Trifecta #8 - Scared Items, Gambler, Explode Despawn

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  • Опубликовано: 27 ноя 2024

Комментарии • 36

  • @NOPEnameMC
    @NOPEnameMC 10 лет назад

    Nice video! ^^
    I love this series!

  • @TheRedstoneArsenal
    @TheRedstoneArsenal 10 лет назад +1

    Awesome! Really like the exploding items! Also - the title has a typo. :-).

  • @MegaChickenfish
    @MegaChickenfish 8 лет назад

    If I remember right the gambler effect, or something similar, was used in a Wither Boss recreation to make a more "quick-time event"-like scenario.

  • @2012skane
    @2012skane 8 лет назад

    The intro was very funny

  • @MegaChickenfish
    @MegaChickenfish 8 лет назад

    Huh, I would've thought the item entity would've been riding an invisible bunny (since those are scared of players). It's always fun to guess how these work then see if you're right.

  • @lawrence9536
    @lawrence9536 8 лет назад +1

    please masinyoface do a video on some sort of placer block with the invontary of a dispencer and when activated places the the block inside

    • @MasInYoFace
      @MasInYoFace  8 лет назад

      Cool idea, the only problem is you would need at least 2 command blocks for every single block you want to be able to work. Good for a trifecta :)

    • @lawrence9536
      @lawrence9536 8 лет назад +1

      lol i didnt think youd auctually reply and btw i really need a kind of placer block no matter how many command blocks you dont have to but it would really mean a lot to me if you could link me a video on it!!

  • @placeholder211
    @placeholder211 10 лет назад

    Can you make a tutorial on fill clocks? I've been trying to remake these things in the Trifecta videos but I just can't get it. Keep up the good work.

    • @MasInYoFace
      @MasInYoFace  10 лет назад

      placeholder211 Here is a great video on fill clocks, by CitrioN
      ruclips.net/video/o2M5n1oIbmQ/видео.html
      Comment if you need more help!

    • @placeholder211
      @placeholder211 10 лет назад

      MasInYoFace Thanks so much. I'm not having trouble anymore and having fun recreating some of this creations.

  • @CocoaMix86
    @CocoaMix86 10 лет назад

    Just to let you know, you made a type in the video title. "Exlpode" should be "Explode". Anyways, cool concepts!

    • @MasInYoFace
      @MasInYoFace  10 лет назад

      No I didn't ;)
      (Thank you I fixed it)

  • @jaydouken
    @jaydouken 10 лет назад

    For the scared items, why not just use the players rotational parameters on the execute to give the item the score, instead of giving the player a score as well? It saves 4 command blocks.

    • @MasInYoFace
      @MasInYoFace  10 лет назад

      Good idea, this could have worked as well. However, I set up the additional scoreboard to show on the sidebar to show how when I rotate, it updates to the appropriate score. Hope this makes sense!

    • @jaydouken
      @jaydouken 10 лет назад

      Makes perfect sense. Thanks for replying!

  • @richardw2216
    @richardw2216 10 лет назад

    For the scared items, couldn't you just teleport the item to a rabbit? They run away from you by default, and it'll work in all directions

    • @MasInYoFace
      @MasInYoFace  10 лет назад

      That's a good idea! This was just one way to do scared items :)

    • @slimesauce3044
      @slimesauce3044 10 лет назад

      They changed the AI for them

    • @Jamatron11
      @Jamatron11 10 лет назад

      Or an ocelot, you can change the speed with potion effects

  • @andre98892
    @andre98892 10 лет назад

    MasInYoFace Can u gve me all the commands for the rotation part im stuck

    • @MasInYoFace
      @MasInYoFace  10 лет назад

      Fast Clock
      /scoreboard players set @a[rym=-135,ry=-45] ScaredItem 1
      /scoreboard players set @a[rym=-45,ry=45] ScaredItem 2
      /scoreboard players set @a[rym=45,ry=135] ScaredItem 3
      /scoreboard players set @a[rym=135,ry=-135] ScaredItem 4
      Slower Clock
      /entitydata @e[score_ScaredItemPath_min=1,score_ScaredItemPath=1]{Motion:[0.3,0.3,0.0]}
      /entitydata @e[score_ScaredItemPath_min=2,score_ScaredItemPath=2]{Motion:[0.0,0.3,0.3]}
      /entitydata @e[score_ScaredItemPath_min=3,score_ScaredItemPath=3]{Motion:[-0.3,0.3,0.0]}
      /entitydata @e[score_ScaredItemPath_min=4,score_ScaredItemPath=4]{Motion:[0.0,0.3,-0.3]}

    • @andre98892
      @andre98892 10 лет назад

      thx

    • @andre98892
      @andre98892 10 лет назад

      MasInYoFace when i do all the commands it dosent wok im in 1.8 and i put the space in between the entity and the datatag

  • @DanYami
    @DanYami 9 лет назад

    the particle doesnt exist :C

    • @MasInYoFace
      @MasInYoFace  9 лет назад

      +RexodinoLP Maybe it got removed in the newer updates :(

    • @DanYami
      @DanYami 9 лет назад

      +MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1

    • @DanYami
      @DanYami 9 лет назад

      +MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1

    • @DanYami
      @DanYami 9 лет назад

      +MasInYoFace i researched and found out that it got changed to this: /particle iconcrack_NUMBER(_NUMBER) 1 1 1 1 1

  • @gilesfielder9148
    @gilesfielder9148 10 лет назад

    3rd