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i would dissagree that the class iteams i always have a ironbanner classiteam with an ornament on it so that i can still use a exo so why should i delet it ?
If your going to give tips then include important parts like with deadfall you have to remove the explosive deaths option off the super or it won’t work for gun leveling
@@zman1285_it’s roll you clearly don’t know what you’re talking about, you get a weapon “roll” that has different randomize stats, please never be an incorrect grammar nazi again
12:02 For Number 32, Dont delete the Planetery Material. You can store it in vault and exchange it for glimmer later at rahool. 20 PM for 2,500 glimmer.
@@hatchell18 you can in DIM Destiny Item Manager - the App may also let you. When I play, DIM is always open - can manage most Postmaster items and retrieve them. If youre not using DIM and/or the App - you're definitely 'doing it wrong' - it'll Totally change the enjoyment - IMO. so much more fun to not run out of space on Character or run out of space in the Post and lose stuff.
Bro. So many of these I didn’t know. The tormentor tornado is helpful as hell. Also clearing all the stuff at one time by main screen clearing. Omg. Thank you so much. Lots of these are gold.
#51 - holding forward while on your sparrow actually shifts your weight towards the nose of the sparrow. This is extremely noticeable on sparrows with the perk "Air Control". Holding forward while clearing a small gap will influence the sparrow to hit the ground quicker which actually makes you a little faster. Same if you clear a gap and hold back, this will shift your weight to the back of the sparrow and make it take longer to hit the ground.
Also while holding forward it can also affect turning controls. With Always on Time if you hold forward you will have a tighter and more controlled turn. Not sure on others though.
try master with brainless zombies in fireteams. just add in title "have text chat or kick" and no zombies. without text chat i cant tell them to grab toland in deep dive for tier 5 rewards
@Tomasz Szupryczynski had a few blues help last night got a tier 4 chest and one trial done. I think that's pretty good. Seems like more people are getting it.
Tips For Gambit to make life easier, have more success or less stress but also more fun: 1: ALWAYS prioritize getting the next invasion ready for your teammates over getting a bigger blocker. If you can see that your next set of motes can lead to having a portal open, you'll do so much more for your team than sending a blocker that will be killed in seconds. just got 4 motes but those get a portal? BANK! Blockers are severly overrated. A good first invasion can steamroll the entire enemy team or turn the tide from a steamroll into something winnable after all. 2: For getting invaded: Don't kill enemies and don't hide. Try to activly seek out the invader and fight them. Never expect your teammates to just fix it for you. If all 4 players focus on the invader, they'll be struggling a lot to cause disruption or even get a kill in. Also you avoid losing potential motes that could have been lost because you died or couldn't pick up the motes. Leave the enemies be. Kill invader. then kill enemies. I've seen way too many people do this and make the match much more frustrating than it really has to be. 2.5 For getting invaded with primeval out: Don't rush on triggering the damage phase of the boss if you haven't been invaded for a while. A mistake a lot of players do is trying to hurry up on the whole damage phase which often leads to an overlap of you being able to damage the boss and you also getting invaded at the same time. Good invaders attack you right there and distract you from dishing out damage. Best case scenario. Leave 1 wizard around. Wait for the invasion, handle the invasion, then go for damage phase. Even if you got completly wiped, you can then peacefully continue your damage phase after. 3: Motes: Don't try to rush in and get your slice of the pie that is a sea of motes. Sometimes its best if you let your teammates collect them. With only 3 people sharing a pool of motes instead of 4 people, the 3 people will get higher stacks of motes much faster and they're more likely going to bank their motes earlier than if you tried to get your share. If you got those goblins in your team, let them be the goblins. You just get your kills and run to the next spawn while they're busy still collecting. It'll speed up the process dramatically. And hey, if you're really fast, you can collect 15 motes all by yourself on the new wave while the rest of the team is trying to catch up. 4: Builds: Do not treat Gambit like its a Strike. Gambit has its own balancing and damage values where some guns are better or worse than in pure PvE content. Especially with the PvP component, you're well adviced to make a setup that takes that into account. Believe it or not, people used a ton of scout rifles in Gambit for years before they got buffed in PvE. In other cases exotic weapons like Black Talon were really good too as hybrid weapons. Even glaives which at the beginning weren't that popular in PvE, were great in Gambit because they can tackle blockers really well. Gambit has its own metas and isn't bound to what the Crucible or the Raiders and Conquerers have to say. Try out your own stuff and invest into a proper build tailored for Gambit and you'll find yourself in a spot with more success and hopefully more fun as well.
Blockers are not overrated when you drop two of them on the opposing team, they start draining their bank and THEN you invade. The opposing team are then torn between staying alive and stopping the drain. It's all about timing of motes.
@@FredTheBaddie, this as well is solid advice. Literally had this happen more than once this past week to my team of randoms. Nobody paying attention to mote total for the portal, trying to get 15 motes, and the other team drops 2 blockers and I'm the only one trying to clear. We got fucked.
(4:28) For number 59. Realistically all you need is a artifice class item for the free +3 stat boost , and a Iron Banner class item. Incase you didn't know if you put a IB ornament on a IB piece of armor it counts as 2 armor pieces so you could run a exotic and still get the 5/5 for the increase in rep gains in IB .
iron banner weapons count towards the 5/5 gear pieces as well, i usually run an IB heavy slot weapon and it doesn't really matter because i never pick up heavy ammo anyway
i always play like that, with class iron banner and armors with ornament and exotic. best to do iron banner on friday, then you can do all 4 challenges in one row, play 18 matches to reach 13.25 multiplier. 4 challenges, 3 ib ornaments and class with ornament and ib emblem
These are all good tips, even for experienced players. 3 caveats: 1) The old planetary materials he mentions to discard, are actually turned in at the Tower Cryptarch for large amounts of glimmer. You may need this as a returning player to afford new fragments through Ikora Rey. 2) Bubbles in PvP are susceptible to certain supers, which are extremely effective at taking down the bubble and killing everyone inside. Every strategy and build has a counter. 3) People treat the game like a job, because they profit from playing, from things such as posting videos on RUclips...
12:00 Rule 32: As of Season 21, you can still sell planetary materials to Master Rahool for glimmer. Buy a bunch of raid banners, shaders from Ada-1, exotics from the kiosk, or just keep them for emergencies.
Something I haven't seen anyone talk about is how you can use Blinding GL to stop thrusters shooting at you for like 5 seconds, and it's very helpful useful in GMs
The tip of invading at the beginning of an enemy's primeval spawn is actually sabotaging people. The Primeval Slayer buff you receive from kill envoys improves damage output to the boss and future envoys. If you can slow down the start of the primeval chain as much as possible, it will be harder for the enemy to get going; also just waiting a couple seconds isnt bad at all bc they will likely have killed the first envoys and are just getting to damage which you can stall out even more
How does this make sense lore wise I wonder. D2 is a real mess lore wise and many game mechanics are so apocaliptically boring it's literally hell but I love the game and gunplay and the graphics...😢 Not doubting you btw, just ranting a bit.
On the mote banking, I see a lot of players who, when your team is within 10 motes of getting the primeval, will run to try and get to 15 motes. Bank and get your primeval, and then invade every chance you get. The fact that you're invading is enough to put 1 or 2 players on the other team on edge enough to slow down their mote gathering and banking process. So, just bank the motes.
#22 and #15 are great pieces of advice to all players that I cannot recommend enough. For #22, there have been so many times where a RUclipsr will talk about a meta weapon/perk and I'm just like, 'meh, it's not for me'. Unless I'm doing a solo dungeon or a Day 1 raid, I'm usually running sub-optimal loadouts that are just fun or low maintenance. For #15, too many players get caught up in the 'Destiny grind'. Let's be honest with ourselves, you don't need to get every Pinnacle every week, you don't need to play everything the minute it comes out, you don't need to grind for every Triumph. While I am still pretty active in the game and try to get every Triumph/Seal, there are still many days where I hop on and just decide to play something fun that provides zero benefit to my 'progress', whether it's doing a repeat raid I enjoy or just going on LFG to help someone out in a dungeon or campaign mission. Destiny is meant to be a place to have fun, so HAVE FUN. Also, shoutout to all of the Gambit advice, unfortunately all of the blueberries I play with will never see this video... (or at least it feels like it)
22. This. The destiny 2 player base has forgotten what it means to play a game and have fun. They're too focused on "have this weapon, have this many clears, gotta grind that pinnacle" I decided to hop on lfg to help some people out and in the process finally got my cloudstrike. It just shows that you don't always have to grind
On class items you are missing a few. I keep an Iron Banner class item, the specialty class item for an event, and one artifice class item. Each one has it's own special properties.
The thing with the exhaustion mechanic and falling off example is that a new player at that point in the game might not know your character is scripted to stumble forward as well as when the exhaustion will trigger.
Another potentially unexpected thing with exhaustion is you get hit with it even if you did not get strand empowered. I chose not to go strand empowered during the weekly campaign mission but I still ended up with the scripted exhaustion. (I didn't fall and die but it was a wtf moment)
For rallying flags, keep a 2nd chest piece on you with 9 energy. Set it to have ammo reserves and then use it as a swap before rallying. Rather than swapping out the mods on the chest you want to use
Rule 59: it is good to hold onto different class items that boosts your stats in other content. I have one for Iron Banner, one for seasonal content, and one for holiday content. The iron banner rule still applies where you can swap to full iron banner gear with iron banner ornaments at the last 20 seconds of the game to get tons of Iron Banner xp Rule 32: hold onto the materials, you can trade them in at the cryptarc for glimmer whenever you get low.
def support keeping the multiple Class Items - builds/perks - Seasonal Boosts - Queens Favor, Sonar Amplifier, Iron Lord's Pride, etc. - but ONLY the 'best/highest energy' item and just boosting its Power Level as I get better gear.
56 When you bring out your ghost it also sends out a visual pulse that highlights things. Scannable items as well as invisible platforms that only become visible when you get close (the ones in hive areas, lets you know where to jump without going blind or knowing where ahead of time).
Most of these seem fine and all, but have that feeling that you MUST be as efficient as possible in every single thing you do in this game. Open your director faster, break habits that cause weapons to fire a fraction slower, etc. If you want to be the most efficient go for it but the game already plays with the idea of feeling like a job enough as is with the amount of stuff to do on reset, pushing yourself to be the most efficient or the best in every regard is just unhealthy after a while, but that's me lol. Happy gaming everyone :)
I agree. I watch the vids showing "improved" speeds and draw times and I don't see a difference because I'm not playing at that efficiency level. I'd have to treat it like a job to care about 0.5 second improvements
The big one for me was switching mods to ammo reserve mods before rallying to a flag. Maybe, maybe if my fireteam was 2% away from killing a tough boss and it was the difference, maybe I would bother with it. But 99.99% of the time, no thanks.
Small extra point about class items: if you want to leave only one class item: leave any one from Iron Banner because it has traits useful for any Iron Banner event.
Holding forward on a sparrow actually adds a bit of ground suction to your sparrow, and while it doesn't affect your speed, not holding forward will allow your sparrow to fly slightly farther off of jumps
One thing I want to add about the double special weapons. Bungie has a feature that gives you more heavy ammo if you have double special! So your heavy could technically be your ad clearing weapon, as you will get a lot of heavy ammo.
If you're ever running low on special ammo, get a kill or 2 with your heavy and you should get more to drop. On high ability uptime builds you will never run out of special and should have loads of heavy everywhere
Even funnier thing about double special. If yopu have 0 ammo on all your weapons, game just gives you special ammo FROM THIN AIR. So you can just empty all your guns, wait like 7-10 seconds and just keep on shooting
@@bullatognya5480 common misconception, it is not ammo from thin air but random ammo somewhere on the map that you didn’t pick up. It does not generate ammo in quantities and is not infinite
@@VenomSapphire dude, I've done new dungeon boss cheese, without killing a single enemy and still getting this free ammo Can you elaborate on how that works then?
Awesome tips! I didn't know many of these. Couple things you had wrong (or wern't clear on): 67: Fallen drop ships have a place to delete their turrets (front orb thing). Not sure on the other. 59: Iron Banner class items give you higher chance for ascendant shards while in IB (could have mentioned in 31) 49: You can freeze an enemy at the end of the strand duration to immobilize them longer. But yeah, your point is still true 46: In your example, stats ending in 8 or 9 are great as you had one armor piece NOT masterworked. MWing it would give +2 to all stats and would bump up 3 stats to the next tier. 36: Also Major, minor, and boss spec don't work in PvP (right?). This could be a video in itself. Also, could you make a video specifically on #12? And #9. Havent seen one before.
Shadow is the only person that'll make a second channel to create smaller vids and then makes a 23 min one about 70 different things lmao Joking of course, love the high quality content keep it up!
One thing I'd like to add: have a legendary chest armour you can switch to that has reserve mods on it, so you can switch to it quickly and pick up heavy bricks off the ground for more ammo in damage phases in raids and dungeons. If you run double special like the video says, there'll be more than enough heavy ammo around. Been using double special since the start of last season, and it's really been a great improvement. You really only need it for end game content though, I still use exotic primaries for easy activities.
When using a sparrow, I'm pretty sure that holding forward does help you from getting stuck on rocks and other map geometry. I could be wrong, but it feels like it helps.
I'm sure someone will have pointed this out already but holding the forward button on the sparrow actually does do something, it leans your sparrow forward slightly which in most cases is completely irrelevant but at the last jump of the sparrow run in Grasp of Avarice it will send you right into the rocks instead of to the flats just beyond it. I learned that the hard way... now you can still sometimes explode because Destiny physics but hey, it might save your solo flawless. The reverse goes for holding down the backwards input, that'll pitch the nose up slightly making it easier to clear smaller obstacles like the speedbumps on Neomuna.
I do not know how I am just discovering your channel, but you are already my favorite Destiny RUclipsr after watching this one video. Been playing since 2014 and there were 16 things on your list I had never heard of before! The Hobgoblin one literally made my jaw drop lol
Those nods are very useful, double sniper resistance can mean the difference between getting one shot by a enemy sniper and taking 3 to 4 shots, especially in legend lost sectors if you are under leveled and it's as long as an enemy is 28 meters away or is using a sniper, same goes for melee but it's 14 meters away and concussive is any form of dash damage amd aoe such as explosions and burn damage. Also boss melee are typically aoe and melee split damage.
At the beginning, that event, don’t immediately kill the blights. Walk in them and then put and shoot big ball in the middle. Then you can make it heroic
In regards to the pass the ball thing, make sure the person you're passing it to knows that you're doing it, so that they don't accidentally waste it because they were firing their weapon and got blindsided by an object they didn't know they were supposed to catch
18 is actually a bad tip, don't use the loadouts screen to swap reserve mods. even if it's an identical loadout, the only difference being the chest mods being reserve mods, when you equip the other set using the loadout screen it will take away your extra ammo you got with reserves due to the game "applying" the loadout. you wont have this issue if you just unequip the mods, or have a seperate chestpiece with reserve mods you just swap to when rallying then swap off.
There are several weapons that are significantly harder to control and more annoying to use with full auto on if you are used to tap firing them, my favorite example being drang, and some other sidearms that i always forget the name of. They will almost always fire 2 bullets instead of 1, making vex more annoying to deal with due to your shot landing outside of their vex core. Also, if you only need 1 shot, you still fire 1 after, and end up having to reload more. I know it's just nitpickind, and it's entirely possible to mitigate the recoil through using the gun more and getting used to it, but I can entirely see sidearm users not being a fan of the full auto option.
#7 at 20:51 you really missed a huge tip that I have only seen a few people know. When someone passes you an orb, drop it on the ground, time permitting. Have the person at the orb spawn point (especially at the elevator, BEFORE it is trigger to move down) to throw it at someone near the starting console station, to catch orbs and immediately drop them on the ground. You can build up a huge pile of swirling powered orbs (especially with 2 people throwing since the elevator has 2 stations) so that everyone can just go draw from them to throw at the enemies. If you spend a few seconds making a pile of them, you won't have to wait constantly for the orb to spawn again, PLUS they will already be powered up. Super helpful on nightfalls for corrupted.
Regarding #3 - It's not fun when you're consistently matched against high-skilled elites, especially those in stacks who have the advantage of coordination and communication. It explains why so many solo players - who, if I'm not mistaken, make up a sizable number of Destiny 2's player base - don't like or play pvp. Of course, it's understandable why elites think pvp is fun under CBMM. But in reading and listening to their labored defense and rationalization of CBMM, they've revealed that they don't like playing other elites (i.e., players of similar skill as themselves) either. AFAIC, pvp is among the least enjoyable activities in D2.
63 is important for some, but I’d say it really depends on how experienced a trials player you are. I don’t play trials in D2 but when I played in D1 I looked up every opponent, it never effected my gameplay poorly and always gave me an idea of what to expect.
Big tip for gambit with your notes, yes of course deposit your notes but if your with a group that you talk with, talk it out, if one of you have 8 and someone else has 4 perfect that's a medium blocker and a vex to create a shield and if anything gives them 2 things they gotta focus on, If you all have 3 then that's 4 small blockers who just may cause an annoyance, always talk it out and keep track of what y'all have
51. Holding forward on a sparrow in varying terrain like up hill or over certain objects can actually get you stuck or potentially make you fall through spaced platforms/jumps. Just hold boost and your sparrow control is better and using your camera angle helps make extreme turns and weird jumps more doable
#16 you're partially correct; it's not worth collecting planetary chests and materials for glimmer, but it is DEFINITELY worth it for the XP. With the ghost mod on, you can get around 300 XP for every chest/material looted... There's #71 for you!! 😅
#43, I did not even know of another way in the beginning. That is why I struggled with lfg at first, since I did not figure out how to join a fireteam.
7:11 The cool thing about Witherhoard and stacking the two direct & pool DOTs is that when the enemy dies, the direct shot drops _another_ fresh pool DOT for anything around it. The first one should be spent by that time, so you get a freebie with no additional ammo. If you manage to get a direct shot in Crucible, and they run back to group up before they die, I've seen people accidentally kill their whole team before.
#39 I don't play pvp much at all, anymore, but this is one of the primary reasons I stopped playing CoD entirely. I'm not a great solo player, so I tend to rely on superior teamwork, and even with a full team of headsets, nobody wanted to defend an area. It was almost entirely "push, push, push, ah crap they're behind us, now!" Drove me crazy.
the thing with the new full auto setting is that it makes sidearms really wonky to get a single shot of, unless you time it basically perfectly whenever you click the game will auto que another shot to go over and this can feel really bad sometimes, I've sorta stopped using sidearms I otherwise loves cause of this setting since it makes so many other guns like scouts and bursts feel much better just something to consider if you use sidearms quite often
So, about the planetary materials/chests…this can actually be super lucrative, you just have to know what you’re doing. If you’re doing any of the Moon weapon quests, it’s a good idea to use a resource detector with bountiful harvest on your ghost, go to the Anchor of Light, and run around blitzing the patrols and grabbing materials. Picking up materials counts towards the completion, and you regularly net 1k glimmer. The “find Toland” patrols are fast, there’s a “destroy stuff” patrol, a “collect” patrol that’s almost always for Shanks, and the public events are easy to do (and make heroic). Swap your ghost to one with public defender whenever you’re about to finish the public event, btw. Oh, and the super easy K1 Communion lost sector is right there, and you can easily knock out all 4 daily gunsmith bounties in it while speed running through it. Quest is done in 10 minutes with little effort and you’re usually 30k+ glimmer richer, with a chance at an armor or weapon of your choosing. Honestly, I’ve been using this farm for times when I’m kinda tired and I want a shot at like Dream Breaker or Every Waking Moment. Another good one is the Dreaming City in the Divalian Mists. Put on the resource detector with bountiful harvest, do a quick lap around collecting 5-6 resource nodes (ending at the doorway to Blind Well) and then fast travel back to the start. When that daily bounty comes up to collect materials, I knock it out in less than 10 minutes by just running that circuit 3 times, and I’m like 15k richer. The trick to resources is the location and the mods. Certain places have 1-2 resource spawns, certain places are too big or convoluted to be feasible, and some aren’t easily accessible for repeatability. Doing a lap through the Anchor of Light, which has like 4/5 spawns, then fast traveling to Sanctuary and doing it again, is time efficient. Circling The Mothyards, Forgotten Shore, or The Divide is just not time efficient. Oh, side note: if you’re resorting to resource farming for glimmer because you’re low, getting a Stasis build together and using a precision Stasis weapon in the Europa Eclipsed Zone (and more specifically, the super easy lost sectors) while using an Ultimate Glimmer Booster mod will make it extremely easy to generate Herealways Pieces, and 25 of those is 10k glimmer. If I ever get that low, I grab Ager’s Scepter and start speeding through - Ager’s is extremely easy to land precision final blows with when tap firing, so you can generate a TON of Herealways Pieces for little effort. If you’re SUPER strapped, get that Public Defender shell ready and farm some Heroic Public events. EDZ has some of the fastest and easiest to make heroic with the right loadouts - Injection Rig, Ether Resupply, Weapons Exchange, and Taken Blight (seriously, just grab Wardcliffe Coil and rally beforehand, you can melt the big blight in like 30 seconds). Witches’ Ritual can also be done super fast. Warsats, Cabal Intel, Glimmer Drills, the Fallen Brigs, Vex Construction, Resonant Splinter, Dark Ether Ritual - all of these take longer than they’re worth and you can’t speed them up too much. My best advice is to check the patrol spaces and lost sectors, see which are the easiest to get around, get a good idea of their resources/chests spawns, and only farm them if you can do it while doing something else. Otherwise, just do heroic events for a bit and you’ll max out easy, or go for the Europa Herealways farm since it won’t get messed up by people not knowing how to make events heroic and preventing that shift. Non-heroic events are like 5k glimmer, heroics are like 13k. Bonus: find out how many enemies spawn in each lost sector and how to maximize/minimize their spawns. I think there’s a website that lists the enemies in the lost sectors, and you can use that knowledge to optimize bounty farming for XP or seasonal/expansion prep. Perfect example is that K1 Communion and K1 Revelation both have like 100+ enemies and you can easily knock out a bunch of bounties in these areas in a short period of time.
59: I keep multiple masterworked class items in my vault, since I inevitably run out of storage for prisms/shards. This is necessary when farming GMs. Also each seasonal armor helps passively with a special effect. Its not always necessary to have it but it does help. 51: disagree, holding it back increases your sparrows hangtime , holding it forward decreases it. This is important in the Deepstone Crypt opening.
Full Auto Firing has issues with certain guns; for example, Rat King will almost always fire a two round burst, no matter how briefly you tap the button, making single shots extremely difficult to use if you're trying to be careful with your clip while clearing adds.
Because of the English class comment, I've gotta leave this here. You said something along the lines of "make far less mistakes" rather than "fewer mistakes". It matters.
There are actually numerous ways you can fight a bubble or well of radiance. I used some of them yesterday while going flawless in Trials. For instance, in a bubble you can run in and throw down a solar grenade right in the middle then start melee attacking the opponents. You can also use Witherhoard to the same effect. In a Well you can hit them from long range with a good rocket launcher. Obviously you can use a super against either of them.
Holding forward on ur sparrow actually helps u control the direction u are moving if u look instead of turning with ur movement options like left stick and WASD hope u can test this and find it informative love u shadow :)
as a returning player to this game , i still see some mistakes i used to make back in the days , thank you so much for making this video this really helped alot! :)
I know it's a bit late but I've found that if you hold or spam the melee button for TIP 40, you get melee energy back from the kunai. Timing it seems to give back the appropriate amount of energy while holding it gives around 40-60%.
(21:20) The funny thing is that this only happens in English, because in English the pronunciation of those words are the same, while in other languages they are pronounced differently. I mean that the vowels are pronounced like how they are supposed to be said, so peak vs peek are actually said peAk vs peEk.
I was doing the jumping wrong for sure, I figured out the ad thing yesterday to eliminate them before enraging the boss and spawn more ads but this whole video has been so important to me Ty Ty Ty
The game actually uses your aiming + firing input against you in order to facilitate the illusion that the Taken are moving around/teleporting in different directions to evade projectiles. I'm still amazed at how many people still don't know how to turn public events into heroic.
Everytime I die or mess up, I can’t help but laugh at myself . It’s much better than getting mad, and if I’m with a team, it usually lightens the mood a bit when they hear laughter
Good videos. I don’t play very much, so it’s like starting over. So your videos are very informative. I like co-op the most, just because I’ve had strange things happen during pvp matches. Like getting shot through corners or walls. Thank you. I would love to do a raid, but I’m still working up to that.
The tips you gave for Gambit weren’t news at all to me. However, it blows my mind how many people play Gambit that really seem to be the very dullest tools in the shed. Great video though! Definitely learned a couple things
Holding forward button on your sparrow points the nose of it down so you can turn a little tighter and holding the back button points it upwards and it tightens the turn radius significantly. Give it a try its crazy how big a difference it makes
A bonus tip: when your crafting your commemoration please for the love of god use tac mag!!! Also please when your banking motes make sure you have at least 5 but try to save 15 however play your life don’t do dumb stuff and get killed, the difference between a 10 more blocker and 15 is huge and with multiple 15 mote blockers it’ll slow down the enemy team heaps
Woah, the like button glowed when you first said “hit the like button if you didn’t know this”! 😆 I already liked it, and as a newlight, I love your videos! You made my entry to this game really really smooth, and I felt comfortable trying things, because everything has been explained in a way that actually makes sense. ❤️ Thank you.
Omg the ball passing has been driving me crazy this week! I’ve been yelling in text and voice chat every time I’ve queued up the playlist! Overall great tips here! I’m a D1 Beta Vet and def learned a couple things I’m going to start using!
If you’re playing console, I would argue pushing forward when in a vehicle does have a purpose. As opposed to trying to make minute left and right changes from a stationary analog position you can curve the stick around the top of the confines to much better control your turning. I have done this in any and every vehicle based game for this exact reason and find controlling the vehicles much easier.
Tbf most people don't pass the ball in The Corrupted because the normal mode version of the strike, you don't have to and unless you played through Forsaken or did the shattered throne dungeon, you're never explicitly told you can. It's even worse because every other orb since doesn't have the same effect.
I wish Bungie would make every single player listen to the "don't flip spawns" part before being allowed to play a match. Great list as a whole too. Thanks!
What I found works for bubble is witherhoard the center. Like don’t shoot for the enemy when you rush it, instead run in and shoot the ground in the middle of the bubble then just melee till you die and you’ll get the kill. Haven’t tried it when there is a bubble and well at the same time tho.
A good tip for new players is to farm for a good piece of artifice armor (66 or 67 minimum) and a class item. Believe me, it's way easier to get that sweet 3xT10 minmaxed character this way. And even if you don't want to go through the trouble of farming for a good piece of gear, an artifice class item will be more than enough. The ability to have more stats on demand will always be a good thing, specially if you're not planning on being a casual player. And always remember that resilience is the go to stat no matter the activity. 100 res can be what will save you in both PvE (damage reduction) and PvP (flinch resistance) 😉
with the ghost thing it’ll only look if it’s close by but the ghost will scan the area with a like white burst if you kinda just keep pulling out and putting away your ghost while looking around it’ll highlight the thing you’re looking for with a white kinda outline then once you get close enough the ghost will look at it
65, Farming kills for levels/catalysts, I agree with the hunter. But for some new players, raid banners can be a pain. I recommend doing grasp dungeon for primary weapons and the cosmodrome lost sector exodus garden 2a (southern the divide) for heavy weapons
3:41 I recommend don't look up their stats unless you're suspecting they're hacking or something. Other than that, looking at their build isn't a bad way to get to know what they'll be using.
the 2nd last tip about gambit pisses me off - my teammates ALWAYS invade as soon as it opens, whereas im getting heavy ammo and charging my super to invade when their primeval is at half hp to reset them all
Probably been said already but fully agree with the artifice armour comments, except an artifice class item is basically a free +3 stat at all times since class items inherently don't roll with different stats (as he mentions earlier) so except for very specific occasions you should always be wearing the artifice class item
Shadow: "just use whatever weapons you enjoy" Rando in Corrupted Strike: "I wanna use this ball to kill the thralls.." Shadow: "that's not what I.. nevermind..*sigh*" 🤣
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the one with the ships i acidenly found it was easy to destroy it :)
i would dissagree that the class iteams i always have a ironbanner classiteam with an ornament on it so that i can still use a exo so why should i delet it ?
With 64 if you go over your recently acquired and just hover over them it checks them as well
If your going to give tips then include important parts like with deadfall you have to remove the explosive deaths option off the super or it won’t work for gun leveling
😊
"Xur often has amazing rolls." I am considering taking Xur to court because his rolls have been so bad.
lol he has been on a rough streak lately I suppose
Agreed some decent stuff but nothing to make a bulge in my pants
Role*? lol
@@zman1285_it’s roll you clearly don’t know what you’re talking about, you get a weapon “roll” that has different randomize stats, please never be an incorrect grammar nazi again
@@zman1285_ it is rolls not role if thats what you're talking about
12:02 For Number 32, Dont delete the Planetery Material. You can store it in vault and exchange it for glimmer later at rahool. 20 PM for 2,500 glimmer.
I second the motion! Saved me from a ton of Glimmer Farming. out now but was a good run
Yeah I was stunned when he deleted 1000 of that stuff lol glimmer bank is always useful
You can’t store materials in the vault
@@hatchell18 you can in DIM Destiny Item Manager - the App may also let you. When I play, DIM is always open - can manage most Postmaster items and retrieve them.
If youre not using DIM and/or the App - you're definitely 'doing it wrong' - it'll Totally change the enjoyment - IMO. so much more fun to not run out of space on Character or run out of space in the Post and lose stuff.
Alternatively, you could convert all that glimmer into Raid Banners.
Bro. So many of these I didn’t know. The tormentor tornado is helpful as hell. Also clearing all the stuff at one time by main screen clearing. Omg. Thank you so much. Lots of these are gold.
Glad I could help
#51 - holding forward while on your sparrow actually shifts your weight towards the nose of the sparrow. This is extremely noticeable on sparrows with the perk "Air Control". Holding forward while clearing a small gap will influence the sparrow to hit the ground quicker which actually makes you a little faster. Same if you clear a gap and hold back, this will shift your weight to the back of the sparrow and make it take longer to hit the ground.
Also while holding forward it can also affect turning controls. With Always on Time if you hold forward you will have a tighter and more controlled turn. Not sure on others though.
I did three nightfalls with randoms last night, and each time we passed the orb for max damage. It was beautiful
amazing!
Didn't even know lol well F me ..... good to know
I also like it when doing the blind well and at the bonus round when the ogre's in rotation, that people get the thing with passing orbs
try master with brainless zombies in fireteams. just add in title "have text chat or kick" and no zombies. without text chat i cant tell them to grab toland in deep dive for tier 5 rewards
@Tomasz Szupryczynski had a few blues help last night got a tier 4 chest and one trial done. I think that's pretty good. Seems like more people are getting it.
Tips For Gambit to make life easier, have more success or less stress but also more fun:
1: ALWAYS prioritize getting the next invasion ready for your teammates over getting a bigger blocker. If you can see that your next set of motes can lead to having a portal open, you'll do so much more for your team than sending a blocker that will be killed in seconds. just got 4 motes but those get a portal? BANK! Blockers are severly overrated. A good first invasion can steamroll the entire enemy team or turn the tide from a steamroll into something winnable after all.
2: For getting invaded: Don't kill enemies and don't hide. Try to activly seek out the invader and fight them. Never expect your teammates to just fix it for you. If all 4 players focus on the invader, they'll be struggling a lot to cause disruption or even get a kill in. Also you avoid losing potential motes that could have been lost because you died or couldn't pick up the motes. Leave the enemies be. Kill invader. then kill enemies. I've seen way too many people do this and make the match much more frustrating than it really has to be.
2.5 For getting invaded with primeval out: Don't rush on triggering the damage phase of the boss if you haven't been invaded for a while. A mistake a lot of players do is trying to hurry up on the whole damage phase which often leads to an overlap of you being able to damage the boss and you also getting invaded at the same time. Good invaders attack you right there and distract you from dishing out damage. Best case scenario. Leave 1 wizard around. Wait for the invasion, handle the invasion, then go for damage phase. Even if you got completly wiped, you can then peacefully continue your damage phase after.
3: Motes: Don't try to rush in and get your slice of the pie that is a sea of motes. Sometimes its best if you let your teammates collect them. With only 3 people sharing a pool of motes instead of 4 people, the 3 people will get higher stacks of motes much faster and they're more likely going to bank their motes earlier than if you tried to get your share. If you got those goblins in your team, let them be the goblins. You just get your kills and run to the next spawn while they're busy still collecting. It'll speed up the process dramatically. And hey, if you're really fast, you can collect 15 motes all by yourself on the new wave while the rest of the team is trying to catch up.
4: Builds: Do not treat Gambit like its a Strike. Gambit has its own balancing and damage values where some guns are better or worse than in pure PvE content. Especially with the PvP component, you're well adviced to make a setup that takes that into account. Believe it or not, people used a ton of scout rifles in Gambit for years before they got buffed in PvE. In other cases exotic weapons like Black Talon were really good too as hybrid weapons. Even glaives which at the beginning weren't that popular in PvE, were great in Gambit because they can tackle blockers really well.
Gambit has its own metas and isn't bound to what the Crucible or the Raiders and Conquerers have to say. Try out your own stuff and invest into a proper build tailored for Gambit and you'll find yourself in a spot with more success and hopefully more fun as well.
Excellent advice. Thank you. Hopefully, people will learn these strategies because they really do work.
Don't play a game mode designed around wallhack, just play crucible.
Legit. I tend to pack a glaive for gambit since it can punch out a blocker, melee a pack for motes, or provide a quick shield from a sniping invader.
Blockers are not overrated when you drop two of them on the opposing team, they start draining their bank and THEN you invade. The opposing team are then torn between staying alive and stopping the drain. It's all about timing of motes.
@@FredTheBaddie, this as well is solid advice. Literally had this happen more than once this past week to my team of randoms. Nobody paying attention to mote total for the portal, trying to get 15 motes, and the other team drops 2 blockers and I'm the only one trying to clear. We got fucked.
(4:28) For number 59. Realistically all you need is a artifice class item for the free +3 stat boost , and a Iron Banner class item. Incase you didn't know if you put a IB ornament on a IB piece of armor it counts as 2 armor pieces so you could run a exotic and still get the 5/5 for the increase in rep gains in IB .
He literally talked about it in the video 🤦
@@matus19971 yep.. lol
iron banner weapons count towards the 5/5 gear pieces as well, i usually run an IB heavy slot weapon and it doesn't really matter because i never pick up heavy ammo anyway
Dreambane bond for if you need to do nightmare hunts and seasonal bonds for the extra rep gain.
i always play like that, with class iron banner and armors with ornament and exotic. best to do iron banner on friday, then you can do all 4 challenges in one row, play 18 matches to reach 13.25 multiplier. 4 challenges, 3 ib ornaments and class with ornament and ib emblem
These are all good tips, even for experienced players. 3 caveats: 1) The old planetary materials he mentions to discard, are actually turned in at the Tower Cryptarch for large amounts of glimmer. You may need this as a returning player to afford new fragments through Ikora Rey. 2) Bubbles in PvP are susceptible to certain supers, which are extremely effective at taking down the bubble and killing everyone inside. Every strategy and build has a counter. 3) People treat the game like a job, because they profit from playing, from things such as posting videos on RUclips...
12:00 Rule 32: As of Season 21, you can still sell planetary materials to Master Rahool for glimmer. Buy a bunch of raid banners, shaders from Ada-1, exotics from the kiosk, or just keep them for emergencies.
Yep, I used up all mine to afford 4 golf balls from rahool
Something I haven't seen anyone talk about is how you can use Blinding GL to stop thrusters shooting at you for like 5 seconds, and it's very helpful useful in GMs
You can do what now?
The tip of invading at the beginning of an enemy's primeval spawn is actually sabotaging people. The Primeval Slayer buff you receive from kill envoys improves damage output to the boss and future envoys. If you can slow down the start of the primeval chain as much as possible, it will be harder for the enemy to get going; also just waiting a couple seconds isnt bad at all bc they will likely have killed the first envoys and are just getting to damage which you can stall out even more
Can you help me on the calus boss fight
How does this make sense lore wise I wonder. D2 is a real mess lore wise and many game mechanics are so apocaliptically boring it's literally hell but I love the game and gunplay and the graphics...😢
Not doubting you btw, just ranting a bit.
@@eval_is_evillies
@@eval_is_evilDo you read the lore much?
Pretty sure they made it so primeval slayer no longer work on the envoys.
On the mote banking, I see a lot of players who, when your team is within 10 motes of getting the primeval, will run to try and get to 15 motes. Bank and get your primeval, and then invade every chance you get. The fact that you're invading is enough to put 1 or 2 players on the other team on edge enough to slow down their mote gathering and banking process. So, just bank the motes.
#22 and #15 are great pieces of advice to all players that I cannot recommend enough.
For #22, there have been so many times where a RUclipsr will talk about a meta weapon/perk and I'm just like, 'meh, it's not for me'. Unless I'm doing a solo dungeon or a Day 1 raid, I'm usually running sub-optimal loadouts that are just fun or low maintenance.
For #15, too many players get caught up in the 'Destiny grind'. Let's be honest with ourselves, you don't need to get every Pinnacle every week, you don't need to play everything the minute it comes out, you don't need to grind for every Triumph. While I am still pretty active in the game and try to get every Triumph/Seal, there are still many days where I hop on and just decide to play something fun that provides zero benefit to my 'progress', whether it's doing a repeat raid I enjoy or just going on LFG to help someone out in a dungeon or campaign mission. Destiny is meant to be a place to have fun, so HAVE FUN.
Also, shoutout to all of the Gambit advice, unfortunately all of the blueberries I play with will never see this video... (or at least it feels like it)
22. This. The destiny 2 player base has forgotten what it means to play a game and have fun. They're too focused on "have this weapon, have this many clears, gotta grind that pinnacle"
I decided to hop on lfg to help some people out and in the process finally got my cloudstrike. It just shows that you don't always have to grind
On class items you are missing a few. I keep an Iron Banner class item, the specialty class item for an event, and one artifice class item. Each one has it's own special properties.
I was thinking the same thing when he mentioned class items.
The thing with the exhaustion mechanic and falling off example is that a new player at that point in the game might not know your character is scripted to stumble forward as well as when the exhaustion will trigger.
Another potentially unexpected thing with exhaustion is you get hit with it even if you did not get strand empowered. I chose not to go strand empowered during the weekly campaign mission but I still ended up with the scripted exhaustion. (I didn't fall and die but it was a wtf moment)
For rallying flags, keep a 2nd chest piece on you with 9 energy. Set it to have ammo reserves and then use it as a swap before rallying. Rather than swapping out the mods on the chest you want to use
Nice one dude. Well done.
Rule 59: it is good to hold onto different class items that boosts your stats in other content. I have one for Iron Banner, one for seasonal content, and one for holiday content. The iron banner rule still applies where you can swap to full iron banner gear with iron banner ornaments at the last 20 seconds of the game to get tons of Iron Banner xp
Rule 32: hold onto the materials, you can trade them in at the cryptarc for glimmer whenever you get low.
I keep multiple class items because of my different builds. He’s just trying to ruin your flow as well
Also we need that fashion
def support keeping the multiple Class Items - builds/perks - Seasonal Boosts - Queens Favor, Sonar Amplifier, Iron Lord's Pride, etc. - but ONLY the 'best/highest energy' item and just boosting its Power Level as I get better gear.
I hold onto class items from raids in case I want to use raid mods.
56 When you bring out your ghost it also sends out a visual pulse that highlights things.
Scannable items as well as invisible platforms that only become visible when you get close (the ones in hive areas, lets you know where to jump without going blind or knowing where ahead of time).
Most of these seem fine and all, but have that feeling that you MUST be as efficient as possible in every single thing you do in this game. Open your director faster, break habits that cause weapons to fire a fraction slower, etc. If you want to be the most efficient go for it but the game already plays with the idea of feeling like a job enough as is with the amount of stuff to do on reset, pushing yourself to be the most efficient or the best in every regard is just unhealthy after a while, but that's me lol.
Happy gaming everyone :)
I have always thought Destiny was over complicated.
Facts play for fun before anything exactly why I don’t follow metas
I agree. I watch the vids showing "improved" speeds and draw times and I don't see a difference because I'm not playing at that efficiency level. I'd have to treat it like a job to care about 0.5 second improvements
The big one for me was switching mods to ammo reserve mods before rallying to a flag. Maybe, maybe if my fireteam was 2% away from killing a tough boss and it was the difference, maybe I would bother with it.
But 99.99% of the time, no thanks.
@@Fujihanaa yea sir sweet business forever!!!!!!
Small extra point about class items: if you want to leave only one class item: leave any one from Iron Banner because it has traits useful for any Iron Banner event.
Holding forward on a sparrow actually adds a bit of ground suction to your sparrow, and while it doesn't affect your speed, not holding forward will allow your sparrow to fly slightly farther off of jumps
Imagine bungie doing this for destiny but they are busy smoking money.
“Don’t treat destiny as a job”, says someone who literally does destiny as a job
A common misconception. Content creation is about 97% creating videos, 3% playing the game
If it ain't fun, I ain't playing.
So that’s what you chose to focus on 🤔…probably a bungie dev
@@ShadowDestiny2 accurate video you’ve told no lies and earned yourself a sub
What did the ghost do wrong in the thumbnail☠️☠️☠️
It's saying the mods that are on it, you shouldn't use sertain mods
One thing I want to add about the double special weapons. Bungie has a feature that gives you more heavy ammo if you have double special! So your heavy could technically be your ad clearing weapon, as you will get a lot of heavy ammo.
And if anyone needs an example they can watch Datto during last raid race. He treated his machine gun like it was a kinetic weapon
If you're ever running low on special ammo, get a kill or 2 with your heavy and you should get more to drop. On high ability uptime builds you will never run out of special and should have loads of heavy everywhere
Even funnier thing about double special. If yopu have 0 ammo on all your weapons, game just gives you special ammo FROM THIN AIR.
So you can just empty all your guns, wait like 7-10 seconds and just keep on shooting
@@bullatognya5480 common misconception, it is not ammo from thin air but random ammo somewhere on the map that you didn’t pick up. It does not generate ammo in quantities and is not infinite
@@VenomSapphire dude, I've done new dungeon boss cheese, without killing a single enemy and still getting this free ammo
Can you elaborate on how that works then?
Awesome tips! I didn't know many of these. Couple things you had wrong (or wern't clear on):
67: Fallen drop ships have a place to delete their turrets (front orb thing). Not sure on the other.
59: Iron Banner class items give you higher chance for ascendant shards while in IB (could have mentioned in 31)
49: You can freeze an enemy at the end of the strand duration to immobilize them longer. But yeah, your point is still true
46: In your example, stats ending in 8 or 9 are great as you had one armor piece NOT masterworked. MWing it would give +2 to all stats and would bump up 3 stats to the next tier.
36: Also Major, minor, and boss spec don't work in PvP (right?). This could be a video in itself.
Also, could you make a video specifically on #12? And #9. Havent seen one before.
Shadow is the only person that'll make a second channel to create smaller vids and then makes a 23 min one about 70 different things lmao
Joking of course, love the high quality content keep it up!
One thing I'd like to add: have a legendary chest armour you can switch to that has reserve mods on it, so you can switch to it quickly and pick up heavy bricks off the ground for more ammo in damage phases in raids and dungeons. If you run double special like the video says, there'll be more than enough heavy ammo around. Been using double special since the start of last season, and it's really been a great improvement. You really only need it for end game content though, I still use exotic primaries for easy activities.
When using a sparrow, I'm pretty sure that holding forward does help you from getting stuck on rocks and other map geometry. I could be wrong, but it feels like it helps.
I think it does do something when you're not boosting, but it does nothing when you boost. On PC, I often drive around with just the mouse
Rule 23 ( 15:05 ) only applies to PC players. On console (at least on Playstation) you don't have that "Game Options" option in the orbit screen
In rule 32 don't delete unimportant useless items instead convert them to glimmer from rahools item conversion
Ya it hurt to see him trash over 5.6 mill glimmer
I returned to Destiny after 2 years. I hate it when blueberries race through a strike especially when I haven’t seen said strike before.
I'm sure someone will have pointed this out already but holding the forward button on the sparrow actually does do something, it leans your sparrow forward slightly which in most cases is completely irrelevant but at the last jump of the sparrow run in Grasp of Avarice it will send you right into the rocks instead of to the flats just beyond it.
I learned that the hard way... now you can still sometimes explode because Destiny physics but hey, it might save your solo flawless.
The reverse goes for holding down the backwards input, that'll pitch the nose up slightly making it easier to clear smaller obstacles like the speedbumps on Neomuna.
Good advice thanks bro
I do not know how I am just discovering your channel, but you are already my favorite Destiny RUclipsr after watching this one video.
Been playing since 2014 and there were 16 things on your list I had never heard of before! The Hobgoblin one literally made my jaw drop lol
Those nods are very useful, double sniper resistance can mean the difference between getting one shot by a enemy sniper and taking 3 to 4 shots, especially in legend lost sectors if you are under leveled and it's as long as an enemy is 28 meters away or is using a sniper, same goes for melee but it's 14 meters away and concussive is any form of dash damage amd aoe such as explosions and burn damage. Also boss melee are typically aoe and melee split damage.
“BRO HE ONE SHOT”
my brother in Christ that person hasn’t even been hit and there are 2 of them.
At the beginning, that event, don’t immediately kill the blights. Walk in them and then put and shoot big ball in the middle. Then you can make it heroic
Or you can kill the first two immediately and use the last one to make it heroic.
In regards to the pass the ball thing, make sure the person you're passing it to knows that you're doing it, so that they don't accidentally waste it because they were firing their weapon and got blindsided by an object they didn't know they were supposed to catch
I've been playing destiny since 2016 but took a break in 2021 and I'm finally back. These were definitely helpful. thank you!
Welcome back!
18 is actually a bad tip, don't use the loadouts screen to swap reserve mods. even if it's an identical loadout, the only difference being the chest mods being reserve mods, when you equip the other set using the loadout screen it will take away your extra ammo you got with reserves due to the game "applying" the loadout. you wont have this issue if you just unequip the mods, or have a seperate chestpiece with reserve mods you just swap to when rallying then swap off.
There are several weapons that are significantly harder to control and more annoying to use with full auto on if you are used to tap firing them, my favorite example being drang, and some other sidearms that i always forget the name of. They will almost always fire 2 bullets instead of 1, making vex more annoying to deal with due to your shot landing outside of their vex core. Also, if you only need 1 shot, you still fire 1 after, and end up having to reload more. I know it's just nitpickind, and it's entirely possible to mitigate the recoil through using the gun more and getting used to it, but I can entirely see sidearm users not being a fan of the full auto option.
Another good tip is to use the change character screen to leave activities while you're flying in
I dont have that button for some reason im xbox, can you maaaybee tell me what happend?
@@damianvanotterlo7535 Same on PS5, I think it’s a PC only option
#7 at 20:51 you really missed a huge tip that I have only seen a few people know. When someone passes you an orb, drop it on the ground, time permitting. Have the person at the orb spawn point (especially at the elevator, BEFORE it is trigger to move down) to throw it at someone near the starting console station, to catch orbs and immediately drop them on the ground. You can build up a huge pile of swirling powered orbs (especially with 2 people throwing since the elevator has 2 stations) so that everyone can just go draw from them to throw at the enemies. If you spend a few seconds making a pile of them, you won't have to wait constantly for the orb to spawn again, PLUS they will already be powered up. Super helpful on nightfalls for corrupted.
Regarding #3 - It's not fun when you're consistently matched against high-skilled elites, especially those in stacks who have the advantage of coordination and communication. It explains why so many solo players - who, if I'm not mistaken, make up a sizable number of Destiny 2's player base - don't like or play pvp.
Of course, it's understandable why elites think pvp is fun under CBMM. But in reading and listening to their labored defense and rationalization of CBMM, they've revealed that they don't like playing other elites (i.e., players of similar skill as themselves) either.
AFAIC, pvp is among the least enjoyable activities in D2.
Bro guy on 49 was having an identity crisis 😭
63 is important for some, but I’d say it really depends on how experienced a trials player you are. I don’t play trials in D2 but when I played in D1 I looked up every opponent, it never effected my gameplay poorly and always gave me an idea of what to expect.
Big tip for gambit with your notes, yes of course deposit your notes but if your with a group that you talk with, talk it out, if one of you have 8 and someone else has 4 perfect that's a medium blocker and a vex to create a shield and if anything gives them 2 things they gotta focus on, If you all have 3 then that's 4 small blockers who just may cause an annoyance, always talk it out and keep track of what y'all have
I’d definitely hold onto a seasonal class item to swap to for xp/bonuses in that given season.
ah forgot that was a thing, I personally don't use them haha
51. Holding forward on a sparrow in varying terrain like up hill or over certain objects can actually get you stuck or potentially make you fall through spaced platforms/jumps. Just hold boost and your sparrow control is better and using your camera angle helps make extreme turns and weird jumps more doable
#16 you're partially correct; it's not worth collecting planetary chests and materials for glimmer, but it is DEFINITELY worth it for the XP. With the ghost mod on, you can get around 300 XP for every chest/material looted... There's #71 for you!! 😅
#43, I did not even know of another way in the beginning. That is why I struggled with lfg at first, since I did not figure out how to join a fireteam.
7:11 The cool thing about Witherhoard and stacking the two direct & pool DOTs is that when the enemy dies, the direct shot drops _another_ fresh pool DOT for anything around it. The first one should be spent by that time, so you get a freebie with no additional ammo. If you manage to get a direct shot in Crucible, and they run back to group up before they die, I've seen people accidentally kill their whole team before.
#39 I don't play pvp much at all, anymore, but this is one of the primary reasons I stopped playing CoD entirely.
I'm not a great solo player, so I tend to rely on superior teamwork, and even with a full team of headsets, nobody wanted to defend an area. It was almost entirely "push, push, push, ah crap they're behind us, now!"
Drove me crazy.
the thing with the new full auto setting is that it makes sidearms really wonky to get a single shot of, unless you time it basically perfectly whenever you click the game will auto que another shot to go over and this can feel really bad sometimes, I've sorta stopped using sidearms I otherwise loves cause of this setting since it makes so many other guns like scouts and bursts feel much better
just something to consider if you use sidearms quite often
have you just never used a full auto sidearm?
So, about the planetary materials/chests…this can actually be super lucrative, you just have to know what you’re doing.
If you’re doing any of the Moon weapon quests, it’s a good idea to use a resource detector with bountiful harvest on your ghost, go to the Anchor of Light, and run around blitzing the patrols and grabbing materials. Picking up materials counts towards the completion, and you regularly net 1k glimmer. The “find Toland” patrols are fast, there’s a “destroy stuff” patrol, a “collect” patrol that’s almost always for Shanks, and the public events are easy to do (and make heroic). Swap your ghost to one with public defender whenever you’re about to finish the public event, btw. Oh, and the super easy K1 Communion lost sector is right there, and you can easily knock out all 4 daily gunsmith bounties in it while speed running through it. Quest is done in 10 minutes with little effort and you’re usually 30k+ glimmer richer, with a chance at an armor or weapon of your choosing. Honestly, I’ve been using this farm for times when I’m kinda tired and I want a shot at like Dream Breaker or Every Waking Moment.
Another good one is the Dreaming City in the Divalian Mists. Put on the resource detector with bountiful harvest, do a quick lap around collecting 5-6 resource nodes (ending at the doorway to Blind Well) and then fast travel back to the start. When that daily bounty comes up to collect materials, I knock it out in less than 10 minutes by just running that circuit 3 times, and I’m like 15k richer.
The trick to resources is the location and the mods. Certain places have 1-2 resource spawns, certain places are too big or convoluted to be feasible, and some aren’t easily accessible for repeatability. Doing a lap through the Anchor of Light, which has like 4/5 spawns, then fast traveling to Sanctuary and doing it again, is time efficient. Circling The Mothyards, Forgotten Shore, or The Divide is just not time efficient.
Oh, side note: if you’re resorting to resource farming for glimmer because you’re low, getting a Stasis build together and using a precision Stasis weapon in the Europa Eclipsed Zone (and more specifically, the super easy lost sectors) while using an Ultimate Glimmer Booster mod will make it extremely easy to generate Herealways Pieces, and 25 of those is 10k glimmer. If I ever get that low, I grab Ager’s Scepter and start speeding through - Ager’s is extremely easy to land precision final blows with when tap firing, so you can generate a TON of Herealways Pieces for little effort.
If you’re SUPER strapped, get that Public Defender shell ready and farm some Heroic Public events. EDZ has some of the fastest and easiest to make heroic with the right loadouts - Injection Rig, Ether Resupply, Weapons Exchange, and Taken Blight (seriously, just grab Wardcliffe Coil and rally beforehand, you can melt the big blight in like 30 seconds). Witches’ Ritual can also be done super fast.
Warsats, Cabal Intel, Glimmer Drills, the Fallen Brigs, Vex Construction, Resonant Splinter, Dark Ether Ritual - all of these take longer than they’re worth and you can’t speed them up too much.
My best advice is to check the patrol spaces and lost sectors, see which are the easiest to get around, get a good idea of their resources/chests spawns, and only farm them if you can do it while doing something else. Otherwise, just do heroic events for a bit and you’ll max out easy, or go for the Europa Herealways farm since it won’t get messed up by people not knowing how to make events heroic and preventing that shift. Non-heroic events are like 5k glimmer, heroics are like 13k.
Bonus: find out how many enemies spawn in each lost sector and how to maximize/minimize their spawns. I think there’s a website that lists the enemies in the lost sectors, and you can use that knowledge to optimize bounty farming for XP or seasonal/expansion prep. Perfect example is that K1 Communion and K1 Revelation both have like 100+ enemies and you can easily knock out a bunch of bounties in these areas in a short period of time.
2:30 to skip the add boys
59: I keep multiple masterworked class items in my vault, since I inevitably run out of storage for prisms/shards. This is necessary when farming GMs. Also each seasonal armor helps passively with a special effect. Its not always necessary to have it but it does help.
51: disagree, holding it back increases your sparrows hangtime , holding it forward decreases it. This is important in the Deepstone Crypt opening.
love finding out that i'm making at least 50% of these mistakes, haha - appreciate the video dude, ty!
appreciate the comment man, thank you!
Full Auto Firing has issues with certain guns; for example, Rat King will almost always fire a two round burst, no matter how briefly you tap the button, making single shots extremely difficult to use if you're trying to be careful with your clip while clearing adds.
I wish you could give these kind of tips in dating.
😂😭
Because of the English class comment, I've gotta leave this here. You said something along the lines of "make far less mistakes" rather than "fewer mistakes". It matters.
Wow ty so much for the video. Helped alot
No problem!
There are actually numerous ways you can fight a bubble or well of radiance. I used some of them yesterday while going flawless in Trials. For instance, in a bubble you can run in and throw down a solar grenade right in the middle then start melee attacking the opponents. You can also use Witherhoard to the same effect. In a Well you can hit them from long range with a good rocket launcher. Obviously you can use a super against either of them.
Holding forward on ur sparrow actually helps u control the direction u are moving if u look instead of turning with ur movement options like left stick and WASD hope u can test this and find it informative love u shadow :)
as a returning player to this game , i still see some mistakes i used to make back in the days , thank you so much for making this video this really helped alot! :)
No problem!
I know it's a bit late but I've found that if you hold or spam the melee button for TIP 40, you get melee energy back from the kunai. Timing it seems to give back the appropriate amount of energy while holding it gives around 40-60%.
I'm returning to the game after YEARS of not playing and this is a pretty helpful video. thanks for the work.
(21:20) The funny thing is that this only happens in English, because in English the pronunciation of those words are the same, while in other languages they are pronounced differently. I mean that the vowels are pronounced like how they are supposed to be said, so peak vs peek are actually said peAk vs peEk.
Also what if I’m not having fun since Lightfall dropped? It’s been a downward hill of depression
I was doing the jumping wrong for sure, I figured out the ad thing yesterday to eliminate them before enraging the boss and spawn more ads but this whole video has been so important to me Ty Ty Ty
The game actually uses your aiming + firing input against you in order to facilitate the illusion that the Taken are moving around/teleporting in different directions to evade projectiles.
I'm still amazed at how many people still don't know how to turn public events into heroic.
Everytime I die or mess up, I can’t help but laugh at myself . It’s much better than getting mad, and if I’m with a team, it usually lightens the mood a bit when they hear laughter
Good videos. I don’t play very much, so it’s like starting over. So your videos are very informative. I like co-op the most, just because I’ve had strange things happen during pvp matches. Like getting shot through corners or walls. Thank you. I would love to do a raid, but I’m still working up to that.
The tips you gave for Gambit weren’t news at all to me. However, it blows my mind how many people play Gambit that really seem to be the very dullest tools in the shed.
Great video though! Definitely learned a couple things
Holding forward button on your sparrow points the nose of it down so you can turn a little tighter and holding the back button points it upwards and it tightens the turn radius significantly. Give it a try its crazy how big a difference it makes
A bonus tip: when your crafting your commemoration please for the love of god use tac mag!!!
Also please when your banking motes make sure you have at least 5 but try to save 15 however play your life don’t do dumb stuff and get killed, the difference between a 10 more blocker and 15 is huge and with multiple 15 mote blockers it’ll slow down the enemy team heaps
Most of these are just "Read what the game tells you". Which isn't a bad thing for someone to point out honestly. Cool video
Woah, the like button glowed when you first said “hit the like button if you didn’t know this”! 😆 I already liked it, and as a newlight, I love your videos! You made my entry to this game really really smooth, and I felt comfortable trying things, because everything has been explained in a way that actually makes sense. ❤️ Thank you.
You're the best!
Omg the ball passing has been driving me crazy this week! I’ve been yelling in text and voice chat every time I’ve queued up the playlist! Overall great tips here! I’m a D1 Beta Vet and def learned a couple things I’m going to start using!
You're definitely a beta something if you say some shit like "I'm a Beta Vet"
If you’re playing console, I would argue pushing forward when in a vehicle does have a purpose. As opposed to trying to make minute left and right changes from a stationary analog position you can curve the stick around the top of the confines to much better control your turning. I have done this in any and every vehicle based game for this exact reason and find controlling the vehicles much easier.
Tbf most people don't pass the ball in The Corrupted because the normal mode version of the strike, you don't have to and unless you played through Forsaken or did the shattered throne dungeon, you're never explicitly told you can. It's even worse because every other orb since doesn't have the same effect.
I wish Bungie would make every single player listen to the "don't flip spawns" part before being allowed to play a match. Great list as a whole too. Thanks!
High level players kill 3 then flip spawns and kill the rest, causing the spawns to flip back and forth over and over so only 2-4 spawn on each side.
What I found works for bubble is witherhoard the center. Like don’t shoot for the enemy when you rush it, instead run in and shoot the ground in the middle of the bubble then just melee till you die and you’ll get the kill. Haven’t tried it when there is a bubble and well at the same time tho.
21:52 this has to be my biggest pet peeves, been grouped up with platinum tier players when you’re the only bronze tier. 😢
A good tip for new players is to farm for a good piece of artifice armor (66 or 67 minimum) and a class item. Believe me, it's way easier to get that sweet 3xT10 minmaxed character this way. And even if you don't want to go through the trouble of farming for a good piece of gear, an artifice class item will be more than enough. The ability to have more stats on demand will always be a good thing, specially if you're not planning on being a casual player.
And always remember that resilience is the go to stat no matter the activity. 100 res can be what will save you in both PvE (damage reduction) and PvP (flinch resistance) 😉
The taken is just the flood from halo
Also
Call of the AURBITUR where's my goofy sword wielding friendly elite
with the ghost thing it’ll only look if it’s close by but the ghost will scan the area with a like white burst if you kinda just keep pulling out and putting away your ghost while looking around it’ll highlight the thing you’re looking for with a white kinda outline then once you get close enough the ghost will look at it
65, Farming kills for levels/catalysts, I agree with the hunter. But for some new players, raid banners can be a pain. I recommend doing grasp dungeon for primary weapons and the cosmodrome lost sector exodus garden 2a (southern the divide) for heavy weapons
Never realized your Ghost would look in the direction of the scannable. Sick!
as a kinda new/returning player this was super helpful man, keep up the work bro
3:41 I recommend don't look up their stats unless you're suspecting they're hacking or something. Other than that, looking at their build isn't a bad way to get to know what they'll be using.
Wow - I’m an original D1 player and still learned a few things here. Thankyou!
From a day 1 D1 player that hasnt missed a season or DLC.... you taught me several things. sub-ed ad liked. ty
This video has me more hyped to play than any reveal trailer ever has. Thanks!
Number 22 needs to be seen by everyone. It's crazy how wrapped up in the top 1% of player opinions everyone can get.
the 2nd last tip about gambit pisses me off - my teammates ALWAYS invade as soon as it opens, whereas im getting heavy ammo and charging my super to invade when their primeval is at half hp to reset them all
Probably been said already but fully agree with the artifice armour comments, except an artifice class item is basically a free +3 stat at all times since class items inherently don't roll with different stats (as he mentions earlier) so except for very specific occasions you should always be wearing the artifice class item
Shadow: "just use whatever weapons you enjoy"
Rando in Corrupted Strike: "I wanna use this ball to kill the thralls.."
Shadow: "that's not what I.. nevermind..*sigh*"
🤣
I love these kind of videos because even as a veteran that knows a lot of these, I still learned some things
awesome! That's always my goal with these -- I hope everyone can take away at least 1 thing :)