What I did on the DUNE CITY project | 3DSMax, Vray, Gaea, Speedtree

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  • Опубликовано: 10 июл 2024
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    #vfx #dune #3dsmax #tutorial #gaea #speedtree #breakdown
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Комментарии • 104

  • @whiteghost8244
    @whiteghost8244 Год назад +22

    This helps a lot for the 3ds max community. Although most famous movies use 3ds max, Maya, and Houdini, it's really hard to know the process from real professional.
    I just see this channel for the first time and hit LIKE & SUBSCRIBE button!!!

  • @secretsofdune
    @secretsofdune 2 года назад +20

    I love how the look of Rogue One inspired this Dune city look.

  • @NestGFX_
    @NestGFX_ Месяц назад +2

    Learned a lot of things from this video. Thank you for making this tutorial. You are so talented.

  • @0billd299
    @0billd299 2 года назад

    This project looks really amazing, and I've learned a lot, nice job!

  • @itsjxomusic
    @itsjxomusic Год назад

    Stef, This looks incredible!! Well done!

  • @damirtokpanov8957
    @damirtokpanov8957 Год назад

    Amazing work. man! I love it. Super lighting and landscape

  • @robertdouble559
    @robertdouble559 11 месяцев назад +2

    Great breakdown of a top quality shot Steffan. Thank you so much for sharing!

  • @KeysPlays
    @KeysPlays 2 года назад +6

    Thats really awesome. Love to see how the professionals do it! :D I'd also love to see how you did the compositing.

  • @DylanPWN
    @DylanPWN 2 года назад

    Beautiful work! Love it! :D

  • @thelordofthebay9902
    @thelordofthebay9902 8 месяцев назад

    Man it's unreal! This video is really interesting!

  • @arupsan
    @arupsan Месяц назад

    Love to see this kind of 3D max set up story from you … great environment artist …

  • @thelonelycatproject
    @thelonelycatproject Месяц назад

    Woah your work is so good. ❤❤❤

  • @CGImagine
    @CGImagine 2 года назад

    Amazing! Congrats and thanks for sharing.

  • @raneemFX
    @raneemFX 2 года назад

    Thanks for sharing the breakdown 🙌🙌

  • @Native_Creation
    @Native_Creation Год назад

    Great breakdown on achieving cinematic quality level, refreshing to see 3dsMax still being used.

    • @mfrancisco_850
      @mfrancisco_850 Год назад

      yeah i thought people said 3ds max is dead ?

  • @ramdpshah
    @ramdpshah Год назад

    love to see more tips and tricks tutorials from you

  • @Xationch
    @Xationch 2 года назад

    Incredible work. Thank you to share this with us. Please make a more step-by-step video.

  • @Voolcan
    @Voolcan Год назад +1

    Very well done! First thought you were using Clarisse to scatter the city.

  • @somkrooz8825
    @somkrooz8825 2 года назад

    Thanks for the breakdown my man

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq 2 года назад +1

    Yes please makes detail tutorials ! You are insane :)

  • @blacklight4720
    @blacklight4720 2 года назад

    Amazing, well done.

  • @plolygon
    @plolygon Год назад

    Stunning !

  • @jussing
    @jussing Год назад

    This is amazing, thank you so much for sharing. Would love a little bit of info about your lighting, rendering and comp.

  • @Pawelec801
    @Pawelec801 Год назад

    Amazing result.

  • @inspiredbylife1774
    @inspiredbylife1774 3 месяца назад

    Great content!! I hope you could make more content like this

  • @marwans4018
    @marwans4018 2 года назад +15

    A paid full step by step tutorial for environment like this would be great

  • @BillKermanKSP
    @BillKermanKSP 5 месяцев назад

    Actually somehow less time complex than I would've expected, result is really nice

  • @raneemFX
    @raneemFX 2 года назад +4

    step bt sep tut will be really helpful 👍

  • @irenasmitakova8758
    @irenasmitakova8758 Год назад

    nice breakdown :)

  • @mikegentile13
    @mikegentile13 2 года назад

    Great tutorial/breakdown. Would love to know if everything was proxied. Also I love your "asset check" flow. Where each asset was rotated, THEN the lighting was rotated. Very clever.

  • @charlie_putha
    @charlie_putha Месяц назад

    Need more tutorials from your humble student fan❤

  • @atumicgain
    @atumicgain 3 месяца назад

    Makes me want to create my own video game❤

  • @davideghirelli4453
    @davideghirelli4453 2 месяца назад

    flawless

  • @matiasbenavidesdigitalvisu9511

    wow is incredible, like they said is difficult to see on YT high professional workflow on max

  • @jeffjohn911
    @jeffjohn911 2 года назад

    Thank you for the tutorial

  • @hoodboyslim
    @hoodboyslim 2 года назад

    Nice insights!

  • @wygerse
    @wygerse 2 года назад

    So epic!

  • @guanglongluo7756
    @guanglongluo7756 2 года назад

    incredible

  • @MuthukumaranVFX
    @MuthukumaranVFX 2 года назад

    Really awesome...

  • @sajeelshukla
    @sajeelshukla 2 года назад +1

    Nice one buddy :)

  • @gaiusoctavius9931
    @gaiusoctavius9931 2 года назад

    fantastic.

  • @F10F11hm
    @F10F11hm 2 года назад +1

    Beyond inspiring. Could you please create a detailed postproduction video on this with Masashi Imagawa? How the scene was composited in post etc.?

  • @nightcoreempress5248
    @nightcoreempress5248 2 года назад

    Really nice

  • @iqratech2695
    @iqratech2695 Год назад

    Awesome

  • @a.delatorre8863
    @a.delatorre8863 2 года назад

    Amazing work please make more tutorial and more deeply

  • @frost3dart
    @frost3dart Год назад

    great job

  • @kenzorman
    @kenzorman Год назад

    awesome

  • @HansenEdits
    @HansenEdits 2 года назад

    Thank you 🙏

  • @poopiecon1489
    @poopiecon1489 2 года назад

    NICEEEEEE

  • @cg_machine
    @cg_machine 2 года назад

    Wow!!!

  • @kimmysander2447
    @kimmysander2447 2 года назад

    Excellent breakdown Steffen.
    I was very curious, I saw on your ArtStation, that you previously used Maya for some of your projects.
    Which workflow do you prefer, Maya or 3Ds Max with Forest, Railclone Etc? And what tools are used if you for example had to do the same thing using a Maya based Workflow outside of 3Ds max.
    I Already know all the tools here having worked in Archviz for nearly 10 years, but I am curious what would be needed if I try and get into a Maya based production.

  • @kee7n
    @kee7n 2 года назад

    Bro so cool I'm inspired You

  • @Patrix8558
    @Patrix8558 3 месяца назад

    oh, I like it much more than Denis' version! this is more like what book made me think of. Not just fortified lifeless city buildings all around, but life! People, colors, drapes, markets, stores..

  • @FeRRainbow
    @FeRRainbow 2 года назад +1

    Thanks for the Breakdown/tutorial! Did you switch to 3ds Max?

  • @Tritoon710
    @Tritoon710 2 года назад +11

    Please talk more about shading details and how did u randomized the textures. Thx

    • @TheFireNoodle
      @TheFireNoodle 2 года назад +2

      So in Vray you can randomise the texture in multiple ways.
      The most simplest is using scholastic tiling in a vray UVW randomizer node that appears at render time.

  • @user-lE1ByAvL6ThExBYa
    @user-lE1ByAvL6ThExBYa Год назад

    OMG!
    🥵🔥🔥🔥

  • @Clonley
    @Clonley Год назад +1

    In some parts of the video I can see a vertice count of about 40mil, is that only the terrain, or the complete scene with all the assets?

  • @lewinegash8942
    @lewinegash8942 Год назад +2

    Please make a course on this .

  • @none53
    @none53 2 года назад

    hey your work is always inspirable and awesome , i have a question 0:59 how did u create the layout in 3ds max ??? i mean u modelled it or mega scans ?

    • @stfVFX
      @stfVFX  2 года назад +1

      my friend Masashi did that, planes + displace modifier (texture) + move vertices

  • @jeffjohn911
    @jeffjohn911 Год назад

    how did you scatter the props? did you hand place every building or...

  • @TheBratscin1
    @TheBratscin1 5 месяцев назад

    This is great! How do you scatter the building? Lmao thats the million dollar question.

  • @andrewstanley
    @andrewstanley 2 года назад

    you're fucking amazing

  • @PlamenUzunov1
    @PlamenUzunov1 Месяц назад

    Hello Steffen, how much take for these render shots? And what is your PC specs?

  • @Icefall3D
    @Icefall3D 9 месяцев назад

    What is a rough estimate on time frame for this project?

  • @joojosart7772
    @joojosart7772 Год назад

    Do you also do the compositing?

  • @VaibhavSoni-vt4ve
    @VaibhavSoni-vt4ve Месяц назад

    what hardware configuration you used for this heavy scene..??

  • @-youssefmobarak
    @-youssefmobarak Год назад

    as for rendering ....how many hours does it take?

  • @spacemonqee5664
    @spacemonqee5664 2 года назад

    since the KB3D buildings don't have beveled edges, how do you handle this? Does VRay have a round corners option for its shader?

    • @stfVFX
      @stfVFX  2 года назад

      Yes there is. Never used it so far though. Those models are not made for closeups

    • @spacemonqee5664
      @spacemonqee5664 2 года назад

      @@stfVFX so you mean at that distance it really doesn't matter if they're beveled or not? Gotcha, thanks!

  • @joojosart7772
    @joojosart7772 3 месяца назад

    How are you rendering a huge scene like this?

  • @davidferrera2927
    @davidferrera2927 2 года назад

    Where to render your animation sequences, do you use a render farm or do it local on your machine, any advice on this topic?
    How long does it take you to render each frame? Do you use CPU or GPU?

    • @stfVFX
      @stfVFX  2 года назад +2

      Local machine, 8 min/frame on CPU

    • @davidferrera2927
      @davidferrera2927 2 года назад

      @@stfVFX You have very good render time per frame for such a realistic sequence. what processor do you use? For your lighting, what do you use HDRI, or Vray Sun?

    • @stfVFX
      @stfVFX  2 года назад +1

      @@davidferrera2927 Vray Sun and domelight. I use a Ryzen 9 5950x. But the scene was also really well optimized. that plays a huge role too

    • @davidferrera2927
      @davidferrera2927 2 года назад

      @@stfVFX You have a great course on a photorealistic scene, it would be great to see a course on how to handle a VFX-type animated scene like the ones you do, how to optimize them as you say, render settings, render elements and all that stuff.
      You have been very kind in answering my questions!

    • @TheNjordy
      @TheNjordy Год назад

      @@stfVFX Could you elaborate on optimization part? :) I mean the render time is very surprising for a prosumer level CPU

  • @phoenix2gaming346
    @phoenix2gaming346 8 месяцев назад +1

    they also use 3s max so its like original

  • @sherlockholms2448
    @sherlockholms2448 Год назад

    It is a perfect job! really amazing! Dear friend what is a so beautiful soundtrack in video? I couldn't find same in DUNE 😞 Would you give me name of this soundtrack please?

  • @anasshaikh8757
    @anasshaikh8757 Год назад

    Which system are u using ?

  • @RobertoGarcia-rp7wu
    @RobertoGarcia-rp7wu 5 месяцев назад

    30M POLY !!!! DANGGGGG MY PC COULD NEVER , whats your setup?

  • @arupsan
    @arupsan Месяц назад

    Did you used GPU render ? Or Cpu ?
    Great detailed work …

    • @stfVFX
      @stfVFX  Месяц назад +1

      CPU! I dont know of any GPU that can handle that heavy scenes

    • @arupsan
      @arupsan Месяц назад

      @@stfVFX Agree …what about multiple GPU
      Also with network option ?

  • @TheGrandmaster1
    @TheGrandmaster1 Год назад

    Is there any wayu you can give us some insight on how you were able to handle and maniuplate with any kind of efficiency and speed that kind of mind boggling polygon and asset count? Was everything proxied? Do you guys have a building full of Xeon workstations with entire racks of 3090TIs with entire shelves of exobytes of RAM? I understand studios have more computing power but something like this....in 3DS Max..? I'd love to learn how to come even close!

    • @stfVFX
      @stfVFX  Год назад +1

      You will be surprised how much optimization helps..ofc everything is an instanced proxy and we re use the same textures alot - i rendered this on a 5950x Ryzen and the scene only took like 38gb RAM..

    • @mfrancisco_850
      @mfrancisco_850 Год назад

      @@stfVFX thats not possible i dont beleive it

  • @piyushsoni7461
    @piyushsoni7461 3 дня назад

    Bro please tell your CPU RAM usage and Graphics ram usage. You need a Twin tower PC to render it.😅

  • @user-ch6ui7mg8r
    @user-ch6ui7mg8r Год назад

    Can I know the version of Gaea?

  • @getayawkalbelayneh5776
    @getayawkalbelayneh5776 2 года назад +1

    Please tutorial

  • @morkaili
    @morkaili Месяц назад

    Trees on Arrakis???

  • @catchmeifyoucan4477
    @catchmeifyoucan4477 2 года назад

    putting assets together that are already extremly detailed.

  • @anasshaikh8757
    @anasshaikh8757 Год назад

    Max dosen't crash ?

  • @mfrancisco_850
    @mfrancisco_850 Год назад

    this must be done in maya

  • @anasshaikh8757
    @anasshaikh8757 Год назад

    How u place trees in max....i am 3d artist from india i recently working on a project that i have to make environment....environment have tooo much trees..i used maya mesh network to place tree but my file is crashing 😢

  • @spacewavecr
    @spacewavecr 10 месяцев назад +1

    Hey, you are a really talented 3d artist. Very impressive work. However, I can hear that you are using my music, without my permission. I've never stated that my music is free, and I know, that you know that you don't use other people's hard work without their consent! Since you are a content creator, I would expect you to respect this. What was the reason for you to go about using my music without asking?

    • @lachlantrescott5533
      @lachlantrescott5533 10 месяцев назад +2

      Read about copyright exceptions, such as fair use. You upload 10 hour of ambience loops, you can't expect to copyright it for monetization purposes. If you really want to be petty about it, go ahead and utilize RUclips's copyright system, but I bet that won't get you anywhere anyway.

  • @ramdpshah
    @ramdpshah Год назад

    awesome