How I created my INFINITE JOURNEYS entry | 3DSMax, Vray, Nuke

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  • Опубликовано: 30 июл 2024
  • This is the promised tutorial. I know I did not show everything - still I hope you could learn something from this.
    If you have questions feel free to ask in the comments or wherever you want :D
    Music used:
    Digital Dreams - Jimmy Svensson
    No One is Out here - Yehezkel Raz
    Find me on:
    www.artstation.com/stfvfx
    / stfvfx
    #3d #challenge #infinitejourneyschallenge #pwnisher
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Комментарии • 57

  • @F10F11hm
    @F10F11hm 2 года назад +9

    All these breakdowns are extremely appreciated, thank you! Truly beautiful work!

  • @ProjectFight
    @ProjectFight 2 года назад +4

    The atmosphere, mood... looks amazing! I really like it. The blacks in the foreground are a bit to crunch for my taste, but more films wish to look like this!

  • @justsomerandomname2067
    @justsomerandomname2067 2 года назад +3

    This is so beautiful and it has such a specific feeling to it, its incredible

  • @ultraviolet7129
    @ultraviolet7129 2 года назад +1

    Nicely done! Thanks for sharing your process. Excited to see the rest of the entries.

  • @legacylee
    @legacylee 2 года назад +4

    Amazing work my friend, I'm an aspiring artist who has been self teaching myself everything from after effects to blender and Unreal Engine. I love this stuff so the passion pushes me past the pain of you will lol def appreciate the break down anything I can learn I absorb. Thank you for the insight into your process, good to know I'm heading in the right direction, just gotta keep practicing and creating.. you'll be seeing me around ;)

  • @vamsipamsi
    @vamsipamsi 2 года назад

    This is some inspiring stuff!! Great work

  • @knl654
    @knl654 Год назад

    Beautiful work, please more of these videos.

  • @PIPOXO
    @PIPOXO 2 года назад

    nice video bro, super interesting. and great work with your render!

  • @JayHPatel
    @JayHPatel 2 года назад

    Great work Steffen!

  • @ericzhou6596
    @ericzhou6596 2 года назад +1

    insane work man, would love more videos like this from a master like you

    • @stfVFX
      @stfVFX  2 года назад

      thanks! that will come for sure

  • @WolfieDesigns
    @WolfieDesigns 2 года назад

    Amazing, love it!

  • @Jacky_4l
    @Jacky_4l 2 года назад

    Thanks for the breakdown! :)

  • @robotsandpolygons
    @robotsandpolygons 2 года назад

    really appreciated this video. thank you!

  • @chrisstricker2283
    @chrisstricker2283 2 года назад

    Great work. Liked it lot.

  • @Frigus3D-Art
    @Frigus3D-Art 2 года назад

    Very informative video. I like the insight of your thought process. Learned so much. Hope you cover your thoughts behind the post &color grading process a bit more in depth in a future video.

  • @karimoh3154
    @karimoh3154 2 года назад

    thanks for sharing those 3ds max tools!

  • @user-fq3hi7zp3z
    @user-fq3hi7zp3z 2 года назад +1

    awesome!!

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq 2 года назад +1

    Love it

  • @gonz4610
    @gonz4610 2 года назад

    thanks for sharing this!

  • @jamesthefunnyman613
    @jamesthefunnyman613 2 года назад

    Holyshit. this is so fking awesome,dude.

  • @BigChiken44
    @BigChiken44 2 года назад

    Wow, kitbash3d is amazing, Thank you!

  • @messageforhawk36
    @messageforhawk36 2 года назад +8

    Great work man, really appreciate the breakdown and tutorial. Can you share how all the little window lights and neon signs were created? Thanks!

    • @stfVFX
      @stfVFX  2 года назад +3

      sorry for the late answer, this is just an emissive texture based of real photos from windows by night, i just painted out some stuff in photoshop and just plug it in the emissive slot of the material

    • @CausticCaterpillar
      @CausticCaterpillar 2 месяца назад

      @@stfVFX this is super helpful to know! I will use this when I experiment with building a scene!

  • @glenn3646
    @glenn3646 2 года назад

    Im mostly in to atchviz but its awesome to see diff view ,bravo

  • @okiehendrawan2081
    @okiehendrawan2081 2 года назад +1

    you''r the best

  • @wishah1
    @wishah1 2 года назад +3

    You work at ILM? 😍 That explains why this render is so insane 😍

  • @5jij5i43jisdjf
    @5jij5i43jisdjf Месяц назад

    Great work, thanks for the breakdown
    I would love to know more about how you approach the fog/atmosphere in this shot. Is this is done in compositing with a Z debth? Or did you use actual volumetrics for it.
    Any information regarding this part is highly appreciated, thanks!

  • @jeffjohn911
    @jeffjohn911 2 года назад +1

    Yea tnx man

  • @flashyyy
    @flashyyy 2 года назад

    Geil geile Atmosphäre

  • @MaxChe
    @MaxChe 2 года назад +1

    Incredible work!
    The only thing that ruined (in my humble opinion) it was color correction...

  • @milos141000
    @milos141000 2 года назад

    a work of art👏
    and then gary draws a cow on paper and sells it as nft for 20 eth

  • @3n19ma
    @3n19ma 2 года назад

    Thanks for sharing the BTS!

  • @karimoh3154
    @karimoh3154 2 года назад +1

    I was wondering... why did you choose your foreground to be that dark? It works but I cant help but feel unease about it...thats kind of a good think, but i am keen to know your intentions

  • @kiyansahandi6630
    @kiyansahandi6630 2 года назад

    thanks for the awesome breakdown steffen learned a lot! i had one question is it better to do the shading and lookdev first for buildings then layout them ? or as you did Layout then shading? also did you created proxies for all the buildings?
    thanks !

    • @stfVFX
      @stfVFX  2 года назад +1

      I do the lookdev first so you see how it looks like in the final composition. Sometimes I change some things in shading after layout. The goal is to have all assets ready and then start World building

    • @stfVFX
      @stfVFX  2 года назад +1

      Also yes. all buildings are proxies

  • @moosha1
    @moosha1 2 года назад

    Awesome project! How did you get your wires to move around but not go crazy? Cloth simulation doesn't work at all with this project in blender.

    • @stfVFX
      @stfVFX  2 года назад +1

      I just had to play around with the simulation settings alot. Like stretch resistance etc etc. Took me like 2 hours to find the right settings

  • @DanielGreen0
    @DanielGreen0 2 года назад

    Great stuff man, thanks for the breakdown.
    That Houdini friend you mentioned, last name Terry by any chance?

    • @stfVFX
      @stfVFX  2 года назад

      Haha no, not my friend Orion! His Name is Arvid Schneider :)

    • @DanielGreen0
      @DanielGreen0 2 года назад

      @@stfVFX oh you know him as well (: cheers man, great work.

    • @stfVFX
      @stfVFX  2 года назад

      @@DanielGreen0 we work together

  • @MLABSTUDIOS
    @MLABSTUDIOS 2 месяца назад

    any advice for a 16yo into getting into ILM

  • @bernie_san7964
    @bernie_san7964 2 года назад

    As a student coming out of college and using 3DS max, what am I suppose to do in the meantime while looking for jobs related in that 3D program? How can I go about improving myself in 3DS Max when there's a bigger community of Blender users compared to 3DS max users?

    • @stfVFX
      @stfVFX  2 года назад

      there is enough material online/on youtube to get better. Also keep in mind that you can only get better&faster by practicing. Since I was a student I always made personal projects. Just work on personal stuff and try to achieve film quality level. Hope that helps

    • @Frigus3D-Art
      @Frigus3D-Art 2 года назад

      Trust me if you are an advanced blender user you have the exactly inverted problem. If you want to learn from the big boys, you only get maya& 3dsmax videos. Pick the most important things for yourself and try to recreate it in your renderer. Is hard but i learned the most this way.

  • @evengreven5515
    @evengreven5515 2 года назад

    hey, how did you do the foreground? did you model everything?

    • @stfVFX
      @stfVFX  2 года назад +1

      Yes and no. Some parts are modelled. But 90% is just kitbash pieces stacked together. Lets say for example the benches: just actual kitbashed walls rotated and moved around so they Look like benches.

    • @evengreven5515
      @evengreven5515 2 года назад

      @@stfVFX ok i see, ty

  • @manolomaru
    @manolomaru Год назад

    ✨👌😎😮😵😮😎👍✨

  • @ArtVandelayInc
    @ArtVandelayInc 2 года назад

    So professionals from fucking ILM participate in these challenges? That's definitely discouraging haha

    • @Frigus3D-Art
      @Frigus3D-Art 2 года назад

      Obviously you compete against professionals. Didn't you see the price pool?

  • @mrart9744
    @mrart9744 2 года назад

    perfect

  • @ruok3351
    @ruok3351 Год назад

    This is amazing. Though I wonder why you prefer doing the workload on Max than Maya?

    • @stfVFX
      @stfVFX  Год назад

      in my opinion 3dsmax is just the best tool out there when it comes to generalist/environment work - the tools, the plugins, its just made for Archviz which is basically what I do while maya feels more like made for animation, but then again software doesnt really matter, the artist creates the image and not the software