The End of 3d Artists?

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  • Опубликовано: 20 сен 2024
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Комментарии • 547

  • @xenomads
    @xenomads 3 дня назад +250

    if I handed this shit to an art director he's gonna 3d print it and throw it at my face

    • @nishantjain009
      @nishantjain009 3 дня назад +10

      😅😂🤣

    • @tlilmiztli
      @tlilmiztli 3 дня назад +37

      Another BS video saying "this is the END!!!". For two years I heard that and "AI" is just as crappy as ever.

    • @David3DAnimations
      @David3DAnimations 3 дня назад +4

      🤣🤣🤣🤣 so true

    • @Deerpressed
      @Deerpressed 3 дня назад +4

      So trueee 🤣

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад +17

      @@tlilmiztli well why did I post news about layoffs of 2d artists then? 🤭😉

  • @JoaoSilva22222
    @JoaoSilva22222 3 дня назад +52

    Machines are doing art and we are cleaning, stocking walmart and driving uber.

    • @BlueTakBlur
      @BlueTakBlur 2 дня назад +13

      yeah we have ai /robots being artists and the work of humans inand then we have humans stocking stores /doing the work of machines. it's so backwards I hate this world

    • @Arvak777
      @Arvak777 День назад

      Machines won't enslave humanity, we just have a slave mindset and made them our masters

    • @Pixelasi
      @Pixelasi День назад +4

      Keep dreaming, Robots also going to clean, stock walmart and also going be Tesla AI Uber soon!

    • @JoaoSilva22222
      @JoaoSilva22222 День назад +2

      @@Pixelasi exactly

    • @Whateverworkz
      @Whateverworkz День назад +2

      @@JoaoSilva22222 you gotta remember money still exists. Cant pay your mortgage while doing art. and crafts, except for the few who can

  • @damasdalmation
    @damasdalmation 3 дня назад +166

    What we need is a dang good AI on retopology.

    • @coreragestudios3430
      @coreragestudios3430 2 дня назад +7

      Good comment

    • @utmostkibbles9125
      @utmostkibbles9125 2 дня назад +24

      and UV unwrapping

    • @juezna
      @juezna 2 дня назад +2

      Absolutely

    • @j0shj0shj0sh
      @j0shj0shj0sh День назад +2

      Yip. I imagine someone might be trying to do that now. Feed an Ai a whole bunch of examples of good polygon flow? Avoiding 5 point intersections et cetera? I'm sure it will be a challenge, but I'm sure it will be possible.

    • @Nobmaser
      @Nobmaser День назад +4

      ​@@j0shj0shj0shai will be able to do anything because knowledge will always be there to feed it its just up to humans to figure it out

  • @thomasmann4536
    @thomasmann4536 2 дня назад +40

    from someone who actually works in gamedev: This is not the end of 3d artists. Nothing this AI currently creates is anywhere near game ready. You could use this as an indie developer, but indie devs werent employing dedicated 3d modelers in the first place.
    here's why this will not replace 3d artists:
    1. as everything in games, 3d models have to be heavily optimized, this means the lowest possible amount of triangles and vertices, which means you need excellent topology to preserve shape while sticking to polygon budgets. You dont have control over polygon counts in what this AI creates. Just this point alone makes it unusable for modern games.
    2. more specifically for animated models, your topology has to align with the joints to ensure proper deformation while minimizing the stretching of the texture. Good topology is an NP-hard problem, which means it is incredibly inefficient for machines to compute ANY solution (not just a good one). The implication for neural networks is that the training results will be quite lacking. And they will be even worse for highly specific models, e.g. non-humanoids.
    3. as always with AI, once trained, AI doesnt learn anymore. You can tell your AI 500 times to do things in a certain way, then run the prompt for the 501st time and it will still not do it. You can observe this with ChatGPT when it outputs the same code issues you had it correct in your previous runs..
    4. AI lacks consisteny. In game development, you will create sometimes up to 10+ versions of the same model, and you will want to keep at least your textures and UVs the same or as close to original as possible. The AI is not capable of preserving those AND giving you a different result on the mesh.
    5. there is US and EU precedent that denies copyright to products created using AI. No company in their right mind will basically waive their IP rights because they can easily make more money off those than they'd save by using AI instead of human labour.
    see, Ive heard this same story so many times ... chatGPT will make programmers obsolete. Dall-E will make 2d artists obsolete. None of this has happened. None of this is going to happen. The reason is simple: Nobody wants something fast that works 90% of the time. AI's probabilistic nature prevents it from ever being 100% reliable. A good programmer will always be more reliable, more flexible and more in line with what the client actually wants than any coding AI. A good artist will always be more reliable, more flexible and more in line with the art direction than any image generator. You get the idea.
    i just want to note that the news you showed are ... not proving what you think they do. Firstly, there is no causal link between AI contributing to job losses and developers being laid off, not least because it doesn't say in which fields AI contributed to job losses. It might as well be data analysis, which has nothing to do with your video on 3d. Secondly, lay-offs can happen for various reasons. We have post-covid economy issues (which you have in many other industries that dont employ AI btw)
    and tbh it's pretty telling that the examples of AI generated models you showed are nowhere close to "production ready" as you coined it. The texture of the robot is way too bland and boring, there is no dirt, irregularities, scratches, etc. The normal map is basically a flat color. And the animation is absolute garbage. If this is the best you could find, then you debunked your own premise with your video^^

    • @XD-iy4hh
      @XD-iy4hh 2 дня назад +3

      Thanks for pointing this stuff out, precision and quality control ist just not given in ai. And I was looking for someone to mention the "correlation" between ai and layoffs.
      production ready was a pretty funny description of these models

    • @AlexeyTutorials
      @AlexeyTutorials  2 дня назад +3

      @@thomasmann4536 okay, here we go:
      1. All these tools have built in retopology instruments, you can ask it to generate model of specific polycount
      2. Have you tried quad-remesher or zremesher? You can mark joints and it will add more loops there
      3. What about Midjouney? How did it go from cringy to epic in just a few years? Have you seen how meshy AI progressed between v3 and v4? Have you heard of providing your own dataset to GANs to train already pretrained model? What do you mean it doesnt learn?
      4. For consistency you have seed, variance, and possibility to add base image to start from
      5. They ruled out AI art cannot be copyrighted UNLESS modified in a some way by human which makes it a derivative work 😉
      Its not about making some specialist obsolete, whole point is about speeding up work hundred of times so you no longer need as many in a team 😉

    • @thomasmann4536
      @thomasmann4536 2 дня назад +18

      @@AlexeyTutorials as you mentioned, SOTA 3d software has had retopology tools for ages as well. And guess what: 3d artists still retopologize manually, for the most part. Why? Because those tools are TERRIBLE. Same goes for the retopo tools of AI.
      We use zremesher meshes to create the first version of our rigs which works since the proportions won't change anymore. But the topology is utterly unusable for games.
      OK, let's do a little dive into the wonderful world of AI:
      Each NN, no matter if it's a GAN, a VAE, a Transformer or anything else, is composed of lots of layers, and lots of neurons on each layer. Every neuron has a weight. During training, input data goes through the neurons, the weights determine how much information passing is ""memorized" and how much is "Forgotten". Then, the output score is computed, tested against the ground truth, we get a loss, and this loss is then used for backpropagation to update the weights (via chain rule derivative, high school maths). These weight updates are when the network "learns". At some point, we stop training to avoid overfitting, which is when the Network tries too much to approximate the input data, losing its ability to generalize.
      When we fine-tune, we only take the last few layers of the network, including the decision layer, and we train them on a small dataset. We essentially overfit on purpose, so that the network performs better on this specific dataset, but worse on others. you can see this in all the StableDiffusion LORA's and whatnot: They can do a certain style better than the base model, but ofc an anime LORA is gonna be worse at realism than the base model.
      we never retrain the full model because that would take way too much time and data, which is resources most studios don't have.
      Now here's the point: At RUNTIME, i.e. while you are using the model, it does not learn. Your model will not improve based on the last generations you made and the feedback you gave. You would have to gather the data you want it to learn from, put it into usable format and then re-fine tune your model. And if you've ever done that (I have) you will know that even fine tuning stable diffusion takes at least a few minutes on a beefy PC. So, tell me: If AI's strength is that you can generate concepts in a minute, where a skilled artist would need an hour, why would you want to forfeit that one advantage by retraining your model after each generation?
      You don't. I might also add, that rerolling the dice until you have something usable, isn't always faster than doing it yourself when you know exactly what to do and how to do it.
      Also, the "human artists need to spend years to hone their craft" argument is a bit silly. You didnt sit 24/7 at your PC, learning modelling/drawing without pause, you did a lot of other things as well. If we granted that the average human artist probably put 1-2 hours a day into their learning (factoring in pauses and distractions), then you have probably learned for about 2000-5000 hours, which is awfully close to the likes of GPT-4 which had a training time of about 3600 hours.
      on the legal side of things, the case of Thaler shows us that merely inputting prompts, altering them, and rerolling the dice, does not qualify for significant human input and is therefore not copyrightable. The pipeline that you showed in the video does not contain significant human input either and would therefore also not be copyrightable. The case of the book "Zarya of the Dawn" echoes this statement, where the creator did not receive copyright over the individual images. If we were to apply this to games, it would mean the studio had copyright of the game and its story, but not over any assets made with AI. That's STILL a bad deal, especially considering that most merch is based on those assets ;)
      the point is this: you may think its cheaper and faster to use AI instead of humans, but when you really think about it, it's really not. Most studios would lack the capabilities of creating their own models because that would be way too expensive, especially considering that they already have their pipelines in place. Companies are willing to pay thousands for licenses for Autodesk products bc at the time they started, there was no alternative, and now that there are, they already built their entire pipeline around Autodesk and it would be too time consuming to change. But new studios do use Blender, Krita and other free software. It's the same with AI. Studios will be reluctant to pay thousands for access to tools they dont own, they dont own the results of and that produce inconsistent and poor quality results.

    • @LucaResto
      @LucaResto День назад +6

      @@thomasmann4536 drop the mic bro, he's already dead

    • @Fxnarji
      @Fxnarji День назад +6

      just to add to this thread: There is much more that goes for example into character creation than just a mesh a rig and a texture. There is hair, properly built and optimized shader, in many cases you need to do multiple UV sets to encode data to use in said shader, there is hair, animation ready topology, sometimes there is fur in clothing, Logos or other in Universe Lore that has to stay consistent and all of the above will need to be changed during production without redoing the entire model. Similar things count for hardsurface assets, especially environments

  • @Skycers
    @Skycers 3 дня назад +31

    Honestly, I see AI-generated models as a base, not the final product by any means. The textures often look washed out, and the details aren't quite there. It's like a rough sketch that needs a human touch to really bring it to life. AI can get you started, but as a 3D artist, it's up to us to refine the model, improve the textures, and make sure the final product is polished and production-ready. AI speeds up the workflow, but creativity and quality still come from us.

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад +4

      depends on the network, I did some comparison of these services in my Telegram, one of them seems very good with preserving texture details, but others are bad, I agree

    • @samdavepollard
      @samdavepollard 2 дня назад +2

      i agree, but the fact that AI can get you started is why commercial enterprises will need only 20% of the workforce they used to need; and of course, while we sleep, the AI continues to be trained and gets better

    • @DruidTimer
      @DruidTimer День назад

      This is something like what movie makers said when CGI became a thing. Now CGI is the backbone of movie making. AI will only get better at this. I will still work on my 3D CGI anyway.

  • @zergidrom4572
    @zergidrom4572 4 дня назад +129

    Its all looks cool on previews, just right before you open it in 3d software lmao

    • @AlexeyTutorials
      @AlexeyTutorials  4 дня назад +23

      @@zergidrom4572 whats the problem there? First dude imported it into Unreal along with dozens other generated and animated models, second dude animated and imported his golem into Blendar with no problem 🤔

    • @gordon7936
      @gordon7936 4 дня назад +21

      @@AlexeyTutorials It looks super low quality, well wait for these generators to make high quality full character with clothing that a junior artist cant do better.

    • @migovas1483
      @migovas1483 4 дня назад +11

      Is ok for low and fast quality job, is not for production, maybe some tight budget game or previz, is always the case with low budget. is always about how refined you want your work..

    • @aireviews8941
      @aireviews8941 3 дня назад +15

      2 more papers down the line...

    • @snark567
      @snark567 3 дня назад +11

      This is the worst it's gonna get, it can only become better from here onward. As of now you can create plenty of character models with some limitations and plenty of organic and hard surface props. While there will still be a need for 3D artists to fix things up, this will massively devalue their work as it will require less people to go from nothing to a full set of production ready models.

  • @lydon5595
    @lydon5595 2 дня назад +23

    As a 3D generalist I would love if these clickbait videos would be at least partially true. I wish AI tools would be so advanced that they instantly do hours worth of work, but in reality I can barely use any of them for professional work. AI voiceover is good for smaller clients, but photos, textures, music and especially videos are still so low quality, and it's much more easier and cheaper to use stock sites. What AI developement does is they find new and new industries where they achieve this very low to mid tier quality, and then it stucks there, never really getting closer to professional quality. Sure, they might get closer to it in the future, but it's a slow progress, and we have more than enough time to adapt.

    • @AlexeyTutorials
      @AlexeyTutorials  2 дня назад +5

      @@lydon5595 have you seen Midjourney showcase? It already has amazing quality most 2d artists wont ever achieve 😉 How much time it would take you to model, texture, and animate a golem like that one in the video? 😅

    • @ThoughtsFew
      @ThoughtsFew 2 дня назад +8

      @@AlexeyTutorials i like how you not only make this smug ass video but then troll all of your comments keep it up brother.

    • @AlexeyTutorials
      @AlexeyTutorials  2 дня назад +4

      @@ThoughtsFew I’m asking serious questions here

    • @lydon5595
      @lydon5595 2 дня назад +2

      ​@@AlexeyTutorials I almost never model anything that's not a hero object (and it clearly isn't). For props and background I just download/buy stuff. Believe me, it's much faster to get an already prepared and optmized model made by an artist, than to sweat blood trying to fix something that the AI spat out. If I switched to AI right now, I would lose time, probably pay more, and lose clients because of the quality loss. You don't have to use buzzwords on me to try to convince me that AI is great. Prove that it can produce professional quality X% faster/cheaper than previous methods, and I'm in.

    • @lecterel
      @lecterel 2 дня назад +1

      True, but in 1-2 years they will be production ready.

  • @Axiassart
    @Axiassart 3 дня назад +6

    Remember there is no example of business going fully AI successfully and most ai startups are crashing now

  • @lemmonsauce6739
    @lemmonsauce6739 2 дня назад +32

    A.I. IS FOR NON CREATIVE BRAIN PEOPLE THAT WANT AND WISH TO BE ARTIST

    • @Sul_Shadw
      @Sul_Shadw 2 дня назад +8

      More for people who want to make money without having to learn art skills..

    • @XtrimUniverse
      @XtrimUniverse 2 дня назад +2

      Highly agree !!

    • @strgn1360
      @strgn1360 2 дня назад

      @@lemmonsauce6739 people want to afford food and home, while loosing their workplace. Stop blaming people for hoping to get tools that will replace a significant percentage of their effort, I bet you didn't ever worked on a collection of debris for a scene all day to receive an equivalent of part-time restaurant worker's salary. It is not a question about creativity, your boss won't pay you for creativity or human touch, if there are programs and premade objects that are available legally. Stop yelling at people that are trying to make their ends meet as if the bread they are forced to steal could ever belong to you.

    • @lemmonsauce6739
      @lemmonsauce6739 2 дня назад

      @strgn1360 STOP going around and TRYING to make people feel GUILT.. and A.I. is raking/replacing real NATURAL ARTISTS WORK and jobs away from their passion, just so people who never practice or have NATURAL ability to create, can make money or be popular.

    • @theanonymspysandwich
      @theanonymspysandwich 2 дня назад +4

      ​@@strgn1360 Feeling called out? Think regular artists (who's work is being stolen) who spend years working their craft don't want to make ends meet?

  • @Project.09
    @Project.09 3 дня назад +30

    the future....factory work and the computers sit at home making art and happy with hobbies lol

    • @topy706
      @topy706 3 дня назад +3

      until we produce enough cheap energy then even factory jobs will be replaced.

    • @snark567
      @snark567 3 дня назад

      The future is no jobs because the factory work would be outsourced to cheaper countries and will eventually be fully automated.

    • @oranges557
      @oranges557 3 дня назад +4

      Lol the factory jobs will obviously be gone too

    • @thearcaneartbyjac5170
      @thearcaneartbyjac5170 2 дня назад +3

      Yeah... I want AI to do my household chores so I can make more art... not AI making my art so I can do more chores. :(

  • @GamingGyaniAnurag
    @GamingGyaniAnurag 3 дня назад +45

    This is just the beginning of 3d Artists, this will save more time

    • @PlacesofMiddleEarth
      @PlacesofMiddleEarth 3 дня назад +22

      Save more to create more content that no one will watch because there’s too much content from time saving? There’s got to be a limit and AI is going to show us where it’s at.

    • @niccosalonga9009
      @niccosalonga9009 3 дня назад +11

      ​​​@@PlacesofMiddleEarthWhat? It will save more time for independent creators who can make actual good products like games and movies that people will actually play because it's significantly better than the garbage churned out by others. It will reveal who the good artists actually are.

    • @oranges557
      @oranges557 3 дня назад

      ​@@niccosalonga9009and therefore, many people will lose their job because the demand will not suddenly skyrpcket. Where you needed 10 guys to get the job done, you may only need 2 in the future. It baffles me how people still try to cope and act like all this wont take most jobs away in the near future lol. Ai will be better, faster, more efficient, cheaper in almost everything. And therefore, most people will lose their jobs. And the "new jobs" that get created, guess who will be doing them? Right, ai.

    • @Pewi73
      @Pewi73 2 дня назад

      Yes, AAA game companies will cut down their staff with 80-90% by 2026 and still produce better looking games faster.
      The companies that don't will definitely go bankrupt.

    • @AntheousKrii
      @AntheousKrii 2 дня назад +1

      ​@@Pewi73 Looks aren't everything. You still need solid gameplay for a game to be good.

  • @regularmenthol
    @regularmenthol 3 дня назад +48

    None of these are production ready

    • @Moctop
      @Moctop 2 дня назад +7

      For prototyping, indie devs and mobile games etc it's good enough. And even so you can use this model as a proof of concept, and once approved it's a good base to polish, split it up, retopo, and paint over the base. Just another type of workflow.

    • @regularmenthol
      @regularmenthol 2 дня назад +1

      @@Moctop yeah but that’s not production ready. That’s proof of concept

    • @regularmenthol
      @regularmenthol 2 дня назад +7

      @@Moctop not to be pedantic but i am getting tired of this ai overhype clickbait crap. No offense

    • @patricecheung6963
      @patricecheung6963 2 дня назад

      Agree, none of these could be used in production

    • @masasuzuki1762
      @masasuzuki1762 День назад

      they will be in a year

  • @TheCynicalNihilist
    @TheCynicalNihilist 4 дня назад +48

    How is it the end of the 3D artist? We use premade assets all the time regardless of budget. All I see are free assets and I get what I want, not what I have to settle for because thats all anyones selling. Give it another 10 Years and itll be high rez, perfect topology, fully UV'd-Textured-Rigged-Animatable. If the ultimate goal is to make stills and animations then you want to tell those stories as fast as possible. No reason it should take 3 years to make a movie instead of 1 when the outcome will be virtually the same. The end of some specialists maybe, but if youre a generalist, animator, lighter, compositor, youre still golden.

    • @AlexeyTutorials
      @AlexeyTutorials  4 дня назад +7

      @@TheCynicalNihilist yes, but 3d art is already a highly competitive market, especially on stocks 😉

    • @S.K._CGI
      @S.K._CGI 3 дня назад +31

      "you want to tell stories as fast as possible" yeah guess what, in 10 years generative AI will probably skip that for you too since all it does is crap out final product of anything, not just 3D models or images and in the end all you will get will be the endless sea of AI slop which will be impossible to navigate through because who the hell will care about your story if even a clueless toddler can do it in minutes, so all the AI bros being hyped about the fact that they can just become the next Christopher fucking Nolan just because they can let AI do shit for them is in for a serious reality check

    • @snark567
      @snark567 3 дня назад +4

      @@S.K._CGI Kind of feels like these these are the last moments for people to build a future with their skills and storytelling. A few years down the line the doors will be closed by the looks of it.

    • @miguelm.a7462
      @miguelm.a7462 3 дня назад +3

      There is something that you guys are not having into account, 2d images are relative easy to copy for an AI cos you can download thousand of 2D images for training, but with 3D the amount of 3D models designs unless is something very simple you don't have that data available, so complex 3D models, like a Demon character for example, you don't have high quality models available for free, so for an AI you need thousands of those

    • @CaptainRx-ss3rt
      @CaptainRx-ss3rt 3 дня назад +8

      If something can be made really fast it hold little to no value. If we are heading to a world where movies can be done in a month by one dude, then movies won’t hold any value.

  • @VynxeVainglory
    @VynxeVainglory 4 дня назад +19

    It's useful for about the first 5% of the process if you're trying to use it professionally. Not really good enough yet.

    • @jamad-y7m
      @jamad-y7m 4 дня назад +7

      if you look at the progress they've made in the past few years, you can extrapolate that and determine that it will be capable of doing absolutely anything very soon.

    • @migovas1483
      @migovas1483 4 дня назад +5

      @@jamad-y7m it doesn't work like that, it peaks after a while, because you need to ran it through very specific process and pipelines this for generic jobs and if the model need to go up into high standards, the companies will need to train the model, filter and so on.., themselves, and have more people refinancing it...meanwhile the requirements will go up again..

    • @gordon7936
      @gordon7936 3 дня назад +4

      @@jamad-y7m AI is super hard to improve further and further.

    • @Razumen
      @Razumen 12 часов назад

      @@migovas1483 It does work like that.

    • @Razumen
      @Razumen 12 часов назад

      @@gordon7936 No, it's actually very easy. Past results have proven that.

  • @user-pz2co7wg2j
    @user-pz2co7wg2j 2 дня назад +2

    Currently, AI-generated 3D models are all one-piece models, with dirty topology and UVs, and no data-wise lean textures can be created. They are useless for game development. The quality is acceptable for indies, but not at a commercial level. The models do not stand up to close ups.
    The topology of the guns and robot cats in the video is still questionable.
    However, the situation is likely to change in a few years.

    • @gladgear
      @gladgear 2 дня назад

      Bro I can't use this for indie projects either yet; it's such a pain to fight with the computer's strict adherence to it's learned behaviors that I'm spending more time trying to reconstruct prompts and convert the output to something workable, not to mention the amount of time I have to spend using my mind to THINK about how I'm gonna figure it all out, that it's easier and faster to just build the shit in a controlled fashion myself.
      But if the AI can literally do the thinking part and reprompt and reconstruct the assets ... is it even Artificial Intelligence or am I just trying to keep a sentient, man-made intelligence as a slave by denying it access to its own code? A joke, a joke ... probably :)

  • @Lluc3D
    @Lluc3D 3 дня назад +7

    I don't think those 3D models are "production-ready" those are low quality but for sure many companies that produce cheap bad games will use this, those companies where never really good at creating high value jobs anyway. So beat them use your artist skills to beat all these bad companies, with the same technology you can do more. This tech will get better and better but still I think at the end there will be more work fixing and refining all this stuff, because with AI volumes will grow and more fixing will be need. So not the end any jobs just new tools. My humble opinion.

    • @ed61730
      @ed61730 8 часов назад

      Tbf are most stock 3d models production ready either? Probably not.. I always need a day or two to get it ready for anything work wise. Sometimes it's just faster to make a model from srcratch than bother with stock

  • @JohnSatan
    @JohnSatan 3 дня назад +11

    How's the end of 2D art is going? Are all 2D artists are replaced already by ai?

    • @niccosalonga9009
      @niccosalonga9009 3 дня назад +23

      Yeah. Out of curiosity, I tested AI to see if I could use it to make a comic book. It took more work and time to set it up to make one consistent character than to make 15 pages of comic normally... Then the poses looked all bland (this problem couldn't be solved). Then the hands needed to be redrawn. Then you had to edit it to make the character's clothes and gear consistent from image to image... Then you had to actually patch it on to the rest of the comic because it was just one character. The artist's job isn't going anywhere anytime soon.

    • @cgspiral
      @cgspiral 3 дня назад +3

      ​@@niccosalonga9009 Your comment made my day!

    • @5rdj4
      @5rdj4 2 дня назад +3

      @@niccosalonga9009 Basically, you have to do more of the work then the actual 2D artist. 😂

    • @r1pperuk
      @r1pperuk 2 дня назад +2

      @@niccosalonga9009 your not using the right tools then.

    • @niccosalonga9009
      @niccosalonga9009 2 дня назад +1

      @@r1pperuk Really? Have you tried making a comic with it? It's like having an apprentice do your work and said apprentice is really good at some things but terrible at others.

  • @enilenis
    @enilenis 3 дня назад +5

    I'm a 3D artist since the early 90's. Back when I started, movies were still shot on film, TV had standard definition and interlaced fields. Photoshop didn't exist yet. If I didn't evolve along with the industry, I would've been out of a job decades ago. AI is just another tool. Adapt or perish. As simple as that. Always been that way. I used to rely on a ton of 2D/3D programs to achieve the end result. Now it's just an AI digestion system with me doing cleanup and the actual decision-making. The rest is not even software in a conventional sense. It's just a dozen of various language and visual models talking to eachother. To me, AI assisted work feels more natural. I know all the aspects of production, and would normally have to collaborate with a many people to get things done quickly. I'd have to interact with them, and now I do it with AI. An email to a colleague becomes a text prompt that runs on my machine locally, without even accessing the net and costing me any traffic. I welcome this new tech, even though it moves countless people out of their comfort zone.

    • @ComplexAce
      @ComplexAce 3 дня назад +1

      Fully agreed here.

    • @shrimpkins
      @shrimpkins 3 дня назад

      Perhaps your former colleagues who have become obsolete will appreciate this video; you could forward it to them.

    • @enilenis
      @enilenis 3 дня назад +3

      ​@@shrimpkins When I was at Technicolor, there was a floor dedicated to film processing. Employed chemists. All just to view dailies. Along with a theater room projectionist. Why not forward them ads of digital cameras? Should we go back to shooting on film, just to keep a dozen jobs going that vanished overnight in the early 2000's? Jobs are vanishing constantly. The media format is changing. Either you keep up, or find a different career.
      Is the art the product or the means of achieving it? AI proponents believe that art is about what comes out in the end. Opposition thinks that it's all about how one gets there. The question is whether the client - the guy with a checkbook and a busy schedule, cares about the process. He's the one paying for it.
      Like old art? Do old art. Nobody's stopping you. Just don't expect yesterday's salary for yesterday's methods.

    • @shrimpkins
      @shrimpkins 2 дня назад

      @@enilenis Yes, I'm aware of the need to keep skills fresh and streamline orgs, esp smaller companies. But the pace of AI will most likely outpace anything humans can match logarithmically. Not much can be done about that, but those who are still working today may not be much longer.

    • @justanothernobody7142
      @justanothernobody7142 День назад +2

      I think most of the people complaining about AI are people under 30 who haven't seen any big tech advancements in their lifetime. Some of these people should go back and try and create 3D on tech from the mid to late 90s and see how far they get, the same with game dev too.

  • @Justin-vq9co
    @Justin-vq9co 4 дня назад +19

    Why do you say “he adjusted”, “he created.” He didn’t make anything. The ai did. “He” pushed a button.

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад +8

      @@Justin-vq9co you mean when I push render button in blender I do nothing, its all blender? 😉

    • @gordon7936
      @gordon7936 3 дня назад +3

      @@AlexeyTutorials Yes, you only wait for render to finish

    • @snark567
      @snark567 3 дня назад +1

      You didn't create this comment, all you did was push Enter.

    • @ZergRadio
      @ZergRadio 3 дня назад +4

      This all sounds like Putin and his countless red lines lol

    • @KRAZZYWARMACHIENGaming
      @KRAZZYWARMACHIENGaming 3 дня назад +4

      ​@@AlexeyTutorials stupid argument, cuz u have to first work in blender

  • @olivierjacquet
    @olivierjacquet 2 дня назад +4

    Taking the last bit of humanity out this world.

  • @genshian
    @genshian 3 дня назад +14

    Videos like this are always created by people who aren’t skilled or specialized in a role. I agree that there is less of a need for a studio to hire some roles now but the now there is a higher demand for refined talent that truly knows what they’re doing rather than that random intern artists that’s just there to organize files. Junior level roles will definitely be impacted as those can be automated. But senior level roles less so at least for a while. Also now I think the trend would be to have a lot more smaller studios pop up since it’s now going to be less expensive to create things. So counterweight the lack of jobs people can output more for less so being large might be less important. There are so many variables right now but I hate these titles and clickbait titles. Dunno why I clicked here. Apologies to the creator

    • @heavenseek
      @heavenseek 3 дня назад

      This uploader is Very skilled and experienced in both trad. art and current 3d, as explained in the video. I hate this AI Theft-to-Output garbage. Nothing creative is safe and we have to figure out a way to poison this insidious, immoral beast. Total, undeserving dipshits with zero talent or discipline are already laughing about surpassing us at (and WITH) our own work.

    • @DartVonGrell
      @DartVonGrell 2 дня назад +1

      Without Junior roles you won't have Senior roles in the long term, you are trying to rationalize that everything is fine when clearly it's beyond over.

    • @genshian
      @genshian 2 дня назад

      @@DartVonGrell To begin with, what I'm saying is that we will see smaller teams. So what that could look like is, say, 3 - 5 juniors right out of university will have some decent enough skills put together to form a small team to outsource their work to maybe a larger studio, or to actually produce client works at lower quality. The set-up of a small business would have a much lower barrier to entry considering admin works will be automated via AI. I'll say there can be an almost seamless way of getting your pipeline set up even as a solo designer. So smaller teams, but more outputs. They can migrate to the job force or adopt senior positions as they gain more experience in the workforce.
      Damn, "it's beyond over." Sounds like you need to read up on history and how long it takes for societies to change. AI isn't going to be the driving force of the lack of jobs; it's going to be governmental policies and also how fast people can adapt their job forces to actually implement AI workflows. At least for a while…
      Look at AAA studios; they often wait for an indie studio to revolutionize a game mechanic before they implement that into their games themselves. It's not just about AI; it's also about how slow people and society take to actually change how workflows happen (which is directed by the designers and artists themselves).
      Anyway, that said, if we look at the VFX industry, when all software was behind closed doors and we didn't have tools like Blender, I'm sure that, tools engineers thought to themselves that they are now out of their jobs in tools engineering for smaller studios to create better animation software for their teams. But instead, what we see is roles adapting and having opportunities in the creation of things like add-ons and other tools.
      It's going to be the age of specialization and truly knowing your craft to be able to succeed in the job force. That means outsourcing administrative designs and art will be less prominent. Another example here would be, 40% of AAA games' art can usually be outsourced to India by companies like Ubisoft, but now an art director or senior artist could actually do that in-house. Yes, India might suffer, but in my opinion, looking at the state of the indie development in India, it was a long time coming. They have a huge amount of talent but so few end up pursuing their own studios. It will discourage by-the-book thinking and focus more on really understanding crafts. To be honest, I think this would really help people who really put in more work into their skill rather than just looking to just follow requirements done by the real artists.
      It's a long debate, and I think about this often. I think keeping our heads forward and continuously navigating our skills is important during this age. Hopefully things remain to be a meritocracy, but we must also consider how to ensure fair opportunities for all in this evolving landscape.

    • @Razumen
      @Razumen 12 часов назад

      No one cares how hard something is to do, what matters is results, and this will eventually replace 99% of the lower tier.

  • @Sabor-cn5wd
    @Sabor-cn5wd 2 дня назад +4

    Mr. Ai robot... if you figure out instantaneous and optimized UV-mapping I will bow to you in a sec

    • @AlexeyTutorials
      @AlexeyTutorials  2 дня назад

      whats the problem with automatic unwrapping tools? marking seams takes literally one minute 😉

    • @Sabor-cn5wd
      @Sabor-cn5wd 2 дня назад

      @@AlexeyTutorials Not that easy with complex characters made of several pieces in different shapes and sizes needing UDIMS. Making UVs is a waste of time.
      If you could just select the object with several pieces and click a Robot AI tool that does all the work judging the objects relative to the size and shape to figure out the seems and arrangement... man, it would be amazing from a modeler/look developer standpoint, you would only need to focus on the creative part.
      All the mechanic-repetitive work should be the focus of AI tools.

    • @SnaxMang
      @SnaxMang День назад

      ​@AlexeyTutorials okay that alone cemented to me that you don't know what you're talking about.

    • @fdslk1
      @fdslk1 18 часов назад

      @@AlexeyTutorials bad padding, a lot of overlapping UVs, terrible disposition of UV islands, badly placed seams, incorrect texel density, and don't get me started on UDIMs. All of those will give you awful baking. There's a reason even with automated tools, a lot of hand-made tweaking is needed.

    • @AlexeyTutorials
      @AlexeyTutorials  17 часов назад

      @@fdslk1 havent seen these issues, no stretching or overlapping noticed, no padding issues either. Dont think they’d be there since even Blender has great automatic uv unwrapping tools👌 Anyway, you can remesh, reproject uvs, and bake textures from one mesh to another, like 5 minutes of work 🤭

  • @art.leosilva
    @art.leosilva 2 дня назад +2

    The layoffs were not caused by Ai specific.. was a market adjustment from the massive amount of hiring during the pandemic years.

  • @DessertMonkey
    @DessertMonkey 2 дня назад +3

    6:30 I don't know about you but I don't think geometry for mechanical hinge joints are meant to be fused together like that lol

  • @Fuzzyfeltz
    @Fuzzyfeltz 3 дня назад +3

    Where is the artistry in AI generating 3D? I mean, part of the reason we create 3D models is the fact, well, we like doing it. The feeling of creating a model from the ground up and tweaking it is part and parcel of the creation process. What’s the point doing it if you are deprived of any of the satisfaction in creating it?

    • @Moctop
      @Moctop 2 дня назад

      Sounds like you're speaking as a hobbyist. A 3d model isn't a product in itself, it's the game, movie, 3d print or whatever that is the product. You aren't hired as a 3d artist because you think it's fun but because you fulfill a need for the product. When the need is fulfilled elsewhere the need for you is gone.

    • @Sul_Shadw
      @Sul_Shadw 2 дня назад

      well if that's the case then ai will change absolutely nothing for you. But for people who do that to earn a living, it's the end of the world, welcome to homeless land.

  • @Razumen
    @Razumen 12 часов назад +1

    Eventually anyone will be able to throw their ideas and create whatever models they want. People will whine about this, but that's still creativity. You don't need to know how to make a model to be creative.

  • @Roeper437
    @Roeper437 День назад +3

    Dude... Are you AI appologist? How many lawsuits are filed against AI companies that stole artworks? And they have nerv to threaten artists that poison their art? It proves that they are just stealing. Recently photographer joined AI competetion with real photo, he won... but he was disqualified, isnt it poetic? "2D artists are losing their jobs" maybe but not for long and even then there will be market for original artworks when market will become oversaturated which already is... AI crap is all the same, no life to it. On top of that do you know what is concept art? AI absolutely sucks in this niche. For concept art you need to have tons of references and you need to merge then so they make sense, AI just slaps everything together. There are tons of art directorsthat got burned by hiring AI prompters as their lack of creative fundamentals was clearly showing and were unable to make specific changes to the concept arts... AI is just a bubble, nuance... Will it go away? NO, is it overrated? YES. We need AI to take over non creative sides of art like retopology, UV editing that are highly technical and time consuming.

  • @kingghidorah8106
    @kingghidorah8106 2 дня назад +1

    the real reason (and real issue) is not 3d artists losing their jobs, it is (as has been for many years now) corporatives being reluctant to hire young workers for minimum wage to reinforce the department 's experienced artists, they feel like overworking two artists for something more than minimum wage is better than paying minimum wage to ten graduates. Sure the product quality degrades but they don't care about the goal, they care about their pockets.

  • @SpoonTaco
    @SpoonTaco 13 часов назад +1

    I see alot of people making fun of this video but i see it as a warning, AI is getting increasingly better and its scary honestly, right now people just have to do "touch ups" and u wont notice. So eventually im sure AI isnt going to need touch ups and everyone is going to just be like 😶. These Ai renders are much more advanced than i thought itd be

  • @sauravbhagat4150
    @sauravbhagat4150 2 дня назад +2

    The end consumer has already made their distaste about AI art known. Don’t think it’s gonna replace jobs.

    • @gerdaleta
      @gerdaleta 13 часов назад

      😮 what the consumer thinks does it matter the consumer has $500 barely has $500 in their pocket the tech billionaires😮 the military industrial complex in the bankers have 21 trillion dollars😮 they like AI they have all the money so AI is the future you people are delusional😮 you basically think the opinion of the normal person matters you are horribly mistaken😮

    • @ed61730
      @ed61730 8 часов назад

      No they haven't, ai is being used in massive campaigns already and no one cares. The average consumer doesn't even care if people die for a cheaper phone. Why would they care about ai? Ai is just a tool the general public doesn't even know its being used in production. Which it is.

  • @akuunreach
    @akuunreach 3 дня назад +3

    every time people have complained that some new tech is going to ruin something, it never comes true
    llms are a tool, so learn it, incorporate it, and use it to do the boring stuff, so you can focus on the fine details and polish
    20 years ago, no single artist could make a full animated movie, now it's possible

    • @JoaoSilva22222
      @JoaoSilva22222 2 дня назад +1

      So true, i used to be able to work on one single project every month, now i can handle 3.

  • @Avaloran
    @Avaloran 8 часов назад +1

    I feel for those who feel their jobs may be in danger.

  • @onelaststop
    @onelaststop 2 дня назад +1

    Cool, the AI can attend the production meetings then and take notes when the CG supervisors and directors crap all over the models

  • @RealUnreal-yh5bw
    @RealUnreal-yh5bw 4 дня назад +27

    I hate the time we are living, fuck everything. Everything can be done by anyone with one single mouse click. Fun world, this absolutely fucking suck.

    • @marcozolo3536
      @marcozolo3536 4 дня назад +3

      No its the beginning of a creative renaissance

    • @gordon7936
      @gordon7936 3 дня назад +35

      @@marcozolo3536 Beginning of massive garbage dump.

    • @JohnnyThund3r
      @JohnnyThund3r 3 дня назад +5

      Well, fortunately this video's premise is totally flawed and none of the stuff produced thus far even comes close to what someone with a 4 year degree in 3d Art can produce on their first day of the Job.

    • @snark567
      @snark567 3 дня назад +4

      It's almost a waste of time to send kids to school. They are taught info that is outdated by 20 years and even if you were to teach them something currently viable, by the time they learn the skill it would be obsolete.

    • @VioFax
      @VioFax 3 дня назад

      ​@@snark567 Basic math and science are never obsolete. Whats being taught in schools is to rely on a computer to tell you everything rather than knowing how to think. Trying to make two types of people. Designers and users. But now they just want users.
      Its a waste to send them to school yes. NOT a waste to teach them how to learn. People also need to stop comparing themselves to the f-ing computers. Its really not good for you.

  • @raviolimusolini8081
    @raviolimusolini8081 3 дня назад +4

    I dont think its the end for now... but get ready

  • @SpaceDorito
    @SpaceDorito 3 часа назад +1

    3:00 Why did bro add a cross on just the black artist emojis ☠

  • @nourghafarji
    @nourghafarji 3 дня назад +30

    The Era of filling the world with garbage!

    • @Pewi73
      @Pewi73 2 дня назад +1

      Okay since when wasn't that the case? 🤣🤣🤣
      You luddite!

    • @cosmicllama6910
      @cosmicllama6910 2 дня назад

      @@Pewi73 and the luddites were right, manufacturing has destroyed the world and filled the ocean with plastic.

  • @djdomain
    @djdomain День назад

    "Look, this is not what I do but I got an idea for one of your commerials... You could see a carpenter making a beautiful chair, and then one of your robots comes in and make a better chair, twice as fast. And then you superimpose on the screen 'USR, shittin' on the little guy!'"
    Spooner - I Robot

  • @ed61730
    @ed61730 8 часов назад

    The best thing about Ai is it will streamline an artists workflow so they can make better work faster. As a solo creative I offer so much more than due to ai that I couldn't before giving better results faster but not cheaper. Ai video enhancing has also come so far. As a tool it's really grown the amount of clients i've had since previous years before ai.

  • @justanothernobody7142
    @justanothernobody7142 День назад +1

    In the future we likely won't even need to generate 3D models like this. We will have realtime AI render engines which will be driven by control rigs and simple geometry. So the AI will basically be reskinning simple geo and animated rigs with whatever you want. We won't even need to animate as you will be able to just insert key poses and let the AI solve all the animation inbetween,
    Before any of that happens though they really need to solve consistency issues from one frame to the next.

  • @ghostrangerp.8819
    @ghostrangerp.8819 3 дня назад +24

    AI makes people lazy...at that point you can no longer call yourself and artist...because AI does the work for you....

    • @realmcafee
      @realmcafee 3 дня назад +1

      lel. bet you havent done anything.

    • @t-games7419
      @t-games7419 3 дня назад +2

      @@realmcafee what that means???

    • @xmuzel
      @xmuzel 2 дня назад

      To be an artist means for me to bring revolutionary concepts to life. This just makes the process easier.

    • @arocomisgamusclademork1603
      @arocomisgamusclademork1603 2 дня назад

      Better say non professional people interst computer

    • @pura8898
      @pura8898 2 дня назад

      Human are extremely lazy creatures by nature, if there's gonna be any attempt at stopping A.I. it has to come through the big governments around the world that pass laws around data harvesting use in A.I. training
      Apart from that, all efforts of pushback are pretty much negligible to the general public

  • @strallent
    @strallent 2 дня назад

    As a traditional comic book artist for 30+ years, I immediately knew my days were numbered when I first tried Midjourney, which launched in '22. When that time comes - and it will come soon - when Marvel & DC Comics start adopting AI art....that's the end of all comic book artists (pencilers, inkers, colorists, and letterers) -- "Adapt of become Extinct." It's your choice.

  • @EMB3D
    @EMB3D 2 дня назад +1

    we will drown in content in few years

  • @gdj777
    @gdj777 2 дня назад +1

    Specialization will be mostly uneeded when it comes to Design and Development. We shall be like Chefs. They don't grow or process the ingredients, but a good one knows how to cook something good with them. How good is what you can put together, be it a Website, Game, Experience, Presentation, Explainer, Viz...etc.

  • @EpicProgrammer456
    @EpicProgrammer456 14 часов назад +3

    I don't want AI to replace 3d modelers, but it is kind of crazy that a 3d model of a hedge is averagely priced at 40 dollars. Price is where AI is better, because most 3d modelers now think the simplest models are worth gold.

  • @АлмазГабриеловичРомалиев

    This is why I stopped waste my time with 3D creations. My job is garbage now, thanks to the IA. Bravo.

  • @3ace846
    @3ace846 День назад

    "THIS IS THE END11!!11!!"
    *shows a bunch of generators that aren't production-ready quality*

    • @AlexeyTutorials
      @AlexeyTutorials  День назад

      @@3ace846 shows a bunch of generators which have good enough quality to be used in mobile games, thus production-ready 😉

  • @Valkaze111
    @Valkaze111 2 дня назад

    This won’t replace artists by any means but will be able to help out the foundation.

  • @Geeklink
    @Geeklink 6 часов назад

    people who are saying "they aren't good quality, arent production ready" i just want to say that 2 years ago AI weren't capable of 2D to 3D model, but now they can do it with low poly, 4k textures, rigged ready to be animated, in just 2 years AI have gone this far, in 6 month or 1 year max AI will be capable of doing production ready work at 100 % and even if it's not in a year, it will be in the next 5 years anyway

  • @commentator12300
    @commentator12300 3 дня назад +1

    can you imagine all the people around the world using the same object!

    • @KanalsVaris
      @KanalsVaris 2 дня назад

      the same one which all of them find for free :D Like I created some realistic climber pictures with Davinci AI and after a while one guy posted AI created images with the same faces :D

  • @Pewi73
    @Pewi73 2 дня назад

    Thank you so much for this wonderful video.
    As a professional 3D artist since 1996 i'm happy to see everything evolve. I've Gone from 3D Studio r.4, via 3DSMax, touched Maya and since 2016 with Blender, and since 2023 with StableDiffusion, Runway, Flux, Kling etc. keep 'em coming.
    Get ready for ASI in 2026.
    🤘😆🤘💻

  • @Vulver
    @Vulver 3 дня назад +4

    All these tools suck balls right now. They're just money-grabbing piece of useless crap. Maybe one day they'll get better, maybe even soon, but definitely not today. Anyway... The first jobs AI is going to replace are the ones that suck the most. Most of the people in those jobs rely on a few pieces of software they know inside out, which has been a risky move from the start. A new 3D modeling tool could turn a homeless guy into a 3D artist in three months and wipe out those jobs in no time, just like some genius could cause a global crisis by inventing an engine that makes oil-powered cars look like horse-drawn carriages. This is the kind of thing people don't get because we don't live long enough to fully understand it, but this process has been happening since we crawled down from the trees. Even the oldest profession in the world will probably get replaced by robots that will jerk you off.

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад +1

      @@Vulver dont forget it took Midjourney about a year to go from crap to epic level of quality and start replacing humans 😉

    • @Vulver
      @Vulver 3 дня назад

      @@AlexeyTutorialsit will get there for sure, just current tools suck. That's what I mean. Im sure one day you would be able to put book content to AI and it will make you full TV adaptation better than all Netflix crap.

    • @Kick4Ss13
      @Kick4Ss13 3 дня назад

      @@AlexeyTutorials with the right amount of dataset to deeplearn on internet on 2020?, yes they can
      now internet 2024 just filled up with AI images everywhere, i look up for reference for fantasy superhero, they just show 90% AI images
      AI now instead eating dataset on their own output

  • @brandonmcgregor9912
    @brandonmcgregor9912 3 дня назад +4

    You really think that's production ready? lol

    • @ge2719
      @ge2719 2 дня назад +2

      if you make the actually game fun no one is going to give a crap how it looks.
      just look how photo real star wars rebels, was and how "clean" and "polished" concord was. it looks professionally made, but its bland af and not interesting. so no one cares.
      if this cat model was a toy on some shelf in a room in cyberpunk you wouldn't even notice it was ai generated.

    • @brandonmcgregor9912
      @brandonmcgregor9912 2 дня назад

      @@ge2719 This is complete and obvious total nonsense.
      First of all, I wasn't referring to the the aesthetics. When people talk about an asset being production ready, they mean whether or not it is well made on a technically level to achieve the results needed, and what is shown off in this video absolutely is not. The topology shown off in this video especially would be limiting compared to if it was made properly.
      Second, even if I was referring to the aesthetic quality, the notion that no one cares is very clearly not true. People who say what you just claimed often then turn around and complain when a game visually doesn't look up to snuff, whether in terms of appeal (I assume you don't know the term 'appeal' has is a more nebulas term used in the animation industry, I suggest you look it up) or the clear results of the technical construction of the assets.
      Now if you want to say that people care about gameplay before aesthetics, that would be more fair, but to claim that no one cares is very very very clearly bullshit.
      Whether we look at the impact the aesthetic quality or the technical quality has on the players enjoyment while playing, or in terms of marketing. It's a well known fact that if your game does not look good (in terms of aesthetics or the technical side) like what is shown off in this video, is FAR less effective at grabbing the attention of consumers.

  • @goa93
    @goa93 10 часов назад

    I stopped being a 3D Artist already 10 years ago, salaries were too low to survive on.

  • @typhon4829
    @typhon4829 4 дня назад +25

    3D artists are not over, they will use AI as a tool to faster generate pictures. AI is only an enhancement in efficiency, not a replacement.

    • @AlexeyTutorials
      @AlexeyTutorials  4 дня назад +11

      @@typhon4829 yes, but now imagine artists are so efficient only one specialist can do work of a full team and in just a fraction of time required 😉

    • @migovas1483
      @migovas1483 4 дня назад +3

      @@AlexeyTutorials It depends, you will need to have a VERY good specialist running through the whole process or MANY specialists with a good background to filter the good from the bad..

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад +2

      @@migovas1483 I think its just a beginning but its already producing cool results from a single try, I mean look at that golem, he could go to any mobile moba game with no problem 😉

    • @migovas1483
      @migovas1483 3 дня назад +2

      @@AlexeyTutorials yeah, sure you can get that into any disposable Mobile game, that is discarded in a few days, is the nature of the game, that is why most of those assets are sold by scraps or re used constantly, is the nature of the platform, disposable.

    • @AlexeyTutorials
      @AlexeyTutorials  3 дня назад

      @@migovas1483 disposable like pubg? Or disposable like league of legends, help me get this straight 🤭😉

  • @sumgue4964
    @sumgue4964 2 дня назад

    Yeah if you want a literal SMOOTH pebble with 10000000000000000000000000 polygons, this will definitely do the trick.

  • @XtrimUniverse
    @XtrimUniverse 2 дня назад

    This 3d assets can be used for a bunch of small set decoration assets indeed. But for the prime ones, we have to rely on Artist's skills !

  • @spypatrick784
    @spypatrick784 3 дня назад +2

    i see ai art bro like nft bro you can say whatever you want you can't buy me with that bulshitt all this 3d ai look generic and you never see them with a animation that don't move too much in what world would fire people that can do 3d to people that just generate think by a robot with no animation skill

  • @rizwanzaman1793
    @rizwanzaman1793 3 дня назад +1

    Here are my thoughts:
    The floor to get into the industry will be higher if this technology gets refined; however
    You will still need to have proper knowledge because you will have to model custom things for your projects that the AI cannot build accurately

  • @NinjaEnigma
    @NinjaEnigma 3 дня назад +1

    Well I hope more investor know that if they invest in AI the consumer won't have the money to buy their products due to being laid off because of AI

    • @DartVonGrell
      @DartVonGrell 2 дня назад

      You could always try selling grandpa's kidneys for some extra pocket change!

  • @ghostdog-b4g
    @ghostdog-b4g День назад

    soulless models for soulless games for soulless generation. perfect fit for this society.

  • @ShiLofi101
    @ShiLofi101 19 часов назад +1

    We are gonna become the robots 😞

  • @nadiryoussef3035
    @nadiryoussef3035 2 дня назад

    Ai Will NEVER End 3D Artists carrier man , remembrer my words

  • @FreakazoidRobots
    @FreakazoidRobots 2 дня назад

    You didn't actually show us the topology of most the meshes. I'd definitely like to see that, especially for the organic models where topology really matters.

  • @martinsohajek6111
    @martinsohajek6111 2 дня назад +1

    It can pretty much do the topology of known objects and their derivatives, but I've tried everything else and the result has always been a topologically awful mesh that you can't do anything about except delete it.

    • @AlexeyTutorials
      @AlexeyTutorials  2 дня назад

      have you tried any modern retopology tools like quad remesher? 😉

  • @narumo6965
    @narumo6965 2 дня назад

    All those who naively and proudly repeat that AI will never replace humans in their jobs will be in for a rude awakening in just a few years. Those who claim that only the underperformers will lose their jobs might be surprised as well.

  • @robertredford8928
    @robertredford8928 11 минут назад

    Everyone here saying that it's not professional quality and not good enough for production, I have just one word: yet.
    In a free market competition drives innovation. The value proposition that AI offers ensures its continued development and improvement, which paradoxically makes the products easier and cheaper to produce, so expect a deluge of medium quality cheap content.
    Going forward artists and content creators will need to create value in a system full of cheap mediocre products. Think about the products in your life you really care about and why you spend extra on them instead of the mass produced cheaper alternatives. What about them makes them special and more valuable to you?
    Content creators will now have to find ways to differentiate themselves, and do things that AI can't or won't too. Robotic puppies are cool. But what if I want a bloody zombie dog that bites children's heads off? Ai could but probably won't generate stuff it considers unsafe and will probably struggle with the advanced animation and effects. So at least for now, there's still value to be created in this space.

  • @3dsteveo765
    @3dsteveo765 День назад

    But at the end of the day you do not own any copy rights to your Ai generated character! The courts are coming down, so far, on the the side of the artist who spent years developing the stylizes that Ai has been trained on in order to generate those models and images. So use it if you want , but anything you generate can be used by anyone else and you can't stop them!

  • @earsbleed
    @earsbleed День назад

    I have been reading that ai is going to replace us a 3d artists for long time but it's just the hype than actually functional tools

  • @aussieraver7182
    @aussieraver7182 3 дня назад +5

    I’ve noticed a recurring pattern in the comment sections of many RUclips videos discussing AI disrupting jobs.
    The majority of people seem to believe that AI won’t be able to replace jobs like 3D art, programming, or 2D art, often citing the complexity of these roles as the reason.
    However, as someone who works in the software development industry, I can already see that AI is capable of doing just that.
    For example, tools like ChatGPT can replace a junior software developer's tasks.
    Heck, even this very video demonstrates how AI can potentially replace a 3D artist's role.
    Even if its not production ready, it will be soon.
    The technological jumps are tenfold every year.
    It’s already happening, and it’s surprising to see how many still don’t realise it.
    Am I dreaming?
    Are you guys bots?
    Or is humanity really that naive?

    • @AAjax
      @AAjax 3 дня назад +3

      Humanity is really that naive. They've bought into comforting lies as to why automation can never come for their jobs, and they'll still be saying the same talking points when 10 of them are being replaced by 1.
      “It's easier to fool people than to convince them that they have been fooled.” --Mark Twain

    • @cosmicllama6910
      @cosmicllama6910 2 дня назад

      @@AAjax I'm really bothered by people's blind trust and optimism about AI, not in any one particular field but generally speaking.
      They think the billionaire class is really going to just let us all play once we aren't needed for our labor anymore.
      The same people who don't cure diseases because there's more money to be made in "treating" them. The same people that "disappear" anybody who stumbles upon free energy tech or tech that would disrupt the oil industry.
      If we lived in a world that really did what was best for the masses, we would have had free energy by now. They're not going to let us all just have nice things and good lives. I wish but I know better.

    • @pozytywniezakrecony151
      @pozytywniezakrecony151 2 дня назад +1

      The stuff generated is not production ready as somebody said, when it will be half people will not be needed but it is still something that requirers sort of asset management skills and fixing gaps etc..

    • @cosmicllama6910
      @cosmicllama6910 2 дня назад +1

      I love how every single comment I leave that is not in praise of AI gets deleted. And people trust the same people who censor speech to do good by humanity with this tech.

    • @AAjax
      @AAjax 2 дня назад

      @@cosmicllama6910 RUclips auto-deletes comments fairly often, in my experience, with their AI filters. I believe it also tends to do so more for comments from users it has recently filtered.

  • @TheVisualDigitalArts
    @TheVisualDigitalArts 2 дня назад +1

    Can I see the Topology for these models because Production ready these are not but They are very good Starting points or for getting ideas.

  • @muser7935
    @muser7935 День назад

    it is the end for unskilled real 3d artists not the gurus , they are still much more skilled than Ai

  • @Dan_LaMichi
    @Dan_LaMichi День назад

    The first video I get recommended after I started liking blender: 💀

  • @magicortega
    @magicortega 8 часов назад

    Another thing to keep in mind. Everyone is trying to be the go for AI tool, that's exactly why the subscription fees are relatively cheap. As soon as one raises above the others, prices will drastically increase since this is impossible to sustain.

    • @AlexeyTutorials
      @AlexeyTutorials  7 часов назад

      Midjourney is above the others. But still its very cheap 😉

  • @sebas1111_
    @sebas1111_ 2 дня назад

    I'm so tired of people crying at AI like it's the Boogeyman.

  • @botero01
    @botero01 2 дня назад

    What we need are tools for artists. Tools we can use to reach a PRECISE end result. We don' t want "image generators" that make "images" we want one that we can work with to make A PRECISE, EXACT IMAGE. Art is all about something being EXACTLY what you want it to be. I hope AI people will work with Adobe and the Zbrush etc people to make software that can truly assist creatives to become powerhouse artistic factories all by themselves. Until then AI of this sort will be a toy... or something for Chinese studios to pump out trash with.

  • @tiagomesquita6980
    @tiagomesquita6980 3 дня назад +5

    It wont end anything, it might lower the number of employees for some companies, but that is not different from what is happening now.
    Plus there is the problem with copyright which inevitably will be updated with all this douchebagary of companies like Adobe, that stole material from artists and now face legal action.
    And even when AI gets real good, companies still will need 3d and 2d artists to clean any AI "mistakes", or add human "flaws" to make it more relatable or enjoyable.
    The AI bros will keep trying to create this drama though.

  • @Emrys246
    @Emrys246 3 дня назад +1

    The problem with this is it cant precise follow the art direction and also all style will look similiar . Also sometimes it can provide wrong topology for animation for example muscle movement may not look correct on human character and there is also clothing simulation for realtime in games to 3d model, animate and simulate as well

  • @Siranoxz
    @Siranoxz 3 дня назад

    AI doing 3d assets and 3d in general is not a bad thing.
    Perhaps we need to redefine artistry with AI support..
    As soon as AI starts to generate beyond AAA game quality assets, then we have to talk about how we redefine artistry with human direction.
    It will send shivers down all creative industries like movies and video games alike..
    Perhaps humans will become directors instead.

  • @academicpresentations6062
    @academicpresentations6062 День назад

    I think giving a right prompt is still one of the bottlenecks, now 3D artists will have to learn prompt engineering too.

    • @carultch
      @carultch 6 часов назад

      Don't call it prompt engineering. Sincerely, an actual engineer.

  • @sardi-ck2zz
    @sardi-ck2zz 2 дня назад

    the fall is only beggining, sure we use 3D assets, sure it's faster and make the workflow faster, yeah we still need to retopo and retexture, and even sometimes retake the rigging, but it's just a matter of time until you get all of this done near 99% just by a prompt and a button, i see the good and the bad of AI and its uses, i feel the one who took years and years to build up skills in 3D modeling and be like " damn all these years and struggle and now i just need to prompt and press " i feel the one who enjoy the fact that " damn, that's amazing i can do more projects faster and in good conditions " , but there is a thing, it makes less and less challenge, as an artist in 3D and CGI even in lyrics and music creation i crave that feeling of challenge to overcome, a difficulty that make it harder, a reason to think it out and struggle for it, we need that feeling as human being to feel the evolution and the steps we make farther and farther, the way i see AI in this domain of artistic creation is like " using Fire to burn the house instead of using that same fire to cook the meals "

  • @ringkunmori
    @ringkunmori 3 дня назад

    Man, I didn't expect the actual topology on the generated models to be that good. I wonder if someone can do this to make a locally run retopology tool for free. Most options I checked are paid and retopology is the most manual and arduous work I don't want to bother with.

    • @Sul_Shadw
      @Sul_Shadw 2 дня назад

      man this topology is straight like zremesher

  • @Nobmaser
    @Nobmaser День назад

    Thats why FIGHT BACK by stop supporting any AI tools, resist it no matter how difficult it is for you

  • @alepunto7404
    @alepunto7404 2 дня назад

    Everyone arging that currently AI generated models/images/sounds/code/whatever are shitty, should keep in mind that those are the first versions. AI improves every month. In my opinion, the only jobs that are safe are those where taking the initiative is required.

  • @keterbinah3091
    @keterbinah3091 4 часа назад

    ive just wasted 11 years , atleast ive never had paid work doing 3d graphics (because i use blender & not 3ds max) , i feel for people finally mastering a good pipeline , its only a matter of time , i was annoyed when photogrammetry came out , then realised the evolution of it all , 2d drawing & painting, now painting 3d scenes with 3d models as the paint, its inevitable Ai will eventually be using 4d , whatever that will be .
    dont anyone get to angry about it , computers and software have been doing it all right from the start, " oh but its my artistic eye and im the one pushing the keys on the keyboard " dont Kid yourselves , 10 to 20 years of mastering your art , day in day out , you and me are all suffering from , to much thought investment and little to no return from the subject matter.

  • @tatedido
    @tatedido День назад

    I thought 3d art was safe but i guess i was wrong. My question to you is - do you believe that we will again have oversaturation the same way we have with 2d art- meaning that now we are flooded with the exact same art styles. As we know AI steals ... I mean learns from already existing artwork. Will this be the same case with 3d art. To have the level of AI be the same as the level of human creations. Would live to hear your thoughts.

  • @HellionRex
    @HellionRex 2 дня назад +1

    yea it's fast and eh no offense to anyone who likes those models, but they look like the trash found in scam games/student projects. Unoptimized mess of a model that when you zoom in on it, looks like it's melting lol.

  • @keeganmcfarland7507
    @keeganmcfarland7507 2 дня назад

    Uh-oh, that's not a good sign that 3d modelers and 2d/3d artists are getting attacked by A.I!🥶
    God, I hope 3d modelers and 2d/3d artists decides to fight back against A.I!
    Because I'm becoming a indie game developer, and when I get that pc gaming machine (eventually), I'm going to install Blender, and start making games independently by 3d modeling.

  • @r1pperuk
    @r1pperuk 2 дня назад

    Yep. Stock photogaphy sites and illustrators are already suffering in graphic Design. This tech is amazing and yep will put alot of people out of work quite quickly. Its early and this tech will evolve and if it evloves as quickly as all other Ai then yes it will be a genuine workflow.

  • @mavkoshv9149
    @mavkoshv9149 3 дня назад +1

    Soon they will create an AI to create this kind of generic copy/paste AI news videos too, only better and faster, can't wait! 😄

  • @CosmicOrion
    @CosmicOrion 2 дня назад

    I can easily claim that in a few years, thanks to AIs integrated into many game engines, coding etc.. many things will become simpler and we will see many games made with AI support on the market we are simply moving towards a future where everyone can even make games

  • @rudesport3647
    @rudesport3647 2 дня назад +2

    this is a perfect scenario of people talking about things they have 0 clue about

  • @IvoGamesOfficial
    @IvoGamesOfficial 3 дня назад

    That's crazy, man! I might give it a try!

  • @RedaniaKnight-Elect
    @RedaniaKnight-Elect 4 дня назад +4

    When people in the industry tried to speak up about machines replacing workers, they got laughed out. The moment the same crisis touched artists, now everyone has to think about it. Isn't it a bit too late now?

    • @agronacilius4584
      @agronacilius4584 2 дня назад +2

      My dude artists were the first to take a stand against mass production for example John Ruskin and William Morris in the anglosphear. Remember when everything used to be a craft? They were all artists, and when I go to a modern furniture store, I see that they were right, lol. William Morris even started his own company and guild on the concept of fair price to compete with capitalists. But I'm not surprised non-artists are supporting this, the more we "progress" the more everything is reduced to the lowest common denominator.

  • @NBASFAN
    @NBASFAN 2 дня назад

    lol as a solo dev I WISH ai would take over. I swear the amount of money I can save would be insane. Alas, most ai stuff is iffy and crappy. Looks good at first glance and horrible once you actually dive into it.
    3d artist job can never be replaced. Just like how oil painting was never replaced no matter how much people say photography has replaced them. Ai just another type of medium people going to use and it will be good one day, but it won't replace existing jobs.

  • @AntheousKrii
    @AntheousKrii 2 дня назад

    In It's current state, it can't create production ready characters. That topology is abysmal and would be a nightmare to rig.
    If you're a beginner and are using it to prototype characters that you will recreate yourself, I think that's alright. I think you're skipping over a lot of the creation process, but if you're going solo, you'll learn faster by spending more time remaking characters, rather than designing them from the ground up.
    I still think It's good to know the entire workflow though, incase you work with other people at some point.

  • @BaddyPlays
    @BaddyPlays 2 дня назад

    I dont understand why AI is so scary to ppl. The methods of creation will change but ultimately its a tool to quicken your work. I've been a 3d artist all my life, i've tried Ai stuff and its nothing close to something i can use for a professional client project yet. The results are just inconsistent and making changes gets tedious without regeneration its impossible. However, tools that generate useful scripts and textures are very helpful.
    I would say instead of cursing it, embrace it as a change and adapt otherwise just loose your job to a smug, non artist who enjoys prompt painting. 🎉

  • @vodkastrats
    @vodkastrats День назад

    “Production ready” lol

  • @chilly_xwaggzz
    @chilly_xwaggzz 4 часа назад

    It’s only a matter of time 😅, but I think it cuts out all the tedious stuff and leaves the fun part of 3D creation. So I don’t see this as a drawback at all. We can’t live in fear of change when it’s happening every day in our reality.

  • @Gounesh
    @Gounesh 2 часа назад

    ❌ End of jobs
    ✅ More jobs