@@jonathanwells223 Clearly you haven't used one of those Bows yet. They're like a Longbow on Steroids in the hands of a Lv 20 Fighter under the effect of Haste, Action Surge, and Great Weapon Master Feat combined. There's a reason why it's Legendary. A well made Bow build is capable of doing obscene amounts of Damage to their enemies, and if you add on that Bow, they'll be more OP than a Tabaxi Monk with 3 Lvls of Rogue (Open Palm & Assassin archetypes, respectively).
ELVES: DONT WANT TO FORCE THEIR WILL ON NATURE Also Elves: Let me use my magic singing to LITERALLY FORCE THE FOREST TO GROW EXACTLY HOW I WANT IT TO, IN ANY SHAPE I CAN IMAGINE.
Yeah, D&D lore has a lot of those weird misunderstandings of how nature works, like how spider cannibalism is supposedly unnatural and evil, and how elves are guardians of nature yet they don't like their forests with rot or wildfires. Elves should just own up to the selfishness of civilization and be okay with it.
I watch a lot of lore channels covering a wide range of subjects. No one makes video like you and your unique sound/vocal styling is just so amazing to listen to.
I own 9 longswords: real, smith-made proper ones. They average about 2.3lbs. Longswords are actually quite fast and agile weapons. So, in the forgotten realms theyve forgotten how to work metal, apparently. Jesus. 5x the weight.
Bro I’m playing a game where my character is a dwarf, and his objective is to learn about runic magic, so that he can make magic itens and bring glory to his clan, that is on a permanent fight with orc hordes, protecting the borders of his nation. I really need this video hahahha
Ooh, that’s amazing. Reading some forgotten realms novels got me to really appreciate dwarves lore and history. But dwarven smith and runic magic info would be fantastic!
That's called Blood Magic, and yes, they do. Specifically they're profaning the Spark of The Seed of Life (the thing that created the Prime Material Plane, and also a corrupted one created The Abyss) that resides within every Sentient Creature, and twisting it for their own personal use. However the Gods locked away the ability to access such power in order to prevent such abuse, thus it takes far more sentient life to accomplish their goals, as they're only capable of harvesting less than 1% of the power contained within. 100% of such power can only be obtained from a willing Soul. One willing to give their lives in order to create the effect. The more Pure and Innocent the Soul, usually the younger ones, the more powerful the result. This is one of the unquantifiable variables that one is incapable of preparing for in the preparation for a Mythal, as their purity is directly linked to the power of the casting. Most High Elves would go through that Purification Spell he mentioned last just before they began the Casting to create the Mythal, in order to purify their souls as much as they could, however such a thing would take time that wasn't always available, and as a result, the weaker Mythals likely skipped the Purification. The Drow Blood Magic however is not entirely unlike the Ritual of bathing in Dragon Blood, or the Ritual of the Yuan-Ti, as they are all abusing the same thing, the Spark of The Seed of Life. A Yuan-Ti Abomination for example uses at least 1,100 Sparks to become a Yuan-Ti Abomination, probably more, as I'm likely forgetting to account for a few steps in the process, but it's basically a factor of 10, just like the more powerful Lichdom Rituals. The strongest of the Lichdom Rituals takes billions of Sparks to complete (think Fullmetal Alchemist creating a Philosophers' Stone out of the entirety of the country of Ishval scale, that's roughly the 3rd or 2nd biggest Ritual). For comparison, if they are willing participants, and are pure of heart, the same effect can be achieved using only a few thousand willing Souls, freely given. Now, before you go getting ideas on using the Souls of the Dead, I should point out that the Spark is separated from the person when they die, hence why so many of these effects will usually kill the Caster, because it's usually the only way to tap into the power of the Spark. Additionally, what makes it that much more profane is that performing such acts will prevent reincarnation in most cases, unless precautions are taken to preserve the Soul, such as with the casting of a Mythal. As mentioned before however, such things take extra time, time that wasn't always available. For example, the Anti-Dragon barrier of Dragonreach lacked both Purification and Soul Preservation. The effect was subsequently noticably weakened, and the Caster died, permanently, eternally. Their Soul was consumed by the casting in order to speed up the process, and protect the Town. They will not reincarnate, despite being an Elf. They will not be found anywhere in the afterlife either. Once that Mythal dies, they are permanently Dead in both Body and Spirit. Given proper preparation, and proper precautions, they could have made the Mythal far stronger, especially if they were more Pure of Heart than a Battlemage Veteran who was watching his countrymen getting massacred after serving in a War. He was at peace when he died, knowing that his life was given to allow so many others to live. He's also not alone in there, as that Mythal has been Properly reinforced multiple times (albeit not with the best candidates, usually Adventurers that tried to stop someone from trying to destroy the Mythal and failed to prevent significant damage to it).
@@BlueNEXUSGaming What paternslistic intervention from the gods, and also what an horrible idea to encourage people to kill more by reducing the power obtained from each life
@@BlueNEXUSGaming What about dying only a few hours to drain the power from the souls of the dead ? Like a artificial death that will be reversed so you reenter your body once you collect enough energy ?
@@filb1324 The Greater Deities and above are the ones that forced it to be so difficult to extract, in accordance with a Divine Decree; which is where the majority of the Gods agree on something that they are willing to combine their powers for, such as the creation of the Tarrasque Golem to consume the inventions from the past wars, to prevent their use in the future, as well as the ability to digest anything, even immortals and gods (the God that placed and activated the scroll ultimately never made it back, they died in the Tarrasque's Stomach Acid), to subsequently thin the Lich population and hold Gods accountable, as they were now capable of dying, no matter how powerful their Divine Portfolio is, with the Over-God Ao (AKA Io) being the only one strong enough to overpower a Divine Decree. The Seed of Creation is one such Divine Decree, but those were formed from the forbidden Blood Magic which the original Gods used to create the Mortal Species/Races; the Elves had 2 Primordial Gods, the wife of the surviving one gave her life to give birth to the Elves; all the original Dragon Gods knowingly sacrificed their lives to birth the various Dragons and Kobolds; the Dwarven God borrowed a hammer and anvil from Ao, with permission, to give his creation (Dwarves) life via the Soul Forge, etc. That same Soul Forge operates via reshaping the existing Essence of the Seed of Creation that is in everything, hence why it can turn any species into a Dwarf. The problem arose when it was discovered that the Yuan-Ti empire was performing a mutation on their own divine Essence of the Seed of Creation, via Blood Rituals that sacrificed hundreds of others for the weakest of mutations. The Yuan-Ti empire came crashing down around the same time as the slave uprising and the civil wars started, resulting in greatly diminished returns on the same rituals; now that same minor mutation requires a thousand where a hundred previously sufficed, and the cost scales in magnitudes of 10 (100, 1000, 10000, 100000, etc.). The reason why the Gods made it more difficult to extract, is because they know that the Gods are slowly forgotten about once they are no longer inhabiting the world, and the different species already forgot many things about their origins, they didn't want to see Ao's gifts of life squandered. The only way a person is able to extract the full power of the Essence of the Seed of Creation is from a selfless sacrifice that will create an effect stronger than any Wish, but the effect is powered entirely using their complete life force. Even if you could reform their body after extracting the energy, which should already be impossible since they wanted to sacrifice themselves to create the effect, willingly, without magical influence, and with the purest of intentions, even if you could, their soul would have aged decades per day without any precautions. Mythals require many precautions, and the Soul has a non-zero chance of being unsalvageable in the best of chances; because they operate on the same principle: sacrifice one (or more) life (or lives), willingly, giving everything they can, fully prepared to die to accomplish their objective. Without this Essence of the Seed of Creation, revival spells won't work, not even True Resurrection on someone dead less than 30 seconds. Moreover, it is possible that their body will age extremely quickly to remain proportional to their lifespan once they donate a portion of their essence of the Seed of Creation.
I wonder what you will do when you get to the other races like orcs and dwarves. Will you brake off into multiple videos to explain their stuff like you did with the elves
Don't see why not, he gets more potential viewrs by splitting the videos. Aswell that very long videos is extremely time consuming process just to upload the videos. as opposed to breaking it up into separate videos
I'm still loving this lore for Elves and their High Magic. Some of these spells are simply beautiful in their intent and power. I didn't expect myself to be so touched here but I am. It is hard to imagine humanity ever becoming as selfless as the ancient elves were. Thanks for the video Rhexx.
This is by far my favorite ongoing series of videos on YT. Thanks for putting together all of this great info! Really helps get the creativity flowing for world-building.
The funniest thing is that elves are only overpowered in the lore. Mechanically, for the players who have to run as an elf or fight against elves, humans are just objectively better in every way that could matter. A human can even steal elf traits by spending a feat on it.
@@animorph17 Hm, RUclips is at it again. I cant see your full comment. But you are, mostly right concerning the mechanics. It depends on the class, tho.
Rituals of Complement are an excellent narrative tool. I had my party conduct one to wield the power of an ancient dragon who was in their twilight and wanted to pass it on. She chose the party, who impressed her with their inquisition into the death of her mate centuries ago, as opposed to her offspring, in whom she saw far too much greed and lust for power. I tailored each part of the ritual to the strong suits of the characters. The rogue was a high-wisdom character that was very interesting philosophically and ended up being the most mentally stable of the group, so his role was to serve as a kind of psychic pillar that the others could lean on while the ritual took place. The dragonborn barbarian was of draconic lineage, so his blood served as the bridge between dragon and mankind (everyone else in the party was human or half-elf). The artificer had to build a housing artifact for the dragon's power, as their bodies weren't capable of containing all of it even between the six of them. Time was of the essence, however, as the artifact would take decades of work and study to build and the dragon needed to be alive to give her power over willingly. So the chronurgy wizard had to wield some of the dragon's power to create a time stasis for the artificer to be able to do the work. The paladin had a few roles; his blade would be reworked into the artifact. He had spent the campaign fighting evil and doing good with his blade, so this would serve as a psychic imprint on the artifact that would give it some semblance of sentience, to avoid it being misused. He was also required to, at the very end of the ritual, plunge the blade into the dragon, forever staining his hands with the blood of a creature held to be divine by his church (he was Oath of Ancients and the dragon lorded over the forest where his order was situated.) Finally, the wildfire druid had to sacrifice his wildfire spirit to reforge the paladin's blade, channel the massive amount of magic at work, and ultimately become the soul of the artifact, a spirit which would burn down the dragon dynasty and usher in the age of mankind's stewardship of the world. I was pretty happy with how it went, and my players still talk about it long after the campaign ended.
I watched this video over a year ago and have kept the final spell you mentioned, Suyoll, in my mind this whole time. I ended up writing up the lore and personality and appearance of a character I'd love to play if I ever had the chance to play a proper RP-focused D&D campaign with friends, a neutral good Drow noble that escaped from the Underdark and sought a way to reconnect with his ancestors and go to Arvandor when he died. The idea of a Drow so sympathetic to the plight caused by his people and the resentment and desperation and sadness is all so angsty that I can already taste the tears of if I ever got the chance to roleplay him begging the high mages after a long journey to aid him in becoming something other than a Drow.
Not to be contrary, but I believe there's been a misunderstanding with the function of Suyoll. At 23:16-23:30 it seems like you're saying that the spell targets only elves, and it only fixes something that happened in the target elf's life or death. However, at 24:16-24:27, you mention how it could cure Strahd's Vampirism, though he is a human, not an elf, and you also mention that drow could be turned into normal elves. Any drow alive today was not cursed to be a drow during their lifetime/deathtime, they were cursed in their ancestors' lifetime. But then again, I may have misinterpreted the quote from 23:16-23:30, in which case, my argument crumbles to pieces.
Great! Thanks a lot! I think that creating HighMoor is of course a big thing, but not the biggest ones. If You wanted to turn on the appetites, You should mentioned rather Dracorage Mythal, or First Sundering (ok You mentioned Banishment of the Dhearow's, which was done by the elves also). Why those: - Think about how the Elves rescued Toril from the Dragons chains over the 26 000 years ago before standing stone? They created a mythal with a range over the whole planet! Dracorage Mythal! It binds the view of the King Killer Star with the rage of dragons, turning them into non intelligent beasts for the time when the comet is seeing (usually couple of weeks). And this is how Elves destroyed Dragons empires and their hegemony over the Toril. Beat this! - Ok First Sundering a.k. creating Evermeet was also apocalyptic event in the range of the whole planet, even planes (Evermeet is combined of parts: Aryvandor, Feywind, Toril). Damn, I can't wait next episode! I'm waiting for it for 8 episodes now...
Thanks again good Sir. Some of these spells mentioned are truly jaw-droppingly 'broken' ! When you consider what that "Corrosion/Erosion" Spell could do to a city that has um, upset the Elves, makes one wonder what other safeguards are upon its use. Probably a good thing the Drow can't access it, for whatever reason... 😱
He should! Because one of the rituals of HM was able to create fully operational spelljamer ship to travel between separated spheres of meterial planes (a.k.a. other First Material Planes like world of Krynn, Greyhawk, Dark Sun etc..)
@@narthiirian 1:20 The High Revival, Restoration 3:10 The Traveling Path 5:45 Sacraments of Seldarine Blessing 10:06 Tribute of One’s Duty to the People 13:33 Hidden Homeland 15:12 Corrosion / Erosion 18:33 The Forms of Unity and Age Among Forests 21:06 The Vow Tangible 23:12 The Revival
Quamanilith: Someone commented the other day that in Storm King's Thunder, it's NEVER addressed what the Nightstone was actually for. I sit perhaps a remnant of some agreement?
Interested if any of these spells, specifically 'Hidden Homeland' and 'The High Revival, Restoration' could be done by Elvish Druids in charge of protecting a forest and the creatures within it.
What's interesting is when they undergo the ritual to become an undead some of the extremely powerful ones have an ability called self Resurrection in which they can literally resurrect themselves to full living status the lore names at least three that I can think of
"Hmm, that's weird the elven city should be right here, but its definitely not glorious city full of elves right in front of me. Well, maybe I can ask the inhabitants for directions."
Rituals seem so interesting I wonder how hard it would be to be a character that focuses on doing as many rituals as possible. The character would not care so much about what the ritual does as long as it does not stop the character from doing more rituals. On a side note, The background music reminds me of the angry grandpa prank video with the shadow people.
@@itaykerensm1629 His content is amazing, truly. But I doubt he's held an actual sword. Even the PHB is high on sword weights. A historical greatsword wasn't really 6 lbs on average. You don't have 3x the materials on a greatsword compared to a shortsword, even to counterbalance the extra length.
@@Stuugie. at least 6lbs is within the range of real greatswords which went up to 8 (mind you, I'm talking _true_ greatswords designed for wading into pike blocks, not simply 2-handed swords) Outside of a handful of non-sword exceptions, the 5ed weights lean a little high of the average, but are mostly realistic. There are other problems (like how it doesn't account for weapons being specifically designed to deal with armor and my personal pet peave about spears that you can wield in 1 hand should be finesse weapons when wielded in 2), but they seem to have mostly done well on the weight department.
13:15 I think making Weave Spirits simply isn’t possible anymore because such beings would need to be constantly a part of the Weave to maintain themselves, but the Weave is much harder to reach than it used to be... so any attempts to create new Weave Spirits might fail simply because the magic might not be able to create a permanent link between the Weave and the souls. Just my thoughts, I’m no D&D expert 😅
I wonder what kind of sacrifice or deed a Drow would have to do or make in order for high elves to grant them The Revival. Major story hook for a character or plot for a session
Could you make an oath-stone in the shape of a weapon or armor, further enchanting it with another high magic spell? It would be really heavy but unbreakable, unless you fail on your promise. I could imagine a paladin bearing something like that.
I was wondering, how long is the duration of high magic spells and how many high magic castings could you do in one day? Also, can drows cast high magic?
It depends on the spell, for example transforming the forests last forever, but transforming into a dragon only last a couple minutes. As for a casting limitation its the prep for the spell that takes time not the actual spell, since the magic comes from the weave itself as long as no mistakes are made a high mage can keep casting high magic for hours.
I really do enjoy your podcast dude you keep me attentive and you know what you're talking about I've been playing D&D for well over, oh I don't Know, hi about 2.0!!! 😎
Soooooo, you're telling me I can make armor of promise stones that is indestructible as long as the promise is kept... my AC just launched through the roof
Like how they poop? I'm kidding?? I'm totally kidding. The first character I made was an Eladrin Elf Cleric/Sorceror multiclass. My DM was very cool with me. Basically, depending on the season, or environment, she would shift her appearance and color scheme, her very personality changed depending on where the party was... ...alas she died during the final fight. I told everyone not to worry because I had a speech prepared. (I didn't.) She died with love in her heart. Also her death gave the party advantage on all their roles. I think the DM saw a heroic sacrifice thing, or whathaveyou. The BB wasn't a dragon, or a lich, or a cocky vampire, but a nasty little drow queen. That was so much fun. It was a local game in my city. It actually went on for 3 months. My friend played a Druid/Ranger. She is incredibly clever.
21:20 If an prommise between more than 2 people, represented by an elvish prommise-stone is broken by only one party, but the rest of them still honner it, does the prommise-stone get dammaged, but not destroyed? ... Also, does the prommise stone tend to have the terms of the prommise written on it in elvish, and/or depicted artisticly? ... Also, dispite elves supposedly tending to be chaotic-good in allignment, (which the whole community thing makes me question, on the ethics side) I'll bet that the lawfull-netral inhabitance of Mechinus love the concept of the elvish prommise-stones!
Also, immagine if a large evlish prommise stone, was also being used to seal an elder-evil, creating high stakes insentive to keep the treaty, lest the elder evil be set loose onto the world!
Absolutely incredible stuff! I notice you were directly quoting some material, could you tell us what your source material was that you were using? Thank you!!
After the fall and Nethril and the restrictions put on higher level magic (level 10, 11, and 12 level spells) and the protections put in to potentially prevent further casting.... my question is this: can one still use elvern high magic? and if so does it differ from the way it was used before the fall of Nethril? Been doing research on epic magic, elvern high magic, ect. for my players and this concept somewhat confused me, whether or not it is still doable, and if so what has changed (if anything). EDIT: BTW I just wanted to throw this in: as usual loving this series and especially this detour on elves, helps any elvern players I might have understand the community better. Love your work, you are my favorite lore youtuber by far, and I look forward to see what you have in store :)
As far as I'm aware elven high magic redirects the weave instead of using it like normal spells do, so they are not affected by Mystras restriction on 10th,11th and 12th level spells. I would also argue that elven high magic is presided over by the Seldarine and not Mystra. For more info see MrRhexxs video on elven high magic: ruclips.net/video/obiVOd6wjFk/видео.html
The Mystra ban is clear: 1. No spells dealing with time and reality or with effect range more then couple of hundreds meters 2. No spells above 9 lvl are able to cast by single person As it was answered - Elven High Magic is not normal Arcane magic. Those spells are not fuelled by harming the wave (and doing the hole in wave,) as normal arcane do. The Elven High Mage manipulates the wave to his will, not by force as arcanists do, but by touching it in right spots and gentle moving in right directions. Thus - no Elven High Magic is not prohibited by Mystra. Especially now - after second sundering, there is no clear ban state of the new reborn godess of Mystra. And propably - it will not be, maybe will be when she will restore whole power. But it could not happen - because this reincarnation is much much dependent on the mortal from whom she was reincarnated. Another reason why: elven high magic due it nature and how it affects the wave is able to heal the wave damaged by normal arcane magic. And this would be shot in the foot for Mystra to block the ones who help her heal the damage to the wave. And one last reason - Mystra is not able to stand against the whole Sindarin Pantheon alone, having Shar and Bane (and other as Larloch) lurking to steal the wave from her. Especially that Magic domain is also in Corellon portfolio, and he came here with elves with his own magic...
Interestingly, Erosion/Corrosion would turn up in the archaeological record because there's nothing there. Even today, that's usually how things are found- post holes, differently colored soils or abnormal collections of materials for the region.
I wonder if one could make an armor out of one of those promise stones. If it can't be damaged by practically anything short of a god or failure to uphold the promise in question, seems like it'd be a very effective shield or breastplate.
This makes me wonder what level of evil power creatures like elven Liches could do if they had access to high magic of this level. Of course on the flip side there’s the Balenorn
24:27 Well, if that's not a good backstory/personal quest hook idea I don't know what is... A good drow and and an elf fall in love, and the drow seeks acceptance with their clan so they may be one in Arvandor... or something... I dunno
#question: Does the Selderine acept warship from non-eves, and non-fey? If so, how does that work, and can they potentially get any of the otherwise elf exclusive powers out of it?
What edition is this information from? And... Great video by the way! WIll we be seeing a video on possible the most powerful artifact ever created - The Highfire Crown? That would be awesome!
You mean to tell me that the elves have the ability to undo their curse that they unfairly casted on the drow, severing them from their god, and forever damning them to trust a spider deity that forces them to struggle in life?!
can i make a request to what they don't tell you about vampires? Looking over the books, i'm genuinely finding little other than the standard tropes and minimal lore bits
I wonder if a vow stone would break in the guts of the Tarrasque (all while the vow itself is not broken of course). I guess not judging by this video, but I might need to re-watch the Tarrasque video...
@@spellister it's a quiver segmented into I believe four slots one slot for crossbow bolts one slot for arrows one slot for javelins and one slot for crossbows and each one is effectively infinit in its storage capacity and then there's the other version of it in which it literally just hold infinite arrows
I have a hard time finding any lore in official Dungeons and Dragons material that involves bards, whether that be important ones or explanations of their magic. Some of the magic you have mentioned in these hidden spells (Elven high magics) does sometimes touch on music/art/beauty as magic, but do you have any idea where I could maybe find anything on the topic?
Lich: "Pile of bones after a hundred years? But I use moisturiser"
"Broken-ass oathbow" the most accurate statement evah
I can agree to that.....
Cody Forbs something is only broken if the DM is incompetent
@@jonathanwells223 Spoken like someone who never played or ran Rifts. :D (j/k)
@@jonathanwells223 somethins power is depending on the players
@@jonathanwells223
Clearly you haven't used one of those Bows yet. They're like a Longbow on Steroids in the hands of a Lv 20 Fighter under the effect of Haste, Action Surge, and Great Weapon Master Feat combined. There's a reason why it's Legendary. A well made Bow build is capable of doing obscene amounts of Damage to their enemies, and if you add on that Bow, they'll be more OP than a Tabaxi Monk with 3 Lvls of Rogue (Open Palm & Assassin archetypes, respectively).
Now I imagine a field of sumo elves fattening themselves to be able to enchant a larger mass of weapons for their army.
The gods feared the great sumo elven mages so they cursed the elves with a metabolism that prevents them from gaining weight in that way
That. Is. Genius!
HAHAHAHAHAHA! Thank you for that mental image.
Travis Scott portal incident
Evil overlord 2 the high priestess of the elves are basically your sumo elves look it up it's funny.
ELVES: DONT WANT TO FORCE THEIR WILL ON NATURE
Also Elves: Let me use my magic singing to LITERALLY FORCE THE FOREST TO GROW EXACTLY HOW I WANT IT TO, IN ANY SHAPE I CAN IMAGINE.
Humans: DONT WANT TO DESTROY THE WORLD WE LIVE ON.
Also Humans: 'Be right back honey, gotta go fill up the Hummer.'
@Djasko M are you a child?
@@joelcanova9766 Highly underrated comment
@Daniel Jett Why tf are these comments here!? xD PMSL SO SO HARD
i hope you learnt valuable knowlage boys
Yeah, D&D lore has a lot of those weird misunderstandings of how nature works, like how spider cannibalism is supposedly unnatural and evil, and how elves are guardians of nature yet they don't like their forests with rot or wildfires.
Elves should just own up to the selfishness of civilization and be okay with it.
I watch a lot of lore channels covering a wide range of subjects. No one makes video like you and your unique sound/vocal styling is just so amazing to listen to.
Agreed
"10 pound long swords" I hope the enchantment is making them a reasonable weight because that's a sword only an Goliath could swing!
I own 9 longswords: real, smith-made proper ones. They average about 2.3lbs. Longswords are actually quite fast and agile weapons. So, in the forgotten realms theyve forgotten how to work metal, apparently. Jesus. 5x the weight.
So not fifteen swords, but 75 swords. Nice.
I love this video series. I would love to watch Dwarvish magic too. The Runes enchantments and famous dwarvish smith and stonemason
Indeed! Also the Dwarfhome Pantheon!
I was just thinking the same thing. Please do one on the Dwarvs of the Realms! The Cold Lands, Damara, The Sword Coast are all dood starts :)
Bro I’m playing a game where my character is a dwarf, and his objective is to learn about runic magic, so that he can make magic itens and bring glory to his clan, that is on a permanent fight with orc hordes, protecting the borders of his nation. I really need this video hahahha
Ooh, that’s amazing. Reading some forgotten realms novels got me to really appreciate dwarves lore and history. But dwarven smith and runic magic info would be fantastic!
Jungle dwarves of Chult and the Vuddor would be awesome.
I love that you basically have a cult of followers who see you as a god of knowledge and love your videos
So he is Denier, Reborn??
Crazy how these videos go into greater detail than most D&D/Forgotten Realms wikis
Wait a minute don't the drow have their own version of high Magic based on the sacrifice of sentient creatures?
That's called Blood Magic, and yes, they do. Specifically they're profaning the Spark of The Seed of Life (the thing that created the Prime Material Plane, and also a corrupted one created The Abyss) that resides within every Sentient Creature, and twisting it for their own personal use.
However the Gods locked away the ability to access such power in order to prevent such abuse, thus it takes far more sentient life to accomplish their goals, as they're only capable of harvesting less than 1% of the power contained within. 100% of such power can only be obtained from a willing Soul. One willing to give their lives in order to create the effect. The more Pure and Innocent the Soul, usually the younger ones, the more powerful the result. This is one of the unquantifiable variables that one is incapable of preparing for in the preparation for a Mythal, as their purity is directly linked to the power of the casting. Most High Elves would go through that Purification Spell he mentioned last just before they began the Casting to create the Mythal, in order to purify their souls as much as they could, however such a thing would take time that wasn't always available, and as a result, the weaker Mythals likely skipped the Purification.
The Drow Blood Magic however is not entirely unlike the Ritual of bathing in Dragon Blood, or the Ritual of the Yuan-Ti, as they are all abusing the same thing, the Spark of The Seed of Life. A Yuan-Ti Abomination for example uses at least 1,100 Sparks to become a Yuan-Ti Abomination, probably more, as I'm likely forgetting to account for a few steps in the process, but it's basically a factor of 10, just like the more powerful Lichdom Rituals.
The strongest of the Lichdom Rituals takes billions of Sparks to complete (think Fullmetal Alchemist creating a Philosophers' Stone out of the entirety of the country of Ishval scale, that's roughly the 3rd or 2nd biggest Ritual). For comparison, if they are willing participants, and are pure of heart, the same effect can be achieved using only a few thousand willing Souls, freely given.
Now, before you go getting ideas on using the Souls of the Dead, I should point out that the Spark is separated from the person when they die, hence why so many of these effects will usually kill the Caster, because it's usually the only way to tap into the power of the Spark.
Additionally, what makes it that much more profane is that performing such acts will prevent reincarnation in most cases, unless precautions are taken to preserve the Soul, such as with the casting of a Mythal. As mentioned before however, such things take extra time, time that wasn't always available. For example, the Anti-Dragon barrier of Dragonreach lacked both Purification and Soul Preservation. The effect was subsequently noticably weakened, and the Caster died, permanently, eternally. Their Soul was consumed by the casting in order to speed up the process, and protect the Town. They will not reincarnate, despite being an Elf. They will not be found anywhere in the afterlife either. Once that Mythal dies, they are permanently Dead in both Body and Spirit. Given proper preparation, and proper precautions, they could have made the Mythal far stronger, especially if they were more Pure of Heart than a Battlemage Veteran who was watching his countrymen getting massacred after serving in a War. He was at peace when he died, knowing that his life was given to allow so many others to live. He's also not alone in there, as that Mythal has been Properly reinforced multiple times (albeit not with the best candidates, usually Adventurers that tried to stop someone from trying to destroy the Mythal and failed to prevent significant damage to it).
@@BlueNEXUSGaming Thanks for going into such a detailed explanation. Gonna keep it as a reference. Appreciate it.
@@BlueNEXUSGaming
What paternslistic intervention from the gods, and also what an horrible idea to encourage people to kill more by reducing the power obtained from each life
@@BlueNEXUSGaming
What about dying only a few hours to drain the power from the souls of the dead ? Like a artificial death that will be reversed so you reenter your body once you collect enough energy ?
@@filb1324 The Greater Deities and above are the ones that forced it to be so difficult to extract, in accordance with a Divine Decree; which is where the majority of the Gods agree on something that they are willing to combine their powers for, such as the creation of the Tarrasque Golem to consume the inventions from the past wars, to prevent their use in the future, as well as the ability to digest anything, even immortals and gods (the God that placed and activated the scroll ultimately never made it back, they died in the Tarrasque's Stomach Acid), to subsequently thin the Lich population and hold Gods accountable, as they were now capable of dying, no matter how powerful their Divine Portfolio is, with the Over-God Ao (AKA Io) being the only one strong enough to overpower a Divine Decree.
The Seed of Creation is one such Divine Decree, but those were formed from the forbidden Blood Magic which the original Gods used to create the Mortal Species/Races; the Elves had 2 Primordial Gods, the wife of the surviving one gave her life to give birth to the Elves; all the original Dragon Gods knowingly sacrificed their lives to birth the various Dragons and Kobolds; the Dwarven God borrowed a hammer and anvil from Ao, with permission, to give his creation (Dwarves) life via the Soul Forge, etc.
That same Soul Forge operates via reshaping the existing Essence of the Seed of Creation that is in everything, hence why it can turn any species into a Dwarf.
The problem arose when it was discovered that the Yuan-Ti empire was performing a mutation on their own divine Essence of the Seed of Creation, via Blood Rituals that sacrificed hundreds of others for the weakest of mutations. The Yuan-Ti empire came crashing down around the same time as the slave uprising and the civil wars started, resulting in greatly diminished returns on the same rituals; now that same minor mutation requires a thousand where a hundred previously sufficed, and the cost scales in magnitudes of 10 (100, 1000, 10000, 100000, etc.).
The reason why the Gods made it more difficult to extract, is because they know that the Gods are slowly forgotten about once they are no longer inhabiting the world, and the different species already forgot many things about their origins, they didn't want to see Ao's gifts of life squandered.
The only way a person is able to extract the full power of the Essence of the Seed of Creation is from a selfless sacrifice that will create an effect stronger than any Wish, but the effect is powered entirely using their complete life force.
Even if you could reform their body after extracting the energy, which should already be impossible since they wanted to sacrifice themselves to create the effect, willingly, without magical influence, and with the purest of intentions, even if you could, their soul would have aged decades per day without any precautions. Mythals require many precautions, and the Soul has a non-zero chance of being unsalvageable in the best of chances; because they operate on the same principle: sacrifice one (or more) life (or lives), willingly, giving everything they can, fully prepared to die to accomplish their objective.
Without this Essence of the Seed of Creation, revival spells won't work, not even True Resurrection on someone dead less than 30 seconds. Moreover, it is possible that their body will age extremely quickly to remain proportional to their lifespan once they donate a portion of their essence of the Seed of Creation.
I wonder what you will do when you get to the other races like orcs and dwarves. Will you brake off into multiple videos to explain their stuff like you did with the elves
Probably. If he finds enough interesting stuff.
yes pls
Other races are not so interesting... This spot is already taken by elves ;D
@JoJo is not an anime to which JoJo does your name refer to?
Don't see why not, he gets more potential viewrs by splitting the videos. Aswell that very long videos is extremely time consuming process just to upload the videos. as opposed to breaking it up into separate videos
Watching these spells, magic and weaves videos makes me wonder ... what stupid things are Orc shamans or warlocks capable of?
As these videos come out, I am slowly reworking the elves in my homebrew setting. Keep it up!
"Those who cannot remember the past are condemned to repeat it."
OH i just thought of something. Dwarves are revered for making magic items by moradins blessing. It would be cool if you did a video on that.
tylerx2f01 why not. These elven magics often kill them
I'm still loving this lore for Elves and their High Magic. Some of these spells are simply beautiful in their intent and power. I didn't expect myself to be so touched here but I am. It is hard to imagine humanity ever becoming as selfless as the ancient elves were. Thanks for the video Rhexx.
I'm physically ill reading this
Wow an imaginary race is much better than a real one. Who would have thought of that? Holy shit real things such.🙄
This is by far my favorite ongoing series of videos on YT. Thanks for putting together all of this great info! Really helps get the creativity flowing for world-building.
This must be how the Standing Stone was created. It’s size signifies the deal between the elves of Cormsnthyr and the humans of the Daleland.
I really dug that he used the lich from Adventure Time. Also speaking of good liches, the priests of Dumathoin can become archliches in 2nd edition.
This was so cool - still quietly hoping for the other hags videos though
In short, as a race, elves are stupidly OP. I guess that is where the arrogance comes from.
The funniest thing is that elves are only overpowered in the lore. Mechanically, for the players who have to run as an elf or fight against elves, humans are just objectively better in every way that could matter. A human can even steal elf traits by spending a feat on it.
@@animorph17 Hm, RUclips is at it again. I cant see your full comment.
But you are, mostly right concerning the mechanics. It depends on the class, tho.
remember it's not racist if it's against elves
@@marcopohl4875 Is this an attempt at a joke or at trolling?
@@torbjornlekberg7756 a joke
I love these videos, so relaxing to watch. If you run out of idea, all those "well known" magic items were new to me (I'm new to DnD).
I've been lookin forward to this
Me too!
My powers have doubled since we last met, Count
Rituals of Complement are an excellent narrative tool. I had my party conduct one to wield the power of an ancient dragon who was in their twilight and wanted to pass it on. She chose the party, who impressed her with their inquisition into the death of her mate centuries ago, as opposed to her offspring, in whom she saw far too much greed and lust for power.
I tailored each part of the ritual to the strong suits of the characters. The rogue was a high-wisdom character that was very interesting philosophically and ended up being the most mentally stable of the group, so his role was to serve as a kind of psychic pillar that the others could lean on while the ritual took place. The dragonborn barbarian was of draconic lineage, so his blood served as the bridge between dragon and mankind (everyone else in the party was human or half-elf). The artificer had to build a housing artifact for the dragon's power, as their bodies weren't capable of containing all of it even between the six of them. Time was of the essence, however, as the artifact would take decades of work and study to build and the dragon needed to be alive to give her power over willingly. So the chronurgy wizard had to wield some of the dragon's power to create a time stasis for the artificer to be able to do the work. The paladin had a few roles; his blade would be reworked into the artifact. He had spent the campaign fighting evil and doing good with his blade, so this would serve as a psychic imprint on the artifact that would give it some semblance of sentience, to avoid it being misused. He was also required to, at the very end of the ritual, plunge the blade into the dragon, forever staining his hands with the blood of a creature held to be divine by his church (he was Oath of Ancients and the dragon lorded over the forest where his order was situated.) Finally, the wildfire druid had to sacrifice his wildfire spirit to reforge the paladin's blade, channel the massive amount of magic at work, and ultimately become the soul of the artifact, a spirit which would burn down the dragon dynasty and usher in the age of mankind's stewardship of the world.
I was pretty happy with how it went, and my players still talk about it long after the campaign ended.
Your dnd games have to be really amazing at this point. You have to have so much lore in your brain now
I watched this video over a year ago and have kept the final spell you mentioned, Suyoll, in my mind this whole time. I ended up writing up the lore and personality and appearance of a character I'd love to play if I ever had the chance to play a proper RP-focused D&D campaign with friends, a neutral good Drow noble that escaped from the Underdark and sought a way to reconnect with his ancestors and go to Arvandor when he died. The idea of a Drow so sympathetic to the plight caused by his people and the resentment and desperation and sadness is all so angsty that I can already taste the tears of if I ever got the chance to roleplay him begging the high mages after a long journey to aid him in becoming something other than a Drow.
I love the music that plays in the background of these videos.
I’d love to see the next series of videos be about the Kalashtar, Quori dream spirits, and other races present in the new Eberron book.
Not to be contrary, but I believe there's been a misunderstanding with the function of Suyoll. At 23:16-23:30 it seems like you're saying that the spell targets only elves, and it only fixes something that happened in the target elf's life or death. However, at 24:16-24:27, you mention how it could cure Strahd's Vampirism, though he is a human, not an elf, and you also mention that drow could be turned into normal elves. Any drow alive today was not cursed to be a drow during their lifetime/deathtime, they were cursed in their ancestors' lifetime. But then again, I may have misinterpreted the quote from 23:16-23:30, in which case, my argument crumbles to pieces.
Great! Thanks a lot!
I think that creating HighMoor is of course a big thing, but not the biggest ones. If You wanted to turn on the appetites, You should mentioned rather Dracorage Mythal, or First Sundering (ok You mentioned Banishment of the Dhearow's, which was done by the elves also).
Why those:
- Think about how the Elves rescued Toril from the Dragons chains over the 26 000 years ago before standing stone? They created a mythal with a range over the whole planet! Dracorage Mythal! It binds the view of the King Killer Star with the rage of dragons, turning them into non intelligent beasts for the time when the comet is seeing (usually couple of weeks). And this is how Elves destroyed Dragons empires and their hegemony over the Toril. Beat this!
- Ok First Sundering a.k. creating Evermeet was also apocalyptic event in the range of the whole planet, even planes (Evermeet is combined of parts: Aryvandor, Feywind, Toril).
Damn, I can't wait next episode! I'm waiting for it for 8 episodes now...
Thanks again good Sir.
Some of these spells mentioned are truly jaw-droppingly 'broken' !
When you consider what that "Corrosion/Erosion" Spell could do to a city that has um, upset the Elves, makes one wonder what other safeguards are upon its use. Probably a good thing the Drow can't access it, for whatever reason... 😱
Who the hell dislikes the videos, this content is gold
André Comandulli I feel like sometimes some people made bots who have one purpose, Dislike every video in existence
Some dislike cause no reaosn, some what source of books,some want source of artist,some how to cast them in game ect.
Yo will u mention the time that the elves made contact with the far realm
What the crap!?
He should! Because one of the rituals of HM was able to create fully operational spelljamer ship to travel between separated spheres of meterial planes (a.k.a. other First Material Planes like world of Krynn, Greyhawk, Dark Sun etc..)
What the actual fuck ? Why would they do such a thing ? Omg :D
@@Dressriss why the shit not. They're elves. they do shit because they can
1:20 Ahrmaesuol
3:10 Ghaatiil
5:45 Ialyshae’Seldar’Wihylos
10:06 Fhaor’Akh’Tel’Quess
13:33 N’Maernthor
15:12 N’Tel’Orar
18:33 Oacil’Quevan
21:06 Quamaniith
23:12 Suyoll
Please give the normal names also
@@narthiirian
1:20 The High Revival, Restoration
3:10 The Traveling Path
5:45 Sacraments of Seldarine Blessing
10:06 Tribute of One’s Duty to the People
13:33 Hidden Homeland
15:12 Corrosion / Erosion
18:33 The Forms of Unity and Age Among Forests
21:06 The Vow Tangible
23:12 The Revival
Great video! Stuff I wish I knew when I was running my game, some I'll definitely use if/when I run again. Excellent work as always, thanks!
love these videos, I always get happy when I see you post. Would love to see a vid going over the different elven sub-races
damn, sounds like that last one covered is something the legendary drizzt would love
A great in-depth look at the rituals themselves!
Nice Terraria art at the beginning
Quamanilith: Someone commented the other day that in Storm King's Thunder, it's NEVER addressed what the Nightstone was actually for. I sit perhaps a remnant of some agreement?
I think it was an agreement between Giants, although I forget the details.
"10lb longsword"
...which is 4x the weight of a typical longsword. D&D is funny.
Or 5x. Jesus. I own 9 (yes, real smith-made ones) and no they are not clunky masses of metal they're remarkably agile.
Interested if any of these spells, specifically 'Hidden Homeland' and 'The High Revival, Restoration' could be done by Elvish Druids in charge of protecting a forest and the creatures within it.
What's interesting is when they undergo the ritual to become an undead some of the extremely powerful ones have an ability called self Resurrection in which they can literally resurrect themselves to full living status the lore names at least three that I can think of
Take a shot every time High magic is said in the video.
PS: Love the vid thanks for doing these lore gatherings.
Now I really want a Baelnorn in my campaign!
"Hmm, that's weird the elven city should be right here, but its definitely not glorious city full of elves right in front of me. Well, maybe I can ask the inhabitants for directions."
Rituals seem so interesting I wonder how hard it would be to be a character that focuses on doing as many rituals as possible. The character would not care so much about what the ritual does as long as it does not stop the character from doing more rituals.
On a side note, The background music reminds me of the angry grandpa prank video with the shadow people.
"10lb longswords" what the hell. . .
The spell encourages obesity in elder elves to increase magical output
Made out of pure gold lol
Maybe they made super heavy swords and used magic to make them possible to easily manipulate?
Or rhexx got the number wrong xD
@@itaykerensm1629 His content is amazing, truly. But I doubt he's held an actual sword. Even the PHB is high on sword weights. A historical greatsword wasn't really 6 lbs on average. You don't have 3x the materials on a greatsword compared to a shortsword, even to counterbalance the extra length.
@@Stuugie. at least 6lbs is within the range of real greatswords which went up to 8 (mind you, I'm talking _true_ greatswords designed for wading into pike blocks, not simply 2-handed swords)
Outside of a handful of non-sword exceptions, the 5ed weights lean a little high of the average, but are mostly realistic.
There are other problems (like how it doesn't account for weapons being specifically designed to deal with armor and my personal pet peave about spears that you can wield in 1 hand should be finesse weapons when wielded in 2), but they seem to have mostly done well on the weight department.
13:15 I think making Weave Spirits simply isn’t possible anymore because such beings would need to be constantly a part of the Weave to maintain themselves, but the Weave is much harder to reach than it used to be... so any attempts to create new Weave Spirits might fail simply because the magic might not be able to create a permanent link between the Weave and the souls. Just my thoughts, I’m no D&D expert 😅
Ayyy is that lunar cultist fan art or something right at the beginning
I freaking love terraria
That ritual you said could be used to hide Elven cities? Yeah, that instantaneously had me thinking of "The Labyrinth"
I wonder what kind of sacrifice or deed a Drow would have to do or make in order for high elves to grant them The Revival. Major story hook for a character or plot for a session
Could you make an oath-stone in the shape of a weapon or armor, further enchanting it with another high magic spell? It would be really heavy but unbreakable, unless you fail on your promise. I could imagine a paladin bearing something like that.
Man I love these explanations super helpful and informative! Keep up the great work! You need a job in the d and d lore department lol.
I was wondering, how long is the duration of high magic spells and how many high magic castings could you do in one day? Also, can drows cast high magic?
It depends on the spell, for example transforming the forests last forever, but transforming into a dragon only last a couple minutes. As for a casting limitation its the prep for the spell that takes time not the actual spell, since the magic comes from the weave itself as long as no mistakes are made a high mage can keep casting high magic for hours.
depends on the amount of caster's 100 mages can focus on a spell to turn you into a dragon for a milenia if they wish
The Smurfs are actually elves whose home is protected by N'Maernthor xD
Now imagine that the planet itself is just one giant Quamaniith.
A promise between the gods and mortals.
I really do enjoy your podcast dude you keep me attentive and you know what you're talking about I've been playing D&D for well over, oh I don't Know, hi about 2.0!!! 😎
Could you use the Quamanith spell to craft armour? That would be an impressive way to keep soldiers/knights loyal to the cause they represent.
Soooooo, you're telling me I can make armor of promise stones that is indestructible as long as the promise is kept... my AC just launched through the roof
What about the stuff they don't tell you about drow, eldarin or other kinds of elves?
Like how they poop?
I'm kidding?? I'm totally kidding. The first character I made was an Eladrin Elf Cleric/Sorceror multiclass. My DM was very cool with me. Basically, depending on the season, or environment, she would shift her appearance and color scheme, her very personality changed depending on where the party was...
...alas she died during the final fight. I told everyone not to worry because I had a speech prepared. (I didn't.) She died with love in her heart. Also her death gave the party advantage on all their roles. I think the DM saw a heroic sacrifice thing, or whathaveyou. The BB wasn't a dragon, or a lich, or a cocky vampire, but a nasty little drow queen. That was so much fun.
It was a local game in my city. It actually went on for 3 months. My friend played a Druid/Ranger. She is incredibly clever.
I love the videos, but i was wondering will you ever do lore for the pathfinder universe?
21:20 If an prommise between more than 2 people, represented by an elvish prommise-stone is broken by only one party, but the rest of them still honner it, does the prommise-stone get dammaged, but not destroyed?
...
Also, does the prommise stone tend to have the terms of the prommise written on it in elvish, and/or depicted artisticly?
...
Also, dispite elves supposedly tending to be chaotic-good in allignment, (which the whole community thing makes me question, on the ethics side) I'll bet that the lawfull-netral inhabitance of Mechinus love the concept of the elvish prommise-stones!
Also, immagine if a large evlish prommise stone, was also being used to seal an elder-evil, creating high stakes insentive to keep the treaty, lest the elder evil be set loose onto the world!
Absolutely incredible stuff! I notice you were directly quoting some material, could you tell us what your source material was that you were using? Thank you!!
Got to love the gridania artwork.
Have you done a video about liches? I'd watch it so hard.
Love all your content brother!!
After the fall and Nethril and the restrictions put on higher level magic (level 10, 11, and 12 level spells) and the protections put in to potentially prevent further casting.... my question is this: can one still use elvern high magic? and if so does it differ from the way it was used before the fall of Nethril? Been doing research on epic magic, elvern high magic, ect. for my players and this concept somewhat confused me, whether or not it is still doable, and if so what has changed (if anything).
EDIT: BTW I just wanted to throw this in: as usual loving this series and especially this detour on elves, helps any elvern players I might have understand the community better. Love your work, you are my favorite lore youtuber by far, and I look forward to see what you have in store :)
As far as I'm aware elven high magic redirects the weave instead of using it like normal spells do, so they are not affected by Mystras restriction on 10th,11th and 12th level spells. I would also argue that elven high magic is presided over by the Seldarine and not Mystra. For more info see MrRhexxs video on elven high magic:
ruclips.net/video/obiVOd6wjFk/видео.html
The Mystra ban is clear:
1. No spells dealing with time and reality or with effect range more then couple of hundreds meters
2. No spells above 9 lvl are able to cast by single person
As it was answered - Elven High Magic is not normal Arcane magic. Those spells are not fuelled by harming the wave (and doing the hole in wave,) as normal arcane do. The Elven High Mage manipulates the wave to his will, not by force as arcanists do, but by touching it in right spots and gentle moving in right directions.
Thus - no Elven High Magic is not prohibited by Mystra. Especially now - after second sundering, there is no clear ban state of the new reborn godess of Mystra. And propably - it will not be, maybe will be when she will restore whole power. But it could not happen - because this reincarnation is much much dependent on the mortal from whom she was reincarnated.
Another reason why: elven high magic due it nature and how it affects the wave is able to heal the wave damaged by normal arcane magic. And this would be shot in the foot for Mystra to block the ones who help her heal the damage to the wave.
And one last reason - Mystra is not able to stand against the whole Sindarin Pantheon alone, having Shar and Bane (and other as Larloch) lurking to steal the wave from her. Especially that Magic domain is also in Corellon portfolio, and he came here with elves with his own magic...
OK that hidden homeland spell can't stop tactical missiles
Megaton is better homebrew epic spell
This is actually the first time I've heard of a Valnor (Vælnor?), honestly a cool idea.
Mystra....'Noone is allowed to use above 9th level spells!!!"
Corellon & Elven High Magic, "Hold my evermead."
Ritual of complement: literally elven 11th level!
But wait, there's more!
@@SlotHUN7408 buy now and get the ritual of solitude for free
Man, all these elf videos have completely changed how i both view and play elves
Interestingly, Erosion/Corrosion would turn up in the archaeological record because there's nothing there. Even today, that's usually how things are found- post holes, differently colored soils or abnormal collections of materials for the region.
Where’s the video of the ritual of the myriads?? I really want to watch it.
I wonder if one could make an armor out of one of those promise stones. If it can't be damaged by practically anything short of a god or failure to uphold the promise in question, seems like it'd be a very effective shield or breastplate.
5:25 I had a lvl 10 rogue who used an oath bow
Dealt around 90 damage a turn
It was a good rogue
Love these videos!
Could you tell me what music is playing? I've noticed it in a few of your videos before
Now I want to make a party of 7 that are all high elves and can perform high elf magic.
This makes me wonder what level of evil power creatures like elven Liches could do if they had access to high magic of this level. Of course on the flip side there’s the Balenorn
There is a few necromany spells of high magic you can look to the wiki here if you are intersted forgottenrealms.fandom.com/wiki/Epic_magic
I am loving your channel. Still can't find your video ' ritual of the myriad'
Every video is so informative thank you
24:27 Well, if that's not a good backstory/personal quest hook idea I don't know what is...
A good drow and and an elf fall in love, and the drow seeks acceptance with their clan so they may be one in Arvandor... or something... I dunno
Great Videos.... Would love to see a list of references for when I want to include some of this info in a campaign...
BROO! THIS IS SO COOL!
#question: Does the Selderine acept warship from non-eves, and non-fey? If so, how does that work, and can they potentially get any of the otherwise elf exclusive powers out of it?
Idk Correlon is the god of high magic
skip to 8:53 for spooks
What edition is this information from? And... Great video by the way! WIll we be seeing a video on possible the most powerful artifact ever created - The Highfire Crown? That would be awesome!
You mean to tell me that the elves have the ability to undo their curse that they unfairly casted on the drow, severing them from their god, and forever damning them to trust a spider deity that forces them to struggle in life?!
The opening image is the lunatic cultist from terraria
Yo will u mention the time that the elves made contact with the far realm
Great vid btw
Are there any known weapons or armor made with Quamaniith?
Something that can only be destroyed by braking a vow sounds cool!
12:40 that's a Dota image 😍😍😍
can i make a request to what they don't tell you about vampires? Looking over the books, i'm genuinely finding little other than the standard tropes and minimal lore bits
My dm had the crazy idea to give me that crazy azz bow
i would love to know your sources for this - prolly second edition iirc
I wonder if a vow stone would break in the guts of the Tarrasque (all while the vow itself is not broken of course). I guess not judging by this video, but I might need to re-watch the Tarrasque video...
How about the Elven greater artifact Alona's quiver?
Or bow of wintersmoon an artifact of Corellon Larethian
Which one is Alona's Quiver? Is it the efficient quiver?
@@spellister it's a quiver segmented into I believe four slots one slot for crossbow bolts one slot for arrows one slot for javelins and one slot for crossbows and each one is effectively infinit in its storage capacity and then there's the other version of it in which it literally just hold infinite arrows
15lbs long sword? I thought elves were supposed to make light weapons
I have a hard time finding any lore in official Dungeons and Dragons material that involves bards, whether that be important ones or explanations of their magic. Some of the magic you have mentioned in these hidden spells (Elven high magics) does sometimes touch on music/art/beauty as magic, but do you have any idea where I could maybe find anything on the topic?