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amelylina
США
Добавлен 4 июн 2020
Sports sweater meshing process| Marvelous Designer, Blender, Zbrush, Substance painter to The Sims 4
FULL TUTORIAL + TOOLS I USE : gum.co/AuYRk
The programmes I used are:
- Marvelous Designer - for base mesh
- Zbrush - for details, UV unwrap, low & high poly meshes creation
- Blender 2.79 - adjusting the mesh for the game properties
- Blender 2.70 - importing weights & vertex painting (because I don't really like doing these in newer versions)
- Substance Painter- for textures
- Photoshop 2018 - for texture adjusting
- S4Studio- for combining everything and optimizing for The Sims 4
YOU CAN FIND ME HERE:
tumblr : amelylinaa.tumblr.com/
patreon : www.patreon.com/amelylina
simsdom : www.simsdom.com/amelylina
The programmes I used are:
- Marvelous Designer - for base mesh
- Zbrush - for details, UV unwrap, low & high poly meshes creation
- Blender 2.79 - adjusting the mesh for the game properties
- Blender 2.70 - importing weights & vertex painting (because I don't really like doing these in newer versions)
- Substance Painter- for textures
- Photoshop 2018 - for texture adjusting
- S4Studio- for combining everything and optimizing for The Sims 4
YOU CAN FIND ME HERE:
tumblr : amelylinaa.tumblr.com/
patreon : www.patreon.com/amelylina
simsdom : www.simsdom.com/amelylina
Просмотров: 8 777
Видео
Clothing meshing process | Marvelous Designer, Blender, Zbrush, Substance painter to The Sims 4
Просмотров 17 тыс.4 года назад
Hey! I'm amelylina and after several requests from my followers I've finally made my meshing process video. The programmes I used are: - Marvelous Designer - for base mesh - Zbrush - for details, UV unwrap, low & high poly meshes creation - Blender 2.79 - adjusting the mesh for the game properties - Blender 2.70 - importing weights & vertex painting (because I don't really like doing these in n...
😯😯I am overwhelmed by what a wonderful job you have done! Thank you very much for your lesson. Where did you study this hobby and where can I find out more information about this hobby?
At 6:30 did you export your MD garment with the Thin & Weld or Thick settings?
Hi Amelylina, very good tutorial. You r very good doing this. I have a question plz can you tell me in MD how u export the Zipper OBJ for Zbrush?? Is the min 6:19 of the video.
Hello, in export settings you can see you can export clothing parts, avatars and then additional stuff, if you click on it there will be a list (buttons, buttonholes, zippers etc.). I will mark it as important in my next tutorial :)
really helpful
Please teach for starter too :( i can’t understand blender :( please teach us.
I'm doing a tutorial for ABSOLUTE beginners!! It will come out soon :D
Done sub....btw can u please make a tutorial on how to create hijab or head cover for the sims 4 ??i could really appreciate it if you could do so...I’ve been searching for long time 🥲
This is a really interesting task, I'll do my research first as I've never made them, but I'm pretty sure It won't be difficult, so I can teach you too!!!
subbed. love this pipepline. thank you so much for the tutorials!
You're welcome!! It's so nice I'm helping others learn :D
How to add photo to that hoodie
Thank you for this video! I've watched it countless times and it has really helped my CC workflow. <3 However one of the things I'm not sure how you did is make really straight lines for the seam lines (starting around 7m16s). I could never get the seams to follow the exact lines of my uv and because of that it creates weird shapes in the flattened UV. I tried looking it up but not sure exactly how to describe it :') Do you mind explaining how you did that? <3
you mean in zbrush? you need to divide your mesh to have more polys so you can draw easily on it. As you see her mesh at that stage was at 5M + polys. After dividing, if you struggle to follow a straight path try using the lazy mouse and also turning on poly lines so you can use them as guidelines. Also make sure your intensity and brush size are set just right so no flattening or weird shapes
@@noname12234 amazing answer, the only thing i can add to this is turning "lazy mouse" function on can really help!!
Now this is talent! :)
I don't know if someone is willing to help, but whenever I extract textures from substance painter the edges are always a bit off and seem clear in-game, I've been testing a few things out but nothing seems to work.
I don't know if you figured it out yet but in case anyone else is also interested in the solution, two things to check while in substance. 1. When baking your mesh in the Baking pop up window make sure to lower the dilation width to something like 3 before baking and when you are ready to export your project from substance make sure the Padding (last field in the main window is set to Dilation + transparent and the dilation size is set to a small number like 3 (you can type it in. Default is 16 I believe). Hope this helps
Как вращать замок?
ctrl+k для заморозки всего меша, затем кликаете на замок и появляются стрелки чтобы его двигать как в блендере
Как прокрутить собачку замка?
How did your remeshing turned out so good I did mine and it's kinda bad Need to redo it again. Probably is because it's a very 'foldy" skirt
Try adjusting the curves and adaptive sizes while remeshing, because when it's too low the squares don't follow the shape of the mesh too well.
@@sherryyrs8660 How do I do that?
@@aidengomes231 when Remeshing in zbrush there’s two sliders with the names ‘adaptive size’ and curves try adjusting those before remeshing
hello thank you so much for this tutorial!! it's very helpful! but can you do a substance painter texturing tutorial plz~~~?
the substance painter part of my meshing process is included in the full tutorial in description 🥳
You're very good on this!!
whenever i move my mesh from MD to blender it doent work, for example it turns clear or something, like the file is there but i cant see it
Your normals might be facing the wrong way, or you had 'all patterns' unchecked while exporting from MD
What do these creations look like in game with the baked substance shadows? Weird?
You can see the way all of my creations look in game at my tumblr blog, link in description. They look really nice, a lot more detailed, than blender baked ones :]
Добрый день) Хочу купить полный тьюториал, никогда не имела дела с gumroad) Подскажите, пожалуйста, как это будет выглядеть?) Прохожу по ссылке, не регистрируюсь, ничего не делаю, только оплачиваю, после чего получаю ссылку на скачивание видео на почту?) Или как это будет?)
Добрый! все верно! ссылка будет у вас на почте, а если зарегистрируйтесь сохранится в аккаунте ;) если будут ещё какие-то вопросы касательно туториала, буду рада помочь!
@@amelylina успех =) спасибо))
Do you know where to get/buy these brushes?
I don't remember the exact names of these, I have included some links in my recent video's tutorial. But overall most of my brushes are from ArtStation. I really recommend checking it out!
how long did it take you to finish? I am very impressed
This particular mesh took me a little bit more than 2 hours. But it usually takes much longer, this mesh was pretty easy ;з
OMG YOU ARE SO DAMN SMART!!!!!!!! yessss. baking the 2:1 texture in blender, cropping the image to a square, then using that image in blender, resizing the uv to fit that 2:1 cropped image and using that uv placement in substance painter. the rest is photoshop history. WOOOOOOOWWW OMG. PROBLEM SOLVING AT ITS PEAK. I HAVE TO STAN
OMG :0 I wouldn't call myself smart haha, but thanks so much!! I'm glad I could help ;)
Hey, thank you so much!
Thank you soo much for this but sorry to be annoying but how do i export the substance painter texture
On the File drop-down menu, to the upper left corner, there is "export texture" A new window will pop up, where you can choose for which renderer you want your textures (i personally use vray), the format of the output image (exr and tif are better ones for me, but i honestly dont know which is better for your works), also the location in which the textures will be saved
or you can press Ctrl+shift+E as a shortcut for this pop-up export menu
Omg thanks so much, can't wait to carefully watch this and learn <3 Hope you feel better! Edit: when I can afford it XD
Hey amelylina, first of all thanks for this tutorial! Could you tell me where did you get that "wrinkle" brushes from? Because I wanna use it in Blender sculpt mode. Thanks!
hey! I recommend checking ArtStation for all the tools for meshing, there are some very useful and free ones!
16:00 I don't understand what you are doing here T.T you are doing a new UV map, realigning the UV and then cropping it. I thought it's bad to crop it. Or is it because you are only exporting the top and not with the alpha body? O.o
I think they're realigning the UV map to fit the map in substance painter because when you have the UV map set to 1024 x 1024 it looks squished, but I'm not 100% sure.
@@sherryyrs8660 yea she is. But you don't need to. Substance Painter accepts 1024x2048 / 2048x4096 no need to use squares (at least newer versions of substance. I use SP v6.2)
This is amazing <3 and happy belated birthday. I am confused as to how your wrinkles came out so well in MD, did you set the particle effect to negative and move it? It never works out for me lol.
hey! thanks for birthday wishes ❤️ and I'm making a video with a full voiceover explaining everything, so stay tunned!!!!
ты невероятная. люблю-люблю.
Hello :) can someone please help me? I can’t export the texture to the sims 4 studio does any one no how to?x
I can recommend checking description of my newest video, there's a link to a full tutorial of me doing clothes ;)
Hey does anyone no how to extract the texture into the sims 4 studio because its not the correct size . Thanks
from substance? Just keep it in the correct size when you create your project in substance then there wouldn't be an issue otherwise you need to use another program like photoshop to resize it back
Hi don't know if you will see this but how do you export the texture on substance painter to sims4studio cause when i export it, it says that the size its to big(sorry im horrible at explaining)
Hi did you end up finding out how to export the texture im still having trouble with it .
@@christophersmith382 no😭
hey! I'm making a new video with a full explanation of every step, so stay tuned for release ;]
@@mynameis3044 Hi I figured it out. check my comment on the video.
Hello there! Continuation of the videos. Please 👏💖
Hello Amelylina! Discovered you today! And wow... your CC is AMAZIIIING Would you do, someday, a talked/more explained tutorial? I know some of the stuff you've made, just don't know how to use substance painter, and the way you used Zbrush was... Incredible.
hey! thank you so much!!!!! and yes I'm actually working on it right now, so stay tuned ;)
@@amelylina OMG I'M SO EXCITED! Edit: Where did you find the brushes you used (like the zipper one and the seam lines i think) Are they paid or free/Would you link them for us to download/buy?
@@aidengomes231 most of my brushes I bought on ArtStation, you can check out this site, it's super useful, it also has a lot of free stuff. If I'm not mistaken, the zipper brush I used is on TurboSquid.
@@amelylina quietly waiting here for your promised more elaborated tutorial video. 😅😅 LOL LOVE u 🥰🥰
@@dorwwin1943 check out my latest video and it's description 🥺
Спасибо за полезное видео)))
U are so talented, to learn all about those application will take time. But u, u made it so well.
Hey! It's 8th of June in my timezone which means that I'm officially one year older hehe :D Here is a small present that I've prepared for you guys to celebrate this. I also just wanted to thank each and al of you for the AMAZING support I've recieved throughout all the time I've been in this community <3 Every single ask you sent, every single comment you write means a WORLD to me, and I suppose I can never express how actually grateful I am to have such supportive and lovely followers . Love you all to the moon and back! (●'◡'●)