Huh, I would've thought the item entity would've been riding an invisible bunny (since those are scared of players). It's always fun to guess how these work then see if you're right.
lol i didnt think youd auctually reply and btw i really need a kind of placer block no matter how many command blocks you dont have to but it would really mean a lot to me if you could link me a video on it!!
For the scared items, why not just use the players rotational parameters on the execute to give the item the score, instead of giving the player a score as well? It saves 4 command blocks.
Good idea, this could have worked as well. However, I set up the additional scoreboard to show on the sidebar to show how when I rotate, it updates to the appropriate score. Hope this makes sense!
Nice video! ^^
I love this series!
Awesome! Really like the exploding items! Also - the title has a typo. :-).
If I remember right the gambler effect, or something similar, was used in a Wither Boss recreation to make a more "quick-time event"-like scenario.
The intro was very funny
Huh, I would've thought the item entity would've been riding an invisible bunny (since those are scared of players). It's always fun to guess how these work then see if you're right.
please masinyoface do a video on some sort of placer block with the invontary of a dispencer and when activated places the the block inside
Cool idea, the only problem is you would need at least 2 command blocks for every single block you want to be able to work. Good for a trifecta :)
lol i didnt think youd auctually reply and btw i really need a kind of placer block no matter how many command blocks you dont have to but it would really mean a lot to me if you could link me a video on it!!
Can you make a tutorial on fill clocks? I've been trying to remake these things in the Trifecta videos but I just can't get it. Keep up the good work.
placeholder211 Here is a great video on fill clocks, by CitrioN
ruclips.net/video/o2M5n1oIbmQ/видео.html
Comment if you need more help!
MasInYoFace Thanks so much. I'm not having trouble anymore and having fun recreating some of this creations.
Just to let you know, you made a type in the video title. "Exlpode" should be "Explode". Anyways, cool concepts!
No I didn't ;)
(Thank you I fixed it)
For the scared items, why not just use the players rotational parameters on the execute to give the item the score, instead of giving the player a score as well? It saves 4 command blocks.
Good idea, this could have worked as well. However, I set up the additional scoreboard to show on the sidebar to show how when I rotate, it updates to the appropriate score. Hope this makes sense!
Makes perfect sense. Thanks for replying!
For the scared items, couldn't you just teleport the item to a rabbit? They run away from you by default, and it'll work in all directions
That's a good idea! This was just one way to do scared items :)
They changed the AI for them
Or an ocelot, you can change the speed with potion effects
MasInYoFace Can u gve me all the commands for the rotation part im stuck
Fast Clock
/scoreboard players set @a[rym=-135,ry=-45] ScaredItem 1
/scoreboard players set @a[rym=-45,ry=45] ScaredItem 2
/scoreboard players set @a[rym=45,ry=135] ScaredItem 3
/scoreboard players set @a[rym=135,ry=-135] ScaredItem 4
Slower Clock
/entitydata @e[score_ScaredItemPath_min=1,score_ScaredItemPath=1]{Motion:[0.3,0.3,0.0]}
/entitydata @e[score_ScaredItemPath_min=2,score_ScaredItemPath=2]{Motion:[0.0,0.3,0.3]}
/entitydata @e[score_ScaredItemPath_min=3,score_ScaredItemPath=3]{Motion:[-0.3,0.3,0.0]}
/entitydata @e[score_ScaredItemPath_min=4,score_ScaredItemPath=4]{Motion:[0.0,0.3,-0.3]}
thx
MasInYoFace when i do all the commands it dosent wok im in 1.8 and i put the space in between the entity and the datatag
the particle doesnt exist :C
+RexodinoLP Maybe it got removed in the newer updates :(
+MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1
+MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1
+MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1
3rd