Looks like lots of people had misconception on afk hammering, Its not that it boosts the tech by itself its just a thing to keep you from being kicked over night with ur SPAWN set, Which is like you tested the most important thing for the tech progress. Glad you showed them proof hope you still got ur sanity after such a painfull tests :'D
I have been of this opinion for a long time. Setting spawn is the single most effective boost to tech. The submitting items thing I have often thought mainly works due to increased chance someone will set spawn while pulling items. One war on live I used a safe house in town with others for doing all our QRF work but we also kept it stocked with junk tankers would always want to use. Managed to rush the tech on it pretty fast.
Thank god you tested AFK hammering. I always told people it was a waste if you're not generating actual activity. The only boost this ever gave was simply having the spawns set, thank you for confirming this. Something to clarify for this test is whether repairing damage does contribute or count as 'actual activity' (similar to how respawning seems to be actual activity). This would be trickier to test because you'd need an enemy to do damage to a bunker core, but would be worthwhile imo. Another possibility with the submission tests is that there is a minimum threshold which was not being reached. For quite a while there was a theory that the 'submission commend popup' matched this threshold. I doubt anyone tested this as rigorously as you try to, but I do believe the threshold for this is 7 bmat crates (700 bmats) so some of your tests were slightly short of this popup threshold. Maybe the ammunition submissions did reach the threshold? The only way to be sure is have another player with their spawn set to see if a commend popup is created.
Yeah, the minimum threshold hypthesis is something that Nextra tested and in Live is apparently at least 400bmats or 800 salvage (foxhole.wiki.gg/Base_Upgrades). As for repairing, it is kind of the same as with multiple spawns and soemthing I negelected to point out for these tests. I tried to only test things you can influence yourself. So your base being damaged and you repairing is in a sense out of your control, so is the amount of spawn that are set at your base
idk if i missed it, but how much does each person setting spawn speed it up by? Also,thank you for your perseverance and patience to do all those tests
my turn to ask a question. Is it faster to tech individual branch of bunker technology, or to try to tech all of three branches at the same time if your goal is to unlock all technology?
I am pretty confident that if your ultimate goal is to unlock everything, there is no difference in trying to unlock one branch at a time or all branches at the same time. The total combined unlock time will be the same no matter which method you use.
True. But the difference between the methods will stay the same. So setting spawn is going to be faster than just submitting no matter if you are in friendly or enemy starting territory.
It's refreshing to have as source of objetive information about the game mechanics be players actually empirically testing the mechanics... and not the usual... you know... cheaters and hackers doing reverse engineering.
Really wish you and your buddy would have made just a few more tests, to see if you could get more friends to set spawn and see if players setting spawn had any diminishing returns or if it was linear
I feel like Foxhole should have the option to host a small local creative test world by ourselves to learn the game I mean it would make vids like these easier and give new players a chance to learn the game and try stuff. Even myself being on a regiment ( smt like a clan) for a while for a lot of wars haven't given me even a chance to get into some of the late game stuff and if I wanted I would've had to be a very active player ( which I'm not since I cannot play a lot and doesn't have time) on a regi and would've had to build the super stuff myself or would've had to be friends with higher officers of a regi or smt like that. ( sorry for any typos english isn't my first) ( if you know anywhere the devs would see this lemmie know to post this there :D )
You could try this as a suggestion on the Foxhole Official Discord in the #game-feedback channel. I do agree that a seperate testing server would make things easier, but in Foxhole I go by the motto: if it is not painfull it is not worth doing An no panic about possible spelling mistakes, your english is fine
@@FreerkHoltes uh oh, someone told me that it techs faster if the bunker entrance matches with the wind direction. looks like someone needs to do the tests again xD
Makes sense honestly, idk exactly how the Foxhole devs have programmed hammering in but the client might actually not even be sending commands to the server to repair
It's a though one. It might be that the client sends a request to see if anything needs repairing and the server repeatedly saying "nope, nothing to repair". But it might alos be that the client when loading entities in when you enter an area allready gets the "health" info and therefore knows there is nothing to repair.
All in friendly starting territory. Which as far as I know should not matter in terms of what is more effective (it will matter in overall unlock times)
For just hammering and digging I use click lock, so that wasn't too straining. The continous submission tests were pain though, especially the one with the 500bmat submission every 1 minute with the magic boxes 90m away
I did not have time to test that because I placed that near the bottom of my list. Quite simply (and maybe foolishly) because I am convinced that having both spawn and hammering will not be faster than just having spawn.
@@rf-kr4ym I do not see any good reason why the act of setting my spawn would suddenly make my afk hammering do anything. Hence why it was at the bottom of my test list.
That could work, but a trench connector bp is pretty vulnerable. Although it has the upside of not costing any mats. Still I personally would probably go with some pilboxes and a watchtower. Which will provide a speed up and utility
Thank you for your time and commitment in this tutorial series. You spent A LOT of time on this, more time than I would ever put in this. You deserve more than just my like Thank you for your service 🫡
Looks like lots of people had misconception on afk hammering, Its not that it boosts the tech by itself its just a thing to keep you from being kicked over night with ur SPAWN set, Which is like you tested the most important thing for the tech progress. Glad you showed them proof hope you still got ur sanity after such a painfull tests :'D
That's my secret. I had no sanity to begin with ;)
Ha
haHahAhaha
hahahHahHAhHAHah
"When a game requires more tutorials than an 1988 IBM server farm, it's no longer a game" -Derek Smart, maybe
nah, because most games have different activities
It is awesome!
@@pfcbannon4092 it's not game, it's a war 👹
Your dedication to unveil foxhole classified information that no devman would reveal even under the barrel of a gun is admirable. Much appreciated.
I have been of this opinion for a long time. Setting spawn is the single most effective boost to tech. The submitting items thing I have often thought mainly works due to increased chance someone will set spawn while pulling items. One war on live I used a safe house in town with others for doing all our QRF work but we also kept it stocked with junk tankers would always want to use. Managed to rush the tech on it pretty fast.
Thank god you tested AFK hammering. I always told people it was a waste if you're not generating actual activity. The only boost this ever gave was simply having the spawns set, thank you for confirming this. Something to clarify for this test is whether repairing damage does contribute or count as 'actual activity' (similar to how respawning seems to be actual activity). This would be trickier to test because you'd need an enemy to do damage to a bunker core, but would be worthwhile imo.
Another possibility with the submission tests is that there is a minimum threshold which was not being reached. For quite a while there was a theory that the 'submission commend popup' matched this threshold. I doubt anyone tested this as rigorously as you try to, but I do believe the threshold for this is 7 bmat crates (700 bmats) so some of your tests were slightly short of this popup threshold. Maybe the ammunition submissions did reach the threshold? The only way to be sure is have another player with their spawn set to see if a commend popup is created.
Yeah, the minimum threshold hypthesis is something that Nextra tested and in Live is apparently at least 400bmats or 800 salvage (foxhole.wiki.gg/Base_Upgrades).
As for repairing, it is kind of the same as with multiple spawns and soemthing I negelected to point out for these tests. I tried to only test things you can influence yourself. So your base being damaged and you repairing is in a sense out of your control, so is the amount of spawn that are set at your base
Thanks for taking the time to do this experiments
Sir, thank you so much for your time and effort. This is some research paper quality work I hope many people are helped with this work.
idk if i missed it, but how much does each person setting spawn speed it up by?
Also,thank you for your perseverance and patience
to do all those tests
Freerk you are literally the BEST foxhole tutorial boss 😊
Thank you for doing this! So much commitment and diligence!
Thanks for the time and effort you spent on this!!
I always told people it wouldn't do anything. We need this video played as a psa to all builders.
Happy to see Nextra there!
For the respawning thing we just used HEs if alone instant kill, if not we just kill each other during down time
my turn to ask a question. Is it faster to tech individual branch of bunker technology, or to try to tech all of three branches at the same time if your goal is to unlock all technology?
I am pretty confident that if your ultimate goal is to unlock everything, there is no difference in trying to unlock one branch at a time or all branches at the same time. The total combined unlock time will be the same no matter which method you use.
Well done, thank you for doing this
the sub-region has an impact on the speed of research (enemy/neutral starting territory). EX : warden BB will have a slow research in a coli logi town
True.
But the difference between the methods will stay the same. So setting spawn is going to be faster than just submitting no matter if you are in friendly or enemy starting territory.
It's refreshing to have as source of objetive information about the game mechanics be players actually empirically testing the mechanics... and not the usual... you know... cheaters and hackers doing reverse engineering.
Really wish you and your buddy would have made just a few more tests, to see if you could get more friends to set spawn and see if players setting spawn had any diminishing returns or if it was linear
Very Nice
Thank you for your efforts!
I feel like Foxhole should have the option to host a small local creative test world by ourselves to learn the game I mean it would make vids like these easier and give new players a chance to learn the game and try stuff. Even myself being on a regiment ( smt like a clan) for a while for a lot of wars haven't given me even a chance to get into some of the late game stuff and if I wanted I would've had to be a very active player ( which I'm not since I cannot play a lot and doesn't have time) on a regi and would've had to build the super stuff myself or would've had to be friends with higher officers of a regi or smt like that.
( sorry for any typos english isn't my first)
( if you know anywhere the devs would see this lemmie know to post this there :D )
You could try this as a suggestion on the Foxhole Official Discord in the #game-feedback channel.
I do agree that a seperate testing server would make things easier, but in Foxhole I go by the motto: if it is not painfull it is not worth doing
An no panic about possible spelling mistakes, your english is fine
Good to know, additional testing is always good
Thank you for this. this always sounded like black magic to me
Glad I could bring it back to dark grey magic for you :D
@@FreerkHoltes uh oh, someone told me that it techs faster if the bunker entrance matches with the wind direction. looks like someone needs to do the tests again xD
Really curious about the ol' 32k of scrap vs 1000
thx for the knowledge
Makes sense honestly, idk exactly how the Foxhole devs have programmed hammering in but the client might actually not even be sending commands to the server to repair
It's a though one.
It might be that the client sends a request to see if anything needs repairing and the server repeatedly saying "nope, nothing to repair".
But it might alos be that the client when loading entities in when you enter an area allready gets the "health" info and therefore knows there is nothing to repair.
Did u made a tests in friendly or enemy starting territory?
All in friendly starting territory. Which as far as I know should not matter in terms of what is more effective (it will matter in overall unlock times)
AFK hammering is so to not be AFK kicked
People were doing this so long before the AFK kick was added
@@Listless_Robin While yes now there is an AFK kick and people want to get around that so to be able to tech something in a TH or other
I put something heavy on top of my mouse for auto-click while I go to the Dunkin' to get the cold-brewed
For just hammering and digging I use click lock, so that wasn't too straining. The continous submission tests were pain though, especially the one with the 500bmat submission every 1 minute with the magic boxes 90m away
set your spawn at the bb youre hammering?
I did not have time to test that because I placed that near the bottom of my list. Quite simply (and maybe foolishly) because I am convinced that having both spawn and hammering will not be faster than just having spawn.
It's important to test imo, because that's the method most people use to afk hammer.
@@rf-kr4ym I do not see any good reason why the act of setting my spawn would suddenly make my afk hammering do anything. Hence why it was at the bottom of my test list.
I have no idea what this game is or what anybody is doing here
@@Blazeit-rj3ebthe name of the game is foxhole, if you ever join, join the wardens
so, meta is to make a bunker, and place one trench connector bp, if you cannot set your spawn there :D
That could work, but a trench connector bp is pretty vulnerable. Although it has the upside of not costing any mats.
Still I personally would probably go with some pilboxes and a watchtower. Which will provide a speed up and utility
nice try you wont stop me from afk hammering !!!!!!
Ahh devbranch...where vets go to die.
Thank you for your time and commitment in this tutorial series. You spent A LOT of time on this, more time than I would ever put in this. You deserve more than just my like
Thank you for your service 🫡