Koe Reacts To The Disaster That Was Final Fantasy 14 1.0 Pt. 1
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- Опубликовано: 6 сен 2024
- This is a channel dedicated to Koefficient stream highlights, as well as reactions and other wacky moments that happen there.
The Documentary pt 1
• FINAL FANTASY XIV Docu...
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"Maybe they can bring back 1.0, but make it good?"
They did. It's called A Realm Reborn
Ah the Rite of Passage for every new players. What was FF14 before FF14
What was FF14, before 1.18, and then 1.18 to 2.0. 1.0 was a very different experience depending on when you played. And I started in Beta.
YoshiP ain't indifferent to the idea. He's using a ten-foot-pole and avoiding it entirely.
"Nightmare..."
*ten-fulm
"Nightmare."
As a legacy player who transferred their character. You have a legacy chocobo. Your character has unique cutscenes in ARR. First one no ride with the twins you teleport in as in the trailer. Where people remember it is you from 1.0. A tattoo on your back of the twelve. A lifetime cheaper subscription. Plus your name in ARR’s credits. 1.0 was not fun people made it fun if you had a good linkshell. Oh and that miqote that little girl a flower. That is Minfilia and her adoptive mom.
That's actually awesome, i didn't know about the unique intro scene
The game slowly got better in 1.0 after Yoshi took over. The 1.18 update really changed things for the better and the avg population went up. There were new things added and the hype for the relaunch had a lot of people grinding to max out characters before the swap. I remember that I had my Weaver as the last class to get to 50 and was grinding mats like crazy. I agree 1.0 was bad, but it was a very different experience depending on if you were a 2010 player or a 2012 player.
My old main was my legacy character. I remember being a PLD and a minor. MIN being my highest job. I did not enjoy my time old mmos and the grind was not for me. On top of that I died quite alot 😅as PLD bc I thought a tank could hold every. To be honest 1.0 was horrible. Later patches were better but not by much.
Im just glad I stayed to watch the end.
That's odd. I have all of the legacy things but no cheaper sub. It's the same price as my friend's who started a new account during ARR. However, I wasn't there on the final days so my name doesn't show in the credits (that one I was sad to have missed). Is that why I don't have the cheaper sub?
@@rakankrad2452 you might have to contact SE I heard of this problem especially with people who took long breaks and then came back or who have alts on different servers then there legacy character
I have a genuine problem for watching people go through the entirety of this documentary multiple times.
This is most likely my most watched video on YT because of that lol
And I have zero regrets about it 😅
Worry not my friend. Everyone who gets involved with FF14 becomes an emotional vampire who can only live vicariously through other peoples first experiences with the game and stuff around. XD
@@Krescentwolf damn, that's like the perfect term for it
After you've finished this documentary, I highly recommend the 9-part series "The Fall and Rise of Final Fantasy XIV" by Speaker's Network. The NoClip Documentary explains the original 1.0 from the point of view of the company and the real world, while the Speaker's Network series explains 1.0 and early 2.0 from the perspective (and experience) of the Players. HIGHLY recommended, it's a really well made series, makes you appreciate what we have a lot more.
My two favorite games of all time, FFXIV and No Man's Sky. Two games that had really bad releases but realized what they did and instead of doubling down on it, fixed it. Many games these days are blaming the fans rather than taking personal responsibility when they release a bad game.
Koji Fox actually had a pretty large hand in development compared to most localizers. He unironically helped write a lot of the early lore for the game as well as basically acted more like an advisor than a localizer when he had nothing to do. He is very respected in the community because of it. I don't know if you've seen but he is also in the Primals band as a vocalist and has written a lot of the English lyrics for the music in game.
As a former XI player, I always find it funny that Koji Fox said he played XI to escape the stress. Back then, that game was stress incarnate.
He was a teacher. In Japan.
Yeaaa... I think FFXI is a better antistress option.
The countless hours and days hunting jaggedy eared jack trying to get the rabbit charm ....
Wait really?
@@alejandrorivas4585 Doing practically anything past level 10-12 is required a party. This included leveling. Oh, and dying caused you to lose exp, and it was entirely possible to lose levels because of this. The world outside the cities was dangerous, and it wasted no time in proving that to the player.
Despite this, it was still an extremely fun time. Because of the required grouping, you tended to get to know people better and it wasn't uncommon to group with the same people as your leveling and get your own community growing that way. The difficulty also made it so that even the smallest of milestones felt incredibly rewarding. I miss it, even if I don't have the free time for that style of game anymore.
You should see Yoshi P's reaction to being interviewed about the possibility of 1.0 being "reintroduced" - nightmare 😂
That man has PTSD flashbacks when people bring it up
The man was laughing even before the translator started relaying what was said because he knows English, he just wants to be absolutely sure there's no miscommunication. There was no miscommunication there, which is why you just got "Nightmare" in straight English. Though he did also go on to expand upon the answer, the "Nightmare" is enough of an answer. XD
as soon as he heard 1.0 he immediately got trauma flashbacks lmao
Yoshi-P was asked about remaking 1.0. He replied with one word. "Nightmare..."
As someone who enjoyed 1.0 and maxed out my character before 2.0. Anyone who says they want 1.0, I just think "you think you do, but you don't". They only thing I miss from 1.0 was the seamless world, you could walk from Grid to Uldah, then Uldah to the Boat and ride it to LL without a single loading screen.
@@mythoceanas8874 I was in 1.0's beta and bailed when I saw the release was just the beta version. I DO NOT want 1.0's gameplay. However, I do wish there was a way to experience the story.
I hope Koe also elects to watch Speaker's Network's documentary. It's interesting to have both docs and to see things from the player's perspectives and the devs perspectives.
Oh and this is more from the company side. The speakers network the fall and rise of FF14 is more from the player side. Both good watches.
Yoshi-P: *Talks about Ultima Online*
Koe: "Is this runescape?"
I was wondering if Koe would be watching this or the FF14 in a Nutshell by Trueblade Seeker.
As a long time ff11 player (10 years from the US launch) I liked 1.0. I didn't love it of course. 2.0 is a massive improvement.
Pressing 1 for FF11. I bought the PS2 version that came with the HDD. I sunk SO MUCH time into that game.
Loved it when it first was out. What a grind tho. Too hardcore for me these days. I heard it is easier now. The original was just something unique at the time.
The part I miss the most, but also entirely understand why it's gone, is getting to the airship port too late and having to wait for the next one. It just made the game feel more like a real world to me.
Same with the enemies being so dangerous. Aggro one and it'll chase you until you exit the zone, usually chaining with many more. There were spells to make you invisible or scentless, and I'd always greet my friend by casting deodorize on him. The first trips to Jeuno or the levelling spots in the desert and then the jungle...so nerve wracking!
@@borotorob I miss getting attacked in the ships. That dungeon in stormblood reminded me of that.
Oh man, yeah! Taking the ferry back and forth, doing some fishing before hiding in the cargo area (at least until I felt strong enough join the fight). Good times.
I always watch NoClip FFXIV Documentary every The Rising Event (FFXIV anniversary event) every year.
No gets boring and reminds me every year how far w come since 1.0/2.0
Insert Interstellar Cooper docking scene quote :
"Yoshi P, it's not possible!"
"No. It's necessary."
Ahhhh man....remember all those airship ports scattered around the maps that never got used? I used to love hanging around them and imagining what was in store for the players....
edit: Oh dang, I poked around my harddrive and I still have some pics from 1.0 (mostly shots of my character's gear and a few of Dalamud on the last day) and some from my first few days in 2.0. So nostalgic.
They did bring back 1.0 and made it good.
It’s 2.0 ARR 😉
the legend himself, hes a legend, let me talk over him and constantly pause and read twitch chat.
i'm still have that box from 2010 edition
you should see the "fall and rise of ff14" 11 parts-doku from the speakers network. that goes deep.
FF14 originally used essentially the same battle system as FF11. Which was almost purely done through macros. You wouldn't have a hotbar and you wouldn't have slotted skills with keybindings. You would enter a menu with all your abilities and activate them through that menu. FF11 was notorious for having to basically create macros for everything if you wanted to play effectively. Which would become the substitute for hotbars.
When an interviewer asked YoshiP what he thinks about FFXIV getting a 1.0 re-release like WoW Classic, YoshiP only have one word to say, which is enough to tell the fans we aint getting one.
That word is "Nightmare"
the thing about remaking what 1.0 would be in today's FFXIV is that, even with all its improvements and fixes and upgrades, the game is actually still so choked down by the original 1.0 framework that even small things like inventory slots and cosmetics are difficult to fit into the game. The issue isn't that 1.0 was too bad to bring into the modern game, it's that the time, effort, and strain to the game far outweigh any possible good or advantage it would bring. The overall way of thinking regarding this is that looking toward the future of the game is just more important and a better option than trying to dig up the past.
5:35 Sometimes...dead is better.
I like how Koe is confident that burning the Original FF14 to the ground was the Plan B, but it wasn't at all the plan, but he kept thinking it was, and was so smug about it. Plan A and Plan B are the same, keep the original game running with patches, but Plan B also included making the game from ground up at the same time.
In hindsight option B seems like the obvious choice, but at the time it was a gamble, and they'd have to invest even more money and time into rebuilding something that might also flop. They could have just as easily picked option A and just pulled out of the online gaming space. MMOs are very risky after all.
9:48 we love Koji
as the video said, the real reason why they named it final fantasy is cuz they just want something easy to pronounce when abbreviated
Ive watched this with at least 10 different content creators. Doesnt get old
I'm still here waiting for part 2 🥲🥲🥲
I nearly played wow as a child but my parents didn't want to pay monthly so I had like a retail box set of wow that had been like installed once and never used and I sold it or gave it to someone
Soken being the only one to go LETS GOOOO during that meeting still kills me lol. Soken is a treasure.
The most recognisable theme had to One Winged Angel
Yeah the camera zoom got very interesting with ff14
Always love seeing peoples reaction to the noclip documentary its a very interesting story.
and I just finished making dinner too, you love to see it
As a player who played the original 14... please no it was bad one of the few games i felt i was scammed
FF11 is still worth playing today
It's kind of a mixed bag imo. The retail version is pretty dead except for a few higher end areas. It's heavily streamlined so you can just play the story and you can do pretty much all of it in like a day or two with trusts.
If you want the "experience" of FF11. With the economy and group content. Then you gotta play on private servers.
I say it every time I see this video: Square Enix needs to build a statue of Yoshi-P outside their main office.
"does this person have more documentaries" he asks about the more prominent video game documentarians on youtube
I remember playing a lot of 11 on the ps2 back in the day. Was fun but for the life of me making money was hard as it was not so solo friendly plus the odd way loot drop % as time went by.
Its kinda baffling how Square Enix fucked it up so bad, considering they released Final Fantasy 11 in 2002
FF11 was largely an everquest clone. Going from that to a theme park MMO might as well not have even been the same genre of game.
The people who spread wrong info about old content to new players aggravates me to no end. The whole bit regarding scholar being why stat allocation was removed is wrong. It was launched with 2.0. Allocation didnt go away until Stormblood.
This is very true about studying the competition. I don't know about current WoW, but when it first launched, WoW had literally zero innovations, but what made it so popular is it didn't try to innovate, they literally just looked at everything their existing competitors were doing and adopted all the pieces and mechanics that were popular with players. That let WoW start with a huge bang back in the day. I imagine, they've since had to innovate quite a bit to remain relevant, but looking at what your competition is doing right and copying that is definitely a proven winning strategy.
FFXI was indeed for the PS2 console... You had to buy a harddrive just for the PS2 console to play it. I was a PS2 player of FFXI back in the day lol
Just to add in... You can connect a Keyboard to play with the PS2 and that's what I did... Controller was so hard lol
He finally watched the documentary
Nomura really isn't a bad developer. I really dislike that this misinformation keeps spreading. He has been a fall guy for SE corporate and even other producers for a while now. He is a very, *very* talented developer if you actually follow the development cycle of the games more closely you can actually see that he is simple *not* responsible for a lot of the failings that are attributed to him.
Hajime Tabata junked a lot of Nomura's work on ffxv and tanked that project. Nomura had actually completed the script and many of the assets, but Tabata threw it almost all out and started over which is why we got something so drastically different when SE corporate forced Nomura off his own project. Tabata is also the one that decided to deliver the game as DLCs and then failed to deliver them all. Tabata is also responsible for the mess that is the altissia section and the poor characterization of Luna Freya. Not to mention the fucking hallway that they had to add a skip button to. Nomura's concept for the altissia section was much more fluid and dynamic based on what little we know rather than the extremely lackluster fight we got with effectively a skybox. Furthermore the delays were caused by corporate's decision to constantly change and invest in new engines(something that is also mentioned in this interview, the crystal tools engine, and later the luminous engine) and this was extremely unfortunate for many reasons.
With KH3 again corporate forced Nomura to change the engine further delaying the game. Additionally you can data mine the game and find assets that seem to be for alternate plots that are much more gray, but which are much better than what we got, especially in terms of theming and cohesion. Especially the Frozen level. The game files show that there was likely an alternate boss fight there. And certain things like larxene just appearing and building a fucking ice castle despite her ability being lightning? Yeah. That doesn't make much sense. Unless originally they were going to have Elsa be the villain with an internal conflict fighting between the darkness and light within herself. Then all of the sudden the theming and elemental effects make WAY more sense. But that was probably nixed because it would have been too controversial to have Elsa be anything but a perfect and good character. yay. There are other things to support this theory, and similar changes that can be found throughout KH3. And playing it you can just feel the frustration of the dev team as they just struggle to try to create something good and cohesive and it's like you can tell they are struggling more and more to be invested as the game goes on until the shove the clusterfuck of a plot right at the end and call it a day. Admittedly the game before this DDD also had issues, but Nomura was on a LOT of projects at that time and as far as we can tell(and this is basically just a guess based on tidbits that he's talked about in interviews saying he wasn't even directly involved in writing a lot of the dialogue for that, that was left to the writer almost entirely in that game) he had a lot less involvement in DDD. Then trying to reconcile that with KH3 in addition to the development hell they ran into resulted in the mess we currently have. And the phone game only had a few devs working on it total, which is why they had no resources to innovate there. Again Nomura simply wasn't given the resources to succeed there. Honestly it's amazing they even made a game when you really look at that. Something you will learn more and more, the more you follow SE is just how much corporate likes to shoot themselves in the foot with mismanagement. Something that again, you can even see in these interviews. (I really hope the new CEO changes this and allows devs to have the resources they need to make great games)
In FF7R Nomura was against the "crazy kingdom hearts style story contrivances" with the other project heads actually being the ones pushing for it. Nomura is on record many times as wanting to be more faithful to the original game. A game which, btw, he worked on as the monster director officially, but which he also had MUCH more input into, for instance, preventing the entire team from dying during the bombing run on Midgard aside from cloud, assuring the team the death of another certain character would be enough to drive home the games themes of death and loss. That means the later third of FFVII original played out differently due to Nomura's input. So even back then it's a stretch to say he was 'just a monster designer' Also, have you seen how creative some of those monsters were in FFVII? Some of those designs were WILD for the time. A few even hold up amazingly today(just look at the remake, the monsters are not the pain point, and the hell house fight which everyone said would be impossible to adapt was put on full display and turned into an EPIC spectacle. And who was primarily in charge of the monsters initially again? Oh, that's right, Nomura)
There are even interviews where other SE devs defend Nomura as being great to work with and helping to solve problems that had stonewalled entire teams and some of the best and brightest at the company for weeks like it was nothing in just a few minutes. There's one in particular that stands out that I'm thinking of where a separate team was working on something like that and the story goes that even though it wasn't even Nomura's responsibility they brought the problem to him(and whatever it was would have been a 'we can't ship this' unless it's solved type of problem) and he pulled out a napkin and over the course of a lunch basically talking with this other dev worked through the details and jotted down a solution to get the development moving again.
I don't care if people want to give Nomura flack for something that's actually his fault, but I really, really don't like when people just blame Nomura in general as they are usually referring to this stuff that he simply isn't and has never been responsible for, or just vaguely throwing shade at Nomura and not specifying anything concrete. I think it's very unfair that the company themselves and even Nomura himself is willing to be the fall guy for this stuff just so the company and other directors can save face. Nomura is a truly amazing and talented developer and I really feel the bad rap he gets is extremely unwarranted. I'll see if I can find that interview.
Ayy pero si tu Eres Boricua! Now I like you even more. 😂😂😂😂 I hope you are enjoying your FFXIV Experience my friend.
Yo just have Team Ninja do Strangers of Paradise again but for 1.0. Just make a single-player game of 1.0 so that people can experience the story
YESSSS
ironic, "don't fix what isn't broken" eh?. Considering the stagnant, geriatric state of the game right now...history, it rhymes
4:30 ff14 is not the most popular though, thats still WoW currently i think. But its ok, i'd rather they dont overestimate themselves and rest on their laurels. I want the CBU3 to shake things up, the formula is getting dull and i really do think its time for an overhaul or at least big change post-Endwalker.
To be fair, at some point, FFXIV was the most popular MMO (around Shadowbringers), but it was also because at this point in time, WoW was at one of its lowest points too (Shadowlands wasn't liked by the community + all of the "problems" within the company + many popular streamers trying out FFXIV)
But it was only temporary yes, I think it kinda calmed down after Endwalkers' release
I know there are a lot of Final Fantasy fan die hards here right now but WoW is still the biggest MMO by a country mile
Koe, I suggest you to watch Projared's video of FF14, his played 1.0 on a private server to just tell you have bad it was, and it wasn't a coolthing at all.
i still play 11 off and on lol
The first HOUR of 6?
Stop what you are doing and play FF6 RIGHT NOW!
Stop talking when it's not necessary.
I wonder if there is going to be a documentary of why FF16 was such a flop
Documentaries are only made about factual things, if you weren't aware 😄
The only way XVI was a flop was because it did not fix the hole Square-Enix dug itself into with the previous few games like Forspoken. The game exceeded its sales expectations, made back its budget, and even sold extra. Hell, Rebirth is a "flop" more than XVI was, going by sales metrics in Japan.
Oh lord we are already doing this lol. From what I've seen XVI did pretty well. It just ruffled feathers in the community since it was such a departure.
Which the FF communities expectations are always really weird. Especially with how heavily exaggerate the praise is for Rebirth.