*You know I'm Somewhat of A Bone Goliath Myself* Anyway hope you all liked todays video. We have a few HUGE upcoming projects that are taking extra time so uploads will be slower than normal but it will all be worth it
@@clockworkpotato9892 that's why they get so mad. necromancy is perfectly balanced and they're afraid that their life will become perfectly balanced as well
So, I was messing around with this, and I found another step of broken to this strat. So, there exists a building called the Tower of Mages. What does this building do? Well, it allows you to CONVERT YOUR ARMY INTO SPELLPOWER - I literally threw my entire army into this building, and got +14 spellpower, when I only had 12 beforehand, so a total of 26 now. Due to the "conversion" effect of the decay faction being based on what a spell affects, this VERY QUICKLY becomes absolutely stupid. Additionally, this makes offensive spells absolutely busted, as they can basically just insta-kill an entire army. And then there's another factor that can give you an absolute god-tier character. I'm not sure how I got this lucky, but the secondary skills on a character's skill tree are random. I have a Hardsoul... with a skill that just creates tarantulas OUT OF THIN AIR, and a skill that creates FREE UNITS after EVERY BATTLE based on how much mana I spent in that battle - So I can literally go into a battle with like 20 dudes, spam all my mana converting and killing the enemy army to get several hundred free fodder units, and then get like an entire army's worth of elites after the battle COMPLETELY FREE, then every week go over to this tower, yeet my entire army into it, and massively boost my character's spellpower and knowledge stats, as well as gain a ton of exp for it. This snowball is so freaking busted it's insane.
Yeah, if there's a building you actually don't want to convert into a Necropolis as the undead faction, it's the Magic or Aether faction (forgot the actual name). They also have a building that gives random free spells if I remember correctly.
You dislike the stuff that gets uploaded by my fingers clicking upload? Are you just a h8er boi? I say see you l8er, boi. Don't watch the stuff that gets uploaded by my fingers clicking upload anymore. Your dislikes are damaging my good good GOOD reputation. I am a superstar, dear h
@@aguyontheinternet8436 Hard to calculate how much strengh a skeleton that moves with magic instead of muscles have compared to the human that is using that skeleton at the moment.
Decay isn't the only faction with a lot of cheese. The lizardmen also have pretty broken strategies. They can all track animals to either capture them to add to their army or kill them and make them into artefacts. The first route allows you to get some of the strongest monsters in the game(eg gryphons, red dragons) really easy since the creatures will be alone and vulnerable. If you opt to kill them you get some gear that will let you summon animals endlessly throughout a fight, which can allow a hero to singlehandedly defend cities. If you've already got good gear, no problem, just feed that gear into an altar in your city that will allow you to summon your Great Hydra quicker. Speaking of massive monsters, any hero that has the skill that lets them summon red dragons over time are broken since you can just farm the easy fights across the map.
The real combo is Dragon King + Devour. Free spawn dragons, eat the dragons for a massive PERMANENT power boost to your entire army, use that more powerful army to win a big fight and get a bunch of XP, that XP spawns a dragon, you eat the dragon. . .
@Benjamin Hauer Spiff just made a LOT of people hungry to buy your game now (myself included). Hope launch day goes off smoothly! And take your time ironing out the wrinkles!
"That was supposed to be a hard fight, but actually it was the reverse of a hard fight because it just made us more powerful" *Every anime in a nutshell*
See, that's why this game's Necromancy is OP : the risen undead are permanent. Compare to Warcraft III or many other games where you'd lose the units after some time.
Same thing with warhammer. As vampires if you raise the dead they would only last for that battle or a time limit. But I like how it works in this game
one of my preferred ways of undead factions being balanced is when your freebie undead dont stick around forever, they slowly loose health until they return to the death from whence they came, or just a flat time limit before the reaper realizes he left a few behind. this makes it a good bit harder for their armys to really snowball, but each victory making the player stronger than before heavily encourages them to play as aggressively as possible. this also opens up counterplay in the form of starving them out. if you can repel them in such a way that they are loosing more units than they replenish, or better yet avoid conflict altogether, over time this will wear down their combat power until you can finally wipe them out. the major risk to starving them out is mostly if you miscalculate even once the undead snowball starts up again.
Necromancy is ALWAYS one of the most overpowered things you can do in any system that involves magic and fighting. What good is a wizard that casts fireballs when you can wear him down with infinite waves of undead? Imagine a zombie apocalypse with a genius wizard controlling all the zombies and creating all different kinds.
Spiff! You should do a Star Wars: Empire At War exploit video! You can win basically any ground battle with Just Chewbacca and Han solo. They both have crazy high hero HP, and the healing stations you can build almost anywhere heal based on percentage, not numerical value, so they stand out in the open and mow down endless waves of enemies by themselves. Chewbacca can also hijack literally any vehicle (Including AT-ATs) and always pops out with full health when it finally goes down.
Heroes of Might and Magic 3 is truly special, because it's the only game I know of where players are expected to reroll a map if they decide the one they're on isn't broken enough in their favor. And this is after *years* of balancing by a fanatical community.
@@555sarin the runes are incredible, the earthen guards+archery tears stuff up, dedicated caribou elite/bloodwarping strats is hard to beat. And late game you'll have so many more units jn your town then your opponents thanks to two additonal unit production buildings. Plus they're the only race that has ressurecting soldiers to pick your troops up off the ground
Korean LN with Necromancy tags... from my head I can mention 'Seoul Station Necromancer - his class', 'Legendary Moonlight Sculptor - due to item and class', 'Ark - an undead summon', and 'Emperor of the Solo Play - his class'
"Hey Spiff, why do your hand and eye look... undead?" "Don't worry about it, listen I met this chap, Vecna right? Wonderful fellow, taught me a lot. Anyway-"
Necromancy in Gothic 1 was fun. I once summoned an army of the undead (strongest summoning spell) in the first camp. For some reason the people there didn't like that and started fighting with my skellies. IIRC the skellies won.
The real fun begins when you capture a neutral pyre City, gaining their faction ability of a free demon gate in every battle, autosummoning an imp Every 2 seconds next to your necromancy
Oh this is absolutely a return to form video, Spiff. Magical work here. Edit: That sounded insulting. I apologize. I just love watching you play these "slower" games and showing off their balance exactly as the developers intended.
while i'll admit i did it on a modded game the only mod i installed was to remove the unit limit for battles since computers are much better now and who doesn't want ludicrously large space battles. i got one pretty good broken AF strat for star wars empires at war. I basically used missile carriers as the back bone of my army which do AOE killing all fighters and bombers, then my front line is filled with a couple large tanky cruisers flanked by corvettes with missiles (missiles bypass shields meaning they can effectively render enemy ships combat ineffective without killing them). The missile cruisers pound the crap out of the enemy force as it attempts to advance on you and completely shuts down any attempt at mass fighter/bomber attack. The corvettes don't survive the trip either, but the enemy capital ships make it through just to get torpedoed to death and hit by several broadsides right as they enter range of my front lines. I literally have a 30 minute long clip where the empire attacked my mid sized fleet and while i did loose like half my forces i only lost like 30 ships to the empires over 200 ships and their ships were both larger, better, and a lot more expensive. I essentially won the war of attrition in that campaign in the very first major space battle because that was more than 50% of the starting space fleet them empire had. The remaining forces were scattered thinly in defensive positions across the galaxy and folded easily with very light pressure. leading to me claiming more than a 3rd of the empires territory only an hour and a half in game.
I've played this a bit, and an Arcane commander with Summoning and Necromancy, who stays close to an arcane well, can spam out more units than an actual city if they fight enough. Also, if you unlock the capstone spells normally, you can get them twice using arcane currency.
each faction has its own power, decay is just gain from fighting, wild is basically gardening units, also arcane has a hero that hires rangers overtime and also upgrades them making a very deadly ranged build that kills quick
On my phone I got a notification “Spiffing Brit posted “Is necromancy overpowered?”” My response: “Welp, I knew I couldn’t get out of that unpaid intern contract forever.”
I feel like I'm the only one who's happy that the next chapter was announced to just be delayed. There's been a lot of creators having to take hiatuses due to personal reasons and I'm glad SL isn't in the same boat.
Ruinarch has a strategy where you can "encourage" someone to become a necromancer and start pestering the local population along side you kind of. Though I doubt this particular mechanic can be exploited, as you yourself have no control over the necromancer.
Necromancers in Ruinarch are very strong because you can learn to raise dead yourself, and upgrading the spell buffs the raised undead too. All the skeletons you raise go directly towards the necromancer as they always become the Undead faction leader, so you can produce a huge army for them - there is no limit on the number of skeletons under their control. They will then send those vast groups of skeletons to raid and obliterate all the villages on the map. Of course, villagers dying this way don’t count for retaliation…
@@xegton Ha. I never realized it was that good. I only really tried it in the earliest Steam version and back then it was more limited. I'll have to give another try now. Thanks for the reply.
I've found auto-battler mechanics actually can add a lot when you sample them into games - for example, Rogue Lords uses the 'triple a skill to upgrade it and discover a new one of that tier' mechanic from Hearthstone (and others, yes!), which adds a lot to the depth of the game - do you use a slot on your skillbar for a duplicate of an existing skill in hopes of tripling it? or do you buy a new skill of a higher rank directly from a vendor? Rogue lords also has a lot of other fun and interesting mechanics which play to your tastes (involving the devil cheating the UI at the cost of his HP) which I hope / can't wait to see a video about someday! :)
Since we are referencing what is effectively a HoMM knock-off, there is also the fact Necromancy is overpowered in the HoMM series itself. The main two I remember is HoMM2: Price of Loyalty (ghosts, anyone) and HoMM3: Shadow of Death (why have thousands of skellies when you can have thousands of lich).
This is the first time I've ever seen you on RUclips and I don't watch to much stuff like your content but the first minute of this video got my subscribe, love the high energy
Imagine being able to have a bag that can fit twenty skeletons. Now, each of these skeletons all have a similar bag with another 20 skeletons. Now you see where I'm going with this. Necromancer with a bag containing an endless army of skeletons.
Hot take, I think this is actually how necromancy builds are supposed to be played. I believe that the final goal of any necromancy based army in any game should, at the end, be to be able to replenish itself automatically with many weak units and overwhelm the enemy.
hey spiff, suggestion: the original Two Worlds from 2007. it had a very weird mechanic where if you had more than one of the same weapon, you could combine them into a better version of that weapon. and it was unlimited. so basically you could beat the game wielding a stack of 157 wooden clubs that would outclass the best late game weapons.
Necronator is a very good game, has multiple places to beat with heroes that you can beat and resurrect to fight other bosses some spells and troops etc.
Pretty sure almost every HoMM player does the same giga hero thing, even if generally looting a few chests to afford extra heroes is the biggest power spike early.
So question for either Spiff or anyone who plays this game.. is there anyway that two undead armies can fight in an infinite fight where they just constantly turn/spawn undead back and forth? That would be amazingly fun to see.
My guess would be no. Since you have to cast a spell that doesn't target all units every time in order to resurrect them, i would say that the total number of troops on the field would dwindle very slowly until one hero ran out of mana and couldn't curse anymore.
I did exsctly this when I played Hero Hour just a few days ago, and it was glorious. My main town also spawned near a crypt, which let me convert all of my Skeletons and Boneguards into Rot Walkers or Boneliaths at a rate of 2 to 1 every week, so I also always had a wall of decently hard hitters to waylay the enemy armies as well. It's just a shame that this strategy only really works for two heroes in the undead faction, since none of the others I had could use Curse.
I can only imagine the shenanigans Spiff could get up to in Path of Exile. However I doubt he would play it due to the time investment needed for that game.
I was playing earlier, as Hardsoul, and the AI just constantly avoided me and went for my minions instead. He never attacked me head on, ever. It was basically a goose chase. Super fucking annoying Update: dragonking has net me 18 red dragons and 7 black dragons in 1 play through. Really helps when you turn your level 28 hero into an undead hero that has the best perks in the game with an additional 360 mana to top it off.
*You know I'm Somewhat of A Bone Goliath Myself*
Anyway hope you all liked todays video. We have a few HUGE upcoming projects that are taking extra time so uploads will be slower than normal but it will all be worth it
Thank you for video!
Thanks for the lovely content as always
Quality over quantity! Who is excited? I'M EXCITED!
hey spiffy, u should give battle brothers and EYE divine cybermancy a try
Necromancy is just free unpaid labor. Like interns
Necromancy is just healing with bad timing, when you think about it.
What a refreshing perspective on illegal organ harvesting
Warrior: I swear I will have my revenge for the death of my brother. Elf: You have my bow. Dwarf: And my axe. Necromancer: And your brother.
Nah, it's just like pirating death. You get it for free, but afterwards there's consequences.
@@thespiffingbrit organ harvesting? Don't you mean reverse surgery?
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"Is Necromancy Overpowered?"
"I dunno, in what game?"
"Game?"
It isn't in real life, do you know how annoyed people get at me graverobbing for corpses.
When I saw this title, I thought he will talk about necromancy in general, not as a game.
@@clockworkpotato9892 it called robbing your doing it wrong and more people annoyed the more corpses I have
@@abohaz9 Yeah, but it's more discrete; if I steal corpses I'm just that guy, but if I kill I'm a murderer and get arrested
@@clockworkpotato9892 that's why they get so mad. necromancy is perfectly balanced and they're afraid that their life will become perfectly balanced as well
"Skellingtons will make up the backbone of our army"
Wasn't even intentional, was it?
I paused the video to look for a comment saying the same thing.
i refuse to believe he hasn't seen this comment, i believe he's in denial that this comment doesn't even exist.
So, I was messing around with this, and I found another step of broken to this strat.
So, there exists a building called the Tower of Mages.
What does this building do?
Well, it allows you to CONVERT YOUR ARMY INTO SPELLPOWER - I literally threw my entire army into this building, and got +14 spellpower, when I only had 12 beforehand, so a total of 26 now.
Due to the "conversion" effect of the decay faction being based on what a spell affects, this VERY QUICKLY becomes absolutely stupid.
Additionally, this makes offensive spells absolutely busted, as they can basically just insta-kill an entire army.
And then there's another factor that can give you an absolute god-tier character.
I'm not sure how I got this lucky, but the secondary skills on a character's skill tree are random.
I have a Hardsoul... with a skill that just creates tarantulas OUT OF THIN AIR, and a skill that creates FREE UNITS after EVERY BATTLE based on how much mana I spent in that battle - So I can literally go into a battle with like 20 dudes, spam all my mana converting and killing the enemy army to get several hundred free fodder units, and then get like an entire army's worth of elites after the battle COMPLETELY FREE, then every week go over to this tower, yeet my entire army into it, and massively boost my character's spellpower and knowledge stats, as well as gain a ton of exp for it.
This snowball is so freaking busted it's insane.
The skill is fix, you always get it. How to find this building tho?
Please don't let this get patched
Basically Necromancy in any Heroes of Might and Magic game.
Yeah, if there's a building you actually don't want to convert into a Necropolis as the undead faction, it's the Magic or Aether faction (forgot the actual name). They also have a building that gives random free spells if I remember correctly.
What is your character's name? They need a bad ass title now!
Short answer: yes
Long answer: so basically, necromancy is perfectly balanced with no exploits whatsoever.
E
basically
Necromancy is OP in a Heroes of Might & Magic inspired game?
Ah yes, all things are as they should be.
E
You dislike the stuff that gets uploaded by my fingers clicking upload? Are you just a h8er boi? I say see you l8er, boi. Don't watch the stuff that gets uploaded by my fingers clicking upload anymore. Your dislikes are damaging my good good GOOD reputation. I am a superstar, dear h
@Ska Boo I did look at his channel after he posted that comment, and it's awful kekw
@@AxxLAfriku Oh god, he changed his pfp
« Skeletons will be the backBONE of our army »
I see what you did there
I like to imagine that your Hypnosis spell was just controlling people's skeletons while they were still inside them.
What a horrible take on a somewhat common spell. This would be really good in a movie or something, quite a brutal way for a necromancer to behave.
that is a horrifying way to put it. But surely the skeleton would stand no chance against the human controlled muscles?
@@aguyontheinternet8436 that is the thing....what if they couldnt?! That makes it even MORE horrible!
@@aguyontheinternet8436 Hard to calculate how much strengh a skeleton that moves with magic instead of muscles have compared to the human that is using that skeleton at the moment.
Decay isn't the only faction with a lot of cheese. The lizardmen also have pretty broken strategies.
They can all track animals to either capture them to add to their army or kill them and make them into artefacts. The first route allows you to get some of the strongest monsters in the game(eg gryphons, red dragons) really easy since the creatures will be alone and vulnerable. If you opt to kill them you get some gear that will let you summon animals endlessly throughout a fight, which can allow a hero to singlehandedly defend cities. If you've already got good gear, no problem, just feed that gear into an altar in your city that will allow you to summon your Great Hydra quicker.
Speaking of massive monsters, any hero that has the skill that lets them summon red dragons over time are broken since you can just farm the easy fights across the map.
Yep, Dragon King trait is the most broken yet, together with the Lament faction you will have hordes of black dragons just roflstomping everything
The real combo is Dragon King + Devour. Free spawn dragons, eat the dragons for a massive PERMANENT power boost to your entire army, use that more powerful army to win a big fight and get a bunch of XP, that XP spawns a dragon, you eat the dragon. . .
@@GeneralConfusionPlays fancy seeing you here, mate
I've been eyeing this game since I saw Splattercat play it 👀
E
You guys watch each other? Wanna see a video of you guys battling it out.
Guide pls
You should, I've watched way too much of your civ content.
I love to see a Splattercat watcher he’s been posting great content for so long but I feel he doesn’t get the recognition he deserves
I can't believe it, seeing my little game on your channel! We're also doing a tournament right now, and yeah, Decay is feeling preeeetty powerful!
well deserved!
Good. Necromancy is neglected in games. It's about time it gets the spotlight it deserves.
your game looks great! I wish to play it but it is not out yet on steam? Where can I get it?
@Benjamin Hauer Spiff just made a LOT of people hungry to buy your game now (myself included). Hope launch day goes off smoothly! And take your time ironing out the wrinkles!
@@furiouskaiser9914 yeaaaa that's my plan. It's so strange being so close and so far from the finish line!
"Skele-bois will make up the backbone of our army"
I see what you did there, Spiff.
Scrolled down looking for this comment, well done
yessssss, I wasn't the only one to notice that then, excellent :D
I commented the same thing the question is who was first?
@@Jakub_27 At this point, does it matter? We're all skele-bois now!
I did giggle at that
It would be hilarious if Spiffing and Lets Game It out did a collab, how to exploit a game to the most and how to break a game to the most.
The game developers would instantaneously appear out of thin air and gank them both
@@the_luckiest_charm they would fail against the combined chaos of TSB and LGIO
"That was supposed to be a hard fight, but actually it was the reverse of a hard fight because it just made us more powerful"
*Every anime in a nutshell*
Facts
Everyone else: "What doesn´t kill you makes you stronger!"
Spiff: "What kills you makes ME stronger!"
lmao
Knight: "to avenge your brother I lend you my sword"
Dwarf: "and my axe"
Elf: "and my bow"
Necromancer: "and your brother"
i have seen this same comment somewhere else
Im pretty sure i saw this on d&d jokes reddit but oh well have it yer way😅
See, that's why this game's Necromancy is OP : the risen undead are permanent.
Compare to Warcraft III or many other games where you'd lose the units after some time.
i tought he ment in real life
Same thing with warhammer. As vampires if you raise the dead they would only last for that battle or a time limit. But I like how it works in this game
It's not inspired by warcraft, it's inspired by homm lol.
Heroes might of magic did the same thing back in the day where they dont go away. Makes sense though since this game is practically the same thing
Well who would hire a necromancer that can’t keep their zombies working.
one of my preferred ways of undead factions being balanced is when your freebie undead dont stick around forever, they slowly loose health until they return to the death from whence they came, or just a flat time limit before the reaper realizes he left a few behind. this makes it a good bit harder for their armys to really snowball, but each victory making the player stronger than before heavily encourages them to play as aggressively as possible.
this also opens up counterplay in the form of starving them out. if you can repel them in such a way that they are loosing more units than they replenish, or better yet avoid conflict altogether, over time this will wear down their combat power until you can finally wipe them out. the major risk to starving them out is mostly if you miscalculate even once the undead snowball starts up again.
that sounds like a good idea, and lore accurate, like bones and flesh decaying
Everybody else: Crap so many enemies I might lose this one
Spiff: AH YES MORE AND MORE ENEMIES!
Spiff saying he was taking a break to work on himself, then comes back to discuss how overpowered necromancy is.
Guys, Spiff is a Lich now.
What should we do
@@lazyhead9071 join him
Hol up, a British as well as a Lich..
I'm sure I've seen this pattern before
Does that mean he's also figured out infinite phylacteries?
@@shadowdahuman yes
What did the Necromancer do to fix his mid-life crisis?
He raised a family!
E
Ba-dum Tshh
R/dadjokes
@@Monkeh516 r/deadjokes
lol
Necromancy is ALWAYS one of the most overpowered things you can do in any system that involves magic and fighting. What good is a wizard that casts fireballs when you can wear him down with infinite waves of undead? Imagine a zombie apocalypse with a genius wizard controlling all the zombies and creating all different kinds.
Watch the anime: overlord
Well doesn't that just sound like a fun game?
Basically WoW:WotLK
Spiff! You should do a Star Wars: Empire At War exploit video! You can win basically any ground battle with Just Chewbacca and Han solo. They both have crazy high hero HP, and the healing stations you can build almost anywhere heal based on percentage, not numerical value, so they stand out in the open and mow down endless waves of enemies by themselves. Chewbacca can also hijack literally any vehicle (Including AT-ATs) and always pops out with full health when it finally goes down.
I counter with: The Entire Zann Consortium.
I love how the toad frogs have a full human skeleton within them to reanimate
Heroes of Might and Magic 3 is truly special, because it's the only game I know of where players are expected to reroll a map if they decide the one they're on isn't broken enough in their favor.
And this is after *years* of balancing by a fanatical community.
death: I am going to take your soul
spiffing brit *pulls out Uno reverse card*
*BECOMING THE GRIM REAPER IS TOTALLY BALANCED WITH NO EXPLOITS WHATSOEVER*
Well, looks like I'm gonna be part of Spiff's undead army. Not a bad eternity
Oh my sweet summer child.
Well looks like we stand together
@RequiestaDeSilencia Bone Apple Tea
@RequiestaDeSilencia steady work? Count me in. 😂
You'll be forced to go on tea runs for decades
As strong as Decay is, EVERY faction has their own unique way to get OP! absolutely give the demo for this game a try, you won't be disappointed!
How do you get Earthen/Dwarf to be OP may I ask?
@@555sarin the runes are incredible, the earthen guards+archery tears stuff up, dedicated caribou elite/bloodwarping strats is hard to beat. And late game you'll have so many more units jn your town then your opponents thanks to two additonal unit production buildings. Plus they're the only race that has ressurecting soldiers to pick your troops up off the ground
WHAT GAME IS THIS? NOONE HAS MENTIONED IT
@@jefflund9134 Hero's Hour by ThingOnItsOwn!
If every faction is op, it is perfectly balanced.
"Is necromancy OP?"
Korean LN that are (NOT) Solo Leveling copies: "Yes."
Well now you have me curious...
@@Sorain1 and me.
Korean LN with Necromancy tags... from my head I can mention 'Seoul Station Necromancer - his class', 'Legendary Moonlight Sculptor - due to item and class', 'Ark - an undead summon', and 'Emperor of the Solo Play - his class'
I grew up playing a lot of HoMM3, I still play it on and off today
This game looks really tempting!
"Skeleton bois will be the backbone of our army" the pun was(n't) intended by Spiff.
Your dear krewsader
Ah yes another great Spiff video to lighten up my day!
"I think we have become a little too overpowered" You can never be too overpowered....
E
As a fan of Heroes III, thank you for sharing this absolutely broken hidden gem of a game. I love it.
Same
"Hey Spiff, why do your hand and eye look... undead?"
"Don't worry about it, listen I met this chap, Vecna right? Wonderful fellow, taught me a lot. Anyway-"
Rumor has it, developers are intentionally putting unbalancing and game ruining bugs in their games to get free notoriety from Spiffing.
In the warhammer mod for Bannerlord, they have the vampire counts. One of the options is necromancy. Necromancy Bannerlord is overpowered
oh I'll have to look into that seems fun for a run
Necromancy in Gothic 1 was fun. I once summoned an army of the undead (strongest summoning spell) in the first camp. For some reason the people there didn't like that and started fighting with my skellies. IIRC the skellies won.
the best thing about that was that you could summon as much as you wanted to, unlike games nowadys
The real fun begins when you capture a neutral pyre City, gaining their faction ability of a free demon gate in every battle, autosummoning an imp Every 2 seconds next to your necromancy
Oh yeah? Ever max out that Demon Portal? You literally get a FREE Pyre army every battle, no matter what.
RIP Necromancy
Never got to experience this absolute brokenness because they nerfed the Decay so hard it's almost impossible to win with them now.
Spiff: "Necromancy is overpowered!"
Me: "No Barry Boneraiser cameo? I guess someone had to keep Reanu Keeves company."
Reanu keaves absorbed Barry's power
YES I’ve always loved necromancy in videogames and I love to see this
Oh this is absolutely a return to form video, Spiff. Magical work here.
Edit: That sounded insulting. I apologize. I just love watching you play these "slower" games and showing off their balance exactly as the developers intended.
"The largest bone crusade since your average American spring break party" I'm dead 💀
while i'll admit i did it on a modded game the only mod i installed was to remove the unit limit for battles since computers are much better now and who doesn't want ludicrously large space battles. i got one pretty good broken AF strat for star wars empires at war. I basically used missile carriers as the back bone of my army which do AOE killing all fighters and bombers, then my front line is filled with a couple large tanky cruisers flanked by corvettes with missiles (missiles bypass shields meaning they can effectively render enemy ships combat ineffective without killing them). The missile cruisers pound the crap out of the enemy force as it attempts to advance on you and completely shuts down any attempt at mass fighter/bomber attack. The corvettes don't survive the trip either, but the enemy capital ships make it through just to get torpedoed to death and hit by several broadsides right as they enter range of my front lines. I literally have a 30 minute long clip where the empire attacked my mid sized fleet and while i did loose like half my forces i only lost like 30 ships to the empires over 200 ships and their ships were both larger, better, and a lot more expensive. I essentially won the war of attrition in that campaign in the very first major space battle because that was more than 50% of the starting space fleet them empire had. The remaining forces were scattered thinly in defensive positions across the galaxy and folded easily with very light pressure. leading to me claiming more than a 3rd of the empires territory only an hour and a half in game.
I've played this a bit, and an Arcane commander with Summoning and Necromancy, who stays close to an arcane well, can spam out more units than an actual city if they fight enough.
Also, if you unlock the capstone spells normally, you can get them twice using arcane currency.
Try the order route and get the lord that gives you paladins after each fight. My horde was epic.
What platform did you get the game on?
each faction has its own power, decay is just gain from fighting, wild is basically gardening units, also arcane has a hero that hires rangers overtime and also upgrades them making a very deadly ranged build that kills quick
On my phone I got a notification “Spiffing Brit posted “Is necromancy overpowered?””
My response: “Welp, I knew I couldn’t get out of that unpaid intern contract forever.”
E
People who read Solo Leveling: Yes, yes it is.
This comment 💯💯
Nothing will beat those cute bone-babes
Absolutely over powered..
I feel like I'm the only one who's happy that the next chapter was announced to just be delayed. There's been a lot of creators having to take hiatuses due to personal reasons and I'm glad SL isn't in the same boat.
Spiff is my guide to finding really good new games. I'm going to sink at least a few dozen hours in this one right now, see you all in 2 months
Thank you for introducing me to this game, Spiff. I've been having a trying time of it and this game has brought me so much joy.
Oh my God, I just read the description. This is what a prayer to the algorithm gods looks like.
Ruinarch has a strategy where you can "encourage" someone to become a necromancer and start pestering the local population along side you kind of. Though I doubt this particular mechanic can be exploited, as you yourself have no control over the necromancer.
Necromancers in Ruinarch are very strong because you can learn to raise dead yourself, and upgrading the spell buffs the raised undead too. All the skeletons you raise go directly towards the necromancer as they always become the Undead faction leader, so you can produce a huge army for them - there is no limit on the number of skeletons under their control. They will then send those vast groups of skeletons to raid and obliterate all the villages on the map. Of course, villagers dying this way don’t count for retaliation…
@@xegton Ha. I never realized it was that good. I only really tried it in the earliest Steam version and back then it was more limited. I'll have to give another try now. Thanks for the reply.
I've found auto-battler mechanics actually can add a lot when you sample them into games - for example, Rogue Lords uses the 'triple a skill to upgrade it and discover a new one of that tier' mechanic from Hearthstone (and others, yes!), which adds a lot to the depth of the game - do you use a slot on your skillbar for a duplicate of an existing skill in hopes of tripling it? or do you buy a new skill of a higher rank directly from a vendor?
Rogue lords also has a lot of other fun and interesting mechanics which play to your tastes (involving the devil cheating the UI at the cost of his HP) which I hope / can't wait to see a video about someday! :)
To everybody: There is currently a tournament going on (over the next few weeks). You cannot join to play anymore, but you can watch the games.
On which platform can you watch the games?
@@rolfstalker2986 They are livestreamed to the Hero's Hour discord server. Some games are uploaded afterwards to youtube channels of players.
great timing on this, I installed HMM3 just a couple of weeks ago to get some of that sweet sweet necromancer OP experience
I love how necromancy is so consistently overpowered in these types of games.
usually it really isn't. most games limit it to such a degree that it's nearly useless.
You know, I always reckoned that the solution to just about anything is an entirely excessive number of skeletons.
Yay I'm now a card carrying member of Spif's bony horde!
Since we are referencing what is effectively a HoMM knock-off, there is also the fact Necromancy is overpowered in the HoMM series itself. The main two I remember is HoMM2: Price of Loyalty (ghosts, anyone) and HoMM3: Shadow of Death (why have thousands of skellies when you can have thousands of lich).
This is why necromancy is my favorite tipe of magic...a necromancer is a nightmare to deal with if they are good with what they do.
This is the first time I've ever seen you on RUclips and I don't watch to much stuff like your content but the first minute of this video got my subscribe, love the high energy
Given that the question in the title isn't attatched to a game i half expected to see spiffing brit in a cultist robe doing some grave robbing
This game looks really fun, thanks for showing it off for us
This looks pretty fun, actually. Some definite HoMM vibes that I really like. I put it on my steam wishlist and will await its proper release.
Spiff! Hope your break did you good! Glad you're back, some of the best content on YT.
A necromancer's greatest tactic is a war of attrition and the ultimate weapon is converting the enemy to your side
At least this game actually understands how powerful necromancer can actually be
Imagine being able to have a bag that can fit twenty skeletons. Now, each of these skeletons all have a similar bag with another 20 skeletons. Now you see where I'm going with this. Necromancer with a bag containing an endless army of skeletons.
Spiff could probably make a necromancy exploit series at this point.
Necromancy OP!
But yeah, it's hard to balance necromancy in a way that's fair for everyone, it seems.
Also, hope your break went alright :)
I gotta get this game... I love necromancy... Its a completely underrated class.
Is necromancy overpowered? If we're playing Warlords Battlecry 3, the answer is a loud, booming YES! Raising skellie-boys knows no bounds!
Awesome RTS. Sad that nobody knows about this game. There is a mod called "The Protectors". Makes it even better (and broken ballance too).
The unofficial Patch (which is everywhere) made summons time based.
I have gained the achievement of managing to play a game before Spiff Breaks it
Hot take, I think this is actually how necromancy builds are supposed to be played. I believe that the final goal of any necromancy based army in any game should, at the end, be to be able to replenish itself automatically with many weak units and overwhelm the enemy.
Skyrim is not safe. My undead army is just too large with no limit cap mod lmao
hey spiff, suggestion: the original Two Worlds from 2007. it had a very weird mechanic where if you had more than one of the same weapon, you could combine them into a better version of that weapon. and it was unlimited. so basically you could beat the game wielding a stack of 157 wooden clubs that would outclass the best late game weapons.
Necronator is a very good game, has multiple places to beat with heroes that you can beat and resurrect to fight other bosses some spells and troops etc.
really interested in this game, seeing as how UBI murdered what was left of the HOMM franchise and broke the old games with their crappy launcher/DRM
Even the death must subscribe
The skeletons make the back "bone" of your army.
The title + thumbnail had me burst out laughing! I hope you enjoyed your vacation, but I'm really glad you're back.
This may seem OP, but in my mind this is how every necromancy faction should work, that is why the Army of the Dead is such a threat in fantasy
Glad to see you back! Hope you had a good rest, Brit!
twas a lovely tea break
Pretty sure almost every HoMM player does the same giga hero thing, even if generally looting a few chests to afford extra heroes is the biggest power spike early.
So question for either Spiff or anyone who plays this game.. is there anyway that two undead armies can fight in an infinite fight where they just constantly turn/spawn undead back and forth? That would be amazingly fun to see.
My guess would be no. Since you have to cast a spell that doesn't target all units every time in order to resurrect them, i would say that the total number of troops on the field would dwindle very slowly until one hero ran out of mana and couldn't curse anymore.
I did exsctly this when I played Hero Hour just a few days ago, and it was glorious. My main town also spawned near a crypt, which let me convert all of my Skeletons and Boneguards into Rot Walkers or Boneliaths at a rate of 2 to 1 every week, so I also always had a wall of decently hard hitters to waylay the enemy armies as well. It's just a shame that this strategy only really works for two heroes in the undead faction, since none of the others I had could use Curse.
Welcome back spiff, hope your time off did you some good.. glad to see you breaking games again
One doesn’t experience self-transcendence, the illusion of self only dissipates.🎈
And then becomes a bone boi
@@thespiffingbrit fuse together and become GRAVE LORD NEETO
Dev: How strong should we make Necromancy
lil Timmy in the corner: Y E S
I can only imagine the shenanigans Spiff could get up to in Path of Exile. However I doubt he would play it due to the time investment needed for that game.
Probably not a great deal. Live service online games do not react well to exploits.
My week always improves when a new Spiff video drops.ypu make my life perfectly balanced. Im off to make a lovely cup of Yorkshire tea now 😘
I saw your comment on the games trailer a month ago and I’ve been eagerly awaiting this video.
Me : laughs in solo leveling
A shadow army would be even more OP
Yay! 3 Seconds ago
You were first too, Nice one!
41 seconds
@@user-zv3rt5xj8t Thank you!
@@snow3l461 I always check the comments to congratulate people.
HES BACK!! Also it’s not “overpowered” it’s perfectly balanced
Felt especially fantastic today. One like for you my good sire!
Ah Boney-bois have been my bag since watching Jason and the Argonauts as a kid
Oh... so this was for a game...
I was playing earlier, as Hardsoul, and the AI just constantly avoided me and went for my minions instead. He never attacked me head on, ever. It was basically a goose chase. Super fucking annoying
Update: dragonking has net me 18 red dragons and 7 black dragons in 1 play through. Really helps when you turn your level 28 hero into an undead hero that has the best perks in the game with an additional 360 mana to top it off.