Foxhole Guide- Technology and Research

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  • Опубликовано: 20 окт 2024

Комментарии • 60

  • @chrislee5268
    @chrislee5268 2 года назад +120

    Remember that the #1 rule of tech and research is that your side is always going for the wrong things.

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +20

      THIS. I totally forgot to put that in the video. I am ashamed. :D

  • @hailey9711
    @hailey9711 2 года назад +50

    Great video! Want to make a small comment that both factions have a dedicated tech group. Collies = QMs, and Wardens = TMs. The majority of the players tend to hand over tech mats to those QMs/TMs or leave it in the refinery for someone to take it to each of them. They essentially do research (there are some irregularities with tech rates), and distribute of protos. For example, if you've farmed enough materials for 8 tanks, its entirely possible you may not use all those prototypes, so by giving it to a group we can help distribute the kits across the map and into the hands of individuals (and clans that might need 20 of a prototype potentially).
    Final note that this system that most people tend to subscribe to is 100% optional and no QM/TM should ever force or take away your hard-earned materials, in fact many of them encourage you to use said materials if you're going to use it for yourself. However, many people still prefer to hand it to the tech group (its good to know your protokits and tech materials are in good hands, to prevent griefing). If you ever have a question about tech, feel free to ask for a QM (if collie) or TM (if warden) in world chat and you may get a whisper, we are all generally pretty friendly

    • @SVASH-hz5ji
      @SVASH-hz5ji 2 года назад +12

      QM=Quartermaster
      TM=Tech maid

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +6

      I am very happy with your last paragraph. People who know me know I'm not a big fan of TM, QM or whatever the flavour of the day is. But that paragraph is a very important aside. So thanks for reiterating

    • @olegue3554
      @olegue3554 7 месяцев назад

      @@SVASH-hz5jithey missed the potential to be TP Tech Priests, just like the God Emperor intended.

    • @SVASH-hz5ji
      @SVASH-hz5ji 7 месяцев назад +1

      @@olegue3554 Just like the God emperor Callahan intended!

    • @olegue3554
      @olegue3554 7 месяцев назад

      @@SVASH-hz5ji maybe callahan is the god emperor, after all it is speculated that he is a perpetual. I should learn a bit about foxhole lore

  • @rarog4241
    @rarog4241 2 года назад +19

    thanks a lot! Now I actually understand how those things actually work.

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +2

      Always good to hear it was helpfull!

  • @coreyshipe
    @coreyshipe Год назад +10

    But if you cant submit prototypes to stock pile, what do you do with them once they're made?
    How many Prototypes need to be made before a tech tree is opened?

    • @jeremyfallock4088
      @jeremyfallock4088 11 месяцев назад +1

      You can still build it and leave it in the open for someone to use so long as it's unlocked.

  • @marcuscarman1854
    @marcuscarman1854 Год назад +7

    Awesome tutorial as always, been playing this game far too long to not know how this works lol

    • @FreerkHoltes
      @FreerkHoltes  Год назад +1

      That's my general sentiment when doing these videos as well: I should have known that, how did I never figure that out?

  • @rickmelonman
    @rickmelonman 10 месяцев назад +1

    love your videos. you lay it out so it is very simple to understand.

  • @kingdrake6548
    @kingdrake6548 Год назад +1

    Very good tutorial i like that you show the keys you pressed on screen very helpful

    • @FreerkHoltes
      @FreerkHoltes  Год назад +1

      Always good to hear that is was helpful!

    • @kingdrake6548
      @kingdrake6548 Год назад

      @@FreerkHoltes absolutely I learned so much from watching your tutorial playlist I went from having no clue why to do to having build my own freighter,tanks and shells and transported them to the from all by the end of my first day. All of your tutorials are phenomenal and explains everything perfectly.

  • @SuS-vj6gh
    @SuS-vj6gh Год назад +8

    I have a question. Do we need to make the prototype to increase the tech level? or just simply put the Tmates to the tech tree and it will increase automatically.

    • @FreerkHoltes
      @FreerkHoltes  Год назад +6

      The prototype is a bonus and is not needed to progress the tech level. SO submitting the t-mats should progress the tech level

    • @SuS-vj6gh
      @SuS-vj6gh Год назад +1

      @@FreerkHoltes Thanks bro

  • @JacobSimonsen
    @JacobSimonsen 2 года назад +5

    So in order to unlock stuff for everyone you have to make a lot of prototypes of it first?

  • @GoleMIK33
    @GoleMIK33 2 года назад +4

    Спасибо что ты есть, гигачад

  • @olegue3554
    @olegue3554 7 месяцев назад

    Do we need to make the prototype vehicle to further research or is just getting the prototype kit enough?
    Very nice video series, I keep getting redirected to it from in-game chat.

    • @FreerkHoltes
      @FreerkHoltes  7 месяцев назад +1

      Getting the prototype kit is enough. Making the prototype (vehicle/emplacement/weapon) is a bonus.
      And thank you for the kind words, always nice to see the things you put work into get appreciated!

  • @samuelloomis9714
    @samuelloomis9714 9 месяцев назад

    As someone doing research before getting the game, what are prototypes used for? What I got is that building them accelerates the research, but do you just get a lesser variant to ship to the front lines?

    • @FreerkHoltes
      @FreerkHoltes  9 месяцев назад +1

      The prototype itself does not further research, the submitting of the "tech materials" does.
      The prototype gives you access to a lesser variant before the actual thing is unlocked

  • @randomlygeneratedname
    @randomlygeneratedname Год назад +1

    Sorry how exactly does the research work do you just get the entire row every time or do some things get locked if you don't pick them. Also do prototypes have different stats than the normal versions of said weapon/vehicle

    • @FreerkHoltes
      @FreerkHoltes  Год назад +1

      The left part of a row is where the choice is (if there is a choice). The entire right part will be unlocked as soon as one of the left side options get's researched.
      You will be locked out of the choices you didn't make until you reach the end of the techtree at which point you go through rows of the tree again that still ahve options open.
      Prototypes don't function differently, but will require more bmats to repair and will take more damage

  • @michaelcaldwell3265
    @michaelcaldwell3265 3 месяца назад

    So does that tech tree go up wverytime you create a crate and when we make enough it's unlocked?

    • @FreerkHoltes
      @FreerkHoltes  3 месяца назад

      Everytime you use the alloys to make a prototype kit it will advance the tech a tiny bit yes

  • @valfareberbork8088
    @valfareberbork8088 Год назад +2

    maybe i'm missing something, i just spent copper alloy to research a tank. however even after submitting around 10 times i didn't get any prototype kits. bug or me stupid?^^

  • @hunteroncorpses27
    @hunteroncorpses27 11 месяцев назад

    Hey yo, very useful guide, your videos help me a lot, but can you explain, I do some reserch, spend some aluminium alloy and get gun prototypes, then I do the same thing with copper and didnt have a prototype for wehicle in my inventory, and just waste copper alloy. Thanks for videos and information, one of the best sources

    • @FreerkHoltes
      @FreerkHoltes  11 месяцев назад

      Thanks!
      The change to get a prototype kit is pretty high but there is still RNG involoved. SO whenever you submit tech you might lose the tech and not get a kit, you will still further tech along though

  • @BrljoMrljo
    @BrljoMrljo Год назад +1

    i am missing only one thing. What do I do with prototypes when I build them?

    • @FreerkHoltes
      @FreerkHoltes  Год назад +1

      You use them if you want to. They work just like normal vehicles and weapons although for vehicles there's some limitations in the fact they take more damage and use more materials to be repaired.

    • @JurikoSann
      @JurikoSann Год назад

      @@FreerkHoltes How would you store these if you can't submit them to stockpile? I'm currently missing that part. Otherwise great video man!

    • @FreerkHoltes
      @FreerkHoltes  Год назад

      @@JurikoSann You can't really store them, other then park them somewhere

    • @JurikoSann
      @JurikoSann Год назад

      @@FreerkHoltes Ah, so if you make one then you better make the use of it - I see, thanks!

    • @FreerkHoltes
      @FreerkHoltes  Год назад

      @@JurikoSann Yes, more so because they are, at the moment you make them, generally the best tech in town. So you want to press that advantage

  • @osowiec2430
    @osowiec2430 2 года назад +2

    Speaking of tech, how many real life days until we unlock the super heavy tank?

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +14

      15 minutes

    • @yosi2142
      @yosi2142 2 года назад

      more than a week from now

    • @flakcannonhans6170
      @flakcannonhans6170 Год назад +2

      @@FreerkHoltes Is that just the standard response from Engineers? I once asked how long until we get tanks and they said 15 minutes and it took 3 days.

  • @DobromirManchev
    @DobromirManchev 2 года назад +3

    Are the prototype versions of things worse than the "final" versions ? If so, how?

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +5

      prototype weapons are the same, prototype buildings and vehicles take more damge and I believe also cost more to repair.

    • @loginlover
      @loginlover 2 года назад +5

      @@FreerkHoltes That's correct. The benefit of having a vehicle above the current tech tier is offset by it being more vulnerable and expensive in combat, additionally the repairs take longer and the armor cannot be repaired at a garage

    • @FreerkHoltes
      @FreerkHoltes  2 года назад +2

      @@loginlover Thanks for the addition!

  • @arthurzigart4175
    @arthurzigart4175 Год назад

    question: can you farm the resources and someone else use it to make stuff?
    like a gatherer and builder colaboration

  • @Kristianko89
    @Kristianko89 Год назад

    And how can we unlock the car or items

    • @FreerkHoltes
      @FreerkHoltes  Год назад

      Once enough research is done (submitting the materials) the whole row will be unlocked immediatly. A message will show in the top left of your screen saying "The Wardens/Colonials unlocked: - item 1 - item 2 etc."
      After that message the mentioned items are availble for production at the appropriate strutcture (garage, build menu, factory or construction yard)

  • @gluttonousslave
    @gluttonousslave Год назад

    get me unbanned

  • @killerboywr
    @killerboywr 2 года назад +1

    Ewww a collie

    • @thatromanfella8377
      @thatromanfella8377 2 года назад +7

      Cry about it, collie prode worldwide

    • @marco8414
      @marco8414 2 года назад

      @@thatromanfella8377 Collies are nothing but dirty invaders