Clothing meshing process | Marvelous Designer, Blender, Zbrush, Substance painter to The Sims 4

Поделиться
HTML-код
  • Опубликовано: 9 янв 2025

Комментарии • 54

  • @amelylina
    @amelylina  4 года назад +12

    Hey! It's 8th of June in my timezone which means that I'm officially one year older hehe :D
    Here is a small present that I've prepared for you guys to celebrate this. I also just wanted to thank each and al of you for the AMAZING support I've recieved throughout all the time I've been in this community

  • @afra-k2685
    @afra-k2685 4 года назад +4

    OMG YOU ARE SO DAMN SMART!!!!!!!! yessss. baking the 2:1 texture in blender, cropping the image to a square, then using that image in blender, resizing the uv to fit that 2:1 cropped image and using that uv placement in substance painter. the rest is photoshop history. WOOOOOOOWWW OMG. PROBLEM SOLVING AT ITS PEAK. I HAVE TO STAN

    • @amelylina
      @amelylina  4 года назад +1

      OMG :0 I wouldn't call myself smart haha, but thanks so much!! I'm glad I could help ;)

  • @dorwwin1943
    @dorwwin1943 4 года назад +13

    U are so talented, to learn all about those application will take time. But u, u made it so well.

  • @МакарПолонский-ш5з

    😯😯I am overwhelmed by what a wonderful job you have done! Thank you very much for your lesson. Where did you study this hobby and where can I find out more information about this hobby?

  • @aidengomes231
    @aidengomes231 4 года назад +7

    Hello Amelylina! Discovered you today! And wow... your CC is AMAZIIIING
    Would you do, someday, a talked/more explained tutorial?
    I know some of the stuff you've made, just don't know how to use substance painter, and the way you used Zbrush was... Incredible.

    • @amelylina
      @amelylina  4 года назад +3

      hey! thank you so much!!!!!
      and yes I'm actually working on it right now, so stay tuned ;)

    • @aidengomes231
      @aidengomes231 4 года назад

      @@amelylina OMG I'M SO EXCITED!
      Edit: Where did you find the brushes you used (like the zipper one and the seam lines i think) Are they paid or free/Would you link them for us to download/buy?

    • @amelylina
      @amelylina  4 года назад

      @@aidengomes231 most of my brushes I bought on ArtStation, you can check out this site, it's super useful, it also has a lot of free stuff.
      If I'm not mistaken, the zipper brush I used is on TurboSquid.

    • @dorwwin1943
      @dorwwin1943 4 года назад

      @@amelylina quietly waiting here for your promised more elaborated tutorial video. 😅😅 LOL
      LOVE u 🥰🥰

    • @amelylina
      @amelylina  4 года назад

      @@dorwwin1943 check out my latest video and it's description 🥺

  • @esranuraksan2311
    @esranuraksan2311 4 года назад +1

    Hello there! Continuation of the videos. Please 👏💖

  • @nategreyson6014
    @nategreyson6014 3 года назад

    subbed. love this pipepline. thank you so much for the tutorials!

    • @amelylina
      @amelylina  3 года назад

      You're welcome!! It's so nice I'm helping others learn :D

  • @foskr4
    @foskr4 3 года назад

    Now this is talent! :)

  • @olisdayramos1211
    @olisdayramos1211 3 года назад

    Hi Amelylina, very good tutorial. You r very good doing this. I have a question plz can you tell me in MD how u export the Zipper OBJ for Zbrush?? Is the min 6:19 of the video.

    • @amelylina
      @amelylina  3 года назад

      Hello, in export settings you can see you can export clothing parts, avatars and then additional stuff, if you click on it there will be a list (buttons, buttonholes, zippers etc.). I will mark it as important in my next tutorial :)

  • @zebomaksumova3576
    @zebomaksumova3576 4 года назад +1

    ты невероятная. люблю-люблю.

  • @katyaperin3189
    @katyaperin3189 3 года назад +2

    Thank you for this video! I've watched it countless times and it has really helped my CC workflow.

    • @noname12234
      @noname12234 3 года назад +2

      you mean in zbrush? you need to divide your mesh to have more polys so you can draw easily on it. As you see her mesh at that stage was at 5M + polys. After dividing, if you struggle to follow a straight path try using the lazy mouse and also turning on poly lines so you can use them as guidelines. Also make sure your intensity and brush size are set just right so no flattening or weird shapes

    • @amelylina
      @amelylina  3 года назад

      @@noname12234 amazing answer, the only thing i can add to this is turning "lazy mouse" function on can really help!!

  • @f.k.3301
    @f.k.3301 4 года назад +2

    how long did it take you to finish? I am very impressed

    • @amelylina
      @amelylina  4 года назад +1

      This particular mesh took me a little bit more than 2 hours. But it usually takes much longer, this mesh was pretty easy ;з

  • @sherryyrs8660
    @sherryyrs8660 3 года назад +1

    I don't know if someone is willing to help, but whenever I extract textures from substance painter the edges are always a bit off and seem clear in-game, I've been testing a few things out but nothing seems to work.

    • @noname12234
      @noname12234 3 года назад +1

      I don't know if you figured it out yet but in case anyone else is also interested in the solution, two things to check while in substance. 1. When baking your mesh in the Baking pop up window make sure to lower the dilation width to something like 3 before baking and when you are ready to export your project from substance make sure the Padding (last field in the main window is set to Dilation + transparent and the dilation size is set to a small number like 3 (you can type it in. Default is 16 I believe). Hope this helps

  • @lesunsun7597
    @lesunsun7597 4 года назад +1

    This is amazing

    • @amelylina
      @amelylina  4 года назад +1

      hey! thanks for birthday wishes ❤️ and I'm making a video with a full voiceover explaining everything, so stay tunned!!!!

  • @was103835
    @was103835 3 года назад

    really helpful

  • @Lucas-hh4oh
    @Lucas-hh4oh 4 года назад

    Hey amelylina, first of all thanks for this tutorial!
    Could you tell me where did you get that "wrinkle" brushes from? Because I wanna use it in Blender sculpt mode. Thanks!

    • @amelylina
      @amelylina  4 года назад

      hey! I recommend checking ArtStation for all the tools for meshing, there are some very useful and free ones!

  • @ЕкатеринаРябцева-й7ы

    Как прокрутить собачку замка?

  • @chelsibeastly133
    @chelsibeastly133 4 года назад

    whenever i move my mesh from MD to blender it doent work, for example it turns clear or something, like the file is there but i cant see it

    • @sherryyrs8660
      @sherryyrs8660 3 года назад

      Your normals might be facing the wrong way, or you had 'all patterns' unchecked while exporting from MD

  • @lesunsun7597
    @lesunsun7597 4 года назад

    16:00 I don't understand what you are doing here T.T you are doing a new UV map, realigning the UV and then cropping it. I thought it's bad to crop it. Or is it because you are only exporting the top and not with the alpha body? O.o

    • @sherryyrs8660
      @sherryyrs8660 3 года назад

      I think they're realigning the UV map to fit the map in substance painter because when you have the UV map set to 1024 x 1024 it looks squished, but I'm not 100% sure.

    • @noname12234
      @noname12234 3 года назад

      @@sherryyrs8660 yea she is. But you don't need to. Substance Painter accepts 1024x2048 / 2048x4096 no need to use squares (at least newer versions of substance. I use SP v6.2)

  • @eazygfx4815
    @eazygfx4815 4 года назад

    Do you know where to get/buy these brushes?

    • @amelylina
      @amelylina  4 года назад

      I don't remember the exact names of these, I have included some links in my recent video's tutorial.
      But overall most of my brushes are from ArtStation. I really recommend checking it out!

  • @mynameis3044
    @mynameis3044 4 года назад

    Hi don't know if you will see this but how do you export the texture on substance painter to sims4studio cause when i export it, it says that the size its to big(sorry im horrible at explaining)

    • @christophersmith382
      @christophersmith382 4 года назад

      Hi did you end up finding out how to export the texture im still having trouble with it .

    • @mynameis3044
      @mynameis3044 4 года назад

      @@christophersmith382 no😭

    • @amelylina
      @amelylina  4 года назад +1

      hey! I'm making a new video with a full explanation of every step, so stay tuned for release ;]

    • @afra-k2685
      @afra-k2685 4 года назад

      @@mynameis3044 ​ Hi I figured it out. check my comment on the video.

  • @christophersmith382
    @christophersmith382 4 года назад

    Hey does anyone no how to extract the texture into the sims 4 studio because its not the correct size . Thanks

    • @noname12234
      @noname12234 3 года назад

      from substance? Just keep it in the correct size when you create your project in substance then there wouldn't be an issue otherwise you need to use another program like photoshop to resize it back

  • @Lizziks
    @Lizziks 4 года назад

    Спасибо за полезное видео)))

  • @nsmith1653
    @nsmith1653 4 года назад

    Hello :) can someone please help me? I can’t export the texture to the sims 4 studio does any one no how to?x

    • @amelylina
      @amelylina  4 года назад

      I can recommend checking description of my newest video, there's a link to a full tutorial of me doing clothes ;)

  • @ЕкатеринаРябцева-й7ы

    Как вращать замок?

    • @amelylina
      @amelylina  3 года назад

      ctrl+k для заморозки всего меша, затем кликаете на замок и появляются стрелки чтобы его двигать как в блендере