Forgot to say in the video why I did not add Athens as it starts rebel: It's because Athens would completely surrounded and thrown to the side of Greece. I can also see them getting overshadowed a lot as well and for the start date, historically they were no doing much, unlike Eprius, which I think by this point in history would be a better pick. Also: Overall, I am Not saying Rome Total War is a Bad Game because it lacks these. Nor am I saying these Factions will improve the game. But they could have been interesting. : )
Basically Pyrrhus died in Argos after his defeat in Sparta. His death was very funny. To tell a long story short Pyrrhus was killed by a brick to his head. (Also I'm Greek and that's how I he died)
@@MelkorGG You have shown a private mod with Ptolemaic units for Egypt. Basically the Seleucid units with Egyptian yellow. Do you know if the maker of this mod has any plans to release it?
yeah atleast they do them right in Rome II.... but i understand why they choose make Egypt like this in Rome I... they need more gameplay diversity not another Macedon/Greek playstyle
actually galatia exists!! if you get ancyra but some how manage to rebel the settlement it will turn Gaul!!!! I don't know if anyone knows this but i found it super cool.
@@rogevomifort Yeah he had beaten the Romans many times. One or two of his battles he had lost a lot of his troops and still he had won. He had won in Sicily (ez). And at the end the Romans wrote down his story. They might had altered it a bit?
Reminds me of the death of Richard I. He was at a siege and went out to recce the action; a lucky shot from a crossbowman winged him: an injury that became mortal due to sepsis. Before he died the city surrendered and the unfortunate crossbowpeasant was brought before him. Richard - ever acting the prince - forgave the man; gave him a gift and made his commanders promise that after Richard died the man would remain unharmed. After Richard died they hanged the poor beggar.
5:25 bro thats Kappadocia, Galatia is in the middle of asia minor more like modern day Ankara (even in this game it is a city Ancyra if i remember correctly)
@@louissearle2709 galatians are in the game somewhat. Ancyra starts with gaul culture, has gaul rebel troops in it which are called galatians and if it revolts it goes to gaul
I remember the first time I assaulted Ancyra (about 12 years ago) I thought it was a screw up from the developers since I didn't have much historic knowledge. It's pretty shocking seeing those Naked Fanatics so far away from Gaul and Spain.
Hector Torrealta Yeah I thought the same thing.. until Rome II, then I learnt about the Galatians and then put 2 and 2 together. It’s like a little Easter egg in Rome I really lol
Yes an Arab faction would be great, it's another bit of an empty part of the map and the Arab tribes and kingdoms were rather relevant all throughout late antiquity
As well as Osronoe and others, since they were crutial for the geopolitcs in the area. Crossing the Euphrates and Tigris wasn't so easy as it might seem playing RTW.
You could have the Cimbri in Denmark. Historically they were there in antiquity before the rise of Saxons and Angles, and they even migrated south and tried to invade Italy in the Cimbrian Wars. Yes , they deliberately went after the heart of the height of imperial Rome *repeatedly*. Crazy people
@@grimgoreironhide9985 and gaul tribes. It was basically were Marius took advantage of the roman devastating losses against the cimbrians (two legions wiped out at once and smaller losses before) and reformed the roman army (also non-roman citizens and standardized armour, drills and weapons) Some years after that, he anhillated them, after they were trying to approach northern italy (they actually had the opportunity to walk towards rome twice before, people where confused why the didn't) At least thats what i remember, should be between 100 and 110 BC Look it up, it's also before the civilian war between Marius and Sulla. And what Marius' famous nephew Gaius Julius Ceasar reached in the lead-up, is another exicting story... ;)
Ilira: Better roads, decent culture (shrines), civlized to an extent of having fun playing it (unlike the Gaul). Infantry with double javelins ammo. Partheon general (javelin throwing). Hoplites, dogs, cicilian pirates and Macedo light cavalry (for shock) and donkey riding javelin throwing druids.
@@blakeprocter5818 It sucks that they seriously limited the map size trying to focus everything on the Mediterranean. They forgotten there was plenty history going in central asia, horn of africa and India at this time
@@RocketHarry865 To be fair, the game was supposed to be centred around Rome, and there were plenty of technical limitations at that time. Hell, quite a few of the factions (Macedon, Thrace, Pontus etc) were not even intended to be playable. It was a very impressive game for its time, in both scale and scope.
@@alejandrop.s.3942 Play Europa Barbaroum a mod of Rome Total war. It makes the game so much more expansive. Also they did alot of historical research on the factions and tried to make the factions as historically authentic as possible whilst still providing engaging gameplay. external-preview.redd.it/mZmx9OMWOh8bKdmIyrbFHOZkf8eHrlXvhYby4BZOfrw.jpg?auto=webp&s=cd2353fc6995615a9b3dd1e00f6784e4349b100c Also the medieval 2 mod Europa Barbaroum has more faction s in it i.imgur.com/8TsJRjH.png
4:12 I think there is one name that could be used for that faction - the Cisalpine Gauls, with the Gallic faction we currently have as the Transalpine Gauls
Hi Melkor. I'm the lead developer of Rome: Antiquity for short. I'd like to thank you for this content as it is inspirational for us, also I have been able to include Etruscans in a historic manner. I hope you upload more videos such as this. Thanks!
Im happy to see Illyria get a spot :) Not just for the accuracy but also, I just love those jeveline man Illyria has. Its the most balanced unit in the game and I dont think its ever wrong to recruit them.
there pretty nice yes...there my main unit in most brutti campaigns..atleast in the region as i forget to build better structures...have begun to treat them like my hastati...using them more in the front than getting them to fight with there swords as there as good as your ranged unit can get in melee
How about: *Noricum* - The advanced Celtic kingdom located in what's now Austria, centered around the great city of Noreia. Rich for their metallurgy. Roman legionaires were often armed with Noric weapons. Germanic hordes would attempt to take Noreia for it's weath but would always fail. *Boii* - One of the most threatening barbarian powers. *Teutones/Cimbri* - Same locale as where you've got the Saxons, but these guys went south and actually had Rome reeling (after failing to conquer Noricum). *Nabataea*
While I can imagine more factions in Rome, I have problems with Medieval II, map in Medieval is pretty crowded I could imagine like two factions that could potentially (from gameplay perspective) work: Duchy of Bohemia and Duchy of Lithuania. I would still like to your list Melkor
@@romanbuinyi yeah you're right, I didn't think about others (I mainly play for European factions). Armenia would definitely be interesting (maybe even for Crusades). I agree with one exception and that is Sweden
@@stanislavkraus6933 Yes, i always thought that Khwarezm was bigger, but now, checking wiki, i see that it would not fit. Instead, i think, Volga Bulgars were nice choice, they resisted mongol invasions for several years, which says a lot about viability of that state.
i would add afew more...like a basic arabian faction and mabye ireland and just mabye another american tribe..and just MABYE a austria...and the hre is a vassal and its limited bye local units and local governors have there own bonuses..to add more on the hre
I strongly recommend you to play some of the bigger R:TW mods, especially Rome: Total realism. It adds several interesting factions, including Ilyria, among other things.
@@atmosrex7126 It changes the units to make them more realistic and historically accurate - like no more screeching women and arcani, cavalry is more expensive but their charge is stronger and so on. The core gameplay and tone is the same.
@@atmosrex7126 I reckon he would like Extended Cultures 4. That mod is almost like an EB-lite that retains the feel of vanilla pretty well. Extended Cultures V is vastly different though.
A small word about Massalia, historically they didn't adopt a single thing from the Celts and Ligurians. They weren't having good relationship with the local populations and Massalia was fairly conservative.
It’s too bad the developers were limited to 21 campaign factions on default for Rome 1 and Medieval 2. Adding a few of these factions could have given the campaign even more variety, especially when playing as Rome.
3:43 One (small) problem with Northern Italy in the Total War maps is that between Mediolanum and France there is no other Northern Italian settlement. Yet adding the city of Susa (Segusio) would make it possible to create a faction controlling Susa and Segesta: the Ligurians. To this day, the mountains near Susa are called the "Cottian" Alps, from the Roman province of "Alpes Cottiae". This name comes from the ancient Celtic king Cottius, ruler of the Ligurians, who made peace with Rome. en.wikipedia.org/wiki/Alpes_Cottiae
*Slaves with Spartacus & Cryxus... they were REAL threat to Rome, defeated legions many times, unlike most of factions that fallen like cards...* *I think you actualy can play like Epirus-when you take Rebel faction... and there is Pyrrus character that can pop up as Leader...*
I think having some massive stacks of gladiators and slaves arrive in Italy sometime in the middle of the game, like mongols in MTW2, might be cool. I am Spartacus!
@@maxmagnus777 They have really bad squalor problems late game, but if you can conquer a lot of territory quickly, then that shouldn't be too much of problem. Battles are really fun
Now with the announcement of Rome Remastered with no faction limits, this would be amazing to add through mods. If you fill the whole map, you get bogged down from the fun of RTW compared to Rome2, but adding a few missing factions here and there would be awesome.
The Faction you’re thinking of for the north could be simply the Cimbri or possibly Jutes; likewise the Northern Italian Gauls could be called “The Cisalpine Confederation”, the Italo-Gauls, or otherwise pick from the Taurini, Insubres or Boii as faction names. I’d also add the Belgae as a blend of Gallic and Germanic culture that’s sits between the two, and possibly the Helvetii as well (Rhaetia / modern Switzerland). Not on your list, I would suggest the Atropatene, Cappadocians, Bithynians, Lusitanians and Nabatean Arabs as worthwhile additions, possibly even the Nubians south of Egypt. From what you mentioned, I completely agree about Illyria and Galatia, and think Epirus, Cherson and Marsallia are all totally worthy suggestions too. With these extra factions though, the campaign war would easily want another 20 provinces or so..
I think more factions is always better, but it comes with two important caveats: 1st more factions also means there have to be more provinces as otherwise everything would get immensely crowded 2nd having more factions blocks Rome and while a good player can easily take the north Italian settlements or Epirus even if they're not held by rebels but rather a new ai faction, I'm doubtful the Roman ai can. I think Rome should always be the late game final threat for any player but I fear the Romans might become stuck if they fail their usual first turn conquests. Epirus and raetia only work if ai Rome is buffed to take these settlements as if they were rebels. Furthermore these factions should all have a second settlement behind the first so that they can recruit units while their first is besieged. This is so that the player has a fighting chance to win against the buffed Romans. And now I really want to play a campaign as Epirus or raetia for the challenge of having to fight of wave after wave of Romans. And another thing: I can imagine the kingdom of Judah, although this is probably not the best decision gameplay wise. The Europa barbaorum mod also slightly expanded the map towards the east and south just enough so that they could add an Arabian faction in Yemen. I don't remember if they called it hadramut, Saba or himjar but I had a pretty good campaign with them once. In a potential Rome remastered mod they could become nabatea as you mentioned. Also Bactria, Maurya, atropatene and another steppe horse nation would all be possible to add if the map was.just expanded a tiny bit east. Now that Rome remastered removed the faction limit all this is possible.
I would include Judea for the hell of it. Also Libya and Cyrenica. And I would break up Gauls and Germans into different tribes. If the map was bigger you could even add Baktria. Antigonid Dynasty too maybe?
other ideas : belgic tribes..and there one of the only tribes that can stand agaisnt the romans, split up the germans into the teutons. cimbri. and proto austrians..so that its more split up, the pruss..a german-baltic style faction with a unique roster...there like the dacian of north eastern europe, the the celts and picts...so thats the britons actually have a challenge and to add differnet playstyles to your british isles game..such as the picts being alot more naval focused with light units...and the celts being like the barbarian invasion celts with rome total war basic style units...and thats my ideas
I mean with Egypt being Bronze age.... what about a Bronze age Scadinavian one.... i mean the Bronze age in Scadinavia ended just 300 or so years before so would make more sense than egypt
If you played the last version of my Greek Mod you would have had some footage for galatia and illyria aswell, hehe. Still though, always nice to see my mod included in your videos.
I agree with your selections, though I'd place more importance on Bosporia. They would add some much needed variety to the north-east of the map, and a nice early challenge for Scythia.
An interesting thing would be if there were more factions groups like the Romans that have a shared gameplay feature. Gauls and Germans could be broken up but with the factions racing to fill a "confederate"-meter. Carthage could have the same system as Rome. Macedons, Seleucids, and Egypt could have something about becoming the one successor of Alexander the Great and the Greek city states could have panhellenic games or something. That way the non-Roman factions wouldn't feel so isolated. And I am definitely interested in seeing something like this for Medieval II (hopefully more Muslim and Orthodox factions).
Also I think the romans could have been reworked to be more like Rome 2 where instead of being broken into many factions that are allied together working on the will of the sentate until somebody decides to fuck that turn on the others and delcare themselves emperor instead it is a united faction but you can control a gens within the empire and must play an internal political game by trying to earn great influence for your gens while competing with rival gens.
Yea, I agree with Illyria. I also think that the parthians should be stronger, their kinda underpowered and never turn out successful if you look at an ai only. I really wanted to get the experience of invading Parthia as a Roman but by the time I’m their, they only have like 1 settlement and Egypt controls the whole East
Galatia in Rome2 was a disapointment. The text on the Rome2 wiki discript them as a Gallic warrior class that ruled over eastern anatolian people. But the unit roster just gave us the gallic+special units insted of a mix of gallic elite unit supported by eastern low tier units. I haven't found a mod yet.
colchis could be great too it has great history and it is more historically accurate than north italy faction and it played important role in roman pontian war i am surprised it was not made in the list
The Cimbri and Teutoni were the two major tribes from modern day Denmark that are famous enough by name and dangerous enough to Rome at one point to be used as a faction for number 3.
Id like to see Galatians. I think it would be cool if they basically got better chosen swords men that have shields similar to naked fanatic ones, and they'd still get good morale, but maybe have better stats closer to legionaries.
And it is amazing what various mods were able to streach the limits of the Total War 2 engine and made the map so much larger and broken up the pre-existing territories for more settlements
Really love your channel man! Just recently found you. Wish there was more I could do for the channel. You should think about starting a Patreon given the state of RUclips.
Welcome to the Channel : ) I did have a Patreon, but did not like how it worked, it was annoying at times and I was struggling to meet the rewards. Now I just have a donation link for Streams. But sharing videos always also is a big help : )
I would have had Athens and Sparta instead of just collectively “The Greek Cities”, it would give it some more spice and would be interesting to see how the AI styles would conflict, the Athenians would have a mostly defensive, scientific and development themed style while Sparta would be sheer aggression, war and conquering are all that matter. Polar opposites play each other in an interesting fashion
I would like to see Hispania divided between Iberia (Osca and Cartago Nova) and Celtiberia (the other 3 settlements). Still not completely accurate but more enjoyable IMO.
I think that, the less factions are better, because the limitations of the engine. Therefore, it is worth paying attention to which 1-2 factions would add the most to the gameplay in the Campaning, and at the same time which factions could disappear from the game, without significant drawbacks in the campaning experince (however, that's not what the movie is about). I fully agree with Illyria. Although playing Dacia would be particularly difficult then, but historically it would be very appropriate for the Campaning period. Dacia was the most important in the 1st century BC. (and the Campaign ends in AD 14). The Dacians united around the 1st century BC. So it would be optimal for Campaning to Dacian lands be the Barbarian Rebels settlements, and on with about the first half of the 1st century BC, appear several strong Dacian armies as a playable faction. Let's remember that the appearance of RTW Dacia was mainly influenced by the movie "Gladiator", where the first battle scene is inspired by the Marcomannic Wars (also the presence of quite OP Archers Axilia unit in RTW in the Roman roster is inspired by the movie, and other gameplay elements). It's just that this is a period well beyond the end of the campaign (about 170 years). The appearance of Illyria would make the plying Trance would be easier, and considering this period, it would be ok. Especially if Illyria would slow down the expansion of the Romans to this area for some time. That also wili be correct. Aside from that. I believe that the "new" faction that would bring the most to campaning could be... the Greek Rebels (Greek polis). The faction would combine all Greek settlements in the RTW Rebel faction (Crimea, Appolonia, Massilia, Bizantium etc.). Pergamon can also be added to this faction settelemnt pool (it was not an ally of Sparta). What would that change? Each unplayable faction has its own goals in the AI algorithm. So the Greek rebels could be "profiled" as a faction looking for allies and protectors and paying their neighbors money for not attacking in a given turn. At the same time, each of the settlements should has strong units and "reinforced" cities from the technological side at the beginning of the campaign (having a port, walls - where it would be historically justified, hoplites, archers, slingers, all units with reinforced armor and some experience). Polis Expansion would be very defensive in campaning. So that they will last as long as possible. So in these cities would play the same role as in the ancient world in the perspective of main powers (Carthage, Macedonia, Rome), cassus belli 😉 At the same time they would disappear conquered by larger countries in the 2nd and 1st centuries BC. As was the case with most of them. Which fits with the decline of the Hellenistic era that should be illustrated in the Campaign. Additionally, if you give this faction a lot of money to start (e.g. 150-200K deniers). Then the existence of these policies would allow their neighbors from the weaker factions to receive a steady cash income. Paying by the Greek Rebeles to each of the smaller neighboring factions not to attack every turn. This would be beneficialt when you playing Scythians, Gauls, Spanish, Thracians, Pontus and Armenia or even Seleucids (so until the period apx 240-225 BC, when each player balances the budget). While the AI of the Greek Polis faction would rather don’t developt settelment too much. Neighboring Greek Polis with this would be more beneficial for weaker factions than conquering it. For example, if the Gauls gained Massilia, it would allow them to earn 400-500 deniers income each turn, but other hand the Gauls would receive, for example, 1500-2500 deniers per turn from the faction, for not atacking settlement. Playing as Gauls, it wouldn't make much sense to capture this settlements at the beginning of the campaign. Especially if capturing Massilia would mean capturing a settlement at the technological of lev. 1 (just added port and paved roads), withaut mamy population. And it would first involve siege of settlement with desent hoplite and peltast troops. Lower profits than costs. At the same time, the capture of the settlement by Romans or Carthage would be associated with "breaking off" a permanent and reliable income at the beginning of the campaign for the Gauls. So you playing as Gauls could protect Massilia from the conquering by Rome for quite some turns, because this is where you balance your budget damaged by wars with Germans, Britons, etc.
Epirus was made to be conquered at turn 1, it would be a waste of faction space. Massalia is too small to be a playable faction, so it would be better to be a rebel settlement with greek culture so the Julii can still fight some phalanxes. The rest seem interesting additions. So basically my top 5 would include Bosforus, the Cimbri and the Galatians. However i would also add a slavic barbarian faction somewhere in Eastern Europe, maybe the Veneddi in Pripet and maybe also Locus Gepidae. They would be a Germanic/Scythian hybrid which focuses on infantry and archers. I would also split the two halves of "Spain" in two different factions. The Iberians in the two eastern settlements, which would be basically the current "Spain" faction, and then add a new "Hispano Celt" or "Celtiberian" faction in the two western settlements plus the weird Gaul settlement in the middle, which would be a barbarian faction similar to Gaul but more defensive oriented and cappable of building barbarian stone walls (See: Castro Culture)
I think a Cimbrian horde would be great as a late game challenge. Does somebody know how to edit the game to have an helenistic Egypt? I have been able to have egyptian pikemen in Custom Battles, but they don't appear available to be recruited at the Imperial Campaign in spite of I've edited the games files regarding to the military buildings. I discovered that if you set the Heavy Hoplites as an unit available for Macedon (hypaspistes) they have the macedonian colours, so I guess they were initially a macedonian unit as well. But I've got the same problem, I can't recruit them at the campaign.
I think more factions is always better, but it comes with two important caveats: 1st more factions also means there have to be more provinces as otherwise everything would get immensely crowded 2nd having more factions close to Italy blocks Rome and while a good player can easily take the north Italian settlements or Epirus even if they're not held by rebels but rather a new ai faction, I'm doubtful the Roman ai can. I think Rome should always be the late game final threat for any player but I fear the Romans might become stuck if they fail their usual first turn conquests. Epirus and a potential north Italian state (let's call them raetia for now) only work if ai Rome is buffed to take these settlements as if they were rebels. Furthermore these factions should all have a second settlement behind the first so that they can recruit units while their first is besieged. This is so that the player has a fighting chance to win against the buffed Romans. And now I really want to play a campaign as Epirus or raetia for the challenge of having to fight of wave after wave of Romans. And another thing: I can imagine the kingdom of Judah, although this is probably not the best decision gameplay wise. The Europa barbaorum mod also slightly expanded the map towards the east and south just enough so that they could add an Arabian faction in Yemen. I don't remember if they called it hadramut, Saba or himjar but I had a pretty good campaign with them once. In a potential Rome remastered mod they could become the kingdom of nabatea in Arabia. Also Bactria, Maurya, atropatene and another steppe horse nation would all be possible to add if the map was just expanded a tiny bit east. Now that Rome remastered removed the faction limit all this is possible.
One problem is that some regions on the map are too sparsely populated with settlements. Italy could have another 2 settlements (not to mention Corsica) and Illyria could have more settlements. Some of the suggestions could easily be fused to the faction "Western Greeks" which could own Epirus, a settlement in southern Italy, Syracus and possibly Massilia. What I would love to see as a faction are the Nabateans, there just isn't a decent desert faction and this corner of the map is so empty.
I wish they had the Seleucid Empire in the game. Oh wait they do but the AI never survives past turn 20. I do like playing the Seleucid Empire as a human. It is one of the most enjoyable and rewarding campaigns due to its challenge.
illyrians a greek faction?no no my friend..Greek historians regarderd illyrians as Barbarians...in today south Albania there were some Hellenized Illyrian tribes like the Bylliones
Forgot to say in the video why I did not add Athens as it starts rebel: It's because Athens would completely surrounded and thrown to the side of Greece. I can also see them getting overshadowed a lot as well and for the start date, historically they were no doing much, unlike Eprius, which I think by this point in history would be a better pick.
Also: Overall, I am Not saying Rome Total War is a Bad Game because it lacks these. Nor am I saying these Factions will improve the game. But they could have been interesting. : )
Basically Pyrrhus died in Argos after his defeat in Sparta. His death was very funny. To tell a long story short Pyrrhus was killed by a brick to his head.
(Also I'm Greek and that's how I he died)
holy [poo] those views!
You forgot Iberia Albania Colchis
I think Colchis and the Caucasian Iberia are missing if we are talking about historical accuracy!
u should have talked more about missing units for several different factions especially greece, thrace, and dacia the others not so much
How about they add a Ptolemaic Egypt,Instead of the Bronze age one
Never thought about that XD I guess it would count.
@@MelkorGG You have shown a private mod with Ptolemaic units for Egypt. Basically the Seleucid units with Egyptian yellow. Do you know if the maker of this mod has any plans to release it?
@@infantilepillock1687 It's called GreekMod and released months ago : )
Link: drive.google.com/open?id=1QTs4RSGSoO32z9YlM2i3uXrNQ-tXkrWG
@@MelkorGG Thank you very much indeed!
yeah atleast they do them right in Rome II.... but i understand why they choose make Egypt like this in Rome I... they need more gameplay diversity not another Macedon/Greek playstyle
The only problem though is that single province factions do very poorly economically.
Having a look at this old video and thinking, now that RTWR's faction cap has been lifted is Illyria going to be part of Total Conquest 2.0?
Yep, Illyria is planned to be the next faction :)
I totally agree for Illyria it should help a lot
actually galatia exists!! if you get ancyra but some how manage to rebel the settlement it will turn Gaul!!!! I don't know if anyone knows this but i found it super cool.
so basically factions that are present in rome 2?
In a way yep, but judging which of them would fit the best.
What do you want me to do? Make up History XD
No Arabia? :(
+1
Funfact: King Phyrus died by getting a lethal hit with a brick during an uprising.
Propably, the most unsuccessful person in Ancient ages
@@rogevomifort Yeah he had beaten the Romans many times. One or two of his battles he had lost a lot of his troops and still he had won. He had won in Sicily (ez). And at the end the Romans wrote down his story. They might had altered it a bit?
A true warrior's death
@@maxmagnus777 anyway, winner is always right, if Phyrus had won, he would have done the same actions, i think
Reminds me of the death of Richard I.
He was at a siege and went out to recce the action; a lucky shot from a crossbowman winged him: an injury that became mortal due to sepsis. Before he died the city surrendered and the unfortunate crossbowpeasant was brought before him.
Richard - ever acting the prince - forgave the man; gave him a gift and made his commanders promise that after Richard died the man would remain unharmed.
After Richard died they hanged the poor beggar.
5:25 bro thats Kappadocia, Galatia is in the middle of asia minor more like modern day Ankara (even in this game it is a city Ancyra if i remember correctly)
Yeah, I think I got it off by one settlement XD
I believe that Ancyra also starts with Barbarian culture which is pretty cool
@@louissearle2709 galatians are in the game somewhat. Ancyra starts with gaul culture, has gaul rebel troops in it which are called galatians and if it revolts it goes to gaul
I remember the first time I assaulted Ancyra (about 12 years ago) I thought it was a screw up from the developers since I didn't have much historic knowledge. It's pretty shocking seeing those Naked Fanatics so far away from Gaul and Spain.
Hector Torrealta Yeah I thought the same thing.. until Rome II, then I learnt about the Galatians and then put 2 and 2 together. It’s like a little Easter egg in Rome I really lol
I would include Nabatea, after all Petra is in the game
Yes an Arab faction would be great, it's another bit of an empty part of the map and the Arab tribes and kingdoms were rather relevant all throughout late antiquity
As well as Osronoe and others, since they were crutial for the geopolitcs in the area. Crossing the Euphrates and Tigris wasn't so easy as it might seem playing RTW.
@@xbox_cheeto5338 Honestly,Yea I think Arab factions are pretty underrated and need more respect
@@marcusthehandsome8609 Simulating them with rebels can be kinda fun, tho nobody in multiplayer really likes role playing with rebels
@@xbox_cheeto5338 No Like Adding Saba or Nabatea as an actual faction or other Arabic tribes,Btw My origins came from the Arabian peninsula
Gauls being united isn't too ridiculous, even though they were multiple tribes, they would often form coalitions against the Romans
You could have the Cimbri in Denmark. Historically they were there in antiquity before the rise of Saxons and Angles, and they even migrated south and tried to invade Italy in the Cimbrian Wars. Yes , they deliberately went after the heart of the height of imperial Rome *repeatedly*. Crazy people
They had the numbers and they knew it. The Cimbri, from what I remember we're actually a Confederation of different Germanic tribes.
@@grimgoreironhide9985 and gaul tribes. It was basically were Marius took advantage of the roman devastating losses against the cimbrians (two legions wiped out at once and smaller losses before) and reformed the roman army (also non-roman citizens and standardized armour, drills and weapons)
Some years after that, he anhillated them, after they were trying to approach northern italy (they actually had the opportunity to walk towards rome twice before, people where confused why the didn't)
At least thats what i remember, should be between 100 and 110 BC
Look it up, it's also before the civilian war between Marius and Sulla. And what Marius' famous nephew Gaius Julius Ceasar reached in the lead-up, is another exicting story... ;)
@@helios1336 The Marius Reforms were a response to the Numidian wars I believe.
@@grimgoreironhide9985 the Marius reforms came after the Jugurthine war and during the Cimbriian war
Really, really interesting idea for a video man. Also, maybe Judea would have been interesting as a seperate faction.
Ilira: Better roads, decent culture (shrines), civlized to an extent of having fun playing it (unlike the Gaul). Infantry with double javelins ammo. Partheon general (javelin throwing). Hoplites, dogs, cicilian pirates and Macedo light cavalry (for shock) and donkey riding javelin throwing druids.
elephants with javelins too xD
and riders on lions ofc with javelins
@@kanalisationerstellen how could have I ever forgotten the lion jav units!?
4:55
Well the closest name we are getting are the Cimbri or the Cimbricans, that lived in Denmark around 150 ad
Melkor, would you review on Total War Android/Ios version?? 😁
I don't own it or a device to run it. Otherwise I would : )
@Ivan The evil exaclty the same game but graphics are so much better than the pc version
Bactria would be a great faction and help make the parthians stronger by having more area in the east
Baktria would be cool, but the vanilla map is no where near east enough to include it.
@@blakeprocter5818 It sucks that they seriously limited the map size trying to focus everything on the Mediterranean. They forgotten there was plenty history going in central asia, horn of africa and India at this time
@@RocketHarry865 To be fair, the game was supposed to be centred around Rome, and there were plenty of technical limitations at that time. Hell, quite a few of the factions (Macedon, Thrace, Pontus etc) were not even intended to be playable. It was a very impressive game for its time, in both scale and scope.
@@RocketHarry865 Play Europa Universalis, Rome II or Imperator:Rome then.
@@alejandrop.s.3942 Play Europa Barbaroum a mod of Rome Total war. It makes the game so much more expansive. Also they did alot of historical research on the factions and tried to make the factions as historically authentic as possible whilst still providing engaging gameplay.
external-preview.redd.it/mZmx9OMWOh8bKdmIyrbFHOZkf8eHrlXvhYby4BZOfrw.jpg?auto=webp&s=cd2353fc6995615a9b3dd1e00f6784e4349b100c
Also the medieval 2 mod Europa Barbaroum has more faction s in it
i.imgur.com/8TsJRjH.png
4:12 I think there is one name that could be used for that faction - the Cisalpine Gauls, with the Gallic faction we currently have as the Transalpine Gauls
Cisalpine Gaul was the place, not the people. The Boii tribe would be apt for the inhabitants. en.wikipedia.org/wiki/Boii
Insubres, the Celtic people from the padan valley befor the Roman conquist.
Insubres olso helped Greek colonies of Messalia against local popolations before moving in Italy and founding pre Roman Mediolanum.
Same idea as me lol
Hi Melkor. I'm the lead developer of Rome: Antiquity for short. I'd like to thank you for this content as it is inspirational for us, also I have been able to include Etruscans in a historic manner. I hope you upload more videos such as this. Thanks!
Yeah you are 💀
great idea :D
Im happy to see Illyria get a spot :) Not just for the accuracy but also, I just love those jeveline man Illyria has. Its the most balanced unit in the game and I dont think its ever wrong to recruit them.
there pretty nice yes...there my main unit in most brutti campaigns..atleast in the region as i forget to build better structures...have begun to treat them like my hastati...using them more in the front than getting them to fight with there swords as there as good as your ranged unit can get in melee
Melkor: "First of, they have to fit nicely to theme of game, so no dividing Greek city states."
Also Melkor: "So anyway I started naming"
I did not break up the Greek City States.
I broke up Greek Culture, but not the faction.
How about:
*Noricum* - The advanced Celtic kingdom located in what's now Austria, centered around the great city of Noreia. Rich for their metallurgy. Roman legionaires were often armed with Noric weapons. Germanic hordes would attempt to take Noreia for it's weath but would always fail.
*Boii* - One of the most threatening barbarian powers.
*Teutones/Cimbri* - Same locale as where you've got the Saxons, but these guys went south and actually had Rome reeling (after failing to conquer Noricum).
*Nabataea*
While I can imagine more factions in Rome, I have problems with Medieval II, map in Medieval is pretty crowded I could imagine like two factions that could potentially (from gameplay perspective) work: Duchy of Bohemia and Duchy of Lithuania. I would still like to your list Melkor
Moldova, Georgia, Armenia, Persia, Sweden, Serbia.
@@romanbuinyi yeah you're right, I didn't think about others (I mainly play for European factions). Armenia would definitely be interesting (maybe even for Crusades). I agree with one exception and that is Sweden
@@romanbuinyi I also don't know if Persia would fit in the (ME 2) map
@@stanislavkraus6933 Yes, i always thought that Khwarezm was bigger, but now, checking wiki, i see that it would not fit. Instead, i think, Volga Bulgars were nice choice, they resisted mongol invasions for several years, which says a lot about viability of that state.
i would add afew more...like a basic arabian faction and mabye ireland and just mabye another american tribe..and just MABYE a austria...and the hre is a vassal and its limited bye local units and local governors have there own bonuses..to add more on the hre
I agree. Illyria really deserves to be in the base-game
I strongly recommend you to play some of the bigger R:TW mods, especially Rome: Total realism. It adds several interesting factions, including Ilyria, among other things.
How does one install this?
I hear R:TR is really good but it also massively changes how RTW works, Melkor seems to want one that keeps the theme and tone of og RTW
@@atmosrex7126 It changes the units to make them more realistic and historically accurate - like no more screeching women and arcani, cavalry is more expensive but their charge is stronger and so on. The core gameplay and tone is the same.
Or EB :P
@@atmosrex7126 I reckon he would like Extended Cultures 4. That mod is almost like an EB-lite that retains the feel of vanilla pretty well. Extended Cultures V is vastly different though.
A small word about Massalia, historically they didn't adopt a single thing from the Celts and Ligurians. They weren't having good relationship with the local populations and Massalia was fairly conservative.
It’s too bad the developers were limited to 21 campaign factions on default for Rome 1 and Medieval 2.
Adding a few of these factions could have given the campaign even more variety, especially when playing as Rome.
Do medieval 2 or WAAAAAAAAAGH
I will be : )
MELKOR then U get da Shinies
I agree with the first place, a faction specialising in peltasts would be fun
I saw a guy playing as Ardiaei in R2TW, and it seemed pretty funny. Moreover, illyrians are very powerful if you use them properly.
The Brutii should have been the optimates or the pompii faction
3:43
One (small) problem with Northern Italy in the Total War maps is that between Mediolanum and France there is no other Northern Italian settlement. Yet adding the city of Susa (Segusio) would make it possible to create a faction controlling Susa and Segesta: the Ligurians.
To this day, the mountains near Susa are called the "Cottian" Alps, from the Roman province of "Alpes Cottiae".
This name comes from the ancient Celtic king Cottius, ruler of the Ligurians, who made peace with Rome.
en.wikipedia.org/wiki/Alpes_Cottiae
2:27 and here i am in the corner playing rome total war xd
So many nostalgic heroes here
They did all of these in Rome 2....and then released them as culture packs.....
0:01 "I enjoy Raum Touta Waaagh" someone's been playing too much Warhammer. Lol
*Slaves with Spartacus & Cryxus... they were REAL threat to Rome, defeated legions many times, unlike most of factions that fallen like cards...*
*I think you actualy can play like Epirus-when you take Rebel faction... and there is Pyrrus character that can pop up as Leader...*
I think having some massive stacks of gladiators and slaves arrive in Italy sometime in the middle of the game, like mongols in MTW2, might be cool. I am Spartacus!
I just kinda want a barbarian horde that goes over the Horse archer spam kingdom and pushes the romans back a little.... Kinda like attila
Damjan Mitrović It’s called Scythia
@@lordblenkinsopp1537 Yeah but they are too weak and AI uses them in an idiotic fashion.
@@maxmagnus777 I understand. I was thinking more in the sense of the player being Scythia, but...
@@lordblenkinsopp1537 I've never played them... are they fun?
@@maxmagnus777 They have really bad squalor problems late game, but if you can conquer a lot of territory quickly, then that shouldn't be too much of problem. Battles are really fun
Illyrians were not greeks
I wish there was more eastern or African factions.
Now with the announcement of Rome Remastered with no faction limits, this would be amazing to add through mods. If you fill the whole map, you get bogged down from the fun of RTW compared to Rome2, but adding a few missing factions here and there would be awesome.
actually there was no such thing as "rebel" cities like it is in Rome :D so i hope Rome Remastered will go for it?!
what a briliant idea
Added in rtw2
Ligurnians and the cimbri thank me later
The Cimbri were a Danish one.
The Faction you’re thinking of for the north could be simply the Cimbri or possibly Jutes; likewise the Northern Italian Gauls could be called “The Cisalpine Confederation”, the Italo-Gauls, or otherwise pick from the Taurini, Insubres or Boii as faction names.
I’d also add the Belgae as a blend of Gallic and Germanic culture that’s sits between the two, and possibly the Helvetii as well (Rhaetia / modern Switzerland). Not on your list, I would suggest the Atropatene, Cappadocians, Bithynians, Lusitanians and Nabatean Arabs as worthwhile additions, possibly even the Nubians south of Egypt.
From what you mentioned, I completely agree about Illyria and Galatia, and think Epirus, Cherson and Marsallia are all totally worthy suggestions too. With these extra factions though, the campaign war would easily want another 20 provinces or so..
I think more factions is always better, but it comes with two important caveats:
1st more factions also means there have to be more provinces as otherwise everything would get immensely crowded
2nd having more factions blocks Rome and while a good player can easily take the north Italian settlements or Epirus even if they're not held by rebels but rather a new ai faction, I'm doubtful the Roman ai can. I think Rome should always be the late game final threat for any player but I fear the Romans might become stuck if they fail their usual first turn conquests.
Epirus and raetia only work if ai Rome is buffed to take these settlements as if they were rebels. Furthermore these factions should all have a second settlement behind the first so that they can recruit units while their first is besieged. This is so that the player has a fighting chance to win against the buffed Romans. And now I really want to play a campaign as Epirus or raetia for the challenge of having to fight of wave after wave of Romans.
And another thing: I can imagine the kingdom of Judah, although this is probably not the best decision gameplay wise. The Europa barbaorum mod also slightly expanded the map towards the east and south just enough so that they could add an Arabian faction in Yemen. I don't remember if they called it hadramut, Saba or himjar but I had a pretty good campaign with them once. In a potential Rome remastered mod they could become nabatea as you mentioned. Also Bactria, Maurya, atropatene and another steppe horse nation would all be possible to add if the map was.just expanded a tiny bit east. Now that Rome remastered removed the faction limit all this is possible.
I would include Judea for the hell of it. Also Libya and Cyrenica. And I would break up Gauls and Germans into different tribes. If the map was bigger you could even add Baktria. Antigonid Dynasty too maybe?
this vid is a fancy way of saying rome 2 without saying rome 2
other ideas : belgic tribes..and there one of the only tribes that can stand agaisnt the romans, split up the germans into the teutons. cimbri. and proto austrians..so that its more split up, the pruss..a german-baltic style faction with a unique roster...there like the dacian of north eastern europe, the the celts and picts...so thats the britons actually have a challenge and to add differnet playstyles to your british isles game..such as the picts being alot more naval focused with light units...and the celts being like the barbarian invasion celts with rome total war basic style units...and thats my ideas
I mean with Egypt being Bronze age.... what about a Bronze age Scadinavian one.... i mean the Bronze age in Scadinavia ended just 300 or so years before so would make more sense than egypt
If you played the last version of my Greek Mod you would have had some footage for galatia and illyria aswell, hehe. Still though, always nice to see my mod included in your videos.
I play "Rome" at time and I rly like it! Addiction factor! ;-)
I agree with your selections, though I'd place more importance on Bosporia. They would add some much needed variety to the north-east of the map, and a nice early challenge for Scythia.
Boi for northern Italy?
They could work
The boii are in the game at Iovosice as Boii rebels. just 400 people out there.
@Ivan The evil Err.. .Yeah rebels aren't really a faction
Dafuk was that two rank phalanx i saw you drawing at the beginning?! Anyone else catch that? Lol
Galacia would fit in Ancyra not where you placed it , there is a gallic culture area in the pontus and you missed it ?
I also wish cities were bigger. I mean Rome with only 30K people? Come on!
An interesting thing would be if there were more factions groups like the Romans that have a shared gameplay feature. Gauls and Germans could be broken up but with the factions racing to fill a "confederate"-meter. Carthage could have the same system as Rome. Macedons, Seleucids, and Egypt could have something about becoming the one successor of Alexander the Great and the Greek city states could have panhellenic games or something. That way the non-Roman factions wouldn't feel so isolated.
And I am definitely interested in seeing something like this for Medieval II (hopefully more Muslim and Orthodox factions).
Also I think the romans could have been reworked to be more like Rome 2 where instead of being broken into many factions that are allied together working on the will of the sentate until somebody decides to fuck that turn on the others and delcare themselves emperor instead it is a united faction but you can control a gens within the empire and must play an internal political game by trying to earn great influence for your gens while competing with rival gens.
Epirus, Slavs, Nabatea and the most important Illyria.
I would love to see a Medieval 2 version
It will happen : )
I'd say Stainless Steel fixes the factions as much as the engine would allow
It'd probably be Serbia, Kiev, Abbasids, Georgia, Cumania, Rum, and for honorable mentions emergent Bulgaria, emergent Ottomans
Yea, I agree with Illyria. I also think that the parthians should be stronger, their kinda underpowered and never turn out successful if you look at an ai only. I really wanted to get the experience of invading Parthia as a Roman but by the time I’m their, they only have like 1 settlement and Egypt controls the whole East
Galatia in Rome2 was a disapointment. The text on the Rome2 wiki discript them as a Gallic warrior class that ruled over eastern anatolian people. But the unit roster just gave us the gallic+special units insted of a mix of gallic elite unit supported by eastern low tier units. I haven't found a mod yet.
Greek: Total war 😝😝😝
I would see some indians factions 💁
y no one talk about the best total war, carthage total war :,(
@@aqhat3702 True ;)
The Slavic tribes would be interrsting in the game
Rome 2 has all these factions. Clearly the better game.
Install the Vanilla Enhancement Mod and thank me later :)
colchis could be great too it has great history and it is more historically accurate than north italy faction
and it played important role in roman pontian war i am surprised it was not made in the list
have you seen how europa barbarorum handles epirus?
This game came out 16 years ago....
The Cimbri and Teutoni were the two major tribes from modern day Denmark that are famous enough by name and dangerous enough to Rome at one point to be used as a faction for number 3.
Id like to see Galatians. I think it would be cool if they basically got better chosen swords men that have shields similar to naked fanatic ones, and they'd still get good morale, but maybe have better stats closer to legionaries.
Basically just make it Rome 2 factions
I don't think the issue is with the factions. Tech was much more limited. It's the map! It's the worst thing of Rome and Medieval 2.
And it is amazing what various mods were able to streach the limits of the Total War 2 engine and made the map so much larger and broken up the pre-existing territories for more settlements
pesky technological restrictions
An Arabia faction would be cool too
ancyra not mazak i think
Really love your channel man! Just recently found you. Wish there was more I could do for the channel. You should think about starting a Patreon given the state of RUclips.
Welcome to the Channel : )
I did have a Patreon, but did not like how it worked, it was annoying at times and I was struggling to meet the rewards. Now I just have a donation link for Streams.
But sharing videos always also is a big help : )
And now we can add them all :))
I'd love a Judea faction
boii?, Senones?. CIsalpines?
Someone make a mod of this
Bitynia, Galatia, Ilyria, Nabatea
I would have had Athens and Sparta instead of just collectively “The Greek Cities”, it would give it some more spice and would be interesting to see how the AI styles would conflict, the Athenians would have a mostly defensive, scientific and development themed style while Sparta would be sheer aggression, war and conquering are all that matter.
Polar opposites play each other in an interesting fashion
So Rome 2 xd
I would like to see Hispania divided between Iberia (Osca and Cartago Nova) and Celtiberia (the other 3 settlements). Still not completely accurate but more enjoyable IMO.
Bruh, that's Cappadocia. You missed Galatia by one region xDDD
I think that, the less factions are better, because the limitations of the engine. Therefore, it is worth paying attention to which 1-2 factions would add the most to the gameplay in the Campaning, and at the same time which factions could disappear from the game, without significant drawbacks in the campaning experince (however, that's not what the movie is about).
I fully agree with Illyria. Although playing Dacia would be particularly difficult then, but historically it would be very appropriate for the Campaning period. Dacia was the most important in the 1st century BC. (and the Campaign ends in AD 14). The Dacians united around the 1st century BC. So it would be optimal for Campaning to Dacian lands be the Barbarian Rebels settlements, and on with about the first half of the 1st century BC, appear several strong Dacian armies as a playable faction. Let's remember that the appearance of RTW Dacia was mainly influenced by the movie "Gladiator", where the first battle scene is inspired by the Marcomannic Wars (also the presence of quite OP Archers Axilia unit in RTW in the Roman roster is inspired by the movie, and other gameplay elements). It's just that this is a period well beyond the end of the campaign (about 170 years). The appearance of Illyria would make the plying Trance would be easier, and considering this period, it would be ok. Especially if Illyria would slow down the expansion of the Romans to this area for some time. That also wili be correct.
Aside from that. I believe that the "new" faction that would bring the most to campaning could be... the Greek Rebels (Greek polis). The faction would combine all Greek settlements in the RTW Rebel faction (Crimea, Appolonia, Massilia, Bizantium etc.). Pergamon can also be added to this faction settelemnt pool (it was not an ally of Sparta).
What would that change? Each unplayable faction has its own goals in the AI algorithm. So the Greek rebels could be "profiled" as a faction looking for allies and protectors and paying their neighbors money for not attacking in a given turn. At the same time, each of the settlements should has strong units and "reinforced" cities from the technological side at the beginning of the campaign (having a port, walls - where it would be historically justified, hoplites, archers, slingers, all units with reinforced armor and some experience). Polis Expansion would be very defensive in campaning. So that they will last as long as possible. So in these cities would play the same role as in the ancient world in the perspective of main powers (Carthage, Macedonia, Rome), cassus belli 😉 At the same time they would disappear conquered by larger countries in the 2nd and 1st centuries BC. As was the case with most of them. Which fits with the decline of the Hellenistic era that should be illustrated in the Campaign.
Additionally, if you give this faction a lot of money to start (e.g. 150-200K deniers). Then the existence of these policies would allow their neighbors from the weaker factions to receive a steady cash income. Paying by the Greek Rebeles to each of the smaller neighboring factions not to attack every turn. This would be beneficialt when you playing Scythians, Gauls, Spanish, Thracians, Pontus and Armenia or even Seleucids (so until the period apx 240-225 BC, when each player balances the budget). While the AI of the Greek Polis faction would rather don’t developt settelment too much. Neighboring Greek Polis with this would be more beneficial for weaker factions than conquering it. For example, if the Gauls gained Massilia, it would allow them to earn 400-500 deniers income each turn, but other hand the Gauls would receive, for example, 1500-2500 deniers per turn from the faction, for not atacking settlement. Playing as Gauls, it wouldn't make much sense to capture this settlements at the beginning of the campaign. Especially if capturing Massilia would mean capturing a settlement at the technological of lev. 1 (just added port and paved roads), withaut mamy population. And it would first involve siege of settlement with desent hoplite and peltast troops. Lower profits than costs. At the same time, the capture of the settlement by Romans or Carthage would be associated with "breaking off" a permanent and reliable income at the beginning of the campaign for the Gauls. So you playing as Gauls could protect Massilia from the conquering by Rome for quite some turns, because this is where you balance your budget damaged by wars with Germans, Britons, etc.
Is the medieval 2 Rome mod good? Anyone? Wondering before I decide to install or just re install Rome 1?
ROME 2 with the DEI mod is godly
Imperator Glaber yea I’ve played Rome 2 as well but medieval 2 is my favourite so if the Rome mod for it is good then I would after play it.
please do medieval 2
I will do : )
Epirus was made to be conquered at turn 1, it would be a waste of faction space.
Massalia is too small to be a playable faction, so it would be better to be a rebel settlement with greek culture so the Julii can still fight some phalanxes.
The rest seem interesting additions.
So basically my top 5 would include Bosforus, the Cimbri and the Galatians.
However i would also add a slavic barbarian faction somewhere in Eastern Europe, maybe the Veneddi in Pripet and maybe also Locus Gepidae.
They would be a Germanic/Scythian hybrid which focuses on infantry and archers.
I would also split the two halves of "Spain" in two different factions.
The Iberians in the two eastern settlements, which would be basically the current "Spain" faction, and then add a new "Hispano Celt" or "Celtiberian" faction in the two western settlements plus the weird Gaul settlement in the middle, which would be a barbarian faction similar to Gaul but more defensive oriented and cappable of building barbarian stone walls (See: Castro Culture)
I think a Cimbrian horde would be great as a late game challenge.
Does somebody know how to edit the game to have an helenistic Egypt? I have been able to have egyptian pikemen in Custom Battles, but they don't appear available to be recruited at the Imperial Campaign in spite of I've edited the games files regarding to the military buildings.
I discovered that if you set the Heavy Hoplites as an unit available for Macedon (hypaspistes) they have the macedonian colours, so I guess they were initially a macedonian unit as well. But I've got the same problem, I can't recruit them at the campaign.
I think more factions is always better, but it comes with two important caveats:
1st more factions also means there have to be more provinces as otherwise everything would get immensely crowded
2nd having more factions close to Italy blocks Rome and while a good player can easily take the north Italian settlements or Epirus even if they're not held by rebels but rather a new ai faction, I'm doubtful the Roman ai can. I think Rome should always be the late game final threat for any player but I fear the Romans might become stuck if they fail their usual first turn conquests.
Epirus and a potential north Italian state (let's call them raetia for now) only work if ai Rome is buffed to take these settlements as if they were rebels. Furthermore these factions should all have a second settlement behind the first so that they can recruit units while their first is besieged. This is so that the player has a fighting chance to win against the buffed Romans. And now I really want to play a campaign as Epirus or raetia for the challenge of having to fight of wave after wave of Romans.
And another thing: I can imagine the kingdom of Judah, although this is probably not the best decision gameplay wise. The Europa barbaorum mod also slightly expanded the map towards the east and south just enough so that they could add an Arabian faction in Yemen. I don't remember if they called it hadramut, Saba or himjar but I had a pretty good campaign with them once. In a potential Rome remastered mod they could become the kingdom of nabatea in Arabia. Also Bactria, Maurya, atropatene and another steppe horse nation would all be possible to add if the map was just expanded a tiny bit east. Now that Rome remastered removed the faction limit all this is possible.
A name for the tribe occupying Northern Italy could be The Boii. en.wikipedia.org/wiki/Boii
One problem is that some regions on the map are too sparsely populated with settlements. Italy could have another 2 settlements (not to mention Corsica) and Illyria could have more settlements. Some of the suggestions could easily be fused to the faction "Western Greeks" which could own Epirus, a settlement in southern Italy, Syracus and possibly Massilia. What I would love to see as a faction are the Nabateans, there just isn't a decent desert faction and this corner of the map is so empty.
How about playing Rome 2 TW? Better game, has everything. I love Rome 1 TW aswell but mainly because of the good memories.
I wish they had the Seleucid Empire in the game. Oh wait they do but the AI never survives past turn 20. I do like playing the Seleucid Empire as a human. It is one of the most enjoyable and rewarding campaigns due to its challenge.
The rebels killed a NICE quantity of the brutii.
Regnum Noricum!!!!!
, which was an actual kingdom and not a mesh up of Different tribes
Definitely would have played as Illyria, but being between the romans and Greeks would cause some trouble.
illyrians a greek faction?no no my friend..Greek historians regarderd illyrians as Barbarians...in today south Albania there were some Hellenized Illyrian tribes like the Bylliones