The Hobbit - Erebor - Blender Gaea

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  • Опубликовано: 28 авг 2024

Комментарии • 10

  • @ShaneSpenceDesign
    @ShaneSpenceDesign Год назад +5

    Great result, thanks for showing the whole process 😀

  • @erykwroblewski4283
    @erykwroblewski4283 Год назад +3

    Amazing work man! Awesome

  • @savagesauron4147
    @savagesauron4147 2 месяца назад +1

    Thanks for sharing. :)

  • @alex.renderings
    @alex.renderings 16 дней назад +1

    I gotta ask, how did you get the multifractal node to gradually slope down to the ground with the mask node? When I try using a mask to draw where I want the multifractal the edge of the mask is like this super steep, sheer wall, not a nice slope like yours, but I’m not able to see the settings you used and I can’t find a way to get the result you got

    • @peakdreamsstudio
      @peakdreamsstudio  16 дней назад

      Hey I used "POWER" setting in Mask Node to soften the edge. Let me know if it helped if not we can meet on discord and I can show you how I did it! Thanks for your Comment!

    • @alex.renderings
      @alex.renderings 16 дней назад

      @@peakdreamsstudio awesome sounds good I’ll try that out thanks a ton I really appreciate it 🙌🏼

  • @JonDraper
    @JonDraper 4 месяца назад

    What clouds were you using here?

    • @peakdreamsstudio
      @peakdreamsstudio  4 месяца назад +1

      When I was working on Erebor I had only 2 or 3 free VDB clouds but now I have addon Cloudscapes V2 I can recomend it you can easily drag and drop your clouds and you have pretty big clouds library