HERO'S HOUR - Beginners Guide and Tutorial - Gameplay Tips
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- Опубликовано: 13 июл 2024
- 00:00 - Intro
00:28 - Quick Summary of the Game
02:30 - User Interface
04:56 - Buildings and Town Management
09:16 - Heroes and Hero Controls
13:18 - Map Play and Exploration
16:10 - Combat
This video is a Beginners Guide for Hero's Hour. In this tutorial I give you a quick review about all the gameplay elements and provide some basic tips and tricks about the game.
#HerosHour
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Something I would add, and maybe you discuss this in your advanced video but there are a couple very important things that players are overlooking that I think is causing a lot of frustration with the difficulty curve.
1) You can put your troops into regiments and move them around without a hero. If they are in the garrison, just click on the down arrow beside the garrison list and they will be able to move around the map and re-enforce your hero armies. This is particularly important because...
2) The infirmary is probably the single most important structure you can build in the first week. It will respawn 50% of the units you loose in combat. The units start out respawning in your capitol, but if you have multiple infirmaries they will respawn in whatever infirmary you select. This is why players will often find themselves killing an enemy army only to have it poof back into existence two or three turns later.
3) The Champions Statue is another important early pickup since this will let you put your entire doomstack on one hero, and have the remainder of your heroes run around with a free 'bodyguard' army equal to 50% of the power level of the main hero.
4) Take care when picking your starting hero and take the time to build a strategy around them. There are some extremely potent synergies in the skills that heroes have access too. For example I'm playing a Horde game where the hero I began with has Archery, Troll Master and Champion. This lets her freespawn trolls, and provide an exponential bonus to their stats. It is extremely powerful. Her entire army basically consists of Troll Avalanchers with a small screen of goblins that exist to absorb the enemy charge while rocks spread chaos and death among their ranks.
Thanks for adding these! A couple of this I did cover in my advanced guide, a couple of these I didn't. Especially the Champions Statue wheezed by me somehow in it's importance.
Cheers and thanks for your helpful comment!
Also: I love your Avatar, Might & Magic always was one of my favorite series (Especially 2,3,4+5 ^^)
hey there.....just bought this 3 days ago ......i was a bit lost then I got a lot better....then i saw your video and it explained everything i had questions about....just wanted to say thanks ...and that this game is seriously awesome!!!!
Just had to say, it's amazing how similar our taste in games are. I started watching your videos about a year ago when I started playing Siralim Ultimate (I don't think I'll ever feel like I'm "finished" with that game), and saw you also played RimWorld, which I'd been enjoying for quite a while. You introduced me to Amazing Cultivation Simulator and C:DDA, and now whenever I find a game that's right up my alley, you usually have a video series about it already, and I love that. Loop Hero, Vampire Survivors, Sands of Salzaar just to name a few. I also really like your laid back style combined with well thought-out strategies.
Just wanted to let you know I'm a fan, and if I'm ever looking for a new game, your channel is one of the first places I look. Hope you're having a great day!
Thank you for this comment =) Love to see such coincidences ^^
Excellent tutorial, thank you.
Very helpful guide. Great video
Great video!
I loved Heroes of Might and Magic. can't wait to play this. the real time combat looks dope too.
that really helped me out! thx
Thanks for the tutorial gentleman.
Found this game when DangerouslyFunny made a video on it and you convinced me to get it
Looks very cool
Thank you great human
A decently good guide, touches the basics and explains them well but you made a mistake.
When hero units are reduced to 0 health, they retreat to the rear and begin to regenerate health, they are not out for the rest of the battle. They will return to battle after regenerating to full.
The healing is not percentage based, it is a flat rate - meaning heroes with lower health pools, such as casters - will return to battle much faster, but they are also incapacitated much faster. Whereas Might based heroes with higher health can soak damage and also dish out a bunch of damage in the front lines, often protecting your units from ranged volleys.
Thanks, love learning something new =)
i didn't realize there is an art category that would be called 'pixel art" in the games, it looked similar to other games using this art style and i thought they might be using the same art package. but now i see that it's just a preference of what the developer wanted to go with.
Yeah, it's basically a thing ever since Minecraft. Or at least this game popularized this art style massively to wider audiences.
This game deserves a online multiplayer asap!!
You can play via external remote - but a real multiplayer is something I'd love to see.
oh wow! I love Heroes games and I need this game too! :D I love deep games with simple graphics :)
It's been literally a week ago or so when I said: "I need a new game like Heroes" and then this appeared. I am very pleased :D
Are you playing the demo version?
@@rottenpoet6675 No, I got an Earlier Access to the Full version by the dev - this is the full version already.
Have you tried Backpack Hero yet? Each character is like a completely new game, it's so good.
This game is awesome. It´s essentially Heroes of Might and Magic III with retro graphics and auto-battler combat.
What's the win condition? Just taking over the whole map?
Once you're done with the single map does the same hero move on to another map or is it like Slay the Spire or other roguelikes where you just reset most things over and over?
Once an enemy hero has no more towns and no units, they're out of the game. No town= no respawn. No armies = can't take over another town.
Btw... von der Art / vom Style her : Songs of Conquest hast du sicher auch auf dem Schirm, ja? 😉
Nein, tatsächlich bisher nicht, vielen Dank! Ist jetzt auf meiner Liste =)
i know that this is a stupid question, but how do i access my inventory? to equip things
the second i posted this, i found out :/
How do you compensate for a Cheating ai
is there a way to unhide the map? I want to see everything without having to explore the whole map. I understand it's purpose, but I would like remove the fog covering the map.
Nope, its a very crucial part of the game, fog. Exploring is very important in these types of games. I always build a second hero in the first 2-3 days, maybe even before my first combat to help with scouting, as well as transfering troops and also a small boost in army numbers for the first few battles.
@@diopap1529 ehh i moved on to better things anyway. fog isnt for me. AOE has settings that allow you to turn off the fog and that made the game more fun for me personally.
@@matthewvorndran6931 aka way easier
@@otrof6203 yes way easier and more fun for me personally. Hero’s hour doesn’t cut it because of that
Great video! I will like it once someone else does. I didn't want to ruin the 420 likes.
i like your voice bruh
If this had campaigns I would buy instantly but I never ever played a single skirmish in any of the HOMM games because without story and a clear goal, what’s the point of a game?
Yeah I can relate to this a lot. As a old veteran of the HOMM series, it was always the storytelling which kept me coming back.
@@Ic0nGaming I’m a bit harsh in saying there isn’t a “point” to games without story but what I mean is that I have so little free time, I need a clear cut of “ok I finished this game, next!” And so game which are too open I feel lost like I could play this forever and I still wouldn’t have “finished”.. makes me anxious lol and yeah HOMM had such fun stories (Chronicles was AMAZINGLY written). I don’t need a ton, just a little somethign and having my hero growing stronger and stronger on each map to feel like there is a thread connecting all those maps..
There are soooo many procedurally made games nowadays yet there are more games than ever to play.. I don’t understand this younger generation who love spending thousands of hours in one game instead of playing multiple ones. Too much replayability is actually something that turns me off lol give me a good old campaign that ends! 😝
I just got this yesterday, and I thought I was doing really well in the tutorial, and then all of a sudden an enemy just came through and stomped the heck out of me, and all the little spawning enemies are all HARD or IMPOSSIBLE. I definitely haven't learned how to build armies correctly yet. It's confusing, and it takes a long time to get back to town if you want to add more troops!
You don't have to go to town to pick troops. You can move the troops out of town even without a hero. Simply create a new army at town by dragging creatures to the bottom row.
@@cainghorn Thanks! I did not know that you could move troops without a HERO
Get units as fast as possible. You know why? Some asshole from out of no where will walk into your territory with 5 dragons and r*** you. On turn 3.
This video is just a slightly more expanded tutorial from the base game.
Yup, that's true. But some people prefer video guides over in-build guides so what's the matter?
It's like Master of Magic but better combat.
FYI if you use bodyguards instead of "real" troops you don't get any reinforcements. When you lose the battle your hero gets teleported to your capitol, losing 5 turns to get back to the same location again. This game is BUGGED as fuck and everyone needs to wait at least 6 months for the issues to be fixed.