10:30 as greg lifts the warden up by his collar and proclaims his name to the tyrant, he swears that this monster will be put to death, exclaiming his final words. “I may not survive this, and even if the world may not remember me… I’m going to crush you and throw you into the wind! Chicken #1… #8, I do this for you. And yes… even for you… #34.” *Greg’s last moments before his Final Atonement*
@@SokolvannaIt’s small so it’s health should be smaller than the regular zombies (maybe like 5 hearts) and it does too much damage for a thing you can barely hit which is sorta unfair
One of the best videos I've ever seen lmao that was hella entertaining, everything was perfect, from sharing the code, to naming the chicken Greg to the whole idea of the video, absolute perfection, the montage and the perfect uncringe zooms, and the idea to fight the warden with a chicken and coding, brother if this is not peak content then what could it else be!
I wonder if one could use it to survive like a 50 (simultaneously triggered) TNT explosion if timed well.. Or a lethal fall damage by touching a side of a cactus (unless both fall damage and explosion takes precedence over invincibility frames). Or an over enchanted bow hit..? But basically if you could actually 'dodge' any serious damage by hurting yourself right before.
Maybe adding the ability to jump up and change positions like the breeze can to Greg would make a more successful chicken. It’d hopefully lead to them living longer and being able to shoot the warden more meaning being able to use less quick damaging to be able to kill it Maybe since we saw the chicken successfully killing it, doing it with less and less attack speed could be a goal for a future follow up
1. Bro could've made the arrows do a lot more damage 2. To buy more time, make the arrows or wither skulls spawn cobwebs when it hits the warden 3. Make the wither skulls auto-target or guide themselves to the warden, a lot of skulls weren't hitting the warden before 4. To make the chicken not kill itself so many times, you could've made it immune to explosions 5. I don't think the warden takes fire damage, so lighting was kinda useless...
Hey, programmer here. The reason the "exploding arrow" move killed Greg was probably because you told *Greg* to explode on an arrow hit rather than telling the *arrow* to do so. Just an observation I made!
Do you see it in the code he shown? (Never coded anything Minecraft-related and the last argument of 'spawnExplosion' is unclear to me but I was considering a similar reason)
My solution would be to have greg have a varied moveset with an algorithm to check what move to use: If the Warden is closeby, teleport away. If the Warden is at range, attack with wither skulls, lightning strikes and a lot of evoker fangs. If the Warden uses its sonic blast, summon a shield half a tick before the blast hits to repel the blast, repeat until Warden dead
hey, nice vid! Just wanted to say something so you could get even more chaotic with this, but in your custom entity class (if you are using that), make sure you override the getDrag(){} function with getDrag(){return 1;}. This will remove all drag from projectiles, and they wont slow down over time. This is really useful for bossfights, and I know this because im in the process of turning every mob into a bossfight. I will probably use this for the chicken boss, but I will replace wither skulls with explosive eggs.
A long time ago I used command blocks to make entities affected by the glowing effect get slowness 4 and place anvils 17 blocks in the air and set a torch down wherever they move, essentially turning flowing arrows into anvil arrows. This vid reminded me of that lol
you should make the arrows deal knockback and posionus so he couldnt get close and greg has a lot of time plus dealing damage when warden not being hit W video btw really underrated
When first saw this video and began to watch. I thought this channel would have thousands of subs. I’m surprised how you don’t have millions. You earned a new subscriber hope this helps🎉
At the end I'm guessing one chicken accidently hit another one, which caused them all the blow up at the same time, and only damaging the warden for 1 explosion thanks to invincibility frames
In Minecraft, when an entity has I-frames, it determines which single source of damage did the most damage during that i-frame block and does that damage, but ignores everything else until the i-frames finish.
also another idea is having the chicken shoot shulker bullets that have an infinite lifetime unless they hit the warden, as well as having the bullets move faster with a further detection range
in the beginning when the warden was getting shot by like a thousand arrows, im pretty sure theres a built an for not getting damaged by every single arrow based on the red hue of the warden indicating it took damage
Would it have been easier if Greg fired tipped arrows? Maybe Slowness or Instant Damage? That way he wouldn't have to worry about the splashback from Wither Skulls
Very cool, but you could have been way more creative. Like, instead of arrows, why didn't you start from fireworks? When you tried to shoot lightning you could have used snowballs (btw, if the second damage is stronger than the first one during invulnerability frames, the damage difference is applied, so it really didn't matter). When you needed to get the warden further, you could have made the chicken alternate between one projectile and a wind charge and, instead of shooting from above the chicken, i think one could have made it aim at the warden's sight line (though i'm not sure about it, as i've never written datapacks). What I mean is that a chicken that only shoots wither skulls isn't that interesting imo, even though it did be pretty cool
Wait until he realizes he could‘ve just made greg shoot shulker projectiles
@Kirbendo62 the warden takes fall damage
@Kirbendo62could’ve mixed that with the nukes and arrows/wither skulls
@Kirbendo62 it still does damage lol
@Kirbendo62Constant damage is constant damage. More damage? More speed. Less damage? Still ends in death.
@Kirbendo62it's a lot of damage
man genetically modifies chicken to defeat ancient fungal horror
Average louisiana resident
Average cia experiment :
@@yusharider lmfao
Average day in Florida
Average Florida headline:
Warden standing in the crater after 100 chicken deaths: Stand proud you are strong.
Real
homie said first one to die owes 20 bucks
could totally get viewer suggestions for what to add to the chicken to make it kill warden, and make a series outta it or somethin
spoiler warning damn
knarfy if he could code
Chicken with /kill
Make the arrows go really fast like supersonic speeds fast and they will one hit the warden
He shouldve went for harming arrows with strength 10
Accurate representation of souls like gameplay progression
10:30 as greg lifts the warden up by his collar and proclaims his name to the tyrant, he swears that this monster will be put to death, exclaiming his final words.
“I may not survive this, and even if the world may not remember me… I’m going to crush you and throw you into the wind! Chicken #1… #8, I do this for you. And yes… even for you… #34.”
*Greg’s last moments before his Final Atonement*
This has no right going as hard as it does.
"The key to defeating you, is to obliterate you so completely... Your health tanking my blow won't be possible..."
W majin vegeta reference
@@justgarfield9721 *_"Hollow. Purple."_*
If you know, you know.
I click to see if this appears soon for me and the time on video displays 9:11 (9/11)
Baby zombie is now the second strongest mob
first is clearly my will to live
Bro, someone suggest that they should nerf their damage and hp, it’s literally the same as the adult zombie.
@@neev4nmy will to live is really fake
@@SokolvannaIt’s small so it’s health should be smaller than the regular zombies (maybe like 5 hearts) and it does too much damage for a thing you can barely hit which is sorta unfair
Shows how deadly babies are in the Minecraft universe
6:25 The look of death.
Bro really looked at him and said "nuh uh".
Average rpg/tower defense moment but you stay with the first basic unit and always manage to upgrade it enough to kill big bosses
Cats scare creepers, wolves scare skeletons, and chickens kill wardens.
do wolves really? also armadillos scare spiders which is why i have all of those mobs as pets
@@pingusmingusyes wolves do indeed scare skeletons and kill them
If you tame a wolf, won’t it make it a dog?
@@IsaacJacquez-y6j No. "Dogs" are not a separate mob from the wolf.
And brother, I hurt people
I love how in 4:26 he writes summon greg instead of chicken by accident
One of the best videos I've ever seen lmao that was hella entertaining, everything was perfect, from sharing the code, to naming the chicken Greg to the whole idea of the video, absolute perfection, the montage and the perfect uncringe zooms, and the idea to fight the warden with a chicken and coding, brother if this is not peak content then what could it else be!
nah who paid you
@@neev4n no one its so truee
2:13
it's actually because the red flash on mobs actually functions as invincibility frames.
I wonder if one could use it to survive like a 50 (simultaneously triggered) TNT explosion if timed well..
Or a lethal fall damage by touching a side of a cactus (unless both fall damage and explosion takes precedence over invincibility frames). Or an over enchanted bow hit..?
But basically if you could actually 'dodge' any serious damage by hurting yourself right before.
Adding splash potions of slowness as a projectile could've also helped keep the warden away for longer
Or just use tipped arrows in general to apply slowness, weakness, instand damage and poison.
Greg could've spammed a lot of potion of poison, harming, weakness and slowness too
Or just spawn the warden a bit further away
Technically the Game Crash one is a greg win considering the warden (functionally) dies on a game crash, as does the entire world
Maybe adding the ability to jump up and change positions like the breeze can to Greg would make a more successful chicken. It’d hopefully lead to them living longer and being able to shoot the warden more meaning being able to use less quick damaging to be able to kill it
Maybe since we saw the chicken successfully killing it, doing it with less and less attack speed could be a goal for a future follow up
bruh this is so professional, very impressed
much appreciated big mans 😎😎
1. Bro could've made the arrows do a lot more damage
2. To buy more time, make the arrows or wither skulls spawn cobwebs when it hits the warden
3. Make the wither skulls auto-target or guide themselves to the warden, a lot of skulls weren't hitting the warden before
4. To make the chicken not kill itself so many times, you could've made it immune to explosions
5. I don't think the warden takes fire damage, so lighting was kinda useless...
"THERE ARE NO WARDENS YOU NERD"
and
"Warden has: _____ Health you suck" got me 💀
Hey, programmer here. The reason the "exploding arrow" move killed Greg was probably because you told *Greg* to explode on an arrow hit rather than telling the *arrow* to do so. Just an observation I made!
Do you see it in the code he shown? (Never coded anything Minecraft-related and the last argument of 'spawnExplosion' is unclear to me but I was considering a similar reason)
It also might have just been the explosion radius caught Greg because of his limited range
I feel like this is the smart person version of creating random shit in scribblenauts to fight each other to see the strongest thing.
4:37 just imagine the warden marching towards you menacingly through a sea of fire whilst getting struck by zeus multiple times
No chickens were harmed in the making of this video.
But plenty of Wardens were.
All those jokes and randomy coding error mishaps are hilarious XDDD
This will definitely hit a few million views someday
If you make this a series, as a finale, you should try to beat Survival Mode with these genetically modified animals targeting you instead of Wardens
I love this
Bioengineering a chicken to obliterate the Minecraft incarnation of the Terminator is peak youtube content
My solution would be to have greg have a varied moveset with an algorithm to check what move to use:
If the Warden is closeby, teleport away. If the Warden is at range, attack with wither skulls, lightning strikes and a lot of evoker fangs. If the Warden uses its sonic blast, summon a shield half a tick before the blast hits to repel the blast, repeat until Warden dead
1:49 I will always appreciate mathematical jokes 😊
I guess the glue sniffing 5th graders won’t.
8:58 ngl this looked epic
Exactly my thoughts
True
Fr
I have an idea.
Make the chicken run away from the warden and have it spawn tnts on itself every 5 seconds, blowing up the warden as it follows
Sonic boom
@@welly2288 make it so that it gets super speed and zigzags when the warden is about to sonicboom so it dodges
3:22 OH MY PCCCCCC
Warden shoots a beam if they can’t hit you for a certain amount of time
Message: The Warden has 500 health, you suck
Me: I WHAT?!
hey, nice vid!
Just wanted to say something so you could get even more chaotic with this, but in your custom entity class (if you are using that), make sure you override the getDrag(){} function with getDrag(){return 1;}. This will remove all drag from projectiles, and they wont slow down over time. This is really useful for bossfights, and I know this because im in the process of turning every mob into a bossfight. I will probably use this for the chicken boss, but I will replace wither skulls with explosive eggs.
carrying the scene 🐐
you know it navin 😎😎
Chicken be cookin right now
cooked chicken reference
5:00 I would've thought about damage/harming arrows
10:27 greg holds up warden up on neck in the wardens last moments before spontaneously combusting
Anime moment
POV: The greg throws potions at the warden (it isn't directly affecting him)
"can't spawn any mobs to help greg"
makes him spawn arrows, blockbusters, fireballs
...Do you know what a mob is?
*”OH MY PC!!!”* at the end, lol.
"My grandmother is healthier than this and she is DEEEEAA-" 🗣🗣🗣🗣🗣🔥🔥🔥🔥
A long time ago I used command blocks to make entities affected by the glowing effect get slowness 4 and place anvils 17 blocks in the air and set a torch down wherever they move, essentially turning flowing arrows into anvil arrows. This vid reminded me of that lol
6:26
bro has had enough with dying and respawning.
you should make the arrows deal knockback and posionus so he couldnt get close and greg has a lot of time plus dealing damage when warden not being hit W video btw really underrated
Did you try making Greg shoot End crystals, they can one shot a player in full netherite/prot 4. So they might have worked with the Warden
The chicken when you kill him: "I'm too weak."
The chicken when you give him the ability to kill a warden: "UNLIMITED POWER!"
r/bonehurtingjuice
Underrated comment
6:52 Indian jumpscare lol
Good, now make a warden defeat Greg
“The code makes sense” often I’ve heard then leads to unfortunate circumstances
8:24 "the code make sense"
*chicken simply explode like a nuke unprovoked*
Ya know, the warden can also shoot projectiles. Your chicken died a couple of times to its sound attack.😅
Notice how nowhere in the video is the warden ever seen doing the soundwave attack
@@momothemagecat8:55 you silly goose
When first saw this video and began to watch. I thought this channel would have thousands of subs. I’m surprised how you don’t have millions. You earned a new subscriber hope this helps🎉
"yo dawg warden is so easy, ever a chicken can beat it"
"wdym bro chicken don't ever do damage"
Greg:
3:32 the joke gets so dark it gets arrested :V
The joke is a 🧑🏿
Plot twist:warden wasnt dead,he just throwened out of area long enough to be undetected
I'm shocked after seeing that high quality video then low views and subscibers
Keep it up and I believe you will have a great channel in short time
Good video bro keep it up I can see you growing your channel in no time
Nice video! But why didn't you settle for arrows of weakness/damage and slowness arrows? That might have worked if you made it alter.
4:28 he was typing greg instead pf chicken, good boi 😅
This how people are treating the thing that brought genuine terror into my soul nowadays?
11:02 the single frame with the orbital chicken laser in the corner is so funny
At the end I'm guessing one chicken accidently hit another one, which caused them all the blow up at the same time, and only damaging the warden for 1 explosion thanks to invincibility frames
imagine trying to play survival with this mod
"why do I hear boss music?"
You'll have to snipe chickens from a distance
Missed opportunity for calling him gregg
In Minecraft, when an entity has I-frames, it determines which single source of damage did the most damage during that i-frame block and does that damage, but ignores everything else until the i-frames finish.
imagine if he just made greg a coward. running from the warden, right at arm's reach.
also another idea is having the chicken shoot shulker bullets that have an infinite lifetime unless they hit the warden, as well as having the bullets move faster with a further detection range
Software Developer: "I read the code; the code makes sense."
Software Developer Next day: *homeless*
"Trunks, Bulma I do this for you. And yes, even you *kakarot*"
10:31
"grrr im the warden and ill kill you!!! >:))"
"bok"
"AAAAAAA"
"just as i've feared.. other countries have already developed super soldiers far beyond my imagination.."
Just give greg potion effects and thats it. Warden aint hurtin resistance X
Bro
Just make the chicken run away everytime the warden gets close, no need to make things harder
The warden has a ranged attack
my favorite socks genre to watch on a weekend especially
wtf i thought u had like 100k+ subs, underrated keep it up man
I'm just saying, if you made the chicken throw witch potions (poison, slowness, harming) that would've probably helped more than more projectiles
Great video but please put the music you used in the description 🙏
Orbital strike cannon🤨? 11:13
*greg* used Morning Star!
It wasn't very effective...
in the beginning when the warden was getting shot by like a thousand arrows, im pretty sure theres a built an for not getting damaged by every single arrow based on the red hue of the warden indicating it took damage
Imagine you are a Warden and a chicken kills you
Wait until he realizes he could‘ve just made greg shoot shulker projectiles…
FLY WARDEN FLY
This video is glorious. No other comment
So arrows alone were more like a logistic function than a logarithmic
Would it have been easier if Greg fired tipped arrows? Maybe Slowness or Instant Damage? That way he wouldn't have to worry about the splashback from Wither Skulls
0:12
“Warden has 500 health you suck” why mojang
Within the rules you set it would be perfectly legitimate for any Greg in the game to kill all wardens in 500 blocks every single tick
They could just be TNT mine carts😂 and make sure his range is really far
8:23 the code make sense
the code : skibididamdada
Very cool, but you could have been way more creative. Like, instead of arrows, why didn't you start from fireworks? When you tried to shoot lightning you could have used snowballs (btw, if the second damage is stronger than the first one during invulnerability frames, the damage difference is applied, so it really didn't matter). When you needed to get the warden further, you could have made the chicken alternate between one projectile and a wind charge and, instead of shooting from above the chicken, i think one could have made it aim at the warden's sight line (though i'm not sure about it, as i've never written datapacks).
What I mean is that a chicken that only shoots wither skulls isn't that interesting imo, even though it did be pretty cool
I feel like arrows of leviation and/or instant harming would work. You could also just have him throw a level 200 potion of instant harming
RELEASE THE CHICKEN!
"But sir, Greg is too chaotic for us!"
DID I STUTTER?!
3:30 unscrew it and clean out its cooling fans. if any other issues are found in the time you look at it, THEN get a new one
I'd actually love a data pack where passive mobs do weird things as presented in this video, and do possibly more.
As a softwate dev, the debugging phase touches my heart inappropriately
This is such a good video, I am very impressed, u earned a sub from me!
Nice.
Now make a chicken kill 100 Wardens
Chicken trying its best not to become KFC
Wait till he realizes he could code greg to run away when warden gets close
Pretty sure warden runs faster than a running player and has a ranged attack
Alternatively, you could remove Iframes or something to make all the arrows hit the warden