complaint one could have against it is when proxies aren't Clearly Defined. Such as "All Plasmaguns are Meltaguns for this match."
Reminds me of a reason I quit WH40K. Back in the '90s, GW was really good at publishing codexes that always overpowered the current favorite. After one game too many where rule lawyers were bringing up the most recent errata, I realized it wasn't worth shelling out so much to GW.
They are still pretty good at that now...
Had a friend who i got into 40k with me.
He bought an army when people were saying they were too good this edition. Then, when other factions were being promoted as the new best option, he suddenly wanted to switch his army.
Hes currently the best player I know just becaue he insists on being a tryhard.
When trying to teach our new friend to play, he 'accidentally' tabled him by board blocking so new guy couldnt bring in reserves.
He's singlehandedly ruined the tabletop game for me.
One thing that kind of ticked me off was when I was going 2v1 vs my friends with one being about on-par skill/experience wise, I said before my turn that I wanted to deploy my wraithguard but I would probably forget so remind me if I do. My turn rolls around and I get to the end of my shooting phase and realize I forgot my wraithguard, I ask to place them and they say no that it was the end of my shooting phase and i never specified I wanted to deploy them THAT turn. It was a super casual game, I said sure and I wouldn’t place them after they insisted, I’m 90% sure that that was the reason I lost as dropping them to take out an exposed HQ was key to taking an objective from them and at the end of the game I lost by like 10 VP. I don’t mind loosing but it felt annoying to loose to that
well take this as a lesson rather. its not your mates responsibility to remind you to play your models. they already have to think about all the things they cant forget about their own army so its a bit much to ask of them to remember your stuff aswell. this is the type of thing you just learn by experience. all of us forget the deep strike models at least a few times
@@zaganim3813 It was a casual game with his friends. If you ask them to remind you something and they accept, they should let you do your thing if it isn't too late, there is nothing like "a lesson" to learn from a situation like that. Maybe in this scenario it was a bit late to deploy them, but what he described is also not cool coming from his friends.
I have a Stormhammer superheavy I was showing a friend of mine. The upper central hull with the turrets was removable so I store dice and a tape measure in there. For some inexplicable reason, my friend though it would be cool to see if it was water tight and emptied half a can of ginger ale into my tank. Suffice it to say, it actually was, but I was PISSED.
Though not pissed from the cider we can assume?
My worst is when someone knows you are new so they say "don't worry, ill bring an easy army for you to play against" then turn up with a meta chasing tournament level army and you get thrashed turn one
I am imagining someone inspecting the ammo cartridges on Heavy Intercessors for WYSIWYG.