Great video! Want to make a small comment that both factions have a dedicated tech group. Collies = QMs, and Wardens = TMs. The majority of the players tend to hand over tech mats to those QMs/TMs or leave it in the refinery for someone to take it to each of them. They essentially do research (there are some irregularities with tech rates), and distribute of protos. For example, if you've farmed enough materials for 8 tanks, its entirely possible you may not use all those prototypes, so by giving it to a group we can help distribute the kits across the map and into the hands of individuals (and clans that might need 20 of a prototype potentially). Final note that this system that most people tend to subscribe to is 100% optional and no QM/TM should ever force or take away your hard-earned materials, in fact many of them encourage you to use said materials if you're going to use it for yourself. However, many people still prefer to hand it to the tech group (its good to know your protokits and tech materials are in good hands, to prevent griefing). If you ever have a question about tech, feel free to ask for a QM (if collie) or TM (if warden) in world chat and you may get a whisper, we are all generally pretty friendly
I am very happy with your last paragraph. People who know me know I'm not a big fan of TM, QM or whatever the flavour of the day is. But that paragraph is a very important aside. So thanks for reiterating
But if you cant submit prototypes to stock pile, what do you do with them once they're made? How many Prototypes need to be made before a tech tree is opened?
@@FreerkHoltes absolutely I learned so much from watching your tutorial playlist I went from having no clue why to do to having build my own freighter,tanks and shells and transported them to the from all by the end of my first day. All of your tutorials are phenomenal and explains everything perfectly.
I have a question. Do we need to make the prototype to increase the tech level? or just simply put the Tmates to the tech tree and it will increase automatically.
Do we need to make the prototype vehicle to further research or is just getting the prototype kit enough? Very nice video series, I keep getting redirected to it from in-game chat.
Getting the prototype kit is enough. Making the prototype (vehicle/emplacement/weapon) is a bonus. And thank you for the kind words, always nice to see the things you put work into get appreciated!
As someone doing research before getting the game, what are prototypes used for? What I got is that building them accelerates the research, but do you just get a lesser variant to ship to the front lines?
The prototype itself does not further research, the submitting of the "tech materials" does. The prototype gives you access to a lesser variant before the actual thing is unlocked
Sorry how exactly does the research work do you just get the entire row every time or do some things get locked if you don't pick them. Also do prototypes have different stats than the normal versions of said weapon/vehicle
The left part of a row is where the choice is (if there is a choice). The entire right part will be unlocked as soon as one of the left side options get's researched. You will be locked out of the choices you didn't make until you reach the end of the techtree at which point you go through rows of the tree again that still ahve options open. Prototypes don't function differently, but will require more bmats to repair and will take more damage
maybe i'm missing something, i just spent copper alloy to research a tank. however even after submitting around 10 times i didn't get any prototype kits. bug or me stupid?^^
Hey yo, very useful guide, your videos help me a lot, but can you explain, I do some reserch, spend some aluminium alloy and get gun prototypes, then I do the same thing with copper and didnt have a prototype for wehicle in my inventory, and just waste copper alloy. Thanks for videos and information, one of the best sources
Thanks! The change to get a prototype kit is pretty high but there is still RNG involoved. SO whenever you submit tech you might lose the tech and not get a kit, you will still further tech along though
You use them if you want to. They work just like normal vehicles and weapons although for vehicles there's some limitations in the fact they take more damage and use more materials to be repaired.
@@FreerkHoltes Is that just the standard response from Engineers? I once asked how long until we get tanks and they said 15 minutes and it took 3 days.
@@FreerkHoltes That's correct. The benefit of having a vehicle above the current tech tier is offset by it being more vulnerable and expensive in combat, additionally the repairs take longer and the armor cannot be repaired at a garage
Once enough research is done (submitting the materials) the whole row will be unlocked immediatly. A message will show in the top left of your screen saying "The Wardens/Colonials unlocked: - item 1 - item 2 etc." After that message the mentioned items are availble for production at the appropriate strutcture (garage, build menu, factory or construction yard)
Remember that the #1 rule of tech and research is that your side is always going for the wrong things.
THIS. I totally forgot to put that in the video. I am ashamed. :D
Great video! Want to make a small comment that both factions have a dedicated tech group. Collies = QMs, and Wardens = TMs. The majority of the players tend to hand over tech mats to those QMs/TMs or leave it in the refinery for someone to take it to each of them. They essentially do research (there are some irregularities with tech rates), and distribute of protos. For example, if you've farmed enough materials for 8 tanks, its entirely possible you may not use all those prototypes, so by giving it to a group we can help distribute the kits across the map and into the hands of individuals (and clans that might need 20 of a prototype potentially).
Final note that this system that most people tend to subscribe to is 100% optional and no QM/TM should ever force or take away your hard-earned materials, in fact many of them encourage you to use said materials if you're going to use it for yourself. However, many people still prefer to hand it to the tech group (its good to know your protokits and tech materials are in good hands, to prevent griefing). If you ever have a question about tech, feel free to ask for a QM (if collie) or TM (if warden) in world chat and you may get a whisper, we are all generally pretty friendly
QM=Quartermaster
TM=Tech maid
I am very happy with your last paragraph. People who know me know I'm not a big fan of TM, QM or whatever the flavour of the day is. But that paragraph is a very important aside. So thanks for reiterating
@@SVASH-hz5jithey missed the potential to be TP Tech Priests, just like the God Emperor intended.
@@olegue3554 Just like the God emperor Callahan intended!
@@SVASH-hz5ji maybe callahan is the god emperor, after all it is speculated that he is a perpetual. I should learn a bit about foxhole lore
thanks a lot! Now I actually understand how those things actually work.
Always good to hear it was helpfull!
But if you cant submit prototypes to stock pile, what do you do with them once they're made?
How many Prototypes need to be made before a tech tree is opened?
You can still build it and leave it in the open for someone to use so long as it's unlocked.
Awesome tutorial as always, been playing this game far too long to not know how this works lol
That's my general sentiment when doing these videos as well: I should have known that, how did I never figure that out?
love your videos. you lay it out so it is very simple to understand.
Very good tutorial i like that you show the keys you pressed on screen very helpful
Always good to hear that is was helpful!
@@FreerkHoltes absolutely I learned so much from watching your tutorial playlist I went from having no clue why to do to having build my own freighter,tanks and shells and transported them to the from all by the end of my first day. All of your tutorials are phenomenal and explains everything perfectly.
I have a question. Do we need to make the prototype to increase the tech level? or just simply put the Tmates to the tech tree and it will increase automatically.
The prototype is a bonus and is not needed to progress the tech level. SO submitting the t-mats should progress the tech level
@@FreerkHoltes Thanks bro
So in order to unlock stuff for everyone you have to make a lot of prototypes of it first?
Yes
@@FreerkHoltes Thanks
Спасибо что ты есть, гигачад
Do we need to make the prototype vehicle to further research or is just getting the prototype kit enough?
Very nice video series, I keep getting redirected to it from in-game chat.
Getting the prototype kit is enough. Making the prototype (vehicle/emplacement/weapon) is a bonus.
And thank you for the kind words, always nice to see the things you put work into get appreciated!
As someone doing research before getting the game, what are prototypes used for? What I got is that building them accelerates the research, but do you just get a lesser variant to ship to the front lines?
The prototype itself does not further research, the submitting of the "tech materials" does.
The prototype gives you access to a lesser variant before the actual thing is unlocked
Sorry how exactly does the research work do you just get the entire row every time or do some things get locked if you don't pick them. Also do prototypes have different stats than the normal versions of said weapon/vehicle
The left part of a row is where the choice is (if there is a choice). The entire right part will be unlocked as soon as one of the left side options get's researched.
You will be locked out of the choices you didn't make until you reach the end of the techtree at which point you go through rows of the tree again that still ahve options open.
Prototypes don't function differently, but will require more bmats to repair and will take more damage
So does that tech tree go up wverytime you create a crate and when we make enough it's unlocked?
Everytime you use the alloys to make a prototype kit it will advance the tech a tiny bit yes
maybe i'm missing something, i just spent copper alloy to research a tank. however even after submitting around 10 times i didn't get any prototype kits. bug or me stupid?^^
same here i dont know why
Hey yo, very useful guide, your videos help me a lot, but can you explain, I do some reserch, spend some aluminium alloy and get gun prototypes, then I do the same thing with copper and didnt have a prototype for wehicle in my inventory, and just waste copper alloy. Thanks for videos and information, one of the best sources
Thanks!
The change to get a prototype kit is pretty high but there is still RNG involoved. SO whenever you submit tech you might lose the tech and not get a kit, you will still further tech along though
i am missing only one thing. What do I do with prototypes when I build them?
You use them if you want to. They work just like normal vehicles and weapons although for vehicles there's some limitations in the fact they take more damage and use more materials to be repaired.
@@FreerkHoltes How would you store these if you can't submit them to stockpile? I'm currently missing that part. Otherwise great video man!
@@JurikoSann You can't really store them, other then park them somewhere
@@FreerkHoltes Ah, so if you make one then you better make the use of it - I see, thanks!
@@JurikoSann Yes, more so because they are, at the moment you make them, generally the best tech in town. So you want to press that advantage
Speaking of tech, how many real life days until we unlock the super heavy tank?
15 minutes
more than a week from now
@@FreerkHoltes Is that just the standard response from Engineers? I once asked how long until we get tanks and they said 15 minutes and it took 3 days.
Are the prototype versions of things worse than the "final" versions ? If so, how?
prototype weapons are the same, prototype buildings and vehicles take more damge and I believe also cost more to repair.
@@FreerkHoltes That's correct. The benefit of having a vehicle above the current tech tier is offset by it being more vulnerable and expensive in combat, additionally the repairs take longer and the armor cannot be repaired at a garage
@@loginlover Thanks for the addition!
question: can you farm the resources and someone else use it to make stuff?
like a gatherer and builder colaboration
Yes, yes you can.
@@FreerkHoltes thank you my man
And how can we unlock the car or items
Once enough research is done (submitting the materials) the whole row will be unlocked immediatly. A message will show in the top left of your screen saying "The Wardens/Colonials unlocked: - item 1 - item 2 etc."
After that message the mentioned items are availble for production at the appropriate strutcture (garage, build menu, factory or construction yard)
get me unbanned
Ewww a collie
Cry about it, collie prode worldwide
@@thatromanfella8377 Collies are nothing but dirty invaders