Foxhole Guide - Maintenance Tunnel

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  • Опубликовано: 17 сен 2024

Комментарии • 7

  • @hoopyfrood7887
    @hoopyfrood7887 5 месяцев назад +10

    Freerk, you're the only way most of us would ever know even a quarter of this stuff, thank you for your service.

  • @Pirateofskies
    @Pirateofskies 5 месяцев назад +5

    These tutorial videos are very helpful thank you.

    • @FreerkHoltes
      @FreerkHoltes  5 месяцев назад +2

      It's why I make them ;) You are very welcome!

  • @D-M-D-
    @D-M-D- 5 месяцев назад +3

    I learned new stuff!! Thank you.

  • @agate4925
    @agate4925 5 месяцев назад

    This is fantastic. To summarize your "msupp auto-repair" findings at the end, it looks like all player-built structures repair decay damage at 1% per hour (not sure what's up with the tripod). Two questions: 1) how does auto-repair change the msupp consumption rate? I believe it just uses twice as many msupps but I haven't thoroughly tested that. 2) Auto-repair is always slower, but it is it ever more resource-efficient? Are there any structures that cost less salvage to auto-repair with msupps than manual-repair with bmats? I don't think so but I haven't done the math.

  • @-YourSpecialComrad-
    @-YourSpecialComrad- 5 месяцев назад

    Do I need to put maintenance supplies in a bunker base so the rest won’t decay?

    • @FreerkHoltes
      @FreerkHoltes  5 месяцев назад +1

      To maintain a bunker base you can do that. But bear in mind that you will maintain everything in the bunkers radius, you might still want to opt for a tunnel and set the category to only bunker/trenches