They will also make AI for modeling, rigging, animation, texturing... so you can work as janitor. Oh, wait... robots can do it better, faster and cheaper. So, eat ze bugs and be happy... or else.
I think AI driven dynamic tessellation would be ideal. Imagine Zbrush's sculptris pro but it works at high resolution dynamically with no lag or slow down. I want to see CG at a place where no one ever needs to worry about polycount, ever.
Major downside of "text to 2D/3D" is natural language. Human language is not precise enough. We have visual arts precisely because written descriptions aren't always sufficient.
Base models, Scene compositions - key poses and camera movements, I believe will be (still) for human domain, meanwhile lighting, texturing, and rendering would be much more efficient if done by any of AI solution . With it, Artist can explore lots of mix and match configuration before committing into one specific style.
if everthing is generated by it, every movement will look the same and people will be able to notice it. maybe they will be able to remove it from one project. but the more movies and videos are generated, they will have to repeat the same animation and scripts and it will all start looking the same. and then human created animation will be highly valued again. its like this, ID animation with be like McD and human creation will be like dinning at a 5 start hotel.
I saw a post the other day, on another social media site that rhymes with pinked gin, and a programmer was boasting how now he’ll be able to make a movie because the artists, who have been the gate keepers to his film making, will be removed . That’s you, me and all the thousands of people who were born with this weird need to draw, sculpt, create, animate etc etc Retopology and uv mapping are technical. Any form of texture painting, animating, lighting, performance, emotive work requires a human. This isn’t my line, though sums it up perfectly. “AI made me believe humans have a soul, by showing me a what art looks like without it.” 3D animation was considered ‘button pressing’ when I started. Even now it still isn’t quite deemed ‘art’. But creating a system that relies on billions of hours of mastery, then to condense it down to box you can type in a few words to produce a soulless ripoff? That really isn’t art.
People seem to think a game will still require the (random number for the sake of conversation) 7,000 assets. Now, imagine a studio is given the option to make the game for less, but look very "early 2020s" vs having 12,000 assets, for the same budget and same number of staff that used to make 7,000 assets, but looking "very 2030s"? Or, also consider, how a lot of the time if you made a character, and at the last minute you needed to redesign in (Think: The Sonic movie) it won't be AS catastrophic, and you'll find directors feeling more comfortable asking for changes as a film/game is in production. Often times, directors would just give up on making that change. But if the pipeline is made easier, we might find that more changes will be made in progress. Sounds hard, but that's still work for people.
New kids in the scene can't enjoy UVing something to it's absolute texel density. They lack the courage and attention span of learning this crucial concept. Still I want to see AI helping with the UVs. Like artist should be able to give the camera location and mesh to the AI and it should make cuts such that minimum number of those seams are visible to camera..
automatic weight painting and it's subsequent functions is already "A.I". I get that A.I. modelling/sculpting is frown on but almost all digital CG process already have some varies degrees on A.I. 3DCG is inherently an automated creativity process, that's why it was in way different categories with actual pencils/ink drawings on a real papers or actual sculpting on real marbles. it's just another yapping about the "bad" of A.I.
Maya will be the first tool to go.. Autodesk has never really cared much for the entertainment industry as their main revenue comes from their CAD tools for construction.
@@nosirve9458 Yeah? Like when “those using a camera📸 are not true artists?”. Some painters like Courbet welcomed photography as an ally, many others who spent years learning their craft hated an commonly available mechanical device which could create images.🙄
@@nosirve9458 Put your neurons to work for a change, is it necessary for you to argue an obvious point someone else makes? 🥱 I'd love to stay and chat but I have a root canal to go to now.
@@EpistemicResponsibility4All With camera it's you who do the artistic part of image creation and the camera doing the technical part of the job. With AI you merely order a "commission" from it, just like from a freelance human artist. Yes, you can input edits, just like with human commissions, but AI will still be the artist here, both artistically and technically, and you will still be just the person ordering a commission, nothing more. Are you able to claim yourself an artist only because you've commissioned an artwork from someone else? (Yes, with certain AIs you're able to participate in the process of creation with your own hands by drawing in certain parts - in that case you're as much artist as you've been involved in the result)
AI is great because it 10x anyone's productivity, if they know how to use it. But for those who don't, it's a matter of time until they're no longer "needed" as much. What people forget is that AI has no limitations when it comes to learning. So, once it access something, that's it. It knows it already! And as tech continues to evolve, there's no saying that a whole film, game won't be created with just a "generate" click.
I saw AI as a tool that can make a lot of people's jobs easier. The smart artist tare the ones who early adopted it. The artist that is anti-Ai will bee the ones hurt the most, partly because they will be out of the market for the fast pace AI can bring. While I do see large companies down sizing much like they did when the PC took over, with one person able to do the work of three. I do see many smaller companies get create just like after the PC took over. Many small creator who do not have a lot of money, AI will be a tool to help them. You will be able to see new things created that may not have seen the light of day. It will also cut the cost of production which means certain shows and project my not be canceled as quick. As many who grow up in the 80s know, when had many cartoons that were only one season and we would like to had more. But cost versus viewership is why many got canceled.
The way is ai realning work it will newer totaly replace artist. Yes is can remake alredy made thing and randomise but will newer come up with a great new idea. Yes it watch our reactions and summarise our feelings to some things like cute, scary , heartworming etc but will not understand it and will be repetative, often spooky or not understandable for humans but newer have the spark of greatnes!
But what will happen is layoffs. Companies sadly doesn't care about people like us, if they can get 1 million dollars (they would get a billion normally) but with no effort they will
Hilarious video... As usual this guy just babbling stupidities... and sneak some advertainments.. because y'know $$$$$ Must impressive is his "I'm artist too" claim. Love to see his killer portfolio :D
We need AI to take over UV mapping
Nah, UV unwrapping can be great fun. Apps like CozyBlanket make it a more intuitive experience
Yes we need it
yes uv maping is sh it
I remember when weight painting made no sense to me. Now it’s almost enjoyable. UV mapping however, still sucks.
If they make ai retopology , and ai uv mapping im all for it
Truuuu
AI FOR MIMIMIZE RENDER TIME
But that's some of my favourite parts
They will also make AI for modeling, rigging, animation, texturing... so you can work as janitor. Oh, wait... robots can do it better, faster and cheaper.
So, eat ze bugs and be happy... or else.
I think AI driven dynamic tessellation would be ideal. Imagine Zbrush's sculptris pro but it works at high resolution dynamically with no lag or slow down. I want to see CG at a place where no one ever needs to worry about polycount, ever.
Major downside of "text to 2D/3D" is natural language. Human language is not precise enough. We have visual arts precisely because written descriptions aren't always sufficient.
If you use Engrish... this is true. But if you use different language, situation is different.
Base models, Scene compositions - key poses and camera movements, I believe will be (still) for human domain, meanwhile lighting, texturing, and rendering would be much more efficient if done by any of AI solution .
With it, Artist can explore lots of mix and match configuration before committing into one specific style.
did anyone see the ASS FREEZER at 10:00 🤣🤣🤣
Thank you for pointing it out. 😂
if everthing is generated by it, every movement will look the same and people will be able to notice it. maybe they will be able to remove it from one project. but the more movies and videos are generated, they will have to repeat the same animation and scripts and it will all start looking the same. and then human created animation will be highly valued again. its like this, ID animation with be like McD and human creation will be like dinning at a 5 start hotel.
I saw a post the other day, on another social media site that rhymes with pinked gin, and a programmer was boasting how now he’ll be able to make a movie because the artists, who have been the gate keepers to his film making, will be removed .
That’s you, me and all the thousands of people who were born with this weird need to draw, sculpt, create, animate etc etc
Retopology and uv mapping are technical. Any form of texture painting, animating, lighting, performance, emotive work requires a human.
This isn’t my line, though sums it up perfectly.
“AI made me believe humans have a soul, by showing me a what art looks like without it.”
3D animation was considered ‘button pressing’ when I started. Even now it still isn’t quite deemed ‘art’.
But creating a system that relies on billions of hours of mastery, then to condense it down to box you can type in a few words to produce a soulless ripoff? That really isn’t art.
People seem to think a game will still require the (random number for the sake of conversation) 7,000 assets. Now, imagine a studio is given the option to make the game for less, but look very "early 2020s" vs having 12,000 assets, for the same budget and same number of staff that used to make 7,000 assets, but looking "very 2030s"?
Or, also consider, how a lot of the time if you made a character, and at the last minute you needed to redesign in (Think: The Sonic movie) it won't be AS catastrophic, and you'll find directors feeling more comfortable asking for changes as a film/game is in production. Often times, directors would just give up on making that change. But if the pipeline is made easier, we might find that more changes will be made in progress. Sounds hard, but that's still work for people.
hii bast youtube channel or course for learning "3d max and maya"
New kids in the scene can't enjoy UVing something to it's absolute texel density. They lack the courage and attention span of learning this crucial concept.
Still I want to see AI helping with the UVs. Like artist should be able to give the camera location and mesh to the AI and it should make cuts such that minimum number of those seams are visible to camera..
automatic weight painting and it's subsequent functions is already "A.I".
I get that A.I. modelling/sculpting is frown on but almost all digital CG process already have some varies degrees on A.I.
3DCG is inherently an automated creativity process, that's why it was in way different categories with actual pencils/ink drawings on a real papers or actual sculpting on real marbles.
it's just another yapping about the "bad" of A.I.
Waiting for MAYA ASSIST.. any update?
Heloo..anybody?
Maya will be the first tool to go.. Autodesk has never really cared much for the entertainment industry as their main revenue comes from their CAD tools for construction.
if your data is hosted on a platform (adobe, rokoko, etc) that uses it to train their own generative models, you are cutting your own throat.
07:00 What the heck is that keyboard!
Using AI in some cases is fine, but if you use it to generate textures or 3D models, you're not an artist, you're a thief
AI is a tool. The art it creates is generic and has no soul. It won't replace true artists. It should inspire and enable, not replace.
Well, people that use generative A.I think they are artists
But I agree, they are not.
@@nosirve9458
Yeah? Like when “those using a camera📸 are not true artists?”. Some painters like Courbet welcomed photography as an ally, many others who spent years learning their craft hated an commonly available mechanical device which could create images.🙄
@@EpistemicResponsibility4All Put your mental gpu at full and ask yourself, It's for you the same taking a picture than generating a prompt?
@@nosirve9458
Put your neurons to work for a change, is it necessary for you to argue an obvious point someone else makes? 🥱
I'd love to stay and chat but I have a root canal to go to now.
@@EpistemicResponsibility4All
With camera it's you who do the artistic part of image creation and the camera doing the technical part of the job.
With AI you merely order a "commission" from it, just like from a freelance human artist. Yes, you can input edits, just like with human commissions, but AI will still be the artist here, both artistically and technically, and you will still be just the person ordering a commission, nothing more. Are you able to claim yourself an artist only because you've commissioned an artwork from someone else?
(Yes, with certain AIs you're able to participate in the process of creation with your own hands by drawing in certain parts - in that case you're as much artist as you've been involved in the result)
AI is great because it 10x anyone's productivity, if they know how to use it. But for those who don't, it's a matter of time until they're no longer "needed" as much.
What people forget is that AI has no limitations when it comes to learning. So, once it access something, that's it. It knows it already!
And as tech continues to evolve, there's no saying that a whole film, game won't be created with just a "generate" click.
I saw AI as a tool that can make a lot of people's jobs easier. The smart artist tare the ones who early adopted it. The artist that is anti-Ai will bee the ones hurt the most, partly because they will be out of the market for the fast pace AI can bring. While I do see large companies down sizing much like they did when the PC took over, with one person able to do the work of three. I do see many smaller companies get create just like after the PC took over.
Many small creator who do not have a lot of money, AI will be a tool to help them. You will be able to see new things created that may not have seen the light of day. It will also cut the cost of production which means certain shows and project my not be canceled as quick. As many who grow up in the 80s know, when had many cartoons that were only one season and we would like to had more. But cost versus viewership is why many got canceled.
I love 5he channel, but when did Bruce Lee ever say anything about AI?
Right? I guess he was worried AI would break our will.
Honestly, personally I do see a humorous side of it, I think it was a funny touch haha
The way is ai realning work it will newer totaly replace artist. Yes is can remake alredy made thing and randomise but will newer come up with a great new idea. Yes it watch our reactions and summarise our feelings to some things like cute, scary , heartworming etc but will not understand it and will be repetative, often spooky or not understandable for humans but newer have the spark of greatnes!
Heartworming
But what will happen is layoffs. Companies sadly doesn't care about people like us, if they can get 1 million dollars (they would get a billion normally) but with no effort they will
repetative
@@notamangosteen sry bad english i know it is my 7th language i still learning it.
fIRST
Hilarious video... As usual this guy just babbling stupidities... and sneak some advertainments.. because y'know $$$$$
Must impressive is his "I'm artist too" claim. Love to see his killer portfolio :D