@@oscarwells3070 so? I think it is beyond obvious that someone has already come up with this. What kills my brain cells is seeing someone who has the need to mention the beyond obvious thing....
@@humaenist well sorry that I am not omniscient, I have only seen this meme once before so how was I to know that it was so common. My assumption was incorrect, there is literally no reason to continue driving that point when somebody else had already made, and there is certainly no reason to be rude while doing it. By saying the meme was stolen, did I insult anyone, literally anyone? You are just trying to make yourself feel better than some random person you saw on the internet. What kills MY brain cells is that you are taking out, whatever kind of bad day you had, on some random guy.
Necromancy army: We live in eternal undead servitude without feeling warmth nor pain and fight our former comrades. 24 peasants: We pay taxes. Necromancy: "gasp" The horror!
Me and my mom used to play this version. She came up with a strategy to use the demon castle against me when I was the necromancer. More than a thousand familiars stole all my mana before I thought about it. Necromancer defeated.
Yeah, another broken mechanic :D When I was fighting my friend's necropolis in this version I just stack the most innitiative I could get and use haste and slow spells to just hit twice as many times as him, plus teleported hydras in front of skeletons so they have to mele against a durable unit who hits everything around him. Honestly I think the Necropolis is tougher after the game was patched - when you can turn limited number of units but of higher level into your army, cause you blast thousands of skeletons with 2 hits and half of them's gone.
thank goodness your mom also didnt think of getting the phantom forces spell as inferno... combined with their regular gating and the instant gating ability in late game, theyre just oooooff
I remember playing the campaign of this game, and was enjoying the necromancer portion's ridiculous "all undead units on the map join you unconditionally", spent all the time collecting the largest most OP army I've ever created, only to realize I have to fight this character in later campaigns and I've created a monster.
Yeah, it was like the developers knew that the undead faction was too OP compared to others. They even get buffed in the Tribes of the East expansion, as if they needed to be any stronger.
@@raystinger6261 there is a spell (sorry I can't remember the name of it) which absolutely destroyed skeleton spam, I can't remember if it was because the damage scaled with number or units or not but I remember killing 700+ with one spell
Funny thing is, the human paladins are the best faction to fight Necropolish. They can train units if they have cash. Peasents generate cash and humans can train weaker units into stronger, meaning that a huge army of elite units can trample over the necromancer army.
Also thank you for helping me create my Morrowind character. Your exploits made him into an unkillable nord demigod who could not be touched by physical weapons.
@@TheBayzent Hahaha, right mate. I love homm3 as much as the next guy, but there's definitely a lot of overpowered stuff. There is a reason why diplomacy is banned in any good multiplayer match. And necropolis and conflux definitely stand heads above the rest of the factions. Hell conflux was often banned as well.
HOMM5 gave me one of the best moments in my gaming life. At one of the last missions I wasn’t able to win. After quickloading a few times I managed to completly cheese the game and kill the whole enemy army with just my hero and reinforcements. You see summoned Phoenix is extremly strong unit and Palladins have an ability to completly heal a unit as an action. After my enemy made a hole in my walls I put the phoenix in it and spend rest of the fight healing it. Deafeted a deadly army with minimal looses and won the mission. Good times.
The fact that Spliff never thought to split those archers really annoys me. THAT is how you truly become a steamroller. No more insane overkills on single stacks.
@@vibez2806 *Strike the Blood,* it's not very good... or my taste is trash, since it managed to get 4 seasons... somehow. I will never react to hearing the line "iie, senpai" the same way ever again... They end every arc with the same line
I was out of tea when this video started. Halfway through, my sister knocked on my door. She had brought me a very large box of tea. This is the power of TSB.
This channel has a masterful use of stock images. Frankly, I’ve never seen such magnificent usage. I enjoy it quite a lot. Props to this channel for that.
I would say that Necropolis is always the most balanced faction. And I would actually claim that in HoMM 3 even though Necropolis has the highest potential, they're not the most broken faction, as that would be Rampart. I mean, come on, 10% bonus gold each week in interest on your current gold... I can't tell you how many times I've sat there going, someone please tell me what to do with all this money, points at the screen and sees 1'000'000'000'000... I could own every other faction, I could've had 5000 Red Dragon creature dwellings, which would net my Dungeon 5000+ Black Dragons each week, and I could buy them all, and still have 900'000'000'000 left. Rampart is dangerous. Order in Homm4 as the treasury is even more broken there as it's 10% per day. Oh yes, I would like to buy this this and this, and also maybe this...
@@livedandletdie It's the easiest to understand how to break faction. When i've played HoMM3 the first time many years ago, the first advice i had: ged a necromancer, use long range units to kill stuff, so you can resurrect stuff. Easy to understand! Only with experience factions becomes a little less meaningful, when you grab a bunch of high-tier units and quickly break game with dozens BS strategies.
@@livedandletdie Bro, get lost with this noob strategy. It may work against AI but... Any decent player would destroy You in 2/4/6 weeks depending on the map size :P
I freaking love how spiff reacts to the exploits "it's fantastic" "brilliant" "lovely" it's great I love it I've actually considered buying Yorkshire tea
My inner HOMM cheese monster was screaming for him to split that archer stack but he never did. Why have one gargantuan stack that does 100x the HP of anything you run into when you can have 4 that do 25x the HP of anything you'll ever fight...
@@davidrosensin7985 Well in any case you don't have much weaknesses. He doesn't need the slot, you can still have both shoot at the same target but when you can also reduce the overkill you with that stack. The number of archers you need depends on how much dmg you need to do. But having 1.5k archers * 17 dmg is overkill for almost every unit at that level.
@@davidrosensin7985 that has a few variables involved, first of all is the damage of the archer unit, the hp of the target adjusted for the ranged offense and ranged defense values. Different archers have different range values which also affect damage, for instance orcs have terrible range and attacking a unit all the way across the combat map will only do 1/4 the usual damage. There are skills(both for heroes and individual creatures) that affect ranged damage reductions so it will vary depending on your luck.
The merchant's guild is a pathway to many things some consider unnatural. Might I interest you to join the Amazon Prime™ Hash delivery service? We offer good limb replacement policies and protection on sundays.
Spiff, if you think the ghosts in Heroes of Might and Magic 5 are balanced because they can dodge 50% of all non-magical attacks, try getting ghosts in the expanded version of Heores 2. Everytime Heroes 2 ghosts kill a unit in battle, that unit is instantly added to the ghost's stack. Your 15 ghosts have just kill 10 goblins? You now have 25 ghosts. Your 25 ghosts have just killed 100 peasants? You now have 125 ghosts. Perfectly Balanced indeed.
Yes, but ghost cannot be recruit in Necropolis Castle. You have to find a neutral structure that allow it. And this is extremely rare. (I think they are only 2 or 3 maps with this structure).
@@antoineamelin244 Also, as soon as you're aware of how HoMM2 Ghosts work, they become quite easy to counter: Just make sure you don't give them an opportunity to munch and grow huge stacks off your low-tier units. They are very weak in both offense and defense and quite the push-over for mid and high tier units.
Undead factions having living human peasants makes a ton of sense in my headcanon. Unless you are like the Scourge and effectively an unliving weapon of mass destruction meant to end all life on a world, you want to have some way to increase your numbers. Living humans are your livestock and breeders, basically - you keep them around to have a supply of fresh corpses for later. Vampires do this all the time too, like in the Warhammer setting and MTG's Innistrad, keeping some villages around and even protecting them from other threats like demonic invasions and random roving monsters in exchange for a constant supply of supple virgins to snack on. The supple part is important, nobody wants to eat stringy meat.
To add to this, if you are going to just resurrect the dead anyways and your leadership if effectively immortal there is no reason to rush their death. Let them breed, pay taxes, make technological advancements, live life, fight in your wars and collect your due at the end.
You have the most superior english accent I heard on anyone. I keep imagining you saying "oh no, the chinese refuse to give us tea, now we have to utterly murder them all" in a very calm manner
As a long time HOMM fan, this video was perfectly perfect. Also as the self-appointed and opponent recognized science boi in our Civ V games, I would love to see you show how perfectly balanced science really is in Civ V. Thanks Sir Dr. Spiff et al.
Point to Muller. Vamp lords, I find, is almost always the most useful. That vampirism power they got? Get a stack of a hundred or two. Although, thats really hard to do without that one necro I always want to play as. Not vlad, but he's good. Ummm... Fucking story guy who can come to any undead stack and get it to join him, always, with a 50%+2% plus level increase of them. Once got 700 skelly archers in a single go from him. Could only play him in story mode though :/
There was another cheesy tactic, this one for knight faction. Essentially, you amassed gold and turned all of your peasants into archers early on (150+ archers on week 2 was a force to rush down anyone), or if you played a long game, you could amass ridiculous amounts of monks or knights.
Did they not cap the training grounds early on? Now it's at most 20 units a week, which is still crazy because you could convert 20 priests into cavaliers, but still. Unless the 150+ archers included regular population growth from towns and dwellings too, which is more than feasible, and still crazy
"When I'm necromancin;, everyone's dancin' No one can stop me, I dare you to try The dead are infused with sensational groove And they're coming for you now There's nowhere to hide" -Bear Ghost, _Necromancin' Dancin'_
I know Sseth already covered it, but I'd love to see your take on Necromancy's hilarious brokenness in HoMM III, as well. Or really any of the broken stuff in HoMM III. Game is comfy.
Is this really an exploit? Or is it just exactly how redicous the power of what over a thousand skeleton archers would be? History has taught us just a thousand regular archers will melt anything, afterall... now imagine them without any vital organs.
Nah, necropolis after patches is F tier due to the lack of reliable units except for wraiths. Zombies are trash, skeletons also unless you raise armies of them, vampires are ok, but glass canons, ghost matter only due to the dodge, Liches are comparable, (usually much worse) to succubi and skeletal deagons don't do shit, expensive and mostly useless. The strongest faction is, as always haven with their archangels or (preferred by me) seraphins, their basic troops pay you for keeping them, knights are tanky, cavalry can be op if used correctly, their priests are good both in melee and ranged fight also having "caster", Crossbowmen are a solid ranged units. They reallu don't have any weaknesses
"Very strange old men who exude wrinkles at an incredible rate" Shows hero with Hungarian name. Yep, kinda can confirm, we have some old folks like that.
HoMM 4 necromancy is even more hilarious, since vampires are much stronger in that game, and with grandmaster necromancy you can get vampires after each battle with living creatures, so you can farm the map for one of the most powerfull tier 3 creatures :D
lol and in homm 4 necropolis was merged with inferno, that was really hilarious. Anyone remember the demon resurrection tactic with homm3 inferno pitlords? Worked similar as necromancy, just more difficult to pull it off. I think one of the reasions why homm3 was so great.(i started with homm 2 in the 90ies)
Ah yes, i remember playing 4 against my friend years ago. I was playing Necropolis and he, being sick of my shit, got the elves because of one reason: Necromancy ward. My second main advantage, GONE in a single click of a button. Oh, what's my main advantage, i don't hear you ask even though you should be asking that question? Vampires, my whole army was soon dead...er. All except for the succ bois who went flying around and wiping my friends army clean. We didn't play 4 together after that.
in 3 you could get some wacky little items that made you resurrect everything you kill as power liches to the point your game would crash if you tried to split the stacks
_"I'll definitely have to be messing with a Phoenix."_ - The Spiffing Brit, 2020 And in 2021, we'll be facing the world's first game exploiting Human-Phoenix hybrid.
HoMM V will always hold a special place in my heart. It was my introduction to the series. Unfortunately, I think my copy was from a later printing, so I never got to actually see this version of Necropolis in action myself. Just the one with the necromancy with the points that let you get much lower numbers of slightly higher tier troops.
@@thespiffingbrit I would say I'd love to see an episode on it, but I think everyone knows the many exploits of that game nowadays. Enjoy the tea sir, truly love your content!
Fun fact: In the early patches of Heroes 3 there was also the ability to cast the level 5 Fire spell "Sacrifice" to sacrifice ENEMY units and resurrect your own! The UI wouldn't make it seem like it was possible, but you could still click and it worked. Even on Black Dragons and other units that are normally immune to Sacrifice.
This brought back so, so many memories of me trolling my friends in a LAN game. "Oh you have Arch Angels? Well I have a millions Skelli Archers!" I am crying right now.
The Spiffing Brit I drink tea almost all the time i’m watching your videos because 1. Why not 2. You are a good (murder loving) person so i’ll listen 3. Barry The Bone Raiser, don’t want to be dead
This is an early version of the game. Once with the final release of Tribes of the East , necromancy has been balanced with Dark Points , around 200-250 per week( depending on heroes skills and buildings ) and ALL raised undead army from fighting and winning cost dark points to rise. Therefore , no more endless skeletons of undead armies. That's because raising an undead creature costs Dark Energy points, depending on the power of the creature. Undead , elementals and dragons cannot be raised , and do not count. Also , a skeleton cost 3-4 dark points to rise , so you do the math. Also in Tribes of the East Haven can't train more than 20 creatures - no more tier 1 idiots transformed to archers , and all creatures from every faction got a second up-grade that can be chosen when you up-grade you'r units. This and Heroes of Might and Magic 7 are the only games that balanced Necropolis. Heroes 1,2,3 and 4 are unbalanced to the points where Necropolis can be invincible on every map.
TotE Necropolis can still do some busted things with dark energy, and has obtained some of the best "alternative upgrades" in the game. The alternate Vampire's sleep effect is terrifying, alternate Liches can Animate Dead too, and Zombies are no longer dead weight. Skeletons can become Warriors and lose early game sniping potential for actual shielding against threatening ranged units (awesome next to Liches). Access to Dark Magic cheese (blind/puppet master) complements them nicely too. Might be biased due to playing it a long, but TotE Necropolis is far from being "perfectly balanced".
Nocromancy is still op😅.When i play vs ai i like to play got a long time that game i got one time to the point when i had 24k skeleton warrior and the enemy ai had just around 3-4k😂 but still i always like to use vampires like...I can solo neutral living units with them.Besides 24k skeletons i had around 5k vampires,6-7k ghosts 12k zombies,archlich just around 1k+,the other one 1.2k and dragon 400+.I tryied to go against 36k 7th tier inferno unit and i won😂but because of the broken abilities of necro😅+i had a lot of deff+vampirism.Necro dorsn't have that strong dragons compared to other races but since i can grow other units fast is all good
Omg I just realised this is that game my brother stole from me and then lent to one of his friends and I never got it back! It's been more than a dozen years since then, but it's interesting what you remember watching these videos - stuff you haven't thought about since you were a teen!
haha i know right, i almost forgot about this game, and i played all first 5 installments, now moving the couch to the computer desk to hotseat HOMM 2 with friends is all coming back, we'd play for like 8-10 hours, and probably only be 1/3rd through the game, lol we'd even talk about the state of the game, and when we'd finish it. yeah, i have a more positive memory attached to it, but still.
@@juliusmatijosius2219 actually you can, even in the batte screen during the deploymen phase. Once your stack ios onechotting, you should consider splitting
Once you add-on the equilibris mod, HoMM IV feels more balanced and well put together (main thing that made it unpopular when released was how rushed it was)(aside from how many changes to the franchise they made obviously.)
@@Gelikafkal HoMM 4 is pretty underrated, yeah. I've heard from more advanced players that the main problem was just how unfinished the game was, which didn't bother me as a casual 14-year-old having loads of fun derping about
@@crowhaveninc.2103 That, and the ability to use a UI glitch to dupe creature stacks and move them to any of your armies, which not only means unlimited creatures on day one, but also means unlimited movement on day one as long as you duplicate stacks that haven't moved yet.
I can just imagine the Devs Boss: "ok Jim you will be in charge of all of the necromancy mechanics" Jim: "I will make sure that they are perfectly balanced."
this is why me and my friends would do random - and redo it if anyone got Necropolis xD we just knew even a person that never played it would eventually steamroll everything
Thank you Spiff!!!!! HoM&M V is my all time favourite game! I have it since its release, and since I'm a fan of the series, I dare to say that it;'s at least as good as the 3rd part. I never dared to suggest or ask you to play with it, but here you are, so thank you very much! :) I do agree, the v1.0 Necro was OP, but there are ways to deal with them. Although they are numerous, but flimsy units altogether (although they have the highest count of flying units in the game, good against castles). But there are other OP Hero+faction combos, just to name a few: Wizard (good spell count + most ranged units + unit artifacts) -Nur: constant mana-regen during battles (UNLIMITED POWEEEEEEER) -Jhora: Initiative grows with level, you just have to have enough mana to obliterate the enemy Sylvan (fast units, and grab Mass Haste for max effect, great unit skills) -Wyngall: Units gets extra initiative, depending on hero level, combine this with the units, add some basic tactical knowledge and you can wipe out almost the entire enemy army before any of them moved :P (my personal favourite) Knight:( balanced overall,m strong choice anytime) -Maeve: Haste/Mass Haste improves with level Barbarians (OP units, especially with rage just be careful not to lose them, no resurrection) - Urghat: increased movement speed on the map, doesn't seem much, but with the right skills, laughable how much she can roam on the map and grab/kill/catch up with anything The list can go on, there are OP possibilities in almost every faction. You an exploit the system a little bit as well. If you're not satisfied with a battle result (unnecessary losses for example), load it back and put down fewer units. The Initiative of your creatures will be faster (guess the system divides it up to fewer, therefore higher numbers). The only thing you cannot cheese is the skill choice at level up. The game lacks a random generator in this case, so igf you load it back, no matter how you gain the level up, it will be always the same choices. Same goes to a battle,: if you replay a battle the with the same setup and do the same moves, 99% of the cases the result will be totally the same. On the other hand, since I play with this game for 14 years now, none of my friends wants/dares to play with me anymore.... :D
This is still good in the third installment! You can ressurect Liches (in the same quantity as Skeletons) just by assembling an artifact from 3 others! The TRUE king of Balance is the fan made mod, In The Wake Of Gods. - Units as powerful as Dragons, dirt cheap! - Free Double Units! - MORE UNITS - EVEN MORE UNITS - So many units that the unit market collapsed due to inflation. Edit: Also, in the 1.0 version of this game, Haven is actually so overpowered they can have thousands of Paladins, a level 6 units (trust me, I have done this once) just by training other units in their special building, the "Training Grounds", which at release had NO LIMIT on how many units you could upgrade. Yes, that was very balanced indeed.
rofl this just made me remember the animation of the HOMM 2 paladins, it looked like they were holding a massive semi-floppy iron cock on their walking animation, such unfortunate hand position, and the animation made the sword look crazy flexible :')
What is there that could fit this series? Afaik, there isn't anything that's enough crazy OP, maybe in PvP, but that's an afterthought in SWTOR as it is.
@@goransekulic3671 then there are the assassin that can stun spam you to death with out getting hit once i never even played assassin damage before and i did that my first pvp fight
@@generalshock4359 Yes, the Dark Elves are very powerful indeed. Almost every one of their units is busted. Minotaurs could use a buff imo. They're the weakest of the bunch. My favourites are the Dark Furies. Get Boots of Swiftness, get Aura of Swiftness and ... ??? . lol Have fun. Or that Goblin King having like 750(if not more...RIP) Goblins at the end of first month! Ah, the good ole HoMM V! Though Magno Magus'(iirc) mod makes it infinitely better.
tho now ive got to ask.....when has he ever done an MMORPG in this series?....i dont think any current relevant MMORPG would fit in this guys show as even the OP stuff is just...dumb
You didn't even break it all the way my friend - the BEST part about mass-units in any Heroes games is that you can split the troops into groups. 1: Split the skellies in half; because they do so much damage that you can one-shot troops with only half those units which means that each turn you can one-shot two of the Opp. troops. 2: If you split the troops up to a bunch of single unit troops - the AI will focus on those single units; effectively making their units attack with all their might...a single skelly-boi. Imagine the power of many titans raining their wrath upon one single, sacrificial skelly-boi; like an undead Jesus (just Jesus, actually) taking the yoke of all the enemy AI's anger. So yeah; you don't even need any other units when you get a mass of skeletons; just 2 groups of 1k each, and 3 groups of 1 each. This strat works on every single Heroes game I am aware of.
Necromancy may have been nerfed in the dlc, sure, but should this game ever be revisisted, think of these few balances: Gating with a certain inferno hero is STILL perfectly balanced with no exploits Blood Rage with a certain Stronghold hero is ALSO perfectly balanced with no exploits And, last but not least, Fortress ultimate skill is perfectly balanced with no exploits what so ever!
About the Phoenix: "weak on paper" = bullshit Attack and defense works this way: For every attack the attacker has more than the target has defense, it deals 5% more damage. You are focussing on a lot of different skills and still the phoenix does up to 903 dmg ( 34:34 ) instead of the max of 241 (on paper). If you build your hero more onto conjuring, your phoenix completely escalates. Once I created a phoenix that ONEHIT 11 upgraded cyclops. It gets no damage because of high defense and deals insane damage because of high offense. Definitely worth a try ;)
@@evanmorrison3232 game usually ended in 5th week, so the necromancy didn't really benefit much in my case. Actually i'm surprised that someone saying vamp lords are bad hahaha, i think they're the reason of necro ban
I LOVE The heroes franchise! so glad you are doing them. Do the Ubisoft cd version of heroes 4 where they gave the prestige demonologist class to nature castle absolutely free! 5 devils every round? Sure, well how could I resist? 100% balanced, no exploits! (For reference, when ubisoft aqcuired heroes, they changed everything slightly, I believe for copyright reasons. It included such wonderful decisions as the above, in addition to giving chaos (dungeon) the "potion of mana" spell. Absolutely nothing wrong with that.
I remember summoning devils spell to cost a lot of mana to use as well as fully lvled Demonology and Nature Magic, by that point any Hero was op as hell.
Man, I remember this game!! I bought this back in the day so I could play it on my laptop while staying in the hospital getting chemo. I never got to play it due to various factors, but after seeing this...man am I glad I held on to the disc version. I think I know what I’ll be doing this weekend. 😆
A few things that come to mind about HMM4 are the high level summoning skills that druids can get where you basically get decent level units for free, like griffins or elementals, if I remember correctly (don't remember how often but I think it was every day when my army just got bigger by itself whiletraveling). Also druids in general were OP as f**k in my opinion, because you could summon a ton of units in every battle and you rarely run out of mana if you play right and you rarely need an actual army. At mid-levels and up I could basically leave all the units behind and dothe maps with just the hero. Worked most of the time.That's how powerful you can get. I would mix nature with life and chaos plus combat and scouting and I could sneak past just about everyone, and get the xp for doing that, and then just come back and kill them solo without an army and get xp for that too. Need troops? Summon a stack of archers who shoot twice in a row. And yeah,death magic + nature would give you the power to summon devils, who can summon ice demons in battle and teleport anywhere...so yeah,quite a bit of things to play with.
Ubisoft Released a version just after they bought the franchise that gave demonology to the nature class 100% free! Absolutely brilliant and not broken at all! I hope Spffy covers this version when he does HOMM IV. (And Spiff, if you see this, please cover the summon + martyr exploit. It's my personal favorite)
finally one of my favorite game ever, yes Necromancy is kinda op and cursed also try the expansions, Tribe of the East, you'll find some pretty overpowered stuff there to wreck everything in a perfectly fair and balanced way
@@crowhaveninc.2103 Yeah, the main menu music still to this day sends chills down my spine whenever I boot it up. I'd kill to see that game remastered with today's graphics
For all who think about some HoMM3 exploits: there was a way to start last campaign mission with hero of level 100 or so, and one shot the game winning in first week.
When I used to play HoMM 4, I really enjoyed how I could quite quickly make very OP heroes by letting them learn combat skills. Once they became grandmasters at that, with a good set of artifacts they were usually able to beat almost every army on the map just by themselves. Also, with the ability to hide units behind each other to protect them from ranged attacks, I just sometimes accompanied the heroes with 1-unit stacks in case of a difficult siege, and that was mostly all it took to win. Perfectly balanced.
This was version 1, and was really broken. Then they did a lot of patching + 2 expansions. At the end the game was pretty balanced. Necromancers were still strong but not so OP. And most of the factions had some way to be OP in the late game if well played
The lack of balance is counterbalanced by the abundance of RNG. For instance, even a necromancer will struggle if they start surrounded by undead or golem neutrals who can't be raised as skellingtons.
The Necropolis faction seems to have an odd way of balancing since forever. Even without Necromancy they give you one or two super-broken good units (Vampire Lord, cough, cough) while the rest of the roster are plain dumpster fire and you only recruit them here and there as a cannon fodder (Bone Dragon, cough, cough), or recruit them for free like the skeletons.
I mean, today Version of 5 has pretty balanced necromancy IMHO. After a battle, you can reassurect an undead unit that resembles enemy unit you killed (archers=skeleton archers, footmen=Zombies, mages=liches etc.), but you have a limited ammount of Necromantic power you can use each turn (with higher tier units costing more than lower tier) so you really have to pick and choose which unit you want to ressurect. It's still free units, but it adds a level of depth to otherwise broken design.
Well, to me it;s just lore-friendly design. Necromancers and Liches are aggressively hunted in fantasy because of how extreme a threat they pose to the rest of the world (should the have the inclination).
It makes some sense, Necropolis was compensating some of the early lackluster units (in H3 zombies are quite bad, ghosts not very amazing and lich is a level 5 expensive shooter) with steadily rising force of skeletons. It was nice to cast Haste on them and have Raise Dead handy to make sure they don't take heavy losses. One shotting everybody with big skeletons stacks in late game was wonderful, but you needed some time to get going.
gawd, I love necromancy. It's just a fantastic feeling when things fall into place, and your army just snowballs and steamrolls literally everything in its way.
I just hate that Necromancer characters in games are ALWAYS so weak lol if they're good here, I might have to get it. Video game logic at it's best- Enemy necromancer- massive army, terrible threat, unlimited power!! Playable necromancer - like... 3 zombies with terrible stats and no AI
Me: But ... but ... but ... that's EVIL! Spiff: Yeeeeees. I'm pretty sure this is how England went about expanding its global power back in the day. LOL
I love Homm, but i got so pissed at ubisoft (and/or uplay) when i bought homm VI, that i pirated their games just to show them my middle finger... after that i have bought only 1 game from ubisoft, and that is Homm VII. If you haven't played it, i do recommend it... the campaign started to get bit tedious, but its not that bad.. and like in every homm, the best part is going to be custom games anyway ^^ Oh and if you want to play "perfectly balanced" HOMM VII game: late game academy + 2 spell cast + summon elemental (to block shooter) + tsunami = win every battle with 0 casualties.
Ah, it's always a joy to find an over powered class. Like the advanced Demonologist class in HoMM 4. Sure, it could be difficult to get both Death and Nature magic up at the same time, but the demonologist spells were worth it ! First you got Fire Imps, then Cerberi, then Ice Golems, then Venom Spawn and finally ... DEVILS !! The Devils could summon Ice Golems themselves ... and Teleport, lets not forget that ... and they were a tier 4 creature. My maxed out Demonologist could summon 30-40 Devils per cast ... that's like, a whole year of Devil production !! It was probably the most broken class, I have ever seen. Yes, it was difficult to pull off, but by Golly, was it OP once you got it !
I adored the Demonologist Class. You fight - you gain Vamps. You do not fight - you gain Elementals (preferably Water). Plus the 5 exclusive spells, the Demonologists make their army pretty much alone!
@@Grumpy_old_Boot Hilariously overpowered! I think this is pretty much the only class where the hero may not have the Combat Skill (though a level 1 or 2 defence will certaiinly help), and still be a powerhouse. Have you played the Gathering Storm - Hexis is a beast to fight against!
Warrior: "I swear I will have my revenge for the death of my brother."
Elf: "You have my bow."
Dwarf: "And my axe."
Necromancer: "And your brother."
*stolen
@@oscarwells3070 ofc, classic meme
@@oscarwells3070 so? I think it is beyond obvious that someone has already come up with this. What kills my brain cells is seeing someone who has the need to mention the beyond obvious thing....
@@humaenist well sorry that I am not omniscient, I have only seen this meme once before so how was I to know that it was so common. My assumption was incorrect, there is literally no reason to continue driving that point when somebody else had already made, and there is certainly no reason to be rude while doing it. By saying the meme was stolen, did I insult anyone, literally anyone? You are just trying to make yourself feel better than some random person you saw on the internet. What kills MY brain cells is that you are taking out, whatever kind of bad day you had, on some random guy.
Oscar Wells here, I upvoted your comment, so you can feel better. :)
Necromancy: If all your friends are dead, they can never leave you!
Necromancy army: We live in eternal undead servitude without feeling warmth nor pain and fight our former comrades.
24 peasants: We pay taxes.
Necromancy: "gasp" The horror!
HoMM2 hotseat flashback. "How can those 4 skeletons kill a stack like that?"
"Ah, you obviously failed to spot the 'K' after the 4..."
Not that the skellys mattered when they could just call up their 10k ghost friends because someone forgot to clean out the peasant stacks.
The K stands for Killdozer
I also loved that Archibald campaign mission that was all about building up a skeleton army via necromancy.
@@Veylon And murdering entire villages of peasants along the way, war crimes sure are fun
"We can convert any living thing to a dead thing."
Uh, murder, Spiff. That's called murder.
Pathalen Vivaldi Necromancers call that “recruitment”.
*Very aggressive murder,* to be precise.
No, in Necropolis you convert them into *undead* units. Galaxy brains Inferno players can do this, turn living units - into dead units. Nihilists
No no thats just nonsense pathalen vivaldi its necromancing 😉 archers
No, look they are fine, I mean they are dead, but they'll walk it off.
Me and my mom used to play this version. She came up with a strategy to use the demon castle against me when I was the necromancer. More than a thousand familiars stole all my mana before I thought about it. Necromancer defeated.
Yeah, another broken mechanic :D When I was fighting my friend's necropolis in this version I just stack the most innitiative I could get and use haste and slow spells to just hit twice as many times as him, plus teleported hydras in front of skeletons so they have to mele against a durable unit who hits everything around him. Honestly I think the Necropolis is tougher after the game was patched - when you can turn limited number of units but of higher level into your army, cause you blast thousands of skeletons with 2 hits and half of them's gone.
your mother is a genius !
thank goodness your mom also didnt think of getting the phantom forces spell as inferno... combined with their regular gating and the instant gating ability in late game, theyre just oooooff
Playing Homm against your mom is pretty cool
And this is Mom replying.........he got smart after that and I haven't won a game since 😔
I remember playing the campaign of this game, and was enjoying the necromancer portion's ridiculous "all undead units on the map join you unconditionally", spent all the time collecting the largest most OP army I've ever created, only to realize I have to fight this character in later campaigns and I've created a monster.
Ah yes, the mighty Sandro...
So fun to play as, but damn was it difficult to beat him.
@@ieasy12 I think you mean "Markal", he was the campaign hero with the said OP ability making all neutral undead join you :)
@@darwinmalilay2771 . wasnt he arantir?
edit: nevermind. markal in the base game , arantir in the expansion
Yeah, it was like the developers knew that the undead faction was too OP compared to others. They even get buffed in the Tribes of the East expansion, as if they needed to be any stronger.
@@raystinger6261 there is a spell (sorry I can't remember the name of it) which absolutely destroyed skeleton spam, I can't remember if it was because the damage scaled with number or units or not but I remember killing 700+ with one spell
paladin: my whole order was murdered
necromancer: oh, that's horrible, where?
I love necromancer memes, they never truly die.
i remember seeing this in a d&d meme, as the paladin was telling his background
Funny thing is, the human paladins are the best faction to fight Necropolish. They can train units if they have cash. Peasents generate cash and humans can train weaker units into stronger, meaning that a huge army of elite units can trample over the necromancer army.
Cyricist001 Necropolish. Poland's population is now made up entirely out of necromancers.
@@decimation9780
Attack of the dead men.
The funniest thing I find is that you can recruit an all-powerful Demon Lord from the local tavern.
I don't see anything wrong with that. That's where he and the bois get wasted
Dude was just chilling there with his beer...
Lol without the creatures they're basically a humanoid sandbag so yeah. Drinking.
What did you expect me to do on Saturday night.
Never underestimate the attraction of a good pint.
Hey hey people, Spiff here.
I hope people haven’t already made this joke
Yay
Also thank you for helping me create my Morrowind character. Your exploits made him into an unkillable nord demigod who could not be touched by physical weapons.
I was also going to make the joke
Came here to make that joke, damn it.
Heroes of might and magic crossover battle when!
Heroes of Might and Magic series:
Everything is broken, but every broken thing cancels the other and that's how game becomes balanced.
That's Heroes III. The rest do have clear OP tiers vs Shit Tiers. Well I dunno about Heroes VI and VII.
@@TheBayzent Hahaha, right mate. I love homm3 as much as the next guy, but there's definitely a lot of overpowered stuff. There is a reason why diplomacy is banned in any good multiplayer match. And necropolis and conflux definitely stand heads above the rest of the factions. Hell conflux was often banned as well.
If everybody's broken, no one will be.
@@TheBayzent Heroes 3 has the most broken necromancy artifact - cloak of the undead king.
@@yehoshuazilberstein557 which can be practically nullified by a continuous Armageddon bomb-rush + retreat
"You see peasants are the backbone of just about everyone's economy and so they're kinda broken" - their backs sure are
HOMM5 gave me one of the best moments in my gaming life. At one of the last missions I wasn’t able to win. After quickloading a few times I managed to completly cheese the game and kill the whole enemy army with just my hero and reinforcements. You see summoned Phoenix is extremly strong unit and Palladins have an ability to completly heal a unit as an action. After my enemy made a hole in my walls I put the phoenix in it and spend rest of the fight healing it. Deafeted a deadly army with minimal looses and won the mission. Good times.
The fact that Spliff never thought to split those archers really annoys me. THAT is how you truly become a steamroller. No more insane overkills on single stacks.
Yeah like, 22 blade dancers instead of an extra possible one-shot opportunity from 700+ archers.
Not to mention he never turned up the battle speed
Ahh yes but you see, why have a lot of small numbers, when you can have 1 really big number??
yea and use 1 unit stacks to surround and thus protect them :)
"spergs"
Opinion promptly dismissed.
"Nobody can defeat my army!"
Necropolis: "OUR army"
I hate that I know the anime you reference... stupid "this is our fight" line repeats every damn arc :/
@@feha92 That anime has name communism
@@wookieleniu I loved the Revolution and Lenin arcs, but it was all downhill from the Stalin vs Reich arc.
@@feha92 which anime is it
@@vibez2806 *Strike the Blood,* it's not very good... or my taste is trash, since it managed to get 4 seasons... somehow. I will never react to hearing the line "iie, senpai" the same way ever again...
They end every arc with the same line
“It’s an odd structure that turns living things into non living things” so... murder shack?
Precisely
A butcher shack
Suicide Booth?
My basement
She shed
*PUBLIC SERVICE ANNOUNCEMENT*
"Remember to be drinking your cups of tea! 🍵"
I approve this
The Spiffing Brit Is iced tea alright? Norwegian tea is shit! I refuse to acknowledge Norwegian tea as real tea.
Alway’s have been
I was out of tea when this video started. Halfway through, my sister knocked on my door. She had brought me a very large box of tea. This is the power of TSB.
Is tea that black grain/bean stuff?
This channel has a masterful use of stock images. Frankly, I’ve never seen such magnificent usage. I enjoy it quite a lot. Props to this channel for that.
Meh that's the thing I don't like in his videos
@@ZAWARUD00 If you look closely, every one of the "stock" photos have his own watermark on them. He's trolling with them. XD
Ohhh, I remember wielding more than 10k skelies archers when I played this lmao.
remember cloak of the undead king in homm3
i had a game i dragged out with my brother and i ended up with 100k skelly archers
@@dr3yk651 Yeah, I remember doing that. I just made my army nothing but several stacks of liches. Just instant death XD
I remember getting so many skeletons in heroes 2 that the unit number overflowed and I had negative number of them. Fun times.
There's the bonezone and then there's THE *B O N E Z O N E*
Spiff: Necropolis is a perfectly balanced faction!
Literally anyone who played HoMM before: well, duh!
I would say that Necropolis is always the most balanced faction. And I would actually claim that in HoMM 3 even though Necropolis has the highest potential, they're not the most broken faction, as that would be Rampart. I mean, come on, 10% bonus gold each week in interest on your current gold... I can't tell you how many times I've sat there going, someone please tell me what to do with all this money, points at the screen and sees 1'000'000'000'000... I could own every other faction, I could've had 5000 Red Dragon creature dwellings, which would net my Dungeon 5000+ Black Dragons each week, and I could buy them all, and still have 900'000'000'000 left. Rampart is dangerous.
Order in Homm4 as the treasury is even more broken there as it's 10% per day. Oh yes, I would like to buy this this and this, and also maybe this...
@@livedandletdie It's the easiest to understand how to break faction.
When i've played HoMM3 the first time many years ago, the first advice i had: ged a necromancer, use long range units to kill stuff, so you can resurrect stuff.
Easy to understand!
Only with experience factions becomes a little less meaningful, when you grab a bunch of high-tier units and quickly break game with dozens BS strategies.
Disciples 2 makes it even worse.
@@TheArklyte You mean immune to phisical attacks werewolfs and ghosts that can paralise you into oblivion?
@@livedandletdie Bro, get lost with this noob strategy. It may work against AI but... Any decent player would destroy You in 2/4/6 weeks depending on the map size :P
"Resurrect over a hundred of them!" - Resurrects exactly one hundred skeletons
Spiff be like: "Geneva Convention? More like Geneva Suggestion!" Love your vids man
I freaking love how spiff reacts to the exploits "it's fantastic" "brilliant" "lovely" it's great I love it I've actually considered buying Yorkshire tea
My inner HOMM cheese monster was screaming for him to split that archer stack but he never did.
Why have one gargantuan stack that does 100x the HP of anything you run into when you can have 4 that do 25x the HP of anything you'll ever fight...
As someone who's never played HOMM, what's the difference?
@@davidrosensin7985 instead of just super massively over killing one stack per combat round he can be super killing 4-6 stacks per round
@@hippophlebotamus Gotcha, is the damage distribution relevant? As in how many archers would he have to have to ensure a 1-shot before he split them?
@@davidrosensin7985 Well in any case you don't have much weaknesses. He doesn't need the slot, you can still have both shoot at the same target but when you can also reduce the overkill you with that stack.
The number of archers you need depends on how much dmg you need to do.
But having 1.5k archers * 17 dmg is overkill for almost every unit at that level.
@@davidrosensin7985 that has a few variables involved, first of all is the damage of the archer unit, the hp of the target adjusted for the ranged offense and ranged defense values. Different archers have different range values which also affect damage, for instance orcs have terrible range and attacking a unit all the way across the combat map will only do 1/4 the usual damage. There are skills(both for heroes and individual creatures) that affect ranged damage reductions so it will vary depending on your luck.
The merchant's guild have known this for awhile
Hey hey people
Spicey Bois detected !
It's Seth here
The merchant's guild is a pathway to many things some consider unnatural. Might I interest you to join the Amazon Prime™ Hash delivery service? We offer good limb replacement policies and protection on sundays.
@@MajinOthinus Wait...you deliver hash? You take credit cards? What's your delivery area? International shipping/delivery?
Spiff, if you think the ghosts in Heroes of Might and Magic 5 are balanced because they can dodge 50% of all non-magical attacks, try getting ghosts in the expanded version of Heores 2.
Everytime Heroes 2 ghosts kill a unit in battle, that unit is instantly added to the ghost's stack. Your 15 ghosts have just kill 10 goblins? You now have 25 ghosts. Your 25 ghosts have just killed 100 peasants? You now have 125 ghosts.
Perfectly Balanced indeed.
Yes, but ghost cannot be recruit in Necropolis Castle. You have to find a neutral structure that allow it. And this is extremely rare. (I think they are only 2 or 3 maps with this structure).
@@antoineamelin244 Also, as soon as you're aware of how HoMM2 Ghosts work, they become quite easy to counter: Just make sure you don't give them an opportunity to munch and grow huge stacks off your low-tier units. They are very weak in both offense and defense and quite the push-over for mid and high tier units.
I remember only one Standalone map had a ghost generator. I would get a handful early on and finish with an obscene number
Undead factions having living human peasants makes a ton of sense in my headcanon. Unless you are like the Scourge and effectively an unliving weapon of mass destruction meant to end all life on a world, you want to have some way to increase your numbers. Living humans are your livestock and breeders, basically - you keep them around to have a supply of fresh corpses for later. Vampires do this all the time too, like in the Warhammer setting and MTG's Innistrad, keeping some villages around and even protecting them from other threats like demonic invasions and random roving monsters in exchange for a constant supply of supple virgins to snack on. The supple part is important, nobody wants to eat stringy meat.
To add to this, if you are going to just resurrect the dead anyways and your leadership if effectively immortal there is no reason to rush their death. Let them breed, pay taxes, make technological advancements, live life, fight in your wars and collect your due at the end.
You have the most superior english accent I heard on anyone. I keep imagining you saying "oh no, the chinese refuse to give us tea, now we have to utterly murder them all" in a very calm manner
As a long time HOMM fan, this video was perfectly perfect.
Also as the self-appointed and opponent recognized science boi in our Civ V games, I would love to see you show how perfectly balanced science really is in Civ V.
Thanks Sir Dr. Spiff et al.
I remember my roommate laughing maniacally when he played this as a necro. Now I know why.
Ah yes, UNLIMITED POOOOOOOOOOOOWAAAAAAAAAAAAAAH!
It’s why they nerfed them by slapping necromancy points 😢
that "nerf" enables you to have massive stacks of vampire lords if you micro your dark energy points efficiently
Point to Muller. Vamp lords, I find, is almost always the most useful. That vampirism power they got? Get a stack of a hundred or two.
Although, thats really hard to do without that one necro I always want to play as. Not vlad, but he's good. Ummm... Fucking story guy who can come to any undead stack and get it to join him, always, with a 50%+2% plus level increase of them. Once got 700 skelly archers in a single go from him. Could only play him in story mode though :/
Spiff: Do you want A, B or C
Me: I want it all
Spiff: Do you want A, B or C.
Me: Yes.
You know what makes this even more fun? Having multiple stacks of skeleton archers so you can kill multiple stacks every turn
There was another cheesy tactic, this one for knight faction. Essentially, you amassed gold and turned all of your peasants into archers early on (150+ archers on week 2 was a force to rush down anyone), or if you played a long game, you could amass ridiculous amounts of monks or knights.
Did they not cap the training grounds early on? Now it's at most 20 units a week, which is still crazy because you could convert 20 priests into cavaliers, but still.
Unless the 150+ archers included regular population growth from towns and dwellings too, which is more than feasible, and still crazy
with dougal its gg
@@BlackDiamond2718 they have the lowest initiative ever. Gimme me tje dwarfs and I will destroy them with this tactic easily
@@aceboogie959 whatever works
This is so weird i have literally been playing this game this afternoon after not touching it for years. And now this video
Spiff likes stalking his subscribers. It’s a lockdown thing
Bruh same
Lol same
exactly man
+
Definitely gonna have to go with option C
Gotta love Rimworlds whackyness
"When I'm necromancin;, everyone's dancin'
No one can stop me, I dare you to try
The dead are infused with sensational groove
And they're coming for you now
There's nowhere to hide"
-Bear Ghost, _Necromancin' Dancin'_
I know Sseth already covered it, but I'd love to see your take on Necromancy's hilarious brokenness in HoMM III, as well. Or really any of the broken stuff in HoMM III. Game is comfy.
hey hey people, seth here
He does have a video on diplomacy
Them damn powerliches.
Is this really an exploit? Or is it just exactly how redicous the power of what over a thousand skeleton archers would be?
History has taught us just a thousand regular archers will melt anything, afterall... now imagine them without any vital organs.
Well kinda, cuz they patched it and now u have necromancer points, which only reset after the week ends und u can revive way less units with it.
@@JohnnyNumber11 also, raise dead now lowers max hp for the fight. In return you get to cast vampirism on vampires so that kind of cancels out
@@KissatenYoba casting vampirism on vampires, it double their life ability
Nah, necropolis after patches is F tier due to the lack of reliable units except for wraiths. Zombies are trash, skeletons also unless you raise armies of them, vampires are ok, but glass canons, ghost matter only due to the dodge, Liches are comparable, (usually much worse) to succubi and skeletal deagons don't do shit, expensive and mostly useless. The strongest faction is, as always haven with their archangels or (preferred by me) seraphins, their basic troops pay you for keeping them, knights are tanky, cavalry can be op if used correctly, their priests are good both in melee and ranged fight also having "caster", Crossbowmen are a solid ranged units. They reallu don't have any weaknesses
@@DehydratedDarkness Also you can make sacrifice crusaders and monks to make power stack of Paladins/Champions(TOE)
"this building converts living things into dead things!" That's called a warehouse with coffee in it.
"Very strange old men who exude wrinkles at an incredible rate"
Shows hero with Hungarian name.
Yep, kinda can confirm, we have some old folks like that.
HoMM 4 necromancy is even more hilarious, since vampires are much stronger in that game, and with grandmaster necromancy you can get vampires after each battle with living creatures, so you can farm the map for one of the most powerfull tier 3 creatures :D
lol and in homm 4 necropolis was merged with inferno, that was really hilarious. Anyone remember the demon resurrection tactic with homm3 inferno pitlords? Worked similar as necromancy, just more difficult to pull it off. I think one of the reasions why homm3 was so great.(i started with homm 2 in the 90ies)
Ah yes, i remember playing 4 against my friend years ago. I was playing Necropolis and he, being sick of my shit, got the elves because of one reason: Necromancy ward. My second main advantage, GONE in a single click of a button. Oh, what's my main advantage, i don't hear you ask even though you should be asking that question? Vampires, my whole army was soon dead...er. All except for the succ bois who went flying around and wiping my friends army clean. We didn't play 4 together after that.
in 3 you could get some wacky little items that made you resurrect everything you kill as power liches to the point your game would crash if you tried to split the stacks
_"I'll definitely have to be messing with a Phoenix."_ - The Spiffing Brit, 2020
And in 2021, we'll be facing the world's first game exploiting Human-Phoenix hybrid.
Ah, the legendary Vlady The Bone Raiser. He reminds me of someone...
Yea. I know, I wonder who...
How about the nacromancy quest from witcher 3?
Arthas?
Vlad the viagra?
He was Barey Bone Razers Grandfather
HIT ME WITH THAT RIMWORLD SPIFF!!!!
i call both playing skyrim, and rimworld "rimming"
@@thespiffingbrit Roll1D2 and you could reach a new level of war crimes... maybe the world is not ready for that crossover.
@@thespiffingbrit :0
YES!
Bring on the warcrimes!
HoMM V will always hold a special place in my heart. It was my introduction to the series. Unfortunately, I think my copy was from a later printing, so I never got to actually see this version of Necropolis in action myself. Just the one with the necromancy with the points that let you get much lower numbers of slightly higher tier troops.
This makes me want to make a series using this. God I miss the old might and magic games, three was truly fantastic.
I'd watch it
@@thespiffingbrit I would say I'd love to see an episode on it, but I think everyone knows the many exploits of that game nowadays. Enjoy the tea sir, truly love your content!
@@deathwish4942 guess I should start looking into some scripting then!
@@thespiffingbrit also 4 was very very nice. 5 and 6 are terrible
@@thespiffingbrit Three is* majestic
Fun fact: In the early patches of Heroes 3 there was also the ability to cast the level 5 Fire spell "Sacrifice" to sacrifice ENEMY units and resurrect your own! The UI wouldn't make it seem like it was possible, but you could still click and it worked. Even on Black Dragons and other units that are normally immune to Sacrifice.
This brought back so, so many memories of me trolling my friends in a LAN game. "Oh you have Arch Angels? Well I have a millions Skelli Archers!" I am crying right now.
Yes, and also those moments in late game where you take deadly hero as a demon lord without casualties.
Ooh, I'm early for once! Early enough that I'm actually drinking my tea during it for once!
Why, don't you drink it normally?
The Spiffing Brit I drink tea almost all the time i’m watching your videos because
1. Why not
2. You are a good (murder loving) person so i’ll listen
3. Barry The Bone Raiser, don’t want to be dead
Enemies: Send out the army!
Necromancy: Our army now!
yoink!
communist skeletons.
@@zerg230 undead comrades
This is an early version of the game. Once with the final release of Tribes of the East , necromancy has been balanced with Dark Points , around 200-250 per week( depending on heroes skills and buildings ) and ALL raised undead army from fighting and winning cost dark points to rise. Therefore , no more endless skeletons of undead armies. That's because raising an undead creature costs Dark Energy points, depending on the power of the creature. Undead , elementals and dragons cannot be raised , and do not count. Also , a skeleton cost 3-4 dark points to rise , so you do the math. Also in Tribes of the East Haven can't train more than 20 creatures - no more tier 1 idiots transformed to archers , and all creatures from every faction got a second up-grade that can be chosen when you up-grade you'r units. This and Heroes of Might and Magic 7 are the only games that balanced Necropolis. Heroes 1,2,3 and 4 are unbalanced to the points where Necropolis can be invincible on every map.
TotE Necropolis can still do some busted things with dark energy, and has obtained some of the best "alternative upgrades" in the game. The alternate Vampire's sleep effect is terrifying, alternate Liches can Animate Dead too, and Zombies are no longer dead weight. Skeletons can become Warriors and lose early game sniping potential for actual shielding against threatening ranged units (awesome next to Liches). Access to Dark Magic cheese (blind/puppet master) complements them nicely too. Might be biased due to playing it a long, but TotE Necropolis is far from being "perfectly balanced".
Nocromancy is still op😅.When i play vs ai i like to play got a long time that game i got one time to the point when i had 24k skeleton warrior and the enemy ai had just around 3-4k😂 but still i always like to use vampires like...I can solo neutral living units with them.Besides 24k skeletons i had around 5k vampires,6-7k ghosts 12k zombies,archlich just around 1k+,the other one 1.2k and dragon 400+.I tryied to go against 36k 7th tier inferno unit and i won😂but because of the broken abilities of necro😅+i had a lot of deff+vampirism.Necro dorsn't have that strong dragons compared to other races but since i can grow other units fast is all good
Omg I just realised this is that game my brother stole from me and then lent to one of his friends and I never got it back!
It's been more than a dozen years since then, but it's interesting what you remember watching these videos - stuff you haven't thought about since you were a teen!
haha i know right, i almost forgot about this game, and i played all first 5 installments,
now moving the couch to the computer desk to hotseat HOMM 2 with friends is all coming back,
we'd play for like 8-10 hours, and probably only be 1/3rd through the game,
lol we'd even talk about the state of the game, and when we'd finish it.
yeah, i have a more positive memory attached to it, but still.
Ring him up and menacingly tell him you remember what he did.
@@jayhayhay5124 No context, just wait for him to list off everything until you hit him with it.
err spiff... you do realize that once you realize your stack one-shots everyting, you start another, right?
For some reason you can't seperate the units into diffrent stacks. Not in the release version, nor the latter ones or expansions
@@juliusmatijosius2219 actually you can, even in the batte screen during the deploymen phase. Once your stack ios onechotting, you should consider splitting
@@juliusmatijosius2219 How can you be so confident about that? :D Of course you can split units.
@@slovnicurling9808 I've played the game for years and I've never found that
@@juliusmatijosius2219 You just need to shift-Drag and drop to splitt and there is a button for it....
It's easy to make friends when you're a necromancer.
only 3 likes?? that's so under rated!!!
I remember in HoMM2, when I hit stack overflow on a stack of ghosts after farming peasants. Good times.
Haha ^^
"in HoMM V our heroes actually gain the ability to also fight on the battlefield"
-*Laughs in HoMM IV*
Once you add-on the equilibris mod, HoMM IV feels more balanced and well put together (main thing that made it unpopular when released was how rushed it was)(aside from how many changes to the franchise they made obviously.)
@@supermysterious66 I really liked HoMM IV and have never understood the hatred against it. I even liked it more than HoMM V
@@Gelikafkal HoMM 4 is pretty underrated, yeah. I've heard from more advanced players that the main problem was just how unfinished the game was, which didn't bother me as a casual 14-year-old having loads of fun derping about
@@crowhaveninc.2103 That, and the ability to use a UI glitch to dupe creature stacks and move them to any of your armies, which not only means unlimited creatures on day one, but also means unlimited movement on day one as long as you duplicate stacks that haven't moved yet.
@@dylanschmidt9056 Oeh, I wasn't aware of that. Sounds like a fun exploit for our Spiff to explore xD
I can just imagine the Devs Boss: "ok Jim you will be in charge of all of the necromancy mechanics" Jim: "I will make sure that they are perfectly balanced."
"Mistakes were maaaaaadddee!"
😂🤣😂
Vladimir looks like a strange mix of He-Man and Skeletor...
For me it's Putin with Rob Zombie
this is why me and my friends would do random - and redo it if anyone got Necropolis xD we just knew even a person that never played it would eventually steamroll everything
That's strange that no one came to him in a month
Humans with their training ability can match Necropolis.
Tbh implosion destroys like 8000 skeletons at a time
we played it for fun, not perfection :) Necropolis wasnt any fun overall.. but good times where had, all around
Thank you Spiff!!!!!
HoM&M V is my all time favourite game! I have it since its release, and since I'm a fan of the series, I dare to say that it;'s at least as good as the 3rd part. I never dared to suggest or ask you to play with it, but here you are, so thank you very much! :)
I do agree, the v1.0 Necro was OP, but there are ways to deal with them. Although they are numerous, but flimsy units altogether (although they have the highest count of flying units in the game, good against castles). But there are other OP Hero+faction combos, just to name a few:
Wizard (good spell count + most ranged units + unit artifacts)
-Nur: constant mana-regen during battles (UNLIMITED POWEEEEEEER)
-Jhora: Initiative grows with level, you just have to have enough mana to obliterate the enemy
Sylvan (fast units, and grab Mass Haste for max effect, great unit skills)
-Wyngall: Units gets extra initiative, depending on hero level, combine this with the units, add some basic tactical knowledge and you can wipe out almost the entire enemy army before any of them moved :P (my personal favourite)
Knight:( balanced overall,m strong choice anytime)
-Maeve: Haste/Mass Haste improves with level
Barbarians (OP units, especially with rage just be careful not to lose them, no resurrection)
- Urghat: increased movement speed on the map, doesn't seem much, but with the right skills, laughable how much she can roam on the map and grab/kill/catch up with anything
The list can go on, there are OP possibilities in almost every faction.
You an exploit the system a little bit as well. If you're not satisfied with a battle result (unnecessary losses for example), load it back and put down fewer units. The Initiative of your creatures will be faster (guess the system divides it up to fewer, therefore higher numbers).
The only thing you cannot cheese is the skill choice at level up. The game lacks a random generator in this case, so igf you load it back, no matter how you gain the level up, it will be always the same choices. Same goes to a battle,: if you replay a battle the with the same setup and do the same moves, 99% of the cases the result will be totally the same.
On the other hand, since I play with this game for 14 years now, none of my friends wants/dares to play with me anymore.... :D
This is still good in the third installment! You can ressurect Liches (in the same quantity as Skeletons) just by assembling an artifact from 3 others!
The TRUE king of Balance is the fan made mod, In The Wake Of Gods.
- Units as powerful as Dragons, dirt cheap!
- Free Double Units!
- MORE UNITS
- EVEN MORE UNITS
- So many units that the unit market collapsed due to inflation.
Edit: Also, in the 1.0 version of this game, Haven is actually so overpowered they can have thousands of Paladins, a level 6 units (trust me, I have done this once) just by training other units in their special building, the "Training Grounds", which at release had NO LIMIT on how many units you could upgrade. Yes, that was very balanced indeed.
rofl this just made me remember the animation of the HOMM 2 paladins, it looked like they were holding a massive semi-floppy iron cock on their walking animation, such unfortunate hand position, and the animation made the sword look crazy flexible :')
Training Grounds is "balanced" even if all you did was turn those 1000 peasents you have into archers... who have the option to do an AOE attack...
Not to mention that Haven csn easily have basically infinite gold.
Hey, ever thought of proving that Star Wars the old republic is “perfectly balanced”? Purely for academic purposes of course.
What is there that could fit this series? Afaik, there isn't anything that's enough crazy OP, maybe in PvP, but that's an afterthought in SWTOR as it is.
@@goransekulic3671 you under estimate sorc victory rush in uprisings
@@goransekulic3671 then there are the assassin that can stun spam you to death with out getting hit once i never even played assassin damage before and i did that my first pvp fight
@@generalshock4359 Yes, the Dark Elves are very powerful indeed. Almost every one of their units is busted. Minotaurs could use a buff imo. They're the weakest of the bunch. My favourites are the Dark Furies. Get Boots of Swiftness, get Aura of Swiftness and ... ??? . lol Have fun.
Or that Goblin King having like 750(if not more...RIP) Goblins at the end of first month!
Ah, the good ole HoMM V! Though Magno Magus'(iirc) mod makes it infinitely better.
tho now ive got to ask.....when has he ever done an MMORPG in this series?....i dont think any current relevant MMORPG would fit in this guys show as even the OP stuff is just...dumb
You didn't even break it all the way my friend - the BEST part about mass-units in any Heroes games is that you can split the troops into groups.
1: Split the skellies in half; because they do so much damage that you can one-shot troops with only half those units which means that each turn you can one-shot two of the Opp. troops.
2: If you split the troops up to a bunch of single unit troops - the AI will focus on those single units; effectively making their units attack with all their might...a single skelly-boi. Imagine the power of many titans raining their wrath upon one single, sacrificial skelly-boi; like an undead Jesus (just Jesus, actually) taking the yoke of all the enemy AI's anger.
So yeah; you don't even need any other units when you get a mass of skeletons; just 2 groups of 1k each, and 3 groups of 1 each. This strat works on every single Heroes game I am aware of.
Necromancy may have been nerfed in the dlc, sure, but should this game ever be revisisted, think of these few balances:
Gating with a certain inferno hero is STILL perfectly balanced with no exploits
Blood Rage with a certain Stronghold hero is ALSO perfectly balanced with no exploits
And, last but not least, Fortress ultimate skill is perfectly balanced with no exploits what so ever!
19:17 'This allows us to turn any living thing into a dead thing'
Just like all wars then?
...
well yes but actually no...
Yeah, but generally people die when they are killed and stop moving when they die, so clearly one of those cause-effect links has been broken.
About the Phoenix: "weak on paper" = bullshit
Attack and defense works this way: For every attack the attacker has more than the target has defense, it deals 5% more damage. You are focussing on a lot of different skills and still the phoenix does up to 903 dmg ( 34:34 ) instead of the max of 241 (on paper).
If you build your hero more onto conjuring, your phoenix completely escalates. Once I created a phoenix that ONEHIT 11 upgraded cyclops. It gets no damage because of high defense and deals insane damage because of high offense. Definitely worth a try ;)
"In HOMM V our heroes finally can fight on a battlefield!"
*laughs in HOMM 4*
He keeps saying homm 4. I havent ever seen him play it. Also,
"Necro is broken?"
Me: "laughs in homm3"
@@evanmorrison3232 well in hota they're not as broken as the previous necromancy. But those damn vamp lords are still op af
I dread listening to Spiff talk about the HoMM games. He's clearly not up to speed when it comes to the series.
:(
@@eLsain dude... they're broken still hahaha. Vamp lords are bad, but theres a reason necro isnt allowed in competitive pvp
@@evanmorrison3232 game usually ended in 5th week, so the necromancy didn't really benefit much in my case. Actually i'm surprised that someone saying vamp lords are bad hahaha, i think they're the reason of necro ban
Also remember: you can split the gigantic skeleton archer block into multiple smaller ones with shift, so your doing less overkill
I LOVE The heroes franchise! so glad you are doing them. Do the Ubisoft cd version of heroes 4 where they gave the prestige demonologist class to nature castle absolutely free! 5 devils every round? Sure, well how could I resist? 100% balanced, no exploits!
(For reference, when ubisoft aqcuired heroes, they changed everything slightly, I believe for copyright reasons. It included such wonderful decisions as the above, in addition to giving chaos (dungeon) the "potion of mana" spell. Absolutely nothing wrong with that.
I remember summoning devils spell to cost a lot of mana to use as well as fully lvled Demonology and Nature Magic, by that point any Hero was op as hell.
@@Elurdin In the ubisoft release, you no longer needed demonology or death magic. i.e., perfectly balanced as all things should be.
As I recall, necromancy was even more OP in HoMM4 when you could get Vampires.
Yeah, fucking hell! Vampires are nearly unkillable in that game.
@@1987MartinT HoMM 3 Vampire Lords were just as much if not more of a pain in the ass unless you were going up against Conflux or Tower
yep
Man, I remember this game!! I bought this back in the day so I could play it on my laptop while staying in the hospital getting chemo. I never got to play it due to various factors, but after seeing this...man am I glad I held on to the disc version. I think I know what I’ll be doing this weekend. 😆
Did the vomiting prevent you from playing? I feel like it was the vomiting
A few things that come to mind about HMM4 are the high level summoning skills that druids can get where you basically get decent level units for free, like griffins or elementals, if I remember correctly (don't remember how often but I think it was every day when my army just got bigger by itself whiletraveling).
Also druids in general were OP as f**k in my opinion, because you could summon a ton of units in every battle and you rarely run out of mana if you play right and you rarely need an actual army. At mid-levels and up I could basically leave all the units behind and dothe maps with just the hero. Worked most of the time.That's how powerful you can get.
I would mix nature with life and chaos plus combat and scouting and I could sneak past just about everyone, and get the xp for doing that, and then just come back and kill them solo without an army and get xp for that too. Need troops? Summon a stack of archers who shoot twice in a row.
And yeah,death magic + nature would give you the power to summon devils, who can summon ice demons in battle and teleport anywhere...so yeah,quite a bit of things to play with.
Ubisoft Released a version just after they bought the franchise that gave demonology to the nature class 100% free! Absolutely brilliant and not broken at all! I hope Spffy covers this version when he does HOMM IV. (And Spiff, if you see this, please cover the summon + martyr exploit. It's my personal favorite)
I finished my tea five minutes ago.... and I’m out! This is dreadful!
A travesty on the level of dark plaguis the wise
Me: sees title
*remembers skyrim*
“Mum! I need a gallon of tea!”
A gallon is too little you need 100 gallons
hrmph, brits and their imperial manners
I can almost hear that singing pronunciation of "Muh-ahm!"
I love Heroes of might and magic V
And i love you for recording it.
finally one of my favorite game ever, yes Necromancy is kinda op and cursed
also try the expansions, Tribe of the East, you'll find some pretty overpowered stuff there to wreck everything in a perfectly fair and balanced way
I loved Heroes of Might and Magic IV. The Stronghold faction got a melee Lord which gets OP if he has enough potions of Immortality.
Great, now my ptsd from a bearded boi one shotting my 42 stacks of black dragons came back.
If it had a graphical upgrade I think it would be better received (even though I love the weird 3D modeled sprites)
@@greenhowie Yeah, I also think the game looks pretty good. The music is also the best out of any HoMM game IMO
@@crowhaveninc.2103 Yeah, the main menu music still to this day sends chills down my spine whenever I boot it up. I'd kill to see that game remastered with today's graphics
HoMM IV was terribly underrated imo
"Exude wrinkles at an incredible rate" such a fantastic phrase
Spiff: *offers a chance to serve Vladimir post mortem
Me: "No, Sir. Skeletons can't drink tea."
Sure they can! It just has to be heavily mixed with cream (milk)...
Cursed Captain Barbossa chucking down rum disagrees with your notion, sure it doesn't satisfy, or stay in your body, but you can.
What kind of stock image is that "Skull on top of head with shirt pulled over head while giving thumbs up"? Why does that specific one exist.
Why does anything exist?
Halloween costume?
it pisses me off that he didnt start splitting his archer stack into 2 and then three XD
I was thinking the same thing!
For all who think about some HoMM3 exploits: there was a way to start last campaign mission with hero of level 100 or so, and one shot the game winning in first week.
"GOOD LUCK, I'M BEHIND 7000 SKELETONS!" - Sandro (The best hero and Necromancer of the Heroes series)
That would actually be 7k LICHES. HoMM 3 has some ridiculously powerful artifact sets !
[Laughs in Galthran]
@@BlueTemplar15 True that.
"overpowered necromancy"
laughs in 100k power liches
He he people, Cloak of the Balanced King here...
I just love how he entices us with eternal servitude!
I'm glad there is someone like You who try to bring this game back to life, respect 💪😇
When I used to play HoMM 4, I really enjoyed how I could quite quickly make very OP heroes by letting them learn combat skills. Once they became grandmasters at that, with a good set of artifacts they were usually able to beat almost every army on the map just by themselves. Also, with the ability to hide units behind each other to protect them from ranged attacks, I just sometimes accompanied the heroes with 1-unit stacks in case of a difficult siege, and that was mostly all it took to win. Perfectly balanced.
This is great... one of my favorites. Now you have to do the Thief in Heroes of Might and Magic IV.... :)
Getting twice the XP per stack was so broken.
Your videos on Exploiting Elder Scrolls are incredible. I recently discovered this channel and you are now my favorite youtuber
This was version 1, and was really broken. Then they did a lot of patching + 2 expansions.
At the end the game was pretty balanced. Necromancers were still strong but not so OP. And most of the factions had some way to be OP in the late game if well played
Hah, I just love how the whole series has broken necromancy, despite being a multiplayer game, the lack of balance has always been impressive to me.
The lack of balance is counterbalanced by the abundance of RNG. For instance, even a necromancer will struggle if they start surrounded by undead or golem neutrals who can't be raised as skellingtons.
The Necropolis faction seems to have an odd way of balancing since forever. Even without Necromancy they give you one or two super-broken good units (Vampire Lord, cough, cough) while the rest of the roster are plain dumpster fire and you only recruit them here and there as a cannon fodder (Bone Dragon, cough, cough), or recruit them for free like the skeletons.
I mean, today Version of 5 has pretty balanced necromancy IMHO. After a battle, you can reassurect an undead unit that resembles enemy unit you killed (archers=skeleton archers, footmen=Zombies, mages=liches etc.), but you have a limited ammount of Necromantic power you can use each turn (with higher tier units costing more than lower tier) so you really have to pick and choose which unit you want to ressurect. It's still free units, but it adds a level of depth to otherwise broken design.
Well, to me it;s just lore-friendly design. Necromancers and Liches are aggressively hunted in fantasy because of how extreme a threat they pose to the rest of the world (should the have the inclination).
It makes some sense, Necropolis was compensating some of the early lackluster units (in H3 zombies are quite bad, ghosts not very amazing and lich is a level 5 expensive shooter) with steadily rising force of skeletons. It was nice to cast Haste on them and have Raise Dead handy to make sure they don't take heavy losses. One shotting everybody with big skeletons stacks in late game was wonderful, but you needed some time to get going.
gawd, I love necromancy. It's just a fantastic feeling when things fall into place, and your army just snowballs and steamrolls literally everything in its way.
I just hate that Necromancer characters in games are ALWAYS so weak lol if they're good here, I might have to get it. Video game logic at it's best-
Enemy necromancer- massive army, terrible threat, unlimited power!!
Playable necromancer - like... 3 zombies with terrible stats and no AI
Me: But ... but ... but ... that's EVIL!
Spiff: Yeeeeees.
I'm pretty sure this is how England went about expanding its global power back in the day. LOL
I miss when HoMM was actually fun, then Ubisoft bought the Publishing rights.
Well 3do did go bankrupt in the midst of releasing HoMM IV sooo. Without Ubisoft. HoMM would have ended with IV
I love Homm, but i got so pissed at ubisoft (and/or uplay) when i bought homm VI, that i pirated their games just to show them my middle finger... after that i have bought only 1 game from ubisoft, and that is Homm VII. If you haven't played it, i do recommend it... the campaign started to get bit tedious, but its not that bad.. and like in every homm, the best part is going to be custom games anyway ^^
Oh and if you want to play "perfectly balanced" HOMM VII game: late game academy + 2 spell cast + summon elemental (to block shooter) + tsunami = win every battle with 0 casualties.
Ah, it's always a joy to find an over powered class.
Like the advanced Demonologist class in HoMM 4.
Sure, it could be difficult to get both Death and Nature magic up at the same time, but the demonologist spells were worth it !
First you got Fire Imps, then Cerberi, then Ice Golems, then Venom Spawn and finally ... DEVILS !!
The Devils could summon Ice Golems themselves ... and Teleport, lets not forget that ... and they were a tier 4 creature.
My maxed out Demonologist could summon 30-40 Devils per cast ... that's like, a whole year of Devil production !!
It was probably the most broken class, I have ever seen.
Yes, it was difficult to pull off, but by Golly, was it OP once you got it !
I adored the Demonologist Class. You fight - you gain Vamps. You do not fight - you gain Elementals (preferably Water). Plus the 5 exclusive spells, the Demonologists make their army pretty much alone!
It was an entertaining class, I agree ... and also completely and utterly overpowered! 🤣
@@Grumpy_old_Boot Hilariously overpowered! I think this is pretty much the only class where the hero may not have the Combat Skill (though a level 1 or 2 defence will certaiinly help), and still be a powerhouse. Have you played the Gathering Storm - Hexis is a beast to fight against!
If we live in the matrix
Latrix: life is a perfect balance reality and as not exploits.
I remember spending many hours playing this game,good old times😭
Thank you for your continuous and excellent entertainment throughout these precarious months Spliff!
Yes, this is exactly what my friend did when he invited me to play back in the day..... we weren't on speaking terms for at least a week :D
The Necropolis is still broken after 1.0, I'm sorry